Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-08-29 | Added 'up' to Spatial2 | Marc Sunet | |
· GameObject no longer generic. | |||
2012-08-28 | Added Spatial2 and Spatial3; removed Spatial | Marc Sunet | |
2012-08-28 | Added model boxes. | Marc Sunet | |
+ Added modelBoxes function. + Added boxes to model resources. - AnimatedModelResource no longer updatable. + Added update function to AnimatedModel. | |||
2012-08-28 | · Moved mathematical entities in Collision to Math. | Marc Sunet | |
+ Added Spear.Math.Vector2. · Made fields of mathematical entities strict and unpacked. | |||
2012-08-11 | OBJ loader rewritten in C | Marc Sunet | |
2012-08-10 | Major rework: Model is now both C and Haskell friendly | Marc Sunet | |
2012-08-08 | Moved IDStore to Store.ID. Created generic Store | Marc Sunet | |
2012-08-08 | Model transformVerts and transformNormals are now two separate functions | Marc Sunet | |
2012-08-08 | Added Spear.IDStore | Marc Sunet | |
2012-08-07 | Added setVelocity, setAcceleration, and type synonyms Velocity and Acceleration | Marc Sunet | |
2012-08-06 | Added physics module | Marc Sunet | |
2012-08-02 | · Changed the way game objects are created by the loader for more flexibility. | Marc Sunet | |
· Added model function 'toGround'. | |||
2012-08-01 | fixed inverse transform, added orbit and lookAt functions | Marc Sunet | |
2012-07-31 | initial commit | Marc Sunet | |