From 6e26564f4235eeea5dda386282e18081db6f8f07 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 10 Mar 2023 09:03:32 -0800 Subject: Compile demos with main project. --- demos/pong/Pong.hs | 141 ----------------------------------------------------- 1 file changed, 141 deletions(-) delete mode 100644 demos/pong/Pong.hs (limited to 'demos/pong/Pong.hs') diff --git a/demos/pong/Pong.hs b/demos/pong/Pong.hs deleted file mode 100644 index accc75d..0000000 --- a/demos/pong/Pong.hs +++ /dev/null @@ -1,141 +0,0 @@ -module Pong - ( GameEvent (..), - GameObject, - newWorld, - stepWorld, - aabb, - ) -where - -import Data.Monoid (mconcat) -import GHC.Float (double2Float) -import Spear.Math.AABB -import Spear.Math.Spatial2 -import Spear.Math.Vector -import Spear.Step - --- Configuration - -padSize = vec2 0.05 0.02 - -ballSize = 0.01 - -ballVelocity = vec2 0.3 0.3 - -playerSpeed = 0.7 - -initialEnemyPos = vec2 0.5 0.9 - -initialPlayerPos = vec2 0.5 0.1 - -initialBallPos = vec2 0.5 0.5 - --- Game events - -data GameEvent - = MoveLeft - | MoveRight - | StopLeft - | StopRight - deriving (Eq, Ord) - --- Game objects - -data GameObject = GameObject - { aabb :: AABB2, - obj :: Obj2, - gostep :: Step [GameObject] [GameEvent] GameObject GameObject - } - -instance Spatial2 GameObject where - getObj2 = obj - setObj2 s o = s {obj = o} - -stepWorld :: Elapsed -> Dt -> [GameEvent] -> [GameObject] -> [GameObject] -stepWorld elapsed dt evts gos = map (update elapsed dt evts gos) gos - -update :: Elapsed -> Dt -> [GameEvent] -> [GameObject] -> GameObject -> GameObject -update elapsed dt evts gos go = - let (go', s') = runStep (gostep go) elapsed dt gos evts go - in go' {gostep = s'} - -ballBox, padBox :: AABB2 -ballBox = AABB2 (vec2 (- s) (- s)) (vec2 s s) where s = ballSize -padBox = AABB2 (- padSize) padSize - -obj2 = obj2FromVectors unitx2 unity2 - -newWorld = - [ GameObject ballBox (obj2 initialBallPos) $ stepBall ballVelocity, - GameObject padBox (obj2 initialEnemyPos) stepEnemy, - GameObject padBox (obj2 initialPlayerPos) stepPlayer - ] - --- Ball steppers - -stepBall vel = collideBall vel .> moveBall - -collideBall :: Vector2 -> Step [GameObject] e GameObject (Vector2, GameObject) -collideBall vel = step $ \_ dt gos _ ball -> - let (AABB2 pmin pmax) = aabb ball `aabbAdd` pos ball - collideCol = x pmin < 0 || x pmax > 1 - collideRow = y pmin < 0 || y pmax > 1 || any (collide ball) (tail gos) - negx v@(Vector2 x y) = if collideCol then vec2 (- x) y else v - negy v@(Vector2 x y) = if collideRow then vec2 x (- y) else v - vel' = negx . negy $ vel - delta = dt -- A small delta to apply when collision occurs. - adjustX = if collideCol then scale delta (vec2 (x vel) 0) else vec2 0 0 - adjustY = if collideRow then scale delta (vec2 0 (y vel)) else vec2 0 0 - in ((vel' + adjustX + adjustY, ball), collideBall vel') - -collide go1 go2 = - let (AABB2 (Vector2 xmin1 ymin1) (Vector2 xmax1 ymax1)) = - aabb go1 `aabbAdd` pos go1 - (AABB2 (Vector2 xmin2 ymin2) (Vector2 xmax2 ymax2)) = - aabb go2 `aabbAdd` pos go2 - in not $ - xmax1 < xmin2 || xmin1 > xmax2 - || ymax1 < ymin2 - || ymin1 > ymax2 - -aabbAdd (AABB2 pmin pmax) p = AABB2 (p + pmin) (p + pmax) - -moveBall :: Step s e (Vector2, GameObject) GameObject -moveBall = step $ \_ dt _ _ (vel, ball) -> (move (scale dt vel) ball, moveBall) - --- Enemy stepper - -stepEnemy = movePad - -movePad :: Step s e GameObject GameObject -movePad = step $ \elapsed _ _ _ pad -> - let p = vec2 px 0.9 - px = - double2Float (sin elapsed * 0.5 + 0.5) - * (1 - 2 * x padSize) - + x padSize - in (setPos p pad, movePad) - --- Player stepper - -stepPlayer = sfold moveGO .> clamp - -moveGO = - mconcat - [ switch StopLeft sid MoveLeft (moveGO' $ vec2 (- playerSpeed) 0), - switch StopRight sid MoveRight (moveGO' $ vec2 playerSpeed 0) - ] - -moveGO' :: Vector2 -> Step s e GameObject GameObject -moveGO' dir = step $ \_ dt _ _ go -> (move (scale dt dir) go, moveGO' dir) - -clamp :: Step s e GameObject GameObject -clamp = spure $ \go -> - let p' = vec2 (clamp' x s (1 - s)) y - (Vector2 x y) = pos go - clamp' x a b - | x < a = a - | x > b = b - | otherwise = x - (Vector2 s _) = padSize - in setPos p' go -- cgit v1.2.3