From f5c89b3bd5d74849757fd5b4d1a300068522a3ca Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:26:57 -0800 Subject: Initial commit --- SDL-3.2.8/src/render/direct3d11/D3D11_PixelShader_Textures.hlsl | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 SDL-3.2.8/src/render/direct3d11/D3D11_PixelShader_Textures.hlsl (limited to 'SDL-3.2.8/src/render/direct3d11/D3D11_PixelShader_Textures.hlsl') diff --git a/SDL-3.2.8/src/render/direct3d11/D3D11_PixelShader_Textures.hlsl b/SDL-3.2.8/src/render/direct3d11/D3D11_PixelShader_Textures.hlsl new file mode 100644 index 0000000..f2ecf18 --- /dev/null +++ b/SDL-3.2.8/src/render/direct3d11/D3D11_PixelShader_Textures.hlsl @@ -0,0 +1,9 @@ +Texture2D theTexture : register(t0); +SamplerState theSampler : register(s0); + +#include "D3D11_PixelShader_Common.hlsli" + +float4 main(PixelShaderInput input) : SV_TARGET +{ + return GetOutputColor(theTexture.Sample(theSampler, input.tex)) * input.color; +} -- cgit v1.2.3