Age | Commit message (Expand) | Author |
2012-09-01 | Made Collisioner an instance of Collisionable | Marc Sunet |
2012-09-01 | Changed the way game objects are collided | Marc Sunet |
2012-09-01 | Added box and circle functions | Marc Sunet |
2012-09-01 | Fixed whitespace | Marc Sunet |
2012-09-01 | Fixed whitespace | Marc Sunet |
2012-09-01 | Added setRotation to Spatial2 | Marc Sunet |
2012-09-01 | Added translation and rotation constructors | Marc Sunet |
2012-09-01 | Replaced Rotation for an arbitrary axis | Marc Sunet |
2012-08-31 | Added ability to choose how 2d rotations should be mapped to 3d | Marc Sunet |
2012-08-31 | Fixed whitespace | Marc Sunet |
2012-08-31 | Added nextFrame; enhanced docs | Marc Sunet |
2012-08-31 | Enhanced docs | Marc Sunet |
2012-08-31 | Fixed bounding boxes | Marc Sunet |
2012-08-31 | Enhanced docs; added nullPtr to export list | Marc Sunet |
2012-08-30 | Added setCollisioners | Marc Sunet |
2012-08-30 | Added bufferDatal | Marc Sunet |
2012-08-30 | Added goAABBs | Marc Sunet |
2012-08-30 | assertMaybe returns the value wrapped in the Just | Marc Sunet |
2012-08-30 | Added assertMaybe | Marc Sunet |
2012-08-30 | Added OpenGL functions to export list | Marc Sunet |
2012-08-30 | Added uniformVec2 | Marc Sunet |
2012-08-30 | Added support for custom programs | Marc Sunet |
2012-08-30 | Moved loadTextureImage to GLSL module | Marc Sunet |
2012-08-30 | Enhanced docs | Marc Sunet |
2012-08-30 | Simplified collision interface | Marc Sunet |
2012-08-30 | Removed Updatable and Renderable | Marc Sunet |
2012-08-30 | Cleaned GLSL interface | Marc Sunet |
2012-08-30 | Added accessors | Marc Sunet |
2012-08-30 | Model now computes 3D AABBs | Marc Sunet |
2012-08-30 | Fixed normals | Marc Sunet |
2012-08-30 | Tidied up | Marc Sunet |
2012-08-30 | Added support for multiple collisioners in GameObject | Marc Sunet |
2012-08-30 | Application now triggers an initial window resize | Marc Sunet |
2012-08-30 | Viewport now recomputed on resize; added GLFW symbols to export list | Marc Sunet |
2012-08-30 | Tidied up | Marc Sunet |
2012-08-29 | Fixed rpgTransform | Marc Sunet |
2012-08-29 | Fix: game object now updates properly | Marc Sunet |
2012-08-29 | Tidied up mat4 | Marc Sunet |
2012-08-29 | Fixed mat3 constructor | Marc Sunet |
2012-08-29 | Fix: animation speed now taken into account in update | Marc Sunet |
2012-08-29 | Fixed forward vector in rpgTransform | Marc Sunet |
2012-08-29 | Loader now handles animation speeds | Marc Sunet |
2012-08-29 | Added setAnimationSpeed | Marc Sunet |
2012-08-29 | Added animation speed to AnimatedModelRenderer | Marc Sunet |
2012-08-29 | GameObject takes a Matrix3; Loader changed to load 2D game objects | Marc Sunet |
2012-08-29 | Changed game object field name to type | Marc Sunet |
2012-08-29 | Fixed array allocation in modelBoxes | Marc Sunet |
2012-08-29 | Changed model_box to model_compute_boxes | Marc Sunet |
2012-08-29 | Button delays are now properly reset | Marc Sunet |
2012-08-29 | Added GameStyle data constructors to export list | Marc Sunet |