diff options
Diffstat (limited to 'Spear/Render/RenderModel.c')
-rw-r--r-- | Spear/Render/RenderModel.c | 464 |
1 files changed, 232 insertions, 232 deletions
diff --git a/Spear/Render/RenderModel.c b/Spear/Render/RenderModel.c index 3d18a4b..1543052 100644 --- a/Spear/Render/RenderModel.c +++ b/Spear/Render/RenderModel.c | |||
@@ -1,232 +1,232 @@ | |||
1 | #include "RenderModel.h" | 1 | #include "RenderModel.h" |
2 | #include <stdlib.h> // free | 2 | #include <stdlib.h> // free |
3 | #include <string.h> // memcpy | 3 | #include <string.h> // memcpy |
4 | #include <stdio.h> | 4 | #include <stdio.h> |
5 | 5 | ||
6 | 6 | ||
7 | static void safe_free (void* ptr) | 7 | static void safe_free (void* ptr) |
8 | { | 8 | { |
9 | if (ptr) | 9 | if (ptr) |
10 | { | 10 | { |
11 | free (ptr); | 11 | free (ptr); |
12 | ptr = 0; | 12 | ptr = 0; |
13 | } | 13 | } |
14 | } | 14 | } |
15 | 15 | ||
16 | 16 | ||
17 | /// Populate elements of an animated model to be rendered from | 17 | /// Populate elements of an animated model to be rendered from |
18 | /// start to end in a loop. | 18 | /// start to end in a loop. |
19 | /*int populate_elements_animated (Model* model_asset, RenderModel* model) | 19 | /*int populate_elements_animated (Model* model_asset, RenderModel* model) |
20 | { | 20 | { |
21 | size_t nverts = model_asset->numVertices; | 21 | size_t nverts = model_asset->numVertices; |
22 | size_t ntriangles = model_asset->numTriangles; | 22 | size_t ntriangles = model_asset->numTriangles; |
23 | size_t nframes = model_asset->numFrames; | 23 | size_t nframes = model_asset->numFrames; |
24 | size_t n = nframes * ntriangles * 3; | 24 | size_t n = nframes * ntriangles * 3; |
25 | 25 | ||
26 | model->elements = malloc (56 * n); | 26 | model->elements = malloc (56 * n); |
27 | if (!model->elements) return -1; | 27 | if (!model->elements) return -1; |
28 | 28 | ||
29 | // Populate elements. | 29 | // Populate elements. |
30 | 30 | ||
31 | size_t f, i; | 31 | size_t f, i; |
32 | 32 | ||
33 | char* elem = (char*) model->elements; | 33 | char* elem = (char*) model->elements; |
34 | vec3* v1 = model_asset->vertices; | 34 | vec3* v1 = model_asset->vertices; |
35 | vec3* v2 = v1 + nverts; | 35 | vec3* v2 = v1 + nverts; |
36 | vec3* n1 = model_asset->normals; | 36 | vec3* n1 = model_asset->normals; |
37 | vec3* n2 = n1 + nverts; | 37 | vec3* n2 = n1 + nverts; |
38 | texCoord* tex = model_asset->texCoords; | 38 | texCoord* tex = model_asset->texCoords; |
39 | 39 | ||
40 | for (f = 0; f < nframes; ++f) | 40 | for (f = 0; f < nframes; ++f) |
41 | { | 41 | { |
42 | triangle* t = model_asset->triangles; | 42 | triangle* t = model_asset->triangles; |
43 | 43 | ||
44 | for (i = 0; i < ntriangles; ++i) | 44 | for (i = 0; i < ntriangles; ++i) |
45 | { | 45 | { |
46 | *((vec3*) elem) = v1[t->vertexIndices[0]]; | 46 | *((vec3*) elem) = v1[t->vertexIndices[0]]; |
47 | *((vec3*) (elem + 12)) = v2[t->vertexIndices[0]]; | 47 | *((vec3*) (elem + 12)) = v2[t->vertexIndices[0]]; |
