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Author
2013-03-13
Added rotate
Jeanne-Kamikaze
2013-03-13
Added mouse wheel and repositioning
Jeanne-Kamikaze
2013-03-12
Fixed rotation
Jeanne-Kamikaze
2013-03-12
Fixed export list
Jeanne-Kamikaze
2013-03-12
Added Obj3
Jeanne-Kamikaze
2013-03-12
Added type synonyms
Jeanne-Kamikaze
2013-03-12
Fixed whitespace
Jeanne-Kamikaze
2013-03-12
Prettified uniform
Jeanne-Kamikaze
2013-03-12
Added unbind functions
Jeanne-Kamikaze
2013-03-12
Made uniforms and bufferData prettier
Jeanne-Kamikaze
2013-03-10
Removed online haddocks
Jeanne-Kamikaze
2013-03-01
Added ghc prof options
Jeanne-Kamikaze
2013-02-22
Added subGame functions
Jeanne-Kamikaze
2013-02-22
Switched loadShader params order
Jeanne-Kamikaze
2013-02-22
Switched to Core32; Added GeometryShader to ShaderType
Jeanne-Kamikaze
2013-02-22
GLSL -> GL
Jeanne-Kamikaze
2013-02-22
run -> loop
Jeanne-Kamikaze
2013-02-22
Merged Setup and Game
Jeanne-Kamikaze
2013-02-21
getInput now takes an Input instead of a Mouse
Jeanne-Kamikaze
2013-02-21
Made Vector.Class functions inlinable
Jeanne-Kamikaze
2013-02-21
Added Vector and Vector.Class modules
Jeanne-Kamikaze
2013-02-21
Made vector min/max part of Ord instance
Jeanne-Kamikaze
2013-02-21
Fixed whitespace
Jeanne-Kamikaze
2013-02-21
Added WindowSizeCallback to export list
Jeanne-Kamikaze
2012-11-16
Removed leksah files
Jeanne-Kamikaze
2012-11-16
parsec any
Jeanne-Kamikaze
2012-09-28
Added docs
Jeanne-Kamikaze
2012-09-28
Changed setCollisioner arguments order
Jeanne-Kamikaze
2012-09-08
Fixed 3d axes computation in lookAt
Marc Sunet
2012-09-08
Added viewToWorld2d
Marc Sunet
2012-09-08
Fixed 3d rotation; added rpgUnproject
Marc Sunet
2012-09-07
Fixed rpgTransform
Marc Sunet
2012-09-07
Fixed transforms; using line/plane intersection
Marc Sunet
2012-09-07
Tidied up
Marc Sunet
2012-09-07
Added planeProj
Marc Sunet
2012-09-03
docs
Marc Sunet
2012-09-03
docs
Marc Sunet
2012-09-03
Added 2d bounding box functions
Marc Sunet
2012-09-03
2d virtual = view
Marc Sunet
2012-09-02
Added inverse
Marc Sunet
2012-09-02
Fixed Y-Z axis correspondence; change rpgTransform to take a position
Marc Sunet
2012-09-02
Update README.md
jeannekamikaze
2012-09-02
GameObject uses first collisioner to detect collisions
Marc Sunet
2012-09-02
Added query
Marc Sunet
2012-09-02
Added toClip
Marc Sunet
2012-09-02
Changed the way game objects are collided
Marc Sunet
2012-09-02
Fixed and simplified AABB collision
Marc Sunet
2012-09-01
Added mulp and muld to Matrix3
Marc Sunet
2012-09-01
Made Collisioner an instance of Collisionable
Marc Sunet
2012-09-01
Changed the way game objects are collided
Marc Sunet
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