From 6e26564f4235eeea5dda386282e18081db6f8f07 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 10 Mar 2023 09:03:32 -0800 Subject: Compile demos with main project. --- Demos/Pong/Main.hs | 83 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 83 insertions(+) create mode 100644 Demos/Pong/Main.hs (limited to 'Demos/Pong/Main.hs') diff --git a/Demos/Pong/Main.hs b/Demos/Pong/Main.hs new file mode 100644 index 0000000..4dbe0a3 --- /dev/null +++ b/Demos/Pong/Main.hs @@ -0,0 +1,83 @@ +{-# LANGUAGE ImportQualifiedPost #-} + +module Main where + +import Data.Maybe (mapMaybe) +import Graphics.Rendering.OpenGL.GL (($=)) +import Graphics.Rendering.OpenGL.GL qualified as GL +import Pong +import Spear.App +import Spear.Game +import Spear.Math.AABB +import Spear.Math.Spatial2 +import Spear.Math.Vector +import Spear.Window + +data GameState = GameState + { window :: Window, + world :: [GameObject] + } + +main = + withWindow (900, 600) (2, 0) (Just "Pong") initGame $ + loop step + +initGame :: Window -> Game () GameState +initGame window = do + gameIO $ do + GL.clearColor $= GL.Color4 0.7 0.5 0.7 1.0 + GL.matrixMode $= GL.Modelview 0 + GL.loadIdentity + return $ GameState window newWorld + +step :: Elapsed -> Dt -> [InputEvent] -> Game GameState Bool +step elapsed dt inputEvents = do + gs <- getGameState + gameIO . process $ inputEvents + let events = translate inputEvents + modifyGameState $ \gs -> + gs + { world = stepWorld elapsed dt events (world gs) + } + getGameState >>= \gs -> gameIO . render $ world gs + return (not $ exitRequested inputEvents) + +render world = do + GL.clear [GL.ColorBuffer] + mapM_ renderGO world + +renderGO :: GameObject -> IO () +renderGO go = do + let (AABB2 (Vector2 xmin' ymin') (Vector2 xmax' ymax')) = aabb go + (Vector2 xcenter ycenter) = pos go + (xmin, ymin, xmax, ymax) = (f2d xmin', f2d ymin', f2d xmax', f2d ymax') + GL.preservingMatrix $ do + GL.translate (GL.Vector3 (f2d xcenter) (f2d ycenter) 0) + GL.renderPrimitive (GL.TriangleStrip) $ do + GL.vertex (GL.Vertex2 xmin ymax) + GL.vertex (GL.Vertex2 xmin ymin) + GL.vertex (GL.Vertex2 xmax ymax) + GL.vertex (GL.Vertex2 xmax ymin) + +process = mapM_ procEvent + +procEvent (Resize w h) = do + GL.viewport $= (GL.Position 0 0, GL.Size (fromIntegral w) (fromIntegral h)) + GL.matrixMode $= GL.Projection + GL.loadIdentity + GL.ortho 0 1 0 1 (-1) 1 + GL.matrixMode $= GL.Modelview 0 +procEvent _ = return () + +translate = mapMaybe translate' + +translate' (KeyDown KEY_LEFT) = Just MoveLeft +translate' (KeyDown KEY_RIGHT) = Just MoveRight +translate' (KeyUp KEY_LEFT) = Just StopLeft +translate' (KeyUp KEY_RIGHT) = Just StopRight +translate' _ = Nothing + +exitRequested = any (== (KeyDown KEY_ESC)) + +f2d :: Float -> GL.GLdouble +f2d = realToFrac -- cgit v1.2.3