From fba8184491e0b7ae6fab7ac01b4600d230dc4569 Mon Sep 17 00:00:00 2001 From: marsunet Date: Tue, 21 Dec 2021 17:04:22 -0800 Subject: Initial commit with window demo. --- CMakeLists.txt | 22 + contrib/DirectX-Headers/CMakeLists.txt | 87 + contrib/DirectX-Headers/LICENSE | 21 + contrib/DirectX-Headers/README.md | 59 + contrib/DirectX-Headers/SECURITY.md | 41 + .../cmake/directx-headers-config.cmake.in | 4 + contrib/DirectX-Headers/include/directx/d3d12.h | 23139 +++++++++++++++++++ contrib/DirectX-Headers/include/directx/d3d12.idl | 5457 +++++ .../include/directx/d3d12compatibility.h | 659 + .../include/directx/d3d12compatibility.idl | 88 + .../include/directx/d3d12sdklayers.h | 3657 +++ .../include/directx/d3d12sdklayers.idl | 1679 ++ .../DirectX-Headers/include/directx/d3d12shader.h | 474 + .../DirectX-Headers/include/directx/d3d12video.h | 5533 +++++ .../DirectX-Headers/include/directx/d3d12video.idl | 1448 ++ .../DirectX-Headers/include/directx/d3dcommon.h | 1068 + 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hello/CMakeLists.txt create mode 100644 hello/main.cc diff --git a/CMakeLists.txt b/CMakeLists.txt new file mode 100644 index 0000000..53799c0 --- /dev/null +++ b/CMakeLists.txt @@ -0,0 +1,22 @@ +cmake_minimum_required(VERSION 3.0) + +project(dx12) + +set(CMAKE_CXX_STANDARD 20) +set(CMAKE_CXX_STANDARD_REQUIRED ON) + +# -MT, multi-threaded statically-linked runtime library. +#set(CMAKE_MSVC_RUNTIME_LIBRARY MultiThreaded) +set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /MT") +set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /MTd /DDEBUG") + +# External dependencies. +add_subdirectory(contrib/DirectX-Headers) +add_subdirectory(contrib/glfw) + +# Common libraries. +add_subdirectory(dxcommon) +add_subdirectory(dxwindow) + +# Applications. +add_subdirectory(hello) diff --git a/contrib/DirectX-Headers/CMakeLists.txt b/contrib/DirectX-Headers/CMakeLists.txt new file mode 100644 index 0000000..9d3c51b --- /dev/null +++ b/contrib/DirectX-Headers/CMakeLists.txt @@ -0,0 +1,87 @@ +# Copyright (c) Microsoft Corporation. +# Licensed under the MIT License. +cmake_minimum_required(VERSION 3.10.2) +project(DirectX-Headers + LANGUAGES CXX + VERSION 1.4.9 +) + +set(CMAKE_CXX_STANDARD 14) +set(CMAKE_CXX_STANDARD_REQUIRED ON) +set(CMAKE_CXX_EXTENSIONS OFF) + +# It's useful to know if you are a top level project or not, if your project is +# being consumed via add_subdirectory +if(CMAKE_PROJECT_NAME STREQUAL PROJECT_NAME) + set(IS_TOPLEVEL_PROJECT TRUE) +else() + set(IS_TOPLEVEL_PROJECT FALSE) +endif() + +# Use DXHEADERS_* prefix to avoid potential name conflicts in cmake-gui, and allow +# grouping by prefix if more options are added +# +# Testing should only be enabled by default if we are top level. Otherwise clients can set it +# either via cmake or cmake-gui +option(DXHEADERS_BUILD_TEST "Build the test" ${IS_TOPLEVEL_PROJECT}) +option(DXHEADERS_INSTALL "Installation logic" ${IS_TOPLEVEL_PROJECT}) + +include(GNUInstallDirs) + +# Enables consumers to add this library as a link target to automatically add +# these include directories, regardless of whether this is referenced via subdirectory +# or from an installed location +add_library(DirectX-Headers INTERFACE) +target_include_directories(DirectX-Headers SYSTEM INTERFACE + "$" + "$" +) + +# For non-Windows targets, also add the WSL stubs to the include path +if (NOT WIN32) + target_include_directories(DirectX-Headers SYSTEM INTERFACE + "$" + "$" + ) +endif() + +add_library(Microsoft::DirectX-Headers ALIAS DirectX-Headers) + +add_library(DirectX-Guids STATIC src/dxguids.cpp) +target_link_libraries(DirectX-Guids PRIVATE DirectX-Headers) + +add_library(Microsoft::DirectX-Guids ALIAS DirectX-Guids) + +if (DXHEADERS_INSTALL) + # Install the targets + install(TARGETS DirectX-Headers DirectX-Guids + EXPORT DirectX-Headers-Targets + ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}) + # Create the targets CMake file which contains the above definitions + install(EXPORT DirectX-Headers-Targets FILE directx-headers-targets.cmake + NAMESPACE Microsoft:: + DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/directx-headers/cmake) + + # Install the actual includes + install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/include/" + DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}) + + # Create the CMake config files + include(CMakePackageConfigHelpers) + write_basic_package_version_file("directx-headers-config-version.cmake" + VERSION ${PROJECT_VERSION} + COMPATIBILITY SameMajorVersion) + configure_package_config_file( + "${CMAKE_CURRENT_SOURCE_DIR}/cmake/directx-headers-config.cmake.in" + "${CMAKE_CURRENT_BINARY_DIR}/directx-headers-config.cmake" + INSTALL_DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/directx-headers/cmake) + + # Install the CMake config files + install(FILES "${CMAKE_CURRENT_BINARY_DIR}/directx-headers-config.cmake" + "${CMAKE_CURRENT_BINARY_DIR}/directx-headers-config-version.cmake" + DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/directx-headers/cmake) +endif() + +if (DXHEADERS_BUILD_TEST) + add_subdirectory(test) +endif() diff --git a/contrib/DirectX-Headers/LICENSE b/contrib/DirectX-Headers/LICENSE new file mode 100644 index 0000000..63447fd --- /dev/null +++ b/contrib/DirectX-Headers/LICENSE @@ -0,0 +1,21 @@ +Copyright (c) Microsoft Corporation. + +MIT License + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED *AS IS*, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. \ No newline at end of file diff --git a/contrib/DirectX-Headers/README.md b/contrib/DirectX-Headers/README.md new file mode 100644 index 0000000..1e77be6 --- /dev/null +++ b/contrib/DirectX-Headers/README.md @@ -0,0 +1,59 @@ +# DirectX Headers + +This repository hosts the official Direct3D 12 headers. These headers are made available under the MIT license rather than the traditional Windows SDK license. + +Additionally, this repository hosts several helpers for using these headers. + +## Directory Structure + +* `/`: Build files are available here for quick integration. CMake is provided, and can be referenced either via `subdirectory()` or after installation to a system location. Meson is also available for inclusion as a subproject/wrap. +* `/include/directx`: These files are the core headers for using D3D12, plus d3dx12.h, which is a helper and does not cross the boundaries of the D3D12 API. +* `/include/wsl`: These files are provided as a shim to be able to include the D3D12 headers from a Linux build environment, without requiring the rest of the Windows SDK. +* `/include/dxguids`: This header allows an application to use `uuidof()` consistently between Windows and WSL, instead of `__uuidof()`. +* `/src/dxguids.cpp`: This cpp file can be used as a replacement for linking against `dxguid.lib` on Windows, and as a convenient translation unit to define GUIDs without multiple definitions for WSL. +* `/test`: Simple CMake/Meson projects for validating the headers can be included in a given environment + +## Use on Windows + +Note that these headers may conflict with the headers from the Windows SDK, depending on include ordering. These headers should be added to the include directory list before the SDK, and should be included before other graphics headers (e.g. `d3d11.h`) from the Windows SDK. Otherwise, the corresponding header from the Windows SDK may be included first, and will define the include guards which prevents these headers from being used. + +## Use on WSL + +Note: WSL support is not intended for general purpose application development. At this time, the only recommended usage is for frameworks wishing to provide hardware acceleration for a Linux graphics/compute API in a WSL2 virtualization environment. + +Note: WSL support is only available for 64-bit binaries. + +The headers in the `/include/wsl` directory provide alternative definitions to macros and typedefs normally found in the Windows SDK. For the most part, they should be straightforward, but there are a couple to call attention to: + +|Type|Reason| +|---|---| +|`LONG`/`ULONG`|On 64-bit Windows, a `long` is 4 bytes, but on Linux it is typically 8 bytes. The D3D12 ABI for WSL uses `long` and therefore these should be 8 bytes.| +|`WCHAR`/`WCSTR`|On Windows, a `wchar_t` is 2 bytes, but on Linux it is typically 4 bytes. The D3D12 ABI for WSL uses the native 4-byte `wchar_t`, to enable applications and the runtime to use the system C library to perform string manipulation.| + +Additionally, APIs taking `HANDLE` (`void*`) for Win32 types should instead use `reinterpret_cast(fd)` for an appropriate type of file descriptor. For `ID3D12Fence::SetEventOnCompletion` this should be an `eventfd`, and for shared resources will be an opaque fd. + +## Ways to consume + +There are various ways to consume the headers in this project: + +* Manually: Just copy the headers somewhere and point your project at them. +* CMake subproject: Add this entire project as a subdirectory of your larger project, e.g. as a git submodule, and `add_subdirectory` into it. Use the resulting `DirectX-Headers` and/or `DirectX-Guids` targets as a link dependency +* Installed CMake: After building/installing this project, it can be found through CMake's `find_package` functionality and will expose the same `DirectX-Headers` and `DirectX-Guids` targets. +* FetchContent CMake (3.11+): Fetch this library using Git and easily add it to your project. +* Meson subproject/wrap: Add this entire project as a subproject of your larger project, and use `subproject` or `dependency` to consume it. +* Pkg-config: Use Meson to build this project, and the resulting installed package can be found via pkg-config. +* vcpkg: A vcpkg port has [been added](https://github.com/microsoft/vcpkg/pull/15222). + +Contributions for new mechanisms are welcome. + +## Contributing + +This project welcomes contributions and suggestions. Most contributions require you to agree to a Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us the rights to use your contribution. For details, visit https://cla.opensource.microsoft.com. + +When you submit a pull request, a CLA bot will automatically determine whether you need to provide a CLA and decorate the PR appropriately (e.g., status check, comment). Simply follow the instructions provided by the bot. You will only need to do this once across all repos using our CLA. + +This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/). For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or contact [opencode@microsoft.com](mailto:opencode@microsoft.com) with any additional questions or comments. + +## Trademarks + +This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft trademarks or logos is subject to and must follow [Microsoft's Trademark & Brand Guidelines](https://www.microsoft.com/en-us/legal/intellectualproperty/trademarks/usage/general). Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship. Any use of third-party trademarks or logos are subject to those third-party's policies. \ No newline at end of file diff --git a/contrib/DirectX-Headers/SECURITY.md b/contrib/DirectX-Headers/SECURITY.md new file mode 100644 index 0000000..f7b8998 --- /dev/null +++ b/contrib/DirectX-Headers/SECURITY.md @@ -0,0 +1,41 @@ + + +## Security + +Microsoft takes the security of our software products and services seriously, which includes all source code repositories managed through our GitHub organizations, which include [Microsoft](https://github.com/Microsoft), [Azure](https://github.com/Azure), [DotNet](https://github.com/dotnet), [AspNet](https://github.com/aspnet), [Xamarin](https://github.com/xamarin), and [our GitHub organizations](https://opensource.microsoft.com/). + +If you believe you have found a security vulnerability in any Microsoft-owned repository that meets [Microsoft's definition of a security vulnerability](https://docs.microsoft.com/en-us/previous-versions/tn-archive/cc751383(v=technet.10)), please report it to us as described below. + +## Reporting Security Issues + +**Please do not report security vulnerabilities through public GitHub issues.** + +Instead, please report them to the Microsoft Security Response Center (MSRC) at [https://msrc.microsoft.com/create-report](https://msrc.microsoft.com/create-report). + +If you prefer to submit without logging in, send email to [secure@microsoft.com](mailto:secure@microsoft.com). If possible, encrypt your message with our PGP key; please download it from the [Microsoft Security Response Center PGP Key page](https://www.microsoft.com/en-us/msrc/pgp-key-msrc). + +You should receive a response within 24 hours. If for some reason you do not, please follow up via email to ensure we received your original message. Additional information can be found at [microsoft.com/msrc](https://www.microsoft.com/msrc). + +Please include the requested information listed below (as much as you can provide) to help us better understand the nature and scope of the possible issue: + + * Type of issue (e.g. buffer overflow, SQL injection, cross-site scripting, etc.) + * Full paths of source file(s) related to the manifestation of the issue + * The location of the affected source code (tag/branch/commit or direct URL) + * Any special configuration required to reproduce the issue + * Step-by-step instructions to reproduce the issue + * Proof-of-concept or exploit code (if possible) + * Impact of the issue, including how an attacker might exploit the issue + +This information will help us triage your report more quickly. + +If you are reporting for a bug bounty, more complete reports can contribute to a higher bounty award. Please visit our [Microsoft Bug Bounty Program](https://microsoft.com/msrc/bounty) page for more details about our active programs. + +## Preferred Languages + +We prefer all communications to be in English. + +## Policy + +Microsoft follows the principle of [Coordinated Vulnerability Disclosure](https://www.microsoft.com/en-us/msrc/cvd). + + \ No newline at end of file diff --git a/contrib/DirectX-Headers/cmake/directx-headers-config.cmake.in b/contrib/DirectX-Headers/cmake/directx-headers-config.cmake.in new file mode 100644 index 0000000..50c40bc --- /dev/null +++ b/contrib/DirectX-Headers/cmake/directx-headers-config.cmake.in @@ -0,0 +1,4 @@ +@PACKAGE_INIT@ + +include("${CMAKE_CURRENT_LIST_DIR}/directx-headers-targets.cmake") +check_required_components("@PROJECT_NAME@") \ No newline at end of file diff --git a/contrib/DirectX-Headers/include/directx/d3d12.h b/contrib/DirectX-Headers/include/directx/d3d12.h new file mode 100644 index 0000000..0cac343 --- /dev/null +++ b/contrib/DirectX-Headers/include/directx/d3d12.h @@ -0,0 +1,23139 @@ +/*------------------------------------------------------------------------------------- + * + * Copyright (c) Microsoft Corporation + * Licensed under the MIT license + * + *-------------------------------------------------------------------------------------*/ + + +/* this ALWAYS GENERATED file contains the definitions for the interfaces */ + + + /* File created by MIDL compiler version 8.01.0625 */ + + + +/* verify that the version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 500 +#endif + +/* verify that the version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCSAL_H_VERSION__ +#define __REQUIRED_RPCSAL_H_VERSION__ 100 +#endif + +#include "rpc.h" +#include "rpcndr.h" + +#ifndef __RPCNDR_H_VERSION__ +#error this stub requires an updated version of +#endif /* __RPCNDR_H_VERSION__ */ + +#ifndef COM_NO_WINDOWS_H +#include "windows.h" +#include "ole2.h" +#endif /*COM_NO_WINDOWS_H*/ + +#ifndef __d3d12_h__ +#define __d3d12_h__ + +#if defined(_MSC_VER) && (_MSC_VER >= 1020) +#pragma once +#endif + +#ifndef DECLSPEC_XFGVIRT +#if _CONTROL_FLOW_GUARD_XFG +#define DECLSPEC_XFGVIRT(base, func) __declspec(xfg_virtual(base, func)) +#else +#define DECLSPEC_XFGVIRT(base, func) +#endif +#endif + +/* Forward Declarations */ + +#ifndef __ID3D12Object_FWD_DEFINED__ +#define __ID3D12Object_FWD_DEFINED__ +typedef interface ID3D12Object ID3D12Object; + +#endif /* __ID3D12Object_FWD_DEFINED__ */ + + +#ifndef __ID3D12DeviceChild_FWD_DEFINED__ +#define __ID3D12DeviceChild_FWD_DEFINED__ +typedef interface ID3D12DeviceChild ID3D12DeviceChild; + +#endif /* __ID3D12DeviceChild_FWD_DEFINED__ */ + + +#ifndef __ID3D12RootSignature_FWD_DEFINED__ +#define __ID3D12RootSignature_FWD_DEFINED__ +typedef interface ID3D12RootSignature ID3D12RootSignature; + +#endif /* __ID3D12RootSignature_FWD_DEFINED__ */ + + +#ifndef __ID3D12RootSignatureDeserializer_FWD_DEFINED__ +#define __ID3D12RootSignatureDeserializer_FWD_DEFINED__ +typedef interface ID3D12RootSignatureDeserializer ID3D12RootSignatureDeserializer; + +#endif /* __ID3D12RootSignatureDeserializer_FWD_DEFINED__ */ + + +#ifndef __ID3D12VersionedRootSignatureDeserializer_FWD_DEFINED__ +#define __ID3D12VersionedRootSignatureDeserializer_FWD_DEFINED__ +typedef interface ID3D12VersionedRootSignatureDeserializer ID3D12VersionedRootSignatureDeserializer; + +#endif /* __ID3D12VersionedRootSignatureDeserializer_FWD_DEFINED__ */ + + +#ifndef __ID3D12Pageable_FWD_DEFINED__ +#define __ID3D12Pageable_FWD_DEFINED__ +typedef interface ID3D12Pageable ID3D12Pageable; + +#endif /* __ID3D12Pageable_FWD_DEFINED__ */ + + +#ifndef __ID3D12Heap_FWD_DEFINED__ +#define __ID3D12Heap_FWD_DEFINED__ +typedef interface ID3D12Heap ID3D12Heap; + +#endif /* __ID3D12Heap_FWD_DEFINED__ */ + + +#ifndef __ID3D12Resource_FWD_DEFINED__ +#define __ID3D12Resource_FWD_DEFINED__ +typedef interface ID3D12Resource ID3D12Resource; + +#endif /* __ID3D12Resource_FWD_DEFINED__ */ + + +#ifndef __ID3D12CommandAllocator_FWD_DEFINED__ +#define __ID3D12CommandAllocator_FWD_DEFINED__ +typedef interface ID3D12CommandAllocator ID3D12CommandAllocator; + +#endif /* __ID3D12CommandAllocator_FWD_DEFINED__ */ + + +#ifndef __ID3D12Fence_FWD_DEFINED__ +#define __ID3D12Fence_FWD_DEFINED__ +typedef interface ID3D12Fence ID3D12Fence; + +#endif /* __ID3D12Fence_FWD_DEFINED__ */ + + +#ifndef __ID3D12Fence1_FWD_DEFINED__ +#define __ID3D12Fence1_FWD_DEFINED__ +typedef interface ID3D12Fence1 ID3D12Fence1; + +#endif /* __ID3D12Fence1_FWD_DEFINED__ */ + + +#ifndef __ID3D12PipelineState_FWD_DEFINED__ +#define __ID3D12PipelineState_FWD_DEFINED__ +typedef interface ID3D12PipelineState ID3D12PipelineState; + +#endif /* __ID3D12PipelineState_FWD_DEFINED__ */ + + +#ifndef __ID3D12DescriptorHeap_FWD_DEFINED__ +#define __ID3D12DescriptorHeap_FWD_DEFINED__ +typedef interface ID3D12DescriptorHeap ID3D12DescriptorHeap; + +#endif /* __ID3D12DescriptorHeap_FWD_DEFINED__ */ + + +#ifndef __ID3D12QueryHeap_FWD_DEFINED__ +#define __ID3D12QueryHeap_FWD_DEFINED__ +typedef interface ID3D12QueryHeap ID3D12QueryHeap; + +#endif /* __ID3D12QueryHeap_FWD_DEFINED__ */ + + +#ifndef __ID3D12CommandSignature_FWD_DEFINED__ +#define __ID3D12CommandSignature_FWD_DEFINED__ +typedef interface ID3D12CommandSignature ID3D12CommandSignature; + +#endif /* __ID3D12CommandSignature_FWD_DEFINED__ */ + + +#ifndef __ID3D12CommandList_FWD_DEFINED__ +#define __ID3D12CommandList_FWD_DEFINED__ +typedef interface ID3D12CommandList ID3D12CommandList; + +#endif /* __ID3D12CommandList_FWD_DEFINED__ */ + + +#ifndef __ID3D12GraphicsCommandList_FWD_DEFINED__ +#define __ID3D12GraphicsCommandList_FWD_DEFINED__ +typedef interface ID3D12GraphicsCommandList ID3D12GraphicsCommandList; + +#endif /* __ID3D12GraphicsCommandList_FWD_DEFINED__ */ + + +#ifndef __ID3D12GraphicsCommandList1_FWD_DEFINED__ +#define __ID3D12GraphicsCommandList1_FWD_DEFINED__ +typedef interface ID3D12GraphicsCommandList1 ID3D12GraphicsCommandList1; + +#endif /* __ID3D12GraphicsCommandList1_FWD_DEFINED__ */ + + +#ifndef __ID3D12GraphicsCommandList2_FWD_DEFINED__ +#define __ID3D12GraphicsCommandList2_FWD_DEFINED__ +typedef interface ID3D12GraphicsCommandList2 ID3D12GraphicsCommandList2; + +#endif /* __ID3D12GraphicsCommandList2_FWD_DEFINED__ */ + + +#ifndef __ID3D12CommandQueue_FWD_DEFINED__ +#define __ID3D12CommandQueue_FWD_DEFINED__ +typedef interface ID3D12CommandQueue ID3D12CommandQueue; + +#endif /* __ID3D12CommandQueue_FWD_DEFINED__ */ + + +#ifndef __ID3D12Device_FWD_DEFINED__ +#define __ID3D12Device_FWD_DEFINED__ +typedef interface ID3D12Device ID3D12Device; + +#endif /* __ID3D12Device_FWD_DEFINED__ */ + + +#ifndef __ID3D12PipelineLibrary_FWD_DEFINED__ +#define __ID3D12PipelineLibrary_FWD_DEFINED__ +typedef interface ID3D12PipelineLibrary ID3D12PipelineLibrary; + +#endif /* __ID3D12PipelineLibrary_FWD_DEFINED__ */ + + +#ifndef __ID3D12PipelineLibrary1_FWD_DEFINED__ +#define __ID3D12PipelineLibrary1_FWD_DEFINED__ +typedef interface ID3D12PipelineLibrary1 ID3D12PipelineLibrary1; + +#endif /* __ID3D12PipelineLibrary1_FWD_DEFINED__ */ + + +#ifndef __ID3D12Device1_FWD_DEFINED__ +#define __ID3D12Device1_FWD_DEFINED__ +typedef interface ID3D12Device1 ID3D12Device1; + +#endif /* __ID3D12Device1_FWD_DEFINED__ */ + + +#ifndef __ID3D12Device2_FWD_DEFINED__ +#define __ID3D12Device2_FWD_DEFINED__ +typedef interface ID3D12Device2 ID3D12Device2; + +#endif /* __ID3D12Device2_FWD_DEFINED__ */ + + +#ifndef __ID3D12Device3_FWD_DEFINED__ +#define __ID3D12Device3_FWD_DEFINED__ +typedef interface ID3D12Device3 ID3D12Device3; + +#endif /* __ID3D12Device3_FWD_DEFINED__ */ + + +#ifndef __ID3D12ProtectedSession_FWD_DEFINED__ +#define __ID3D12ProtectedSession_FWD_DEFINED__ +typedef interface ID3D12ProtectedSession ID3D12ProtectedSession; + +#endif /* __ID3D12ProtectedSession_FWD_DEFINED__ */ + + +#ifndef __ID3D12ProtectedResourceSession_FWD_DEFINED__ +#define __ID3D12ProtectedResourceSession_FWD_DEFINED__ +typedef interface ID3D12ProtectedResourceSession ID3D12ProtectedResourceSession; + +#endif /* __ID3D12ProtectedResourceSession_FWD_DEFINED__ */ + + +#ifndef __ID3D12Device4_FWD_DEFINED__ +#define __ID3D12Device4_FWD_DEFINED__ +typedef interface ID3D12Device4 ID3D12Device4; + +#endif /* __ID3D12Device4_FWD_DEFINED__ */ + + +#ifndef __ID3D12LifetimeOwner_FWD_DEFINED__ +#define __ID3D12LifetimeOwner_FWD_DEFINED__ +typedef interface ID3D12LifetimeOwner ID3D12LifetimeOwner; + +#endif /* __ID3D12LifetimeOwner_FWD_DEFINED__ */ + + +#ifndef __ID3D12SwapChainAssistant_FWD_DEFINED__ +#define __ID3D12SwapChainAssistant_FWD_DEFINED__ +typedef interface ID3D12SwapChainAssistant ID3D12SwapChainAssistant; + +#endif /* __ID3D12SwapChainAssistant_FWD_DEFINED__ */ + + +#ifndef __ID3D12LifetimeTracker_FWD_DEFINED__ +#define __ID3D12LifetimeTracker_FWD_DEFINED__ +typedef interface ID3D12LifetimeTracker ID3D12LifetimeTracker; + +#endif /* __ID3D12LifetimeTracker_FWD_DEFINED__ */ + + +#ifndef __ID3D12StateObject_FWD_DEFINED__ +#define __ID3D12StateObject_FWD_DEFINED__ +typedef interface ID3D12StateObject ID3D12StateObject; + +#endif /* __ID3D12StateObject_FWD_DEFINED__ */ + + +#ifndef __ID3D12StateObjectProperties_FWD_DEFINED__ +#define __ID3D12StateObjectProperties_FWD_DEFINED__ +typedef interface ID3D12StateObjectProperties ID3D12StateObjectProperties; + +#endif /* __ID3D12StateObjectProperties_FWD_DEFINED__ */ + + +#ifndef __ID3D12Device5_FWD_DEFINED__ +#define __ID3D12Device5_FWD_DEFINED__ +typedef interface ID3D12Device5 ID3D12Device5; + +#endif /* __ID3D12Device5_FWD_DEFINED__ */ + + +#ifndef __ID3D12DeviceRemovedExtendedDataSettings_FWD_DEFINED__ +#define __ID3D12DeviceRemovedExtendedDataSettings_FWD_DEFINED__ +typedef interface ID3D12DeviceRemovedExtendedDataSettings ID3D12DeviceRemovedExtendedDataSettings; + +#endif /* __ID3D12DeviceRemovedExtendedDataSettings_FWD_DEFINED__ */ + + +#ifndef __ID3D12DeviceRemovedExtendedDataSettings1_FWD_DEFINED__ +#define __ID3D12DeviceRemovedExtendedDataSettings1_FWD_DEFINED__ +typedef interface ID3D12DeviceRemovedExtendedDataSettings1 ID3D12DeviceRemovedExtendedDataSettings1; + +#endif /* __ID3D12DeviceRemovedExtendedDataSettings1_FWD_DEFINED__ */ + + +#ifndef __ID3D12DeviceRemovedExtendedData_FWD_DEFINED__ +#define __ID3D12DeviceRemovedExtendedData_FWD_DEFINED__ +typedef interface ID3D12DeviceRemovedExtendedData ID3D12DeviceRemovedExtendedData; + +#endif /* __ID3D12DeviceRemovedExtendedData_FWD_DEFINED__ */ + + +#ifndef __ID3D12DeviceRemovedExtendedData1_FWD_DEFINED__ +#define __ID3D12DeviceRemovedExtendedData1_FWD_DEFINED__ +typedef interface ID3D12DeviceRemovedExtendedData1 ID3D12DeviceRemovedExtendedData1; + +#endif /* __ID3D12DeviceRemovedExtendedData1_FWD_DEFINED__ */ + + +#ifndef __ID3D12DeviceRemovedExtendedData2_FWD_DEFINED__ +#define __ID3D12DeviceRemovedExtendedData2_FWD_DEFINED__ +typedef interface ID3D12DeviceRemovedExtendedData2 ID3D12DeviceRemovedExtendedData2; + +#endif /* __ID3D12DeviceRemovedExtendedData2_FWD_DEFINED__ */ + + +#ifndef __ID3D12Device6_FWD_DEFINED__ +#define __ID3D12Device6_FWD_DEFINED__ +typedef interface ID3D12Device6 ID3D12Device6; + +#endif /* __ID3D12Device6_FWD_DEFINED__ */ + + +#ifndef __ID3D12ProtectedResourceSession1_FWD_DEFINED__ +#define __ID3D12ProtectedResourceSession1_FWD_DEFINED__ +typedef interface ID3D12ProtectedResourceSession1 ID3D12ProtectedResourceSession1; + +#endif /* __ID3D12ProtectedResourceSession1_FWD_DEFINED__ */ + + +#ifndef __ID3D12Device7_FWD_DEFINED__ +#define __ID3D12Device7_FWD_DEFINED__ +typedef interface ID3D12Device7 ID3D12Device7; + +#endif /* __ID3D12Device7_FWD_DEFINED__ */ + + +#ifndef __ID3D12Device8_FWD_DEFINED__ +#define __ID3D12Device8_FWD_DEFINED__ +typedef interface ID3D12Device8 ID3D12Device8; + +#endif /* __ID3D12Device8_FWD_DEFINED__ */ + + +#ifndef __ID3D12Resource1_FWD_DEFINED__ +#define __ID3D12Resource1_FWD_DEFINED__ +typedef interface ID3D12Resource1 ID3D12Resource1; + +#endif /* __ID3D12Resource1_FWD_DEFINED__ */ + + +#ifndef __ID3D12Resource2_FWD_DEFINED__ +#define __ID3D12Resource2_FWD_DEFINED__ +typedef interface ID3D12Resource2 ID3D12Resource2; + +#endif /* __ID3D12Resource2_FWD_DEFINED__ */ + + +#ifndef __ID3D12Heap1_FWD_DEFINED__ +#define __ID3D12Heap1_FWD_DEFINED__ +typedef interface ID3D12Heap1 ID3D12Heap1; + +#endif /* __ID3D12Heap1_FWD_DEFINED__ */ + + +#ifndef __ID3D12GraphicsCommandList3_FWD_DEFINED__ +#define __ID3D12GraphicsCommandList3_FWD_DEFINED__ +typedef interface ID3D12GraphicsCommandList3 ID3D12GraphicsCommandList3; + +#endif /* __ID3D12GraphicsCommandList3_FWD_DEFINED__ */ + + +#ifndef __ID3D12MetaCommand_FWD_DEFINED__ +#define __ID3D12MetaCommand_FWD_DEFINED__ +typedef interface ID3D12MetaCommand ID3D12MetaCommand; + +#endif /* __ID3D12MetaCommand_FWD_DEFINED__ */ + + +#ifndef __ID3D12GraphicsCommandList4_FWD_DEFINED__ +#define __ID3D12GraphicsCommandList4_FWD_DEFINED__ +typedef interface ID3D12GraphicsCommandList4 ID3D12GraphicsCommandList4; + +#endif /* __ID3D12GraphicsCommandList4_FWD_DEFINED__ */ + + +#ifndef __ID3D12ShaderCacheSession_FWD_DEFINED__ +#define __ID3D12ShaderCacheSession_FWD_DEFINED__ +typedef interface ID3D12ShaderCacheSession ID3D12ShaderCacheSession; + +#endif /* __ID3D12ShaderCacheSession_FWD_DEFINED__ */ + + +#ifndef __ID3D12Device9_FWD_DEFINED__ +#define __ID3D12Device9_FWD_DEFINED__ +typedef interface ID3D12Device9 ID3D12Device9; + +#endif /* __ID3D12Device9_FWD_DEFINED__ */ + + +#ifndef __ID3D12Tools_FWD_DEFINED__ +#define __ID3D12Tools_FWD_DEFINED__ +typedef interface ID3D12Tools ID3D12Tools; + +#endif /* __ID3D12Tools_FWD_DEFINED__ */ + + +#ifndef __ID3D12SDKConfiguration_FWD_DEFINED__ +#define __ID3D12SDKConfiguration_FWD_DEFINED__ +typedef interface ID3D12SDKConfiguration ID3D12SDKConfiguration; + +#endif /* __ID3D12SDKConfiguration_FWD_DEFINED__ */ + + +#ifndef __ID3D12GraphicsCommandList5_FWD_DEFINED__ +#define __ID3D12GraphicsCommandList5_FWD_DEFINED__ +typedef interface ID3D12GraphicsCommandList5 ID3D12GraphicsCommandList5; + +#endif /* __ID3D12GraphicsCommandList5_FWD_DEFINED__ */ + + +#ifndef __ID3D12GraphicsCommandList6_FWD_DEFINED__ +#define __ID3D12GraphicsCommandList6_FWD_DEFINED__ +typedef interface ID3D12GraphicsCommandList6 ID3D12GraphicsCommandList6; + +#endif /* __ID3D12GraphicsCommandList6_FWD_DEFINED__ */ + + +/* header files for imported files */ +#include "OAIdl.h" +#include "OCIdl.h" +#include "dxgicommon.h" +#include "dxgiformat.h" +#include "d3dcommon.h" + +#ifdef __cplusplus +extern "C"{ +#endif + + +/* interface __MIDL_itf_d3d12_0000_0000 */ +/* [local] */ + +#include +#pragma region App Family +#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) +#ifndef _D3D12_CONSTANTS +#define _D3D12_CONSTANTS +#define D3D12_16BIT_INDEX_STRIP_CUT_VALUE ( 0xffff ) + +#define D3D12_32BIT_INDEX_STRIP_CUT_VALUE ( 0xffffffff ) + +#define D3D12_8BIT_INDEX_STRIP_CUT_VALUE ( 0xff ) + +#define D3D12_APPEND_ALIGNED_ELEMENT ( 0xffffffff ) + +#define D3D12_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT ( 9 ) + +#define D3D12_CLIP_OR_CULL_DISTANCE_COUNT ( 8 ) + +#define D3D12_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT ( 2 ) + +#define D3D12_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT ( 14 ) + +#define D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS ( 4 ) + +#define D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT ( 15 ) + +#define D3D12_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT ( 16 ) + +#define D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT ( 15 ) + +#define D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST ( 1 ) + +#define D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT ( 64 ) + +#define D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT ( 1 ) + +#define D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST ( 1 ) + +#define D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT ( 128 ) + +#define D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST ( 1 ) + +#define D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT ( 128 ) + +#define D3D12_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_COMMONSHADER_SAMPLER_REGISTER_COUNT ( 16 ) + +#define D3D12_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST ( 1 ) + +#define D3D12_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_COMMONSHADER_SAMPLER_SLOT_COUNT ( 16 ) + +#define D3D12_COMMONSHADER_SUBROUTINE_NESTING_LIMIT ( 32 ) + +#define D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_COMMONSHADER_TEMP_REGISTER_COUNT ( 4096 ) + +#define D3D12_COMMONSHADER_TEMP_REGISTER_READS_PER_INST ( 3 ) + +#define D3D12_COMMONSHADER_TEMP_REGISTER_READ_PORTS ( 3 ) + +#define D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX ( 10 ) + +#define D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN ( -10 ) + +#define D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE ( -8 ) + +#define D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE ( 7 ) + +#define D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT ( 256 ) + +#define D3D12_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 256 ) + +#define D3D12_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP ( 64 ) + +#define D3D12_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 240 ) + +#define D3D12_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP ( 68 ) + +#define D3D12_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 224 ) + +#define D3D12_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP ( 72 ) + +#define D3D12_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 208 ) + +#define D3D12_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP ( 76 ) + +#define D3D12_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 192 ) + +#define D3D12_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP ( 84 ) + +#define D3D12_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 176 ) + +#define D3D12_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP ( 92 ) + +#define D3D12_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 160 ) + +#define D3D12_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP ( 100 ) + +#define D3D12_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 144 ) + +#define D3D12_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP ( 112 ) + +#define D3D12_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 128 ) + +#define D3D12_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP ( 128 ) + +#define D3D12_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 112 ) + +#define D3D12_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP ( 144 ) + +#define D3D12_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 96 ) + +#define D3D12_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP ( 168 ) + +#define D3D12_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 80 ) + +#define D3D12_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP ( 204 ) + +#define D3D12_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 64 ) + +#define D3D12_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP ( 256 ) + +#define D3D12_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 48 ) + +#define D3D12_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP ( 340 ) + +#define D3D12_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 32 ) + +#define D3D12_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP ( 512 ) + +#define D3D12_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD ( 16 ) + +#define D3D12_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP ( 768 ) + +#define D3D12_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION ( 1 ) + +#define D3D12_CS_4_X_RAW_UAV_BYTE_ALIGNMENT ( 256 ) + +#define D3D12_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP ( 768 ) + +#define D3D12_CS_4_X_THREAD_GROUP_MAX_X ( 768 ) + +#define D3D12_CS_4_X_THREAD_GROUP_MAX_Y ( 768 ) + +#define D3D12_CS_4_X_UAV_REGISTER_COUNT ( 1 ) + +#define D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION ( 65535 ) + +#define D3D12_CS_TGSM_REGISTER_COUNT ( 8192 ) + +#define D3D12_CS_TGSM_REGISTER_READS_PER_INST ( 1 ) + +#define D3D12_CS_TGSM_RESOURCE_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_CS_TGSM_RESOURCE_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_CS_THREADGROUPID_REGISTER_COMPONENTS ( 3 ) + +#define D3D12_CS_THREADGROUPID_REGISTER_COUNT ( 1 ) + +#define D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT ( 1 ) + +#define D3D12_CS_THREADIDINGROUP_REGISTER_COMPONENTS ( 3 ) + +#define D3D12_CS_THREADIDINGROUP_REGISTER_COUNT ( 1 ) + +#define D3D12_CS_THREADID_REGISTER_COMPONENTS ( 3 ) + +#define D3D12_CS_THREADID_REGISTER_COUNT ( 1 ) + +#define D3D12_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP ( 1024 ) + +#define D3D12_CS_THREAD_GROUP_MAX_X ( 1024 ) + +#define D3D12_CS_THREAD_GROUP_MAX_Y ( 1024 ) + +#define D3D12_CS_THREAD_GROUP_MAX_Z ( 64 ) + +#define D3D12_CS_THREAD_GROUP_MIN_X ( 1 ) + +#define D3D12_CS_THREAD_GROUP_MIN_Y ( 1 ) + +#define D3D12_CS_THREAD_GROUP_MIN_Z ( 1 ) + +#define D3D12_CS_THREAD_LOCAL_TEMP_REGISTER_POOL ( 16384 ) + +#define D3D12_DEFAULT_BLEND_FACTOR_ALPHA ( 1.0f ) +#define D3D12_DEFAULT_BLEND_FACTOR_BLUE ( 1.0f ) +#define D3D12_DEFAULT_BLEND_FACTOR_GREEN ( 1.0f ) +#define D3D12_DEFAULT_BLEND_FACTOR_RED ( 1.0f ) +#define D3D12_DEFAULT_BORDER_COLOR_COMPONENT ( 0.0f ) +#define D3D12_DEFAULT_DEPTH_BIAS ( 0 ) + +#define D3D12_DEFAULT_DEPTH_BIAS_CLAMP ( 0.0f ) +#define D3D12_DEFAULT_MAX_ANISOTROPY ( 16 ) + +#define D3D12_DEFAULT_MIP_LOD_BIAS ( 0.0f ) +#define D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT ( 4194304 ) + +#define D3D12_DEFAULT_RENDER_TARGET_ARRAY_INDEX ( 0 ) + +#define D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT ( 65536 ) + +#define D3D12_DEFAULT_SAMPLE_MASK ( 0xffffffff ) + +#define D3D12_DEFAULT_SCISSOR_ENDX ( 0 ) + +#define D3D12_DEFAULT_SCISSOR_ENDY ( 0 ) + +#define D3D12_DEFAULT_SCISSOR_STARTX ( 0 ) + +#define D3D12_DEFAULT_SCISSOR_STARTY ( 0 ) + +#define D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS ( 0.0f ) +#define D3D12_DEFAULT_STENCIL_READ_MASK ( 0xff ) + +#define D3D12_DEFAULT_STENCIL_REFERENCE ( 0 ) + +#define D3D12_DEFAULT_STENCIL_WRITE_MASK ( 0xff ) + +#define D3D12_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX ( 0 ) + +#define D3D12_DEFAULT_VIEWPORT_HEIGHT ( 0 ) + +#define D3D12_DEFAULT_VIEWPORT_MAX_DEPTH ( 0.0f ) +#define D3D12_DEFAULT_VIEWPORT_MIN_DEPTH ( 0.0f ) +#define D3D12_DEFAULT_VIEWPORT_TOPLEFTX ( 0 ) + +#define D3D12_DEFAULT_VIEWPORT_TOPLEFTY ( 0 ) + +#define D3D12_DEFAULT_VIEWPORT_WIDTH ( 0 ) + +#define D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND ( 0xffffffff ) + +#define D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_END ( 0xfffffff7 ) + +#define D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_START ( 0xfffffff0 ) + +#define D3D12_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS ( 3968 ) + +#define D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COUNT ( 32 ) + +#define D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS ( 3 ) + +#define D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT ( 1 ) + +#define D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT ( 32 ) + +#define D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT ( 1 ) + +#define D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_DS_OUTPUT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_DS_OUTPUT_REGISTER_COUNT ( 32 ) + +#define D3D12_FLOAT16_FUSED_TOLERANCE_IN_ULP ( 0.6 ) +#define D3D12_FLOAT32_MAX ( 3.402823466e+38f ) +#define D3D12_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP ( 0.6f ) +#define D3D12_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR ( 2.4f ) +#define D3D12_FLOAT_TO_SRGB_EXPONENT_NUMERATOR ( 1.0f ) +#define D3D12_FLOAT_TO_SRGB_OFFSET ( 0.055f ) +#define D3D12_FLOAT_TO_SRGB_SCALE_1 ( 12.92f ) +#define D3D12_FLOAT_TO_SRGB_SCALE_2 ( 1.055f ) +#define D3D12_FLOAT_TO_SRGB_THRESHOLD ( 0.0031308f ) +#define D3D12_FTOI_INSTRUCTION_MAX_INPUT ( 2147483647.999f ) +#define D3D12_FTOI_INSTRUCTION_MIN_INPUT ( -2147483648.999f ) +#define D3D12_FTOU_INSTRUCTION_MAX_INPUT ( 4294967295.999f ) +#define D3D12_FTOU_INSTRUCTION_MIN_INPUT ( 0.0f ) +#define D3D12_GS_INPUT_INSTANCE_ID_READS_PER_INST ( 2 ) + +#define D3D12_GS_INPUT_INSTANCE_ID_READ_PORTS ( 1 ) + +#define D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COUNT ( 1 ) + +#define D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_GS_INPUT_PRIM_CONST_REGISTER_COUNT ( 1 ) + +#define D3D12_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_GS_INPUT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_GS_INPUT_REGISTER_COUNT ( 32 ) + +#define D3D12_GS_INPUT_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_GS_INPUT_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_GS_INPUT_REGISTER_VERTICES ( 32 ) + +#define D3D12_GS_MAX_INSTANCE_COUNT ( 32 ) + +#define D3D12_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES ( 1024 ) + +#define D3D12_GS_OUTPUT_ELEMENTS ( 32 ) + +#define D3D12_GS_OUTPUT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_GS_OUTPUT_REGISTER_COUNT ( 32 ) + +#define D3D12_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT ( 32 ) + +#define D3D12_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT ( 32 ) + +#define D3D12_HS_CONTROL_POINT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_HS_CONTROL_POINT_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_HS_CONTROL_POINT_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND ( 0xffffffff ) + +#define D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT ( 1 ) + +#define D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT ( 1 ) + +#define D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT ( 1 ) + +#define D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND ( 0xffffffff ) + +#define D3D12_HS_MAXTESSFACTOR_LOWER_BOUND ( 1.0f ) +#define D3D12_HS_MAXTESSFACTOR_UPPER_BOUND ( 64.0f ) +#define D3D12_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS ( 3968 ) + +#define D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT ( 1 ) + +#define D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT ( 32 ) + +#define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS ( 128 ) + +#define D3D12_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES ( 0 ) + +#define D3D12_IA_DEFAULT_PRIMITIVE_TOPOLOGY ( 0 ) + +#define D3D12_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES ( 0 ) + +#define D3D12_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT ( 1 ) + +#define D3D12_IA_INSTANCE_ID_BIT_COUNT ( 32 ) + +#define D3D12_IA_INTEGER_ARITHMETIC_BIT_COUNT ( 32 ) + +#define D3D12_IA_PATCH_MAX_CONTROL_POINT_COUNT ( 32 ) + +#define D3D12_IA_PRIMITIVE_ID_BIT_COUNT ( 32 ) + +#define D3D12_IA_VERTEX_ID_BIT_COUNT ( 32 ) + +#define D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT ( 32 ) + +#define D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS ( 128 ) + +#define D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ( 32 ) + +#define D3D12_INTEGER_DIVIDE_BY_ZERO_QUOTIENT ( 0xffffffff ) + +#define D3D12_INTEGER_DIVIDE_BY_ZERO_REMAINDER ( 0xffffffff ) + +#define D3D12_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL ( 0xffffffff ) + +#define D3D12_KEEP_UNORDERED_ACCESS_VIEWS ( 0xffffffff ) + +#define D3D12_LINEAR_GAMMA ( 1.0f ) +#define D3D12_MAJOR_VERSION ( 12 ) + +#define D3D12_MAX_BORDER_COLOR_COMPONENT ( 1.0f ) +#define D3D12_MAX_DEPTH ( 1.0f ) +#define D3D12_MAX_LIVE_STATIC_SAMPLERS ( 2032 ) + +#define D3D12_MAX_MAXANISOTROPY ( 16 ) + +#define D3D12_MAX_MULTISAMPLE_SAMPLE_COUNT ( 32 ) + +#define D3D12_MAX_POSITION_VALUE ( 3.402823466e+34f ) +#define D3D12_MAX_ROOT_COST ( 64 ) + +#define D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1 ( 1000000 ) + +#define D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_2 ( 1000000 ) + +#define D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE ( 2048 ) + +#define D3D12_MAX_TEXTURE_DIMENSION_2_TO_EXP ( 17 ) + +#define D3D12_MAX_VIEW_INSTANCE_COUNT ( 4 ) + +#define D3D12_MINOR_VERSION ( 0 ) + +#define D3D12_MIN_BORDER_COLOR_COMPONENT ( 0.0f ) +#define D3D12_MIN_DEPTH ( 0.0f ) +#define D3D12_MIN_MAXANISOTROPY ( 0 ) + +#define D3D12_MIP_LOD_BIAS_MAX ( 15.99f ) +#define D3D12_MIP_LOD_BIAS_MIN ( -16.0f ) +#define D3D12_MIP_LOD_FRACTIONAL_BIT_COUNT ( 8 ) + +#define D3D12_MIP_LOD_RANGE_BIT_COUNT ( 8 ) + +#define D3D12_MULTISAMPLE_ANTIALIAS_LINE_WIDTH ( 1.4f ) +#define D3D12_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT ( 0 ) + +#define D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_END ( 0xffffffff ) + +#define D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_START ( 0xfffffff8 ) + +#define D3D12_PACKED_TILE ( 0xffffffff ) + +#define D3D12_PIXEL_ADDRESS_RANGE_BIT_COUNT ( 15 ) + +#define D3D12_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT ( 16 ) + +#define D3D12_PS_CS_UAV_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_PS_CS_UAV_REGISTER_COUNT ( 8 ) + +#define D3D12_PS_CS_UAV_REGISTER_READS_PER_INST ( 1 ) + +#define D3D12_PS_CS_UAV_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_PS_FRONTFACING_DEFAULT_VALUE ( 0xffffffff ) + +#define D3D12_PS_FRONTFACING_FALSE_VALUE ( 0 ) + +#define D3D12_PS_FRONTFACING_TRUE_VALUE ( 0xffffffff ) + +#define D3D12_PS_INPUT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_PS_INPUT_REGISTER_COUNT ( 32 ) + +#define D3D12_PS_INPUT_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_PS_INPUT_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT ( 0.0f ) +#define D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_PS_OUTPUT_DEPTH_REGISTER_COUNT ( 1 ) + +#define D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENTS ( 1 ) + +#define D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_PS_OUTPUT_MASK_REGISTER_COUNT ( 1 ) + +#define D3D12_PS_OUTPUT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_PS_OUTPUT_REGISTER_COUNT ( 8 ) + +#define D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT ( 0.5f ) +#define D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT ( 16 ) + +#define D3D12_RAYTRACING_AABB_BYTE_ALIGNMENT ( 8 ) + +#define D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BYTE_ALIGNMENT ( 256 ) + +#define D3D12_RAYTRACING_INSTANCE_DESCS_BYTE_ALIGNMENT ( 16 ) + +#define D3D12_RAYTRACING_MAX_ATTRIBUTE_SIZE_IN_BYTES ( 32 ) + +#define D3D12_RAYTRACING_MAX_DECLARABLE_TRACE_RECURSION_DEPTH ( 31 ) + +#define D3D12_RAYTRACING_MAX_GEOMETRIES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE ( 16777216 ) + +#define D3D12_RAYTRACING_MAX_INSTANCES_PER_TOP_LEVEL_ACCELERATION_STRUCTURE ( 16777216 ) + +#define D3D12_RAYTRACING_MAX_PRIMITIVES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE ( 536870912 ) + +#define D3D12_RAYTRACING_MAX_RAY_GENERATION_SHADER_THREADS ( 1073741824 ) + +#define D3D12_RAYTRACING_MAX_SHADER_RECORD_STRIDE ( 4096 ) + +#define D3D12_RAYTRACING_SHADER_RECORD_BYTE_ALIGNMENT ( 32 ) + +#define D3D12_RAYTRACING_SHADER_TABLE_BYTE_ALIGNMENT ( 64 ) + +#define D3D12_RAYTRACING_TRANSFORM3X4_BYTE_ALIGNMENT ( 16 ) + +#define D3D12_REQ_BLEND_OBJECT_COUNT_PER_DEVICE ( 4096 ) + +#define D3D12_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP ( 27 ) + +#define D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT ( 4096 ) + +#define D3D12_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE ( 4096 ) + +#define D3D12_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP ( 32 ) + +#define D3D12_REQ_DRAW_VERTEX_COUNT_2_TO_EXP ( 32 ) + +#define D3D12_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION ( 16384 ) + +#define D3D12_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT ( 1024 ) + +#define D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT ( 4096 ) + +#define D3D12_REQ_MAXANISOTROPY ( 16 ) + +#define D3D12_REQ_MIP_LEVELS ( 15 ) + +#define D3D12_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES ( 2048 ) + +#define D3D12_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE ( 4096 ) + +#define D3D12_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH ( 16384 ) + +#define D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM ( 128 ) + +#define D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM ( 0.25f ) +#define D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM ( 2048 ) + +#define D3D12_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP ( 20 ) + +#define D3D12_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE ( 4096 ) + +#define D3D12_REQ_SUBRESOURCES ( 30720 ) + +#define D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION ( 2048 ) + +#define D3D12_REQ_TEXTURE1D_U_DIMENSION ( 16384 ) + +#define D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION ( 2048 ) + +#define D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION ( 16384 ) + +#define D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION ( 2048 ) + +#define D3D12_REQ_TEXTURECUBE_DIMENSION ( 16384 ) + +#define D3D12_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL ( 0 ) + +#define D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES ( 0xffffffff ) + +#define D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT ( 2 ) + +#define D3D12_SDK_VERSION ( 4 ) + +#define D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES ( 32 ) + +#define D3D12_SHADER_MAJOR_VERSION ( 5 ) + +#define D3D12_SHADER_MAX_INSTANCES ( 65535 ) + +#define D3D12_SHADER_MAX_INTERFACES ( 253 ) + +#define D3D12_SHADER_MAX_INTERFACE_CALL_SITES ( 4096 ) + +#define D3D12_SHADER_MAX_TYPES ( 65535 ) + +#define D3D12_SHADER_MINOR_VERSION ( 1 ) + +#define D3D12_SHIFT_INSTRUCTION_PAD_VALUE ( 0 ) + +#define D3D12_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT ( 5 ) + +#define D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT ( 8 ) + +#define D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT ( 65536 ) + +#define D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT ( 4096 ) + +#define D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES ( 2048 ) + +#define D3D12_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES ( 512 ) + +#define D3D12_SO_BUFFER_SLOT_COUNT ( 4 ) + +#define D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP ( 0xffffffff ) + +#define D3D12_SO_NO_RASTERIZED_STREAM ( 0xffffffff ) + +#define D3D12_SO_OUTPUT_COMPONENT_COUNT ( 128 ) + +#define D3D12_SO_STREAM_COUNT ( 4 ) + +#define D3D12_SPEC_DATE_DAY ( 14 ) + +#define D3D12_SPEC_DATE_MONTH ( 11 ) + +#define D3D12_SPEC_DATE_YEAR ( 2014 ) + +#define D3D12_SPEC_VERSION ( 1.16 ) +#define D3D12_SRGB_GAMMA ( 2.2f ) +#define D3D12_SRGB_TO_FLOAT_DENOMINATOR_1 ( 12.92f ) +#define D3D12_SRGB_TO_FLOAT_DENOMINATOR_2 ( 1.055f ) +#define D3D12_SRGB_TO_FLOAT_EXPONENT ( 2.4f ) +#define D3D12_SRGB_TO_FLOAT_OFFSET ( 0.055f ) +#define D3D12_SRGB_TO_FLOAT_THRESHOLD ( 0.04045f ) +#define D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP ( 0.5f ) +#define D3D12_STANDARD_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_STANDARD_COMPONENT_BIT_COUNT_DOUBLED ( 64 ) + +#define D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE ( 4 ) + +#define D3D12_STANDARD_PIXEL_COMPONENT_COUNT ( 128 ) + +#define D3D12_STANDARD_PIXEL_ELEMENT_COUNT ( 32 ) + +#define D3D12_STANDARD_VECTOR_SIZE ( 4 ) + +#define D3D12_STANDARD_VERTEX_ELEMENT_COUNT ( 32 ) + +#define D3D12_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT ( 64 ) + +#define D3D12_SUBPIXEL_FRACTIONAL_BIT_COUNT ( 8 ) + +#define D3D12_SUBTEXEL_FRACTIONAL_BIT_COUNT ( 8 ) + +#define D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_END ( 0xffffffff ) + +#define D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_START ( 0xfffffff0 ) + +#define D3D12_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR ( 64 ) + +#define D3D12_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR ( 64 ) + +#define D3D12_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR ( 63 ) + +#define D3D12_TESSELLATOR_MAX_TESSELLATION_FACTOR ( 64 ) + +#define D3D12_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR ( 2 ) + +#define D3D12_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR ( 1 ) + +#define D3D12_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR ( 1 ) + +#define D3D12_TEXEL_ADDRESS_RANGE_BIT_COUNT ( 16 ) + +#define D3D12_TEXTURE_DATA_PITCH_ALIGNMENT ( 256 ) + +#define D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT ( 512 ) + +#define D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES ( 65536 ) + +#define D3D12_TRACKED_WORKLOAD_MAX_INSTANCES ( 32 ) + +#define D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT ( 4096 ) + +#define D3D12_UAV_SLOT_COUNT ( 64 ) + +#define D3D12_UNBOUND_MEMORY_ACCESS_RESULT ( 0 ) + +#define D3D12_VIDEO_DECODE_MAX_ARGUMENTS ( 10 ) + +#define D3D12_VIDEO_DECODE_MAX_HISTOGRAM_COMPONENTS ( 4 ) + +#define D3D12_VIDEO_DECODE_MIN_BITSTREAM_OFFSET_ALIGNMENT ( 256 ) + +#define D3D12_VIDEO_DECODE_MIN_HISTOGRAM_OFFSET_ALIGNMENT ( 256 ) + +#define D3D12_VIDEO_DECODE_STATUS_MACROBLOCKS_AFFECTED_UNKNOWN ( 0xffffffff ) + +#define D3D12_VIDEO_PROCESS_MAX_FILTERS ( 32 ) + +#define D3D12_VIDEO_PROCESS_STEREO_VIEWS ( 2 ) + +#define D3D12_VIEWPORT_AND_SCISSORRECT_MAX_INDEX ( 15 ) + +#define D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE ( 16 ) + +#define D3D12_VIEWPORT_BOUNDS_MAX ( 32767 ) + +#define D3D12_VIEWPORT_BOUNDS_MIN ( -32768 ) + +#define D3D12_VS_INPUT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_VS_INPUT_REGISTER_COUNT ( 32 ) + +#define D3D12_VS_INPUT_REGISTER_READS_PER_INST ( 2 ) + +#define D3D12_VS_INPUT_REGISTER_READ_PORTS ( 1 ) + +#define D3D12_VS_OUTPUT_REGISTER_COMPONENTS ( 4 ) + +#define D3D12_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 ) + +#define D3D12_VS_OUTPUT_REGISTER_COUNT ( 32 ) + +#define D3D12_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT ( 10 ) + +#define D3D12_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP ( 25 ) + +#define D3D12_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP ( 25 ) + +#endif + +typedef UINT64 D3D12_GPU_VIRTUAL_ADDRESS; + +typedef +enum D3D12_COMMAND_LIST_TYPE + { + D3D12_COMMAND_LIST_TYPE_DIRECT = 0, + D3D12_COMMAND_LIST_TYPE_BUNDLE = 1, + D3D12_COMMAND_LIST_TYPE_COMPUTE = 2, + D3D12_COMMAND_LIST_TYPE_COPY = 3, + D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE = 4, + D3D12_COMMAND_LIST_TYPE_VIDEO_PROCESS = 5, + D3D12_COMMAND_LIST_TYPE_VIDEO_ENCODE = 6 + } D3D12_COMMAND_LIST_TYPE; + +typedef +enum D3D12_COMMAND_QUEUE_FLAGS + { + D3D12_COMMAND_QUEUE_FLAG_NONE = 0, + D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT = 0x1 + } D3D12_COMMAND_QUEUE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_QUEUE_FLAGS ); +typedef +enum D3D12_COMMAND_QUEUE_PRIORITY + { + D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0, + D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100, + D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME = 10000 + } D3D12_COMMAND_QUEUE_PRIORITY; + +typedef struct D3D12_COMMAND_QUEUE_DESC + { + D3D12_COMMAND_LIST_TYPE Type; + INT Priority; + D3D12_COMMAND_QUEUE_FLAGS Flags; + UINT NodeMask; + } D3D12_COMMAND_QUEUE_DESC; + +typedef +enum D3D12_PRIMITIVE_TOPOLOGY_TYPE + { + D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0, + D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1, + D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2, + D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3, + D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4 + } D3D12_PRIMITIVE_TOPOLOGY_TYPE; + +typedef +enum D3D12_INPUT_CLASSIFICATION + { + D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA = 0, + D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA = 1 + } D3D12_INPUT_CLASSIFICATION; + +typedef struct D3D12_INPUT_ELEMENT_DESC + { + LPCSTR SemanticName; + UINT SemanticIndex; + DXGI_FORMAT Format; + UINT InputSlot; + UINT AlignedByteOffset; + D3D12_INPUT_CLASSIFICATION InputSlotClass; + UINT InstanceDataStepRate; + } D3D12_INPUT_ELEMENT_DESC; + +typedef +enum D3D12_FILL_MODE + { + D3D12_FILL_MODE_WIREFRAME = 2, + D3D12_FILL_MODE_SOLID = 3 + } D3D12_FILL_MODE; + +typedef D3D_PRIMITIVE_TOPOLOGY D3D12_PRIMITIVE_TOPOLOGY; + +typedef D3D_PRIMITIVE D3D12_PRIMITIVE; + +typedef +enum D3D12_CULL_MODE + { + D3D12_CULL_MODE_NONE = 1, + D3D12_CULL_MODE_FRONT = 2, + D3D12_CULL_MODE_BACK = 3 + } D3D12_CULL_MODE; + +typedef struct D3D12_SO_DECLARATION_ENTRY + { + UINT Stream; + LPCSTR SemanticName; + UINT SemanticIndex; + BYTE StartComponent; + BYTE ComponentCount; + BYTE OutputSlot; + } D3D12_SO_DECLARATION_ENTRY; + +typedef struct D3D12_VIEWPORT + { + FLOAT TopLeftX; + FLOAT TopLeftY; + FLOAT Width; + FLOAT Height; + FLOAT MinDepth; + FLOAT MaxDepth; + } D3D12_VIEWPORT; + +typedef RECT D3D12_RECT; + +typedef struct D3D12_BOX + { + UINT left; + UINT top; + UINT front; + UINT right; + UINT bottom; + UINT back; + } D3D12_BOX; + +typedef +enum D3D12_COMPARISON_FUNC + { + D3D12_COMPARISON_FUNC_NEVER = 1, + D3D12_COMPARISON_FUNC_LESS = 2, + D3D12_COMPARISON_FUNC_EQUAL = 3, + D3D12_COMPARISON_FUNC_LESS_EQUAL = 4, + D3D12_COMPARISON_FUNC_GREATER = 5, + D3D12_COMPARISON_FUNC_NOT_EQUAL = 6, + D3D12_COMPARISON_FUNC_GREATER_EQUAL = 7, + D3D12_COMPARISON_FUNC_ALWAYS = 8 + } D3D12_COMPARISON_FUNC; + +typedef +enum D3D12_DEPTH_WRITE_MASK + { + D3D12_DEPTH_WRITE_MASK_ZERO = 0, + D3D12_DEPTH_WRITE_MASK_ALL = 1 + } D3D12_DEPTH_WRITE_MASK; + +typedef +enum D3D12_STENCIL_OP + { + D3D12_STENCIL_OP_KEEP = 1, + D3D12_STENCIL_OP_ZERO = 2, + D3D12_STENCIL_OP_REPLACE = 3, + D3D12_STENCIL_OP_INCR_SAT = 4, + D3D12_STENCIL_OP_DECR_SAT = 5, + D3D12_STENCIL_OP_INVERT = 6, + D3D12_STENCIL_OP_INCR = 7, + D3D12_STENCIL_OP_DECR = 8 + } D3D12_STENCIL_OP; + +typedef struct D3D12_DEPTH_STENCILOP_DESC + { + D3D12_STENCIL_OP StencilFailOp; + D3D12_STENCIL_OP StencilDepthFailOp; + D3D12_STENCIL_OP StencilPassOp; + D3D12_COMPARISON_FUNC StencilFunc; + } D3D12_DEPTH_STENCILOP_DESC; + +typedef struct D3D12_DEPTH_STENCIL_DESC + { + BOOL DepthEnable; + D3D12_DEPTH_WRITE_MASK DepthWriteMask; + D3D12_COMPARISON_FUNC DepthFunc; + BOOL StencilEnable; + UINT8 StencilReadMask; + UINT8 StencilWriteMask; + D3D12_DEPTH_STENCILOP_DESC FrontFace; + D3D12_DEPTH_STENCILOP_DESC BackFace; + } D3D12_DEPTH_STENCIL_DESC; + +typedef struct D3D12_DEPTH_STENCIL_DESC1 + { + BOOL DepthEnable; + D3D12_DEPTH_WRITE_MASK DepthWriteMask; + D3D12_COMPARISON_FUNC DepthFunc; + BOOL StencilEnable; + UINT8 StencilReadMask; + UINT8 StencilWriteMask; + D3D12_DEPTH_STENCILOP_DESC FrontFace; + D3D12_DEPTH_STENCILOP_DESC BackFace; + BOOL DepthBoundsTestEnable; + } D3D12_DEPTH_STENCIL_DESC1; + +typedef +enum D3D12_BLEND + { + D3D12_BLEND_ZERO = 1, + D3D12_BLEND_ONE = 2, + D3D12_BLEND_SRC_COLOR = 3, + D3D12_BLEND_INV_SRC_COLOR = 4, + D3D12_BLEND_SRC_ALPHA = 5, + D3D12_BLEND_INV_SRC_ALPHA = 6, + D3D12_BLEND_DEST_ALPHA = 7, + D3D12_BLEND_INV_DEST_ALPHA = 8, + D3D12_BLEND_DEST_COLOR = 9, + D3D12_BLEND_INV_DEST_COLOR = 10, + D3D12_BLEND_SRC_ALPHA_SAT = 11, + D3D12_BLEND_BLEND_FACTOR = 14, + D3D12_BLEND_INV_BLEND_FACTOR = 15, + D3D12_BLEND_SRC1_COLOR = 16, + D3D12_BLEND_INV_SRC1_COLOR = 17, + D3D12_BLEND_SRC1_ALPHA = 18, + D3D12_BLEND_INV_SRC1_ALPHA = 19 + } D3D12_BLEND; + +typedef +enum D3D12_BLEND_OP + { + D3D12_BLEND_OP_ADD = 1, + D3D12_BLEND_OP_SUBTRACT = 2, + D3D12_BLEND_OP_REV_SUBTRACT = 3, + D3D12_BLEND_OP_MIN = 4, + D3D12_BLEND_OP_MAX = 5 + } D3D12_BLEND_OP; + +typedef +enum D3D12_COLOR_WRITE_ENABLE + { + D3D12_COLOR_WRITE_ENABLE_RED = 1, + D3D12_COLOR_WRITE_ENABLE_GREEN = 2, + D3D12_COLOR_WRITE_ENABLE_BLUE = 4, + D3D12_COLOR_WRITE_ENABLE_ALPHA = 8, + D3D12_COLOR_WRITE_ENABLE_ALL = ( ( ( D3D12_COLOR_WRITE_ENABLE_RED | D3D12_COLOR_WRITE_ENABLE_GREEN ) | D3D12_COLOR_WRITE_ENABLE_BLUE ) | D3D12_COLOR_WRITE_ENABLE_ALPHA ) + } D3D12_COLOR_WRITE_ENABLE; + +typedef +enum D3D12_LOGIC_OP + { + D3D12_LOGIC_OP_CLEAR = 0, + D3D12_LOGIC_OP_SET = ( D3D12_LOGIC_OP_CLEAR + 1 ) , + D3D12_LOGIC_OP_COPY = ( D3D12_LOGIC_OP_SET + 1 ) , + D3D12_LOGIC_OP_COPY_INVERTED = ( D3D12_LOGIC_OP_COPY + 1 ) , + D3D12_LOGIC_OP_NOOP = ( D3D12_LOGIC_OP_COPY_INVERTED + 1 ) , + D3D12_LOGIC_OP_INVERT = ( D3D12_LOGIC_OP_NOOP + 1 ) , + D3D12_LOGIC_OP_AND = ( D3D12_LOGIC_OP_INVERT + 1 ) , + D3D12_LOGIC_OP_NAND = ( D3D12_LOGIC_OP_AND + 1 ) , + D3D12_LOGIC_OP_OR = ( D3D12_LOGIC_OP_NAND + 1 ) , + D3D12_LOGIC_OP_NOR = ( D3D12_LOGIC_OP_OR + 1 ) , + D3D12_LOGIC_OP_XOR = ( D3D12_LOGIC_OP_NOR + 1 ) , + D3D12_LOGIC_OP_EQUIV = ( D3D12_LOGIC_OP_XOR + 1 ) , + D3D12_LOGIC_OP_AND_REVERSE = ( D3D12_LOGIC_OP_EQUIV + 1 ) , + D3D12_LOGIC_OP_AND_INVERTED = ( D3D12_LOGIC_OP_AND_REVERSE + 1 ) , + D3D12_LOGIC_OP_OR_REVERSE = ( D3D12_LOGIC_OP_AND_INVERTED + 1 ) , + D3D12_LOGIC_OP_OR_INVERTED = ( D3D12_LOGIC_OP_OR_REVERSE + 1 ) + } D3D12_LOGIC_OP; + +typedef struct D3D12_RENDER_TARGET_BLEND_DESC + { + BOOL BlendEnable; + BOOL LogicOpEnable; + D3D12_BLEND SrcBlend; + D3D12_BLEND DestBlend; + D3D12_BLEND_OP BlendOp; + D3D12_BLEND SrcBlendAlpha; + D3D12_BLEND DestBlendAlpha; + D3D12_BLEND_OP BlendOpAlpha; + D3D12_LOGIC_OP LogicOp; + UINT8 RenderTargetWriteMask; + } D3D12_RENDER_TARGET_BLEND_DESC; + +typedef struct D3D12_BLEND_DESC + { + BOOL AlphaToCoverageEnable; + BOOL IndependentBlendEnable; + D3D12_RENDER_TARGET_BLEND_DESC RenderTarget[ 8 ]; + } D3D12_BLEND_DESC; + +/* Note, the array size for RenderTarget[] above is D3D12_SIMULTANEOUS_RENDERTARGET_COUNT. + IDL processing/generation of this header replaces the define; this comment is merely explaining what happened. */ +typedef +enum D3D12_CONSERVATIVE_RASTERIZATION_MODE + { + D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0, + D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON = 1 + } D3D12_CONSERVATIVE_RASTERIZATION_MODE; + +typedef struct D3D12_RASTERIZER_DESC + { + D3D12_FILL_MODE FillMode; + D3D12_CULL_MODE CullMode; + BOOL FrontCounterClockwise; + INT DepthBias; + FLOAT DepthBiasClamp; + FLOAT SlopeScaledDepthBias; + BOOL DepthClipEnable; + BOOL MultisampleEnable; + BOOL AntialiasedLineEnable; + UINT ForcedSampleCount; + D3D12_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster; + } D3D12_RASTERIZER_DESC; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0000_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0000_v0_0_s_ifspec; + +#ifndef __ID3D12Object_INTERFACE_DEFINED__ +#define __ID3D12Object_INTERFACE_DEFINED__ + +/* interface ID3D12Object */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Object; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("c4fec28f-7966-4e95-9f94-f431cb56c3b8") + ID3D12Object : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE GetPrivateData( + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPrivateData( + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetName( + _In_z_ LPCWSTR Name) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12ObjectVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Object * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Object * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Object * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Object * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Object * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Object * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Object * This, + _In_z_ LPCWSTR Name); + + END_INTERFACE + } ID3D12ObjectVtbl; + + interface ID3D12Object + { + CONST_VTBL struct ID3D12ObjectVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Object_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Object_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Object_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Object_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Object_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Object_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Object_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Object_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12DeviceChild_INTERFACE_DEFINED__ +#define __ID3D12DeviceChild_INTERFACE_DEFINED__ + +/* interface ID3D12DeviceChild */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DeviceChild; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("905db94b-a00c-4140-9df5-2b64ca9ea357") + ID3D12DeviceChild : public ID3D12Object + { + public: + virtual HRESULT STDMETHODCALLTYPE GetDevice( + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DeviceChildVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DeviceChild * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DeviceChild * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DeviceChild * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12DeviceChild * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12DeviceChild * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12DeviceChild * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12DeviceChild * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12DeviceChild * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + END_INTERFACE + } ID3D12DeviceChildVtbl; + + interface ID3D12DeviceChild + { + CONST_VTBL struct ID3D12DeviceChildVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DeviceChild_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DeviceChild_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DeviceChild_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DeviceChild_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12DeviceChild_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12DeviceChild_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12DeviceChild_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12DeviceChild_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DeviceChild_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12RootSignature_INTERFACE_DEFINED__ +#define __ID3D12RootSignature_INTERFACE_DEFINED__ + +/* interface ID3D12RootSignature */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12RootSignature; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("c54a6b66-72df-4ee8-8be5-a946a1429214") + ID3D12RootSignature : public ID3D12DeviceChild + { + public: + }; + + +#else /* C style interface */ + + typedef struct ID3D12RootSignatureVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12RootSignature * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12RootSignature * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12RootSignature * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12RootSignature * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12RootSignature * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12RootSignature * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12RootSignature * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12RootSignature * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + END_INTERFACE + } ID3D12RootSignatureVtbl; + + interface ID3D12RootSignature + { + CONST_VTBL struct ID3D12RootSignatureVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12RootSignature_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12RootSignature_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12RootSignature_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12RootSignature_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12RootSignature_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12RootSignature_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12RootSignature_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12RootSignature_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12RootSignature_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0001 */ +/* [local] */ + +typedef struct D3D12_SHADER_BYTECODE + { + _Field_size_bytes_full_(BytecodeLength) const void *pShaderBytecode; + SIZE_T BytecodeLength; + } D3D12_SHADER_BYTECODE; + +typedef struct D3D12_STREAM_OUTPUT_DESC + { + _Field_size_full_(NumEntries) const D3D12_SO_DECLARATION_ENTRY *pSODeclaration; + UINT NumEntries; + _Field_size_full_(NumStrides) const UINT *pBufferStrides; + UINT NumStrides; + UINT RasterizedStream; + } D3D12_STREAM_OUTPUT_DESC; + +typedef struct D3D12_INPUT_LAYOUT_DESC + { + _Field_size_full_(NumElements) const D3D12_INPUT_ELEMENT_DESC *pInputElementDescs; + UINT NumElements; + } D3D12_INPUT_LAYOUT_DESC; + +typedef +enum D3D12_INDEX_BUFFER_STRIP_CUT_VALUE + { + D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED = 0, + D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF = 1, + D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF = 2 + } D3D12_INDEX_BUFFER_STRIP_CUT_VALUE; + +typedef struct D3D12_CACHED_PIPELINE_STATE + { + _Field_size_bytes_full_(CachedBlobSizeInBytes) const void *pCachedBlob; + SIZE_T CachedBlobSizeInBytes; + } D3D12_CACHED_PIPELINE_STATE; + +typedef +enum D3D12_PIPELINE_STATE_FLAGS + { + D3D12_PIPELINE_STATE_FLAG_NONE = 0, + D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG = 0x1 + } D3D12_PIPELINE_STATE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_PIPELINE_STATE_FLAGS ); +typedef struct D3D12_GRAPHICS_PIPELINE_STATE_DESC + { + ID3D12RootSignature *pRootSignature; + D3D12_SHADER_BYTECODE VS; + D3D12_SHADER_BYTECODE PS; + D3D12_SHADER_BYTECODE DS; + D3D12_SHADER_BYTECODE HS; + D3D12_SHADER_BYTECODE GS; + D3D12_STREAM_OUTPUT_DESC StreamOutput; + D3D12_BLEND_DESC BlendState; + UINT SampleMask; + D3D12_RASTERIZER_DESC RasterizerState; + D3D12_DEPTH_STENCIL_DESC DepthStencilState; + D3D12_INPUT_LAYOUT_DESC InputLayout; + D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue; + D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType; + UINT NumRenderTargets; + DXGI_FORMAT RTVFormats[ 8 ]; + DXGI_FORMAT DSVFormat; + DXGI_SAMPLE_DESC SampleDesc; + UINT NodeMask; + D3D12_CACHED_PIPELINE_STATE CachedPSO; + D3D12_PIPELINE_STATE_FLAGS Flags; + } D3D12_GRAPHICS_PIPELINE_STATE_DESC; + +typedef struct D3D12_COMPUTE_PIPELINE_STATE_DESC + { + ID3D12RootSignature *pRootSignature; + D3D12_SHADER_BYTECODE CS; + UINT NodeMask; + D3D12_CACHED_PIPELINE_STATE CachedPSO; + D3D12_PIPELINE_STATE_FLAGS Flags; + } D3D12_COMPUTE_PIPELINE_STATE_DESC; + +struct D3D12_RT_FORMAT_ARRAY + { + DXGI_FORMAT RTFormats[ 8 ]; + UINT NumRenderTargets; + } ; +typedef struct D3D12_PIPELINE_STATE_STREAM_DESC + { + _In_ SIZE_T SizeInBytes; + _In_reads_(_Inexpressible_("Dependent on size of subobjects")) void *pPipelineStateSubobjectStream; + } D3D12_PIPELINE_STATE_STREAM_DESC; + +typedef +enum D3D12_PIPELINE_STATE_SUBOBJECT_TYPE + { + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE = 0, + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 + 1 ) , + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS = 24, + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS = 25, + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID = ( D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS + 1 ) + } D3D12_PIPELINE_STATE_SUBOBJECT_TYPE; + +typedef +enum D3D12_FEATURE + { + D3D12_FEATURE_D3D12_OPTIONS = 0, + D3D12_FEATURE_ARCHITECTURE = 1, + D3D12_FEATURE_FEATURE_LEVELS = 2, + D3D12_FEATURE_FORMAT_SUPPORT = 3, + D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS = 4, + D3D12_FEATURE_FORMAT_INFO = 5, + D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 6, + D3D12_FEATURE_SHADER_MODEL = 7, + D3D12_FEATURE_D3D12_OPTIONS1 = 8, + D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT = 10, + D3D12_FEATURE_ROOT_SIGNATURE = 12, + D3D12_FEATURE_ARCHITECTURE1 = 16, + D3D12_FEATURE_D3D12_OPTIONS2 = 18, + D3D12_FEATURE_SHADER_CACHE = 19, + D3D12_FEATURE_COMMAND_QUEUE_PRIORITY = 20, + D3D12_FEATURE_D3D12_OPTIONS3 = 21, + D3D12_FEATURE_EXISTING_HEAPS = 22, + D3D12_FEATURE_D3D12_OPTIONS4 = 23, + D3D12_FEATURE_SERIALIZATION = 24, + D3D12_FEATURE_CROSS_NODE = 25, + D3D12_FEATURE_D3D12_OPTIONS5 = 27, + D3D12_FEATURE_DISPLAYABLE = 28, + D3D12_FEATURE_D3D12_OPTIONS6 = 30, + D3D12_FEATURE_QUERY_META_COMMAND = 31, + D3D12_FEATURE_D3D12_OPTIONS7 = 32, + D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT = 33, + D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES = 34, + D3D12_FEATURE_D3D12_OPTIONS8 = 36, + D3D12_FEATURE_D3D12_OPTIONS9 = 37, + D3D12_FEATURE_D3D12_OPTIONS10 = 39, + D3D12_FEATURE_D3D12_OPTIONS11 = 40 + } D3D12_FEATURE; + +typedef +enum D3D12_SHADER_MIN_PRECISION_SUPPORT + { + D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0, + D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 0x1, + D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 0x2 + } D3D12_SHADER_MIN_PRECISION_SUPPORT; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_MIN_PRECISION_SUPPORT ); +typedef +enum D3D12_TILED_RESOURCES_TIER + { + D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED = 0, + D3D12_TILED_RESOURCES_TIER_1 = 1, + D3D12_TILED_RESOURCES_TIER_2 = 2, + D3D12_TILED_RESOURCES_TIER_3 = 3, + D3D12_TILED_RESOURCES_TIER_4 = 4 + } D3D12_TILED_RESOURCES_TIER; + +typedef +enum D3D12_RESOURCE_BINDING_TIER + { + D3D12_RESOURCE_BINDING_TIER_1 = 1, + D3D12_RESOURCE_BINDING_TIER_2 = 2, + D3D12_RESOURCE_BINDING_TIER_3 = 3 + } D3D12_RESOURCE_BINDING_TIER; + +typedef +enum D3D12_CONSERVATIVE_RASTERIZATION_TIER + { + D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED = 0, + D3D12_CONSERVATIVE_RASTERIZATION_TIER_1 = 1, + D3D12_CONSERVATIVE_RASTERIZATION_TIER_2 = 2, + D3D12_CONSERVATIVE_RASTERIZATION_TIER_3 = 3 + } D3D12_CONSERVATIVE_RASTERIZATION_TIER; + +typedef +enum D3D12_FORMAT_SUPPORT1 + { + D3D12_FORMAT_SUPPORT1_NONE = 0, + D3D12_FORMAT_SUPPORT1_BUFFER = 0x1, + D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER = 0x2, + D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER = 0x4, + D3D12_FORMAT_SUPPORT1_SO_BUFFER = 0x8, + D3D12_FORMAT_SUPPORT1_TEXTURE1D = 0x10, + D3D12_FORMAT_SUPPORT1_TEXTURE2D = 0x20, + D3D12_FORMAT_SUPPORT1_TEXTURE3D = 0x40, + D3D12_FORMAT_SUPPORT1_TEXTURECUBE = 0x80, + D3D12_FORMAT_SUPPORT1_SHADER_LOAD = 0x100, + D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE = 0x200, + D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON = 0x400, + D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT = 0x800, + D3D12_FORMAT_SUPPORT1_MIP = 0x1000, + D3D12_FORMAT_SUPPORT1_RENDER_TARGET = 0x4000, + D3D12_FORMAT_SUPPORT1_BLENDABLE = 0x8000, + D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL = 0x10000, + D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE = 0x40000, + D3D12_FORMAT_SUPPORT1_DISPLAY = 0x80000, + D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT = 0x100000, + D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET = 0x200000, + D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD = 0x400000, + D3D12_FORMAT_SUPPORT1_SHADER_GATHER = 0x800000, + D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST = 0x1000000, + D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW = 0x2000000, + D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON = 0x4000000, + D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT = 0x8000000, + D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT = 0x10000000, + D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT = 0x20000000, + D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER = 0x40000000 + } D3D12_FORMAT_SUPPORT1; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_FORMAT_SUPPORT1 ); +typedef +enum D3D12_FORMAT_SUPPORT2 + { + D3D12_FORMAT_SUPPORT2_NONE = 0, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x1, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x2, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x4, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x8, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x10, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x20, + D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40, + D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80, + D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x100, + D3D12_FORMAT_SUPPORT2_TILED = 0x200, + D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x4000, + D3D12_FORMAT_SUPPORT2_SAMPLER_FEEDBACK = 0x8000 + } D3D12_FORMAT_SUPPORT2; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_FORMAT_SUPPORT2 ); +typedef +enum D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS + { + D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE = 0, + D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE = 0x1 + } D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS ); +typedef +enum D3D12_CROSS_NODE_SHARING_TIER + { + D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED = 0, + D3D12_CROSS_NODE_SHARING_TIER_1_EMULATED = 1, + D3D12_CROSS_NODE_SHARING_TIER_1 = 2, + D3D12_CROSS_NODE_SHARING_TIER_2 = 3, + D3D12_CROSS_NODE_SHARING_TIER_3 = 4 + } D3D12_CROSS_NODE_SHARING_TIER; + +typedef +enum D3D12_RESOURCE_HEAP_TIER + { + D3D12_RESOURCE_HEAP_TIER_1 = 1, + D3D12_RESOURCE_HEAP_TIER_2 = 2 + } D3D12_RESOURCE_HEAP_TIER; + +typedef +enum D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER + { + D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED = 0, + D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_1 = 1, + D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_2 = 2 + } D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER; + +typedef +enum D3D12_VIEW_INSTANCING_TIER + { + D3D12_VIEW_INSTANCING_TIER_NOT_SUPPORTED = 0, + D3D12_VIEW_INSTANCING_TIER_1 = 1, + D3D12_VIEW_INSTANCING_TIER_2 = 2, + D3D12_VIEW_INSTANCING_TIER_3 = 3 + } D3D12_VIEW_INSTANCING_TIER; + +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS + { + _Out_ BOOL DoublePrecisionFloatShaderOps; + _Out_ BOOL OutputMergerLogicOp; + _Out_ D3D12_SHADER_MIN_PRECISION_SUPPORT MinPrecisionSupport; + _Out_ D3D12_TILED_RESOURCES_TIER TiledResourcesTier; + _Out_ D3D12_RESOURCE_BINDING_TIER ResourceBindingTier; + _Out_ BOOL PSSpecifiedStencilRefSupported; + _Out_ BOOL TypedUAVLoadAdditionalFormats; + _Out_ BOOL ROVsSupported; + _Out_ D3D12_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier; + _Out_ UINT MaxGPUVirtualAddressBitsPerResource; + _Out_ BOOL StandardSwizzle64KBSupported; + _Out_ D3D12_CROSS_NODE_SHARING_TIER CrossNodeSharingTier; + _Out_ BOOL CrossAdapterRowMajorTextureSupported; + _Out_ BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation; + _Out_ D3D12_RESOURCE_HEAP_TIER ResourceHeapTier; + } D3D12_FEATURE_DATA_D3D12_OPTIONS; + +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS1 + { + _Out_ BOOL WaveOps; + _Out_ UINT WaveLaneCountMin; + _Out_ UINT WaveLaneCountMax; + _Out_ UINT TotalLaneCount; + _Out_ BOOL ExpandedComputeResourceStates; + _Out_ BOOL Int64ShaderOps; + } D3D12_FEATURE_DATA_D3D12_OPTIONS1; + +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS2 + { + _Out_ BOOL DepthBoundsTestSupported; + _Out_ D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER ProgrammableSamplePositionsTier; + } D3D12_FEATURE_DATA_D3D12_OPTIONS2; + +typedef +enum D3D_ROOT_SIGNATURE_VERSION + { + D3D_ROOT_SIGNATURE_VERSION_1 = 0x1, + D3D_ROOT_SIGNATURE_VERSION_1_0 = 0x1, + D3D_ROOT_SIGNATURE_VERSION_1_1 = 0x2 + } D3D_ROOT_SIGNATURE_VERSION; + +typedef struct D3D12_FEATURE_DATA_ROOT_SIGNATURE + { + _Inout_ D3D_ROOT_SIGNATURE_VERSION HighestVersion; + } D3D12_FEATURE_DATA_ROOT_SIGNATURE; + +typedef struct D3D12_FEATURE_DATA_ARCHITECTURE + { + _In_ UINT NodeIndex; + _Out_ BOOL TileBasedRenderer; + _Out_ BOOL UMA; + _Out_ BOOL CacheCoherentUMA; + } D3D12_FEATURE_DATA_ARCHITECTURE; + +typedef struct D3D12_FEATURE_DATA_ARCHITECTURE1 + { + _In_ UINT NodeIndex; + _Out_ BOOL TileBasedRenderer; + _Out_ BOOL UMA; + _Out_ BOOL CacheCoherentUMA; + _Out_ BOOL IsolatedMMU; + } D3D12_FEATURE_DATA_ARCHITECTURE1; + +typedef struct D3D12_FEATURE_DATA_FEATURE_LEVELS + { + _In_ UINT NumFeatureLevels; + _In_reads_(NumFeatureLevels) const D3D_FEATURE_LEVEL *pFeatureLevelsRequested; + _Out_ D3D_FEATURE_LEVEL MaxSupportedFeatureLevel; + } D3D12_FEATURE_DATA_FEATURE_LEVELS; + +typedef +enum D3D_SHADER_MODEL + { + D3D_SHADER_MODEL_5_1 = 0x51, + D3D_SHADER_MODEL_6_0 = 0x60, + D3D_SHADER_MODEL_6_1 = 0x61, + D3D_SHADER_MODEL_6_2 = 0x62, + D3D_SHADER_MODEL_6_3 = 0x63, + D3D_SHADER_MODEL_6_4 = 0x64, + D3D_SHADER_MODEL_6_5 = 0x65, + D3D_SHADER_MODEL_6_6 = 0x66, + D3D_SHADER_MODEL_6_7 = 0x67 + } D3D_SHADER_MODEL; + +typedef struct D3D12_FEATURE_DATA_SHADER_MODEL + { + _Inout_ D3D_SHADER_MODEL HighestShaderModel; + } D3D12_FEATURE_DATA_SHADER_MODEL; + +typedef struct D3D12_FEATURE_DATA_FORMAT_SUPPORT + { + _In_ DXGI_FORMAT Format; + _Out_ D3D12_FORMAT_SUPPORT1 Support1; + _Out_ D3D12_FORMAT_SUPPORT2 Support2; + } D3D12_FEATURE_DATA_FORMAT_SUPPORT; + +typedef struct D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS + { + _In_ DXGI_FORMAT Format; + _In_ UINT SampleCount; + _In_ D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags; + _Out_ UINT NumQualityLevels; + } D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS; + +typedef struct D3D12_FEATURE_DATA_FORMAT_INFO + { + DXGI_FORMAT Format; + UINT8 PlaneCount; + } D3D12_FEATURE_DATA_FORMAT_INFO; + +typedef struct D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT + { + UINT MaxGPUVirtualAddressBitsPerResource; + UINT MaxGPUVirtualAddressBitsPerProcess; + } D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT; + +typedef +enum D3D12_SHADER_CACHE_SUPPORT_FLAGS + { + D3D12_SHADER_CACHE_SUPPORT_NONE = 0, + D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO = 0x1, + D3D12_SHADER_CACHE_SUPPORT_LIBRARY = 0x2, + D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 0x4, + D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 0x8, + D3D12_SHADER_CACHE_SUPPORT_DRIVER_MANAGED_CACHE = 0x10, + D3D12_SHADER_CACHE_SUPPORT_SHADER_CONTROL_CLEAR = 0x20, + D3D12_SHADER_CACHE_SUPPORT_SHADER_SESSION_DELETE = 0x40 + } D3D12_SHADER_CACHE_SUPPORT_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_CACHE_SUPPORT_FLAGS ); +typedef struct D3D12_FEATURE_DATA_SHADER_CACHE + { + _Out_ D3D12_SHADER_CACHE_SUPPORT_FLAGS SupportFlags; + } D3D12_FEATURE_DATA_SHADER_CACHE; + +typedef struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY + { + _In_ D3D12_COMMAND_LIST_TYPE CommandListType; + _In_ UINT Priority; + _Out_ BOOL PriorityForTypeIsSupported; + } D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY; + +typedef +enum D3D12_COMMAND_LIST_SUPPORT_FLAGS + { + D3D12_COMMAND_LIST_SUPPORT_FLAG_NONE = 0, + D3D12_COMMAND_LIST_SUPPORT_FLAG_DIRECT = ( 1 << D3D12_COMMAND_LIST_TYPE_DIRECT ) , + D3D12_COMMAND_LIST_SUPPORT_FLAG_BUNDLE = ( 1 << D3D12_COMMAND_LIST_TYPE_BUNDLE ) , + D3D12_COMMAND_LIST_SUPPORT_FLAG_COMPUTE = ( 1 << D3D12_COMMAND_LIST_TYPE_COMPUTE ) , + D3D12_COMMAND_LIST_SUPPORT_FLAG_COPY = ( 1 << D3D12_COMMAND_LIST_TYPE_COPY ) , + D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_DECODE = ( 1 << D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE ) , + D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_PROCESS = ( 1 << D3D12_COMMAND_LIST_TYPE_VIDEO_PROCESS ) , + D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_ENCODE = ( 1 << D3D12_COMMAND_LIST_TYPE_VIDEO_ENCODE ) + } D3D12_COMMAND_LIST_SUPPORT_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_LIST_SUPPORT_FLAGS ); +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS3 + { + _Out_ BOOL CopyQueueTimestampQueriesSupported; + _Out_ BOOL CastingFullyTypedFormatSupported; + _Out_ D3D12_COMMAND_LIST_SUPPORT_FLAGS WriteBufferImmediateSupportFlags; + _Out_ D3D12_VIEW_INSTANCING_TIER ViewInstancingTier; + _Out_ BOOL BarycentricsSupported; + } D3D12_FEATURE_DATA_D3D12_OPTIONS3; + +typedef struct D3D12_FEATURE_DATA_EXISTING_HEAPS + { + _Out_ BOOL Supported; + } D3D12_FEATURE_DATA_EXISTING_HEAPS; + +typedef +enum D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER + { + D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_0 = 0, + D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_1 = ( D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_0 + 1 ) , + D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_2 = ( D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_1 + 1 ) , + D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_3 = ( D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_2 + 1 ) + } D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER; + +typedef struct D3D12_FEATURE_DATA_DISPLAYABLE + { + _Out_ BOOL DisplayableTexture; + _Out_ D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier; + } D3D12_FEATURE_DATA_DISPLAYABLE; + +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS4 + { + _Out_ BOOL MSAA64KBAlignedTextureSupported; + _Out_ D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier; + _Out_ BOOL Native16BitShaderOpsSupported; + } D3D12_FEATURE_DATA_D3D12_OPTIONS4; + +typedef +enum D3D12_HEAP_SERIALIZATION_TIER + { + D3D12_HEAP_SERIALIZATION_TIER_0 = 0, + D3D12_HEAP_SERIALIZATION_TIER_10 = 10 + } D3D12_HEAP_SERIALIZATION_TIER; + +typedef struct D3D12_FEATURE_DATA_SERIALIZATION + { + _In_ UINT NodeIndex; + _Out_ D3D12_HEAP_SERIALIZATION_TIER HeapSerializationTier; + } D3D12_FEATURE_DATA_SERIALIZATION; + +typedef struct D3D12_FEATURE_DATA_CROSS_NODE + { + D3D12_CROSS_NODE_SHARING_TIER SharingTier; + BOOL AtomicShaderInstructions; + } D3D12_FEATURE_DATA_CROSS_NODE; + +typedef +enum D3D12_RENDER_PASS_TIER + { + D3D12_RENDER_PASS_TIER_0 = 0, + D3D12_RENDER_PASS_TIER_1 = 1, + D3D12_RENDER_PASS_TIER_2 = 2 + } D3D12_RENDER_PASS_TIER; + +typedef +enum D3D12_RAYTRACING_TIER + { + D3D12_RAYTRACING_TIER_NOT_SUPPORTED = 0, + D3D12_RAYTRACING_TIER_1_0 = 10, + D3D12_RAYTRACING_TIER_1_1 = 11 + } D3D12_RAYTRACING_TIER; + +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS5 + { + _Out_ BOOL SRVOnlyTiledResourceTier3; + _Out_ D3D12_RENDER_PASS_TIER RenderPassesTier; + _Out_ D3D12_RAYTRACING_TIER RaytracingTier; + } D3D12_FEATURE_DATA_D3D12_OPTIONS5; + +typedef +enum D3D12_VARIABLE_SHADING_RATE_TIER + { + D3D12_VARIABLE_SHADING_RATE_TIER_NOT_SUPPORTED = 0, + D3D12_VARIABLE_SHADING_RATE_TIER_1 = 1, + D3D12_VARIABLE_SHADING_RATE_TIER_2 = 2 + } D3D12_VARIABLE_SHADING_RATE_TIER; + +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS6 + { + _Out_ BOOL AdditionalShadingRatesSupported; + _Out_ BOOL PerPrimitiveShadingRateSupportedWithViewportIndexing; + _Out_ D3D12_VARIABLE_SHADING_RATE_TIER VariableShadingRateTier; + _Out_ UINT ShadingRateImageTileSize; + _Out_ BOOL BackgroundProcessingSupported; + } D3D12_FEATURE_DATA_D3D12_OPTIONS6; + +typedef +enum D3D12_MESH_SHADER_TIER + { + D3D12_MESH_SHADER_TIER_NOT_SUPPORTED = 0, + D3D12_MESH_SHADER_TIER_1 = 10 + } D3D12_MESH_SHADER_TIER; + +typedef +enum D3D12_SAMPLER_FEEDBACK_TIER + { + D3D12_SAMPLER_FEEDBACK_TIER_NOT_SUPPORTED = 0, + D3D12_SAMPLER_FEEDBACK_TIER_0_9 = 90, + D3D12_SAMPLER_FEEDBACK_TIER_1_0 = 100 + } D3D12_SAMPLER_FEEDBACK_TIER; + +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS7 + { + _Out_ D3D12_MESH_SHADER_TIER MeshShaderTier; + _Out_ D3D12_SAMPLER_FEEDBACK_TIER SamplerFeedbackTier; + } D3D12_FEATURE_DATA_D3D12_OPTIONS7; + +typedef struct D3D12_FEATURE_DATA_QUERY_META_COMMAND + { + _In_ GUID CommandId; + _In_ UINT NodeMask; + _Field_size_bytes_full_opt_( QueryInputDataSizeInBytes ) const void *pQueryInputData; + _In_ SIZE_T QueryInputDataSizeInBytes; + _Field_size_bytes_full_( QueryOutputDataSizeInBytes ) void *pQueryOutputData; + _In_ SIZE_T QueryOutputDataSizeInBytes; + } D3D12_FEATURE_DATA_QUERY_META_COMMAND; + +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS8 + { + _Out_ BOOL UnalignedBlockTexturesSupported; + } D3D12_FEATURE_DATA_D3D12_OPTIONS8; + +typedef +enum D3D12_WAVE_MMA_TIER + { + D3D12_WAVE_MMA_TIER_NOT_SUPPORTED = 0, + D3D12_WAVE_MMA_TIER_1_0 = 10 + } D3D12_WAVE_MMA_TIER; + +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS9 + { + _Out_ BOOL MeshShaderPipelineStatsSupported; + _Out_ BOOL MeshShaderSupportsFullRangeRenderTargetArrayIndex; + _Out_ BOOL AtomicInt64OnTypedResourceSupported; + _Out_ BOOL AtomicInt64OnGroupSharedSupported; + _Out_ BOOL DerivativesInMeshAndAmplificationShadersSupported; + _Out_ D3D12_WAVE_MMA_TIER WaveMMATier; + } D3D12_FEATURE_DATA_D3D12_OPTIONS9; + +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS10 + { + _Out_ BOOL VariableRateShadingSumCombinerSupported; + _Out_ BOOL MeshShaderPerPrimitiveShadingRateSupported; + } D3D12_FEATURE_DATA_D3D12_OPTIONS10; + +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS11 + { + _Out_ BOOL AtomicInt64OnDescriptorHeapResourceSupported; + } D3D12_FEATURE_DATA_D3D12_OPTIONS11; + +typedef struct D3D12_RESOURCE_ALLOCATION_INFO + { + UINT64 SizeInBytes; + UINT64 Alignment; + } D3D12_RESOURCE_ALLOCATION_INFO; + +typedef struct D3D12_RESOURCE_ALLOCATION_INFO1 + { + UINT64 Offset; + UINT64 Alignment; + UINT64 SizeInBytes; + } D3D12_RESOURCE_ALLOCATION_INFO1; + +typedef +enum D3D12_HEAP_TYPE + { + D3D12_HEAP_TYPE_DEFAULT = 1, + D3D12_HEAP_TYPE_UPLOAD = 2, + D3D12_HEAP_TYPE_READBACK = 3, + D3D12_HEAP_TYPE_CUSTOM = 4 + } D3D12_HEAP_TYPE; + +typedef +enum D3D12_CPU_PAGE_PROPERTY + { + D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0, + D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE = 1, + D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2, + D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3 + } D3D12_CPU_PAGE_PROPERTY; + +typedef +enum D3D12_MEMORY_POOL + { + D3D12_MEMORY_POOL_UNKNOWN = 0, + D3D12_MEMORY_POOL_L0 = 1, + D3D12_MEMORY_POOL_L1 = 2 + } D3D12_MEMORY_POOL; + +typedef struct D3D12_HEAP_PROPERTIES + { + D3D12_HEAP_TYPE Type; + D3D12_CPU_PAGE_PROPERTY CPUPageProperty; + D3D12_MEMORY_POOL MemoryPoolPreference; + UINT CreationNodeMask; + UINT VisibleNodeMask; + } D3D12_HEAP_PROPERTIES; + +typedef +enum D3D12_HEAP_FLAGS + { + D3D12_HEAP_FLAG_NONE = 0, + D3D12_HEAP_FLAG_SHARED = 0x1, + D3D12_HEAP_FLAG_DENY_BUFFERS = 0x4, + D3D12_HEAP_FLAG_ALLOW_DISPLAY = 0x8, + D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 0x20, + D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 0x40, + D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 0x80, + D3D12_HEAP_FLAG_HARDWARE_PROTECTED = 0x100, + D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH = 0x200, + D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS = 0x400, + D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT = 0x800, + D3D12_HEAP_FLAG_CREATE_NOT_ZEROED = 0x1000, + D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0, + D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 0xc0, + D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 0x44, + D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 0x84 + } D3D12_HEAP_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_HEAP_FLAGS ); +typedef struct D3D12_HEAP_DESC + { + UINT64 SizeInBytes; + D3D12_HEAP_PROPERTIES Properties; + UINT64 Alignment; + D3D12_HEAP_FLAGS Flags; + } D3D12_HEAP_DESC; + +typedef +enum D3D12_RESOURCE_DIMENSION + { + D3D12_RESOURCE_DIMENSION_UNKNOWN = 0, + D3D12_RESOURCE_DIMENSION_BUFFER = 1, + D3D12_RESOURCE_DIMENSION_TEXTURE1D = 2, + D3D12_RESOURCE_DIMENSION_TEXTURE2D = 3, + D3D12_RESOURCE_DIMENSION_TEXTURE3D = 4 + } D3D12_RESOURCE_DIMENSION; + +typedef +enum D3D12_TEXTURE_LAYOUT + { + D3D12_TEXTURE_LAYOUT_UNKNOWN = 0, + D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1, + D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2, + D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3 + } D3D12_TEXTURE_LAYOUT; + +typedef +enum D3D12_RESOURCE_FLAGS + { + D3D12_RESOURCE_FLAG_NONE = 0, + D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 0x1, + D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 0x2, + D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 0x4, + D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 0x8, + D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 0x10, + D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 0x20, + D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY = 0x40, + D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY = 0x80 + } D3D12_RESOURCE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESOURCE_FLAGS ); +typedef struct D3D12_MIP_REGION + { + UINT Width; + UINT Height; + UINT Depth; + } D3D12_MIP_REGION; + +typedef struct D3D12_RESOURCE_DESC + { + D3D12_RESOURCE_DIMENSION Dimension; + UINT64 Alignment; + UINT64 Width; + UINT Height; + UINT16 DepthOrArraySize; + UINT16 MipLevels; + DXGI_FORMAT Format; + DXGI_SAMPLE_DESC SampleDesc; + D3D12_TEXTURE_LAYOUT Layout; + D3D12_RESOURCE_FLAGS Flags; + } D3D12_RESOURCE_DESC; + +typedef struct D3D12_RESOURCE_DESC1 + { + D3D12_RESOURCE_DIMENSION Dimension; + UINT64 Alignment; + UINT64 Width; + UINT Height; + UINT16 DepthOrArraySize; + UINT16 MipLevels; + DXGI_FORMAT Format; + DXGI_SAMPLE_DESC SampleDesc; + D3D12_TEXTURE_LAYOUT Layout; + D3D12_RESOURCE_FLAGS Flags; + D3D12_MIP_REGION SamplerFeedbackMipRegion; + } D3D12_RESOURCE_DESC1; + +typedef struct D3D12_DEPTH_STENCIL_VALUE + { + FLOAT Depth; + UINT8 Stencil; + } D3D12_DEPTH_STENCIL_VALUE; + +typedef struct D3D12_CLEAR_VALUE + { + DXGI_FORMAT Format; + union + { + FLOAT Color[ 4 ]; + D3D12_DEPTH_STENCIL_VALUE DepthStencil; + } ; + } D3D12_CLEAR_VALUE; + +typedef struct D3D12_RANGE + { + SIZE_T Begin; + SIZE_T End; + } D3D12_RANGE; + +typedef struct D3D12_RANGE_UINT64 + { + UINT64 Begin; + UINT64 End; + } D3D12_RANGE_UINT64; + +typedef struct D3D12_SUBRESOURCE_RANGE_UINT64 + { + UINT Subresource; + D3D12_RANGE_UINT64 Range; + } D3D12_SUBRESOURCE_RANGE_UINT64; + +typedef struct D3D12_SUBRESOURCE_INFO + { + UINT64 Offset; + UINT RowPitch; + UINT DepthPitch; + } D3D12_SUBRESOURCE_INFO; + +typedef struct D3D12_TILED_RESOURCE_COORDINATE + { + UINT X; + UINT Y; + UINT Z; + UINT Subresource; + } D3D12_TILED_RESOURCE_COORDINATE; + +typedef struct D3D12_TILE_REGION_SIZE + { + UINT NumTiles; + BOOL UseBox; + UINT Width; + UINT16 Height; + UINT16 Depth; + } D3D12_TILE_REGION_SIZE; + +typedef +enum D3D12_TILE_RANGE_FLAGS + { + D3D12_TILE_RANGE_FLAG_NONE = 0, + D3D12_TILE_RANGE_FLAG_NULL = 1, + D3D12_TILE_RANGE_FLAG_SKIP = 2, + D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE = 4 + } D3D12_TILE_RANGE_FLAGS; + +typedef struct D3D12_SUBRESOURCE_TILING + { + UINT WidthInTiles; + UINT16 HeightInTiles; + UINT16 DepthInTiles; + UINT StartTileIndexInOverallResource; + } D3D12_SUBRESOURCE_TILING; + +typedef struct D3D12_TILE_SHAPE + { + UINT WidthInTexels; + UINT HeightInTexels; + UINT DepthInTexels; + } D3D12_TILE_SHAPE; + +typedef struct D3D12_PACKED_MIP_INFO + { + UINT8 NumStandardMips; + UINT8 NumPackedMips; + UINT NumTilesForPackedMips; + UINT StartTileIndexInOverallResource; + } D3D12_PACKED_MIP_INFO; + +typedef +enum D3D12_TILE_MAPPING_FLAGS + { + D3D12_TILE_MAPPING_FLAG_NONE = 0, + D3D12_TILE_MAPPING_FLAG_NO_HAZARD = 0x1 + } D3D12_TILE_MAPPING_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_TILE_MAPPING_FLAGS ); +typedef +enum D3D12_TILE_COPY_FLAGS + { + D3D12_TILE_COPY_FLAG_NONE = 0, + D3D12_TILE_COPY_FLAG_NO_HAZARD = 0x1, + D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2, + D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4 + } D3D12_TILE_COPY_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_TILE_COPY_FLAGS ); +typedef +enum D3D12_RESOURCE_STATES + { + D3D12_RESOURCE_STATE_COMMON = 0, + D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 0x1, + D3D12_RESOURCE_STATE_INDEX_BUFFER = 0x2, + D3D12_RESOURCE_STATE_RENDER_TARGET = 0x4, + D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 0x8, + D3D12_RESOURCE_STATE_DEPTH_WRITE = 0x10, + D3D12_RESOURCE_STATE_DEPTH_READ = 0x20, + D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 0x40, + D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 0x80, + D3D12_RESOURCE_STATE_STREAM_OUT = 0x100, + D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 0x200, + D3D12_RESOURCE_STATE_COPY_DEST = 0x400, + D3D12_RESOURCE_STATE_COPY_SOURCE = 0x800, + D3D12_RESOURCE_STATE_RESOLVE_DEST = 0x1000, + D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 0x2000, + D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE = 0x400000, + D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE = 0x1000000, + D3D12_RESOURCE_STATE_GENERIC_READ = ( ( ( ( ( 0x1 | 0x2 ) | 0x40 ) | 0x80 ) | 0x200 ) | 0x800 ) , + D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE = ( 0x40 | 0x80 ) , + D3D12_RESOURCE_STATE_PRESENT = 0, + D3D12_RESOURCE_STATE_PREDICATION = 0x200, + D3D12_RESOURCE_STATE_VIDEO_DECODE_READ = 0x10000, + D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE = 0x20000, + D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ = 0x40000, + D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE = 0x80000, + D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ = 0x200000, + D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE = 0x800000 + } D3D12_RESOURCE_STATES; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESOURCE_STATES ); +typedef +enum D3D12_RESOURCE_BARRIER_TYPE + { + D3D12_RESOURCE_BARRIER_TYPE_TRANSITION = 0, + D3D12_RESOURCE_BARRIER_TYPE_ALIASING = ( D3D12_RESOURCE_BARRIER_TYPE_TRANSITION + 1 ) , + D3D12_RESOURCE_BARRIER_TYPE_UAV = ( D3D12_RESOURCE_BARRIER_TYPE_ALIASING + 1 ) + } D3D12_RESOURCE_BARRIER_TYPE; + + +typedef struct D3D12_RESOURCE_TRANSITION_BARRIER + { + ID3D12Resource *pResource; + UINT Subresource; + D3D12_RESOURCE_STATES StateBefore; + D3D12_RESOURCE_STATES StateAfter; + } D3D12_RESOURCE_TRANSITION_BARRIER; + +typedef struct D3D12_RESOURCE_ALIASING_BARRIER + { + ID3D12Resource *pResourceBefore; + ID3D12Resource *pResourceAfter; + } D3D12_RESOURCE_ALIASING_BARRIER; + +typedef struct D3D12_RESOURCE_UAV_BARRIER + { + ID3D12Resource *pResource; + } D3D12_RESOURCE_UAV_BARRIER; + +typedef +enum D3D12_RESOURCE_BARRIER_FLAGS + { + D3D12_RESOURCE_BARRIER_FLAG_NONE = 0, + D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY = 0x1, + D3D12_RESOURCE_BARRIER_FLAG_END_ONLY = 0x2 + } D3D12_RESOURCE_BARRIER_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESOURCE_BARRIER_FLAGS ); +typedef struct D3D12_RESOURCE_BARRIER + { + D3D12_RESOURCE_BARRIER_TYPE Type; + D3D12_RESOURCE_BARRIER_FLAGS Flags; + union + { + D3D12_RESOURCE_TRANSITION_BARRIER Transition; + D3D12_RESOURCE_ALIASING_BARRIER Aliasing; + D3D12_RESOURCE_UAV_BARRIER UAV; + } ; + } D3D12_RESOURCE_BARRIER; + +typedef struct D3D12_SUBRESOURCE_FOOTPRINT + { + DXGI_FORMAT Format; + UINT Width; + UINT Height; + UINT Depth; + UINT RowPitch; + } D3D12_SUBRESOURCE_FOOTPRINT; + +typedef struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT + { + UINT64 Offset; + D3D12_SUBRESOURCE_FOOTPRINT Footprint; + } D3D12_PLACED_SUBRESOURCE_FOOTPRINT; + +typedef +enum D3D12_TEXTURE_COPY_TYPE + { + D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX = 0, + D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT = 1 + } D3D12_TEXTURE_COPY_TYPE; + +typedef struct D3D12_TEXTURE_COPY_LOCATION + { + ID3D12Resource *pResource; + D3D12_TEXTURE_COPY_TYPE Type; + union + { + D3D12_PLACED_SUBRESOURCE_FOOTPRINT PlacedFootprint; + UINT SubresourceIndex; + } ; + } D3D12_TEXTURE_COPY_LOCATION; + +typedef +enum D3D12_RESOLVE_MODE + { + D3D12_RESOLVE_MODE_DECOMPRESS = 0, + D3D12_RESOLVE_MODE_MIN = 1, + D3D12_RESOLVE_MODE_MAX = 2, + D3D12_RESOLVE_MODE_AVERAGE = 3, + D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK = 4, + D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK = 5 + } D3D12_RESOLVE_MODE; + +typedef struct D3D12_SAMPLE_POSITION + { + INT8 X; + INT8 Y; + } D3D12_SAMPLE_POSITION; + +typedef struct D3D12_VIEW_INSTANCE_LOCATION + { + UINT ViewportArrayIndex; + UINT RenderTargetArrayIndex; + } D3D12_VIEW_INSTANCE_LOCATION; + +typedef +enum D3D12_VIEW_INSTANCING_FLAGS + { + D3D12_VIEW_INSTANCING_FLAG_NONE = 0, + D3D12_VIEW_INSTANCING_FLAG_ENABLE_VIEW_INSTANCE_MASKING = 0x1 + } D3D12_VIEW_INSTANCING_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_VIEW_INSTANCING_FLAGS ); +typedef struct D3D12_VIEW_INSTANCING_DESC + { + UINT ViewInstanceCount; + _Field_size_full_(ViewInstanceCount) const D3D12_VIEW_INSTANCE_LOCATION *pViewInstanceLocations; + D3D12_VIEW_INSTANCING_FLAGS Flags; + } D3D12_VIEW_INSTANCING_DESC; + +typedef +enum D3D12_SHADER_COMPONENT_MAPPING + { + D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0, + D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1, + D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2, + D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3, + D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4, + D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5 + } D3D12_SHADER_COMPONENT_MAPPING; + +#define D3D12_SHADER_COMPONENT_MAPPING_MASK 0x7 +#define D3D12_SHADER_COMPONENT_MAPPING_SHIFT 3 +#define D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES (1<<(D3D12_SHADER_COMPONENT_MAPPING_SHIFT*4)) +#define D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(Src0,Src1,Src2,Src3) ((((Src0)&D3D12_SHADER_COMPONENT_MAPPING_MASK)| \ + (((Src1)&D3D12_SHADER_COMPONENT_MAPPING_MASK)<> (D3D12_SHADER_COMPONENT_MAPPING_SHIFT*ComponentToExtract) & D3D12_SHADER_COMPONENT_MAPPING_MASK)) +#define D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(0,1,2,3) +typedef +enum D3D12_BUFFER_SRV_FLAGS + { + D3D12_BUFFER_SRV_FLAG_NONE = 0, + D3D12_BUFFER_SRV_FLAG_RAW = 0x1 + } D3D12_BUFFER_SRV_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_BUFFER_SRV_FLAGS ); +typedef struct D3D12_BUFFER_SRV + { + UINT64 FirstElement; + UINT NumElements; + UINT StructureByteStride; + D3D12_BUFFER_SRV_FLAGS Flags; + } D3D12_BUFFER_SRV; + +typedef struct D3D12_TEX1D_SRV + { + UINT MostDetailedMip; + UINT MipLevels; + FLOAT ResourceMinLODClamp; + } D3D12_TEX1D_SRV; + +typedef struct D3D12_TEX1D_ARRAY_SRV + { + UINT MostDetailedMip; + UINT MipLevels; + UINT FirstArraySlice; + UINT ArraySize; + FLOAT ResourceMinLODClamp; + } D3D12_TEX1D_ARRAY_SRV; + +typedef struct D3D12_TEX2D_SRV + { + UINT MostDetailedMip; + UINT MipLevels; + UINT PlaneSlice; + FLOAT ResourceMinLODClamp; + } D3D12_TEX2D_SRV; + +typedef struct D3D12_TEX2D_ARRAY_SRV + { + UINT MostDetailedMip; + UINT MipLevels; + UINT FirstArraySlice; + UINT ArraySize; + UINT PlaneSlice; + FLOAT ResourceMinLODClamp; + } D3D12_TEX2D_ARRAY_SRV; + +typedef struct D3D12_TEX3D_SRV + { + UINT MostDetailedMip; + UINT MipLevels; + FLOAT ResourceMinLODClamp; + } D3D12_TEX3D_SRV; + +typedef struct D3D12_TEXCUBE_SRV + { + UINT MostDetailedMip; + UINT MipLevels; + FLOAT ResourceMinLODClamp; + } D3D12_TEXCUBE_SRV; + +typedef struct D3D12_TEXCUBE_ARRAY_SRV + { + UINT MostDetailedMip; + UINT MipLevels; + UINT First2DArrayFace; + UINT NumCubes; + FLOAT ResourceMinLODClamp; + } D3D12_TEXCUBE_ARRAY_SRV; + +typedef struct D3D12_TEX2DMS_SRV + { + UINT UnusedField_NothingToDefine; + } D3D12_TEX2DMS_SRV; + +typedef struct D3D12_TEX2DMS_ARRAY_SRV + { + UINT FirstArraySlice; + UINT ArraySize; + } D3D12_TEX2DMS_ARRAY_SRV; + +typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV + { + D3D12_GPU_VIRTUAL_ADDRESS Location; + } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV; + +typedef +enum D3D12_SRV_DIMENSION + { + D3D12_SRV_DIMENSION_UNKNOWN = 0, + D3D12_SRV_DIMENSION_BUFFER = 1, + D3D12_SRV_DIMENSION_TEXTURE1D = 2, + D3D12_SRV_DIMENSION_TEXTURE1DARRAY = 3, + D3D12_SRV_DIMENSION_TEXTURE2D = 4, + D3D12_SRV_DIMENSION_TEXTURE2DARRAY = 5, + D3D12_SRV_DIMENSION_TEXTURE2DMS = 6, + D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, + D3D12_SRV_DIMENSION_TEXTURE3D = 8, + D3D12_SRV_DIMENSION_TEXTURECUBE = 9, + D3D12_SRV_DIMENSION_TEXTURECUBEARRAY = 10, + D3D12_SRV_DIMENSION_RAYTRACING_ACCELERATION_STRUCTURE = 11 + } D3D12_SRV_DIMENSION; + +typedef struct D3D12_SHADER_RESOURCE_VIEW_DESC + { + DXGI_FORMAT Format; + D3D12_SRV_DIMENSION ViewDimension; + UINT Shader4ComponentMapping; + union + { + D3D12_BUFFER_SRV Buffer; + D3D12_TEX1D_SRV Texture1D; + D3D12_TEX1D_ARRAY_SRV Texture1DArray; + D3D12_TEX2D_SRV Texture2D; + D3D12_TEX2D_ARRAY_SRV Texture2DArray; + D3D12_TEX2DMS_SRV Texture2DMS; + D3D12_TEX2DMS_ARRAY_SRV Texture2DMSArray; + D3D12_TEX3D_SRV Texture3D; + D3D12_TEXCUBE_SRV TextureCube; + D3D12_TEXCUBE_ARRAY_SRV TextureCubeArray; + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV RaytracingAccelerationStructure; + } ; + } D3D12_SHADER_RESOURCE_VIEW_DESC; + +typedef struct D3D12_CONSTANT_BUFFER_VIEW_DESC + { + D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; + UINT SizeInBytes; + } D3D12_CONSTANT_BUFFER_VIEW_DESC; + +typedef +enum D3D12_FILTER + { + D3D12_FILTER_MIN_MAG_MIP_POINT = 0, + D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1, + D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4, + D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5, + D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, + D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, + D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, + D3D12_FILTER_MIN_MAG_MIP_LINEAR = 0x15, + D3D12_FILTER_ANISOTROPIC = 0x55, + D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, + D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, + D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, + D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, + D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, + D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, + D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, + D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, + D3D12_FILTER_COMPARISON_ANISOTROPIC = 0xd5, + D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100, + D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101, + D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104, + D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105, + D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110, + D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111, + D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114, + D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115, + D3D12_FILTER_MINIMUM_ANISOTROPIC = 0x155, + D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180, + D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181, + D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184, + D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185, + D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190, + D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191, + D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194, + D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195, + D3D12_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5 + } D3D12_FILTER; + +typedef +enum D3D12_FILTER_TYPE + { + D3D12_FILTER_TYPE_POINT = 0, + D3D12_FILTER_TYPE_LINEAR = 1 + } D3D12_FILTER_TYPE; + +typedef +enum D3D12_FILTER_REDUCTION_TYPE + { + D3D12_FILTER_REDUCTION_TYPE_STANDARD = 0, + D3D12_FILTER_REDUCTION_TYPE_COMPARISON = 1, + D3D12_FILTER_REDUCTION_TYPE_MINIMUM = 2, + D3D12_FILTER_REDUCTION_TYPE_MAXIMUM = 3 + } D3D12_FILTER_REDUCTION_TYPE; + +#define D3D12_FILTER_REDUCTION_TYPE_MASK ( 0x3 ) + +#define D3D12_FILTER_REDUCTION_TYPE_SHIFT ( 7 ) + +#define D3D12_FILTER_TYPE_MASK ( 0x3 ) + +#define D3D12_MIN_FILTER_SHIFT ( 4 ) + +#define D3D12_MAG_FILTER_SHIFT ( 2 ) + +#define D3D12_MIP_FILTER_SHIFT ( 0 ) + +#define D3D12_ANISOTROPIC_FILTERING_BIT ( 0x40 ) + +#define D3D12_ENCODE_BASIC_FILTER( min, mag, mip, reduction ) \ + ( ( D3D12_FILTER ) ( \ + ( ( ( min ) & D3D12_FILTER_TYPE_MASK ) << D3D12_MIN_FILTER_SHIFT ) | \ + ( ( ( mag ) & D3D12_FILTER_TYPE_MASK ) << D3D12_MAG_FILTER_SHIFT ) | \ + ( ( ( mip ) & D3D12_FILTER_TYPE_MASK ) << D3D12_MIP_FILTER_SHIFT ) | \ + ( ( ( reduction ) & D3D12_FILTER_REDUCTION_TYPE_MASK ) << D3D12_FILTER_REDUCTION_TYPE_SHIFT ) ) ) +#define D3D12_ENCODE_ANISOTROPIC_FILTER( reduction ) \ + ( ( D3D12_FILTER ) ( \ + D3D12_ANISOTROPIC_FILTERING_BIT | \ + D3D12_ENCODE_BASIC_FILTER( D3D12_FILTER_TYPE_LINEAR, \ + D3D12_FILTER_TYPE_LINEAR, \ + D3D12_FILTER_TYPE_LINEAR, \ + reduction ) ) ) +#define D3D12_DECODE_MIN_FILTER( D3D12Filter ) \ + ( ( D3D12_FILTER_TYPE ) \ + ( ( ( D3D12Filter ) >> D3D12_MIN_FILTER_SHIFT ) & D3D12_FILTER_TYPE_MASK ) ) +#define D3D12_DECODE_MAG_FILTER( D3D12Filter ) \ + ( ( D3D12_FILTER_TYPE ) \ + ( ( ( D3D12Filter ) >> D3D12_MAG_FILTER_SHIFT ) & D3D12_FILTER_TYPE_MASK ) ) +#define D3D12_DECODE_MIP_FILTER( D3D12Filter ) \ + ( ( D3D12_FILTER_TYPE ) \ + ( ( ( D3D12Filter ) >> D3D12_MIP_FILTER_SHIFT ) & D3D12_FILTER_TYPE_MASK ) ) +#define D3D12_DECODE_FILTER_REDUCTION( D3D12Filter ) \ + ( ( D3D12_FILTER_REDUCTION_TYPE ) \ + ( ( ( D3D12Filter ) >> D3D12_FILTER_REDUCTION_TYPE_SHIFT ) & D3D12_FILTER_REDUCTION_TYPE_MASK ) ) +#define D3D12_DECODE_IS_COMPARISON_FILTER( D3D12Filter ) \ + ( D3D12_DECODE_FILTER_REDUCTION( D3D12Filter ) == D3D12_FILTER_REDUCTION_TYPE_COMPARISON ) +#define D3D12_DECODE_IS_ANISOTROPIC_FILTER( D3D12Filter ) \ + ( ( ( D3D12Filter ) & D3D12_ANISOTROPIC_FILTERING_BIT ) && \ + ( D3D12_FILTER_TYPE_LINEAR == D3D12_DECODE_MIN_FILTER( D3D12Filter ) ) && \ + ( D3D12_FILTER_TYPE_LINEAR == D3D12_DECODE_MAG_FILTER( D3D12Filter ) ) && \ + ( D3D12_FILTER_TYPE_LINEAR == D3D12_DECODE_MIP_FILTER( D3D12Filter ) ) ) +typedef +enum D3D12_TEXTURE_ADDRESS_MODE + { + D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1, + D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2, + D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3, + D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4, + D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5 + } D3D12_TEXTURE_ADDRESS_MODE; + +typedef struct D3D12_SAMPLER_DESC + { + D3D12_FILTER Filter; + D3D12_TEXTURE_ADDRESS_MODE AddressU; + D3D12_TEXTURE_ADDRESS_MODE AddressV; + D3D12_TEXTURE_ADDRESS_MODE AddressW; + FLOAT MipLODBias; + UINT MaxAnisotropy; + D3D12_COMPARISON_FUNC ComparisonFunc; + FLOAT BorderColor[ 4 ]; + FLOAT MinLOD; + FLOAT MaxLOD; + } D3D12_SAMPLER_DESC; + +typedef +enum D3D12_BUFFER_UAV_FLAGS + { + D3D12_BUFFER_UAV_FLAG_NONE = 0, + D3D12_BUFFER_UAV_FLAG_RAW = 0x1 + } D3D12_BUFFER_UAV_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_BUFFER_UAV_FLAGS ); +typedef struct D3D12_BUFFER_UAV + { + UINT64 FirstElement; + UINT NumElements; + UINT StructureByteStride; + UINT64 CounterOffsetInBytes; + D3D12_BUFFER_UAV_FLAGS Flags; + } D3D12_BUFFER_UAV; + +typedef struct D3D12_TEX1D_UAV + { + UINT MipSlice; + } D3D12_TEX1D_UAV; + +typedef struct D3D12_TEX1D_ARRAY_UAV + { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + } D3D12_TEX1D_ARRAY_UAV; + +typedef struct D3D12_TEX2D_UAV + { + UINT MipSlice; + UINT PlaneSlice; + } D3D12_TEX2D_UAV; + +typedef struct D3D12_TEX2D_ARRAY_UAV + { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + UINT PlaneSlice; + } D3D12_TEX2D_ARRAY_UAV; + +typedef struct D3D12_TEX3D_UAV + { + UINT MipSlice; + UINT FirstWSlice; + UINT WSize; + } D3D12_TEX3D_UAV; + +typedef +enum D3D12_UAV_DIMENSION + { + D3D12_UAV_DIMENSION_UNKNOWN = 0, + D3D12_UAV_DIMENSION_BUFFER = 1, + D3D12_UAV_DIMENSION_TEXTURE1D = 2, + D3D12_UAV_DIMENSION_TEXTURE1DARRAY = 3, + D3D12_UAV_DIMENSION_TEXTURE2D = 4, + D3D12_UAV_DIMENSION_TEXTURE2DARRAY = 5, + D3D12_UAV_DIMENSION_TEXTURE3D = 8 + } D3D12_UAV_DIMENSION; + +typedef struct D3D12_UNORDERED_ACCESS_VIEW_DESC + { + DXGI_FORMAT Format; + D3D12_UAV_DIMENSION ViewDimension; + union + { + D3D12_BUFFER_UAV Buffer; + D3D12_TEX1D_UAV Texture1D; + D3D12_TEX1D_ARRAY_UAV Texture1DArray; + D3D12_TEX2D_UAV Texture2D; + D3D12_TEX2D_ARRAY_UAV Texture2DArray; + D3D12_TEX3D_UAV Texture3D; + } ; + } D3D12_UNORDERED_ACCESS_VIEW_DESC; + +typedef struct D3D12_BUFFER_RTV + { + UINT64 FirstElement; + UINT NumElements; + } D3D12_BUFFER_RTV; + +typedef struct D3D12_TEX1D_RTV + { + UINT MipSlice; + } D3D12_TEX1D_RTV; + +typedef struct D3D12_TEX1D_ARRAY_RTV + { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + } D3D12_TEX1D_ARRAY_RTV; + +typedef struct D3D12_TEX2D_RTV + { + UINT MipSlice; + UINT PlaneSlice; + } D3D12_TEX2D_RTV; + +typedef struct D3D12_TEX2DMS_RTV + { + UINT UnusedField_NothingToDefine; + } D3D12_TEX2DMS_RTV; + +typedef struct D3D12_TEX2D_ARRAY_RTV + { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + UINT PlaneSlice; + } D3D12_TEX2D_ARRAY_RTV; + +typedef struct D3D12_TEX2DMS_ARRAY_RTV + { + UINT FirstArraySlice; + UINT ArraySize; + } D3D12_TEX2DMS_ARRAY_RTV; + +typedef struct D3D12_TEX3D_RTV + { + UINT MipSlice; + UINT FirstWSlice; + UINT WSize; + } D3D12_TEX3D_RTV; + +typedef +enum D3D12_RTV_DIMENSION + { + D3D12_RTV_DIMENSION_UNKNOWN = 0, + D3D12_RTV_DIMENSION_BUFFER = 1, + D3D12_RTV_DIMENSION_TEXTURE1D = 2, + D3D12_RTV_DIMENSION_TEXTURE1DARRAY = 3, + D3D12_RTV_DIMENSION_TEXTURE2D = 4, + D3D12_RTV_DIMENSION_TEXTURE2DARRAY = 5, + D3D12_RTV_DIMENSION_TEXTURE2DMS = 6, + D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY = 7, + D3D12_RTV_DIMENSION_TEXTURE3D = 8 + } D3D12_RTV_DIMENSION; + +typedef struct D3D12_RENDER_TARGET_VIEW_DESC + { + DXGI_FORMAT Format; + D3D12_RTV_DIMENSION ViewDimension; + union + { + D3D12_BUFFER_RTV Buffer; + D3D12_TEX1D_RTV Texture1D; + D3D12_TEX1D_ARRAY_RTV Texture1DArray; + D3D12_TEX2D_RTV Texture2D; + D3D12_TEX2D_ARRAY_RTV Texture2DArray; + D3D12_TEX2DMS_RTV Texture2DMS; + D3D12_TEX2DMS_ARRAY_RTV Texture2DMSArray; + D3D12_TEX3D_RTV Texture3D; + } ; + } D3D12_RENDER_TARGET_VIEW_DESC; + +typedef struct D3D12_TEX1D_DSV + { + UINT MipSlice; + } D3D12_TEX1D_DSV; + +typedef struct D3D12_TEX1D_ARRAY_DSV + { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + } D3D12_TEX1D_ARRAY_DSV; + +typedef struct D3D12_TEX2D_DSV + { + UINT MipSlice; + } D3D12_TEX2D_DSV; + +typedef struct D3D12_TEX2D_ARRAY_DSV + { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + } D3D12_TEX2D_ARRAY_DSV; + +typedef struct D3D12_TEX2DMS_DSV + { + UINT UnusedField_NothingToDefine; + } D3D12_TEX2DMS_DSV; + +typedef struct D3D12_TEX2DMS_ARRAY_DSV + { + UINT FirstArraySlice; + UINT ArraySize; + } D3D12_TEX2DMS_ARRAY_DSV; + +typedef +enum D3D12_DSV_FLAGS + { + D3D12_DSV_FLAG_NONE = 0, + D3D12_DSV_FLAG_READ_ONLY_DEPTH = 0x1, + D3D12_DSV_FLAG_READ_ONLY_STENCIL = 0x2 + } D3D12_DSV_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_DSV_FLAGS ); +typedef +enum D3D12_DSV_DIMENSION + { + D3D12_DSV_DIMENSION_UNKNOWN = 0, + D3D12_DSV_DIMENSION_TEXTURE1D = 1, + D3D12_DSV_DIMENSION_TEXTURE1DARRAY = 2, + D3D12_DSV_DIMENSION_TEXTURE2D = 3, + D3D12_DSV_DIMENSION_TEXTURE2DARRAY = 4, + D3D12_DSV_DIMENSION_TEXTURE2DMS = 5, + D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY = 6 + } D3D12_DSV_DIMENSION; + +typedef struct D3D12_DEPTH_STENCIL_VIEW_DESC + { + DXGI_FORMAT Format; + D3D12_DSV_DIMENSION ViewDimension; + D3D12_DSV_FLAGS Flags; + union + { + D3D12_TEX1D_DSV Texture1D; + D3D12_TEX1D_ARRAY_DSV Texture1DArray; + D3D12_TEX2D_DSV Texture2D; + D3D12_TEX2D_ARRAY_DSV Texture2DArray; + D3D12_TEX2DMS_DSV Texture2DMS; + D3D12_TEX2DMS_ARRAY_DSV Texture2DMSArray; + } ; + } D3D12_DEPTH_STENCIL_VIEW_DESC; + +typedef +enum D3D12_CLEAR_FLAGS + { + D3D12_CLEAR_FLAG_DEPTH = 0x1, + D3D12_CLEAR_FLAG_STENCIL = 0x2 + } D3D12_CLEAR_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_CLEAR_FLAGS ); +typedef +enum D3D12_FENCE_FLAGS + { + D3D12_FENCE_FLAG_NONE = 0, + D3D12_FENCE_FLAG_SHARED = 0x1, + D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x2, + D3D12_FENCE_FLAG_NON_MONITORED = 0x4 + } D3D12_FENCE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_FENCE_FLAGS ); +typedef +enum D3D12_DESCRIPTOR_HEAP_TYPE + { + D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV = 0, + D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER = ( D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV + 1 ) , + D3D12_DESCRIPTOR_HEAP_TYPE_RTV = ( D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER + 1 ) , + D3D12_DESCRIPTOR_HEAP_TYPE_DSV = ( D3D12_DESCRIPTOR_HEAP_TYPE_RTV + 1 ) , + D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES = ( D3D12_DESCRIPTOR_HEAP_TYPE_DSV + 1 ) + } D3D12_DESCRIPTOR_HEAP_TYPE; + +typedef +enum D3D12_DESCRIPTOR_HEAP_FLAGS + { + D3D12_DESCRIPTOR_HEAP_FLAG_NONE = 0, + D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE = 0x1 + } D3D12_DESCRIPTOR_HEAP_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_DESCRIPTOR_HEAP_FLAGS ); +typedef struct D3D12_DESCRIPTOR_HEAP_DESC + { + D3D12_DESCRIPTOR_HEAP_TYPE Type; + UINT NumDescriptors; + D3D12_DESCRIPTOR_HEAP_FLAGS Flags; + UINT NodeMask; + } D3D12_DESCRIPTOR_HEAP_DESC; + +typedef +enum D3D12_DESCRIPTOR_RANGE_TYPE + { + D3D12_DESCRIPTOR_RANGE_TYPE_SRV = 0, + D3D12_DESCRIPTOR_RANGE_TYPE_UAV = ( D3D12_DESCRIPTOR_RANGE_TYPE_SRV + 1 ) , + D3D12_DESCRIPTOR_RANGE_TYPE_CBV = ( D3D12_DESCRIPTOR_RANGE_TYPE_UAV + 1 ) , + D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER = ( D3D12_DESCRIPTOR_RANGE_TYPE_CBV + 1 ) + } D3D12_DESCRIPTOR_RANGE_TYPE; + +typedef struct D3D12_DESCRIPTOR_RANGE + { + D3D12_DESCRIPTOR_RANGE_TYPE RangeType; + UINT NumDescriptors; + UINT BaseShaderRegister; + UINT RegisterSpace; + UINT OffsetInDescriptorsFromTableStart; + } D3D12_DESCRIPTOR_RANGE; + +typedef struct D3D12_ROOT_DESCRIPTOR_TABLE + { + UINT NumDescriptorRanges; + _Field_size_full_(NumDescriptorRanges) const D3D12_DESCRIPTOR_RANGE *pDescriptorRanges; + } D3D12_ROOT_DESCRIPTOR_TABLE; + +typedef struct D3D12_ROOT_CONSTANTS + { + UINT ShaderRegister; + UINT RegisterSpace; + UINT Num32BitValues; + } D3D12_ROOT_CONSTANTS; + +typedef struct D3D12_ROOT_DESCRIPTOR + { + UINT ShaderRegister; + UINT RegisterSpace; + } D3D12_ROOT_DESCRIPTOR; + +typedef +enum D3D12_SHADER_VISIBILITY + { + D3D12_SHADER_VISIBILITY_ALL = 0, + D3D12_SHADER_VISIBILITY_VERTEX = 1, + D3D12_SHADER_VISIBILITY_HULL = 2, + D3D12_SHADER_VISIBILITY_DOMAIN = 3, + D3D12_SHADER_VISIBILITY_GEOMETRY = 4, + D3D12_SHADER_VISIBILITY_PIXEL = 5, + D3D12_SHADER_VISIBILITY_AMPLIFICATION = 6, + D3D12_SHADER_VISIBILITY_MESH = 7 + } D3D12_SHADER_VISIBILITY; + +typedef +enum D3D12_ROOT_PARAMETER_TYPE + { + D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0, + D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = ( D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE + 1 ) , + D3D12_ROOT_PARAMETER_TYPE_CBV = ( D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS + 1 ) , + D3D12_ROOT_PARAMETER_TYPE_SRV = ( D3D12_ROOT_PARAMETER_TYPE_CBV + 1 ) , + D3D12_ROOT_PARAMETER_TYPE_UAV = ( D3D12_ROOT_PARAMETER_TYPE_SRV + 1 ) + } D3D12_ROOT_PARAMETER_TYPE; + +typedef struct D3D12_ROOT_PARAMETER + { + D3D12_ROOT_PARAMETER_TYPE ParameterType; + union + { + D3D12_ROOT_DESCRIPTOR_TABLE DescriptorTable; + D3D12_ROOT_CONSTANTS Constants; + D3D12_ROOT_DESCRIPTOR Descriptor; + } ; + D3D12_SHADER_VISIBILITY ShaderVisibility; + } D3D12_ROOT_PARAMETER; + +typedef +enum D3D12_ROOT_SIGNATURE_FLAGS + { + D3D12_ROOT_SIGNATURE_FLAG_NONE = 0, + D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x1, + D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x2, + D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x4, + D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x8, + D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10, + D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20, + D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40, + D3D12_ROOT_SIGNATURE_FLAG_LOCAL_ROOT_SIGNATURE = 0x80, + D3D12_ROOT_SIGNATURE_FLAG_DENY_AMPLIFICATION_SHADER_ROOT_ACCESS = 0x100, + D3D12_ROOT_SIGNATURE_FLAG_DENY_MESH_SHADER_ROOT_ACCESS = 0x200, + D3D12_ROOT_SIGNATURE_FLAG_CBV_SRV_UAV_HEAP_DIRECTLY_INDEXED = 0x400, + D3D12_ROOT_SIGNATURE_FLAG_SAMPLER_HEAP_DIRECTLY_INDEXED = 0x800 + } D3D12_ROOT_SIGNATURE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_ROOT_SIGNATURE_FLAGS ); +typedef +enum D3D12_STATIC_BORDER_COLOR + { + D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0, + D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = ( D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK + 1 ) , + D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = ( D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK + 1 ) + } D3D12_STATIC_BORDER_COLOR; + +typedef struct D3D12_STATIC_SAMPLER_DESC + { + D3D12_FILTER Filter; + D3D12_TEXTURE_ADDRESS_MODE AddressU; + D3D12_TEXTURE_ADDRESS_MODE AddressV; + D3D12_TEXTURE_ADDRESS_MODE AddressW; + FLOAT MipLODBias; + UINT MaxAnisotropy; + D3D12_COMPARISON_FUNC ComparisonFunc; + D3D12_STATIC_BORDER_COLOR BorderColor; + FLOAT MinLOD; + FLOAT MaxLOD; + UINT ShaderRegister; + UINT RegisterSpace; + D3D12_SHADER_VISIBILITY ShaderVisibility; + } D3D12_STATIC_SAMPLER_DESC; + +typedef struct D3D12_ROOT_SIGNATURE_DESC + { + UINT NumParameters; + _Field_size_full_(NumParameters) const D3D12_ROOT_PARAMETER *pParameters; + UINT NumStaticSamplers; + _Field_size_full_(NumStaticSamplers) const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers; + D3D12_ROOT_SIGNATURE_FLAGS Flags; + } D3D12_ROOT_SIGNATURE_DESC; + +typedef +enum D3D12_DESCRIPTOR_RANGE_FLAGS + { + D3D12_DESCRIPTOR_RANGE_FLAG_NONE = 0, + D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1, + D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2, + D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, + D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8, + D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS = 0x10000 + } D3D12_DESCRIPTOR_RANGE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_DESCRIPTOR_RANGE_FLAGS ); +typedef struct D3D12_DESCRIPTOR_RANGE1 + { + D3D12_DESCRIPTOR_RANGE_TYPE RangeType; + UINT NumDescriptors; + UINT BaseShaderRegister; + UINT RegisterSpace; + D3D12_DESCRIPTOR_RANGE_FLAGS Flags; + UINT OffsetInDescriptorsFromTableStart; + } D3D12_DESCRIPTOR_RANGE1; + +typedef struct D3D12_ROOT_DESCRIPTOR_TABLE1 + { + UINT NumDescriptorRanges; + _Field_size_full_(NumDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1 *pDescriptorRanges; + } D3D12_ROOT_DESCRIPTOR_TABLE1; + +typedef +enum D3D12_ROOT_DESCRIPTOR_FLAGS + { + D3D12_ROOT_DESCRIPTOR_FLAG_NONE = 0, + D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE = 0x2, + D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, + D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC = 0x8 + } D3D12_ROOT_DESCRIPTOR_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_ROOT_DESCRIPTOR_FLAGS ); +typedef struct D3D12_ROOT_DESCRIPTOR1 + { + UINT ShaderRegister; + UINT RegisterSpace; + D3D12_ROOT_DESCRIPTOR_FLAGS Flags; + } D3D12_ROOT_DESCRIPTOR1; + +typedef struct D3D12_ROOT_PARAMETER1 + { + D3D12_ROOT_PARAMETER_TYPE ParameterType; + union + { + D3D12_ROOT_DESCRIPTOR_TABLE1 DescriptorTable; + D3D12_ROOT_CONSTANTS Constants; + D3D12_ROOT_DESCRIPTOR1 Descriptor; + } ; + D3D12_SHADER_VISIBILITY ShaderVisibility; + } D3D12_ROOT_PARAMETER1; + +typedef struct D3D12_ROOT_SIGNATURE_DESC1 + { + UINT NumParameters; + _Field_size_full_(NumParameters) const D3D12_ROOT_PARAMETER1 *pParameters; + UINT NumStaticSamplers; + _Field_size_full_(NumStaticSamplers) const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers; + D3D12_ROOT_SIGNATURE_FLAGS Flags; + } D3D12_ROOT_SIGNATURE_DESC1; + +typedef struct D3D12_VERSIONED_ROOT_SIGNATURE_DESC + { + D3D_ROOT_SIGNATURE_VERSION Version; + union + { + D3D12_ROOT_SIGNATURE_DESC Desc_1_0; + D3D12_ROOT_SIGNATURE_DESC1 Desc_1_1; + } ; + } D3D12_VERSIONED_ROOT_SIGNATURE_DESC; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0001_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0001_v0_0_s_ifspec; + +#ifndef __ID3D12RootSignatureDeserializer_INTERFACE_DEFINED__ +#define __ID3D12RootSignatureDeserializer_INTERFACE_DEFINED__ + +/* interface ID3D12RootSignatureDeserializer */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12RootSignatureDeserializer; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("34AB647B-3CC8-46AC-841B-C0965645C046") + ID3D12RootSignatureDeserializer : public IUnknown + { + public: + virtual const D3D12_ROOT_SIGNATURE_DESC *STDMETHODCALLTYPE GetRootSignatureDesc( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12RootSignatureDeserializerVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12RootSignatureDeserializer * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12RootSignatureDeserializer * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12RootSignatureDeserializer * This); + + DECLSPEC_XFGVIRT(ID3D12RootSignatureDeserializer, GetRootSignatureDesc) + const D3D12_ROOT_SIGNATURE_DESC *( STDMETHODCALLTYPE *GetRootSignatureDesc )( + ID3D12RootSignatureDeserializer * This); + + END_INTERFACE + } ID3D12RootSignatureDeserializerVtbl; + + interface ID3D12RootSignatureDeserializer + { + CONST_VTBL struct ID3D12RootSignatureDeserializerVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12RootSignatureDeserializer_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12RootSignatureDeserializer_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12RootSignatureDeserializer_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12RootSignatureDeserializer_GetRootSignatureDesc(This) \ + ( (This)->lpVtbl -> GetRootSignatureDesc(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12RootSignatureDeserializer_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12VersionedRootSignatureDeserializer_INTERFACE_DEFINED__ +#define __ID3D12VersionedRootSignatureDeserializer_INTERFACE_DEFINED__ + +/* interface ID3D12VersionedRootSignatureDeserializer */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VersionedRootSignatureDeserializer; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("7F91CE67-090C-4BB7-B78E-ED8FF2E31DA0") + ID3D12VersionedRootSignatureDeserializer : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE GetRootSignatureDescAtVersion( + D3D_ROOT_SIGNATURE_VERSION convertToVersion, + _Out_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC **ppDesc) = 0; + + virtual const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *STDMETHODCALLTYPE GetUnconvertedRootSignatureDesc( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VersionedRootSignatureDeserializerVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VersionedRootSignatureDeserializer * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VersionedRootSignatureDeserializer * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VersionedRootSignatureDeserializer * This); + + DECLSPEC_XFGVIRT(ID3D12VersionedRootSignatureDeserializer, GetRootSignatureDescAtVersion) + HRESULT ( STDMETHODCALLTYPE *GetRootSignatureDescAtVersion )( + ID3D12VersionedRootSignatureDeserializer * This, + D3D_ROOT_SIGNATURE_VERSION convertToVersion, + _Out_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC **ppDesc); + + DECLSPEC_XFGVIRT(ID3D12VersionedRootSignatureDeserializer, GetUnconvertedRootSignatureDesc) + const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *( STDMETHODCALLTYPE *GetUnconvertedRootSignatureDesc )( + ID3D12VersionedRootSignatureDeserializer * This); + + END_INTERFACE + } ID3D12VersionedRootSignatureDeserializerVtbl; + + interface ID3D12VersionedRootSignatureDeserializer + { + CONST_VTBL struct ID3D12VersionedRootSignatureDeserializerVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VersionedRootSignatureDeserializer_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VersionedRootSignatureDeserializer_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VersionedRootSignatureDeserializer_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VersionedRootSignatureDeserializer_GetRootSignatureDescAtVersion(This,convertToVersion,ppDesc) \ + ( (This)->lpVtbl -> GetRootSignatureDescAtVersion(This,convertToVersion,ppDesc) ) + +#define ID3D12VersionedRootSignatureDeserializer_GetUnconvertedRootSignatureDesc(This) \ + ( (This)->lpVtbl -> GetUnconvertedRootSignatureDesc(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VersionedRootSignatureDeserializer_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0003 */ +/* [local] */ + +typedef HRESULT (WINAPI* PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)( + _In_ const D3D12_ROOT_SIGNATURE_DESC* pRootSignature, + _In_ D3D_ROOT_SIGNATURE_VERSION Version, + _Out_ ID3DBlob** ppBlob, + _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob); + +HRESULT WINAPI D3D12SerializeRootSignature( + _In_ const D3D12_ROOT_SIGNATURE_DESC* pRootSignature, + _In_ D3D_ROOT_SIGNATURE_VERSION Version, + _Out_ ID3DBlob** ppBlob, + _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob); + +typedef HRESULT (WINAPI* PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER)( + _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData, + _In_ SIZE_T SrcDataSizeInBytes, + _In_ REFIID pRootSignatureDeserializerInterface, + _Out_ void** ppRootSignatureDeserializer); + +HRESULT WINAPI D3D12CreateRootSignatureDeserializer( + _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData, + _In_ SIZE_T SrcDataSizeInBytes, + _In_ REFIID pRootSignatureDeserializerInterface, + _Out_ void** ppRootSignatureDeserializer); + +typedef HRESULT (WINAPI* PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE)( + _In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignature, + _Out_ ID3DBlob** ppBlob, + _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob); + +HRESULT WINAPI D3D12SerializeVersionedRootSignature( + _In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignature, + _Out_ ID3DBlob** ppBlob, + _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob); + +typedef HRESULT (WINAPI* PFN_D3D12_CREATE_VERSIONED_ROOT_SIGNATURE_DESERIALIZER)( + _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData, + _In_ SIZE_T SrcDataSizeInBytes, + _In_ REFIID pRootSignatureDeserializerInterface, + _Out_ void** ppRootSignatureDeserializer); + +HRESULT WINAPI D3D12CreateVersionedRootSignatureDeserializer( + _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData, + _In_ SIZE_T SrcDataSizeInBytes, + _In_ REFIID pRootSignatureDeserializerInterface, + _Out_ void** ppRootSignatureDeserializer); + +typedef struct D3D12_CPU_DESCRIPTOR_HANDLE + { + SIZE_T ptr; + } D3D12_CPU_DESCRIPTOR_HANDLE; + +typedef struct D3D12_GPU_DESCRIPTOR_HANDLE + { + UINT64 ptr; + } D3D12_GPU_DESCRIPTOR_HANDLE; + +// If rects are supplied in D3D12_DISCARD_REGION, below, the resource +// must have 2D subresources with all specified subresources the same dimension. +typedef struct D3D12_DISCARD_REGION + { + UINT NumRects; + _In_reads_(NumRects) const D3D12_RECT *pRects; + UINT FirstSubresource; + UINT NumSubresources; + } D3D12_DISCARD_REGION; + +typedef +enum D3D12_QUERY_HEAP_TYPE + { + D3D12_QUERY_HEAP_TYPE_OCCLUSION = 0, + D3D12_QUERY_HEAP_TYPE_TIMESTAMP = 1, + D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS = 2, + D3D12_QUERY_HEAP_TYPE_SO_STATISTICS = 3, + D3D12_QUERY_HEAP_TYPE_VIDEO_DECODE_STATISTICS = 4, + D3D12_QUERY_HEAP_TYPE_COPY_QUEUE_TIMESTAMP = 5, + D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS1 = 7 + } D3D12_QUERY_HEAP_TYPE; + +typedef struct D3D12_QUERY_HEAP_DESC + { + D3D12_QUERY_HEAP_TYPE Type; + UINT Count; + UINT NodeMask; + } D3D12_QUERY_HEAP_DESC; + +typedef +enum D3D12_QUERY_TYPE + { + D3D12_QUERY_TYPE_OCCLUSION = 0, + D3D12_QUERY_TYPE_BINARY_OCCLUSION = 1, + D3D12_QUERY_TYPE_TIMESTAMP = 2, + D3D12_QUERY_TYPE_PIPELINE_STATISTICS = 3, + D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0 = 4, + D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1 = 5, + D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2 = 6, + D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3 = 7, + D3D12_QUERY_TYPE_VIDEO_DECODE_STATISTICS = 8, + D3D12_QUERY_TYPE_PIPELINE_STATISTICS1 = 10 + } D3D12_QUERY_TYPE; + +typedef +enum D3D12_PREDICATION_OP + { + D3D12_PREDICATION_OP_EQUAL_ZERO = 0, + D3D12_PREDICATION_OP_NOT_EQUAL_ZERO = 1 + } D3D12_PREDICATION_OP; + +typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS + { + UINT64 IAVertices; + UINT64 IAPrimitives; + UINT64 VSInvocations; + UINT64 GSInvocations; + UINT64 GSPrimitives; + UINT64 CInvocations; + UINT64 CPrimitives; + UINT64 PSInvocations; + UINT64 HSInvocations; + UINT64 DSInvocations; + UINT64 CSInvocations; + } D3D12_QUERY_DATA_PIPELINE_STATISTICS; + +typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS1 + { + UINT64 IAVertices; + UINT64 IAPrimitives; + UINT64 VSInvocations; + UINT64 GSInvocations; + UINT64 GSPrimitives; + UINT64 CInvocations; + UINT64 CPrimitives; + UINT64 PSInvocations; + UINT64 HSInvocations; + UINT64 DSInvocations; + UINT64 CSInvocations; + UINT64 ASInvocations; + UINT64 MSInvocations; + UINT64 MSPrimitives; + } D3D12_QUERY_DATA_PIPELINE_STATISTICS1; + +typedef struct D3D12_QUERY_DATA_SO_STATISTICS + { + UINT64 NumPrimitivesWritten; + UINT64 PrimitivesStorageNeeded; + } D3D12_QUERY_DATA_SO_STATISTICS; + +typedef struct D3D12_STREAM_OUTPUT_BUFFER_VIEW + { + D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; + UINT64 SizeInBytes; + D3D12_GPU_VIRTUAL_ADDRESS BufferFilledSizeLocation; + } D3D12_STREAM_OUTPUT_BUFFER_VIEW; + +typedef struct D3D12_DRAW_ARGUMENTS + { + UINT VertexCountPerInstance; + UINT InstanceCount; + UINT StartVertexLocation; + UINT StartInstanceLocation; + } D3D12_DRAW_ARGUMENTS; + +typedef struct D3D12_DRAW_INDEXED_ARGUMENTS + { + UINT IndexCountPerInstance; + UINT InstanceCount; + UINT StartIndexLocation; + INT BaseVertexLocation; + UINT StartInstanceLocation; + } D3D12_DRAW_INDEXED_ARGUMENTS; + +typedef struct D3D12_DISPATCH_ARGUMENTS + { + UINT ThreadGroupCountX; + UINT ThreadGroupCountY; + UINT ThreadGroupCountZ; + } D3D12_DISPATCH_ARGUMENTS; + +typedef struct D3D12_VERTEX_BUFFER_VIEW + { + D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; + UINT SizeInBytes; + UINT StrideInBytes; + } D3D12_VERTEX_BUFFER_VIEW; + +typedef struct D3D12_INDEX_BUFFER_VIEW + { + D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; + UINT SizeInBytes; + DXGI_FORMAT Format; + } D3D12_INDEX_BUFFER_VIEW; + +typedef +enum D3D12_INDIRECT_ARGUMENT_TYPE + { + D3D12_INDIRECT_ARGUMENT_TYPE_DRAW = 0, + D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED = ( D3D12_INDIRECT_ARGUMENT_TYPE_DRAW + 1 ) , + D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH = ( D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED + 1 ) , + D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW = ( D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH + 1 ) , + D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW = ( D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW + 1 ) , + D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT = ( D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW + 1 ) , + D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW = ( D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT + 1 ) , + D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW = ( D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW + 1 ) , + D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW = ( D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW + 1 ) , + D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS = ( D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW + 1 ) , + D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH = ( D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS + 1 ) + } D3D12_INDIRECT_ARGUMENT_TYPE; + +typedef struct D3D12_INDIRECT_ARGUMENT_DESC + { + D3D12_INDIRECT_ARGUMENT_TYPE Type; + union + { + struct + { + UINT Slot; + } VertexBuffer; + struct + { + UINT RootParameterIndex; + UINT DestOffsetIn32BitValues; + UINT Num32BitValuesToSet; + } Constant; + struct + { + UINT RootParameterIndex; + } ConstantBufferView; + struct + { + UINT RootParameterIndex; + } ShaderResourceView; + struct + { + UINT RootParameterIndex; + } UnorderedAccessView; + } ; + } D3D12_INDIRECT_ARGUMENT_DESC; + +typedef struct D3D12_COMMAND_SIGNATURE_DESC + { + UINT ByteStride; + UINT NumArgumentDescs; + _Field_size_full_(NumArgumentDescs) const D3D12_INDIRECT_ARGUMENT_DESC *pArgumentDescs; + UINT NodeMask; + } D3D12_COMMAND_SIGNATURE_DESC; + + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0003_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0003_v0_0_s_ifspec; + +#ifndef __ID3D12Pageable_INTERFACE_DEFINED__ +#define __ID3D12Pageable_INTERFACE_DEFINED__ + +/* interface ID3D12Pageable */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Pageable; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("63ee58fb-1268-4835-86da-f008ce62f0d6") + ID3D12Pageable : public ID3D12DeviceChild + { + public: + }; + + +#else /* C style interface */ + + typedef struct ID3D12PageableVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Pageable * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Pageable * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Pageable * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Pageable * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Pageable * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Pageable * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Pageable * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12Pageable * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + END_INTERFACE + } ID3D12PageableVtbl; + + interface ID3D12Pageable + { + CONST_VTBL struct ID3D12PageableVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Pageable_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Pageable_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Pageable_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Pageable_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Pageable_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Pageable_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Pageable_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Pageable_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Pageable_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Heap_INTERFACE_DEFINED__ +#define __ID3D12Heap_INTERFACE_DEFINED__ + +/* interface ID3D12Heap */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Heap; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("6b3b2502-6e51-45b3-90ee-9884265e8df3") + ID3D12Heap : public ID3D12Pageable + { + public: + virtual D3D12_HEAP_DESC STDMETHODCALLTYPE GetDesc( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12HeapVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Heap * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Heap * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Heap * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Heap * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Heap * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Heap * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Heap * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12Heap * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12Heap, GetDesc) + D3D12_HEAP_DESC *( STDMETHODCALLTYPE *GetDesc )( + ID3D12Heap * This, + D3D12_HEAP_DESC * RetVal); + + END_INTERFACE + } ID3D12HeapVtbl; + + interface ID3D12Heap + { + CONST_VTBL struct ID3D12HeapVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Heap_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Heap_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Heap_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Heap_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Heap_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Heap_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Heap_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Heap_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12Heap_GetDesc(This,RetVal) \ + ( (This)->lpVtbl -> GetDesc(This,RetVal) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Heap_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Resource_INTERFACE_DEFINED__ +#define __ID3D12Resource_INTERFACE_DEFINED__ + +/* interface ID3D12Resource */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Resource; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("696442be-a72e-4059-bc79-5b5c98040fad") + ID3D12Resource : public ID3D12Pageable + { + public: + virtual HRESULT STDMETHODCALLTYPE Map( + UINT Subresource, + _In_opt_ const D3D12_RANGE *pReadRange, + _Outptr_opt_result_bytebuffer_(_Inexpressible_("Dependent on resource")) void **ppData) = 0; + + virtual void STDMETHODCALLTYPE Unmap( + UINT Subresource, + _In_opt_ const D3D12_RANGE *pWrittenRange) = 0; + + virtual D3D12_RESOURCE_DESC STDMETHODCALLTYPE GetDesc( void) = 0; + + virtual D3D12_GPU_VIRTUAL_ADDRESS STDMETHODCALLTYPE GetGPUVirtualAddress( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE WriteToSubresource( + UINT DstSubresource, + _In_opt_ const D3D12_BOX *pDstBox, + _In_ const void *pSrcData, + UINT SrcRowPitch, + UINT SrcDepthPitch) = 0; + + virtual HRESULT STDMETHODCALLTYPE ReadFromSubresource( + _Out_ void *pDstData, + UINT DstRowPitch, + UINT DstDepthPitch, + UINT SrcSubresource, + _In_opt_ const D3D12_BOX *pSrcBox) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetHeapProperties( + _Out_opt_ D3D12_HEAP_PROPERTIES *pHeapProperties, + _Out_opt_ D3D12_HEAP_FLAGS *pHeapFlags) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12ResourceVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Resource * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Resource * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Resource * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Resource * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Resource * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Resource * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Resource * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12Resource * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12Resource, Map) + HRESULT ( STDMETHODCALLTYPE *Map )( + ID3D12Resource * This, + UINT Subresource, + _In_opt_ const D3D12_RANGE *pReadRange, + _Outptr_opt_result_bytebuffer_(_Inexpressible_("Dependent on resource")) void **ppData); + + DECLSPEC_XFGVIRT(ID3D12Resource, Unmap) + void ( STDMETHODCALLTYPE *Unmap )( + ID3D12Resource * This, + UINT Subresource, + _In_opt_ const D3D12_RANGE *pWrittenRange); + + DECLSPEC_XFGVIRT(ID3D12Resource, GetDesc) + D3D12_RESOURCE_DESC *( STDMETHODCALLTYPE *GetDesc )( + ID3D12Resource * This, + D3D12_RESOURCE_DESC * RetVal); + + DECLSPEC_XFGVIRT(ID3D12Resource, GetGPUVirtualAddress) + D3D12_GPU_VIRTUAL_ADDRESS ( STDMETHODCALLTYPE *GetGPUVirtualAddress )( + ID3D12Resource * This); + + DECLSPEC_XFGVIRT(ID3D12Resource, WriteToSubresource) + HRESULT ( STDMETHODCALLTYPE *WriteToSubresource )( + ID3D12Resource * This, + UINT DstSubresource, + _In_opt_ const D3D12_BOX *pDstBox, + _In_ const void *pSrcData, + UINT SrcRowPitch, + UINT SrcDepthPitch); + + DECLSPEC_XFGVIRT(ID3D12Resource, ReadFromSubresource) + HRESULT ( STDMETHODCALLTYPE *ReadFromSubresource )( + ID3D12Resource * This, + _Out_ void *pDstData, + UINT DstRowPitch, + UINT DstDepthPitch, + UINT SrcSubresource, + _In_opt_ const D3D12_BOX *pSrcBox); + + DECLSPEC_XFGVIRT(ID3D12Resource, GetHeapProperties) + HRESULT ( STDMETHODCALLTYPE *GetHeapProperties )( + ID3D12Resource * This, + _Out_opt_ D3D12_HEAP_PROPERTIES *pHeapProperties, + _Out_opt_ D3D12_HEAP_FLAGS *pHeapFlags); + + END_INTERFACE + } ID3D12ResourceVtbl; + + interface ID3D12Resource + { + CONST_VTBL struct ID3D12ResourceVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Resource_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Resource_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Resource_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Resource_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Resource_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Resource_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Resource_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Resource_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12Resource_Map(This,Subresource,pReadRange,ppData) \ + ( (This)->lpVtbl -> Map(This,Subresource,pReadRange,ppData) ) + +#define ID3D12Resource_Unmap(This,Subresource,pWrittenRange) \ + ( (This)->lpVtbl -> Unmap(This,Subresource,pWrittenRange) ) + +#define ID3D12Resource_GetDesc(This,RetVal) \ + ( (This)->lpVtbl -> GetDesc(This,RetVal) ) + +#define ID3D12Resource_GetGPUVirtualAddress(This) \ + ( (This)->lpVtbl -> GetGPUVirtualAddress(This) ) + +#define ID3D12Resource_WriteToSubresource(This,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) \ + ( (This)->lpVtbl -> WriteToSubresource(This,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) ) + +#define ID3D12Resource_ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,SrcSubresource,pSrcBox) \ + ( (This)->lpVtbl -> ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,SrcSubresource,pSrcBox) ) + +#define ID3D12Resource_GetHeapProperties(This,pHeapProperties,pHeapFlags) \ + ( (This)->lpVtbl -> GetHeapProperties(This,pHeapProperties,pHeapFlags) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Resource_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12CommandAllocator_INTERFACE_DEFINED__ +#define __ID3D12CommandAllocator_INTERFACE_DEFINED__ + +/* interface ID3D12CommandAllocator */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12CommandAllocator; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("6102dee4-af59-4b09-b999-b44d73f09b24") + ID3D12CommandAllocator : public ID3D12Pageable + { + public: + virtual HRESULT STDMETHODCALLTYPE Reset( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12CommandAllocatorVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12CommandAllocator * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12CommandAllocator * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12CommandAllocator * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12CommandAllocator * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12CommandAllocator * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12CommandAllocator * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12CommandAllocator * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12CommandAllocator * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandAllocator, Reset) + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12CommandAllocator * This); + + END_INTERFACE + } ID3D12CommandAllocatorVtbl; + + interface ID3D12CommandAllocator + { + CONST_VTBL struct ID3D12CommandAllocatorVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12CommandAllocator_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12CommandAllocator_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12CommandAllocator_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12CommandAllocator_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12CommandAllocator_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12CommandAllocator_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12CommandAllocator_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12CommandAllocator_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12CommandAllocator_Reset(This) \ + ( (This)->lpVtbl -> Reset(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12CommandAllocator_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Fence_INTERFACE_DEFINED__ +#define __ID3D12Fence_INTERFACE_DEFINED__ + +/* interface ID3D12Fence */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Fence; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("0a753dcf-c4d8-4b91-adf6-be5a60d95a76") + ID3D12Fence : public ID3D12Pageable + { + public: + virtual UINT64 STDMETHODCALLTYPE GetCompletedValue( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetEventOnCompletion( + UINT64 Value, + HANDLE hEvent) = 0; + + virtual HRESULT STDMETHODCALLTYPE Signal( + UINT64 Value) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12FenceVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Fence * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Fence * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Fence * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Fence * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Fence * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Fence * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Fence * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12Fence * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12Fence, GetCompletedValue) + UINT64 ( STDMETHODCALLTYPE *GetCompletedValue )( + ID3D12Fence * This); + + DECLSPEC_XFGVIRT(ID3D12Fence, SetEventOnCompletion) + HRESULT ( STDMETHODCALLTYPE *SetEventOnCompletion )( + ID3D12Fence * This, + UINT64 Value, + HANDLE hEvent); + + DECLSPEC_XFGVIRT(ID3D12Fence, Signal) + HRESULT ( STDMETHODCALLTYPE *Signal )( + ID3D12Fence * This, + UINT64 Value); + + END_INTERFACE + } ID3D12FenceVtbl; + + interface ID3D12Fence + { + CONST_VTBL struct ID3D12FenceVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Fence_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Fence_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Fence_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Fence_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Fence_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Fence_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Fence_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Fence_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12Fence_GetCompletedValue(This) \ + ( (This)->lpVtbl -> GetCompletedValue(This) ) + +#define ID3D12Fence_SetEventOnCompletion(This,Value,hEvent) \ + ( (This)->lpVtbl -> SetEventOnCompletion(This,Value,hEvent) ) + +#define ID3D12Fence_Signal(This,Value) \ + ( (This)->lpVtbl -> Signal(This,Value) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Fence_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Fence1_INTERFACE_DEFINED__ +#define __ID3D12Fence1_INTERFACE_DEFINED__ + +/* interface ID3D12Fence1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Fence1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("433685fe-e22b-4ca0-a8db-b5b4f4dd0e4a") + ID3D12Fence1 : public ID3D12Fence + { + public: + virtual D3D12_FENCE_FLAGS STDMETHODCALLTYPE GetCreationFlags( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Fence1Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Fence1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Fence1 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Fence1 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Fence1 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Fence1 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Fence1 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Fence1 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12Fence1 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12Fence, GetCompletedValue) + UINT64 ( STDMETHODCALLTYPE *GetCompletedValue )( + ID3D12Fence1 * This); + + DECLSPEC_XFGVIRT(ID3D12Fence, SetEventOnCompletion) + HRESULT ( STDMETHODCALLTYPE *SetEventOnCompletion )( + ID3D12Fence1 * This, + UINT64 Value, + HANDLE hEvent); + + DECLSPEC_XFGVIRT(ID3D12Fence, Signal) + HRESULT ( STDMETHODCALLTYPE *Signal )( + ID3D12Fence1 * This, + UINT64 Value); + + DECLSPEC_XFGVIRT(ID3D12Fence1, GetCreationFlags) + D3D12_FENCE_FLAGS ( STDMETHODCALLTYPE *GetCreationFlags )( + ID3D12Fence1 * This); + + END_INTERFACE + } ID3D12Fence1Vtbl; + + interface ID3D12Fence1 + { + CONST_VTBL struct ID3D12Fence1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Fence1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Fence1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Fence1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Fence1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Fence1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Fence1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Fence1_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Fence1_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12Fence1_GetCompletedValue(This) \ + ( (This)->lpVtbl -> GetCompletedValue(This) ) + +#define ID3D12Fence1_SetEventOnCompletion(This,Value,hEvent) \ + ( (This)->lpVtbl -> SetEventOnCompletion(This,Value,hEvent) ) + +#define ID3D12Fence1_Signal(This,Value) \ + ( (This)->lpVtbl -> Signal(This,Value) ) + + +#define ID3D12Fence1_GetCreationFlags(This) \ + ( (This)->lpVtbl -> GetCreationFlags(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Fence1_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12PipelineState_INTERFACE_DEFINED__ +#define __ID3D12PipelineState_INTERFACE_DEFINED__ + +/* interface ID3D12PipelineState */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12PipelineState; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("765a30f3-f624-4c6f-a828-ace948622445") + ID3D12PipelineState : public ID3D12Pageable + { + public: + virtual HRESULT STDMETHODCALLTYPE GetCachedBlob( + _COM_Outptr_ ID3DBlob **ppBlob) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12PipelineStateVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12PipelineState * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12PipelineState * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12PipelineState * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12PipelineState * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12PipelineState * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12PipelineState * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12PipelineState * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12PipelineState * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12PipelineState, GetCachedBlob) + HRESULT ( STDMETHODCALLTYPE *GetCachedBlob )( + ID3D12PipelineState * This, + _COM_Outptr_ ID3DBlob **ppBlob); + + END_INTERFACE + } ID3D12PipelineStateVtbl; + + interface ID3D12PipelineState + { + CONST_VTBL struct ID3D12PipelineStateVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12PipelineState_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12PipelineState_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12PipelineState_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12PipelineState_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12PipelineState_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12PipelineState_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12PipelineState_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12PipelineState_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12PipelineState_GetCachedBlob(This,ppBlob) \ + ( (This)->lpVtbl -> GetCachedBlob(This,ppBlob) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12PipelineState_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12DescriptorHeap_INTERFACE_DEFINED__ +#define __ID3D12DescriptorHeap_INTERFACE_DEFINED__ + +/* interface ID3D12DescriptorHeap */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DescriptorHeap; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("8efb471d-616c-4f49-90f7-127bb763fa51") + ID3D12DescriptorHeap : public ID3D12Pageable + { + public: + virtual D3D12_DESCRIPTOR_HEAP_DESC STDMETHODCALLTYPE GetDesc( void) = 0; + + virtual D3D12_CPU_DESCRIPTOR_HANDLE STDMETHODCALLTYPE GetCPUDescriptorHandleForHeapStart( void) = 0; + + virtual D3D12_GPU_DESCRIPTOR_HANDLE STDMETHODCALLTYPE GetGPUDescriptorHandleForHeapStart( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DescriptorHeapVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DescriptorHeap * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DescriptorHeap * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DescriptorHeap * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12DescriptorHeap * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12DescriptorHeap * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12DescriptorHeap * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12DescriptorHeap * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12DescriptorHeap * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12DescriptorHeap, GetDesc) + D3D12_DESCRIPTOR_HEAP_DESC *( STDMETHODCALLTYPE *GetDesc )( + ID3D12DescriptorHeap * This, + D3D12_DESCRIPTOR_HEAP_DESC * RetVal); + + DECLSPEC_XFGVIRT(ID3D12DescriptorHeap, GetCPUDescriptorHandleForHeapStart) + D3D12_CPU_DESCRIPTOR_HANDLE *( STDMETHODCALLTYPE *GetCPUDescriptorHandleForHeapStart )( + ID3D12DescriptorHeap * This, + D3D12_CPU_DESCRIPTOR_HANDLE * RetVal); + + DECLSPEC_XFGVIRT(ID3D12DescriptorHeap, GetGPUDescriptorHandleForHeapStart) + D3D12_GPU_DESCRIPTOR_HANDLE *( STDMETHODCALLTYPE *GetGPUDescriptorHandleForHeapStart )( + ID3D12DescriptorHeap * This, + D3D12_GPU_DESCRIPTOR_HANDLE * RetVal); + + END_INTERFACE + } ID3D12DescriptorHeapVtbl; + + interface ID3D12DescriptorHeap + { + CONST_VTBL struct ID3D12DescriptorHeapVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DescriptorHeap_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DescriptorHeap_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DescriptorHeap_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DescriptorHeap_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12DescriptorHeap_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12DescriptorHeap_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12DescriptorHeap_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12DescriptorHeap_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12DescriptorHeap_GetDesc(This,RetVal) \ + ( (This)->lpVtbl -> GetDesc(This,RetVal) ) + +#define ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(This,RetVal) \ + ( (This)->lpVtbl -> GetCPUDescriptorHandleForHeapStart(This,RetVal) ) + +#define ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(This,RetVal) \ + ( (This)->lpVtbl -> GetGPUDescriptorHandleForHeapStart(This,RetVal) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DescriptorHeap_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12QueryHeap_INTERFACE_DEFINED__ +#define __ID3D12QueryHeap_INTERFACE_DEFINED__ + +/* interface ID3D12QueryHeap */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12QueryHeap; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("0d9658ae-ed45-469e-a61d-970ec583cab4") + ID3D12QueryHeap : public ID3D12Pageable + { + public: + }; + + +#else /* C style interface */ + + typedef struct ID3D12QueryHeapVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12QueryHeap * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12QueryHeap * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12QueryHeap * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12QueryHeap * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12QueryHeap * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12QueryHeap * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12QueryHeap * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12QueryHeap * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + END_INTERFACE + } ID3D12QueryHeapVtbl; + + interface ID3D12QueryHeap + { + CONST_VTBL struct ID3D12QueryHeapVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12QueryHeap_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12QueryHeap_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12QueryHeap_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12QueryHeap_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12QueryHeap_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12QueryHeap_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12QueryHeap_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12QueryHeap_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12QueryHeap_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12CommandSignature_INTERFACE_DEFINED__ +#define __ID3D12CommandSignature_INTERFACE_DEFINED__ + +/* interface ID3D12CommandSignature */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12CommandSignature; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("c36a797c-ec80-4f0a-8985-a7b2475082d1") + ID3D12CommandSignature : public ID3D12Pageable + { + public: + }; + + +#else /* C style interface */ + + typedef struct ID3D12CommandSignatureVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12CommandSignature * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12CommandSignature * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12CommandSignature * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12CommandSignature * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12CommandSignature * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12CommandSignature * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12CommandSignature * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12CommandSignature * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + END_INTERFACE + } ID3D12CommandSignatureVtbl; + + interface ID3D12CommandSignature + { + CONST_VTBL struct ID3D12CommandSignatureVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12CommandSignature_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12CommandSignature_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12CommandSignature_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12CommandSignature_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12CommandSignature_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12CommandSignature_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12CommandSignature_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12CommandSignature_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12CommandSignature_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12CommandList_INTERFACE_DEFINED__ +#define __ID3D12CommandList_INTERFACE_DEFINED__ + +/* interface ID3D12CommandList */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12CommandList; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("7116d91c-e7e4-47ce-b8c6-ec8168f437e5") + ID3D12CommandList : public ID3D12DeviceChild + { + public: + virtual D3D12_COMMAND_LIST_TYPE STDMETHODCALLTYPE GetType( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12CommandListVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12CommandList * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12CommandList * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12CommandList * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12CommandList * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12CommandList * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12CommandList * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12CommandList * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12CommandList * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12CommandList * This); + + END_INTERFACE + } ID3D12CommandListVtbl; + + interface ID3D12CommandList + { + CONST_VTBL struct ID3D12CommandListVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12CommandList_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12CommandList_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12CommandList_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12CommandList_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12CommandList_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12CommandList_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12CommandList_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12CommandList_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12CommandList_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12CommandList_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12GraphicsCommandList_INTERFACE_DEFINED__ +#define __ID3D12GraphicsCommandList_INTERFACE_DEFINED__ + +/* interface ID3D12GraphicsCommandList */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12GraphicsCommandList; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("5b160d0f-ac1b-4185-8ba8-b3ae42a5a455") + ID3D12GraphicsCommandList : public ID3D12CommandList + { + public: + virtual HRESULT STDMETHODCALLTYPE Close( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE Reset( + _In_ ID3D12CommandAllocator *pAllocator, + _In_opt_ ID3D12PipelineState *pInitialState) = 0; + + virtual void STDMETHODCALLTYPE ClearState( + _In_opt_ ID3D12PipelineState *pPipelineState) = 0; + + virtual void STDMETHODCALLTYPE DrawInstanced( + _In_ UINT VertexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartVertexLocation, + _In_ UINT StartInstanceLocation) = 0; + + virtual void STDMETHODCALLTYPE DrawIndexedInstanced( + _In_ UINT IndexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartIndexLocation, + _In_ INT BaseVertexLocation, + _In_ UINT StartInstanceLocation) = 0; + + virtual void STDMETHODCALLTYPE Dispatch( + _In_ UINT ThreadGroupCountX, + _In_ UINT ThreadGroupCountY, + _In_ UINT ThreadGroupCountZ) = 0; + + virtual void STDMETHODCALLTYPE CopyBufferRegion( + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT64 NumBytes) = 0; + + virtual void STDMETHODCALLTYPE CopyTextureRegion( + _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, + UINT DstX, + UINT DstY, + UINT DstZ, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, + _In_opt_ const D3D12_BOX *pSrcBox) = 0; + + virtual void STDMETHODCALLTYPE CopyResource( + _In_ ID3D12Resource *pDstResource, + _In_ ID3D12Resource *pSrcResource) = 0; + + virtual void STDMETHODCALLTYPE CopyTiles( + _In_ ID3D12Resource *pTiledResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, + _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, + _In_ ID3D12Resource *pBuffer, + UINT64 BufferStartOffsetInBytes, + D3D12_TILE_COPY_FLAGS Flags) = 0; + + virtual void STDMETHODCALLTYPE ResolveSubresource( + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_ DXGI_FORMAT Format) = 0; + + virtual void STDMETHODCALLTYPE IASetPrimitiveTopology( + _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology) = 0; + + virtual void STDMETHODCALLTYPE RSSetViewports( + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, + _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports) = 0; + + virtual void STDMETHODCALLTYPE RSSetScissorRects( + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, + _In_reads_( NumRects) const D3D12_RECT *pRects) = 0; + + virtual void STDMETHODCALLTYPE OMSetBlendFactor( + _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]) = 0; + + virtual void STDMETHODCALLTYPE OMSetStencilRef( + _In_ UINT StencilRef) = 0; + + virtual void STDMETHODCALLTYPE SetPipelineState( + _In_ ID3D12PipelineState *pPipelineState) = 0; + + virtual void STDMETHODCALLTYPE ResourceBarrier( + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers) = 0; + + virtual void STDMETHODCALLTYPE ExecuteBundle( + _In_ ID3D12GraphicsCommandList *pCommandList) = 0; + + virtual void STDMETHODCALLTYPE SetDescriptorHeaps( + _In_ UINT NumDescriptorHeaps, + _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps) = 0; + + virtual void STDMETHODCALLTYPE SetComputeRootSignature( + _In_opt_ ID3D12RootSignature *pRootSignature) = 0; + + virtual void STDMETHODCALLTYPE SetGraphicsRootSignature( + _In_opt_ ID3D12RootSignature *pRootSignature) = 0; + + virtual void STDMETHODCALLTYPE SetComputeRootDescriptorTable( + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor) = 0; + + virtual void STDMETHODCALLTYPE SetGraphicsRootDescriptorTable( + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor) = 0; + + virtual void STDMETHODCALLTYPE SetComputeRoot32BitConstant( + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues) = 0; + + virtual void STDMETHODCALLTYPE SetGraphicsRoot32BitConstant( + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues) = 0; + + virtual void STDMETHODCALLTYPE SetComputeRoot32BitConstants( + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues) = 0; + + virtual void STDMETHODCALLTYPE SetGraphicsRoot32BitConstants( + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues) = 0; + + virtual void STDMETHODCALLTYPE SetComputeRootConstantBufferView( + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0; + + virtual void STDMETHODCALLTYPE SetGraphicsRootConstantBufferView( + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0; + + virtual void STDMETHODCALLTYPE SetComputeRootShaderResourceView( + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0; + + virtual void STDMETHODCALLTYPE SetGraphicsRootShaderResourceView( + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0; + + virtual void STDMETHODCALLTYPE SetComputeRootUnorderedAccessView( + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0; + + virtual void STDMETHODCALLTYPE SetGraphicsRootUnorderedAccessView( + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0; + + virtual void STDMETHODCALLTYPE IASetIndexBuffer( + _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView) = 0; + + virtual void STDMETHODCALLTYPE IASetVertexBuffers( + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews) = 0; + + virtual void STDMETHODCALLTYPE SOSetTargets( + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews) = 0; + + virtual void STDMETHODCALLTYPE OMSetRenderTargets( + _In_ UINT NumRenderTargetDescriptors, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, + _In_ BOOL RTsSingleHandleToDescriptorRange, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor) = 0; + + virtual void STDMETHODCALLTYPE ClearDepthStencilView( + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, + _In_ D3D12_CLEAR_FLAGS ClearFlags, + _In_ FLOAT Depth, + _In_ UINT8 Stencil, + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects) = 0; + + virtual void STDMETHODCALLTYPE ClearRenderTargetView( + _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, + _In_ const FLOAT ColorRGBA[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects) = 0; + + virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewUint( + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const UINT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects) = 0; + + virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewFloat( + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const FLOAT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects) = 0; + + virtual void STDMETHODCALLTYPE DiscardResource( + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion) = 0; + + virtual void STDMETHODCALLTYPE BeginQuery( + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index) = 0; + + virtual void STDMETHODCALLTYPE EndQuery( + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index) = 0; + + virtual void STDMETHODCALLTYPE ResolveQueryData( + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset) = 0; + + virtual void STDMETHODCALLTYPE SetPredication( + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation) = 0; + + virtual void STDMETHODCALLTYPE SetMarker( + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size) = 0; + + virtual void STDMETHODCALLTYPE BeginEvent( + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size) = 0; + + virtual void STDMETHODCALLTYPE EndEvent( void) = 0; + + virtual void STDMETHODCALLTYPE ExecuteIndirect( + _In_ ID3D12CommandSignature *pCommandSignature, + _In_ UINT MaxCommandCount, + _In_ ID3D12Resource *pArgumentBuffer, + _In_ UINT64 ArgumentBufferOffset, + _In_opt_ ID3D12Resource *pCountBuffer, + _In_ UINT64 CountBufferOffset) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12GraphicsCommandListVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12GraphicsCommandList * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12GraphicsCommandList * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12GraphicsCommandList * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12GraphicsCommandList * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12GraphicsCommandList * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12GraphicsCommandList * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12GraphicsCommandList * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12GraphicsCommandList * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12GraphicsCommandList * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Close) + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12GraphicsCommandList * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Reset) + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12CommandAllocator *pAllocator, + _In_opt_ ID3D12PipelineState *pInitialState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearState) + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12GraphicsCommandList * This, + _In_opt_ ID3D12PipelineState *pPipelineState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawInstanced) + void ( STDMETHODCALLTYPE *DrawInstanced )( + ID3D12GraphicsCommandList * This, + _In_ UINT VertexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartVertexLocation, + _In_ UINT StartInstanceLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawIndexedInstanced) + void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( + ID3D12GraphicsCommandList * This, + _In_ UINT IndexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartIndexLocation, + _In_ INT BaseVertexLocation, + _In_ UINT StartInstanceLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Dispatch) + void ( STDMETHODCALLTYPE *Dispatch )( + ID3D12GraphicsCommandList * This, + _In_ UINT ThreadGroupCountX, + _In_ UINT ThreadGroupCountY, + _In_ UINT ThreadGroupCountZ); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyBufferRegion) + void ( STDMETHODCALLTYPE *CopyBufferRegion )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT64 NumBytes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTextureRegion) + void ( STDMETHODCALLTYPE *CopyTextureRegion )( + ID3D12GraphicsCommandList * This, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, + UINT DstX, + UINT DstY, + UINT DstZ, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, + _In_opt_ const D3D12_BOX *pSrcBox); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyResource) + void ( STDMETHODCALLTYPE *CopyResource )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12Resource *pDstResource, + _In_ ID3D12Resource *pSrcResource); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTiles) + void ( STDMETHODCALLTYPE *CopyTiles )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12Resource *pTiledResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, + _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, + _In_ ID3D12Resource *pBuffer, + UINT64 BufferStartOffsetInBytes, + D3D12_TILE_COPY_FLAGS Flags); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveSubresource) + void ( STDMETHODCALLTYPE *ResolveSubresource )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_ DXGI_FORMAT Format); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetPrimitiveTopology) + void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( + ID3D12GraphicsCommandList * This, + _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetViewports) + void ( STDMETHODCALLTYPE *RSSetViewports )( + ID3D12GraphicsCommandList * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, + _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetScissorRects) + void ( STDMETHODCALLTYPE *RSSetScissorRects )( + ID3D12GraphicsCommandList * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, + _In_reads_( NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetBlendFactor) + void ( STDMETHODCALLTYPE *OMSetBlendFactor )( + ID3D12GraphicsCommandList * This, + _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetStencilRef) + void ( STDMETHODCALLTYPE *OMSetStencilRef )( + ID3D12GraphicsCommandList * This, + _In_ UINT StencilRef); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPipelineState) + void ( STDMETHODCALLTYPE *SetPipelineState )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12PipelineState *pPipelineState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResourceBarrier) + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12GraphicsCommandList * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteBundle) + void ( STDMETHODCALLTYPE *ExecuteBundle )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12GraphicsCommandList *pCommandList); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetDescriptorHeaps) + void ( STDMETHODCALLTYPE *SetDescriptorHeaps )( + ID3D12GraphicsCommandList * This, + _In_ UINT NumDescriptorHeaps, + _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootSignature) + void ( STDMETHODCALLTYPE *SetComputeRootSignature )( + ID3D12GraphicsCommandList * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootSignature) + void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )( + ID3D12GraphicsCommandList * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootDescriptorTable) + void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootDescriptorTable) + void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstant) + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant) + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstants) + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants) + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootConstantBufferView) + void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootConstantBufferView) + void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootShaderResourceView) + void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootShaderResourceView) + void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootUnorderedAccessView) + void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootUnorderedAccessView) + void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )( + ID3D12GraphicsCommandList * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetIndexBuffer) + void ( STDMETHODCALLTYPE *IASetIndexBuffer )( + ID3D12GraphicsCommandList * This, + _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetVertexBuffers) + void ( STDMETHODCALLTYPE *IASetVertexBuffers )( + ID3D12GraphicsCommandList * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SOSetTargets) + void ( STDMETHODCALLTYPE *SOSetTargets )( + ID3D12GraphicsCommandList * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetRenderTargets) + void ( STDMETHODCALLTYPE *OMSetRenderTargets )( + ID3D12GraphicsCommandList * This, + _In_ UINT NumRenderTargetDescriptors, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, + _In_ BOOL RTsSingleHandleToDescriptorRange, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearDepthStencilView) + void ( STDMETHODCALLTYPE *ClearDepthStencilView )( + ID3D12GraphicsCommandList * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, + _In_ D3D12_CLEAR_FLAGS ClearFlags, + _In_ FLOAT Depth, + _In_ UINT8 Stencil, + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearRenderTargetView) + void ( STDMETHODCALLTYPE *ClearRenderTargetView )( + ID3D12GraphicsCommandList * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, + _In_ const FLOAT ColorRGBA[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewUint) + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( + ID3D12GraphicsCommandList * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const UINT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat) + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( + ID3D12GraphicsCommandList * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const FLOAT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DiscardResource) + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginQuery) + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndQuery) + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveQueryData) + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPredication) + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12GraphicsCommandList * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetMarker) + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12GraphicsCommandList * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginEvent) + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12GraphicsCommandList * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndEvent) + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12GraphicsCommandList * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteIndirect) + void ( STDMETHODCALLTYPE *ExecuteIndirect )( + ID3D12GraphicsCommandList * This, + _In_ ID3D12CommandSignature *pCommandSignature, + _In_ UINT MaxCommandCount, + _In_ ID3D12Resource *pArgumentBuffer, + _In_ UINT64 ArgumentBufferOffset, + _In_opt_ ID3D12Resource *pCountBuffer, + _In_ UINT64 CountBufferOffset); + + END_INTERFACE + } ID3D12GraphicsCommandListVtbl; + + interface ID3D12GraphicsCommandList + { + CONST_VTBL struct ID3D12GraphicsCommandListVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12GraphicsCommandList_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12GraphicsCommandList_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12GraphicsCommandList_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12GraphicsCommandList_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12GraphicsCommandList_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12GraphicsCommandList_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12GraphicsCommandList_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12GraphicsCommandList_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12GraphicsCommandList_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12GraphicsCommandList_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12GraphicsCommandList_Reset(This,pAllocator,pInitialState) \ + ( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) ) + +#define ID3D12GraphicsCommandList_ClearState(This,pPipelineState) \ + ( (This)->lpVtbl -> ClearState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ + ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) + +#define ID3D12GraphicsCommandList_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ + ( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) + +#define ID3D12GraphicsCommandList_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ + ( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) + +#define ID3D12GraphicsCommandList_CopyResource(This,pDstResource,pSrcResource) \ + ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) + +#define ID3D12GraphicsCommandList_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ + ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) + +#define ID3D12GraphicsCommandList_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ + ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) + +#define ID3D12GraphicsCommandList_IASetPrimitiveTopology(This,PrimitiveTopology) \ + ( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) ) + +#define ID3D12GraphicsCommandList_RSSetViewports(This,NumViewports,pViewports) \ + ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) + +#define ID3D12GraphicsCommandList_RSSetScissorRects(This,NumRects,pRects) \ + ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList_OMSetBlendFactor(This,BlendFactor) \ + ( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) ) + +#define ID3D12GraphicsCommandList_OMSetStencilRef(This,StencilRef) \ + ( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) ) + +#define ID3D12GraphicsCommandList_SetPipelineState(This,pPipelineState) \ + ( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12GraphicsCommandList_ExecuteBundle(This,pCommandList) \ + ( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) ) + +#define ID3D12GraphicsCommandList_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ + ( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) ) + +#define ID3D12GraphicsCommandList_SetComputeRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList_SetGraphicsRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList_IASetIndexBuffer(This,pView) \ + ( (This)->lpVtbl -> IASetIndexBuffer(This,pView) ) + +#define ID3D12GraphicsCommandList_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList_SOSetTargets(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ + ( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) + +#define ID3D12GraphicsCommandList_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12GraphicsCommandList_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12GraphicsCommandList_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12GraphicsCommandList_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12GraphicsCommandList_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ + ( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12GraphicsCommandList_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12GraphicsCommandList1_INTERFACE_DEFINED__ +#define __ID3D12GraphicsCommandList1_INTERFACE_DEFINED__ + +/* interface ID3D12GraphicsCommandList1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12GraphicsCommandList1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("553103fb-1fe7-4557-bb38-946d7d0e7ca7") + ID3D12GraphicsCommandList1 : public ID3D12GraphicsCommandList + { + public: + virtual void STDMETHODCALLTYPE AtomicCopyBufferUINT( + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges) = 0; + + virtual void STDMETHODCALLTYPE AtomicCopyBufferUINT64( + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges) = 0; + + virtual void STDMETHODCALLTYPE OMSetDepthBounds( + _In_ FLOAT Min, + _In_ FLOAT Max) = 0; + + virtual void STDMETHODCALLTYPE SetSamplePositions( + _In_ UINT NumSamplesPerPixel, + _In_ UINT NumPixels, + _In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions) = 0; + + virtual void STDMETHODCALLTYPE ResolveSubresourceRegion( + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ UINT DstX, + _In_ UINT DstY, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_opt_ D3D12_RECT *pSrcRect, + _In_ DXGI_FORMAT Format, + _In_ D3D12_RESOLVE_MODE ResolveMode) = 0; + + virtual void STDMETHODCALLTYPE SetViewInstanceMask( + _In_ UINT Mask) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12GraphicsCommandList1Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12GraphicsCommandList1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12GraphicsCommandList1 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12GraphicsCommandList1 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12GraphicsCommandList1 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12GraphicsCommandList1 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12GraphicsCommandList1 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12GraphicsCommandList1 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12GraphicsCommandList1 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12GraphicsCommandList1 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Close) + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12GraphicsCommandList1 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Reset) + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12GraphicsCommandList1 * This, + _In_ ID3D12CommandAllocator *pAllocator, + _In_opt_ ID3D12PipelineState *pInitialState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearState) + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12GraphicsCommandList1 * This, + _In_opt_ ID3D12PipelineState *pPipelineState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawInstanced) + void ( STDMETHODCALLTYPE *DrawInstanced )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT VertexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartVertexLocation, + _In_ UINT StartInstanceLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawIndexedInstanced) + void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT IndexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartIndexLocation, + _In_ INT BaseVertexLocation, + _In_ UINT StartInstanceLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Dispatch) + void ( STDMETHODCALLTYPE *Dispatch )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT ThreadGroupCountX, + _In_ UINT ThreadGroupCountY, + _In_ UINT ThreadGroupCountZ); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyBufferRegion) + void ( STDMETHODCALLTYPE *CopyBufferRegion )( + ID3D12GraphicsCommandList1 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT64 NumBytes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTextureRegion) + void ( STDMETHODCALLTYPE *CopyTextureRegion )( + ID3D12GraphicsCommandList1 * This, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, + UINT DstX, + UINT DstY, + UINT DstZ, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, + _In_opt_ const D3D12_BOX *pSrcBox); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyResource) + void ( STDMETHODCALLTYPE *CopyResource )( + ID3D12GraphicsCommandList1 * This, + _In_ ID3D12Resource *pDstResource, + _In_ ID3D12Resource *pSrcResource); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTiles) + void ( STDMETHODCALLTYPE *CopyTiles )( + ID3D12GraphicsCommandList1 * This, + _In_ ID3D12Resource *pTiledResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, + _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, + _In_ ID3D12Resource *pBuffer, + UINT64 BufferStartOffsetInBytes, + D3D12_TILE_COPY_FLAGS Flags); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveSubresource) + void ( STDMETHODCALLTYPE *ResolveSubresource )( + ID3D12GraphicsCommandList1 * This, + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_ DXGI_FORMAT Format); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetPrimitiveTopology) + void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( + ID3D12GraphicsCommandList1 * This, + _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetViewports) + void ( STDMETHODCALLTYPE *RSSetViewports )( + ID3D12GraphicsCommandList1 * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, + _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetScissorRects) + void ( STDMETHODCALLTYPE *RSSetScissorRects )( + ID3D12GraphicsCommandList1 * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, + _In_reads_( NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetBlendFactor) + void ( STDMETHODCALLTYPE *OMSetBlendFactor )( + ID3D12GraphicsCommandList1 * This, + _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetStencilRef) + void ( STDMETHODCALLTYPE *OMSetStencilRef )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT StencilRef); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPipelineState) + void ( STDMETHODCALLTYPE *SetPipelineState )( + ID3D12GraphicsCommandList1 * This, + _In_ ID3D12PipelineState *pPipelineState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResourceBarrier) + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteBundle) + void ( STDMETHODCALLTYPE *ExecuteBundle )( + ID3D12GraphicsCommandList1 * This, + _In_ ID3D12GraphicsCommandList *pCommandList); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetDescriptorHeaps) + void ( STDMETHODCALLTYPE *SetDescriptorHeaps )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT NumDescriptorHeaps, + _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootSignature) + void ( STDMETHODCALLTYPE *SetComputeRootSignature )( + ID3D12GraphicsCommandList1 * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootSignature) + void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )( + ID3D12GraphicsCommandList1 * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootDescriptorTable) + void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootDescriptorTable) + void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstant) + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant) + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstants) + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants) + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootConstantBufferView) + void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootConstantBufferView) + void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootShaderResourceView) + void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootShaderResourceView) + void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootUnorderedAccessView) + void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootUnorderedAccessView) + void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetIndexBuffer) + void ( STDMETHODCALLTYPE *IASetIndexBuffer )( + ID3D12GraphicsCommandList1 * This, + _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetVertexBuffers) + void ( STDMETHODCALLTYPE *IASetVertexBuffers )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SOSetTargets) + void ( STDMETHODCALLTYPE *SOSetTargets )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetRenderTargets) + void ( STDMETHODCALLTYPE *OMSetRenderTargets )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT NumRenderTargetDescriptors, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, + _In_ BOOL RTsSingleHandleToDescriptorRange, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearDepthStencilView) + void ( STDMETHODCALLTYPE *ClearDepthStencilView )( + ID3D12GraphicsCommandList1 * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, + _In_ D3D12_CLEAR_FLAGS ClearFlags, + _In_ FLOAT Depth, + _In_ UINT8 Stencil, + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearRenderTargetView) + void ( STDMETHODCALLTYPE *ClearRenderTargetView )( + ID3D12GraphicsCommandList1 * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, + _In_ const FLOAT ColorRGBA[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewUint) + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( + ID3D12GraphicsCommandList1 * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const UINT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat) + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( + ID3D12GraphicsCommandList1 * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const FLOAT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DiscardResource) + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12GraphicsCommandList1 * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginQuery) + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12GraphicsCommandList1 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndQuery) + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12GraphicsCommandList1 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveQueryData) + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12GraphicsCommandList1 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPredication) + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12GraphicsCommandList1 * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetMarker) + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12GraphicsCommandList1 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginEvent) + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12GraphicsCommandList1 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndEvent) + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12GraphicsCommandList1 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteIndirect) + void ( STDMETHODCALLTYPE *ExecuteIndirect )( + ID3D12GraphicsCommandList1 * This, + _In_ ID3D12CommandSignature *pCommandSignature, + _In_ UINT MaxCommandCount, + _In_ ID3D12Resource *pArgumentBuffer, + _In_ UINT64 ArgumentBufferOffset, + _In_opt_ ID3D12Resource *pCountBuffer, + _In_ UINT64 CountBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT) + void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )( + ID3D12GraphicsCommandList1 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT64) + void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )( + ID3D12GraphicsCommandList1 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, OMSetDepthBounds) + void ( STDMETHODCALLTYPE *OMSetDepthBounds )( + ID3D12GraphicsCommandList1 * This, + _In_ FLOAT Min, + _In_ FLOAT Max); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetSamplePositions) + void ( STDMETHODCALLTYPE *SetSamplePositions )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT NumSamplesPerPixel, + _In_ UINT NumPixels, + _In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, ResolveSubresourceRegion) + void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )( + ID3D12GraphicsCommandList1 * This, + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ UINT DstX, + _In_ UINT DstY, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_opt_ D3D12_RECT *pSrcRect, + _In_ DXGI_FORMAT Format, + _In_ D3D12_RESOLVE_MODE ResolveMode); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetViewInstanceMask) + void ( STDMETHODCALLTYPE *SetViewInstanceMask )( + ID3D12GraphicsCommandList1 * This, + _In_ UINT Mask); + + END_INTERFACE + } ID3D12GraphicsCommandList1Vtbl; + + interface ID3D12GraphicsCommandList1 + { + CONST_VTBL struct ID3D12GraphicsCommandList1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12GraphicsCommandList1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12GraphicsCommandList1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12GraphicsCommandList1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12GraphicsCommandList1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12GraphicsCommandList1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12GraphicsCommandList1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12GraphicsCommandList1_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12GraphicsCommandList1_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12GraphicsCommandList1_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12GraphicsCommandList1_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12GraphicsCommandList1_Reset(This,pAllocator,pInitialState) \ + ( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) ) + +#define ID3D12GraphicsCommandList1_ClearState(This,pPipelineState) \ + ( (This)->lpVtbl -> ClearState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList1_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList1_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList1_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ + ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) + +#define ID3D12GraphicsCommandList1_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ + ( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) + +#define ID3D12GraphicsCommandList1_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ + ( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) + +#define ID3D12GraphicsCommandList1_CopyResource(This,pDstResource,pSrcResource) \ + ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) + +#define ID3D12GraphicsCommandList1_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ + ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) + +#define ID3D12GraphicsCommandList1_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ + ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) + +#define ID3D12GraphicsCommandList1_IASetPrimitiveTopology(This,PrimitiveTopology) \ + ( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) ) + +#define ID3D12GraphicsCommandList1_RSSetViewports(This,NumViewports,pViewports) \ + ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) + +#define ID3D12GraphicsCommandList1_RSSetScissorRects(This,NumRects,pRects) \ + ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList1_OMSetBlendFactor(This,BlendFactor) \ + ( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) ) + +#define ID3D12GraphicsCommandList1_OMSetStencilRef(This,StencilRef) \ + ( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) ) + +#define ID3D12GraphicsCommandList1_SetPipelineState(This,pPipelineState) \ + ( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList1_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12GraphicsCommandList1_ExecuteBundle(This,pCommandList) \ + ( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) ) + +#define ID3D12GraphicsCommandList1_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ + ( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) ) + +#define ID3D12GraphicsCommandList1_SetComputeRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList1_SetGraphicsRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList1_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList1_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList1_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList1_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList1_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList1_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList1_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList1_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList1_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList1_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList1_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList1_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList1_IASetIndexBuffer(This,pView) \ + ( (This)->lpVtbl -> IASetIndexBuffer(This,pView) ) + +#define ID3D12GraphicsCommandList1_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList1_SOSetTargets(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList1_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ + ( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) + +#define ID3D12GraphicsCommandList1_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList1_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList1_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList1_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList1_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12GraphicsCommandList1_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList1_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList1_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12GraphicsCommandList1_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12GraphicsCommandList1_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList1_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList1_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12GraphicsCommandList1_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ + ( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) + + +#define ID3D12GraphicsCommandList1_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ + ( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) + +#define ID3D12GraphicsCommandList1_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ + ( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) + +#define ID3D12GraphicsCommandList1_OMSetDepthBounds(This,Min,Max) \ + ( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) ) + +#define ID3D12GraphicsCommandList1_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ + ( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) ) + +#define ID3D12GraphicsCommandList1_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ + ( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) + +#define ID3D12GraphicsCommandList1_SetViewInstanceMask(This,Mask) \ + ( (This)->lpVtbl -> SetViewInstanceMask(This,Mask) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12GraphicsCommandList1_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0018 */ +/* [local] */ + +typedef struct D3D12_WRITEBUFFERIMMEDIATE_PARAMETER + { + D3D12_GPU_VIRTUAL_ADDRESS Dest; + UINT32 Value; + } D3D12_WRITEBUFFERIMMEDIATE_PARAMETER; + +typedef +enum D3D12_WRITEBUFFERIMMEDIATE_MODE + { + D3D12_WRITEBUFFERIMMEDIATE_MODE_DEFAULT = 0, + D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_IN = 0x1, + D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_OUT = 0x2 + } D3D12_WRITEBUFFERIMMEDIATE_MODE; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0018_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0018_v0_0_s_ifspec; + +#ifndef __ID3D12GraphicsCommandList2_INTERFACE_DEFINED__ +#define __ID3D12GraphicsCommandList2_INTERFACE_DEFINED__ + +/* interface ID3D12GraphicsCommandList2 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12GraphicsCommandList2; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("38C3E585-FF17-412C-9150-4FC6F9D72A28") + ID3D12GraphicsCommandList2 : public ID3D12GraphicsCommandList1 + { + public: + virtual void STDMETHODCALLTYPE WriteBufferImmediate( + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12GraphicsCommandList2Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12GraphicsCommandList2 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12GraphicsCommandList2 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12GraphicsCommandList2 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12GraphicsCommandList2 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12GraphicsCommandList2 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12GraphicsCommandList2 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12GraphicsCommandList2 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12GraphicsCommandList2 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12GraphicsCommandList2 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Close) + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12GraphicsCommandList2 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Reset) + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12GraphicsCommandList2 * This, + _In_ ID3D12CommandAllocator *pAllocator, + _In_opt_ ID3D12PipelineState *pInitialState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearState) + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12GraphicsCommandList2 * This, + _In_opt_ ID3D12PipelineState *pPipelineState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawInstanced) + void ( STDMETHODCALLTYPE *DrawInstanced )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT VertexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartVertexLocation, + _In_ UINT StartInstanceLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawIndexedInstanced) + void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT IndexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartIndexLocation, + _In_ INT BaseVertexLocation, + _In_ UINT StartInstanceLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Dispatch) + void ( STDMETHODCALLTYPE *Dispatch )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT ThreadGroupCountX, + _In_ UINT ThreadGroupCountY, + _In_ UINT ThreadGroupCountZ); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyBufferRegion) + void ( STDMETHODCALLTYPE *CopyBufferRegion )( + ID3D12GraphicsCommandList2 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT64 NumBytes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTextureRegion) + void ( STDMETHODCALLTYPE *CopyTextureRegion )( + ID3D12GraphicsCommandList2 * This, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, + UINT DstX, + UINT DstY, + UINT DstZ, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, + _In_opt_ const D3D12_BOX *pSrcBox); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyResource) + void ( STDMETHODCALLTYPE *CopyResource )( + ID3D12GraphicsCommandList2 * This, + _In_ ID3D12Resource *pDstResource, + _In_ ID3D12Resource *pSrcResource); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTiles) + void ( STDMETHODCALLTYPE *CopyTiles )( + ID3D12GraphicsCommandList2 * This, + _In_ ID3D12Resource *pTiledResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, + _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, + _In_ ID3D12Resource *pBuffer, + UINT64 BufferStartOffsetInBytes, + D3D12_TILE_COPY_FLAGS Flags); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveSubresource) + void ( STDMETHODCALLTYPE *ResolveSubresource )( + ID3D12GraphicsCommandList2 * This, + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_ DXGI_FORMAT Format); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetPrimitiveTopology) + void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( + ID3D12GraphicsCommandList2 * This, + _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetViewports) + void ( STDMETHODCALLTYPE *RSSetViewports )( + ID3D12GraphicsCommandList2 * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, + _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetScissorRects) + void ( STDMETHODCALLTYPE *RSSetScissorRects )( + ID3D12GraphicsCommandList2 * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, + _In_reads_( NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetBlendFactor) + void ( STDMETHODCALLTYPE *OMSetBlendFactor )( + ID3D12GraphicsCommandList2 * This, + _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetStencilRef) + void ( STDMETHODCALLTYPE *OMSetStencilRef )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT StencilRef); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPipelineState) + void ( STDMETHODCALLTYPE *SetPipelineState )( + ID3D12GraphicsCommandList2 * This, + _In_ ID3D12PipelineState *pPipelineState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResourceBarrier) + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteBundle) + void ( STDMETHODCALLTYPE *ExecuteBundle )( + ID3D12GraphicsCommandList2 * This, + _In_ ID3D12GraphicsCommandList *pCommandList); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetDescriptorHeaps) + void ( STDMETHODCALLTYPE *SetDescriptorHeaps )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT NumDescriptorHeaps, + _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootSignature) + void ( STDMETHODCALLTYPE *SetComputeRootSignature )( + ID3D12GraphicsCommandList2 * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootSignature) + void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )( + ID3D12GraphicsCommandList2 * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootDescriptorTable) + void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootDescriptorTable) + void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstant) + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant) + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstants) + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants) + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootConstantBufferView) + void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootConstantBufferView) + void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootShaderResourceView) + void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootShaderResourceView) + void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootUnorderedAccessView) + void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootUnorderedAccessView) + void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetIndexBuffer) + void ( STDMETHODCALLTYPE *IASetIndexBuffer )( + ID3D12GraphicsCommandList2 * This, + _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetVertexBuffers) + void ( STDMETHODCALLTYPE *IASetVertexBuffers )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SOSetTargets) + void ( STDMETHODCALLTYPE *SOSetTargets )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetRenderTargets) + void ( STDMETHODCALLTYPE *OMSetRenderTargets )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT NumRenderTargetDescriptors, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, + _In_ BOOL RTsSingleHandleToDescriptorRange, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearDepthStencilView) + void ( STDMETHODCALLTYPE *ClearDepthStencilView )( + ID3D12GraphicsCommandList2 * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, + _In_ D3D12_CLEAR_FLAGS ClearFlags, + _In_ FLOAT Depth, + _In_ UINT8 Stencil, + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearRenderTargetView) + void ( STDMETHODCALLTYPE *ClearRenderTargetView )( + ID3D12GraphicsCommandList2 * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, + _In_ const FLOAT ColorRGBA[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewUint) + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( + ID3D12GraphicsCommandList2 * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const UINT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat) + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( + ID3D12GraphicsCommandList2 * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const FLOAT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DiscardResource) + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12GraphicsCommandList2 * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginQuery) + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12GraphicsCommandList2 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndQuery) + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12GraphicsCommandList2 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveQueryData) + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12GraphicsCommandList2 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPredication) + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12GraphicsCommandList2 * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetMarker) + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12GraphicsCommandList2 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginEvent) + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12GraphicsCommandList2 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndEvent) + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12GraphicsCommandList2 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteIndirect) + void ( STDMETHODCALLTYPE *ExecuteIndirect )( + ID3D12GraphicsCommandList2 * This, + _In_ ID3D12CommandSignature *pCommandSignature, + _In_ UINT MaxCommandCount, + _In_ ID3D12Resource *pArgumentBuffer, + _In_ UINT64 ArgumentBufferOffset, + _In_opt_ ID3D12Resource *pCountBuffer, + _In_ UINT64 CountBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT) + void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )( + ID3D12GraphicsCommandList2 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT64) + void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )( + ID3D12GraphicsCommandList2 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, OMSetDepthBounds) + void ( STDMETHODCALLTYPE *OMSetDepthBounds )( + ID3D12GraphicsCommandList2 * This, + _In_ FLOAT Min, + _In_ FLOAT Max); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetSamplePositions) + void ( STDMETHODCALLTYPE *SetSamplePositions )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT NumSamplesPerPixel, + _In_ UINT NumPixels, + _In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, ResolveSubresourceRegion) + void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )( + ID3D12GraphicsCommandList2 * This, + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ UINT DstX, + _In_ UINT DstY, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_opt_ D3D12_RECT *pSrcRect, + _In_ DXGI_FORMAT Format, + _In_ D3D12_RESOLVE_MODE ResolveMode); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetViewInstanceMask) + void ( STDMETHODCALLTYPE *SetViewInstanceMask )( + ID3D12GraphicsCommandList2 * This, + _In_ UINT Mask); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList2, WriteBufferImmediate) + void ( STDMETHODCALLTYPE *WriteBufferImmediate )( + ID3D12GraphicsCommandList2 * This, + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); + + END_INTERFACE + } ID3D12GraphicsCommandList2Vtbl; + + interface ID3D12GraphicsCommandList2 + { + CONST_VTBL struct ID3D12GraphicsCommandList2Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12GraphicsCommandList2_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12GraphicsCommandList2_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12GraphicsCommandList2_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12GraphicsCommandList2_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12GraphicsCommandList2_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12GraphicsCommandList2_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12GraphicsCommandList2_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12GraphicsCommandList2_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12GraphicsCommandList2_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12GraphicsCommandList2_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12GraphicsCommandList2_Reset(This,pAllocator,pInitialState) \ + ( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) ) + +#define ID3D12GraphicsCommandList2_ClearState(This,pPipelineState) \ + ( (This)->lpVtbl -> ClearState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList2_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList2_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList2_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ + ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) + +#define ID3D12GraphicsCommandList2_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ + ( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) + +#define ID3D12GraphicsCommandList2_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ + ( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) + +#define ID3D12GraphicsCommandList2_CopyResource(This,pDstResource,pSrcResource) \ + ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) + +#define ID3D12GraphicsCommandList2_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ + ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) + +#define ID3D12GraphicsCommandList2_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ + ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) + +#define ID3D12GraphicsCommandList2_IASetPrimitiveTopology(This,PrimitiveTopology) \ + ( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) ) + +#define ID3D12GraphicsCommandList2_RSSetViewports(This,NumViewports,pViewports) \ + ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) + +#define ID3D12GraphicsCommandList2_RSSetScissorRects(This,NumRects,pRects) \ + ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList2_OMSetBlendFactor(This,BlendFactor) \ + ( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) ) + +#define ID3D12GraphicsCommandList2_OMSetStencilRef(This,StencilRef) \ + ( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) ) + +#define ID3D12GraphicsCommandList2_SetPipelineState(This,pPipelineState) \ + ( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList2_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12GraphicsCommandList2_ExecuteBundle(This,pCommandList) \ + ( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) ) + +#define ID3D12GraphicsCommandList2_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ + ( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) ) + +#define ID3D12GraphicsCommandList2_SetComputeRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList2_SetGraphicsRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList2_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList2_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList2_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList2_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList2_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList2_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList2_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList2_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList2_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList2_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList2_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList2_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList2_IASetIndexBuffer(This,pView) \ + ( (This)->lpVtbl -> IASetIndexBuffer(This,pView) ) + +#define ID3D12GraphicsCommandList2_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList2_SOSetTargets(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList2_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ + ( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) + +#define ID3D12GraphicsCommandList2_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList2_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList2_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList2_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList2_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12GraphicsCommandList2_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList2_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList2_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12GraphicsCommandList2_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12GraphicsCommandList2_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList2_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList2_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12GraphicsCommandList2_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ + ( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) + + +#define ID3D12GraphicsCommandList2_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ + ( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) + +#define ID3D12GraphicsCommandList2_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ + ( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) + +#define ID3D12GraphicsCommandList2_OMSetDepthBounds(This,Min,Max) \ + ( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) ) + +#define ID3D12GraphicsCommandList2_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ + ( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) ) + +#define ID3D12GraphicsCommandList2_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ + ( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) + +#define ID3D12GraphicsCommandList2_SetViewInstanceMask(This,Mask) \ + ( (This)->lpVtbl -> SetViewInstanceMask(This,Mask) ) + + +#define ID3D12GraphicsCommandList2_WriteBufferImmediate(This,Count,pParams,pModes) \ + ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12GraphicsCommandList2_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12CommandQueue_INTERFACE_DEFINED__ +#define __ID3D12CommandQueue_INTERFACE_DEFINED__ + +/* interface ID3D12CommandQueue */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12CommandQueue; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("0ec870a6-5d7e-4c22-8cfc-5baae07616ed") + ID3D12CommandQueue : public ID3D12Pageable + { + public: + virtual void STDMETHODCALLTYPE UpdateTileMappings( + _In_ ID3D12Resource *pResource, + UINT NumResourceRegions, + _In_reads_opt_(NumResourceRegions) const D3D12_TILED_RESOURCE_COORDINATE *pResourceRegionStartCoordinates, + _In_reads_opt_(NumResourceRegions) const D3D12_TILE_REGION_SIZE *pResourceRegionSizes, + _In_opt_ ID3D12Heap *pHeap, + UINT NumRanges, + _In_reads_opt_(NumRanges) const D3D12_TILE_RANGE_FLAGS *pRangeFlags, + _In_reads_opt_(NumRanges) const UINT *pHeapRangeStartOffsets, + _In_reads_opt_(NumRanges) const UINT *pRangeTileCounts, + D3D12_TILE_MAPPING_FLAGS Flags) = 0; + + virtual void STDMETHODCALLTYPE CopyTileMappings( + _In_ ID3D12Resource *pDstResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pDstRegionStartCoordinate, + _In_ ID3D12Resource *pSrcResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pSrcRegionStartCoordinate, + _In_ const D3D12_TILE_REGION_SIZE *pRegionSize, + D3D12_TILE_MAPPING_FLAGS Flags) = 0; + + virtual void STDMETHODCALLTYPE ExecuteCommandLists( + _In_ UINT NumCommandLists, + _In_reads_(NumCommandLists) ID3D12CommandList *const *ppCommandLists) = 0; + + virtual void STDMETHODCALLTYPE SetMarker( + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size) = 0; + + virtual void STDMETHODCALLTYPE BeginEvent( + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size) = 0; + + virtual void STDMETHODCALLTYPE EndEvent( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE Signal( + ID3D12Fence *pFence, + UINT64 Value) = 0; + + virtual HRESULT STDMETHODCALLTYPE Wait( + ID3D12Fence *pFence, + UINT64 Value) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetTimestampFrequency( + _Out_ UINT64 *pFrequency) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetClockCalibration( + _Out_ UINT64 *pGpuTimestamp, + _Out_ UINT64 *pCpuTimestamp) = 0; + + virtual D3D12_COMMAND_QUEUE_DESC STDMETHODCALLTYPE GetDesc( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12CommandQueueVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12CommandQueue * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12CommandQueue * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12CommandQueue * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12CommandQueue * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12CommandQueue * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12CommandQueue * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12CommandQueue * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12CommandQueue * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandQueue, UpdateTileMappings) + void ( STDMETHODCALLTYPE *UpdateTileMappings )( + ID3D12CommandQueue * This, + _In_ ID3D12Resource *pResource, + UINT NumResourceRegions, + _In_reads_opt_(NumResourceRegions) const D3D12_TILED_RESOURCE_COORDINATE *pResourceRegionStartCoordinates, + _In_reads_opt_(NumResourceRegions) const D3D12_TILE_REGION_SIZE *pResourceRegionSizes, + _In_opt_ ID3D12Heap *pHeap, + UINT NumRanges, + _In_reads_opt_(NumRanges) const D3D12_TILE_RANGE_FLAGS *pRangeFlags, + _In_reads_opt_(NumRanges) const UINT *pHeapRangeStartOffsets, + _In_reads_opt_(NumRanges) const UINT *pRangeTileCounts, + D3D12_TILE_MAPPING_FLAGS Flags); + + DECLSPEC_XFGVIRT(ID3D12CommandQueue, CopyTileMappings) + void ( STDMETHODCALLTYPE *CopyTileMappings )( + ID3D12CommandQueue * This, + _In_ ID3D12Resource *pDstResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pDstRegionStartCoordinate, + _In_ ID3D12Resource *pSrcResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pSrcRegionStartCoordinate, + _In_ const D3D12_TILE_REGION_SIZE *pRegionSize, + D3D12_TILE_MAPPING_FLAGS Flags); + + DECLSPEC_XFGVIRT(ID3D12CommandQueue, ExecuteCommandLists) + void ( STDMETHODCALLTYPE *ExecuteCommandLists )( + ID3D12CommandQueue * This, + _In_ UINT NumCommandLists, + _In_reads_(NumCommandLists) ID3D12CommandList *const *ppCommandLists); + + DECLSPEC_XFGVIRT(ID3D12CommandQueue, SetMarker) + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12CommandQueue * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12CommandQueue, BeginEvent) + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12CommandQueue * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12CommandQueue, EndEvent) + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12CommandQueue * This); + + DECLSPEC_XFGVIRT(ID3D12CommandQueue, Signal) + HRESULT ( STDMETHODCALLTYPE *Signal )( + ID3D12CommandQueue * This, + ID3D12Fence *pFence, + UINT64 Value); + + DECLSPEC_XFGVIRT(ID3D12CommandQueue, Wait) + HRESULT ( STDMETHODCALLTYPE *Wait )( + ID3D12CommandQueue * This, + ID3D12Fence *pFence, + UINT64 Value); + + DECLSPEC_XFGVIRT(ID3D12CommandQueue, GetTimestampFrequency) + HRESULT ( STDMETHODCALLTYPE *GetTimestampFrequency )( + ID3D12CommandQueue * This, + _Out_ UINT64 *pFrequency); + + DECLSPEC_XFGVIRT(ID3D12CommandQueue, GetClockCalibration) + HRESULT ( STDMETHODCALLTYPE *GetClockCalibration )( + ID3D12CommandQueue * This, + _Out_ UINT64 *pGpuTimestamp, + _Out_ UINT64 *pCpuTimestamp); + + DECLSPEC_XFGVIRT(ID3D12CommandQueue, GetDesc) + D3D12_COMMAND_QUEUE_DESC *( STDMETHODCALLTYPE *GetDesc )( + ID3D12CommandQueue * This, + D3D12_COMMAND_QUEUE_DESC * RetVal); + + END_INTERFACE + } ID3D12CommandQueueVtbl; + + interface ID3D12CommandQueue + { + CONST_VTBL struct ID3D12CommandQueueVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12CommandQueue_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12CommandQueue_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12CommandQueue_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12CommandQueue_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12CommandQueue_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12CommandQueue_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12CommandQueue_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12CommandQueue_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12CommandQueue_UpdateTileMappings(This,pResource,NumResourceRegions,pResourceRegionStartCoordinates,pResourceRegionSizes,pHeap,NumRanges,pRangeFlags,pHeapRangeStartOffsets,pRangeTileCounts,Flags) \ + ( (This)->lpVtbl -> UpdateTileMappings(This,pResource,NumResourceRegions,pResourceRegionStartCoordinates,pResourceRegionSizes,pHeap,NumRanges,pRangeFlags,pHeapRangeStartOffsets,pRangeTileCounts,Flags) ) + +#define ID3D12CommandQueue_CopyTileMappings(This,pDstResource,pDstRegionStartCoordinate,pSrcResource,pSrcRegionStartCoordinate,pRegionSize,Flags) \ + ( (This)->lpVtbl -> CopyTileMappings(This,pDstResource,pDstRegionStartCoordinate,pSrcResource,pSrcRegionStartCoordinate,pRegionSize,Flags) ) + +#define ID3D12CommandQueue_ExecuteCommandLists(This,NumCommandLists,ppCommandLists) \ + ( (This)->lpVtbl -> ExecuteCommandLists(This,NumCommandLists,ppCommandLists) ) + +#define ID3D12CommandQueue_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12CommandQueue_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12CommandQueue_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12CommandQueue_Signal(This,pFence,Value) \ + ( (This)->lpVtbl -> Signal(This,pFence,Value) ) + +#define ID3D12CommandQueue_Wait(This,pFence,Value) \ + ( (This)->lpVtbl -> Wait(This,pFence,Value) ) + +#define ID3D12CommandQueue_GetTimestampFrequency(This,pFrequency) \ + ( (This)->lpVtbl -> GetTimestampFrequency(This,pFrequency) ) + +#define ID3D12CommandQueue_GetClockCalibration(This,pGpuTimestamp,pCpuTimestamp) \ + ( (This)->lpVtbl -> GetClockCalibration(This,pGpuTimestamp,pCpuTimestamp) ) + +#define ID3D12CommandQueue_GetDesc(This,RetVal) \ + ( (This)->lpVtbl -> GetDesc(This,RetVal) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12CommandQueue_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0020 */ +/* [local] */ + +#ifdef __midl +#ifndef LUID_DEFINED +#define LUID_DEFINED 1 +typedef struct __LUID + { + DWORD LowPart; + LONG HighPart; + } LUID; + +typedef struct __LUID *PLUID; + +#endif +#endif + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0020_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0020_v0_0_s_ifspec; + +#ifndef __ID3D12Device_INTERFACE_DEFINED__ +#define __ID3D12Device_INTERFACE_DEFINED__ + +/* interface ID3D12Device */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Device; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("189819f1-1db6-4b57-be54-1821339b85f7") + ID3D12Device : public ID3D12Object + { + public: + virtual UINT STDMETHODCALLTYPE GetNodeCount( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateCommandQueue( + _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppCommandQueue) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateCommandAllocator( + _In_ D3D12_COMMAND_LIST_TYPE type, + REFIID riid, + _COM_Outptr_ void **ppCommandAllocator) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateGraphicsPipelineState( + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateComputePipelineState( + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateCommandList( + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ ID3D12CommandAllocator *pCommandAllocator, + _In_opt_ ID3D12PipelineState *pInitialState, + REFIID riid, + _COM_Outptr_ void **ppCommandList) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckFeatureSupport( + D3D12_FEATURE Feature, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateDescriptorHeap( + _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, + REFIID riid, + _COM_Outptr_ void **ppvHeap) = 0; + + virtual UINT STDMETHODCALLTYPE GetDescriptorHandleIncrementSize( + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateRootSignature( + _In_ UINT nodeMask, + _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, + _In_ SIZE_T blobLengthInBytes, + REFIID riid, + _COM_Outptr_ void **ppvRootSignature) = 0; + + virtual void STDMETHODCALLTYPE CreateConstantBufferView( + _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; + + virtual void STDMETHODCALLTYPE CreateShaderResourceView( + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; + + virtual void STDMETHODCALLTYPE CreateUnorderedAccessView( + _In_opt_ ID3D12Resource *pResource, + _In_opt_ ID3D12Resource *pCounterResource, + _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; + + virtual void STDMETHODCALLTYPE CreateRenderTargetView( + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; + + virtual void STDMETHODCALLTYPE CreateDepthStencilView( + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; + + virtual void STDMETHODCALLTYPE CreateSampler( + _In_ const D3D12_SAMPLER_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; + + virtual void STDMETHODCALLTYPE CopyDescriptors( + _In_ UINT NumDestDescriptorRanges, + _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, + _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, + _In_ UINT NumSrcDescriptorRanges, + _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, + _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType) = 0; + + virtual void STDMETHODCALLTYPE CopyDescriptorsSimple( + _In_ UINT NumDescriptors, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType) = 0; + + virtual D3D12_RESOURCE_ALLOCATION_INFO STDMETHODCALLTYPE GetResourceAllocationInfo( + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs) = 0; + + virtual D3D12_HEAP_PROPERTIES STDMETHODCALLTYPE GetCustomHeapProperties( + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateCommittedResource( + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateHeap( + _In_ const D3D12_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreatePlacedResource( + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateReservedResource( + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateSharedHandle( + _In_ ID3D12DeviceChild *pObject, + _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, + DWORD Access, + _In_opt_ LPCWSTR Name, + _Out_ HANDLE *pHandle) = 0; + + virtual HRESULT STDMETHODCALLTYPE OpenSharedHandle( + _In_ HANDLE NTHandle, + REFIID riid, + _COM_Outptr_opt_ void **ppvObj) = 0; + + virtual HRESULT STDMETHODCALLTYPE OpenSharedHandleByName( + _In_ LPCWSTR Name, + DWORD Access, + /* [annotation][out] */ + _Out_ HANDLE *pNTHandle) = 0; + + virtual HRESULT STDMETHODCALLTYPE MakeResident( + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects) = 0; + + virtual HRESULT STDMETHODCALLTYPE Evict( + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateFence( + UINT64 InitialValue, + D3D12_FENCE_FLAGS Flags, + REFIID riid, + _COM_Outptr_ void **ppFence) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDeviceRemovedReason( void) = 0; + + virtual void STDMETHODCALLTYPE GetCopyableFootprints( + _In_ const D3D12_RESOURCE_DESC *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateQueryHeap( + _In_ const D3D12_QUERY_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetStablePowerState( + BOOL Enable) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateCommandSignature( + _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, + _In_opt_ ID3D12RootSignature *pRootSignature, + REFIID riid, + _COM_Outptr_opt_ void **ppvCommandSignature) = 0; + + virtual void STDMETHODCALLTYPE GetResourceTiling( + _In_ ID3D12Resource *pTiledResource, + _Out_opt_ UINT *pNumTilesForEntireResource, + _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, + _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, + _Inout_opt_ UINT *pNumSubresourceTilings, + _In_ UINT FirstSubresourceTilingToGet, + _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips) = 0; + + virtual LUID STDMETHODCALLTYPE GetAdapterLuid( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DeviceVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Device * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Device * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Device * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Device * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Device * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Device * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Device * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) + UINT ( STDMETHODCALLTYPE *GetNodeCount )( + ID3D12Device * This); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) + HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( + ID3D12Device * This, + _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppCommandQueue); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) + HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( + ID3D12Device * This, + _In_ D3D12_COMMAND_LIST_TYPE type, + REFIID riid, + _COM_Outptr_ void **ppCommandAllocator); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( + ID3D12Device * This, + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( + ID3D12Device * This, + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) + HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( + ID3D12Device * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ ID3D12CommandAllocator *pCommandAllocator, + _In_opt_ ID3D12PipelineState *pInitialState, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) + HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( + ID3D12Device * This, + D3D12_FEATURE Feature, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) + HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( + ID3D12Device * This, + _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) + UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( + ID3D12Device * This, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) + HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( + ID3D12Device * This, + _In_ UINT nodeMask, + _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, + _In_ SIZE_T blobLengthInBytes, + REFIID riid, + _COM_Outptr_ void **ppvRootSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) + void ( STDMETHODCALLTYPE *CreateConstantBufferView )( + ID3D12Device * This, + _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) + void ( STDMETHODCALLTYPE *CreateShaderResourceView )( + ID3D12Device * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) + void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( + ID3D12Device * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ ID3D12Resource *pCounterResource, + _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) + void ( STDMETHODCALLTYPE *CreateRenderTargetView )( + ID3D12Device * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) + void ( STDMETHODCALLTYPE *CreateDepthStencilView )( + ID3D12Device * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) + void ( STDMETHODCALLTYPE *CreateSampler )( + ID3D12Device * This, + _In_ const D3D12_SAMPLER_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) + void ( STDMETHODCALLTYPE *CopyDescriptors )( + ID3D12Device * This, + _In_ UINT NumDestDescriptorRanges, + _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, + _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, + _In_ UINT NumSrcDescriptorRanges, + _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, + _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) + void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( + ID3D12Device * This, + _In_ UINT NumDescriptors, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + + DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) + D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device * This, + D3D12_HEAP_PROPERTIES * RetVal, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( + ID3D12Device * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) + HRESULT ( STDMETHODCALLTYPE *CreateHeap )( + ID3D12Device * This, + _In_ const D3D12_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( + ID3D12Device * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( + ID3D12Device * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) + HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( + ID3D12Device * This, + _In_ ID3D12DeviceChild *pObject, + _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, + DWORD Access, + _In_opt_ LPCWSTR Name, + _Out_ HANDLE *pHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( + ID3D12Device * This, + _In_ HANDLE NTHandle, + REFIID riid, + _COM_Outptr_opt_ void **ppvObj); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( + ID3D12Device * This, + _In_ LPCWSTR Name, + DWORD Access, + /* [annotation][out] */ + _Out_ HANDLE *pNTHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) + HRESULT ( STDMETHODCALLTYPE *MakeResident )( + ID3D12Device * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, Evict) + HRESULT ( STDMETHODCALLTYPE *Evict )( + ID3D12Device * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) + HRESULT ( STDMETHODCALLTYPE *CreateFence )( + ID3D12Device * This, + UINT64 InitialValue, + D3D12_FENCE_FLAGS Flags, + REFIID riid, + _COM_Outptr_ void **ppFence); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) + HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( + ID3D12Device * This); + + DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) + void ( STDMETHODCALLTYPE *GetCopyableFootprints )( + ID3D12Device * This, + _In_ const D3D12_RESOURCE_DESC *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) + HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( + ID3D12Device * This, + _In_ const D3D12_QUERY_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) + HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( + ID3D12Device * This, + BOOL Enable); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) + HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( + ID3D12Device * This, + _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, + _In_opt_ ID3D12RootSignature *pRootSignature, + REFIID riid, + _COM_Outptr_opt_ void **ppvCommandSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) + void ( STDMETHODCALLTYPE *GetResourceTiling )( + ID3D12Device * This, + _In_ ID3D12Resource *pTiledResource, + _Out_opt_ UINT *pNumTilesForEntireResource, + _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, + _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, + _Inout_opt_ UINT *pNumSubresourceTilings, + _In_ UINT FirstSubresourceTilingToGet, + _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); + + DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) + LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device * This, + LUID * RetVal); + + END_INTERFACE + } ID3D12DeviceVtbl; + + interface ID3D12Device + { + CONST_VTBL struct ID3D12DeviceVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Device_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Device_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Device_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Device_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Device_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Device_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Device_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Device_GetNodeCount(This) \ + ( (This)->lpVtbl -> GetNodeCount(This) ) + +#define ID3D12Device_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ + ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) + +#define ID3D12Device_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ + ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) + +#define ID3D12Device_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) + +#define ID3D12Device_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ + ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) + +#define ID3D12Device_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) + +#define ID3D12Device_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ + ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) + +#define ID3D12Device_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ + ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) + +#define ID3D12Device_CreateConstantBufferView(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) + +#define ID3D12Device_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) + +#define ID3D12Device_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device_CreateSampler(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) + +#define ID3D12Device_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) + +#define ID3D12Device_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) + +#define ID3D12Device_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) + +#define ID3D12Device_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) + +#define ID3D12Device_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) + +#define ID3D12Device_CreateHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ + ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) + +#define ID3D12Device_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ + ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) + +#define ID3D12Device_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ + ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) + +#define ID3D12Device_MakeResident(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) + +#define ID3D12Device_Evict(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) + +#define ID3D12Device_CreateFence(This,InitialValue,Flags,riid,ppFence) \ + ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) + +#define ID3D12Device_GetDeviceRemovedReason(This) \ + ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) + +#define ID3D12Device_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ + ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) + +#define ID3D12Device_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device_SetStablePowerState(This,Enable) \ + ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) + +#define ID3D12Device_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ + ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) + +#define ID3D12Device_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ + ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) + +#define ID3D12Device_GetAdapterLuid(This,RetVal) \ + ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Device_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12PipelineLibrary_INTERFACE_DEFINED__ +#define __ID3D12PipelineLibrary_INTERFACE_DEFINED__ + +/* interface ID3D12PipelineLibrary */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12PipelineLibrary; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("c64226a8-9201-46af-b4cc-53fb9ff7414f") + ID3D12PipelineLibrary : public ID3D12DeviceChild + { + public: + virtual HRESULT STDMETHODCALLTYPE StorePipeline( + _In_opt_ LPCWSTR pName, + _In_ ID3D12PipelineState *pPipeline) = 0; + + virtual HRESULT STDMETHODCALLTYPE LoadGraphicsPipeline( + _In_ LPCWSTR pName, + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState) = 0; + + virtual HRESULT STDMETHODCALLTYPE LoadComputePipeline( + _In_ LPCWSTR pName, + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState) = 0; + + virtual SIZE_T STDMETHODCALLTYPE GetSerializedSize( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE Serialize( + _Out_writes_(DataSizeInBytes) void *pData, + SIZE_T DataSizeInBytes) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12PipelineLibraryVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12PipelineLibrary * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12PipelineLibrary * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12PipelineLibrary * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12PipelineLibrary * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12PipelineLibrary * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12PipelineLibrary * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12PipelineLibrary * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12PipelineLibrary * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12PipelineLibrary, StorePipeline) + HRESULT ( STDMETHODCALLTYPE *StorePipeline )( + ID3D12PipelineLibrary * This, + _In_opt_ LPCWSTR pName, + _In_ ID3D12PipelineState *pPipeline); + + DECLSPEC_XFGVIRT(ID3D12PipelineLibrary, LoadGraphicsPipeline) + HRESULT ( STDMETHODCALLTYPE *LoadGraphicsPipeline )( + ID3D12PipelineLibrary * This, + _In_ LPCWSTR pName, + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12PipelineLibrary, LoadComputePipeline) + HRESULT ( STDMETHODCALLTYPE *LoadComputePipeline )( + ID3D12PipelineLibrary * This, + _In_ LPCWSTR pName, + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12PipelineLibrary, GetSerializedSize) + SIZE_T ( STDMETHODCALLTYPE *GetSerializedSize )( + ID3D12PipelineLibrary * This); + + DECLSPEC_XFGVIRT(ID3D12PipelineLibrary, Serialize) + HRESULT ( STDMETHODCALLTYPE *Serialize )( + ID3D12PipelineLibrary * This, + _Out_writes_(DataSizeInBytes) void *pData, + SIZE_T DataSizeInBytes); + + END_INTERFACE + } ID3D12PipelineLibraryVtbl; + + interface ID3D12PipelineLibrary + { + CONST_VTBL struct ID3D12PipelineLibraryVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12PipelineLibrary_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12PipelineLibrary_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12PipelineLibrary_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12PipelineLibrary_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12PipelineLibrary_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12PipelineLibrary_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12PipelineLibrary_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12PipelineLibrary_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12PipelineLibrary_StorePipeline(This,pName,pPipeline) \ + ( (This)->lpVtbl -> StorePipeline(This,pName,pPipeline) ) + +#define ID3D12PipelineLibrary_LoadGraphicsPipeline(This,pName,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> LoadGraphicsPipeline(This,pName,pDesc,riid,ppPipelineState) ) + +#define ID3D12PipelineLibrary_LoadComputePipeline(This,pName,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> LoadComputePipeline(This,pName,pDesc,riid,ppPipelineState) ) + +#define ID3D12PipelineLibrary_GetSerializedSize(This) \ + ( (This)->lpVtbl -> GetSerializedSize(This) ) + +#define ID3D12PipelineLibrary_Serialize(This,pData,DataSizeInBytes) \ + ( (This)->lpVtbl -> Serialize(This,pData,DataSizeInBytes) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12PipelineLibrary_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12PipelineLibrary1_INTERFACE_DEFINED__ +#define __ID3D12PipelineLibrary1_INTERFACE_DEFINED__ + +/* interface ID3D12PipelineLibrary1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12PipelineLibrary1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("80eabf42-2568-4e5e-bd82-c37f86961dc3") + ID3D12PipelineLibrary1 : public ID3D12PipelineLibrary + { + public: + virtual HRESULT STDMETHODCALLTYPE LoadPipeline( + _In_ LPCWSTR pName, + _In_ const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12PipelineLibrary1Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12PipelineLibrary1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12PipelineLibrary1 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12PipelineLibrary1 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12PipelineLibrary1 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12PipelineLibrary1 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12PipelineLibrary1 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12PipelineLibrary1 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12PipelineLibrary1 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12PipelineLibrary, StorePipeline) + HRESULT ( STDMETHODCALLTYPE *StorePipeline )( + ID3D12PipelineLibrary1 * This, + _In_opt_ LPCWSTR pName, + _In_ ID3D12PipelineState *pPipeline); + + DECLSPEC_XFGVIRT(ID3D12PipelineLibrary, LoadGraphicsPipeline) + HRESULT ( STDMETHODCALLTYPE *LoadGraphicsPipeline )( + ID3D12PipelineLibrary1 * This, + _In_ LPCWSTR pName, + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12PipelineLibrary, LoadComputePipeline) + HRESULT ( STDMETHODCALLTYPE *LoadComputePipeline )( + ID3D12PipelineLibrary1 * This, + _In_ LPCWSTR pName, + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12PipelineLibrary, GetSerializedSize) + SIZE_T ( STDMETHODCALLTYPE *GetSerializedSize )( + ID3D12PipelineLibrary1 * This); + + DECLSPEC_XFGVIRT(ID3D12PipelineLibrary, Serialize) + HRESULT ( STDMETHODCALLTYPE *Serialize )( + ID3D12PipelineLibrary1 * This, + _Out_writes_(DataSizeInBytes) void *pData, + SIZE_T DataSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12PipelineLibrary1, LoadPipeline) + HRESULT ( STDMETHODCALLTYPE *LoadPipeline )( + ID3D12PipelineLibrary1 * This, + _In_ LPCWSTR pName, + _In_ const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + END_INTERFACE + } ID3D12PipelineLibrary1Vtbl; + + interface ID3D12PipelineLibrary1 + { + CONST_VTBL struct ID3D12PipelineLibrary1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12PipelineLibrary1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12PipelineLibrary1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12PipelineLibrary1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12PipelineLibrary1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12PipelineLibrary1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12PipelineLibrary1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12PipelineLibrary1_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12PipelineLibrary1_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12PipelineLibrary1_StorePipeline(This,pName,pPipeline) \ + ( (This)->lpVtbl -> StorePipeline(This,pName,pPipeline) ) + +#define ID3D12PipelineLibrary1_LoadGraphicsPipeline(This,pName,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> LoadGraphicsPipeline(This,pName,pDesc,riid,ppPipelineState) ) + +#define ID3D12PipelineLibrary1_LoadComputePipeline(This,pName,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> LoadComputePipeline(This,pName,pDesc,riid,ppPipelineState) ) + +#define ID3D12PipelineLibrary1_GetSerializedSize(This) \ + ( (This)->lpVtbl -> GetSerializedSize(This) ) + +#define ID3D12PipelineLibrary1_Serialize(This,pData,DataSizeInBytes) \ + ( (This)->lpVtbl -> Serialize(This,pData,DataSizeInBytes) ) + + +#define ID3D12PipelineLibrary1_LoadPipeline(This,pName,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> LoadPipeline(This,pName,pDesc,riid,ppPipelineState) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12PipelineLibrary1_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0023 */ +/* [local] */ + +typedef +enum D3D12_MULTIPLE_FENCE_WAIT_FLAGS + { + D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE = 0, + D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY = 0x1, + D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL = 0 + } D3D12_MULTIPLE_FENCE_WAIT_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_MULTIPLE_FENCE_WAIT_FLAGS ); +typedef +enum D3D12_RESIDENCY_PRIORITY + { + D3D12_RESIDENCY_PRIORITY_MINIMUM = 0x28000000, + D3D12_RESIDENCY_PRIORITY_LOW = 0x50000000, + D3D12_RESIDENCY_PRIORITY_NORMAL = 0x78000000, + D3D12_RESIDENCY_PRIORITY_HIGH = 0xa0010000, + D3D12_RESIDENCY_PRIORITY_MAXIMUM = 0xc8000000 + } D3D12_RESIDENCY_PRIORITY; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0023_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0023_v0_0_s_ifspec; + +#ifndef __ID3D12Device1_INTERFACE_DEFINED__ +#define __ID3D12Device1_INTERFACE_DEFINED__ + +/* interface ID3D12Device1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Device1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("77acce80-638e-4e65-8895-c1f23386863e") + ID3D12Device1 : public ID3D12Device + { + public: + virtual HRESULT STDMETHODCALLTYPE CreatePipelineLibrary( + _In_reads_(BlobLength) const void *pLibraryBlob, + SIZE_T BlobLength, + REFIID riid, + _COM_Outptr_ void **ppPipelineLibrary) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetEventOnMultipleFenceCompletion( + _In_reads_(NumFences) ID3D12Fence *const *ppFences, + _In_reads_(NumFences) const UINT64 *pFenceValues, + UINT NumFences, + D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, + HANDLE hEvent) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetResidencyPriority( + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Device1Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Device1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Device1 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Device1 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Device1 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Device1 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Device1 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Device1 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) + UINT ( STDMETHODCALLTYPE *GetNodeCount )( + ID3D12Device1 * This); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) + HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( + ID3D12Device1 * This, + _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppCommandQueue); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) + HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( + ID3D12Device1 * This, + _In_ D3D12_COMMAND_LIST_TYPE type, + REFIID riid, + _COM_Outptr_ void **ppCommandAllocator); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( + ID3D12Device1 * This, + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( + ID3D12Device1 * This, + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) + HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( + ID3D12Device1 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ ID3D12CommandAllocator *pCommandAllocator, + _In_opt_ ID3D12PipelineState *pInitialState, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) + HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( + ID3D12Device1 * This, + D3D12_FEATURE Feature, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) + HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( + ID3D12Device1 * This, + _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) + UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( + ID3D12Device1 * This, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) + HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( + ID3D12Device1 * This, + _In_ UINT nodeMask, + _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, + _In_ SIZE_T blobLengthInBytes, + REFIID riid, + _COM_Outptr_ void **ppvRootSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) + void ( STDMETHODCALLTYPE *CreateConstantBufferView )( + ID3D12Device1 * This, + _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) + void ( STDMETHODCALLTYPE *CreateShaderResourceView )( + ID3D12Device1 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) + void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( + ID3D12Device1 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ ID3D12Resource *pCounterResource, + _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) + void ( STDMETHODCALLTYPE *CreateRenderTargetView )( + ID3D12Device1 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) + void ( STDMETHODCALLTYPE *CreateDepthStencilView )( + ID3D12Device1 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) + void ( STDMETHODCALLTYPE *CreateSampler )( + ID3D12Device1 * This, + _In_ const D3D12_SAMPLER_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) + void ( STDMETHODCALLTYPE *CopyDescriptors )( + ID3D12Device1 * This, + _In_ UINT NumDestDescriptorRanges, + _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, + _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, + _In_ UINT NumSrcDescriptorRanges, + _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, + _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) + void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( + ID3D12Device1 * This, + _In_ UINT NumDescriptors, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device1 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + + DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) + D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device1 * This, + D3D12_HEAP_PROPERTIES * RetVal, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( + ID3D12Device1 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) + HRESULT ( STDMETHODCALLTYPE *CreateHeap )( + ID3D12Device1 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( + ID3D12Device1 * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( + ID3D12Device1 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) + HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( + ID3D12Device1 * This, + _In_ ID3D12DeviceChild *pObject, + _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, + DWORD Access, + _In_opt_ LPCWSTR Name, + _Out_ HANDLE *pHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( + ID3D12Device1 * This, + _In_ HANDLE NTHandle, + REFIID riid, + _COM_Outptr_opt_ void **ppvObj); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( + ID3D12Device1 * This, + _In_ LPCWSTR Name, + DWORD Access, + /* [annotation][out] */ + _Out_ HANDLE *pNTHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) + HRESULT ( STDMETHODCALLTYPE *MakeResident )( + ID3D12Device1 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, Evict) + HRESULT ( STDMETHODCALLTYPE *Evict )( + ID3D12Device1 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) + HRESULT ( STDMETHODCALLTYPE *CreateFence )( + ID3D12Device1 * This, + UINT64 InitialValue, + D3D12_FENCE_FLAGS Flags, + REFIID riid, + _COM_Outptr_ void **ppFence); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) + HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( + ID3D12Device1 * This); + + DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) + void ( STDMETHODCALLTYPE *GetCopyableFootprints )( + ID3D12Device1 * This, + _In_ const D3D12_RESOURCE_DESC *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) + HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( + ID3D12Device1 * This, + _In_ const D3D12_QUERY_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) + HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( + ID3D12Device1 * This, + BOOL Enable); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) + HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( + ID3D12Device1 * This, + _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, + _In_opt_ ID3D12RootSignature *pRootSignature, + REFIID riid, + _COM_Outptr_opt_ void **ppvCommandSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) + void ( STDMETHODCALLTYPE *GetResourceTiling )( + ID3D12Device1 * This, + _In_ ID3D12Resource *pTiledResource, + _Out_opt_ UINT *pNumTilesForEntireResource, + _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, + _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, + _Inout_opt_ UINT *pNumSubresourceTilings, + _In_ UINT FirstSubresourceTilingToGet, + _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); + + DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) + LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device1 * This, + LUID * RetVal); + + DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary) + HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( + ID3D12Device1 * This, + _In_reads_(BlobLength) const void *pLibraryBlob, + SIZE_T BlobLength, + REFIID riid, + _COM_Outptr_ void **ppPipelineLibrary); + + DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion) + HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( + ID3D12Device1 * This, + _In_reads_(NumFences) ID3D12Fence *const *ppFences, + _In_reads_(NumFences) const UINT64 *pFenceValues, + UINT NumFences, + D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, + HANDLE hEvent); + + DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority) + HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( + ID3D12Device1 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); + + END_INTERFACE + } ID3D12Device1Vtbl; + + interface ID3D12Device1 + { + CONST_VTBL struct ID3D12Device1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Device1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Device1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Device1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Device1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Device1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Device1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Device1_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Device1_GetNodeCount(This) \ + ( (This)->lpVtbl -> GetNodeCount(This) ) + +#define ID3D12Device1_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ + ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) + +#define ID3D12Device1_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ + ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) + +#define ID3D12Device1_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device1_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device1_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) + +#define ID3D12Device1_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ + ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) + +#define ID3D12Device1_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) + +#define ID3D12Device1_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ + ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) + +#define ID3D12Device1_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ + ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) + +#define ID3D12Device1_CreateConstantBufferView(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) + +#define ID3D12Device1_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device1_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) + +#define ID3D12Device1_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device1_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device1_CreateSampler(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) + +#define ID3D12Device1_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) + +#define ID3D12Device1_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) + +#define ID3D12Device1_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) + +#define ID3D12Device1_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) + +#define ID3D12Device1_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) + +#define ID3D12Device1_CreateHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device1_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device1_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device1_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ + ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) + +#define ID3D12Device1_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ + ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) + +#define ID3D12Device1_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ + ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) + +#define ID3D12Device1_MakeResident(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) + +#define ID3D12Device1_Evict(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) + +#define ID3D12Device1_CreateFence(This,InitialValue,Flags,riid,ppFence) \ + ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) + +#define ID3D12Device1_GetDeviceRemovedReason(This) \ + ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) + +#define ID3D12Device1_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ + ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) + +#define ID3D12Device1_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device1_SetStablePowerState(This,Enable) \ + ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) + +#define ID3D12Device1_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ + ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) + +#define ID3D12Device1_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ + ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) + +#define ID3D12Device1_GetAdapterLuid(This,RetVal) \ + ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) + + +#define ID3D12Device1_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ + ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) + +#define ID3D12Device1_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ + ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) + +#define ID3D12Device1_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ + ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Device1_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Device2_INTERFACE_DEFINED__ +#define __ID3D12Device2_INTERFACE_DEFINED__ + +/* interface ID3D12Device2 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Device2; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("30baa41e-b15b-475c-a0bb-1af5c5b64328") + ID3D12Device2 : public ID3D12Device1 + { + public: + virtual HRESULT STDMETHODCALLTYPE CreatePipelineState( + const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Device2Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Device2 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Device2 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Device2 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Device2 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Device2 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Device2 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Device2 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) + UINT ( STDMETHODCALLTYPE *GetNodeCount )( + ID3D12Device2 * This); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) + HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( + ID3D12Device2 * This, + _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppCommandQueue); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) + HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( + ID3D12Device2 * This, + _In_ D3D12_COMMAND_LIST_TYPE type, + REFIID riid, + _COM_Outptr_ void **ppCommandAllocator); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( + ID3D12Device2 * This, + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( + ID3D12Device2 * This, + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) + HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( + ID3D12Device2 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ ID3D12CommandAllocator *pCommandAllocator, + _In_opt_ ID3D12PipelineState *pInitialState, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) + HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( + ID3D12Device2 * This, + D3D12_FEATURE Feature, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) + HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( + ID3D12Device2 * This, + _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) + UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( + ID3D12Device2 * This, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) + HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( + ID3D12Device2 * This, + _In_ UINT nodeMask, + _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, + _In_ SIZE_T blobLengthInBytes, + REFIID riid, + _COM_Outptr_ void **ppvRootSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) + void ( STDMETHODCALLTYPE *CreateConstantBufferView )( + ID3D12Device2 * This, + _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) + void ( STDMETHODCALLTYPE *CreateShaderResourceView )( + ID3D12Device2 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) + void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( + ID3D12Device2 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ ID3D12Resource *pCounterResource, + _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) + void ( STDMETHODCALLTYPE *CreateRenderTargetView )( + ID3D12Device2 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) + void ( STDMETHODCALLTYPE *CreateDepthStencilView )( + ID3D12Device2 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) + void ( STDMETHODCALLTYPE *CreateSampler )( + ID3D12Device2 * This, + _In_ const D3D12_SAMPLER_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) + void ( STDMETHODCALLTYPE *CopyDescriptors )( + ID3D12Device2 * This, + _In_ UINT NumDestDescriptorRanges, + _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, + _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, + _In_ UINT NumSrcDescriptorRanges, + _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, + _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) + void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( + ID3D12Device2 * This, + _In_ UINT NumDescriptors, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device2 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + + DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) + D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device2 * This, + D3D12_HEAP_PROPERTIES * RetVal, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( + ID3D12Device2 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) + HRESULT ( STDMETHODCALLTYPE *CreateHeap )( + ID3D12Device2 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( + ID3D12Device2 * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( + ID3D12Device2 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) + HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( + ID3D12Device2 * This, + _In_ ID3D12DeviceChild *pObject, + _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, + DWORD Access, + _In_opt_ LPCWSTR Name, + _Out_ HANDLE *pHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( + ID3D12Device2 * This, + _In_ HANDLE NTHandle, + REFIID riid, + _COM_Outptr_opt_ void **ppvObj); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( + ID3D12Device2 * This, + _In_ LPCWSTR Name, + DWORD Access, + /* [annotation][out] */ + _Out_ HANDLE *pNTHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) + HRESULT ( STDMETHODCALLTYPE *MakeResident )( + ID3D12Device2 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, Evict) + HRESULT ( STDMETHODCALLTYPE *Evict )( + ID3D12Device2 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) + HRESULT ( STDMETHODCALLTYPE *CreateFence )( + ID3D12Device2 * This, + UINT64 InitialValue, + D3D12_FENCE_FLAGS Flags, + REFIID riid, + _COM_Outptr_ void **ppFence); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) + HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( + ID3D12Device2 * This); + + DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) + void ( STDMETHODCALLTYPE *GetCopyableFootprints )( + ID3D12Device2 * This, + _In_ const D3D12_RESOURCE_DESC *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) + HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( + ID3D12Device2 * This, + _In_ const D3D12_QUERY_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) + HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( + ID3D12Device2 * This, + BOOL Enable); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) + HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( + ID3D12Device2 * This, + _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, + _In_opt_ ID3D12RootSignature *pRootSignature, + REFIID riid, + _COM_Outptr_opt_ void **ppvCommandSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) + void ( STDMETHODCALLTYPE *GetResourceTiling )( + ID3D12Device2 * This, + _In_ ID3D12Resource *pTiledResource, + _Out_opt_ UINT *pNumTilesForEntireResource, + _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, + _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, + _Inout_opt_ UINT *pNumSubresourceTilings, + _In_ UINT FirstSubresourceTilingToGet, + _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); + + DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) + LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device2 * This, + LUID * RetVal); + + DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary) + HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( + ID3D12Device2 * This, + _In_reads_(BlobLength) const void *pLibraryBlob, + SIZE_T BlobLength, + REFIID riid, + _COM_Outptr_ void **ppPipelineLibrary); + + DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion) + HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( + ID3D12Device2 * This, + _In_reads_(NumFences) ID3D12Fence *const *ppFences, + _In_reads_(NumFences) const UINT64 *pFenceValues, + UINT NumFences, + D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, + HANDLE hEvent); + + DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority) + HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( + ID3D12Device2 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); + + DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState) + HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( + ID3D12Device2 * This, + const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + END_INTERFACE + } ID3D12Device2Vtbl; + + interface ID3D12Device2 + { + CONST_VTBL struct ID3D12Device2Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Device2_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Device2_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Device2_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Device2_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Device2_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Device2_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Device2_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Device2_GetNodeCount(This) \ + ( (This)->lpVtbl -> GetNodeCount(This) ) + +#define ID3D12Device2_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ + ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) + +#define ID3D12Device2_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ + ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) + +#define ID3D12Device2_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device2_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device2_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) + +#define ID3D12Device2_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ + ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) + +#define ID3D12Device2_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) + +#define ID3D12Device2_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ + ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) + +#define ID3D12Device2_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ + ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) + +#define ID3D12Device2_CreateConstantBufferView(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) + +#define ID3D12Device2_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device2_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) + +#define ID3D12Device2_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device2_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device2_CreateSampler(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) + +#define ID3D12Device2_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) + +#define ID3D12Device2_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) + +#define ID3D12Device2_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) + +#define ID3D12Device2_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) + +#define ID3D12Device2_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) + +#define ID3D12Device2_CreateHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device2_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device2_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device2_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ + ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) + +#define ID3D12Device2_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ + ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) + +#define ID3D12Device2_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ + ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) + +#define ID3D12Device2_MakeResident(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) + +#define ID3D12Device2_Evict(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) + +#define ID3D12Device2_CreateFence(This,InitialValue,Flags,riid,ppFence) \ + ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) + +#define ID3D12Device2_GetDeviceRemovedReason(This) \ + ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) + +#define ID3D12Device2_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ + ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) + +#define ID3D12Device2_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device2_SetStablePowerState(This,Enable) \ + ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) + +#define ID3D12Device2_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ + ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) + +#define ID3D12Device2_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ + ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) + +#define ID3D12Device2_GetAdapterLuid(This,RetVal) \ + ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) + + +#define ID3D12Device2_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ + ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) + +#define ID3D12Device2_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ + ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) + +#define ID3D12Device2_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ + ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) + + +#define ID3D12Device2_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Device2_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0025 */ +/* [local] */ + +typedef +enum D3D12_RESIDENCY_FLAGS + { + D3D12_RESIDENCY_FLAG_NONE = 0, + D3D12_RESIDENCY_FLAG_DENY_OVERBUDGET = 0x1 + } D3D12_RESIDENCY_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESIDENCY_FLAGS ); + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0025_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0025_v0_0_s_ifspec; + +#ifndef __ID3D12Device3_INTERFACE_DEFINED__ +#define __ID3D12Device3_INTERFACE_DEFINED__ + +/* interface ID3D12Device3 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Device3; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("81dadc15-2bad-4392-93c5-101345c4aa98") + ID3D12Device3 : public ID3D12Device2 + { + public: + virtual HRESULT STDMETHODCALLTYPE OpenExistingHeapFromAddress( + _In_ const void *pAddress, + REFIID riid, + _COM_Outptr_ void **ppvHeap) = 0; + + virtual HRESULT STDMETHODCALLTYPE OpenExistingHeapFromFileMapping( + _In_ HANDLE hFileMapping, + REFIID riid, + _COM_Outptr_ void **ppvHeap) = 0; + + virtual HRESULT STDMETHODCALLTYPE EnqueueMakeResident( + D3D12_RESIDENCY_FLAGS Flags, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_ ID3D12Fence *pFenceToSignal, + UINT64 FenceValueToSignal) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Device3Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Device3 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Device3 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Device3 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Device3 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Device3 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Device3 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Device3 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) + UINT ( STDMETHODCALLTYPE *GetNodeCount )( + ID3D12Device3 * This); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) + HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( + ID3D12Device3 * This, + _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppCommandQueue); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) + HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( + ID3D12Device3 * This, + _In_ D3D12_COMMAND_LIST_TYPE type, + REFIID riid, + _COM_Outptr_ void **ppCommandAllocator); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( + ID3D12Device3 * This, + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( + ID3D12Device3 * This, + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) + HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( + ID3D12Device3 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ ID3D12CommandAllocator *pCommandAllocator, + _In_opt_ ID3D12PipelineState *pInitialState, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) + HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( + ID3D12Device3 * This, + D3D12_FEATURE Feature, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) + HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( + ID3D12Device3 * This, + _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) + UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( + ID3D12Device3 * This, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) + HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( + ID3D12Device3 * This, + _In_ UINT nodeMask, + _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, + _In_ SIZE_T blobLengthInBytes, + REFIID riid, + _COM_Outptr_ void **ppvRootSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) + void ( STDMETHODCALLTYPE *CreateConstantBufferView )( + ID3D12Device3 * This, + _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) + void ( STDMETHODCALLTYPE *CreateShaderResourceView )( + ID3D12Device3 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) + void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( + ID3D12Device3 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ ID3D12Resource *pCounterResource, + _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) + void ( STDMETHODCALLTYPE *CreateRenderTargetView )( + ID3D12Device3 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) + void ( STDMETHODCALLTYPE *CreateDepthStencilView )( + ID3D12Device3 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) + void ( STDMETHODCALLTYPE *CreateSampler )( + ID3D12Device3 * This, + _In_ const D3D12_SAMPLER_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) + void ( STDMETHODCALLTYPE *CopyDescriptors )( + ID3D12Device3 * This, + _In_ UINT NumDestDescriptorRanges, + _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, + _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, + _In_ UINT NumSrcDescriptorRanges, + _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, + _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) + void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( + ID3D12Device3 * This, + _In_ UINT NumDescriptors, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device3 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + + DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) + D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device3 * This, + D3D12_HEAP_PROPERTIES * RetVal, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( + ID3D12Device3 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) + HRESULT ( STDMETHODCALLTYPE *CreateHeap )( + ID3D12Device3 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( + ID3D12Device3 * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( + ID3D12Device3 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) + HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( + ID3D12Device3 * This, + _In_ ID3D12DeviceChild *pObject, + _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, + DWORD Access, + _In_opt_ LPCWSTR Name, + _Out_ HANDLE *pHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( + ID3D12Device3 * This, + _In_ HANDLE NTHandle, + REFIID riid, + _COM_Outptr_opt_ void **ppvObj); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( + ID3D12Device3 * This, + _In_ LPCWSTR Name, + DWORD Access, + /* [annotation][out] */ + _Out_ HANDLE *pNTHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) + HRESULT ( STDMETHODCALLTYPE *MakeResident )( + ID3D12Device3 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, Evict) + HRESULT ( STDMETHODCALLTYPE *Evict )( + ID3D12Device3 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) + HRESULT ( STDMETHODCALLTYPE *CreateFence )( + ID3D12Device3 * This, + UINT64 InitialValue, + D3D12_FENCE_FLAGS Flags, + REFIID riid, + _COM_Outptr_ void **ppFence); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) + HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( + ID3D12Device3 * This); + + DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) + void ( STDMETHODCALLTYPE *GetCopyableFootprints )( + ID3D12Device3 * This, + _In_ const D3D12_RESOURCE_DESC *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) + HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( + ID3D12Device3 * This, + _In_ const D3D12_QUERY_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) + HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( + ID3D12Device3 * This, + BOOL Enable); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) + HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( + ID3D12Device3 * This, + _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, + _In_opt_ ID3D12RootSignature *pRootSignature, + REFIID riid, + _COM_Outptr_opt_ void **ppvCommandSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) + void ( STDMETHODCALLTYPE *GetResourceTiling )( + ID3D12Device3 * This, + _In_ ID3D12Resource *pTiledResource, + _Out_opt_ UINT *pNumTilesForEntireResource, + _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, + _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, + _Inout_opt_ UINT *pNumSubresourceTilings, + _In_ UINT FirstSubresourceTilingToGet, + _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); + + DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) + LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device3 * This, + LUID * RetVal); + + DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary) + HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( + ID3D12Device3 * This, + _In_reads_(BlobLength) const void *pLibraryBlob, + SIZE_T BlobLength, + REFIID riid, + _COM_Outptr_ void **ppPipelineLibrary); + + DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion) + HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( + ID3D12Device3 * This, + _In_reads_(NumFences) ID3D12Fence *const *ppFences, + _In_reads_(NumFences) const UINT64 *pFenceValues, + UINT NumFences, + D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, + HANDLE hEvent); + + DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority) + HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( + ID3D12Device3 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); + + DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState) + HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( + ID3D12Device3 * This, + const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress) + HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )( + ID3D12Device3 * This, + _In_ const void *pAddress, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping) + HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )( + ID3D12Device3 * This, + _In_ HANDLE hFileMapping, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident) + HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )( + ID3D12Device3 * This, + D3D12_RESIDENCY_FLAGS Flags, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_ ID3D12Fence *pFenceToSignal, + UINT64 FenceValueToSignal); + + END_INTERFACE + } ID3D12Device3Vtbl; + + interface ID3D12Device3 + { + CONST_VTBL struct ID3D12Device3Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Device3_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Device3_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Device3_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Device3_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Device3_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Device3_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Device3_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Device3_GetNodeCount(This) \ + ( (This)->lpVtbl -> GetNodeCount(This) ) + +#define ID3D12Device3_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ + ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) + +#define ID3D12Device3_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ + ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) + +#define ID3D12Device3_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device3_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device3_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) + +#define ID3D12Device3_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ + ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) + +#define ID3D12Device3_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) + +#define ID3D12Device3_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ + ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) + +#define ID3D12Device3_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ + ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) + +#define ID3D12Device3_CreateConstantBufferView(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) + +#define ID3D12Device3_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device3_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) + +#define ID3D12Device3_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device3_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device3_CreateSampler(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) + +#define ID3D12Device3_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) + +#define ID3D12Device3_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) + +#define ID3D12Device3_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) + +#define ID3D12Device3_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) + +#define ID3D12Device3_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) + +#define ID3D12Device3_CreateHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device3_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device3_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device3_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ + ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) + +#define ID3D12Device3_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ + ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) + +#define ID3D12Device3_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ + ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) + +#define ID3D12Device3_MakeResident(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) + +#define ID3D12Device3_Evict(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) + +#define ID3D12Device3_CreateFence(This,InitialValue,Flags,riid,ppFence) \ + ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) + +#define ID3D12Device3_GetDeviceRemovedReason(This) \ + ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) + +#define ID3D12Device3_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ + ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) + +#define ID3D12Device3_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device3_SetStablePowerState(This,Enable) \ + ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) + +#define ID3D12Device3_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ + ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) + +#define ID3D12Device3_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ + ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) + +#define ID3D12Device3_GetAdapterLuid(This,RetVal) \ + ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) + + +#define ID3D12Device3_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ + ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) + +#define ID3D12Device3_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ + ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) + +#define ID3D12Device3_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ + ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) + + +#define ID3D12Device3_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) + + +#define ID3D12Device3_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ + ( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) ) + +#define ID3D12Device3_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ + ( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) ) + +#define ID3D12Device3_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ + ( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Device3_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0026 */ +/* [local] */ + +typedef +enum D3D12_COMMAND_LIST_FLAGS + { + D3D12_COMMAND_LIST_FLAG_NONE = 0 + } D3D12_COMMAND_LIST_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_LIST_FLAGS ); +typedef +enum D3D12_COMMAND_POOL_FLAGS + { + D3D12_COMMAND_POOL_FLAG_NONE = 0 + } D3D12_COMMAND_POOL_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_POOL_FLAGS ); +typedef +enum D3D12_COMMAND_RECORDER_FLAGS + { + D3D12_COMMAND_RECORDER_FLAG_NONE = 0 + } D3D12_COMMAND_RECORDER_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_RECORDER_FLAGS ); +typedef +enum D3D12_PROTECTED_SESSION_STATUS + { + D3D12_PROTECTED_SESSION_STATUS_OK = 0, + D3D12_PROTECTED_SESSION_STATUS_INVALID = 1 + } D3D12_PROTECTED_SESSION_STATUS; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0026_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0026_v0_0_s_ifspec; + +#ifndef __ID3D12ProtectedSession_INTERFACE_DEFINED__ +#define __ID3D12ProtectedSession_INTERFACE_DEFINED__ + +/* interface ID3D12ProtectedSession */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12ProtectedSession; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("A1533D18-0AC1-4084-85B9-89A96116806B") + ID3D12ProtectedSession : public ID3D12DeviceChild + { + public: + virtual HRESULT STDMETHODCALLTYPE GetStatusFence( + REFIID riid, + _COM_Outptr_opt_ void **ppFence) = 0; + + virtual D3D12_PROTECTED_SESSION_STATUS STDMETHODCALLTYPE GetSessionStatus( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12ProtectedSessionVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12ProtectedSession * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12ProtectedSession * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12ProtectedSession * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12ProtectedSession * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12ProtectedSession * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12ProtectedSession * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12ProtectedSession * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12ProtectedSession * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12ProtectedSession, GetStatusFence) + HRESULT ( STDMETHODCALLTYPE *GetStatusFence )( + ID3D12ProtectedSession * This, + REFIID riid, + _COM_Outptr_opt_ void **ppFence); + + DECLSPEC_XFGVIRT(ID3D12ProtectedSession, GetSessionStatus) + D3D12_PROTECTED_SESSION_STATUS ( STDMETHODCALLTYPE *GetSessionStatus )( + ID3D12ProtectedSession * This); + + END_INTERFACE + } ID3D12ProtectedSessionVtbl; + + interface ID3D12ProtectedSession + { + CONST_VTBL struct ID3D12ProtectedSessionVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12ProtectedSession_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12ProtectedSession_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12ProtectedSession_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12ProtectedSession_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12ProtectedSession_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12ProtectedSession_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12ProtectedSession_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12ProtectedSession_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12ProtectedSession_GetStatusFence(This,riid,ppFence) \ + ( (This)->lpVtbl -> GetStatusFence(This,riid,ppFence) ) + +#define ID3D12ProtectedSession_GetSessionStatus(This) \ + ( (This)->lpVtbl -> GetSessionStatus(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12ProtectedSession_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0027 */ +/* [local] */ + +typedef +enum D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS + { + D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_NONE = 0, + D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_SUPPORTED = 0x1 + } D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS ); +typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT + { + UINT NodeIndex; + D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS Support; + } D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT; + +typedef +enum D3D12_PROTECTED_RESOURCE_SESSION_FLAGS + { + D3D12_PROTECTED_RESOURCE_SESSION_FLAG_NONE = 0 + } D3D12_PROTECTED_RESOURCE_SESSION_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_PROTECTED_RESOURCE_SESSION_FLAGS ); +typedef struct D3D12_PROTECTED_RESOURCE_SESSION_DESC + { + UINT NodeMask; + D3D12_PROTECTED_RESOURCE_SESSION_FLAGS Flags; + } D3D12_PROTECTED_RESOURCE_SESSION_DESC; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0027_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0027_v0_0_s_ifspec; + +#ifndef __ID3D12ProtectedResourceSession_INTERFACE_DEFINED__ +#define __ID3D12ProtectedResourceSession_INTERFACE_DEFINED__ + +/* interface ID3D12ProtectedResourceSession */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12ProtectedResourceSession; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("6CD696F4-F289-40CC-8091-5A6C0A099C3D") + ID3D12ProtectedResourceSession : public ID3D12ProtectedSession + { + public: + virtual D3D12_PROTECTED_RESOURCE_SESSION_DESC STDMETHODCALLTYPE GetDesc( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12ProtectedResourceSessionVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12ProtectedResourceSession * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12ProtectedResourceSession * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12ProtectedResourceSession * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12ProtectedResourceSession * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12ProtectedResourceSession * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12ProtectedResourceSession * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12ProtectedResourceSession * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12ProtectedResourceSession * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12ProtectedSession, GetStatusFence) + HRESULT ( STDMETHODCALLTYPE *GetStatusFence )( + ID3D12ProtectedResourceSession * This, + REFIID riid, + _COM_Outptr_opt_ void **ppFence); + + DECLSPEC_XFGVIRT(ID3D12ProtectedSession, GetSessionStatus) + D3D12_PROTECTED_SESSION_STATUS ( STDMETHODCALLTYPE *GetSessionStatus )( + ID3D12ProtectedResourceSession * This); + + DECLSPEC_XFGVIRT(ID3D12ProtectedResourceSession, GetDesc) + D3D12_PROTECTED_RESOURCE_SESSION_DESC *( STDMETHODCALLTYPE *GetDesc )( + ID3D12ProtectedResourceSession * This, + D3D12_PROTECTED_RESOURCE_SESSION_DESC * RetVal); + + END_INTERFACE + } ID3D12ProtectedResourceSessionVtbl; + + interface ID3D12ProtectedResourceSession + { + CONST_VTBL struct ID3D12ProtectedResourceSessionVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12ProtectedResourceSession_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12ProtectedResourceSession_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12ProtectedResourceSession_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12ProtectedResourceSession_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12ProtectedResourceSession_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12ProtectedResourceSession_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12ProtectedResourceSession_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12ProtectedResourceSession_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12ProtectedResourceSession_GetStatusFence(This,riid,ppFence) \ + ( (This)->lpVtbl -> GetStatusFence(This,riid,ppFence) ) + +#define ID3D12ProtectedResourceSession_GetSessionStatus(This) \ + ( (This)->lpVtbl -> GetSessionStatus(This) ) + + +#define ID3D12ProtectedResourceSession_GetDesc(This,RetVal) \ + ( (This)->lpVtbl -> GetDesc(This,RetVal) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12ProtectedResourceSession_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Device4_INTERFACE_DEFINED__ +#define __ID3D12Device4_INTERFACE_DEFINED__ + +/* interface ID3D12Device4 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Device4; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("e865df17-a9ee-46f9-a463-3098315aa2e5") + ID3D12Device4 : public ID3D12Device3 + { + public: + virtual HRESULT STDMETHODCALLTYPE CreateCommandList1( + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ D3D12_COMMAND_LIST_FLAGS flags, + REFIID riid, + _COM_Outptr_ void **ppCommandList) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateProtectedResourceSession( + _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppSession) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateCommittedResource1( + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateHeap1( + _In_ const D3D12_HEAP_DESC *pDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateReservedResource1( + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource) = 0; + + virtual D3D12_RESOURCE_ALLOCATION_INFO STDMETHODCALLTYPE GetResourceAllocationInfo1( + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Device4Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Device4 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Device4 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Device4 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Device4 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Device4 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Device4 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Device4 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) + UINT ( STDMETHODCALLTYPE *GetNodeCount )( + ID3D12Device4 * This); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) + HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( + ID3D12Device4 * This, + _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppCommandQueue); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) + HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( + ID3D12Device4 * This, + _In_ D3D12_COMMAND_LIST_TYPE type, + REFIID riid, + _COM_Outptr_ void **ppCommandAllocator); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( + ID3D12Device4 * This, + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( + ID3D12Device4 * This, + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) + HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( + ID3D12Device4 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ ID3D12CommandAllocator *pCommandAllocator, + _In_opt_ ID3D12PipelineState *pInitialState, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) + HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( + ID3D12Device4 * This, + D3D12_FEATURE Feature, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) + HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( + ID3D12Device4 * This, + _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) + UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( + ID3D12Device4 * This, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) + HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( + ID3D12Device4 * This, + _In_ UINT nodeMask, + _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, + _In_ SIZE_T blobLengthInBytes, + REFIID riid, + _COM_Outptr_ void **ppvRootSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) + void ( STDMETHODCALLTYPE *CreateConstantBufferView )( + ID3D12Device4 * This, + _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) + void ( STDMETHODCALLTYPE *CreateShaderResourceView )( + ID3D12Device4 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) + void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( + ID3D12Device4 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ ID3D12Resource *pCounterResource, + _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) + void ( STDMETHODCALLTYPE *CreateRenderTargetView )( + ID3D12Device4 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) + void ( STDMETHODCALLTYPE *CreateDepthStencilView )( + ID3D12Device4 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) + void ( STDMETHODCALLTYPE *CreateSampler )( + ID3D12Device4 * This, + _In_ const D3D12_SAMPLER_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) + void ( STDMETHODCALLTYPE *CopyDescriptors )( + ID3D12Device4 * This, + _In_ UINT NumDestDescriptorRanges, + _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, + _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, + _In_ UINT NumSrcDescriptorRanges, + _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, + _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) + void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( + ID3D12Device4 * This, + _In_ UINT NumDescriptors, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device4 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + + DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) + D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device4 * This, + D3D12_HEAP_PROPERTIES * RetVal, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( + ID3D12Device4 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) + HRESULT ( STDMETHODCALLTYPE *CreateHeap )( + ID3D12Device4 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( + ID3D12Device4 * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( + ID3D12Device4 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) + HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( + ID3D12Device4 * This, + _In_ ID3D12DeviceChild *pObject, + _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, + DWORD Access, + _In_opt_ LPCWSTR Name, + _Out_ HANDLE *pHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( + ID3D12Device4 * This, + _In_ HANDLE NTHandle, + REFIID riid, + _COM_Outptr_opt_ void **ppvObj); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( + ID3D12Device4 * This, + _In_ LPCWSTR Name, + DWORD Access, + /* [annotation][out] */ + _Out_ HANDLE *pNTHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) + HRESULT ( STDMETHODCALLTYPE *MakeResident )( + ID3D12Device4 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, Evict) + HRESULT ( STDMETHODCALLTYPE *Evict )( + ID3D12Device4 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) + HRESULT ( STDMETHODCALLTYPE *CreateFence )( + ID3D12Device4 * This, + UINT64 InitialValue, + D3D12_FENCE_FLAGS Flags, + REFIID riid, + _COM_Outptr_ void **ppFence); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) + HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( + ID3D12Device4 * This); + + DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) + void ( STDMETHODCALLTYPE *GetCopyableFootprints )( + ID3D12Device4 * This, + _In_ const D3D12_RESOURCE_DESC *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) + HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( + ID3D12Device4 * This, + _In_ const D3D12_QUERY_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) + HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( + ID3D12Device4 * This, + BOOL Enable); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) + HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( + ID3D12Device4 * This, + _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, + _In_opt_ ID3D12RootSignature *pRootSignature, + REFIID riid, + _COM_Outptr_opt_ void **ppvCommandSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) + void ( STDMETHODCALLTYPE *GetResourceTiling )( + ID3D12Device4 * This, + _In_ ID3D12Resource *pTiledResource, + _Out_opt_ UINT *pNumTilesForEntireResource, + _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, + _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, + _Inout_opt_ UINT *pNumSubresourceTilings, + _In_ UINT FirstSubresourceTilingToGet, + _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); + + DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) + LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device4 * This, + LUID * RetVal); + + DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary) + HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( + ID3D12Device4 * This, + _In_reads_(BlobLength) const void *pLibraryBlob, + SIZE_T BlobLength, + REFIID riid, + _COM_Outptr_ void **ppPipelineLibrary); + + DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion) + HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( + ID3D12Device4 * This, + _In_reads_(NumFences) ID3D12Fence *const *ppFences, + _In_reads_(NumFences) const UINT64 *pFenceValues, + UINT NumFences, + D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, + HANDLE hEvent); + + DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority) + HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( + ID3D12Device4 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); + + DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState) + HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( + ID3D12Device4 * This, + const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress) + HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )( + ID3D12Device4 * This, + _In_ const void *pAddress, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping) + HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )( + ID3D12Device4 * This, + _In_ HANDLE hFileMapping, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident) + HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )( + ID3D12Device4 * This, + D3D12_RESIDENCY_FLAGS Flags, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_ ID3D12Fence *pFenceToSignal, + UINT64 FenceValueToSignal); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommandList1) + HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )( + ID3D12Device4 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ D3D12_COMMAND_LIST_FLAGS flags, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateProtectedResourceSession) + HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )( + ID3D12Device4 * This, + _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppSession); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommittedResource1) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )( + ID3D12Device4 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateHeap1) + HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )( + ID3D12Device4 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateReservedResource1) + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )( + ID3D12Device4 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device4, GetResourceAllocationInfo1) + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( + ID3D12Device4 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + + END_INTERFACE + } ID3D12Device4Vtbl; + + interface ID3D12Device4 + { + CONST_VTBL struct ID3D12Device4Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Device4_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Device4_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Device4_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Device4_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Device4_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Device4_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Device4_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Device4_GetNodeCount(This) \ + ( (This)->lpVtbl -> GetNodeCount(This) ) + +#define ID3D12Device4_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ + ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) + +#define ID3D12Device4_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ + ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) + +#define ID3D12Device4_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device4_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device4_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) + +#define ID3D12Device4_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ + ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) + +#define ID3D12Device4_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) + +#define ID3D12Device4_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ + ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) + +#define ID3D12Device4_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ + ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) + +#define ID3D12Device4_CreateConstantBufferView(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) + +#define ID3D12Device4_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device4_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) + +#define ID3D12Device4_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device4_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device4_CreateSampler(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) + +#define ID3D12Device4_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) + +#define ID3D12Device4_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) + +#define ID3D12Device4_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) + +#define ID3D12Device4_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) + +#define ID3D12Device4_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) + +#define ID3D12Device4_CreateHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device4_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device4_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device4_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ + ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) + +#define ID3D12Device4_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ + ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) + +#define ID3D12Device4_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ + ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) + +#define ID3D12Device4_MakeResident(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) + +#define ID3D12Device4_Evict(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) + +#define ID3D12Device4_CreateFence(This,InitialValue,Flags,riid,ppFence) \ + ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) + +#define ID3D12Device4_GetDeviceRemovedReason(This) \ + ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) + +#define ID3D12Device4_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ + ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) + +#define ID3D12Device4_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device4_SetStablePowerState(This,Enable) \ + ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) + +#define ID3D12Device4_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ + ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) + +#define ID3D12Device4_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ + ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) + +#define ID3D12Device4_GetAdapterLuid(This,RetVal) \ + ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) + + +#define ID3D12Device4_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ + ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) + +#define ID3D12Device4_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ + ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) + +#define ID3D12Device4_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ + ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) + + +#define ID3D12Device4_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) + + +#define ID3D12Device4_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ + ( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) ) + +#define ID3D12Device4_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ + ( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) ) + +#define ID3D12Device4_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ + ( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) + + +#define ID3D12Device4_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) ) + +#define ID3D12Device4_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ + ( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) ) + +#define ID3D12Device4_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) + +#define ID3D12Device4_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) ) + +#define ID3D12Device4_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) + +#define ID3D12Device4_GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Device4_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0029 */ +/* [local] */ + +typedef +enum D3D12_LIFETIME_STATE + { + D3D12_LIFETIME_STATE_IN_USE = 0, + D3D12_LIFETIME_STATE_NOT_IN_USE = ( D3D12_LIFETIME_STATE_IN_USE + 1 ) + } D3D12_LIFETIME_STATE; + + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0029_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0029_v0_0_s_ifspec; + +#ifndef __ID3D12LifetimeOwner_INTERFACE_DEFINED__ +#define __ID3D12LifetimeOwner_INTERFACE_DEFINED__ + +/* interface ID3D12LifetimeOwner */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12LifetimeOwner; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("e667af9f-cd56-4f46-83ce-032e595d70a8") + ID3D12LifetimeOwner : public IUnknown + { + public: + virtual void STDMETHODCALLTYPE LifetimeStateUpdated( + D3D12_LIFETIME_STATE NewState) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12LifetimeOwnerVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12LifetimeOwner * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12LifetimeOwner * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12LifetimeOwner * This); + + DECLSPEC_XFGVIRT(ID3D12LifetimeOwner, LifetimeStateUpdated) + void ( STDMETHODCALLTYPE *LifetimeStateUpdated )( + ID3D12LifetimeOwner * This, + D3D12_LIFETIME_STATE NewState); + + END_INTERFACE + } ID3D12LifetimeOwnerVtbl; + + interface ID3D12LifetimeOwner + { + CONST_VTBL struct ID3D12LifetimeOwnerVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12LifetimeOwner_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12LifetimeOwner_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12LifetimeOwner_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12LifetimeOwner_LifetimeStateUpdated(This,NewState) \ + ( (This)->lpVtbl -> LifetimeStateUpdated(This,NewState) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12LifetimeOwner_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12SwapChainAssistant_INTERFACE_DEFINED__ +#define __ID3D12SwapChainAssistant_INTERFACE_DEFINED__ + +/* interface ID3D12SwapChainAssistant */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12SwapChainAssistant; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("f1df64b6-57fd-49cd-8807-c0eb88b45c8f") + ID3D12SwapChainAssistant : public IUnknown + { + public: + virtual LUID STDMETHODCALLTYPE GetLUID( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetSwapChainObject( + REFIID riid, + _COM_Outptr_ void **ppv) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetCurrentResourceAndCommandQueue( + REFIID riidResource, + _COM_Outptr_ void **ppvResource, + REFIID riidQueue, + _COM_Outptr_ void **ppvQueue) = 0; + + virtual HRESULT STDMETHODCALLTYPE InsertImplicitSync( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12SwapChainAssistantVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12SwapChainAssistant * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12SwapChainAssistant * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12SwapChainAssistant * This); + + DECLSPEC_XFGVIRT(ID3D12SwapChainAssistant, GetLUID) + LUID *( STDMETHODCALLTYPE *GetLUID )( + ID3D12SwapChainAssistant * This, + LUID * RetVal); + + DECLSPEC_XFGVIRT(ID3D12SwapChainAssistant, GetSwapChainObject) + HRESULT ( STDMETHODCALLTYPE *GetSwapChainObject )( + ID3D12SwapChainAssistant * This, + REFIID riid, + _COM_Outptr_ void **ppv); + + DECLSPEC_XFGVIRT(ID3D12SwapChainAssistant, GetCurrentResourceAndCommandQueue) + HRESULT ( STDMETHODCALLTYPE *GetCurrentResourceAndCommandQueue )( + ID3D12SwapChainAssistant * This, + REFIID riidResource, + _COM_Outptr_ void **ppvResource, + REFIID riidQueue, + _COM_Outptr_ void **ppvQueue); + + DECLSPEC_XFGVIRT(ID3D12SwapChainAssistant, InsertImplicitSync) + HRESULT ( STDMETHODCALLTYPE *InsertImplicitSync )( + ID3D12SwapChainAssistant * This); + + END_INTERFACE + } ID3D12SwapChainAssistantVtbl; + + interface ID3D12SwapChainAssistant + { + CONST_VTBL struct ID3D12SwapChainAssistantVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12SwapChainAssistant_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12SwapChainAssistant_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12SwapChainAssistant_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12SwapChainAssistant_GetLUID(This,RetVal) \ + ( (This)->lpVtbl -> GetLUID(This,RetVal) ) + +#define ID3D12SwapChainAssistant_GetSwapChainObject(This,riid,ppv) \ + ( (This)->lpVtbl -> GetSwapChainObject(This,riid,ppv) ) + +#define ID3D12SwapChainAssistant_GetCurrentResourceAndCommandQueue(This,riidResource,ppvResource,riidQueue,ppvQueue) \ + ( (This)->lpVtbl -> GetCurrentResourceAndCommandQueue(This,riidResource,ppvResource,riidQueue,ppvQueue) ) + +#define ID3D12SwapChainAssistant_InsertImplicitSync(This) \ + ( (This)->lpVtbl -> InsertImplicitSync(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12SwapChainAssistant_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12LifetimeTracker_INTERFACE_DEFINED__ +#define __ID3D12LifetimeTracker_INTERFACE_DEFINED__ + +/* interface ID3D12LifetimeTracker */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12LifetimeTracker; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("3fd03d36-4eb1-424a-a582-494ecb8ba813") + ID3D12LifetimeTracker : public ID3D12DeviceChild + { + public: + virtual HRESULT STDMETHODCALLTYPE DestroyOwnedObject( + _In_ ID3D12DeviceChild *pObject) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12LifetimeTrackerVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12LifetimeTracker * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12LifetimeTracker * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12LifetimeTracker * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12LifetimeTracker * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12LifetimeTracker * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12LifetimeTracker * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12LifetimeTracker * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12LifetimeTracker * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12LifetimeTracker, DestroyOwnedObject) + HRESULT ( STDMETHODCALLTYPE *DestroyOwnedObject )( + ID3D12LifetimeTracker * This, + _In_ ID3D12DeviceChild *pObject); + + END_INTERFACE + } ID3D12LifetimeTrackerVtbl; + + interface ID3D12LifetimeTracker + { + CONST_VTBL struct ID3D12LifetimeTrackerVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12LifetimeTracker_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12LifetimeTracker_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12LifetimeTracker_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12LifetimeTracker_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12LifetimeTracker_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12LifetimeTracker_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12LifetimeTracker_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12LifetimeTracker_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12LifetimeTracker_DestroyOwnedObject(This,pObject) \ + ( (This)->lpVtbl -> DestroyOwnedObject(This,pObject) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12LifetimeTracker_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0032 */ +/* [local] */ + +typedef +enum D3D12_META_COMMAND_PARAMETER_TYPE + { + D3D12_META_COMMAND_PARAMETER_TYPE_FLOAT = 0, + D3D12_META_COMMAND_PARAMETER_TYPE_UINT64 = 1, + D3D12_META_COMMAND_PARAMETER_TYPE_GPU_VIRTUAL_ADDRESS = 2, + D3D12_META_COMMAND_PARAMETER_TYPE_CPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 3, + D3D12_META_COMMAND_PARAMETER_TYPE_GPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 4 + } D3D12_META_COMMAND_PARAMETER_TYPE; + +typedef +enum D3D12_META_COMMAND_PARAMETER_FLAGS + { + D3D12_META_COMMAND_PARAMETER_FLAG_INPUT = 0x1, + D3D12_META_COMMAND_PARAMETER_FLAG_OUTPUT = 0x2 + } D3D12_META_COMMAND_PARAMETER_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_META_COMMAND_PARAMETER_FLAGS ); +typedef +enum D3D12_META_COMMAND_PARAMETER_STAGE + { + D3D12_META_COMMAND_PARAMETER_STAGE_CREATION = 0, + D3D12_META_COMMAND_PARAMETER_STAGE_INITIALIZATION = 1, + D3D12_META_COMMAND_PARAMETER_STAGE_EXECUTION = 2 + } D3D12_META_COMMAND_PARAMETER_STAGE; + +typedef struct D3D12_META_COMMAND_PARAMETER_DESC + { + LPCWSTR Name; + D3D12_META_COMMAND_PARAMETER_TYPE Type; + D3D12_META_COMMAND_PARAMETER_FLAGS Flags; + D3D12_RESOURCE_STATES RequiredResourceState; + UINT StructureOffset; + } D3D12_META_COMMAND_PARAMETER_DESC; + +typedef +enum D3D12_GRAPHICS_STATES + { + D3D12_GRAPHICS_STATE_NONE = 0, + D3D12_GRAPHICS_STATE_IA_VERTEX_BUFFERS = ( 1 << 0 ) , + D3D12_GRAPHICS_STATE_IA_INDEX_BUFFER = ( 1 << 1 ) , + D3D12_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY = ( 1 << 2 ) , + D3D12_GRAPHICS_STATE_DESCRIPTOR_HEAP = ( 1 << 3 ) , + D3D12_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE = ( 1 << 4 ) , + D3D12_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE = ( 1 << 5 ) , + D3D12_GRAPHICS_STATE_RS_VIEWPORTS = ( 1 << 6 ) , + D3D12_GRAPHICS_STATE_RS_SCISSOR_RECTS = ( 1 << 7 ) , + D3D12_GRAPHICS_STATE_PREDICATION = ( 1 << 8 ) , + D3D12_GRAPHICS_STATE_OM_RENDER_TARGETS = ( 1 << 9 ) , + D3D12_GRAPHICS_STATE_OM_STENCIL_REF = ( 1 << 10 ) , + D3D12_GRAPHICS_STATE_OM_BLEND_FACTOR = ( 1 << 11 ) , + D3D12_GRAPHICS_STATE_PIPELINE_STATE = ( 1 << 12 ) , + D3D12_GRAPHICS_STATE_SO_TARGETS = ( 1 << 13 ) , + D3D12_GRAPHICS_STATE_OM_DEPTH_BOUNDS = ( 1 << 14 ) , + D3D12_GRAPHICS_STATE_SAMPLE_POSITIONS = ( 1 << 15 ) , + D3D12_GRAPHICS_STATE_VIEW_INSTANCE_MASK = ( 1 << 16 ) + } D3D12_GRAPHICS_STATES; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_GRAPHICS_STATES ); +typedef struct D3D12_META_COMMAND_DESC + { + GUID Id; + LPCWSTR Name; + D3D12_GRAPHICS_STATES InitializationDirtyState; + D3D12_GRAPHICS_STATES ExecutionDirtyState; + } D3D12_META_COMMAND_DESC; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0032_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0032_v0_0_s_ifspec; + +#ifndef __ID3D12StateObject_INTERFACE_DEFINED__ +#define __ID3D12StateObject_INTERFACE_DEFINED__ + +/* interface ID3D12StateObject */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12StateObject; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("47016943-fca8-4594-93ea-af258b55346d") + ID3D12StateObject : public ID3D12Pageable + { + public: + }; + + +#else /* C style interface */ + + typedef struct ID3D12StateObjectVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12StateObject * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12StateObject * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12StateObject * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12StateObject * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12StateObject * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12StateObject * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12StateObject * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12StateObject * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + END_INTERFACE + } ID3D12StateObjectVtbl; + + interface ID3D12StateObject + { + CONST_VTBL struct ID3D12StateObjectVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12StateObject_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12StateObject_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12StateObject_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12StateObject_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12StateObject_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12StateObject_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12StateObject_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12StateObject_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12StateObject_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12StateObjectProperties_INTERFACE_DEFINED__ +#define __ID3D12StateObjectProperties_INTERFACE_DEFINED__ + +/* interface ID3D12StateObjectProperties */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12StateObjectProperties; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("de5fa827-9bf9-4f26-89ff-d7f56fde3860") + ID3D12StateObjectProperties : public IUnknown + { + public: + virtual void *STDMETHODCALLTYPE GetShaderIdentifier( + _In_ LPCWSTR pExportName) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetShaderStackSize( + _In_ LPCWSTR pExportName) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetPipelineStackSize( void) = 0; + + virtual void STDMETHODCALLTYPE SetPipelineStackSize( + UINT64 PipelineStackSizeInBytes) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12StateObjectPropertiesVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12StateObjectProperties * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12StateObjectProperties * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12StateObjectProperties * This); + + DECLSPEC_XFGVIRT(ID3D12StateObjectProperties, GetShaderIdentifier) + void *( STDMETHODCALLTYPE *GetShaderIdentifier )( + ID3D12StateObjectProperties * This, + _In_ LPCWSTR pExportName); + + DECLSPEC_XFGVIRT(ID3D12StateObjectProperties, GetShaderStackSize) + UINT64 ( STDMETHODCALLTYPE *GetShaderStackSize )( + ID3D12StateObjectProperties * This, + _In_ LPCWSTR pExportName); + + DECLSPEC_XFGVIRT(ID3D12StateObjectProperties, GetPipelineStackSize) + UINT64 ( STDMETHODCALLTYPE *GetPipelineStackSize )( + ID3D12StateObjectProperties * This); + + DECLSPEC_XFGVIRT(ID3D12StateObjectProperties, SetPipelineStackSize) + void ( STDMETHODCALLTYPE *SetPipelineStackSize )( + ID3D12StateObjectProperties * This, + UINT64 PipelineStackSizeInBytes); + + END_INTERFACE + } ID3D12StateObjectPropertiesVtbl; + + interface ID3D12StateObjectProperties + { + CONST_VTBL struct ID3D12StateObjectPropertiesVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12StateObjectProperties_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12StateObjectProperties_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12StateObjectProperties_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12StateObjectProperties_GetShaderIdentifier(This,pExportName) \ + ( (This)->lpVtbl -> GetShaderIdentifier(This,pExportName) ) + +#define ID3D12StateObjectProperties_GetShaderStackSize(This,pExportName) \ + ( (This)->lpVtbl -> GetShaderStackSize(This,pExportName) ) + +#define ID3D12StateObjectProperties_GetPipelineStackSize(This) \ + ( (This)->lpVtbl -> GetPipelineStackSize(This) ) + +#define ID3D12StateObjectProperties_SetPipelineStackSize(This,PipelineStackSizeInBytes) \ + ( (This)->lpVtbl -> SetPipelineStackSize(This,PipelineStackSizeInBytes) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12StateObjectProperties_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0034 */ +/* [local] */ + +typedef +enum D3D12_STATE_SUBOBJECT_TYPE + { + D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG = 0, + D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE = 1, + D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE = 2, + D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK = 3, + D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY = 5, + D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION = 6, + D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 7, + D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 8, + D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG = 9, + D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG = 10, + D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP = 11, + D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1 = 12, + D3D12_STATE_SUBOBJECT_TYPE_MAX_VALID = ( D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1 + 1 ) + } D3D12_STATE_SUBOBJECT_TYPE; + +typedef struct D3D12_STATE_SUBOBJECT + { + D3D12_STATE_SUBOBJECT_TYPE Type; + const void *pDesc; + } D3D12_STATE_SUBOBJECT; + +typedef +enum D3D12_STATE_OBJECT_FLAGS + { + D3D12_STATE_OBJECT_FLAG_NONE = 0, + D3D12_STATE_OBJECT_FLAG_ALLOW_LOCAL_DEPENDENCIES_ON_EXTERNAL_DEFINITIONS = 0x1, + D3D12_STATE_OBJECT_FLAG_ALLOW_EXTERNAL_DEPENDENCIES_ON_LOCAL_DEFINITIONS = 0x2, + D3D12_STATE_OBJECT_FLAG_ALLOW_STATE_OBJECT_ADDITIONS = 0x4 + } D3D12_STATE_OBJECT_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_STATE_OBJECT_FLAGS ); +typedef struct D3D12_STATE_OBJECT_CONFIG + { + D3D12_STATE_OBJECT_FLAGS Flags; + } D3D12_STATE_OBJECT_CONFIG; + +typedef struct D3D12_GLOBAL_ROOT_SIGNATURE + { + ID3D12RootSignature *pGlobalRootSignature; + } D3D12_GLOBAL_ROOT_SIGNATURE; + +typedef struct D3D12_LOCAL_ROOT_SIGNATURE + { + ID3D12RootSignature *pLocalRootSignature; + } D3D12_LOCAL_ROOT_SIGNATURE; + +typedef struct D3D12_NODE_MASK + { + UINT NodeMask; + } D3D12_NODE_MASK; + +typedef +enum D3D12_EXPORT_FLAGS + { + D3D12_EXPORT_FLAG_NONE = 0 + } D3D12_EXPORT_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_EXPORT_FLAGS ); +typedef struct D3D12_EXPORT_DESC + { + LPCWSTR Name; + _In_opt_ LPCWSTR ExportToRename; + D3D12_EXPORT_FLAGS Flags; + } D3D12_EXPORT_DESC; + +typedef struct D3D12_DXIL_LIBRARY_DESC + { + D3D12_SHADER_BYTECODE DXILLibrary; + UINT NumExports; + _In_reads_(NumExports) D3D12_EXPORT_DESC *pExports; + } D3D12_DXIL_LIBRARY_DESC; + +typedef struct D3D12_EXISTING_COLLECTION_DESC + { + ID3D12StateObject *pExistingCollection; + UINT NumExports; + _In_reads_(NumExports) D3D12_EXPORT_DESC *pExports; + } D3D12_EXISTING_COLLECTION_DESC; + +typedef struct D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION + { + const D3D12_STATE_SUBOBJECT *pSubobjectToAssociate; + UINT NumExports; + _In_reads_(NumExports) LPCWSTR *pExports; + } D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION; + +typedef struct D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION + { + LPCWSTR SubobjectToAssociate; + UINT NumExports; + _In_reads_(NumExports) LPCWSTR *pExports; + } D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION; + +typedef +enum D3D12_HIT_GROUP_TYPE + { + D3D12_HIT_GROUP_TYPE_TRIANGLES = 0, + D3D12_HIT_GROUP_TYPE_PROCEDURAL_PRIMITIVE = 0x1 + } D3D12_HIT_GROUP_TYPE; + +typedef struct D3D12_HIT_GROUP_DESC + { + LPCWSTR HitGroupExport; + D3D12_HIT_GROUP_TYPE Type; + _In_opt_ LPCWSTR AnyHitShaderImport; + _In_opt_ LPCWSTR ClosestHitShaderImport; + _In_opt_ LPCWSTR IntersectionShaderImport; + } D3D12_HIT_GROUP_DESC; + +typedef struct D3D12_RAYTRACING_SHADER_CONFIG + { + UINT MaxPayloadSizeInBytes; + UINT MaxAttributeSizeInBytes; + } D3D12_RAYTRACING_SHADER_CONFIG; + +typedef struct D3D12_RAYTRACING_PIPELINE_CONFIG + { + UINT MaxTraceRecursionDepth; + } D3D12_RAYTRACING_PIPELINE_CONFIG; + +typedef +enum D3D12_RAYTRACING_PIPELINE_FLAGS + { + D3D12_RAYTRACING_PIPELINE_FLAG_NONE = 0, + D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES = 0x100, + D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES = 0x200 + } D3D12_RAYTRACING_PIPELINE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAYTRACING_PIPELINE_FLAGS ); +typedef struct D3D12_RAYTRACING_PIPELINE_CONFIG1 + { + UINT MaxTraceRecursionDepth; + D3D12_RAYTRACING_PIPELINE_FLAGS Flags; + } D3D12_RAYTRACING_PIPELINE_CONFIG1; + +typedef +enum D3D12_STATE_OBJECT_TYPE + { + D3D12_STATE_OBJECT_TYPE_COLLECTION = 0, + D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE = 3 + } D3D12_STATE_OBJECT_TYPE; + +typedef struct D3D12_STATE_OBJECT_DESC + { + D3D12_STATE_OBJECT_TYPE Type; + UINT NumSubobjects; + _In_reads_(NumSubobjects) const D3D12_STATE_SUBOBJECT *pSubobjects; + } D3D12_STATE_OBJECT_DESC; + +typedef +enum D3D12_RAYTRACING_GEOMETRY_FLAGS + { + D3D12_RAYTRACING_GEOMETRY_FLAG_NONE = 0, + D3D12_RAYTRACING_GEOMETRY_FLAG_OPAQUE = 0x1, + D3D12_RAYTRACING_GEOMETRY_FLAG_NO_DUPLICATE_ANYHIT_INVOCATION = 0x2 + } D3D12_RAYTRACING_GEOMETRY_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAYTRACING_GEOMETRY_FLAGS ); +typedef +enum D3D12_RAYTRACING_GEOMETRY_TYPE + { + D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES = 0, + D3D12_RAYTRACING_GEOMETRY_TYPE_PROCEDURAL_PRIMITIVE_AABBS = ( D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES + 1 ) + } D3D12_RAYTRACING_GEOMETRY_TYPE; + +typedef +enum D3D12_RAYTRACING_INSTANCE_FLAGS + { + D3D12_RAYTRACING_INSTANCE_FLAG_NONE = 0, + D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE = 0x1, + D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE = 0x2, + D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE = 0x4, + D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE = 0x8 + } D3D12_RAYTRACING_INSTANCE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAYTRACING_INSTANCE_FLAGS ); +typedef struct D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE + { + D3D12_GPU_VIRTUAL_ADDRESS StartAddress; + UINT64 StrideInBytes; + } D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE; + +typedef struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE + { + D3D12_GPU_VIRTUAL_ADDRESS StartAddress; + UINT64 SizeInBytes; + } D3D12_GPU_VIRTUAL_ADDRESS_RANGE; + +typedef struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE + { + D3D12_GPU_VIRTUAL_ADDRESS StartAddress; + UINT64 SizeInBytes; + UINT64 StrideInBytes; + } D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE; + +typedef struct D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC + { + D3D12_GPU_VIRTUAL_ADDRESS Transform3x4; + DXGI_FORMAT IndexFormat; + DXGI_FORMAT VertexFormat; + UINT IndexCount; + UINT VertexCount; + D3D12_GPU_VIRTUAL_ADDRESS IndexBuffer; + D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE VertexBuffer; + } D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC; + +typedef struct D3D12_RAYTRACING_AABB + { + FLOAT MinX; + FLOAT MinY; + FLOAT MinZ; + FLOAT MaxX; + FLOAT MaxY; + FLOAT MaxZ; + } D3D12_RAYTRACING_AABB; + +typedef struct D3D12_RAYTRACING_GEOMETRY_AABBS_DESC + { + UINT64 AABBCount; + D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE AABBs; + } D3D12_RAYTRACING_GEOMETRY_AABBS_DESC; + +typedef +enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS + { + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_NONE = 0, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_UPDATE = 0x1, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_COMPACTION = 0x2, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_TRACE = 0x4, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_BUILD = 0x8, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_MINIMIZE_MEMORY = 0x10, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PERFORM_UPDATE = 0x20 + } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS ); +typedef +enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE + { + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_CLONE = 0, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_COMPACT = 0x1, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_VISUALIZATION_DECODE_FOR_TOOLS = 0x2, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_SERIALIZE = 0x3, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_DESERIALIZE = 0x4 + } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE; + +typedef +enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE + { + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL = 0, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL = 0x1 + } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE; + +typedef +enum D3D12_ELEMENTS_LAYOUT + { + D3D12_ELEMENTS_LAYOUT_ARRAY = 0, + D3D12_ELEMENTS_LAYOUT_ARRAY_OF_POINTERS = 0x1 + } D3D12_ELEMENTS_LAYOUT; + +typedef +enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE + { + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE = 0, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION = 0x1, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION = 0x2, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE = 0x3 + } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE; + +typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC + { + D3D12_GPU_VIRTUAL_ADDRESS DestBuffer; + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE InfoType; + } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC; + +typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC + { + UINT64 CompactedSizeInBytes; + } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC; + +typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC + { + UINT64 DecodedSizeInBytes; + } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC; + +typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER + { + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE Type; + UINT NumDescs; + } D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER; + +// Regarding D3D12_BUILD_RAY_TRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER above, +// depending on Type field, NumDescs above is followed by either: +// D3D12_RAY_TRACING_INSTANCE_DESC InstanceDescs[NumDescs] +// or D3D12_RAY_TRACING_GEOMETRY_DESC GeometryDescs[NumDescs]. +// There is 4 bytes of padding between GeometryDesc structs in the array so alignment is natural when viewed by CPU. + +typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC + { + UINT64 SerializedSizeInBytes; + UINT64 NumBottomLevelAccelerationStructurePointers; + } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC; + +typedef struct D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER + { + GUID DriverOpaqueGUID; + BYTE DriverOpaqueVersioningData[ 16 ]; + } D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER; + +typedef +enum D3D12_SERIALIZED_DATA_TYPE + { + D3D12_SERIALIZED_DATA_RAYTRACING_ACCELERATION_STRUCTURE = 0 + } D3D12_SERIALIZED_DATA_TYPE; + +typedef +enum D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS + { + D3D12_DRIVER_MATCHING_IDENTIFIER_COMPATIBLE_WITH_DEVICE = 0, + D3D12_DRIVER_MATCHING_IDENTIFIER_UNSUPPORTED_TYPE = 0x1, + D3D12_DRIVER_MATCHING_IDENTIFIER_UNRECOGNIZED = 0x2, + D3D12_DRIVER_MATCHING_IDENTIFIER_INCOMPATIBLE_VERSION = 0x3, + D3D12_DRIVER_MATCHING_IDENTIFIER_INCOMPATIBLE_TYPE = 0x4 + } D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS; + +typedef struct D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER + { + D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER DriverMatchingIdentifier; + UINT64 SerializedSizeInBytesIncludingHeader; + UINT64 DeserializedSizeInBytes; + UINT64 NumBottomLevelAccelerationStructurePointersAfterHeader; + } D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER; + +typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC + { + UINT64 CurrentSizeInBytes; + } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC; + +typedef struct D3D12_RAYTRACING_INSTANCE_DESC + { + FLOAT Transform[ 3 ][ 4 ]; + UINT InstanceID : 24; + UINT InstanceMask : 8; + UINT InstanceContributionToHitGroupIndex : 24; + UINT Flags : 8; + D3D12_GPU_VIRTUAL_ADDRESS AccelerationStructure; + } D3D12_RAYTRACING_INSTANCE_DESC; + +typedef struct D3D12_RAYTRACING_GEOMETRY_DESC + { + D3D12_RAYTRACING_GEOMETRY_TYPE Type; + D3D12_RAYTRACING_GEOMETRY_FLAGS Flags; + union + { + D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC Triangles; + D3D12_RAYTRACING_GEOMETRY_AABBS_DESC AABBs; + } ; + } D3D12_RAYTRACING_GEOMETRY_DESC; + +typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS + { + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE Type; + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS Flags; + UINT NumDescs; + D3D12_ELEMENTS_LAYOUT DescsLayout; + union + { + D3D12_GPU_VIRTUAL_ADDRESS InstanceDescs; + const D3D12_RAYTRACING_GEOMETRY_DESC *pGeometryDescs; + const D3D12_RAYTRACING_GEOMETRY_DESC *const *ppGeometryDescs; + } ; + } D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS; + +typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC + { + D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData; + D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS Inputs; + _In_opt_ D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData; + D3D12_GPU_VIRTUAL_ADDRESS ScratchAccelerationStructureData; + } D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC; + +typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO + { + UINT64 ResultDataMaxSizeInBytes; + UINT64 ScratchDataSizeInBytes; + UINT64 UpdateScratchDataSizeInBytes; + } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO; + +typedef +enum D3D12_RAY_FLAGS + { + D3D12_RAY_FLAG_NONE = 0, + D3D12_RAY_FLAG_FORCE_OPAQUE = 0x1, + D3D12_RAY_FLAG_FORCE_NON_OPAQUE = 0x2, + D3D12_RAY_FLAG_ACCEPT_FIRST_HIT_AND_END_SEARCH = 0x4, + D3D12_RAY_FLAG_SKIP_CLOSEST_HIT_SHADER = 0x8, + D3D12_RAY_FLAG_CULL_BACK_FACING_TRIANGLES = 0x10, + D3D12_RAY_FLAG_CULL_FRONT_FACING_TRIANGLES = 0x20, + D3D12_RAY_FLAG_CULL_OPAQUE = 0x40, + D3D12_RAY_FLAG_CULL_NON_OPAQUE = 0x80, + D3D12_RAY_FLAG_SKIP_TRIANGLES = 0x100, + D3D12_RAY_FLAG_SKIP_PROCEDURAL_PRIMITIVES = 0x200 + } D3D12_RAY_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAY_FLAGS ); +typedef +enum D3D12_HIT_KIND + { + D3D12_HIT_KIND_TRIANGLE_FRONT_FACE = 0xfe, + D3D12_HIT_KIND_TRIANGLE_BACK_FACE = 0xff + } D3D12_HIT_KIND; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0034_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0034_v0_0_s_ifspec; + +#ifndef __ID3D12Device5_INTERFACE_DEFINED__ +#define __ID3D12Device5_INTERFACE_DEFINED__ + +/* interface ID3D12Device5 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Device5; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("8b4f173b-2fea-4b80-8f58-4307191ab95d") + ID3D12Device5 : public ID3D12Device4 + { + public: + virtual HRESULT STDMETHODCALLTYPE CreateLifetimeTracker( + _In_ ID3D12LifetimeOwner *pOwner, + REFIID riid, + _COM_Outptr_ void **ppvTracker) = 0; + + virtual void STDMETHODCALLTYPE RemoveDevice( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE EnumerateMetaCommands( + _Inout_ UINT *pNumMetaCommands, + _Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs) = 0; + + virtual HRESULT STDMETHODCALLTYPE EnumerateMetaCommandParameters( + _In_ REFGUID CommandId, + _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, + _Out_opt_ UINT *pTotalStructureSizeInBytes, + _Inout_ UINT *pParameterCount, + _Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateMetaCommand( + _In_ REFGUID CommandId, + _In_ UINT NodeMask, + _In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData, + _In_ SIZE_T CreationParametersDataSizeInBytes, + REFIID riid, + _COM_Outptr_ void **ppMetaCommand) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateStateObject( + const D3D12_STATE_OBJECT_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppStateObject) = 0; + + virtual void STDMETHODCALLTYPE GetRaytracingAccelerationStructurePrebuildInfo( + _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc, + _Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo) = 0; + + virtual D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS STDMETHODCALLTYPE CheckDriverMatchingIdentifier( + _In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType, + _In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Device5Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Device5 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Device5 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Device5 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Device5 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Device5 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Device5 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Device5 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) + UINT ( STDMETHODCALLTYPE *GetNodeCount )( + ID3D12Device5 * This); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) + HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( + ID3D12Device5 * This, + _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppCommandQueue); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) + HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( + ID3D12Device5 * This, + _In_ D3D12_COMMAND_LIST_TYPE type, + REFIID riid, + _COM_Outptr_ void **ppCommandAllocator); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( + ID3D12Device5 * This, + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( + ID3D12Device5 * This, + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) + HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( + ID3D12Device5 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ ID3D12CommandAllocator *pCommandAllocator, + _In_opt_ ID3D12PipelineState *pInitialState, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) + HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( + ID3D12Device5 * This, + D3D12_FEATURE Feature, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) + HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( + ID3D12Device5 * This, + _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) + UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( + ID3D12Device5 * This, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) + HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( + ID3D12Device5 * This, + _In_ UINT nodeMask, + _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, + _In_ SIZE_T blobLengthInBytes, + REFIID riid, + _COM_Outptr_ void **ppvRootSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) + void ( STDMETHODCALLTYPE *CreateConstantBufferView )( + ID3D12Device5 * This, + _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) + void ( STDMETHODCALLTYPE *CreateShaderResourceView )( + ID3D12Device5 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) + void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( + ID3D12Device5 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ ID3D12Resource *pCounterResource, + _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) + void ( STDMETHODCALLTYPE *CreateRenderTargetView )( + ID3D12Device5 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) + void ( STDMETHODCALLTYPE *CreateDepthStencilView )( + ID3D12Device5 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) + void ( STDMETHODCALLTYPE *CreateSampler )( + ID3D12Device5 * This, + _In_ const D3D12_SAMPLER_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) + void ( STDMETHODCALLTYPE *CopyDescriptors )( + ID3D12Device5 * This, + _In_ UINT NumDestDescriptorRanges, + _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, + _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, + _In_ UINT NumSrcDescriptorRanges, + _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, + _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) + void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( + ID3D12Device5 * This, + _In_ UINT NumDescriptors, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device5 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + + DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) + D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device5 * This, + D3D12_HEAP_PROPERTIES * RetVal, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( + ID3D12Device5 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) + HRESULT ( STDMETHODCALLTYPE *CreateHeap )( + ID3D12Device5 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( + ID3D12Device5 * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( + ID3D12Device5 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) + HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( + ID3D12Device5 * This, + _In_ ID3D12DeviceChild *pObject, + _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, + DWORD Access, + _In_opt_ LPCWSTR Name, + _Out_ HANDLE *pHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( + ID3D12Device5 * This, + _In_ HANDLE NTHandle, + REFIID riid, + _COM_Outptr_opt_ void **ppvObj); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( + ID3D12Device5 * This, + _In_ LPCWSTR Name, + DWORD Access, + /* [annotation][out] */ + _Out_ HANDLE *pNTHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) + HRESULT ( STDMETHODCALLTYPE *MakeResident )( + ID3D12Device5 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, Evict) + HRESULT ( STDMETHODCALLTYPE *Evict )( + ID3D12Device5 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) + HRESULT ( STDMETHODCALLTYPE *CreateFence )( + ID3D12Device5 * This, + UINT64 InitialValue, + D3D12_FENCE_FLAGS Flags, + REFIID riid, + _COM_Outptr_ void **ppFence); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) + HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( + ID3D12Device5 * This); + + DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) + void ( STDMETHODCALLTYPE *GetCopyableFootprints )( + ID3D12Device5 * This, + _In_ const D3D12_RESOURCE_DESC *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) + HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( + ID3D12Device5 * This, + _In_ const D3D12_QUERY_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) + HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( + ID3D12Device5 * This, + BOOL Enable); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) + HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( + ID3D12Device5 * This, + _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, + _In_opt_ ID3D12RootSignature *pRootSignature, + REFIID riid, + _COM_Outptr_opt_ void **ppvCommandSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) + void ( STDMETHODCALLTYPE *GetResourceTiling )( + ID3D12Device5 * This, + _In_ ID3D12Resource *pTiledResource, + _Out_opt_ UINT *pNumTilesForEntireResource, + _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, + _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, + _Inout_opt_ UINT *pNumSubresourceTilings, + _In_ UINT FirstSubresourceTilingToGet, + _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); + + DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) + LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device5 * This, + LUID * RetVal); + + DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary) + HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( + ID3D12Device5 * This, + _In_reads_(BlobLength) const void *pLibraryBlob, + SIZE_T BlobLength, + REFIID riid, + _COM_Outptr_ void **ppPipelineLibrary); + + DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion) + HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( + ID3D12Device5 * This, + _In_reads_(NumFences) ID3D12Fence *const *ppFences, + _In_reads_(NumFences) const UINT64 *pFenceValues, + UINT NumFences, + D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, + HANDLE hEvent); + + DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority) + HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( + ID3D12Device5 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); + + DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState) + HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( + ID3D12Device5 * This, + const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress) + HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )( + ID3D12Device5 * This, + _In_ const void *pAddress, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping) + HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )( + ID3D12Device5 * This, + _In_ HANDLE hFileMapping, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident) + HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )( + ID3D12Device5 * This, + D3D12_RESIDENCY_FLAGS Flags, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_ ID3D12Fence *pFenceToSignal, + UINT64 FenceValueToSignal); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommandList1) + HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )( + ID3D12Device5 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ D3D12_COMMAND_LIST_FLAGS flags, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateProtectedResourceSession) + HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )( + ID3D12Device5 * This, + _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppSession); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommittedResource1) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )( + ID3D12Device5 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateHeap1) + HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )( + ID3D12Device5 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateReservedResource1) + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )( + ID3D12Device5 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device4, GetResourceAllocationInfo1) + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( + ID3D12Device5 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + + DECLSPEC_XFGVIRT(ID3D12Device5, CreateLifetimeTracker) + HRESULT ( STDMETHODCALLTYPE *CreateLifetimeTracker )( + ID3D12Device5 * This, + _In_ ID3D12LifetimeOwner *pOwner, + REFIID riid, + _COM_Outptr_ void **ppvTracker); + + DECLSPEC_XFGVIRT(ID3D12Device5, RemoveDevice) + void ( STDMETHODCALLTYPE *RemoveDevice )( + ID3D12Device5 * This); + + DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommands) + HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommands )( + ID3D12Device5 * This, + _Inout_ UINT *pNumMetaCommands, + _Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs); + + DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommandParameters) + HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommandParameters )( + ID3D12Device5 * This, + _In_ REFGUID CommandId, + _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, + _Out_opt_ UINT *pTotalStructureSizeInBytes, + _Inout_ UINT *pParameterCount, + _Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs); + + DECLSPEC_XFGVIRT(ID3D12Device5, CreateMetaCommand) + HRESULT ( STDMETHODCALLTYPE *CreateMetaCommand )( + ID3D12Device5 * This, + _In_ REFGUID CommandId, + _In_ UINT NodeMask, + _In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData, + _In_ SIZE_T CreationParametersDataSizeInBytes, + REFIID riid, + _COM_Outptr_ void **ppMetaCommand); + + DECLSPEC_XFGVIRT(ID3D12Device5, CreateStateObject) + HRESULT ( STDMETHODCALLTYPE *CreateStateObject )( + ID3D12Device5 * This, + const D3D12_STATE_OBJECT_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppStateObject); + + DECLSPEC_XFGVIRT(ID3D12Device5, GetRaytracingAccelerationStructurePrebuildInfo) + void ( STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo )( + ID3D12Device5 * This, + _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc, + _Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo); + + DECLSPEC_XFGVIRT(ID3D12Device5, CheckDriverMatchingIdentifier) + D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ( STDMETHODCALLTYPE *CheckDriverMatchingIdentifier )( + ID3D12Device5 * This, + _In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType, + _In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck); + + END_INTERFACE + } ID3D12Device5Vtbl; + + interface ID3D12Device5 + { + CONST_VTBL struct ID3D12Device5Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Device5_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Device5_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Device5_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Device5_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Device5_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Device5_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Device5_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Device5_GetNodeCount(This) \ + ( (This)->lpVtbl -> GetNodeCount(This) ) + +#define ID3D12Device5_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ + ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) + +#define ID3D12Device5_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ + ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) + +#define ID3D12Device5_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device5_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device5_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) + +#define ID3D12Device5_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ + ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) + +#define ID3D12Device5_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) + +#define ID3D12Device5_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ + ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) + +#define ID3D12Device5_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ + ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) + +#define ID3D12Device5_CreateConstantBufferView(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) + +#define ID3D12Device5_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device5_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) + +#define ID3D12Device5_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device5_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device5_CreateSampler(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) + +#define ID3D12Device5_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) + +#define ID3D12Device5_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) + +#define ID3D12Device5_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) + +#define ID3D12Device5_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) + +#define ID3D12Device5_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) + +#define ID3D12Device5_CreateHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device5_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device5_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device5_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ + ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) + +#define ID3D12Device5_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ + ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) + +#define ID3D12Device5_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ + ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) + +#define ID3D12Device5_MakeResident(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) + +#define ID3D12Device5_Evict(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) + +#define ID3D12Device5_CreateFence(This,InitialValue,Flags,riid,ppFence) \ + ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) + +#define ID3D12Device5_GetDeviceRemovedReason(This) \ + ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) + +#define ID3D12Device5_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ + ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) + +#define ID3D12Device5_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device5_SetStablePowerState(This,Enable) \ + ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) + +#define ID3D12Device5_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ + ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) + +#define ID3D12Device5_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ + ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) + +#define ID3D12Device5_GetAdapterLuid(This,RetVal) \ + ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) + + +#define ID3D12Device5_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ + ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) + +#define ID3D12Device5_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ + ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) + +#define ID3D12Device5_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ + ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) + + +#define ID3D12Device5_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) + + +#define ID3D12Device5_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ + ( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) ) + +#define ID3D12Device5_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ + ( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) ) + +#define ID3D12Device5_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ + ( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) + + +#define ID3D12Device5_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) ) + +#define ID3D12Device5_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ + ( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) ) + +#define ID3D12Device5_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) + +#define ID3D12Device5_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) ) + +#define ID3D12Device5_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) + +#define ID3D12Device5_GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) + + +#define ID3D12Device5_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \ + ( (This)->lpVtbl -> CreateLifetimeTracker(This,pOwner,riid,ppvTracker) ) + +#define ID3D12Device5_RemoveDevice(This) \ + ( (This)->lpVtbl -> RemoveDevice(This) ) + +#define ID3D12Device5_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \ + ( (This)->lpVtbl -> EnumerateMetaCommands(This,pNumMetaCommands,pDescs) ) + +#define ID3D12Device5_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \ + ( (This)->lpVtbl -> EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) ) + +#define ID3D12Device5_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \ + ( (This)->lpVtbl -> CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) ) + +#define ID3D12Device5_CreateStateObject(This,pDesc,riid,ppStateObject) \ + ( (This)->lpVtbl -> CreateStateObject(This,pDesc,riid,ppStateObject) ) + +#define ID3D12Device5_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \ + ( (This)->lpVtbl -> GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) ) + +#define ID3D12Device5_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \ + ( (This)->lpVtbl -> CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Device5_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0035 */ +/* [local] */ + +typedef +enum D3D12_AUTO_BREADCRUMB_OP + { + D3D12_AUTO_BREADCRUMB_OP_SETMARKER = 0, + D3D12_AUTO_BREADCRUMB_OP_BEGINEVENT = 1, + D3D12_AUTO_BREADCRUMB_OP_ENDEVENT = 2, + D3D12_AUTO_BREADCRUMB_OP_DRAWINSTANCED = 3, + D3D12_AUTO_BREADCRUMB_OP_DRAWINDEXEDINSTANCED = 4, + D3D12_AUTO_BREADCRUMB_OP_EXECUTEINDIRECT = 5, + D3D12_AUTO_BREADCRUMB_OP_DISPATCH = 6, + D3D12_AUTO_BREADCRUMB_OP_COPYBUFFERREGION = 7, + D3D12_AUTO_BREADCRUMB_OP_COPYTEXTUREREGION = 8, + D3D12_AUTO_BREADCRUMB_OP_COPYRESOURCE = 9, + D3D12_AUTO_BREADCRUMB_OP_COPYTILES = 10, + D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCE = 11, + D3D12_AUTO_BREADCRUMB_OP_CLEARRENDERTARGETVIEW = 12, + D3D12_AUTO_BREADCRUMB_OP_CLEARUNORDEREDACCESSVIEW = 13, + D3D12_AUTO_BREADCRUMB_OP_CLEARDEPTHSTENCILVIEW = 14, + D3D12_AUTO_BREADCRUMB_OP_RESOURCEBARRIER = 15, + D3D12_AUTO_BREADCRUMB_OP_EXECUTEBUNDLE = 16, + D3D12_AUTO_BREADCRUMB_OP_PRESENT = 17, + D3D12_AUTO_BREADCRUMB_OP_RESOLVEQUERYDATA = 18, + D3D12_AUTO_BREADCRUMB_OP_BEGINSUBMISSION = 19, + D3D12_AUTO_BREADCRUMB_OP_ENDSUBMISSION = 20, + D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME = 21, + D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES = 22, + D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT = 23, + D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT64 = 24, + D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCEREGION = 25, + D3D12_AUTO_BREADCRUMB_OP_WRITEBUFFERIMMEDIATE = 26, + D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME1 = 27, + D3D12_AUTO_BREADCRUMB_OP_SETPROTECTEDRESOURCESESSION = 28, + D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME2 = 29, + D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES1 = 30, + D3D12_AUTO_BREADCRUMB_OP_BUILDRAYTRACINGACCELERATIONSTRUCTURE = 31, + D3D12_AUTO_BREADCRUMB_OP_EMITRAYTRACINGACCELERATIONSTRUCTUREPOSTBUILDINFO = 32, + D3D12_AUTO_BREADCRUMB_OP_COPYRAYTRACINGACCELERATIONSTRUCTURE = 33, + D3D12_AUTO_BREADCRUMB_OP_DISPATCHRAYS = 34, + D3D12_AUTO_BREADCRUMB_OP_INITIALIZEMETACOMMAND = 35, + D3D12_AUTO_BREADCRUMB_OP_EXECUTEMETACOMMAND = 36, + D3D12_AUTO_BREADCRUMB_OP_ESTIMATEMOTION = 37, + D3D12_AUTO_BREADCRUMB_OP_RESOLVEMOTIONVECTORHEAP = 38, + D3D12_AUTO_BREADCRUMB_OP_SETPIPELINESTATE1 = 39, + D3D12_AUTO_BREADCRUMB_OP_INITIALIZEEXTENSIONCOMMAND = 40, + D3D12_AUTO_BREADCRUMB_OP_EXECUTEEXTENSIONCOMMAND = 41, + D3D12_AUTO_BREADCRUMB_OP_DISPATCHMESH = 42, + D3D12_AUTO_BREADCRUMB_OP_ENCODEFRAME = 43, + D3D12_AUTO_BREADCRUMB_OP_RESOLVEENCODEROUTPUTMETADATA = 44 + } D3D12_AUTO_BREADCRUMB_OP; + +typedef struct D3D12_AUTO_BREADCRUMB_NODE + { + const char *pCommandListDebugNameA; + const wchar_t *pCommandListDebugNameW; + const char *pCommandQueueDebugNameA; + const wchar_t *pCommandQueueDebugNameW; + ID3D12GraphicsCommandList *pCommandList; + ID3D12CommandQueue *pCommandQueue; + UINT32 BreadcrumbCount; + const UINT32 *pLastBreadcrumbValue; + const D3D12_AUTO_BREADCRUMB_OP *pCommandHistory; + const struct D3D12_AUTO_BREADCRUMB_NODE *pNext; + } D3D12_AUTO_BREADCRUMB_NODE; + +typedef struct D3D12_DRED_BREADCRUMB_CONTEXT + { + UINT BreadcrumbIndex; + const wchar_t *pContextString; + } D3D12_DRED_BREADCRUMB_CONTEXT; + +typedef struct D3D12_AUTO_BREADCRUMB_NODE1 + { + const char *pCommandListDebugNameA; + const wchar_t *pCommandListDebugNameW; + const char *pCommandQueueDebugNameA; + const wchar_t *pCommandQueueDebugNameW; + ID3D12GraphicsCommandList *pCommandList; + ID3D12CommandQueue *pCommandQueue; + UINT BreadcrumbCount; + const UINT *pLastBreadcrumbValue; + const D3D12_AUTO_BREADCRUMB_OP *pCommandHistory; + const struct D3D12_AUTO_BREADCRUMB_NODE1 *pNext; + UINT BreadcrumbContextsCount; + D3D12_DRED_BREADCRUMB_CONTEXT *pBreadcrumbContexts; + } D3D12_AUTO_BREADCRUMB_NODE1; + +typedef +enum D3D12_DRED_VERSION + { + D3D12_DRED_VERSION_1_0 = 0x1, + D3D12_DRED_VERSION_1_1 = 0x2, + D3D12_DRED_VERSION_1_2 = 0x3, + D3D12_DRED_VERSION_1_3 = 0x4 + } D3D12_DRED_VERSION; + +typedef +enum D3D12_DRED_FLAGS + { + D3D12_DRED_FLAG_NONE = 0, + D3D12_DRED_FLAG_FORCE_ENABLE = 1, + D3D12_DRED_FLAG_DISABLE_AUTOBREADCRUMBS = 2 + } D3D12_DRED_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_DRED_FLAGS ); +typedef +enum D3D12_DRED_ENABLEMENT + { + D3D12_DRED_ENABLEMENT_SYSTEM_CONTROLLED = 0, + D3D12_DRED_ENABLEMENT_FORCED_OFF = 1, + D3D12_DRED_ENABLEMENT_FORCED_ON = 2 + } D3D12_DRED_ENABLEMENT; + +typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA + { + _In_ D3D12_DRED_FLAGS Flags; + _Out_ D3D12_AUTO_BREADCRUMB_NODE *pHeadAutoBreadcrumbNode; + } D3D12_DEVICE_REMOVED_EXTENDED_DATA; + +typedef +enum D3D12_DRED_ALLOCATION_TYPE + { + D3D12_DRED_ALLOCATION_TYPE_COMMAND_QUEUE = 19, + D3D12_DRED_ALLOCATION_TYPE_COMMAND_ALLOCATOR = 20, + D3D12_DRED_ALLOCATION_TYPE_PIPELINE_STATE = 21, + D3D12_DRED_ALLOCATION_TYPE_COMMAND_LIST = 22, + D3D12_DRED_ALLOCATION_TYPE_FENCE = 23, + D3D12_DRED_ALLOCATION_TYPE_DESCRIPTOR_HEAP = 24, + D3D12_DRED_ALLOCATION_TYPE_HEAP = 25, + D3D12_DRED_ALLOCATION_TYPE_QUERY_HEAP = 27, + D3D12_DRED_ALLOCATION_TYPE_COMMAND_SIGNATURE = 28, + D3D12_DRED_ALLOCATION_TYPE_PIPELINE_LIBRARY = 29, + D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER = 30, + D3D12_DRED_ALLOCATION_TYPE_VIDEO_PROCESSOR = 32, + D3D12_DRED_ALLOCATION_TYPE_RESOURCE = 34, + D3D12_DRED_ALLOCATION_TYPE_PASS = 35, + D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSION = 36, + D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSIONPOLICY = 37, + D3D12_DRED_ALLOCATION_TYPE_PROTECTEDRESOURCESESSION = 38, + D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER_HEAP = 39, + D3D12_DRED_ALLOCATION_TYPE_COMMAND_POOL = 40, + D3D12_DRED_ALLOCATION_TYPE_COMMAND_RECORDER = 41, + D3D12_DRED_ALLOCATION_TYPE_STATE_OBJECT = 42, + D3D12_DRED_ALLOCATION_TYPE_METACOMMAND = 43, + D3D12_DRED_ALLOCATION_TYPE_SCHEDULINGGROUP = 44, + D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_ESTIMATOR = 45, + D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_VECTOR_HEAP = 46, + D3D12_DRED_ALLOCATION_TYPE_VIDEO_EXTENSION_COMMAND = 47, + D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER = 48, + D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER_HEAP = 49, + D3D12_DRED_ALLOCATION_TYPE_INVALID = 0xffffffff + } D3D12_DRED_ALLOCATION_TYPE; + +typedef struct D3D12_DRED_ALLOCATION_NODE + { + const char *ObjectNameA; + const wchar_t *ObjectNameW; + D3D12_DRED_ALLOCATION_TYPE AllocationType; + const struct D3D12_DRED_ALLOCATION_NODE *pNext; + } D3D12_DRED_ALLOCATION_NODE; + +typedef struct D3D12_DRED_ALLOCATION_NODE1 + { + const char *ObjectNameA; + const wchar_t *ObjectNameW; + D3D12_DRED_ALLOCATION_TYPE AllocationType; + const struct D3D12_DRED_ALLOCATION_NODE1 *pNext; + const IUnknown *pObject; + } D3D12_DRED_ALLOCATION_NODE1; + +typedef struct D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT + { + _Out_ const D3D12_AUTO_BREADCRUMB_NODE *pHeadAutoBreadcrumbNode; + } D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT; + +typedef struct D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 + { + _Out_ const D3D12_AUTO_BREADCRUMB_NODE1 *pHeadAutoBreadcrumbNode; + } D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1; + +typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT + { + D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA; + _Out_ const D3D12_DRED_ALLOCATION_NODE *pHeadExistingAllocationNode; + _Out_ const D3D12_DRED_ALLOCATION_NODE *pHeadRecentFreedAllocationNode; + } D3D12_DRED_PAGE_FAULT_OUTPUT; + +typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT1 + { + D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA; + _Out_ const D3D12_DRED_ALLOCATION_NODE1 *pHeadExistingAllocationNode; + _Out_ const D3D12_DRED_ALLOCATION_NODE1 *pHeadRecentFreedAllocationNode; + } D3D12_DRED_PAGE_FAULT_OUTPUT1; + +typedef +enum D3D12_DRED_PAGE_FAULT_FLAGS + { + D3D12_DRED_PAGE_FAULT_FLAGS_NONE = 0 + } D3D12_DRED_PAGE_FAULT_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_DRED_PAGE_FAULT_FLAGS ); +typedef +enum D3D12_DRED_DEVICE_STATE + { + D3D12_DRED_DEVICE_STATE_UNKNOWN = 0, + D3D12_DRED_DEVICE_STATE_HUNG = 3, + D3D12_DRED_DEVICE_STATE_FAULT = 6, + D3D12_DRED_DEVICE_STATE_PAGEFAULT = 7 + } D3D12_DRED_DEVICE_STATE; + +typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT2 + { + D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA; + _Out_ const D3D12_DRED_ALLOCATION_NODE1 *pHeadExistingAllocationNode; + _Out_ const D3D12_DRED_ALLOCATION_NODE1 *pHeadRecentFreedAllocationNode; + D3D12_DRED_PAGE_FAULT_FLAGS PageFaultFlags; + } D3D12_DRED_PAGE_FAULT_OUTPUT2; + +typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA1 + { + HRESULT DeviceRemovedReason; + D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT AutoBreadcrumbsOutput; + D3D12_DRED_PAGE_FAULT_OUTPUT PageFaultOutput; + } D3D12_DEVICE_REMOVED_EXTENDED_DATA1; + +typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA2 + { + HRESULT DeviceRemovedReason; + D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 AutoBreadcrumbsOutput; + D3D12_DRED_PAGE_FAULT_OUTPUT1 PageFaultOutput; + } D3D12_DEVICE_REMOVED_EXTENDED_DATA2; + +typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA3 + { + HRESULT DeviceRemovedReason; + D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 AutoBreadcrumbsOutput; + D3D12_DRED_PAGE_FAULT_OUTPUT2 PageFaultOutput; + D3D12_DRED_DEVICE_STATE DeviceState; + } D3D12_DEVICE_REMOVED_EXTENDED_DATA3; + +typedef struct D3D12_VERSIONED_DEVICE_REMOVED_EXTENDED_DATA + { + D3D12_DRED_VERSION Version; + union + { + D3D12_DEVICE_REMOVED_EXTENDED_DATA Dred_1_0; + D3D12_DEVICE_REMOVED_EXTENDED_DATA1 Dred_1_1; + D3D12_DEVICE_REMOVED_EXTENDED_DATA2 Dred_1_2; + D3D12_DEVICE_REMOVED_EXTENDED_DATA3 Dred_1_3; + } ; + } D3D12_VERSIONED_DEVICE_REMOVED_EXTENDED_DATA; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0035_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0035_v0_0_s_ifspec; + +#ifndef __ID3D12DeviceRemovedExtendedDataSettings_INTERFACE_DEFINED__ +#define __ID3D12DeviceRemovedExtendedDataSettings_INTERFACE_DEFINED__ + +/* interface ID3D12DeviceRemovedExtendedDataSettings */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DeviceRemovedExtendedDataSettings; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("82BC481C-6B9B-4030-AEDB-7EE3D1DF1E63") + ID3D12DeviceRemovedExtendedDataSettings : public IUnknown + { + public: + virtual void STDMETHODCALLTYPE SetAutoBreadcrumbsEnablement( + D3D12_DRED_ENABLEMENT Enablement) = 0; + + virtual void STDMETHODCALLTYPE SetPageFaultEnablement( + D3D12_DRED_ENABLEMENT Enablement) = 0; + + virtual void STDMETHODCALLTYPE SetWatsonDumpEnablement( + D3D12_DRED_ENABLEMENT Enablement) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DeviceRemovedExtendedDataSettingsVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DeviceRemovedExtendedDataSettings * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DeviceRemovedExtendedDataSettings * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DeviceRemovedExtendedDataSettings * This); + + DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings, SetAutoBreadcrumbsEnablement) + void ( STDMETHODCALLTYPE *SetAutoBreadcrumbsEnablement )( + ID3D12DeviceRemovedExtendedDataSettings * This, + D3D12_DRED_ENABLEMENT Enablement); + + DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings, SetPageFaultEnablement) + void ( STDMETHODCALLTYPE *SetPageFaultEnablement )( + ID3D12DeviceRemovedExtendedDataSettings * This, + D3D12_DRED_ENABLEMENT Enablement); + + DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings, SetWatsonDumpEnablement) + void ( STDMETHODCALLTYPE *SetWatsonDumpEnablement )( + ID3D12DeviceRemovedExtendedDataSettings * This, + D3D12_DRED_ENABLEMENT Enablement); + + END_INTERFACE + } ID3D12DeviceRemovedExtendedDataSettingsVtbl; + + interface ID3D12DeviceRemovedExtendedDataSettings + { + CONST_VTBL struct ID3D12DeviceRemovedExtendedDataSettingsVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DeviceRemovedExtendedDataSettings_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DeviceRemovedExtendedDataSettings_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DeviceRemovedExtendedDataSettings_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DeviceRemovedExtendedDataSettings_SetAutoBreadcrumbsEnablement(This,Enablement) \ + ( (This)->lpVtbl -> SetAutoBreadcrumbsEnablement(This,Enablement) ) + +#define ID3D12DeviceRemovedExtendedDataSettings_SetPageFaultEnablement(This,Enablement) \ + ( (This)->lpVtbl -> SetPageFaultEnablement(This,Enablement) ) + +#define ID3D12DeviceRemovedExtendedDataSettings_SetWatsonDumpEnablement(This,Enablement) \ + ( (This)->lpVtbl -> SetWatsonDumpEnablement(This,Enablement) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DeviceRemovedExtendedDataSettings_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12DeviceRemovedExtendedDataSettings1_INTERFACE_DEFINED__ +#define __ID3D12DeviceRemovedExtendedDataSettings1_INTERFACE_DEFINED__ + +/* interface ID3D12DeviceRemovedExtendedDataSettings1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DeviceRemovedExtendedDataSettings1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("DBD5AE51-3317-4F0A-ADF9-1D7CEDCAAE0B") + ID3D12DeviceRemovedExtendedDataSettings1 : public ID3D12DeviceRemovedExtendedDataSettings + { + public: + virtual void STDMETHODCALLTYPE SetBreadcrumbContextEnablement( + D3D12_DRED_ENABLEMENT Enablement) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DeviceRemovedExtendedDataSettings1Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DeviceRemovedExtendedDataSettings1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DeviceRemovedExtendedDataSettings1 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DeviceRemovedExtendedDataSettings1 * This); + + DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings, SetAutoBreadcrumbsEnablement) + void ( STDMETHODCALLTYPE *SetAutoBreadcrumbsEnablement )( + ID3D12DeviceRemovedExtendedDataSettings1 * This, + D3D12_DRED_ENABLEMENT Enablement); + + DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings, SetPageFaultEnablement) + void ( STDMETHODCALLTYPE *SetPageFaultEnablement )( + ID3D12DeviceRemovedExtendedDataSettings1 * This, + D3D12_DRED_ENABLEMENT Enablement); + + DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings, SetWatsonDumpEnablement) + void ( STDMETHODCALLTYPE *SetWatsonDumpEnablement )( + ID3D12DeviceRemovedExtendedDataSettings1 * This, + D3D12_DRED_ENABLEMENT Enablement); + + DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedDataSettings1, SetBreadcrumbContextEnablement) + void ( STDMETHODCALLTYPE *SetBreadcrumbContextEnablement )( + ID3D12DeviceRemovedExtendedDataSettings1 * This, + D3D12_DRED_ENABLEMENT Enablement); + + END_INTERFACE + } ID3D12DeviceRemovedExtendedDataSettings1Vtbl; + + interface ID3D12DeviceRemovedExtendedDataSettings1 + { + CONST_VTBL struct ID3D12DeviceRemovedExtendedDataSettings1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DeviceRemovedExtendedDataSettings1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DeviceRemovedExtendedDataSettings1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DeviceRemovedExtendedDataSettings1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DeviceRemovedExtendedDataSettings1_SetAutoBreadcrumbsEnablement(This,Enablement) \ + ( (This)->lpVtbl -> SetAutoBreadcrumbsEnablement(This,Enablement) ) + +#define ID3D12DeviceRemovedExtendedDataSettings1_SetPageFaultEnablement(This,Enablement) \ + ( (This)->lpVtbl -> SetPageFaultEnablement(This,Enablement) ) + +#define ID3D12DeviceRemovedExtendedDataSettings1_SetWatsonDumpEnablement(This,Enablement) \ + ( (This)->lpVtbl -> SetWatsonDumpEnablement(This,Enablement) ) + + +#define ID3D12DeviceRemovedExtendedDataSettings1_SetBreadcrumbContextEnablement(This,Enablement) \ + ( (This)->lpVtbl -> SetBreadcrumbContextEnablement(This,Enablement) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DeviceRemovedExtendedDataSettings1_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12DeviceRemovedExtendedData_INTERFACE_DEFINED__ +#define __ID3D12DeviceRemovedExtendedData_INTERFACE_DEFINED__ + +/* interface ID3D12DeviceRemovedExtendedData */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DeviceRemovedExtendedData; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("98931D33-5AE8-4791-AA3C-1A73A2934E71") + ID3D12DeviceRemovedExtendedData : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE GetAutoBreadcrumbsOutput( + _Out_ D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT *pOutput) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetPageFaultAllocationOutput( + _Out_ D3D12_DRED_PAGE_FAULT_OUTPUT *pOutput) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DeviceRemovedExtendedDataVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DeviceRemovedExtendedData * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DeviceRemovedExtendedData * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DeviceRemovedExtendedData * This); + + DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData, GetAutoBreadcrumbsOutput) + HRESULT ( STDMETHODCALLTYPE *GetAutoBreadcrumbsOutput )( + ID3D12DeviceRemovedExtendedData * This, + _Out_ D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT *pOutput); + + DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData, GetPageFaultAllocationOutput) + HRESULT ( STDMETHODCALLTYPE *GetPageFaultAllocationOutput )( + ID3D12DeviceRemovedExtendedData * This, + _Out_ D3D12_DRED_PAGE_FAULT_OUTPUT *pOutput); + + END_INTERFACE + } ID3D12DeviceRemovedExtendedDataVtbl; + + interface ID3D12DeviceRemovedExtendedData + { + CONST_VTBL struct ID3D12DeviceRemovedExtendedDataVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DeviceRemovedExtendedData_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DeviceRemovedExtendedData_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DeviceRemovedExtendedData_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DeviceRemovedExtendedData_GetAutoBreadcrumbsOutput(This,pOutput) \ + ( (This)->lpVtbl -> GetAutoBreadcrumbsOutput(This,pOutput) ) + +#define ID3D12DeviceRemovedExtendedData_GetPageFaultAllocationOutput(This,pOutput) \ + ( (This)->lpVtbl -> GetPageFaultAllocationOutput(This,pOutput) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DeviceRemovedExtendedData_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12DeviceRemovedExtendedData1_INTERFACE_DEFINED__ +#define __ID3D12DeviceRemovedExtendedData1_INTERFACE_DEFINED__ + +/* interface ID3D12DeviceRemovedExtendedData1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DeviceRemovedExtendedData1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("9727A022-CF1D-4DDA-9EBA-EFFA653FC506") + ID3D12DeviceRemovedExtendedData1 : public ID3D12DeviceRemovedExtendedData + { + public: + virtual HRESULT STDMETHODCALLTYPE GetAutoBreadcrumbsOutput1( + _Out_ D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 *pOutput) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetPageFaultAllocationOutput1( + _Out_ D3D12_DRED_PAGE_FAULT_OUTPUT1 *pOutput) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DeviceRemovedExtendedData1Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DeviceRemovedExtendedData1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DeviceRemovedExtendedData1 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DeviceRemovedExtendedData1 * This); + + DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData, GetAutoBreadcrumbsOutput) + HRESULT ( STDMETHODCALLTYPE *GetAutoBreadcrumbsOutput )( + ID3D12DeviceRemovedExtendedData1 * This, + _Out_ D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT *pOutput); + + DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData, GetPageFaultAllocationOutput) + HRESULT ( STDMETHODCALLTYPE *GetPageFaultAllocationOutput )( + ID3D12DeviceRemovedExtendedData1 * This, + _Out_ D3D12_DRED_PAGE_FAULT_OUTPUT *pOutput); + + DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData1, GetAutoBreadcrumbsOutput1) + HRESULT ( STDMETHODCALLTYPE *GetAutoBreadcrumbsOutput1 )( + ID3D12DeviceRemovedExtendedData1 * This, + _Out_ D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 *pOutput); + + DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData1, GetPageFaultAllocationOutput1) + HRESULT ( STDMETHODCALLTYPE *GetPageFaultAllocationOutput1 )( + ID3D12DeviceRemovedExtendedData1 * This, + _Out_ D3D12_DRED_PAGE_FAULT_OUTPUT1 *pOutput); + + END_INTERFACE + } ID3D12DeviceRemovedExtendedData1Vtbl; + + interface ID3D12DeviceRemovedExtendedData1 + { + CONST_VTBL struct ID3D12DeviceRemovedExtendedData1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DeviceRemovedExtendedData1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DeviceRemovedExtendedData1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DeviceRemovedExtendedData1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DeviceRemovedExtendedData1_GetAutoBreadcrumbsOutput(This,pOutput) \ + ( (This)->lpVtbl -> GetAutoBreadcrumbsOutput(This,pOutput) ) + +#define ID3D12DeviceRemovedExtendedData1_GetPageFaultAllocationOutput(This,pOutput) \ + ( (This)->lpVtbl -> GetPageFaultAllocationOutput(This,pOutput) ) + + +#define ID3D12DeviceRemovedExtendedData1_GetAutoBreadcrumbsOutput1(This,pOutput) \ + ( (This)->lpVtbl -> GetAutoBreadcrumbsOutput1(This,pOutput) ) + +#define ID3D12DeviceRemovedExtendedData1_GetPageFaultAllocationOutput1(This,pOutput) \ + ( (This)->lpVtbl -> GetPageFaultAllocationOutput1(This,pOutput) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DeviceRemovedExtendedData1_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12DeviceRemovedExtendedData2_INTERFACE_DEFINED__ +#define __ID3D12DeviceRemovedExtendedData2_INTERFACE_DEFINED__ + +/* interface ID3D12DeviceRemovedExtendedData2 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DeviceRemovedExtendedData2; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("67FC5816-E4CA-4915-BF18-42541272DA54") + ID3D12DeviceRemovedExtendedData2 : public ID3D12DeviceRemovedExtendedData1 + { + public: + virtual HRESULT STDMETHODCALLTYPE GetPageFaultAllocationOutput2( + _Out_ D3D12_DRED_PAGE_FAULT_OUTPUT2 *pOutput) = 0; + + virtual D3D12_DRED_DEVICE_STATE STDMETHODCALLTYPE GetDeviceState( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DeviceRemovedExtendedData2Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DeviceRemovedExtendedData2 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DeviceRemovedExtendedData2 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DeviceRemovedExtendedData2 * This); + + DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData, GetAutoBreadcrumbsOutput) + HRESULT ( STDMETHODCALLTYPE *GetAutoBreadcrumbsOutput )( + ID3D12DeviceRemovedExtendedData2 * This, + _Out_ D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT *pOutput); + + DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData, GetPageFaultAllocationOutput) + HRESULT ( STDMETHODCALLTYPE *GetPageFaultAllocationOutput )( + ID3D12DeviceRemovedExtendedData2 * This, + _Out_ D3D12_DRED_PAGE_FAULT_OUTPUT *pOutput); + + DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData1, GetAutoBreadcrumbsOutput1) + HRESULT ( STDMETHODCALLTYPE *GetAutoBreadcrumbsOutput1 )( + ID3D12DeviceRemovedExtendedData2 * This, + _Out_ D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 *pOutput); + + DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData1, GetPageFaultAllocationOutput1) + HRESULT ( STDMETHODCALLTYPE *GetPageFaultAllocationOutput1 )( + ID3D12DeviceRemovedExtendedData2 * This, + _Out_ D3D12_DRED_PAGE_FAULT_OUTPUT1 *pOutput); + + DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData2, GetPageFaultAllocationOutput2) + HRESULT ( STDMETHODCALLTYPE *GetPageFaultAllocationOutput2 )( + ID3D12DeviceRemovedExtendedData2 * This, + _Out_ D3D12_DRED_PAGE_FAULT_OUTPUT2 *pOutput); + + DECLSPEC_XFGVIRT(ID3D12DeviceRemovedExtendedData2, GetDeviceState) + D3D12_DRED_DEVICE_STATE ( STDMETHODCALLTYPE *GetDeviceState )( + ID3D12DeviceRemovedExtendedData2 * This); + + END_INTERFACE + } ID3D12DeviceRemovedExtendedData2Vtbl; + + interface ID3D12DeviceRemovedExtendedData2 + { + CONST_VTBL struct ID3D12DeviceRemovedExtendedData2Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DeviceRemovedExtendedData2_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DeviceRemovedExtendedData2_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DeviceRemovedExtendedData2_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DeviceRemovedExtendedData2_GetAutoBreadcrumbsOutput(This,pOutput) \ + ( (This)->lpVtbl -> GetAutoBreadcrumbsOutput(This,pOutput) ) + +#define ID3D12DeviceRemovedExtendedData2_GetPageFaultAllocationOutput(This,pOutput) \ + ( (This)->lpVtbl -> GetPageFaultAllocationOutput(This,pOutput) ) + + +#define ID3D12DeviceRemovedExtendedData2_GetAutoBreadcrumbsOutput1(This,pOutput) \ + ( (This)->lpVtbl -> GetAutoBreadcrumbsOutput1(This,pOutput) ) + +#define ID3D12DeviceRemovedExtendedData2_GetPageFaultAllocationOutput1(This,pOutput) \ + ( (This)->lpVtbl -> GetPageFaultAllocationOutput1(This,pOutput) ) + + +#define ID3D12DeviceRemovedExtendedData2_GetPageFaultAllocationOutput2(This,pOutput) \ + ( (This)->lpVtbl -> GetPageFaultAllocationOutput2(This,pOutput) ) + +#define ID3D12DeviceRemovedExtendedData2_GetDeviceState(This) \ + ( (This)->lpVtbl -> GetDeviceState(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DeviceRemovedExtendedData2_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0040 */ +/* [local] */ + +typedef +enum D3D12_BACKGROUND_PROCESSING_MODE + { + D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED = 0, + D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS = ( D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED + 1 ) , + D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK = ( D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS + 1 ) , + D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_PROFILING_BY_SYSTEM = ( D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK + 1 ) + } D3D12_BACKGROUND_PROCESSING_MODE; + +typedef +enum D3D12_MEASUREMENTS_ACTION + { + D3D12_MEASUREMENTS_ACTION_KEEP_ALL = 0, + D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS = ( D3D12_MEASUREMENTS_ACTION_KEEP_ALL + 1 ) , + D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY = ( D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS + 1 ) , + D3D12_MEASUREMENTS_ACTION_DISCARD_PREVIOUS = ( D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY + 1 ) + } D3D12_MEASUREMENTS_ACTION; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0040_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0040_v0_0_s_ifspec; + +#ifndef __ID3D12Device6_INTERFACE_DEFINED__ +#define __ID3D12Device6_INTERFACE_DEFINED__ + +/* interface ID3D12Device6 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Device6; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("c70b221b-40e4-4a17-89af-025a0727a6dc") + ID3D12Device6 : public ID3D12Device5 + { + public: + virtual HRESULT STDMETHODCALLTYPE SetBackgroundProcessingMode( + D3D12_BACKGROUND_PROCESSING_MODE Mode, + D3D12_MEASUREMENTS_ACTION MeasurementsAction, + _In_opt_ HANDLE hEventToSignalUponCompletion, + _Out_opt_ BOOL *pbFurtherMeasurementsDesired) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Device6Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Device6 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Device6 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Device6 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Device6 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Device6 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Device6 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Device6 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) + UINT ( STDMETHODCALLTYPE *GetNodeCount )( + ID3D12Device6 * This); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) + HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( + ID3D12Device6 * This, + _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppCommandQueue); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) + HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( + ID3D12Device6 * This, + _In_ D3D12_COMMAND_LIST_TYPE type, + REFIID riid, + _COM_Outptr_ void **ppCommandAllocator); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( + ID3D12Device6 * This, + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( + ID3D12Device6 * This, + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) + HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( + ID3D12Device6 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ ID3D12CommandAllocator *pCommandAllocator, + _In_opt_ ID3D12PipelineState *pInitialState, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) + HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( + ID3D12Device6 * This, + D3D12_FEATURE Feature, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) + HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( + ID3D12Device6 * This, + _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) + UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( + ID3D12Device6 * This, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) + HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( + ID3D12Device6 * This, + _In_ UINT nodeMask, + _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, + _In_ SIZE_T blobLengthInBytes, + REFIID riid, + _COM_Outptr_ void **ppvRootSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) + void ( STDMETHODCALLTYPE *CreateConstantBufferView )( + ID3D12Device6 * This, + _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) + void ( STDMETHODCALLTYPE *CreateShaderResourceView )( + ID3D12Device6 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) + void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( + ID3D12Device6 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ ID3D12Resource *pCounterResource, + _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) + void ( STDMETHODCALLTYPE *CreateRenderTargetView )( + ID3D12Device6 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) + void ( STDMETHODCALLTYPE *CreateDepthStencilView )( + ID3D12Device6 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) + void ( STDMETHODCALLTYPE *CreateSampler )( + ID3D12Device6 * This, + _In_ const D3D12_SAMPLER_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) + void ( STDMETHODCALLTYPE *CopyDescriptors )( + ID3D12Device6 * This, + _In_ UINT NumDestDescriptorRanges, + _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, + _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, + _In_ UINT NumSrcDescriptorRanges, + _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, + _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) + void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( + ID3D12Device6 * This, + _In_ UINT NumDescriptors, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device6 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + + DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) + D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device6 * This, + D3D12_HEAP_PROPERTIES * RetVal, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( + ID3D12Device6 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) + HRESULT ( STDMETHODCALLTYPE *CreateHeap )( + ID3D12Device6 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( + ID3D12Device6 * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( + ID3D12Device6 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) + HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( + ID3D12Device6 * This, + _In_ ID3D12DeviceChild *pObject, + _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, + DWORD Access, + _In_opt_ LPCWSTR Name, + _Out_ HANDLE *pHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( + ID3D12Device6 * This, + _In_ HANDLE NTHandle, + REFIID riid, + _COM_Outptr_opt_ void **ppvObj); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( + ID3D12Device6 * This, + _In_ LPCWSTR Name, + DWORD Access, + /* [annotation][out] */ + _Out_ HANDLE *pNTHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) + HRESULT ( STDMETHODCALLTYPE *MakeResident )( + ID3D12Device6 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, Evict) + HRESULT ( STDMETHODCALLTYPE *Evict )( + ID3D12Device6 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) + HRESULT ( STDMETHODCALLTYPE *CreateFence )( + ID3D12Device6 * This, + UINT64 InitialValue, + D3D12_FENCE_FLAGS Flags, + REFIID riid, + _COM_Outptr_ void **ppFence); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) + HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( + ID3D12Device6 * This); + + DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) + void ( STDMETHODCALLTYPE *GetCopyableFootprints )( + ID3D12Device6 * This, + _In_ const D3D12_RESOURCE_DESC *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) + HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( + ID3D12Device6 * This, + _In_ const D3D12_QUERY_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) + HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( + ID3D12Device6 * This, + BOOL Enable); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) + HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( + ID3D12Device6 * This, + _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, + _In_opt_ ID3D12RootSignature *pRootSignature, + REFIID riid, + _COM_Outptr_opt_ void **ppvCommandSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) + void ( STDMETHODCALLTYPE *GetResourceTiling )( + ID3D12Device6 * This, + _In_ ID3D12Resource *pTiledResource, + _Out_opt_ UINT *pNumTilesForEntireResource, + _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, + _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, + _Inout_opt_ UINT *pNumSubresourceTilings, + _In_ UINT FirstSubresourceTilingToGet, + _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); + + DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) + LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device6 * This, + LUID * RetVal); + + DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary) + HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( + ID3D12Device6 * This, + _In_reads_(BlobLength) const void *pLibraryBlob, + SIZE_T BlobLength, + REFIID riid, + _COM_Outptr_ void **ppPipelineLibrary); + + DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion) + HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( + ID3D12Device6 * This, + _In_reads_(NumFences) ID3D12Fence *const *ppFences, + _In_reads_(NumFences) const UINT64 *pFenceValues, + UINT NumFences, + D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, + HANDLE hEvent); + + DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority) + HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( + ID3D12Device6 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); + + DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState) + HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( + ID3D12Device6 * This, + const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress) + HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )( + ID3D12Device6 * This, + _In_ const void *pAddress, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping) + HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )( + ID3D12Device6 * This, + _In_ HANDLE hFileMapping, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident) + HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )( + ID3D12Device6 * This, + D3D12_RESIDENCY_FLAGS Flags, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_ ID3D12Fence *pFenceToSignal, + UINT64 FenceValueToSignal); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommandList1) + HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )( + ID3D12Device6 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ D3D12_COMMAND_LIST_FLAGS flags, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateProtectedResourceSession) + HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )( + ID3D12Device6 * This, + _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppSession); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommittedResource1) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )( + ID3D12Device6 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateHeap1) + HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )( + ID3D12Device6 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateReservedResource1) + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )( + ID3D12Device6 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device4, GetResourceAllocationInfo1) + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( + ID3D12Device6 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + + DECLSPEC_XFGVIRT(ID3D12Device5, CreateLifetimeTracker) + HRESULT ( STDMETHODCALLTYPE *CreateLifetimeTracker )( + ID3D12Device6 * This, + _In_ ID3D12LifetimeOwner *pOwner, + REFIID riid, + _COM_Outptr_ void **ppvTracker); + + DECLSPEC_XFGVIRT(ID3D12Device5, RemoveDevice) + void ( STDMETHODCALLTYPE *RemoveDevice )( + ID3D12Device6 * This); + + DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommands) + HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommands )( + ID3D12Device6 * This, + _Inout_ UINT *pNumMetaCommands, + _Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs); + + DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommandParameters) + HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommandParameters )( + ID3D12Device6 * This, + _In_ REFGUID CommandId, + _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, + _Out_opt_ UINT *pTotalStructureSizeInBytes, + _Inout_ UINT *pParameterCount, + _Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs); + + DECLSPEC_XFGVIRT(ID3D12Device5, CreateMetaCommand) + HRESULT ( STDMETHODCALLTYPE *CreateMetaCommand )( + ID3D12Device6 * This, + _In_ REFGUID CommandId, + _In_ UINT NodeMask, + _In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData, + _In_ SIZE_T CreationParametersDataSizeInBytes, + REFIID riid, + _COM_Outptr_ void **ppMetaCommand); + + DECLSPEC_XFGVIRT(ID3D12Device5, CreateStateObject) + HRESULT ( STDMETHODCALLTYPE *CreateStateObject )( + ID3D12Device6 * This, + const D3D12_STATE_OBJECT_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppStateObject); + + DECLSPEC_XFGVIRT(ID3D12Device5, GetRaytracingAccelerationStructurePrebuildInfo) + void ( STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo )( + ID3D12Device6 * This, + _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc, + _Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo); + + DECLSPEC_XFGVIRT(ID3D12Device5, CheckDriverMatchingIdentifier) + D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ( STDMETHODCALLTYPE *CheckDriverMatchingIdentifier )( + ID3D12Device6 * This, + _In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType, + _In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck); + + DECLSPEC_XFGVIRT(ID3D12Device6, SetBackgroundProcessingMode) + HRESULT ( STDMETHODCALLTYPE *SetBackgroundProcessingMode )( + ID3D12Device6 * This, + D3D12_BACKGROUND_PROCESSING_MODE Mode, + D3D12_MEASUREMENTS_ACTION MeasurementsAction, + _In_opt_ HANDLE hEventToSignalUponCompletion, + _Out_opt_ BOOL *pbFurtherMeasurementsDesired); + + END_INTERFACE + } ID3D12Device6Vtbl; + + interface ID3D12Device6 + { + CONST_VTBL struct ID3D12Device6Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Device6_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Device6_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Device6_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Device6_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Device6_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Device6_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Device6_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Device6_GetNodeCount(This) \ + ( (This)->lpVtbl -> GetNodeCount(This) ) + +#define ID3D12Device6_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ + ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) + +#define ID3D12Device6_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ + ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) + +#define ID3D12Device6_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device6_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device6_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) + +#define ID3D12Device6_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ + ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) + +#define ID3D12Device6_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) + +#define ID3D12Device6_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ + ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) + +#define ID3D12Device6_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ + ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) + +#define ID3D12Device6_CreateConstantBufferView(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) + +#define ID3D12Device6_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device6_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) + +#define ID3D12Device6_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device6_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device6_CreateSampler(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) + +#define ID3D12Device6_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) + +#define ID3D12Device6_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) + +#define ID3D12Device6_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) + +#define ID3D12Device6_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) + +#define ID3D12Device6_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) + +#define ID3D12Device6_CreateHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device6_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device6_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device6_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ + ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) + +#define ID3D12Device6_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ + ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) + +#define ID3D12Device6_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ + ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) + +#define ID3D12Device6_MakeResident(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) + +#define ID3D12Device6_Evict(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) + +#define ID3D12Device6_CreateFence(This,InitialValue,Flags,riid,ppFence) \ + ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) + +#define ID3D12Device6_GetDeviceRemovedReason(This) \ + ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) + +#define ID3D12Device6_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ + ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) + +#define ID3D12Device6_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device6_SetStablePowerState(This,Enable) \ + ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) + +#define ID3D12Device6_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ + ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) + +#define ID3D12Device6_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ + ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) + +#define ID3D12Device6_GetAdapterLuid(This,RetVal) \ + ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) + + +#define ID3D12Device6_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ + ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) + +#define ID3D12Device6_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ + ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) + +#define ID3D12Device6_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ + ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) + + +#define ID3D12Device6_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) + + +#define ID3D12Device6_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ + ( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) ) + +#define ID3D12Device6_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ + ( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) ) + +#define ID3D12Device6_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ + ( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) + + +#define ID3D12Device6_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) ) + +#define ID3D12Device6_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ + ( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) ) + +#define ID3D12Device6_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) + +#define ID3D12Device6_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) ) + +#define ID3D12Device6_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) + +#define ID3D12Device6_GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) + + +#define ID3D12Device6_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \ + ( (This)->lpVtbl -> CreateLifetimeTracker(This,pOwner,riid,ppvTracker) ) + +#define ID3D12Device6_RemoveDevice(This) \ + ( (This)->lpVtbl -> RemoveDevice(This) ) + +#define ID3D12Device6_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \ + ( (This)->lpVtbl -> EnumerateMetaCommands(This,pNumMetaCommands,pDescs) ) + +#define ID3D12Device6_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \ + ( (This)->lpVtbl -> EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) ) + +#define ID3D12Device6_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \ + ( (This)->lpVtbl -> CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) ) + +#define ID3D12Device6_CreateStateObject(This,pDesc,riid,ppStateObject) \ + ( (This)->lpVtbl -> CreateStateObject(This,pDesc,riid,ppStateObject) ) + +#define ID3D12Device6_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \ + ( (This)->lpVtbl -> GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) ) + +#define ID3D12Device6_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \ + ( (This)->lpVtbl -> CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) ) + + +#define ID3D12Device6_SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) \ + ( (This)->lpVtbl -> SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Device6_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0041 */ +/* [local] */ + +DEFINE_GUID(D3D12_PROTECTED_RESOURCES_SESSION_HARDWARE_PROTECTED, 0x62B0084E, 0xC70E, 0x4DAA, 0xA1, 0x09, 0x30, 0xFF, 0x8D, 0x5A, 0x04, 0x82); +typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT + { + UINT NodeIndex; + UINT Count; + } D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT; + +typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES + { + UINT NodeIndex; + UINT Count; + GUID *pTypes; + } D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES; + +typedef struct D3D12_PROTECTED_RESOURCE_SESSION_DESC1 + { + UINT NodeMask; + D3D12_PROTECTED_RESOURCE_SESSION_FLAGS Flags; + GUID ProtectionType; + } D3D12_PROTECTED_RESOURCE_SESSION_DESC1; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0041_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0041_v0_0_s_ifspec; + +#ifndef __ID3D12ProtectedResourceSession1_INTERFACE_DEFINED__ +#define __ID3D12ProtectedResourceSession1_INTERFACE_DEFINED__ + +/* interface ID3D12ProtectedResourceSession1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12ProtectedResourceSession1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("D6F12DD6-76FB-406E-8961-4296EEFC0409") + ID3D12ProtectedResourceSession1 : public ID3D12ProtectedResourceSession + { + public: + virtual D3D12_PROTECTED_RESOURCE_SESSION_DESC1 STDMETHODCALLTYPE GetDesc1( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12ProtectedResourceSession1Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12ProtectedResourceSession1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12ProtectedResourceSession1 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12ProtectedResourceSession1 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12ProtectedResourceSession1 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12ProtectedResourceSession1 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12ProtectedResourceSession1 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12ProtectedResourceSession1 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12ProtectedResourceSession1 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12ProtectedSession, GetStatusFence) + HRESULT ( STDMETHODCALLTYPE *GetStatusFence )( + ID3D12ProtectedResourceSession1 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppFence); + + DECLSPEC_XFGVIRT(ID3D12ProtectedSession, GetSessionStatus) + D3D12_PROTECTED_SESSION_STATUS ( STDMETHODCALLTYPE *GetSessionStatus )( + ID3D12ProtectedResourceSession1 * This); + + DECLSPEC_XFGVIRT(ID3D12ProtectedResourceSession, GetDesc) + D3D12_PROTECTED_RESOURCE_SESSION_DESC *( STDMETHODCALLTYPE *GetDesc )( + ID3D12ProtectedResourceSession1 * This, + D3D12_PROTECTED_RESOURCE_SESSION_DESC * RetVal); + + DECLSPEC_XFGVIRT(ID3D12ProtectedResourceSession1, GetDesc1) + D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *( STDMETHODCALLTYPE *GetDesc1 )( + ID3D12ProtectedResourceSession1 * This, + D3D12_PROTECTED_RESOURCE_SESSION_DESC1 * RetVal); + + END_INTERFACE + } ID3D12ProtectedResourceSession1Vtbl; + + interface ID3D12ProtectedResourceSession1 + { + CONST_VTBL struct ID3D12ProtectedResourceSession1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12ProtectedResourceSession1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12ProtectedResourceSession1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12ProtectedResourceSession1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12ProtectedResourceSession1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12ProtectedResourceSession1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12ProtectedResourceSession1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12ProtectedResourceSession1_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12ProtectedResourceSession1_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12ProtectedResourceSession1_GetStatusFence(This,riid,ppFence) \ + ( (This)->lpVtbl -> GetStatusFence(This,riid,ppFence) ) + +#define ID3D12ProtectedResourceSession1_GetSessionStatus(This) \ + ( (This)->lpVtbl -> GetSessionStatus(This) ) + + +#define ID3D12ProtectedResourceSession1_GetDesc(This,RetVal) \ + ( (This)->lpVtbl -> GetDesc(This,RetVal) ) + + +#define ID3D12ProtectedResourceSession1_GetDesc1(This,RetVal) \ + ( (This)->lpVtbl -> GetDesc1(This,RetVal) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12ProtectedResourceSession1_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Device7_INTERFACE_DEFINED__ +#define __ID3D12Device7_INTERFACE_DEFINED__ + +/* interface ID3D12Device7 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Device7; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("5c014b53-68a1-4b9b-8bd1-dd6046b9358b") + ID3D12Device7 : public ID3D12Device6 + { + public: + virtual HRESULT STDMETHODCALLTYPE AddToStateObject( + const D3D12_STATE_OBJECT_DESC *pAddition, + ID3D12StateObject *pStateObjectToGrowFrom, + REFIID riid, + _COM_Outptr_ void **ppNewStateObject) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateProtectedResourceSession1( + _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppSession) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Device7Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Device7 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Device7 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Device7 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Device7 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Device7 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Device7 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Device7 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) + UINT ( STDMETHODCALLTYPE *GetNodeCount )( + ID3D12Device7 * This); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) + HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( + ID3D12Device7 * This, + _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppCommandQueue); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) + HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( + ID3D12Device7 * This, + _In_ D3D12_COMMAND_LIST_TYPE type, + REFIID riid, + _COM_Outptr_ void **ppCommandAllocator); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( + ID3D12Device7 * This, + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( + ID3D12Device7 * This, + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) + HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( + ID3D12Device7 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ ID3D12CommandAllocator *pCommandAllocator, + _In_opt_ ID3D12PipelineState *pInitialState, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) + HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( + ID3D12Device7 * This, + D3D12_FEATURE Feature, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) + HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( + ID3D12Device7 * This, + _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) + UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( + ID3D12Device7 * This, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) + HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( + ID3D12Device7 * This, + _In_ UINT nodeMask, + _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, + _In_ SIZE_T blobLengthInBytes, + REFIID riid, + _COM_Outptr_ void **ppvRootSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) + void ( STDMETHODCALLTYPE *CreateConstantBufferView )( + ID3D12Device7 * This, + _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) + void ( STDMETHODCALLTYPE *CreateShaderResourceView )( + ID3D12Device7 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) + void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( + ID3D12Device7 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ ID3D12Resource *pCounterResource, + _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) + void ( STDMETHODCALLTYPE *CreateRenderTargetView )( + ID3D12Device7 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) + void ( STDMETHODCALLTYPE *CreateDepthStencilView )( + ID3D12Device7 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) + void ( STDMETHODCALLTYPE *CreateSampler )( + ID3D12Device7 * This, + _In_ const D3D12_SAMPLER_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) + void ( STDMETHODCALLTYPE *CopyDescriptors )( + ID3D12Device7 * This, + _In_ UINT NumDestDescriptorRanges, + _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, + _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, + _In_ UINT NumSrcDescriptorRanges, + _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, + _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) + void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( + ID3D12Device7 * This, + _In_ UINT NumDescriptors, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device7 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + + DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) + D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device7 * This, + D3D12_HEAP_PROPERTIES * RetVal, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( + ID3D12Device7 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) + HRESULT ( STDMETHODCALLTYPE *CreateHeap )( + ID3D12Device7 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( + ID3D12Device7 * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( + ID3D12Device7 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) + HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( + ID3D12Device7 * This, + _In_ ID3D12DeviceChild *pObject, + _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, + DWORD Access, + _In_opt_ LPCWSTR Name, + _Out_ HANDLE *pHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( + ID3D12Device7 * This, + _In_ HANDLE NTHandle, + REFIID riid, + _COM_Outptr_opt_ void **ppvObj); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( + ID3D12Device7 * This, + _In_ LPCWSTR Name, + DWORD Access, + /* [annotation][out] */ + _Out_ HANDLE *pNTHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) + HRESULT ( STDMETHODCALLTYPE *MakeResident )( + ID3D12Device7 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, Evict) + HRESULT ( STDMETHODCALLTYPE *Evict )( + ID3D12Device7 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) + HRESULT ( STDMETHODCALLTYPE *CreateFence )( + ID3D12Device7 * This, + UINT64 InitialValue, + D3D12_FENCE_FLAGS Flags, + REFIID riid, + _COM_Outptr_ void **ppFence); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) + HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( + ID3D12Device7 * This); + + DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) + void ( STDMETHODCALLTYPE *GetCopyableFootprints )( + ID3D12Device7 * This, + _In_ const D3D12_RESOURCE_DESC *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) + HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( + ID3D12Device7 * This, + _In_ const D3D12_QUERY_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) + HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( + ID3D12Device7 * This, + BOOL Enable); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) + HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( + ID3D12Device7 * This, + _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, + _In_opt_ ID3D12RootSignature *pRootSignature, + REFIID riid, + _COM_Outptr_opt_ void **ppvCommandSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) + void ( STDMETHODCALLTYPE *GetResourceTiling )( + ID3D12Device7 * This, + _In_ ID3D12Resource *pTiledResource, + _Out_opt_ UINT *pNumTilesForEntireResource, + _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, + _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, + _Inout_opt_ UINT *pNumSubresourceTilings, + _In_ UINT FirstSubresourceTilingToGet, + _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); + + DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) + LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device7 * This, + LUID * RetVal); + + DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary) + HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( + ID3D12Device7 * This, + _In_reads_(BlobLength) const void *pLibraryBlob, + SIZE_T BlobLength, + REFIID riid, + _COM_Outptr_ void **ppPipelineLibrary); + + DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion) + HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( + ID3D12Device7 * This, + _In_reads_(NumFences) ID3D12Fence *const *ppFences, + _In_reads_(NumFences) const UINT64 *pFenceValues, + UINT NumFences, + D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, + HANDLE hEvent); + + DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority) + HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( + ID3D12Device7 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); + + DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState) + HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( + ID3D12Device7 * This, + const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress) + HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )( + ID3D12Device7 * This, + _In_ const void *pAddress, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping) + HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )( + ID3D12Device7 * This, + _In_ HANDLE hFileMapping, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident) + HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )( + ID3D12Device7 * This, + D3D12_RESIDENCY_FLAGS Flags, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_ ID3D12Fence *pFenceToSignal, + UINT64 FenceValueToSignal); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommandList1) + HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )( + ID3D12Device7 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ D3D12_COMMAND_LIST_FLAGS flags, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateProtectedResourceSession) + HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )( + ID3D12Device7 * This, + _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppSession); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommittedResource1) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )( + ID3D12Device7 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateHeap1) + HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )( + ID3D12Device7 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateReservedResource1) + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )( + ID3D12Device7 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device4, GetResourceAllocationInfo1) + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( + ID3D12Device7 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + + DECLSPEC_XFGVIRT(ID3D12Device5, CreateLifetimeTracker) + HRESULT ( STDMETHODCALLTYPE *CreateLifetimeTracker )( + ID3D12Device7 * This, + _In_ ID3D12LifetimeOwner *pOwner, + REFIID riid, + _COM_Outptr_ void **ppvTracker); + + DECLSPEC_XFGVIRT(ID3D12Device5, RemoveDevice) + void ( STDMETHODCALLTYPE *RemoveDevice )( + ID3D12Device7 * This); + + DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommands) + HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommands )( + ID3D12Device7 * This, + _Inout_ UINT *pNumMetaCommands, + _Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs); + + DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommandParameters) + HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommandParameters )( + ID3D12Device7 * This, + _In_ REFGUID CommandId, + _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, + _Out_opt_ UINT *pTotalStructureSizeInBytes, + _Inout_ UINT *pParameterCount, + _Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs); + + DECLSPEC_XFGVIRT(ID3D12Device5, CreateMetaCommand) + HRESULT ( STDMETHODCALLTYPE *CreateMetaCommand )( + ID3D12Device7 * This, + _In_ REFGUID CommandId, + _In_ UINT NodeMask, + _In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData, + _In_ SIZE_T CreationParametersDataSizeInBytes, + REFIID riid, + _COM_Outptr_ void **ppMetaCommand); + + DECLSPEC_XFGVIRT(ID3D12Device5, CreateStateObject) + HRESULT ( STDMETHODCALLTYPE *CreateStateObject )( + ID3D12Device7 * This, + const D3D12_STATE_OBJECT_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppStateObject); + + DECLSPEC_XFGVIRT(ID3D12Device5, GetRaytracingAccelerationStructurePrebuildInfo) + void ( STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo )( + ID3D12Device7 * This, + _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc, + _Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo); + + DECLSPEC_XFGVIRT(ID3D12Device5, CheckDriverMatchingIdentifier) + D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ( STDMETHODCALLTYPE *CheckDriverMatchingIdentifier )( + ID3D12Device7 * This, + _In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType, + _In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck); + + DECLSPEC_XFGVIRT(ID3D12Device6, SetBackgroundProcessingMode) + HRESULT ( STDMETHODCALLTYPE *SetBackgroundProcessingMode )( + ID3D12Device7 * This, + D3D12_BACKGROUND_PROCESSING_MODE Mode, + D3D12_MEASUREMENTS_ACTION MeasurementsAction, + _In_opt_ HANDLE hEventToSignalUponCompletion, + _Out_opt_ BOOL *pbFurtherMeasurementsDesired); + + DECLSPEC_XFGVIRT(ID3D12Device7, AddToStateObject) + HRESULT ( STDMETHODCALLTYPE *AddToStateObject )( + ID3D12Device7 * This, + const D3D12_STATE_OBJECT_DESC *pAddition, + ID3D12StateObject *pStateObjectToGrowFrom, + REFIID riid, + _COM_Outptr_ void **ppNewStateObject); + + DECLSPEC_XFGVIRT(ID3D12Device7, CreateProtectedResourceSession1) + HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession1 )( + ID3D12Device7 * This, + _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppSession); + + END_INTERFACE + } ID3D12Device7Vtbl; + + interface ID3D12Device7 + { + CONST_VTBL struct ID3D12Device7Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Device7_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Device7_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Device7_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Device7_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Device7_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Device7_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Device7_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Device7_GetNodeCount(This) \ + ( (This)->lpVtbl -> GetNodeCount(This) ) + +#define ID3D12Device7_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ + ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) + +#define ID3D12Device7_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ + ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) + +#define ID3D12Device7_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device7_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device7_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) + +#define ID3D12Device7_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ + ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) + +#define ID3D12Device7_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) + +#define ID3D12Device7_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ + ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) + +#define ID3D12Device7_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ + ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) + +#define ID3D12Device7_CreateConstantBufferView(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) + +#define ID3D12Device7_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device7_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) + +#define ID3D12Device7_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device7_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device7_CreateSampler(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) + +#define ID3D12Device7_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) + +#define ID3D12Device7_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) + +#define ID3D12Device7_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) + +#define ID3D12Device7_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) + +#define ID3D12Device7_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) + +#define ID3D12Device7_CreateHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device7_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device7_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device7_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ + ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) + +#define ID3D12Device7_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ + ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) + +#define ID3D12Device7_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ + ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) + +#define ID3D12Device7_MakeResident(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) + +#define ID3D12Device7_Evict(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) + +#define ID3D12Device7_CreateFence(This,InitialValue,Flags,riid,ppFence) \ + ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) + +#define ID3D12Device7_GetDeviceRemovedReason(This) \ + ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) + +#define ID3D12Device7_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ + ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) + +#define ID3D12Device7_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device7_SetStablePowerState(This,Enable) \ + ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) + +#define ID3D12Device7_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ + ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) + +#define ID3D12Device7_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ + ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) + +#define ID3D12Device7_GetAdapterLuid(This,RetVal) \ + ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) + + +#define ID3D12Device7_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ + ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) + +#define ID3D12Device7_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ + ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) + +#define ID3D12Device7_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ + ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) + + +#define ID3D12Device7_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) + + +#define ID3D12Device7_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ + ( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) ) + +#define ID3D12Device7_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ + ( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) ) + +#define ID3D12Device7_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ + ( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) + + +#define ID3D12Device7_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) ) + +#define ID3D12Device7_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ + ( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) ) + +#define ID3D12Device7_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) + +#define ID3D12Device7_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) ) + +#define ID3D12Device7_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) + +#define ID3D12Device7_GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) + + +#define ID3D12Device7_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \ + ( (This)->lpVtbl -> CreateLifetimeTracker(This,pOwner,riid,ppvTracker) ) + +#define ID3D12Device7_RemoveDevice(This) \ + ( (This)->lpVtbl -> RemoveDevice(This) ) + +#define ID3D12Device7_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \ + ( (This)->lpVtbl -> EnumerateMetaCommands(This,pNumMetaCommands,pDescs) ) + +#define ID3D12Device7_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \ + ( (This)->lpVtbl -> EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) ) + +#define ID3D12Device7_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \ + ( (This)->lpVtbl -> CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) ) + +#define ID3D12Device7_CreateStateObject(This,pDesc,riid,ppStateObject) \ + ( (This)->lpVtbl -> CreateStateObject(This,pDesc,riid,ppStateObject) ) + +#define ID3D12Device7_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \ + ( (This)->lpVtbl -> GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) ) + +#define ID3D12Device7_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \ + ( (This)->lpVtbl -> CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) ) + + +#define ID3D12Device7_SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) \ + ( (This)->lpVtbl -> SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) ) + + +#define ID3D12Device7_AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) \ + ( (This)->lpVtbl -> AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) ) + +#define ID3D12Device7_CreateProtectedResourceSession1(This,pDesc,riid,ppSession) \ + ( (This)->lpVtbl -> CreateProtectedResourceSession1(This,pDesc,riid,ppSession) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Device7_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Device8_INTERFACE_DEFINED__ +#define __ID3D12Device8_INTERFACE_DEFINED__ + +/* interface ID3D12Device8 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Device8; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("9218E6BB-F944-4F7E-A75C-B1B2C7B701F3") + ID3D12Device8 : public ID3D12Device7 + { + public: + virtual D3D12_RESOURCE_ALLOCATION_INFO STDMETHODCALLTYPE GetResourceAllocationInfo2( + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateCommittedResource2( + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC1 *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreatePlacedResource1( + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC1 *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource) = 0; + + virtual void STDMETHODCALLTYPE CreateSamplerFeedbackUnorderedAccessView( + _In_opt_ ID3D12Resource *pTargetedResource, + _In_opt_ ID3D12Resource *pFeedbackResource, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; + + virtual void STDMETHODCALLTYPE GetCopyableFootprints1( + _In_ const D3D12_RESOURCE_DESC1 *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Device8Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Device8 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Device8 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Device8 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Device8 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Device8 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Device8 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Device8 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) + UINT ( STDMETHODCALLTYPE *GetNodeCount )( + ID3D12Device8 * This); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) + HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( + ID3D12Device8 * This, + _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppCommandQueue); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) + HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( + ID3D12Device8 * This, + _In_ D3D12_COMMAND_LIST_TYPE type, + REFIID riid, + _COM_Outptr_ void **ppCommandAllocator); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( + ID3D12Device8 * This, + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( + ID3D12Device8 * This, + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) + HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( + ID3D12Device8 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ ID3D12CommandAllocator *pCommandAllocator, + _In_opt_ ID3D12PipelineState *pInitialState, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) + HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( + ID3D12Device8 * This, + D3D12_FEATURE Feature, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) + HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( + ID3D12Device8 * This, + _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) + UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( + ID3D12Device8 * This, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) + HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( + ID3D12Device8 * This, + _In_ UINT nodeMask, + _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, + _In_ SIZE_T blobLengthInBytes, + REFIID riid, + _COM_Outptr_ void **ppvRootSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) + void ( STDMETHODCALLTYPE *CreateConstantBufferView )( + ID3D12Device8 * This, + _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) + void ( STDMETHODCALLTYPE *CreateShaderResourceView )( + ID3D12Device8 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) + void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( + ID3D12Device8 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ ID3D12Resource *pCounterResource, + _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) + void ( STDMETHODCALLTYPE *CreateRenderTargetView )( + ID3D12Device8 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) + void ( STDMETHODCALLTYPE *CreateDepthStencilView )( + ID3D12Device8 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) + void ( STDMETHODCALLTYPE *CreateSampler )( + ID3D12Device8 * This, + _In_ const D3D12_SAMPLER_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) + void ( STDMETHODCALLTYPE *CopyDescriptors )( + ID3D12Device8 * This, + _In_ UINT NumDestDescriptorRanges, + _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, + _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, + _In_ UINT NumSrcDescriptorRanges, + _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, + _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) + void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( + ID3D12Device8 * This, + _In_ UINT NumDescriptors, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device8 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + + DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) + D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device8 * This, + D3D12_HEAP_PROPERTIES * RetVal, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( + ID3D12Device8 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) + HRESULT ( STDMETHODCALLTYPE *CreateHeap )( + ID3D12Device8 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( + ID3D12Device8 * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( + ID3D12Device8 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) + HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( + ID3D12Device8 * This, + _In_ ID3D12DeviceChild *pObject, + _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, + DWORD Access, + _In_opt_ LPCWSTR Name, + _Out_ HANDLE *pHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( + ID3D12Device8 * This, + _In_ HANDLE NTHandle, + REFIID riid, + _COM_Outptr_opt_ void **ppvObj); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( + ID3D12Device8 * This, + _In_ LPCWSTR Name, + DWORD Access, + /* [annotation][out] */ + _Out_ HANDLE *pNTHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) + HRESULT ( STDMETHODCALLTYPE *MakeResident )( + ID3D12Device8 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, Evict) + HRESULT ( STDMETHODCALLTYPE *Evict )( + ID3D12Device8 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) + HRESULT ( STDMETHODCALLTYPE *CreateFence )( + ID3D12Device8 * This, + UINT64 InitialValue, + D3D12_FENCE_FLAGS Flags, + REFIID riid, + _COM_Outptr_ void **ppFence); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) + HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( + ID3D12Device8 * This); + + DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) + void ( STDMETHODCALLTYPE *GetCopyableFootprints )( + ID3D12Device8 * This, + _In_ const D3D12_RESOURCE_DESC *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) + HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( + ID3D12Device8 * This, + _In_ const D3D12_QUERY_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) + HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( + ID3D12Device8 * This, + BOOL Enable); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) + HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( + ID3D12Device8 * This, + _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, + _In_opt_ ID3D12RootSignature *pRootSignature, + REFIID riid, + _COM_Outptr_opt_ void **ppvCommandSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) + void ( STDMETHODCALLTYPE *GetResourceTiling )( + ID3D12Device8 * This, + _In_ ID3D12Resource *pTiledResource, + _Out_opt_ UINT *pNumTilesForEntireResource, + _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, + _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, + _Inout_opt_ UINT *pNumSubresourceTilings, + _In_ UINT FirstSubresourceTilingToGet, + _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); + + DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) + LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device8 * This, + LUID * RetVal); + + DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary) + HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( + ID3D12Device8 * This, + _In_reads_(BlobLength) const void *pLibraryBlob, + SIZE_T BlobLength, + REFIID riid, + _COM_Outptr_ void **ppPipelineLibrary); + + DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion) + HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( + ID3D12Device8 * This, + _In_reads_(NumFences) ID3D12Fence *const *ppFences, + _In_reads_(NumFences) const UINT64 *pFenceValues, + UINT NumFences, + D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, + HANDLE hEvent); + + DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority) + HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( + ID3D12Device8 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); + + DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState) + HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( + ID3D12Device8 * This, + const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress) + HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )( + ID3D12Device8 * This, + _In_ const void *pAddress, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping) + HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )( + ID3D12Device8 * This, + _In_ HANDLE hFileMapping, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident) + HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )( + ID3D12Device8 * This, + D3D12_RESIDENCY_FLAGS Flags, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_ ID3D12Fence *pFenceToSignal, + UINT64 FenceValueToSignal); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommandList1) + HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )( + ID3D12Device8 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ D3D12_COMMAND_LIST_FLAGS flags, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateProtectedResourceSession) + HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )( + ID3D12Device8 * This, + _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppSession); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommittedResource1) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )( + ID3D12Device8 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateHeap1) + HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )( + ID3D12Device8 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateReservedResource1) + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )( + ID3D12Device8 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device4, GetResourceAllocationInfo1) + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( + ID3D12Device8 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + + DECLSPEC_XFGVIRT(ID3D12Device5, CreateLifetimeTracker) + HRESULT ( STDMETHODCALLTYPE *CreateLifetimeTracker )( + ID3D12Device8 * This, + _In_ ID3D12LifetimeOwner *pOwner, + REFIID riid, + _COM_Outptr_ void **ppvTracker); + + DECLSPEC_XFGVIRT(ID3D12Device5, RemoveDevice) + void ( STDMETHODCALLTYPE *RemoveDevice )( + ID3D12Device8 * This); + + DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommands) + HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommands )( + ID3D12Device8 * This, + _Inout_ UINT *pNumMetaCommands, + _Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs); + + DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommandParameters) + HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommandParameters )( + ID3D12Device8 * This, + _In_ REFGUID CommandId, + _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, + _Out_opt_ UINT *pTotalStructureSizeInBytes, + _Inout_ UINT *pParameterCount, + _Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs); + + DECLSPEC_XFGVIRT(ID3D12Device5, CreateMetaCommand) + HRESULT ( STDMETHODCALLTYPE *CreateMetaCommand )( + ID3D12Device8 * This, + _In_ REFGUID CommandId, + _In_ UINT NodeMask, + _In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData, + _In_ SIZE_T CreationParametersDataSizeInBytes, + REFIID riid, + _COM_Outptr_ void **ppMetaCommand); + + DECLSPEC_XFGVIRT(ID3D12Device5, CreateStateObject) + HRESULT ( STDMETHODCALLTYPE *CreateStateObject )( + ID3D12Device8 * This, + const D3D12_STATE_OBJECT_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppStateObject); + + DECLSPEC_XFGVIRT(ID3D12Device5, GetRaytracingAccelerationStructurePrebuildInfo) + void ( STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo )( + ID3D12Device8 * This, + _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc, + _Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo); + + DECLSPEC_XFGVIRT(ID3D12Device5, CheckDriverMatchingIdentifier) + D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ( STDMETHODCALLTYPE *CheckDriverMatchingIdentifier )( + ID3D12Device8 * This, + _In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType, + _In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck); + + DECLSPEC_XFGVIRT(ID3D12Device6, SetBackgroundProcessingMode) + HRESULT ( STDMETHODCALLTYPE *SetBackgroundProcessingMode )( + ID3D12Device8 * This, + D3D12_BACKGROUND_PROCESSING_MODE Mode, + D3D12_MEASUREMENTS_ACTION MeasurementsAction, + _In_opt_ HANDLE hEventToSignalUponCompletion, + _Out_opt_ BOOL *pbFurtherMeasurementsDesired); + + DECLSPEC_XFGVIRT(ID3D12Device7, AddToStateObject) + HRESULT ( STDMETHODCALLTYPE *AddToStateObject )( + ID3D12Device8 * This, + const D3D12_STATE_OBJECT_DESC *pAddition, + ID3D12StateObject *pStateObjectToGrowFrom, + REFIID riid, + _COM_Outptr_ void **ppNewStateObject); + + DECLSPEC_XFGVIRT(ID3D12Device7, CreateProtectedResourceSession1) + HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession1 )( + ID3D12Device8 * This, + _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppSession); + + DECLSPEC_XFGVIRT(ID3D12Device8, GetResourceAllocationInfo2) + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )( + ID3D12Device8 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + + DECLSPEC_XFGVIRT(ID3D12Device8, CreateCommittedResource2) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource2 )( + ID3D12Device8 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC1 *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device8, CreatePlacedResource1) + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource1 )( + ID3D12Device8 * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC1 *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device8, CreateSamplerFeedbackUnorderedAccessView) + void ( STDMETHODCALLTYPE *CreateSamplerFeedbackUnorderedAccessView )( + ID3D12Device8 * This, + _In_opt_ ID3D12Resource *pTargetedResource, + _In_opt_ ID3D12Resource *pFeedbackResource, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device8, GetCopyableFootprints1) + void ( STDMETHODCALLTYPE *GetCopyableFootprints1 )( + ID3D12Device8 * This, + _In_ const D3D12_RESOURCE_DESC1 *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes); + + END_INTERFACE + } ID3D12Device8Vtbl; + + interface ID3D12Device8 + { + CONST_VTBL struct ID3D12Device8Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Device8_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Device8_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Device8_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Device8_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Device8_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Device8_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Device8_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Device8_GetNodeCount(This) \ + ( (This)->lpVtbl -> GetNodeCount(This) ) + +#define ID3D12Device8_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ + ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) + +#define ID3D12Device8_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ + ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) + +#define ID3D12Device8_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device8_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device8_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) + +#define ID3D12Device8_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ + ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) + +#define ID3D12Device8_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) + +#define ID3D12Device8_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ + ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) + +#define ID3D12Device8_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ + ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) + +#define ID3D12Device8_CreateConstantBufferView(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) + +#define ID3D12Device8_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device8_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) + +#define ID3D12Device8_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device8_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device8_CreateSampler(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) + +#define ID3D12Device8_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) + +#define ID3D12Device8_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) + +#define ID3D12Device8_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) + +#define ID3D12Device8_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) + +#define ID3D12Device8_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) + +#define ID3D12Device8_CreateHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device8_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device8_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device8_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ + ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) + +#define ID3D12Device8_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ + ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) + +#define ID3D12Device8_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ + ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) + +#define ID3D12Device8_MakeResident(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) + +#define ID3D12Device8_Evict(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) + +#define ID3D12Device8_CreateFence(This,InitialValue,Flags,riid,ppFence) \ + ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) + +#define ID3D12Device8_GetDeviceRemovedReason(This) \ + ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) + +#define ID3D12Device8_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ + ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) + +#define ID3D12Device8_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device8_SetStablePowerState(This,Enable) \ + ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) + +#define ID3D12Device8_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ + ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) + +#define ID3D12Device8_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ + ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) + +#define ID3D12Device8_GetAdapterLuid(This,RetVal) \ + ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) + + +#define ID3D12Device8_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ + ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) + +#define ID3D12Device8_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ + ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) + +#define ID3D12Device8_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ + ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) + + +#define ID3D12Device8_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) + + +#define ID3D12Device8_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ + ( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) ) + +#define ID3D12Device8_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ + ( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) ) + +#define ID3D12Device8_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ + ( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) + + +#define ID3D12Device8_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) ) + +#define ID3D12Device8_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ + ( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) ) + +#define ID3D12Device8_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) + +#define ID3D12Device8_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) ) + +#define ID3D12Device8_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) + +#define ID3D12Device8_GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) + + +#define ID3D12Device8_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \ + ( (This)->lpVtbl -> CreateLifetimeTracker(This,pOwner,riid,ppvTracker) ) + +#define ID3D12Device8_RemoveDevice(This) \ + ( (This)->lpVtbl -> RemoveDevice(This) ) + +#define ID3D12Device8_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \ + ( (This)->lpVtbl -> EnumerateMetaCommands(This,pNumMetaCommands,pDescs) ) + +#define ID3D12Device8_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \ + ( (This)->lpVtbl -> EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) ) + +#define ID3D12Device8_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \ + ( (This)->lpVtbl -> CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) ) + +#define ID3D12Device8_CreateStateObject(This,pDesc,riid,ppStateObject) \ + ( (This)->lpVtbl -> CreateStateObject(This,pDesc,riid,ppStateObject) ) + +#define ID3D12Device8_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \ + ( (This)->lpVtbl -> GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) ) + +#define ID3D12Device8_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \ + ( (This)->lpVtbl -> CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) ) + + +#define ID3D12Device8_SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) \ + ( (This)->lpVtbl -> SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) ) + + +#define ID3D12Device8_AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) \ + ( (This)->lpVtbl -> AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) ) + +#define ID3D12Device8_CreateProtectedResourceSession1(This,pDesc,riid,ppSession) \ + ( (This)->lpVtbl -> CreateProtectedResourceSession1(This,pDesc,riid,ppSession) ) + + +#define ID3D12Device8_GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) + +#define ID3D12Device8_CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) + +#define ID3D12Device8_CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device8_CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) \ + ( (This)->lpVtbl -> CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) ) + +#define ID3D12Device8_GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ + ( (This)->lpVtbl -> GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Device8_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Resource1_INTERFACE_DEFINED__ +#define __ID3D12Resource1_INTERFACE_DEFINED__ + +/* interface ID3D12Resource1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Resource1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("9D5E227A-4430-4161-88B3-3ECA6BB16E19") + ID3D12Resource1 : public ID3D12Resource + { + public: + virtual HRESULT STDMETHODCALLTYPE GetProtectedResourceSession( + REFIID riid, + _COM_Outptr_opt_ void **ppProtectedSession) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Resource1Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Resource1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Resource1 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Resource1 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Resource1 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Resource1 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Resource1 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Resource1 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12Resource1 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12Resource, Map) + HRESULT ( STDMETHODCALLTYPE *Map )( + ID3D12Resource1 * This, + UINT Subresource, + _In_opt_ const D3D12_RANGE *pReadRange, + _Outptr_opt_result_bytebuffer_(_Inexpressible_("Dependent on resource")) void **ppData); + + DECLSPEC_XFGVIRT(ID3D12Resource, Unmap) + void ( STDMETHODCALLTYPE *Unmap )( + ID3D12Resource1 * This, + UINT Subresource, + _In_opt_ const D3D12_RANGE *pWrittenRange); + + DECLSPEC_XFGVIRT(ID3D12Resource, GetDesc) + D3D12_RESOURCE_DESC *( STDMETHODCALLTYPE *GetDesc )( + ID3D12Resource1 * This, + D3D12_RESOURCE_DESC * RetVal); + + DECLSPEC_XFGVIRT(ID3D12Resource, GetGPUVirtualAddress) + D3D12_GPU_VIRTUAL_ADDRESS ( STDMETHODCALLTYPE *GetGPUVirtualAddress )( + ID3D12Resource1 * This); + + DECLSPEC_XFGVIRT(ID3D12Resource, WriteToSubresource) + HRESULT ( STDMETHODCALLTYPE *WriteToSubresource )( + ID3D12Resource1 * This, + UINT DstSubresource, + _In_opt_ const D3D12_BOX *pDstBox, + _In_ const void *pSrcData, + UINT SrcRowPitch, + UINT SrcDepthPitch); + + DECLSPEC_XFGVIRT(ID3D12Resource, ReadFromSubresource) + HRESULT ( STDMETHODCALLTYPE *ReadFromSubresource )( + ID3D12Resource1 * This, + _Out_ void *pDstData, + UINT DstRowPitch, + UINT DstDepthPitch, + UINT SrcSubresource, + _In_opt_ const D3D12_BOX *pSrcBox); + + DECLSPEC_XFGVIRT(ID3D12Resource, GetHeapProperties) + HRESULT ( STDMETHODCALLTYPE *GetHeapProperties )( + ID3D12Resource1 * This, + _Out_opt_ D3D12_HEAP_PROPERTIES *pHeapProperties, + _Out_opt_ D3D12_HEAP_FLAGS *pHeapFlags); + + DECLSPEC_XFGVIRT(ID3D12Resource1, GetProtectedResourceSession) + HRESULT ( STDMETHODCALLTYPE *GetProtectedResourceSession )( + ID3D12Resource1 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppProtectedSession); + + END_INTERFACE + } ID3D12Resource1Vtbl; + + interface ID3D12Resource1 + { + CONST_VTBL struct ID3D12Resource1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Resource1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Resource1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Resource1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Resource1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Resource1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Resource1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Resource1_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Resource1_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12Resource1_Map(This,Subresource,pReadRange,ppData) \ + ( (This)->lpVtbl -> Map(This,Subresource,pReadRange,ppData) ) + +#define ID3D12Resource1_Unmap(This,Subresource,pWrittenRange) \ + ( (This)->lpVtbl -> Unmap(This,Subresource,pWrittenRange) ) + +#define ID3D12Resource1_GetDesc(This,RetVal) \ + ( (This)->lpVtbl -> GetDesc(This,RetVal) ) + +#define ID3D12Resource1_GetGPUVirtualAddress(This) \ + ( (This)->lpVtbl -> GetGPUVirtualAddress(This) ) + +#define ID3D12Resource1_WriteToSubresource(This,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) \ + ( (This)->lpVtbl -> WriteToSubresource(This,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) ) + +#define ID3D12Resource1_ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,SrcSubresource,pSrcBox) \ + ( (This)->lpVtbl -> ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,SrcSubresource,pSrcBox) ) + +#define ID3D12Resource1_GetHeapProperties(This,pHeapProperties,pHeapFlags) \ + ( (This)->lpVtbl -> GetHeapProperties(This,pHeapProperties,pHeapFlags) ) + + +#define ID3D12Resource1_GetProtectedResourceSession(This,riid,ppProtectedSession) \ + ( (This)->lpVtbl -> GetProtectedResourceSession(This,riid,ppProtectedSession) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Resource1_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Resource2_INTERFACE_DEFINED__ +#define __ID3D12Resource2_INTERFACE_DEFINED__ + +/* interface ID3D12Resource2 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Resource2; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("BE36EC3B-EA85-4AEB-A45A-E9D76404A495") + ID3D12Resource2 : public ID3D12Resource1 + { + public: + virtual D3D12_RESOURCE_DESC1 STDMETHODCALLTYPE GetDesc1( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Resource2Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Resource2 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Resource2 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Resource2 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Resource2 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Resource2 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Resource2 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Resource2 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12Resource2 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12Resource, Map) + HRESULT ( STDMETHODCALLTYPE *Map )( + ID3D12Resource2 * This, + UINT Subresource, + _In_opt_ const D3D12_RANGE *pReadRange, + _Outptr_opt_result_bytebuffer_(_Inexpressible_("Dependent on resource")) void **ppData); + + DECLSPEC_XFGVIRT(ID3D12Resource, Unmap) + void ( STDMETHODCALLTYPE *Unmap )( + ID3D12Resource2 * This, + UINT Subresource, + _In_opt_ const D3D12_RANGE *pWrittenRange); + + DECLSPEC_XFGVIRT(ID3D12Resource, GetDesc) + D3D12_RESOURCE_DESC *( STDMETHODCALLTYPE *GetDesc )( + ID3D12Resource2 * This, + D3D12_RESOURCE_DESC * RetVal); + + DECLSPEC_XFGVIRT(ID3D12Resource, GetGPUVirtualAddress) + D3D12_GPU_VIRTUAL_ADDRESS ( STDMETHODCALLTYPE *GetGPUVirtualAddress )( + ID3D12Resource2 * This); + + DECLSPEC_XFGVIRT(ID3D12Resource, WriteToSubresource) + HRESULT ( STDMETHODCALLTYPE *WriteToSubresource )( + ID3D12Resource2 * This, + UINT DstSubresource, + _In_opt_ const D3D12_BOX *pDstBox, + _In_ const void *pSrcData, + UINT SrcRowPitch, + UINT SrcDepthPitch); + + DECLSPEC_XFGVIRT(ID3D12Resource, ReadFromSubresource) + HRESULT ( STDMETHODCALLTYPE *ReadFromSubresource )( + ID3D12Resource2 * This, + _Out_ void *pDstData, + UINT DstRowPitch, + UINT DstDepthPitch, + UINT SrcSubresource, + _In_opt_ const D3D12_BOX *pSrcBox); + + DECLSPEC_XFGVIRT(ID3D12Resource, GetHeapProperties) + HRESULT ( STDMETHODCALLTYPE *GetHeapProperties )( + ID3D12Resource2 * This, + _Out_opt_ D3D12_HEAP_PROPERTIES *pHeapProperties, + _Out_opt_ D3D12_HEAP_FLAGS *pHeapFlags); + + DECLSPEC_XFGVIRT(ID3D12Resource1, GetProtectedResourceSession) + HRESULT ( STDMETHODCALLTYPE *GetProtectedResourceSession )( + ID3D12Resource2 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppProtectedSession); + + DECLSPEC_XFGVIRT(ID3D12Resource2, GetDesc1) + D3D12_RESOURCE_DESC1 *( STDMETHODCALLTYPE *GetDesc1 )( + ID3D12Resource2 * This, + D3D12_RESOURCE_DESC1 * RetVal); + + END_INTERFACE + } ID3D12Resource2Vtbl; + + interface ID3D12Resource2 + { + CONST_VTBL struct ID3D12Resource2Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Resource2_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Resource2_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Resource2_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Resource2_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Resource2_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Resource2_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Resource2_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Resource2_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12Resource2_Map(This,Subresource,pReadRange,ppData) \ + ( (This)->lpVtbl -> Map(This,Subresource,pReadRange,ppData) ) + +#define ID3D12Resource2_Unmap(This,Subresource,pWrittenRange) \ + ( (This)->lpVtbl -> Unmap(This,Subresource,pWrittenRange) ) + +#define ID3D12Resource2_GetDesc(This,RetVal) \ + ( (This)->lpVtbl -> GetDesc(This,RetVal) ) + +#define ID3D12Resource2_GetGPUVirtualAddress(This) \ + ( (This)->lpVtbl -> GetGPUVirtualAddress(This) ) + +#define ID3D12Resource2_WriteToSubresource(This,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) \ + ( (This)->lpVtbl -> WriteToSubresource(This,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) ) + +#define ID3D12Resource2_ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,SrcSubresource,pSrcBox) \ + ( (This)->lpVtbl -> ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,SrcSubresource,pSrcBox) ) + +#define ID3D12Resource2_GetHeapProperties(This,pHeapProperties,pHeapFlags) \ + ( (This)->lpVtbl -> GetHeapProperties(This,pHeapProperties,pHeapFlags) ) + + +#define ID3D12Resource2_GetProtectedResourceSession(This,riid,ppProtectedSession) \ + ( (This)->lpVtbl -> GetProtectedResourceSession(This,riid,ppProtectedSession) ) + + +#define ID3D12Resource2_GetDesc1(This,RetVal) \ + ( (This)->lpVtbl -> GetDesc1(This,RetVal) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Resource2_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Heap1_INTERFACE_DEFINED__ +#define __ID3D12Heap1_INTERFACE_DEFINED__ + +/* interface ID3D12Heap1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Heap1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("572F7389-2168-49E3-9693-D6DF5871BF6D") + ID3D12Heap1 : public ID3D12Heap + { + public: + virtual HRESULT STDMETHODCALLTYPE GetProtectedResourceSession( + REFIID riid, + _COM_Outptr_opt_ void **ppProtectedSession) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Heap1Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Heap1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Heap1 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Heap1 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Heap1 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Heap1 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Heap1 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Heap1 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12Heap1 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12Heap, GetDesc) + D3D12_HEAP_DESC *( STDMETHODCALLTYPE *GetDesc )( + ID3D12Heap1 * This, + D3D12_HEAP_DESC * RetVal); + + DECLSPEC_XFGVIRT(ID3D12Heap1, GetProtectedResourceSession) + HRESULT ( STDMETHODCALLTYPE *GetProtectedResourceSession )( + ID3D12Heap1 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppProtectedSession); + + END_INTERFACE + } ID3D12Heap1Vtbl; + + interface ID3D12Heap1 + { + CONST_VTBL struct ID3D12Heap1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Heap1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Heap1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Heap1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Heap1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Heap1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Heap1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Heap1_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Heap1_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12Heap1_GetDesc(This,RetVal) \ + ( (This)->lpVtbl -> GetDesc(This,RetVal) ) + + +#define ID3D12Heap1_GetProtectedResourceSession(This,riid,ppProtectedSession) \ + ( (This)->lpVtbl -> GetProtectedResourceSession(This,riid,ppProtectedSession) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Heap1_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12GraphicsCommandList3_INTERFACE_DEFINED__ +#define __ID3D12GraphicsCommandList3_INTERFACE_DEFINED__ + +/* interface ID3D12GraphicsCommandList3 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12GraphicsCommandList3; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("6FDA83A7-B84C-4E38-9AC8-C7BD22016B3D") + ID3D12GraphicsCommandList3 : public ID3D12GraphicsCommandList2 + { + public: + virtual void STDMETHODCALLTYPE SetProtectedResourceSession( + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12GraphicsCommandList3Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12GraphicsCommandList3 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12GraphicsCommandList3 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12GraphicsCommandList3 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12GraphicsCommandList3 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12GraphicsCommandList3 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12GraphicsCommandList3 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12GraphicsCommandList3 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12GraphicsCommandList3 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12GraphicsCommandList3 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Close) + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12GraphicsCommandList3 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Reset) + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12GraphicsCommandList3 * This, + _In_ ID3D12CommandAllocator *pAllocator, + _In_opt_ ID3D12PipelineState *pInitialState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearState) + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12GraphicsCommandList3 * This, + _In_opt_ ID3D12PipelineState *pPipelineState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawInstanced) + void ( STDMETHODCALLTYPE *DrawInstanced )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT VertexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartVertexLocation, + _In_ UINT StartInstanceLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawIndexedInstanced) + void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT IndexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartIndexLocation, + _In_ INT BaseVertexLocation, + _In_ UINT StartInstanceLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Dispatch) + void ( STDMETHODCALLTYPE *Dispatch )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT ThreadGroupCountX, + _In_ UINT ThreadGroupCountY, + _In_ UINT ThreadGroupCountZ); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyBufferRegion) + void ( STDMETHODCALLTYPE *CopyBufferRegion )( + ID3D12GraphicsCommandList3 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT64 NumBytes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTextureRegion) + void ( STDMETHODCALLTYPE *CopyTextureRegion )( + ID3D12GraphicsCommandList3 * This, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, + UINT DstX, + UINT DstY, + UINT DstZ, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, + _In_opt_ const D3D12_BOX *pSrcBox); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyResource) + void ( STDMETHODCALLTYPE *CopyResource )( + ID3D12GraphicsCommandList3 * This, + _In_ ID3D12Resource *pDstResource, + _In_ ID3D12Resource *pSrcResource); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTiles) + void ( STDMETHODCALLTYPE *CopyTiles )( + ID3D12GraphicsCommandList3 * This, + _In_ ID3D12Resource *pTiledResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, + _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, + _In_ ID3D12Resource *pBuffer, + UINT64 BufferStartOffsetInBytes, + D3D12_TILE_COPY_FLAGS Flags); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveSubresource) + void ( STDMETHODCALLTYPE *ResolveSubresource )( + ID3D12GraphicsCommandList3 * This, + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_ DXGI_FORMAT Format); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetPrimitiveTopology) + void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( + ID3D12GraphicsCommandList3 * This, + _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetViewports) + void ( STDMETHODCALLTYPE *RSSetViewports )( + ID3D12GraphicsCommandList3 * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, + _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetScissorRects) + void ( STDMETHODCALLTYPE *RSSetScissorRects )( + ID3D12GraphicsCommandList3 * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, + _In_reads_( NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetBlendFactor) + void ( STDMETHODCALLTYPE *OMSetBlendFactor )( + ID3D12GraphicsCommandList3 * This, + _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetStencilRef) + void ( STDMETHODCALLTYPE *OMSetStencilRef )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT StencilRef); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPipelineState) + void ( STDMETHODCALLTYPE *SetPipelineState )( + ID3D12GraphicsCommandList3 * This, + _In_ ID3D12PipelineState *pPipelineState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResourceBarrier) + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteBundle) + void ( STDMETHODCALLTYPE *ExecuteBundle )( + ID3D12GraphicsCommandList3 * This, + _In_ ID3D12GraphicsCommandList *pCommandList); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetDescriptorHeaps) + void ( STDMETHODCALLTYPE *SetDescriptorHeaps )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT NumDescriptorHeaps, + _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootSignature) + void ( STDMETHODCALLTYPE *SetComputeRootSignature )( + ID3D12GraphicsCommandList3 * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootSignature) + void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )( + ID3D12GraphicsCommandList3 * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootDescriptorTable) + void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootDescriptorTable) + void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstant) + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant) + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstants) + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants) + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootConstantBufferView) + void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootConstantBufferView) + void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootShaderResourceView) + void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootShaderResourceView) + void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootUnorderedAccessView) + void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootUnorderedAccessView) + void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetIndexBuffer) + void ( STDMETHODCALLTYPE *IASetIndexBuffer )( + ID3D12GraphicsCommandList3 * This, + _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetVertexBuffers) + void ( STDMETHODCALLTYPE *IASetVertexBuffers )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SOSetTargets) + void ( STDMETHODCALLTYPE *SOSetTargets )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetRenderTargets) + void ( STDMETHODCALLTYPE *OMSetRenderTargets )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT NumRenderTargetDescriptors, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, + _In_ BOOL RTsSingleHandleToDescriptorRange, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearDepthStencilView) + void ( STDMETHODCALLTYPE *ClearDepthStencilView )( + ID3D12GraphicsCommandList3 * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, + _In_ D3D12_CLEAR_FLAGS ClearFlags, + _In_ FLOAT Depth, + _In_ UINT8 Stencil, + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearRenderTargetView) + void ( STDMETHODCALLTYPE *ClearRenderTargetView )( + ID3D12GraphicsCommandList3 * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, + _In_ const FLOAT ColorRGBA[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewUint) + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( + ID3D12GraphicsCommandList3 * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const UINT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat) + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( + ID3D12GraphicsCommandList3 * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const FLOAT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DiscardResource) + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12GraphicsCommandList3 * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginQuery) + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12GraphicsCommandList3 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndQuery) + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12GraphicsCommandList3 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveQueryData) + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12GraphicsCommandList3 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPredication) + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12GraphicsCommandList3 * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetMarker) + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12GraphicsCommandList3 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginEvent) + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12GraphicsCommandList3 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndEvent) + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12GraphicsCommandList3 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteIndirect) + void ( STDMETHODCALLTYPE *ExecuteIndirect )( + ID3D12GraphicsCommandList3 * This, + _In_ ID3D12CommandSignature *pCommandSignature, + _In_ UINT MaxCommandCount, + _In_ ID3D12Resource *pArgumentBuffer, + _In_ UINT64 ArgumentBufferOffset, + _In_opt_ ID3D12Resource *pCountBuffer, + _In_ UINT64 CountBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT) + void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )( + ID3D12GraphicsCommandList3 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT64) + void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )( + ID3D12GraphicsCommandList3 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, OMSetDepthBounds) + void ( STDMETHODCALLTYPE *OMSetDepthBounds )( + ID3D12GraphicsCommandList3 * This, + _In_ FLOAT Min, + _In_ FLOAT Max); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetSamplePositions) + void ( STDMETHODCALLTYPE *SetSamplePositions )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT NumSamplesPerPixel, + _In_ UINT NumPixels, + _In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, ResolveSubresourceRegion) + void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )( + ID3D12GraphicsCommandList3 * This, + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ UINT DstX, + _In_ UINT DstY, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_opt_ D3D12_RECT *pSrcRect, + _In_ DXGI_FORMAT Format, + _In_ D3D12_RESOLVE_MODE ResolveMode); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetViewInstanceMask) + void ( STDMETHODCALLTYPE *SetViewInstanceMask )( + ID3D12GraphicsCommandList3 * This, + _In_ UINT Mask); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList2, WriteBufferImmediate) + void ( STDMETHODCALLTYPE *WriteBufferImmediate )( + ID3D12GraphicsCommandList3 * This, + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList3, SetProtectedResourceSession) + void ( STDMETHODCALLTYPE *SetProtectedResourceSession )( + ID3D12GraphicsCommandList3 * This, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession); + + END_INTERFACE + } ID3D12GraphicsCommandList3Vtbl; + + interface ID3D12GraphicsCommandList3 + { + CONST_VTBL struct ID3D12GraphicsCommandList3Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12GraphicsCommandList3_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12GraphicsCommandList3_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12GraphicsCommandList3_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12GraphicsCommandList3_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12GraphicsCommandList3_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12GraphicsCommandList3_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12GraphicsCommandList3_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12GraphicsCommandList3_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12GraphicsCommandList3_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12GraphicsCommandList3_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12GraphicsCommandList3_Reset(This,pAllocator,pInitialState) \ + ( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) ) + +#define ID3D12GraphicsCommandList3_ClearState(This,pPipelineState) \ + ( (This)->lpVtbl -> ClearState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList3_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList3_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList3_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ + ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) + +#define ID3D12GraphicsCommandList3_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ + ( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) + +#define ID3D12GraphicsCommandList3_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ + ( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) + +#define ID3D12GraphicsCommandList3_CopyResource(This,pDstResource,pSrcResource) \ + ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) + +#define ID3D12GraphicsCommandList3_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ + ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) + +#define ID3D12GraphicsCommandList3_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ + ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) + +#define ID3D12GraphicsCommandList3_IASetPrimitiveTopology(This,PrimitiveTopology) \ + ( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) ) + +#define ID3D12GraphicsCommandList3_RSSetViewports(This,NumViewports,pViewports) \ + ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) + +#define ID3D12GraphicsCommandList3_RSSetScissorRects(This,NumRects,pRects) \ + ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList3_OMSetBlendFactor(This,BlendFactor) \ + ( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) ) + +#define ID3D12GraphicsCommandList3_OMSetStencilRef(This,StencilRef) \ + ( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) ) + +#define ID3D12GraphicsCommandList3_SetPipelineState(This,pPipelineState) \ + ( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList3_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12GraphicsCommandList3_ExecuteBundle(This,pCommandList) \ + ( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) ) + +#define ID3D12GraphicsCommandList3_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ + ( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) ) + +#define ID3D12GraphicsCommandList3_SetComputeRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList3_SetGraphicsRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList3_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList3_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList3_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList3_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList3_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList3_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList3_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList3_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList3_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList3_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList3_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList3_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList3_IASetIndexBuffer(This,pView) \ + ( (This)->lpVtbl -> IASetIndexBuffer(This,pView) ) + +#define ID3D12GraphicsCommandList3_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList3_SOSetTargets(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList3_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ + ( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) + +#define ID3D12GraphicsCommandList3_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList3_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList3_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList3_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList3_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12GraphicsCommandList3_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList3_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList3_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12GraphicsCommandList3_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12GraphicsCommandList3_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList3_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList3_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12GraphicsCommandList3_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ + ( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) + + +#define ID3D12GraphicsCommandList3_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ + ( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) + +#define ID3D12GraphicsCommandList3_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ + ( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) + +#define ID3D12GraphicsCommandList3_OMSetDepthBounds(This,Min,Max) \ + ( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) ) + +#define ID3D12GraphicsCommandList3_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ + ( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) ) + +#define ID3D12GraphicsCommandList3_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ + ( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) + +#define ID3D12GraphicsCommandList3_SetViewInstanceMask(This,Mask) \ + ( (This)->lpVtbl -> SetViewInstanceMask(This,Mask) ) + + +#define ID3D12GraphicsCommandList3_WriteBufferImmediate(This,Count,pParams,pModes) \ + ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) + + +#define ID3D12GraphicsCommandList3_SetProtectedResourceSession(This,pProtectedResourceSession) \ + ( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12GraphicsCommandList3_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0048 */ +/* [local] */ + +typedef +enum D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE + { + D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_DISCARD = 0, + D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE = ( D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_DISCARD + 1 ) , + D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR = ( D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE + 1 ) , + D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_NO_ACCESS = ( D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR + 1 ) + } D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE; + +typedef struct D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS + { + D3D12_CLEAR_VALUE ClearValue; + } D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS; + +typedef struct D3D12_RENDER_PASS_BEGINNING_ACCESS + { + D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE Type; + union + { + D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS Clear; + } ; + } D3D12_RENDER_PASS_BEGINNING_ACCESS; + +typedef +enum D3D12_RENDER_PASS_ENDING_ACCESS_TYPE + { + D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_DISCARD = 0, + D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE = ( D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_DISCARD + 1 ) , + D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE = ( D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE + 1 ) , + D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_NO_ACCESS = ( D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE + 1 ) + } D3D12_RENDER_PASS_ENDING_ACCESS_TYPE; + +typedef struct D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS + { + UINT SrcSubresource; + UINT DstSubresource; + UINT DstX; + UINT DstY; + D3D12_RECT SrcRect; + } D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS; + +typedef struct D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS + { + ID3D12Resource *pSrcResource; + ID3D12Resource *pDstResource; + UINT SubresourceCount; + _Field_size_full_(SubresourceCount) const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS *pSubresourceParameters; + DXGI_FORMAT Format; + D3D12_RESOLVE_MODE ResolveMode; + BOOL PreserveResolveSource; + } D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS; + +typedef struct D3D12_RENDER_PASS_ENDING_ACCESS + { + D3D12_RENDER_PASS_ENDING_ACCESS_TYPE Type; + union + { + D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS Resolve; + } ; + } D3D12_RENDER_PASS_ENDING_ACCESS; + +typedef struct D3D12_RENDER_PASS_RENDER_TARGET_DESC + { + D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptor; + D3D12_RENDER_PASS_BEGINNING_ACCESS BeginningAccess; + D3D12_RENDER_PASS_ENDING_ACCESS EndingAccess; + } D3D12_RENDER_PASS_RENDER_TARGET_DESC; + +typedef struct D3D12_RENDER_PASS_DEPTH_STENCIL_DESC + { + D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptor; + D3D12_RENDER_PASS_BEGINNING_ACCESS DepthBeginningAccess; + D3D12_RENDER_PASS_BEGINNING_ACCESS StencilBeginningAccess; + D3D12_RENDER_PASS_ENDING_ACCESS DepthEndingAccess; + D3D12_RENDER_PASS_ENDING_ACCESS StencilEndingAccess; + } D3D12_RENDER_PASS_DEPTH_STENCIL_DESC; + +typedef +enum D3D12_RENDER_PASS_FLAGS + { + D3D12_RENDER_PASS_FLAG_NONE = 0, + D3D12_RENDER_PASS_FLAG_ALLOW_UAV_WRITES = 0x1, + D3D12_RENDER_PASS_FLAG_SUSPENDING_PASS = 0x2, + D3D12_RENDER_PASS_FLAG_RESUMING_PASS = 0x4 + } D3D12_RENDER_PASS_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_RENDER_PASS_FLAGS ); + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0048_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0048_v0_0_s_ifspec; + +#ifndef __ID3D12MetaCommand_INTERFACE_DEFINED__ +#define __ID3D12MetaCommand_INTERFACE_DEFINED__ + +/* interface ID3D12MetaCommand */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12MetaCommand; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("DBB84C27-36CE-4FC9-B801-F048C46AC570") + ID3D12MetaCommand : public ID3D12Pageable + { + public: + virtual UINT64 STDMETHODCALLTYPE GetRequiredParameterResourceSize( + _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, + _In_ UINT ParameterIndex) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12MetaCommandVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12MetaCommand * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12MetaCommand * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12MetaCommand * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12MetaCommand * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12MetaCommand * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12MetaCommand * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12MetaCommand * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12MetaCommand * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12MetaCommand, GetRequiredParameterResourceSize) + UINT64 ( STDMETHODCALLTYPE *GetRequiredParameterResourceSize )( + ID3D12MetaCommand * This, + _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, + _In_ UINT ParameterIndex); + + END_INTERFACE + } ID3D12MetaCommandVtbl; + + interface ID3D12MetaCommand + { + CONST_VTBL struct ID3D12MetaCommandVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12MetaCommand_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12MetaCommand_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12MetaCommand_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12MetaCommand_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12MetaCommand_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12MetaCommand_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12MetaCommand_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12MetaCommand_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12MetaCommand_GetRequiredParameterResourceSize(This,Stage,ParameterIndex) \ + ( (This)->lpVtbl -> GetRequiredParameterResourceSize(This,Stage,ParameterIndex) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12MetaCommand_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0049 */ +/* [local] */ + +typedef struct D3D12_DISPATCH_RAYS_DESC + { + D3D12_GPU_VIRTUAL_ADDRESS_RANGE RayGenerationShaderRecord; + D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE MissShaderTable; + D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE HitGroupTable; + D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE CallableShaderTable; + UINT Width; + UINT Height; + UINT Depth; + } D3D12_DISPATCH_RAYS_DESC; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0049_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0049_v0_0_s_ifspec; + +#ifndef __ID3D12GraphicsCommandList4_INTERFACE_DEFINED__ +#define __ID3D12GraphicsCommandList4_INTERFACE_DEFINED__ + +/* interface ID3D12GraphicsCommandList4 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12GraphicsCommandList4; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("8754318e-d3a9-4541-98cf-645b50dc4874") + ID3D12GraphicsCommandList4 : public ID3D12GraphicsCommandList3 + { + public: + virtual void STDMETHODCALLTYPE BeginRenderPass( + _In_ UINT NumRenderTargets, + _In_reads_opt_(NumRenderTargets) const D3D12_RENDER_PASS_RENDER_TARGET_DESC *pRenderTargets, + _In_opt_ const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *pDepthStencil, + D3D12_RENDER_PASS_FLAGS Flags) = 0; + + virtual void STDMETHODCALLTYPE EndRenderPass( void) = 0; + + virtual void STDMETHODCALLTYPE InitializeMetaCommand( + _In_ ID3D12MetaCommand *pMetaCommand, + _In_reads_bytes_opt_(InitializationParametersDataSizeInBytes) const void *pInitializationParametersData, + _In_ SIZE_T InitializationParametersDataSizeInBytes) = 0; + + virtual void STDMETHODCALLTYPE ExecuteMetaCommand( + _In_ ID3D12MetaCommand *pMetaCommand, + _In_reads_bytes_opt_(ExecutionParametersDataSizeInBytes) const void *pExecutionParametersData, + _In_ SIZE_T ExecutionParametersDataSizeInBytes) = 0; + + virtual void STDMETHODCALLTYPE BuildRaytracingAccelerationStructure( + _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *pDesc, + _In_ UINT NumPostbuildInfoDescs, + _In_reads_opt_(NumPostbuildInfoDescs) const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pPostbuildInfoDescs) = 0; + + virtual void STDMETHODCALLTYPE EmitRaytracingAccelerationStructurePostbuildInfo( + _In_ const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pDesc, + _In_ UINT NumSourceAccelerationStructures, + _In_reads_( NumSourceAccelerationStructures ) const D3D12_GPU_VIRTUAL_ADDRESS *pSourceAccelerationStructureData) = 0; + + virtual void STDMETHODCALLTYPE CopyRaytracingAccelerationStructure( + _In_ D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData, + _In_ D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData, + _In_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE Mode) = 0; + + virtual void STDMETHODCALLTYPE SetPipelineState1( + _In_ ID3D12StateObject *pStateObject) = 0; + + virtual void STDMETHODCALLTYPE DispatchRays( + _In_ const D3D12_DISPATCH_RAYS_DESC *pDesc) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12GraphicsCommandList4Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12GraphicsCommandList4 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12GraphicsCommandList4 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12GraphicsCommandList4 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12GraphicsCommandList4 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12GraphicsCommandList4 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12GraphicsCommandList4 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12GraphicsCommandList4 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12GraphicsCommandList4 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12GraphicsCommandList4 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Close) + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12GraphicsCommandList4 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Reset) + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12CommandAllocator *pAllocator, + _In_opt_ ID3D12PipelineState *pInitialState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearState) + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12GraphicsCommandList4 * This, + _In_opt_ ID3D12PipelineState *pPipelineState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawInstanced) + void ( STDMETHODCALLTYPE *DrawInstanced )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT VertexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartVertexLocation, + _In_ UINT StartInstanceLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawIndexedInstanced) + void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT IndexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartIndexLocation, + _In_ INT BaseVertexLocation, + _In_ UINT StartInstanceLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Dispatch) + void ( STDMETHODCALLTYPE *Dispatch )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT ThreadGroupCountX, + _In_ UINT ThreadGroupCountY, + _In_ UINT ThreadGroupCountZ); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyBufferRegion) + void ( STDMETHODCALLTYPE *CopyBufferRegion )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT64 NumBytes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTextureRegion) + void ( STDMETHODCALLTYPE *CopyTextureRegion )( + ID3D12GraphicsCommandList4 * This, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, + UINT DstX, + UINT DstY, + UINT DstZ, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, + _In_opt_ const D3D12_BOX *pSrcBox); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyResource) + void ( STDMETHODCALLTYPE *CopyResource )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12Resource *pDstResource, + _In_ ID3D12Resource *pSrcResource); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTiles) + void ( STDMETHODCALLTYPE *CopyTiles )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12Resource *pTiledResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, + _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, + _In_ ID3D12Resource *pBuffer, + UINT64 BufferStartOffsetInBytes, + D3D12_TILE_COPY_FLAGS Flags); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveSubresource) + void ( STDMETHODCALLTYPE *ResolveSubresource )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_ DXGI_FORMAT Format); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetPrimitiveTopology) + void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( + ID3D12GraphicsCommandList4 * This, + _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetViewports) + void ( STDMETHODCALLTYPE *RSSetViewports )( + ID3D12GraphicsCommandList4 * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, + _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetScissorRects) + void ( STDMETHODCALLTYPE *RSSetScissorRects )( + ID3D12GraphicsCommandList4 * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, + _In_reads_( NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetBlendFactor) + void ( STDMETHODCALLTYPE *OMSetBlendFactor )( + ID3D12GraphicsCommandList4 * This, + _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetStencilRef) + void ( STDMETHODCALLTYPE *OMSetStencilRef )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT StencilRef); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPipelineState) + void ( STDMETHODCALLTYPE *SetPipelineState )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12PipelineState *pPipelineState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResourceBarrier) + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteBundle) + void ( STDMETHODCALLTYPE *ExecuteBundle )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12GraphicsCommandList *pCommandList); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetDescriptorHeaps) + void ( STDMETHODCALLTYPE *SetDescriptorHeaps )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT NumDescriptorHeaps, + _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootSignature) + void ( STDMETHODCALLTYPE *SetComputeRootSignature )( + ID3D12GraphicsCommandList4 * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootSignature) + void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )( + ID3D12GraphicsCommandList4 * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootDescriptorTable) + void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootDescriptorTable) + void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstant) + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant) + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstants) + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants) + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootConstantBufferView) + void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootConstantBufferView) + void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootShaderResourceView) + void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootShaderResourceView) + void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootUnorderedAccessView) + void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootUnorderedAccessView) + void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetIndexBuffer) + void ( STDMETHODCALLTYPE *IASetIndexBuffer )( + ID3D12GraphicsCommandList4 * This, + _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetVertexBuffers) + void ( STDMETHODCALLTYPE *IASetVertexBuffers )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SOSetTargets) + void ( STDMETHODCALLTYPE *SOSetTargets )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetRenderTargets) + void ( STDMETHODCALLTYPE *OMSetRenderTargets )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT NumRenderTargetDescriptors, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, + _In_ BOOL RTsSingleHandleToDescriptorRange, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearDepthStencilView) + void ( STDMETHODCALLTYPE *ClearDepthStencilView )( + ID3D12GraphicsCommandList4 * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, + _In_ D3D12_CLEAR_FLAGS ClearFlags, + _In_ FLOAT Depth, + _In_ UINT8 Stencil, + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearRenderTargetView) + void ( STDMETHODCALLTYPE *ClearRenderTargetView )( + ID3D12GraphicsCommandList4 * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, + _In_ const FLOAT ColorRGBA[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewUint) + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( + ID3D12GraphicsCommandList4 * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const UINT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat) + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( + ID3D12GraphicsCommandList4 * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const FLOAT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DiscardResource) + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginQuery) + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndQuery) + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveQueryData) + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPredication) + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12GraphicsCommandList4 * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetMarker) + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12GraphicsCommandList4 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginEvent) + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12GraphicsCommandList4 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndEvent) + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12GraphicsCommandList4 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteIndirect) + void ( STDMETHODCALLTYPE *ExecuteIndirect )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12CommandSignature *pCommandSignature, + _In_ UINT MaxCommandCount, + _In_ ID3D12Resource *pArgumentBuffer, + _In_ UINT64 ArgumentBufferOffset, + _In_opt_ ID3D12Resource *pCountBuffer, + _In_ UINT64 CountBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT) + void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT64) + void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, OMSetDepthBounds) + void ( STDMETHODCALLTYPE *OMSetDepthBounds )( + ID3D12GraphicsCommandList4 * This, + _In_ FLOAT Min, + _In_ FLOAT Max); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetSamplePositions) + void ( STDMETHODCALLTYPE *SetSamplePositions )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT NumSamplesPerPixel, + _In_ UINT NumPixels, + _In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, ResolveSubresourceRegion) + void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ UINT DstX, + _In_ UINT DstY, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_opt_ D3D12_RECT *pSrcRect, + _In_ DXGI_FORMAT Format, + _In_ D3D12_RESOLVE_MODE ResolveMode); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetViewInstanceMask) + void ( STDMETHODCALLTYPE *SetViewInstanceMask )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT Mask); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList2, WriteBufferImmediate) + void ( STDMETHODCALLTYPE *WriteBufferImmediate )( + ID3D12GraphicsCommandList4 * This, + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList3, SetProtectedResourceSession) + void ( STDMETHODCALLTYPE *SetProtectedResourceSession )( + ID3D12GraphicsCommandList4 * This, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BeginRenderPass) + void ( STDMETHODCALLTYPE *BeginRenderPass )( + ID3D12GraphicsCommandList4 * This, + _In_ UINT NumRenderTargets, + _In_reads_opt_(NumRenderTargets) const D3D12_RENDER_PASS_RENDER_TARGET_DESC *pRenderTargets, + _In_opt_ const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *pDepthStencil, + D3D12_RENDER_PASS_FLAGS Flags); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EndRenderPass) + void ( STDMETHODCALLTYPE *EndRenderPass )( + ID3D12GraphicsCommandList4 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, InitializeMetaCommand) + void ( STDMETHODCALLTYPE *InitializeMetaCommand )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12MetaCommand *pMetaCommand, + _In_reads_bytes_opt_(InitializationParametersDataSizeInBytes) const void *pInitializationParametersData, + _In_ SIZE_T InitializationParametersDataSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, ExecuteMetaCommand) + void ( STDMETHODCALLTYPE *ExecuteMetaCommand )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12MetaCommand *pMetaCommand, + _In_reads_bytes_opt_(ExecutionParametersDataSizeInBytes) const void *pExecutionParametersData, + _In_ SIZE_T ExecutionParametersDataSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BuildRaytracingAccelerationStructure) + void ( STDMETHODCALLTYPE *BuildRaytracingAccelerationStructure )( + ID3D12GraphicsCommandList4 * This, + _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *pDesc, + _In_ UINT NumPostbuildInfoDescs, + _In_reads_opt_(NumPostbuildInfoDescs) const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pPostbuildInfoDescs); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EmitRaytracingAccelerationStructurePostbuildInfo) + void ( STDMETHODCALLTYPE *EmitRaytracingAccelerationStructurePostbuildInfo )( + ID3D12GraphicsCommandList4 * This, + _In_ const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pDesc, + _In_ UINT NumSourceAccelerationStructures, + _In_reads_( NumSourceAccelerationStructures ) const D3D12_GPU_VIRTUAL_ADDRESS *pSourceAccelerationStructureData); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, CopyRaytracingAccelerationStructure) + void ( STDMETHODCALLTYPE *CopyRaytracingAccelerationStructure )( + ID3D12GraphicsCommandList4 * This, + _In_ D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData, + _In_ D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData, + _In_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE Mode); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, SetPipelineState1) + void ( STDMETHODCALLTYPE *SetPipelineState1 )( + ID3D12GraphicsCommandList4 * This, + _In_ ID3D12StateObject *pStateObject); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, DispatchRays) + void ( STDMETHODCALLTYPE *DispatchRays )( + ID3D12GraphicsCommandList4 * This, + _In_ const D3D12_DISPATCH_RAYS_DESC *pDesc); + + END_INTERFACE + } ID3D12GraphicsCommandList4Vtbl; + + interface ID3D12GraphicsCommandList4 + { + CONST_VTBL struct ID3D12GraphicsCommandList4Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12GraphicsCommandList4_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12GraphicsCommandList4_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12GraphicsCommandList4_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12GraphicsCommandList4_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12GraphicsCommandList4_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12GraphicsCommandList4_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12GraphicsCommandList4_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12GraphicsCommandList4_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12GraphicsCommandList4_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12GraphicsCommandList4_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12GraphicsCommandList4_Reset(This,pAllocator,pInitialState) \ + ( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) ) + +#define ID3D12GraphicsCommandList4_ClearState(This,pPipelineState) \ + ( (This)->lpVtbl -> ClearState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList4_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList4_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList4_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ + ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) + +#define ID3D12GraphicsCommandList4_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ + ( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) + +#define ID3D12GraphicsCommandList4_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ + ( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) + +#define ID3D12GraphicsCommandList4_CopyResource(This,pDstResource,pSrcResource) \ + ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) + +#define ID3D12GraphicsCommandList4_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ + ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) + +#define ID3D12GraphicsCommandList4_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ + ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) + +#define ID3D12GraphicsCommandList4_IASetPrimitiveTopology(This,PrimitiveTopology) \ + ( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) ) + +#define ID3D12GraphicsCommandList4_RSSetViewports(This,NumViewports,pViewports) \ + ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) + +#define ID3D12GraphicsCommandList4_RSSetScissorRects(This,NumRects,pRects) \ + ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList4_OMSetBlendFactor(This,BlendFactor) \ + ( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) ) + +#define ID3D12GraphicsCommandList4_OMSetStencilRef(This,StencilRef) \ + ( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) ) + +#define ID3D12GraphicsCommandList4_SetPipelineState(This,pPipelineState) \ + ( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList4_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12GraphicsCommandList4_ExecuteBundle(This,pCommandList) \ + ( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) ) + +#define ID3D12GraphicsCommandList4_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ + ( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) ) + +#define ID3D12GraphicsCommandList4_SetComputeRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList4_SetGraphicsRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList4_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList4_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList4_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList4_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList4_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList4_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList4_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList4_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList4_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList4_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList4_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList4_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList4_IASetIndexBuffer(This,pView) \ + ( (This)->lpVtbl -> IASetIndexBuffer(This,pView) ) + +#define ID3D12GraphicsCommandList4_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList4_SOSetTargets(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList4_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ + ( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) + +#define ID3D12GraphicsCommandList4_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList4_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList4_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList4_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList4_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12GraphicsCommandList4_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList4_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList4_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12GraphicsCommandList4_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12GraphicsCommandList4_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList4_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList4_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12GraphicsCommandList4_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ + ( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) + + +#define ID3D12GraphicsCommandList4_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ + ( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) + +#define ID3D12GraphicsCommandList4_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ + ( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) + +#define ID3D12GraphicsCommandList4_OMSetDepthBounds(This,Min,Max) \ + ( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) ) + +#define ID3D12GraphicsCommandList4_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ + ( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) ) + +#define ID3D12GraphicsCommandList4_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ + ( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) + +#define ID3D12GraphicsCommandList4_SetViewInstanceMask(This,Mask) \ + ( (This)->lpVtbl -> SetViewInstanceMask(This,Mask) ) + + +#define ID3D12GraphicsCommandList4_WriteBufferImmediate(This,Count,pParams,pModes) \ + ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) + + +#define ID3D12GraphicsCommandList4_SetProtectedResourceSession(This,pProtectedResourceSession) \ + ( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) ) + + +#define ID3D12GraphicsCommandList4_BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) \ + ( (This)->lpVtbl -> BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) ) + +#define ID3D12GraphicsCommandList4_EndRenderPass(This) \ + ( (This)->lpVtbl -> EndRenderPass(This) ) + +#define ID3D12GraphicsCommandList4_InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) \ + ( (This)->lpVtbl -> InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) ) + +#define ID3D12GraphicsCommandList4_ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) \ + ( (This)->lpVtbl -> ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) ) + +#define ID3D12GraphicsCommandList4_BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) \ + ( (This)->lpVtbl -> BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) ) + +#define ID3D12GraphicsCommandList4_EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) \ + ( (This)->lpVtbl -> EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) ) + +#define ID3D12GraphicsCommandList4_CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) \ + ( (This)->lpVtbl -> CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) ) + +#define ID3D12GraphicsCommandList4_SetPipelineState1(This,pStateObject) \ + ( (This)->lpVtbl -> SetPipelineState1(This,pStateObject) ) + +#define ID3D12GraphicsCommandList4_DispatchRays(This,pDesc) \ + ( (This)->lpVtbl -> DispatchRays(This,pDesc) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12GraphicsCommandList4_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0050 */ +/* [local] */ + +typedef +enum D3D12_SHADER_CACHE_MODE + { + D3D12_SHADER_CACHE_MODE_MEMORY = 0, + D3D12_SHADER_CACHE_MODE_DISK = ( D3D12_SHADER_CACHE_MODE_MEMORY + 1 ) + } D3D12_SHADER_CACHE_MODE; + +typedef +enum D3D12_SHADER_CACHE_FLAGS + { + D3D12_SHADER_CACHE_FLAG_NONE = 0, + D3D12_SHADER_CACHE_FLAG_DRIVER_VERSIONED = 0x1, + D3D12_SHADER_CACHE_FLAG_USE_WORKING_DIR = 0x2 + } D3D12_SHADER_CACHE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_CACHE_FLAGS ); +typedef struct D3D12_SHADER_CACHE_SESSION_DESC + { + GUID Identifier; + D3D12_SHADER_CACHE_MODE Mode; + D3D12_SHADER_CACHE_FLAGS Flags; + UINT MaximumInMemoryCacheSizeBytes; + UINT MaximumInMemoryCacheEntries; + UINT MaximumValueFileSizeBytes; + UINT64 Version; + } D3D12_SHADER_CACHE_SESSION_DESC; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0050_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0050_v0_0_s_ifspec; + +#ifndef __ID3D12ShaderCacheSession_INTERFACE_DEFINED__ +#define __ID3D12ShaderCacheSession_INTERFACE_DEFINED__ + +/* interface ID3D12ShaderCacheSession */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12ShaderCacheSession; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("28e2495d-0f64-4ae4-a6ec-129255dc49a8") + ID3D12ShaderCacheSession : public ID3D12DeviceChild + { + public: + virtual HRESULT STDMETHODCALLTYPE FindValue( + /* [annotation][in] */ + _In_reads_bytes_(KeySize) const void *pKey, + UINT KeySize, + /* [annotation][out] */ + _Out_writes_bytes_(*pValueSize) void *pValue, + _Inout_ UINT *pValueSize) = 0; + + virtual HRESULT STDMETHODCALLTYPE StoreValue( + /* [annotation][in] */ + _In_reads_bytes_(KeySize) const void *pKey, + UINT KeySize, + /* [annotation][in] */ + _In_reads_bytes_(ValueSize) const void *pValue, + UINT ValueSize) = 0; + + virtual void STDMETHODCALLTYPE SetDeleteOnDestroy( void) = 0; + + virtual D3D12_SHADER_CACHE_SESSION_DESC STDMETHODCALLTYPE GetDesc( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12ShaderCacheSessionVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12ShaderCacheSession * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12ShaderCacheSession * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12ShaderCacheSession * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12ShaderCacheSession * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12ShaderCacheSession * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12ShaderCacheSession * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12ShaderCacheSession * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12ShaderCacheSession * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12ShaderCacheSession, FindValue) + HRESULT ( STDMETHODCALLTYPE *FindValue )( + ID3D12ShaderCacheSession * This, + /* [annotation][in] */ + _In_reads_bytes_(KeySize) const void *pKey, + UINT KeySize, + /* [annotation][out] */ + _Out_writes_bytes_(*pValueSize) void *pValue, + _Inout_ UINT *pValueSize); + + DECLSPEC_XFGVIRT(ID3D12ShaderCacheSession, StoreValue) + HRESULT ( STDMETHODCALLTYPE *StoreValue )( + ID3D12ShaderCacheSession * This, + /* [annotation][in] */ + _In_reads_bytes_(KeySize) const void *pKey, + UINT KeySize, + /* [annotation][in] */ + _In_reads_bytes_(ValueSize) const void *pValue, + UINT ValueSize); + + DECLSPEC_XFGVIRT(ID3D12ShaderCacheSession, SetDeleteOnDestroy) + void ( STDMETHODCALLTYPE *SetDeleteOnDestroy )( + ID3D12ShaderCacheSession * This); + + DECLSPEC_XFGVIRT(ID3D12ShaderCacheSession, GetDesc) + D3D12_SHADER_CACHE_SESSION_DESC *( STDMETHODCALLTYPE *GetDesc )( + ID3D12ShaderCacheSession * This, + D3D12_SHADER_CACHE_SESSION_DESC * RetVal); + + END_INTERFACE + } ID3D12ShaderCacheSessionVtbl; + + interface ID3D12ShaderCacheSession + { + CONST_VTBL struct ID3D12ShaderCacheSessionVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12ShaderCacheSession_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12ShaderCacheSession_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12ShaderCacheSession_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12ShaderCacheSession_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12ShaderCacheSession_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12ShaderCacheSession_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12ShaderCacheSession_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12ShaderCacheSession_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12ShaderCacheSession_FindValue(This,pKey,KeySize,pValue,pValueSize) \ + ( (This)->lpVtbl -> FindValue(This,pKey,KeySize,pValue,pValueSize) ) + +#define ID3D12ShaderCacheSession_StoreValue(This,pKey,KeySize,pValue,ValueSize) \ + ( (This)->lpVtbl -> StoreValue(This,pKey,KeySize,pValue,ValueSize) ) + +#define ID3D12ShaderCacheSession_SetDeleteOnDestroy(This) \ + ( (This)->lpVtbl -> SetDeleteOnDestroy(This) ) + +#define ID3D12ShaderCacheSession_GetDesc(This,RetVal) \ + ( (This)->lpVtbl -> GetDesc(This,RetVal) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12ShaderCacheSession_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0051 */ +/* [local] */ + +typedef +enum D3D12_SHADER_CACHE_KIND_FLAGS + { + D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CACHE_FOR_DRIVER = 0x1, + D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CONVERSIONS = 0x2, + D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_DRIVER_MANAGED = 0x4, + D3D12_SHADER_CACHE_KIND_FLAG_APPLICATION_MANAGED = 0x8 + } D3D12_SHADER_CACHE_KIND_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_CACHE_KIND_FLAGS ); +typedef +enum D3D12_SHADER_CACHE_CONTROL_FLAGS + { + D3D12_SHADER_CACHE_CONTROL_FLAG_DISABLE = 0x1, + D3D12_SHADER_CACHE_CONTROL_FLAG_ENABLE = 0x2, + D3D12_SHADER_CACHE_CONTROL_FLAG_CLEAR = 0x4 + } D3D12_SHADER_CACHE_CONTROL_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_CACHE_CONTROL_FLAGS ); + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0051_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0051_v0_0_s_ifspec; + +#ifndef __ID3D12Device9_INTERFACE_DEFINED__ +#define __ID3D12Device9_INTERFACE_DEFINED__ + +/* interface ID3D12Device9 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Device9; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("4c80e962-f032-4f60-bc9e-ebc2cfa1d83c") + ID3D12Device9 : public ID3D12Device8 + { + public: + virtual HRESULT STDMETHODCALLTYPE CreateShaderCacheSession( + _In_ const D3D12_SHADER_CACHE_SESSION_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvSession) = 0; + + virtual HRESULT STDMETHODCALLTYPE ShaderCacheControl( + D3D12_SHADER_CACHE_KIND_FLAGS Kinds, + D3D12_SHADER_CACHE_CONTROL_FLAGS Control) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateCommandQueue1( + _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, + REFIID CreatorID, + REFIID riid, + _COM_Outptr_ void **ppCommandQueue) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Device9Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Device9 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Device9 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Device9 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12Device9 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12Device9 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12Device9 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12Device9 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12Device, GetNodeCount) + UINT ( STDMETHODCALLTYPE *GetNodeCount )( + ID3D12Device9 * This); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandQueue) + HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( + ID3D12Device9 * This, + _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppCommandQueue); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandAllocator) + HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( + ID3D12Device9 * This, + _In_ D3D12_COMMAND_LIST_TYPE type, + REFIID riid, + _COM_Outptr_ void **ppCommandAllocator); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateGraphicsPipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( + ID3D12Device9 * This, + _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateComputePipelineState) + HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( + ID3D12Device9 * This, + _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandList) + HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( + ID3D12Device9 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ ID3D12CommandAllocator *pCommandAllocator, + _In_opt_ ID3D12PipelineState *pInitialState, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + DECLSPEC_XFGVIRT(ID3D12Device, CheckFeatureSupport) + HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( + ID3D12Device9 * This, + D3D12_FEATURE Feature, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDescriptorHeap) + HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( + ID3D12Device9 * This, + _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDescriptorHandleIncrementSize) + UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( + ID3D12Device9 * This, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRootSignature) + HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( + ID3D12Device9 * This, + _In_ UINT nodeMask, + _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, + _In_ SIZE_T blobLengthInBytes, + REFIID riid, + _COM_Outptr_ void **ppvRootSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateConstantBufferView) + void ( STDMETHODCALLTYPE *CreateConstantBufferView )( + ID3D12Device9 * This, + _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateShaderResourceView) + void ( STDMETHODCALLTYPE *CreateShaderResourceView )( + ID3D12Device9 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateUnorderedAccessView) + void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( + ID3D12Device9 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ ID3D12Resource *pCounterResource, + _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateRenderTargetView) + void ( STDMETHODCALLTYPE *CreateRenderTargetView )( + ID3D12Device9 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateDepthStencilView) + void ( STDMETHODCALLTYPE *CreateDepthStencilView )( + ID3D12Device9 * This, + _In_opt_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSampler) + void ( STDMETHODCALLTYPE *CreateSampler )( + ID3D12Device9 * This, + _In_ const D3D12_SAMPLER_DESC *pDesc, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptors) + void ( STDMETHODCALLTYPE *CopyDescriptors )( + ID3D12Device9 * This, + _In_ UINT NumDestDescriptorRanges, + _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, + _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, + _In_ UINT NumSrcDescriptorRanges, + _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, + _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, CopyDescriptorsSimple) + void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( + ID3D12Device9 * This, + _In_ UINT NumDescriptors, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, + _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceAllocationInfo) + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo )( + ID3D12Device9 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + _In_ UINT visibleMask, + _In_ UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); + + DECLSPEC_XFGVIRT(ID3D12Device, GetCustomHeapProperties) + D3D12_HEAP_PROPERTIES *( STDMETHODCALLTYPE *GetCustomHeapProperties )( + ID3D12Device9 * This, + D3D12_HEAP_PROPERTIES * RetVal, + _In_ UINT nodeMask, + D3D12_HEAP_TYPE heapType); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommittedResource) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( + ID3D12Device9 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateHeap) + HRESULT ( STDMETHODCALLTYPE *CreateHeap )( + ID3D12Device9 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, CreatePlacedResource) + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( + ID3D12Device9 * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateReservedResource) + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( + ID3D12Device9 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateSharedHandle) + HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( + ID3D12Device9 * This, + _In_ ID3D12DeviceChild *pObject, + _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, + DWORD Access, + _In_opt_ LPCWSTR Name, + _Out_ HANDLE *pHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandle) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( + ID3D12Device9 * This, + _In_ HANDLE NTHandle, + REFIID riid, + _COM_Outptr_opt_ void **ppvObj); + + DECLSPEC_XFGVIRT(ID3D12Device, OpenSharedHandleByName) + HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( + ID3D12Device9 * This, + _In_ LPCWSTR Name, + DWORD Access, + /* [annotation][out] */ + _Out_ HANDLE *pNTHandle); + + DECLSPEC_XFGVIRT(ID3D12Device, MakeResident) + HRESULT ( STDMETHODCALLTYPE *MakeResident )( + ID3D12Device9 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, Evict) + HRESULT ( STDMETHODCALLTYPE *Evict )( + ID3D12Device9 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateFence) + HRESULT ( STDMETHODCALLTYPE *CreateFence )( + ID3D12Device9 * This, + UINT64 InitialValue, + D3D12_FENCE_FLAGS Flags, + REFIID riid, + _COM_Outptr_ void **ppFence); + + DECLSPEC_XFGVIRT(ID3D12Device, GetDeviceRemovedReason) + HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( + ID3D12Device9 * This); + + DECLSPEC_XFGVIRT(ID3D12Device, GetCopyableFootprints) + void ( STDMETHODCALLTYPE *GetCopyableFootprints )( + ID3D12Device9 * This, + _In_ const D3D12_RESOURCE_DESC *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateQueryHeap) + HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( + ID3D12Device9 * This, + _In_ const D3D12_QUERY_HEAP_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device, SetStablePowerState) + HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( + ID3D12Device9 * This, + BOOL Enable); + + DECLSPEC_XFGVIRT(ID3D12Device, CreateCommandSignature) + HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( + ID3D12Device9 * This, + _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, + _In_opt_ ID3D12RootSignature *pRootSignature, + REFIID riid, + _COM_Outptr_opt_ void **ppvCommandSignature); + + DECLSPEC_XFGVIRT(ID3D12Device, GetResourceTiling) + void ( STDMETHODCALLTYPE *GetResourceTiling )( + ID3D12Device9 * This, + _In_ ID3D12Resource *pTiledResource, + _Out_opt_ UINT *pNumTilesForEntireResource, + _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, + _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, + _Inout_opt_ UINT *pNumSubresourceTilings, + _In_ UINT FirstSubresourceTilingToGet, + _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); + + DECLSPEC_XFGVIRT(ID3D12Device, GetAdapterLuid) + LUID *( STDMETHODCALLTYPE *GetAdapterLuid )( + ID3D12Device9 * This, + LUID * RetVal); + + DECLSPEC_XFGVIRT(ID3D12Device1, CreatePipelineLibrary) + HRESULT ( STDMETHODCALLTYPE *CreatePipelineLibrary )( + ID3D12Device9 * This, + _In_reads_(BlobLength) const void *pLibraryBlob, + SIZE_T BlobLength, + REFIID riid, + _COM_Outptr_ void **ppPipelineLibrary); + + DECLSPEC_XFGVIRT(ID3D12Device1, SetEventOnMultipleFenceCompletion) + HRESULT ( STDMETHODCALLTYPE *SetEventOnMultipleFenceCompletion )( + ID3D12Device9 * This, + _In_reads_(NumFences) ID3D12Fence *const *ppFences, + _In_reads_(NumFences) const UINT64 *pFenceValues, + UINT NumFences, + D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, + HANDLE hEvent); + + DECLSPEC_XFGVIRT(ID3D12Device1, SetResidencyPriority) + HRESULT ( STDMETHODCALLTYPE *SetResidencyPriority )( + ID3D12Device9 * This, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_reads_(NumObjects) const D3D12_RESIDENCY_PRIORITY *pPriorities); + + DECLSPEC_XFGVIRT(ID3D12Device2, CreatePipelineState) + HRESULT ( STDMETHODCALLTYPE *CreatePipelineState )( + ID3D12Device9 * This, + const D3D12_PIPELINE_STATE_STREAM_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppPipelineState); + + DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromAddress) + HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromAddress )( + ID3D12Device9 * This, + _In_ const void *pAddress, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device3, OpenExistingHeapFromFileMapping) + HRESULT ( STDMETHODCALLTYPE *OpenExistingHeapFromFileMapping )( + ID3D12Device9 * This, + _In_ HANDLE hFileMapping, + REFIID riid, + _COM_Outptr_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device3, EnqueueMakeResident) + HRESULT ( STDMETHODCALLTYPE *EnqueueMakeResident )( + ID3D12Device9 * This, + D3D12_RESIDENCY_FLAGS Flags, + UINT NumObjects, + _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects, + _In_ ID3D12Fence *pFenceToSignal, + UINT64 FenceValueToSignal); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommandList1) + HRESULT ( STDMETHODCALLTYPE *CreateCommandList1 )( + ID3D12Device9 * This, + _In_ UINT nodeMask, + _In_ D3D12_COMMAND_LIST_TYPE type, + _In_ D3D12_COMMAND_LIST_FLAGS flags, + REFIID riid, + _COM_Outptr_ void **ppCommandList); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateProtectedResourceSession) + HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession )( + ID3D12Device9 * This, + _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppSession); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateCommittedResource1) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource1 )( + ID3D12Device9 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateHeap1) + HRESULT ( STDMETHODCALLTYPE *CreateHeap1 )( + ID3D12Device9 * This, + _In_ const D3D12_HEAP_DESC *pDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riid, + _COM_Outptr_opt_ void **ppvHeap); + + DECLSPEC_XFGVIRT(ID3D12Device4, CreateReservedResource1) + HRESULT ( STDMETHODCALLTYPE *CreateReservedResource1 )( + ID3D12Device9 * This, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device4, GetResourceAllocationInfo1) + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo1 )( + ID3D12Device9 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + + DECLSPEC_XFGVIRT(ID3D12Device5, CreateLifetimeTracker) + HRESULT ( STDMETHODCALLTYPE *CreateLifetimeTracker )( + ID3D12Device9 * This, + _In_ ID3D12LifetimeOwner *pOwner, + REFIID riid, + _COM_Outptr_ void **ppvTracker); + + DECLSPEC_XFGVIRT(ID3D12Device5, RemoveDevice) + void ( STDMETHODCALLTYPE *RemoveDevice )( + ID3D12Device9 * This); + + DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommands) + HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommands )( + ID3D12Device9 * This, + _Inout_ UINT *pNumMetaCommands, + _Out_writes_opt_(*pNumMetaCommands) D3D12_META_COMMAND_DESC *pDescs); + + DECLSPEC_XFGVIRT(ID3D12Device5, EnumerateMetaCommandParameters) + HRESULT ( STDMETHODCALLTYPE *EnumerateMetaCommandParameters )( + ID3D12Device9 * This, + _In_ REFGUID CommandId, + _In_ D3D12_META_COMMAND_PARAMETER_STAGE Stage, + _Out_opt_ UINT *pTotalStructureSizeInBytes, + _Inout_ UINT *pParameterCount, + _Out_writes_opt_(*pParameterCount) D3D12_META_COMMAND_PARAMETER_DESC *pParameterDescs); + + DECLSPEC_XFGVIRT(ID3D12Device5, CreateMetaCommand) + HRESULT ( STDMETHODCALLTYPE *CreateMetaCommand )( + ID3D12Device9 * This, + _In_ REFGUID CommandId, + _In_ UINT NodeMask, + _In_reads_bytes_opt_(CreationParametersDataSizeInBytes) const void *pCreationParametersData, + _In_ SIZE_T CreationParametersDataSizeInBytes, + REFIID riid, + _COM_Outptr_ void **ppMetaCommand); + + DECLSPEC_XFGVIRT(ID3D12Device5, CreateStateObject) + HRESULT ( STDMETHODCALLTYPE *CreateStateObject )( + ID3D12Device9 * This, + const D3D12_STATE_OBJECT_DESC *pDesc, + REFIID riid, + _COM_Outptr_ void **ppStateObject); + + DECLSPEC_XFGVIRT(ID3D12Device5, GetRaytracingAccelerationStructurePrebuildInfo) + void ( STDMETHODCALLTYPE *GetRaytracingAccelerationStructurePrebuildInfo )( + ID3D12Device9 * This, + _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *pDesc, + _Out_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo); + + DECLSPEC_XFGVIRT(ID3D12Device5, CheckDriverMatchingIdentifier) + D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS ( STDMETHODCALLTYPE *CheckDriverMatchingIdentifier )( + ID3D12Device9 * This, + _In_ D3D12_SERIALIZED_DATA_TYPE SerializedDataType, + _In_ const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *pIdentifierToCheck); + + DECLSPEC_XFGVIRT(ID3D12Device6, SetBackgroundProcessingMode) + HRESULT ( STDMETHODCALLTYPE *SetBackgroundProcessingMode )( + ID3D12Device9 * This, + D3D12_BACKGROUND_PROCESSING_MODE Mode, + D3D12_MEASUREMENTS_ACTION MeasurementsAction, + _In_opt_ HANDLE hEventToSignalUponCompletion, + _Out_opt_ BOOL *pbFurtherMeasurementsDesired); + + DECLSPEC_XFGVIRT(ID3D12Device7, AddToStateObject) + HRESULT ( STDMETHODCALLTYPE *AddToStateObject )( + ID3D12Device9 * This, + const D3D12_STATE_OBJECT_DESC *pAddition, + ID3D12StateObject *pStateObjectToGrowFrom, + REFIID riid, + _COM_Outptr_ void **ppNewStateObject); + + DECLSPEC_XFGVIRT(ID3D12Device7, CreateProtectedResourceSession1) + HRESULT ( STDMETHODCALLTYPE *CreateProtectedResourceSession1 )( + ID3D12Device9 * This, + _In_ const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppSession); + + DECLSPEC_XFGVIRT(ID3D12Device8, GetResourceAllocationInfo2) + D3D12_RESOURCE_ALLOCATION_INFO *( STDMETHODCALLTYPE *GetResourceAllocationInfo2 )( + ID3D12Device9 * This, + D3D12_RESOURCE_ALLOCATION_INFO * RetVal, + UINT visibleMask, + UINT numResourceDescs, + _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC1 *pResourceDescs, + _Out_writes_opt_(numResourceDescs) D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1); + + DECLSPEC_XFGVIRT(ID3D12Device8, CreateCommittedResource2) + HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource2 )( + ID3D12Device9 * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC1 *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedSession, + REFIID riidResource, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device8, CreatePlacedResource1) + HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource1 )( + ID3D12Device9 * This, + _In_ ID3D12Heap *pHeap, + UINT64 HeapOffset, + _In_ const D3D12_RESOURCE_DESC1 *pDesc, + D3D12_RESOURCE_STATES InitialState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + REFIID riid, + _COM_Outptr_opt_ void **ppvResource); + + DECLSPEC_XFGVIRT(ID3D12Device8, CreateSamplerFeedbackUnorderedAccessView) + void ( STDMETHODCALLTYPE *CreateSamplerFeedbackUnorderedAccessView )( + ID3D12Device9 * This, + _In_opt_ ID3D12Resource *pTargetedResource, + _In_opt_ ID3D12Resource *pFeedbackResource, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + DECLSPEC_XFGVIRT(ID3D12Device8, GetCopyableFootprints1) + void ( STDMETHODCALLTYPE *GetCopyableFootprints1 )( + ID3D12Device9 * This, + _In_ const D3D12_RESOURCE_DESC1 *pResourceDesc, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 BaseOffset, + _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, + _Out_writes_opt_(NumSubresources) UINT *pNumRows, + _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, + _Out_opt_ UINT64 *pTotalBytes); + + DECLSPEC_XFGVIRT(ID3D12Device9, CreateShaderCacheSession) + HRESULT ( STDMETHODCALLTYPE *CreateShaderCacheSession )( + ID3D12Device9 * This, + _In_ const D3D12_SHADER_CACHE_SESSION_DESC *pDesc, + REFIID riid, + _COM_Outptr_opt_ void **ppvSession); + + DECLSPEC_XFGVIRT(ID3D12Device9, ShaderCacheControl) + HRESULT ( STDMETHODCALLTYPE *ShaderCacheControl )( + ID3D12Device9 * This, + D3D12_SHADER_CACHE_KIND_FLAGS Kinds, + D3D12_SHADER_CACHE_CONTROL_FLAGS Control); + + DECLSPEC_XFGVIRT(ID3D12Device9, CreateCommandQueue1) + HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue1 )( + ID3D12Device9 * This, + _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, + REFIID CreatorID, + REFIID riid, + _COM_Outptr_ void **ppCommandQueue); + + END_INTERFACE + } ID3D12Device9Vtbl; + + interface ID3D12Device9 + { + CONST_VTBL struct ID3D12Device9Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Device9_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Device9_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Device9_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Device9_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12Device9_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12Device9_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12Device9_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12Device9_GetNodeCount(This) \ + ( (This)->lpVtbl -> GetNodeCount(This) ) + +#define ID3D12Device9_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ + ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) + +#define ID3D12Device9_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ + ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) + +#define ID3D12Device9_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device9_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) + +#define ID3D12Device9_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) + +#define ID3D12Device9_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ + ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) + +#define ID3D12Device9_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) + +#define ID3D12Device9_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ + ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) + +#define ID3D12Device9_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ + ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) + +#define ID3D12Device9_CreateConstantBufferView(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) + +#define ID3D12Device9_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device9_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) + +#define ID3D12Device9_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device9_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) + +#define ID3D12Device9_CreateSampler(This,pDesc,DestDescriptor) \ + ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) + +#define ID3D12Device9_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) + +#define ID3D12Device9_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ + ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) + +#define ID3D12Device9_GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo(This,RetVal,visibleMask,numResourceDescs,pResourceDescs) ) + +#define ID3D12Device9_GetCustomHeapProperties(This,RetVal,nodeMask,heapType) \ + ( (This)->lpVtbl -> GetCustomHeapProperties(This,RetVal,nodeMask,heapType) ) + +#define ID3D12Device9_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) + +#define ID3D12Device9_CreateHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device9_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device9_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device9_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ + ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) + +#define ID3D12Device9_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ + ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) + +#define ID3D12Device9_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ + ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) + +#define ID3D12Device9_MakeResident(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) + +#define ID3D12Device9_Evict(This,NumObjects,ppObjects) \ + ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) + +#define ID3D12Device9_CreateFence(This,InitialValue,Flags,riid,ppFence) \ + ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) + +#define ID3D12Device9_GetDeviceRemovedReason(This) \ + ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) + +#define ID3D12Device9_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ + ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) + +#define ID3D12Device9_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) + +#define ID3D12Device9_SetStablePowerState(This,Enable) \ + ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) + +#define ID3D12Device9_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ + ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) + +#define ID3D12Device9_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ + ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) + +#define ID3D12Device9_GetAdapterLuid(This,RetVal) \ + ( (This)->lpVtbl -> GetAdapterLuid(This,RetVal) ) + + +#define ID3D12Device9_CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) \ + ( (This)->lpVtbl -> CreatePipelineLibrary(This,pLibraryBlob,BlobLength,riid,ppPipelineLibrary) ) + +#define ID3D12Device9_SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) \ + ( (This)->lpVtbl -> SetEventOnMultipleFenceCompletion(This,ppFences,pFenceValues,NumFences,Flags,hEvent) ) + +#define ID3D12Device9_SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) \ + ( (This)->lpVtbl -> SetResidencyPriority(This,NumObjects,ppObjects,pPriorities) ) + + +#define ID3D12Device9_CreatePipelineState(This,pDesc,riid,ppPipelineState) \ + ( (This)->lpVtbl -> CreatePipelineState(This,pDesc,riid,ppPipelineState) ) + + +#define ID3D12Device9_OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) \ + ( (This)->lpVtbl -> OpenExistingHeapFromAddress(This,pAddress,riid,ppvHeap) ) + +#define ID3D12Device9_OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) \ + ( (This)->lpVtbl -> OpenExistingHeapFromFileMapping(This,hFileMapping,riid,ppvHeap) ) + +#define ID3D12Device9_EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) \ + ( (This)->lpVtbl -> EnqueueMakeResident(This,Flags,NumObjects,ppObjects,pFenceToSignal,FenceValueToSignal) ) + + +#define ID3D12Device9_CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) \ + ( (This)->lpVtbl -> CreateCommandList1(This,nodeMask,type,flags,riid,ppCommandList) ) + +#define ID3D12Device9_CreateProtectedResourceSession(This,pDesc,riid,ppSession) \ + ( (This)->lpVtbl -> CreateProtectedResourceSession(This,pDesc,riid,ppSession) ) + +#define ID3D12Device9_CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource1(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) + +#define ID3D12Device9_CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) \ + ( (This)->lpVtbl -> CreateHeap1(This,pDesc,pProtectedSession,riid,ppvHeap) ) + +#define ID3D12Device9_CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) \ + ( (This)->lpVtbl -> CreateReservedResource1(This,pDesc,InitialState,pOptimizedClearValue,pProtectedSession,riid,ppvResource) ) + +#define ID3D12Device9_GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo1(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) + + +#define ID3D12Device9_CreateLifetimeTracker(This,pOwner,riid,ppvTracker) \ + ( (This)->lpVtbl -> CreateLifetimeTracker(This,pOwner,riid,ppvTracker) ) + +#define ID3D12Device9_RemoveDevice(This) \ + ( (This)->lpVtbl -> RemoveDevice(This) ) + +#define ID3D12Device9_EnumerateMetaCommands(This,pNumMetaCommands,pDescs) \ + ( (This)->lpVtbl -> EnumerateMetaCommands(This,pNumMetaCommands,pDescs) ) + +#define ID3D12Device9_EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) \ + ( (This)->lpVtbl -> EnumerateMetaCommandParameters(This,CommandId,Stage,pTotalStructureSizeInBytes,pParameterCount,pParameterDescs) ) + +#define ID3D12Device9_CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) \ + ( (This)->lpVtbl -> CreateMetaCommand(This,CommandId,NodeMask,pCreationParametersData,CreationParametersDataSizeInBytes,riid,ppMetaCommand) ) + +#define ID3D12Device9_CreateStateObject(This,pDesc,riid,ppStateObject) \ + ( (This)->lpVtbl -> CreateStateObject(This,pDesc,riid,ppStateObject) ) + +#define ID3D12Device9_GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) \ + ( (This)->lpVtbl -> GetRaytracingAccelerationStructurePrebuildInfo(This,pDesc,pInfo) ) + +#define ID3D12Device9_CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) \ + ( (This)->lpVtbl -> CheckDriverMatchingIdentifier(This,SerializedDataType,pIdentifierToCheck) ) + + +#define ID3D12Device9_SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) \ + ( (This)->lpVtbl -> SetBackgroundProcessingMode(This,Mode,MeasurementsAction,hEventToSignalUponCompletion,pbFurtherMeasurementsDesired) ) + + +#define ID3D12Device9_AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) \ + ( (This)->lpVtbl -> AddToStateObject(This,pAddition,pStateObjectToGrowFrom,riid,ppNewStateObject) ) + +#define ID3D12Device9_CreateProtectedResourceSession1(This,pDesc,riid,ppSession) \ + ( (This)->lpVtbl -> CreateProtectedResourceSession1(This,pDesc,riid,ppSession) ) + + +#define ID3D12Device9_GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) \ + ( (This)->lpVtbl -> GetResourceAllocationInfo2(This,RetVal,visibleMask,numResourceDescs,pResourceDescs,pResourceAllocationInfo1) ) + +#define ID3D12Device9_CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) \ + ( (This)->lpVtbl -> CreateCommittedResource2(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pProtectedSession,riidResource,ppvResource) ) + +#define ID3D12Device9_CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ + ( (This)->lpVtbl -> CreatePlacedResource1(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) + +#define ID3D12Device9_CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) \ + ( (This)->lpVtbl -> CreateSamplerFeedbackUnorderedAccessView(This,pTargetedResource,pFeedbackResource,DestDescriptor) ) + +#define ID3D12Device9_GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ + ( (This)->lpVtbl -> GetCopyableFootprints1(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) + + +#define ID3D12Device9_CreateShaderCacheSession(This,pDesc,riid,ppvSession) \ + ( (This)->lpVtbl -> CreateShaderCacheSession(This,pDesc,riid,ppvSession) ) + +#define ID3D12Device9_ShaderCacheControl(This,Kinds,Control) \ + ( (This)->lpVtbl -> ShaderCacheControl(This,Kinds,Control) ) + +#define ID3D12Device9_CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) \ + ( (This)->lpVtbl -> CreateCommandQueue1(This,pDesc,CreatorID,riid,ppCommandQueue) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Device9_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Tools_INTERFACE_DEFINED__ +#define __ID3D12Tools_INTERFACE_DEFINED__ + +/* interface ID3D12Tools */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Tools; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("7071e1f0-e84b-4b33-974f-12fa49de65c5") + ID3D12Tools : public IUnknown + { + public: + virtual void STDMETHODCALLTYPE EnableShaderInstrumentation( + BOOL bEnable) = 0; + + virtual BOOL STDMETHODCALLTYPE ShaderInstrumentationEnabled( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12ToolsVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Tools * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Tools * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Tools * This); + + DECLSPEC_XFGVIRT(ID3D12Tools, EnableShaderInstrumentation) + void ( STDMETHODCALLTYPE *EnableShaderInstrumentation )( + ID3D12Tools * This, + BOOL bEnable); + + DECLSPEC_XFGVIRT(ID3D12Tools, ShaderInstrumentationEnabled) + BOOL ( STDMETHODCALLTYPE *ShaderInstrumentationEnabled )( + ID3D12Tools * This); + + END_INTERFACE + } ID3D12ToolsVtbl; + + interface ID3D12Tools + { + CONST_VTBL struct ID3D12ToolsVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Tools_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Tools_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Tools_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Tools_EnableShaderInstrumentation(This,bEnable) \ + ( (This)->lpVtbl -> EnableShaderInstrumentation(This,bEnable) ) + +#define ID3D12Tools_ShaderInstrumentationEnabled(This) \ + ( (This)->lpVtbl -> ShaderInstrumentationEnabled(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Tools_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0053 */ +/* [local] */ + +typedef struct D3D12_SUBRESOURCE_DATA + { + const void *pData; + LONG_PTR RowPitch; + LONG_PTR SlicePitch; + } D3D12_SUBRESOURCE_DATA; + +typedef struct D3D12_MEMCPY_DEST + { + void *pData; + SIZE_T RowPitch; + SIZE_T SlicePitch; + } D3D12_MEMCPY_DEST; + +#if !defined( D3D12_IGNORE_SDK_LAYERS ) +#include "d3d12sdklayers.h" +#endif + +/////////////////////////////////////////////////////////////////////////// +// D3D12CreateDevice +// ------------------ +// +// pAdapter +// If NULL, D3D12CreateDevice will choose the primary adapter. +// If non-NULL, D3D12CreateDevice will use the provided adapter. +// MinimumFeatureLevel +// The minimum feature level required for successful device creation. +// riid +// The interface IID of the device to be returned. Expected: ID3D12Device. +// ppDevice +// Pointer to returned interface. May be NULL. +// +// Return Values +// Any of those documented for +// CreateDXGIFactory1 +// IDXGIFactory::EnumAdapters +// D3D12CreateDevice +// +/////////////////////////////////////////////////////////////////////////// +typedef HRESULT (WINAPI* PFN_D3D12_CREATE_DEVICE)( _In_opt_ IUnknown*, + D3D_FEATURE_LEVEL, + _In_ REFIID, _COM_Outptr_opt_ void** ); + +HRESULT WINAPI D3D12CreateDevice( + _In_opt_ IUnknown* pAdapter, + D3D_FEATURE_LEVEL MinimumFeatureLevel, + _In_ REFIID riid, // Expected: ID3D12Device + _COM_Outptr_opt_ void** ppDevice ); + + +typedef HRESULT (WINAPI* PFN_D3D12_GET_DEBUG_INTERFACE)( _In_ REFIID, _COM_Outptr_opt_ void** ); + +HRESULT WINAPI D3D12GetDebugInterface( _In_ REFIID riid, _COM_Outptr_opt_ void** ppvDebug ); + +// -------------------------------------------------------------------------------------------------------------------------------- +// D3D12EnableExperimentalFeatures +// +// Pass in a list of feature GUIDs to be enabled together. +// +// If a particular feature requires some configuration information on enablement, it will have +// a configuration struct that can be passed alongside the GUID. +// +// Some features might use an interface IID as the GUID. For these, once the feature is enabled via +// D3D12EnableExperimentalFeatures, D3D12GetDebugInterface can then be called with the IID to retrieve the interface +// for manipulating the feature. This allows for control that might not cleanly be expressed by just +// the configuration struct that D3D12EnableExperimentalFeatures provides. +// +// If this method is called and a change to existing feature enablement is made, +// all current D3D12 devices are set to DEVICE_REMOVED state, since under the covers there is really only one +// singleton device for a process. Removing the devices when configuration changes prevents +// mismatched expectations of how a device is supposed to work after it has been created from the app's point of view. +// +// The call returns E_NOINTERFACE if an unrecognized feature is passed in or Windows Developer mode is not on. +// The call returns E_INVALIDARG if the configuration of a feature is incorrect, the set of features passed +// in are known to be incompatible with each other, or other errors. +// Returns S_OK otherwise. +// +// -------------------------------------------------------------------------------------------------------------------------------- +HRESULT WINAPI D3D12EnableExperimentalFeatures( + UINT NumFeatures, + _In_count_(NumFeatures) const IID* pIIDs, + _In_opt_count_(NumFeatures) void* pConfigurationStructs, + _In_opt_count_(NumFeatures) UINT* pConfigurationStructSizes); + +// -------------------------------------------------------------------------------------------------------------------------------- +// Experimental Feature: D3D12ExperimentalShaderModels +// +// Use with D3D12EnableExperimentalFeatures to enable experimental shader model support, +// meaning shader models that haven't been finalized for use in retail. +// +// Enabling D3D12ExperimentalShaderModels needs no configuration struct, pass NULL in the pConfigurationStructs array. +// +// -------------------------------------------------------------------------------------------------------------------------------- +static const UUID D3D12ExperimentalShaderModels = { /* 76f5573e-f13a-40f5-b297-81ce9e18933f */ + 0x76f5573e, + 0xf13a, + 0x40f5, + { 0xb2, 0x97, 0x81, 0xce, 0x9e, 0x18, 0x93, 0x3f } +}; +// -------------------------------------------------------------------------------------------------------------------------------- +// Experimental Feature: D3D12TiledResourceTier4 +// +// Use with D3D12EnableExperimentalFeatures to enable tiled resource tier 4 support, +// meaning texture tile data-inheritance is allowed. +// +// Enabling D3D12TiledResourceTier4 needs no configuration struct, pass NULL in the pConfigurationStructs array. +// +// -------------------------------------------------------------------------------------------------------------------------------- +static const UUID D3D12TiledResourceTier4 = { /* c9c4725f-a81a-4f56-8c5b-c51039d694fb */ + 0xc9c4725f, + 0xa81a, + 0x4f56, + { 0x8c, 0x5b, 0xc5, 0x10, 0x39, 0xd6, 0x94, 0xfb } +}; +// -------------------------------------------------------------------------------------------------------------------------------- +// Experimental Feature: D3D12MetaCommand +// +// Use with D3D12EnableExperimentalFeatures to enable the D3D12 Meta Command. +// +// Enabling D3D12MetaCommand needs no configuration struct, pass NULL in the pConfigurationStructs array. +// +// -------------------------------------------------------------------------------------------------------------------------------- +static const UUID D3D12MetaCommand = { /* C734C97E-8077-48C8-9FDC-D9D1DD31DD77 */ + 0xc734c97e, + 0x8077, + 0x48c8, + { 0x9f, 0xdc, 0xd9, 0xd1, 0xdd, 0x31, 0xdd, 0x77 } +}; +// -------------------------------------------------------------------------------------------------------------------------------- +// D3D12GetInterface +// +// Retrieve Global D3D12 Interface. +// + +DEFINE_GUID(CLSID_D3D12Debug, 0xf2352aeb, 0xdd84, 0x49fe, 0xb9, 0x7b, 0xa9, 0xdc, 0xfd, 0xcc, 0x1b, 0x4f); +DEFINE_GUID(CLSID_D3D12Tools, 0xe38216b1, 0x3c8c, 0x4833, 0xaa, 0x09, 0x0a, 0x06, 0xb6, 0x5d, 0x96, 0xc8); +DEFINE_GUID(CLSID_D3D12DeviceRemovedExtendedData, 0x4a75bbc4, 0x9ff4, 0x4ad8, 0x9f, 0x18, 0xab, 0xae, 0x84, 0xdc, 0x5f, 0xf2); +DEFINE_GUID(CLSID_D3D12SDKConfiguration, 0x7cda6aca, 0xa03e, 0x49c8, 0x94, 0x58, 0x03, 0x34, 0xd2, 0x0e, 0x07, 0xce); + +typedef HRESULT (WINAPI* PFN_D3D12_GET_INTERFACE)( _In_ REFCLSID, _In_ REFIID, _COM_Outptr_opt_ void** ); + +HRESULT WINAPI D3D12GetInterface( _In_ REFCLSID rclsid, _In_ REFIID riid, _COM_Outptr_opt_ void** ppvDebug ); + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0053_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0053_v0_0_s_ifspec; + +#ifndef __ID3D12SDKConfiguration_INTERFACE_DEFINED__ +#define __ID3D12SDKConfiguration_INTERFACE_DEFINED__ + +/* interface ID3D12SDKConfiguration */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12SDKConfiguration; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("e9eb5314-33aa-42b2-a718-d77f58b1f1c7") + ID3D12SDKConfiguration : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE SetSDKVersion( + UINT SDKVersion, + _In_z_ LPCSTR SDKPath) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12SDKConfigurationVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12SDKConfiguration * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12SDKConfiguration * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12SDKConfiguration * This); + + DECLSPEC_XFGVIRT(ID3D12SDKConfiguration, SetSDKVersion) + HRESULT ( STDMETHODCALLTYPE *SetSDKVersion )( + ID3D12SDKConfiguration * This, + UINT SDKVersion, + _In_z_ LPCSTR SDKPath); + + END_INTERFACE + } ID3D12SDKConfigurationVtbl; + + interface ID3D12SDKConfiguration + { + CONST_VTBL struct ID3D12SDKConfigurationVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12SDKConfiguration_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12SDKConfiguration_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12SDKConfiguration_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12SDKConfiguration_SetSDKVersion(This,SDKVersion,SDKPath) \ + ( (This)->lpVtbl -> SetSDKVersion(This,SDKVersion,SDKPath) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12SDKConfiguration_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0054 */ +/* [local] */ + +typedef +enum D3D12_AXIS_SHADING_RATE + { + D3D12_AXIS_SHADING_RATE_1X = 0, + D3D12_AXIS_SHADING_RATE_2X = 0x1, + D3D12_AXIS_SHADING_RATE_4X = 0x2 + } D3D12_AXIS_SHADING_RATE; + +#define D3D12_SHADING_RATE_X_AXIS_SHIFT 2 +#define D3D12_SHADING_RATE_VALID_MASK 3 +#define D3D12_MAKE_COARSE_SHADING_RATE(x,y) ((x) << D3D12_SHADING_RATE_X_AXIS_SHIFT | (y)) +#define D3D12_GET_COARSE_SHADING_RATE_X_AXIS(x) (((x) >> D3D12_SHADING_RATE_X_AXIS_SHIFT) & D3D12_SHADING_RATE_VALID_MASK) +#define D3D12_GET_COARSE_SHADING_RATE_Y_AXIS(y) ((y) & D3D12_SHADING_RATE_VALID_MASK) +typedef +enum D3D12_SHADING_RATE + { + D3D12_SHADING_RATE_1X1 = 0, + D3D12_SHADING_RATE_1X2 = 0x1, + D3D12_SHADING_RATE_2X1 = 0x4, + D3D12_SHADING_RATE_2X2 = 0x5, + D3D12_SHADING_RATE_2X4 = 0x6, + D3D12_SHADING_RATE_4X2 = 0x9, + D3D12_SHADING_RATE_4X4 = 0xa + } D3D12_SHADING_RATE; + +typedef +enum D3D12_SHADING_RATE_COMBINER + { + D3D12_SHADING_RATE_COMBINER_PASSTHROUGH = 0, + D3D12_SHADING_RATE_COMBINER_OVERRIDE = 1, + D3D12_SHADING_RATE_COMBINER_MIN = 2, + D3D12_SHADING_RATE_COMBINER_MAX = 3, + D3D12_SHADING_RATE_COMBINER_SUM = 4 + } D3D12_SHADING_RATE_COMBINER; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0054_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0054_v0_0_s_ifspec; + +#ifndef __ID3D12GraphicsCommandList5_INTERFACE_DEFINED__ +#define __ID3D12GraphicsCommandList5_INTERFACE_DEFINED__ + +/* interface ID3D12GraphicsCommandList5 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12GraphicsCommandList5; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("55050859-4024-474c-87f5-6472eaee44ea") + ID3D12GraphicsCommandList5 : public ID3D12GraphicsCommandList4 + { + public: + virtual void STDMETHODCALLTYPE RSSetShadingRate( + _In_ D3D12_SHADING_RATE baseShadingRate, + _In_reads_opt_(D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT) const D3D12_SHADING_RATE_COMBINER *combiners) = 0; + + virtual void STDMETHODCALLTYPE RSSetShadingRateImage( + _In_opt_ ID3D12Resource *shadingRateImage) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12GraphicsCommandList5Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12GraphicsCommandList5 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12GraphicsCommandList5 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12GraphicsCommandList5 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12GraphicsCommandList5 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12GraphicsCommandList5 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12GraphicsCommandList5 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12GraphicsCommandList5 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12GraphicsCommandList5 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12GraphicsCommandList5 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Close) + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12GraphicsCommandList5 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Reset) + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12CommandAllocator *pAllocator, + _In_opt_ ID3D12PipelineState *pInitialState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearState) + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12GraphicsCommandList5 * This, + _In_opt_ ID3D12PipelineState *pPipelineState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawInstanced) + void ( STDMETHODCALLTYPE *DrawInstanced )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT VertexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartVertexLocation, + _In_ UINT StartInstanceLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawIndexedInstanced) + void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT IndexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartIndexLocation, + _In_ INT BaseVertexLocation, + _In_ UINT StartInstanceLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Dispatch) + void ( STDMETHODCALLTYPE *Dispatch )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT ThreadGroupCountX, + _In_ UINT ThreadGroupCountY, + _In_ UINT ThreadGroupCountZ); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyBufferRegion) + void ( STDMETHODCALLTYPE *CopyBufferRegion )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT64 NumBytes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTextureRegion) + void ( STDMETHODCALLTYPE *CopyTextureRegion )( + ID3D12GraphicsCommandList5 * This, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, + UINT DstX, + UINT DstY, + UINT DstZ, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, + _In_opt_ const D3D12_BOX *pSrcBox); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyResource) + void ( STDMETHODCALLTYPE *CopyResource )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12Resource *pDstResource, + _In_ ID3D12Resource *pSrcResource); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTiles) + void ( STDMETHODCALLTYPE *CopyTiles )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12Resource *pTiledResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, + _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, + _In_ ID3D12Resource *pBuffer, + UINT64 BufferStartOffsetInBytes, + D3D12_TILE_COPY_FLAGS Flags); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveSubresource) + void ( STDMETHODCALLTYPE *ResolveSubresource )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_ DXGI_FORMAT Format); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetPrimitiveTopology) + void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( + ID3D12GraphicsCommandList5 * This, + _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetViewports) + void ( STDMETHODCALLTYPE *RSSetViewports )( + ID3D12GraphicsCommandList5 * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, + _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetScissorRects) + void ( STDMETHODCALLTYPE *RSSetScissorRects )( + ID3D12GraphicsCommandList5 * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, + _In_reads_( NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetBlendFactor) + void ( STDMETHODCALLTYPE *OMSetBlendFactor )( + ID3D12GraphicsCommandList5 * This, + _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetStencilRef) + void ( STDMETHODCALLTYPE *OMSetStencilRef )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT StencilRef); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPipelineState) + void ( STDMETHODCALLTYPE *SetPipelineState )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12PipelineState *pPipelineState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResourceBarrier) + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteBundle) + void ( STDMETHODCALLTYPE *ExecuteBundle )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12GraphicsCommandList *pCommandList); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetDescriptorHeaps) + void ( STDMETHODCALLTYPE *SetDescriptorHeaps )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT NumDescriptorHeaps, + _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootSignature) + void ( STDMETHODCALLTYPE *SetComputeRootSignature )( + ID3D12GraphicsCommandList5 * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootSignature) + void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )( + ID3D12GraphicsCommandList5 * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootDescriptorTable) + void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootDescriptorTable) + void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstant) + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant) + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstants) + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants) + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootConstantBufferView) + void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootConstantBufferView) + void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootShaderResourceView) + void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootShaderResourceView) + void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootUnorderedAccessView) + void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootUnorderedAccessView) + void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetIndexBuffer) + void ( STDMETHODCALLTYPE *IASetIndexBuffer )( + ID3D12GraphicsCommandList5 * This, + _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetVertexBuffers) + void ( STDMETHODCALLTYPE *IASetVertexBuffers )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SOSetTargets) + void ( STDMETHODCALLTYPE *SOSetTargets )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetRenderTargets) + void ( STDMETHODCALLTYPE *OMSetRenderTargets )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT NumRenderTargetDescriptors, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, + _In_ BOOL RTsSingleHandleToDescriptorRange, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearDepthStencilView) + void ( STDMETHODCALLTYPE *ClearDepthStencilView )( + ID3D12GraphicsCommandList5 * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, + _In_ D3D12_CLEAR_FLAGS ClearFlags, + _In_ FLOAT Depth, + _In_ UINT8 Stencil, + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearRenderTargetView) + void ( STDMETHODCALLTYPE *ClearRenderTargetView )( + ID3D12GraphicsCommandList5 * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, + _In_ const FLOAT ColorRGBA[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewUint) + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( + ID3D12GraphicsCommandList5 * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const UINT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat) + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( + ID3D12GraphicsCommandList5 * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const FLOAT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DiscardResource) + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginQuery) + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndQuery) + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveQueryData) + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPredication) + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12GraphicsCommandList5 * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetMarker) + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12GraphicsCommandList5 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginEvent) + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12GraphicsCommandList5 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndEvent) + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12GraphicsCommandList5 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteIndirect) + void ( STDMETHODCALLTYPE *ExecuteIndirect )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12CommandSignature *pCommandSignature, + _In_ UINT MaxCommandCount, + _In_ ID3D12Resource *pArgumentBuffer, + _In_ UINT64 ArgumentBufferOffset, + _In_opt_ ID3D12Resource *pCountBuffer, + _In_ UINT64 CountBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT) + void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT64) + void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, OMSetDepthBounds) + void ( STDMETHODCALLTYPE *OMSetDepthBounds )( + ID3D12GraphicsCommandList5 * This, + _In_ FLOAT Min, + _In_ FLOAT Max); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetSamplePositions) + void ( STDMETHODCALLTYPE *SetSamplePositions )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT NumSamplesPerPixel, + _In_ UINT NumPixels, + _In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, ResolveSubresourceRegion) + void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ UINT DstX, + _In_ UINT DstY, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_opt_ D3D12_RECT *pSrcRect, + _In_ DXGI_FORMAT Format, + _In_ D3D12_RESOLVE_MODE ResolveMode); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetViewInstanceMask) + void ( STDMETHODCALLTYPE *SetViewInstanceMask )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT Mask); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList2, WriteBufferImmediate) + void ( STDMETHODCALLTYPE *WriteBufferImmediate )( + ID3D12GraphicsCommandList5 * This, + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList3, SetProtectedResourceSession) + void ( STDMETHODCALLTYPE *SetProtectedResourceSession )( + ID3D12GraphicsCommandList5 * This, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BeginRenderPass) + void ( STDMETHODCALLTYPE *BeginRenderPass )( + ID3D12GraphicsCommandList5 * This, + _In_ UINT NumRenderTargets, + _In_reads_opt_(NumRenderTargets) const D3D12_RENDER_PASS_RENDER_TARGET_DESC *pRenderTargets, + _In_opt_ const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *pDepthStencil, + D3D12_RENDER_PASS_FLAGS Flags); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EndRenderPass) + void ( STDMETHODCALLTYPE *EndRenderPass )( + ID3D12GraphicsCommandList5 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, InitializeMetaCommand) + void ( STDMETHODCALLTYPE *InitializeMetaCommand )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12MetaCommand *pMetaCommand, + _In_reads_bytes_opt_(InitializationParametersDataSizeInBytes) const void *pInitializationParametersData, + _In_ SIZE_T InitializationParametersDataSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, ExecuteMetaCommand) + void ( STDMETHODCALLTYPE *ExecuteMetaCommand )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12MetaCommand *pMetaCommand, + _In_reads_bytes_opt_(ExecutionParametersDataSizeInBytes) const void *pExecutionParametersData, + _In_ SIZE_T ExecutionParametersDataSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BuildRaytracingAccelerationStructure) + void ( STDMETHODCALLTYPE *BuildRaytracingAccelerationStructure )( + ID3D12GraphicsCommandList5 * This, + _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *pDesc, + _In_ UINT NumPostbuildInfoDescs, + _In_reads_opt_(NumPostbuildInfoDescs) const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pPostbuildInfoDescs); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EmitRaytracingAccelerationStructurePostbuildInfo) + void ( STDMETHODCALLTYPE *EmitRaytracingAccelerationStructurePostbuildInfo )( + ID3D12GraphicsCommandList5 * This, + _In_ const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pDesc, + _In_ UINT NumSourceAccelerationStructures, + _In_reads_( NumSourceAccelerationStructures ) const D3D12_GPU_VIRTUAL_ADDRESS *pSourceAccelerationStructureData); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, CopyRaytracingAccelerationStructure) + void ( STDMETHODCALLTYPE *CopyRaytracingAccelerationStructure )( + ID3D12GraphicsCommandList5 * This, + _In_ D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData, + _In_ D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData, + _In_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE Mode); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, SetPipelineState1) + void ( STDMETHODCALLTYPE *SetPipelineState1 )( + ID3D12GraphicsCommandList5 * This, + _In_ ID3D12StateObject *pStateObject); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, DispatchRays) + void ( STDMETHODCALLTYPE *DispatchRays )( + ID3D12GraphicsCommandList5 * This, + _In_ const D3D12_DISPATCH_RAYS_DESC *pDesc); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRate) + void ( STDMETHODCALLTYPE *RSSetShadingRate )( + ID3D12GraphicsCommandList5 * This, + _In_ D3D12_SHADING_RATE baseShadingRate, + _In_reads_opt_(D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT) const D3D12_SHADING_RATE_COMBINER *combiners); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRateImage) + void ( STDMETHODCALLTYPE *RSSetShadingRateImage )( + ID3D12GraphicsCommandList5 * This, + _In_opt_ ID3D12Resource *shadingRateImage); + + END_INTERFACE + } ID3D12GraphicsCommandList5Vtbl; + + interface ID3D12GraphicsCommandList5 + { + CONST_VTBL struct ID3D12GraphicsCommandList5Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12GraphicsCommandList5_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12GraphicsCommandList5_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12GraphicsCommandList5_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12GraphicsCommandList5_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12GraphicsCommandList5_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12GraphicsCommandList5_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12GraphicsCommandList5_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12GraphicsCommandList5_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12GraphicsCommandList5_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12GraphicsCommandList5_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12GraphicsCommandList5_Reset(This,pAllocator,pInitialState) \ + ( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) ) + +#define ID3D12GraphicsCommandList5_ClearState(This,pPipelineState) \ + ( (This)->lpVtbl -> ClearState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList5_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList5_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList5_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ + ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) + +#define ID3D12GraphicsCommandList5_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ + ( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) + +#define ID3D12GraphicsCommandList5_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ + ( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) + +#define ID3D12GraphicsCommandList5_CopyResource(This,pDstResource,pSrcResource) \ + ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) + +#define ID3D12GraphicsCommandList5_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ + ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) + +#define ID3D12GraphicsCommandList5_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ + ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) + +#define ID3D12GraphicsCommandList5_IASetPrimitiveTopology(This,PrimitiveTopology) \ + ( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) ) + +#define ID3D12GraphicsCommandList5_RSSetViewports(This,NumViewports,pViewports) \ + ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) + +#define ID3D12GraphicsCommandList5_RSSetScissorRects(This,NumRects,pRects) \ + ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList5_OMSetBlendFactor(This,BlendFactor) \ + ( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) ) + +#define ID3D12GraphicsCommandList5_OMSetStencilRef(This,StencilRef) \ + ( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) ) + +#define ID3D12GraphicsCommandList5_SetPipelineState(This,pPipelineState) \ + ( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList5_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12GraphicsCommandList5_ExecuteBundle(This,pCommandList) \ + ( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) ) + +#define ID3D12GraphicsCommandList5_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ + ( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) ) + +#define ID3D12GraphicsCommandList5_SetComputeRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList5_SetGraphicsRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList5_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList5_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList5_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList5_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList5_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList5_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList5_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList5_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList5_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList5_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList5_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList5_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList5_IASetIndexBuffer(This,pView) \ + ( (This)->lpVtbl -> IASetIndexBuffer(This,pView) ) + +#define ID3D12GraphicsCommandList5_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList5_SOSetTargets(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList5_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ + ( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) + +#define ID3D12GraphicsCommandList5_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList5_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList5_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList5_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList5_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12GraphicsCommandList5_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList5_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList5_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12GraphicsCommandList5_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12GraphicsCommandList5_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList5_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList5_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12GraphicsCommandList5_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ + ( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) + + +#define ID3D12GraphicsCommandList5_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ + ( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) + +#define ID3D12GraphicsCommandList5_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ + ( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) + +#define ID3D12GraphicsCommandList5_OMSetDepthBounds(This,Min,Max) \ + ( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) ) + +#define ID3D12GraphicsCommandList5_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ + ( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) ) + +#define ID3D12GraphicsCommandList5_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ + ( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) + +#define ID3D12GraphicsCommandList5_SetViewInstanceMask(This,Mask) \ + ( (This)->lpVtbl -> SetViewInstanceMask(This,Mask) ) + + +#define ID3D12GraphicsCommandList5_WriteBufferImmediate(This,Count,pParams,pModes) \ + ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) + + +#define ID3D12GraphicsCommandList5_SetProtectedResourceSession(This,pProtectedResourceSession) \ + ( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) ) + + +#define ID3D12GraphicsCommandList5_BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) \ + ( (This)->lpVtbl -> BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) ) + +#define ID3D12GraphicsCommandList5_EndRenderPass(This) \ + ( (This)->lpVtbl -> EndRenderPass(This) ) + +#define ID3D12GraphicsCommandList5_InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) \ + ( (This)->lpVtbl -> InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) ) + +#define ID3D12GraphicsCommandList5_ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) \ + ( (This)->lpVtbl -> ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) ) + +#define ID3D12GraphicsCommandList5_BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) \ + ( (This)->lpVtbl -> BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) ) + +#define ID3D12GraphicsCommandList5_EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) \ + ( (This)->lpVtbl -> EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) ) + +#define ID3D12GraphicsCommandList5_CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) \ + ( (This)->lpVtbl -> CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) ) + +#define ID3D12GraphicsCommandList5_SetPipelineState1(This,pStateObject) \ + ( (This)->lpVtbl -> SetPipelineState1(This,pStateObject) ) + +#define ID3D12GraphicsCommandList5_DispatchRays(This,pDesc) \ + ( (This)->lpVtbl -> DispatchRays(This,pDesc) ) + + +#define ID3D12GraphicsCommandList5_RSSetShadingRate(This,baseShadingRate,combiners) \ + ( (This)->lpVtbl -> RSSetShadingRate(This,baseShadingRate,combiners) ) + +#define ID3D12GraphicsCommandList5_RSSetShadingRateImage(This,shadingRateImage) \ + ( (This)->lpVtbl -> RSSetShadingRateImage(This,shadingRateImage) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12GraphicsCommandList5_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0055 */ +/* [local] */ + +typedef struct D3D12_DISPATCH_MESH_ARGUMENTS + { + UINT ThreadGroupCountX; + UINT ThreadGroupCountY; + UINT ThreadGroupCountZ; + } D3D12_DISPATCH_MESH_ARGUMENTS; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0055_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0055_v0_0_s_ifspec; + +#ifndef __ID3D12GraphicsCommandList6_INTERFACE_DEFINED__ +#define __ID3D12GraphicsCommandList6_INTERFACE_DEFINED__ + +/* interface ID3D12GraphicsCommandList6 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12GraphicsCommandList6; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("c3827890-e548-4cfa-96cf-5689a9370f80") + ID3D12GraphicsCommandList6 : public ID3D12GraphicsCommandList5 + { + public: + virtual void STDMETHODCALLTYPE DispatchMesh( + _In_ UINT ThreadGroupCountX, + _In_ UINT ThreadGroupCountY, + _In_ UINT ThreadGroupCountZ) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12GraphicsCommandList6Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12GraphicsCommandList6 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12GraphicsCommandList6 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12GraphicsCommandList6 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12GraphicsCommandList6 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12GraphicsCommandList6 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12GraphicsCommandList6 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12GraphicsCommandList6 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12GraphicsCommandList6 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12GraphicsCommandList6 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Close) + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12GraphicsCommandList6 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Reset) + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12GraphicsCommandList6 * This, + _In_ ID3D12CommandAllocator *pAllocator, + _In_opt_ ID3D12PipelineState *pInitialState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearState) + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12GraphicsCommandList6 * This, + _In_opt_ ID3D12PipelineState *pPipelineState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawInstanced) + void ( STDMETHODCALLTYPE *DrawInstanced )( + ID3D12GraphicsCommandList6 * This, + _In_ UINT VertexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartVertexLocation, + _In_ UINT StartInstanceLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DrawIndexedInstanced) + void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( + ID3D12GraphicsCommandList6 * This, + _In_ UINT IndexCountPerInstance, + _In_ UINT InstanceCount, + _In_ UINT StartIndexLocation, + _In_ INT BaseVertexLocation, + _In_ UINT StartInstanceLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, Dispatch) + void ( STDMETHODCALLTYPE *Dispatch )( + ID3D12GraphicsCommandList6 * This, + _In_ UINT ThreadGroupCountX, + _In_ UINT ThreadGroupCountY, + _In_ UINT ThreadGroupCountZ); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyBufferRegion) + void ( STDMETHODCALLTYPE *CopyBufferRegion )( + ID3D12GraphicsCommandList6 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT64 NumBytes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTextureRegion) + void ( STDMETHODCALLTYPE *CopyTextureRegion )( + ID3D12GraphicsCommandList6 * This, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, + UINT DstX, + UINT DstY, + UINT DstZ, + _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, + _In_opt_ const D3D12_BOX *pSrcBox); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyResource) + void ( STDMETHODCALLTYPE *CopyResource )( + ID3D12GraphicsCommandList6 * This, + _In_ ID3D12Resource *pDstResource, + _In_ ID3D12Resource *pSrcResource); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, CopyTiles) + void ( STDMETHODCALLTYPE *CopyTiles )( + ID3D12GraphicsCommandList6 * This, + _In_ ID3D12Resource *pTiledResource, + _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, + _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, + _In_ ID3D12Resource *pBuffer, + UINT64 BufferStartOffsetInBytes, + D3D12_TILE_COPY_FLAGS Flags); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveSubresource) + void ( STDMETHODCALLTYPE *ResolveSubresource )( + ID3D12GraphicsCommandList6 * This, + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_ DXGI_FORMAT Format); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetPrimitiveTopology) + void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( + ID3D12GraphicsCommandList6 * This, + _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetViewports) + void ( STDMETHODCALLTYPE *RSSetViewports )( + ID3D12GraphicsCommandList6 * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, + _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, RSSetScissorRects) + void ( STDMETHODCALLTYPE *RSSetScissorRects )( + ID3D12GraphicsCommandList6 * This, + _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, + _In_reads_( NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetBlendFactor) + void ( STDMETHODCALLTYPE *OMSetBlendFactor )( + ID3D12GraphicsCommandList6 * This, + _In_reads_opt_(4) const FLOAT BlendFactor[ 4 ]); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetStencilRef) + void ( STDMETHODCALLTYPE *OMSetStencilRef )( + ID3D12GraphicsCommandList6 * This, + _In_ UINT StencilRef); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPipelineState) + void ( STDMETHODCALLTYPE *SetPipelineState )( + ID3D12GraphicsCommandList6 * This, + _In_ ID3D12PipelineState *pPipelineState); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResourceBarrier) + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12GraphicsCommandList6 * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteBundle) + void ( STDMETHODCALLTYPE *ExecuteBundle )( + ID3D12GraphicsCommandList6 * This, + _In_ ID3D12GraphicsCommandList *pCommandList); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetDescriptorHeaps) + void ( STDMETHODCALLTYPE *SetDescriptorHeaps )( + ID3D12GraphicsCommandList6 * This, + _In_ UINT NumDescriptorHeaps, + _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootSignature) + void ( STDMETHODCALLTYPE *SetComputeRootSignature )( + ID3D12GraphicsCommandList6 * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootSignature) + void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )( + ID3D12GraphicsCommandList6 * This, + _In_opt_ ID3D12RootSignature *pRootSignature); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootDescriptorTable) + void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )( + ID3D12GraphicsCommandList6 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootDescriptorTable) + void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )( + ID3D12GraphicsCommandList6 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstant) + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )( + ID3D12GraphicsCommandList6 * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant) + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )( + ID3D12GraphicsCommandList6 * This, + _In_ UINT RootParameterIndex, + _In_ UINT SrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRoot32BitConstants) + void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )( + ID3D12GraphicsCommandList6 * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants) + void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )( + ID3D12GraphicsCommandList6 * This, + _In_ UINT RootParameterIndex, + _In_ UINT Num32BitValuesToSet, + _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, + _In_ UINT DestOffsetIn32BitValues); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootConstantBufferView) + void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )( + ID3D12GraphicsCommandList6 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootConstantBufferView) + void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )( + ID3D12GraphicsCommandList6 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootShaderResourceView) + void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )( + ID3D12GraphicsCommandList6 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootShaderResourceView) + void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )( + ID3D12GraphicsCommandList6 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetComputeRootUnorderedAccessView) + void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )( + ID3D12GraphicsCommandList6 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetGraphicsRootUnorderedAccessView) + void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )( + ID3D12GraphicsCommandList6 * This, + _In_ UINT RootParameterIndex, + _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetIndexBuffer) + void ( STDMETHODCALLTYPE *IASetIndexBuffer )( + ID3D12GraphicsCommandList6 * This, + _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, IASetVertexBuffers) + void ( STDMETHODCALLTYPE *IASetVertexBuffers )( + ID3D12GraphicsCommandList6 * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SOSetTargets) + void ( STDMETHODCALLTYPE *SOSetTargets )( + ID3D12GraphicsCommandList6 * This, + _In_ UINT StartSlot, + _In_ UINT NumViews, + _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, OMSetRenderTargets) + void ( STDMETHODCALLTYPE *OMSetRenderTargets )( + ID3D12GraphicsCommandList6 * This, + _In_ UINT NumRenderTargetDescriptors, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, + _In_ BOOL RTsSingleHandleToDescriptorRange, + _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearDepthStencilView) + void ( STDMETHODCALLTYPE *ClearDepthStencilView )( + ID3D12GraphicsCommandList6 * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, + _In_ D3D12_CLEAR_FLAGS ClearFlags, + _In_ FLOAT Depth, + _In_ UINT8 Stencil, + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearRenderTargetView) + void ( STDMETHODCALLTYPE *ClearRenderTargetView )( + ID3D12GraphicsCommandList6 * This, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, + _In_ const FLOAT ColorRGBA[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewUint) + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( + ID3D12GraphicsCommandList6 * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const UINT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat) + void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( + ID3D12GraphicsCommandList6 * This, + _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + _In_ ID3D12Resource *pResource, + _In_ const FLOAT Values[ 4 ], + _In_ UINT NumRects, + _In_reads_(NumRects) const D3D12_RECT *pRects); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, DiscardResource) + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12GraphicsCommandList6 * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginQuery) + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12GraphicsCommandList6 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndQuery) + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12GraphicsCommandList6 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ResolveQueryData) + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12GraphicsCommandList6 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetPredication) + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12GraphicsCommandList6 * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, SetMarker) + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12GraphicsCommandList6 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, BeginEvent) + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12GraphicsCommandList6 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, EndEvent) + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12GraphicsCommandList6 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList, ExecuteIndirect) + void ( STDMETHODCALLTYPE *ExecuteIndirect )( + ID3D12GraphicsCommandList6 * This, + _In_ ID3D12CommandSignature *pCommandSignature, + _In_ UINT MaxCommandCount, + _In_ ID3D12Resource *pArgumentBuffer, + _In_ UINT64 ArgumentBufferOffset, + _In_opt_ ID3D12Resource *pCountBuffer, + _In_ UINT64 CountBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT) + void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT )( + ID3D12GraphicsCommandList6 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, AtomicCopyBufferUINT64) + void ( STDMETHODCALLTYPE *AtomicCopyBufferUINT64 )( + ID3D12GraphicsCommandList6 * This, + _In_ ID3D12Resource *pDstBuffer, + UINT64 DstOffset, + _In_ ID3D12Resource *pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, + _In_reads_(Dependencies) ID3D12Resource *const *ppDependentResources, + _In_reads_(Dependencies) const D3D12_SUBRESOURCE_RANGE_UINT64 *pDependentSubresourceRanges); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, OMSetDepthBounds) + void ( STDMETHODCALLTYPE *OMSetDepthBounds )( + ID3D12GraphicsCommandList6 * This, + _In_ FLOAT Min, + _In_ FLOAT Max); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetSamplePositions) + void ( STDMETHODCALLTYPE *SetSamplePositions )( + ID3D12GraphicsCommandList6 * This, + _In_ UINT NumSamplesPerPixel, + _In_ UINT NumPixels, + _In_reads_(NumSamplesPerPixel*NumPixels) D3D12_SAMPLE_POSITION *pSamplePositions); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, ResolveSubresourceRegion) + void ( STDMETHODCALLTYPE *ResolveSubresourceRegion )( + ID3D12GraphicsCommandList6 * This, + _In_ ID3D12Resource *pDstResource, + _In_ UINT DstSubresource, + _In_ UINT DstX, + _In_ UINT DstY, + _In_ ID3D12Resource *pSrcResource, + _In_ UINT SrcSubresource, + _In_opt_ D3D12_RECT *pSrcRect, + _In_ DXGI_FORMAT Format, + _In_ D3D12_RESOLVE_MODE ResolveMode); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList1, SetViewInstanceMask) + void ( STDMETHODCALLTYPE *SetViewInstanceMask )( + ID3D12GraphicsCommandList6 * This, + _In_ UINT Mask); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList2, WriteBufferImmediate) + void ( STDMETHODCALLTYPE *WriteBufferImmediate )( + ID3D12GraphicsCommandList6 * This, + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList3, SetProtectedResourceSession) + void ( STDMETHODCALLTYPE *SetProtectedResourceSession )( + ID3D12GraphicsCommandList6 * This, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BeginRenderPass) + void ( STDMETHODCALLTYPE *BeginRenderPass )( + ID3D12GraphicsCommandList6 * This, + _In_ UINT NumRenderTargets, + _In_reads_opt_(NumRenderTargets) const D3D12_RENDER_PASS_RENDER_TARGET_DESC *pRenderTargets, + _In_opt_ const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *pDepthStencil, + D3D12_RENDER_PASS_FLAGS Flags); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EndRenderPass) + void ( STDMETHODCALLTYPE *EndRenderPass )( + ID3D12GraphicsCommandList6 * This); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, InitializeMetaCommand) + void ( STDMETHODCALLTYPE *InitializeMetaCommand )( + ID3D12GraphicsCommandList6 * This, + _In_ ID3D12MetaCommand *pMetaCommand, + _In_reads_bytes_opt_(InitializationParametersDataSizeInBytes) const void *pInitializationParametersData, + _In_ SIZE_T InitializationParametersDataSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, ExecuteMetaCommand) + void ( STDMETHODCALLTYPE *ExecuteMetaCommand )( + ID3D12GraphicsCommandList6 * This, + _In_ ID3D12MetaCommand *pMetaCommand, + _In_reads_bytes_opt_(ExecutionParametersDataSizeInBytes) const void *pExecutionParametersData, + _In_ SIZE_T ExecutionParametersDataSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, BuildRaytracingAccelerationStructure) + void ( STDMETHODCALLTYPE *BuildRaytracingAccelerationStructure )( + ID3D12GraphicsCommandList6 * This, + _In_ const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *pDesc, + _In_ UINT NumPostbuildInfoDescs, + _In_reads_opt_(NumPostbuildInfoDescs) const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pPostbuildInfoDescs); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, EmitRaytracingAccelerationStructurePostbuildInfo) + void ( STDMETHODCALLTYPE *EmitRaytracingAccelerationStructurePostbuildInfo )( + ID3D12GraphicsCommandList6 * This, + _In_ const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *pDesc, + _In_ UINT NumSourceAccelerationStructures, + _In_reads_( NumSourceAccelerationStructures ) const D3D12_GPU_VIRTUAL_ADDRESS *pSourceAccelerationStructureData); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, CopyRaytracingAccelerationStructure) + void ( STDMETHODCALLTYPE *CopyRaytracingAccelerationStructure )( + ID3D12GraphicsCommandList6 * This, + _In_ D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData, + _In_ D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData, + _In_ D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE Mode); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, SetPipelineState1) + void ( STDMETHODCALLTYPE *SetPipelineState1 )( + ID3D12GraphicsCommandList6 * This, + _In_ ID3D12StateObject *pStateObject); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList4, DispatchRays) + void ( STDMETHODCALLTYPE *DispatchRays )( + ID3D12GraphicsCommandList6 * This, + _In_ const D3D12_DISPATCH_RAYS_DESC *pDesc); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRate) + void ( STDMETHODCALLTYPE *RSSetShadingRate )( + ID3D12GraphicsCommandList6 * This, + _In_ D3D12_SHADING_RATE baseShadingRate, + _In_reads_opt_(D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT) const D3D12_SHADING_RATE_COMBINER *combiners); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList5, RSSetShadingRateImage) + void ( STDMETHODCALLTYPE *RSSetShadingRateImage )( + ID3D12GraphicsCommandList6 * This, + _In_opt_ ID3D12Resource *shadingRateImage); + + DECLSPEC_XFGVIRT(ID3D12GraphicsCommandList6, DispatchMesh) + void ( STDMETHODCALLTYPE *DispatchMesh )( + ID3D12GraphicsCommandList6 * This, + _In_ UINT ThreadGroupCountX, + _In_ UINT ThreadGroupCountY, + _In_ UINT ThreadGroupCountZ); + + END_INTERFACE + } ID3D12GraphicsCommandList6Vtbl; + + interface ID3D12GraphicsCommandList6 + { + CONST_VTBL struct ID3D12GraphicsCommandList6Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12GraphicsCommandList6_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12GraphicsCommandList6_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12GraphicsCommandList6_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12GraphicsCommandList6_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12GraphicsCommandList6_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12GraphicsCommandList6_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12GraphicsCommandList6_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12GraphicsCommandList6_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12GraphicsCommandList6_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12GraphicsCommandList6_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12GraphicsCommandList6_Reset(This,pAllocator,pInitialState) \ + ( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) ) + +#define ID3D12GraphicsCommandList6_ClearState(This,pPipelineState) \ + ( (This)->lpVtbl -> ClearState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList6_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList6_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ + ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) + +#define ID3D12GraphicsCommandList6_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ + ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) + +#define ID3D12GraphicsCommandList6_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ + ( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) + +#define ID3D12GraphicsCommandList6_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ + ( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) + +#define ID3D12GraphicsCommandList6_CopyResource(This,pDstResource,pSrcResource) \ + ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) + +#define ID3D12GraphicsCommandList6_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ + ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) + +#define ID3D12GraphicsCommandList6_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ + ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) + +#define ID3D12GraphicsCommandList6_IASetPrimitiveTopology(This,PrimitiveTopology) \ + ( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) ) + +#define ID3D12GraphicsCommandList6_RSSetViewports(This,NumViewports,pViewports) \ + ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) + +#define ID3D12GraphicsCommandList6_RSSetScissorRects(This,NumRects,pRects) \ + ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList6_OMSetBlendFactor(This,BlendFactor) \ + ( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) ) + +#define ID3D12GraphicsCommandList6_OMSetStencilRef(This,StencilRef) \ + ( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) ) + +#define ID3D12GraphicsCommandList6_SetPipelineState(This,pPipelineState) \ + ( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) ) + +#define ID3D12GraphicsCommandList6_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12GraphicsCommandList6_ExecuteBundle(This,pCommandList) \ + ( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) ) + +#define ID3D12GraphicsCommandList6_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ + ( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) ) + +#define ID3D12GraphicsCommandList6_SetComputeRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList6_SetGraphicsRootSignature(This,pRootSignature) \ + ( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) ) + +#define ID3D12GraphicsCommandList6_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList6_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ + ( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) + +#define ID3D12GraphicsCommandList6_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList6_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList6_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList6_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ + ( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) + +#define ID3D12GraphicsCommandList6_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList6_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList6_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList6_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList6_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList6_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ + ( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) + +#define ID3D12GraphicsCommandList6_IASetIndexBuffer(This,pView) \ + ( (This)->lpVtbl -> IASetIndexBuffer(This,pView) ) + +#define ID3D12GraphicsCommandList6_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList6_SOSetTargets(This,StartSlot,NumViews,pViews) \ + ( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) ) + +#define ID3D12GraphicsCommandList6_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ + ( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) + +#define ID3D12GraphicsCommandList6_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList6_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList6_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList6_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ + ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) + +#define ID3D12GraphicsCommandList6_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12GraphicsCommandList6_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList6_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12GraphicsCommandList6_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12GraphicsCommandList6_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12GraphicsCommandList6_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList6_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12GraphicsCommandList6_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12GraphicsCommandList6_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ + ( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) + + +#define ID3D12GraphicsCommandList6_AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ + ( (This)->lpVtbl -> AtomicCopyBufferUINT(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) + +#define ID3D12GraphicsCommandList6_AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) \ + ( (This)->lpVtbl -> AtomicCopyBufferUINT64(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,Dependencies,ppDependentResources,pDependentSubresourceRanges) ) + +#define ID3D12GraphicsCommandList6_OMSetDepthBounds(This,Min,Max) \ + ( (This)->lpVtbl -> OMSetDepthBounds(This,Min,Max) ) + +#define ID3D12GraphicsCommandList6_SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) \ + ( (This)->lpVtbl -> SetSamplePositions(This,NumSamplesPerPixel,NumPixels,pSamplePositions) ) + +#define ID3D12GraphicsCommandList6_ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) \ + ( (This)->lpVtbl -> ResolveSubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,pSrcResource,SrcSubresource,pSrcRect,Format,ResolveMode) ) + +#define ID3D12GraphicsCommandList6_SetViewInstanceMask(This,Mask) \ + ( (This)->lpVtbl -> SetViewInstanceMask(This,Mask) ) + + +#define ID3D12GraphicsCommandList6_WriteBufferImmediate(This,Count,pParams,pModes) \ + ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) + + +#define ID3D12GraphicsCommandList6_SetProtectedResourceSession(This,pProtectedResourceSession) \ + ( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) ) + + +#define ID3D12GraphicsCommandList6_BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) \ + ( (This)->lpVtbl -> BeginRenderPass(This,NumRenderTargets,pRenderTargets,pDepthStencil,Flags) ) + +#define ID3D12GraphicsCommandList6_EndRenderPass(This) \ + ( (This)->lpVtbl -> EndRenderPass(This) ) + +#define ID3D12GraphicsCommandList6_InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) \ + ( (This)->lpVtbl -> InitializeMetaCommand(This,pMetaCommand,pInitializationParametersData,InitializationParametersDataSizeInBytes) ) + +#define ID3D12GraphicsCommandList6_ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) \ + ( (This)->lpVtbl -> ExecuteMetaCommand(This,pMetaCommand,pExecutionParametersData,ExecutionParametersDataSizeInBytes) ) + +#define ID3D12GraphicsCommandList6_BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) \ + ( (This)->lpVtbl -> BuildRaytracingAccelerationStructure(This,pDesc,NumPostbuildInfoDescs,pPostbuildInfoDescs) ) + +#define ID3D12GraphicsCommandList6_EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) \ + ( (This)->lpVtbl -> EmitRaytracingAccelerationStructurePostbuildInfo(This,pDesc,NumSourceAccelerationStructures,pSourceAccelerationStructureData) ) + +#define ID3D12GraphicsCommandList6_CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) \ + ( (This)->lpVtbl -> CopyRaytracingAccelerationStructure(This,DestAccelerationStructureData,SourceAccelerationStructureData,Mode) ) + +#define ID3D12GraphicsCommandList6_SetPipelineState1(This,pStateObject) \ + ( (This)->lpVtbl -> SetPipelineState1(This,pStateObject) ) + +#define ID3D12GraphicsCommandList6_DispatchRays(This,pDesc) \ + ( (This)->lpVtbl -> DispatchRays(This,pDesc) ) + + +#define ID3D12GraphicsCommandList6_RSSetShadingRate(This,baseShadingRate,combiners) \ + ( (This)->lpVtbl -> RSSetShadingRate(This,baseShadingRate,combiners) ) + +#define ID3D12GraphicsCommandList6_RSSetShadingRateImage(This,shadingRateImage) \ + ( (This)->lpVtbl -> RSSetShadingRateImage(This,shadingRateImage) ) + + +#define ID3D12GraphicsCommandList6_DispatchMesh(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ + ( (This)->lpVtbl -> DispatchMesh(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12GraphicsCommandList6_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12_0000_0056 */ +/* [local] */ + +#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) */ +#pragma endregion +DEFINE_GUID(IID_ID3D12Object,0xc4fec28f,0x7966,0x4e95,0x9f,0x94,0xf4,0x31,0xcb,0x56,0xc3,0xb8); +DEFINE_GUID(IID_ID3D12DeviceChild,0x905db94b,0xa00c,0x4140,0x9d,0xf5,0x2b,0x64,0xca,0x9e,0xa3,0x57); +DEFINE_GUID(IID_ID3D12RootSignature,0xc54a6b66,0x72df,0x4ee8,0x8b,0xe5,0xa9,0x46,0xa1,0x42,0x92,0x14); +DEFINE_GUID(IID_ID3D12RootSignatureDeserializer,0x34AB647B,0x3CC8,0x46AC,0x84,0x1B,0xC0,0x96,0x56,0x45,0xC0,0x46); +DEFINE_GUID(IID_ID3D12VersionedRootSignatureDeserializer,0x7F91CE67,0x090C,0x4BB7,0xB7,0x8E,0xED,0x8F,0xF2,0xE3,0x1D,0xA0); +DEFINE_GUID(IID_ID3D12Pageable,0x63ee58fb,0x1268,0x4835,0x86,0xda,0xf0,0x08,0xce,0x62,0xf0,0xd6); +DEFINE_GUID(IID_ID3D12Heap,0x6b3b2502,0x6e51,0x45b3,0x90,0xee,0x98,0x84,0x26,0x5e,0x8d,0xf3); +DEFINE_GUID(IID_ID3D12Resource,0x696442be,0xa72e,0x4059,0xbc,0x79,0x5b,0x5c,0x98,0x04,0x0f,0xad); +DEFINE_GUID(IID_ID3D12CommandAllocator,0x6102dee4,0xaf59,0x4b09,0xb9,0x99,0xb4,0x4d,0x73,0xf0,0x9b,0x24); +DEFINE_GUID(IID_ID3D12Fence,0x0a753dcf,0xc4d8,0x4b91,0xad,0xf6,0xbe,0x5a,0x60,0xd9,0x5a,0x76); +DEFINE_GUID(IID_ID3D12Fence1,0x433685fe,0xe22b,0x4ca0,0xa8,0xdb,0xb5,0xb4,0xf4,0xdd,0x0e,0x4a); +DEFINE_GUID(IID_ID3D12PipelineState,0x765a30f3,0xf624,0x4c6f,0xa8,0x28,0xac,0xe9,0x48,0x62,0x24,0x45); +DEFINE_GUID(IID_ID3D12DescriptorHeap,0x8efb471d,0x616c,0x4f49,0x90,0xf7,0x12,0x7b,0xb7,0x63,0xfa,0x51); +DEFINE_GUID(IID_ID3D12QueryHeap,0x0d9658ae,0xed45,0x469e,0xa6,0x1d,0x97,0x0e,0xc5,0x83,0xca,0xb4); +DEFINE_GUID(IID_ID3D12CommandSignature,0xc36a797c,0xec80,0x4f0a,0x89,0x85,0xa7,0xb2,0x47,0x50,0x82,0xd1); +DEFINE_GUID(IID_ID3D12CommandList,0x7116d91c,0xe7e4,0x47ce,0xb8,0xc6,0xec,0x81,0x68,0xf4,0x37,0xe5); +DEFINE_GUID(IID_ID3D12GraphicsCommandList,0x5b160d0f,0xac1b,0x4185,0x8b,0xa8,0xb3,0xae,0x42,0xa5,0xa4,0x55); +DEFINE_GUID(IID_ID3D12GraphicsCommandList1,0x553103fb,0x1fe7,0x4557,0xbb,0x38,0x94,0x6d,0x7d,0x0e,0x7c,0xa7); +DEFINE_GUID(IID_ID3D12GraphicsCommandList2,0x38C3E585,0xFF17,0x412C,0x91,0x50,0x4F,0xC6,0xF9,0xD7,0x2A,0x28); +DEFINE_GUID(IID_ID3D12CommandQueue,0x0ec870a6,0x5d7e,0x4c22,0x8c,0xfc,0x5b,0xaa,0xe0,0x76,0x16,0xed); +DEFINE_GUID(IID_ID3D12Device,0x189819f1,0x1db6,0x4b57,0xbe,0x54,0x18,0x21,0x33,0x9b,0x85,0xf7); +DEFINE_GUID(IID_ID3D12PipelineLibrary,0xc64226a8,0x9201,0x46af,0xb4,0xcc,0x53,0xfb,0x9f,0xf7,0x41,0x4f); +DEFINE_GUID(IID_ID3D12PipelineLibrary1,0x80eabf42,0x2568,0x4e5e,0xbd,0x82,0xc3,0x7f,0x86,0x96,0x1d,0xc3); +DEFINE_GUID(IID_ID3D12Device1,0x77acce80,0x638e,0x4e65,0x88,0x95,0xc1,0xf2,0x33,0x86,0x86,0x3e); +DEFINE_GUID(IID_ID3D12Device2,0x30baa41e,0xb15b,0x475c,0xa0,0xbb,0x1a,0xf5,0xc5,0xb6,0x43,0x28); +DEFINE_GUID(IID_ID3D12Device3,0x81dadc15,0x2bad,0x4392,0x93,0xc5,0x10,0x13,0x45,0xc4,0xaa,0x98); +DEFINE_GUID(IID_ID3D12ProtectedSession,0xA1533D18,0x0AC1,0x4084,0x85,0xB9,0x89,0xA9,0x61,0x16,0x80,0x6B); +DEFINE_GUID(IID_ID3D12ProtectedResourceSession,0x6CD696F4,0xF289,0x40CC,0x80,0x91,0x5A,0x6C,0x0A,0x09,0x9C,0x3D); +DEFINE_GUID(IID_ID3D12Device4,0xe865df17,0xa9ee,0x46f9,0xa4,0x63,0x30,0x98,0x31,0x5a,0xa2,0xe5); +DEFINE_GUID(IID_ID3D12LifetimeOwner,0xe667af9f,0xcd56,0x4f46,0x83,0xce,0x03,0x2e,0x59,0x5d,0x70,0xa8); +DEFINE_GUID(IID_ID3D12SwapChainAssistant,0xf1df64b6,0x57fd,0x49cd,0x88,0x07,0xc0,0xeb,0x88,0xb4,0x5c,0x8f); +DEFINE_GUID(IID_ID3D12LifetimeTracker,0x3fd03d36,0x4eb1,0x424a,0xa5,0x82,0x49,0x4e,0xcb,0x8b,0xa8,0x13); +DEFINE_GUID(IID_ID3D12StateObject,0x47016943,0xfca8,0x4594,0x93,0xea,0xaf,0x25,0x8b,0x55,0x34,0x6d); +DEFINE_GUID(IID_ID3D12StateObjectProperties,0xde5fa827,0x9bf9,0x4f26,0x89,0xff,0xd7,0xf5,0x6f,0xde,0x38,0x60); +DEFINE_GUID(IID_ID3D12Device5,0x8b4f173b,0x2fea,0x4b80,0x8f,0x58,0x43,0x07,0x19,0x1a,0xb9,0x5d); +DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedDataSettings,0x82BC481C,0x6B9B,0x4030,0xAE,0xDB,0x7E,0xE3,0xD1,0xDF,0x1E,0x63); +DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedDataSettings1,0xDBD5AE51,0x3317,0x4F0A,0xAD,0xF9,0x1D,0x7C,0xED,0xCA,0xAE,0x0B); +DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedData,0x98931D33,0x5AE8,0x4791,0xAA,0x3C,0x1A,0x73,0xA2,0x93,0x4E,0x71); +DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedData1,0x9727A022,0xCF1D,0x4DDA,0x9E,0xBA,0xEF,0xFA,0x65,0x3F,0xC5,0x06); +DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedData2,0x67FC5816,0xE4CA,0x4915,0xBF,0x18,0x42,0x54,0x12,0x72,0xDA,0x54); +DEFINE_GUID(IID_ID3D12Device6,0xc70b221b,0x40e4,0x4a17,0x89,0xaf,0x02,0x5a,0x07,0x27,0xa6,0xdc); +DEFINE_GUID(IID_ID3D12ProtectedResourceSession1,0xD6F12DD6,0x76FB,0x406E,0x89,0x61,0x42,0x96,0xEE,0xFC,0x04,0x09); +DEFINE_GUID(IID_ID3D12Device7,0x5c014b53,0x68a1,0x4b9b,0x8b,0xd1,0xdd,0x60,0x46,0xb9,0x35,0x8b); +DEFINE_GUID(IID_ID3D12Device8,0x9218E6BB,0xF944,0x4F7E,0xA7,0x5C,0xB1,0xB2,0xC7,0xB7,0x01,0xF3); +DEFINE_GUID(IID_ID3D12Resource1,0x9D5E227A,0x4430,0x4161,0x88,0xB3,0x3E,0xCA,0x6B,0xB1,0x6E,0x19); +DEFINE_GUID(IID_ID3D12Resource2,0xBE36EC3B,0xEA85,0x4AEB,0xA4,0x5A,0xE9,0xD7,0x64,0x04,0xA4,0x95); +DEFINE_GUID(IID_ID3D12Heap1,0x572F7389,0x2168,0x49E3,0x96,0x93,0xD6,0xDF,0x58,0x71,0xBF,0x6D); +DEFINE_GUID(IID_ID3D12GraphicsCommandList3,0x6FDA83A7,0xB84C,0x4E38,0x9A,0xC8,0xC7,0xBD,0x22,0x01,0x6B,0x3D); +DEFINE_GUID(IID_ID3D12MetaCommand,0xDBB84C27,0x36CE,0x4FC9,0xB8,0x01,0xF0,0x48,0xC4,0x6A,0xC5,0x70); +DEFINE_GUID(IID_ID3D12GraphicsCommandList4,0x8754318e,0xd3a9,0x4541,0x98,0xcf,0x64,0x5b,0x50,0xdc,0x48,0x74); +DEFINE_GUID(IID_ID3D12ShaderCacheSession,0x28e2495d,0x0f64,0x4ae4,0xa6,0xec,0x12,0x92,0x55,0xdc,0x49,0xa8); +DEFINE_GUID(IID_ID3D12Device9,0x4c80e962,0xf032,0x4f60,0xbc,0x9e,0xeb,0xc2,0xcf,0xa1,0xd8,0x3c); +DEFINE_GUID(IID_ID3D12Tools,0x7071e1f0,0xe84b,0x4b33,0x97,0x4f,0x12,0xfa,0x49,0xde,0x65,0xc5); +DEFINE_GUID(IID_ID3D12SDKConfiguration,0xe9eb5314,0x33aa,0x42b2,0xa7,0x18,0xd7,0x7f,0x58,0xb1,0xf1,0xc7); +DEFINE_GUID(IID_ID3D12GraphicsCommandList5,0x55050859,0x4024,0x474c,0x87,0xf5,0x64,0x72,0xea,0xee,0x44,0xea); +DEFINE_GUID(IID_ID3D12GraphicsCommandList6,0xc3827890,0xe548,0x4cfa,0x96,0xcf,0x56,0x89,0xa9,0x37,0x0f,0x80); + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0056_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12_0000_0056_v0_0_s_ifspec; + +/* Additional Prototypes for ALL interfaces */ + +/* end of Additional Prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif + + diff --git a/contrib/DirectX-Headers/include/directx/d3d12.idl b/contrib/DirectX-Headers/include/directx/d3d12.idl new file mode 100644 index 0000000..838dea0 --- /dev/null +++ b/contrib/DirectX-Headers/include/directx/d3d12.idl @@ -0,0 +1,5457 @@ +/*------------------------------------------------------------------------------------- + * + * Copyright (c) Microsoft Corporation + * Licensed under the MIT license + * + *-------------------------------------------------------------------------------------*/ +import "OAIdl.idl"; +import "OCIdl.idl"; + +import "dxgicommon.idl"; +import "dxgiformat.idl"; + +import "d3dcommon.idl"; + +cpp_quote("#include ") + +#pragma region App Family +cpp_quote("#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)") + +// NOTE: The following constants are generated from the D3D12 hardware spec. Do not edit these values directly. +cpp_quote( "#ifndef _D3D12_CONSTANTS" ) +cpp_quote( "#define _D3D12_CONSTANTS" ) +const UINT D3D12_16BIT_INDEX_STRIP_CUT_VALUE = 0xffff; +const UINT D3D12_32BIT_INDEX_STRIP_CUT_VALUE = 0xffffffff; +const UINT D3D12_8BIT_INDEX_STRIP_CUT_VALUE = 0xff; +const UINT D3D12_APPEND_ALIGNED_ELEMENT = 0xffffffff; +const UINT D3D12_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT = 9; +const UINT D3D12_CLIP_OR_CULL_DISTANCE_COUNT = 8; +const UINT D3D12_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT = 2; +const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14; +const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4; +const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15; +const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT = 16; +const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4; +const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15; +const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1; +const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1; +const UINT D3D12_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64; +const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4; +const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1; +const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1; +const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1; +const UINT D3D12_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1; +const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128; +const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1; +const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1; +const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128; +const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1; +const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16; +const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1; +const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1; +const UINT D3D12_COMMONSHADER_SAMPLER_SLOT_COUNT = 16; +const UINT D3D12_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32; +const UINT D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4; +const UINT D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_COMMONSHADER_TEMP_REGISTER_COUNT = 4096; +const UINT D3D12_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3; +const UINT D3D12_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3; +const UINT D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10; +const INT D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10; +const INT D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8; +const UINT D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7; +const UINT D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT = 256; +const UINT D3D12_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 256; +const UINT D3D12_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP = 64; +const UINT D3D12_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 240; +const UINT D3D12_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP = 68; +const UINT D3D12_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 224; +const UINT D3D12_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP = 72; +const UINT D3D12_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 208; +const UINT D3D12_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP = 76; +const UINT D3D12_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 192; +const UINT D3D12_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP = 84; +const UINT D3D12_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 176; +const UINT D3D12_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP = 92; +const UINT D3D12_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 160; +const UINT D3D12_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP = 100; +const UINT D3D12_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 144; +const UINT D3D12_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP = 112; +const UINT D3D12_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 128; +const UINT D3D12_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP = 128; +const UINT D3D12_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 112; +const UINT D3D12_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP = 144; +const UINT D3D12_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 96; +const UINT D3D12_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP = 168; +const UINT D3D12_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 80; +const UINT D3D12_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP = 204; +const UINT D3D12_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 64; +const UINT D3D12_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP = 256; +const UINT D3D12_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 48; +const UINT D3D12_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP = 340; +const UINT D3D12_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 32; +const UINT D3D12_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP = 512; +const UINT D3D12_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 16; +const UINT D3D12_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP = 768; +const UINT D3D12_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION = 1; +const UINT D3D12_CS_4_X_RAW_UAV_BYTE_ALIGNMENT = 256; +const UINT D3D12_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP = 768; +const UINT D3D12_CS_4_X_THREAD_GROUP_MAX_X = 768; +const UINT D3D12_CS_4_X_THREAD_GROUP_MAX_Y = 768; +const UINT D3D12_CS_4_X_UAV_REGISTER_COUNT = 1; +const UINT D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION = 65535; +const UINT D3D12_CS_TGSM_REGISTER_COUNT = 8192; +const UINT D3D12_CS_TGSM_REGISTER_READS_PER_INST = 1; +const UINT D3D12_CS_TGSM_RESOURCE_REGISTER_COMPONENTS = 1; +const UINT D3D12_CS_TGSM_RESOURCE_REGISTER_READ_PORTS = 1; +const UINT D3D12_CS_THREADGROUPID_REGISTER_COMPONENTS = 3; +const UINT D3D12_CS_THREADGROUPID_REGISTER_COUNT = 1; +const UINT D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS = 1; +const UINT D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT = 1; +const UINT D3D12_CS_THREADIDINGROUP_REGISTER_COMPONENTS = 3; +const UINT D3D12_CS_THREADIDINGROUP_REGISTER_COUNT = 1; +const UINT D3D12_CS_THREADID_REGISTER_COMPONENTS = 3; +const UINT D3D12_CS_THREADID_REGISTER_COUNT = 1; +const UINT D3D12_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP = 1024; +const UINT D3D12_CS_THREAD_GROUP_MAX_X = 1024; +const UINT D3D12_CS_THREAD_GROUP_MAX_Y = 1024; +const UINT D3D12_CS_THREAD_GROUP_MAX_Z = 64; +const UINT D3D12_CS_THREAD_GROUP_MIN_X = 1; +const UINT D3D12_CS_THREAD_GROUP_MIN_Y = 1; +const UINT D3D12_CS_THREAD_GROUP_MIN_Z = 1; +const UINT D3D12_CS_THREAD_LOCAL_TEMP_REGISTER_POOL = 16384; +cpp_quote( "#define D3D12_DEFAULT_BLEND_FACTOR_ALPHA ( 1.0f )" ) +cpp_quote( "#define D3D12_DEFAULT_BLEND_FACTOR_BLUE ( 1.0f )" ) +cpp_quote( "#define D3D12_DEFAULT_BLEND_FACTOR_GREEN ( 1.0f )" ) +cpp_quote( "#define D3D12_DEFAULT_BLEND_FACTOR_RED ( 1.0f )" ) +cpp_quote( "#define D3D12_DEFAULT_BORDER_COLOR_COMPONENT ( 0.0f )" ) +const UINT D3D12_DEFAULT_DEPTH_BIAS = 0; +cpp_quote( "#define D3D12_DEFAULT_DEPTH_BIAS_CLAMP ( 0.0f )" ) +const UINT D3D12_DEFAULT_MAX_ANISOTROPY = 16; +cpp_quote( "#define D3D12_DEFAULT_MIP_LOD_BIAS ( 0.0f )" ) +const UINT D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT = 4194304; +const UINT D3D12_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0; +const UINT D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT = 65536; +const UINT D3D12_DEFAULT_SAMPLE_MASK = 0xffffffff; +const UINT D3D12_DEFAULT_SCISSOR_ENDX = 0; +const UINT D3D12_DEFAULT_SCISSOR_ENDY = 0; +const UINT D3D12_DEFAULT_SCISSOR_STARTX = 0; +const UINT D3D12_DEFAULT_SCISSOR_STARTY = 0; +cpp_quote( "#define D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS ( 0.0f )" ) +const UINT D3D12_DEFAULT_STENCIL_READ_MASK = 0xff; +const UINT D3D12_DEFAULT_STENCIL_REFERENCE = 0; +const UINT D3D12_DEFAULT_STENCIL_WRITE_MASK = 0xff; +const UINT D3D12_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0; +const UINT D3D12_DEFAULT_VIEWPORT_HEIGHT = 0; +cpp_quote( "#define D3D12_DEFAULT_VIEWPORT_MAX_DEPTH ( 0.0f )" ) +cpp_quote( "#define D3D12_DEFAULT_VIEWPORT_MIN_DEPTH ( 0.0f )" ) +const UINT D3D12_DEFAULT_VIEWPORT_TOPLEFTX = 0; +const UINT D3D12_DEFAULT_VIEWPORT_TOPLEFTY = 0; +const UINT D3D12_DEFAULT_VIEWPORT_WIDTH = 0; +const UINT D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND = 0xffffffff; +const UINT D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_END = 0xfffffff7; +const UINT D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_START = 0xfffffff0; +const UINT D3D12_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS = 3968; +const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS = 4; +const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COUNT = 32; +const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST = 2; +const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS = 1; +const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS = 3; +const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT = 1; +const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST = 2; +const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS = 1; +const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS = 4; +const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT = 32; +const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2; +const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1; +const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS = 1; +const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT = 1; +const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST = 2; +const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS = 1; +const UINT D3D12_DS_OUTPUT_REGISTER_COMPONENTS = 4; +const UINT D3D12_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_DS_OUTPUT_REGISTER_COUNT = 32; +cpp_quote( "#define D3D12_FLOAT16_FUSED_TOLERANCE_IN_ULP ( 0.6 )" ) +cpp_quote( "#define D3D12_FLOAT32_MAX ( 3.402823466e+38f )" ) +cpp_quote( "#define D3D12_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP ( 0.6f )" ) +cpp_quote( "#define D3D12_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR ( 2.4f )" ) +cpp_quote( "#define D3D12_FLOAT_TO_SRGB_EXPONENT_NUMERATOR ( 1.0f )" ) +cpp_quote( "#define D3D12_FLOAT_TO_SRGB_OFFSET ( 0.055f )" ) +cpp_quote( "#define D3D12_FLOAT_TO_SRGB_SCALE_1 ( 12.92f )" ) +cpp_quote( "#define D3D12_FLOAT_TO_SRGB_SCALE_2 ( 1.055f )" ) +cpp_quote( "#define D3D12_FLOAT_TO_SRGB_THRESHOLD ( 0.0031308f )" ) +cpp_quote( "#define D3D12_FTOI_INSTRUCTION_MAX_INPUT ( 2147483647.999f )" ) +cpp_quote( "#define D3D12_FTOI_INSTRUCTION_MIN_INPUT ( -2147483648.999f )" ) +cpp_quote( "#define D3D12_FTOU_INSTRUCTION_MAX_INPUT ( 4294967295.999f )" ) +cpp_quote( "#define D3D12_FTOU_INSTRUCTION_MIN_INPUT ( 0.0f )" ) +const UINT D3D12_GS_INPUT_INSTANCE_ID_READS_PER_INST = 2; +const UINT D3D12_GS_INPUT_INSTANCE_ID_READ_PORTS = 1; +const UINT D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS = 1; +const UINT D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COUNT = 1; +const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS = 1; +const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_COUNT = 1; +const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST = 2; +const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS = 1; +const UINT D3D12_GS_INPUT_REGISTER_COMPONENTS = 4; +const UINT D3D12_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_GS_INPUT_REGISTER_COUNT = 32; +const UINT D3D12_GS_INPUT_REGISTER_READS_PER_INST = 2; +const UINT D3D12_GS_INPUT_REGISTER_READ_PORTS = 1; +const UINT D3D12_GS_INPUT_REGISTER_VERTICES = 32; +const UINT D3D12_GS_MAX_INSTANCE_COUNT = 32; +const UINT D3D12_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES = 1024; +const UINT D3D12_GS_OUTPUT_ELEMENTS = 32; +const UINT D3D12_GS_OUTPUT_REGISTER_COMPONENTS = 4; +const UINT D3D12_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_GS_OUTPUT_REGISTER_COUNT = 32; +const UINT D3D12_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT = 32; +const UINT D3D12_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT = 32; +const UINT D3D12_HS_CONTROL_POINT_REGISTER_COMPONENTS = 4; +const UINT D3D12_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_HS_CONTROL_POINT_REGISTER_READS_PER_INST = 2; +const UINT D3D12_HS_CONTROL_POINT_REGISTER_READ_PORTS = 1; +const UINT D3D12_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND = 0xFFFFFFFF; +const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS = 1; +const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT = 1; +const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST = 2; +const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS = 1; +const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS = 1; +const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT = 1; +const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST = 2; +const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS = 1; +const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS = 1; +const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT = 1; +const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST = 2; +const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS = 1; +const UINT D3D12_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND = 0xFFFFFFFF; +cpp_quote( "#define D3D12_HS_MAXTESSFACTOR_LOWER_BOUND ( 1.0f )" ) +cpp_quote( "#define D3D12_HS_MAXTESSFACTOR_UPPER_BOUND ( 64.0f )" ) +const UINT D3D12_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS = 3968; +const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS = 1; +const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT = 1; +const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST = 2; +const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS = 1; +const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS = 4; +const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT = 32; +const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2; +const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1; +const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS = 128; +const UINT D3D12_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0; +const UINT D3D12_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0; +const UINT D3D12_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0; +const UINT D3D12_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1; +const UINT D3D12_IA_INSTANCE_ID_BIT_COUNT = 32; +const UINT D3D12_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32; +const UINT D3D12_IA_PATCH_MAX_CONTROL_POINT_COUNT = 32; +const UINT D3D12_IA_PRIMITIVE_ID_BIT_COUNT = 32; +const UINT D3D12_IA_VERTEX_ID_BIT_COUNT = 32; +const UINT D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32; +const UINT D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128; +const UINT D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 32; +const UINT D3D12_INTEGER_DIVIDE_BY_ZERO_QUOTIENT = 0xffffffff; +const UINT D3D12_INTEGER_DIVIDE_BY_ZERO_REMAINDER = 0xffffffff; +const UINT D3D12_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL = 0xffffffff; +const UINT D3D12_KEEP_UNORDERED_ACCESS_VIEWS = 0xffffffff; +cpp_quote( "#define D3D12_LINEAR_GAMMA ( 1.0f )" ) +const UINT D3D12_MAJOR_VERSION = 12; +cpp_quote( "#define D3D12_MAX_BORDER_COLOR_COMPONENT ( 1.0f )" ) +cpp_quote( "#define D3D12_MAX_DEPTH ( 1.0f )" ) +const UINT D3D12_MAX_LIVE_STATIC_SAMPLERS = 2032; +const UINT D3D12_MAX_MAXANISOTROPY = 16; +const UINT D3D12_MAX_MULTISAMPLE_SAMPLE_COUNT = 32; +cpp_quote( "#define D3D12_MAX_POSITION_VALUE ( 3.402823466e+34f )" ) +const UINT D3D12_MAX_ROOT_COST = 64; +const UINT D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1 = 1000000; +const UINT D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_2 = 1000000; +const UINT D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE = 2048; +const UINT D3D12_MAX_TEXTURE_DIMENSION_2_TO_EXP = 17; +const UINT D3D12_MAX_VIEW_INSTANCE_COUNT = 4; +const UINT D3D12_MINOR_VERSION = 0; +cpp_quote( "#define D3D12_MIN_BORDER_COLOR_COMPONENT ( 0.0f )" ) +cpp_quote( "#define D3D12_MIN_DEPTH ( 0.0f )" ) +const UINT D3D12_MIN_MAXANISOTROPY = 0; +cpp_quote( "#define D3D12_MIP_LOD_BIAS_MAX ( 15.99f )" ) +cpp_quote( "#define D3D12_MIP_LOD_BIAS_MIN ( -16.0f )" ) +const UINT D3D12_MIP_LOD_FRACTIONAL_BIT_COUNT = 8; +const UINT D3D12_MIP_LOD_RANGE_BIT_COUNT = 8; +cpp_quote( "#define D3D12_MULTISAMPLE_ANTIALIAS_LINE_WIDTH ( 1.4f )" ) +const UINT D3D12_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT = 0; +const UINT D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_END = 0xffffffff; +const UINT D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_START = 0xfffffff8; +const UINT D3D12_PACKED_TILE = 0xffffffff; +const UINT D3D12_PIXEL_ADDRESS_RANGE_BIT_COUNT = 15; +const UINT D3D12_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT = 16; +const UINT D3D12_PS_CS_UAV_REGISTER_COMPONENTS = 1; +const UINT D3D12_PS_CS_UAV_REGISTER_COUNT = 8; +const UINT D3D12_PS_CS_UAV_REGISTER_READS_PER_INST = 1; +const UINT D3D12_PS_CS_UAV_REGISTER_READ_PORTS = 1; +const UINT D3D12_PS_FRONTFACING_DEFAULT_VALUE = 0xFFFFFFFF; +const UINT D3D12_PS_FRONTFACING_FALSE_VALUE = 0x00000000; +const UINT D3D12_PS_FRONTFACING_TRUE_VALUE = 0xFFFFFFFF; +const UINT D3D12_PS_INPUT_REGISTER_COMPONENTS = 4; +const UINT D3D12_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_PS_INPUT_REGISTER_COUNT = 32; +const UINT D3D12_PS_INPUT_REGISTER_READS_PER_INST = 2; +const UINT D3D12_PS_INPUT_REGISTER_READ_PORTS = 1; +cpp_quote( "#define D3D12_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT ( 0.0f )" ) +const UINT D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1; +const UINT D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1; +const UINT D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1; +const UINT D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_PS_OUTPUT_MASK_REGISTER_COUNT = 1; +const UINT D3D12_PS_OUTPUT_REGISTER_COMPONENTS = 4; +const UINT D3D12_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_PS_OUTPUT_REGISTER_COUNT = 8; +cpp_quote( "#define D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT ( 0.5f )" ) +const UINT D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT = 16; +const UINT D3D12_RAYTRACING_AABB_BYTE_ALIGNMENT = 8; +const UINT D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BYTE_ALIGNMENT = 256; +const UINT D3D12_RAYTRACING_INSTANCE_DESCS_BYTE_ALIGNMENT = 16; +const UINT D3D12_RAYTRACING_MAX_ATTRIBUTE_SIZE_IN_BYTES = 32; +const UINT D3D12_RAYTRACING_MAX_DECLARABLE_TRACE_RECURSION_DEPTH = 31; +const UINT D3D12_RAYTRACING_MAX_GEOMETRIES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE = 16777216; +const UINT D3D12_RAYTRACING_MAX_INSTANCES_PER_TOP_LEVEL_ACCELERATION_STRUCTURE = 16777216; +const UINT D3D12_RAYTRACING_MAX_PRIMITIVES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE = 536870912; +const UINT D3D12_RAYTRACING_MAX_RAY_GENERATION_SHADER_THREADS = 1073741824; +const UINT D3D12_RAYTRACING_MAX_SHADER_RECORD_STRIDE = 4096; +const UINT D3D12_RAYTRACING_SHADER_RECORD_BYTE_ALIGNMENT = 32; +const UINT D3D12_RAYTRACING_SHADER_TABLE_BYTE_ALIGNMENT = 64; +const UINT D3D12_RAYTRACING_TRANSFORM3X4_BYTE_ALIGNMENT = 16; +const UINT D3D12_REQ_BLEND_OBJECT_COUNT_PER_DEVICE = 4096; +const UINT D3D12_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27; +const UINT D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; +const UINT D3D12_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE = 4096; +const UINT D3D12_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32; +const UINT D3D12_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32; +const UINT D3D12_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 16384; +const UINT D3D12_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024; +const UINT D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; +const UINT D3D12_REQ_MAXANISOTROPY = 16; +const UINT D3D12_REQ_MIP_LEVELS = 15; +const UINT D3D12_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048; +const UINT D3D12_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE = 4096; +const UINT D3D12_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 16384; +const UINT D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM = 128; +cpp_quote( "#define D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM ( 0.25f )" ) +const UINT D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM = 2048; +const UINT D3D12_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP = 20; +const UINT D3D12_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE = 4096; +const UINT D3D12_REQ_SUBRESOURCES = 30720; +const UINT D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 2048; +const UINT D3D12_REQ_TEXTURE1D_U_DIMENSION = 16384; +const UINT D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 2048; +const UINT D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384; +const UINT D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048; +const UINT D3D12_REQ_TEXTURECUBE_DIMENSION = 16384; +const UINT D3D12_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0; +const UINT D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES = 0xffffffff; +const UINT D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT = 2; +const UINT D3D12_SDK_VERSION = 4; +const UINT D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES = 32; +const UINT D3D12_SHADER_MAJOR_VERSION = 5; +const UINT D3D12_SHADER_MAX_INSTANCES = 65535; +const UINT D3D12_SHADER_MAX_INTERFACES = 253; +const UINT D3D12_SHADER_MAX_INTERFACE_CALL_SITES = 4096; +const UINT D3D12_SHADER_MAX_TYPES = 65535; +const UINT D3D12_SHADER_MINOR_VERSION = 1; +const UINT D3D12_SHIFT_INSTRUCTION_PAD_VALUE = 0; +const UINT D3D12_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5; +const UINT D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT = 8; +const UINT D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT = 65536; +const UINT D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT = 4096; +const UINT D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048; +const UINT D3D12_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 512; +const UINT D3D12_SO_BUFFER_SLOT_COUNT = 4; +const UINT D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff; +const UINT D3D12_SO_NO_RASTERIZED_STREAM = 0xffffffff; +const UINT D3D12_SO_OUTPUT_COMPONENT_COUNT = 128; +const UINT D3D12_SO_STREAM_COUNT = 4; +const UINT D3D12_SPEC_DATE_DAY = 14; +const UINT D3D12_SPEC_DATE_MONTH = 11; +const UINT D3D12_SPEC_DATE_YEAR = 2014; +cpp_quote( "#define D3D12_SPEC_VERSION ( 1.16 )" ) +cpp_quote( "#define D3D12_SRGB_GAMMA ( 2.2f )" ) +cpp_quote( "#define D3D12_SRGB_TO_FLOAT_DENOMINATOR_1 ( 12.92f )" ) +cpp_quote( "#define D3D12_SRGB_TO_FLOAT_DENOMINATOR_2 ( 1.055f )" ) +cpp_quote( "#define D3D12_SRGB_TO_FLOAT_EXPONENT ( 2.4f )" ) +cpp_quote( "#define D3D12_SRGB_TO_FLOAT_OFFSET ( 0.055f )" ) +cpp_quote( "#define D3D12_SRGB_TO_FLOAT_THRESHOLD ( 0.04045f )" ) +cpp_quote( "#define D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP ( 0.5f )" ) +const UINT D3D12_STANDARD_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64; +const UINT D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4; +const UINT D3D12_STANDARD_PIXEL_COMPONENT_COUNT = 128; +const UINT D3D12_STANDARD_PIXEL_ELEMENT_COUNT = 32; +const UINT D3D12_STANDARD_VECTOR_SIZE = 4; +const UINT D3D12_STANDARD_VERTEX_ELEMENT_COUNT = 32; +const UINT D3D12_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64; +const UINT D3D12_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8; +const UINT D3D12_SUBTEXEL_FRACTIONAL_BIT_COUNT = 8; +const UINT D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_END = 0xffffffff; +const UINT D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_START = 0xfffffff0; +const UINT D3D12_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR = 64; +const UINT D3D12_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR = 64; +const UINT D3D12_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR = 63; +const UINT D3D12_TESSELLATOR_MAX_TESSELLATION_FACTOR = 64; +const UINT D3D12_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR = 2; +const UINT D3D12_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR = 1; +const UINT D3D12_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR = 1; +const UINT D3D12_TEXEL_ADDRESS_RANGE_BIT_COUNT = 16; +const UINT D3D12_TEXTURE_DATA_PITCH_ALIGNMENT = 256; +const UINT D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT = 512; +const UINT D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES = 65536; +const UINT D3D12_TRACKED_WORKLOAD_MAX_INSTANCES = 32; +const UINT D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT = 4096; +const UINT D3D12_UAV_SLOT_COUNT = 64; +const UINT D3D12_UNBOUND_MEMORY_ACCESS_RESULT = 0; +const UINT D3D12_VIDEO_DECODE_MAX_ARGUMENTS = 10; +const UINT D3D12_VIDEO_DECODE_MAX_HISTOGRAM_COMPONENTS = 4; +const UINT D3D12_VIDEO_DECODE_MIN_BITSTREAM_OFFSET_ALIGNMENT = 256; +const UINT D3D12_VIDEO_DECODE_MIN_HISTOGRAM_OFFSET_ALIGNMENT = 256; +const UINT D3D12_VIDEO_DECODE_STATUS_MACROBLOCKS_AFFECTED_UNKNOWN = 0xffffffff; +const UINT D3D12_VIDEO_PROCESS_MAX_FILTERS = 32; +const UINT D3D12_VIDEO_PROCESS_STEREO_VIEWS = 2; +const UINT D3D12_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15; +const UINT D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16; +const UINT D3D12_VIEWPORT_BOUNDS_MAX = 32767; +const INT D3D12_VIEWPORT_BOUNDS_MIN = -32768; +const UINT D3D12_VS_INPUT_REGISTER_COMPONENTS = 4; +const UINT D3D12_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_VS_INPUT_REGISTER_COUNT = 32; +const UINT D3D12_VS_INPUT_REGISTER_READS_PER_INST = 2; +const UINT D3D12_VS_INPUT_REGISTER_READ_PORTS = 1; +const UINT D3D12_VS_OUTPUT_REGISTER_COMPONENTS = 4; +const UINT D3D12_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_VS_OUTPUT_REGISTER_COUNT = 32; +const UINT D3D12_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT = 10; +const UINT D3D12_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 25; +const UINT D3D12_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP = 25; +cpp_quote( "#endif" ) + + +// Forward declarations +interface ID3D12CommandQueue; + + +typedef UINT64 D3D12_GPU_VIRTUAL_ADDRESS; + +typedef enum D3D12_COMMAND_LIST_TYPE +{ + D3D12_COMMAND_LIST_TYPE_DIRECT = 0, + D3D12_COMMAND_LIST_TYPE_BUNDLE = 1, + D3D12_COMMAND_LIST_TYPE_COMPUTE = 2, + D3D12_COMMAND_LIST_TYPE_COPY = 3, + D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE = 4, + D3D12_COMMAND_LIST_TYPE_VIDEO_PROCESS = 5, + D3D12_COMMAND_LIST_TYPE_VIDEO_ENCODE = 6, + +} D3D12_COMMAND_LIST_TYPE; + +typedef enum D3D12_COMMAND_QUEUE_FLAGS +{ + D3D12_COMMAND_QUEUE_FLAG_NONE = 0x0, + D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT = 0x1, +} D3D12_COMMAND_QUEUE_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_QUEUE_FLAGS );" ) + +typedef enum D3D12_COMMAND_QUEUE_PRIORITY +{ + D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0, + D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100, + D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME = 10000 +} D3D12_COMMAND_QUEUE_PRIORITY; + +typedef struct D3D12_COMMAND_QUEUE_DESC +{ + D3D12_COMMAND_LIST_TYPE Type; + INT Priority; + D3D12_COMMAND_QUEUE_FLAGS Flags; + UINT NodeMask; +} D3D12_COMMAND_QUEUE_DESC; + +typedef enum D3D12_PRIMITIVE_TOPOLOGY_TYPE +{ + D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0, + D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1, + D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2, + D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3, + D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4 +} D3D12_PRIMITIVE_TOPOLOGY_TYPE; + +typedef enum D3D12_INPUT_CLASSIFICATION +{ + D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA = 0, + D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA = 1 +} D3D12_INPUT_CLASSIFICATION; + +typedef struct D3D12_INPUT_ELEMENT_DESC +{ + LPCSTR SemanticName; + UINT SemanticIndex; + DXGI_FORMAT Format; + UINT InputSlot; + UINT AlignedByteOffset; + D3D12_INPUT_CLASSIFICATION InputSlotClass; + UINT InstanceDataStepRate; +} D3D12_INPUT_ELEMENT_DESC; + +// Keep FILL_MODE values in sync with earlier DX versions (HW consumes values directly). +typedef enum D3D12_FILL_MODE +{ + // 1 was POINT in D3D, unused in D3D12 + D3D12_FILL_MODE_WIREFRAME = 2, + D3D12_FILL_MODE_SOLID = 3 +} D3D12_FILL_MODE; + +typedef D3D_PRIMITIVE_TOPOLOGY D3D12_PRIMITIVE_TOPOLOGY; + +typedef D3D_PRIMITIVE D3D12_PRIMITIVE; + +// Keep CULL_MODE values in sync with earlier DX versions (HW consumes values directly). +typedef enum D3D12_CULL_MODE +{ + D3D12_CULL_MODE_NONE = 1, + D3D12_CULL_MODE_FRONT = 2, + D3D12_CULL_MODE_BACK = 3 +} D3D12_CULL_MODE; + +typedef struct D3D12_SO_DECLARATION_ENTRY +{ + UINT Stream; + LPCSTR SemanticName; + UINT SemanticIndex; + BYTE StartComponent; + BYTE ComponentCount; + BYTE OutputSlot; +} D3D12_SO_DECLARATION_ENTRY; + +typedef struct D3D12_VIEWPORT +{ + FLOAT TopLeftX; + FLOAT TopLeftY; + FLOAT Width; + FLOAT Height; + FLOAT MinDepth; + FLOAT MaxDepth; +} D3D12_VIEWPORT; + + +typedef RECT D3D12_RECT; + + +typedef struct D3D12_BOX +{ + UINT left; + UINT top; + UINT front; + UINT right; + UINT bottom; + UINT back; +} D3D12_BOX; + + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// +// Depth-Stencil State +// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +// Keep COMPARISON_FUNC values in sync with earlier DX versions (HW consumes values directly). +typedef enum D3D12_COMPARISON_FUNC +{ + D3D12_COMPARISON_FUNC_NEVER = 1, + D3D12_COMPARISON_FUNC_LESS = 2, + D3D12_COMPARISON_FUNC_EQUAL = 3, + D3D12_COMPARISON_FUNC_LESS_EQUAL = 4, + D3D12_COMPARISON_FUNC_GREATER = 5, + D3D12_COMPARISON_FUNC_NOT_EQUAL = 6, + D3D12_COMPARISON_FUNC_GREATER_EQUAL = 7, + D3D12_COMPARISON_FUNC_ALWAYS = 8 +} D3D12_COMPARISON_FUNC; + +typedef enum D3D12_DEPTH_WRITE_MASK +{ + D3D12_DEPTH_WRITE_MASK_ZERO = 0, + D3D12_DEPTH_WRITE_MASK_ALL = 1 +} D3D12_DEPTH_WRITE_MASK; + +// Keep STENCILOP values in sync with earlier DX versions (HW consumes values directly). +typedef enum D3D12_STENCIL_OP +{ + D3D12_STENCIL_OP_KEEP = 1, + D3D12_STENCIL_OP_ZERO = 2, + D3D12_STENCIL_OP_REPLACE = 3, + D3D12_STENCIL_OP_INCR_SAT = 4, + D3D12_STENCIL_OP_DECR_SAT = 5, + D3D12_STENCIL_OP_INVERT = 6, + D3D12_STENCIL_OP_INCR = 7, + D3D12_STENCIL_OP_DECR = 8 +} D3D12_STENCIL_OP; + +typedef struct D3D12_DEPTH_STENCILOP_DESC +{ + D3D12_STENCIL_OP StencilFailOp; + D3D12_STENCIL_OP StencilDepthFailOp; + D3D12_STENCIL_OP StencilPassOp; + D3D12_COMPARISON_FUNC StencilFunc; +} D3D12_DEPTH_STENCILOP_DESC; + +typedef struct D3D12_DEPTH_STENCIL_DESC +{ + BOOL DepthEnable; + D3D12_DEPTH_WRITE_MASK DepthWriteMask; + D3D12_COMPARISON_FUNC DepthFunc; + BOOL StencilEnable; + UINT8 StencilReadMask; + UINT8 StencilWriteMask; + D3D12_DEPTH_STENCILOP_DESC FrontFace; + D3D12_DEPTH_STENCILOP_DESC BackFace; +} D3D12_DEPTH_STENCIL_DESC; + +typedef struct D3D12_DEPTH_STENCIL_DESC1 +{ + BOOL DepthEnable; + D3D12_DEPTH_WRITE_MASK DepthWriteMask; + D3D12_COMPARISON_FUNC DepthFunc; + BOOL StencilEnable; + UINT8 StencilReadMask; + UINT8 StencilWriteMask; + D3D12_DEPTH_STENCILOP_DESC FrontFace; + D3D12_DEPTH_STENCILOP_DESC BackFace; + BOOL DepthBoundsTestEnable; +} D3D12_DEPTH_STENCIL_DESC1; + + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// +// Blend State +// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +// Keep BLEND values in sync with earlier DX versions (HW consumes values directly). +typedef enum D3D12_BLEND +{ + D3D12_BLEND_ZERO = 1, + D3D12_BLEND_ONE = 2, + D3D12_BLEND_SRC_COLOR = 3, // PS output oN.rgb (N is current RT being blended) + D3D12_BLEND_INV_SRC_COLOR = 4, // 1.0f - PS output oN.rgb + D3D12_BLEND_SRC_ALPHA = 5, // PS output oN.a + D3D12_BLEND_INV_SRC_ALPHA = 6, // 1.0f - PS output oN.a + D3D12_BLEND_DEST_ALPHA = 7, // RT(N).a (N is current RT being blended) + D3D12_BLEND_INV_DEST_ALPHA = 8, // 1.0f - RT(N).a + D3D12_BLEND_DEST_COLOR = 9, // RT(N).rgb + D3D12_BLEND_INV_DEST_COLOR = 10,// 1.0f - RT(N).rgb + D3D12_BLEND_SRC_ALPHA_SAT = 11,// (f,f,f,1), f = min(1 - RT(N).a, oN.a) + // 12 reserved (was BOTHSRCALPHA) + // 13 reserved (was BOTHSRCALPHA) + D3D12_BLEND_BLEND_FACTOR = 14, + D3D12_BLEND_INV_BLEND_FACTOR = 15, + D3D12_BLEND_SRC1_COLOR = 16, // PS output o1.rgb + D3D12_BLEND_INV_SRC1_COLOR = 17, // 1.0f - PS output o1.rgb + D3D12_BLEND_SRC1_ALPHA = 18, // PS output o1.a + D3D12_BLEND_INV_SRC1_ALPHA = 19, // 1.0f - PS output o1.a +} D3D12_BLEND; + +// Keep BLENDOP values in sync with earlier DX versions (HW consumes values directly). +typedef enum D3D12_BLEND_OP +{ + D3D12_BLEND_OP_ADD = 1, + D3D12_BLEND_OP_SUBTRACT = 2, + D3D12_BLEND_OP_REV_SUBTRACT = 3, + D3D12_BLEND_OP_MIN = 4, // min semantics are like min shader instruction + D3D12_BLEND_OP_MAX = 5, // max semantics are like max shader instruction +} D3D12_BLEND_OP; + +typedef enum D3D12_COLOR_WRITE_ENABLE +{ + D3D12_COLOR_WRITE_ENABLE_RED = 1, + D3D12_COLOR_WRITE_ENABLE_GREEN = 2, + D3D12_COLOR_WRITE_ENABLE_BLUE = 4, + D3D12_COLOR_WRITE_ENABLE_ALPHA = 8, + D3D12_COLOR_WRITE_ENABLE_ALL = (D3D12_COLOR_WRITE_ENABLE_RED|D3D12_COLOR_WRITE_ENABLE_GREEN| + D3D12_COLOR_WRITE_ENABLE_BLUE|D3D12_COLOR_WRITE_ENABLE_ALPHA), +} D3D12_COLOR_WRITE_ENABLE; + +typedef enum D3D12_LOGIC_OP +{ + // Operation: + // (s == PS output, d = RTV contents) + D3D12_LOGIC_OP_CLEAR = 0, // 0 + D3D12_LOGIC_OP_SET, // 1 + D3D12_LOGIC_OP_COPY, // s + D3D12_LOGIC_OP_COPY_INVERTED, // ~s + D3D12_LOGIC_OP_NOOP, // d + D3D12_LOGIC_OP_INVERT, // ~d + D3D12_LOGIC_OP_AND, // s & d + D3D12_LOGIC_OP_NAND, // ~(s & d) + D3D12_LOGIC_OP_OR, // s | d + D3D12_LOGIC_OP_NOR, // ~(s | d) + D3D12_LOGIC_OP_XOR, // s ^ d + D3D12_LOGIC_OP_EQUIV, // ~(s ^ d) + D3D12_LOGIC_OP_AND_REVERSE, // s & ~d + D3D12_LOGIC_OP_AND_INVERTED, // ~s & d + D3D12_LOGIC_OP_OR_REVERSE, // s | ~d + D3D12_LOGIC_OP_OR_INVERTED, // ~s | d +} D3D12_LOGIC_OP; + +typedef struct D3D12_RENDER_TARGET_BLEND_DESC +{ + BOOL BlendEnable; + BOOL LogicOpEnable; // LogicOpEnable and BlendEnable can't both be true + D3D12_BLEND SrcBlend; + D3D12_BLEND DestBlend; + D3D12_BLEND_OP BlendOp; + D3D12_BLEND SrcBlendAlpha; + D3D12_BLEND DestBlendAlpha; + D3D12_BLEND_OP BlendOpAlpha; + D3D12_LOGIC_OP LogicOp; // applies to RGBA + UINT8 RenderTargetWriteMask; // D3D12_COLOR_WRITE_ENABLE +} D3D12_RENDER_TARGET_BLEND_DESC; + +typedef struct D3D12_BLEND_DESC +{ + BOOL AlphaToCoverageEnable; // relevant to multisample antialiasing only + BOOL IndependentBlendEnable; // if FALSE, then replicate the first entry in RenderTarget array to other entries + D3D12_RENDER_TARGET_BLEND_DESC RenderTarget[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT]; +} D3D12_BLEND_DESC; + +cpp_quote( "/* Note, the array size for RenderTarget[] above is D3D12_SIMULTANEOUS_RENDERTARGET_COUNT. ") +cpp_quote( " IDL processing/generation of this header replaces the define; this comment is merely explaining what happened. */" ) + + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// +// Rasterizer State +// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +typedef enum D3D12_CONSERVATIVE_RASTERIZATION_MODE +{ + D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0, // Default + D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON = 1, +} D3D12_CONSERVATIVE_RASTERIZATION_MODE; + +typedef struct D3D12_RASTERIZER_DESC +{ + D3D12_FILL_MODE FillMode; + D3D12_CULL_MODE CullMode; + BOOL FrontCounterClockwise; + INT DepthBias; + FLOAT DepthBiasClamp; + FLOAT SlopeScaledDepthBias; + BOOL DepthClipEnable; + BOOL MultisampleEnable; + BOOL AntialiasedLineEnable; + UINT ForcedSampleCount; + D3D12_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster; +} D3D12_RASTERIZER_DESC; + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// +// Pipeline State v1 +// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +[ uuid( c54a6b66-72df-4ee8-8be5-a946a1429214 ), object, local, pointer_default( unique ) ] +interface ID3D12RootSignature + : ID3D12DeviceChild +{ +} + +typedef struct D3D12_SHADER_BYTECODE +{ + [annotation("_Field_size_bytes_full_(BytecodeLength)")] const void* pShaderBytecode; + SIZE_T BytecodeLength; +} D3D12_SHADER_BYTECODE; + +typedef struct D3D12_STREAM_OUTPUT_DESC +{ + [annotation("_Field_size_full_(NumEntries)")] const D3D12_SO_DECLARATION_ENTRY* pSODeclaration; + UINT NumEntries; + [annotation("_Field_size_full_(NumStrides)")] const UINT* pBufferStrides; + UINT NumStrides; + UINT RasterizedStream; +} D3D12_STREAM_OUTPUT_DESC; + +typedef struct D3D12_INPUT_LAYOUT_DESC +{ + [annotation("_Field_size_full_(NumElements)")] const D3D12_INPUT_ELEMENT_DESC* pInputElementDescs; + UINT NumElements; +} D3D12_INPUT_LAYOUT_DESC; + +typedef enum D3D12_INDEX_BUFFER_STRIP_CUT_VALUE +{ + D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED = 0, + D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF = 1, + D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF = 2 +} D3D12_INDEX_BUFFER_STRIP_CUT_VALUE; + +typedef struct D3D12_CACHED_PIPELINE_STATE +{ + [annotation("_Field_size_bytes_full_(CachedBlobSizeInBytes)")] const void* pCachedBlob; + SIZE_T CachedBlobSizeInBytes; +} D3D12_CACHED_PIPELINE_STATE; + +typedef enum D3D12_PIPELINE_STATE_FLAGS +{ + D3D12_PIPELINE_STATE_FLAG_NONE = 0x0, + D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG = 0x1, + +} D3D12_PIPELINE_STATE_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_PIPELINE_STATE_FLAGS );" ) + +typedef struct D3D12_GRAPHICS_PIPELINE_STATE_DESC +{ + ID3D12RootSignature* pRootSignature; + D3D12_SHADER_BYTECODE VS; + D3D12_SHADER_BYTECODE PS; + D3D12_SHADER_BYTECODE DS; + D3D12_SHADER_BYTECODE HS; + D3D12_SHADER_BYTECODE GS; + D3D12_STREAM_OUTPUT_DESC StreamOutput; + D3D12_BLEND_DESC BlendState; + UINT SampleMask; + D3D12_RASTERIZER_DESC RasterizerState; + D3D12_DEPTH_STENCIL_DESC DepthStencilState; + D3D12_INPUT_LAYOUT_DESC InputLayout; + D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue; + D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType; + UINT NumRenderTargets; + DXGI_FORMAT RTVFormats[ D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT ]; + DXGI_FORMAT DSVFormat; + DXGI_SAMPLE_DESC SampleDesc; + UINT NodeMask; + D3D12_CACHED_PIPELINE_STATE CachedPSO; + D3D12_PIPELINE_STATE_FLAGS Flags; +} D3D12_GRAPHICS_PIPELINE_STATE_DESC; + +typedef struct D3D12_COMPUTE_PIPELINE_STATE_DESC +{ + ID3D12RootSignature* pRootSignature; + D3D12_SHADER_BYTECODE CS; + UINT NodeMask; + D3D12_CACHED_PIPELINE_STATE CachedPSO; + D3D12_PIPELINE_STATE_FLAGS Flags; +} D3D12_COMPUTE_PIPELINE_STATE_DESC; + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// +// Pipeline State v2 +// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +struct D3D12_RT_FORMAT_ARRAY +{ + DXGI_FORMAT RTFormats[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT]; + UINT NumRenderTargets; +}; + +typedef struct D3D12_PIPELINE_STATE_STREAM_DESC +{ + [annotation("_In_")] SIZE_T SizeInBytes; + [annotation("_In_reads_(_Inexpressible_(\"Dependent on size of subobjects\"))")] void* pPipelineStateSubobjectStream; +} D3D12_PIPELINE_STATE_STREAM_DESC; + +typedef enum D3D12_PIPELINE_STATE_SUBOBJECT_TYPE +{ + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE, // ID3D12RootSignature* + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS, // D3D12_SHADER_BYTECODE + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS, // D3D12_SHADER_BYTECODE + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS, // D3D12_SHADER_BYTECODE + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS, // D3D12_SHADER_BYTECODE + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS, // D3D12_SHADER_BYTECODE + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS, // D3D12_SHADER_BYTECODE + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT, // D3D12_STREAM_OUTPUT_DESC + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND, // D3D12_BLEND_DESC + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK, // UINT + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER, // D3D12_RASTERIZER_DESC + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL, // D3D12_DEPTH_STENCIL_DESC + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT, // D3D12_INPUT_LAYOUT_DESC + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE, // D3D12_INDEX_BUFFER_STRIP_CUT_VALUE + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY, // D3D12_PRIMITIVE_TOPOLOGY_TYPE + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS, // D3D12_RT_FORMAT_ARRAY + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT, // DXGI_FORMAT + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC, // DXGI_SAMPLE_DESC + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK, // UINT + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO, // D3D12_CACHED_PIPELINE_STATE + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS, // D3D12_PIPELINE_STATE_FLAGS + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1, // D3D12_DEPTH_STENCIL_DESC1 + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING, // D3D12_VIEW_INSTANCING_DESC + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS = 24, // D3D12_SHADER_BYTECODE + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS = 25, // D3D12_SHADER_BYTECODE + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID, +} D3D12_PIPELINE_STATE_SUBOBJECT_TYPE; + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// +// D3D12 Caps +// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +typedef enum D3D12_FEATURE +{ + D3D12_FEATURE_D3D12_OPTIONS = 0, + D3D12_FEATURE_ARCHITECTURE = 1, // Deprecated by D3D12_FEATURE_ARCHITECTURE1 + D3D12_FEATURE_FEATURE_LEVELS = 2, + D3D12_FEATURE_FORMAT_SUPPORT = 3, + D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS = 4, + D3D12_FEATURE_FORMAT_INFO = 5, + D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 6, + D3D12_FEATURE_SHADER_MODEL = 7, + D3D12_FEATURE_D3D12_OPTIONS1 = 8, + D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT = 10, + D3D12_FEATURE_ROOT_SIGNATURE = 12, + D3D12_FEATURE_ARCHITECTURE1 = 16, + D3D12_FEATURE_D3D12_OPTIONS2 = 18, + D3D12_FEATURE_SHADER_CACHE = 19, + D3D12_FEATURE_COMMAND_QUEUE_PRIORITY = 20, + D3D12_FEATURE_D3D12_OPTIONS3 = 21, + D3D12_FEATURE_EXISTING_HEAPS = 22, + D3D12_FEATURE_D3D12_OPTIONS4 = 23, + D3D12_FEATURE_SERIALIZATION = 24, + D3D12_FEATURE_CROSS_NODE = 25, + D3D12_FEATURE_D3D12_OPTIONS5 = 27, + D3D12_FEATURE_DISPLAYABLE = 28, + D3D12_FEATURE_D3D12_OPTIONS6 = 30, + D3D12_FEATURE_QUERY_META_COMMAND = 31, + D3D12_FEATURE_D3D12_OPTIONS7 = 32, + D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT = 33, + D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES = 34, + D3D12_FEATURE_D3D12_OPTIONS8 = 36, + D3D12_FEATURE_D3D12_OPTIONS9 = 37, + D3D12_FEATURE_D3D12_OPTIONS10 = 39, + D3D12_FEATURE_D3D12_OPTIONS11 = 40, +} D3D12_FEATURE; + +typedef enum D3D12_SHADER_MIN_PRECISION_SUPPORT +{ + D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0x0, + D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 0x1, + D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 0x2 +} D3D12_SHADER_MIN_PRECISION_SUPPORT; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_MIN_PRECISION_SUPPORT );" ) + +typedef enum D3D12_TILED_RESOURCES_TIER +{ + D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED = 0, + D3D12_TILED_RESOURCES_TIER_1 = 1, + D3D12_TILED_RESOURCES_TIER_2 = 2, + D3D12_TILED_RESOURCES_TIER_3 = 3, + D3D12_TILED_RESOURCES_TIER_4 = 4, +} D3D12_TILED_RESOURCES_TIER; + +typedef enum D3D12_RESOURCE_BINDING_TIER +{ + D3D12_RESOURCE_BINDING_TIER_1 = 1, + D3D12_RESOURCE_BINDING_TIER_2 = 2, + D3D12_RESOURCE_BINDING_TIER_3 = 3, +} D3D12_RESOURCE_BINDING_TIER; + +typedef enum D3D12_CONSERVATIVE_RASTERIZATION_TIER { + D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED = 0, + D3D12_CONSERVATIVE_RASTERIZATION_TIER_1 = 1, + D3D12_CONSERVATIVE_RASTERIZATION_TIER_2 = 2, + D3D12_CONSERVATIVE_RASTERIZATION_TIER_3 = 3, +} D3D12_CONSERVATIVE_RASTERIZATION_TIER; + + +typedef enum D3D12_FORMAT_SUPPORT1 +{ + D3D12_FORMAT_SUPPORT1_NONE = 0, + D3D12_FORMAT_SUPPORT1_BUFFER = 0x00000001, + D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER = 0x00000002, + D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER = 0x00000004, + D3D12_FORMAT_SUPPORT1_SO_BUFFER = 0x00000008, + D3D12_FORMAT_SUPPORT1_TEXTURE1D = 0x00000010, + D3D12_FORMAT_SUPPORT1_TEXTURE2D = 0x00000020, + D3D12_FORMAT_SUPPORT1_TEXTURE3D = 0x00000040, + D3D12_FORMAT_SUPPORT1_TEXTURECUBE = 0x00000080, + D3D12_FORMAT_SUPPORT1_SHADER_LOAD = 0x00000100, + D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE = 0x00000200, + D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON = 0x00000400, + D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT = 0x00000800, + D3D12_FORMAT_SUPPORT1_MIP = 0x00001000, + D3D12_FORMAT_SUPPORT1_RENDER_TARGET = 0x00004000, + D3D12_FORMAT_SUPPORT1_BLENDABLE = 0x00008000, + D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL = 0x00010000, + D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE = 0x00040000, + D3D12_FORMAT_SUPPORT1_DISPLAY = 0x00080000, + D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT = 0x00100000, + D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET = 0x00200000, + D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD = 0x00400000, + D3D12_FORMAT_SUPPORT1_SHADER_GATHER = 0x00800000, + D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST = 0x01000000, + D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW = 0x02000000, + D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON = 0x04000000, + D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT = 0x08000000, + D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT = 0x10000000, + D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT = 0x20000000, + D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER = 0x40000000, +} D3D12_FORMAT_SUPPORT1; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_FORMAT_SUPPORT1 );" ) + +typedef enum D3D12_FORMAT_SUPPORT2 +{ + D3D12_FORMAT_SUPPORT2_NONE = 0, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x00000001, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x00000002, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x00000004, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x00000008, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x00000010, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x00000020, + D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x00000040, + D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x00000080, + D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x00000100, + D3D12_FORMAT_SUPPORT2_TILED = 0x00000200, + D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x00004000, + D3D12_FORMAT_SUPPORT2_SAMPLER_FEEDBACK = 0x00008000, +} D3D12_FORMAT_SUPPORT2; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_FORMAT_SUPPORT2 );" ) + +typedef enum D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS +{ + D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE = 0, + D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE = 0x00000001, +} D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS );" ) + +typedef enum D3D12_CROSS_NODE_SHARING_TIER +{ + D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED = 0, + D3D12_CROSS_NODE_SHARING_TIER_1_EMULATED = 1, + D3D12_CROSS_NODE_SHARING_TIER_1 = 2, + D3D12_CROSS_NODE_SHARING_TIER_2 = 3, + D3D12_CROSS_NODE_SHARING_TIER_3 = 4, +} D3D12_CROSS_NODE_SHARING_TIER; + +typedef enum D3D12_RESOURCE_HEAP_TIER +{ + D3D12_RESOURCE_HEAP_TIER_1 = 1, + D3D12_RESOURCE_HEAP_TIER_2 = 2, +} D3D12_RESOURCE_HEAP_TIER; + +typedef enum D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER +{ + D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED = 0, + D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_1 = 1, + D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_2 = 2, +} D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER; + +typedef enum D3D12_VIEW_INSTANCING_TIER +{ + D3D12_VIEW_INSTANCING_TIER_NOT_SUPPORTED = 0, + D3D12_VIEW_INSTANCING_TIER_1 = 1, + D3D12_VIEW_INSTANCING_TIER_2 = 2, + D3D12_VIEW_INSTANCING_TIER_3 = 3, +} D3D12_VIEW_INSTANCING_TIER; + +// D3D12_FEATURE_D3D12_OPTIONS +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS +{ + [annotation("_Out_")] BOOL DoublePrecisionFloatShaderOps; + [annotation("_Out_")] BOOL OutputMergerLogicOp; + [annotation("_Out_")] D3D12_SHADER_MIN_PRECISION_SUPPORT MinPrecisionSupport; + [annotation("_Out_")] D3D12_TILED_RESOURCES_TIER TiledResourcesTier; + [annotation("_Out_")] D3D12_RESOURCE_BINDING_TIER ResourceBindingTier; + [annotation("_Out_")] BOOL PSSpecifiedStencilRefSupported; + [annotation("_Out_")] BOOL TypedUAVLoadAdditionalFormats; + [annotation("_Out_")] BOOL ROVsSupported; + [annotation("_Out_")] D3D12_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier; + [annotation("_Out_")] UINT MaxGPUVirtualAddressBitsPerResource; + [annotation("_Out_")] BOOL StandardSwizzle64KBSupported; + [annotation("_Out_")] D3D12_CROSS_NODE_SHARING_TIER CrossNodeSharingTier; + [annotation("_Out_")] BOOL CrossAdapterRowMajorTextureSupported; + [annotation("_Out_")] BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation; + [annotation("_Out_")] D3D12_RESOURCE_HEAP_TIER ResourceHeapTier; +} D3D12_FEATURE_DATA_D3D12_OPTIONS; + +// D3D12_FEATURE_D3D12_OPTIONS1 +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS1 +{ + [annotation("_Out_")] BOOL WaveOps; + [annotation("_Out_")] UINT WaveLaneCountMin; + [annotation("_Out_")] UINT WaveLaneCountMax; + [annotation("_Out_")] UINT TotalLaneCount; + [annotation("_Out_")] BOOL ExpandedComputeResourceStates; + [annotation("_Out_")] BOOL Int64ShaderOps; +} D3D12_FEATURE_DATA_D3D12_OPTIONS1; + +// D3D12_FEATURE_D3D12_OPTIONS2 +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS2 +{ + [annotation("_Out_")] BOOL DepthBoundsTestSupported; + [annotation("_Out_")] D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER ProgrammableSamplePositionsTier; +} D3D12_FEATURE_DATA_D3D12_OPTIONS2; + +// D3D12_FEATURE_ROOT_SIGNATURE +typedef enum D3D_ROOT_SIGNATURE_VERSION +{ + D3D_ROOT_SIGNATURE_VERSION_1 = 0x1, + D3D_ROOT_SIGNATURE_VERSION_1_0 = 0x1, + D3D_ROOT_SIGNATURE_VERSION_1_1 = 0x2, +} D3D_ROOT_SIGNATURE_VERSION; + +typedef struct D3D12_FEATURE_DATA_ROOT_SIGNATURE +{ + [annotation("_Inout_")] D3D_ROOT_SIGNATURE_VERSION HighestVersion; +} D3D12_FEATURE_DATA_ROOT_SIGNATURE; + +// D3D12_FEATURE_ARCHITECTURE +typedef struct D3D12_FEATURE_DATA_ARCHITECTURE // Deprecated by D3D12_FEATURE_DATA_ARCHITECTURE1 +{ + [annotation("_In_")] UINT NodeIndex; + [annotation("_Out_")] BOOL TileBasedRenderer; + [annotation("_Out_")] BOOL UMA; // Needed for applications to understand WRITE_COMBINE + [annotation("_Out_")] BOOL CacheCoherentUMA; // Only TRUE when UMA is also TRUE +} D3D12_FEATURE_DATA_ARCHITECTURE; + +// D3D12_FEATURE_ARCHITECTURE1 +typedef struct D3D12_FEATURE_DATA_ARCHITECTURE1 +{ + [annotation("_In_")] UINT NodeIndex; + [annotation("_Out_")] BOOL TileBasedRenderer; + [annotation("_Out_")] BOOL UMA; // Needed for applications to understand WRITE_COMBINE + [annotation("_Out_")] BOOL CacheCoherentUMA; // Only TRUE when UMA is also TRUE + [annotation("_Out_")] BOOL IsolatedMMU; // GPU accesses don't honor the same MMU functionality as the CPU +} D3D12_FEATURE_DATA_ARCHITECTURE1; + +// D3D12_FEATURE_FEATURE_LEVELS +typedef struct D3D12_FEATURE_DATA_FEATURE_LEVELS +{ + [annotation("_In_")] UINT NumFeatureLevels; + [annotation("_In_reads_(NumFeatureLevels)")] const D3D_FEATURE_LEVEL* pFeatureLevelsRequested; + [annotation("_Out_")] D3D_FEATURE_LEVEL MaxSupportedFeatureLevel; +} D3D12_FEATURE_DATA_FEATURE_LEVELS; + +// D3D_SHADER_MODEL +typedef enum D3D_SHADER_MODEL +{ + D3D_SHADER_MODEL_5_1 = 0x51, + D3D_SHADER_MODEL_6_0 = 0x60, + D3D_SHADER_MODEL_6_1 = 0x61, + D3D_SHADER_MODEL_6_2 = 0x62, + D3D_SHADER_MODEL_6_3 = 0x63, + D3D_SHADER_MODEL_6_4 = 0x64, + D3D_SHADER_MODEL_6_5 = 0x65, + D3D_SHADER_MODEL_6_6 = 0x66, + D3D_SHADER_MODEL_6_7 = 0x67, +} D3D_SHADER_MODEL; + +typedef struct D3D12_FEATURE_DATA_SHADER_MODEL +{ + [annotation("_Inout_")] D3D_SHADER_MODEL HighestShaderModel; +} D3D12_FEATURE_DATA_SHADER_MODEL; + +// D3D12_FEATURE_FORMAT_SUPPORT +typedef struct D3D12_FEATURE_DATA_FORMAT_SUPPORT +{ + [annotation("_In_")] DXGI_FORMAT Format; + [annotation("_Out_")] D3D12_FORMAT_SUPPORT1 Support1; + [annotation("_Out_")] D3D12_FORMAT_SUPPORT2 Support2; +} D3D12_FEATURE_DATA_FORMAT_SUPPORT; + +// D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS +typedef struct D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS +{ + [annotation("_In_")] DXGI_FORMAT Format; + [annotation("_In_")] UINT SampleCount; + [annotation("_In_")] D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags; + [annotation("_Out_")] UINT NumQualityLevels; +} D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS; + +// D3D12_FEATURE_FORMAT_INFO +typedef struct D3D12_FEATURE_DATA_FORMAT_INFO +{ + DXGI_FORMAT Format; + UINT8 PlaneCount; +} D3D12_FEATURE_DATA_FORMAT_INFO; + +// D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT +typedef struct D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT +{ + UINT MaxGPUVirtualAddressBitsPerResource; + UINT MaxGPUVirtualAddressBitsPerProcess; +} D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT; + + +typedef enum D3D12_SHADER_CACHE_SUPPORT_FLAGS +{ + D3D12_SHADER_CACHE_SUPPORT_NONE = 0x0, + D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO = 0x1, // Always supported + D3D12_SHADER_CACHE_SUPPORT_LIBRARY = 0x2, + D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 0x4, + D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 0x8, + D3D12_SHADER_CACHE_SUPPORT_DRIVER_MANAGED_CACHE = 0x10, + D3D12_SHADER_CACHE_SUPPORT_SHADER_CONTROL_CLEAR = 0x20, + D3D12_SHADER_CACHE_SUPPORT_SHADER_SESSION_DELETE = 0x40 +} D3D12_SHADER_CACHE_SUPPORT_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_CACHE_SUPPORT_FLAGS );" ) + +// D3D12_FEATURE_SHADER_CACHE +typedef struct D3D12_FEATURE_DATA_SHADER_CACHE +{ + [annotation("_Out_")] D3D12_SHADER_CACHE_SUPPORT_FLAGS SupportFlags; +} D3D12_FEATURE_DATA_SHADER_CACHE; + +// D3D12_FEATURE_COMMAND_QUEUE_PRIORITY +typedef struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY +{ + [annotation("_In_")] D3D12_COMMAND_LIST_TYPE CommandListType; + [annotation("_In_")] UINT Priority; + [annotation("_Out_")] BOOL PriorityForTypeIsSupported; +} D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY; + +typedef enum D3D12_COMMAND_LIST_SUPPORT_FLAGS +{ + D3D12_COMMAND_LIST_SUPPORT_FLAG_NONE = 0x00000000, + D3D12_COMMAND_LIST_SUPPORT_FLAG_DIRECT = 1 << D3D12_COMMAND_LIST_TYPE_DIRECT, + D3D12_COMMAND_LIST_SUPPORT_FLAG_BUNDLE = 1 << D3D12_COMMAND_LIST_TYPE_BUNDLE, + D3D12_COMMAND_LIST_SUPPORT_FLAG_COMPUTE = 1 << D3D12_COMMAND_LIST_TYPE_COMPUTE, + D3D12_COMMAND_LIST_SUPPORT_FLAG_COPY = 1 << D3D12_COMMAND_LIST_TYPE_COPY, + D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_DECODE = 1 << D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE, + D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_PROCESS = 1 << D3D12_COMMAND_LIST_TYPE_VIDEO_PROCESS, + D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_ENCODE = 1 << D3D12_COMMAND_LIST_TYPE_VIDEO_ENCODE, + +} D3D12_COMMAND_LIST_SUPPORT_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_LIST_SUPPORT_FLAGS );") + +// D3D12_FEATURE_D3D12_OPTIONS3 +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS3 +{ + [annotation("_Out_")] BOOL CopyQueueTimestampQueriesSupported; + [annotation("_Out_")] BOOL CastingFullyTypedFormatSupported; + [annotation("_Out_")] D3D12_COMMAND_LIST_SUPPORT_FLAGS WriteBufferImmediateSupportFlags; + [annotation("_Out_")] D3D12_VIEW_INSTANCING_TIER ViewInstancingTier; + [annotation("_Out_")] BOOL BarycentricsSupported; +} D3D12_FEATURE_DATA_D3D12_OPTIONS3; + +// D3D12_FEATURE_EXISTING_HEAPS +typedef struct D3D12_FEATURE_DATA_EXISTING_HEAPS +{ + [annotation("_Out_")] BOOL Supported; +} D3D12_FEATURE_DATA_EXISTING_HEAPS; + +typedef enum D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER +{ + D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_0, + D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_1, + D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_2, + D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_3, +} D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER; + +typedef struct D3D12_FEATURE_DATA_DISPLAYABLE +{ + [annotation("_Out_")] BOOL DisplayableTexture; + [annotation("_Out_")] D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier; +} D3D12_FEATURE_DATA_DISPLAYABLE; + +// D3D12_FEATURE_D3D12_OPTIONS4 +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS4 +{ + [annotation("_Out_")] BOOL MSAA64KBAlignedTextureSupported; + [annotation("_Out_")] D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier; + [annotation("_Out_")] BOOL Native16BitShaderOpsSupported; +} D3D12_FEATURE_DATA_D3D12_OPTIONS4; + +typedef enum D3D12_HEAP_SERIALIZATION_TIER +{ + D3D12_HEAP_SERIALIZATION_TIER_0 = 0, + D3D12_HEAP_SERIALIZATION_TIER_10 = 10, +} D3D12_HEAP_SERIALIZATION_TIER; + +// D3D12_FEATURE_SERIALIZATION +typedef struct D3D12_FEATURE_DATA_SERIALIZATION +{ + [annotation("_In_")] UINT NodeIndex; + [annotation("_Out_")] D3D12_HEAP_SERIALIZATION_TIER HeapSerializationTier; +} D3D12_FEATURE_DATA_SERIALIZATION; + +// D3D12_FEATURE_CROSS_NODE +typedef struct D3D12_FEATURE_DATA_CROSS_NODE +{ + D3D12_CROSS_NODE_SHARING_TIER SharingTier; + BOOL AtomicShaderInstructions; +} D3D12_FEATURE_DATA_CROSS_NODE; + + +typedef enum D3D12_RENDER_PASS_TIER +{ + D3D12_RENDER_PASS_TIER_0 = 0, + D3D12_RENDER_PASS_TIER_1 = 1, + D3D12_RENDER_PASS_TIER_2 = 2, + + +} D3D12_RENDER_PASS_TIER; + +typedef enum D3D12_RAYTRACING_TIER +{ + D3D12_RAYTRACING_TIER_NOT_SUPPORTED = 0, + D3D12_RAYTRACING_TIER_1_0 = 10, + D3D12_RAYTRACING_TIER_1_1 = 11, +} D3D12_RAYTRACING_TIER; + +// D3D12_FEATURE_D3D12_OPTIONS5 +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS5 +{ + [annotation("_Out_")] BOOL SRVOnlyTiledResourceTier3; + [annotation("_Out_")] D3D12_RENDER_PASS_TIER RenderPassesTier; + [annotation("_Out_")] D3D12_RAYTRACING_TIER RaytracingTier; +} D3D12_FEATURE_DATA_D3D12_OPTIONS5; + +typedef enum D3D12_VARIABLE_SHADING_RATE_TIER +{ + D3D12_VARIABLE_SHADING_RATE_TIER_NOT_SUPPORTED = 0, + D3D12_VARIABLE_SHADING_RATE_TIER_1 = 1, + D3D12_VARIABLE_SHADING_RATE_TIER_2 = 2, +} D3D12_VARIABLE_SHADING_RATE_TIER; + +// D3D12_FEATURE_D3D12_OPTIONS6 +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS6 +{ + [annotation("_Out_")] BOOL AdditionalShadingRatesSupported; + [annotation("_Out_")] BOOL PerPrimitiveShadingRateSupportedWithViewportIndexing; + [annotation("_Out_")] D3D12_VARIABLE_SHADING_RATE_TIER VariableShadingRateTier; + [annotation("_Out_")] UINT ShadingRateImageTileSize; + [annotation("_Out_")] BOOL BackgroundProcessingSupported; +} D3D12_FEATURE_DATA_D3D12_OPTIONS6; + +typedef enum D3D12_MESH_SHADER_TIER +{ + D3D12_MESH_SHADER_TIER_NOT_SUPPORTED = 0, + D3D12_MESH_SHADER_TIER_1 = 10, +} D3D12_MESH_SHADER_TIER; + +typedef enum D3D12_SAMPLER_FEEDBACK_TIER +{ + D3D12_SAMPLER_FEEDBACK_TIER_NOT_SUPPORTED = 0, + D3D12_SAMPLER_FEEDBACK_TIER_0_9 = 90, + D3D12_SAMPLER_FEEDBACK_TIER_1_0 = 100 +} D3D12_SAMPLER_FEEDBACK_TIER; + +// D3D12_FEATURE_D3D12_OPTIONS7 +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS7 +{ + [annotation("_Out_")] D3D12_MESH_SHADER_TIER MeshShaderTier; + [annotation("_Out_")] D3D12_SAMPLER_FEEDBACK_TIER SamplerFeedbackTier; + +} D3D12_FEATURE_DATA_D3D12_OPTIONS7; + +typedef struct D3D12_FEATURE_DATA_QUERY_META_COMMAND +{ + [annotation("_In_")] GUID CommandId; + [annotation("_In_")] UINT NodeMask; + [annotation("_Field_size_bytes_full_opt_( QueryInputDataSizeInBytes )")] const void* pQueryInputData; + [annotation("_In_")] SIZE_T QueryInputDataSizeInBytes; + [annotation("_Field_size_bytes_full_( QueryOutputDataSizeInBytes )")] void* pQueryOutputData; + [annotation("_In_")] SIZE_T QueryOutputDataSizeInBytes; +} D3D12_FEATURE_DATA_QUERY_META_COMMAND; + +// D3D12_FEATURE_D3D12_OPTIONS8 +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS8 +{ + [annotation("_Out_")] BOOL UnalignedBlockTexturesSupported; +} D3D12_FEATURE_DATA_D3D12_OPTIONS8; + +typedef enum D3D12_WAVE_MMA_TIER { + D3D12_WAVE_MMA_TIER_NOT_SUPPORTED = 0, + D3D12_WAVE_MMA_TIER_1_0 = 10, +} D3D12_WAVE_MMA_TIER; + +// D3D12_FEATURE_D3D12_OPTIONS9 +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS9 +{ + [annotation("_Out_")] BOOL MeshShaderPipelineStatsSupported; + [annotation("_Out_")] BOOL MeshShaderSupportsFullRangeRenderTargetArrayIndex; + [annotation("_Out_")] BOOL AtomicInt64OnTypedResourceSupported; + [annotation("_Out_")] BOOL AtomicInt64OnGroupSharedSupported; + [annotation("_Out_")] BOOL DerivativesInMeshAndAmplificationShadersSupported; + [annotation("_Out_")] D3D12_WAVE_MMA_TIER WaveMMATier; +} D3D12_FEATURE_DATA_D3D12_OPTIONS9; + +// D3D12_FEATURE_D3D12_OPTIONS10 +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS10 +{ + [annotation("_Out_")] BOOL VariableRateShadingSumCombinerSupported; + [annotation("_Out_")] BOOL MeshShaderPerPrimitiveShadingRateSupported; +} D3D12_FEATURE_DATA_D3D12_OPTIONS10; + +// D3D12_FEATURE_D3D12_OPTIONS11 +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS11 +{ + [annotation("_Out_")] BOOL AtomicInt64OnDescriptorHeapResourceSupported; +} D3D12_FEATURE_DATA_D3D12_OPTIONS11; + + +typedef struct D3D12_RESOURCE_ALLOCATION_INFO +{ + UINT64 SizeInBytes; + UINT64 Alignment; +} D3D12_RESOURCE_ALLOCATION_INFO; + +typedef struct D3D12_RESOURCE_ALLOCATION_INFO1 +{ + UINT64 Offset; + UINT64 Alignment; + UINT64 SizeInBytes; +} D3D12_RESOURCE_ALLOCATION_INFO1; + +typedef enum D3D12_HEAP_TYPE +{ + D3D12_HEAP_TYPE_DEFAULT = 1, + D3D12_HEAP_TYPE_UPLOAD = 2, + D3D12_HEAP_TYPE_READBACK = 3, + D3D12_HEAP_TYPE_CUSTOM = 4, +} D3D12_HEAP_TYPE; + +typedef enum D3D12_CPU_PAGE_PROPERTY +{ + D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0, + D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE = 1, + D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2, + D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3, +} D3D12_CPU_PAGE_PROPERTY; + +typedef enum D3D12_MEMORY_POOL +{ + D3D12_MEMORY_POOL_UNKNOWN = 0, + D3D12_MEMORY_POOL_L0 = 1, // Maximum bandwidth for CPU + D3D12_MEMORY_POOL_L1 = 2, // More bandwidth for GPU, less for CPU +} D3D12_MEMORY_POOL; + +typedef struct D3D12_HEAP_PROPERTIES +{ + D3D12_HEAP_TYPE Type; + D3D12_CPU_PAGE_PROPERTY CPUPageProperty; + D3D12_MEMORY_POOL MemoryPoolPreference; + UINT CreationNodeMask; + UINT VisibleNodeMask; +} D3D12_HEAP_PROPERTIES; + +typedef enum D3D12_HEAP_FLAGS +{ + D3D12_HEAP_FLAG_NONE = 0x0, + D3D12_HEAP_FLAG_SHARED = 0x1, + D3D12_HEAP_FLAG_DENY_BUFFERS = 0x4, + D3D12_HEAP_FLAG_ALLOW_DISPLAY = 0x8, + D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 0x20, + D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 0x40, + D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 0x80, + D3D12_HEAP_FLAG_HARDWARE_PROTECTED = 0x100, + D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH = 0x200, + D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS = 0x400, + D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT = 0x800, + D3D12_HEAP_FLAG_CREATE_NOT_ZEROED = 0x1000, + + // These are convenience aliases to manage resource heap tier restrictions. They cannot be bitwise OR'ed together cleanly. + D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0x0, + D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 0xC0, + D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 0x44, + D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 0x84, + + +} D3D12_HEAP_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_HEAP_FLAGS );" ) + +typedef struct D3D12_HEAP_DESC +{ + UINT64 SizeInBytes; + D3D12_HEAP_PROPERTIES Properties; + UINT64 Alignment; + D3D12_HEAP_FLAGS Flags; +} D3D12_HEAP_DESC; + +typedef enum D3D12_RESOURCE_DIMENSION +{ + D3D12_RESOURCE_DIMENSION_UNKNOWN = 0, + D3D12_RESOURCE_DIMENSION_BUFFER = 1, + D3D12_RESOURCE_DIMENSION_TEXTURE1D = 2, + D3D12_RESOURCE_DIMENSION_TEXTURE2D = 3, + D3D12_RESOURCE_DIMENSION_TEXTURE3D = 4, +} D3D12_RESOURCE_DIMENSION; + +typedef enum D3D12_TEXTURE_LAYOUT +{ + D3D12_TEXTURE_LAYOUT_UNKNOWN = 0, + D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1, // Must be used with buffers. Can be used with cross-adapter shared textures. + D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2, + D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3, +} D3D12_TEXTURE_LAYOUT; + +typedef enum D3D12_RESOURCE_FLAGS +{ + D3D12_RESOURCE_FLAG_NONE = 0x0, + D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 0x1, + D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 0x2, + D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 0x4, + D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 0x8, + D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 0x10, + D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 0x20, + D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY = 0x40, + D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY = 0x80, + +} D3D12_RESOURCE_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESOURCE_FLAGS );" ) + +typedef struct D3D12_MIP_REGION +{ + UINT Width; + UINT Height; + UINT Depth; +} D3D12_MIP_REGION; + +typedef struct D3D12_RESOURCE_DESC +{ + D3D12_RESOURCE_DIMENSION Dimension; + UINT64 Alignment; + UINT64 Width; + UINT Height; + UINT16 DepthOrArraySize; + UINT16 MipLevels; + DXGI_FORMAT Format; + DXGI_SAMPLE_DESC SampleDesc; + D3D12_TEXTURE_LAYOUT Layout; + D3D12_RESOURCE_FLAGS Flags; +} D3D12_RESOURCE_DESC; + +typedef struct D3D12_RESOURCE_DESC1 +{ + D3D12_RESOURCE_DIMENSION Dimension; + UINT64 Alignment; + UINT64 Width; + UINT Height; + UINT16 DepthOrArraySize; + UINT16 MipLevels; + DXGI_FORMAT Format; + DXGI_SAMPLE_DESC SampleDesc; + D3D12_TEXTURE_LAYOUT Layout; + D3D12_RESOURCE_FLAGS Flags; + D3D12_MIP_REGION SamplerFeedbackMipRegion; +} D3D12_RESOURCE_DESC1; + + +typedef struct D3D12_DEPTH_STENCIL_VALUE +{ + FLOAT Depth; + UINT8 Stencil; +} D3D12_DEPTH_STENCIL_VALUE; + +typedef struct D3D12_CLEAR_VALUE +{ + DXGI_FORMAT Format; + union + { + FLOAT Color[4]; + D3D12_DEPTH_STENCIL_VALUE DepthStencil; + }; +} D3D12_CLEAR_VALUE; + +typedef struct D3D12_RANGE +{ + SIZE_T Begin; + SIZE_T End; // One past end, so (End - Begin) = Size +} D3D12_RANGE; + +typedef struct D3D12_RANGE_UINT64 +{ + UINT64 Begin; + UINT64 End; // One past end, so (End - Begin) = Size +} D3D12_RANGE_UINT64; + +typedef struct D3D12_SUBRESOURCE_RANGE_UINT64 +{ + UINT Subresource; + D3D12_RANGE_UINT64 Range; +} D3D12_SUBRESOURCE_RANGE_UINT64; + +typedef struct D3D12_SUBRESOURCE_INFO +{ + UINT64 Offset; + UINT RowPitch; + UINT DepthPitch; +} D3D12_SUBRESOURCE_INFO; + +typedef struct D3D12_TILED_RESOURCE_COORDINATE +{ + UINT X; + UINT Y; + UINT Z; + UINT Subresource; +} D3D12_TILED_RESOURCE_COORDINATE; + +typedef struct D3D12_TILE_REGION_SIZE +{ + UINT NumTiles; + BOOL UseBox; + UINT Width; + UINT16 Height; + UINT16 Depth; +} D3D12_TILE_REGION_SIZE; + +typedef enum D3D12_TILE_RANGE_FLAGS +{ + D3D12_TILE_RANGE_FLAG_NONE = 0, + D3D12_TILE_RANGE_FLAG_NULL = 1, + D3D12_TILE_RANGE_FLAG_SKIP = 2, + D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE = 4, + +} D3D12_TILE_RANGE_FLAGS; + +typedef struct D3D12_SUBRESOURCE_TILING +{ + UINT WidthInTiles; + UINT16 HeightInTiles; + UINT16 DepthInTiles; + UINT StartTileIndexInOverallResource; +} D3D12_SUBRESOURCE_TILING; + +typedef struct D3D12_TILE_SHAPE +{ + UINT WidthInTexels; + UINT HeightInTexels; + UINT DepthInTexels; +} D3D12_TILE_SHAPE; + +typedef struct D3D12_PACKED_MIP_INFO +{ + UINT8 NumStandardMips; + UINT8 NumPackedMips; + UINT NumTilesForPackedMips; + UINT StartTileIndexInOverallResource; +} D3D12_PACKED_MIP_INFO; + +typedef enum D3D12_TILE_MAPPING_FLAGS +{ + D3D12_TILE_MAPPING_FLAG_NONE = 0x0, + D3D12_TILE_MAPPING_FLAG_NO_HAZARD = 0x1, +} D3D12_TILE_MAPPING_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_TILE_MAPPING_FLAGS );" ) + +typedef enum D3D12_TILE_COPY_FLAGS +{ + D3D12_TILE_COPY_FLAG_NONE = 0x0, + D3D12_TILE_COPY_FLAG_NO_HAZARD = 0x1, + D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2, + D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4, +} D3D12_TILE_COPY_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_TILE_COPY_FLAGS );") + +// Resource Barrier +typedef enum D3D12_RESOURCE_STATES +{ + D3D12_RESOURCE_STATE_COMMON = 0, + + D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 0x00001, + D3D12_RESOURCE_STATE_INDEX_BUFFER = 0x00002, + D3D12_RESOURCE_STATE_RENDER_TARGET = 0x00004, + D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 0x00008, + D3D12_RESOURCE_STATE_DEPTH_WRITE = 0x00010, + D3D12_RESOURCE_STATE_DEPTH_READ = 