Random posts on different topics. This is the blog-ish section of my site.
Discusses two different methods to reconstruct the 3D position of a pixel from a linear depth buffer.
Rendering skyboxes in OpenGL with a single quad.
An introductory tutorial to eDSL design and compilation in Haskell.
An introductory tutorial on monads for C++ programmers. No previous exposure to Haskell assumed.
A little tutorial explaining one way of modeling game objects in Haskell. The article was never published, however, as I was accused of reinventing an object system in Haskell.
Quick tutorial / reference guide on C++ programming for Android.
Information regarding Assimp on Android.
Understanding the 27 card trick.