48 | *((vec3*) (elem + 24)) = n1[t->vertexIndices[0]]; | 48 | *((vec3*) (elem + 24)) = n1[t->vertexIndices[0]]; |
49 | *((vec3*) (elem + 36)) = n2[t->vertexIndices[0]]; | 49 | *((vec3*) (elem + 36)) = n2[t->vertexIndices[0]]; |
50 | *((texCoord*) (elem + 48)) = tex[t->textureIndices[0]]; | 50 | *((texCoord*) (elem + 48)) = tex[t->textureIndices[0]]; |
51 | elem += 56; | 51 | elem += 56; |
52 | 52 | ||
53 | *((vec3*) elem) = v1[t->vertexIndices[1]]; | 53 | *((vec3*) elem) = v1[t->vertexIndices[1]]; |
54 | *((vec3*) (elem + 12)) = v2[t->vertexIndices[1]]; | 54 | *((vec3*) (elem + 12)) = v2[t->vertexIndices[1]]; |
55 | *((vec3*) (elem + 24)) = n1[t->vertexIndices[1]]; | 55 | *((vec3*) (elem + 24)) = n1[t->vertexIndices[1]]; |
56 | *((vec3*) (elem + 36)) = n2[t->vertexIndices[1]]; | 56 | *((vec3*) (elem + 36)) = n2[t->vertexIndices[1]]; |
57 | *((texCoord*) (elem + 48)) = tex[t->textureIndices[1]]; | 57 | *((texCoord*) (elem + 48)) = tex[t->textureIndices[1]]; |
58 | elem += 56; | 58 | elem += 56; |
59 | 59 | ||
60 | *((vec3*) elem) = v1[t->vertexIndices[2]]; | 60 | *((vec3*) elem) = v1[t->vertexIndices[2]]; |
61 | *((vec3*) (elem + 12)) = v2[t->vertexIndices[2]]; | 61 | *((vec3*) (elem + 12)) = v2[t->vertexIndices[2]]; |
62 | *((vec3*) (elem + 24)) = n1[t->vertexIndices[2]]; | 62 | *((vec3*) (elem + 24)) = n1[t->vertexIndices[2]]; |
63 | *((vec3*) (elem + 36)) = n2[t->vertexIndices[2]]; | 63 | *((vec3*) (elem + 36)) = n2[t->vertexIndices[2]]; |
64 | *((texCoord*) (elem + 48)) = tex[t->textureIndices[2]]; | 64 | *((texCoord*) (elem + 48)) = tex[t->textureIndices[2]]; |
65 | elem += 56; | 65 | elem += 56; |
66 | 66 | ||
67 | t++; | 67 | t++; |
68 | } | 68 | } |
69 | 69 | ||
70 | v1 += nverts; | 70 | v1 += nverts; |
71 | v2 += nverts; | 71 | v2 += nverts; |
72 | n1 += nverts; | 72 | n1 += nverts; |
73 | n2 += nverts; | 73 | n2 += nverts; |
74 | 74 | ||
75 | if (f == nframes-2) | 75 | if (f == nframes-2) |
76 | { | 76 | { |
77 | v2 = model_asset->vertices; | 77 | v2 = model_asset->vertices; |
78 | n2 = model_asset->normals; | 78 | n2 = model_asset->normals; |
79 | } | 79 | } |
80 | } | 80 | } |
81 | 81 | ||
82 | return 0; | 82 | return 0; |
83 | }*/ | 83 | }*/ |
84 | 84 | ||
85 | 85 | ||
86 | /// Populate elements of an animated model according to its frames | 86 | /// Populate elements of an animated model according to its frames |
87 | /// of animation. | 87 | /// of animation. |
88 | int populate_elements_animated (Model* model_asset, RenderModel* model) | 88 | int populate_elements_animated (Model* model_asset, RenderModel* model) |
89 | { | 89 | { |
90 | size_t nverts = model_asset->numVertices; | 90 | size_t nverts = model_asset->numVertices; |
91 | size_t ntriangles = model_asset->numTriangles; | 91 | size_t ntriangles = model_asset->numTriangles; |
92 | size_t nframes = model_asset->numFrames; | 92 | size_t nframes = model_asset->numFrames; |
93 | size_t n = nframes * ntriangles * 3; | 93 | size_t n = nframes * ntriangles * 3; |