0x00020, + D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 0x00040, + D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 0x00080, + D3D12_RESOURCE_STATE_STREAM_OUT = 0x00100, + D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 0x00200, + D3D12_RESOURCE_STATE_COPY_DEST = 0x00400, + D3D12_RESOURCE_STATE_COPY_SOURCE = 0x00800, + D3D12_RESOURCE_STATE_RESOLVE_DEST = 0x01000, + D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 0x02000, + D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE = 0x400000, + D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE = 0x1000000, + + D3D12_RESOURCE_STATE_GENERIC_READ = + /*D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER*/ 0x0001 | + /*D3D12_RESOURCE_STATE_INDEX_BUFFER*/ 0x0002 | + /*D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE*/ 0x0040 | + /*D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE*/ 0x0080 | + /*D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT*/ 0x0200 | + /*D3D12_RESOURCE_STATE_COPY_SOURCE*/ 0x0800, + + D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE = + /*D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE*/ 0x40 | + /*D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE*/ 0x80, + + D3D12_RESOURCE_STATE_PRESENT = 0, + D3D12_RESOURCE_STATE_PREDICATION = /*D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT*/ 0x0200, + + D3D12_RESOURCE_STATE_VIDEO_DECODE_READ = 0x00010000, + D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE = 0x00020000, + D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ = 0x00040000, + D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE = 0x00080000, + D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ = 0x00200000, + D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE = 0x00800000, + +} D3D12_RESOURCE_STATES; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESOURCE_STATES );" ) + +typedef enum D3D12_RESOURCE_BARRIER_TYPE +{ + D3D12_RESOURCE_BARRIER_TYPE_TRANSITION, + D3D12_RESOURCE_BARRIER_TYPE_ALIASING, + D3D12_RESOURCE_BARRIER_TYPE_UAV, +} D3D12_RESOURCE_BARRIER_TYPE; + +interface ID3D12Resource; + +typedef struct D3D12_RESOURCE_TRANSITION_BARRIER +{ + ID3D12Resource* pResource; + UINT Subresource; + D3D12_RESOURCE_STATES StateBefore; + D3D12_RESOURCE_STATES StateAfter; +} D3D12_RESOURCE_TRANSITION_BARRIER; + +typedef struct D3D12_RESOURCE_ALIASING_BARRIER +{ + ID3D12Resource* pResourceBefore; + ID3D12Resource* pResourceAfter; +} D3D12_RESOURCE_ALIASING_BARRIER; + +typedef struct D3D12_RESOURCE_UAV_BARRIER +{ + ID3D12Resource* pResource; +} D3D12_RESOURCE_UAV_BARRIER; + +typedef enum D3D12_RESOURCE_BARRIER_FLAGS +{ + D3D12_RESOURCE_BARRIER_FLAG_NONE = 0x0, + D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY = 0x1, + D3D12_RESOURCE_BARRIER_FLAG_END_ONLY = 0x2, +} D3D12_RESOURCE_BARRIER_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESOURCE_BARRIER_FLAGS );" ) + +typedef struct D3D12_RESOURCE_BARRIER +{ + D3D12_RESOURCE_BARRIER_TYPE Type; + D3D12_RESOURCE_BARRIER_FLAGS Flags; + + union + { + D3D12_RESOURCE_TRANSITION_BARRIER Transition; + D3D12_RESOURCE_ALIASING_BARRIER Aliasing; + D3D12_RESOURCE_UAV_BARRIER UAV; + }; +} D3D12_RESOURCE_BARRIER; + +typedef struct D3D12_SUBRESOURCE_FOOTPRINT +{ + DXGI_FORMAT Format; + UINT Width; + UINT Height; + UINT Depth; + UINT RowPitch; // Must be a multiple of D3D12_TEXTURE_DATA_PITCH_ALIGNMENT +} D3D12_SUBRESOURCE_FOOTPRINT; + +typedef struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT +{ + UINT64 Offset; // Must be a multiple of D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT + D3D12_SUBRESOURCE_FOOTPRINT Footprint; +} D3D12_PLACED_SUBRESOURCE_FOOTPRINT; + +typedef enum D3D12_TEXTURE_COPY_TYPE +{ + D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX = 0, + D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT = 1, +} D3D12_TEXTURE_COPY_TYPE; + +typedef struct D3D12_TEXTURE_COPY_LOCATION +{ + ID3D12Resource* pResource; + D3D12_TEXTURE_COPY_TYPE Type; + union + { + D3D12_PLACED_SUBRESOURCE_FOOTPRINT PlacedFootprint; + UINT SubresourceIndex; + }; +} D3D12_TEXTURE_COPY_LOCATION; + +typedef enum D3D12_RESOLVE_MODE +{ + D3D12_RESOLVE_MODE_DECOMPRESS = 0, + D3D12_RESOLVE_MODE_MIN = 1, + D3D12_RESOLVE_MODE_MAX = 2, + D3D12_RESOLVE_MODE_AVERAGE = 3, + D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK = 4, + D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK = 5 +} D3D12_RESOLVE_MODE; + +typedef struct D3D12_SAMPLE_POSITION +{ + INT8 X; + INT8 Y; +} D3D12_SAMPLE_POSITION; + +typedef struct D3D12_VIEW_INSTANCE_LOCATION +{ + UINT ViewportArrayIndex; + UINT RenderTargetArrayIndex; +} D3D12_VIEW_INSTANCE_LOCATION; + +typedef enum D3D12_VIEW_INSTANCING_FLAGS +{ + D3D12_VIEW_INSTANCING_FLAG_NONE = 0x0, + D3D12_VIEW_INSTANCING_FLAG_ENABLE_VIEW_INSTANCE_MASKING = 0x1, +} D3D12_VIEW_INSTANCING_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_VIEW_INSTANCING_FLAGS );") + +typedef struct D3D12_VIEW_INSTANCING_DESC +{ + UINT ViewInstanceCount; + [annotation("_Field_size_full_(ViewInstanceCount)")] const D3D12_VIEW_INSTANCE_LOCATION* pViewInstanceLocations; + D3D12_VIEW_INSTANCING_FLAGS Flags; +} D3D12_VIEW_INSTANCING_DESC; + +// D3D12 view descriptions +typedef enum D3D12_SHADER_COMPONENT_MAPPING +{ + D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0, + D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1, + D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2, + D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3, + D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4, + D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5, +} D3D12_SHADER_COMPONENT_MAPPING; + +cpp_quote( "#define D3D12_SHADER_COMPONENT_MAPPING_MASK 0x7 ") +cpp_quote( "#define D3D12_SHADER_COMPONENT_MAPPING_SHIFT 3 ") +cpp_quote( "#define D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES (1<<(D3D12_SHADER_COMPONENT_MAPPING_SHIFT*4)) ") +cpp_quote( "#define D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(Src0,Src1,Src2,Src3) ((((Src0)&D3D12_SHADER_COMPONENT_MAPPING_MASK)| \\") +cpp_quote( " (((Src1)&D3D12_SHADER_COMPONENT_MAPPING_MASK)<> (D3D12_SHADER_COMPONENT_MAPPING_SHIFT*ComponentToExtract) & D3D12_SHADER_COMPONENT_MAPPING_MASK))") +cpp_quote( "#define D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(0,1,2,3) ") +typedef enum D3D12_BUFFER_SRV_FLAGS +{ + D3D12_BUFFER_SRV_FLAG_NONE = 0, + D3D12_BUFFER_SRV_FLAG_RAW = 0x00000001, // allow device multi-component reads with DWORD addressing +} D3D12_BUFFER_SRV_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_BUFFER_SRV_FLAGS );" ) + +typedef struct D3D12_BUFFER_SRV +{ + UINT64 FirstElement; + UINT NumElements; + UINT StructureByteStride; // if nonzero, format must be DXGI_FORMAT_UNKNOWN + D3D12_BUFFER_SRV_FLAGS Flags; +} D3D12_BUFFER_SRV; + +typedef struct D3D12_TEX1D_SRV +{ + UINT MostDetailedMip; + UINT MipLevels; + FLOAT ResourceMinLODClamp; +} D3D12_TEX1D_SRV; + +typedef struct D3D12_TEX1D_ARRAY_SRV +{ + UINT MostDetailedMip; + UINT MipLevels; + UINT FirstArraySlice; + UINT ArraySize; + FLOAT ResourceMinLODClamp; +} D3D12_TEX1D_ARRAY_SRV; + +typedef struct D3D12_TEX2D_SRV +{ + UINT MostDetailedMip; + UINT MipLevels; + UINT PlaneSlice; + FLOAT ResourceMinLODClamp; +} D3D12_TEX2D_SRV; + +typedef struct D3D12_TEX2D_ARRAY_SRV +{ + UINT MostDetailedMip; + UINT MipLevels; + UINT FirstArraySlice; + UINT ArraySize; + UINT PlaneSlice; + FLOAT ResourceMinLODClamp; +} D3D12_TEX2D_ARRAY_SRV; + +typedef struct D3D12_TEX3D_SRV +{ + UINT MostDetailedMip; + UINT MipLevels; + FLOAT ResourceMinLODClamp; +} D3D12_TEX3D_SRV; + +typedef struct D3D12_TEXCUBE_SRV +{ + UINT MostDetailedMip; + UINT MipLevels; + FLOAT ResourceMinLODClamp; +} D3D12_TEXCUBE_SRV; + +typedef struct D3D12_TEXCUBE_ARRAY_SRV +{ + UINT MostDetailedMip; + UINT MipLevels; + UINT First2DArrayFace; + UINT NumCubes; + FLOAT ResourceMinLODClamp; +} D3D12_TEXCUBE_ARRAY_SRV; + +typedef struct D3D12_TEX2DMS_SRV +{ + // don't need to define anything specific for this view dimension + UINT UnusedField_NothingToDefine; +} D3D12_TEX2DMS_SRV; + +typedef struct D3D12_TEX2DMS_ARRAY_SRV +{ + UINT FirstArraySlice; + UINT ArraySize; +} D3D12_TEX2DMS_ARRAY_SRV; + +typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV +{ + D3D12_GPU_VIRTUAL_ADDRESS Location; +} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV; + +typedef enum D3D12_SRV_DIMENSION { + D3D12_SRV_DIMENSION_UNKNOWN = 0, + D3D12_SRV_DIMENSION_BUFFER = 1, + D3D12_SRV_DIMENSION_TEXTURE1D = 2, + D3D12_SRV_DIMENSION_TEXTURE1DARRAY = 3, + D3D12_SRV_DIMENSION_TEXTURE2D = 4, + D3D12_SRV_DIMENSION_TEXTURE2DARRAY = 5, + D3D12_SRV_DIMENSION_TEXTURE2DMS = 6, + D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, + D3D12_SRV_DIMENSION_TEXTURE3D = 8, + D3D12_SRV_DIMENSION_TEXTURECUBE = 9, + D3D12_SRV_DIMENSION_TEXTURECUBEARRAY = 10, + D3D12_SRV_DIMENSION_RAYTRACING_ACCELERATION_STRUCTURE = 11, +} D3D12_SRV_DIMENSION; + +typedef struct D3D12_SHADER_RESOURCE_VIEW_DESC +{ + DXGI_FORMAT Format; + D3D12_SRV_DIMENSION ViewDimension; + UINT Shader4ComponentMapping; + + union + { + D3D12_BUFFER_SRV Buffer; + D3D12_TEX1D_SRV Texture1D; + D3D12_TEX1D_ARRAY_SRV Texture1DArray; + D3D12_TEX2D_SRV Texture2D; + D3D12_TEX2D_ARRAY_SRV Texture2DArray; + D3D12_TEX2DMS_SRV Texture2DMS; + D3D12_TEX2DMS_ARRAY_SRV Texture2DMSArray; + D3D12_TEX3D_SRV Texture3D; + D3D12_TEXCUBE_SRV TextureCube; + D3D12_TEXCUBE_ARRAY_SRV TextureCubeArray; + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV RaytracingAccelerationStructure; + }; +} D3D12_SHADER_RESOURCE_VIEW_DESC; + +typedef struct D3D12_CONSTANT_BUFFER_VIEW_DESC +{ + D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; + UINT SizeInBytes; +} D3D12_CONSTANT_BUFFER_VIEW_DESC; + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// +// Sampler +// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +typedef enum D3D12_FILTER +{ + // Bits used in defining enumeration of valid filters: + // bits [1:0] - mip: 0 == point, 1 == linear, 2,3 unused + // bits [3:2] - mag: 0 == point, 1 == linear, 2,3 unused + // bits [5:4] - min: 0 == point, 1 == linear, 2,3 unused + // bit [6] - aniso + // bits [8:7] - reduction type: + // 0 == standard filtering + // 1 == comparison + // 2 == min + // 3 == max + // bit [31] - mono 1-bit (narrow-purpose filter) [no longer supported in D3D12] + + D3D12_FILTER_MIN_MAG_MIP_POINT = 0x00000000, + D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x00000001, + D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x00000004, + D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x00000005, + D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x00000010, + D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x00000011, + D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x00000014, + D3D12_FILTER_MIN_MAG_MIP_LINEAR = 0x00000015, + D3D12_FILTER_ANISOTROPIC = 0x00000055, + D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x00000080, + D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x00000081, + D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x00000084, + D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x00000085, + D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x00000090, + D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x00000091, + D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x00000094, + D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x00000095, + D3D12_FILTER_COMPARISON_ANISOTROPIC = 0x000000d5, + D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x00000100, + D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x00000101, + D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x00000104, + D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x00000105, + D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x00000110, + D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x00000111, + D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x00000114, + D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x00000115, + D3D12_FILTER_MINIMUM_ANISOTROPIC = 0x00000155, + D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x00000180, + D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x00000181, + D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x00000184, + D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x00000185, + D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x00000190, + D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x00000191, + D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x00000194, + D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x00000195, + D3D12_FILTER_MAXIMUM_ANISOTROPIC = 0x000001d5 +} D3D12_FILTER; + +typedef enum D3D12_FILTER_TYPE +{ + D3D12_FILTER_TYPE_POINT = 0, + D3D12_FILTER_TYPE_LINEAR = 1, +} D3D12_FILTER_TYPE; + +typedef enum D3D12_FILTER_REDUCTION_TYPE +{ + D3D12_FILTER_REDUCTION_TYPE_STANDARD = 0, + D3D12_FILTER_REDUCTION_TYPE_COMPARISON = 1, + D3D12_FILTER_REDUCTION_TYPE_MINIMUM = 2, + D3D12_FILTER_REDUCTION_TYPE_MAXIMUM = 3, +} D3D12_FILTER_REDUCTION_TYPE; + +const UINT D3D12_FILTER_REDUCTION_TYPE_MASK = 0x00000003; +const UINT D3D12_FILTER_REDUCTION_TYPE_SHIFT = 7; + +const UINT D3D12_FILTER_TYPE_MASK = 0x00000003; +const UINT D3D12_MIN_FILTER_SHIFT = 4; +const UINT D3D12_MAG_FILTER_SHIFT = 2; +const UINT D3D12_MIP_FILTER_SHIFT = 0; + +const UINT D3D12_ANISOTROPIC_FILTERING_BIT = 0x00000040; + +// encode enum entry for most filters except anisotropic filtering +cpp_quote( "#define D3D12_ENCODE_BASIC_FILTER( min, mag, mip, reduction ) \\" ) +cpp_quote( " ( ( D3D12_FILTER ) ( \\" ) +cpp_quote( " ( ( ( min ) & D3D12_FILTER_TYPE_MASK ) << D3D12_MIN_FILTER_SHIFT ) | \\" ) +cpp_quote( " ( ( ( mag ) & D3D12_FILTER_TYPE_MASK ) << D3D12_MAG_FILTER_SHIFT ) | \\" ) +cpp_quote( " ( ( ( mip ) & D3D12_FILTER_TYPE_MASK ) << D3D12_MIP_FILTER_SHIFT ) | \\" ) +cpp_quote( " ( ( ( reduction ) & D3D12_FILTER_REDUCTION_TYPE_MASK ) << D3D12_FILTER_REDUCTION_TYPE_SHIFT ) ) ) " ) + +// encode enum entry for anisotropic filtering (with or without comparison filtering) +cpp_quote( "#define D3D12_ENCODE_ANISOTROPIC_FILTER( reduction ) \\" ) +cpp_quote( " ( ( D3D12_FILTER ) ( \\" ) +cpp_quote( " D3D12_ANISOTROPIC_FILTERING_BIT | \\" ) +cpp_quote( " D3D12_ENCODE_BASIC_FILTER( D3D12_FILTER_TYPE_LINEAR, \\" ) +cpp_quote( " D3D12_FILTER_TYPE_LINEAR, \\" ) +cpp_quote( " D3D12_FILTER_TYPE_LINEAR, \\" ) +cpp_quote( " reduction ) ) ) " ) + +cpp_quote( "#define D3D12_DECODE_MIN_FILTER( D3D12Filter ) \\" ) +cpp_quote( " ( ( D3D12_FILTER_TYPE ) \\" ) +cpp_quote( " ( ( ( D3D12Filter ) >> D3D12_MIN_FILTER_SHIFT ) & D3D12_FILTER_TYPE_MASK ) ) " ) + +cpp_quote( "#define D3D12_DECODE_MAG_FILTER( D3D12Filter ) \\" ) +cpp_quote( " ( ( D3D12_FILTER_TYPE ) \\" ) +cpp_quote( " ( ( ( D3D12Filter ) >> D3D12_MAG_FILTER_SHIFT ) & D3D12_FILTER_TYPE_MASK ) ) " ) + +cpp_quote( "#define D3D12_DECODE_MIP_FILTER( D3D12Filter ) \\" ) +cpp_quote( " ( ( D3D12_FILTER_TYPE ) \\" ) +cpp_quote( " ( ( ( D3D12Filter ) >> D3D12_MIP_FILTER_SHIFT ) & D3D12_FILTER_TYPE_MASK ) ) " ) + +cpp_quote( "#define D3D12_DECODE_FILTER_REDUCTION( D3D12Filter ) \\" ) +cpp_quote( " ( ( D3D12_FILTER_REDUCTION_TYPE ) \\" ) +cpp_quote( " ( ( ( D3D12Filter ) >> D3D12_FILTER_REDUCTION_TYPE_SHIFT ) & D3D12_FILTER_REDUCTION_TYPE_MASK ) ) " ) + +cpp_quote( "#define D3D12_DECODE_IS_COMPARISON_FILTER( D3D12Filter ) \\" ) +cpp_quote( " ( D3D12_DECODE_FILTER_REDUCTION( D3D12Filter ) == D3D12_FILTER_REDUCTION_TYPE_COMPARISON ) " ) + +cpp_quote( "#define D3D12_DECODE_IS_ANISOTROPIC_FILTER( D3D12Filter ) \\" ) +cpp_quote( " ( ( ( D3D12Filter ) & D3D12_ANISOTROPIC_FILTERING_BIT ) && \\" ) +cpp_quote( " ( D3D12_FILTER_TYPE_LINEAR == D3D12_DECODE_MIN_FILTER( D3D12Filter ) ) && \\" ) +cpp_quote( " ( D3D12_FILTER_TYPE_LINEAR == D3D12_DECODE_MAG_FILTER( D3D12Filter ) ) && \\" ) +cpp_quote( " ( D3D12_FILTER_TYPE_LINEAR == D3D12_DECODE_MIP_FILTER( D3D12Filter ) ) ) " ) + +typedef enum D3D12_TEXTURE_ADDRESS_MODE +{ + D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1, + D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2, + D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3, + D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4, + D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5 +} D3D12_TEXTURE_ADDRESS_MODE; + +typedef struct D3D12_SAMPLER_DESC +{ + D3D12_FILTER Filter; + D3D12_TEXTURE_ADDRESS_MODE AddressU; + D3D12_TEXTURE_ADDRESS_MODE AddressV; + D3D12_TEXTURE_ADDRESS_MODE AddressW; + FLOAT MipLODBias; + UINT MaxAnisotropy; + D3D12_COMPARISON_FUNC ComparisonFunc; + FLOAT BorderColor[4]; // RGBA + FLOAT MinLOD; + FLOAT MaxLOD; +} D3D12_SAMPLER_DESC; + +typedef enum D3D12_BUFFER_UAV_FLAGS +{ + D3D12_BUFFER_UAV_FLAG_NONE = 0, + D3D12_BUFFER_UAV_FLAG_RAW = 0x00000001, +} D3D12_BUFFER_UAV_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_BUFFER_UAV_FLAGS );" ) + +typedef struct D3D12_BUFFER_UAV +{ + UINT64 FirstElement; + UINT NumElements; + UINT StructureByteStride; // if nonzero, format must be DXGI_FORMAT_UNKNOWN + UINT64 CounterOffsetInBytes; + D3D12_BUFFER_UAV_FLAGS Flags; +} D3D12_BUFFER_UAV; + +typedef struct D3D12_TEX1D_UAV +{ + UINT MipSlice; +} D3D12_TEX1D_UAV; + +typedef struct D3D12_TEX1D_ARRAY_UAV +{ + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; +} D3D12_TEX1D_ARRAY_UAV; + +typedef struct D3D12_TEX2D_UAV +{ + UINT MipSlice; + UINT PlaneSlice; +} D3D12_TEX2D_UAV; + +typedef struct D3D12_TEX2D_ARRAY_UAV +{ + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + UINT PlaneSlice; +} D3D12_TEX2D_ARRAY_UAV; + +typedef struct D3D12_TEX3D_UAV +{ + UINT MipSlice; + UINT FirstWSlice; + UINT WSize; +} D3D12_TEX3D_UAV; + +typedef enum D3D12_UAV_DIMENSION +{ + D3D12_UAV_DIMENSION_UNKNOWN = 0, + D3D12_UAV_DIMENSION_BUFFER = 1, + D3D12_UAV_DIMENSION_TEXTURE1D = 2, + D3D12_UAV_DIMENSION_TEXTURE1DARRAY = 3, + D3D12_UAV_DIMENSION_TEXTURE2D = 4, + D3D12_UAV_DIMENSION_TEXTURE2DARRAY = 5, + D3D12_UAV_DIMENSION_TEXTURE3D = 8, +} D3D12_UAV_DIMENSION; + +typedef struct D3D12_UNORDERED_ACCESS_VIEW_DESC +{ + DXGI_FORMAT Format; + D3D12_UAV_DIMENSION ViewDimension; + + union + { + D3D12_BUFFER_UAV Buffer; + D3D12_TEX1D_UAV Texture1D; + D3D12_TEX1D_ARRAY_UAV Texture1DArray; + D3D12_TEX2D_UAV Texture2D; + D3D12_TEX2D_ARRAY_UAV Texture2DArray; + D3D12_TEX3D_UAV Texture3D; + }; +} D3D12_UNORDERED_ACCESS_VIEW_DESC; + +typedef struct D3D12_BUFFER_RTV +{ + UINT64 FirstElement; + UINT NumElements; +} D3D12_BUFFER_RTV; + +typedef struct D3D12_TEX1D_RTV +{ + UINT MipSlice; +} D3D12_TEX1D_RTV; + +typedef struct D3D12_TEX1D_ARRAY_RTV +{ + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; +} D3D12_TEX1D_ARRAY_RTV; + +typedef struct D3D12_TEX2D_RTV +{ + UINT MipSlice; + UINT PlaneSlice; +} D3D12_TEX2D_RTV; + +typedef struct D3D12_TEX2DMS_RTV +{ + UINT UnusedField_NothingToDefine; +} D3D12_TEX2DMS_RTV; + +typedef struct D3D12_TEX2D_ARRAY_RTV +{ + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + UINT PlaneSlice; +} D3D12_TEX2D_ARRAY_RTV; + +typedef struct D3D12_TEX2DMS_ARRAY_RTV +{ + UINT FirstArraySlice; + UINT ArraySize; +} D3D12_TEX2DMS_ARRAY_RTV; + +typedef struct D3D12_TEX3D_RTV +{ + UINT MipSlice; + UINT FirstWSlice; + UINT WSize; +} D3D12_TEX3D_RTV; + +typedef enum D3D12_RTV_DIMENSION +{ + D3D12_RTV_DIMENSION_UNKNOWN = 0, + D3D12_RTV_DIMENSION_BUFFER = 1, + D3D12_RTV_DIMENSION_TEXTURE1D = 2, + D3D12_RTV_DIMENSION_TEXTURE1DARRAY = 3, + D3D12_RTV_DIMENSION_TEXTURE2D = 4, + D3D12_RTV_DIMENSION_TEXTURE2DARRAY = 5, + D3D12_RTV_DIMENSION_TEXTURE2DMS = 6, + D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY = 7, + D3D12_RTV_DIMENSION_TEXTURE3D = 8, +} D3D12_RTV_DIMENSION; + +typedef struct D3D12_RENDER_TARGET_VIEW_DESC +{ + DXGI_FORMAT Format; + D3D12_RTV_DIMENSION ViewDimension; + + union + { + D3D12_BUFFER_RTV Buffer; + D3D12_TEX1D_RTV Texture1D; + D3D12_TEX1D_ARRAY_RTV Texture1DArray; + D3D12_TEX2D_RTV Texture2D; + D3D12_TEX2D_ARRAY_RTV Texture2DArray; + D3D12_TEX2DMS_RTV Texture2DMS; + D3D12_TEX2DMS_ARRAY_RTV Texture2DMSArray; + D3D12_TEX3D_RTV Texture3D; + }; +} D3D12_RENDER_TARGET_VIEW_DESC; + +typedef struct D3D12_TEX1D_DSV +{ + UINT MipSlice; +} D3D12_TEX1D_DSV; + +typedef struct D3D12_TEX1D_ARRAY_DSV +{ + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; +} D3D12_TEX1D_ARRAY_DSV; + +typedef struct D3D12_TEX2D_DSV +{ + UINT MipSlice; +} D3D12_TEX2D_DSV; + +typedef struct D3D12_TEX2D_ARRAY_DSV +{ + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; +} D3D12_TEX2D_ARRAY_DSV; + +typedef struct D3D12_TEX2DMS_DSV +{ + UINT UnusedField_NothingToDefine; +} D3D12_TEX2DMS_DSV; + +typedef struct D3D12_TEX2DMS_ARRAY_DSV +{ + UINT FirstArraySlice; + UINT ArraySize; +} D3D12_TEX2DMS_ARRAY_DSV; + +typedef enum D3D12_DSV_FLAGS +{ + D3D12_DSV_FLAG_NONE = 0x0, + D3D12_DSV_FLAG_READ_ONLY_DEPTH = 0x1, + D3D12_DSV_FLAG_READ_ONLY_STENCIL = 0x2, +} D3D12_DSV_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_DSV_FLAGS );" ) + +typedef enum D3D12_DSV_DIMENSION +{ + D3D12_DSV_DIMENSION_UNKNOWN = 0, + D3D12_DSV_DIMENSION_TEXTURE1D = 1, + D3D12_DSV_DIMENSION_TEXTURE1DARRAY = 2, + D3D12_DSV_DIMENSION_TEXTURE2D = 3, + D3D12_DSV_DIMENSION_TEXTURE2DARRAY = 4, + D3D12_DSV_DIMENSION_TEXTURE2DMS = 5, + D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY = 6, +} D3D12_DSV_DIMENSION; + +typedef struct D3D12_DEPTH_STENCIL_VIEW_DESC +{ + DXGI_FORMAT Format; + D3D12_DSV_DIMENSION ViewDimension; + D3D12_DSV_FLAGS Flags; + + union + { + D3D12_TEX1D_DSV Texture1D; + D3D12_TEX1D_ARRAY_DSV Texture1DArray; + D3D12_TEX2D_DSV Texture2D; + D3D12_TEX2D_ARRAY_DSV Texture2DArray; + D3D12_TEX2DMS_DSV Texture2DMS; + D3D12_TEX2DMS_ARRAY_DSV Texture2DMSArray; + }; +} D3D12_DEPTH_STENCIL_VIEW_DESC; + +typedef enum D3D12_CLEAR_FLAGS +{ + // Intentionally no flag for NONE + D3D12_CLEAR_FLAG_DEPTH = 0x01, + D3D12_CLEAR_FLAG_STENCIL = 0x02, +} D3D12_CLEAR_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_CLEAR_FLAGS );" ) + +typedef enum D3D12_FENCE_FLAGS +{ + D3D12_FENCE_FLAG_NONE = 0x0, + D3D12_FENCE_FLAG_SHARED = 0x1, + D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x2, + D3D12_FENCE_FLAG_NON_MONITORED = 0x4, +} D3D12_FENCE_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_FENCE_FLAGS );" ) + +typedef enum D3D12_DESCRIPTOR_HEAP_TYPE +{ + D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, + D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER, + D3D12_DESCRIPTOR_HEAP_TYPE_RTV, + D3D12_DESCRIPTOR_HEAP_TYPE_DSV, + D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES +} D3D12_DESCRIPTOR_HEAP_TYPE; + +typedef enum D3D12_DESCRIPTOR_HEAP_FLAGS +{ + D3D12_DESCRIPTOR_HEAP_FLAG_NONE = 0x0, + D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE = 0x1, +} D3D12_DESCRIPTOR_HEAP_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_DESCRIPTOR_HEAP_FLAGS );" ) + +typedef struct D3D12_DESCRIPTOR_HEAP_DESC +{ + D3D12_DESCRIPTOR_HEAP_TYPE Type; + UINT NumDescriptors; + D3D12_DESCRIPTOR_HEAP_FLAGS Flags; + UINT NodeMask; +} D3D12_DESCRIPTOR_HEAP_DESC; + +typedef enum D3D12_DESCRIPTOR_RANGE_TYPE +{ + D3D12_DESCRIPTOR_RANGE_TYPE_SRV, + D3D12_DESCRIPTOR_RANGE_TYPE_UAV, + D3D12_DESCRIPTOR_RANGE_TYPE_CBV, + D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER +} D3D12_DESCRIPTOR_RANGE_TYPE; + +typedef struct D3D12_DESCRIPTOR_RANGE +{ + D3D12_DESCRIPTOR_RANGE_TYPE RangeType; + UINT NumDescriptors; + UINT BaseShaderRegister; + UINT RegisterSpace; + UINT OffsetInDescriptorsFromTableStart; +} D3D12_DESCRIPTOR_RANGE; + + +typedef struct D3D12_ROOT_DESCRIPTOR_TABLE +{ + UINT NumDescriptorRanges; + [annotation("_Field_size_full_(NumDescriptorRanges)")] const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges; +} D3D12_ROOT_DESCRIPTOR_TABLE; + + +typedef struct D3D12_ROOT_CONSTANTS +{ + UINT ShaderRegister; + UINT RegisterSpace; + UINT Num32BitValues; +} D3D12_ROOT_CONSTANTS; + +typedef struct D3D12_ROOT_DESCRIPTOR +{ + UINT ShaderRegister; + UINT RegisterSpace; +} D3D12_ROOT_DESCRIPTOR; + +typedef enum D3D12_SHADER_VISIBILITY +{ + D3D12_SHADER_VISIBILITY_ALL = 0, + D3D12_SHADER_VISIBILITY_VERTEX = 1, + D3D12_SHADER_VISIBILITY_HULL = 2, + D3D12_SHADER_VISIBILITY_DOMAIN = 3, + D3D12_SHADER_VISIBILITY_GEOMETRY = 4, + D3D12_SHADER_VISIBILITY_PIXEL = 5, + D3D12_SHADER_VISIBILITY_AMPLIFICATION = 6, + D3D12_SHADER_VISIBILITY_MESH = 7, +} D3D12_SHADER_VISIBILITY; + +typedef enum D3D12_ROOT_PARAMETER_TYPE +{ + D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE, + D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS, + D3D12_ROOT_PARAMETER_TYPE_CBV, + D3D12_ROOT_PARAMETER_TYPE_SRV, + D3D12_ROOT_PARAMETER_TYPE_UAV +} D3D12_ROOT_PARAMETER_TYPE; + +typedef struct D3D12_ROOT_PARAMETER +{ + D3D12_ROOT_PARAMETER_TYPE ParameterType; + union + { + D3D12_ROOT_DESCRIPTOR_TABLE DescriptorTable; + D3D12_ROOT_CONSTANTS Constants; + D3D12_ROOT_DESCRIPTOR Descriptor; + }; + D3D12_SHADER_VISIBILITY ShaderVisibility; +} D3D12_ROOT_PARAMETER; + +typedef enum D3D12_ROOT_SIGNATURE_FLAGS +{ + D3D12_ROOT_SIGNATURE_FLAG_NONE = 0x0, + D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x1, + D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x2, + D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x4, + D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x8, + D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10, + D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20, + D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40, + D3D12_ROOT_SIGNATURE_FLAG_LOCAL_ROOT_SIGNATURE = 0x80, + D3D12_ROOT_SIGNATURE_FLAG_DENY_AMPLIFICATION_SHADER_ROOT_ACCESS = 0x100, + D3D12_ROOT_SIGNATURE_FLAG_DENY_MESH_SHADER_ROOT_ACCESS = 0x200, + D3D12_ROOT_SIGNATURE_FLAG_CBV_SRV_UAV_HEAP_DIRECTLY_INDEXED = 0x400, + D3D12_ROOT_SIGNATURE_FLAG_SAMPLER_HEAP_DIRECTLY_INDEXED = 0x800, +} D3D12_ROOT_SIGNATURE_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_ROOT_SIGNATURE_FLAGS );" ) + +typedef enum D3D12_STATIC_BORDER_COLOR +{ + D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK, // 0.0f,0.0f,0.0f,0.0f + D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK, // 0.0f,0.0f,0.0f,1.0f + D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE, // 1.0f,1.0f,1.0f,1.0f +} D3D12_STATIC_BORDER_COLOR; + +typedef struct D3D12_STATIC_SAMPLER_DESC +{ + D3D12_FILTER Filter; + D3D12_TEXTURE_ADDRESS_MODE AddressU; + D3D12_TEXTURE_ADDRESS_MODE AddressV; + D3D12_TEXTURE_ADDRESS_MODE AddressW; + FLOAT MipLODBias; + UINT MaxAnisotropy; + D3D12_COMPARISON_FUNC ComparisonFunc; + D3D12_STATIC_BORDER_COLOR BorderColor; + FLOAT MinLOD; + FLOAT MaxLOD; + UINT ShaderRegister; + UINT RegisterSpace; + D3D12_SHADER_VISIBILITY ShaderVisibility; +} D3D12_STATIC_SAMPLER_DESC; + + +typedef struct D3D12_ROOT_SIGNATURE_DESC +{ + UINT NumParameters; + [annotation("_Field_size_full_(NumParameters)")] const D3D12_ROOT_PARAMETER* pParameters; + UINT NumStaticSamplers; + [annotation("_Field_size_full_(NumStaticSamplers)")] const D3D12_STATIC_SAMPLER_DESC* pStaticSamplers; + D3D12_ROOT_SIGNATURE_FLAGS Flags; +} D3D12_ROOT_SIGNATURE_DESC; + +typedef enum D3D12_DESCRIPTOR_RANGE_FLAGS +{ + D3D12_DESCRIPTOR_RANGE_FLAG_NONE = 0x0, + D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1, + D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2, + D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, + D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8, + D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS = 0x10000, +} D3D12_DESCRIPTOR_RANGE_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_DESCRIPTOR_RANGE_FLAGS );") + +typedef struct D3D12_DESCRIPTOR_RANGE1 +{ + D3D12_DESCRIPTOR_RANGE_TYPE RangeType; + UINT NumDescriptors; + UINT BaseShaderRegister; + UINT RegisterSpace; + D3D12_DESCRIPTOR_RANGE_FLAGS Flags; + UINT OffsetInDescriptorsFromTableStart; +} D3D12_DESCRIPTOR_RANGE1; + +typedef struct D3D12_ROOT_DESCRIPTOR_TABLE1 +{ + UINT NumDescriptorRanges; + [annotation("_Field_size_full_(NumDescriptorRanges)")] const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges; +} D3D12_ROOT_DESCRIPTOR_TABLE1; + +typedef enum D3D12_ROOT_DESCRIPTOR_FLAGS +{ + D3D12_ROOT_DESCRIPTOR_FLAG_NONE = 0x0, + D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE = 0x2, + D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, + D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC = 0x8, +} D3D12_ROOT_DESCRIPTOR_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_ROOT_DESCRIPTOR_FLAGS );") + +typedef struct D3D12_ROOT_DESCRIPTOR1 +{ + UINT ShaderRegister; + UINT RegisterSpace; + D3D12_ROOT_DESCRIPTOR_FLAGS Flags; +} D3D12_ROOT_DESCRIPTOR1; + +typedef struct D3D12_ROOT_PARAMETER1 +{ + D3D12_ROOT_PARAMETER_TYPE ParameterType; + union + { + D3D12_ROOT_DESCRIPTOR_TABLE1 DescriptorTable; + D3D12_ROOT_CONSTANTS Constants; + D3D12_ROOT_DESCRIPTOR1 Descriptor; + }; + D3D12_SHADER_VISIBILITY ShaderVisibility; +} D3D12_ROOT_PARAMETER1; + +typedef struct D3D12_ROOT_SIGNATURE_DESC1 +{ + UINT NumParameters; + [annotation("_Field_size_full_(NumParameters)")] const D3D12_ROOT_PARAMETER1* pParameters; + UINT NumStaticSamplers; + [annotation("_Field_size_full_(NumStaticSamplers)")] const D3D12_STATIC_SAMPLER_DESC* pStaticSamplers; + D3D12_ROOT_SIGNATURE_FLAGS Flags; +} D3D12_ROOT_SIGNATURE_DESC1; + + +typedef struct D3D12_VERSIONED_ROOT_SIGNATURE_DESC +{ + D3D_ROOT_SIGNATURE_VERSION Version; + union + { + D3D12_ROOT_SIGNATURE_DESC Desc_1_0; + D3D12_ROOT_SIGNATURE_DESC1 Desc_1_1; + }; +} D3D12_VERSIONED_ROOT_SIGNATURE_DESC; + +[ uuid( 34AB647B-3CC8-46AC-841B-C0965645C046 ), object, local, pointer_default( unique ) ] +interface ID3D12RootSignatureDeserializer + : IUnknown +{ + const D3D12_ROOT_SIGNATURE_DESC * GetRootSignatureDesc(); +}; + +[ uuid( 7F91CE67-090C-4BB7-B78E-ED8FF2E31DA0 ), object, local, pointer_default( unique ) ] +interface ID3D12VersionedRootSignatureDeserializer + : IUnknown +{ + HRESULT GetRootSignatureDescAtVersion(D3D_ROOT_SIGNATURE_VERSION convertToVersion, [annotation("_Out_")] const D3D12_VERSIONED_ROOT_SIGNATURE_DESC** ppDesc); + const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* GetUnconvertedRootSignatureDesc(); +}; + +cpp_quote( "typedef HRESULT (WINAPI* PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)(") +cpp_quote( " _In_ const D3D12_ROOT_SIGNATURE_DESC* pRootSignature," ) +cpp_quote( " _In_ D3D_ROOT_SIGNATURE_VERSION Version," ) +cpp_quote( " _Out_ ID3DBlob** ppBlob," ) +cpp_quote( " _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob);" ) +cpp_quote( "" ) +cpp_quote( "HRESULT WINAPI D3D12SerializeRootSignature(") +cpp_quote( " _In_ const D3D12_ROOT_SIGNATURE_DESC* pRootSignature," ) +cpp_quote( " _In_ D3D_ROOT_SIGNATURE_VERSION Version," ) +cpp_quote( " _Out_ ID3DBlob** ppBlob," ) +cpp_quote( " _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob);" ) +cpp_quote( "" ) +cpp_quote( "typedef HRESULT (WINAPI* PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER)(") +cpp_quote( " _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData," ) +cpp_quote( " _In_ SIZE_T SrcDataSizeInBytes," ) +cpp_quote( " _In_ REFIID pRootSignatureDeserializerInterface," ) +cpp_quote( " _Out_ void** ppRootSignatureDeserializer);" ) +cpp_quote( "" ) +cpp_quote( "HRESULT WINAPI D3D12CreateRootSignatureDeserializer(") +cpp_quote( " _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData," ) +cpp_quote( " _In_ SIZE_T SrcDataSizeInBytes," ) +cpp_quote( " _In_ REFIID pRootSignatureDeserializerInterface," ) +cpp_quote( " _Out_ void** ppRootSignatureDeserializer);" ) +cpp_quote( "" ) +cpp_quote( "typedef HRESULT (WINAPI* PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE)(" ) +cpp_quote( " _In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignature," ) +cpp_quote( " _Out_ ID3DBlob** ppBlob," ) +cpp_quote( " _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob);" ) +cpp_quote( "" ) +cpp_quote( "HRESULT WINAPI D3D12SerializeVersionedRootSignature(" ) +cpp_quote( " _In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignature," ) +cpp_quote( " _Out_ ID3DBlob** ppBlob," ) +cpp_quote( " _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob);" ) +cpp_quote( "" ) +cpp_quote( "typedef HRESULT (WINAPI* PFN_D3D12_CREATE_VERSIONED_ROOT_SIGNATURE_DESERIALIZER)(" ) +cpp_quote( " _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData," ) +cpp_quote( " _In_ SIZE_T SrcDataSizeInBytes," ) +cpp_quote( " _In_ REFIID pRootSignatureDeserializerInterface," ) +cpp_quote( " _Out_ void** ppRootSignatureDeserializer);" ) +cpp_quote( "" ) +cpp_quote( "HRESULT WINAPI D3D12CreateVersionedRootSignatureDeserializer(") +cpp_quote( " _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData," ) +cpp_quote( " _In_ SIZE_T SrcDataSizeInBytes," ) +cpp_quote( " _In_ REFIID pRootSignatureDeserializerInterface," ) +cpp_quote( " _Out_ void** ppRootSignatureDeserializer);" ) +cpp_quote( "" ) + + + +typedef struct D3D12_CPU_DESCRIPTOR_HANDLE +{ + SIZE_T ptr; +} D3D12_CPU_DESCRIPTOR_HANDLE; + + +typedef struct D3D12_GPU_DESCRIPTOR_HANDLE +{ + UINT64 ptr; +} D3D12_GPU_DESCRIPTOR_HANDLE; + +cpp_quote( "// If rects are supplied in D3D12_DISCARD_REGION, below, the resource " ) +cpp_quote( "// must have 2D subresources with all specified subresources the same dimension." ) +typedef struct D3D12_DISCARD_REGION +{ + UINT NumRects; + [annotation("_In_reads_(NumRects)")] const D3D12_RECT* pRects; + UINT FirstSubresource; + UINT NumSubresources; +} D3D12_DISCARD_REGION; + +typedef enum D3D12_QUERY_HEAP_TYPE +{ + D3D12_QUERY_HEAP_TYPE_OCCLUSION = 0, + D3D12_QUERY_HEAP_TYPE_TIMESTAMP = 1, + D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS = 2, + D3D12_QUERY_HEAP_TYPE_SO_STATISTICS = 3, + D3D12_QUERY_HEAP_TYPE_VIDEO_DECODE_STATISTICS = 4, + D3D12_QUERY_HEAP_TYPE_COPY_QUEUE_TIMESTAMP = 5, + D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS1 = 7, + +} D3D12_QUERY_HEAP_TYPE; + +typedef struct D3D12_QUERY_HEAP_DESC +{ + D3D12_QUERY_HEAP_TYPE Type; + UINT Count; + UINT NodeMask; +} D3D12_QUERY_HEAP_DESC; + +typedef enum D3D12_QUERY_TYPE +{ + D3D12_QUERY_TYPE_OCCLUSION = 0, + D3D12_QUERY_TYPE_BINARY_OCCLUSION = 1, + D3D12_QUERY_TYPE_TIMESTAMP = 2, + D3D12_QUERY_TYPE_PIPELINE_STATISTICS = 3, + D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0 = 4, + D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1 = 5, + D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2 = 6, + D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3 = 7, + D3D12_QUERY_TYPE_VIDEO_DECODE_STATISTICS = 8, + D3D12_QUERY_TYPE_PIPELINE_STATISTICS1 = 10, + +} D3D12_QUERY_TYPE; + +typedef enum D3D12_PREDICATION_OP +{ + D3D12_PREDICATION_OP_EQUAL_ZERO = 0, + D3D12_PREDICATION_OP_NOT_EQUAL_ZERO = 1, +} D3D12_PREDICATION_OP; + +typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS +{ + UINT64 IAVertices; + UINT64 IAPrimitives; + UINT64 VSInvocations; + UINT64 GSInvocations; + UINT64 GSPrimitives; + UINT64 CInvocations; + UINT64 CPrimitives; + UINT64 PSInvocations; + UINT64 HSInvocations; + UINT64 DSInvocations; + UINT64 CSInvocations; +} D3D12_QUERY_DATA_PIPELINE_STATISTICS; + +typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS1 +{ + UINT64 IAVertices; + UINT64 IAPrimitives; + UINT64 VSInvocations; + UINT64 GSInvocations; + UINT64 GSPrimitives; + UINT64 CInvocations; + UINT64 CPrimitives; + UINT64 PSInvocations; + UINT64 HSInvocations; + UINT64 DSInvocations; + UINT64 CSInvocations; + UINT64 ASInvocations; + UINT64 MSInvocations; + UINT64 MSPrimitives; +} D3D12_QUERY_DATA_PIPELINE_STATISTICS1; + +typedef struct D3D12_QUERY_DATA_SO_STATISTICS +{ + UINT64 NumPrimitivesWritten; + UINT64 PrimitivesStorageNeeded; +} D3D12_QUERY_DATA_SO_STATISTICS; + +typedef struct D3D12_STREAM_OUTPUT_BUFFER_VIEW +{ + D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; + UINT64 SizeInBytes; + D3D12_GPU_VIRTUAL_ADDRESS BufferFilledSizeLocation; +} D3D12_STREAM_OUTPUT_BUFFER_VIEW; + +typedef struct D3D12_DRAW_ARGUMENTS +{ + UINT VertexCountPerInstance; + UINT InstanceCount; + UINT StartVertexLocation; + UINT StartInstanceLocation; +} D3D12_DRAW_ARGUMENTS; + +typedef struct D3D12_DRAW_INDEXED_ARGUMENTS +{ + UINT IndexCountPerInstance; + UINT InstanceCount; + UINT StartIndexLocation; + INT BaseVertexLocation; + UINT StartInstanceLocation; +} D3D12_DRAW_INDEXED_ARGUMENTS; + +typedef struct D3D12_DISPATCH_ARGUMENTS +{ + UINT ThreadGroupCountX; + UINT ThreadGroupCountY; + UINT ThreadGroupCountZ; +} D3D12_DISPATCH_ARGUMENTS; + +typedef struct D3D12_VERTEX_BUFFER_VIEW +{ + D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; + UINT SizeInBytes; + UINT StrideInBytes; +} D3D12_VERTEX_BUFFER_VIEW; + +typedef struct D3D12_INDEX_BUFFER_VIEW +{ + D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; + UINT SizeInBytes; + DXGI_FORMAT Format; +} D3D12_INDEX_BUFFER_VIEW; + +typedef enum D3D12_INDIRECT_ARGUMENT_TYPE +{ + D3D12_INDIRECT_ARGUMENT_TYPE_DRAW, + D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED, + D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH, + D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW, + D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW, + D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT, + D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW, + D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW, + D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW, + D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS, + D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH, +} D3D12_INDIRECT_ARGUMENT_TYPE; + +typedef struct D3D12_INDIRECT_ARGUMENT_DESC +{ + D3D12_INDIRECT_ARGUMENT_TYPE Type; + + union + { + struct + { + UINT Slot; + } VertexBuffer; + + struct + { + UINT RootParameterIndex; + UINT DestOffsetIn32BitValues; + UINT Num32BitValuesToSet; + } Constant; + + struct + { + UINT RootParameterIndex; + } ConstantBufferView; + + struct + { + UINT RootParameterIndex; + } ShaderResourceView; + + struct + { + UINT RootParameterIndex; + } UnorderedAccessView; + }; +} D3D12_INDIRECT_ARGUMENT_DESC; + +typedef struct D3D12_COMMAND_SIGNATURE_DESC +{ + // The number of bytes between each drawing structure + UINT ByteStride; + UINT NumArgumentDescs; + [annotation("_Field_size_full_(NumArgumentDescs)")] const D3D12_INDIRECT_ARGUMENT_DESC* pArgumentDescs; + UINT NodeMask; +} D3D12_COMMAND_SIGNATURE_DESC; + +interface ID3D12Device; + +[ uuid( c4fec28f-7966-4e95-9f94-f431cb56c3b8 ), object, local, pointer_default( unique ) ] +interface ID3D12Object + : IUnknown +{ + HRESULT GetPrivateData( + [annotation("_In_")] REFGUID guid, + [annotation("_Inout_")] UINT* pDataSize, + [annotation("_Out_writes_bytes_opt_( *pDataSize )")] void* pData ); + HRESULT SetPrivateData( + [annotation("_In_")] REFGUID guid, + [annotation("_In_")] UINT DataSize, + [annotation("_In_reads_bytes_opt_( DataSize )")] const void* pData ); + HRESULT SetPrivateDataInterface( + [annotation("_In_")] REFGUID guid, + [annotation("_In_opt_")] const IUnknown* pData ); + HRESULT SetName( + [annotation("_In_z_")] LPCWSTR Name ); +} + +[ uuid( 905db94b-a00c-4140-9df5-2b64ca9ea357 ), object, local, pointer_default( unique ) ] +interface ID3D12DeviceChild + : ID3D12Object +{ + HRESULT GetDevice( + [in] REFIID riid, + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvDevice + ); +} + +[ uuid( 63ee58fb-1268-4835-86da-f008ce62f0d6 ), object, local, pointer_default( unique ) ] +interface ID3D12Pageable + : ID3D12DeviceChild +{ +} + +[ uuid( 6b3b2502-6e51-45b3-90ee-9884265e8df3 ), object, local, pointer_default( unique ) ] +interface ID3D12Heap + : ID3D12Pageable +{ + D3D12_HEAP_DESC GetDesc(); +} + +[ uuid( 696442be-a72e-4059-bc79-5b5c98040fad ), object, local, pointer_default( unique ) ] +interface ID3D12Resource + : ID3D12Pageable +{ + HRESULT Map( + UINT Subresource, + [annotation("_In_opt_")] const D3D12_RANGE* pReadRange, + [annotation("_Outptr_opt_result_bytebuffer_(_Inexpressible_(\"Dependent on resource\"))")] void** ppData); + + void Unmap(UINT Subresource, [annotation("_In_opt_")] const D3D12_RANGE* pWrittenRange ); + + D3D12_RESOURCE_DESC GetDesc(); + + D3D12_GPU_VIRTUAL_ADDRESS GetGPUVirtualAddress(); + + HRESULT WriteToSubresource( + UINT DstSubresource, + [annotation("_In_opt_")] const D3D12_BOX* pDstBox, + [annotation("_In_")] const void* pSrcData, + UINT SrcRowPitch, + UINT SrcDepthPitch ); + + HRESULT ReadFromSubresource( + [annotation("_Out_")] void* pDstData, + UINT DstRowPitch, + UINT DstDepthPitch, + UINT SrcSubresource, + [annotation("_In_opt_")] const D3D12_BOX* pSrcBox ); + + HRESULT GetHeapProperties( + [annotation("_Out_opt_")] D3D12_HEAP_PROPERTIES* pHeapProperties, + [annotation("_Out_opt_")] D3D12_HEAP_FLAGS* pHeapFlags + ); +} + +[ uuid( 6102dee4-af59-4b09-b999-b44d73f09b24 ), object, local, pointer_default( unique ) ] +interface ID3D12CommandAllocator + : ID3D12Pageable +{ + HRESULT Reset(); +} + +[ uuid( 0a753dcf-c4d8-4b91-adf6-be5a60d95a76 ), object, local, pointer_default( unique ) ] +interface ID3D12Fence + : ID3D12Pageable +{ + UINT64 GetCompletedValue(); + HRESULT SetEventOnCompletion(UINT64 Value, HANDLE hEvent); + HRESULT Signal(UINT64 Value); +}; + +[ uuid( 433685fe-e22b-4ca0-a8db-b5b4f4dd0e4a ), object, local, pointer_default( unique ) ] +interface ID3D12Fence1 + : ID3D12Fence +{ + D3D12_FENCE_FLAGS GetCreationFlags(); +}; + +[ uuid( 765a30f3-f624-4c6f-a828-ace948622445 ), object, local, pointer_default( unique ) ] +interface ID3D12PipelineState + : ID3D12Pageable +{ + HRESULT GetCachedBlob([annotation("_COM_Outptr_")] ID3DBlob** ppBlob); +} + +[ uuid( 8efb471d-616c-4f49-90f7-127bb763fa51 ), object, local, pointer_default( unique ) ] +interface ID3D12DescriptorHeap + : ID3D12Pageable +{ + D3D12_DESCRIPTOR_HEAP_DESC GetDesc(); + + D3D12_CPU_DESCRIPTOR_HANDLE GetCPUDescriptorHandleForHeapStart(); + D3D12_GPU_DESCRIPTOR_HANDLE GetGPUDescriptorHandleForHeapStart(); +} + +[ uuid( 0d9658ae-ed45-469e-a61d-970ec583cab4 ), object, local, pointer_default( unique ) ] +interface ID3D12QueryHeap + : ID3D12Pageable +{ +}; + +[ uuid( c36a797c-ec80-4f0a-8985-a7b2475082d1 ), object, local, pointer_default( unique ) ] +interface ID3D12CommandSignature + : ID3D12Pageable +{ +}; + +[ uuid( 7116d91c-e7e4-47ce-b8c6-ec8168f437e5 ), object, local, pointer_default( unique ) ] +interface ID3D12CommandList + : ID3D12DeviceChild +{ + D3D12_COMMAND_LIST_TYPE GetType(); +} + +// Superseded by ID3D12GraphicsCommandList1 +[ uuid( 5b160d0f-ac1b-4185-8ba8-b3ae42a5a455 ), object, local, pointer_default( unique ) ] +interface ID3D12GraphicsCommandList + : ID3D12CommandList +{ + HRESULT Close(); + + HRESULT Reset( + [annotation("_In_")] ID3D12CommandAllocator* pAllocator, + [annotation("_In_opt_")] ID3D12PipelineState* pInitialState + ); + + void ClearState( + [annotation("_In_opt_")] ID3D12PipelineState* pPipelineState + ); + + void DrawInstanced( + [annotation("_In_")] UINT VertexCountPerInstance, + [annotation("_In_")] UINT InstanceCount, + [annotation("_In_")] UINT StartVertexLocation, + [annotation("_In_")] UINT StartInstanceLocation + ); + + void DrawIndexedInstanced( + [annotation("_In_")] UINT IndexCountPerInstance, + [annotation("_In_")] UINT InstanceCount, + [annotation("_In_")] UINT StartIndexLocation, + [annotation("_In_")] INT BaseVertexLocation, + [annotation("_In_")] UINT StartInstanceLocation + ); + + void Dispatch( + [annotation("_In_")] UINT ThreadGroupCountX, + [annotation("_In_")] UINT ThreadGroupCountY, + [annotation("_In_")] UINT ThreadGroupCountZ + ); + + void CopyBufferRegion( + [annotation("_In_")] ID3D12Resource* pDstBuffer, + UINT64 DstOffset, + [annotation("_In_")] ID3D12Resource* pSrcBuffer, + UINT64 SrcOffset, + UINT64 NumBytes + ); + + void CopyTextureRegion( + [annotation("_In_")] const D3D12_TEXTURE_COPY_LOCATION* pDst, + UINT DstX, UINT DstY, UINT DstZ, + [annotation("_In_")] const D3D12_TEXTURE_COPY_LOCATION* pSrc, + [annotation("_In_opt_")] const D3D12_BOX* pSrcBox + ); + + void CopyResource( + [annotation("_In_")] ID3D12Resource* pDstResource, + [annotation("_In_")] ID3D12Resource* pSrcResource + ); + + void CopyTiles( + [annotation("_In_")] ID3D12Resource* pTiledResource, + [annotation("_In_")] const D3D12_TILED_RESOURCE_COORDINATE* pTileRegionStartCoordinate, + [annotation("_In_")] const D3D12_TILE_REGION_SIZE* pTileRegionSize, + [annotation("_In_")] ID3D12Resource* pBuffer, + UINT64 BufferStartOffsetInBytes, + D3D12_TILE_COPY_FLAGS Flags + ); + + void ResolveSubresource( + [annotation("_In_")] ID3D12Resource* pDstResource, + [annotation("_In_")] UINT DstSubresource, + [annotation("_In_")] ID3D12Resource* pSrcResource, + [annotation("_In_")] UINT SrcSubresource, + [annotation("_In_")] DXGI_FORMAT Format + ); + + void IASetPrimitiveTopology( + [annotation("_In_")] D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology + ); + + void RSSetViewports( + [annotation("_In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE)")] UINT NumViewports, + [annotation("_In_reads_( NumViewports)")] const D3D12_VIEWPORT* pViewports + ); + + void RSSetScissorRects( + [annotation("_In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE)")] UINT NumRects, + [annotation("_In_reads_( NumRects)")] const D3D12_RECT* pRects + ); + + void OMSetBlendFactor( + [annotation("_In_reads_opt_(4)")] const FLOAT BlendFactor[ 4 ] + ); + + void OMSetStencilRef( + [annotation("_In_")] UINT StencilRef + ); + + void SetPipelineState( + [annotation("_In_")] ID3D12PipelineState* pPipelineState + ); + + void ResourceBarrier( + [annotation("_In_")] UINT NumBarriers, + [annotation("_In_reads_(NumBarriers)")] const D3D12_RESOURCE_BARRIER* pBarriers + ); + + void ExecuteBundle( + [annotation("_In_")] ID3D12GraphicsCommandList* pCommandList + ); + + void SetDescriptorHeaps( + [annotation("_In_")] UINT NumDescriptorHeaps, + [annotation("_In_reads_(NumDescriptorHeaps)")] ID3D12DescriptorHeap* const* ppDescriptorHeaps + ); + + void SetComputeRootSignature( + [annotation("_In_opt_")] ID3D12RootSignature* pRootSignature + ); + + void SetGraphicsRootSignature( + [annotation("_In_opt_")] ID3D12RootSignature* pRootSignature + ); + + void SetComputeRootDescriptorTable( + [annotation("_In_")] UINT RootParameterIndex, + [annotation("_In_")] D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor + ); + + void SetGraphicsRootDescriptorTable( + [annotation("_In_")] UINT RootParameterIndex, + [annotation("_In_")] D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor + ); + + // Single constant + void SetComputeRoot32BitConstant( + [annotation("_In_")] UINT RootParameterIndex, + [annotation("_In_")] UINT SrcData, + [annotation("_In_")] UINT DestOffsetIn32BitValues + ); + + void SetGraphicsRoot32BitConstant( + [annotation("_In_")] UINT RootParameterIndex, + [annotation("_In_")] UINT SrcData, + [annotation("_In_")] UINT DestOffsetIn32BitValues + ); + + // Group of constants + void SetComputeRoot32BitConstants( + [annotation("_In_")] UINT RootParameterIndex, + [annotation("_In_")] UINT Num32BitValuesToSet, + [annotation("_In_reads_(Num32BitValuesToSet*sizeof(UINT))")] const void* pSrcData, + [annotation("_In_")] UINT DestOffsetIn32BitValues + ); + + void SetGraphicsRoot32BitConstants( + [annotation("_In_")] UINT RootParameterIndex, + [annotation("_In_")] UINT Num32BitValuesToSet, + [annotation("_In_reads_(Num32BitValuesToSet*sizeof(UINT))")] const void* pSrcData, + [annotation("_In_")] UINT DestOffsetIn32BitValues + ); + + // CBV + void SetComputeRootConstantBufferView( + [annotation("_In_")] UINT RootParameterIndex, + [annotation("_In_")] D3D12_GPU_VIRTUAL_ADDRESS BufferLocation + ); + + void SetGraphicsRootConstantBufferView( + [annotation("_In_")] UINT RootParameterIndex, + [annotation("_In_")] D3D12_GPU_VIRTUAL_ADDRESS BufferLocation + ); + + // SRV + void SetComputeRootShaderResourceView( + [annotation("_In_")] UINT RootParameterIndex, + [annotation("_In_")] D3D12_GPU_VIRTUAL_ADDRESS BufferLocation + ); + + void SetGraphicsRootShaderResourceView( + [annotation("_In_")] UINT RootParameterIndex, + [annotation("_In_")] D3D12_GPU_VIRTUAL_ADDRESS BufferLocation + ); + + // UAV + void SetComputeRootUnorderedAccessView( + [annotation("_In_")] UINT RootParameterIndex, + [annotation("_In_")] D3D12_GPU_VIRTUAL_ADDRESS BufferLocation + ); + + void SetGraphicsRootUnorderedAccessView( + [annotation("_In_")] UINT RootParameterIndex, + [annotation("_In_")] D3D12_GPU_VIRTUAL_ADDRESS BufferLocation + ); + + void IASetIndexBuffer( + [annotation("_In_opt_")] const D3D12_INDEX_BUFFER_VIEW* pView + ); + + void IASetVertexBuffers( + [annotation("_In_")] UINT StartSlot, + [annotation("_In_")] UINT NumViews, + [annotation("_In_reads_opt_(NumViews)")] const D3D12_VERTEX_BUFFER_VIEW* pViews + ); + + void SOSetTargets( + [annotation("_In_")] UINT StartSlot, + [annotation("_In_")] UINT NumViews, + [annotation("_In_reads_opt_(NumViews)")] const D3D12_STREAM_OUTPUT_BUFFER_VIEW* pViews + ); + + void OMSetRenderTargets( + [annotation("_In_")] UINT NumRenderTargetDescriptors, + [annotation("_In_opt_")] const D3D12_CPU_DESCRIPTOR_HANDLE* pRenderTargetDescriptors, + [annotation("_In_")] BOOL RTsSingleHandleToDescriptorRange, + [annotation("_In_opt_")] const D3D12_CPU_DESCRIPTOR_HANDLE* pDepthStencilDescriptor + ); + + void ClearDepthStencilView( + [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, + [annotation("_In_")] D3D12_CLEAR_FLAGS ClearFlags, + [annotation("_In_")] FLOAT Depth, + [annotation("_In_")] UINT8 Stencil, + [annotation("_In_")] UINT NumRects, + [annotation("_In_reads_(NumRects)")] const D3D12_RECT* pRects + ); + + void ClearRenderTargetView( + [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, + [annotation("_In_")] const FLOAT ColorRGBA[4], + [annotation("_In_")] UINT NumRects, + [annotation("_In_reads_(NumRects)")] const D3D12_RECT* pRects + ); + + void ClearUnorderedAccessViewUint( + [annotation("_In_")] D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + [annotation("_In_")] ID3D12Resource* pResource, + [annotation("_In_")] const UINT Values[4], + [annotation("_In_")] UINT NumRects, + [annotation("_In_reads_(NumRects)")] const D3D12_RECT* pRects + ); + + void ClearUnorderedAccessViewFloat( + [annotation("_In_")] D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + [annotation("_In_")] ID3D12Resource* pResource, + [annotation("_In_")] const FLOAT Values[4], + [annotation("_In_")] UINT NumRects, + [annotation("_In_reads_(NumRects)")] const D3D12_RECT* pRects + ); + + void DiscardResource( + [annotation("_In_")] ID3D12Resource* pResource, + [annotation("_In_opt_")] const D3D12_DISCARD_REGION* pRegion + ); + + void BeginQuery( + [annotation("_In_")] ID3D12QueryHeap* pQueryHeap, + [annotation("_In_")] D3D12_QUERY_TYPE Type, + [annotation("_In_")] UINT Index + ); + + void EndQuery( + [annotation("_In_")] ID3D12QueryHeap* pQueryHeap, + [annotation("_In_")] D3D12_QUERY_TYPE Type, + [annotation("_In_")] UINT Index + ); + + void ResolveQueryData( + [annotation("_In_")] ID3D12QueryHeap* pQueryHeap, + [annotation("_In_")] D3D12_QUERY_TYPE Type, + [annotation("_In_")] UINT StartIndex, + [annotation("_In_")] UINT NumQueries, + [annotation("_In_")] ID3D12Resource* pDestinationBuffer, + [annotation("_In_")] UINT64 AlignedDestinationBufferOffset + ); + + void SetPredication( + [annotation("_In_opt_")] ID3D12Resource* pBuffer, + [annotation("_In_")] UINT64 AlignedBufferOffset, + [annotation("_In_")] D3D12_PREDICATION_OP Operation + ); + + void SetMarker(UINT Metadata, [annotation("_In_reads_bytes_opt_(Size)")] const void* pData, UINT Size); + void BeginEvent(UINT Metadata, [annotation("_In_reads_bytes_opt_(Size)")] const void* pData, UINT Size); + void EndEvent(); + + void ExecuteIndirect( + [annotation("_In_")] ID3D12CommandSignature* pCommandSignature, + [annotation("_In_")] UINT MaxCommandCount, + [annotation("_In_")] ID3D12Resource* pArgumentBuffer, + [annotation("_In_")] UINT64 ArgumentBufferOffset, + [annotation("_In_opt_")] ID3D12Resource* pCountBuffer, + [annotation("_In_")] UINT64 CountBufferOffset + ); +} + +[ uuid( 553103fb-1fe7-4557-bb38-946d7d0e7ca7 ), object, local, pointer_default( unique ) ] +interface ID3D12GraphicsCommandList1 + : ID3D12GraphicsCommandList +{ + void AtomicCopyBufferUINT( + [annotation("_In_")] ID3D12Resource* pDstBuffer, + UINT64 DstOffset, + [annotation("_In_")] ID3D12Resource* pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, // 0 Dependencies means only the dst buffer offset is synchronized + [annotation("_In_reads_(Dependencies)")] ID3D12Resource*const* ppDependentResources, + [annotation("_In_reads_(Dependencies)")] const D3D12_SUBRESOURCE_RANGE_UINT64* pDependentSubresourceRanges + ); + + // UINT64 is only valid on UMA architectures + void AtomicCopyBufferUINT64( + [annotation("_In_")] ID3D12Resource* pDstBuffer, + UINT64 DstOffset, + [annotation("_In_")] ID3D12Resource* pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, // 0 Dependencies means only the dst buffer offset is synchronized + [annotation("_In_reads_(Dependencies)")] ID3D12Resource*const* ppDependentResources, + [annotation("_In_reads_(Dependencies)")] const D3D12_SUBRESOURCE_RANGE_UINT64* pDependentSubresourceRanges + ); + + void OMSetDepthBounds( + [annotation("_In_")] FLOAT Min, + [annotation("_In_")] FLOAT Max + ); + + void SetSamplePositions( + [annotation("_In_")] UINT NumSamplesPerPixel, + [annotation("_In_")] UINT NumPixels, + [annotation("_In_reads_(NumSamplesPerPixel*NumPixels)")] D3D12_SAMPLE_POSITION* pSamplePositions + ); + + void ResolveSubresourceRegion( + [annotation("_In_")] ID3D12Resource* pDstResource, + [annotation("_In_")] UINT DstSubresource, + [annotation("_In_")] UINT DstX, + [annotation("_In_")] UINT DstY, + [annotation("_In_")] ID3D12Resource* pSrcResource, + [annotation("_In_")] UINT SrcSubresource, + [annotation("_In_opt_")] D3D12_RECT* pSrcRect, + [annotation("_In_")] DXGI_FORMAT Format, + [annotation("_In_")] D3D12_RESOLVE_MODE ResolveMode + ); + + void SetViewInstanceMask( + [annotation("_In_")] UINT Mask + ); + +} + +typedef struct D3D12_WRITEBUFFERIMMEDIATE_PARAMETER +{ + D3D12_GPU_VIRTUAL_ADDRESS Dest; + UINT32 Value; +} D3D12_WRITEBUFFERIMMEDIATE_PARAMETER; + +typedef enum D3D12_WRITEBUFFERIMMEDIATE_MODE +{ + D3D12_WRITEBUFFERIMMEDIATE_MODE_DEFAULT = 0x0, + D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_IN = 0x1, + D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_OUT = 0x2, + +} D3D12_WRITEBUFFERIMMEDIATE_MODE; + +[uuid(38C3E585-FF17-412C-9150-4FC6F9D72A28), object, local, pointer_default(unique)] +interface ID3D12GraphicsCommandList2 : ID3D12GraphicsCommandList1 +{ + void WriteBufferImmediate( + UINT Count, + [annotation("_In_reads_(Count)")] const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + [annotation("_In_reads_opt_(Count)")] const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes + ); +} + +[ uuid( 0ec870a6-5d7e-4c22-8cfc-5baae07616ed ), object, local, pointer_default( unique ) ] +interface ID3D12CommandQueue + : ID3D12Pageable +{ + void UpdateTileMappings( + [annotation("_In_")] ID3D12Resource* pResource, + UINT NumResourceRegions, + [annotation("_In_reads_opt_(NumResourceRegions)")] const D3D12_TILED_RESOURCE_COORDINATE* pResourceRegionStartCoordinates, + [annotation("_In_reads_opt_(NumResourceRegions)")] const D3D12_TILE_REGION_SIZE* pResourceRegionSizes, + [annotation("_In_opt_")] ID3D12Heap* pHeap, + UINT NumRanges, + [annotation("_In_reads_opt_(NumRanges)")] const D3D12_TILE_RANGE_FLAGS* pRangeFlags, + [annotation("_In_reads_opt_(NumRanges)")] const UINT* pHeapRangeStartOffsets, + [annotation("_In_reads_opt_(NumRanges)")] const UINT* pRangeTileCounts, + D3D12_TILE_MAPPING_FLAGS Flags ); + + void CopyTileMappings( + [annotation("_In_")] ID3D12Resource* pDstResource, + [annotation("_In_")] const D3D12_TILED_RESOURCE_COORDINATE* pDstRegionStartCoordinate, + [annotation("_In_")] ID3D12Resource* pSrcResource, + [annotation("_In_")] const D3D12_TILED_RESOURCE_COORDINATE* pSrcRegionStartCoordinate, + [annotation("_In_")] const D3D12_TILE_REGION_SIZE* pRegionSize, + D3D12_TILE_MAPPING_FLAGS Flags ); + + void ExecuteCommandLists( + [annotation("_In_")] UINT NumCommandLists, + [annotation("_In_reads_(NumCommandLists)")] ID3D12CommandList * const * ppCommandLists + ); + + void SetMarker(UINT Metadata, [annotation("_In_reads_bytes_opt_(Size)")] const void* pData, UINT Size); + void BeginEvent(UINT Metadata, [annotation("_In_reads_bytes_opt_(Size)")] const void* pData, UINT Size); + void EndEvent(); + + HRESULT Signal(ID3D12Fence* pFence, UINT64 Value); + HRESULT Wait(ID3D12Fence* pFence, UINT64 Value); + + HRESULT GetTimestampFrequency( + [annotation("_Out_")] UINT64* pFrequency + ); + + HRESULT GetClockCalibration( + [annotation("_Out_")] UINT64* pGpuTimestamp, + [annotation("_Out_")] UINT64* pCpuTimestamp + ); + + D3D12_COMMAND_QUEUE_DESC GetDesc(); +} + +//-------------------------------------------------------------------------------------------------------- +// The system LUID struct isn't defined in wtypes, so we repeat it here just +// for the MIDL compiler. +cpp_quote("#ifdef __midl") +cpp_quote("#ifndef LUID_DEFINED") +cpp_quote("#define LUID_DEFINED 1") +typedef struct __LUID { + DWORD LowPart; + LONG HighPart; +} LUID, *PLUID; +cpp_quote("#endif") +cpp_quote("#endif") + +[ uuid( 189819f1-1db6-4b57-be54-1821339b85f7 ), object, local, pointer_default( unique ) ] +interface ID3D12Device + : ID3D12Object +{ + UINT GetNodeCount(); + + HRESULT CreateCommandQueue( + [annotation("_In_")] const D3D12_COMMAND_QUEUE_DESC* pDesc, + [in] REFIID riid, // Expected: ID3D12CommandQueue + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppCommandQueue + ); + + HRESULT CreateCommandAllocator( + [annotation("_In_")] D3D12_COMMAND_LIST_TYPE type, + [in] REFIID riid, // Expected: ID3D12CommandAllocator + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppCommandAllocator + ); + + HRESULT CreateGraphicsPipelineState( + [annotation("_In_")] const D3D12_GRAPHICS_PIPELINE_STATE_DESC* pDesc, + [in] REFIID riid, // Expected: ID3D12PipelineState + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppPipelineState + ); + + HRESULT CreateComputePipelineState( + [annotation("_In_")] const D3D12_COMPUTE_PIPELINE_STATE_DESC* pDesc, + [in] REFIID riid, // Expected: ID3D12PipelineState + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppPipelineState + ); + + HRESULT CreateCommandList( + [annotation("_In_")] UINT nodeMask, + [annotation("_In_")] D3D12_COMMAND_LIST_TYPE type, + [annotation("_In_")] ID3D12CommandAllocator* pCommandAllocator, + [annotation("_In_opt_")] ID3D12PipelineState* pInitialState, + [in] REFIID riid, // Expected: ID3D12CommandList + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppCommandList + ); + + HRESULT CheckFeatureSupport( + D3D12_FEATURE Feature, + [annotation("_Inout_updates_bytes_(FeatureSupportDataSize)")] void* pFeatureSupportData, + UINT FeatureSupportDataSize + ); + + HRESULT CreateDescriptorHeap( + [annotation("_In_")] const D3D12_DESCRIPTOR_HEAP_DESC* pDescriptorHeapDesc, + [in] REFIID riid, // Expected ID3D12DescriptorHeap + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppvHeap); + + UINT GetDescriptorHandleIncrementSize( + [annotation("_In_")] D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); + + HRESULT CreateRootSignature( + [annotation("_In_")] UINT nodeMask, + [annotation("_In_reads_(blobLengthInBytes)")] const void* pBlobWithRootSignature, + [annotation("_In_")] SIZE_T blobLengthInBytes, + [in] REFIID riid, // Expected ID3D12RootSignature + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppvRootSignature); + + void CreateConstantBufferView( + [annotation("_In_opt_")] const D3D12_CONSTANT_BUFFER_VIEW_DESC* pDesc, + [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void CreateShaderResourceView( + [annotation("_In_opt_")] ID3D12Resource* pResource, + [annotation("_In_opt_")] const D3D12_SHADER_RESOURCE_VIEW_DESC* pDesc, + [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void CreateUnorderedAccessView( + [annotation("_In_opt_")] ID3D12Resource* pResource, + [annotation("_In_opt_")] ID3D12Resource* pCounterResource, + [annotation("_In_opt_")] const D3D12_UNORDERED_ACCESS_VIEW_DESC* pDesc, + [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void CreateRenderTargetView( + [annotation("_In_opt_")] ID3D12Resource* pResource, + [annotation("_In_opt_")] const D3D12_RENDER_TARGET_VIEW_DESC* pDesc, + [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void CreateDepthStencilView( + [annotation("_In_opt_")] ID3D12Resource* pResource, + [annotation("_In_opt_")] const D3D12_DEPTH_STENCIL_VIEW_DESC* pDesc, + [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void CreateSampler( + [annotation("_In_")] const D3D12_SAMPLER_DESC* pDesc, + [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void CopyDescriptors( + [annotation("_In_")] UINT NumDestDescriptorRanges, + [annotation("_In_reads_(NumDestDescriptorRanges)")] const D3D12_CPU_DESCRIPTOR_HANDLE* pDestDescriptorRangeStarts, + [annotation("_In_reads_opt_(NumDestDescriptorRanges)")] const UINT* pDestDescriptorRangeSizes, // NULL means all ranges 1 + [annotation("_In_")] UINT NumSrcDescriptorRanges, + [annotation("_In_reads_(NumSrcDescriptorRanges)")] const D3D12_CPU_DESCRIPTOR_HANDLE* pSrcDescriptorRangeStarts, + [annotation("_In_reads_opt_(NumSrcDescriptorRanges)")] const UINT* pSrcDescriptorRangeSizes, // NULL means all ranges 1 + [annotation("_In_")] D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + void CopyDescriptorsSimple( + [annotation("_In_")] UINT NumDescriptors, + [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, + [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, + [annotation("_In_")] D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo( + [annotation("_In_")] UINT visibleMask, + [annotation("_In_")] UINT numResourceDescs, + [annotation("_In_reads_(numResourceDescs)")] const D3D12_RESOURCE_DESC* pResourceDescs ); + + D3D12_HEAP_PROPERTIES GetCustomHeapProperties( + [annotation("_In_")] UINT nodeMask, + D3D12_HEAP_TYPE heapType + ); + + HRESULT CreateCommittedResource( + [annotation("_In_")] const D3D12_HEAP_PROPERTIES* pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + [annotation("_In_")] const D3D12_RESOURCE_DESC* pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + [annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue, + [in] REFIID riidResource, // Expected: ID3D12Resource* + [out, iid_is(riidResource), annotation("_COM_Outptr_opt_")] void** ppvResource ); + + HRESULT CreateHeap( + [annotation("_In_")] const D3D12_HEAP_DESC* pDesc, + [in] REFIID riid, // Expected: ID3D12Heap* + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvHeap ); + + HRESULT CreatePlacedResource( + [annotation("_In_")] ID3D12Heap* pHeap, + UINT64 HeapOffset, + [annotation("_In_")] const D3D12_RESOURCE_DESC* pDesc, + D3D12_RESOURCE_STATES InitialState, + [annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue, + [in] REFIID riid, // Expected: ID3D12Resource* + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvResource ); + + HRESULT CreateReservedResource( + [annotation("_In_")] const D3D12_RESOURCE_DESC* pDesc, + D3D12_RESOURCE_STATES InitialState, + [annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue, + [in] REFIID riid, // Expected: ID3D12Resource* + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvResource ); + + HRESULT CreateSharedHandle( + [annotation("_In_")] ID3D12DeviceChild* pObject, + [annotation("_In_opt_")] const SECURITY_ATTRIBUTES* pAttributes, + DWORD Access, + [annotation("_In_opt_")] LPCWSTR Name, + [annotation("_Out_")] HANDLE* pHandle ); + + HRESULT OpenSharedHandle( + [annotation("_In_")] HANDLE NTHandle, + [in] REFIID riid, // Expected: ID3D12Resource*, ID3D12Heap*, or ID3D12Fence + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvObj ); + + HRESULT OpenSharedHandleByName( + [annotation("_In_")] LPCWSTR Name, + DWORD Access, + [out, annotation("_Out_")] HANDLE* pNTHandle ); + + HRESULT MakeResident( + UINT NumObjects, + [annotation("_In_reads_(NumObjects)")] ID3D12Pageable*const* ppObjects ); + + HRESULT Evict( + UINT NumObjects, + [annotation("_In_reads_(NumObjects)")] ID3D12Pageable*const* ppObjects ); + + HRESULT CreateFence( + UINT64 InitialValue, + D3D12_FENCE_FLAGS Flags, + [in] REFIID riid, // Expected: ID3D12Fence + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppFence); + + HRESULT GetDeviceRemovedReason(); + + void GetCopyableFootprints( + [annotation("_In_")] const D3D12_RESOURCE_DESC* pResourceDesc, + [annotation("_In_range_(0,D3D12_REQ_SUBRESOURCES)")] UINT FirstSubresource, + [annotation("_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource)")] UINT NumSubresources, + UINT64 BaseOffset, + [annotation("_Out_writes_opt_(NumSubresources)")] D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts, + [annotation("_Out_writes_opt_(NumSubresources)")] UINT* pNumRows, + [annotation("_Out_writes_opt_(NumSubresources)")] UINT64* pRowSizeInBytes, + [annotation("_Out_opt_")] UINT64* pTotalBytes ); + + HRESULT CreateQueryHeap( + [annotation("_In_")] const D3D12_QUERY_HEAP_DESC* pDesc, + [in] REFIID riid, // Expected: ID3D12QueryHeap + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvHeap + ); + + HRESULT SetStablePowerState(BOOL Enable); + + HRESULT CreateCommandSignature( + [annotation("_In_")] const D3D12_COMMAND_SIGNATURE_DESC* pDesc, + [annotation("_In_opt_")] ID3D12RootSignature* pRootSignature, + [in] REFIID riid, // Expected: ID3D12CommandSignature + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvCommandSignature + ); + + void GetResourceTiling( + [annotation("_In_")] ID3D12Resource* pTiledResource, + [annotation("_Out_opt_")] UINT* pNumTilesForEntireResource, + [annotation("_Out_opt_")] D3D12_PACKED_MIP_INFO* pPackedMipDesc, + [annotation("_Out_opt_")] D3D12_TILE_SHAPE* pStandardTileShapeForNonPackedMips, + [annotation("_Inout_opt_")] UINT* pNumSubresourceTilings, + [annotation("_In_")] UINT FirstSubresourceTilingToGet, + [annotation("_Out_writes_(*pNumSubresourceTilings)")] D3D12_SUBRESOURCE_TILING* pSubresourceTilingsForNonPackedMips + ); + + LUID GetAdapterLuid(); +} + +// D3D12 Revision 1 +[ uuid( c64226a8-9201-46af-b4cc-53fb9ff7414f ), object, local, pointer_default( unique ) ] +interface ID3D12PipelineLibrary + : ID3D12DeviceChild +{ + HRESULT StorePipeline( + [annotation("_In_opt_")] LPCWSTR pName, + [annotation("_In_")] ID3D12PipelineState *pPipeline + ); + + HRESULT LoadGraphicsPipeline( + [annotation("_In_")] LPCWSTR pName, + [annotation("_In_")] const D3D12_GRAPHICS_PIPELINE_STATE_DESC* pDesc, + [in] REFIID riid, // Expected: ID3D12PipelineState + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppPipelineState + ); + + HRESULT LoadComputePipeline( + [annotation("_In_")] LPCWSTR pName, + [annotation("_In_")] const D3D12_COMPUTE_PIPELINE_STATE_DESC* pDesc, + [in] REFIID riid, // Expected: ID3D12PipelineState + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppPipelineState + ); + + SIZE_T GetSerializedSize(); + + HRESULT Serialize( + [annotation("_Out_writes_(DataSizeInBytes)")] void* pData, + SIZE_T DataSizeInBytes + ); +} + +// Pipeline State v2 +[ uuid( 80eabf42-2568-4e5e-bd82-c37f86961dc3 ), object, local, pointer_default( unique ) ] +interface ID3D12PipelineLibrary1 + : ID3D12PipelineLibrary +{ + HRESULT LoadPipeline( + [annotation("_In_")] LPCWSTR pName, + [annotation("_In_")] const D3D12_PIPELINE_STATE_STREAM_DESC* pDesc, + [in] REFIID riid, // Expected: ID3D12PipelineState + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppPipelineState + ); +} + +typedef enum D3D12_MULTIPLE_FENCE_WAIT_FLAGS +{ + D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE = 0x0, + D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY = 0x1, + + D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL = 0x0, // Alias, default behavior is ALL +} D3D12_MULTIPLE_FENCE_WAIT_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_MULTIPLE_FENCE_WAIT_FLAGS );" ) + +// Applications may use the whole value range of UINT for a priority. +// These names are merely semantic suggestions. +typedef enum D3D12_RESIDENCY_PRIORITY +{ + D3D12_RESIDENCY_PRIORITY_MINIMUM = 0x28000000, + D3D12_RESIDENCY_PRIORITY_LOW = 0x50000000, + D3D12_RESIDENCY_PRIORITY_NORMAL = 0x78000000, + D3D12_RESIDENCY_PRIORITY_HIGH = 0xa0010000, + D3D12_RESIDENCY_PRIORITY_MAXIMUM = 0xc8000000, +} D3D12_RESIDENCY_PRIORITY; + +[uuid(77acce80-638e-4e65-8895-c1f23386863e), object, local, pointer_default(unique)] +interface ID3D12Device1 + : ID3D12Device +{ + HRESULT CreatePipelineLibrary( + [annotation("_In_reads_(BlobLength)")] const void *pLibraryBlob, + SIZE_T BlobLength, + [in] REFIID riid, // Expected: ID3D12PipelineLibrary + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppPipelineLibrary + ); + + HRESULT SetEventOnMultipleFenceCompletion( + [annotation("_In_reads_(NumFences)")] ID3D12Fence* const* ppFences, + [annotation("_In_reads_(NumFences)")] const UINT64* pFenceValues, + UINT NumFences, + D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, + HANDLE hEvent + ); + + HRESULT SetResidencyPriority( + UINT NumObjects, + [annotation("_In_reads_(NumObjects)")] ID3D12Pageable*const* ppObjects, + [annotation("_In_reads_(NumObjects)")] const D3D12_RESIDENCY_PRIORITY* pPriorities ); +} + +[uuid(30baa41e-b15b-475c-a0bb-1af5c5b64328), object, local, pointer_default(unique)] +interface ID3D12Device2 + : ID3D12Device1 +{ + HRESULT CreatePipelineState( + [in] const D3D12_PIPELINE_STATE_STREAM_DESC* pDesc, + [in] REFIID riid, // Can be any pipeline state interface, provided the pipeline subobjects match + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppPipelineState + ); +} + +typedef enum D3D12_RESIDENCY_FLAGS +{ + D3D12_RESIDENCY_FLAG_NONE = 0x0, + D3D12_RESIDENCY_FLAG_DENY_OVERBUDGET = 0x1, +} D3D12_RESIDENCY_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESIDENCY_FLAGS );" ) + +[uuid(81dadc15-2bad-4392-93c5-101345c4aa98), object, local, pointer_default(unique)] +interface ID3D12Device3 + : ID3D12Device2 +{ + HRESULT OpenExistingHeapFromAddress( + [annotation("_In_")] const void* pAddress, + [in] REFIID riid, // Expected: ID3D12Heap + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppvHeap + ); + HRESULT OpenExistingHeapFromFileMapping( + [annotation("_In_")] HANDLE hFileMapping, + [in] REFIID riid, // Expected: ID3D12Heap + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppvHeap + ); + HRESULT EnqueueMakeResident( + D3D12_RESIDENCY_FLAGS Flags, + UINT NumObjects, + [annotation("_In_reads_(NumObjects)")] ID3D12Pageable*const* ppObjects, + [annotation("_In_")] ID3D12Fence* pFenceToSignal, + UINT64 FenceValueToSignal + ); +} + +typedef enum D3D12_COMMAND_LIST_FLAGS +{ + D3D12_COMMAND_LIST_FLAG_NONE = 0x0, +} D3D12_COMMAND_LIST_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_LIST_FLAGS );") + + +typedef enum D3D12_COMMAND_POOL_FLAGS +{ + D3D12_COMMAND_POOL_FLAG_NONE = 0x0, + +} D3D12_COMMAND_POOL_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_POOL_FLAGS );") + +typedef enum D3D12_COMMAND_RECORDER_FLAGS +{ + D3D12_COMMAND_RECORDER_FLAG_NONE = 0x0, + +} D3D12_COMMAND_RECORDER_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_RECORDER_FLAGS );") + +typedef enum D3D12_PROTECTED_SESSION_STATUS +{ + D3D12_PROTECTED_SESSION_STATUS_OK = 0, + D3D12_PROTECTED_SESSION_STATUS_INVALID = 1, +} D3D12_PROTECTED_SESSION_STATUS; + +[uuid(A1533D18-0AC1-4084-85B9-89A96116806B), object, local, pointer_default(unique)] +interface ID3D12ProtectedSession + : ID3D12DeviceChild +{ + HRESULT GetStatusFence( + [in] REFIID riid, + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppFence); + + D3D12_PROTECTED_SESSION_STATUS GetSessionStatus(); +} + +typedef enum D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS +{ + D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_NONE = 0x0, + D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_SUPPORTED = 0x1, + +} D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS );") + +typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT +{ + UINT NodeIndex; // input + D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS Support; // output +} D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT; + +typedef enum D3D12_PROTECTED_RESOURCE_SESSION_FLAGS +{ + D3D12_PROTECTED_RESOURCE_SESSION_FLAG_NONE = 0x0, + +} D3D12_PROTECTED_RESOURCE_SESSION_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_PROTECTED_RESOURCE_SESSION_FLAGS );") + +typedef struct D3D12_PROTECTED_RESOURCE_SESSION_DESC +{ + UINT NodeMask; + D3D12_PROTECTED_RESOURCE_SESSION_FLAGS Flags; +} D3D12_PROTECTED_RESOURCE_SESSION_DESC; + +[uuid(6CD696F4-F289-40CC-8091-5A6C0A099C3D), object, local, pointer_default(unique)] +interface ID3D12ProtectedResourceSession + : ID3D12ProtectedSession +{ + D3D12_PROTECTED_RESOURCE_SESSION_DESC GetDesc(); +} + +[uuid(e865df17-a9ee-46f9-a463-3098315aa2e5), object, local, pointer_default(unique)] +interface ID3D12Device4 + : ID3D12Device3 +{ + HRESULT CreateCommandList1( + [annotation("_In_")] UINT nodeMask, + [annotation("_In_")] D3D12_COMMAND_LIST_TYPE type, + [annotation("_In_")] D3D12_COMMAND_LIST_FLAGS flags, + [in] REFIID riid, // Expected: ID3D12CommandList + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppCommandList + ); + + HRESULT CreateProtectedResourceSession( + [annotation("_In_")] const D3D12_PROTECTED_RESOURCE_SESSION_DESC* pDesc, + [annotation("_In_")] REFIID riid, // Expected: ID3D12ProtectedResourceSession, + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppSession + ); + + HRESULT CreateCommittedResource1( + [annotation("_In_")] const D3D12_HEAP_PROPERTIES* pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + [annotation("_In_")] const D3D12_RESOURCE_DESC* pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + [annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue, + [annotation("_In_opt_")] ID3D12ProtectedResourceSession *pProtectedSession, + [in] REFIID riidResource, // Expected: ID3D12Resource1* + [out, iid_is(riidResource), annotation("_COM_Outptr_opt_")] void** ppvResource + ); + + HRESULT CreateHeap1( + [annotation("_In_")] const D3D12_HEAP_DESC* pDesc, + [annotation("_In_opt_")] ID3D12ProtectedResourceSession *pProtectedSession, + [in] REFIID riid, // Expected: ID3D12Heap1* + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvHeap + ); + + HRESULT CreateReservedResource1( + [annotation("_In_")] const D3D12_RESOURCE_DESC* pDesc, + D3D12_RESOURCE_STATES InitialState, + [annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue, + [annotation("_In_opt_")] ID3D12ProtectedResourceSession *pProtectedSession, + [in] REFIID riid, // Expected: ID3D12Resource1* + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvResource + ); + + D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo1( + UINT visibleMask, + UINT numResourceDescs, + [annotation("_In_reads_(numResourceDescs)")] const D3D12_RESOURCE_DESC* pResourceDescs, + [annotation("_Out_writes_opt_(numResourceDescs)")] D3D12_RESOURCE_ALLOCATION_INFO1* pResourceAllocationInfo1 + ); +} + +typedef enum D3D12_LIFETIME_STATE +{ + D3D12_LIFETIME_STATE_IN_USE, + D3D12_LIFETIME_STATE_NOT_IN_USE, +} D3D12_LIFETIME_STATE; + +interface ID3D12LifetimeTracker; + +[uuid(e667af9f-cd56-4f46-83ce-032e595d70a8), object, local, pointer_default(unique)] +interface ID3D12LifetimeOwner : IUnknown +{ + void LifetimeStateUpdated(D3D12_LIFETIME_STATE NewState); +} + +[uuid(f1df64b6-57fd-49cd-8807-c0eb88b45c8f), object, local, pointer_default(unique)] +interface ID3D12SwapChainAssistant + : IUnknown +{ + LUID GetLUID(); + HRESULT GetSwapChainObject(REFIID riid, [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppv); + HRESULT GetCurrentResourceAndCommandQueue(REFIID riidResource, [out, iid_is(riidResource), annotation("_COM_Outptr_")] void** ppvResource, + REFIID riidQueue, [out, iid_is(riidQueue), annotation("_COM_Outptr_")] void** ppvQueue); + HRESULT InsertImplicitSync(); +} + +[uuid(3fd03d36-4eb1-424a-a582-494ecb8ba813), object, local, pointer_default(unique)] +interface ID3D12LifetimeTracker + : ID3D12DeviceChild +{ + HRESULT DestroyOwnedObject([annotation("_In_")] ID3D12DeviceChild* pObject); +} + +typedef enum D3D12_META_COMMAND_PARAMETER_TYPE +{ + D3D12_META_COMMAND_PARAMETER_TYPE_FLOAT = 0, + D3D12_META_COMMAND_PARAMETER_TYPE_UINT64 = 1, + D3D12_META_COMMAND_PARAMETER_TYPE_GPU_VIRTUAL_ADDRESS = 2, + D3D12_META_COMMAND_PARAMETER_TYPE_CPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 3, + D3D12_META_COMMAND_PARAMETER_TYPE_GPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 4, +} D3D12_META_COMMAND_PARAMETER_TYPE; + +typedef enum D3D12_META_COMMAND_PARAMETER_FLAGS +{ + D3D12_META_COMMAND_PARAMETER_FLAG_INPUT = 0x00000001, + D3D12_META_COMMAND_PARAMETER_FLAG_OUTPUT = 0x00000002 +} D3D12_META_COMMAND_PARAMETER_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_META_COMMAND_PARAMETER_FLAGS );") + +typedef enum D3D12_META_COMMAND_PARAMETER_STAGE +{ + D3D12_META_COMMAND_PARAMETER_STAGE_CREATION = 0, + D3D12_META_COMMAND_PARAMETER_STAGE_INITIALIZATION = 1, + D3D12_META_COMMAND_PARAMETER_STAGE_EXECUTION = 2, +} D3D12_META_COMMAND_PARAMETER_STAGE; + +typedef struct D3D12_META_COMMAND_PARAMETER_DESC +{ + LPCWSTR Name; + D3D12_META_COMMAND_PARAMETER_TYPE Type; + D3D12_META_COMMAND_PARAMETER_FLAGS Flags; + D3D12_RESOURCE_STATES RequiredResourceState; + UINT StructureOffset; +} D3D12_META_COMMAND_PARAMETER_DESC; + +typedef enum D3D12_GRAPHICS_STATES +{ + D3D12_GRAPHICS_STATE_NONE = 0, + D3D12_GRAPHICS_STATE_IA_VERTEX_BUFFERS = (1 << 0), + D3D12_GRAPHICS_STATE_IA_INDEX_BUFFER = (1 << 1), + D3D12_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY = (1 << 2), + D3D12_GRAPHICS_STATE_DESCRIPTOR_HEAP = (1 << 3), + D3D12_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE = (1 << 4), + D3D12_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE = (1 << 5), + D3D12_GRAPHICS_STATE_RS_VIEWPORTS = (1 << 6), + D3D12_GRAPHICS_STATE_RS_SCISSOR_RECTS = (1 << 7), + D3D12_GRAPHICS_STATE_PREDICATION = (1 << 8), + D3D12_GRAPHICS_STATE_OM_RENDER_TARGETS = (1 << 9), + D3D12_GRAPHICS_STATE_OM_STENCIL_REF = (1 << 10), + D3D12_GRAPHICS_STATE_OM_BLEND_FACTOR = (1 << 11), + D3D12_GRAPHICS_STATE_PIPELINE_STATE = (1 << 12), + D3D12_GRAPHICS_STATE_SO_TARGETS = (1 << 13), + D3D12_GRAPHICS_STATE_OM_DEPTH_BOUNDS = (1 << 14), + D3D12_GRAPHICS_STATE_SAMPLE_POSITIONS = (1 << 15), + D3D12_GRAPHICS_STATE_VIEW_INSTANCE_MASK = (1 << 16), + +} D3D12_GRAPHICS_STATES; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_GRAPHICS_STATES );") + +typedef struct D3D12_META_COMMAND_DESC +{ + GUID Id; + LPCWSTR Name; + D3D12_GRAPHICS_STATES InitializationDirtyState; + D3D12_GRAPHICS_STATES ExecutionDirtyState; +} D3D12_META_COMMAND_DESC; + +[uuid(47016943-fca8-4594-93ea-af258b55346d), object, local, pointer_default(unique)] +interface ID3D12StateObject + : ID3D12Pageable +{ +} + +[uuid(de5fa827-9bf9-4f26-89ff-d7f56fde3860), object, local, pointer_default(unique)] +interface ID3D12StateObjectProperties + : IUnknown +{ + void* GetShaderIdentifier([annotation("_In_")] LPCWSTR pExportName); + UINT64 GetShaderStackSize([annotation("_In_")] LPCWSTR pExportName); + UINT64 GetPipelineStackSize(); + void SetPipelineStackSize(UINT64 PipelineStackSizeInBytes); +} + +typedef enum D3D12_STATE_SUBOBJECT_TYPE +{ + D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG = 0, // D3D12_STATE_OBJECT_CONFIG + D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE = 1, // D3D12_GLOBAL_ROOT_SIGNATURE + D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE = 2, // D3D12_LOCAL_ROOT_SIGNATURE + D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK = 3, // D3D12_NODE_MASK + // 4 unused + D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY = 5, // D3D12_DXIL_LIBRARY_DESC + D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION = 6, // D3D12_EXISTING_COLLECTION_DESC + D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 7, // D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION + D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 8, // D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION + D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG = 9, // D3D12_RAYTRACING_SHADER_CONFIG + D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG = 10, // D3D12_RAYTRACING_PIPELINE_CONFIG + D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP = 11, // D3D12_HIT_GROUP_DESC + D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1 = 12, // D3D12_RAYTRACING_PIPELINE_CONFIG1 + D3D12_STATE_SUBOBJECT_TYPE_MAX_VALID, +} D3D12_STATE_SUBOBJECT_TYPE; + +typedef struct D3D12_STATE_SUBOBJECT +{ + D3D12_STATE_SUBOBJECT_TYPE Type; + const void* pDesc; +} D3D12_STATE_SUBOBJECT; + +typedef enum D3D12_STATE_OBJECT_FLAGS +{ + D3D12_STATE_OBJECT_FLAG_NONE = 0x0, + D3D12_STATE_OBJECT_FLAG_ALLOW_LOCAL_DEPENDENCIES_ON_EXTERNAL_DEFINITIONS = 0x1, + D3D12_STATE_OBJECT_FLAG_ALLOW_EXTERNAL_DEPENDENCIES_ON_LOCAL_DEFINITIONS = 0x2, + D3D12_STATE_OBJECT_FLAG_ALLOW_STATE_OBJECT_ADDITIONS = 0x4, +} D3D12_STATE_OBJECT_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_STATE_OBJECT_FLAGS );") + +typedef struct D3D12_STATE_OBJECT_CONFIG +{ + D3D12_STATE_OBJECT_FLAGS Flags; +} D3D12_STATE_OBJECT_CONFIG; + +typedef struct D3D12_GLOBAL_ROOT_SIGNATURE +{ + ID3D12RootSignature* pGlobalRootSignature; +} D3D12_GLOBAL_ROOT_SIGNATURE; + +typedef struct D3D12_LOCAL_ROOT_SIGNATURE +{ + ID3D12RootSignature* pLocalRootSignature; +} D3D12_LOCAL_ROOT_SIGNATURE; + +typedef struct D3D12_NODE_MASK +{ + UINT NodeMask; +} D3D12_NODE_MASK; + +typedef enum D3D12_EXPORT_FLAGS +{ + D3D12_EXPORT_FLAG_NONE = 0x0, +} D3D12_EXPORT_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_EXPORT_FLAGS );") + +typedef struct D3D12_EXPORT_DESC +{ + LPCWSTR Name; + [annotation("_In_opt_")] LPCWSTR ExportToRename; + D3D12_EXPORT_FLAGS Flags; +} D3D12_EXPORT_DESC; + +typedef struct D3D12_DXIL_LIBRARY_DESC +{ + D3D12_SHADER_BYTECODE DXILLibrary; + UINT NumExports; // Optional, if 0 all exports in the library/collection will be surfaced + [annotation("_In_reads_(NumExports)")] D3D12_EXPORT_DESC* pExports; +} D3D12_DXIL_LIBRARY_DESC; + +typedef struct D3D12_EXISTING_COLLECTION_DESC +{ + ID3D12StateObject* pExistingCollection; + UINT NumExports; // Optional, if 0 all exports in the library/collection will be surfaced + [annotation("_In_reads_(NumExports)")] D3D12_EXPORT_DESC* pExports; +} D3D12_EXISTING_COLLECTION_DESC; + +typedef struct D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION +{ + const D3D12_STATE_SUBOBJECT* pSubobjectToAssociate; + UINT NumExports; + [annotation("_In_reads_(NumExports)")] LPCWSTR* pExports; +} D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION; + +typedef struct D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION +{ + LPCWSTR SubobjectToAssociate; + UINT NumExports; + [annotation("_In_reads_(NumExports)")] LPCWSTR* pExports; +} D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION; + +typedef enum D3D12_HIT_GROUP_TYPE +{ + D3D12_HIT_GROUP_TYPE_TRIANGLES = 0x0, + D3D12_HIT_GROUP_TYPE_PROCEDURAL_PRIMITIVE = 0x1, +} D3D12_HIT_GROUP_TYPE; + +typedef struct D3D12_HIT_GROUP_DESC +{ + LPCWSTR HitGroupExport; + D3D12_HIT_GROUP_TYPE Type; + [annotation("_In_opt_")] LPCWSTR AnyHitShaderImport; + [annotation("_In_opt_")] LPCWSTR ClosestHitShaderImport; + [annotation("_In_opt_")] LPCWSTR IntersectionShaderImport; +} D3D12_HIT_GROUP_DESC; + +typedef struct D3D12_RAYTRACING_SHADER_CONFIG +{ + UINT MaxPayloadSizeInBytes; + UINT MaxAttributeSizeInBytes; +} D3D12_RAYTRACING_SHADER_CONFIG; + +typedef struct D3D12_RAYTRACING_PIPELINE_CONFIG +{ + UINT MaxTraceRecursionDepth; +} D3D12_RAYTRACING_PIPELINE_CONFIG; + +typedef enum D3D12_RAYTRACING_PIPELINE_FLAGS +{ + D3D12_RAYTRACING_PIPELINE_FLAG_NONE = 0x0, + D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES = 0x100, + D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES = 0x200, +} D3D12_RAYTRACING_PIPELINE_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAYTRACING_PIPELINE_FLAGS );") + +typedef struct D3D12_RAYTRACING_PIPELINE_CONFIG1 +{ + UINT MaxTraceRecursionDepth; + D3D12_RAYTRACING_PIPELINE_FLAGS Flags; +} D3D12_RAYTRACING_PIPELINE_CONFIG1; + +typedef enum D3D12_STATE_OBJECT_TYPE +{ + D3D12_STATE_OBJECT_TYPE_COLLECTION = 0, + // D3D12_STATE_OBJECT_TYPE_COMPUTE_PIPELINE = 1, + // D3D12_STATE_OBJECT_TYPE_GRAPHICS_PIPELINE = 2, + D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE = 3, +} D3D12_STATE_OBJECT_TYPE; + +typedef struct D3D12_STATE_OBJECT_DESC +{ + D3D12_STATE_OBJECT_TYPE Type; + UINT NumSubobjects; + [annotation("_In_reads_(NumSubobjects)")] const D3D12_STATE_SUBOBJECT* pSubobjects; +} D3D12_STATE_OBJECT_DESC; + +typedef enum D3D12_RAYTRACING_GEOMETRY_FLAGS +{ + D3D12_RAYTRACING_GEOMETRY_FLAG_NONE = 0x0, + D3D12_RAYTRACING_GEOMETRY_FLAG_OPAQUE = 0x1, + D3D12_RAYTRACING_GEOMETRY_FLAG_NO_DUPLICATE_ANYHIT_INVOCATION = 0x2, +} D3D12_RAYTRACING_GEOMETRY_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAYTRACING_GEOMETRY_FLAGS );") + +typedef enum D3D12_RAYTRACING_GEOMETRY_TYPE +{ + D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES, + D3D12_RAYTRACING_GEOMETRY_TYPE_PROCEDURAL_PRIMITIVE_AABBS, +} D3D12_RAYTRACING_GEOMETRY_TYPE; + +typedef enum D3D12_RAYTRACING_INSTANCE_FLAGS +{ + D3D12_RAYTRACING_INSTANCE_FLAG_NONE = 0x0, + D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE = 0x1, + D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE = 0x2, + D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE = 0x4, + D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE = 0x8 +} D3D12_RAYTRACING_INSTANCE_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAYTRACING_INSTANCE_FLAGS );") + +typedef struct D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE +{ + D3D12_GPU_VIRTUAL_ADDRESS StartAddress; + UINT64 StrideInBytes; +} D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE; + +typedef struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE +{ + D3D12_GPU_VIRTUAL_ADDRESS StartAddress; + UINT64 SizeInBytes; +} D3D12_GPU_VIRTUAL_ADDRESS_RANGE; + +typedef struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE +{ + D3D12_GPU_VIRTUAL_ADDRESS StartAddress; + UINT64 SizeInBytes; + UINT64 StrideInBytes; +} D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE; + +typedef struct D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC +{ + D3D12_GPU_VIRTUAL_ADDRESS Transform3x4; + DXGI_FORMAT IndexFormat; + DXGI_FORMAT VertexFormat; + UINT IndexCount; + UINT VertexCount; + D3D12_GPU_VIRTUAL_ADDRESS IndexBuffer; + D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE VertexBuffer; +} D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC; + +typedef struct D3D12_RAYTRACING_AABB +{ + FLOAT MinX; + FLOAT MinY; + FLOAT MinZ; + FLOAT MaxX; + FLOAT MaxY; + FLOAT MaxZ; +} D3D12_RAYTRACING_AABB; + +typedef struct D3D12_RAYTRACING_GEOMETRY_AABBS_DESC +{ + UINT64 AABBCount; + D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE AABBs; +} D3D12_RAYTRACING_GEOMETRY_AABBS_DESC; + +typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS +{ + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_NONE = 0x00, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_UPDATE = 0x01, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_COMPACTION = 0x02, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_TRACE = 0x04, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_BUILD = 0x08, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_MINIMIZE_MEMORY = 0x10, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PERFORM_UPDATE = 0x20, +} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS );") + +typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE +{ + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_CLONE = 0x0, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_COMPACT = 0x1, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_VISUALIZATION_DECODE_FOR_TOOLS = 0x2, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_SERIALIZE = 0x3, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_DESERIALIZE = 0x4, +} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE; + +typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE +{ + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL = 0x0, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL = 0x1 +} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE; + +typedef enum D3D12_ELEMENTS_LAYOUT +{ + D3D12_ELEMENTS_LAYOUT_ARRAY = 0x0, + D3D12_ELEMENTS_LAYOUT_ARRAY_OF_POINTERS = 0x1 +} D3D12_ELEMENTS_LAYOUT; + +typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE +{ + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE = 0x0, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION = 0x1, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION = 0x2, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE = 0x3, +} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE; + +typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC +{ + D3D12_GPU_VIRTUAL_ADDRESS DestBuffer; + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE InfoType; +} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC; + +typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC +{ + UINT64 CompactedSizeInBytes; +} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC; + +typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC +{ + UINT64 DecodedSizeInBytes; +} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC; + +typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER +{ + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE Type; + UINT NumDescs; +} D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER; +cpp_quote("// Regarding D3D12_BUILD_RAY_TRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER above,") +cpp_quote("// depending on Type field, NumDescs above is followed by either:") +cpp_quote("// D3D12_RAY_TRACING_INSTANCE_DESC InstanceDescs[NumDescs]") +cpp_quote("// or D3D12_RAY_TRACING_GEOMETRY_DESC GeometryDescs[NumDescs].") +cpp_quote("// There is 4 bytes of padding between GeometryDesc structs in the array so alignment is natural when viewed by CPU.") +cpp_quote("") + +typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC +{ + UINT64 SerializedSizeInBytes; + UINT64 NumBottomLevelAccelerationStructurePointers; +} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC; + +typedef struct D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER +{ + GUID DriverOpaqueGUID; + BYTE DriverOpaqueVersioningData[16]; +} D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER; + +typedef enum D3D12_SERIALIZED_DATA_TYPE +{ + D3D12_SERIALIZED_DATA_RAYTRACING_ACCELERATION_STRUCTURE = 0x0, +} D3D12_SERIALIZED_DATA_TYPE; + +typedef enum D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS +{ + D3D12_DRIVER_MATCHING_IDENTIFIER_COMPATIBLE_WITH_DEVICE = 0x0, + D3D12_DRIVER_MATCHING_IDENTIFIER_UNSUPPORTED_TYPE = 0x1, + D3D12_DRIVER_MATCHING_IDENTIFIER_UNRECOGNIZED = 0x2, + D3D12_DRIVER_MATCHING_IDENTIFIER_INCOMPATIBLE_VERSION = 0x3, + D3D12_DRIVER_MATCHING_IDENTIFIER_INCOMPATIBLE_TYPE = 0x4, +} D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS; + +typedef struct D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER +{ + D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER DriverMatchingIdentifier; + UINT64 SerializedSizeInBytesIncludingHeader; + UINT64 DeserializedSizeInBytes; + UINT64 NumBottomLevelAccelerationStructurePointersAfterHeader; +} D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER; + +typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC +{ + UINT64 CurrentSizeInBytes; +} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC; + +typedef struct D3D12_RAYTRACING_INSTANCE_DESC +{ + FLOAT Transform[3][4]; + UINT InstanceID : 24; + UINT InstanceMask : 8; + UINT InstanceContributionToHitGroupIndex : 24; + UINT Flags : 8; + D3D12_GPU_VIRTUAL_ADDRESS AccelerationStructure; +} D3D12_RAYTRACING_INSTANCE_DESC; + +typedef struct D3D12_RAYTRACING_GEOMETRY_DESC +{ + D3D12_RAYTRACING_GEOMETRY_TYPE Type; + D3D12_RAYTRACING_GEOMETRY_FLAGS Flags; + union + { + D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC Triangles; + D3D12_RAYTRACING_GEOMETRY_AABBS_DESC AABBs; + }; +} D3D12_RAYTRACING_GEOMETRY_DESC; + +typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS +{ + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE Type; + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS Flags; + UINT NumDescs; + D3D12_ELEMENTS_LAYOUT DescsLayout; + union + { + D3D12_GPU_VIRTUAL_ADDRESS InstanceDescs; + const D3D12_RAYTRACING_GEOMETRY_DESC* pGeometryDescs; + const D3D12_RAYTRACING_GEOMETRY_DESC*const* ppGeometryDescs; + }; +} D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS; + +typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC +{ + D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData; + D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS Inputs; + [annotation("_In_opt_")] D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData; + D3D12_GPU_VIRTUAL_ADDRESS ScratchAccelerationStructureData; +} D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC; + +typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO +{ + UINT64 ResultDataMaxSizeInBytes; + UINT64 ScratchDataSizeInBytes; + UINT64 UpdateScratchDataSizeInBytes; +} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO; + +typedef enum D3D12_RAY_FLAGS +{ + D3D12_RAY_FLAG_NONE = 0x00, + D3D12_RAY_FLAG_FORCE_OPAQUE = 0x01, + D3D12_RAY_FLAG_FORCE_NON_OPAQUE = 0x02, + D3D12_RAY_FLAG_ACCEPT_FIRST_HIT_AND_END_SEARCH = 0x04, + D3D12_RAY_FLAG_SKIP_CLOSEST_HIT_SHADER = 0x08, + D3D12_RAY_FLAG_CULL_BACK_FACING_TRIANGLES = 0x10, + D3D12_RAY_FLAG_CULL_FRONT_FACING_TRIANGLES = 0x20, + D3D12_RAY_FLAG_CULL_OPAQUE = 0x40, + D3D12_RAY_FLAG_CULL_NON_OPAQUE = 0x80, + D3D12_RAY_FLAG_SKIP_TRIANGLES = 0x100, + D3D12_RAY_FLAG_SKIP_PROCEDURAL_PRIMITIVES = 0x200, +} D3D12_RAY_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAY_FLAGS );" ) + +typedef enum D3D12_HIT_KIND +{ + D3D12_HIT_KIND_TRIANGLE_FRONT_FACE = 0xfe, + D3D12_HIT_KIND_TRIANGLE_BACK_FACE = 0xff, +} D3D12_HIT_KIND; + +[uuid(8b4f173b-2fea-4b80-8f58-4307191ab95d), object, local, pointer_default(unique)] +interface ID3D12Device5 + : ID3D12Device4 +{ + HRESULT CreateLifetimeTracker( + [annotation("_In_")] ID3D12LifetimeOwner* pOwner, + [in] REFIID riid, // Expected: ID3D12LifetimeTracker* + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppvTracker + ); + + void RemoveDevice(); + + HRESULT EnumerateMetaCommands( + [annotation("_Inout_")] UINT* pNumMetaCommands, + [annotation("_Out_writes_opt_(*pNumMetaCommands)")] D3D12_META_COMMAND_DESC* pDescs + ); + + HRESULT EnumerateMetaCommandParameters( + [annotation("_In_")] REFGUID CommandId, + [annotation("_In_")] D3D12_META_COMMAND_PARAMETER_STAGE Stage, + [annotation("_Out_opt_")] UINT* pTotalStructureSizeInBytes, + [annotation("_Inout_")] UINT* pParameterCount, + [annotation("_Out_writes_opt_(*pParameterCount)")] D3D12_META_COMMAND_PARAMETER_DESC* pParameterDescs + ); + + HRESULT CreateMetaCommand( + [annotation("_In_")] REFGUID CommandId, + [annotation("_In_")] UINT NodeMask, + [annotation("_In_reads_bytes_opt_(CreationParametersDataSizeInBytes)")] const void * pCreationParametersData, + [annotation("_In_")] SIZE_T CreationParametersDataSizeInBytes, + [in] REFIID riid, + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppMetaCommand + ); + + HRESULT CreateStateObject( + [in] const D3D12_STATE_OBJECT_DESC* pDesc, + [in] REFIID riid, // ID3D12StateObject + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppStateObject + ); + + void GetRaytracingAccelerationStructurePrebuildInfo( + [annotation("_In_")] const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS* pDesc, + [annotation("_Out_")] D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo + ); + + D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS CheckDriverMatchingIdentifier( + [annotation("_In_")] D3D12_SERIALIZED_DATA_TYPE SerializedDataType, + [annotation("_In_")] const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER* pIdentifierToCheck); +} + + +typedef enum D3D12_AUTO_BREADCRUMB_OP +{ + D3D12_AUTO_BREADCRUMB_OP_SETMARKER = 0, + D3D12_AUTO_BREADCRUMB_OP_BEGINEVENT = 1, + D3D12_AUTO_BREADCRUMB_OP_ENDEVENT = 2, + D3D12_AUTO_BREADCRUMB_OP_DRAWINSTANCED = 3, + D3D12_AUTO_BREADCRUMB_OP_DRAWINDEXEDINSTANCED = 4, + D3D12_AUTO_BREADCRUMB_OP_EXECUTEINDIRECT = 5, + D3D12_AUTO_BREADCRUMB_OP_DISPATCH = 6, + D3D12_AUTO_BREADCRUMB_OP_COPYBUFFERREGION = 7, + D3D12_AUTO_BREADCRUMB_OP_COPYTEXTUREREGION = 8, + D3D12_AUTO_BREADCRUMB_OP_COPYRESOURCE = 9, + D3D12_AUTO_BREADCRUMB_OP_COPYTILES = 10, + D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCE = 11, + D3D12_AUTO_BREADCRUMB_OP_CLEARRENDERTARGETVIEW = 12, + D3D12_AUTO_BREADCRUMB_OP_CLEARUNORDEREDACCESSVIEW = 13, + D3D12_AUTO_BREADCRUMB_OP_CLEARDEPTHSTENCILVIEW = 14, + D3D12_AUTO_BREADCRUMB_OP_RESOURCEBARRIER = 15, + D3D12_AUTO_BREADCRUMB_OP_EXECUTEBUNDLE = 16, + D3D12_AUTO_BREADCRUMB_OP_PRESENT = 17, + D3D12_AUTO_BREADCRUMB_OP_RESOLVEQUERYDATA = 18, + D3D12_AUTO_BREADCRUMB_OP_BEGINSUBMISSION = 19, + D3D12_AUTO_BREADCRUMB_OP_ENDSUBMISSION = 20, + D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME = 21, + D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES = 22, + D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT = 23, + D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT64 = 24, + D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCEREGION = 25, + D3D12_AUTO_BREADCRUMB_OP_WRITEBUFFERIMMEDIATE = 26, + D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME1 = 27, + D3D12_AUTO_BREADCRUMB_OP_SETPROTECTEDRESOURCESESSION = 28, + D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME2 = 29, + D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES1 = 30, + D3D12_AUTO_BREADCRUMB_OP_BUILDRAYTRACINGACCELERATIONSTRUCTURE = 31, + D3D12_AUTO_BREADCRUMB_OP_EMITRAYTRACINGACCELERATIONSTRUCTUREPOSTBUILDINFO = 32, + D3D12_AUTO_BREADCRUMB_OP_COPYRAYTRACINGACCELERATIONSTRUCTURE = 33, + D3D12_AUTO_BREADCRUMB_OP_DISPATCHRAYS = 34, + D3D12_AUTO_BREADCRUMB_OP_INITIALIZEMETACOMMAND = 35, + D3D12_AUTO_BREADCRUMB_OP_EXECUTEMETACOMMAND = 36, + D3D12_AUTO_BREADCRUMB_OP_ESTIMATEMOTION = 37, + D3D12_AUTO_BREADCRUMB_OP_RESOLVEMOTIONVECTORHEAP = 38, + D3D12_AUTO_BREADCRUMB_OP_SETPIPELINESTATE1 = 39, + D3D12_AUTO_BREADCRUMB_OP_INITIALIZEEXTENSIONCOMMAND = 40, + D3D12_AUTO_BREADCRUMB_OP_EXECUTEEXTENSIONCOMMAND = 41, + D3D12_AUTO_BREADCRUMB_OP_DISPATCHMESH = 42, + D3D12_AUTO_BREADCRUMB_OP_ENCODEFRAME = 43, + D3D12_AUTO_BREADCRUMB_OP_RESOLVEENCODEROUTPUTMETADATA = 44, +} D3D12_AUTO_BREADCRUMB_OP; + +typedef struct D3D12_AUTO_BREADCRUMB_NODE +{ + const char *pCommandListDebugNameA; + const wchar_t *pCommandListDebugNameW; + const char *pCommandQueueDebugNameA; + const wchar_t *pCommandQueueDebugNameW; + ID3D12GraphicsCommandList *pCommandList; + ID3D12CommandQueue *pCommandQueue; + UINT32 BreadcrumbCount; + const UINT32 *pLastBreadcrumbValue; + const D3D12_AUTO_BREADCRUMB_OP *pCommandHistory; + const struct D3D12_AUTO_BREADCRUMB_NODE *pNext; // pointer to next node +} D3D12_AUTO_BREADCRUMB_NODE; + +typedef struct D3D12_DRED_BREADCRUMB_CONTEXT +{ + UINT BreadcrumbIndex; + const wchar_t *pContextString; +} D3D12_DRED_BREADCRUMB_CONTEXT; + +// !!! Must be castable to D3D12_AUTO_BREADCRUMB_NODE +typedef struct D3D12_AUTO_BREADCRUMB_NODE1 +{ + const char *pCommandListDebugNameA; + const wchar_t *pCommandListDebugNameW; + const char *pCommandQueueDebugNameA; + const wchar_t *pCommandQueueDebugNameW; + ID3D12GraphicsCommandList *pCommandList; + ID3D12CommandQueue *pCommandQueue; + UINT BreadcrumbCount; + const UINT *pLastBreadcrumbValue; + const D3D12_AUTO_BREADCRUMB_OP *pCommandHistory; + const struct D3D12_AUTO_BREADCRUMB_NODE1 *pNext; // pointer to next node + UINT BreadcrumbContextsCount; + D3D12_DRED_BREADCRUMB_CONTEXT *pBreadcrumbContexts; +} D3D12_AUTO_BREADCRUMB_NODE1; + +// D3D12_DRED_VERSION +typedef enum D3D12_DRED_VERSION +{ + D3D12_DRED_VERSION_1_0 = 0x1, + D3D12_DRED_VERSION_1_1 = 0x2, + D3D12_DRED_VERSION_1_2 = 0x3, + D3D12_DRED_VERSION_1_3 = 0x4, +} D3D12_DRED_VERSION; + +typedef enum D3D12_DRED_FLAGS +{ + D3D12_DRED_FLAG_NONE = 0, + D3D12_DRED_FLAG_FORCE_ENABLE = 1, + D3D12_DRED_FLAG_DISABLE_AUTOBREADCRUMBS = 2, +} D3D12_DRED_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_DRED_FLAGS );") + +typedef enum D3D12_DRED_ENABLEMENT +{ + D3D12_DRED_ENABLEMENT_SYSTEM_CONTROLLED = 0, + D3D12_DRED_ENABLEMENT_FORCED_OFF = 1, + D3D12_DRED_ENABLEMENT_FORCED_ON = 2, +} D3D12_DRED_ENABLEMENT; + +typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA +{ + [annotation("_In_")] D3D12_DRED_FLAGS Flags; // Dred flags + [annotation("_Out_")] D3D12_AUTO_BREADCRUMB_NODE *pHeadAutoBreadcrumbNode; // Pointer to head of a linked list of auto-breadcrumb data +} D3D12_DEVICE_REMOVED_EXTENDED_DATA; + +typedef enum D3D12_DRED_ALLOCATION_TYPE +{ + // Enum starts at 19 and skips 26 to maintain compatibility with older D3D12 drivers + D3D12_DRED_ALLOCATION_TYPE_COMMAND_QUEUE = 19, + D3D12_DRED_ALLOCATION_TYPE_COMMAND_ALLOCATOR = 20, + D3D12_DRED_ALLOCATION_TYPE_PIPELINE_STATE = 21, + D3D12_DRED_ALLOCATION_TYPE_COMMAND_LIST = 22, + D3D12_DRED_ALLOCATION_TYPE_FENCE = 23, + D3D12_DRED_ALLOCATION_TYPE_DESCRIPTOR_HEAP = 24, + D3D12_DRED_ALLOCATION_TYPE_HEAP = 25, + D3D12_DRED_ALLOCATION_TYPE_QUERY_HEAP = 27, + D3D12_DRED_ALLOCATION_TYPE_COMMAND_SIGNATURE = 28, + D3D12_DRED_ALLOCATION_TYPE_PIPELINE_LIBRARY = 29, + D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER = 30, + D3D12_DRED_ALLOCATION_TYPE_VIDEO_PROCESSOR = 32, + D3D12_DRED_ALLOCATION_TYPE_RESOURCE = 34, + D3D12_DRED_ALLOCATION_TYPE_PASS = 35, + D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSION = 36, + D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSIONPOLICY = 37, + D3D12_DRED_ALLOCATION_TYPE_PROTECTEDRESOURCESESSION = 38, + D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER_HEAP = 39, + D3D12_DRED_ALLOCATION_TYPE_COMMAND_POOL = 40, + D3D12_DRED_ALLOCATION_TYPE_COMMAND_RECORDER = 41, + D3D12_DRED_ALLOCATION_TYPE_STATE_OBJECT = 42, + D3D12_DRED_ALLOCATION_TYPE_METACOMMAND = 43, + D3D12_DRED_ALLOCATION_TYPE_SCHEDULINGGROUP = 44, + D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_ESTIMATOR = 45, + D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_VECTOR_HEAP = 46, + D3D12_DRED_ALLOCATION_TYPE_VIDEO_EXTENSION_COMMAND = 47, + D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER = 48, + D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER_HEAP = 49, + + + D3D12_DRED_ALLOCATION_TYPE_INVALID = 0xFFFFFFFF +} D3D12_DRED_ALLOCATION_TYPE; + +typedef struct D3D12_DRED_ALLOCATION_NODE +{ + const char *ObjectNameA; + const wchar_t *ObjectNameW; + D3D12_DRED_ALLOCATION_TYPE AllocationType; + const struct D3D12_DRED_ALLOCATION_NODE *pNext; +} D3D12_DRED_ALLOCATION_NODE; + +typedef struct D3D12_DRED_ALLOCATION_NODE1 +{ + const char *ObjectNameA; + const wchar_t *ObjectNameW; + D3D12_DRED_ALLOCATION_TYPE AllocationType; + const struct D3D12_DRED_ALLOCATION_NODE1 *pNext; + const IUnknown *pObject; +} D3D12_DRED_ALLOCATION_NODE1; + +typedef struct D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT +{ + [annotation("_Out_")] const D3D12_AUTO_BREADCRUMB_NODE *pHeadAutoBreadcrumbNode; // Pointer to head of a null-terminated linked list of auto-breadcrumb data +} D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT; + +typedef struct D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 +{ + [annotation("_Out_")] const D3D12_AUTO_BREADCRUMB_NODE1 *pHeadAutoBreadcrumbNode; // Pointer to head of a null-terminated linked list of auto-breadcrumb data +} D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1; + +typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT +{ + D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA; //If the device removal was due to GPU Fault, this contains the VA of the faulting op + [annotation("_Out_")] const D3D12_DRED_ALLOCATION_NODE *pHeadExistingAllocationNode; + [annotation("_Out_")] const D3D12_DRED_ALLOCATION_NODE *pHeadRecentFreedAllocationNode; +} D3D12_DRED_PAGE_FAULT_OUTPUT; + +typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT1 +{ + D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA; //If the device removal was due to GPU Fault, this contains the VA of the faulting op + [annotation("_Out_")] const D3D12_DRED_ALLOCATION_NODE1 *pHeadExistingAllocationNode; + [annotation("_Out_")] const D3D12_DRED_ALLOCATION_NODE1 *pHeadRecentFreedAllocationNode; +} D3D12_DRED_PAGE_FAULT_OUTPUT1; + +typedef enum D3D12_DRED_PAGE_FAULT_FLAGS +{ + D3D12_DRED_PAGE_FAULT_FLAGS_NONE = 0, +} D3D12_DRED_PAGE_FAULT_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_DRED_PAGE_FAULT_FLAGS );") + +typedef enum D3D12_DRED_DEVICE_STATE +{ + D3D12_DRED_DEVICE_STATE_UNKNOWN = 0, // Only known if DRED event occurred + D3D12_DRED_DEVICE_STATE_HUNG = 3, + D3D12_DRED_DEVICE_STATE_FAULT = 6, + D3D12_DRED_DEVICE_STATE_PAGEFAULT = 7, +} D3D12_DRED_DEVICE_STATE; + +typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT2 +{ + D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA; //If the device removal was due to GPU Fault, this contains the VA of the faulting op + [annotation("_Out_")] const D3D12_DRED_ALLOCATION_NODE1 *pHeadExistingAllocationNode; + [annotation("_Out_")] const D3D12_DRED_ALLOCATION_NODE1 *pHeadRecentFreedAllocationNode; + D3D12_DRED_PAGE_FAULT_FLAGS PageFaultFlags; + +} D3D12_DRED_PAGE_FAULT_OUTPUT2; + +typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA1 +{ + HRESULT DeviceRemovedReason; + D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT AutoBreadcrumbsOutput; + D3D12_DRED_PAGE_FAULT_OUTPUT PageFaultOutput; +} D3D12_DEVICE_REMOVED_EXTENDED_DATA1; + +typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA2 +{ + HRESULT DeviceRemovedReason; + D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 AutoBreadcrumbsOutput; + D3D12_DRED_PAGE_FAULT_OUTPUT1 PageFaultOutput; +} D3D12_DEVICE_REMOVED_EXTENDED_DATA2; + +typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA3 +{ + HRESULT DeviceRemovedReason; + D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 AutoBreadcrumbsOutput; + D3D12_DRED_PAGE_FAULT_OUTPUT2 PageFaultOutput; + D3D12_DRED_DEVICE_STATE DeviceState; +} D3D12_DEVICE_REMOVED_EXTENDED_DATA3; + +typedef struct D3D12_VERSIONED_DEVICE_REMOVED_EXTENDED_DATA +{ + D3D12_DRED_VERSION Version; // Version of the DRED data + union + { + D3D12_DEVICE_REMOVED_EXTENDED_DATA Dred_1_0; + D3D12_DEVICE_REMOVED_EXTENDED_DATA1 Dred_1_1; + D3D12_DEVICE_REMOVED_EXTENDED_DATA2 Dred_1_2; + D3D12_DEVICE_REMOVED_EXTENDED_DATA3 Dred_1_3; + }; +} D3D12_VERSIONED_DEVICE_REMOVED_EXTENDED_DATA; + +[uuid(82BC481C-6B9B-4030-AEDB-7EE3D1DF1E63), object, local, pointer_default(unique)] +interface ID3D12DeviceRemovedExtendedDataSettings + : IUnknown +{ + void SetAutoBreadcrumbsEnablement(D3D12_DRED_ENABLEMENT Enablement); + void SetPageFaultEnablement(D3D12_DRED_ENABLEMENT Enablement); + void SetWatsonDumpEnablement(D3D12_DRED_ENABLEMENT Enablement); +}; + +[uuid(DBD5AE51-3317-4F0A-ADF9-1D7CEDCAAE0B), object, local, pointer_default(unique)] +interface ID3D12DeviceRemovedExtendedDataSettings1 + : ID3D12DeviceRemovedExtendedDataSettings +{ + void SetBreadcrumbContextEnablement(D3D12_DRED_ENABLEMENT Enablement); +}; + + +[uuid(98931D33-5AE8-4791-AA3C-1A73A2934E71), object, local, pointer_default(unique)] +interface ID3D12DeviceRemovedExtendedData + : IUnknown +{ + HRESULT GetAutoBreadcrumbsOutput([annotation("_Out_")] D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT *pOutput); + HRESULT GetPageFaultAllocationOutput([annotation("_Out_")] D3D12_DRED_PAGE_FAULT_OUTPUT *pOutput); +}; + +[uuid(9727A022-CF1D-4DDA-9EBA-EFFA653FC506), object, local, pointer_default(unique)] +interface ID3D12DeviceRemovedExtendedData1 + : ID3D12DeviceRemovedExtendedData +{ + HRESULT GetAutoBreadcrumbsOutput1([annotation("_Out_")] D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 *pOutput); + HRESULT GetPageFaultAllocationOutput1([annotation("_Out_")] D3D12_DRED_PAGE_FAULT_OUTPUT1 *pOutput); +}; + +[uuid(67FC5816-E4CA-4915-BF18-42541272DA54), object, local, pointer_default(unique)] +interface ID3D12DeviceRemovedExtendedData2 + : ID3D12DeviceRemovedExtendedData1 +{ + HRESULT GetPageFaultAllocationOutput2([annotation("_Out_")] D3D12_DRED_PAGE_FAULT_OUTPUT2 *pOutput); + D3D12_DRED_DEVICE_STATE GetDeviceState(); +}; + +typedef enum D3D12_BACKGROUND_PROCESSING_MODE +{ + D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED, + D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS, + D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK, + D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_PROFILING_BY_SYSTEM, +} D3D12_BACKGROUND_PROCESSING_MODE; + +typedef enum D3D12_MEASUREMENTS_ACTION +{ + D3D12_MEASUREMENTS_ACTION_KEEP_ALL, + D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS, + D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY, + D3D12_MEASUREMENTS_ACTION_DISCARD_PREVIOUS, +} D3D12_MEASUREMENTS_ACTION; + +[uuid(c70b221b-40e4-4a17-89af-025a0727a6dc), object, local, pointer_default(unique)] +interface ID3D12Device6 : ID3D12Device5 +{ + HRESULT SetBackgroundProcessingMode( + D3D12_BACKGROUND_PROCESSING_MODE Mode, + D3D12_MEASUREMENTS_ACTION MeasurementsAction, + [annotation("_In_opt_")] HANDLE hEventToSignalUponCompletion, + [annotation("_Out_opt_")] BOOL* pbFurtherMeasurementsDesired); +}; + +cpp_quote("DEFINE_GUID(D3D12_PROTECTED_RESOURCES_SESSION_HARDWARE_PROTECTED, 0x62B0084E, 0xC70E, 0x4DAA, 0xA1, 0x09, 0x30, 0xFF, 0x8D, 0x5A, 0x04, 0x82); ") + +// D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT +typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT +{ + UINT NodeIndex; // input + UINT Count; // output +} D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT; + +// D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES +typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES +{ + UINT NodeIndex; // input + UINT Count; // input + GUID* pTypes; // output +} D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES; + +typedef struct D3D12_PROTECTED_RESOURCE_SESSION_DESC1 +{ + UINT NodeMask; + D3D12_PROTECTED_RESOURCE_SESSION_FLAGS Flags; + GUID ProtectionType; +} D3D12_PROTECTED_RESOURCE_SESSION_DESC1; + +[uuid(D6F12DD6-76FB-406E-8961-4296EEFC0409), object, local, pointer_default(unique)] +interface ID3D12ProtectedResourceSession1 + : ID3D12ProtectedResourceSession +{ + D3D12_PROTECTED_RESOURCE_SESSION_DESC1 GetDesc1(); +}; + +[uuid(5c014b53-68a1-4b9b-8bd1-dd6046b9358b), object, local, pointer_default(unique)] +interface ID3D12Device7 : ID3D12Device6 +{ + HRESULT AddToStateObject( + [in] const D3D12_STATE_OBJECT_DESC* pAddition, + [in] ID3D12StateObject* pStateObjectToGrowFrom, + [in] REFIID riid, // ID3D12StateObject + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppNewStateObject + ); + + HRESULT CreateProtectedResourceSession1( + [annotation("_In_")] const D3D12_PROTECTED_RESOURCE_SESSION_DESC1* pDesc, + [annotation("_In_")] REFIID riid, // Expected: ID3D12ProtectedResourceSession1, + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppSession + ); +}; + +[uuid(9218E6BB-F944-4F7E-A75C-B1B2C7B701F3), object, local, pointer_default(unique)] +interface ID3D12Device8 : ID3D12Device7 +{ + D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo2( + UINT visibleMask, + UINT numResourceDescs, + [annotation("_In_reads_(numResourceDescs)")] const D3D12_RESOURCE_DESC1* pResourceDescs, + [annotation("_Out_writes_opt_(numResourceDescs)")] D3D12_RESOURCE_ALLOCATION_INFO1* pResourceAllocationInfo1); + + HRESULT CreateCommittedResource2( + [annotation("_In_")] const D3D12_HEAP_PROPERTIES* pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + [annotation("_In_")] const D3D12_RESOURCE_DESC1* pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + [annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue, + [annotation("_In_opt_")] ID3D12ProtectedResourceSession* pProtectedSession, + [in] REFIID riidResource, // Expected: ID3D12Resource1* + [out, iid_is(riidResource), annotation("_COM_Outptr_opt_")] void** ppvResource); + + HRESULT CreatePlacedResource1( + [annotation("_In_")] ID3D12Heap* pHeap, + UINT64 HeapOffset, + [annotation("_In_")] const D3D12_RESOURCE_DESC1* pDesc, + D3D12_RESOURCE_STATES InitialState, + [annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue, + [in] REFIID riid, // Expected: ID3D12Resource* + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvResource); + + void CreateSamplerFeedbackUnorderedAccessView( + [annotation("_In_opt_")] ID3D12Resource* pTargetedResource, + [annotation("_In_opt_")] ID3D12Resource* pFeedbackResource, + [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void GetCopyableFootprints1( + [annotation("_In_")] const D3D12_RESOURCE_DESC1* pResourceDesc, + [annotation("_In_range_(0,D3D12_REQ_SUBRESOURCES)")] UINT FirstSubresource, + [annotation("_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource)")] UINT NumSubresources, + UINT64 BaseOffset, + [annotation("_Out_writes_opt_(NumSubresources)")] D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts, + [annotation("_Out_writes_opt_(NumSubresources)")] UINT* pNumRows, + [annotation("_Out_writes_opt_(NumSubresources)")] UINT64* pRowSizeInBytes, + [annotation("_Out_opt_")] UINT64* pTotalBytes); +}; + + + +[uuid(9D5E227A-4430-4161-88B3-3ECA6BB16E19), object, local, pointer_default(unique)] +interface ID3D12Resource1 + : ID3D12Resource +{ + HRESULT GetProtectedResourceSession( + [in] REFIID riid, // Expected: ID3D12ProtectedResourceSession + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppProtectedSession); +} + +[uuid(BE36EC3B-EA85-4AEB-A45A-E9D76404A495), object, local, pointer_default(unique)] +interface ID3D12Resource2 + : ID3D12Resource1 +{ + D3D12_RESOURCE_DESC1 GetDesc1(); +} + + +[uuid(572F7389-2168-49E3-9693-D6DF5871BF6D), object, local, pointer_default(unique)] +interface ID3D12Heap1 + : ID3D12Heap +{ + HRESULT GetProtectedResourceSession( + [in] REFIID riid, // Expected: ID3D12ProtectedResourceSession + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppProtectedSession); +} + + +[uuid(6FDA83A7-B84C-4E38-9AC8-C7BD22016B3D), object, local, pointer_default(unique)] +interface ID3D12GraphicsCommandList3 : ID3D12GraphicsCommandList2 +{ + void SetProtectedResourceSession( + [annotation("_In_opt_")]ID3D12ProtectedResourceSession *pProtectedResourceSession + ); +} + +// Beginning Access +typedef enum D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE +{ + D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_DISCARD, + D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE, + D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR, + D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_NO_ACCESS +} D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE; + +typedef struct D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS +{ + D3D12_CLEAR_VALUE ClearValue; +} D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS; + +typedef struct D3D12_RENDER_PASS_BEGINNING_ACCESS +{ + D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE Type; + + union + { + D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS Clear; + }; +} D3D12_RENDER_PASS_BEGINNING_ACCESS; + +// Ending Access +typedef enum D3D12_RENDER_PASS_ENDING_ACCESS_TYPE +{ + D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_DISCARD, + D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE, + D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE, + D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_NO_ACCESS +} D3D12_RENDER_PASS_ENDING_ACCESS_TYPE; + +typedef struct D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS +{ + UINT SrcSubresource; + UINT DstSubresource; + + UINT DstX; + UINT DstY; + D3D12_RECT SrcRect; // (0, 0, 0, 0) == resolve entire resource. + +} D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS; + +typedef struct D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS +{ + ID3D12Resource* pSrcResource; + ID3D12Resource* pDstResource; + + // Can be a subset of RT's array slices, but can't target subresources that were't part of RTV/DSV. + UINT SubresourceCount; + [annotation("_Field_size_full_(SubresourceCount)")] const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS *pSubresourceParameters; + + DXGI_FORMAT Format; + D3D12_RESOLVE_MODE ResolveMode; + + BOOL PreserveResolveSource; + +} D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS; + +typedef struct D3D12_RENDER_PASS_ENDING_ACCESS +{ + D3D12_RENDER_PASS_ENDING_ACCESS_TYPE Type; + + union + { + D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS Resolve; + }; +} D3D12_RENDER_PASS_ENDING_ACCESS; + +// Render Target Desc +typedef struct D3D12_RENDER_PASS_RENDER_TARGET_DESC +{ + D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptor; + + D3D12_RENDER_PASS_BEGINNING_ACCESS BeginningAccess; + D3D12_RENDER_PASS_ENDING_ACCESS EndingAccess; + +} D3D12_RENDER_PASS_RENDER_TARGET_DESC; + +// Depth-Stencil Desc +typedef struct D3D12_RENDER_PASS_DEPTH_STENCIL_DESC +{ + D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptor; + + D3D12_RENDER_PASS_BEGINNING_ACCESS DepthBeginningAccess; + D3D12_RENDER_PASS_BEGINNING_ACCESS StencilBeginningAccess; + + D3D12_RENDER_PASS_ENDING_ACCESS DepthEndingAccess; + D3D12_RENDER_PASS_ENDING_ACCESS StencilEndingAccess; + +} D3D12_RENDER_PASS_DEPTH_STENCIL_DESC; + +// UAV Access Mode +typedef enum D3D12_RENDER_PASS_FLAGS +{ + D3D12_RENDER_PASS_FLAG_NONE = 0x0, + D3D12_RENDER_PASS_FLAG_ALLOW_UAV_WRITES = 0x1, + D3D12_RENDER_PASS_FLAG_SUSPENDING_PASS = 0x2, + D3D12_RENDER_PASS_FLAG_RESUMING_PASS = 0x4 +} D3D12_RENDER_PASS_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_RENDER_PASS_FLAGS );") + +[uuid(DBB84C27-36CE-4FC9-B801-F048C46AC570), object, local, pointer_default(unique)] +interface ID3D12MetaCommand : ID3D12Pageable +{ + UINT64 GetRequiredParameterResourceSize([annotation("_In_")] D3D12_META_COMMAND_PARAMETER_STAGE Stage, [annotation("_In_")] UINT ParameterIndex); +} + +typedef struct D3D12_DISPATCH_RAYS_DESC +{ + D3D12_GPU_VIRTUAL_ADDRESS_RANGE RayGenerationShaderRecord; + D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE MissShaderTable; + D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE HitGroupTable; + D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE CallableShaderTable; + UINT Width; + UINT Height; + UINT Depth; +} D3D12_DISPATCH_RAYS_DESC; + +[uuid(8754318e-d3a9-4541-98cf-645b50dc4874), object, local, pointer_default(unique)] +interface ID3D12GraphicsCommandList4 : ID3D12GraphicsCommandList3 +{ + void BeginRenderPass( + [annotation("_In_")] UINT NumRenderTargets, + [annotation("_In_reads_opt_(NumRenderTargets)")] const D3D12_RENDER_PASS_RENDER_TARGET_DESC* pRenderTargets, + [annotation("_In_opt_")] const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC* pDepthStencil, + D3D12_RENDER_PASS_FLAGS Flags + ); + + void EndRenderPass(); + + void InitializeMetaCommand( + [annotation("_In_")] ID3D12MetaCommand * pMetaCommand, + [annotation("_In_reads_bytes_opt_(InitializationParametersDataSizeInBytes)")] const void * pInitializationParametersData, + [annotation("_In_")] SIZE_T InitializationParametersDataSizeInBytes + ); + + void ExecuteMetaCommand( + [annotation("_In_")] ID3D12MetaCommand * pMetaCommand, + [annotation("_In_reads_bytes_opt_(ExecutionParametersDataSizeInBytes)")] const void * pExecutionParametersData, + [annotation("_In_")] SIZE_T ExecutionParametersDataSizeInBytes + ); + + void BuildRaytracingAccelerationStructure( + [annotation("_In_")] const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC* pDesc, + [annotation("_In_")] UINT NumPostbuildInfoDescs, + [annotation("_In_reads_opt_(NumPostbuildInfoDescs)")] const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC* pPostbuildInfoDescs + ); + + void EmitRaytracingAccelerationStructurePostbuildInfo( + [annotation("_In_")] const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC* pDesc, + [annotation("_In_")] UINT NumSourceAccelerationStructures, + [annotation("_In_reads_( NumSourceAccelerationStructures )")] const D3D12_GPU_VIRTUAL_ADDRESS* pSourceAccelerationStructureData); + + void CopyRaytracingAccelerationStructure( + [annotation("_In_")] D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData, + [annotation("_In_")] D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData, + [annotation("_In_")] D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE Mode); + + void SetPipelineState1( + [annotation("_In_")] ID3D12StateObject* pStateObject); + + void DispatchRays( + [annotation("_In_")] const D3D12_DISPATCH_RAYS_DESC* pDesc); +} + +typedef enum D3D12_SHADER_CACHE_MODE +{ + D3D12_SHADER_CACHE_MODE_MEMORY, + D3D12_SHADER_CACHE_MODE_DISK, +} D3D12_SHADER_CACHE_MODE; + +typedef enum D3D12_SHADER_CACHE_FLAGS +{ + D3D12_SHADER_CACHE_FLAG_NONE = 0x0, + D3D12_SHADER_CACHE_FLAG_DRIVER_VERSIONED = 0x1, + D3D12_SHADER_CACHE_FLAG_USE_WORKING_DIR = 0x2, +} D3D12_SHADER_CACHE_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_CACHE_FLAGS );") + +typedef struct D3D12_SHADER_CACHE_SESSION_DESC +{ + GUID Identifier; + D3D12_SHADER_CACHE_MODE Mode; + D3D12_SHADER_CACHE_FLAGS Flags; + + UINT MaximumInMemoryCacheSizeBytes; + UINT MaximumInMemoryCacheEntries; + + UINT MaximumValueFileSizeBytes; + + UINT64 Version; +} D3D12_SHADER_CACHE_SESSION_DESC; + +[uuid(28e2495d-0f64-4ae4-a6ec-129255dc49a8), object, local, pointer_default(unique)] +interface ID3D12ShaderCacheSession + : ID3D12DeviceChild +{ + HRESULT FindValue( + [in, annotation("_In_reads_bytes_(KeySize)")] const void* pKey, + UINT KeySize, + [out, annotation("_Out_writes_bytes_(*pValueSize)")] void* pValue, + [annotation("_Inout_")] UINT* pValueSize); + HRESULT StoreValue( + [in, annotation("_In_reads_bytes_(KeySize)")] const void* pKey, + UINT KeySize, + [in, annotation("_In_reads_bytes_(ValueSize)")] const void* pValue, + UINT ValueSize); + + void SetDeleteOnDestroy(); + D3D12_SHADER_CACHE_SESSION_DESC GetDesc(); +}; + +typedef enum D3D12_SHADER_CACHE_KIND_FLAGS +{ + D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CACHE_FOR_DRIVER = 0x1, + D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CONVERSIONS = 0x2, + D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_DRIVER_MANAGED = 0x4, + D3D12_SHADER_CACHE_KIND_FLAG_APPLICATION_MANAGED = 0x8, +} D3D12_SHADER_CACHE_KIND_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_CACHE_KIND_FLAGS );") + +typedef enum D3D12_SHADER_CACHE_CONTROL_FLAGS +{ + D3D12_SHADER_CACHE_CONTROL_FLAG_DISABLE = 0x1, + D3D12_SHADER_CACHE_CONTROL_FLAG_ENABLE = 0x2, + D3D12_SHADER_CACHE_CONTROL_FLAG_CLEAR = 0x4, +} D3D12_SHADER_CACHE_CONTROL_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_CACHE_CONTROL_FLAGS );") + +[uuid(4c80e962-f032-4f60-bc9e-ebc2cfa1d83c), object, local, pointer_default(unique)] +interface ID3D12Device9 + : ID3D12Device8 +{ + HRESULT CreateShaderCacheSession( + [annotation("_In_")] const D3D12_SHADER_CACHE_SESSION_DESC* pDesc, + REFIID riid, + [annotation("_COM_Outptr_opt_")] void** ppvSession); + + HRESULT ShaderCacheControl( + D3D12_SHADER_CACHE_KIND_FLAGS Kinds, + D3D12_SHADER_CACHE_CONTROL_FLAGS Control); + + HRESULT CreateCommandQueue1( + [annotation("_In_")] const D3D12_COMMAND_QUEUE_DESC* pDesc, + REFIID CreatorID, + [in] REFIID riid, // Expected: ID3D12CommandQueue + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppCommandQueue + ); +}; + + +[uuid(7071e1f0-e84b-4b33-974f-12fa49de65c5), object, local, pointer_default(unique)] +interface ID3D12Tools + : IUnknown +{ + void EnableShaderInstrumentation(BOOL bEnable); + BOOL ShaderInstrumentationEnabled(); +} + +typedef struct D3D12_SUBRESOURCE_DATA +{ + const void* pData; + LONG_PTR RowPitch; + LONG_PTR SlicePitch; +} D3D12_SUBRESOURCE_DATA; + +typedef struct D3D12_MEMCPY_DEST +{ + void* pData; + SIZE_T RowPitch; + SIZE_T SlicePitch; +} D3D12_MEMCPY_DEST; + + + +cpp_quote( "#if !defined( D3D12_IGNORE_SDK_LAYERS ) ") +cpp_quote( "#include \"d3d12sdklayers.h\" ") +cpp_quote( "#endif ") + + +cpp_quote("") +cpp_quote("///////////////////////////////////////////////////////////////////////////") +cpp_quote("// D3D12CreateDevice") +cpp_quote("// ------------------") +cpp_quote("//") +cpp_quote("// pAdapter") +cpp_quote("// If NULL, D3D12CreateDevice will choose the primary adapter.") +cpp_quote("// If non-NULL, D3D12CreateDevice will use the provided adapter.") +cpp_quote("// MinimumFeatureLevel") +cpp_quote("// The minimum feature level required for successful device creation.") +cpp_quote("// riid") +cpp_quote("// The interface IID of the device to be returned. Expected: ID3D12Device.") +cpp_quote("// ppDevice") +cpp_quote("// Pointer to returned interface. May be NULL.") +cpp_quote("//") +cpp_quote("// Return Values") +cpp_quote("// Any of those documented for ") +cpp_quote("// CreateDXGIFactory1") +cpp_quote("// IDXGIFactory::EnumAdapters") +cpp_quote("// D3D12CreateDevice") +cpp_quote("//") +cpp_quote("///////////////////////////////////////////////////////////////////////////") +cpp_quote("typedef HRESULT (WINAPI* PFN_D3D12_CREATE_DEVICE)( _In_opt_ IUnknown*, ") +cpp_quote(" D3D_FEATURE_LEVEL, ") +cpp_quote(" _In_ REFIID, _COM_Outptr_opt_ void** );") +cpp_quote("") +cpp_quote("HRESULT WINAPI D3D12CreateDevice(") +cpp_quote(" _In_opt_ IUnknown* pAdapter,") +cpp_quote(" D3D_FEATURE_LEVEL MinimumFeatureLevel,") +cpp_quote(" _In_ REFIID riid, // Expected: ID3D12Device") +cpp_quote(" _COM_Outptr_opt_ void** ppDevice );") +cpp_quote("") + +cpp_quote("") +cpp_quote("typedef HRESULT (WINAPI* PFN_D3D12_GET_DEBUG_INTERFACE)( _In_ REFIID, _COM_Outptr_opt_ void** );") +cpp_quote("") +cpp_quote("HRESULT WINAPI D3D12GetDebugInterface( _In_ REFIID riid, _COM_Outptr_opt_ void** ppvDebug );") +cpp_quote("") + +cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------") +cpp_quote("// D3D12EnableExperimentalFeatures") +cpp_quote("//") +cpp_quote("// Pass in a list of feature GUIDs to be enabled together.") +cpp_quote("// ") +cpp_quote("// If a particular feature requires some configuration information on enablement, it will have") +cpp_quote("// a configuration struct that can be passed alongside the GUID.") +cpp_quote("// ") +cpp_quote("// Some features might use an interface IID as the GUID. For these, once the feature is enabled via") +cpp_quote("// D3D12EnableExperimentalFeatures, D3D12GetDebugInterface can then be called with the IID to retrieve the interface") +cpp_quote("// for manipulating the feature. This allows for control that might not cleanly be expressed by just ") +cpp_quote("// the configuration struct that D3D12EnableExperimentalFeatures provides.") +cpp_quote("//") +cpp_quote("// If this method is called and a change to existing feature enablement is made, ") +cpp_quote("// all current D3D12 devices are set to DEVICE_REMOVED state, since under the covers there is really only one") +cpp_quote("// singleton device for a process. Removing the devices when configuration changes prevents") +cpp_quote("// mismatched expectations of how a device is supposed to work after it has been created from the app's point of view.") +cpp_quote("//") +cpp_quote("// The call returns E_NOINTERFACE if an unrecognized feature is passed in or Windows Developer mode is not on.") +cpp_quote("// The call returns E_INVALIDARG if the configuration of a feature is incorrect, the set of features passed") +cpp_quote("// in are known to be incompatible with each other, or other errors.") +cpp_quote("// Returns S_OK otherwise.") +cpp_quote("//") +cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------") +cpp_quote("HRESULT WINAPI D3D12EnableExperimentalFeatures(") +cpp_quote(" UINT NumFeatures,") +cpp_quote(" _In_count_(NumFeatures) const IID* pIIDs,") +cpp_quote(" _In_opt_count_(NumFeatures) void* pConfigurationStructs,") +cpp_quote(" _In_opt_count_(NumFeatures) UINT* pConfigurationStructSizes);") +cpp_quote("") +cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------") +cpp_quote("// Experimental Feature: D3D12ExperimentalShaderModels") +cpp_quote("//") +cpp_quote("// Use with D3D12EnableExperimentalFeatures to enable experimental shader model support,") +cpp_quote("// meaning shader models that haven't been finalized for use in retail.") +cpp_quote("//") +cpp_quote("// Enabling D3D12ExperimentalShaderModels needs no configuration struct, pass NULL in the pConfigurationStructs array.") +cpp_quote("//") +cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------") +cpp_quote("static const UUID D3D12ExperimentalShaderModels = { /* 76f5573e-f13a-40f5-b297-81ce9e18933f */") +cpp_quote(" 0x76f5573e,") +cpp_quote(" 0xf13a,") +cpp_quote(" 0x40f5,") +cpp_quote(" { 0xb2, 0x97, 0x81, 0xce, 0x9e, 0x18, 0x93, 0x3f }") +cpp_quote("};") +cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------") +cpp_quote("// Experimental Feature: D3D12TiledResourceTier4") +cpp_quote("//") +cpp_quote("// Use with D3D12EnableExperimentalFeatures to enable tiled resource tier 4 support,") +cpp_quote("// meaning texture tile data-inheritance is allowed.") +cpp_quote("//") +cpp_quote("// Enabling D3D12TiledResourceTier4 needs no configuration struct, pass NULL in the pConfigurationStructs array.") +cpp_quote("//") +cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------") +cpp_quote("static const UUID D3D12TiledResourceTier4 = { /* c9c4725f-a81a-4f56-8c5b-c51039d694fb */") +cpp_quote(" 0xc9c4725f,") +cpp_quote(" 0xa81a,") +cpp_quote(" 0x4f56,") +cpp_quote(" { 0x8c, 0x5b, 0xc5, 0x10, 0x39, 0xd6, 0x94, 0xfb }") +cpp_quote("};") +cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------") +cpp_quote("// Experimental Feature: D3D12MetaCommand") +cpp_quote("//") +cpp_quote("// Use with D3D12EnableExperimentalFeatures to enable the D3D12 Meta Command.") +cpp_quote("//") +cpp_quote("// Enabling D3D12MetaCommand needs no configuration struct, pass NULL in the pConfigurationStructs array.") +cpp_quote("//") +cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------") +cpp_quote("static const UUID D3D12MetaCommand = { /* C734C97E-8077-48C8-9FDC-D9D1DD31DD77 */") +cpp_quote(" 0xc734c97e,") +cpp_quote(" 0x8077,") +cpp_quote(" 0x48c8,") +cpp_quote(" { 0x9f, 0xdc, 0xd9, 0xd1, 0xdd, 0x31, 0xdd, 0x77 }") +cpp_quote("};") + +cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------") +cpp_quote("// D3D12GetInterface") +cpp_quote("//") +cpp_quote("// Retrieve Global D3D12 Interface.") +cpp_quote("//") +cpp_quote("") +cpp_quote("DEFINE_GUID(CLSID_D3D12Debug, 0xf2352aeb, 0xdd84, 0x49fe, 0xb9, 0x7b, 0xa9, 0xdc, 0xfd, 0xcc, 0x1b, 0x4f);") +cpp_quote("DEFINE_GUID(CLSID_D3D12Tools, 0xe38216b1, 0x3c8c, 0x4833, 0xaa, 0x09, 0x0a, 0x06, 0xb6, 0x5d, 0x96, 0xc8);") +cpp_quote("DEFINE_GUID(CLSID_D3D12DeviceRemovedExtendedData, 0x4a75bbc4, 0x9ff4, 0x4ad8, 0x9f, 0x18, 0xab, 0xae, 0x84, 0xdc, 0x5f, 0xf2);") +cpp_quote("DEFINE_GUID(CLSID_D3D12SDKConfiguration, 0x7cda6aca, 0xa03e, 0x49c8, 0x94, 0x58, 0x03, 0x34, 0xd2, 0x0e, 0x07, 0xce);") +cpp_quote("") +cpp_quote("typedef HRESULT (WINAPI* PFN_D3D12_GET_INTERFACE)( _In_ REFCLSID, _In_ REFIID, _COM_Outptr_opt_ void** );") +cpp_quote("") +cpp_quote("HRESULT WINAPI D3D12GetInterface( _In_ REFCLSID rclsid, _In_ REFIID riid, _COM_Outptr_opt_ void** ppvDebug );") +cpp_quote("") + +//================================================================================================================================== +// +// SDK Configuration +// +//================================================================================================================================== + +[uuid(e9eb5314-33aa-42b2-a718-d77f58b1f1c7), object, local, pointer_default(unique)] +interface ID3D12SDKConfiguration + : IUnknown +{ + HRESULT SetSDKVersion( + UINT SDKVersion, + [annotation("_In_z_")] LPCSTR SDKPath + ); +} + + +typedef enum D3D12_AXIS_SHADING_RATE +{ + D3D12_AXIS_SHADING_RATE_1X = 0x0, + D3D12_AXIS_SHADING_RATE_2X = 0x1, + D3D12_AXIS_SHADING_RATE_4X = 0x2 +} D3D12_AXIS_SHADING_RATE; + + +cpp_quote("#define D3D12_SHADING_RATE_X_AXIS_SHIFT 2") +cpp_quote("#define D3D12_SHADING_RATE_VALID_MASK 3") + +cpp_quote("#define D3D12_MAKE_COARSE_SHADING_RATE(x,y) ((x) << D3D12_SHADING_RATE_X_AXIS_SHIFT | (y))") + +cpp_quote("#define D3D12_GET_COARSE_SHADING_RATE_X_AXIS(x) (((x) >> D3D12_SHADING_RATE_X_AXIS_SHIFT) & D3D12_SHADING_RATE_VALID_MASK)") +cpp_quote("#define D3D12_GET_COARSE_SHADING_RATE_Y_AXIS(y) ((y) & D3D12_SHADING_RATE_VALID_MASK)") + +typedef enum D3D12_SHADING_RATE +{ + D3D12_SHADING_RATE_1X1 = 0x0, + D3D12_SHADING_RATE_1X2 = 0x1, + D3D12_SHADING_RATE_2X1 = 0x4, + D3D12_SHADING_RATE_2X2 = 0x5, + D3D12_SHADING_RATE_2X4 = 0x6, + D3D12_SHADING_RATE_4X2 = 0x9, + D3D12_SHADING_RATE_4X4 = 0xA +} D3D12_SHADING_RATE; + +typedef enum D3D12_SHADING_RATE_COMBINER +{ + D3D12_SHADING_RATE_COMBINER_PASSTHROUGH = 0, + D3D12_SHADING_RATE_COMBINER_OVERRIDE = 1, + D3D12_SHADING_RATE_COMBINER_MIN = 2, + D3D12_SHADING_RATE_COMBINER_MAX = 3, + D3D12_SHADING_RATE_COMBINER_SUM = 4, +} D3D12_SHADING_RATE_COMBINER; + +[uuid(55050859-4024-474c-87f5-6472eaee44ea), object, local, pointer_default(unique)] +interface ID3D12GraphicsCommandList5 : ID3D12GraphicsCommandList4 +{ + void RSSetShadingRate( + [annotation("_In_")] D3D12_SHADING_RATE baseShadingRate, + [annotation("_In_reads_opt_(D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT)")] const D3D12_SHADING_RATE_COMBINER* combiners); + + void RSSetShadingRateImage( + [annotation("_In_opt_")] ID3D12Resource* shadingRateImage); +} + +typedef struct D3D12_DISPATCH_MESH_ARGUMENTS +{ + UINT ThreadGroupCountX; + UINT ThreadGroupCountY; + UINT ThreadGroupCountZ; +} D3D12_DISPATCH_MESH_ARGUMENTS; + +[uuid(c3827890-e548-4cfa-96cf-5689a9370f80), object, local, pointer_default(unique)] +interface ID3D12GraphicsCommandList6 : ID3D12GraphicsCommandList5 +{ + void DispatchMesh( + [annotation("_In_")] UINT ThreadGroupCountX, + [annotation("_In_")] UINT ThreadGroupCountY, + [annotation("_In_")] UINT ThreadGroupCountZ + ); +} + + +//---------------------------------------------------------------------------------------------------------- +// Old types which are still supported by the runtime for app-compat + +cpp_quote("#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) */") +#pragma endregion + +cpp_quote( "DEFINE_GUID(IID_ID3D12Object,0xc4fec28f,0x7966,0x4e95,0x9f,0x94,0xf4,0x31,0xcb,0x56,0xc3,0xb8);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceChild,0x905db94b,0xa00c,0x4140,0x9d,0xf5,0x2b,0x64,0xca,0x9e,0xa3,0x57);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12RootSignature,0xc54a6b66,0x72df,0x4ee8,0x8b,0xe5,0xa9,0x46,0xa1,0x42,0x92,0x14);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12RootSignatureDeserializer,0x34AB647B,0x3CC8,0x46AC,0x84,0x1B,0xC0,0x96,0x56,0x45,0xC0,0x46);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VersionedRootSignatureDeserializer,0x7F91CE67,0x090C,0x4BB7,0xB7,0x8E,0xED,0x8F,0xF2,0xE3,0x1D,0xA0);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Pageable,0x63ee58fb,0x1268,0x4835,0x86,0xda,0xf0,0x08,0xce,0x62,0xf0,0xd6);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Heap,0x6b3b2502,0x6e51,0x45b3,0x90,0xee,0x98,0x84,0x26,0x5e,0x8d,0xf3);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Resource,0x696442be,0xa72e,0x4059,0xbc,0x79,0x5b,0x5c,0x98,0x04,0x0f,0xad);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12CommandAllocator,0x6102dee4,0xaf59,0x4b09,0xb9,0x99,0xb4,0x4d,0x73,0xf0,0x9b,0x24);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Fence,0x0a753dcf,0xc4d8,0x4b91,0xad,0xf6,0xbe,0x5a,0x60,0xd9,0x5a,0x76);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Fence1,0x433685fe,0xe22b,0x4ca0,0xa8,0xdb,0xb5,0xb4,0xf4,0xdd,0x0e,0x4a);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12PipelineState,0x765a30f3,0xf624,0x4c6f,0xa8,0x28,0xac,0xe9,0x48,0x62,0x24,0x45);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12DescriptorHeap,0x8efb471d,0x616c,0x4f49,0x90,0xf7,0x12,0x7b,0xb7,0x63,0xfa,0x51);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12QueryHeap,0x0d9658ae,0xed45,0x469e,0xa6,0x1d,0x97,0x0e,0xc5,0x83,0xca,0xb4);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12CommandSignature,0xc36a797c,0xec80,0x4f0a,0x89,0x85,0xa7,0xb2,0x47,0x50,0x82,0xd1);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12CommandList,0x7116d91c,0xe7e4,0x47ce,0xb8,0xc6,0xec,0x81,0x68,0xf4,0x37,0xe5);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList,0x5b160d0f,0xac1b,0x4185,0x8b,0xa8,0xb3,0xae,0x42,0xa5,0xa4,0x55);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList1,0x553103fb,0x1fe7,0x4557,0xbb,0x38,0x94,0x6d,0x7d,0x0e,0x7c,0xa7);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList2,0x38C3E585,0xFF17,0x412C,0x91,0x50,0x4F,0xC6,0xF9,0xD7,0x2A,0x28);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12CommandQueue,0x0ec870a6,0x5d7e,0x4c22,0x8c,0xfc,0x5b,0xaa,0xe0,0x76,0x16,0xed);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Device,0x189819f1,0x1db6,0x4b57,0xbe,0x54,0x18,0x21,0x33,0x9b,0x85,0xf7);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12PipelineLibrary,0xc64226a8,0x9201,0x46af,0xb4,0xcc,0x53,0xfb,0x9f,0xf7,0x41,0x4f);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12PipelineLibrary1,0x80eabf42,0x2568,0x4e5e,0xbd,0x82,0xc3,0x7f,0x86,0x96,0x1d,0xc3);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Device1,0x77acce80,0x638e,0x4e65,0x88,0x95,0xc1,0xf2,0x33,0x86,0x86,0x3e);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Device2,0x30baa41e,0xb15b,0x475c,0xa0,0xbb,0x1a,0xf5,0xc5,0xb6,0x43,0x28);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Device3,0x81dadc15,0x2bad,0x4392,0x93,0xc5,0x10,0x13,0x45,0xc4,0xaa,0x98);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12ProtectedSession,0xA1533D18,0x0AC1,0x4084,0x85,0xB9,0x89,0xA9,0x61,0x16,0x80,0x6B);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12ProtectedResourceSession,0x6CD696F4,0xF289,0x40CC,0x80,0x91,0x5A,0x6C,0x0A,0x09,0x9C,0x3D);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Device4,0xe865df17,0xa9ee,0x46f9,0xa4,0x63,0x30,0x98,0x31,0x5a,0xa2,0xe5);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12LifetimeOwner,0xe667af9f,0xcd56,0x4f46,0x83,0xce,0x03,0x2e,0x59,0x5d,0x70,0xa8);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12SwapChainAssistant,0xf1df64b6,0x57fd,0x49cd,0x88,0x07,0xc0,0xeb,0x88,0xb4,0x5c,0x8f);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12LifetimeTracker,0x3fd03d36,0x4eb1,0x424a,0xa5,0x82,0x49,0x4e,0xcb,0x8b,0xa8,0x13);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12StateObject,0x47016943,0xfca8,0x4594,0x93,0xea,0xaf,0x25,0x8b,0x55,0x34,0x6d);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12StateObjectProperties,0xde5fa827,0x9bf9,0x4f26,0x89,0xff,0xd7,0xf5,0x6f,0xde,0x38,0x60);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Device5,0x8b4f173b,0x2fea,0x4b80,0x8f,0x58,0x43,0x07,0x19,0x1a,0xb9,0x5d);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedDataSettings,0x82BC481C,0x6B9B,0x4030,0xAE,0xDB,0x7E,0xE3,0xD1,0xDF,0x1E,0x63);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedDataSettings1,0xDBD5AE51,0x3317,0x4F0A,0xAD,0xF9,0x1D,0x7C,0xED,0xCA,0xAE,0x0B);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedData,0x98931D33,0x5AE8,0x4791,0xAA,0x3C,0x1A,0x73,0xA2,0x93,0x4E,0x71);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedData1,0x9727A022,0xCF1D,0x4DDA,0x9E,0xBA,0xEF,0xFA,0x65,0x3F,0xC5,0x06);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedData2,0x67FC5816,0xE4CA,0x4915,0xBF,0x18,0x42,0x54,0x12,0x72,0xDA,0x54);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Device6,0xc70b221b,0x40e4,0x4a17,0x89,0xaf,0x02,0x5a,0x07,0x27,0xa6,0xdc);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12ProtectedResourceSession1,0xD6F12DD6,0x76FB,0x406E,0x89,0x61,0x42,0x96,0xEE,0xFC,0x04,0x09);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Device7,0x5c014b53,0x68a1,0x4b9b,0x8b,0xd1,0xdd,0x60,0x46,0xb9,0x35,0x8b);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Device8,0x9218E6BB,0xF944,0x4F7E,0xA7,0x5C,0xB1,0xB2,0xC7,0xB7,0x01,0xF3);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Resource1,0x9D5E227A,0x4430,0x4161,0x88,0xB3,0x3E,0xCA,0x6B,0xB1,0x6E,0x19);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Resource2,0xBE36EC3B,0xEA85,0x4AEB,0xA4,0x5A,0xE9,0xD7,0x64,0x04,0xA4,0x95);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Heap1,0x572F7389,0x2168,0x49E3,0x96,0x93,0xD6,0xDF,0x58,0x71,0xBF,0x6D);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList3,0x6FDA83A7,0xB84C,0x4E38,0x9A,0xC8,0xC7,0xBD,0x22,0x01,0x6B,0x3D);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12MetaCommand,0xDBB84C27,0x36CE,0x4FC9,0xB8,0x01,0xF0,0x48,0xC4,0x6A,0xC5,0x70);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList4,0x8754318e,0xd3a9,0x4541,0x98,0xcf,0x64,0x5b,0x50,0xdc,0x48,0x74);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12ShaderCacheSession,0x28e2495d,0x0f64,0x4ae4,0xa6,0xec,0x12,0x92,0x55,0xdc,0x49,0xa8);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Device9,0x4c80e962,0xf032,0x4f60,0xbc,0x9e,0xeb,0xc2,0xcf,0xa1,0xd8,0x3c);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Tools,0x7071e1f0,0xe84b,0x4b33,0x97,0x4f,0x12,0xfa,0x49,0xde,0x65,0xc5);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12SDKConfiguration,0xe9eb5314,0x33aa,0x42b2,0xa7,0x18,0xd7,0x7f,0x58,0xb1,0xf1,0xc7);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList5,0x55050859,0x4024,0x474c,0x87,0xf5,0x64,0x72,0xea,0xee,0x44,0xea);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList6,0xc3827890,0xe548,0x4cfa,0x96,0xcf,0x56,0x89,0xa9,0x37,0x0f,0x80);" ) diff --git a/contrib/DirectX-Headers/include/directx/d3d12compatibility.h b/contrib/DirectX-Headers/include/directx/d3d12compatibility.h new file mode 100644 index 0000000..5f99b6c --- /dev/null +++ b/contrib/DirectX-Headers/include/directx/d3d12compatibility.h @@ -0,0 +1,659 @@ +/*------------------------------------------------------------------------------------- + * + * Copyright (c) Microsoft Corporation + * Licensed under the MIT license + * + *-------------------------------------------------------------------------------------*/ + + +/* this ALWAYS GENERATED file contains the definitions for the interfaces */ + + + /* File created by MIDL compiler version 8.01.0625 */ + + + +/* verify that the version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 500 +#endif + +/* verify that the version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCSAL_H_VERSION__ +#define __REQUIRED_RPCSAL_H_VERSION__ 100 +#endif + +#include "rpc.h" +#include "rpcndr.h" + +#ifndef __RPCNDR_H_VERSION__ +#error this stub requires an updated version of +#endif /* __RPCNDR_H_VERSION__ */ + +#ifndef COM_NO_WINDOWS_H +#include "windows.h" +#include "ole2.h" +#endif /*COM_NO_WINDOWS_H*/ + +#ifndef __d3d12compatibility_h__ +#define __d3d12compatibility_h__ + +#if defined(_MSC_VER) && (_MSC_VER >= 1020) +#pragma once +#endif + +#ifndef DECLSPEC_XFGVIRT +#if _CONTROL_FLOW_GUARD_XFG +#define DECLSPEC_XFGVIRT(base, func) __declspec(xfg_virtual(base, func)) +#else +#define DECLSPEC_XFGVIRT(base, func) +#endif +#endif + +/* Forward Declarations */ + +#ifndef __ID3D12CompatibilityDevice_FWD_DEFINED__ +#define __ID3D12CompatibilityDevice_FWD_DEFINED__ +typedef interface ID3D12CompatibilityDevice ID3D12CompatibilityDevice; + +#endif /* __ID3D12CompatibilityDevice_FWD_DEFINED__ */ + + +#ifndef __D3D11On12CreatorID_FWD_DEFINED__ +#define __D3D11On12CreatorID_FWD_DEFINED__ +typedef interface D3D11On12CreatorID D3D11On12CreatorID; + +#endif /* __D3D11On12CreatorID_FWD_DEFINED__ */ + + +#ifndef __D3D9On12CreatorID_FWD_DEFINED__ +#define __D3D9On12CreatorID_FWD_DEFINED__ +typedef interface D3D9On12CreatorID D3D9On12CreatorID; + +#endif /* __D3D9On12CreatorID_FWD_DEFINED__ */ + + +#ifndef __OpenGLOn12CreatorID_FWD_DEFINED__ +#define __OpenGLOn12CreatorID_FWD_DEFINED__ +typedef interface OpenGLOn12CreatorID OpenGLOn12CreatorID; + +#endif /* __OpenGLOn12CreatorID_FWD_DEFINED__ */ + + +#ifndef __OpenCLOn12CreatorID_FWD_DEFINED__ +#define __OpenCLOn12CreatorID_FWD_DEFINED__ +typedef interface OpenCLOn12CreatorID OpenCLOn12CreatorID; + +#endif /* __OpenCLOn12CreatorID_FWD_DEFINED__ */ + + +#ifndef __DirectMLTensorFlowCreatorID_FWD_DEFINED__ +#define __DirectMLTensorFlowCreatorID_FWD_DEFINED__ +typedef interface DirectMLTensorFlowCreatorID DirectMLTensorFlowCreatorID; + +#endif /* __DirectMLTensorFlowCreatorID_FWD_DEFINED__ */ + + +/* header files for imported files */ +#include "OAIdl.h" +#include "OCIdl.h" +#include "d3d11on12.h" + +#ifdef __cplusplus +extern "C"{ +#endif + + +/* interface __MIDL_itf_d3d12compatibility_0000_0000 */ +/* [local] */ + +#include +#pragma region Desktop Family +#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) +typedef +enum D3D12_COMPATIBILITY_SHARED_FLAGS + { + D3D12_COMPATIBILITY_SHARED_FLAG_NONE = 0, + D3D12_COMPATIBILITY_SHARED_FLAG_NON_NT_HANDLE = 0x1, + D3D12_COMPATIBILITY_SHARED_FLAG_KEYED_MUTEX = 0x2, + D3D12_COMPATIBILITY_SHARED_FLAG_9_ON_12 = 0x4 + } D3D12_COMPATIBILITY_SHARED_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMPATIBILITY_SHARED_FLAGS ); +typedef +enum D3D12_REFLECT_SHARED_PROPERTY + { + D3D12_REFLECT_SHARED_PROPERTY_D3D11_RESOURCE_FLAGS = 0, + D3D12_REFELCT_SHARED_PROPERTY_COMPATIBILITY_SHARED_FLAGS = ( D3D12_REFLECT_SHARED_PROPERTY_D3D11_RESOURCE_FLAGS + 1 ) , + D3D12_REFLECT_SHARED_PROPERTY_NON_NT_SHARED_HANDLE = ( D3D12_REFELCT_SHARED_PROPERTY_COMPATIBILITY_SHARED_FLAGS + 1 ) + } D3D12_REFLECT_SHARED_PROPERTY; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12compatibility_0000_0000_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12compatibility_0000_0000_v0_0_s_ifspec; + +#ifndef __ID3D12CompatibilityDevice_INTERFACE_DEFINED__ +#define __ID3D12CompatibilityDevice_INTERFACE_DEFINED__ + +/* interface ID3D12CompatibilityDevice */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12CompatibilityDevice; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("8f1c0e3c-fae3-4a82-b098-bfe1708207ff") + ID3D12CompatibilityDevice : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE CreateSharedResource( + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ const D3D11_RESOURCE_FLAGS *pFlags11, + D3D12_COMPATIBILITY_SHARED_FLAGS CompatibilityFlags, + _In_opt_ ID3D12LifetimeTracker *pLifetimeTracker, + _In_opt_ ID3D12SwapChainAssistant *pOwningSwapchain, + REFIID riid, + _COM_Outptr_opt_ void **ppResource) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateSharedHeap( + _In_ const D3D12_HEAP_DESC *pHeapDesc, + D3D12_COMPATIBILITY_SHARED_FLAGS CompatibilityFlags, + REFIID riid, + _COM_Outptr_opt_ void **ppHeap) = 0; + + virtual HRESULT STDMETHODCALLTYPE ReflectSharedProperties( + _In_ ID3D12Object *pHeapOrResource, + D3D12_REFLECT_SHARED_PROPERTY ReflectType, + _Out_writes_bytes_(DataSize) void *pData, + UINT DataSize) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12CompatibilityDeviceVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12CompatibilityDevice * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12CompatibilityDevice * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12CompatibilityDevice * This); + + DECLSPEC_XFGVIRT(ID3D12CompatibilityDevice, CreateSharedResource) + HRESULT ( STDMETHODCALLTYPE *CreateSharedResource )( + ID3D12CompatibilityDevice * This, + _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + _In_ const D3D12_RESOURCE_DESC *pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, + _In_opt_ const D3D11_RESOURCE_FLAGS *pFlags11, + D3D12_COMPATIBILITY_SHARED_FLAGS CompatibilityFlags, + _In_opt_ ID3D12LifetimeTracker *pLifetimeTracker, + _In_opt_ ID3D12SwapChainAssistant *pOwningSwapchain, + REFIID riid, + _COM_Outptr_opt_ void **ppResource); + + DECLSPEC_XFGVIRT(ID3D12CompatibilityDevice, CreateSharedHeap) + HRESULT ( STDMETHODCALLTYPE *CreateSharedHeap )( + ID3D12CompatibilityDevice * This, + _In_ const D3D12_HEAP_DESC *pHeapDesc, + D3D12_COMPATIBILITY_SHARED_FLAGS CompatibilityFlags, + REFIID riid, + _COM_Outptr_opt_ void **ppHeap); + + DECLSPEC_XFGVIRT(ID3D12CompatibilityDevice, ReflectSharedProperties) + HRESULT ( STDMETHODCALLTYPE *ReflectSharedProperties )( + ID3D12CompatibilityDevice * This, + _In_ ID3D12Object *pHeapOrResource, + D3D12_REFLECT_SHARED_PROPERTY ReflectType, + _Out_writes_bytes_(DataSize) void *pData, + UINT DataSize); + + END_INTERFACE + } ID3D12CompatibilityDeviceVtbl; + + interface ID3D12CompatibilityDevice + { + CONST_VTBL struct ID3D12CompatibilityDeviceVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12CompatibilityDevice_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12CompatibilityDevice_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12CompatibilityDevice_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12CompatibilityDevice_CreateSharedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pFlags11,CompatibilityFlags,pLifetimeTracker,pOwningSwapchain,riid,ppResource) \ + ( (This)->lpVtbl -> CreateSharedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,pFlags11,CompatibilityFlags,pLifetimeTracker,pOwningSwapchain,riid,ppResource) ) + +#define ID3D12CompatibilityDevice_CreateSharedHeap(This,pHeapDesc,CompatibilityFlags,riid,ppHeap) \ + ( (This)->lpVtbl -> CreateSharedHeap(This,pHeapDesc,CompatibilityFlags,riid,ppHeap) ) + +#define ID3D12CompatibilityDevice_ReflectSharedProperties(This,pHeapOrResource,ReflectType,pData,DataSize) \ + ( (This)->lpVtbl -> ReflectSharedProperties(This,pHeapOrResource,ReflectType,pData,DataSize) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12CompatibilityDevice_INTERFACE_DEFINED__ */ + + +#ifndef __D3D11On12CreatorID_INTERFACE_DEFINED__ +#define __D3D11On12CreatorID_INTERFACE_DEFINED__ + +/* interface D3D11On12CreatorID */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_D3D11On12CreatorID; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("edbf5678-2960-4e81-8429-99d4b2630c4e") + D3D11On12CreatorID : public IUnknown + { + public: + }; + + +#else /* C style interface */ + + typedef struct D3D11On12CreatorIDVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + D3D11On12CreatorID * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + D3D11On12CreatorID * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + D3D11On12CreatorID * This); + + END_INTERFACE + } D3D11On12CreatorIDVtbl; + + interface D3D11On12CreatorID + { + CONST_VTBL struct D3D11On12CreatorIDVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define D3D11On12CreatorID_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define D3D11On12CreatorID_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define D3D11On12CreatorID_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __D3D11On12CreatorID_INTERFACE_DEFINED__ */ + + +#ifndef __D3D9On12CreatorID_INTERFACE_DEFINED__ +#define __D3D9On12CreatorID_INTERFACE_DEFINED__ + +/* interface D3D9On12CreatorID */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_D3D9On12CreatorID; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("fffcbb7f-15d3-42a2-841e-9d8d32f37ddd") + D3D9On12CreatorID : public IUnknown + { + public: + }; + + +#else /* C style interface */ + + typedef struct D3D9On12CreatorIDVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + D3D9On12CreatorID * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + D3D9On12CreatorID * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + D3D9On12CreatorID * This); + + END_INTERFACE + } D3D9On12CreatorIDVtbl; + + interface D3D9On12CreatorID + { + CONST_VTBL struct D3D9On12CreatorIDVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define D3D9On12CreatorID_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define D3D9On12CreatorID_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define D3D9On12CreatorID_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __D3D9On12CreatorID_INTERFACE_DEFINED__ */ + + +#ifndef __OpenGLOn12CreatorID_INTERFACE_DEFINED__ +#define __OpenGLOn12CreatorID_INTERFACE_DEFINED__ + +/* interface OpenGLOn12CreatorID */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_OpenGLOn12CreatorID; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("6bb3cd34-0d19-45ab-97ed-d720ba3dfc80") + OpenGLOn12CreatorID : public IUnknown + { + public: + }; + + +#else /* C style interface */ + + typedef struct OpenGLOn12CreatorIDVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + OpenGLOn12CreatorID * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + OpenGLOn12CreatorID * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + OpenGLOn12CreatorID * This); + + END_INTERFACE + } OpenGLOn12CreatorIDVtbl; + + interface OpenGLOn12CreatorID + { + CONST_VTBL struct OpenGLOn12CreatorIDVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define OpenGLOn12CreatorID_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define OpenGLOn12CreatorID_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define OpenGLOn12CreatorID_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __OpenGLOn12CreatorID_INTERFACE_DEFINED__ */ + + +#ifndef __OpenCLOn12CreatorID_INTERFACE_DEFINED__ +#define __OpenCLOn12CreatorID_INTERFACE_DEFINED__ + +/* interface OpenCLOn12CreatorID */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_OpenCLOn12CreatorID; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("3f76bb74-91b5-4a88-b126-20ca0331cd60") + OpenCLOn12CreatorID : public IUnknown + { + public: + }; + + +#else /* C style interface */ + + typedef struct OpenCLOn12CreatorIDVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + OpenCLOn12CreatorID * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + OpenCLOn12CreatorID * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + OpenCLOn12CreatorID * This); + + END_INTERFACE + } OpenCLOn12CreatorIDVtbl; + + interface OpenCLOn12CreatorID + { + CONST_VTBL struct OpenCLOn12CreatorIDVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define OpenCLOn12CreatorID_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define OpenCLOn12CreatorID_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define OpenCLOn12CreatorID_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __OpenCLOn12CreatorID_INTERFACE_DEFINED__ */ + + +#ifndef __DirectMLTensorFlowCreatorID_INTERFACE_DEFINED__ +#define __DirectMLTensorFlowCreatorID_INTERFACE_DEFINED__ + +/* interface DirectMLTensorFlowCreatorID */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_DirectMLTensorFlowCreatorID; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("cb7490ac-8a0f-44ec-9b7b-6f4cafe8e9ab") + DirectMLTensorFlowCreatorID : public IUnknown + { + public: + }; + + +#else /* C style interface */ + + typedef struct DirectMLTensorFlowCreatorIDVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + DirectMLTensorFlowCreatorID * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + DirectMLTensorFlowCreatorID * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + DirectMLTensorFlowCreatorID * This); + + END_INTERFACE + } DirectMLTensorFlowCreatorIDVtbl; + + interface DirectMLTensorFlowCreatorID + { + CONST_VTBL struct DirectMLTensorFlowCreatorIDVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define DirectMLTensorFlowCreatorID_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define DirectMLTensorFlowCreatorID_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define DirectMLTensorFlowCreatorID_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __DirectMLTensorFlowCreatorID_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12compatibility_0000_0006 */ +/* [local] */ + +#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) */ +#pragma endregion +DEFINE_GUID(IID_ID3D12CompatibilityDevice,0x8f1c0e3c,0xfae3,0x4a82,0xb0,0x98,0xbf,0xe1,0x70,0x82,0x07,0xff); +DEFINE_GUID(IID_D3D11On12CreatorID,0xedbf5678,0x2960,0x4e81,0x84,0x29,0x99,0xd4,0xb2,0x63,0x0c,0x4e); +DEFINE_GUID(IID_D3D9On12CreatorID,0xfffcbb7f,0x15d3,0x42a2,0x84,0x1e,0x9d,0x8d,0x32,0xf3,0x7d,0xdd); +DEFINE_GUID(IID_OpenGLOn12CreatorID,0x6bb3cd34,0x0d19,0x45ab,0x97,0xed,0xd7,0x20,0xba,0x3d,0xfc,0x80); +DEFINE_GUID(IID_OpenCLOn12CreatorID,0x3f76bb74,0x91b5,0x4a88,0xb1,0x26,0x20,0xca,0x03,0x31,0xcd,0x60); +DEFINE_GUID(IID_DirectMLTensorFlowCreatorID,0xcb7490ac,0x8a0f,0x44ec,0x9b,0x7b,0x6f,0x4c,0xaf,0xe8,0xe9,0xab); + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12compatibility_0000_0006_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12compatibility_0000_0006_v0_0_s_ifspec; + +/* Additional Prototypes for ALL interfaces */ + +/* end of Additional Prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif + + diff --git a/contrib/DirectX-Headers/include/directx/d3d12compatibility.idl b/contrib/DirectX-Headers/include/directx/d3d12compatibility.idl new file mode 100644 index 0000000..fae6f1a --- /dev/null +++ b/contrib/DirectX-Headers/include/directx/d3d12compatibility.idl @@ -0,0 +1,88 @@ +/*------------------------------------------------------------------------------------- + * + * Copyright (c) Microsoft Corporation + * Licensed under the MIT license + * + *-------------------------------------------------------------------------------------*/ +import "OAIdl.idl"; +import "OCIdl.idl"; + +import "d3d11on12.idl"; + +cpp_quote("#include ") + +#pragma region Desktop Family +cpp_quote("#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)") + +typedef enum D3D12_COMPATIBILITY_SHARED_FLAGS +{ + D3D12_COMPATIBILITY_SHARED_FLAG_NONE = 0, + D3D12_COMPATIBILITY_SHARED_FLAG_NON_NT_HANDLE = 0x1, + D3D12_COMPATIBILITY_SHARED_FLAG_KEYED_MUTEX = 0x2, + D3D12_COMPATIBILITY_SHARED_FLAG_9_ON_12 = 0x4, + +} D3D12_COMPATIBILITY_SHARED_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMPATIBILITY_SHARED_FLAGS );" ) + +typedef enum D3D12_REFLECT_SHARED_PROPERTY +{ + D3D12_REFLECT_SHARED_PROPERTY_D3D11_RESOURCE_FLAGS, // D3D11_RESOURCE_FLAGS + D3D12_REFELCT_SHARED_PROPERTY_COMPATIBILITY_SHARED_FLAGS, // D3D12_COMPATIBILITY_SHARED_FLAGS + D3D12_REFLECT_SHARED_PROPERTY_NON_NT_SHARED_HANDLE, // HANDLE +} D3D12_REFLECT_SHARED_PROPERTY; + +[ uuid( 8f1c0e3c-fae3-4a82-b098-bfe1708207ff ), object, local, pointer_default( unique ) ] +interface ID3D12CompatibilityDevice + : IUnknown +{ + HRESULT CreateSharedResource( + [annotation("_In_")] const D3D12_HEAP_PROPERTIES* pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + [annotation("_In_")] const D3D12_RESOURCE_DESC* pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + [annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue, + [annotation("_In_opt_")] const D3D11_RESOURCE_FLAGS* pFlags11, + D3D12_COMPATIBILITY_SHARED_FLAGS CompatibilityFlags, + [annotation("_In_opt_")] ID3D12LifetimeTracker* pLifetimeTracker, + [annotation("_In_opt_")] ID3D12SwapChainAssistant* pOwningSwapchain, + REFIID riid, + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppResource); + + HRESULT CreateSharedHeap( + [annotation("_In_")] const D3D12_HEAP_DESC* pHeapDesc, + D3D12_COMPATIBILITY_SHARED_FLAGS CompatibilityFlags, + REFIID riid, + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppHeap); + + HRESULT ReflectSharedProperties( + [annotation("_In_")] ID3D12Object* pHeapOrResource, + D3D12_REFLECT_SHARED_PROPERTY ReflectType, + [annotation("_Out_writes_bytes_(DataSize)")] void* pData, + UINT DataSize); +} + +[uuid(edbf5678-2960-4e81-8429-99d4b2630c4e), object, local, pointer_default(unique)] +interface D3D11On12CreatorID : IUnknown { }; + +[uuid(fffcbb7f-15d3-42a2-841e-9d8d32f37ddd), object, local, pointer_default(unique)] +interface D3D9On12CreatorID : IUnknown { }; + +[uuid(6bb3cd34-0d19-45ab-97ed-d720ba3dfc80), object, local, pointer_default(unique)] +interface OpenGLOn12CreatorID : IUnknown { }; + +[uuid(3f76bb74-91b5-4a88-b126-20ca0331cd60), object, local, pointer_default(unique)] +interface OpenCLOn12CreatorID : IUnknown { }; + +[uuid(cb7490ac-8a0f-44ec-9b7b-6f4cafe8e9ab), object, local, pointer_default(unique)] +interface DirectMLTensorFlowCreatorID : IUnknown { }; + + +cpp_quote("#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) */") +#pragma endregion + +cpp_quote( "DEFINE_GUID(IID_ID3D12CompatibilityDevice,0x8f1c0e3c,0xfae3,0x4a82,0xb0,0x98,0xbf,0xe1,0x70,0x82,0x07,0xff);" ) +cpp_quote( "DEFINE_GUID(IID_D3D11On12CreatorID,0xedbf5678,0x2960,0x4e81,0x84,0x29,0x99,0xd4,0xb2,0x63,0x0c,0x4e);" ) +cpp_quote( "DEFINE_GUID(IID_D3D9On12CreatorID,0xfffcbb7f,0x15d3,0x42a2,0x84,0x1e,0x9d,0x8d,0x32,0xf3,0x7d,0xdd);" ) +cpp_quote( "DEFINE_GUID(IID_OpenGLOn12CreatorID,0x6bb3cd34,0x0d19,0x45ab,0x97,0xed,0xd7,0x20,0xba,0x3d,0xfc,0x80);" ) +cpp_quote( "DEFINE_GUID(IID_OpenCLOn12CreatorID,0x3f76bb74,0x91b5,0x4a88,0xb1,0x26,0x20,0xca,0x03,0x31,0xcd,0x60);" ) +cpp_quote( "DEFINE_GUID(IID_DirectMLTensorFlowCreatorID,0xcb7490ac,0x8a0f,0x44ec,0x9b,0x7b,0x6f,0x4c,0xaf,0xe8,0xe9,0xab);" ) diff --git a/contrib/DirectX-Headers/include/directx/d3d12sdklayers.h b/contrib/DirectX-Headers/include/directx/d3d12sdklayers.h new file mode 100644 index 0000000..54b75e4 --- /dev/null +++ b/contrib/DirectX-Headers/include/directx/d3d12sdklayers.h @@ -0,0 +1,3657 @@ +/*------------------------------------------------------------------------------------- + * + * Copyright (c) Microsoft Corporation + * Licensed under the MIT license + * + *-------------------------------------------------------------------------------------*/ + + +/* this ALWAYS GENERATED file contains the definitions for the interfaces */ + + + /* File created by MIDL compiler version 8.01.0625 */ + + + +/* verify that the version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 500 +#endif + +/* verify that the version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCSAL_H_VERSION__ +#define __REQUIRED_RPCSAL_H_VERSION__ 100 +#endif + +#include "rpc.h" +#include "rpcndr.h" + +#ifndef __RPCNDR_H_VERSION__ +#error this stub requires an updated version of +#endif /* __RPCNDR_H_VERSION__ */ + +#ifndef COM_NO_WINDOWS_H +#include "windows.h" +#include "ole2.h" +#endif /*COM_NO_WINDOWS_H*/ + +#ifndef __d3d12sdklayers_h__ +#define __d3d12sdklayers_h__ + +#if defined(_MSC_VER) && (_MSC_VER >= 1020) +#pragma once +#endif + +#ifndef DECLSPEC_XFGVIRT +#if _CONTROL_FLOW_GUARD_XFG +#define DECLSPEC_XFGVIRT(base, func) __declspec(xfg_virtual(base, func)) +#else +#define DECLSPEC_XFGVIRT(base, func) +#endif +#endif + +/* Forward Declarations */ + +#ifndef __ID3D12Debug_FWD_DEFINED__ +#define __ID3D12Debug_FWD_DEFINED__ +typedef interface ID3D12Debug ID3D12Debug; + +#endif /* __ID3D12Debug_FWD_DEFINED__ */ + + +#ifndef __ID3D12Debug1_FWD_DEFINED__ +#define __ID3D12Debug1_FWD_DEFINED__ +typedef interface ID3D12Debug1 ID3D12Debug1; + +#endif /* __ID3D12Debug1_FWD_DEFINED__ */ + + +#ifndef __ID3D12Debug2_FWD_DEFINED__ +#define __ID3D12Debug2_FWD_DEFINED__ +typedef interface ID3D12Debug2 ID3D12Debug2; + +#endif /* __ID3D12Debug2_FWD_DEFINED__ */ + + +#ifndef __ID3D12Debug3_FWD_DEFINED__ +#define __ID3D12Debug3_FWD_DEFINED__ +typedef interface ID3D12Debug3 ID3D12Debug3; + +#endif /* __ID3D12Debug3_FWD_DEFINED__ */ + + +#ifndef __ID3D12Debug4_FWD_DEFINED__ +#define __ID3D12Debug4_FWD_DEFINED__ +typedef interface ID3D12Debug4 ID3D12Debug4; + +#endif /* __ID3D12Debug4_FWD_DEFINED__ */ + + +#ifndef __ID3D12Debug5_FWD_DEFINED__ +#define __ID3D12Debug5_FWD_DEFINED__ +typedef interface ID3D12Debug5 ID3D12Debug5; + +#endif /* __ID3D12Debug5_FWD_DEFINED__ */ + + +#ifndef __ID3D12DebugDevice1_FWD_DEFINED__ +#define __ID3D12DebugDevice1_FWD_DEFINED__ +typedef interface ID3D12DebugDevice1 ID3D12DebugDevice1; + +#endif /* __ID3D12DebugDevice1_FWD_DEFINED__ */ + + +#ifndef __ID3D12DebugDevice_FWD_DEFINED__ +#define __ID3D12DebugDevice_FWD_DEFINED__ +typedef interface ID3D12DebugDevice ID3D12DebugDevice; + +#endif /* __ID3D12DebugDevice_FWD_DEFINED__ */ + + +#ifndef __ID3D12DebugDevice2_FWD_DEFINED__ +#define __ID3D12DebugDevice2_FWD_DEFINED__ +typedef interface ID3D12DebugDevice2 ID3D12DebugDevice2; + +#endif /* __ID3D12DebugDevice2_FWD_DEFINED__ */ + + +#ifndef __ID3D12DebugCommandQueue_FWD_DEFINED__ +#define __ID3D12DebugCommandQueue_FWD_DEFINED__ +typedef interface ID3D12DebugCommandQueue ID3D12DebugCommandQueue; + +#endif /* __ID3D12DebugCommandQueue_FWD_DEFINED__ */ + + +#ifndef __ID3D12DebugCommandList1_FWD_DEFINED__ +#define __ID3D12DebugCommandList1_FWD_DEFINED__ +typedef interface ID3D12DebugCommandList1 ID3D12DebugCommandList1; + +#endif /* __ID3D12DebugCommandList1_FWD_DEFINED__ */ + + +#ifndef __ID3D12DebugCommandList_FWD_DEFINED__ +#define __ID3D12DebugCommandList_FWD_DEFINED__ +typedef interface ID3D12DebugCommandList ID3D12DebugCommandList; + +#endif /* __ID3D12DebugCommandList_FWD_DEFINED__ */ + + +#ifndef __ID3D12DebugCommandList2_FWD_DEFINED__ +#define __ID3D12DebugCommandList2_FWD_DEFINED__ +typedef interface ID3D12DebugCommandList2 ID3D12DebugCommandList2; + +#endif /* __ID3D12DebugCommandList2_FWD_DEFINED__ */ + + +#ifndef __ID3D12SharingContract_FWD_DEFINED__ +#define __ID3D12SharingContract_FWD_DEFINED__ +typedef interface ID3D12SharingContract ID3D12SharingContract; + +#endif /* __ID3D12SharingContract_FWD_DEFINED__ */ + + +#ifndef __ID3D12InfoQueue_FWD_DEFINED__ +#define __ID3D12InfoQueue_FWD_DEFINED__ +typedef interface ID3D12InfoQueue ID3D12InfoQueue; + +#endif /* __ID3D12InfoQueue_FWD_DEFINED__ */ + + +#ifndef __ID3D12InfoQueue1_FWD_DEFINED__ +#define __ID3D12InfoQueue1_FWD_DEFINED__ +typedef interface ID3D12InfoQueue1 ID3D12InfoQueue1; + +#endif /* __ID3D12InfoQueue1_FWD_DEFINED__ */ + + +/* header files for imported files */ +#include "OAIdl.h" +#include "OCIdl.h" +#include "d3d12.h" + +#ifdef __cplusplus +extern "C"{ +#endif + + +/* interface __MIDL_itf_d3d12sdklayers_0000_0000 */ +/* [local] */ + +#include +#pragma region App Family +#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0000_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0000_v0_0_s_ifspec; + +#ifndef __ID3D12Debug_INTERFACE_DEFINED__ +#define __ID3D12Debug_INTERFACE_DEFINED__ + +/* interface ID3D12Debug */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Debug; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("344488b7-6846-474b-b989-f027448245e0") + ID3D12Debug : public IUnknown + { + public: + virtual void STDMETHODCALLTYPE EnableDebugLayer( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DebugVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Debug * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Debug * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Debug * This); + + DECLSPEC_XFGVIRT(ID3D12Debug, EnableDebugLayer) + void ( STDMETHODCALLTYPE *EnableDebugLayer )( + ID3D12Debug * This); + + END_INTERFACE + } ID3D12DebugVtbl; + + interface ID3D12Debug + { + CONST_VTBL struct ID3D12DebugVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Debug_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Debug_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Debug_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Debug_EnableDebugLayer(This) \ + ( (This)->lpVtbl -> EnableDebugLayer(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Debug_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12sdklayers_0000_0001 */ +/* [local] */ + +typedef +enum D3D12_GPU_BASED_VALIDATION_FLAGS + { + D3D12_GPU_BASED_VALIDATION_FLAGS_NONE = 0, + D3D12_GPU_BASED_VALIDATION_FLAGS_DISABLE_STATE_TRACKING = 0x1 + } D3D12_GPU_BASED_VALIDATION_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_GPU_BASED_VALIDATION_FLAGS) + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0001_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0001_v0_0_s_ifspec; + +#ifndef __ID3D12Debug1_INTERFACE_DEFINED__ +#define __ID3D12Debug1_INTERFACE_DEFINED__ + +/* interface ID3D12Debug1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Debug1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("affaa4ca-63fe-4d8e-b8ad-159000af4304") + ID3D12Debug1 : public IUnknown + { + public: + virtual void STDMETHODCALLTYPE EnableDebugLayer( void) = 0; + + virtual void STDMETHODCALLTYPE SetEnableGPUBasedValidation( + BOOL Enable) = 0; + + virtual void STDMETHODCALLTYPE SetEnableSynchronizedCommandQueueValidation( + BOOL Enable) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Debug1Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Debug1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Debug1 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Debug1 * This); + + DECLSPEC_XFGVIRT(ID3D12Debug1, EnableDebugLayer) + void ( STDMETHODCALLTYPE *EnableDebugLayer )( + ID3D12Debug1 * This); + + DECLSPEC_XFGVIRT(ID3D12Debug1, SetEnableGPUBasedValidation) + void ( STDMETHODCALLTYPE *SetEnableGPUBasedValidation )( + ID3D12Debug1 * This, + BOOL Enable); + + DECLSPEC_XFGVIRT(ID3D12Debug1, SetEnableSynchronizedCommandQueueValidation) + void ( STDMETHODCALLTYPE *SetEnableSynchronizedCommandQueueValidation )( + ID3D12Debug1 * This, + BOOL Enable); + + END_INTERFACE + } ID3D12Debug1Vtbl; + + interface ID3D12Debug1 + { + CONST_VTBL struct ID3D12Debug1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Debug1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Debug1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Debug1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Debug1_EnableDebugLayer(This) \ + ( (This)->lpVtbl -> EnableDebugLayer(This) ) + +#define ID3D12Debug1_SetEnableGPUBasedValidation(This,Enable) \ + ( (This)->lpVtbl -> SetEnableGPUBasedValidation(This,Enable) ) + +#define ID3D12Debug1_SetEnableSynchronizedCommandQueueValidation(This,Enable) \ + ( (This)->lpVtbl -> SetEnableSynchronizedCommandQueueValidation(This,Enable) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Debug1_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Debug2_INTERFACE_DEFINED__ +#define __ID3D12Debug2_INTERFACE_DEFINED__ + +/* interface ID3D12Debug2 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Debug2; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("93a665c4-a3b2-4e5d-b692-a26ae14e3374") + ID3D12Debug2 : public IUnknown + { + public: + virtual void STDMETHODCALLTYPE SetGPUBasedValidationFlags( + D3D12_GPU_BASED_VALIDATION_FLAGS Flags) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Debug2Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Debug2 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Debug2 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Debug2 * This); + + DECLSPEC_XFGVIRT(ID3D12Debug2, SetGPUBasedValidationFlags) + void ( STDMETHODCALLTYPE *SetGPUBasedValidationFlags )( + ID3D12Debug2 * This, + D3D12_GPU_BASED_VALIDATION_FLAGS Flags); + + END_INTERFACE + } ID3D12Debug2Vtbl; + + interface ID3D12Debug2 + { + CONST_VTBL struct ID3D12Debug2Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Debug2_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Debug2_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Debug2_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Debug2_SetGPUBasedValidationFlags(This,Flags) \ + ( (This)->lpVtbl -> SetGPUBasedValidationFlags(This,Flags) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Debug2_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Debug3_INTERFACE_DEFINED__ +#define __ID3D12Debug3_INTERFACE_DEFINED__ + +/* interface ID3D12Debug3 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Debug3; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("5cf4e58f-f671-4ff1-a542-3686e3d153d1") + ID3D12Debug3 : public ID3D12Debug + { + public: + virtual void STDMETHODCALLTYPE SetEnableGPUBasedValidation( + BOOL Enable) = 0; + + virtual void STDMETHODCALLTYPE SetEnableSynchronizedCommandQueueValidation( + BOOL Enable) = 0; + + virtual void STDMETHODCALLTYPE SetGPUBasedValidationFlags( + D3D12_GPU_BASED_VALIDATION_FLAGS Flags) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Debug3Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Debug3 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Debug3 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Debug3 * This); + + DECLSPEC_XFGVIRT(ID3D12Debug, EnableDebugLayer) + void ( STDMETHODCALLTYPE *EnableDebugLayer )( + ID3D12Debug3 * This); + + DECLSPEC_XFGVIRT(ID3D12Debug3, SetEnableGPUBasedValidation) + void ( STDMETHODCALLTYPE *SetEnableGPUBasedValidation )( + ID3D12Debug3 * This, + BOOL Enable); + + DECLSPEC_XFGVIRT(ID3D12Debug3, SetEnableSynchronizedCommandQueueValidation) + void ( STDMETHODCALLTYPE *SetEnableSynchronizedCommandQueueValidation )( + ID3D12Debug3 * This, + BOOL Enable); + + DECLSPEC_XFGVIRT(ID3D12Debug3, SetGPUBasedValidationFlags) + void ( STDMETHODCALLTYPE *SetGPUBasedValidationFlags )( + ID3D12Debug3 * This, + D3D12_GPU_BASED_VALIDATION_FLAGS Flags); + + END_INTERFACE + } ID3D12Debug3Vtbl; + + interface ID3D12Debug3 + { + CONST_VTBL struct ID3D12Debug3Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Debug3_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Debug3_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Debug3_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Debug3_EnableDebugLayer(This) \ + ( (This)->lpVtbl -> EnableDebugLayer(This) ) + + +#define ID3D12Debug3_SetEnableGPUBasedValidation(This,Enable) \ + ( (This)->lpVtbl -> SetEnableGPUBasedValidation(This,Enable) ) + +#define ID3D12Debug3_SetEnableSynchronizedCommandQueueValidation(This,Enable) \ + ( (This)->lpVtbl -> SetEnableSynchronizedCommandQueueValidation(This,Enable) ) + +#define ID3D12Debug3_SetGPUBasedValidationFlags(This,Flags) \ + ( (This)->lpVtbl -> SetGPUBasedValidationFlags(This,Flags) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Debug3_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Debug4_INTERFACE_DEFINED__ +#define __ID3D12Debug4_INTERFACE_DEFINED__ + +/* interface ID3D12Debug4 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Debug4; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("014b816e-9ec5-4a2f-a845-ffbe441ce13a") + ID3D12Debug4 : public ID3D12Debug3 + { + public: + virtual void STDMETHODCALLTYPE DisableDebugLayer( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Debug4Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Debug4 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Debug4 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Debug4 * This); + + DECLSPEC_XFGVIRT(ID3D12Debug, EnableDebugLayer) + void ( STDMETHODCALLTYPE *EnableDebugLayer )( + ID3D12Debug4 * This); + + DECLSPEC_XFGVIRT(ID3D12Debug3, SetEnableGPUBasedValidation) + void ( STDMETHODCALLTYPE *SetEnableGPUBasedValidation )( + ID3D12Debug4 * This, + BOOL Enable); + + DECLSPEC_XFGVIRT(ID3D12Debug3, SetEnableSynchronizedCommandQueueValidation) + void ( STDMETHODCALLTYPE *SetEnableSynchronizedCommandQueueValidation )( + ID3D12Debug4 * This, + BOOL Enable); + + DECLSPEC_XFGVIRT(ID3D12Debug3, SetGPUBasedValidationFlags) + void ( STDMETHODCALLTYPE *SetGPUBasedValidationFlags )( + ID3D12Debug4 * This, + D3D12_GPU_BASED_VALIDATION_FLAGS Flags); + + DECLSPEC_XFGVIRT(ID3D12Debug4, DisableDebugLayer) + void ( STDMETHODCALLTYPE *DisableDebugLayer )( + ID3D12Debug4 * This); + + END_INTERFACE + } ID3D12Debug4Vtbl; + + interface ID3D12Debug4 + { + CONST_VTBL struct ID3D12Debug4Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Debug4_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Debug4_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Debug4_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Debug4_EnableDebugLayer(This) \ + ( (This)->lpVtbl -> EnableDebugLayer(This) ) + + +#define ID3D12Debug4_SetEnableGPUBasedValidation(This,Enable) \ + ( (This)->lpVtbl -> SetEnableGPUBasedValidation(This,Enable) ) + +#define ID3D12Debug4_SetEnableSynchronizedCommandQueueValidation(This,Enable) \ + ( (This)->lpVtbl -> SetEnableSynchronizedCommandQueueValidation(This,Enable) ) + +#define ID3D12Debug4_SetGPUBasedValidationFlags(This,Flags) \ + ( (This)->lpVtbl -> SetGPUBasedValidationFlags(This,Flags) ) + + +#define ID3D12Debug4_DisableDebugLayer(This) \ + ( (This)->lpVtbl -> DisableDebugLayer(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Debug4_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12Debug5_INTERFACE_DEFINED__ +#define __ID3D12Debug5_INTERFACE_DEFINED__ + +/* interface ID3D12Debug5 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12Debug5; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("548d6b12-09fa-40e0-9069-5dcd589a52c9") + ID3D12Debug5 : public ID3D12Debug4 + { + public: + virtual void STDMETHODCALLTYPE SetEnableAutoName( + BOOL Enable) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12Debug5Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12Debug5 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12Debug5 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12Debug5 * This); + + DECLSPEC_XFGVIRT(ID3D12Debug, EnableDebugLayer) + void ( STDMETHODCALLTYPE *EnableDebugLayer )( + ID3D12Debug5 * This); + + DECLSPEC_XFGVIRT(ID3D12Debug3, SetEnableGPUBasedValidation) + void ( STDMETHODCALLTYPE *SetEnableGPUBasedValidation )( + ID3D12Debug5 * This, + BOOL Enable); + + DECLSPEC_XFGVIRT(ID3D12Debug3, SetEnableSynchronizedCommandQueueValidation) + void ( STDMETHODCALLTYPE *SetEnableSynchronizedCommandQueueValidation )( + ID3D12Debug5 * This, + BOOL Enable); + + DECLSPEC_XFGVIRT(ID3D12Debug3, SetGPUBasedValidationFlags) + void ( STDMETHODCALLTYPE *SetGPUBasedValidationFlags )( + ID3D12Debug5 * This, + D3D12_GPU_BASED_VALIDATION_FLAGS Flags); + + DECLSPEC_XFGVIRT(ID3D12Debug4, DisableDebugLayer) + void ( STDMETHODCALLTYPE *DisableDebugLayer )( + ID3D12Debug5 * This); + + DECLSPEC_XFGVIRT(ID3D12Debug5, SetEnableAutoName) + void ( STDMETHODCALLTYPE *SetEnableAutoName )( + ID3D12Debug5 * This, + BOOL Enable); + + END_INTERFACE + } ID3D12Debug5Vtbl; + + interface ID3D12Debug5 + { + CONST_VTBL struct ID3D12Debug5Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12Debug5_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12Debug5_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12Debug5_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12Debug5_EnableDebugLayer(This) \ + ( (This)->lpVtbl -> EnableDebugLayer(This) ) + + +#define ID3D12Debug5_SetEnableGPUBasedValidation(This,Enable) \ + ( (This)->lpVtbl -> SetEnableGPUBasedValidation(This,Enable) ) + +#define ID3D12Debug5_SetEnableSynchronizedCommandQueueValidation(This,Enable) \ + ( (This)->lpVtbl -> SetEnableSynchronizedCommandQueueValidation(This,Enable) ) + +#define ID3D12Debug5_SetGPUBasedValidationFlags(This,Flags) \ + ( (This)->lpVtbl -> SetGPUBasedValidationFlags(This,Flags) ) + + +#define ID3D12Debug5_DisableDebugLayer(This) \ + ( (This)->lpVtbl -> DisableDebugLayer(This) ) + + +#define ID3D12Debug5_SetEnableAutoName(This,Enable) \ + ( (This)->lpVtbl -> SetEnableAutoName(This,Enable) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12Debug5_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12sdklayers_0000_0006 */ +/* [local] */ + +DEFINE_GUID(WKPDID_D3DAutoDebugObjectNameW, 0xd4902e36, 0x757a, 0x4942, 0x95, 0x94, 0xb6, 0x76, 0x9a, 0xfa, 0x43, 0xcd); +typedef +enum D3D12_RLDO_FLAGS + { + D3D12_RLDO_NONE = 0, + D3D12_RLDO_SUMMARY = 0x1, + D3D12_RLDO_DETAIL = 0x2, + D3D12_RLDO_IGNORE_INTERNAL = 0x4 + } D3D12_RLDO_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_RLDO_FLAGS) +typedef +enum D3D12_DEBUG_DEVICE_PARAMETER_TYPE + { + D3D12_DEBUG_DEVICE_PARAMETER_FEATURE_FLAGS = 0, + D3D12_DEBUG_DEVICE_PARAMETER_GPU_BASED_VALIDATION_SETTINGS = ( D3D12_DEBUG_DEVICE_PARAMETER_FEATURE_FLAGS + 1 ) , + D3D12_DEBUG_DEVICE_PARAMETER_GPU_SLOWDOWN_PERFORMANCE_FACTOR = ( D3D12_DEBUG_DEVICE_PARAMETER_GPU_BASED_VALIDATION_SETTINGS + 1 ) + } D3D12_DEBUG_DEVICE_PARAMETER_TYPE; + +typedef +enum D3D12_DEBUG_FEATURE + { + D3D12_DEBUG_FEATURE_NONE = 0, + D3D12_DEBUG_FEATURE_ALLOW_BEHAVIOR_CHANGING_DEBUG_AIDS = 0x1, + D3D12_DEBUG_FEATURE_CONSERVATIVE_RESOURCE_STATE_TRACKING = 0x2, + D3D12_DEBUG_FEATURE_DISABLE_VIRTUALIZED_BUNDLES_VALIDATION = 0x4, + D3D12_DEBUG_FEATURE_EMULATE_WINDOWS7 = 0x8 + } D3D12_DEBUG_FEATURE; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_DEBUG_FEATURE) +typedef +enum D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE + { + D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_NONE = 0, + D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_STATE_TRACKING_ONLY = ( D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_NONE + 1 ) , + D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_UNGUARDED_VALIDATION = ( D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_STATE_TRACKING_ONLY + 1 ) , + D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_GUARDED_VALIDATION = ( D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_UNGUARDED_VALIDATION + 1 ) , + NUM_D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODES = ( D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_GUARDED_VALIDATION + 1 ) + } D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE; + +typedef +enum D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS + { + D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_NONE = 0, + D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_TRACKING_ONLY_SHADERS = 0x1, + D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_UNGUARDED_VALIDATION_SHADERS = 0x2, + D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_GUARDED_VALIDATION_SHADERS = 0x4, + D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS_VALID_MASK = 0x7 + } D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS) +typedef struct D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS + { + UINT MaxMessagesPerCommandList; + D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE DefaultShaderPatchMode; + D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS PipelineStateCreateFlags; + } D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS; + +typedef struct D3D12_DEBUG_DEVICE_GPU_SLOWDOWN_PERFORMANCE_FACTOR + { + FLOAT SlowdownFactor; + } D3D12_DEBUG_DEVICE_GPU_SLOWDOWN_PERFORMANCE_FACTOR; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0006_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0006_v0_0_s_ifspec; + +#ifndef __ID3D12DebugDevice1_INTERFACE_DEFINED__ +#define __ID3D12DebugDevice1_INTERFACE_DEFINED__ + +/* interface ID3D12DebugDevice1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DebugDevice1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("a9b71770-d099-4a65-a698-3dee10020f88") + ID3D12DebugDevice1 : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE SetDebugParameter( + D3D12_DEBUG_DEVICE_PARAMETER_TYPE Type, + _In_reads_bytes_(DataSize) const void *pData, + UINT DataSize) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDebugParameter( + D3D12_DEBUG_DEVICE_PARAMETER_TYPE Type, + _Out_writes_bytes_(DataSize) void *pData, + UINT DataSize) = 0; + + virtual HRESULT STDMETHODCALLTYPE ReportLiveDeviceObjects( + D3D12_RLDO_FLAGS Flags) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DebugDevice1Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DebugDevice1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DebugDevice1 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DebugDevice1 * This); + + DECLSPEC_XFGVIRT(ID3D12DebugDevice1, SetDebugParameter) + HRESULT ( STDMETHODCALLTYPE *SetDebugParameter )( + ID3D12DebugDevice1 * This, + D3D12_DEBUG_DEVICE_PARAMETER_TYPE Type, + _In_reads_bytes_(DataSize) const void *pData, + UINT DataSize); + + DECLSPEC_XFGVIRT(ID3D12DebugDevice1, GetDebugParameter) + HRESULT ( STDMETHODCALLTYPE *GetDebugParameter )( + ID3D12DebugDevice1 * This, + D3D12_DEBUG_DEVICE_PARAMETER_TYPE Type, + _Out_writes_bytes_(DataSize) void *pData, + UINT DataSize); + + DECLSPEC_XFGVIRT(ID3D12DebugDevice1, ReportLiveDeviceObjects) + HRESULT ( STDMETHODCALLTYPE *ReportLiveDeviceObjects )( + ID3D12DebugDevice1 * This, + D3D12_RLDO_FLAGS Flags); + + END_INTERFACE + } ID3D12DebugDevice1Vtbl; + + interface ID3D12DebugDevice1 + { + CONST_VTBL struct ID3D12DebugDevice1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DebugDevice1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DebugDevice1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DebugDevice1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DebugDevice1_SetDebugParameter(This,Type,pData,DataSize) \ + ( (This)->lpVtbl -> SetDebugParameter(This,Type,pData,DataSize) ) + +#define ID3D12DebugDevice1_GetDebugParameter(This,Type,pData,DataSize) \ + ( (This)->lpVtbl -> GetDebugParameter(This,Type,pData,DataSize) ) + +#define ID3D12DebugDevice1_ReportLiveDeviceObjects(This,Flags) \ + ( (This)->lpVtbl -> ReportLiveDeviceObjects(This,Flags) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DebugDevice1_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12DebugDevice_INTERFACE_DEFINED__ +#define __ID3D12DebugDevice_INTERFACE_DEFINED__ + +/* interface ID3D12DebugDevice */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DebugDevice; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("3febd6dd-4973-4787-8194-e45f9e28923e") + ID3D12DebugDevice : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE SetFeatureMask( + D3D12_DEBUG_FEATURE Mask) = 0; + + virtual D3D12_DEBUG_FEATURE STDMETHODCALLTYPE GetFeatureMask( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE ReportLiveDeviceObjects( + D3D12_RLDO_FLAGS Flags) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DebugDeviceVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DebugDevice * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DebugDevice * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DebugDevice * This); + + DECLSPEC_XFGVIRT(ID3D12DebugDevice, SetFeatureMask) + HRESULT ( STDMETHODCALLTYPE *SetFeatureMask )( + ID3D12DebugDevice * This, + D3D12_DEBUG_FEATURE Mask); + + DECLSPEC_XFGVIRT(ID3D12DebugDevice, GetFeatureMask) + D3D12_DEBUG_FEATURE ( STDMETHODCALLTYPE *GetFeatureMask )( + ID3D12DebugDevice * This); + + DECLSPEC_XFGVIRT(ID3D12DebugDevice, ReportLiveDeviceObjects) + HRESULT ( STDMETHODCALLTYPE *ReportLiveDeviceObjects )( + ID3D12DebugDevice * This, + D3D12_RLDO_FLAGS Flags); + + END_INTERFACE + } ID3D12DebugDeviceVtbl; + + interface ID3D12DebugDevice + { + CONST_VTBL struct ID3D12DebugDeviceVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DebugDevice_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DebugDevice_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DebugDevice_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DebugDevice_SetFeatureMask(This,Mask) \ + ( (This)->lpVtbl -> SetFeatureMask(This,Mask) ) + +#define ID3D12DebugDevice_GetFeatureMask(This) \ + ( (This)->lpVtbl -> GetFeatureMask(This) ) + +#define ID3D12DebugDevice_ReportLiveDeviceObjects(This,Flags) \ + ( (This)->lpVtbl -> ReportLiveDeviceObjects(This,Flags) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DebugDevice_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12DebugDevice2_INTERFACE_DEFINED__ +#define __ID3D12DebugDevice2_INTERFACE_DEFINED__ + +/* interface ID3D12DebugDevice2 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DebugDevice2; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("60eccbc1-378d-4df1-894c-f8ac5ce4d7dd") + ID3D12DebugDevice2 : public ID3D12DebugDevice + { + public: + virtual HRESULT STDMETHODCALLTYPE SetDebugParameter( + D3D12_DEBUG_DEVICE_PARAMETER_TYPE Type, + _In_reads_bytes_(DataSize) const void *pData, + UINT DataSize) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDebugParameter( + D3D12_DEBUG_DEVICE_PARAMETER_TYPE Type, + _Out_writes_bytes_(DataSize) void *pData, + UINT DataSize) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DebugDevice2Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DebugDevice2 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DebugDevice2 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DebugDevice2 * This); + + DECLSPEC_XFGVIRT(ID3D12DebugDevice, SetFeatureMask) + HRESULT ( STDMETHODCALLTYPE *SetFeatureMask )( + ID3D12DebugDevice2 * This, + D3D12_DEBUG_FEATURE Mask); + + DECLSPEC_XFGVIRT(ID3D12DebugDevice, GetFeatureMask) + D3D12_DEBUG_FEATURE ( STDMETHODCALLTYPE *GetFeatureMask )( + ID3D12DebugDevice2 * This); + + DECLSPEC_XFGVIRT(ID3D12DebugDevice, ReportLiveDeviceObjects) + HRESULT ( STDMETHODCALLTYPE *ReportLiveDeviceObjects )( + ID3D12DebugDevice2 * This, + D3D12_RLDO_FLAGS Flags); + + DECLSPEC_XFGVIRT(ID3D12DebugDevice2, SetDebugParameter) + HRESULT ( STDMETHODCALLTYPE *SetDebugParameter )( + ID3D12DebugDevice2 * This, + D3D12_DEBUG_DEVICE_PARAMETER_TYPE Type, + _In_reads_bytes_(DataSize) const void *pData, + UINT DataSize); + + DECLSPEC_XFGVIRT(ID3D12DebugDevice2, GetDebugParameter) + HRESULT ( STDMETHODCALLTYPE *GetDebugParameter )( + ID3D12DebugDevice2 * This, + D3D12_DEBUG_DEVICE_PARAMETER_TYPE Type, + _Out_writes_bytes_(DataSize) void *pData, + UINT DataSize); + + END_INTERFACE + } ID3D12DebugDevice2Vtbl; + + interface ID3D12DebugDevice2 + { + CONST_VTBL struct ID3D12DebugDevice2Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DebugDevice2_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DebugDevice2_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DebugDevice2_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DebugDevice2_SetFeatureMask(This,Mask) \ + ( (This)->lpVtbl -> SetFeatureMask(This,Mask) ) + +#define ID3D12DebugDevice2_GetFeatureMask(This) \ + ( (This)->lpVtbl -> GetFeatureMask(This) ) + +#define ID3D12DebugDevice2_ReportLiveDeviceObjects(This,Flags) \ + ( (This)->lpVtbl -> ReportLiveDeviceObjects(This,Flags) ) + + +#define ID3D12DebugDevice2_SetDebugParameter(This,Type,pData,DataSize) \ + ( (This)->lpVtbl -> SetDebugParameter(This,Type,pData,DataSize) ) + +#define ID3D12DebugDevice2_GetDebugParameter(This,Type,pData,DataSize) \ + ( (This)->lpVtbl -> GetDebugParameter(This,Type,pData,DataSize) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DebugDevice2_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12sdklayers_0000_0009 */ +/* [local] */ + +DEFINE_GUID(DXGI_DEBUG_D3D12, 0xcf59a98c, 0xa950, 0x4326, 0x91, 0xef, 0x9b, 0xba, 0xa1, 0x7b, 0xfd, 0x95); + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0009_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0009_v0_0_s_ifspec; + +#ifndef __ID3D12DebugCommandQueue_INTERFACE_DEFINED__ +#define __ID3D12DebugCommandQueue_INTERFACE_DEFINED__ + +/* interface ID3D12DebugCommandQueue */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DebugCommandQueue; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("09e0bf36-54ac-484f-8847-4baeeab6053a") + ID3D12DebugCommandQueue : public IUnknown + { + public: + virtual BOOL STDMETHODCALLTYPE AssertResourceState( + _In_ ID3D12Resource *pResource, + UINT Subresource, + UINT State) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DebugCommandQueueVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DebugCommandQueue * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DebugCommandQueue * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DebugCommandQueue * This); + + DECLSPEC_XFGVIRT(ID3D12DebugCommandQueue, AssertResourceState) + BOOL ( STDMETHODCALLTYPE *AssertResourceState )( + ID3D12DebugCommandQueue * This, + _In_ ID3D12Resource *pResource, + UINT Subresource, + UINT State); + + END_INTERFACE + } ID3D12DebugCommandQueueVtbl; + + interface ID3D12DebugCommandQueue + { + CONST_VTBL struct ID3D12DebugCommandQueueVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DebugCommandQueue_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DebugCommandQueue_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DebugCommandQueue_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DebugCommandQueue_AssertResourceState(This,pResource,Subresource,State) \ + ( (This)->lpVtbl -> AssertResourceState(This,pResource,Subresource,State) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DebugCommandQueue_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12sdklayers_0000_0010 */ +/* [local] */ + +typedef +enum D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE + { + D3D12_DEBUG_COMMAND_LIST_PARAMETER_GPU_BASED_VALIDATION_SETTINGS = 0 + } D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE; + +typedef struct D3D12_DEBUG_COMMAND_LIST_GPU_BASED_VALIDATION_SETTINGS + { + D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE ShaderPatchMode; + } D3D12_DEBUG_COMMAND_LIST_GPU_BASED_VALIDATION_SETTINGS; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0010_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0010_v0_0_s_ifspec; + +#ifndef __ID3D12DebugCommandList1_INTERFACE_DEFINED__ +#define __ID3D12DebugCommandList1_INTERFACE_DEFINED__ + +/* interface ID3D12DebugCommandList1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DebugCommandList1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("102ca951-311b-4b01-b11f-ecb83e061b37") + ID3D12DebugCommandList1 : public IUnknown + { + public: + virtual BOOL STDMETHODCALLTYPE AssertResourceState( + _In_ ID3D12Resource *pResource, + UINT Subresource, + UINT State) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetDebugParameter( + D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type, + _In_reads_bytes_(DataSize) const void *pData, + UINT DataSize) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDebugParameter( + D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type, + _Out_writes_bytes_(DataSize) void *pData, + UINT DataSize) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DebugCommandList1Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DebugCommandList1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DebugCommandList1 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DebugCommandList1 * This); + + DECLSPEC_XFGVIRT(ID3D12DebugCommandList1, AssertResourceState) + BOOL ( STDMETHODCALLTYPE *AssertResourceState )( + ID3D12DebugCommandList1 * This, + _In_ ID3D12Resource *pResource, + UINT Subresource, + UINT State); + + DECLSPEC_XFGVIRT(ID3D12DebugCommandList1, SetDebugParameter) + HRESULT ( STDMETHODCALLTYPE *SetDebugParameter )( + ID3D12DebugCommandList1 * This, + D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type, + _In_reads_bytes_(DataSize) const void *pData, + UINT DataSize); + + DECLSPEC_XFGVIRT(ID3D12DebugCommandList1, GetDebugParameter) + HRESULT ( STDMETHODCALLTYPE *GetDebugParameter )( + ID3D12DebugCommandList1 * This, + D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type, + _Out_writes_bytes_(DataSize) void *pData, + UINT DataSize); + + END_INTERFACE + } ID3D12DebugCommandList1Vtbl; + + interface ID3D12DebugCommandList1 + { + CONST_VTBL struct ID3D12DebugCommandList1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DebugCommandList1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DebugCommandList1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DebugCommandList1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DebugCommandList1_AssertResourceState(This,pResource,Subresource,State) \ + ( (This)->lpVtbl -> AssertResourceState(This,pResource,Subresource,State) ) + +#define ID3D12DebugCommandList1_SetDebugParameter(This,Type,pData,DataSize) \ + ( (This)->lpVtbl -> SetDebugParameter(This,Type,pData,DataSize) ) + +#define ID3D12DebugCommandList1_GetDebugParameter(This,Type,pData,DataSize) \ + ( (This)->lpVtbl -> GetDebugParameter(This,Type,pData,DataSize) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DebugCommandList1_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12DebugCommandList_INTERFACE_DEFINED__ +#define __ID3D12DebugCommandList_INTERFACE_DEFINED__ + +/* interface ID3D12DebugCommandList */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DebugCommandList; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("09e0bf36-54ac-484f-8847-4baeeab6053f") + ID3D12DebugCommandList : public IUnknown + { + public: + virtual BOOL STDMETHODCALLTYPE AssertResourceState( + _In_ ID3D12Resource *pResource, + UINT Subresource, + UINT State) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetFeatureMask( + D3D12_DEBUG_FEATURE Mask) = 0; + + virtual D3D12_DEBUG_FEATURE STDMETHODCALLTYPE GetFeatureMask( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DebugCommandListVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DebugCommandList * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DebugCommandList * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DebugCommandList * This); + + DECLSPEC_XFGVIRT(ID3D12DebugCommandList, AssertResourceState) + BOOL ( STDMETHODCALLTYPE *AssertResourceState )( + ID3D12DebugCommandList * This, + _In_ ID3D12Resource *pResource, + UINT Subresource, + UINT State); + + DECLSPEC_XFGVIRT(ID3D12DebugCommandList, SetFeatureMask) + HRESULT ( STDMETHODCALLTYPE *SetFeatureMask )( + ID3D12DebugCommandList * This, + D3D12_DEBUG_FEATURE Mask); + + DECLSPEC_XFGVIRT(ID3D12DebugCommandList, GetFeatureMask) + D3D12_DEBUG_FEATURE ( STDMETHODCALLTYPE *GetFeatureMask )( + ID3D12DebugCommandList * This); + + END_INTERFACE + } ID3D12DebugCommandListVtbl; + + interface ID3D12DebugCommandList + { + CONST_VTBL struct ID3D12DebugCommandListVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DebugCommandList_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DebugCommandList_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DebugCommandList_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DebugCommandList_AssertResourceState(This,pResource,Subresource,State) \ + ( (This)->lpVtbl -> AssertResourceState(This,pResource,Subresource,State) ) + +#define ID3D12DebugCommandList_SetFeatureMask(This,Mask) \ + ( (This)->lpVtbl -> SetFeatureMask(This,Mask) ) + +#define ID3D12DebugCommandList_GetFeatureMask(This) \ + ( (This)->lpVtbl -> GetFeatureMask(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DebugCommandList_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12DebugCommandList2_INTERFACE_DEFINED__ +#define __ID3D12DebugCommandList2_INTERFACE_DEFINED__ + +/* interface ID3D12DebugCommandList2 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12DebugCommandList2; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("aeb575cf-4e06-48be-ba3b-c450fc96652e") + ID3D12DebugCommandList2 : public ID3D12DebugCommandList + { + public: + virtual HRESULT STDMETHODCALLTYPE SetDebugParameter( + D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type, + _In_reads_bytes_(DataSize) const void *pData, + UINT DataSize) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDebugParameter( + D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type, + _Out_writes_bytes_(DataSize) void *pData, + UINT DataSize) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12DebugCommandList2Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12DebugCommandList2 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12DebugCommandList2 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12DebugCommandList2 * This); + + DECLSPEC_XFGVIRT(ID3D12DebugCommandList, AssertResourceState) + BOOL ( STDMETHODCALLTYPE *AssertResourceState )( + ID3D12DebugCommandList2 * This, + _In_ ID3D12Resource *pResource, + UINT Subresource, + UINT State); + + DECLSPEC_XFGVIRT(ID3D12DebugCommandList, SetFeatureMask) + HRESULT ( STDMETHODCALLTYPE *SetFeatureMask )( + ID3D12DebugCommandList2 * This, + D3D12_DEBUG_FEATURE Mask); + + DECLSPEC_XFGVIRT(ID3D12DebugCommandList, GetFeatureMask) + D3D12_DEBUG_FEATURE ( STDMETHODCALLTYPE *GetFeatureMask )( + ID3D12DebugCommandList2 * This); + + DECLSPEC_XFGVIRT(ID3D12DebugCommandList2, SetDebugParameter) + HRESULT ( STDMETHODCALLTYPE *SetDebugParameter )( + ID3D12DebugCommandList2 * This, + D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type, + _In_reads_bytes_(DataSize) const void *pData, + UINT DataSize); + + DECLSPEC_XFGVIRT(ID3D12DebugCommandList2, GetDebugParameter) + HRESULT ( STDMETHODCALLTYPE *GetDebugParameter )( + ID3D12DebugCommandList2 * This, + D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type, + _Out_writes_bytes_(DataSize) void *pData, + UINT DataSize); + + END_INTERFACE + } ID3D12DebugCommandList2Vtbl; + + interface ID3D12DebugCommandList2 + { + CONST_VTBL struct ID3D12DebugCommandList2Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12DebugCommandList2_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12DebugCommandList2_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12DebugCommandList2_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12DebugCommandList2_AssertResourceState(This,pResource,Subresource,State) \ + ( (This)->lpVtbl -> AssertResourceState(This,pResource,Subresource,State) ) + +#define ID3D12DebugCommandList2_SetFeatureMask(This,Mask) \ + ( (This)->lpVtbl -> SetFeatureMask(This,Mask) ) + +#define ID3D12DebugCommandList2_GetFeatureMask(This) \ + ( (This)->lpVtbl -> GetFeatureMask(This) ) + + +#define ID3D12DebugCommandList2_SetDebugParameter(This,Type,pData,DataSize) \ + ( (This)->lpVtbl -> SetDebugParameter(This,Type,pData,DataSize) ) + +#define ID3D12DebugCommandList2_GetDebugParameter(This,Type,pData,DataSize) \ + ( (This)->lpVtbl -> GetDebugParameter(This,Type,pData,DataSize) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12DebugCommandList2_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12SharingContract_INTERFACE_DEFINED__ +#define __ID3D12SharingContract_INTERFACE_DEFINED__ + +/* interface ID3D12SharingContract */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12SharingContract; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("0adf7d52-929c-4e61-addb-ffed30de66ef") + ID3D12SharingContract : public IUnknown + { + public: + virtual void STDMETHODCALLTYPE Present( + _In_ ID3D12Resource *pResource, + UINT Subresource, + _In_ HWND window) = 0; + + virtual void STDMETHODCALLTYPE SharedFenceSignal( + _In_ ID3D12Fence *pFence, + UINT64 FenceValue) = 0; + + virtual void STDMETHODCALLTYPE BeginCapturableWork( + _In_ REFGUID guid) = 0; + + virtual void STDMETHODCALLTYPE EndCapturableWork( + _In_ REFGUID guid) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12SharingContractVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12SharingContract * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12SharingContract * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12SharingContract * This); + + DECLSPEC_XFGVIRT(ID3D12SharingContract, Present) + void ( STDMETHODCALLTYPE *Present )( + ID3D12SharingContract * This, + _In_ ID3D12Resource *pResource, + UINT Subresource, + _In_ HWND window); + + DECLSPEC_XFGVIRT(ID3D12SharingContract, SharedFenceSignal) + void ( STDMETHODCALLTYPE *SharedFenceSignal )( + ID3D12SharingContract * This, + _In_ ID3D12Fence *pFence, + UINT64 FenceValue); + + DECLSPEC_XFGVIRT(ID3D12SharingContract, BeginCapturableWork) + void ( STDMETHODCALLTYPE *BeginCapturableWork )( + ID3D12SharingContract * This, + _In_ REFGUID guid); + + DECLSPEC_XFGVIRT(ID3D12SharingContract, EndCapturableWork) + void ( STDMETHODCALLTYPE *EndCapturableWork )( + ID3D12SharingContract * This, + _In_ REFGUID guid); + + END_INTERFACE + } ID3D12SharingContractVtbl; + + interface ID3D12SharingContract + { + CONST_VTBL struct ID3D12SharingContractVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12SharingContract_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12SharingContract_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12SharingContract_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12SharingContract_Present(This,pResource,Subresource,window) \ + ( (This)->lpVtbl -> Present(This,pResource,Subresource,window) ) + +#define ID3D12SharingContract_SharedFenceSignal(This,pFence,FenceValue) \ + ( (This)->lpVtbl -> SharedFenceSignal(This,pFence,FenceValue) ) + +#define ID3D12SharingContract_BeginCapturableWork(This,guid) \ + ( (This)->lpVtbl -> BeginCapturableWork(This,guid) ) + +#define ID3D12SharingContract_EndCapturableWork(This,guid) \ + ( (This)->lpVtbl -> EndCapturableWork(This,guid) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12SharingContract_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12sdklayers_0000_0014 */ +/* [local] */ + +typedef +enum D3D12_MESSAGE_CATEGORY + { + D3D12_MESSAGE_CATEGORY_APPLICATION_DEFINED = 0, + D3D12_MESSAGE_CATEGORY_MISCELLANEOUS = ( D3D12_MESSAGE_CATEGORY_APPLICATION_DEFINED + 1 ) , + D3D12_MESSAGE_CATEGORY_INITIALIZATION = ( D3D12_MESSAGE_CATEGORY_MISCELLANEOUS + 1 ) , + D3D12_MESSAGE_CATEGORY_CLEANUP = ( D3D12_MESSAGE_CATEGORY_INITIALIZATION + 1 ) , + D3D12_MESSAGE_CATEGORY_COMPILATION = ( D3D12_MESSAGE_CATEGORY_CLEANUP + 1 ) , + D3D12_MESSAGE_CATEGORY_STATE_CREATION = ( D3D12_MESSAGE_CATEGORY_COMPILATION + 1 ) , + D3D12_MESSAGE_CATEGORY_STATE_SETTING = ( D3D12_MESSAGE_CATEGORY_STATE_CREATION + 1 ) , + D3D12_MESSAGE_CATEGORY_STATE_GETTING = ( D3D12_MESSAGE_CATEGORY_STATE_SETTING + 1 ) , + D3D12_MESSAGE_CATEGORY_RESOURCE_MANIPULATION = ( D3D12_MESSAGE_CATEGORY_STATE_GETTING + 1 ) , + D3D12_MESSAGE_CATEGORY_EXECUTION = ( D3D12_MESSAGE_CATEGORY_RESOURCE_MANIPULATION + 1 ) , + D3D12_MESSAGE_CATEGORY_SHADER = ( D3D12_MESSAGE_CATEGORY_EXECUTION + 1 ) + } D3D12_MESSAGE_CATEGORY; + +typedef +enum D3D12_MESSAGE_SEVERITY + { + D3D12_MESSAGE_SEVERITY_CORRUPTION = 0, + D3D12_MESSAGE_SEVERITY_ERROR = ( D3D12_MESSAGE_SEVERITY_CORRUPTION + 1 ) , + D3D12_MESSAGE_SEVERITY_WARNING = ( D3D12_MESSAGE_SEVERITY_ERROR + 1 ) , + D3D12_MESSAGE_SEVERITY_INFO = ( D3D12_MESSAGE_SEVERITY_WARNING + 1 ) , + D3D12_MESSAGE_SEVERITY_MESSAGE = ( D3D12_MESSAGE_SEVERITY_INFO + 1 ) + } D3D12_MESSAGE_SEVERITY; + +typedef +enum D3D12_MESSAGE_ID + { + D3D12_MESSAGE_ID_UNKNOWN = 0, + D3D12_MESSAGE_ID_STRING_FROM_APPLICATION = 1, + D3D12_MESSAGE_ID_CORRUPTED_THIS = 2, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER1 = 3, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER2 = 4, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER3 = 5, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER4 = 6, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER5 = 7, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER6 = 8, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER7 = 9, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER8 = 10, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER9 = 11, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER10 = 12, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER11 = 13, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER12 = 14, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER13 = 15, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER14 = 16, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER15 = 17, + D3D12_MESSAGE_ID_CORRUPTED_MULTITHREADING = 18, + D3D12_MESSAGE_ID_MESSAGE_REPORTING_OUTOFMEMORY = 19, + D3D12_MESSAGE_ID_GETPRIVATEDATA_MOREDATA = 20, + D3D12_MESSAGE_ID_SETPRIVATEDATA_INVALIDFREEDATA = 21, + D3D12_MESSAGE_ID_SETPRIVATEDATA_CHANGINGPARAMS = 24, + D3D12_MESSAGE_ID_SETPRIVATEDATA_OUTOFMEMORY = 25, + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_UNRECOGNIZEDFORMAT = 26, + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDESC = 27, + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDFORMAT = 28, + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDVIDEOPLANESLICE = 29, + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDPLANESLICE = 30, + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDIMENSIONS = 31, + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDRESOURCE = 32, + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_UNRECOGNIZEDFORMAT = 35, + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_UNSUPPORTEDFORMAT = 36, + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDESC = 37, + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDFORMAT = 38, + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDVIDEOPLANESLICE = 39, + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDPLANESLICE = 40, + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDIMENSIONS = 41, + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDRESOURCE = 42, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_UNRECOGNIZEDFORMAT = 45, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDESC = 46, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFORMAT = 47, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDIMENSIONS = 48, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDRESOURCE = 49, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_OUTOFMEMORY = 52, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TOOMANYELEMENTS = 53, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDFORMAT = 54, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INCOMPATIBLEFORMAT = 55, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOT = 56, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDINPUTSLOTCLASS = 57, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_STEPRATESLOTCLASSMISMATCH = 58, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOTCLASSCHANGE = 59, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSTEPRATECHANGE = 60, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDALIGNMENT = 61, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_DUPLICATESEMANTIC = 62, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_UNPARSEABLEINPUTSIGNATURE = 63, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_NULLSEMANTIC = 64, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_MISSINGELEMENT = 65, + D3D12_MESSAGE_ID_CREATEVERTEXSHADER_OUTOFMEMORY = 66, + D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERBYTECODE = 67, + D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERTYPE = 68, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_OUTOFMEMORY = 69, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERBYTECODE = 70, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERTYPE = 71, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTOFMEMORY = 72, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERBYTECODE = 73, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERTYPE = 74, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMENTRIES = 75, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSTREAMSTRIDEUNUSED = 76, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSLOT0EXPECTED = 79, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSLOT = 80, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ONLYONEELEMENTPERSLOT = 81, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCOMPONENTCOUNT = 82, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTARTCOMPONENTANDCOMPONENTCOUNT = 83, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDGAPDEFINITION = 84, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_REPEATEDOUTPUT = 85, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSTREAMSTRIDE = 86, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGSEMANTIC = 87, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MASKMISMATCH = 88, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_CANTHAVEONLYGAPS = 89, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DECLTOOCOMPLEX = 90, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGOUTPUTSIGNATURE = 91, + D3D12_MESSAGE_ID_CREATEPIXELSHADER_OUTOFMEMORY = 92, + D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERBYTECODE = 93, + D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERTYPE = 94, + D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFILLMODE = 95, + D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDCULLMODE = 96, + D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDDEPTHBIASCLAMP = 97, + D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDSLOPESCALEDDEPTHBIAS = 98, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHWRITEMASK = 100, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHFUNC = 101, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFAILOP = 102, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILZFAILOP = 103, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILPASSOP = 104, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFUNC = 105, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFAILOP = 106, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILZFAILOP = 107, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILPASSOP = 108, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFUNC = 109, + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLEND = 111, + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLEND = 112, + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOP = 113, + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLENDALPHA = 114, + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLENDALPHA = 115, + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOPALPHA = 116, + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDRENDERTARGETWRITEMASK = 117, + D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_INVALID = 135, + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_ROOT_SIGNATURE_NOT_SET = 200, + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_ROOT_SIGNATURE_MISMATCH = 201, + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_NOT_SET = 202, + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_STRIDE_TOO_SMALL = 209, + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_TOO_SMALL = 210, + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_BUFFER_NOT_SET = 211, + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_BUFFER_FORMAT_INVALID = 212, + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_BUFFER_TOO_SMALL = 213, + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INVALID_PRIMITIVETOPOLOGY = 219, + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_STRIDE_UNALIGNED = 221, + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_OFFSET_UNALIGNED = 222, + D3D12_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_AT_FAULT = 232, + D3D12_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_POSSIBLY_AT_FAULT = 233, + D3D12_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_NOT_AT_FAULT = 234, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TRAILING_DIGIT_IN_SEMANTIC = 239, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_TRAILING_DIGIT_IN_SEMANTIC = 240, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TYPE_MISMATCH = 245, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_EMPTY_LAYOUT = 253, + D3D12_MESSAGE_ID_LIVE_OBJECT_SUMMARY = 255, + D3D12_MESSAGE_ID_LIVE_DEVICE = 274, + D3D12_MESSAGE_ID_LIVE_SWAPCHAIN = 275, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFLAGS = 276, + D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDCLASSLINKAGE = 277, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDCLASSLINKAGE = 278, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAMTORASTERIZER = 280, + D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDCLASSLINKAGE = 283, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAM = 284, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDENTRIES = 285, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDSTRIDES = 286, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMSTRIDES = 287, + D3D12_MESSAGE_ID_CREATEHULLSHADER_OUTOFMEMORY = 289, + D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERBYTECODE = 290, + D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERTYPE = 291, + D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDCLASSLINKAGE = 292, + D3D12_MESSAGE_ID_CREATEDOMAINSHADER_OUTOFMEMORY = 294, + D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERBYTECODE = 295, + D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERTYPE = 296, + D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDCLASSLINKAGE = 297, + D3D12_MESSAGE_ID_RESOURCE_UNMAP_NOTMAPPED = 310, + D3D12_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_MISMATCHED_DATA_SIZE = 318, + D3D12_MESSAGE_ID_CREATECOMPUTESHADER_OUTOFMEMORY = 321, + D3D12_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDSHADERBYTECODE = 322, + D3D12_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDCLASSLINKAGE = 323, + D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_DOUBLEFLOATOPSNOTSUPPORTED = 331, + D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_DOUBLEFLOATOPSNOTSUPPORTED = 332, + D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_DOUBLEFLOATOPSNOTSUPPORTED = 333, + D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_DOUBLEFLOATOPSNOTSUPPORTED = 334, + D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEFLOATOPSNOTSUPPORTED = 335, + D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_DOUBLEFLOATOPSNOTSUPPORTED = 336, + D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_DOUBLEFLOATOPSNOTSUPPORTED = 337, + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDRESOURCE = 340, + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDESC = 341, + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFORMAT = 342, + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDVIDEOPLANESLICE = 343, + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDPLANESLICE = 344, + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDIMENSIONS = 345, + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_UNRECOGNIZEDFORMAT = 346, + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFLAGS = 354, + D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFORCEDSAMPLECOUNT = 401, + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDLOGICOPS = 403, + D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = 410, + D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = 412, + D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = 414, + D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = 416, + D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEEXTENSIONSNOTSUPPORTED = 418, + D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = 420, + D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_DOUBLEEXTENSIONSNOTSUPPORTED = 422, + D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_UAVSNOTSUPPORTED = 425, + D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_UAVSNOTSUPPORTED = 426, + D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_UAVSNOTSUPPORTED = 427, + D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_UAVSNOTSUPPORTED = 428, + D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UAVSNOTSUPPORTED = 429, + D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_UAVSNOTSUPPORTED = 430, + D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_UAVSNOTSUPPORTED = 431, + D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDSOURCERECT = 447, + D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_EMPTYRECT = 448, + D3D12_MESSAGE_ID_UPDATETILEMAPPINGS_INVALID_PARAMETER = 493, + D3D12_MESSAGE_ID_COPYTILEMAPPINGS_INVALID_PARAMETER = 494, + D3D12_MESSAGE_ID_CREATEDEVICE_INVALIDARGS = 506, + D3D12_MESSAGE_ID_CREATEDEVICE_WARNING = 507, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_TYPE = 519, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_NULL_POINTER = 520, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_SUBRESOURCE = 521, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_RESERVED_BITS = 522, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISSING_BIND_FLAGS = 523, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISMATCHING_MISC_FLAGS = 524, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_MATCHING_STATES = 525, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_COMBINATION = 526, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_BEFORE_AFTER_MISMATCH = 527, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_RESOURCE = 528, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_SAMPLE_COUNT = 529, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_FLAGS = 530, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_COMBINED_FLAGS = 531, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_FLAGS_FOR_FORMAT = 532, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_SPLIT_BARRIER = 533, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_UNMATCHED_END = 534, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_UNMATCHED_BEGIN = 535, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_FLAG = 536, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_COMMAND_LIST_TYPE = 537, + D3D12_MESSAGE_ID_INVALID_SUBRESOURCE_STATE = 538, + D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_CONTENTION = 540, + D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_RESET = 541, + D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_RESET_BUNDLE = 542, + D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_CANNOT_RESET = 543, + D3D12_MESSAGE_ID_COMMAND_LIST_OPEN = 544, + D3D12_MESSAGE_ID_INVALID_BUNDLE_API = 546, + D3D12_MESSAGE_ID_COMMAND_LIST_CLOSED = 547, + D3D12_MESSAGE_ID_WRONG_COMMAND_ALLOCATOR_TYPE = 549, + D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_SYNC = 552, + D3D12_MESSAGE_ID_COMMAND_LIST_SYNC = 553, + D3D12_MESSAGE_ID_SET_DESCRIPTOR_HEAP_INVALID = 554, + D3D12_MESSAGE_ID_CREATE_COMMANDQUEUE = 557, + D3D12_MESSAGE_ID_CREATE_COMMANDALLOCATOR = 558, + D3D12_MESSAGE_ID_CREATE_PIPELINESTATE = 559, + D3D12_MESSAGE_ID_CREATE_COMMANDLIST12 = 560, + D3D12_MESSAGE_ID_CREATE_RESOURCE = 562, + D3D12_MESSAGE_ID_CREATE_DESCRIPTORHEAP = 563, + D3D12_MESSAGE_ID_CREATE_ROOTSIGNATURE = 564, + D3D12_MESSAGE_ID_CREATE_LIBRARY = 565, + D3D12_MESSAGE_ID_CREATE_HEAP = 566, + D3D12_MESSAGE_ID_CREATE_MONITOREDFENCE = 567, + D3D12_MESSAGE_ID_CREATE_QUERYHEAP = 568, + D3D12_MESSAGE_ID_CREATE_COMMANDSIGNATURE = 569, + D3D12_MESSAGE_ID_LIVE_COMMANDQUEUE = 570, + D3D12_MESSAGE_ID_LIVE_COMMANDALLOCATOR = 571, + D3D12_MESSAGE_ID_LIVE_PIPELINESTATE = 572, + D3D12_MESSAGE_ID_LIVE_COMMANDLIST12 = 573, + D3D12_MESSAGE_ID_LIVE_RESOURCE = 575, + D3D12_MESSAGE_ID_LIVE_DESCRIPTORHEAP = 576, + D3D12_MESSAGE_ID_LIVE_ROOTSIGNATURE = 577, + D3D12_MESSAGE_ID_LIVE_LIBRARY = 578, + D3D12_MESSAGE_ID_LIVE_HEAP = 579, + D3D12_MESSAGE_ID_LIVE_MONITOREDFENCE = 580, + D3D12_MESSAGE_ID_LIVE_QUERYHEAP = 581, + D3D12_MESSAGE_ID_LIVE_COMMANDSIGNATURE = 582, + D3D12_MESSAGE_ID_DESTROY_COMMANDQUEUE = 583, + D3D12_MESSAGE_ID_DESTROY_COMMANDALLOCATOR = 584, + D3D12_MESSAGE_ID_DESTROY_PIPELINESTATE = 585, + D3D12_MESSAGE_ID_DESTROY_COMMANDLIST12 = 586, + D3D12_MESSAGE_ID_DESTROY_RESOURCE = 588, + D3D12_MESSAGE_ID_DESTROY_DESCRIPTORHEAP = 589, + D3D12_MESSAGE_ID_DESTROY_ROOTSIGNATURE = 590, + D3D12_MESSAGE_ID_DESTROY_LIBRARY = 591, + D3D12_MESSAGE_ID_DESTROY_HEAP = 592, + D3D12_MESSAGE_ID_DESTROY_MONITOREDFENCE = 593, + D3D12_MESSAGE_ID_DESTROY_QUERYHEAP = 594, + D3D12_MESSAGE_ID_DESTROY_COMMANDSIGNATURE = 595, + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDDIMENSIONS = 597, + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDMISCFLAGS = 599, + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDARG_RETURN = 602, + D3D12_MESSAGE_ID_CREATERESOURCE_OUTOFMEMORY_RETURN = 603, + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDDESC = 604, + D3D12_MESSAGE_ID_POSSIBLY_INVALID_SUBRESOURCE_STATE = 607, + D3D12_MESSAGE_ID_INVALID_USE_OF_NON_RESIDENT_RESOURCE = 608, + D3D12_MESSAGE_ID_POSSIBLE_INVALID_USE_OF_NON_RESIDENT_RESOURCE = 609, + D3D12_MESSAGE_ID_BUNDLE_PIPELINE_STATE_MISMATCH = 610, + D3D12_MESSAGE_ID_PRIMITIVE_TOPOLOGY_MISMATCH_PIPELINE_STATE = 611, + D3D12_MESSAGE_ID_RENDER_TARGET_FORMAT_MISMATCH_PIPELINE_STATE = 613, + D3D12_MESSAGE_ID_RENDER_TARGET_SAMPLE_DESC_MISMATCH_PIPELINE_STATE = 614, + D3D12_MESSAGE_ID_DEPTH_STENCIL_FORMAT_MISMATCH_PIPELINE_STATE = 615, + D3D12_MESSAGE_ID_DEPTH_STENCIL_SAMPLE_DESC_MISMATCH_PIPELINE_STATE = 616, + D3D12_MESSAGE_ID_CREATESHADER_INVALIDBYTECODE = 622, + D3D12_MESSAGE_ID_CREATEHEAP_NULLDESC = 623, + D3D12_MESSAGE_ID_CREATEHEAP_INVALIDSIZE = 624, + D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDHEAPTYPE = 625, + D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDCPUPAGEPROPERTIES = 626, + D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDMEMORYPOOL = 627, + D3D12_MESSAGE_ID_CREATEHEAP_INVALIDPROPERTIES = 628, + D3D12_MESSAGE_ID_CREATEHEAP_INVALIDALIGNMENT = 629, + D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDMISCFLAGS = 630, + D3D12_MESSAGE_ID_CREATEHEAP_INVALIDMISCFLAGS = 631, + D3D12_MESSAGE_ID_CREATEHEAP_INVALIDARG_RETURN = 632, + D3D12_MESSAGE_ID_CREATEHEAP_OUTOFMEMORY_RETURN = 633, + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_NULLHEAPPROPERTIES = 634, + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDHEAPTYPE = 635, + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDCPUPAGEPROPERTIES = 636, + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDMEMORYPOOL = 637, + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDHEAPPROPERTIES = 638, + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDHEAPMISCFLAGS = 639, + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDHEAPMISCFLAGS = 640, + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDARG_RETURN = 641, + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_OUTOFMEMORY_RETURN = 642, + D3D12_MESSAGE_ID_GETCUSTOMHEAPPROPERTIES_UNRECOGNIZEDHEAPTYPE = 643, + D3D12_MESSAGE_ID_GETCUSTOMHEAPPROPERTIES_INVALIDHEAPTYPE = 644, + D3D12_MESSAGE_ID_CREATE_DESCRIPTOR_HEAP_INVALID_DESC = 645, + D3D12_MESSAGE_ID_INVALID_DESCRIPTOR_HANDLE = 646, + D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALID_CONSERVATIVERASTERMODE = 647, + D3D12_MESSAGE_ID_CREATE_CONSTANT_BUFFER_VIEW_INVALID_RESOURCE = 649, + D3D12_MESSAGE_ID_CREATE_CONSTANT_BUFFER_VIEW_INVALID_DESC = 650, + D3D12_MESSAGE_ID_CREATE_UNORDEREDACCESS_VIEW_INVALID_COUNTER_USAGE = 652, + D3D12_MESSAGE_ID_COPY_DESCRIPTORS_INVALID_RANGES = 653, + D3D12_MESSAGE_ID_COPY_DESCRIPTORS_WRITE_ONLY_DESCRIPTOR = 654, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RTV_FORMAT_NOT_UNKNOWN = 655, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_RENDER_TARGET_COUNT = 656, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_VERTEX_SHADER_NOT_SET = 657, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INPUTLAYOUT_NOT_SET = 658, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_HS_DS_SIGNATURE_MISMATCH = 659, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_REGISTERINDEX = 660, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_COMPONENTTYPE = 661, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_REGISTERMASK = 662, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_SYSTEMVALUE = 663, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_NEVERWRITTEN_ALWAYSREADS = 664, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_MINPRECISION = 665, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND = 666, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_XOR_DS_MISMATCH = 667, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HULL_SHADER_INPUT_TOPOLOGY_MISMATCH = 668, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_DS_CONTROL_POINT_COUNT_MISMATCH = 669, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_DS_TESSELLATOR_DOMAIN_MISMATCH = 670, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_USE_OF_CENTER_MULTISAMPLE_PATTERN = 671, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_USE_OF_FORCED_SAMPLE_COUNT = 672, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_PRIMITIVETOPOLOGY = 673, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_SYSTEMVALUE = 674, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_OM_DUAL_SOURCE_BLENDING_CAN_ONLY_HAVE_RENDER_TARGET_0 = 675, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_OM_RENDER_TARGET_DOES_NOT_SUPPORT_BLENDING = 676, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_OUTPUT_TYPE_MISMATCH = 677, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_OM_RENDER_TARGET_DOES_NOT_SUPPORT_LOGIC_OPS = 678, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RENDERTARGETVIEW_NOT_SET = 679, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_DEPTHSTENCILVIEW_NOT_SET = 680, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_GS_INPUT_PRIMITIVE_MISMATCH = 681, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_POSITION_NOT_PRESENT = 682, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MISSING_ROOT_SIGNATURE_FLAGS = 683, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_INDEX_BUFFER_PROPERTIES = 684, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_SAMPLE_DESC = 685, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_ROOT_SIGNATURE_MISMATCH = 686, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_DS_ROOT_SIGNATURE_MISMATCH = 687, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_VS_ROOT_SIGNATURE_MISMATCH = 688, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_GS_ROOT_SIGNATURE_MISMATCH = 689, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_ROOT_SIGNATURE_MISMATCH = 690, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MISSING_ROOT_SIGNATURE = 691, + D3D12_MESSAGE_ID_EXECUTE_BUNDLE_OPEN_BUNDLE = 692, + D3D12_MESSAGE_ID_EXECUTE_BUNDLE_DESCRIPTOR_HEAP_MISMATCH = 693, + D3D12_MESSAGE_ID_EXECUTE_BUNDLE_TYPE = 694, + D3D12_MESSAGE_ID_DRAW_EMPTY_SCISSOR_RECTANGLE = 695, + D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_BLOB_NOT_FOUND = 696, + D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_DESERIALIZE_FAILED = 697, + D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_INVALID_CONFIGURATION = 698, + D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_NOT_SUPPORTED_ON_DEVICE = 699, + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_NULLRESOURCEPROPERTIES = 700, + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_NULLHEAP = 701, + D3D12_MESSAGE_ID_GETRESOURCEALLOCATIONINFO_INVALIDRDESCS = 702, + D3D12_MESSAGE_ID_MAKERESIDENT_NULLOBJECTARRAY = 703, + D3D12_MESSAGE_ID_EVICT_NULLOBJECTARRAY = 705, + D3D12_MESSAGE_ID_SET_DESCRIPTOR_TABLE_INVALID = 708, + D3D12_MESSAGE_ID_SET_ROOT_CONSTANT_INVALID = 709, + D3D12_MESSAGE_ID_SET_ROOT_CONSTANT_BUFFER_VIEW_INVALID = 710, + D3D12_MESSAGE_ID_SET_ROOT_SHADER_RESOURCE_VIEW_INVALID = 711, + D3D12_MESSAGE_ID_SET_ROOT_UNORDERED_ACCESS_VIEW_INVALID = 712, + D3D12_MESSAGE_ID_SET_VERTEX_BUFFERS_INVALID_DESC = 713, + D3D12_MESSAGE_ID_SET_INDEX_BUFFER_INVALID_DESC = 715, + D3D12_MESSAGE_ID_SET_STREAM_OUTPUT_BUFFERS_INVALID_DESC = 717, + D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDDIMENSIONALITY = 718, + D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDLAYOUT = 719, + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDDIMENSIONALITY = 720, + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDALIGNMENT = 721, + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDMIPLEVELS = 722, + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDSAMPLEDESC = 723, + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDLAYOUT = 724, + D3D12_MESSAGE_ID_SET_INDEX_BUFFER_INVALID = 725, + D3D12_MESSAGE_ID_SET_VERTEX_BUFFERS_INVALID = 726, + D3D12_MESSAGE_ID_SET_STREAM_OUTPUT_BUFFERS_INVALID = 727, + D3D12_MESSAGE_ID_SET_RENDER_TARGETS_INVALID = 728, + D3D12_MESSAGE_ID_CREATEQUERY_HEAP_INVALID_PARAMETERS = 729, + D3D12_MESSAGE_ID_BEGIN_END_QUERY_INVALID_PARAMETERS = 731, + D3D12_MESSAGE_ID_CLOSE_COMMAND_LIST_OPEN_QUERY = 732, + D3D12_MESSAGE_ID_RESOLVE_QUERY_DATA_INVALID_PARAMETERS = 733, + D3D12_MESSAGE_ID_SET_PREDICATION_INVALID_PARAMETERS = 734, + D3D12_MESSAGE_ID_TIMESTAMPS_NOT_SUPPORTED = 735, + D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDFORMAT = 737, + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDFORMAT = 738, + D3D12_MESSAGE_ID_GETCOPYABLEFOOTPRINTS_INVALIDSUBRESOURCERANGE = 739, + D3D12_MESSAGE_ID_GETCOPYABLEFOOTPRINTS_INVALIDBASEOFFSET = 740, + D3D12_MESSAGE_ID_GETCOPYABLELAYOUT_INVALIDSUBRESOURCERANGE = 739, + D3D12_MESSAGE_ID_GETCOPYABLELAYOUT_INVALIDBASEOFFSET = 740, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_HEAP = 741, + D3D12_MESSAGE_ID_CREATE_SAMPLER_INVALID = 742, + D3D12_MESSAGE_ID_CREATECOMMANDSIGNATURE_INVALID = 743, + D3D12_MESSAGE_ID_EXECUTE_INDIRECT_INVALID_PARAMETERS = 744, + D3D12_MESSAGE_ID_GETGPUVIRTUALADDRESS_INVALID_RESOURCE_DIMENSION = 745, + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDCLEARVALUE = 815, + D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDCLEARVALUEFORMAT = 816, + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDCLEARVALUEFORMAT = 817, + D3D12_MESSAGE_ID_CREATERESOURCE_CLEARVALUEDENORMFLUSH = 818, + D3D12_MESSAGE_ID_CLEARRENDERTARGETVIEW_MISMATCHINGCLEARVALUE = 820, + D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_MISMATCHINGCLEARVALUE = 821, + D3D12_MESSAGE_ID_MAP_INVALIDHEAP = 822, + D3D12_MESSAGE_ID_UNMAP_INVALIDHEAP = 823, + D3D12_MESSAGE_ID_MAP_INVALIDRESOURCE = 824, + D3D12_MESSAGE_ID_UNMAP_INVALIDRESOURCE = 825, + D3D12_MESSAGE_ID_MAP_INVALIDSUBRESOURCE = 826, + D3D12_MESSAGE_ID_UNMAP_INVALIDSUBRESOURCE = 827, + D3D12_MESSAGE_ID_MAP_INVALIDRANGE = 828, + D3D12_MESSAGE_ID_UNMAP_INVALIDRANGE = 829, + D3D12_MESSAGE_ID_MAP_INVALIDDATAPOINTER = 832, + D3D12_MESSAGE_ID_MAP_INVALIDARG_RETURN = 833, + D3D12_MESSAGE_ID_MAP_OUTOFMEMORY_RETURN = 834, + D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_BUNDLENOTSUPPORTED = 835, + D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_COMMANDLISTMISMATCH = 836, + D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_OPENCOMMANDLIST = 837, + D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_FAILEDCOMMANDLIST = 838, + D3D12_MESSAGE_ID_COPYBUFFERREGION_NULLDST = 839, + D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALIDDSTRESOURCEDIMENSION = 840, + D3D12_MESSAGE_ID_COPYBUFFERREGION_DSTRANGEOUTOFBOUNDS = 841, + D3D12_MESSAGE_ID_COPYBUFFERREGION_NULLSRC = 842, + D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALIDSRCRESOURCEDIMENSION = 843, + D3D12_MESSAGE_ID_COPYBUFFERREGION_SRCRANGEOUTOFBOUNDS = 844, + D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALIDCOPYFLAGS = 845, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_NULLDST = 846, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDDSTTYPE = 847, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTRESOURCEDIMENSION = 848, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTRESOURCE = 849, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTSUBRESOURCE = 850, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTOFFSET = 851, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDDSTFORMAT = 852, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTFORMAT = 853, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTDIMENSIONS = 854, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTROWPITCH = 855, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTPLACEMENT = 856, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTDSPLACEDFOOTPRINTFORMAT = 857, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_DSTREGIONOUTOFBOUNDS = 858, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_NULLSRC = 859, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDSRCTYPE = 860, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCRESOURCEDIMENSION = 861, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCRESOURCE = 862, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCSUBRESOURCE = 863, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCOFFSET = 864, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDSRCFORMAT = 865, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCFORMAT = 866, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCDIMENSIONS = 867, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCROWPITCH = 868, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCPLACEMENT = 869, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCDSPLACEDFOOTPRINTFORMAT = 870, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_SRCREGIONOUTOFBOUNDS = 871, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTCOORDINATES = 872, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCBOX = 873, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_FORMATMISMATCH = 874, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_EMPTYBOX = 875, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDCOPYFLAGS = 876, + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALID_SUBRESOURCE_INDEX = 877, + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALID_FORMAT = 878, + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_RESOURCE_MISMATCH = 879, + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALID_SAMPLE_COUNT = 880, + D3D12_MESSAGE_ID_CREATECOMPUTEPIPELINESTATE_INVALID_SHADER = 881, + D3D12_MESSAGE_ID_CREATECOMPUTEPIPELINESTATE_CS_ROOT_SIGNATURE_MISMATCH = 882, + D3D12_MESSAGE_ID_CREATECOMPUTEPIPELINESTATE_MISSING_ROOT_SIGNATURE = 883, + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_INVALIDCACHEDBLOB = 884, + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBADAPTERMISMATCH = 885, + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBDRIVERVERSIONMISMATCH = 886, + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBDESCMISMATCH = 887, + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBIGNORED = 888, + D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDHEAP = 889, + D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDRESOURCE = 890, + D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDBOX = 891, + D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDSUBRESOURCE = 892, + D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_EMPTYBOX = 893, + D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDHEAP = 894, + D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDRESOURCE = 895, + D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDBOX = 896, + D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDSUBRESOURCE = 897, + D3D12_MESSAGE_ID_READFROMSUBRESOURCE_EMPTYBOX = 898, + D3D12_MESSAGE_ID_TOO_MANY_NODES_SPECIFIED = 899, + D3D12_MESSAGE_ID_INVALID_NODE_INDEX = 900, + D3D12_MESSAGE_ID_GETHEAPPROPERTIES_INVALIDRESOURCE = 901, + D3D12_MESSAGE_ID_NODE_MASK_MISMATCH = 902, + D3D12_MESSAGE_ID_COMMAND_LIST_OUTOFMEMORY = 903, + D3D12_MESSAGE_ID_COMMAND_LIST_MULTIPLE_SWAPCHAIN_BUFFER_REFERENCES = 904, + D3D12_MESSAGE_ID_COMMAND_LIST_TOO_MANY_SWAPCHAIN_REFERENCES = 905, + D3D12_MESSAGE_ID_COMMAND_QUEUE_TOO_MANY_SWAPCHAIN_REFERENCES = 906, + D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_WRONGSWAPCHAINBUFFERREFERENCE = 907, + D3D12_MESSAGE_ID_COMMAND_LIST_SETRENDERTARGETS_INVALIDNUMRENDERTARGETS = 908, + D3D12_MESSAGE_ID_CREATE_QUEUE_INVALID_TYPE = 909, + D3D12_MESSAGE_ID_CREATE_QUEUE_INVALID_FLAGS = 910, + D3D12_MESSAGE_ID_CREATESHAREDRESOURCE_INVALIDFLAGS = 911, + D3D12_MESSAGE_ID_CREATESHAREDRESOURCE_INVALIDFORMAT = 912, + D3D12_MESSAGE_ID_CREATESHAREDHEAP_INVALIDFLAGS = 913, + D3D12_MESSAGE_ID_REFLECTSHAREDPROPERTIES_UNRECOGNIZEDPROPERTIES = 914, + D3D12_MESSAGE_ID_REFLECTSHAREDPROPERTIES_INVALIDSIZE = 915, + D3D12_MESSAGE_ID_REFLECTSHAREDPROPERTIES_INVALIDOBJECT = 916, + D3D12_MESSAGE_ID_KEYEDMUTEX_INVALIDOBJECT = 917, + D3D12_MESSAGE_ID_KEYEDMUTEX_INVALIDKEY = 918, + D3D12_MESSAGE_ID_KEYEDMUTEX_WRONGSTATE = 919, + D3D12_MESSAGE_ID_CREATE_QUEUE_INVALID_PRIORITY = 920, + D3D12_MESSAGE_ID_OBJECT_DELETED_WHILE_STILL_IN_USE = 921, + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_INVALID_FLAGS = 922, + D3D12_MESSAGE_ID_HEAP_ADDRESS_RANGE_HAS_NO_RESOURCE = 923, + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_RENDER_TARGET_DELETED = 924, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_ALL_RENDER_TARGETS_HAVE_UNKNOWN_FORMAT = 925, + D3D12_MESSAGE_ID_HEAP_ADDRESS_RANGE_INTERSECTS_MULTIPLE_BUFFERS = 926, + D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_GPU_WRITTEN_READBACK_RESOURCE_MAPPED = 927, + D3D12_MESSAGE_ID_UNMAP_RANGE_NOT_EMPTY = 929, + D3D12_MESSAGE_ID_MAP_INVALID_NULLRANGE = 930, + D3D12_MESSAGE_ID_UNMAP_INVALID_NULLRANGE = 931, + D3D12_MESSAGE_ID_NO_GRAPHICS_API_SUPPORT = 932, + D3D12_MESSAGE_ID_NO_COMPUTE_API_SUPPORT = 933, + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_RESOURCE_FLAGS_NOT_SUPPORTED = 934, + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_ROOT_ARGUMENT_UNINITIALIZED = 935, + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_HEAP_INDEX_OUT_OF_BOUNDS = 936, + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_TABLE_REGISTER_INDEX_OUT_OF_BOUNDS = 937, + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_UNINITIALIZED = 938, + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_TYPE_MISMATCH = 939, + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_SRV_RESOURCE_DIMENSION_MISMATCH = 940, + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_UAV_RESOURCE_DIMENSION_MISMATCH = 941, + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_INCOMPATIBLE_RESOURCE_STATE = 942, + D3D12_MESSAGE_ID_COPYRESOURCE_NULLDST = 943, + D3D12_MESSAGE_ID_COPYRESOURCE_INVALIDDSTRESOURCE = 944, + D3D12_MESSAGE_ID_COPYRESOURCE_NULLSRC = 945, + D3D12_MESSAGE_ID_COPYRESOURCE_INVALIDSRCRESOURCE = 946, + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_NULLDST = 947, + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALIDDSTRESOURCE = 948, + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_NULLSRC = 949, + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALIDSRCRESOURCE = 950, + D3D12_MESSAGE_ID_PIPELINE_STATE_TYPE_MISMATCH = 951, + D3D12_MESSAGE_ID_COMMAND_LIST_DISPATCH_ROOT_SIGNATURE_NOT_SET = 952, + D3D12_MESSAGE_ID_COMMAND_LIST_DISPATCH_ROOT_SIGNATURE_MISMATCH = 953, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_ZERO_BARRIERS = 954, + D3D12_MESSAGE_ID_BEGIN_END_EVENT_MISMATCH = 955, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_POSSIBLE_BEFORE_AFTER_MISMATCH = 956, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISMATCHING_BEGIN_END = 957, + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_INVALID_RESOURCE = 958, + D3D12_MESSAGE_ID_USE_OF_ZERO_REFCOUNT_OBJECT = 959, + D3D12_MESSAGE_ID_OBJECT_EVICTED_WHILE_STILL_IN_USE = 960, + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_ROOT_DESCRIPTOR_ACCESS_OUT_OF_BOUNDS = 961, + D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_INVALIDLIBRARYBLOB = 962, + D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_DRIVERVERSIONMISMATCH = 963, + D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_ADAPTERVERSIONMISMATCH = 964, + D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_UNSUPPORTED = 965, + D3D12_MESSAGE_ID_CREATE_PIPELINELIBRARY = 966, + D3D12_MESSAGE_ID_LIVE_PIPELINELIBRARY = 967, + D3D12_MESSAGE_ID_DESTROY_PIPELINELIBRARY = 968, + D3D12_MESSAGE_ID_STOREPIPELINE_NONAME = 969, + D3D12_MESSAGE_ID_STOREPIPELINE_DUPLICATENAME = 970, + D3D12_MESSAGE_ID_LOADPIPELINE_NAMENOTFOUND = 971, + D3D12_MESSAGE_ID_LOADPIPELINE_INVALIDDESC = 972, + D3D12_MESSAGE_ID_PIPELINELIBRARY_SERIALIZE_NOTENOUGHMEMORY = 973, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_OUTPUT_RT_OUTPUT_MISMATCH = 974, + D3D12_MESSAGE_ID_SETEVENTONMULTIPLEFENCECOMPLETION_INVALIDFLAGS = 975, + D3D12_MESSAGE_ID_CREATE_QUEUE_VIDEO_NOT_SUPPORTED = 976, + D3D12_MESSAGE_ID_CREATE_COMMAND_ALLOCATOR_VIDEO_NOT_SUPPORTED = 977, + D3D12_MESSAGE_ID_CREATEQUERY_HEAP_VIDEO_DECODE_STATISTICS_NOT_SUPPORTED = 978, + D3D12_MESSAGE_ID_CREATE_VIDEODECODECOMMANDLIST = 979, + D3D12_MESSAGE_ID_CREATE_VIDEODECODER = 980, + D3D12_MESSAGE_ID_CREATE_VIDEODECODESTREAM = 981, + D3D12_MESSAGE_ID_LIVE_VIDEODECODECOMMANDLIST = 982, + D3D12_MESSAGE_ID_LIVE_VIDEODECODER = 983, + D3D12_MESSAGE_ID_LIVE_VIDEODECODESTREAM = 984, + D3D12_MESSAGE_ID_DESTROY_VIDEODECODECOMMANDLIST = 985, + D3D12_MESSAGE_ID_DESTROY_VIDEODECODER = 986, + D3D12_MESSAGE_ID_DESTROY_VIDEODECODESTREAM = 987, + D3D12_MESSAGE_ID_DECODE_FRAME_INVALID_PARAMETERS = 988, + D3D12_MESSAGE_ID_DEPRECATED_API = 989, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISMATCHING_COMMAND_LIST_TYPE = 990, + D3D12_MESSAGE_ID_COMMAND_LIST_DESCRIPTOR_TABLE_NOT_SET = 991, + D3D12_MESSAGE_ID_COMMAND_LIST_ROOT_CONSTANT_BUFFER_VIEW_NOT_SET = 992, + D3D12_MESSAGE_ID_COMMAND_LIST_ROOT_SHADER_RESOURCE_VIEW_NOT_SET = 993, + D3D12_MESSAGE_ID_COMMAND_LIST_ROOT_UNORDERED_ACCESS_VIEW_NOT_SET = 994, + D3D12_MESSAGE_ID_DISCARD_INVALID_SUBRESOURCE_RANGE = 995, + D3D12_MESSAGE_ID_DISCARD_ONE_SUBRESOURCE_FOR_MIPS_WITH_RECTS = 996, + D3D12_MESSAGE_ID_DISCARD_NO_RECTS_FOR_NON_TEXTURE2D = 997, + D3D12_MESSAGE_ID_COPY_ON_SAME_SUBRESOURCE = 998, + D3D12_MESSAGE_ID_SETRESIDENCYPRIORITY_INVALID_PAGEABLE = 999, + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_UNSUPPORTED = 1000, + D3D12_MESSAGE_ID_STATIC_DESCRIPTOR_INVALID_DESCRIPTOR_CHANGE = 1001, + D3D12_MESSAGE_ID_DATA_STATIC_DESCRIPTOR_INVALID_DATA_CHANGE = 1002, + D3D12_MESSAGE_ID_DATA_STATIC_WHILE_SET_AT_EXECUTE_DESCRIPTOR_INVALID_DATA_CHANGE = 1003, + D3D12_MESSAGE_ID_EXECUTE_BUNDLE_STATIC_DESCRIPTOR_DATA_STATIC_NOT_SET = 1004, + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_RESOURCE_ACCESS_OUT_OF_BOUNDS = 1005, + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_SAMPLER_MODE_MISMATCH = 1006, + D3D12_MESSAGE_ID_CREATE_FENCE_INVALID_FLAGS = 1007, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_DUPLICATE_SUBRESOURCE_TRANSITIONS = 1008, + D3D12_MESSAGE_ID_SETRESIDENCYPRIORITY_INVALID_PRIORITY = 1009, + D3D12_MESSAGE_ID_CREATE_DESCRIPTOR_HEAP_LARGE_NUM_DESCRIPTORS = 1013, + D3D12_MESSAGE_ID_BEGIN_EVENT = 1014, + D3D12_MESSAGE_ID_END_EVENT = 1015, + D3D12_MESSAGE_ID_CREATEDEVICE_DEBUG_LAYER_STARTUP_OPTIONS = 1016, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_DEPTHBOUNDSTEST_UNSUPPORTED = 1017, + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_DUPLICATE_SUBOBJECT = 1018, + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_UNKNOWN_SUBOBJECT = 1019, + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_ZERO_SIZE_STREAM = 1020, + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_INVALID_STREAM = 1021, + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CANNOT_DEDUCE_TYPE = 1022, + D3D12_MESSAGE_ID_COMMAND_LIST_STATIC_DESCRIPTOR_RESOURCE_DIMENSION_MISMATCH = 1023, + D3D12_MESSAGE_ID_CREATE_COMMAND_QUEUE_INSUFFICIENT_PRIVILEGE_FOR_GLOBAL_REALTIME = 1024, + D3D12_MESSAGE_ID_CREATE_COMMAND_QUEUE_INSUFFICIENT_HARDWARE_SUPPORT_FOR_GLOBAL_REALTIME = 1025, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_ARCHITECTURE = 1026, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_DST = 1027, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_DST_RESOURCE_DIMENSION = 1028, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_DST_RANGE_OUT_OF_BOUNDS = 1029, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_SRC = 1030, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_SRC_RESOURCE_DIMENSION = 1031, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_SRC_RANGE_OUT_OF_BOUNDS = 1032, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_OFFSET_ALIGNMENT = 1033, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_DEPENDENT_RESOURCES = 1034, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_DEPENDENT_SUBRESOURCE_RANGES = 1035, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_DEPENDENT_RESOURCE = 1036, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_DEPENDENT_SUBRESOURCE_RANGE = 1037, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_DEPENDENT_SUBRESOURCE_OUT_OF_BOUNDS = 1038, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_DEPENDENT_RANGE_OUT_OF_BOUNDS = 1039, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_ZERO_DEPENDENCIES = 1040, + D3D12_MESSAGE_ID_DEVICE_CREATE_SHARED_HANDLE_INVALIDARG = 1041, + D3D12_MESSAGE_ID_DESCRIPTOR_HANDLE_WITH_INVALID_RESOURCE = 1042, + D3D12_MESSAGE_ID_SETDEPTHBOUNDS_INVALIDARGS = 1043, + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_RESOURCE_STATE_IMPRECISE = 1044, + D3D12_MESSAGE_ID_COMMAND_LIST_PIPELINE_STATE_NOT_SET = 1045, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_MODEL_MISMATCH = 1046, + D3D12_MESSAGE_ID_OBJECT_ACCESSED_WHILE_STILL_IN_USE = 1047, + D3D12_MESSAGE_ID_PROGRAMMABLE_MSAA_UNSUPPORTED = 1048, + D3D12_MESSAGE_ID_SETSAMPLEPOSITIONS_INVALIDARGS = 1049, + D3D12_MESSAGE_ID_RESOLVESUBRESOURCEREGION_INVALID_RECT = 1050, + D3D12_MESSAGE_ID_CREATE_VIDEODECODECOMMANDQUEUE = 1051, + D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSCOMMANDLIST = 1052, + D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSCOMMANDQUEUE = 1053, + D3D12_MESSAGE_ID_LIVE_VIDEODECODECOMMANDQUEUE = 1054, + D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSCOMMANDLIST = 1055, + D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSCOMMANDQUEUE = 1056, + D3D12_MESSAGE_ID_DESTROY_VIDEODECODECOMMANDQUEUE = 1057, + D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSCOMMANDLIST = 1058, + D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSCOMMANDQUEUE = 1059, + D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSOR = 1060, + D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSSTREAM = 1061, + D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSOR = 1062, + D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSSTREAM = 1063, + D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSOR = 1064, + D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSSTREAM = 1065, + D3D12_MESSAGE_ID_PROCESS_FRAME_INVALID_PARAMETERS = 1066, + D3D12_MESSAGE_ID_COPY_INVALIDLAYOUT = 1067, + D3D12_MESSAGE_ID_CREATE_CRYPTO_SESSION = 1068, + D3D12_MESSAGE_ID_CREATE_CRYPTO_SESSION_POLICY = 1069, + D3D12_MESSAGE_ID_CREATE_PROTECTED_RESOURCE_SESSION = 1070, + D3D12_MESSAGE_ID_LIVE_CRYPTO_SESSION = 1071, + D3D12_MESSAGE_ID_LIVE_CRYPTO_SESSION_POLICY = 1072, + D3D12_MESSAGE_ID_LIVE_PROTECTED_RESOURCE_SESSION = 1073, + D3D12_MESSAGE_ID_DESTROY_CRYPTO_SESSION = 1074, + D3D12_MESSAGE_ID_DESTROY_CRYPTO_SESSION_POLICY = 1075, + D3D12_MESSAGE_ID_DESTROY_PROTECTED_RESOURCE_SESSION = 1076, + D3D12_MESSAGE_ID_PROTECTED_RESOURCE_SESSION_UNSUPPORTED = 1077, + D3D12_MESSAGE_ID_FENCE_INVALIDOPERATION = 1078, + D3D12_MESSAGE_ID_CREATEQUERY_HEAP_COPY_QUEUE_TIMESTAMPS_NOT_SUPPORTED = 1079, + D3D12_MESSAGE_ID_SAMPLEPOSITIONS_MISMATCH_DEFERRED = 1080, + D3D12_MESSAGE_ID_SAMPLEPOSITIONS_MISMATCH_RECORDTIME_ASSUMEDFROMFIRSTUSE = 1081, + D3D12_MESSAGE_ID_SAMPLEPOSITIONS_MISMATCH_RECORDTIME_ASSUMEDFROMCLEAR = 1082, + D3D12_MESSAGE_ID_CREATE_VIDEODECODERHEAP = 1083, + D3D12_MESSAGE_ID_LIVE_VIDEODECODERHEAP = 1084, + D3D12_MESSAGE_ID_DESTROY_VIDEODECODERHEAP = 1085, + D3D12_MESSAGE_ID_OPENEXISTINGHEAP_INVALIDARG_RETURN = 1086, + D3D12_MESSAGE_ID_OPENEXISTINGHEAP_OUTOFMEMORY_RETURN = 1087, + D3D12_MESSAGE_ID_OPENEXISTINGHEAP_INVALIDADDRESS = 1088, + D3D12_MESSAGE_ID_OPENEXISTINGHEAP_INVALIDHANDLE = 1089, + D3D12_MESSAGE_ID_WRITEBUFFERIMMEDIATE_INVALID_DEST = 1090, + D3D12_MESSAGE_ID_WRITEBUFFERIMMEDIATE_INVALID_MODE = 1091, + D3D12_MESSAGE_ID_WRITEBUFFERIMMEDIATE_INVALID_ALIGNMENT = 1092, + D3D12_MESSAGE_ID_WRITEBUFFERIMMEDIATE_NOT_SUPPORTED = 1093, + D3D12_MESSAGE_ID_SETVIEWINSTANCEMASK_INVALIDARGS = 1094, + D3D12_MESSAGE_ID_VIEW_INSTANCING_UNSUPPORTED = 1095, + D3D12_MESSAGE_ID_VIEW_INSTANCING_INVALIDARGS = 1096, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_MISMATCH_DECODE_REFERENCE_ONLY_FLAG = 1097, + D3D12_MESSAGE_ID_COPYRESOURCE_MISMATCH_DECODE_REFERENCE_ONLY_FLAG = 1098, + D3D12_MESSAGE_ID_CREATE_VIDEO_DECODE_HEAP_CAPS_FAILURE = 1099, + D3D12_MESSAGE_ID_CREATE_VIDEO_DECODE_HEAP_CAPS_UNSUPPORTED = 1100, + D3D12_MESSAGE_ID_VIDEO_DECODE_SUPPORT_INVALID_INPUT = 1101, + D3D12_MESSAGE_ID_CREATE_VIDEO_DECODER_UNSUPPORTED = 1102, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_METADATA_ERROR = 1103, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_VIEW_INSTANCING_VERTEX_SIZE_EXCEEDED = 1104, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RUNTIME_INTERNAL_ERROR = 1105, + D3D12_MESSAGE_ID_NO_VIDEO_API_SUPPORT = 1106, + D3D12_MESSAGE_ID_VIDEO_PROCESS_SUPPORT_INVALID_INPUT = 1107, + D3D12_MESSAGE_ID_CREATE_VIDEO_PROCESSOR_CAPS_FAILURE = 1108, + D3D12_MESSAGE_ID_VIDEO_PROCESS_SUPPORT_UNSUPPORTED_FORMAT = 1109, + D3D12_MESSAGE_ID_VIDEO_DECODE_FRAME_INVALID_ARGUMENT = 1110, + D3D12_MESSAGE_ID_ENQUEUE_MAKE_RESIDENT_INVALID_FLAGS = 1111, + D3D12_MESSAGE_ID_OPENEXISTINGHEAP_UNSUPPORTED = 1112, + D3D12_MESSAGE_ID_VIDEO_PROCESS_FRAMES_INVALID_ARGUMENT = 1113, + D3D12_MESSAGE_ID_VIDEO_DECODE_SUPPORT_UNSUPPORTED = 1114, + D3D12_MESSAGE_ID_CREATE_COMMANDRECORDER = 1115, + D3D12_MESSAGE_ID_LIVE_COMMANDRECORDER = 1116, + D3D12_MESSAGE_ID_DESTROY_COMMANDRECORDER = 1117, + D3D12_MESSAGE_ID_CREATE_COMMAND_RECORDER_VIDEO_NOT_SUPPORTED = 1118, + D3D12_MESSAGE_ID_CREATE_COMMAND_RECORDER_INVALID_SUPPORT_FLAGS = 1119, + D3D12_MESSAGE_ID_CREATE_COMMAND_RECORDER_INVALID_FLAGS = 1120, + D3D12_MESSAGE_ID_CREATE_COMMAND_RECORDER_MORE_RECORDERS_THAN_LOGICAL_PROCESSORS = 1121, + D3D12_MESSAGE_ID_CREATE_COMMANDPOOL = 1122, + D3D12_MESSAGE_ID_LIVE_COMMANDPOOL = 1123, + D3D12_MESSAGE_ID_DESTROY_COMMANDPOOL = 1124, + D3D12_MESSAGE_ID_CREATE_COMMAND_POOL_INVALID_FLAGS = 1125, + D3D12_MESSAGE_ID_CREATE_COMMAND_LIST_VIDEO_NOT_SUPPORTED = 1126, + D3D12_MESSAGE_ID_COMMAND_RECORDER_SUPPORT_FLAGS_MISMATCH = 1127, + D3D12_MESSAGE_ID_COMMAND_RECORDER_CONTENTION = 1128, + D3D12_MESSAGE_ID_COMMAND_RECORDER_USAGE_WITH_CREATECOMMANDLIST_COMMAND_LIST = 1129, + D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_USAGE_WITH_CREATECOMMANDLIST1_COMMAND_LIST = 1130, + D3D12_MESSAGE_ID_CANNOT_EXECUTE_EMPTY_COMMAND_LIST = 1131, + D3D12_MESSAGE_ID_CANNOT_RESET_COMMAND_POOL_WITH_OPEN_COMMAND_LISTS = 1132, + D3D12_MESSAGE_ID_CANNOT_USE_COMMAND_RECORDER_WITHOUT_CURRENT_TARGET = 1133, + D3D12_MESSAGE_ID_CANNOT_CHANGE_COMMAND_RECORDER_TARGET_WHILE_RECORDING = 1134, + D3D12_MESSAGE_ID_COMMAND_POOL_SYNC = 1135, + D3D12_MESSAGE_ID_EVICT_UNDERFLOW = 1136, + D3D12_MESSAGE_ID_CREATE_META_COMMAND = 1137, + D3D12_MESSAGE_ID_LIVE_META_COMMAND = 1138, + D3D12_MESSAGE_ID_DESTROY_META_COMMAND = 1139, + D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALID_DST_RESOURCE = 1140, + D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALID_SRC_RESOURCE = 1141, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_DST_RESOURCE = 1142, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_SRC_RESOURCE = 1143, + D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_NULL_BUFFER = 1144, + D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_NULL_RESOURCE_DESC = 1145, + D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_UNSUPPORTED = 1146, + D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_INVALID_BUFFER_DIMENSION = 1147, + D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_INVALID_BUFFER_FLAGS = 1148, + D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_INVALID_BUFFER_OFFSET = 1149, + D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_INVALID_RESOURCE_DIMENSION = 1150, + D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_INVALID_RESOURCE_FLAGS = 1151, + D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_OUTOFMEMORY_RETURN = 1152, + D3D12_MESSAGE_ID_CANNOT_CREATE_GRAPHICS_AND_VIDEO_COMMAND_RECORDER = 1153, + D3D12_MESSAGE_ID_UPDATETILEMAPPINGS_POSSIBLY_MISMATCHING_PROPERTIES = 1154, + D3D12_MESSAGE_ID_CREATE_COMMAND_LIST_INVALID_COMMAND_LIST_TYPE = 1155, + D3D12_MESSAGE_ID_CLEARUNORDEREDACCESSVIEW_INCOMPATIBLE_WITH_STRUCTURED_BUFFERS = 1156, + D3D12_MESSAGE_ID_COMPUTE_ONLY_DEVICE_OPERATION_UNSUPPORTED = 1157, + D3D12_MESSAGE_ID_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INVALID = 1158, + D3D12_MESSAGE_ID_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_INVALID = 1159, + D3D12_MESSAGE_ID_COPY_RAYTRACING_ACCELERATION_STRUCTURE_INVALID = 1160, + D3D12_MESSAGE_ID_DISPATCH_RAYS_INVALID = 1161, + D3D12_MESSAGE_ID_GET_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO_INVALID = 1162, + D3D12_MESSAGE_ID_CREATE_LIFETIMETRACKER = 1163, + D3D12_MESSAGE_ID_LIVE_LIFETIMETRACKER = 1164, + D3D12_MESSAGE_ID_DESTROY_LIFETIMETRACKER = 1165, + D3D12_MESSAGE_ID_DESTROYOWNEDOBJECT_OBJECTNOTOWNED = 1166, + D3D12_MESSAGE_ID_CREATE_TRACKEDWORKLOAD = 1167, + D3D12_MESSAGE_ID_LIVE_TRACKEDWORKLOAD = 1168, + D3D12_MESSAGE_ID_DESTROY_TRACKEDWORKLOAD = 1169, + D3D12_MESSAGE_ID_RENDER_PASS_ERROR = 1170, + D3D12_MESSAGE_ID_META_COMMAND_ID_INVALID = 1171, + D3D12_MESSAGE_ID_META_COMMAND_UNSUPPORTED_PARAMS = 1172, + D3D12_MESSAGE_ID_META_COMMAND_FAILED_ENUMERATION = 1173, + D3D12_MESSAGE_ID_META_COMMAND_PARAMETER_SIZE_MISMATCH = 1174, + D3D12_MESSAGE_ID_UNINITIALIZED_META_COMMAND = 1175, + D3D12_MESSAGE_ID_META_COMMAND_INVALID_GPU_VIRTUAL_ADDRESS = 1176, + D3D12_MESSAGE_ID_CREATE_VIDEOENCODECOMMANDLIST = 1177, + D3D12_MESSAGE_ID_LIVE_VIDEOENCODECOMMANDLIST = 1178, + D3D12_MESSAGE_ID_DESTROY_VIDEOENCODECOMMANDLIST = 1179, + D3D12_MESSAGE_ID_CREATE_VIDEOENCODECOMMANDQUEUE = 1180, + D3D12_MESSAGE_ID_LIVE_VIDEOENCODECOMMANDQUEUE = 1181, + D3D12_MESSAGE_ID_DESTROY_VIDEOENCODECOMMANDQUEUE = 1182, + D3D12_MESSAGE_ID_CREATE_VIDEOMOTIONESTIMATOR = 1183, + D3D12_MESSAGE_ID_LIVE_VIDEOMOTIONESTIMATOR = 1184, + D3D12_MESSAGE_ID_DESTROY_VIDEOMOTIONESTIMATOR = 1185, + D3D12_MESSAGE_ID_CREATE_VIDEOMOTIONVECTORHEAP = 1186, + D3D12_MESSAGE_ID_LIVE_VIDEOMOTIONVECTORHEAP = 1187, + D3D12_MESSAGE_ID_DESTROY_VIDEOMOTIONVECTORHEAP = 1188, + D3D12_MESSAGE_ID_MULTIPLE_TRACKED_WORKLOADS = 1189, + D3D12_MESSAGE_ID_MULTIPLE_TRACKED_WORKLOAD_PAIRS = 1190, + D3D12_MESSAGE_ID_OUT_OF_ORDER_TRACKED_WORKLOAD_PAIR = 1191, + D3D12_MESSAGE_ID_CANNOT_ADD_TRACKED_WORKLOAD = 1192, + D3D12_MESSAGE_ID_INCOMPLETE_TRACKED_WORKLOAD_PAIR = 1193, + D3D12_MESSAGE_ID_CREATE_STATE_OBJECT_ERROR = 1194, + D3D12_MESSAGE_ID_GET_SHADER_IDENTIFIER_ERROR = 1195, + D3D12_MESSAGE_ID_GET_SHADER_STACK_SIZE_ERROR = 1196, + D3D12_MESSAGE_ID_GET_PIPELINE_STACK_SIZE_ERROR = 1197, + D3D12_MESSAGE_ID_SET_PIPELINE_STACK_SIZE_ERROR = 1198, + D3D12_MESSAGE_ID_GET_SHADER_IDENTIFIER_SIZE_INVALID = 1199, + D3D12_MESSAGE_ID_CHECK_DRIVER_MATCHING_IDENTIFIER_INVALID = 1200, + D3D12_MESSAGE_ID_CHECK_DRIVER_MATCHING_IDENTIFIER_DRIVER_REPORTED_ISSUE = 1201, + D3D12_MESSAGE_ID_RENDER_PASS_INVALID_RESOURCE_BARRIER = 1202, + D3D12_MESSAGE_ID_RENDER_PASS_DISALLOWED_API_CALLED = 1203, + D3D12_MESSAGE_ID_RENDER_PASS_CANNOT_NEST_RENDER_PASSES = 1204, + D3D12_MESSAGE_ID_RENDER_PASS_CANNOT_END_WITHOUT_BEGIN = 1205, + D3D12_MESSAGE_ID_RENDER_PASS_CANNOT_CLOSE_COMMAND_LIST = 1206, + D3D12_MESSAGE_ID_RENDER_PASS_GPU_WORK_WHILE_SUSPENDED = 1207, + D3D12_MESSAGE_ID_RENDER_PASS_MISMATCHING_SUSPEND_RESUME = 1208, + D3D12_MESSAGE_ID_RENDER_PASS_NO_PRIOR_SUSPEND_WITHIN_EXECUTECOMMANDLISTS = 1209, + D3D12_MESSAGE_ID_RENDER_PASS_NO_SUBSEQUENT_RESUME_WITHIN_EXECUTECOMMANDLISTS = 1210, + D3D12_MESSAGE_ID_TRACKED_WORKLOAD_COMMAND_QUEUE_MISMATCH = 1211, + D3D12_MESSAGE_ID_TRACKED_WORKLOAD_NOT_SUPPORTED = 1212, + D3D12_MESSAGE_ID_RENDER_PASS_MISMATCHING_NO_ACCESS = 1213, + D3D12_MESSAGE_ID_RENDER_PASS_UNSUPPORTED_RESOLVE = 1214, + D3D12_MESSAGE_ID_CLEARUNORDEREDACCESSVIEW_INVALID_RESOURCE_PTR = 1215, + D3D12_MESSAGE_ID_WINDOWS7_FENCE_OUTOFORDER_SIGNAL = 1216, + D3D12_MESSAGE_ID_WINDOWS7_FENCE_OUTOFORDER_WAIT = 1217, + D3D12_MESSAGE_ID_VIDEO_CREATE_MOTION_ESTIMATOR_INVALID_ARGUMENT = 1218, + D3D12_MESSAGE_ID_VIDEO_CREATE_MOTION_VECTOR_HEAP_INVALID_ARGUMENT = 1219, + D3D12_MESSAGE_ID_ESTIMATE_MOTION_INVALID_ARGUMENT = 1220, + D3D12_MESSAGE_ID_RESOLVE_MOTION_VECTOR_HEAP_INVALID_ARGUMENT = 1221, + D3D12_MESSAGE_ID_GETGPUVIRTUALADDRESS_INVALID_HEAP_TYPE = 1222, + D3D12_MESSAGE_ID_SET_BACKGROUND_PROCESSING_MODE_INVALID_ARGUMENT = 1223, + D3D12_MESSAGE_ID_CREATE_COMMAND_LIST_INVALID_COMMAND_LIST_TYPE_FOR_FEATURE_LEVEL = 1224, + D3D12_MESSAGE_ID_CREATE_VIDEOEXTENSIONCOMMAND = 1225, + D3D12_MESSAGE_ID_LIVE_VIDEOEXTENSIONCOMMAND = 1226, + D3D12_MESSAGE_ID_DESTROY_VIDEOEXTENSIONCOMMAND = 1227, + D3D12_MESSAGE_ID_INVALID_VIDEO_EXTENSION_COMMAND_ID = 1228, + D3D12_MESSAGE_ID_VIDEO_EXTENSION_COMMAND_INVALID_ARGUMENT = 1229, + D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_NOT_UNIQUE_IN_DXIL_LIBRARY = 1230, + D3D12_MESSAGE_ID_VARIABLE_SHADING_RATE_NOT_ALLOWED_WITH_TIR = 1231, + D3D12_MESSAGE_ID_GEOMETRY_SHADER_OUTPUTTING_BOTH_VIEWPORT_ARRAY_INDEX_AND_SHADING_RATE_NOT_SUPPORTED_ON_DEVICE = 1232, + D3D12_MESSAGE_ID_RSSETSHADING_RATE_INVALID_SHADING_RATE = 1233, + D3D12_MESSAGE_ID_RSSETSHADING_RATE_SHADING_RATE_NOT_PERMITTED_BY_CAP = 1234, + D3D12_MESSAGE_ID_RSSETSHADING_RATE_INVALID_COMBINER = 1235, + D3D12_MESSAGE_ID_RSSETSHADINGRATEIMAGE_REQUIRES_TIER_2 = 1236, + D3D12_MESSAGE_ID_RSSETSHADINGRATE_REQUIRES_TIER_1 = 1237, + D3D12_MESSAGE_ID_SHADING_RATE_IMAGE_INCORRECT_FORMAT = 1238, + D3D12_MESSAGE_ID_SHADING_RATE_IMAGE_INCORRECT_ARRAY_SIZE = 1239, + D3D12_MESSAGE_ID_SHADING_RATE_IMAGE_INCORRECT_MIP_LEVEL = 1240, + D3D12_MESSAGE_ID_SHADING_RATE_IMAGE_INCORRECT_SAMPLE_COUNT = 1241, + D3D12_MESSAGE_ID_SHADING_RATE_IMAGE_INCORRECT_SAMPLE_QUALITY = 1242, + D3D12_MESSAGE_ID_NON_RETAIL_SHADER_MODEL_WONT_VALIDATE = 1243, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_AS_ROOT_SIGNATURE_MISMATCH = 1244, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MS_ROOT_SIGNATURE_MISMATCH = 1245, + D3D12_MESSAGE_ID_ADD_TO_STATE_OBJECT_ERROR = 1246, + D3D12_MESSAGE_ID_CREATE_PROTECTED_RESOURCE_SESSION_INVALID_ARGUMENT = 1247, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MS_PSO_DESC_MISMATCH = 1248, + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_MS_INCOMPLETE_TYPE = 1249, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_AS_NOT_MS_MISMATCH = 1250, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MS_NOT_PS_MISMATCH = 1251, + D3D12_MESSAGE_ID_NONZERO_SAMPLER_FEEDBACK_MIP_REGION_WITH_INCOMPATIBLE_FORMAT = 1252, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INPUTLAYOUT_SHADER_MISMATCH = 1253, + D3D12_MESSAGE_ID_EMPTY_DISPATCH = 1254, + D3D12_MESSAGE_ID_RESOURCE_FORMAT_REQUIRES_SAMPLER_FEEDBACK_CAPABILITY = 1255, + D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_INVALID_MIP_REGION = 1256, + D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_INVALID_DIMENSION = 1257, + D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_INVALID_SAMPLE_COUNT = 1258, + D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_INVALID_SAMPLE_QUALITY = 1259, + D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_INVALID_LAYOUT = 1260, + D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_REQUIRES_UNORDERED_ACCESS_FLAG = 1261, + D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_CREATE_UAV_NULL_ARGUMENTS = 1262, + D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_UAV_REQUIRES_SAMPLER_FEEDBACK_CAPABILITY = 1263, + D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_CREATE_UAV_REQUIRES_FEEDBACK_MAP_FORMAT = 1264, + D3D12_MESSAGE_ID_CREATEMESHSHADER_INVALIDSHADERBYTECODE = 1265, + D3D12_MESSAGE_ID_CREATEMESHSHADER_OUTOFMEMORY = 1266, + D3D12_MESSAGE_ID_CREATEMESHSHADERWITHSTREAMOUTPUT_INVALIDSHADERTYPE = 1267, + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_SAMPLER_FEEDBACK_TRANSCODE_INVALID_FORMAT = 1268, + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_SAMPLER_FEEDBACK_INVALID_MIP_LEVEL_COUNT = 1269, + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_SAMPLER_FEEDBACK_TRANSCODE_ARRAY_SIZE_MISMATCH = 1270, + D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_CREATE_UAV_MISMATCHING_TARGETED_RESOURCE = 1271, + D3D12_MESSAGE_ID_CREATEMESHSHADER_OUTPUTEXCEEDSMAXSIZE = 1272, + D3D12_MESSAGE_ID_CREATEMESHSHADER_GROUPSHAREDEXCEEDSMAXSIZE = 1273, + D3D12_MESSAGE_ID_VERTEX_SHADER_OUTPUTTING_BOTH_VIEWPORT_ARRAY_INDEX_AND_SHADING_RATE_NOT_SUPPORTED_ON_DEVICE = 1274, + D3D12_MESSAGE_ID_MESH_SHADER_OUTPUTTING_BOTH_VIEWPORT_ARRAY_INDEX_AND_SHADING_RATE_NOT_SUPPORTED_ON_DEVICE = 1275, + D3D12_MESSAGE_ID_CREATEMESHSHADER_MISMATCHEDASMSPAYLOADSIZE = 1276, + D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_UNBOUNDED_STATIC_DESCRIPTORS = 1277, + D3D12_MESSAGE_ID_CREATEAMPLIFICATIONSHADER_INVALIDSHADERBYTECODE = 1278, + D3D12_MESSAGE_ID_CREATEAMPLIFICATIONSHADER_OUTOFMEMORY = 1279, + D3D12_MESSAGE_ID_CREATE_SHADERCACHESESSION = 1280, + D3D12_MESSAGE_ID_LIVE_SHADERCACHESESSION = 1281, + D3D12_MESSAGE_ID_DESTROY_SHADERCACHESESSION = 1282, + D3D12_MESSAGE_ID_CREATESHADERCACHESESSION_INVALIDARGS = 1283, + D3D12_MESSAGE_ID_CREATESHADERCACHESESSION_DISABLED = 1284, + D3D12_MESSAGE_ID_CREATESHADERCACHESESSION_ALREADYOPEN = 1285, + D3D12_MESSAGE_ID_SHADERCACHECONTROL_DEVELOPERMODE = 1286, + D3D12_MESSAGE_ID_SHADERCACHECONTROL_INVALIDFLAGS = 1287, + D3D12_MESSAGE_ID_SHADERCACHECONTROL_STATEALREADYSET = 1288, + D3D12_MESSAGE_ID_SHADERCACHECONTROL_IGNOREDFLAG = 1289, + D3D12_MESSAGE_ID_SHADERCACHESESSION_STOREVALUE_ALREADYPRESENT = 1290, + D3D12_MESSAGE_ID_SHADERCACHESESSION_STOREVALUE_HASHCOLLISION = 1291, + D3D12_MESSAGE_ID_SHADERCACHESESSION_STOREVALUE_CACHEFULL = 1292, + D3D12_MESSAGE_ID_SHADERCACHESESSION_FINDVALUE_NOTFOUND = 1293, + D3D12_MESSAGE_ID_SHADERCACHESESSION_CORRUPT = 1294, + D3D12_MESSAGE_ID_SHADERCACHESESSION_DISABLED = 1295, + D3D12_MESSAGE_ID_OVERSIZED_DISPATCH = 1296, + D3D12_MESSAGE_ID_CREATE_VIDEOENCODER = 1297, + D3D12_MESSAGE_ID_LIVE_VIDEOENCODER = 1298, + D3D12_MESSAGE_ID_DESTROY_VIDEOENCODER = 1299, + D3D12_MESSAGE_ID_CREATE_VIDEOENCODERHEAP = 1300, + D3D12_MESSAGE_ID_LIVE_VIDEOENCODERHEAP = 1301, + D3D12_MESSAGE_ID_DESTROY_VIDEOENCODERHEAP = 1302, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_MISMATCH_ENCODE_REFERENCE_ONLY_FLAG = 1303, + D3D12_MESSAGE_ID_COPYRESOURCE_MISMATCH_ENCODE_REFERENCE_ONLY_FLAG = 1304, + D3D12_MESSAGE_ID_ENCODE_FRAME_INVALID_PARAMETERS = 1305, + D3D12_MESSAGE_ID_ENCODE_FRAME_UNSUPPORTED_PARAMETERS = 1306, + D3D12_MESSAGE_ID_RESOLVE_ENCODER_OUTPUT_METADATA_INVALID_PARAMETERS = 1307, + D3D12_MESSAGE_ID_RESOLVE_ENCODER_OUTPUT_METADATA_UNSUPPORTED_PARAMETERS = 1308, + D3D12_MESSAGE_ID_CREATE_VIDEO_ENCODER_INVALID_PARAMETERS = 1309, + D3D12_MESSAGE_ID_CREATE_VIDEO_ENCODER_UNSUPPORTED_PARAMETERS = 1310, + D3D12_MESSAGE_ID_CREATE_VIDEO_ENCODER_HEAP_INVALID_PARAMETERS = 1311, + D3D12_MESSAGE_ID_CREATE_VIDEO_ENCODER_HEAP_UNSUPPORTED_PARAMETERS = 1312, + D3D12_MESSAGE_ID_CREATECOMMANDLIST_NULL_COMMANDALLOCATOR = 1313, + D3D12_MESSAGE_ID_CLEAR_UNORDERED_ACCESS_VIEW_INVALID_DESCRIPTOR_HANDLE = 1314, + D3D12_MESSAGE_ID_DESCRIPTOR_HEAP_NOT_SHADER_VISIBLE = 1315, + D3D12_MESSAGE_ID_CREATEBLENDSTATE_BLENDOP_WARNING = 1316, + D3D12_MESSAGE_ID_CREATEBLENDSTATE_BLENDOPALPHA_WARNING = 1317, + D3D12_MESSAGE_ID_WRITE_COMBINE_PERFORMANCE_WARNING = 1318, + D3D12_MESSAGE_ID_RESOLVE_QUERY_INVALID_QUERY_STATE = 1319, + D3D12_MESSAGE_ID_SETPRIVATEDATA_NO_ACCESS = 1320, + D3D12_MESSAGE_ID_COMMAND_LIST_STATIC_DESCRIPTOR_SAMPLER_MODE_MISMATCH = 1321, + D3D12_MESSAGE_ID_GETCOPYABLEFOOTPRINTS_UNSUPPORTED_BUFFER_WIDTH = 1322, + D3D12_MESSAGE_ID_CREATEMESHSHADER_TOPOLOGY_MISMATCH = 1323, + D3D12_MESSAGE_ID_VRS_SUM_COMBINER_REQUIRES_CAPABILITY = 1324, + D3D12_MESSAGE_ID_SETTING_SHADING_RATE_FROM_MS_REQUIRES_CAPABILITY = 1325, + D3D12_MESSAGE_ID_SHADERCACHESESSION_SHADERCACHEDELETE_NOTSUPPORTED = 1326, + D3D12_MESSAGE_ID_SHADERCACHECONTROL_SHADERCACHECLEAR_NOTSUPPORTED = 1327, + D3D12_MESSAGE_ID_D3D12_MESSAGES_END = ( D3D12_MESSAGE_ID_SHADERCACHECONTROL_SHADERCACHECLEAR_NOTSUPPORTED + 1 ) + } D3D12_MESSAGE_ID; + +typedef struct D3D12_MESSAGE + { + D3D12_MESSAGE_CATEGORY Category; + D3D12_MESSAGE_SEVERITY Severity; + D3D12_MESSAGE_ID ID; + _Field_size_(DescriptionByteLength) const char *pDescription; + SIZE_T DescriptionByteLength; + } D3D12_MESSAGE; + +typedef struct D3D12_INFO_QUEUE_FILTER_DESC + { + UINT NumCategories; + _Field_size_(NumCategories) D3D12_MESSAGE_CATEGORY *pCategoryList; + UINT NumSeverities; + _Field_size_(NumSeverities) D3D12_MESSAGE_SEVERITY *pSeverityList; + UINT NumIDs; + _Field_size_(NumIDs) D3D12_MESSAGE_ID *pIDList; + } D3D12_INFO_QUEUE_FILTER_DESC; + +typedef struct D3D12_INFO_QUEUE_FILTER + { + D3D12_INFO_QUEUE_FILTER_DESC AllowList; + D3D12_INFO_QUEUE_FILTER_DESC DenyList; + } D3D12_INFO_QUEUE_FILTER; + +#define D3D12_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT 1024 + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0014_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0014_v0_0_s_ifspec; + +#ifndef __ID3D12InfoQueue_INTERFACE_DEFINED__ +#define __ID3D12InfoQueue_INTERFACE_DEFINED__ + +/* interface ID3D12InfoQueue */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12InfoQueue; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("0742a90b-c387-483f-b946-30a7e4e61458") + ID3D12InfoQueue : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE SetMessageCountLimit( + _In_ UINT64 MessageCountLimit) = 0; + + virtual void STDMETHODCALLTYPE ClearStoredMessages( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetMessage( + _In_ UINT64 MessageIndex, + _Out_writes_bytes_opt_(*pMessageByteLength) D3D12_MESSAGE *pMessage, + _Inout_ SIZE_T *pMessageByteLength) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetNumMessagesAllowedByStorageFilter( void) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetNumMessagesDeniedByStorageFilter( void) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetNumStoredMessages( void) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetNumStoredMessagesAllowedByRetrievalFilter( void) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetNumMessagesDiscardedByMessageCountLimit( void) = 0; + + virtual UINT64 STDMETHODCALLTYPE GetMessageCountLimit( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE AddStorageFilterEntries( + _In_ D3D12_INFO_QUEUE_FILTER *pFilter) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetStorageFilter( + _Out_writes_bytes_opt_(*pFilterByteLength) D3D12_INFO_QUEUE_FILTER *pFilter, + _Inout_ SIZE_T *pFilterByteLength) = 0; + + virtual void STDMETHODCALLTYPE ClearStorageFilter( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushEmptyStorageFilter( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushCopyOfStorageFilter( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushStorageFilter( + _In_ D3D12_INFO_QUEUE_FILTER *pFilter) = 0; + + virtual void STDMETHODCALLTYPE PopStorageFilter( void) = 0; + + virtual UINT STDMETHODCALLTYPE GetStorageFilterStackSize( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE AddRetrievalFilterEntries( + _In_ D3D12_INFO_QUEUE_FILTER *pFilter) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetRetrievalFilter( + _Out_writes_bytes_opt_(*pFilterByteLength) D3D12_INFO_QUEUE_FILTER *pFilter, + _Inout_ SIZE_T *pFilterByteLength) = 0; + + virtual void STDMETHODCALLTYPE ClearRetrievalFilter( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushEmptyRetrievalFilter( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushCopyOfRetrievalFilter( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE PushRetrievalFilter( + _In_ D3D12_INFO_QUEUE_FILTER *pFilter) = 0; + + virtual void STDMETHODCALLTYPE PopRetrievalFilter( void) = 0; + + virtual UINT STDMETHODCALLTYPE GetRetrievalFilterStackSize( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE AddMessage( + _In_ D3D12_MESSAGE_CATEGORY Category, + _In_ D3D12_MESSAGE_SEVERITY Severity, + _In_ D3D12_MESSAGE_ID ID, + _In_ LPCSTR pDescription) = 0; + + virtual HRESULT STDMETHODCALLTYPE AddApplicationMessage( + _In_ D3D12_MESSAGE_SEVERITY Severity, + _In_ LPCSTR pDescription) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetBreakOnCategory( + _In_ D3D12_MESSAGE_CATEGORY Category, + _In_ BOOL bEnable) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetBreakOnSeverity( + _In_ D3D12_MESSAGE_SEVERITY Severity, + _In_ BOOL bEnable) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetBreakOnID( + _In_ D3D12_MESSAGE_ID ID, + _In_ BOOL bEnable) = 0; + + virtual BOOL STDMETHODCALLTYPE GetBreakOnCategory( + _In_ D3D12_MESSAGE_CATEGORY Category) = 0; + + virtual BOOL STDMETHODCALLTYPE GetBreakOnSeverity( + _In_ D3D12_MESSAGE_SEVERITY Severity) = 0; + + virtual BOOL STDMETHODCALLTYPE GetBreakOnID( + _In_ D3D12_MESSAGE_ID ID) = 0; + + virtual void STDMETHODCALLTYPE SetMuteDebugOutput( + _In_ BOOL bMute) = 0; + + virtual BOOL STDMETHODCALLTYPE GetMuteDebugOutput( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12InfoQueueVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12InfoQueue * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12InfoQueue * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12InfoQueue * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, SetMessageCountLimit) + HRESULT ( STDMETHODCALLTYPE *SetMessageCountLimit )( + ID3D12InfoQueue * This, + _In_ UINT64 MessageCountLimit); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, ClearStoredMessages) + void ( STDMETHODCALLTYPE *ClearStoredMessages )( + ID3D12InfoQueue * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetMessage) + HRESULT ( STDMETHODCALLTYPE *GetMessage )( + ID3D12InfoQueue * This, + _In_ UINT64 MessageIndex, + _Out_writes_bytes_opt_(*pMessageByteLength) D3D12_MESSAGE *pMessage, + _Inout_ SIZE_T *pMessageByteLength); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetNumMessagesAllowedByStorageFilter) + UINT64 ( STDMETHODCALLTYPE *GetNumMessagesAllowedByStorageFilter )( + ID3D12InfoQueue * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetNumMessagesDeniedByStorageFilter) + UINT64 ( STDMETHODCALLTYPE *GetNumMessagesDeniedByStorageFilter )( + ID3D12InfoQueue * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetNumStoredMessages) + UINT64 ( STDMETHODCALLTYPE *GetNumStoredMessages )( + ID3D12InfoQueue * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetNumStoredMessagesAllowedByRetrievalFilter) + UINT64 ( STDMETHODCALLTYPE *GetNumStoredMessagesAllowedByRetrievalFilter )( + ID3D12InfoQueue * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetNumMessagesDiscardedByMessageCountLimit) + UINT64 ( STDMETHODCALLTYPE *GetNumMessagesDiscardedByMessageCountLimit )( + ID3D12InfoQueue * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetMessageCountLimit) + UINT64 ( STDMETHODCALLTYPE *GetMessageCountLimit )( + ID3D12InfoQueue * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, AddStorageFilterEntries) + HRESULT ( STDMETHODCALLTYPE *AddStorageFilterEntries )( + ID3D12InfoQueue * This, + _In_ D3D12_INFO_QUEUE_FILTER *pFilter); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetStorageFilter) + HRESULT ( STDMETHODCALLTYPE *GetStorageFilter )( + ID3D12InfoQueue * This, + _Out_writes_bytes_opt_(*pFilterByteLength) D3D12_INFO_QUEUE_FILTER *pFilter, + _Inout_ SIZE_T *pFilterByteLength); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, ClearStorageFilter) + void ( STDMETHODCALLTYPE *ClearStorageFilter )( + ID3D12InfoQueue * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, PushEmptyStorageFilter) + HRESULT ( STDMETHODCALLTYPE *PushEmptyStorageFilter )( + ID3D12InfoQueue * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, PushCopyOfStorageFilter) + HRESULT ( STDMETHODCALLTYPE *PushCopyOfStorageFilter )( + ID3D12InfoQueue * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, PushStorageFilter) + HRESULT ( STDMETHODCALLTYPE *PushStorageFilter )( + ID3D12InfoQueue * This, + _In_ D3D12_INFO_QUEUE_FILTER *pFilter); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, PopStorageFilter) + void ( STDMETHODCALLTYPE *PopStorageFilter )( + ID3D12InfoQueue * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetStorageFilterStackSize) + UINT ( STDMETHODCALLTYPE *GetStorageFilterStackSize )( + ID3D12InfoQueue * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, AddRetrievalFilterEntries) + HRESULT ( STDMETHODCALLTYPE *AddRetrievalFilterEntries )( + ID3D12InfoQueue * This, + _In_ D3D12_INFO_QUEUE_FILTER *pFilter); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetRetrievalFilter) + HRESULT ( STDMETHODCALLTYPE *GetRetrievalFilter )( + ID3D12InfoQueue * This, + _Out_writes_bytes_opt_(*pFilterByteLength) D3D12_INFO_QUEUE_FILTER *pFilter, + _Inout_ SIZE_T *pFilterByteLength); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, ClearRetrievalFilter) + void ( STDMETHODCALLTYPE *ClearRetrievalFilter )( + ID3D12InfoQueue * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, PushEmptyRetrievalFilter) + HRESULT ( STDMETHODCALLTYPE *PushEmptyRetrievalFilter )( + ID3D12InfoQueue * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, PushCopyOfRetrievalFilter) + HRESULT ( STDMETHODCALLTYPE *PushCopyOfRetrievalFilter )( + ID3D12InfoQueue * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, PushRetrievalFilter) + HRESULT ( STDMETHODCALLTYPE *PushRetrievalFilter )( + ID3D12InfoQueue * This, + _In_ D3D12_INFO_QUEUE_FILTER *pFilter); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, PopRetrievalFilter) + void ( STDMETHODCALLTYPE *PopRetrievalFilter )( + ID3D12InfoQueue * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetRetrievalFilterStackSize) + UINT ( STDMETHODCALLTYPE *GetRetrievalFilterStackSize )( + ID3D12InfoQueue * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, AddMessage) + HRESULT ( STDMETHODCALLTYPE *AddMessage )( + ID3D12InfoQueue * This, + _In_ D3D12_MESSAGE_CATEGORY Category, + _In_ D3D12_MESSAGE_SEVERITY Severity, + _In_ D3D12_MESSAGE_ID ID, + _In_ LPCSTR pDescription); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, AddApplicationMessage) + HRESULT ( STDMETHODCALLTYPE *AddApplicationMessage )( + ID3D12InfoQueue * This, + _In_ D3D12_MESSAGE_SEVERITY Severity, + _In_ LPCSTR pDescription); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, SetBreakOnCategory) + HRESULT ( STDMETHODCALLTYPE *SetBreakOnCategory )( + ID3D12InfoQueue * This, + _In_ D3D12_MESSAGE_CATEGORY Category, + _In_ BOOL bEnable); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, SetBreakOnSeverity) + HRESULT ( STDMETHODCALLTYPE *SetBreakOnSeverity )( + ID3D12InfoQueue * This, + _In_ D3D12_MESSAGE_SEVERITY Severity, + _In_ BOOL bEnable); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, SetBreakOnID) + HRESULT ( STDMETHODCALLTYPE *SetBreakOnID )( + ID3D12InfoQueue * This, + _In_ D3D12_MESSAGE_ID ID, + _In_ BOOL bEnable); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetBreakOnCategory) + BOOL ( STDMETHODCALLTYPE *GetBreakOnCategory )( + ID3D12InfoQueue * This, + _In_ D3D12_MESSAGE_CATEGORY Category); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetBreakOnSeverity) + BOOL ( STDMETHODCALLTYPE *GetBreakOnSeverity )( + ID3D12InfoQueue * This, + _In_ D3D12_MESSAGE_SEVERITY Severity); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetBreakOnID) + BOOL ( STDMETHODCALLTYPE *GetBreakOnID )( + ID3D12InfoQueue * This, + _In_ D3D12_MESSAGE_ID ID); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, SetMuteDebugOutput) + void ( STDMETHODCALLTYPE *SetMuteDebugOutput )( + ID3D12InfoQueue * This, + _In_ BOOL bMute); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetMuteDebugOutput) + BOOL ( STDMETHODCALLTYPE *GetMuteDebugOutput )( + ID3D12InfoQueue * This); + + END_INTERFACE + } ID3D12InfoQueueVtbl; + + interface ID3D12InfoQueue + { + CONST_VTBL struct