From f5c89b3bd5d74849757fd5b4d1a300068522a3ca Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:26:57 -0800 Subject: Initial commit --- SDL-3.2.8/src/render/gpu/shaders/tri_texture.vert | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) create mode 100644 SDL-3.2.8/src/render/gpu/shaders/tri_texture.vert (limited to 'SDL-3.2.8/src/render/gpu/shaders/tri_texture.vert') diff --git a/SDL-3.2.8/src/render/gpu/shaders/tri_texture.vert b/SDL-3.2.8/src/render/gpu/shaders/tri_texture.vert new file mode 100644 index 0000000..bdf4366 --- /dev/null +++ b/SDL-3.2.8/src/render/gpu/shaders/tri_texture.vert @@ -0,0 +1,20 @@ +#version 450 + +layout(location = 0) in vec2 a_position; +layout(location = 1) in vec4 a_color; +layout(location = 2) in vec2 a_uv; + +layout(location = 0) out vec4 v_color; +layout(location = 1) out vec2 v_uv; + +layout(set = 1, binding = 0) uniform Context { + mat4 mvp; + vec4 color; /* XXX unused */ + vec2 texture_size; +} u_context; + +void main() { + gl_Position = u_context.mvp * vec4(a_position, 0, 1); + v_color = a_color; + v_uv = a_uv / u_context.texture_size; +} -- cgit v1.2.3