94 | 94 | ||
95 | model->elements = malloc (56 * n); | 95 | model->elements = malloc (56 * n); |
96 | if (!model->elements) return -1; | 96 | if (!model->elements) return -1; |
97 | 97 | ||
98 | // Populate elements. | 98 | // Populate elements. |
99 | 99 | ||
100 | unsigned f, i, j, u; | 100 | unsigned f, i, j, u; |
101 | 101 | ||
102 | char* elem = (char*) model->elements; | 102 | char* elem = (char*) model->elements; |
103 | animation* anim = model_asset->animations; | 103 | animation* anim = model_asset->animations; |
104 | 104 | ||
105 | for (i = 0; i < model_asset->numAnimations; ++i, anim++) | 105 | for (i = 0; i < model_asset->numAnimations; ++i, anim++) |
106 | { | 106 | { |
107 | unsigned start = anim->start; | 107 | unsigned start = anim->start; |
108 | unsigned end = anim->end; | 108 | unsigned end = anim->end; |
109 | 109 | ||
110 | char singleFrameAnim = start == end; | 110 | char singleFrameAnim = start == end; |
111 | 111 | ||
112 | vec3* v1 = model_asset->vertices + start*nverts; | 112 | vec3* v1 = model_asset->vertices + start*nverts; |
113 | vec3* v2 = singleFrameAnim ? v1 : v1 + nverts; | 113 | vec3* v2 = singleFrameAnim ? v1 : v1 + nverts; |
114 | vec3* n1 = model_asset->normals + start*nverts; | 114 | vec3* n1 = model_asset->normals + start*nverts; |
115 | vec3* n2 = singleFrameAnim ? n1 : n1 + nverts; | 115 | vec3* n2 = singleFrameAnim ? n1 : n1 + nverts; |
116 | texCoord* tex = model_asset->texCoords; | 116 | texCoord* tex = model_asset->texCoords; |
117 | 117 | ||
118 | for (u = start; u <= end; ++u) | 118 | for (u = start; u <= end; ++u) |
119 | { | 119 | { |
120 | triangle* t = model_asset->triangles; | 120 | triangle* t = model_asset->triangles; |
121 | 121 | ||
122 | for (j = 0; j < ntriangles; ++j, t++) | 122 | for (j = 0; j < ntriangles; ++j, t++) |
123 | { | 123 | { |
124 | *((vec3*) elem) = v1[t->vertexIndices[0]]; | 124 | *((vec3*) elem) = v1[t->vertexIndices[0]]; |
125 | *((vec3*) (elem + 12)) = v2[t->vertexIndices[0]]; | 125 | *((vec3*) (elem + 12)) = v2[t->vertexIndices[0]]; |
126 | *((vec3*) (elem + 24)) = n1[t->vertexIndices[0]]; | 126 | *((vec3*) (elem + 24)) = n1[t->vertexIndices[0]]; |
127 | *((vec3*) (elem + 36)) = n2[t->vertexIndices[0]]; | 127 | *((vec3*) (elem + 36)) = n2[t->vertexIndices[0]]; |
128 | *((texCoord*) (elem + 48)) = tex[t->textureIndices[0]]; | 128 | *((texCoord*) (elem + 48)) = tex[t->textureIndices[0]]; |
129 | elem += 56; | 129 | elem += 56; |
130 | 130 | ||
131 | *((vec3*) elem) = v1[t->vertexIndices[1]]; | 131 | *((vec3*) elem) = v1[t->vertexIndices[1]]; |
132 | *((vec3*) (elem + 12)) = v2[t->vertexIndices[1]]; | 132 | *((vec3*) (elem + 12)) = v2[t->vertexIndices[1]]; |
133 | *((vec3*) (elem + 24)) = n1[t->vertexIndices[1]]; | 133 | *((vec3*) (elem + 24)) = n1[t->vertexIndices[1]]; |
134 | *((vec3*) (elem + 36)) = n2[t->vertexIndices[1]]; | 134 | *((vec3*) (elem + 36)) = n2[t->vertexIndices[1]]; |
