From e15a9cc51e31b5deb973d8583298aa130dd82b17 Mon Sep 17 00:00:00 2001 From: Jeanne-Kamikaze Date: Sat, 10 Aug 2013 17:24:17 +0200 Subject: Added pong --- demos/pong/Main.hs | 86 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 86 insertions(+) create mode 100644 demos/pong/Main.hs (limited to 'demos/pong/Main.hs') diff --git a/demos/pong/Main.hs b/demos/pong/Main.hs new file mode 100644 index 0000000..8c379ec --- /dev/null +++ b/demos/pong/Main.hs @@ -0,0 +1,86 @@ +module Main where + +import Pong + +import Spear.Math.AABB +import Spear.Math.Spatial2 +import Spear.Math.Vector +import Spear.Game +import Spear.Window + +import Data.Maybe (mapMaybe) +import qualified Graphics.Rendering.OpenGL.GL as GL +import Graphics.Rendering.OpenGL.GL (($=)) + +data GameState = GameState + { wnd :: Window + , elapsed :: Double + , world :: [GameObject] + } + +main = do + result <- run + case result of + Left err -> putStrLn err + Right _ -> return () + +run = withWindow (640,480) [] Window (2,0) (Just "Pong") initGame + $ loop (Just 30) step + +initGame wnd = do + gameIO $ do + GL.clearColor $= GL.Color4 0.7 0.5 0.7 1.0 + GL.matrixMode $= GL.Modelview 0 + GL.loadIdentity + return $ GameState wnd 0 newWorld + +step :: Dt -> Game GameState Bool +step dt = do + gs <- getGameState + evts <- events (wnd gs) + gameIO . process $ evts + let evts' = translate evts + modifyGameState $ \ gs -> gs + { world = stepWorld (elapsed gs) dt evts' (world gs) + , elapsed = elapsed gs + realToFrac dt } + getGameState >>= \gs -> gameIO . render $ world gs + return (not $ exitRequested evts) + +render world = do + GL.clear [GL.ColorBuffer] + mapM_ renderGO world + swapBuffers + +renderGO :: GameObject -> IO () +renderGO go = do + let (AABB2 (Vector2 xmin' ymin') (Vector2 xmax' ymax')) = aabb go + (Vector2 xcenter ycenter) = pos go + (xmin,ymin,xmax,ymax) = (f2d xmin', f2d ymin', f2d xmax', f2d ymax') + GL.preservingMatrix $ do + GL.translate (GL.Vector3 (f2d xcenter) (f2d ycenter) 0) + GL.renderPrimitive (GL.TriangleStrip) $ do + GL.vertex (GL.Vertex2 xmin ymax) + GL.vertex (GL.Vertex2 xmin ymin) + GL.vertex (GL.Vertex2 xmax ymax) + GL.vertex (GL.Vertex2 xmax ymin) + +process = mapM_ procEvent +procEvent (Resize w h) = do + GL.viewport $= (GL.Position 0 0, GL.Size (fromIntegral w) (fromIntegral h)) + GL.matrixMode $= GL.Projection + GL.loadIdentity + GL.ortho 0 1 0 1 (-1) 1 + GL.matrixMode $= GL.Modelview 0 +procEvent _ = return () + +translate = mapMaybe translate' +translate' (KeyDown KEY_LEFT) = Just MoveLeft +translate' (KeyDown KEY_RIGHT) = Just MoveRight +translate' (KeyUp KEY_LEFT) = Just StopLeft +translate' (KeyUp KEY_RIGHT) = Just StopRight +translate' _ = Nothing + +exitRequested = any (==(KeyDown KEY_ESC)) + +f2d :: Float -> GL.GLdouble +f2d = realToFrac \ No newline at end of file -- cgit v1.2.3