name: Spear version: 0.1 cabal-version: >=1.8 build-type: Simple license: BSD3 license-file: LICENSE maintainer: 3gg@shellblade.net homepage: http://spear.shellblade.net synopsis: A 2.5D game framework. category: Game author: Marc Sunet data-dir: "" library build-depends: GLFW-b -any, OpenGL >= 3, OpenGLRaw -any, StateVar -any, base -any, bytestring -any, directory -any, exceptions -any, hashable -any, hashmap -any, mtl -any, transformers -any, resourcet -any, parsec >= 3, containers -any, vector -any, array -any exposed-modules: Spear.App Spear.Assets.Image Spear.Assets.Model Spear.Game Spear.GL Spear.Math.AABB Spear.Math.Algebra Spear.Math.Camera Spear.Math.Circle Spear.Math.Collision Spear.Math.Frustum Spear.Math.Matrix3 Spear.Math.Matrix4 Spear.Math.MatrixUtils Spear.Math.Octree Spear.Math.Plane Spear.Math.Quaternion Spear.Math.Ray Spear.Math.Segment Spear.Math.Spatial Spear.Math.Spatial2 Spear.Math.Spatial3 Spear.Math.Sphere Spear.Math.Triangle Spear.Math.Utils Spear.Math.Vector Spear.Math.Vector.Vector Spear.Math.Vector.Vector2 Spear.Math.Vector.Vector3 Spear.Math.Vector.Vector4 Spear.Physics.Collision Spear.Physics.RigidBody Spear.Prelude Spear.Render.AnimatedModel Spear.Render.Core Spear.Render.Core.Buffer Spear.Render.Core.Constants Spear.Render.Core.Geometry Spear.Render.Core.Pipeline Spear.Render.Core.Shader Spear.Render.Core.State Spear.Render.Immediate Spear.Render.Material Spear.Render.Model Spear.Render.Program Spear.Render.StaticModel Spear.Scene.Graph Spear.Scene.Loader Spear.Scene.SceneResources Spear.Step Spear.Sys.Store Spear.Sys.Store.ID Spear.Sys.Timer Spear.Window exposed: True buildable: True build-tools: hsc2hs -any c-sources: Spear/Assets/Image/Image.c Spear/Assets/Image/BMP/BMP_load.c Spear/Assets/Model/Model.c Spear/Assets/Model/MD2/MD2_load.c Spear/Assets/Model/OBJ/cvector.c Spear/Assets/Model/OBJ/OBJ_load.c Spear/Render/RenderModel.c Spear/Sys/Timer/timer.c includes: Spear/Assets/Image/BMP/BMP_load.h Spear/Assets/Image/Image.h Spear/Assets/Image/Image_error_code.h Spear/Assets/Image/sys_types.h Spear/Assets/Model/MD2/MD2_load.h Spear/Assets/Model/OBJ/OBJ_load.h Spear/Assets/Model/OBJ/cvector.h Spear/Assets/Model/Model.h Spear/Assets/Model/Model_error_code.h Spear/Assets/Model/sys_types.h Spear/Render/RenderModel.h Spear/Sys/Timer/timer.h include-dirs: . Spear Spear/Assets/Image Spear/Assets/Image/BMP Spear/Assets/Model Spear/Render Spear/Sys hs-source-dirs: . cc-options: -O2 -g -Wno-unused-result ghc-options: -O2 -g ghc-prof-options: -O2 -g -fprof-auto -fprof-cafs executable pong hs-source-dirs: Demos/Pong main-is: Main.hs other-modules: Pong build-depends: base, Spear, OpenGL ghc-options: -O2 -g ghc-prof-options: -O2 -g -fprof-auto -fprof-cafs