135 | *((texCoord*) (elem + 48)) = tex[t->textureIndices[1]]; | 135 | *((texCoord*) (elem + 48)) = tex[t->textureIndices[1]]; |
136 | elem += 56; | 136 | elem += 56; |
137 | 137 | ||
138 | *((vec3*) elem) = v1[t->vertexIndices[2]]; | 138 | *((vec3*) elem) = v1[t->vertexIndices[2]]; |
139 | *((vec3*) (elem + 12)) = v2[t->vertexIndices[2]]; | 139 | *((vec3*) (elem + 12)) = v2[t->vertexIndices[2]]; |
140 | *((vec3*) (elem + 24)) = n1[t->vertexIndices[2]]; | 140 | *((vec3*) (elem + 24)) = n1[t->vertexIndices[2]]; |
141 | *((vec3*) (elem + 36)) = n2[t->vertexIndices[2]]; | 141 | *((vec3*) (elem + 36)) = n2[t->vertexIndices[2]]; |
142 | *((texCoord*) (elem + 48)) = tex[t->textureIndices[2]]; | 142 | *((texCoord*) (elem + 48)) = tex[t->textureIndices[2]]; |
143 | elem += 56; | 143 | elem += 56; |
144 | } | 144 | } |
145 | 145 | ||
146 | // Advance to the next frame of animation of the current | 146 | // Advance to the next frame of animation of the current |
147 | // animation. | 147 | // animation. |
148 | v1 += nverts; | 148 | v1 += nverts; |
149 | v2 += nverts; | 149 | v2 += nverts; |
150 | n1 += nverts; | 150 | n1 += nverts; |
151 | n2 += nverts; | 151 | n2 += nverts; |
152 | 152 | ||
153 | // Reset the secondary pointers to the beginning of the | 153 | // Reset the secondary pointers to the beginning of the |
154 | // animation when we are about to reach the last frame. | 154 | // animation when we are about to reach the last frame. |
155 | if (u == end-1) | 155 | if (u == end-1) |
156 | { | 156 | { |
157 | v2 = model_asset->vertices + start*nverts; | 157 | v2 = model_asset->vertices + start*nverts; |
158 | n2 = model_asset->normals + start*nverts; | 158 | n2 = model_asset->normals + start*nverts; |
159 | } | 159 | } |
160 | } | 160 | } |
161 | } | 161 | } |
162 | 162 | ||
163 | return 0; | 163 | return 0; |
164 | } | 164 | } |
165 | 165 | ||
166 | 166 | ||
167 | int populate_elements_static (Model* model_asset, RenderModel* model) | 167 | int populate_elements_static (Model* model_asset, RenderModel* model) |
168 | { | 168 | { |
169 | size_t nverts = model_asset->numVertices; | 169 | size_t nverts = model_asset->numVertices; |
170 | size_t ntriangles = model_asset->numTriangles; | 170 | size_t ntriangles = model_asset->numTriangles; |
171 | size_t n = ntriangles * 3; | 171 | size_t n = ntriangles * 3; |
172 | 172 | ||
173 | model->elements = malloc (32 * n); | 173 | model->elements = malloc (32 * n); |
174 | if (!model->elements) return -1; | 174 | if (!model->elements) return -1; |
175 | 175 | ||
176 | // Populate elements. | 176 | // Populate elements. |
177 | 177 | ||
178 | size_t f, i; | 178 | size_t f, i; |
179 | 179 | ||
180 | char* elem = (char*) model->elements; | 180 | char* elem = (char*) model->elements; |
181 | vec3* vert = model_asset->vertices; | 181 | vec3* vert = model_asset->vertices; |
182 | vec3* norm = model_asset->normals; | 182 | vec3* norm = model_asset->normals; |
183 | texCoord* tex = model_asset->texCoords; | 183 | texCoord* tex = model_asset->texCoords; |
184 | 184 | ||
185 | triangle* t = model_asset->triangles; | 185 | triangle* t = model_asset->triangles; |
186 | 186 | ||
187 | for (i = 0; i < ntriangles; ++i) | 187 | for (i = 0; i < ntriangles; ++i) |
188 | { | 188 | { |
189 | *((vec3*) elem) = vert[t->vertexIndices[0]]; | 189 | *((vec3*) elem) = vert[t->vertexIndices[0]]; |
190 | *((vec3*) (elem + 12)) = norm[t->vertexIndices[0]]; | 190 | *((vec3*) (elem + 12)) = norm[t->vertexIndices[0]]; |
191 | *((texCoord*) (elem + 24)) = tex[t->textureIndices[0]]; | 191 | *((texCoord*) (elem + 24)) = tex[t->textureIndices[0]]; |
192 | elem += 32; | 192 | elem += 32; |
193 | 193 | ||
194 | *((vec3*) elem) = vert[t->vertexIndices[1]]; | 194 | *((vec3*) elem) = vert[t->vertexIndices[1]]; |
195 | *((vec3*) (elem + 12)) = norm[t->vertexIndices[1]]; | 195 | *((vec3*) (elem + 12)) = norm[t->vertexIndices[1]]; |
196 | *((texCoord*) (elem + 24)) = tex[t->textureIndices[1]]; | 196 | *((texCoord*) (elem + 24)) = tex[t->textureIndices[1]]; |
197 | elem += 32; | 197 | elem += 32; |
198 | 198 | ||
199 | *((vec3*) elem) = vert[t->vertexIndices[2]]; | 199 | *((vec3*) elem) = vert[t->vertexIndices[2]]; |
200 | *((vec3*) (elem + 12)) = norm[t->vertexIndices[2]]; | 200 | *((vec3*) (elem + 12)) = norm[t->vertexIndices[2]]; |
201 | *((texCoord*) (elem + 24)) = tex[t->textureIndices[2]]; | 201 | *((texCoord*) (elem + 24)) = tex[t->textureIndices[2]]; |
202 | elem += 32; | 202 | elem += 32; |
203 | 203 | ||
204 | t++; | 204 | t++; |
205 | } | 205 | } |
206 | 206 | ||
207 | return 0; | 207 | return 0; |
208 | } | 208 | } |
209 | 209 | ||
210 | 210 | ||
211 | int render_model_from_model_asset (Model* model_asset, RenderModel* model) | 211 | int render_model_from_model_asset (Model* model_asset, RenderModel* model) |
212 | { | 212 | { |
213 | U32 ntriangles = model_asset->numTriangles; | 213 | U32 ntriangles = model_asset->numTriangles; |
214 | U32 nframes = model_asset->numFrames; | 214 | U32 nframes = model_asset->numFrames; |
215 | 215 | ||
216 | int result; | 216 | int result; |
217 | if (nframes > 1) result = populate_elements_animated (model_asset, model); | 217 | if (nframes > 1) result = populate_elements_animated (model_asset, model); |
218 | else result = populate_elements_static (model_asset, model); | 218 | else result = populate_elements_static (model_asset, model); |
219 | 219 | ||
220 | if (result != 0) return result; | 220 | if (result != 0) return result; |
221 | 221 | ||
222 | model->numFrames = nframes; | 222 | model->numFrames = nframes; |
223 | model->numVertices = ntriangles * 3; // Number of vertices per frame. | 223 | model->numVertices = ntriangles * 3; // Number of vertices per frame. |
224 | 224 | ||
225 | return 0; | 225 | return 0; |
226 | } | 226 | } |
227 | 227 | ||
228 | 228 | ||
229 | void render_model_free (RenderModel* model) | 229 | void render_model_free (RenderModel* model) |
230 | { | 230 | { |
231 | safe_free (model->elements); | 231 | safe_free (model->elements); |
232 | } | 232 | } |