ID3D12InfoQueueVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12InfoQueue_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12InfoQueue_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12InfoQueue_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12InfoQueue_SetMessageCountLimit(This,MessageCountLimit) \ + ( (This)->lpVtbl -> SetMessageCountLimit(This,MessageCountLimit) ) + +#define ID3D12InfoQueue_ClearStoredMessages(This) \ + ( (This)->lpVtbl -> ClearStoredMessages(This) ) + +#define ID3D12InfoQueue_GetMessage(This,MessageIndex,pMessage,pMessageByteLength) \ + ( (This)->lpVtbl -> GetMessage(This,MessageIndex,pMessage,pMessageByteLength) ) + +#define ID3D12InfoQueue_GetNumMessagesAllowedByStorageFilter(This) \ + ( (This)->lpVtbl -> GetNumMessagesAllowedByStorageFilter(This) ) + +#define ID3D12InfoQueue_GetNumMessagesDeniedByStorageFilter(This) \ + ( (This)->lpVtbl -> GetNumMessagesDeniedByStorageFilter(This) ) + +#define ID3D12InfoQueue_GetNumStoredMessages(This) \ + ( (This)->lpVtbl -> GetNumStoredMessages(This) ) + +#define ID3D12InfoQueue_GetNumStoredMessagesAllowedByRetrievalFilter(This) \ + ( (This)->lpVtbl -> GetNumStoredMessagesAllowedByRetrievalFilter(This) ) + +#define ID3D12InfoQueue_GetNumMessagesDiscardedByMessageCountLimit(This) \ + ( (This)->lpVtbl -> GetNumMessagesDiscardedByMessageCountLimit(This) ) + +#define ID3D12InfoQueue_GetMessageCountLimit(This) \ + ( (This)->lpVtbl -> GetMessageCountLimit(This) ) + +#define ID3D12InfoQueue_AddStorageFilterEntries(This,pFilter) \ + ( (This)->lpVtbl -> AddStorageFilterEntries(This,pFilter) ) + +#define ID3D12InfoQueue_GetStorageFilter(This,pFilter,pFilterByteLength) \ + ( (This)->lpVtbl -> GetStorageFilter(This,pFilter,pFilterByteLength) ) + +#define ID3D12InfoQueue_ClearStorageFilter(This) \ + ( (This)->lpVtbl -> ClearStorageFilter(This) ) + +#define ID3D12InfoQueue_PushEmptyStorageFilter(This) \ + ( (This)->lpVtbl -> PushEmptyStorageFilter(This) ) + +#define ID3D12InfoQueue_PushCopyOfStorageFilter(This) \ + ( (This)->lpVtbl -> PushCopyOfStorageFilter(This) ) + +#define ID3D12InfoQueue_PushStorageFilter(This,pFilter) \ + ( (This)->lpVtbl -> PushStorageFilter(This,pFilter) ) + +#define ID3D12InfoQueue_PopStorageFilter(This) \ + ( (This)->lpVtbl -> PopStorageFilter(This) ) + +#define ID3D12InfoQueue_GetStorageFilterStackSize(This) \ + ( (This)->lpVtbl -> GetStorageFilterStackSize(This) ) + +#define ID3D12InfoQueue_AddRetrievalFilterEntries(This,pFilter) \ + ( (This)->lpVtbl -> AddRetrievalFilterEntries(This,pFilter) ) + +#define ID3D12InfoQueue_GetRetrievalFilter(This,pFilter,pFilterByteLength) \ + ( (This)->lpVtbl -> GetRetrievalFilter(This,pFilter,pFilterByteLength) ) + +#define ID3D12InfoQueue_ClearRetrievalFilter(This) \ + ( (This)->lpVtbl -> ClearRetrievalFilter(This) ) + +#define ID3D12InfoQueue_PushEmptyRetrievalFilter(This) \ + ( (This)->lpVtbl -> PushEmptyRetrievalFilter(This) ) + +#define ID3D12InfoQueue_PushCopyOfRetrievalFilter(This) \ + ( (This)->lpVtbl -> PushCopyOfRetrievalFilter(This) ) + +#define ID3D12InfoQueue_PushRetrievalFilter(This,pFilter) \ + ( (This)->lpVtbl -> PushRetrievalFilter(This,pFilter) ) + +#define ID3D12InfoQueue_PopRetrievalFilter(This) \ + ( (This)->lpVtbl -> PopRetrievalFilter(This) ) + +#define ID3D12InfoQueue_GetRetrievalFilterStackSize(This) \ + ( (This)->lpVtbl -> GetRetrievalFilterStackSize(This) ) + +#define ID3D12InfoQueue_AddMessage(This,Category,Severity,ID,pDescription) \ + ( (This)->lpVtbl -> AddMessage(This,Category,Severity,ID,pDescription) ) + +#define ID3D12InfoQueue_AddApplicationMessage(This,Severity,pDescription) \ + ( (This)->lpVtbl -> AddApplicationMessage(This,Severity,pDescription) ) + +#define ID3D12InfoQueue_SetBreakOnCategory(This,Category,bEnable) \ + ( (This)->lpVtbl -> SetBreakOnCategory(This,Category,bEnable) ) + +#define ID3D12InfoQueue_SetBreakOnSeverity(This,Severity,bEnable) \ + ( (This)->lpVtbl -> SetBreakOnSeverity(This,Severity,bEnable) ) + +#define ID3D12InfoQueue_SetBreakOnID(This,ID,bEnable) \ + ( (This)->lpVtbl -> SetBreakOnID(This,ID,bEnable) ) + +#define ID3D12InfoQueue_GetBreakOnCategory(This,Category) \ + ( (This)->lpVtbl -> GetBreakOnCategory(This,Category) ) + +#define ID3D12InfoQueue_GetBreakOnSeverity(This,Severity) \ + ( (This)->lpVtbl -> GetBreakOnSeverity(This,Severity) ) + +#define ID3D12InfoQueue_GetBreakOnID(This,ID) \ + ( (This)->lpVtbl -> GetBreakOnID(This,ID) ) + +#define ID3D12InfoQueue_SetMuteDebugOutput(This,bMute) \ + ( (This)->lpVtbl -> SetMuteDebugOutput(This,bMute) ) + +#define ID3D12InfoQueue_GetMuteDebugOutput(This) \ + ( (This)->lpVtbl -> GetMuteDebugOutput(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12InfoQueue_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12sdklayers_0000_0015 */ +/* [local] */ + +typedef +enum D3D12_MESSAGE_CALLBACK_FLAGS + { + D3D12_MESSAGE_CALLBACK_FLAG_NONE = 0, + D3D12_MESSAGE_CALLBACK_IGNORE_FILTERS = 0x1 + } D3D12_MESSAGE_CALLBACK_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_MESSAGE_CALLBACK_FLAGS) +typedef void ( __stdcall *D3D12MessageFunc )( + D3D12_MESSAGE_CATEGORY Category, + D3D12_MESSAGE_SEVERITY Severity, + D3D12_MESSAGE_ID ID, + LPCSTR pDescription, + void *pContext); + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0015_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0015_v0_0_s_ifspec; + +#ifndef __ID3D12InfoQueue1_INTERFACE_DEFINED__ +#define __ID3D12InfoQueue1_INTERFACE_DEFINED__ + +/* interface ID3D12InfoQueue1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12InfoQueue1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("2852dd88-b484-4c0c-b6b1-67168500e600") + ID3D12InfoQueue1 : public ID3D12InfoQueue + { + public: + virtual HRESULT STDMETHODCALLTYPE RegisterMessageCallback( + _In_ D3D12MessageFunc CallbackFunc, + _In_ D3D12_MESSAGE_CALLBACK_FLAGS CallbackFilterFlags, + _In_ void *pContext, + _Inout_ DWORD *pCallbackCookie) = 0; + + virtual HRESULT STDMETHODCALLTYPE UnregisterMessageCallback( + _In_ DWORD CallbackCookie) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12InfoQueue1Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12InfoQueue1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12InfoQueue1 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12InfoQueue1 * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, SetMessageCountLimit) + HRESULT ( STDMETHODCALLTYPE *SetMessageCountLimit )( + ID3D12InfoQueue1 * This, + _In_ UINT64 MessageCountLimit); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, ClearStoredMessages) + void ( STDMETHODCALLTYPE *ClearStoredMessages )( + ID3D12InfoQueue1 * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetMessage) + HRESULT ( STDMETHODCALLTYPE *GetMessage )( + ID3D12InfoQueue1 * This, + _In_ UINT64 MessageIndex, + _Out_writes_bytes_opt_(*pMessageByteLength) D3D12_MESSAGE *pMessage, + _Inout_ SIZE_T *pMessageByteLength); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetNumMessagesAllowedByStorageFilter) + UINT64 ( STDMETHODCALLTYPE *GetNumMessagesAllowedByStorageFilter )( + ID3D12InfoQueue1 * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetNumMessagesDeniedByStorageFilter) + UINT64 ( STDMETHODCALLTYPE *GetNumMessagesDeniedByStorageFilter )( + ID3D12InfoQueue1 * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetNumStoredMessages) + UINT64 ( STDMETHODCALLTYPE *GetNumStoredMessages )( + ID3D12InfoQueue1 * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetNumStoredMessagesAllowedByRetrievalFilter) + UINT64 ( STDMETHODCALLTYPE *GetNumStoredMessagesAllowedByRetrievalFilter )( + ID3D12InfoQueue1 * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetNumMessagesDiscardedByMessageCountLimit) + UINT64 ( STDMETHODCALLTYPE *GetNumMessagesDiscardedByMessageCountLimit )( + ID3D12InfoQueue1 * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetMessageCountLimit) + UINT64 ( STDMETHODCALLTYPE *GetMessageCountLimit )( + ID3D12InfoQueue1 * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, AddStorageFilterEntries) + HRESULT ( STDMETHODCALLTYPE *AddStorageFilterEntries )( + ID3D12InfoQueue1 * This, + _In_ D3D12_INFO_QUEUE_FILTER *pFilter); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetStorageFilter) + HRESULT ( STDMETHODCALLTYPE *GetStorageFilter )( + ID3D12InfoQueue1 * This, + _Out_writes_bytes_opt_(*pFilterByteLength) D3D12_INFO_QUEUE_FILTER *pFilter, + _Inout_ SIZE_T *pFilterByteLength); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, ClearStorageFilter) + void ( STDMETHODCALLTYPE *ClearStorageFilter )( + ID3D12InfoQueue1 * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, PushEmptyStorageFilter) + HRESULT ( STDMETHODCALLTYPE *PushEmptyStorageFilter )( + ID3D12InfoQueue1 * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, PushCopyOfStorageFilter) + HRESULT ( STDMETHODCALLTYPE *PushCopyOfStorageFilter )( + ID3D12InfoQueue1 * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, PushStorageFilter) + HRESULT ( STDMETHODCALLTYPE *PushStorageFilter )( + ID3D12InfoQueue1 * This, + _In_ D3D12_INFO_QUEUE_FILTER *pFilter); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, PopStorageFilter) + void ( STDMETHODCALLTYPE *PopStorageFilter )( + ID3D12InfoQueue1 * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetStorageFilterStackSize) + UINT ( STDMETHODCALLTYPE *GetStorageFilterStackSize )( + ID3D12InfoQueue1 * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, AddRetrievalFilterEntries) + HRESULT ( STDMETHODCALLTYPE *AddRetrievalFilterEntries )( + ID3D12InfoQueue1 * This, + _In_ D3D12_INFO_QUEUE_FILTER *pFilter); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetRetrievalFilter) + HRESULT ( STDMETHODCALLTYPE *GetRetrievalFilter )( + ID3D12InfoQueue1 * This, + _Out_writes_bytes_opt_(*pFilterByteLength) D3D12_INFO_QUEUE_FILTER *pFilter, + _Inout_ SIZE_T *pFilterByteLength); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, ClearRetrievalFilter) + void ( STDMETHODCALLTYPE *ClearRetrievalFilter )( + ID3D12InfoQueue1 * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, PushEmptyRetrievalFilter) + HRESULT ( STDMETHODCALLTYPE *PushEmptyRetrievalFilter )( + ID3D12InfoQueue1 * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, PushCopyOfRetrievalFilter) + HRESULT ( STDMETHODCALLTYPE *PushCopyOfRetrievalFilter )( + ID3D12InfoQueue1 * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, PushRetrievalFilter) + HRESULT ( STDMETHODCALLTYPE *PushRetrievalFilter )( + ID3D12InfoQueue1 * This, + _In_ D3D12_INFO_QUEUE_FILTER *pFilter); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, PopRetrievalFilter) + void ( STDMETHODCALLTYPE *PopRetrievalFilter )( + ID3D12InfoQueue1 * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetRetrievalFilterStackSize) + UINT ( STDMETHODCALLTYPE *GetRetrievalFilterStackSize )( + ID3D12InfoQueue1 * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, AddMessage) + HRESULT ( STDMETHODCALLTYPE *AddMessage )( + ID3D12InfoQueue1 * This, + _In_ D3D12_MESSAGE_CATEGORY Category, + _In_ D3D12_MESSAGE_SEVERITY Severity, + _In_ D3D12_MESSAGE_ID ID, + _In_ LPCSTR pDescription); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, AddApplicationMessage) + HRESULT ( STDMETHODCALLTYPE *AddApplicationMessage )( + ID3D12InfoQueue1 * This, + _In_ D3D12_MESSAGE_SEVERITY Severity, + _In_ LPCSTR pDescription); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, SetBreakOnCategory) + HRESULT ( STDMETHODCALLTYPE *SetBreakOnCategory )( + ID3D12InfoQueue1 * This, + _In_ D3D12_MESSAGE_CATEGORY Category, + _In_ BOOL bEnable); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, SetBreakOnSeverity) + HRESULT ( STDMETHODCALLTYPE *SetBreakOnSeverity )( + ID3D12InfoQueue1 * This, + _In_ D3D12_MESSAGE_SEVERITY Severity, + _In_ BOOL bEnable); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, SetBreakOnID) + HRESULT ( STDMETHODCALLTYPE *SetBreakOnID )( + ID3D12InfoQueue1 * This, + _In_ D3D12_MESSAGE_ID ID, + _In_ BOOL bEnable); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetBreakOnCategory) + BOOL ( STDMETHODCALLTYPE *GetBreakOnCategory )( + ID3D12InfoQueue1 * This, + _In_ D3D12_MESSAGE_CATEGORY Category); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetBreakOnSeverity) + BOOL ( STDMETHODCALLTYPE *GetBreakOnSeverity )( + ID3D12InfoQueue1 * This, + _In_ D3D12_MESSAGE_SEVERITY Severity); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetBreakOnID) + BOOL ( STDMETHODCALLTYPE *GetBreakOnID )( + ID3D12InfoQueue1 * This, + _In_ D3D12_MESSAGE_ID ID); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, SetMuteDebugOutput) + void ( STDMETHODCALLTYPE *SetMuteDebugOutput )( + ID3D12InfoQueue1 * This, + _In_ BOOL bMute); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue, GetMuteDebugOutput) + BOOL ( STDMETHODCALLTYPE *GetMuteDebugOutput )( + ID3D12InfoQueue1 * This); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue1, RegisterMessageCallback) + HRESULT ( STDMETHODCALLTYPE *RegisterMessageCallback )( + ID3D12InfoQueue1 * This, + _In_ D3D12MessageFunc CallbackFunc, + _In_ D3D12_MESSAGE_CALLBACK_FLAGS CallbackFilterFlags, + _In_ void *pContext, + _Inout_ DWORD *pCallbackCookie); + + DECLSPEC_XFGVIRT(ID3D12InfoQueue1, UnregisterMessageCallback) + HRESULT ( STDMETHODCALLTYPE *UnregisterMessageCallback )( + ID3D12InfoQueue1 * This, + _In_ DWORD CallbackCookie); + + END_INTERFACE + } ID3D12InfoQueue1Vtbl; + + interface ID3D12InfoQueue1 + { + CONST_VTBL struct ID3D12InfoQueue1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12InfoQueue1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12InfoQueue1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12InfoQueue1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12InfoQueue1_SetMessageCountLimit(This,MessageCountLimit) \ + ( (This)->lpVtbl -> SetMessageCountLimit(This,MessageCountLimit) ) + +#define ID3D12InfoQueue1_ClearStoredMessages(This) \ + ( (This)->lpVtbl -> ClearStoredMessages(This) ) + +#define ID3D12InfoQueue1_GetMessage(This,MessageIndex,pMessage,pMessageByteLength) \ + ( (This)->lpVtbl -> GetMessage(This,MessageIndex,pMessage,pMessageByteLength) ) + +#define ID3D12InfoQueue1_GetNumMessagesAllowedByStorageFilter(This) \ + ( (This)->lpVtbl -> GetNumMessagesAllowedByStorageFilter(This) ) + +#define ID3D12InfoQueue1_GetNumMessagesDeniedByStorageFilter(This) \ + ( (This)->lpVtbl -> GetNumMessagesDeniedByStorageFilter(This) ) + +#define ID3D12InfoQueue1_GetNumStoredMessages(This) \ + ( (This)->lpVtbl -> GetNumStoredMessages(This) ) + +#define ID3D12InfoQueue1_GetNumStoredMessagesAllowedByRetrievalFilter(This) \ + ( (This)->lpVtbl -> GetNumStoredMessagesAllowedByRetrievalFilter(This) ) + +#define ID3D12InfoQueue1_GetNumMessagesDiscardedByMessageCountLimit(This) \ + ( (This)->lpVtbl -> GetNumMessagesDiscardedByMessageCountLimit(This) ) + +#define ID3D12InfoQueue1_GetMessageCountLimit(This) \ + ( (This)->lpVtbl -> GetMessageCountLimit(This) ) + +#define ID3D12InfoQueue1_AddStorageFilterEntries(This,pFilter) \ + ( (This)->lpVtbl -> AddStorageFilterEntries(This,pFilter) ) + +#define ID3D12InfoQueue1_GetStorageFilter(This,pFilter,pFilterByteLength) \ + ( (This)->lpVtbl -> GetStorageFilter(This,pFilter,pFilterByteLength) ) + +#define ID3D12InfoQueue1_ClearStorageFilter(This) \ + ( (This)->lpVtbl -> ClearStorageFilter(This) ) + +#define ID3D12InfoQueue1_PushEmptyStorageFilter(This) \ + ( (This)->lpVtbl -> PushEmptyStorageFilter(This) ) + +#define ID3D12InfoQueue1_PushCopyOfStorageFilter(This) \ + ( (This)->lpVtbl -> PushCopyOfStorageFilter(This) ) + +#define ID3D12InfoQueue1_PushStorageFilter(This,pFilter) \ + ( (This)->lpVtbl -> PushStorageFilter(This,pFilter) ) + +#define ID3D12InfoQueue1_PopStorageFilter(This) \ + ( (This)->lpVtbl -> PopStorageFilter(This) ) + +#define ID3D12InfoQueue1_GetStorageFilterStackSize(This) \ + ( (This)->lpVtbl -> GetStorageFilterStackSize(This) ) + +#define ID3D12InfoQueue1_AddRetrievalFilterEntries(This,pFilter) \ + ( (This)->lpVtbl -> AddRetrievalFilterEntries(This,pFilter) ) + +#define ID3D12InfoQueue1_GetRetrievalFilter(This,pFilter,pFilterByteLength) \ + ( (This)->lpVtbl -> GetRetrievalFilter(This,pFilter,pFilterByteLength) ) + +#define ID3D12InfoQueue1_ClearRetrievalFilter(This) \ + ( (This)->lpVtbl -> ClearRetrievalFilter(This) ) + +#define ID3D12InfoQueue1_PushEmptyRetrievalFilter(This) \ + ( (This)->lpVtbl -> PushEmptyRetrievalFilter(This) ) + +#define ID3D12InfoQueue1_PushCopyOfRetrievalFilter(This) \ + ( (This)->lpVtbl -> PushCopyOfRetrievalFilter(This) ) + +#define ID3D12InfoQueue1_PushRetrievalFilter(This,pFilter) \ + ( (This)->lpVtbl -> PushRetrievalFilter(This,pFilter) ) + +#define ID3D12InfoQueue1_PopRetrievalFilter(This) \ + ( (This)->lpVtbl -> PopRetrievalFilter(This) ) + +#define ID3D12InfoQueue1_GetRetrievalFilterStackSize(This) \ + ( (This)->lpVtbl -> GetRetrievalFilterStackSize(This) ) + +#define ID3D12InfoQueue1_AddMessage(This,Category,Severity,ID,pDescription) \ + ( (This)->lpVtbl -> AddMessage(This,Category,Severity,ID,pDescription) ) + +#define ID3D12InfoQueue1_AddApplicationMessage(This,Severity,pDescription) \ + ( (This)->lpVtbl -> AddApplicationMessage(This,Severity,pDescription) ) + +#define ID3D12InfoQueue1_SetBreakOnCategory(This,Category,bEnable) \ + ( (This)->lpVtbl -> SetBreakOnCategory(This,Category,bEnable) ) + +#define ID3D12InfoQueue1_SetBreakOnSeverity(This,Severity,bEnable) \ + ( (This)->lpVtbl -> SetBreakOnSeverity(This,Severity,bEnable) ) + +#define ID3D12InfoQueue1_SetBreakOnID(This,ID,bEnable) \ + ( (This)->lpVtbl -> SetBreakOnID(This,ID,bEnable) ) + +#define ID3D12InfoQueue1_GetBreakOnCategory(This,Category) \ + ( (This)->lpVtbl -> GetBreakOnCategory(This,Category) ) + +#define ID3D12InfoQueue1_GetBreakOnSeverity(This,Severity) \ + ( (This)->lpVtbl -> GetBreakOnSeverity(This,Severity) ) + +#define ID3D12InfoQueue1_GetBreakOnID(This,ID) \ + ( (This)->lpVtbl -> GetBreakOnID(This,ID) ) + +#define ID3D12InfoQueue1_SetMuteDebugOutput(This,bMute) \ + ( (This)->lpVtbl -> SetMuteDebugOutput(This,bMute) ) + +#define ID3D12InfoQueue1_GetMuteDebugOutput(This) \ + ( (This)->lpVtbl -> GetMuteDebugOutput(This) ) + + +#define ID3D12InfoQueue1_RegisterMessageCallback(This,CallbackFunc,CallbackFilterFlags,pContext,pCallbackCookie) \ + ( (This)->lpVtbl -> RegisterMessageCallback(This,CallbackFunc,CallbackFilterFlags,pContext,pCallbackCookie) ) + +#define ID3D12InfoQueue1_UnregisterMessageCallback(This,CallbackCookie) \ + ( (This)->lpVtbl -> UnregisterMessageCallback(This,CallbackCookie) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12InfoQueue1_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12sdklayers_0000_0016 */ +/* [local] */ + +#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) */ +#pragma endregion +DEFINE_GUID(IID_ID3D12Debug,0x344488b7,0x6846,0x474b,0xb9,0x89,0xf0,0x27,0x44,0x82,0x45,0xe0); +DEFINE_GUID(IID_ID3D12Debug1,0xaffaa4ca,0x63fe,0x4d8e,0xb8,0xad,0x15,0x90,0x00,0xaf,0x43,0x04); +DEFINE_GUID(IID_ID3D12Debug2,0x93a665c4,0xa3b2,0x4e5d,0xb6,0x92,0xa2,0x6a,0xe1,0x4e,0x33,0x74); +DEFINE_GUID(IID_ID3D12Debug3,0x5cf4e58f,0xf671,0x4ff1,0xa5,0x42,0x36,0x86,0xe3,0xd1,0x53,0xd1); +DEFINE_GUID(IID_ID3D12Debug4,0x014b816e,0x9ec5,0x4a2f,0xa8,0x45,0xff,0xbe,0x44,0x1c,0xe1,0x3a); +DEFINE_GUID(IID_ID3D12Debug5,0x548d6b12,0x09fa,0x40e0,0x90,0x69,0x5d,0xcd,0x58,0x9a,0x52,0xc9); +DEFINE_GUID(IID_ID3D12DebugDevice1,0xa9b71770,0xd099,0x4a65,0xa6,0x98,0x3d,0xee,0x10,0x02,0x0f,0x88); +DEFINE_GUID(IID_ID3D12DebugDevice,0x3febd6dd,0x4973,0x4787,0x81,0x94,0xe4,0x5f,0x9e,0x28,0x92,0x3e); +DEFINE_GUID(IID_ID3D12DebugDevice2,0x60eccbc1,0x378d,0x4df1,0x89,0x4c,0xf8,0xac,0x5c,0xe4,0xd7,0xdd); +DEFINE_GUID(IID_ID3D12DebugCommandQueue,0x09e0bf36,0x54ac,0x484f,0x88,0x47,0x4b,0xae,0xea,0xb6,0x05,0x3a); +DEFINE_GUID(IID_ID3D12DebugCommandList1,0x102ca951,0x311b,0x4b01,0xb1,0x1f,0xec,0xb8,0x3e,0x06,0x1b,0x37); +DEFINE_GUID(IID_ID3D12DebugCommandList,0x09e0bf36,0x54ac,0x484f,0x88,0x47,0x4b,0xae,0xea,0xb6,0x05,0x3f); +DEFINE_GUID(IID_ID3D12DebugCommandList2,0xaeb575cf,0x4e06,0x48be,0xba,0x3b,0xc4,0x50,0xfc,0x96,0x65,0x2e); +DEFINE_GUID(IID_ID3D12SharingContract,0x0adf7d52,0x929c,0x4e61,0xad,0xdb,0xff,0xed,0x30,0xde,0x66,0xef); +DEFINE_GUID(IID_ID3D12InfoQueue,0x0742a90b,0xc387,0x483f,0xb9,0x46,0x30,0xa7,0xe4,0xe6,0x14,0x58); +DEFINE_GUID(IID_ID3D12InfoQueue1,0x2852dd88,0xb484,0x4c0c,0xb6,0xb1,0x67,0x16,0x85,0x00,0xe6,0x00); + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0016_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0016_v0_0_s_ifspec; + +/* Additional Prototypes for ALL interfaces */ + +/* end of Additional Prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif + + diff --git a/contrib/DirectX-Headers/include/directx/d3d12sdklayers.idl b/contrib/DirectX-Headers/include/directx/d3d12sdklayers.idl new file mode 100644 index 0000000..3557ce1 --- /dev/null +++ b/contrib/DirectX-Headers/include/directx/d3d12sdklayers.idl @@ -0,0 +1,1679 @@ +/*------------------------------------------------------------------------------------- + * + * Copyright (c) Microsoft Corporation + * Licensed under the MIT license + * + *-------------------------------------------------------------------------------------*/ +import "OAIdl.idl"; +import "OCIdl.idl"; + +import "d3d12.idl"; + +cpp_quote("#include ") + +#pragma region App Family +cpp_quote("#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)") + +//================================================================================================================================== +// +// Debugging Layer +// +//================================================================================================================================== + +[uuid(344488b7-6846-474b-b989-f027448245e0), object, local, pointer_default(unique)] +interface ID3D12Debug + : IUnknown +{ + void EnableDebugLayer(); +} + +typedef enum D3D12_GPU_BASED_VALIDATION_FLAGS +{ + D3D12_GPU_BASED_VALIDATION_FLAGS_NONE = 0x00, + D3D12_GPU_BASED_VALIDATION_FLAGS_DISABLE_STATE_TRACKING = 0x01, + +} D3D12_GPU_BASED_VALIDATION_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_GPU_BASED_VALIDATION_FLAGS)") + + +[uuid(affaa4ca-63fe-4d8e-b8ad-159000af4304), object, local, pointer_default(unique)] +interface ID3D12Debug1 + : IUnknown +{ + void EnableDebugLayer(); + void SetEnableGPUBasedValidation(BOOL Enable); + void SetEnableSynchronizedCommandQueueValidation(BOOL Enable); +} + +[uuid(93a665c4-a3b2-4e5d-b692-a26ae14e3374), object, local, pointer_default(unique)] +interface ID3D12Debug2 + : IUnknown +{ + void SetGPUBasedValidationFlags(D3D12_GPU_BASED_VALIDATION_FLAGS Flags); +} + +[uuid(5cf4e58f-f671-4ff1-a542-3686e3d153d1), object, local, pointer_default(unique)] +interface ID3D12Debug3 + : ID3D12Debug +{ + void SetEnableGPUBasedValidation(BOOL Enable); + void SetEnableSynchronizedCommandQueueValidation(BOOL Enable); + void SetGPUBasedValidationFlags(D3D12_GPU_BASED_VALIDATION_FLAGS Flags); +} + +[uuid(014b816e-9ec5-4a2f-a845-ffbe441ce13a), object, local, pointer_default(unique)] +interface ID3D12Debug4 + : ID3D12Debug3 +{ + void DisableDebugLayer(); +} + +[uuid(548d6b12-09fa-40e0-9069-5dcd589a52c9), object, local, pointer_default(unique)] +interface ID3D12Debug5 + : ID3D12Debug4 +{ + void SetEnableAutoName(BOOL Enable); +} + +cpp_quote("DEFINE_GUID(WKPDID_D3DAutoDebugObjectNameW, 0xd4902e36, 0x757a, 0x4942, 0x95, 0x94, 0xb6, 0x76, 0x9a, 0xfa, 0x43, 0xcd);") + +typedef enum D3D12_RLDO_FLAGS +{ + D3D12_RLDO_NONE = 0x0, + D3D12_RLDO_SUMMARY = 0x1, + D3D12_RLDO_DETAIL = 0x2, + D3D12_RLDO_IGNORE_INTERNAL = 0x4, + +} D3D12_RLDO_FLAGS; + +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS(D3D12_RLDO_FLAGS)") + +typedef enum D3D12_DEBUG_DEVICE_PARAMETER_TYPE +{ + D3D12_DEBUG_DEVICE_PARAMETER_FEATURE_FLAGS, + D3D12_DEBUG_DEVICE_PARAMETER_GPU_BASED_VALIDATION_SETTINGS, + D3D12_DEBUG_DEVICE_PARAMETER_GPU_SLOWDOWN_PERFORMANCE_FACTOR, +} D3D12_DEBUG_DEVICE_PARAMETER_TYPE; + +typedef enum D3D12_DEBUG_FEATURE +{ + D3D12_DEBUG_FEATURE_NONE = 0x00, + D3D12_DEBUG_FEATURE_ALLOW_BEHAVIOR_CHANGING_DEBUG_AIDS = 0x01, + D3D12_DEBUG_FEATURE_CONSERVATIVE_RESOURCE_STATE_TRACKING = 0x02, + D3D12_DEBUG_FEATURE_DISABLE_VIRTUALIZED_BUNDLES_VALIDATION = 0x04, + D3D12_DEBUG_FEATURE_EMULATE_WINDOWS7 = 0x08, +} D3D12_DEBUG_FEATURE; + +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DEBUG_FEATURE)") + +typedef enum D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE +{ + D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_NONE, + D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_STATE_TRACKING_ONLY, + D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_UNGUARDED_VALIDATION, + D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_GUARDED_VALIDATION, + NUM_D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODES +} D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE; + +typedef enum D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS +{ + D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_NONE = 0x00, + D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_TRACKING_ONLY_SHADERS = 0x01, + D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_UNGUARDED_VALIDATION_SHADERS = 0x02, + D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_GUARDED_VALIDATION_SHADERS = 0x04, + D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS_VALID_MASK = 0x07 +} D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS; + +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS)") + +typedef struct D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS +{ + UINT MaxMessagesPerCommandList; + D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE DefaultShaderPatchMode; + D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS PipelineStateCreateFlags; +} D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS; + +typedef struct D3D12_DEBUG_DEVICE_GPU_SLOWDOWN_PERFORMANCE_FACTOR +{ + FLOAT SlowdownFactor; +} D3D12_DEBUG_DEVICE_GPU_SLOWDOWN_PERFORMANCE_FACTOR; + +[uuid(a9b71770-d099-4a65-a698-3dee10020f88), object, local, pointer_default(unique)] +interface ID3D12DebugDevice1 + : IUnknown +{ + HRESULT SetDebugParameter(D3D12_DEBUG_DEVICE_PARAMETER_TYPE Type, [annotation("_In_reads_bytes_(DataSize)")] const void *pData, UINT DataSize); + HRESULT GetDebugParameter(D3D12_DEBUG_DEVICE_PARAMETER_TYPE Type, [annotation("_Out_writes_bytes_(DataSize)")] void *pData, UINT DataSize); + HRESULT ReportLiveDeviceObjects( D3D12_RLDO_FLAGS Flags ); +} + +[uuid(3febd6dd-4973-4787-8194-e45f9e28923e), object, local, pointer_default(unique)] +interface ID3D12DebugDevice + : IUnknown +{ + HRESULT SetFeatureMask(D3D12_DEBUG_FEATURE Mask); + D3D12_DEBUG_FEATURE GetFeatureMask(); + HRESULT ReportLiveDeviceObjects(D3D12_RLDO_FLAGS Flags); +} + +[uuid(60eccbc1-378d-4df1-894c-f8ac5ce4d7dd), object, local, pointer_default(unique)] +interface ID3D12DebugDevice2 + : ID3D12DebugDevice +{ + HRESULT SetDebugParameter(D3D12_DEBUG_DEVICE_PARAMETER_TYPE Type, [annotation("_In_reads_bytes_(DataSize)")] const void *pData, UINT DataSize); + HRESULT GetDebugParameter(D3D12_DEBUG_DEVICE_PARAMETER_TYPE Type, [annotation("_Out_writes_bytes_(DataSize)")] void *pData, UINT DataSize); +} + +cpp_quote("DEFINE_GUID(DXGI_DEBUG_D3D12, 0xcf59a98c, 0xa950, 0x4326, 0x91, 0xef, 0x9b, 0xba, 0xa1, 0x7b, 0xfd, 0x95);") + + +[ uuid( 09e0bf36-54ac-484f-8847-4baeeab6053a ), object, local, pointer_default( unique ) ] +interface ID3D12DebugCommandQueue + : IUnknown +{ + BOOL AssertResourceState( [annotation("_In_")] ID3D12Resource* pResource, UINT Subresource, UINT State ); +// TODO: Stale BOOL AssertResourceStateThroughView( [annotation("_In_")] ID3D12View* pView, UINT State ); +}; + +typedef enum D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE +{ + D3D12_DEBUG_COMMAND_LIST_PARAMETER_GPU_BASED_VALIDATION_SETTINGS, +} D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE; + +typedef struct D3D12_DEBUG_COMMAND_LIST_GPU_BASED_VALIDATION_SETTINGS +{ + D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE ShaderPatchMode; +} D3D12_DEBUG_COMMAND_LIST_GPU_BASED_VALIDATION_SETTINGS; + +[ uuid( 102ca951-311b-4b01-b11f-ecb83e061b37 ), object, local, pointer_default( unique ) ] +interface ID3D12DebugCommandList1 + : IUnknown +{ + BOOL AssertResourceState( [annotation("_In_")] ID3D12Resource* pResource, UINT Subresource, UINT State ); + HRESULT SetDebugParameter(D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type, [annotation("_In_reads_bytes_(DataSize)")] const void *pData, UINT DataSize); + HRESULT GetDebugParameter(D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type, [annotation("_Out_writes_bytes_(DataSize)")] void *pData, UINT DataSize); +}; + +[uuid(09e0bf36-54ac-484f-8847-4baeeab6053f), object, local, pointer_default(unique)] +interface ID3D12DebugCommandList + : IUnknown +{ + BOOL AssertResourceState([annotation("_In_")] ID3D12Resource* pResource, UINT Subresource, UINT State); + HRESULT SetFeatureMask(D3D12_DEBUG_FEATURE Mask); + D3D12_DEBUG_FEATURE GetFeatureMask(); +}; + +[ uuid(aeb575cf-4e06-48be-ba3b-c450fc96652e), object, local, pointer_default( unique ) ] +interface ID3D12DebugCommandList2 + : ID3D12DebugCommandList +{ + HRESULT SetDebugParameter(D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type, [annotation("_In_reads_bytes_(DataSize)")] const void *pData, UINT DataSize); + HRESULT GetDebugParameter(D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type, [annotation("_Out_writes_bytes_(DataSize)")] void *pData, UINT DataSize); +}; + +[uuid(0adf7d52-929c-4e61-addb-ffed30de66ef), object, local, pointer_default(unique)] +interface ID3D12SharingContract + : IUnknown +{ + void Present([annotation("_In_")] ID3D12Resource* pResource, UINT Subresource, [annotation("_In_")] HWND window); + void SharedFenceSignal([annotation("_In_")] ID3D12Fence* pFence, UINT64 FenceValue); + void BeginCapturableWork([annotation("_In_")] REFGUID guid); + void EndCapturableWork([annotation("_In_")] REFGUID guid); +}; + + +//================================================================================================================================== +// +// Info Queue +// +//================================================================================================================================== +typedef enum D3D12_MESSAGE_CATEGORY { + D3D12_MESSAGE_CATEGORY_APPLICATION_DEFINED, + D3D12_MESSAGE_CATEGORY_MISCELLANEOUS, + D3D12_MESSAGE_CATEGORY_INITIALIZATION, + D3D12_MESSAGE_CATEGORY_CLEANUP, + D3D12_MESSAGE_CATEGORY_COMPILATION, + D3D12_MESSAGE_CATEGORY_STATE_CREATION, + D3D12_MESSAGE_CATEGORY_STATE_SETTING, + D3D12_MESSAGE_CATEGORY_STATE_GETTING, + D3D12_MESSAGE_CATEGORY_RESOURCE_MANIPULATION, + D3D12_MESSAGE_CATEGORY_EXECUTION, + D3D12_MESSAGE_CATEGORY_SHADER, +} D3D12_MESSAGE_CATEGORY; + +typedef enum D3D12_MESSAGE_SEVERITY { + D3D12_MESSAGE_SEVERITY_CORRUPTION, + D3D12_MESSAGE_SEVERITY_ERROR, + D3D12_MESSAGE_SEVERITY_WARNING, + D3D12_MESSAGE_SEVERITY_INFO, + D3D12_MESSAGE_SEVERITY_MESSAGE +} D3D12_MESSAGE_SEVERITY; + +// Unique ID for every error +// CAUTION: New enum values should be appended to the list only. Inserting +// new enum values into the middle of the list results in changing the numeric +// values of some ID's from one SDK release to the next. This in-turn breaks +// PIX and customer tools/filters. +typedef enum D3D12_MESSAGE_ID { + D3D12_MESSAGE_ID_UNKNOWN = 0, + + //-------------------------------------------------------------------------- + // Messages Used by Core + // Message IDs generated from core are at the beginning + // since the core changes less frequently than the debug layer. + + // End of Messages used by Core + // ------------------------------------------------------------------------ + D3D12_MESSAGE_ID_STRING_FROM_APPLICATION = 1, + D3D12_MESSAGE_ID_CORRUPTED_THIS = 2, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER1 = 3, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER2 = 4, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER3 = 5, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER4 = 6, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER5 = 7, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER6 = 8, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER7 = 9, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER8 = 10, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER9 = 11, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER10 = 12, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER11 = 13, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER12 = 14, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER13 = 15, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER14 = 16, + D3D12_MESSAGE_ID_CORRUPTED_PARAMETER15 = 17, + D3D12_MESSAGE_ID_CORRUPTED_MULTITHREADING = 18, + D3D12_MESSAGE_ID_MESSAGE_REPORTING_OUTOFMEMORY = 19, + + D3D12_MESSAGE_ID_GETPRIVATEDATA_MOREDATA = 20, + D3D12_MESSAGE_ID_SETPRIVATEDATA_INVALIDFREEDATA = 21, + D3D12_MESSAGE_ID_SETPRIVATEDATA_CHANGINGPARAMS = 24, + D3D12_MESSAGE_ID_SETPRIVATEDATA_OUTOFMEMORY = 25, + + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_UNRECOGNIZEDFORMAT = 26, + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDESC = 27, + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDFORMAT = 28, + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDVIDEOPLANESLICE = 29, + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDPLANESLICE = 30, + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDIMENSIONS = 31, + D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDRESOURCE = 32, + + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_UNRECOGNIZEDFORMAT = 35, + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_UNSUPPORTEDFORMAT = 36, + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDESC = 37, + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDFORMAT = 38, + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDVIDEOPLANESLICE = 39, + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDPLANESLICE = 40, + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDIMENSIONS = 41, + D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDRESOURCE = 42, + + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_UNRECOGNIZEDFORMAT = 45, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDESC = 46, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFORMAT = 47, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDIMENSIONS = 48, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDRESOURCE = 49, + + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_OUTOFMEMORY = 52, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TOOMANYELEMENTS = 53, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDFORMAT = 54, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INCOMPATIBLEFORMAT = 55, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOT = 56, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDINPUTSLOTCLASS = 57, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_STEPRATESLOTCLASSMISMATCH = 58, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOTCLASSCHANGE = 59, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSTEPRATECHANGE = 60, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDALIGNMENT = 61, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_DUPLICATESEMANTIC = 62, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_UNPARSEABLEINPUTSIGNATURE = 63, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_NULLSEMANTIC = 64, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_MISSINGELEMENT = 65, + + D3D12_MESSAGE_ID_CREATEVERTEXSHADER_OUTOFMEMORY = 66, + D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERBYTECODE = 67, + D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERTYPE = 68, + + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_OUTOFMEMORY = 69, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERBYTECODE = 70, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERTYPE = 71, + + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTOFMEMORY = 72, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERBYTECODE = 73, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERTYPE = 74, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMENTRIES = 75, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSTREAMSTRIDEUNUSED = 76, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSLOT0EXPECTED = 79, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSLOT = 80, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ONLYONEELEMENTPERSLOT = 81, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCOMPONENTCOUNT = 82, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTARTCOMPONENTANDCOMPONENTCOUNT = 83, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDGAPDEFINITION = 84, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_REPEATEDOUTPUT = 85, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSTREAMSTRIDE = 86, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGSEMANTIC = 87, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MASKMISMATCH = 88, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_CANTHAVEONLYGAPS = 89, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DECLTOOCOMPLEX = 90, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGOUTPUTSIGNATURE = 91, + + D3D12_MESSAGE_ID_CREATEPIXELSHADER_OUTOFMEMORY = 92, + D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERBYTECODE = 93, + D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERTYPE = 94, + + D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFILLMODE = 95, + D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDCULLMODE = 96, + D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDDEPTHBIASCLAMP = 97, + D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDSLOPESCALEDDEPTHBIAS = 98, + + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHWRITEMASK = 100, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHFUNC = 101, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFAILOP = 102, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILZFAILOP = 103, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILPASSOP = 104, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFUNC = 105, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFAILOP = 106, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILZFAILOP = 107, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILPASSOP = 108, + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFUNC = 109, + + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLEND = 111, + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLEND = 112, + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOP = 113, + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLENDALPHA = 114, + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLENDALPHA = 115, + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOPALPHA = 116, + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDRENDERTARGETWRITEMASK = 117, + + D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_INVALID = 135, + + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_ROOT_SIGNATURE_NOT_SET = 200, + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_ROOT_SIGNATURE_MISMATCH = 201, + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_NOT_SET = 202, + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_STRIDE_TOO_SMALL = 209, + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_BUFFER_TOO_SMALL = 210, + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_BUFFER_NOT_SET = 211, + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_BUFFER_FORMAT_INVALID = 212, + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_BUFFER_TOO_SMALL = 213, + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INVALID_PRIMITIVETOPOLOGY = 219, + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_VERTEX_STRIDE_UNALIGNED = 221, + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_INDEX_OFFSET_UNALIGNED = 222, + D3D12_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_AT_FAULT = 232, + D3D12_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_POSSIBLY_AT_FAULT = 233, + D3D12_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_NOT_AT_FAULT = 234, + + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TRAILING_DIGIT_IN_SEMANTIC = 239, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_TRAILING_DIGIT_IN_SEMANTIC = 240, + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TYPE_MISMATCH = 245, + + D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_EMPTY_LAYOUT = 253, + + D3D12_MESSAGE_ID_LIVE_OBJECT_SUMMARY = 255, + D3D12_MESSAGE_ID_LIVE_DEVICE = 274, + D3D12_MESSAGE_ID_LIVE_SWAPCHAIN = 275, + + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFLAGS = 276, + D3D12_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDCLASSLINKAGE = 277, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDCLASSLINKAGE = 278, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAMTORASTERIZER = 280, + D3D12_MESSAGE_ID_CREATEPIXELSHADER_INVALIDCLASSLINKAGE = 283, + + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAM = 284, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDENTRIES = 285, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDSTRIDES = 286, + D3D12_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMSTRIDES = 287, + + D3D12_MESSAGE_ID_CREATEHULLSHADER_OUTOFMEMORY = 289, + D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERBYTECODE = 290, + D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERTYPE = 291, + D3D12_MESSAGE_ID_CREATEHULLSHADER_INVALIDCLASSLINKAGE = 292, + + D3D12_MESSAGE_ID_CREATEDOMAINSHADER_OUTOFMEMORY = 294, + D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERBYTECODE = 295, + D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERTYPE = 296, + D3D12_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDCLASSLINKAGE = 297, + + D3D12_MESSAGE_ID_RESOURCE_UNMAP_NOTMAPPED = 310, + + D3D12_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_MISMATCHED_DATA_SIZE = 318, + + D3D12_MESSAGE_ID_CREATECOMPUTESHADER_OUTOFMEMORY = 321, + D3D12_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDSHADERBYTECODE = 322, + D3D12_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDCLASSLINKAGE = 323, + + D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_DOUBLEFLOATOPSNOTSUPPORTED = 331, + D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_DOUBLEFLOATOPSNOTSUPPORTED = 332, + D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_DOUBLEFLOATOPSNOTSUPPORTED = 333, + D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_DOUBLEFLOATOPSNOTSUPPORTED = 334, + D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEFLOATOPSNOTSUPPORTED = 335, + D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_DOUBLEFLOATOPSNOTSUPPORTED = 336, + D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_DOUBLEFLOATOPSNOTSUPPORTED = 337, + + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDRESOURCE = 340, + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDESC = 341, + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFORMAT = 342, + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDVIDEOPLANESLICE = 343, + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDPLANESLICE = 344, + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDIMENSIONS = 345, + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_UNRECOGNIZEDFORMAT = 346, + D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFLAGS = 354, + + D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFORCEDSAMPLECOUNT = 401, + + D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDLOGICOPS = 403, + + D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = 410, + D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = 412, + D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = 414, + D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = 416, + D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEEXTENSIONSNOTSUPPORTED = 418, + D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = 420, + D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_DOUBLEEXTENSIONSNOTSUPPORTED = 422, + + D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_UAVSNOTSUPPORTED = 425, + D3D12_MESSAGE_ID_DEVICE_CREATEHULLSHADER_UAVSNOTSUPPORTED = 426, + D3D12_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_UAVSNOTSUPPORTED = 427, + D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_UAVSNOTSUPPORTED = 428, + D3D12_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UAVSNOTSUPPORTED = 429, + D3D12_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_UAVSNOTSUPPORTED = 430, + D3D12_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_UAVSNOTSUPPORTED = 431, + + D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDSOURCERECT = 447, + D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_EMPTYRECT = 448, + + D3D12_MESSAGE_ID_UPDATETILEMAPPINGS_INVALID_PARAMETER = 493, + D3D12_MESSAGE_ID_COPYTILEMAPPINGS_INVALID_PARAMETER = 494, + + D3D12_MESSAGE_ID_CREATEDEVICE_INVALIDARGS = 506, + D3D12_MESSAGE_ID_CREATEDEVICE_WARNING = 507, + + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_TYPE = 519, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_NULL_POINTER = 520, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_SUBRESOURCE = 521, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_RESERVED_BITS = 522, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISSING_BIND_FLAGS = 523, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISMATCHING_MISC_FLAGS = 524, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_MATCHING_STATES = 525, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_COMBINATION = 526, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_BEFORE_AFTER_MISMATCH = 527, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_RESOURCE = 528, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_SAMPLE_COUNT = 529, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_FLAGS = 530, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_COMBINED_FLAGS = 531, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_FLAGS_FOR_FORMAT = 532, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_SPLIT_BARRIER = 533, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_UNMATCHED_END = 534, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_UNMATCHED_BEGIN = 535, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_FLAG = 536, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_COMMAND_LIST_TYPE = 537, + D3D12_MESSAGE_ID_INVALID_SUBRESOURCE_STATE = 538, + D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_CONTENTION = 540, + D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_RESET = 541, + D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_RESET_BUNDLE = 542, + D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_CANNOT_RESET = 543, + D3D12_MESSAGE_ID_COMMAND_LIST_OPEN = 544, + D3D12_MESSAGE_ID_INVALID_BUNDLE_API = 546, + D3D12_MESSAGE_ID_COMMAND_LIST_CLOSED = 547, + D3D12_MESSAGE_ID_WRONG_COMMAND_ALLOCATOR_TYPE = 549, + D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_SYNC = 552, + D3D12_MESSAGE_ID_COMMAND_LIST_SYNC = 553, + D3D12_MESSAGE_ID_SET_DESCRIPTOR_HEAP_INVALID = 554, + + D3D12_MESSAGE_ID_CREATE_COMMANDQUEUE = 557, + D3D12_MESSAGE_ID_CREATE_COMMANDALLOCATOR = 558, + D3D12_MESSAGE_ID_CREATE_PIPELINESTATE = 559, + D3D12_MESSAGE_ID_CREATE_COMMANDLIST12 = 560, + D3D12_MESSAGE_ID_CREATE_RESOURCE = 562, + D3D12_MESSAGE_ID_CREATE_DESCRIPTORHEAP = 563, + D3D12_MESSAGE_ID_CREATE_ROOTSIGNATURE = 564, + D3D12_MESSAGE_ID_CREATE_LIBRARY = 565, + D3D12_MESSAGE_ID_CREATE_HEAP = 566, + D3D12_MESSAGE_ID_CREATE_MONITOREDFENCE = 567, + D3D12_MESSAGE_ID_CREATE_QUERYHEAP = 568, + D3D12_MESSAGE_ID_CREATE_COMMANDSIGNATURE = 569, + + D3D12_MESSAGE_ID_LIVE_COMMANDQUEUE = 570, + D3D12_MESSAGE_ID_LIVE_COMMANDALLOCATOR = 571, + D3D12_MESSAGE_ID_LIVE_PIPELINESTATE = 572, + D3D12_MESSAGE_ID_LIVE_COMMANDLIST12 = 573, + D3D12_MESSAGE_ID_LIVE_RESOURCE = 575, + D3D12_MESSAGE_ID_LIVE_DESCRIPTORHEAP = 576, + D3D12_MESSAGE_ID_LIVE_ROOTSIGNATURE = 577, + D3D12_MESSAGE_ID_LIVE_LIBRARY = 578, + D3D12_MESSAGE_ID_LIVE_HEAP = 579, + D3D12_MESSAGE_ID_LIVE_MONITOREDFENCE = 580, + D3D12_MESSAGE_ID_LIVE_QUERYHEAP = 581, + D3D12_MESSAGE_ID_LIVE_COMMANDSIGNATURE = 582, + + D3D12_MESSAGE_ID_DESTROY_COMMANDQUEUE = 583, + D3D12_MESSAGE_ID_DESTROY_COMMANDALLOCATOR = 584, + D3D12_MESSAGE_ID_DESTROY_PIPELINESTATE = 585, + D3D12_MESSAGE_ID_DESTROY_COMMANDLIST12 = 586, + D3D12_MESSAGE_ID_DESTROY_RESOURCE = 588, + D3D12_MESSAGE_ID_DESTROY_DESCRIPTORHEAP = 589, + D3D12_MESSAGE_ID_DESTROY_ROOTSIGNATURE = 590, + D3D12_MESSAGE_ID_DESTROY_LIBRARY = 591, + D3D12_MESSAGE_ID_DESTROY_HEAP = 592, + D3D12_MESSAGE_ID_DESTROY_MONITOREDFENCE = 593, + D3D12_MESSAGE_ID_DESTROY_QUERYHEAP = 594, + D3D12_MESSAGE_ID_DESTROY_COMMANDSIGNATURE = 595, + + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDDIMENSIONS = 597, + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDMISCFLAGS = 599, + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDARG_RETURN = 602, + D3D12_MESSAGE_ID_CREATERESOURCE_OUTOFMEMORY_RETURN = 603, + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDDESC = 604, + // This was shipped, but is no longer used. Do not reuse. + //D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDINITIALSTATE = 605, + D3D12_MESSAGE_ID_POSSIBLY_INVALID_SUBRESOURCE_STATE = 607, + D3D12_MESSAGE_ID_INVALID_USE_OF_NON_RESIDENT_RESOURCE = 608, + D3D12_MESSAGE_ID_POSSIBLE_INVALID_USE_OF_NON_RESIDENT_RESOURCE = 609, + D3D12_MESSAGE_ID_BUNDLE_PIPELINE_STATE_MISMATCH = 610, + D3D12_MESSAGE_ID_PRIMITIVE_TOPOLOGY_MISMATCH_PIPELINE_STATE = 611, + D3D12_MESSAGE_ID_RENDER_TARGET_FORMAT_MISMATCH_PIPELINE_STATE = 613, + D3D12_MESSAGE_ID_RENDER_TARGET_SAMPLE_DESC_MISMATCH_PIPELINE_STATE = 614, + D3D12_MESSAGE_ID_DEPTH_STENCIL_FORMAT_MISMATCH_PIPELINE_STATE = 615, + D3D12_MESSAGE_ID_DEPTH_STENCIL_SAMPLE_DESC_MISMATCH_PIPELINE_STATE = 616, + D3D12_MESSAGE_ID_CREATESHADER_INVALIDBYTECODE = 622, + D3D12_MESSAGE_ID_CREATEHEAP_NULLDESC = 623, + D3D12_MESSAGE_ID_CREATEHEAP_INVALIDSIZE = 624, + D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDHEAPTYPE = 625, + D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDCPUPAGEPROPERTIES = 626, + D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDMEMORYPOOL = 627, + D3D12_MESSAGE_ID_CREATEHEAP_INVALIDPROPERTIES = 628, + D3D12_MESSAGE_ID_CREATEHEAP_INVALIDALIGNMENT = 629, + D3D12_MESSAGE_ID_CREATEHEAP_UNRECOGNIZEDMISCFLAGS = 630, + D3D12_MESSAGE_ID_CREATEHEAP_INVALIDMISCFLAGS = 631, + D3D12_MESSAGE_ID_CREATEHEAP_INVALIDARG_RETURN = 632, + D3D12_MESSAGE_ID_CREATEHEAP_OUTOFMEMORY_RETURN = 633, + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_NULLHEAPPROPERTIES = 634, + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDHEAPTYPE = 635, + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDCPUPAGEPROPERTIES = 636, + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDMEMORYPOOL = 637, + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDHEAPPROPERTIES = 638, + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_UNRECOGNIZEDHEAPMISCFLAGS = 639, + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDHEAPMISCFLAGS = 640, + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDARG_RETURN = 641, + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_OUTOFMEMORY_RETURN = 642, + D3D12_MESSAGE_ID_GETCUSTOMHEAPPROPERTIES_UNRECOGNIZEDHEAPTYPE = 643, + D3D12_MESSAGE_ID_GETCUSTOMHEAPPROPERTIES_INVALIDHEAPTYPE = 644, + D3D12_MESSAGE_ID_CREATE_DESCRIPTOR_HEAP_INVALID_DESC = 645, + D3D12_MESSAGE_ID_INVALID_DESCRIPTOR_HANDLE = 646, + D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALID_CONSERVATIVERASTERMODE = 647, + D3D12_MESSAGE_ID_CREATE_CONSTANT_BUFFER_VIEW_INVALID_RESOURCE = 649, + D3D12_MESSAGE_ID_CREATE_CONSTANT_BUFFER_VIEW_INVALID_DESC = 650, + D3D12_MESSAGE_ID_CREATE_UNORDEREDACCESS_VIEW_INVALID_COUNTER_USAGE = 652, + D3D12_MESSAGE_ID_COPY_DESCRIPTORS_INVALID_RANGES = 653, + D3D12_MESSAGE_ID_COPY_DESCRIPTORS_WRITE_ONLY_DESCRIPTOR = 654, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RTV_FORMAT_NOT_UNKNOWN = 655, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_RENDER_TARGET_COUNT = 656, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_VERTEX_SHADER_NOT_SET = 657, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INPUTLAYOUT_NOT_SET = 658, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_HS_DS_SIGNATURE_MISMATCH = 659, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_REGISTERINDEX = 660, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_COMPONENTTYPE = 661, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_REGISTERMASK = 662, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_SYSTEMVALUE = 663, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_NEVERWRITTEN_ALWAYSREADS = 664, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_MINPRECISION = 665, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND = 666, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_XOR_DS_MISMATCH = 667, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HULL_SHADER_INPUT_TOPOLOGY_MISMATCH = 668, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_DS_CONTROL_POINT_COUNT_MISMATCH = 669, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_DS_TESSELLATOR_DOMAIN_MISMATCH = 670, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_USE_OF_CENTER_MULTISAMPLE_PATTERN = 671, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_USE_OF_FORCED_SAMPLE_COUNT = 672, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_PRIMITIVETOPOLOGY = 673, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_SYSTEMVALUE = 674, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_OM_DUAL_SOURCE_BLENDING_CAN_ONLY_HAVE_RENDER_TARGET_0 = 675, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_OM_RENDER_TARGET_DOES_NOT_SUPPORT_BLENDING = 676, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_OUTPUT_TYPE_MISMATCH = 677, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_OM_RENDER_TARGET_DOES_NOT_SUPPORT_LOGIC_OPS = 678, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RENDERTARGETVIEW_NOT_SET = 679, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_DEPTHSTENCILVIEW_NOT_SET = 680, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_GS_INPUT_PRIMITIVE_MISMATCH = 681, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_POSITION_NOT_PRESENT = 682, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MISSING_ROOT_SIGNATURE_FLAGS = 683, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_INDEX_BUFFER_PROPERTIES = 684, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INVALID_SAMPLE_DESC = 685, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_HS_ROOT_SIGNATURE_MISMATCH = 686, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_DS_ROOT_SIGNATURE_MISMATCH = 687, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_VS_ROOT_SIGNATURE_MISMATCH = 688, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_GS_ROOT_SIGNATURE_MISMATCH = 689, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_ROOT_SIGNATURE_MISMATCH = 690, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MISSING_ROOT_SIGNATURE = 691, + D3D12_MESSAGE_ID_EXECUTE_BUNDLE_OPEN_BUNDLE = 692, + D3D12_MESSAGE_ID_EXECUTE_BUNDLE_DESCRIPTOR_HEAP_MISMATCH = 693, + D3D12_MESSAGE_ID_EXECUTE_BUNDLE_TYPE = 694, + D3D12_MESSAGE_ID_DRAW_EMPTY_SCISSOR_RECTANGLE = 695, + D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_BLOB_NOT_FOUND = 696, + D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_DESERIALIZE_FAILED = 697, + D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_INVALID_CONFIGURATION = 698, + D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_NOT_SUPPORTED_ON_DEVICE = 699, + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_NULLRESOURCEPROPERTIES = 700, + D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_NULLHEAP = 701, + D3D12_MESSAGE_ID_GETRESOURCEALLOCATIONINFO_INVALIDRDESCS = 702, + D3D12_MESSAGE_ID_MAKERESIDENT_NULLOBJECTARRAY = 703, + D3D12_MESSAGE_ID_EVICT_NULLOBJECTARRAY = 705, + D3D12_MESSAGE_ID_SET_DESCRIPTOR_TABLE_INVALID = 708, + D3D12_MESSAGE_ID_SET_ROOT_CONSTANT_INVALID = 709, + D3D12_MESSAGE_ID_SET_ROOT_CONSTANT_BUFFER_VIEW_INVALID = 710, + D3D12_MESSAGE_ID_SET_ROOT_SHADER_RESOURCE_VIEW_INVALID = 711, + D3D12_MESSAGE_ID_SET_ROOT_UNORDERED_ACCESS_VIEW_INVALID = 712, + D3D12_MESSAGE_ID_SET_VERTEX_BUFFERS_INVALID_DESC = 713, + D3D12_MESSAGE_ID_SET_INDEX_BUFFER_INVALID_DESC = 715, + D3D12_MESSAGE_ID_SET_STREAM_OUTPUT_BUFFERS_INVALID_DESC = 717, + D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDDIMENSIONALITY = 718, + D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDLAYOUT = 719, + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDDIMENSIONALITY = 720, + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDALIGNMENT = 721, + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDMIPLEVELS = 722, + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDSAMPLEDESC = 723, + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDLAYOUT = 724, + D3D12_MESSAGE_ID_SET_INDEX_BUFFER_INVALID = 725, + D3D12_MESSAGE_ID_SET_VERTEX_BUFFERS_INVALID = 726, + D3D12_MESSAGE_ID_SET_STREAM_OUTPUT_BUFFERS_INVALID = 727, + D3D12_MESSAGE_ID_SET_RENDER_TARGETS_INVALID = 728, + D3D12_MESSAGE_ID_CREATEQUERY_HEAP_INVALID_PARAMETERS = 729, + D3D12_MESSAGE_ID_BEGIN_END_QUERY_INVALID_PARAMETERS = 731, + D3D12_MESSAGE_ID_CLOSE_COMMAND_LIST_OPEN_QUERY = 732, + D3D12_MESSAGE_ID_RESOLVE_QUERY_DATA_INVALID_PARAMETERS = 733, + D3D12_MESSAGE_ID_SET_PREDICATION_INVALID_PARAMETERS = 734, + D3D12_MESSAGE_ID_TIMESTAMPS_NOT_SUPPORTED = 735, + // This was shipped, but is no longer used. Do not reuse. + //D3D12_MESSAGE_ID_UNSTABLE_POWER_STATE = 736, + D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDFORMAT = 737, + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDFORMAT = 738, + D3D12_MESSAGE_ID_GETCOPYABLEFOOTPRINTS_INVALIDSUBRESOURCERANGE = 739, + D3D12_MESSAGE_ID_GETCOPYABLEFOOTPRINTS_INVALIDBASEOFFSET = 740, + // Note: These are the same as the above two, with the original (incorrect) name + D3D12_MESSAGE_ID_GETCOPYABLELAYOUT_INVALIDSUBRESOURCERANGE = 739, + D3D12_MESSAGE_ID_GETCOPYABLELAYOUT_INVALIDBASEOFFSET = 740, + D3D12_MESSAGE_ID_RESOURCE_BARRIER_INVALID_HEAP = 741, + D3D12_MESSAGE_ID_CREATE_SAMPLER_INVALID = 742, + D3D12_MESSAGE_ID_CREATECOMMANDSIGNATURE_INVALID = 743, + D3D12_MESSAGE_ID_EXECUTE_INDIRECT_INVALID_PARAMETERS = 744, + D3D12_MESSAGE_ID_GETGPUVIRTUALADDRESS_INVALID_RESOURCE_DIMENSION = 745, + + // These values shipped, but are no longer used. Do not reuse. + //D3D12_MESSAGE_ID_CREATEQUERYORPREDICATE_INVALIDCONTEXTTYPE = 746, + //D3D12_MESSAGE_ID_CREATEQUERYORPREDICATE_DECODENOTSUPPORTED = 747, + //D3D12_MESSAGE_ID_CREATEQUERYORPREDICATE_ENCODENOTSUPPORTED = 748, + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDCLEARVALUE = 815, + D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDCLEARVALUEFORMAT = 816, + D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDCLEARVALUEFORMAT = 817, + D3D12_MESSAGE_ID_CREATERESOURCE_CLEARVALUEDENORMFLUSH = 818, + D3D12_MESSAGE_ID_CLEARRENDERTARGETVIEW_MISMATCHINGCLEARVALUE = 820, + D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_MISMATCHINGCLEARVALUE = 821, + D3D12_MESSAGE_ID_MAP_INVALIDHEAP = 822, + D3D12_MESSAGE_ID_UNMAP_INVALIDHEAP = 823, + D3D12_MESSAGE_ID_MAP_INVALIDRESOURCE = 824, + D3D12_MESSAGE_ID_UNMAP_INVALIDRESOURCE = 825, + D3D12_MESSAGE_ID_MAP_INVALIDSUBRESOURCE = 826, + D3D12_MESSAGE_ID_UNMAP_INVALIDSUBRESOURCE = 827, + D3D12_MESSAGE_ID_MAP_INVALIDRANGE = 828, + D3D12_MESSAGE_ID_UNMAP_INVALIDRANGE = 829, + D3D12_MESSAGE_ID_MAP_INVALIDDATAPOINTER = 832, + D3D12_MESSAGE_ID_MAP_INVALIDARG_RETURN = 833, + D3D12_MESSAGE_ID_MAP_OUTOFMEMORY_RETURN = 834, + D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_BUNDLENOTSUPPORTED = 835, + D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_COMMANDLISTMISMATCH = 836, + D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_OPENCOMMANDLIST = 837, + D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_FAILEDCOMMANDLIST = 838, + D3D12_MESSAGE_ID_COPYBUFFERREGION_NULLDST = 839, + D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALIDDSTRESOURCEDIMENSION = 840, + D3D12_MESSAGE_ID_COPYBUFFERREGION_DSTRANGEOUTOFBOUNDS = 841, + D3D12_MESSAGE_ID_COPYBUFFERREGION_NULLSRC = 842, + D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALIDSRCRESOURCEDIMENSION = 843, + D3D12_MESSAGE_ID_COPYBUFFERREGION_SRCRANGEOUTOFBOUNDS = 844, + D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALIDCOPYFLAGS = 845, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_NULLDST = 846, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDDSTTYPE = 847, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTRESOURCEDIMENSION = 848, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTRESOURCE = 849, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTSUBRESOURCE = 850, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTOFFSET = 851, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDDSTFORMAT = 852, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTFORMAT = 853, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTDIMENSIONS = 854, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTROWPITCH = 855, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTPLACEMENT = 856, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTDSPLACEDFOOTPRINTFORMAT = 857, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_DSTREGIONOUTOFBOUNDS = 858, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_NULLSRC = 859, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDSRCTYPE = 860, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCRESOURCEDIMENSION = 861, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCRESOURCE = 862, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCSUBRESOURCE = 863, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCOFFSET = 864, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_UNRECOGNIZEDSRCFORMAT = 865, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCFORMAT = 866, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCDIMENSIONS = 867, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCROWPITCH = 868, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCPLACEMENT = 869, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCDSPLACEDFOOTPRINTFORMAT = 870, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_SRCREGIONOUTOFBOUNDS = 871, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDDSTCOORDINATES = 872, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDSRCBOX = 873, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_FORMATMISMATCH = 874, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_EMPTYBOX = 875, + D3D12_MESSAGE_ID_COPYTEXTUREREGION_INVALIDCOPYFLAGS = 876, + + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALID_SUBRESOURCE_INDEX = 877, + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALID_FORMAT = 878, + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_RESOURCE_MISMATCH = 879, + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALID_SAMPLE_COUNT = 880, + + D3D12_MESSAGE_ID_CREATECOMPUTEPIPELINESTATE_INVALID_SHADER = 881, + D3D12_MESSAGE_ID_CREATECOMPUTEPIPELINESTATE_CS_ROOT_SIGNATURE_MISMATCH = 882, + D3D12_MESSAGE_ID_CREATECOMPUTEPIPELINESTATE_MISSING_ROOT_SIGNATURE = 883, + + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_INVALIDCACHEDBLOB = 884, + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBADAPTERMISMATCH = 885, + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBDRIVERVERSIONMISMATCH = 886, + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBDESCMISMATCH = 887, + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CACHEDBLOBIGNORED = 888, + D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDHEAP = 889, + D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDRESOURCE = 890, + D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDBOX = 891, + D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_INVALIDSUBRESOURCE = 892, + D3D12_MESSAGE_ID_WRITETOSUBRESOURCE_EMPTYBOX = 893, + D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDHEAP = 894, + D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDRESOURCE = 895, + D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDBOX = 896, + D3D12_MESSAGE_ID_READFROMSUBRESOURCE_INVALIDSUBRESOURCE = 897, + D3D12_MESSAGE_ID_READFROMSUBRESOURCE_EMPTYBOX = 898, + + D3D12_MESSAGE_ID_TOO_MANY_NODES_SPECIFIED = 899, + D3D12_MESSAGE_ID_INVALID_NODE_INDEX = 900, + + D3D12_MESSAGE_ID_GETHEAPPROPERTIES_INVALIDRESOURCE = 901, + D3D12_MESSAGE_ID_NODE_MASK_MISMATCH = 902, + D3D12_MESSAGE_ID_COMMAND_LIST_OUTOFMEMORY = 903, + D3D12_MESSAGE_ID_COMMAND_LIST_MULTIPLE_SWAPCHAIN_BUFFER_REFERENCES = 904, + D3D12_MESSAGE_ID_COMMAND_LIST_TOO_MANY_SWAPCHAIN_REFERENCES = 905, + D3D12_MESSAGE_ID_COMMAND_QUEUE_TOO_MANY_SWAPCHAIN_REFERENCES = 906, + D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_WRONGSWAPCHAINBUFFERREFERENCE = 907, + D3D12_MESSAGE_ID_COMMAND_LIST_SETRENDERTARGETS_INVALIDNUMRENDERTARGETS = 908, + D3D12_MESSAGE_ID_CREATE_QUEUE_INVALID_TYPE = 909, + D3D12_MESSAGE_ID_CREATE_QUEUE_INVALID_FLAGS = 910, + + D3D12_MESSAGE_ID_CREATESHAREDRESOURCE_INVALIDFLAGS = 911, + D3D12_MESSAGE_ID_CREATESHAREDRESOURCE_INVALIDFORMAT = 912, + D3D12_MESSAGE_ID_CREATESHAREDHEAP_INVALIDFLAGS = 913, + D3D12_MESSAGE_ID_REFLECTSHAREDPROPERTIES_UNRECOGNIZEDPROPERTIES = 914, + D3D12_MESSAGE_ID_REFLECTSHAREDPROPERTIES_INVALIDSIZE = 915, + D3D12_MESSAGE_ID_REFLECTSHAREDPROPERTIES_INVALIDOBJECT = 916, + D3D12_MESSAGE_ID_KEYEDMUTEX_INVALIDOBJECT = 917, + D3D12_MESSAGE_ID_KEYEDMUTEX_INVALIDKEY = 918, + D3D12_MESSAGE_ID_KEYEDMUTEX_WRONGSTATE = 919, + D3D12_MESSAGE_ID_CREATE_QUEUE_INVALID_PRIORITY = 920, + + D3D12_MESSAGE_ID_OBJECT_DELETED_WHILE_STILL_IN_USE = 921, + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_INVALID_FLAGS = 922, + + D3D12_MESSAGE_ID_HEAP_ADDRESS_RANGE_HAS_NO_RESOURCE = 923, + + D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_RENDER_TARGET_DELETED = 924, + + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_ALL_RENDER_TARGETS_HAVE_UNKNOWN_FORMAT = 925, + + D3D12_MESSAGE_ID_HEAP_ADDRESS_RANGE_INTERSECTS_MULTIPLE_BUFFERS = 926, + + D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_GPU_WRITTEN_READBACK_RESOURCE_MAPPED = 927, + + D3D12_MESSAGE_ID_UNMAP_RANGE_NOT_EMPTY = 929, + D3D12_MESSAGE_ID_MAP_INVALID_NULLRANGE = 930, + D3D12_MESSAGE_ID_UNMAP_INVALID_NULLRANGE = 931, + + D3D12_MESSAGE_ID_NO_GRAPHICS_API_SUPPORT = 932, + D3D12_MESSAGE_ID_NO_COMPUTE_API_SUPPORT = 933, + + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_RESOURCE_FLAGS_NOT_SUPPORTED = 934, + + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_ROOT_ARGUMENT_UNINITIALIZED = 935, + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_HEAP_INDEX_OUT_OF_BOUNDS = 936, + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_TABLE_REGISTER_INDEX_OUT_OF_BOUNDS = 937, + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_UNINITIALIZED = 938, + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_TYPE_MISMATCH = 939, + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_SRV_RESOURCE_DIMENSION_MISMATCH = 940, + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_UAV_RESOURCE_DIMENSION_MISMATCH = 941, + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_INCOMPATIBLE_RESOURCE_STATE = 942, + + D3D12_MESSAGE_ID_COPYRESOURCE_NULLDST = 943, + D3D12_MESSAGE_ID_COPYRESOURCE_INVALIDDSTRESOURCE = 944, + D3D12_MESSAGE_ID_COPYRESOURCE_NULLSRC = 945, + D3D12_MESSAGE_ID_COPYRESOURCE_INVALIDSRCRESOURCE = 946, + + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_NULLDST = 947, + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALIDDSTRESOURCE = 948, + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_NULLSRC = 949, + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALIDSRCRESOURCE = 950, + + D3D12_MESSAGE_ID_PIPELINE_STATE_TYPE_MISMATCH = 951, + D3D12_MESSAGE_ID_COMMAND_LIST_DISPATCH_ROOT_SIGNATURE_NOT_SET = 952, + D3D12_MESSAGE_ID_COMMAND_LIST_DISPATCH_ROOT_SIGNATURE_MISMATCH = 953, + + D3D12_MESSAGE_ID_RESOURCE_BARRIER_ZERO_BARRIERS = 954, + + D3D12_MESSAGE_ID_BEGIN_END_EVENT_MISMATCH = 955, + + D3D12_MESSAGE_ID_RESOURCE_BARRIER_POSSIBLE_BEFORE_AFTER_MISMATCH = 956, + + D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISMATCHING_BEGIN_END = 957, + + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_INVALID_RESOURCE = 958, + + D3D12_MESSAGE_ID_USE_OF_ZERO_REFCOUNT_OBJECT = 959, + + D3D12_MESSAGE_ID_OBJECT_EVICTED_WHILE_STILL_IN_USE = 960, + + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_ROOT_DESCRIPTOR_ACCESS_OUT_OF_BOUNDS = 961, + + D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_INVALIDLIBRARYBLOB = 962, + D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_DRIVERVERSIONMISMATCH = 963, + D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_ADAPTERVERSIONMISMATCH = 964, + D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_UNSUPPORTED = 965, + D3D12_MESSAGE_ID_CREATE_PIPELINELIBRARY = 966, + D3D12_MESSAGE_ID_LIVE_PIPELINELIBRARY = 967, + D3D12_MESSAGE_ID_DESTROY_PIPELINELIBRARY = 968, + + D3D12_MESSAGE_ID_STOREPIPELINE_NONAME = 969, + D3D12_MESSAGE_ID_STOREPIPELINE_DUPLICATENAME = 970, + D3D12_MESSAGE_ID_LOADPIPELINE_NAMENOTFOUND = 971, + D3D12_MESSAGE_ID_LOADPIPELINE_INVALIDDESC = 972, + D3D12_MESSAGE_ID_PIPELINELIBRARY_SERIALIZE_NOTENOUGHMEMORY = 973, + + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_OUTPUT_RT_OUTPUT_MISMATCH = 974, + + D3D12_MESSAGE_ID_SETEVENTONMULTIPLEFENCECOMPLETION_INVALIDFLAGS = 975, + + D3D12_MESSAGE_ID_CREATE_QUEUE_VIDEO_NOT_SUPPORTED = 976, + D3D12_MESSAGE_ID_CREATE_COMMAND_ALLOCATOR_VIDEO_NOT_SUPPORTED = 977, + D3D12_MESSAGE_ID_CREATEQUERY_HEAP_VIDEO_DECODE_STATISTICS_NOT_SUPPORTED = 978, + D3D12_MESSAGE_ID_CREATE_VIDEODECODECOMMANDLIST = 979, + D3D12_MESSAGE_ID_CREATE_VIDEODECODER = 980, + D3D12_MESSAGE_ID_CREATE_VIDEODECODESTREAM = 981, + D3D12_MESSAGE_ID_LIVE_VIDEODECODECOMMANDLIST = 982, + D3D12_MESSAGE_ID_LIVE_VIDEODECODER = 983, + D3D12_MESSAGE_ID_LIVE_VIDEODECODESTREAM = 984, + D3D12_MESSAGE_ID_DESTROY_VIDEODECODECOMMANDLIST = 985, + D3D12_MESSAGE_ID_DESTROY_VIDEODECODER = 986, + D3D12_MESSAGE_ID_DESTROY_VIDEODECODESTREAM = 987, + D3D12_MESSAGE_ID_DECODE_FRAME_INVALID_PARAMETERS = 988, + + D3D12_MESSAGE_ID_DEPRECATED_API = 989, + + D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISMATCHING_COMMAND_LIST_TYPE = 990, + + D3D12_MESSAGE_ID_COMMAND_LIST_DESCRIPTOR_TABLE_NOT_SET = 991, + D3D12_MESSAGE_ID_COMMAND_LIST_ROOT_CONSTANT_BUFFER_VIEW_NOT_SET = 992, + D3D12_MESSAGE_ID_COMMAND_LIST_ROOT_SHADER_RESOURCE_VIEW_NOT_SET = 993, + D3D12_MESSAGE_ID_COMMAND_LIST_ROOT_UNORDERED_ACCESS_VIEW_NOT_SET = 994, + + D3D12_MESSAGE_ID_DISCARD_INVALID_SUBRESOURCE_RANGE = 995, + D3D12_MESSAGE_ID_DISCARD_ONE_SUBRESOURCE_FOR_MIPS_WITH_RECTS = 996, + D3D12_MESSAGE_ID_DISCARD_NO_RECTS_FOR_NON_TEXTURE2D = 997, + + D3D12_MESSAGE_ID_COPY_ON_SAME_SUBRESOURCE = 998, + + D3D12_MESSAGE_ID_SETRESIDENCYPRIORITY_INVALID_PAGEABLE = 999, + + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_UNSUPPORTED = 1000, + + D3D12_MESSAGE_ID_STATIC_DESCRIPTOR_INVALID_DESCRIPTOR_CHANGE = 1001, + D3D12_MESSAGE_ID_DATA_STATIC_DESCRIPTOR_INVALID_DATA_CHANGE = 1002, + D3D12_MESSAGE_ID_DATA_STATIC_WHILE_SET_AT_EXECUTE_DESCRIPTOR_INVALID_DATA_CHANGE = 1003, + D3D12_MESSAGE_ID_EXECUTE_BUNDLE_STATIC_DESCRIPTOR_DATA_STATIC_NOT_SET = 1004, + + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_RESOURCE_ACCESS_OUT_OF_BOUNDS = 1005, + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_SAMPLER_MODE_MISMATCH = 1006, + + D3D12_MESSAGE_ID_CREATE_FENCE_INVALID_FLAGS = 1007, + + D3D12_MESSAGE_ID_RESOURCE_BARRIER_DUPLICATE_SUBRESOURCE_TRANSITIONS = 1008, + D3D12_MESSAGE_ID_SETRESIDENCYPRIORITY_INVALID_PRIORITY = 1009, + D3D12_MESSAGE_ID_CREATE_DESCRIPTOR_HEAP_LARGE_NUM_DESCRIPTORS = 1013, + + D3D12_MESSAGE_ID_BEGIN_EVENT = 1014, + D3D12_MESSAGE_ID_END_EVENT = 1015, + + D3D12_MESSAGE_ID_CREATEDEVICE_DEBUG_LAYER_STARTUP_OPTIONS = 1016, + + D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_DEPTHBOUNDSTEST_UNSUPPORTED = 1017, + + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_DUPLICATE_SUBOBJECT = 1018, + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_UNKNOWN_SUBOBJECT = 1019, + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_ZERO_SIZE_STREAM = 1020, + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_INVALID_STREAM = 1021, + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CANNOT_DEDUCE_TYPE = 1022, + + D3D12_MESSAGE_ID_COMMAND_LIST_STATIC_DESCRIPTOR_RESOURCE_DIMENSION_MISMATCH = 1023, + + D3D12_MESSAGE_ID_CREATE_COMMAND_QUEUE_INSUFFICIENT_PRIVILEGE_FOR_GLOBAL_REALTIME = 1024, + D3D12_MESSAGE_ID_CREATE_COMMAND_QUEUE_INSUFFICIENT_HARDWARE_SUPPORT_FOR_GLOBAL_REALTIME = 1025, + + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_ARCHITECTURE = 1026, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_DST = 1027, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_DST_RESOURCE_DIMENSION = 1028, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_DST_RANGE_OUT_OF_BOUNDS = 1029, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_SRC = 1030, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_SRC_RESOURCE_DIMENSION = 1031, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_SRC_RANGE_OUT_OF_BOUNDS = 1032, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_OFFSET_ALIGNMENT = 1033, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_DEPENDENT_RESOURCES = 1034, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_DEPENDENT_SUBRESOURCE_RANGES = 1035, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_DEPENDENT_RESOURCE = 1036, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_DEPENDENT_SUBRESOURCE_RANGE = 1037, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_DEPENDENT_SUBRESOURCE_OUT_OF_BOUNDS = 1038, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_DEPENDENT_RANGE_OUT_OF_BOUNDS = 1039, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_ZERO_DEPENDENCIES = 1040, + + D3D12_MESSAGE_ID_DEVICE_CREATE_SHARED_HANDLE_INVALIDARG = 1041, + + D3D12_MESSAGE_ID_DESCRIPTOR_HANDLE_WITH_INVALID_RESOURCE = 1042, + + D3D12_MESSAGE_ID_SETDEPTHBOUNDS_INVALIDARGS = 1043, + + D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_RESOURCE_STATE_IMPRECISE = 1044, + + D3D12_MESSAGE_ID_COMMAND_LIST_PIPELINE_STATE_NOT_SET = 1045, + + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_MODEL_MISMATCH = 1046, + + D3D12_MESSAGE_ID_OBJECT_ACCESSED_WHILE_STILL_IN_USE = 1047, + + D3D12_MESSAGE_ID_PROGRAMMABLE_MSAA_UNSUPPORTED = 1048, + + D3D12_MESSAGE_ID_SETSAMPLEPOSITIONS_INVALIDARGS = 1049, + + D3D12_MESSAGE_ID_RESOLVESUBRESOURCEREGION_INVALID_RECT = 1050, + + D3D12_MESSAGE_ID_CREATE_VIDEODECODECOMMANDQUEUE = 1051, + D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSCOMMANDLIST = 1052, + D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSCOMMANDQUEUE = 1053, + D3D12_MESSAGE_ID_LIVE_VIDEODECODECOMMANDQUEUE = 1054, + D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSCOMMANDLIST = 1055, + D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSCOMMANDQUEUE = 1056, + D3D12_MESSAGE_ID_DESTROY_VIDEODECODECOMMANDQUEUE = 1057, + D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSCOMMANDLIST = 1058, + D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSCOMMANDQUEUE = 1059, + D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSOR = 1060, + D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSSTREAM = 1061, + D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSOR = 1062, + D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSSTREAM = 1063, + D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSOR = 1064, + D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSSTREAM = 1065, + + D3D12_MESSAGE_ID_PROCESS_FRAME_INVALID_PARAMETERS = 1066, + + D3D12_MESSAGE_ID_COPY_INVALIDLAYOUT = 1067, + + D3D12_MESSAGE_ID_CREATE_CRYPTO_SESSION = 1068, + D3D12_MESSAGE_ID_CREATE_CRYPTO_SESSION_POLICY = 1069, + D3D12_MESSAGE_ID_CREATE_PROTECTED_RESOURCE_SESSION = 1070, + D3D12_MESSAGE_ID_LIVE_CRYPTO_SESSION = 1071, + D3D12_MESSAGE_ID_LIVE_CRYPTO_SESSION_POLICY = 1072, + D3D12_MESSAGE_ID_LIVE_PROTECTED_RESOURCE_SESSION = 1073, + D3D12_MESSAGE_ID_DESTROY_CRYPTO_SESSION = 1074, + D3D12_MESSAGE_ID_DESTROY_CRYPTO_SESSION_POLICY = 1075, + D3D12_MESSAGE_ID_DESTROY_PROTECTED_RESOURCE_SESSION = 1076, + D3D12_MESSAGE_ID_PROTECTED_RESOURCE_SESSION_UNSUPPORTED = 1077, + + D3D12_MESSAGE_ID_FENCE_INVALIDOPERATION = 1078, + + D3D12_MESSAGE_ID_CREATEQUERY_HEAP_COPY_QUEUE_TIMESTAMPS_NOT_SUPPORTED = 1079, + + D3D12_MESSAGE_ID_SAMPLEPOSITIONS_MISMATCH_DEFERRED = 1080, + D3D12_MESSAGE_ID_SAMPLEPOSITIONS_MISMATCH_RECORDTIME_ASSUMEDFROMFIRSTUSE = 1081, + D3D12_MESSAGE_ID_SAMPLEPOSITIONS_MISMATCH_RECORDTIME_ASSUMEDFROMCLEAR = 1082, + + D3D12_MESSAGE_ID_CREATE_VIDEODECODERHEAP = 1083, + D3D12_MESSAGE_ID_LIVE_VIDEODECODERHEAP = 1084, + D3D12_MESSAGE_ID_DESTROY_VIDEODECODERHEAP = 1085, + + D3D12_MESSAGE_ID_OPENEXISTINGHEAP_INVALIDARG_RETURN = 1086, + D3D12_MESSAGE_ID_OPENEXISTINGHEAP_OUTOFMEMORY_RETURN = 1087, + D3D12_MESSAGE_ID_OPENEXISTINGHEAP_INVALIDADDRESS = 1088, + D3D12_MESSAGE_ID_OPENEXISTINGHEAP_INVALIDHANDLE = 1089, + + D3D12_MESSAGE_ID_WRITEBUFFERIMMEDIATE_INVALID_DEST = 1090, + D3D12_MESSAGE_ID_WRITEBUFFERIMMEDIATE_INVALID_MODE = 1091, + D3D12_MESSAGE_ID_WRITEBUFFERIMMEDIATE_INVALID_ALIGNMENT = 1092, + D3D12_MESSAGE_ID_WRITEBUFFERIMMEDIATE_NOT_SUPPORTED = 1093, + + D3D12_MESSAGE_ID_SETVIEWINSTANCEMASK_INVALIDARGS = 1094, + D3D12_MESSAGE_ID_VIEW_INSTANCING_UNSUPPORTED = 1095, + D3D12_MESSAGE_ID_VIEW_INSTANCING_INVALIDARGS = 1096, + + D3D12_MESSAGE_ID_COPYTEXTUREREGION_MISMATCH_DECODE_REFERENCE_ONLY_FLAG = 1097, + D3D12_MESSAGE_ID_COPYRESOURCE_MISMATCH_DECODE_REFERENCE_ONLY_FLAG = 1098, + + D3D12_MESSAGE_ID_CREATE_VIDEO_DECODE_HEAP_CAPS_FAILURE = 1099, + D3D12_MESSAGE_ID_CREATE_VIDEO_DECODE_HEAP_CAPS_UNSUPPORTED = 1100, + D3D12_MESSAGE_ID_VIDEO_DECODE_SUPPORT_INVALID_INPUT = 1101, + D3D12_MESSAGE_ID_CREATE_VIDEO_DECODER_UNSUPPORTED = 1102, + + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_METADATA_ERROR = 1103, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_VIEW_INSTANCING_VERTEX_SIZE_EXCEEDED = 1104, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RUNTIME_INTERNAL_ERROR = 1105, + + D3D12_MESSAGE_ID_NO_VIDEO_API_SUPPORT = 1106, + + D3D12_MESSAGE_ID_VIDEO_PROCESS_SUPPORT_INVALID_INPUT = 1107, + D3D12_MESSAGE_ID_CREATE_VIDEO_PROCESSOR_CAPS_FAILURE = 1108, + D3D12_MESSAGE_ID_VIDEO_PROCESS_SUPPORT_UNSUPPORTED_FORMAT = 1109, + + D3D12_MESSAGE_ID_VIDEO_DECODE_FRAME_INVALID_ARGUMENT = 1110, + + D3D12_MESSAGE_ID_ENQUEUE_MAKE_RESIDENT_INVALID_FLAGS = 1111, + D3D12_MESSAGE_ID_OPENEXISTINGHEAP_UNSUPPORTED = 1112, + + D3D12_MESSAGE_ID_VIDEO_PROCESS_FRAMES_INVALID_ARGUMENT = 1113, + + D3D12_MESSAGE_ID_VIDEO_DECODE_SUPPORT_UNSUPPORTED = 1114, + + D3D12_MESSAGE_ID_CREATE_COMMANDRECORDER = 1115, + D3D12_MESSAGE_ID_LIVE_COMMANDRECORDER = 1116, + D3D12_MESSAGE_ID_DESTROY_COMMANDRECORDER = 1117, + D3D12_MESSAGE_ID_CREATE_COMMAND_RECORDER_VIDEO_NOT_SUPPORTED = 1118, + D3D12_MESSAGE_ID_CREATE_COMMAND_RECORDER_INVALID_SUPPORT_FLAGS = 1119, + D3D12_MESSAGE_ID_CREATE_COMMAND_RECORDER_INVALID_FLAGS = 1120, + D3D12_MESSAGE_ID_CREATE_COMMAND_RECORDER_MORE_RECORDERS_THAN_LOGICAL_PROCESSORS = 1121, + + D3D12_MESSAGE_ID_CREATE_COMMANDPOOL = 1122, + D3D12_MESSAGE_ID_LIVE_COMMANDPOOL = 1123, + D3D12_MESSAGE_ID_DESTROY_COMMANDPOOL = 1124, + D3D12_MESSAGE_ID_CREATE_COMMAND_POOL_INVALID_FLAGS = 1125, + + D3D12_MESSAGE_ID_CREATE_COMMAND_LIST_VIDEO_NOT_SUPPORTED = 1126, + + D3D12_MESSAGE_ID_COMMAND_RECORDER_SUPPORT_FLAGS_MISMATCH = 1127, + D3D12_MESSAGE_ID_COMMAND_RECORDER_CONTENTION = 1128, + + D3D12_MESSAGE_ID_COMMAND_RECORDER_USAGE_WITH_CREATECOMMANDLIST_COMMAND_LIST = 1129, + D3D12_MESSAGE_ID_COMMAND_ALLOCATOR_USAGE_WITH_CREATECOMMANDLIST1_COMMAND_LIST = 1130, + D3D12_MESSAGE_ID_CANNOT_EXECUTE_EMPTY_COMMAND_LIST = 1131, + + D3D12_MESSAGE_ID_CANNOT_RESET_COMMAND_POOL_WITH_OPEN_COMMAND_LISTS = 1132, + D3D12_MESSAGE_ID_CANNOT_USE_COMMAND_RECORDER_WITHOUT_CURRENT_TARGET = 1133, + D3D12_MESSAGE_ID_CANNOT_CHANGE_COMMAND_RECORDER_TARGET_WHILE_RECORDING = 1134, + D3D12_MESSAGE_ID_COMMAND_POOL_SYNC = 1135, + + D3D12_MESSAGE_ID_EVICT_UNDERFLOW = 1136, + + D3D12_MESSAGE_ID_CREATE_META_COMMAND = 1137, + D3D12_MESSAGE_ID_LIVE_META_COMMAND = 1138, + D3D12_MESSAGE_ID_DESTROY_META_COMMAND = 1139, + D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALID_DST_RESOURCE = 1140, + D3D12_MESSAGE_ID_COPYBUFFERREGION_INVALID_SRC_RESOURCE = 1141, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_DST_RESOURCE = 1142, + D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_SRC_RESOURCE = 1143, + D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_NULL_BUFFER = 1144, + D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_NULL_RESOURCE_DESC = 1145, + D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_UNSUPPORTED = 1146, + D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_INVALID_BUFFER_DIMENSION = 1147, + D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_INVALID_BUFFER_FLAGS = 1148, + D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_INVALID_BUFFER_OFFSET = 1149, + D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_INVALID_RESOURCE_DIMENSION = 1150, + D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_INVALID_RESOURCE_FLAGS = 1151, + D3D12_MESSAGE_ID_CREATEPLACEDRESOURCEONBUFFER_OUTOFMEMORY_RETURN = 1152, + + D3D12_MESSAGE_ID_CANNOT_CREATE_GRAPHICS_AND_VIDEO_COMMAND_RECORDER = 1153, + D3D12_MESSAGE_ID_UPDATETILEMAPPINGS_POSSIBLY_MISMATCHING_PROPERTIES = 1154, + + D3D12_MESSAGE_ID_CREATE_COMMAND_LIST_INVALID_COMMAND_LIST_TYPE = 1155, + + D3D12_MESSAGE_ID_CLEARUNORDEREDACCESSVIEW_INCOMPATIBLE_WITH_STRUCTURED_BUFFERS = 1156, + + D3D12_MESSAGE_ID_COMPUTE_ONLY_DEVICE_OPERATION_UNSUPPORTED = 1157, + + D3D12_MESSAGE_ID_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INVALID = 1158, + D3D12_MESSAGE_ID_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_INVALID = 1159, + D3D12_MESSAGE_ID_COPY_RAYTRACING_ACCELERATION_STRUCTURE_INVALID = 1160, + D3D12_MESSAGE_ID_DISPATCH_RAYS_INVALID = 1161, + D3D12_MESSAGE_ID_GET_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO_INVALID = 1162, + + D3D12_MESSAGE_ID_CREATE_LIFETIMETRACKER = 1163, + D3D12_MESSAGE_ID_LIVE_LIFETIMETRACKER = 1164, + D3D12_MESSAGE_ID_DESTROY_LIFETIMETRACKER = 1165, + D3D12_MESSAGE_ID_DESTROYOWNEDOBJECT_OBJECTNOTOWNED = 1166, + + D3D12_MESSAGE_ID_CREATE_TRACKEDWORKLOAD = 1167, + D3D12_MESSAGE_ID_LIVE_TRACKEDWORKLOAD = 1168, + D3D12_MESSAGE_ID_DESTROY_TRACKEDWORKLOAD = 1169, + + D3D12_MESSAGE_ID_RENDER_PASS_ERROR = 1170, + + D3D12_MESSAGE_ID_META_COMMAND_ID_INVALID = 1171, + D3D12_MESSAGE_ID_META_COMMAND_UNSUPPORTED_PARAMS = 1172, + D3D12_MESSAGE_ID_META_COMMAND_FAILED_ENUMERATION = 1173, + D3D12_MESSAGE_ID_META_COMMAND_PARAMETER_SIZE_MISMATCH = 1174, + D3D12_MESSAGE_ID_UNINITIALIZED_META_COMMAND = 1175, + D3D12_MESSAGE_ID_META_COMMAND_INVALID_GPU_VIRTUAL_ADDRESS = 1176, + + D3D12_MESSAGE_ID_CREATE_VIDEOENCODECOMMANDLIST = 1177, + D3D12_MESSAGE_ID_LIVE_VIDEOENCODECOMMANDLIST = 1178, + D3D12_MESSAGE_ID_DESTROY_VIDEOENCODECOMMANDLIST = 1179, + + D3D12_MESSAGE_ID_CREATE_VIDEOENCODECOMMANDQUEUE = 1180, + D3D12_MESSAGE_ID_LIVE_VIDEOENCODECOMMANDQUEUE = 1181, + D3D12_MESSAGE_ID_DESTROY_VIDEOENCODECOMMANDQUEUE = 1182, + + D3D12_MESSAGE_ID_CREATE_VIDEOMOTIONESTIMATOR = 1183, + D3D12_MESSAGE_ID_LIVE_VIDEOMOTIONESTIMATOR = 1184, + D3D12_MESSAGE_ID_DESTROY_VIDEOMOTIONESTIMATOR = 1185, + + D3D12_MESSAGE_ID_CREATE_VIDEOMOTIONVECTORHEAP = 1186, + D3D12_MESSAGE_ID_LIVE_VIDEOMOTIONVECTORHEAP = 1187, + D3D12_MESSAGE_ID_DESTROY_VIDEOMOTIONVECTORHEAP = 1188, + + D3D12_MESSAGE_ID_MULTIPLE_TRACKED_WORKLOADS = 1189, + D3D12_MESSAGE_ID_MULTIPLE_TRACKED_WORKLOAD_PAIRS = 1190, + D3D12_MESSAGE_ID_OUT_OF_ORDER_TRACKED_WORKLOAD_PAIR = 1191, + D3D12_MESSAGE_ID_CANNOT_ADD_TRACKED_WORKLOAD = 1192, + D3D12_MESSAGE_ID_INCOMPLETE_TRACKED_WORKLOAD_PAIR = 1193, + D3D12_MESSAGE_ID_CREATE_STATE_OBJECT_ERROR = 1194, + D3D12_MESSAGE_ID_GET_SHADER_IDENTIFIER_ERROR = 1195, + D3D12_MESSAGE_ID_GET_SHADER_STACK_SIZE_ERROR = 1196, + D3D12_MESSAGE_ID_GET_PIPELINE_STACK_SIZE_ERROR = 1197, + D3D12_MESSAGE_ID_SET_PIPELINE_STACK_SIZE_ERROR = 1198, + D3D12_MESSAGE_ID_GET_SHADER_IDENTIFIER_SIZE_INVALID = 1199, + D3D12_MESSAGE_ID_CHECK_DRIVER_MATCHING_IDENTIFIER_INVALID = 1200, + D3D12_MESSAGE_ID_CHECK_DRIVER_MATCHING_IDENTIFIER_DRIVER_REPORTED_ISSUE = 1201, + + D3D12_MESSAGE_ID_RENDER_PASS_INVALID_RESOURCE_BARRIER = 1202, + D3D12_MESSAGE_ID_RENDER_PASS_DISALLOWED_API_CALLED = 1203, + D3D12_MESSAGE_ID_RENDER_PASS_CANNOT_NEST_RENDER_PASSES = 1204, + D3D12_MESSAGE_ID_RENDER_PASS_CANNOT_END_WITHOUT_BEGIN = 1205, + D3D12_MESSAGE_ID_RENDER_PASS_CANNOT_CLOSE_COMMAND_LIST = 1206, + D3D12_MESSAGE_ID_RENDER_PASS_GPU_WORK_WHILE_SUSPENDED = 1207, + D3D12_MESSAGE_ID_RENDER_PASS_MISMATCHING_SUSPEND_RESUME = 1208, + D3D12_MESSAGE_ID_RENDER_PASS_NO_PRIOR_SUSPEND_WITHIN_EXECUTECOMMANDLISTS = 1209, + D3D12_MESSAGE_ID_RENDER_PASS_NO_SUBSEQUENT_RESUME_WITHIN_EXECUTECOMMANDLISTS = 1210, + + D3D12_MESSAGE_ID_TRACKED_WORKLOAD_COMMAND_QUEUE_MISMATCH = 1211, + D3D12_MESSAGE_ID_TRACKED_WORKLOAD_NOT_SUPPORTED = 1212, + + D3D12_MESSAGE_ID_RENDER_PASS_MISMATCHING_NO_ACCESS = 1213, + D3D12_MESSAGE_ID_RENDER_PASS_UNSUPPORTED_RESOLVE = 1214, + + D3D12_MESSAGE_ID_CLEARUNORDEREDACCESSVIEW_INVALID_RESOURCE_PTR = 1215, + + D3D12_MESSAGE_ID_WINDOWS7_FENCE_OUTOFORDER_SIGNAL = 1216, + D3D12_MESSAGE_ID_WINDOWS7_FENCE_OUTOFORDER_WAIT = 1217, + + D3D12_MESSAGE_ID_VIDEO_CREATE_MOTION_ESTIMATOR_INVALID_ARGUMENT = 1218, + D3D12_MESSAGE_ID_VIDEO_CREATE_MOTION_VECTOR_HEAP_INVALID_ARGUMENT = 1219, + D3D12_MESSAGE_ID_ESTIMATE_MOTION_INVALID_ARGUMENT = 1220, + D3D12_MESSAGE_ID_RESOLVE_MOTION_VECTOR_HEAP_INVALID_ARGUMENT = 1221, + + D3D12_MESSAGE_ID_GETGPUVIRTUALADDRESS_INVALID_HEAP_TYPE = 1222, + D3D12_MESSAGE_ID_SET_BACKGROUND_PROCESSING_MODE_INVALID_ARGUMENT = 1223, + D3D12_MESSAGE_ID_CREATE_COMMAND_LIST_INVALID_COMMAND_LIST_TYPE_FOR_FEATURE_LEVEL = 1224, + + D3D12_MESSAGE_ID_CREATE_VIDEOEXTENSIONCOMMAND = 1225, + D3D12_MESSAGE_ID_LIVE_VIDEOEXTENSIONCOMMAND = 1226, + D3D12_MESSAGE_ID_DESTROY_VIDEOEXTENSIONCOMMAND = 1227, + D3D12_MESSAGE_ID_INVALID_VIDEO_EXTENSION_COMMAND_ID = 1228, + D3D12_MESSAGE_ID_VIDEO_EXTENSION_COMMAND_INVALID_ARGUMENT = 1229, + + D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_NOT_UNIQUE_IN_DXIL_LIBRARY = 1230, + + D3D12_MESSAGE_ID_VARIABLE_SHADING_RATE_NOT_ALLOWED_WITH_TIR = 1231, + D3D12_MESSAGE_ID_GEOMETRY_SHADER_OUTPUTTING_BOTH_VIEWPORT_ARRAY_INDEX_AND_SHADING_RATE_NOT_SUPPORTED_ON_DEVICE = 1232, + D3D12_MESSAGE_ID_RSSETSHADING_RATE_INVALID_SHADING_RATE = 1233, + D3D12_MESSAGE_ID_RSSETSHADING_RATE_SHADING_RATE_NOT_PERMITTED_BY_CAP = 1234, + D3D12_MESSAGE_ID_RSSETSHADING_RATE_INVALID_COMBINER = 1235, + D3D12_MESSAGE_ID_RSSETSHADINGRATEIMAGE_REQUIRES_TIER_2 = 1236, + D3D12_MESSAGE_ID_RSSETSHADINGRATE_REQUIRES_TIER_1 = 1237, + D3D12_MESSAGE_ID_SHADING_RATE_IMAGE_INCORRECT_FORMAT = 1238, + D3D12_MESSAGE_ID_SHADING_RATE_IMAGE_INCORRECT_ARRAY_SIZE = 1239, + D3D12_MESSAGE_ID_SHADING_RATE_IMAGE_INCORRECT_MIP_LEVEL = 1240, + D3D12_MESSAGE_ID_SHADING_RATE_IMAGE_INCORRECT_SAMPLE_COUNT = 1241, + D3D12_MESSAGE_ID_SHADING_RATE_IMAGE_INCORRECT_SAMPLE_QUALITY = 1242, + + D3D12_MESSAGE_ID_NON_RETAIL_SHADER_MODEL_WONT_VALIDATE = 1243, + + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_AS_ROOT_SIGNATURE_MISMATCH = 1244, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MS_ROOT_SIGNATURE_MISMATCH = 1245, + + D3D12_MESSAGE_ID_ADD_TO_STATE_OBJECT_ERROR = 1246, + + D3D12_MESSAGE_ID_CREATE_PROTECTED_RESOURCE_SESSION_INVALID_ARGUMENT = 1247, + + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MS_PSO_DESC_MISMATCH = 1248, + D3D12_MESSAGE_ID_CREATEPIPELINESTATE_MS_INCOMPLETE_TYPE = 1249, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_AS_NOT_MS_MISMATCH = 1250, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_MS_NOT_PS_MISMATCH = 1251, + D3D12_MESSAGE_ID_NONZERO_SAMPLER_FEEDBACK_MIP_REGION_WITH_INCOMPATIBLE_FORMAT = 1252, + D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_INPUTLAYOUT_SHADER_MISMATCH = 1253, + + D3D12_MESSAGE_ID_EMPTY_DISPATCH = 1254, + + + D3D12_MESSAGE_ID_RESOURCE_FORMAT_REQUIRES_SAMPLER_FEEDBACK_CAPABILITY = 1255, + D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_INVALID_MIP_REGION = 1256, + D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_INVALID_DIMENSION = 1257, + D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_INVALID_SAMPLE_COUNT = 1258, + D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_INVALID_SAMPLE_QUALITY = 1259, + D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_INVALID_LAYOUT = 1260, + D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_MAP_REQUIRES_UNORDERED_ACCESS_FLAG = 1261, + D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_CREATE_UAV_NULL_ARGUMENTS = 1262, + D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_UAV_REQUIRES_SAMPLER_FEEDBACK_CAPABILITY = 1263, + D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_CREATE_UAV_REQUIRES_FEEDBACK_MAP_FORMAT = 1264, + + D3D12_MESSAGE_ID_CREATEMESHSHADER_INVALIDSHADERBYTECODE = 1265, + D3D12_MESSAGE_ID_CREATEMESHSHADER_OUTOFMEMORY = 1266, + D3D12_MESSAGE_ID_CREATEMESHSHADERWITHSTREAMOUTPUT_INVALIDSHADERTYPE = 1267, + + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_SAMPLER_FEEDBACK_TRANSCODE_INVALID_FORMAT = 1268, + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_SAMPLER_FEEDBACK_INVALID_MIP_LEVEL_COUNT = 1269, + D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_SAMPLER_FEEDBACK_TRANSCODE_ARRAY_SIZE_MISMATCH = 1270, + + D3D12_MESSAGE_ID_SAMPLER_FEEDBACK_CREATE_UAV_MISMATCHING_TARGETED_RESOURCE = 1271, + + D3D12_MESSAGE_ID_CREATEMESHSHADER_OUTPUTEXCEEDSMAXSIZE = 1272, + D3D12_MESSAGE_ID_CREATEMESHSHADER_GROUPSHAREDEXCEEDSMAXSIZE = 1273, + + D3D12_MESSAGE_ID_VERTEX_SHADER_OUTPUTTING_BOTH_VIEWPORT_ARRAY_INDEX_AND_SHADING_RATE_NOT_SUPPORTED_ON_DEVICE = 1274, + D3D12_MESSAGE_ID_MESH_SHADER_OUTPUTTING_BOTH_VIEWPORT_ARRAY_INDEX_AND_SHADING_RATE_NOT_SUPPORTED_ON_DEVICE = 1275, + D3D12_MESSAGE_ID_CREATEMESHSHADER_MISMATCHEDASMSPAYLOADSIZE = 1276, + + D3D12_MESSAGE_ID_CREATE_ROOT_SIGNATURE_UNBOUNDED_STATIC_DESCRIPTORS = 1277, + + D3D12_MESSAGE_ID_CREATEAMPLIFICATIONSHADER_INVALIDSHADERBYTECODE = 1278, + D3D12_MESSAGE_ID_CREATEAMPLIFICATIONSHADER_OUTOFMEMORY = 1279, + + D3D12_MESSAGE_ID_CREATE_SHADERCACHESESSION = 1280, + D3D12_MESSAGE_ID_LIVE_SHADERCACHESESSION = 1281, + D3D12_MESSAGE_ID_DESTROY_SHADERCACHESESSION = 1282, + + D3D12_MESSAGE_ID_CREATESHADERCACHESESSION_INVALIDARGS = 1283, + D3D12_MESSAGE_ID_CREATESHADERCACHESESSION_DISABLED = 1284, + D3D12_MESSAGE_ID_CREATESHADERCACHESESSION_ALREADYOPEN = 1285, + + D3D12_MESSAGE_ID_SHADERCACHECONTROL_DEVELOPERMODE = 1286, + D3D12_MESSAGE_ID_SHADERCACHECONTROL_INVALIDFLAGS = 1287, + D3D12_MESSAGE_ID_SHADERCACHECONTROL_STATEALREADYSET = 1288, + D3D12_MESSAGE_ID_SHADERCACHECONTROL_IGNOREDFLAG = 1289, + + D3D12_MESSAGE_ID_SHADERCACHESESSION_STOREVALUE_ALREADYPRESENT = 1290, + D3D12_MESSAGE_ID_SHADERCACHESESSION_STOREVALUE_HASHCOLLISION = 1291, + D3D12_MESSAGE_ID_SHADERCACHESESSION_STOREVALUE_CACHEFULL = 1292, + D3D12_MESSAGE_ID_SHADERCACHESESSION_FINDVALUE_NOTFOUND = 1293, + D3D12_MESSAGE_ID_SHADERCACHESESSION_CORRUPT = 1294, + D3D12_MESSAGE_ID_SHADERCACHESESSION_DISABLED = 1295, + + D3D12_MESSAGE_ID_OVERSIZED_DISPATCH = 1296, + D3D12_MESSAGE_ID_CREATE_VIDEOENCODER = 1297, + D3D12_MESSAGE_ID_LIVE_VIDEOENCODER = 1298, + D3D12_MESSAGE_ID_DESTROY_VIDEOENCODER = 1299, + D3D12_MESSAGE_ID_CREATE_VIDEOENCODERHEAP = 1300, + D3D12_MESSAGE_ID_LIVE_VIDEOENCODERHEAP = 1301, + D3D12_MESSAGE_ID_DESTROY_VIDEOENCODERHEAP = 1302, + + D3D12_MESSAGE_ID_COPYTEXTUREREGION_MISMATCH_ENCODE_REFERENCE_ONLY_FLAG = 1303, + D3D12_MESSAGE_ID_COPYRESOURCE_MISMATCH_ENCODE_REFERENCE_ONLY_FLAG = 1304, + D3D12_MESSAGE_ID_ENCODE_FRAME_INVALID_PARAMETERS = 1305, + D3D12_MESSAGE_ID_ENCODE_FRAME_UNSUPPORTED_PARAMETERS = 1306, + D3D12_MESSAGE_ID_RESOLVE_ENCODER_OUTPUT_METADATA_INVALID_PARAMETERS = 1307, + D3D12_MESSAGE_ID_RESOLVE_ENCODER_OUTPUT_METADATA_UNSUPPORTED_PARAMETERS = 1308, + D3D12_MESSAGE_ID_CREATE_VIDEO_ENCODER_INVALID_PARAMETERS = 1309, + D3D12_MESSAGE_ID_CREATE_VIDEO_ENCODER_UNSUPPORTED_PARAMETERS = 1310, + D3D12_MESSAGE_ID_CREATE_VIDEO_ENCODER_HEAP_INVALID_PARAMETERS = 1311, + D3D12_MESSAGE_ID_CREATE_VIDEO_ENCODER_HEAP_UNSUPPORTED_PARAMETERS = 1312, + D3D12_MESSAGE_ID_CREATECOMMANDLIST_NULL_COMMANDALLOCATOR = 1313, + D3D12_MESSAGE_ID_CLEAR_UNORDERED_ACCESS_VIEW_INVALID_DESCRIPTOR_HANDLE = 1314, + D3D12_MESSAGE_ID_DESCRIPTOR_HEAP_NOT_SHADER_VISIBLE = 1315, + D3D12_MESSAGE_ID_CREATEBLENDSTATE_BLENDOP_WARNING = 1316, + D3D12_MESSAGE_ID_CREATEBLENDSTATE_BLENDOPALPHA_WARNING = 1317, + D3D12_MESSAGE_ID_WRITE_COMBINE_PERFORMANCE_WARNING = 1318, + D3D12_MESSAGE_ID_RESOLVE_QUERY_INVALID_QUERY_STATE = 1319, + D3D12_MESSAGE_ID_SETPRIVATEDATA_NO_ACCESS = 1320, + D3D12_MESSAGE_ID_COMMAND_LIST_STATIC_DESCRIPTOR_SAMPLER_MODE_MISMATCH = 1321, + D3D12_MESSAGE_ID_GETCOPYABLEFOOTPRINTS_UNSUPPORTED_BUFFER_WIDTH = 1322, + D3D12_MESSAGE_ID_CREATEMESHSHADER_TOPOLOGY_MISMATCH = 1323, + D3D12_MESSAGE_ID_VRS_SUM_COMBINER_REQUIRES_CAPABILITY = 1324, + D3D12_MESSAGE_ID_SETTING_SHADING_RATE_FROM_MS_REQUIRES_CAPABILITY = 1325, + D3D12_MESSAGE_ID_SHADERCACHESESSION_SHADERCACHEDELETE_NOTSUPPORTED = 1326, + D3D12_MESSAGE_ID_SHADERCACHECONTROL_SHADERCACHECLEAR_NOTSUPPORTED = 1327, + D3D12_MESSAGE_ID_D3D12_MESSAGES_END +} D3D12_MESSAGE_ID; + +typedef struct D3D12_MESSAGE +{ + D3D12_MESSAGE_CATEGORY Category; + D3D12_MESSAGE_SEVERITY Severity; + D3D12_MESSAGE_ID ID; + [annotation("_Field_size_(DescriptionByteLength)")] const char* pDescription; + SIZE_T DescriptionByteLength; +} D3D12_MESSAGE; + +typedef struct D3D12_INFO_QUEUE_FILTER_DESC +{ + UINT NumCategories; + [annotation("_Field_size_(NumCategories)")] D3D12_MESSAGE_CATEGORY* pCategoryList; + UINT NumSeverities; + [annotation("_Field_size_(NumSeverities)")] D3D12_MESSAGE_SEVERITY* pSeverityList; + UINT NumIDs; + [annotation("_Field_size_(NumIDs)")] D3D12_MESSAGE_ID* pIDList; +} D3D12_INFO_QUEUE_FILTER_DESC; + +// To use, memset to 0, then fill in what you need. +typedef struct D3D12_INFO_QUEUE_FILTER +{ + D3D12_INFO_QUEUE_FILTER_DESC AllowList; + D3D12_INFO_QUEUE_FILTER_DESC DenyList; +} D3D12_INFO_QUEUE_FILTER; + +//============================================================================= +// ID3D12InfoQueue +// +// Logs D3D12 Messages. +// This interface can be queried from ID3D12Device, as long as the device +// was created with the debug layer. +// +// +cpp_quote("#define D3D12_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT 1024") +[uuid(0742a90b-c387-483f-b946-30a7e4e61458), object, local, pointer_default(unique)] +interface ID3D12InfoQueue + : IUnknown +{ + //========================================================================= + // Methods for configuring how much data is stored in the queue. + + // SetMessageCountLimit() + // This sets how many messages are stored. When the queue is full, + // new messages coming in push old messages out. + // Passing -1 to SetMessageCountLimit means the queue has + // unlimited size (go until out of memory or ClearStoredMessages()). + // The default message count size is + // D3D12_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT + // Returns S_OK or E_INVALIDARG. + HRESULT SetMessageCountLimit([annotation("_In_")] UINT64 MessageCountLimit); + + // ClearStoredMessages + void ClearStoredMessages(); + + //========================================================================= + // Methods for retrieving data or statistics from the queue. + + // GetMessage() + // Retrieves messages, one at a time, from the queue which pass any + // retrieval filter currently defined. If there is no retrieval filter, + // all messages can be retrieved. + // The MessageIndex parameter is a 0 based index into the results passing + // the filter. The number of results is returned by + // GetNumStoredMessagesAllowedByRetrievalFilter(). + // + // Note this does not remove the message from the queue. + // + // pMessageByteLength inputs the size of the buffer passed in via + // pMessage, and outputs the size of the message. pMessage can be NULL + // when the size of the required buffer is being queried (return S_FALSE). + // + // NOTE: The returned buffer pMessage is NOT just the size of D3D12_MESSAGE, + // it includes extra memory after the D3D12_MESSAGE for storing the string + // description, which is pointed to from within D3D12_MESSAGE. Therefore + // applications should check the size needed for pMessage as described above. + // + // Watch out for thread safety when making consecutive calls first to + // determine the buffer size required and then to pass in the buffer and + // retrieve the message, and also between calling + // GetNumStoredMessagesAllowedByRetrievalFilter() and enumerating through + // the results via GetMessagE(). + // + // Returns: S_OK, S_FALSE, E_INVALIDARG or E_OUTOFMEMORY. + HRESULT GetMessage( + [annotation("_In_")] UINT64 MessageIndex, + [annotation("_Out_writes_bytes_opt_(*pMessageByteLength)")] D3D12_MESSAGE* pMessage, + [annotation("_Inout_")] SIZE_T* pMessageByteLength); + + // GetNumMessagesAllowedByStorageFilter() + // Returns how many messages sent to the queue passed + // whatever storage filter was active upon receipt of + // the message. + // This can be a larger value than the message count limit, + // returned by GetMessageCountLimit(), since old messages are discarded + // when the queue is full to prevent overflow. + UINT64 GetNumMessagesAllowedByStorageFilter(); + + // GetNumMessagesDeniedByStorageFilter() + UINT64 GetNumMessagesDeniedByStorageFilter(); + + // GetNumStoredMessages() + // Returns how many messages are currently stored in the queue. + UINT64 GetNumStoredMessages(); + + // GetNumStoredMessagesAllowedByRetrievalFilter() + // Returns how many messages that are currently in the queue + // pass any retrieval filter that is currently set. + // The MessageIndex parameter to GetMessage() indexes + // an array of this many results. + UINT64 GetNumStoredMessagesAllowedByRetrievalFilter(); + + // GetNumMessagesDiscardedByMessageCountLimit() + UINT64 GetNumMessagesDiscardedByMessageCountLimit(); + + // GetMessageCountLimit + // This is how many messages can be stored in the queue. + // When the queue is full, new messages coming in push old messages out. + // -1 means there is no limit. + UINT64 GetMessageCountLimit(); + + //========================================================================= + // Methods for filtering what gets stored in the queue + + // AddStorageFilterEntries() + // Adds to the existing entries at top of stack + // Returns: S_OK, E_INVALIDARG or E_OUTOFMEMORY. + HRESULT AddStorageFilterEntries( + [annotation("_In_")] D3D12_INFO_QUEUE_FILTER* pFilter); + + // GetStorageFilter() + // Gets all entries at top of stack. + // The application must allocate the output buffer. The size required can be + // queried by passing null for pFilter and looking at the returned + // pFilterByteLength (HRESULT is S_FALSE). Note that D3D12_INFO_QUEUE_FILTER contains + // pointers - these will point to locations within the same + // contiguous buffer - *pFilterByteLength is the total storage needed for all + // data. So the application needs to only allocate/free the memory for pFilter. + // Returns S_OK, S_FALSE, E_INVALIDARG or E_OUTOFMEMORY + HRESULT GetStorageFilter( + [annotation("_Out_writes_bytes_opt_(*pFilterByteLength)")] D3D12_INFO_QUEUE_FILTER* pFilter, + [annotation("_Inout_")] SIZE_T* pFilterByteLength); + + // ClearStorageFilter() + // Clears filter at the top of the stack (if there is one) + void ClearStorageFilter(); + + // PushEmptyStorageFilter() + // Push an empty storage filter on the stack to allow local filtering changes. + // For convenience, this is automatically called by SetStorageFilter() + // if the stack is empty. Thus if the stack is not needed, filters can be + // defined without ever bothering to push or pop. + // Returns S_OK or E_OUTOFMEMORY + HRESULT PushEmptyStorageFilter(); + + // PushCopyOfStorageFilter() + // Push a copy of the current filter so that local modifications can be made + // starting from what currently exists. + // Returns S_OK or E_OUTOFMEMORY + HRESULT PushCopyOfStorageFilter(); + + // PushStorageFilter() + // Push a filter passed as a parameter onto the stack. This is + // just a helper for calling PushEmptyStorageFilter() followed + // by AddStorageFilterEntries() + // Returns S_OK, E_INVALIDARG or E_OUTOFMEMORY. + HRESULT PushStorageFilter( + [annotation("_In_")] D3D12_INFO_QUEUE_FILTER* pFilter); + + // PopStorageFilter() + // Pop the current storage filter off the stack (if there is one) + void PopStorageFilter(); + + // GetStorageFilterStackSize() + UINT GetStorageFilterStackSize(); + + //========================================================================= + // Methods for filtering what gets read out of the queue by GetMessage(). + + // AddRetrievalFilterEntries() + // Adds to the existing entries at top of stack + // Returns: S_OK, E_INVALIDARG or E_OUTOFMEMORY. + HRESULT AddRetrievalFilterEntries( + [annotation("_In_")] D3D12_INFO_QUEUE_FILTER* pFilter); + + // GetRetrievalFilter() + // Gets all entries at top of stack. + // The application must allocate the output buffer. The size required can be + // queried by passing null for pFilter and looking at the returned + // pFilterByteLength (HRESULT is S_FALSE). Note that D3D12_INFO_QUEUE_FILTER contains + // pointers - these will point to locations within the same + // contiguous buffer - *pFilterByteLength is the total storage needed for all + // data. So the application needs to only allocate/free the memory for pFilter. + // Returns S_OK, S_FALSE, E_INVALIDARG or E_OUTOFMEMORY + HRESULT GetRetrievalFilter( + [annotation("_Out_writes_bytes_opt_(*pFilterByteLength)")] D3D12_INFO_QUEUE_FILTER* pFilter, + [annotation("_Inout_")] SIZE_T* pFilterByteLength); + + // ClearRetrievalFilter() + // Clears filter at the top of the stack (if there is one) + void ClearRetrievalFilter(); + + // PushEmptyRetrievalFilter() + // Push an empty storage filter on the stack to allow local filtering changes. + // For convenience, this is automatically called by SetRetrievalFilter() + // if the stack is empty. Thus if the stack is not needed, filters can be + // defined without ever bothering to push or pop. + // Returns S_OK or E_OUTOFMEMORY + HRESULT PushEmptyRetrievalFilter(); + + // PushCopyOfRetrievalFilter() + // Push a copy of the current filter so that local modifications can be made + // starting from what currently exists. + // Returns S_OK or E_OUTOFMEMORY + HRESULT PushCopyOfRetrievalFilter(); + + // PushRetrievalFilter() + // Push a filter passed as a parameter onto the stack. This is + // just a helper for calling PushEmptyRetrievalFilter() followed + // by AddRetrievalFilterEntries() + // Returns S_OK, E_INVALIDARG or E_OUTOFMEMORY. + HRESULT PushRetrievalFilter( + [annotation("_In_")] D3D12_INFO_QUEUE_FILTER* pFilter); + + // PopRetrievalFilter() + // Pop the current storage filter off the stack (if there is one) + void PopRetrievalFilter(); + + // GetRetrievalFilterStackSize() + UINT GetRetrievalFilterStackSize(); + + //========================================================================= + // Methods for adding entries to the queue. + + // AddMessage() + // This is used by D3D12 components to log messages. Nothing stops + // applications from calling this, but it isn’t particularly useful. + // If an application wishes to insert custom strings into the queue, + // AddApplicationMessage() below is suggested. See below. + // + // Returns S_OK, E_INVALIDARG or E_OUTOFMEMORY + HRESULT AddMessage( + [annotation("_In_")] D3D12_MESSAGE_CATEGORY Category, + [annotation("_In_")] D3D12_MESSAGE_SEVERITY Severity, + [annotation("_In_")] D3D12_MESSAGE_ID ID, + [annotation("_In_")] LPCSTR pDescription); + + // AddApplicationMessage() + // This is a convenience for applications that want + // to insert strings of their own into the queue, perhaps to log issues + // of its own, or to mark out points in time in the queue. This + // has the same effect as calling AddMessage() above with the + // following settings: + // Category = D3D12_MESSAGE_CATEGORY_APPLICATION_DEFINED + // Severity = + // ID = D3D12_MESSAGE_ID_STRING_FROM_APPLICATION + // pDescription = + // + // Returns S_OK, E_INVALIDARG or E_OUTOFMEMORY + HRESULT AddApplicationMessage( + [annotation("_In_")] D3D12_MESSAGE_SEVERITY Severity, + [annotation("_In_")] LPCSTR pDescription); + + //========================================================================= + // Methods for breaking on errors that pass the storage filter. + HRESULT SetBreakOnCategory( + [annotation("_In_")] D3D12_MESSAGE_CATEGORY Category, + [annotation("_In_")] BOOL bEnable); + HRESULT SetBreakOnSeverity( + [annotation("_In_")] D3D12_MESSAGE_SEVERITY Severity, + [annotation("_In_")] BOOL bEnable); + HRESULT SetBreakOnID( + [annotation("_In_")] D3D12_MESSAGE_ID ID, + [annotation("_In_")] BOOL bEnable); + + BOOL GetBreakOnCategory( + [annotation("_In_")] D3D12_MESSAGE_CATEGORY Category); + BOOL GetBreakOnSeverity( + [annotation("_In_")] D3D12_MESSAGE_SEVERITY Severity); + BOOL GetBreakOnID( + [annotation("_In_")] D3D12_MESSAGE_ID ID); + + //========================================================================= + // Methods for globally muting debug spte from the InfoQueue + void SetMuteDebugOutput( + [annotation("_In_")] BOOL bMute); + BOOL GetMuteDebugOutput(); +}; + +typedef enum D3D12_MESSAGE_CALLBACK_FLAGS +{ + D3D12_MESSAGE_CALLBACK_FLAG_NONE = 0x00, + D3D12_MESSAGE_CALLBACK_IGNORE_FILTERS = 0x01, + +} D3D12_MESSAGE_CALLBACK_FLAGS; + +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS(D3D12_MESSAGE_CALLBACK_FLAGS)") + +typedef void (__stdcall *D3D12MessageFunc) (D3D12_MESSAGE_CATEGORY Category, + D3D12_MESSAGE_SEVERITY Severity, + D3D12_MESSAGE_ID ID, + LPCSTR pDescription, + void* pContext); + +[ uuid( 2852dd88-b484-4c0c-b6b1-67168500e600 ), object, local, pointer_default( unique ) ] +interface ID3D12InfoQueue1 + : ID3D12InfoQueue +{ + HRESULT RegisterMessageCallback( + [annotation("_In_")] D3D12MessageFunc CallbackFunc, + [annotation("_In_")] D3D12_MESSAGE_CALLBACK_FLAGS CallbackFilterFlags, + [annotation("_In_")] void* pContext, + [annotation("_Inout_")] DWORD *pCallbackCookie); + + HRESULT UnregisterMessageCallback( + [annotation("_In_")] DWORD CallbackCookie); +}; + + + +cpp_quote("#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) */") +#pragma endregion + +cpp_quote( "DEFINE_GUID(IID_ID3D12Debug,0x344488b7,0x6846,0x474b,0xb9,0x89,0xf0,0x27,0x44,0x82,0x45,0xe0);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Debug1,0xaffaa4ca,0x63fe,0x4d8e,0xb8,0xad,0x15,0x90,0x00,0xaf,0x43,0x04);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Debug2,0x93a665c4,0xa3b2,0x4e5d,0xb6,0x92,0xa2,0x6a,0xe1,0x4e,0x33,0x74);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Debug3,0x5cf4e58f,0xf671,0x4ff1,0xa5,0x42,0x36,0x86,0xe3,0xd1,0x53,0xd1);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Debug4,0x014b816e,0x9ec5,0x4a2f,0xa8,0x45,0xff,0xbe,0x44,0x1c,0xe1,0x3a);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Debug5,0x548d6b12,0x09fa,0x40e0,0x90,0x69,0x5d,0xcd,0x58,0x9a,0x52,0xc9);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12DebugDevice1,0xa9b71770,0xd099,0x4a65,0xa6,0x98,0x3d,0xee,0x10,0x02,0x0f,0x88);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12DebugDevice,0x3febd6dd,0x4973,0x4787,0x81,0x94,0xe4,0x5f,0x9e,0x28,0x92,0x3e);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12DebugDevice2,0x60eccbc1,0x378d,0x4df1,0x89,0x4c,0xf8,0xac,0x5c,0xe4,0xd7,0xdd);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12DebugCommandQueue,0x09e0bf36,0x54ac,0x484f,0x88,0x47,0x4b,0xae,0xea,0xb6,0x05,0x3a);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12DebugCommandList1,0x102ca951,0x311b,0x4b01,0xb1,0x1f,0xec,0xb8,0x3e,0x06,0x1b,0x37);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12DebugCommandList,0x09e0bf36,0x54ac,0x484f,0x88,0x47,0x4b,0xae,0xea,0xb6,0x05,0x3f);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12DebugCommandList2,0xaeb575cf,0x4e06,0x48be,0xba,0x3b,0xc4,0x50,0xfc,0x96,0x65,0x2e);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12SharingContract,0x0adf7d52,0x929c,0x4e61,0xad,0xdb,0xff,0xed,0x30,0xde,0x66,0xef);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12InfoQueue,0x0742a90b,0xc387,0x483f,0xb9,0x46,0x30,0xa7,0xe4,0xe6,0x14,0x58);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12InfoQueue1,0x2852dd88,0xb484,0x4c0c,0xb6,0xb1,0x67,0x16,0x85,0x00,0xe6,0x00);" ) diff --git a/contrib/DirectX-Headers/include/directx/d3d12shader.h b/contrib/DirectX-Headers/include/directx/d3d12shader.h new file mode 100644 index 0000000..4ff639b --- /dev/null +++ b/contrib/DirectX-Headers/include/directx/d3d12shader.h @@ -0,0 +1,474 @@ +////////////////////////////////////////////////////////////////////////////// +// +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT license. +// +// File: D3D12Shader.h +// Content: D3D12 Shader Types and APIs +// +////////////////////////////////////////////////////////////////////////////// + +#ifndef __D3D12SHADER_H__ +#define __D3D12SHADER_H__ + +#include "d3dcommon.h" + +typedef enum D3D12_SHADER_VERSION_TYPE +{ + D3D12_SHVER_PIXEL_SHADER = 0, + D3D12_SHVER_VERTEX_SHADER = 1, + D3D12_SHVER_GEOMETRY_SHADER = 2, + + // D3D11 Shaders + D3D12_SHVER_HULL_SHADER = 3, + D3D12_SHVER_DOMAIN_SHADER = 4, + D3D12_SHVER_COMPUTE_SHADER = 5, + + D3D12_SHVER_RESERVED0 = 0xFFF0, +} D3D12_SHADER_VERSION_TYPE; + +#define D3D12_SHVER_GET_TYPE(_Version) \ + (((_Version) >> 16) & 0xffff) +#define D3D12_SHVER_GET_MAJOR(_Version) \ + (((_Version) >> 4) & 0xf) +#define D3D12_SHVER_GET_MINOR(_Version) \ + (((_Version) >> 0) & 0xf) + +// Slot ID for library function return +#define D3D_RETURN_PARAMETER_INDEX (-1) + +typedef D3D_RESOURCE_RETURN_TYPE D3D12_RESOURCE_RETURN_TYPE; + +typedef D3D_CBUFFER_TYPE D3D12_CBUFFER_TYPE; + + +typedef struct _D3D12_SIGNATURE_PARAMETER_DESC +{ + LPCSTR SemanticName; // Name of the semantic + UINT SemanticIndex; // Index of the semantic + UINT Register; // Number of member variables + D3D_NAME SystemValueType;// A predefined system value, or D3D_NAME_UNDEFINED if not applicable + D3D_REGISTER_COMPONENT_TYPE ComponentType; // Scalar type (e.g. uint, float, etc.) + BYTE Mask; // Mask to indicate which components of the register + // are used (combination of D3D10_COMPONENT_MASK values) + BYTE ReadWriteMask; // Mask to indicate whether a given component is + // never written (if this is an output signature) or + // always read (if this is an input signature). + // (combination of D3D_MASK_* values) + UINT Stream; // Stream index + D3D_MIN_PRECISION MinPrecision; // Minimum desired interpolation precision +} D3D12_SIGNATURE_PARAMETER_DESC; + +typedef struct _D3D12_SHADER_BUFFER_DESC +{ + LPCSTR Name; // Name of the constant buffer + D3D_CBUFFER_TYPE Type; // Indicates type of buffer content + UINT Variables; // Number of member variables + UINT Size; // Size of CB (in bytes) + UINT uFlags; // Buffer description flags +} D3D12_SHADER_BUFFER_DESC; + +typedef struct _D3D12_SHADER_VARIABLE_DESC +{ + LPCSTR Name; // Name of the variable + UINT StartOffset; // Offset in constant buffer's backing store + UINT Size; // Size of variable (in bytes) + UINT uFlags; // Variable flags + LPVOID DefaultValue; // Raw pointer to default value + UINT StartTexture; // First texture index (or -1 if no textures used) + UINT TextureSize; // Number of texture slots possibly used. + UINT StartSampler; // First sampler index (or -1 if no textures used) + UINT SamplerSize; // Number of sampler slots possibly used. +} D3D12_SHADER_VARIABLE_DESC; + +typedef struct _D3D12_SHADER_TYPE_DESC +{ + D3D_SHADER_VARIABLE_CLASS Class; // Variable class (e.g. object, matrix, etc.) + D3D_SHADER_VARIABLE_TYPE Type; // Variable type (e.g. float, sampler, etc.) + UINT Rows; // Number of rows (for matrices, 1 for other numeric, 0 if not applicable) + UINT Columns; // Number of columns (for vectors & matrices, 1 for other numeric, 0 if not applicable) + UINT Elements; // Number of elements (0 if not an array) + UINT Members; // Number of members (0 if not a structure) + UINT Offset; // Offset from the start of structure (0 if not a structure member) + LPCSTR Name; // Name of type, can be NULL +} D3D12_SHADER_TYPE_DESC; + +typedef D3D_TESSELLATOR_DOMAIN D3D12_TESSELLATOR_DOMAIN; + +typedef D3D_TESSELLATOR_PARTITIONING D3D12_TESSELLATOR_PARTITIONING; + +typedef D3D_TESSELLATOR_OUTPUT_PRIMITIVE D3D12_TESSELLATOR_OUTPUT_PRIMITIVE; + +typedef struct _D3D12_SHADER_DESC +{ + UINT Version; // Shader version + LPCSTR Creator; // Creator string + UINT Flags; // Shader compilation/parse flags + + UINT ConstantBuffers; // Number of constant buffers + UINT BoundResources; // Number of bound resources + UINT InputParameters; // Number of parameters in the input signature + UINT OutputParameters; // Number of parameters in the output signature + + UINT InstructionCount; // Number of emitted instructions + UINT TempRegisterCount; // Number of temporary registers used + UINT TempArrayCount; // Number of temporary arrays used + UINT DefCount; // Number of constant defines + UINT DclCount; // Number of declarations (input + output) + UINT TextureNormalInstructions; // Number of non-categorized texture instructions + UINT TextureLoadInstructions; // Number of texture load instructions + UINT TextureCompInstructions; // Number of texture comparison instructions + UINT TextureBiasInstructions; // Number of texture bias instructions + UINT TextureGradientInstructions; // Number of texture gradient instructions + UINT FloatInstructionCount; // Number of floating point arithmetic instructions used + UINT IntInstructionCount; // Number of signed integer arithmetic instructions used + UINT UintInstructionCount; // Number of unsigned integer arithmetic instructions used + UINT StaticFlowControlCount; // Number of static flow control instructions used + UINT DynamicFlowControlCount; // Number of dynamic flow control instructions used + UINT MacroInstructionCount; // Number of macro instructions used + UINT ArrayInstructionCount; // Number of array instructions used + UINT CutInstructionCount; // Number of cut instructions used + UINT EmitInstructionCount; // Number of emit instructions used + D3D_PRIMITIVE_TOPOLOGY GSOutputTopology; // Geometry shader output topology + UINT GSMaxOutputVertexCount; // Geometry shader maximum output vertex count + D3D_PRIMITIVE InputPrimitive; // GS/HS input primitive + UINT PatchConstantParameters; // Number of parameters in the patch constant signature + UINT cGSInstanceCount; // Number of Geometry shader instances + UINT cControlPoints; // Number of control points in the HS->DS stage + D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive; // Primitive output by the tessellator + D3D_TESSELLATOR_PARTITIONING HSPartitioning; // Partitioning mode of the tessellator + D3D_TESSELLATOR_DOMAIN TessellatorDomain; // Domain of the tessellator (quad, tri, isoline) + // instruction counts + UINT cBarrierInstructions; // Number of barrier instructions in a compute shader + UINT cInterlockedInstructions; // Number of interlocked instructions + UINT cTextureStoreInstructions; // Number of texture writes +} D3D12_SHADER_DESC; + +typedef struct _D3D12_SHADER_INPUT_BIND_DESC +{ + LPCSTR Name; // Name of the resource + D3D_SHADER_INPUT_TYPE Type; // Type of resource (e.g. texture, cbuffer, etc.) + UINT BindPoint; // Starting bind point + UINT BindCount; // Number of contiguous bind points (for arrays) + + UINT uFlags; // Input binding flags + D3D_RESOURCE_RETURN_TYPE ReturnType; // Return type (if texture) + D3D_SRV_DIMENSION Dimension; // Dimension (if texture) + UINT NumSamples; // Number of samples (0 if not MS texture) + UINT Space; // Register space + UINT uID; // Range ID in the bytecode +} D3D12_SHADER_INPUT_BIND_DESC; + +#define D3D_SHADER_REQUIRES_DOUBLES 0x00000001 +#define D3D_SHADER_REQUIRES_EARLY_DEPTH_STENCIL 0x00000002 +#define D3D_SHADER_REQUIRES_UAVS_AT_EVERY_STAGE 0x00000004 +#define D3D_SHADER_REQUIRES_64_UAVS 0x00000008 +#define D3D_SHADER_REQUIRES_MINIMUM_PRECISION 0x00000010 +#define D3D_SHADER_REQUIRES_11_1_DOUBLE_EXTENSIONS 0x00000020 +#define D3D_SHADER_REQUIRES_11_1_SHADER_EXTENSIONS 0x00000040 +#define D3D_SHADER_REQUIRES_LEVEL_9_COMPARISON_FILTERING 0x00000080 +#define D3D_SHADER_REQUIRES_TILED_RESOURCES 0x00000100 +#define D3D_SHADER_REQUIRES_STENCIL_REF 0x00000200 +#define D3D_SHADER_REQUIRES_INNER_COVERAGE 0x00000400 +#define D3D_SHADER_REQUIRES_TYPED_UAV_LOAD_ADDITIONAL_FORMATS 0x00000800 +#define D3D_SHADER_REQUIRES_ROVS 0x00001000 +#define D3D_SHADER_REQUIRES_VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER 0x00002000 +#define D3D_SHADER_REQUIRES_WAVE_OPS 0x00004000 +#define D3D_SHADER_REQUIRES_INT64_OPS 0x00008000 +#define D3D_SHADER_REQUIRES_VIEW_ID 0x00010000 +#define D3D_SHADER_REQUIRES_BARYCENTRICS 0x00020000 +#define D3D_SHADER_REQUIRES_NATIVE_16BIT_OPS 0x00040000 +#define D3D_SHADER_REQUIRES_SHADING_RATE 0x00080000 +#define D3D_SHADER_REQUIRES_RAYTRACING_TIER_1_1 0x00100000 +#define D3D_SHADER_REQUIRES_SAMPLER_FEEDBACK 0x00200000 +#define D3D_SHADER_REQUIRES_ATOMIC_INT64_ON_TYPED_RESOURCE 0x00400000 +#define D3D_SHADER_REQUIRES_ATOMIC_INT64_ON_GROUP_SHARED 0x00800000 +#define D3D_SHADER_REQUIRES_DERIVATIVES_IN_MESH_AND_AMPLIFICATION_SHADERS 0x01000000 +#define D3D_SHADER_REQUIRES_RESOURCE_DESCRIPTOR_HEAP_INDEXING 0x02000000 +#define D3D_SHADER_REQUIRES_SAMPLER_DESCRIPTOR_HEAP_INDEXING 0x04000000 +#define D3D_SHADER_REQUIRES_WAVE_MMA 0x08000000 +#define D3D_SHADER_REQUIRES_ATOMIC_INT64_ON_DESCRIPTOR_HEAP_RESOURCE 0x10000000 + +typedef struct _D3D12_LIBRARY_DESC +{ + LPCSTR Creator; // The name of the originator of the library. + UINT Flags; // Compilation flags. + UINT FunctionCount; // Number of functions exported from the library. +} D3D12_LIBRARY_DESC; + +typedef struct _D3D12_FUNCTION_DESC +{ + UINT Version; // Shader version + LPCSTR Creator; // Creator string + UINT Flags; // Shader compilation/parse flags + + UINT ConstantBuffers; // Number of constant buffers + UINT BoundResources; // Number of bound resources + + UINT InstructionCount; // Number of emitted instructions + UINT TempRegisterCount; // Number of temporary registers used + UINT TempArrayCount; // Number of temporary arrays used + UINT DefCount; // Number of constant defines + UINT DclCount; // Number of declarations (input + output) + UINT TextureNormalInstructions; // Number of non-categorized texture instructions + UINT TextureLoadInstructions; // Number of texture load instructions + UINT TextureCompInstructions; // Number of texture comparison instructions + UINT TextureBiasInstructions; // Number of texture bias instructions + UINT TextureGradientInstructions; // Number of texture gradient instructions + UINT FloatInstructionCount; // Number of floating point arithmetic instructions used + UINT IntInstructionCount; // Number of signed integer arithmetic instructions used + UINT UintInstructionCount; // Number of unsigned integer arithmetic instructions used + UINT StaticFlowControlCount; // Number of static flow control instructions used + UINT DynamicFlowControlCount; // Number of dynamic flow control instructions used + UINT MacroInstructionCount; // Number of macro instructions used + UINT ArrayInstructionCount; // Number of array instructions used + UINT MovInstructionCount; // Number of mov instructions used + UINT MovcInstructionCount; // Number of movc instructions used + UINT ConversionInstructionCount; // Number of type conversion instructions used + UINT BitwiseInstructionCount; // Number of bitwise arithmetic instructions used + D3D_FEATURE_LEVEL MinFeatureLevel; // Min target of the function byte code + UINT64 RequiredFeatureFlags; // Required feature flags + + LPCSTR Name; // Function name + INT FunctionParameterCount; // Number of logical parameters in the function signature (not including return) + BOOL HasReturn; // TRUE, if function returns a value, false - it is a subroutine + BOOL Has10Level9VertexShader; // TRUE, if there is a 10L9 VS blob + BOOL Has10Level9PixelShader; // TRUE, if there is a 10L9 PS blob +} D3D12_FUNCTION_DESC; + +typedef struct _D3D12_PARAMETER_DESC +{ + LPCSTR Name; // Parameter name. + LPCSTR SemanticName; // Parameter semantic name (+index). + D3D_SHADER_VARIABLE_TYPE Type; // Element type. + D3D_SHADER_VARIABLE_CLASS Class; // Scalar/Vector/Matrix. + UINT Rows; // Rows are for matrix parameters. + UINT Columns; // Components or Columns in matrix. + D3D_INTERPOLATION_MODE InterpolationMode; // Interpolation mode. + D3D_PARAMETER_FLAGS Flags; // Parameter modifiers. + + UINT FirstInRegister; // The first input register for this parameter. + UINT FirstInComponent; // The first input register component for this parameter. + UINT FirstOutRegister; // The first output register for this parameter. + UINT FirstOutComponent; // The first output register component for this parameter. +} D3D12_PARAMETER_DESC; + + +////////////////////////////////////////////////////////////////////////////// +// Interfaces //////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +typedef interface ID3D12ShaderReflectionType ID3D12ShaderReflectionType; +typedef interface ID3D12ShaderReflectionType *LPD3D12SHADERREFLECTIONTYPE; + +typedef interface ID3D12ShaderReflectionVariable ID3D12ShaderReflectionVariable; +typedef interface ID3D12ShaderReflectionVariable *LPD3D12SHADERREFLECTIONVARIABLE; + +typedef interface ID3D12ShaderReflectionConstantBuffer ID3D12ShaderReflectionConstantBuffer; +typedef interface ID3D12ShaderReflectionConstantBuffer *LPD3D12SHADERREFLECTIONCONSTANTBUFFER; + +typedef interface ID3D12ShaderReflection ID3D12ShaderReflection; +typedef interface ID3D12ShaderReflection *LPD3D12SHADERREFLECTION; + +typedef interface ID3D12LibraryReflection ID3D12LibraryReflection; +typedef interface ID3D12LibraryReflection *LPD3D12LIBRARYREFLECTION; + +typedef interface ID3D12FunctionReflection ID3D12FunctionReflection; +typedef interface ID3D12FunctionReflection *LPD3D12FUNCTIONREFLECTION; + +typedef interface ID3D12FunctionParameterReflection ID3D12FunctionParameterReflection; +typedef interface ID3D12FunctionParameterReflection *LPD3D12FUNCTIONPARAMETERREFLECTION; + + +// {E913C351-783D-48CA-A1D1-4F306284AD56} +interface DECLSPEC_UUID("E913C351-783D-48CA-A1D1-4F306284AD56") ID3D12ShaderReflectionType; +DEFINE_GUID(IID_ID3D12ShaderReflectionType, +0xe913c351, 0x783d, 0x48ca, 0xa1, 0xd1, 0x4f, 0x30, 0x62, 0x84, 0xad, 0x56); + +#undef INTERFACE +#define INTERFACE ID3D12ShaderReflectionType + +DECLARE_INTERFACE(ID3D12ShaderReflectionType) +{ + STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_SHADER_TYPE_DESC *pDesc) PURE; + + STDMETHOD_(ID3D12ShaderReflectionType*, GetMemberTypeByIndex)(THIS_ _In_ UINT Index) PURE; + STDMETHOD_(ID3D12ShaderReflectionType*, GetMemberTypeByName)(THIS_ _In_ LPCSTR Name) PURE; + STDMETHOD_(LPCSTR, GetMemberTypeName)(THIS_ _In_ UINT Index) PURE; + + STDMETHOD(IsEqual)(THIS_ _In_ ID3D12ShaderReflectionType* pType) PURE; + STDMETHOD_(ID3D12ShaderReflectionType*, GetSubType)(THIS) PURE; + STDMETHOD_(ID3D12ShaderReflectionType*, GetBaseClass)(THIS) PURE; + STDMETHOD_(UINT, GetNumInterfaces)(THIS) PURE; + STDMETHOD_(ID3D12ShaderReflectionType*, GetInterfaceByIndex)(THIS_ _In_ UINT uIndex) PURE; + STDMETHOD(IsOfType)(THIS_ _In_ ID3D12ShaderReflectionType* pType) PURE; + STDMETHOD(ImplementsInterface)(THIS_ _In_ ID3D12ShaderReflectionType* pBase) PURE; +}; + +// {8337A8A6-A216-444A-B2F4-314733A73AEA} +interface DECLSPEC_UUID("8337A8A6-A216-444A-B2F4-314733A73AEA") ID3D12ShaderReflectionVariable; +DEFINE_GUID(IID_ID3D12ShaderReflectionVariable, +0x8337a8a6, 0xa216, 0x444a, 0xb2, 0xf4, 0x31, 0x47, 0x33, 0xa7, 0x3a, 0xea); + +#undef INTERFACE +#define INTERFACE ID3D12ShaderReflectionVariable + +DECLARE_INTERFACE(ID3D12ShaderReflectionVariable) +{ + STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_SHADER_VARIABLE_DESC *pDesc) PURE; + + STDMETHOD_(ID3D12ShaderReflectionType*, GetType)(THIS) PURE; + STDMETHOD_(ID3D12ShaderReflectionConstantBuffer*, GetBuffer)(THIS) PURE; + + STDMETHOD_(UINT, GetInterfaceSlot)(THIS_ _In_ UINT uArrayIndex) PURE; +}; + +// {C59598B4-48B3-4869-B9B1-B1618B14A8B7} +interface DECLSPEC_UUID("C59598B4-48B3-4869-B9B1-B1618B14A8B7") ID3D12ShaderReflectionConstantBuffer; +DEFINE_GUID(IID_ID3D12ShaderReflectionConstantBuffer, +0xc59598b4, 0x48b3, 0x4869, 0xb9, 0xb1, 0xb1, 0x61, 0x8b, 0x14, 0xa8, 0xb7); + +#undef INTERFACE +#define INTERFACE ID3D12ShaderReflectionConstantBuffer + +DECLARE_INTERFACE(ID3D12ShaderReflectionConstantBuffer) +{ + STDMETHOD(GetDesc)(THIS_ D3D12_SHADER_BUFFER_DESC *pDesc) PURE; + + STDMETHOD_(ID3D12ShaderReflectionVariable*, GetVariableByIndex)(THIS_ _In_ UINT Index) PURE; + STDMETHOD_(ID3D12ShaderReflectionVariable*, GetVariableByName)(THIS_ _In_ LPCSTR Name) PURE; +}; + +// The ID3D12ShaderReflection IID may change from SDK version to SDK version +// if the reflection API changes. This prevents new code with the new API +// from working with an old binary. Recompiling with the new header +// will pick up the new IID. + +// {5A58797D-A72C-478D-8BA2-EFC6B0EFE88E} +interface DECLSPEC_UUID("5A58797D-A72C-478D-8BA2-EFC6B0EFE88E") ID3D12ShaderReflection; +DEFINE_GUID(IID_ID3D12ShaderReflection, +0x5a58797d, 0xa72c, 0x478d, 0x8b, 0xa2, 0xef, 0xc6, 0xb0, 0xef, 0xe8, 0x8e); + +#undef INTERFACE +#define INTERFACE ID3D12ShaderReflection + +DECLARE_INTERFACE_(ID3D12ShaderReflection, IUnknown) +{ + STDMETHOD(QueryInterface)(THIS_ _In_ REFIID iid, + _Out_ LPVOID *ppv) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + + STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_SHADER_DESC *pDesc) PURE; + + STDMETHOD_(ID3D12ShaderReflectionConstantBuffer*, GetConstantBufferByIndex)(THIS_ _In_ UINT Index) PURE; + STDMETHOD_(ID3D12ShaderReflectionConstantBuffer*, GetConstantBufferByName)(THIS_ _In_ LPCSTR Name) PURE; + + STDMETHOD(GetResourceBindingDesc)(THIS_ _In_ UINT ResourceIndex, + _Out_ D3D12_SHADER_INPUT_BIND_DESC *pDesc) PURE; + + STDMETHOD(GetInputParameterDesc)(THIS_ _In_ UINT ParameterIndex, + _Out_ D3D12_SIGNATURE_PARAMETER_DESC *pDesc) PURE; + STDMETHOD(GetOutputParameterDesc)(THIS_ _In_ UINT ParameterIndex, + _Out_ D3D12_SIGNATURE_PARAMETER_DESC *pDesc) PURE; + STDMETHOD(GetPatchConstantParameterDesc)(THIS_ _In_ UINT ParameterIndex, + _Out_ D3D12_SIGNATURE_PARAMETER_DESC *pDesc) PURE; + + STDMETHOD_(ID3D12ShaderReflectionVariable*, GetVariableByName)(THIS_ _In_ LPCSTR Name) PURE; + + STDMETHOD(GetResourceBindingDescByName)(THIS_ _In_ LPCSTR Name, + _Out_ D3D12_SHADER_INPUT_BIND_DESC *pDesc) PURE; + + STDMETHOD_(UINT, GetMovInstructionCount)(THIS) PURE; + STDMETHOD_(UINT, GetMovcInstructionCount)(THIS) PURE; + STDMETHOD_(UINT, GetConversionInstructionCount)(THIS) PURE; + STDMETHOD_(UINT, GetBitwiseInstructionCount)(THIS) PURE; + + STDMETHOD_(D3D_PRIMITIVE, GetGSInputPrimitive)(THIS) PURE; + STDMETHOD_(BOOL, IsSampleFrequencyShader)(THIS) PURE; + + STDMETHOD_(UINT, GetNumInterfaceSlots)(THIS) PURE; + STDMETHOD(GetMinFeatureLevel)(THIS_ _Out_ enum D3D_FEATURE_LEVEL* pLevel) PURE; + + STDMETHOD_(UINT, GetThreadGroupSize)(THIS_ + _Out_opt_ UINT* pSizeX, + _Out_opt_ UINT* pSizeY, + _Out_opt_ UINT* pSizeZ) PURE; + + STDMETHOD_(UINT64, GetRequiresFlags)(THIS) PURE; +}; + +// {8E349D19-54DB-4A56-9DC9-119D87BDB804} +interface DECLSPEC_UUID("8E349D19-54DB-4A56-9DC9-119D87BDB804") ID3D12LibraryReflection; +DEFINE_GUID(IID_ID3D12LibraryReflection, +0x8e349d19, 0x54db, 0x4a56, 0x9d, 0xc9, 0x11, 0x9d, 0x87, 0xbd, 0xb8, 0x4); + +#undef INTERFACE +#define INTERFACE ID3D12LibraryReflection + +DECLARE_INTERFACE_(ID3D12LibraryReflection, IUnknown) +{ + STDMETHOD(QueryInterface)(THIS_ _In_ REFIID iid, _Out_ LPVOID * ppv) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + + STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_LIBRARY_DESC * pDesc) PURE; + + STDMETHOD_(ID3D12FunctionReflection *, GetFunctionByIndex)(THIS_ _In_ INT FunctionIndex) PURE; +}; + +// {1108795C-2772-4BA9-B2A8-D464DC7E2799} +interface DECLSPEC_UUID("1108795C-2772-4BA9-B2A8-D464DC7E2799") ID3D12FunctionReflection; +DEFINE_GUID(IID_ID3D12FunctionReflection, +0x1108795c, 0x2772, 0x4ba9, 0xb2, 0xa8, 0xd4, 0x64, 0xdc, 0x7e, 0x27, 0x99); + +#undef INTERFACE +#define INTERFACE ID3D12FunctionReflection + +DECLARE_INTERFACE(ID3D12FunctionReflection) +{ + STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_FUNCTION_DESC * pDesc) PURE; + + STDMETHOD_(ID3D12ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ _In_ UINT BufferIndex) PURE; + STDMETHOD_(ID3D12ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ _In_ LPCSTR Name) PURE; + + STDMETHOD(GetResourceBindingDesc)(THIS_ _In_ UINT ResourceIndex, + _Out_ D3D12_SHADER_INPUT_BIND_DESC * pDesc) PURE; + + STDMETHOD_(ID3D12ShaderReflectionVariable *, GetVariableByName)(THIS_ _In_ LPCSTR Name) PURE; + + STDMETHOD(GetResourceBindingDescByName)(THIS_ _In_ LPCSTR Name, + _Out_ D3D12_SHADER_INPUT_BIND_DESC * pDesc) PURE; + + // Use D3D_RETURN_PARAMETER_INDEX to get description of the return value. + STDMETHOD_(ID3D12FunctionParameterReflection *, GetFunctionParameter)(THIS_ _In_ INT ParameterIndex) PURE; +}; + +// {EC25F42D-7006-4F2B-B33E-02CC3375733F} +interface DECLSPEC_UUID("EC25F42D-7006-4F2B-B33E-02CC3375733F") ID3D12FunctionParameterReflection; +DEFINE_GUID(IID_ID3D12FunctionParameterReflection, +0xec25f42d, 0x7006, 0x4f2b, 0xb3, 0x3e, 0x2, 0xcc, 0x33, 0x75, 0x73, 0x3f); + +#undef INTERFACE +#define INTERFACE ID3D12FunctionParameterReflection + +DECLARE_INTERFACE(ID3D12FunctionParameterReflection) +{ + STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_PARAMETER_DESC * pDesc) PURE; +}; + + +////////////////////////////////////////////////////////////////////////////// +// APIs ////////////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// + +#ifdef __cplusplus +extern "C" { +#endif //__cplusplus + +#ifdef __cplusplus +} +#endif //__cplusplus + +#endif //__D3D12SHADER_H__ + diff --git a/contrib/DirectX-Headers/include/directx/d3d12video.h b/contrib/DirectX-Headers/include/directx/d3d12video.h new file mode 100644 index 0000000..8d9d658 --- /dev/null +++ b/contrib/DirectX-Headers/include/directx/d3d12video.h @@ -0,0 +1,5533 @@ +/*------------------------------------------------------------------------------------- + * + * Copyright (c) Microsoft Corporation + * Licensed under the MIT license + * + *-------------------------------------------------------------------------------------*/ + + +/* this ALWAYS GENERATED file contains the definitions for the interfaces */ + + + /* File created by MIDL compiler version 8.01.0625 */ + + + +/* verify that the version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 500 +#endif + +/* verify that the version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCSAL_H_VERSION__ +#define __REQUIRED_RPCSAL_H_VERSION__ 100 +#endif + +#include "rpc.h" +#include "rpcndr.h" + +#ifndef __RPCNDR_H_VERSION__ +#error this stub requires an updated version of +#endif /* __RPCNDR_H_VERSION__ */ + +#ifndef COM_NO_WINDOWS_H +#include "windows.h" +#include "ole2.h" +#endif /*COM_NO_WINDOWS_H*/ + +#ifndef __d3d12video_h__ +#define __d3d12video_h__ + +#if defined(_MSC_VER) && (_MSC_VER >= 1020) +#pragma once +#endif + +#ifndef DECLSPEC_XFGVIRT +#if _CONTROL_FLOW_GUARD_XFG +#define DECLSPEC_XFGVIRT(base, func) __declspec(xfg_virtual(base, func)) +#else +#define DECLSPEC_XFGVIRT(base, func) +#endif +#endif + +/* Forward Declarations */ + +#ifndef __ID3D12VideoDecoderHeap_FWD_DEFINED__ +#define __ID3D12VideoDecoderHeap_FWD_DEFINED__ +typedef interface ID3D12VideoDecoderHeap ID3D12VideoDecoderHeap; + +#endif /* __ID3D12VideoDecoderHeap_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoDevice_FWD_DEFINED__ +#define __ID3D12VideoDevice_FWD_DEFINED__ +typedef interface ID3D12VideoDevice ID3D12VideoDevice; + +#endif /* __ID3D12VideoDevice_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoDecoder_FWD_DEFINED__ +#define __ID3D12VideoDecoder_FWD_DEFINED__ +typedef interface ID3D12VideoDecoder ID3D12VideoDecoder; + +#endif /* __ID3D12VideoDecoder_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoProcessor_FWD_DEFINED__ +#define __ID3D12VideoProcessor_FWD_DEFINED__ +typedef interface ID3D12VideoProcessor ID3D12VideoProcessor; + +#endif /* __ID3D12VideoProcessor_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoDecodeCommandList_FWD_DEFINED__ +#define __ID3D12VideoDecodeCommandList_FWD_DEFINED__ +typedef interface ID3D12VideoDecodeCommandList ID3D12VideoDecodeCommandList; + +#endif /* __ID3D12VideoDecodeCommandList_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoProcessCommandList_FWD_DEFINED__ +#define __ID3D12VideoProcessCommandList_FWD_DEFINED__ +typedef interface ID3D12VideoProcessCommandList ID3D12VideoProcessCommandList; + +#endif /* __ID3D12VideoProcessCommandList_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoDecodeCommandList1_FWD_DEFINED__ +#define __ID3D12VideoDecodeCommandList1_FWD_DEFINED__ +typedef interface ID3D12VideoDecodeCommandList1 ID3D12VideoDecodeCommandList1; + +#endif /* __ID3D12VideoDecodeCommandList1_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoProcessCommandList1_FWD_DEFINED__ +#define __ID3D12VideoProcessCommandList1_FWD_DEFINED__ +typedef interface ID3D12VideoProcessCommandList1 ID3D12VideoProcessCommandList1; + +#endif /* __ID3D12VideoProcessCommandList1_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoMotionEstimator_FWD_DEFINED__ +#define __ID3D12VideoMotionEstimator_FWD_DEFINED__ +typedef interface ID3D12VideoMotionEstimator ID3D12VideoMotionEstimator; + +#endif /* __ID3D12VideoMotionEstimator_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoMotionVectorHeap_FWD_DEFINED__ +#define __ID3D12VideoMotionVectorHeap_FWD_DEFINED__ +typedef interface ID3D12VideoMotionVectorHeap ID3D12VideoMotionVectorHeap; + +#endif /* __ID3D12VideoMotionVectorHeap_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoDevice1_FWD_DEFINED__ +#define __ID3D12VideoDevice1_FWD_DEFINED__ +typedef interface ID3D12VideoDevice1 ID3D12VideoDevice1; + +#endif /* __ID3D12VideoDevice1_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoEncodeCommandList_FWD_DEFINED__ +#define __ID3D12VideoEncodeCommandList_FWD_DEFINED__ +typedef interface ID3D12VideoEncodeCommandList ID3D12VideoEncodeCommandList; + +#endif /* __ID3D12VideoEncodeCommandList_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoDecoder1_FWD_DEFINED__ +#define __ID3D12VideoDecoder1_FWD_DEFINED__ +typedef interface ID3D12VideoDecoder1 ID3D12VideoDecoder1; + +#endif /* __ID3D12VideoDecoder1_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoDecoderHeap1_FWD_DEFINED__ +#define __ID3D12VideoDecoderHeap1_FWD_DEFINED__ +typedef interface ID3D12VideoDecoderHeap1 ID3D12VideoDecoderHeap1; + +#endif /* __ID3D12VideoDecoderHeap1_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoProcessor1_FWD_DEFINED__ +#define __ID3D12VideoProcessor1_FWD_DEFINED__ +typedef interface ID3D12VideoProcessor1 ID3D12VideoProcessor1; + +#endif /* __ID3D12VideoProcessor1_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoExtensionCommand_FWD_DEFINED__ +#define __ID3D12VideoExtensionCommand_FWD_DEFINED__ +typedef interface ID3D12VideoExtensionCommand ID3D12VideoExtensionCommand; + +#endif /* __ID3D12VideoExtensionCommand_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoDevice2_FWD_DEFINED__ +#define __ID3D12VideoDevice2_FWD_DEFINED__ +typedef interface ID3D12VideoDevice2 ID3D12VideoDevice2; + +#endif /* __ID3D12VideoDevice2_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoDecodeCommandList2_FWD_DEFINED__ +#define __ID3D12VideoDecodeCommandList2_FWD_DEFINED__ +typedef interface ID3D12VideoDecodeCommandList2 ID3D12VideoDecodeCommandList2; + +#endif /* __ID3D12VideoDecodeCommandList2_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoProcessCommandList2_FWD_DEFINED__ +#define __ID3D12VideoProcessCommandList2_FWD_DEFINED__ +typedef interface ID3D12VideoProcessCommandList2 ID3D12VideoProcessCommandList2; + +#endif /* __ID3D12VideoProcessCommandList2_FWD_DEFINED__ */ + + +#ifndef __ID3D12VideoEncodeCommandList1_FWD_DEFINED__ +#define __ID3D12VideoEncodeCommandList1_FWD_DEFINED__ +typedef interface ID3D12VideoEncodeCommandList1 ID3D12VideoEncodeCommandList1; + +#endif /* __ID3D12VideoEncodeCommandList1_FWD_DEFINED__ */ + + +/* header files for imported files */ +#include "OAIdl.h" +#include "OCIdl.h" +#include "dxgicommon.h" +#include "d3d12.h" + +#ifdef __cplusplus +extern "C"{ +#endif + + +/* interface __MIDL_itf_d3d12video_0000_0000 */ +/* [local] */ + +#include +#pragma region App Family +#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) +typedef +enum D3D12_VIDEO_FIELD_TYPE + { + D3D12_VIDEO_FIELD_TYPE_NONE = 0, + D3D12_VIDEO_FIELD_TYPE_INTERLACED_TOP_FIELD_FIRST = 1, + D3D12_VIDEO_FIELD_TYPE_INTERLACED_BOTTOM_FIELD_FIRST = 2 + } D3D12_VIDEO_FIELD_TYPE; + +typedef +enum D3D12_VIDEO_FRAME_STEREO_FORMAT + { + D3D12_VIDEO_FRAME_STEREO_FORMAT_NONE = 0, + D3D12_VIDEO_FRAME_STEREO_FORMAT_MONO = 1, + D3D12_VIDEO_FRAME_STEREO_FORMAT_HORIZONTAL = 2, + D3D12_VIDEO_FRAME_STEREO_FORMAT_VERTICAL = 3, + D3D12_VIDEO_FRAME_STEREO_FORMAT_SEPARATE = 4 + } D3D12_VIDEO_FRAME_STEREO_FORMAT; + +typedef struct D3D12_VIDEO_FORMAT + { + DXGI_FORMAT Format; + DXGI_COLOR_SPACE_TYPE ColorSpace; + } D3D12_VIDEO_FORMAT; + +typedef struct D3D12_VIDEO_SAMPLE + { + UINT Width; + UINT Height; + D3D12_VIDEO_FORMAT Format; + } D3D12_VIDEO_SAMPLE; + +typedef +enum D3D12_VIDEO_FRAME_CODED_INTERLACE_TYPE + { + D3D12_VIDEO_FRAME_CODED_INTERLACE_TYPE_NONE = 0, + D3D12_VIDEO_FRAME_CODED_INTERLACE_TYPE_FIELD_BASED = 1 + } D3D12_VIDEO_FRAME_CODED_INTERLACE_TYPE; + +typedef +enum D3D12_FEATURE_VIDEO + { + D3D12_FEATURE_VIDEO_DECODE_SUPPORT = 0, + D3D12_FEATURE_VIDEO_DECODE_PROFILES = 1, + D3D12_FEATURE_VIDEO_DECODE_FORMATS = 2, + D3D12_FEATURE_VIDEO_DECODE_CONVERSION_SUPPORT = 3, + D3D12_FEATURE_VIDEO_PROCESS_SUPPORT = 5, + D3D12_FEATURE_VIDEO_PROCESS_MAX_INPUT_STREAMS = 6, + D3D12_FEATURE_VIDEO_PROCESS_REFERENCE_INFO = 7, + D3D12_FEATURE_VIDEO_DECODER_HEAP_SIZE = 8, + D3D12_FEATURE_VIDEO_PROCESSOR_SIZE = 9, + D3D12_FEATURE_VIDEO_DECODE_PROFILE_COUNT = 10, + D3D12_FEATURE_VIDEO_DECODE_FORMAT_COUNT = 11, + D3D12_FEATURE_VIDEO_ARCHITECTURE = 17, + D3D12_FEATURE_VIDEO_DECODE_HISTOGRAM = 18, + D3D12_FEATURE_VIDEO_FEATURE_AREA_SUPPORT = 19, + D3D12_FEATURE_VIDEO_MOTION_ESTIMATOR = 20, + D3D12_FEATURE_VIDEO_MOTION_ESTIMATOR_SIZE = 21, + D3D12_FEATURE_VIDEO_EXTENSION_COMMAND_COUNT = 22, + D3D12_FEATURE_VIDEO_EXTENSION_COMMANDS = 23, + D3D12_FEATURE_VIDEO_EXTENSION_COMMAND_PARAMETER_COUNT = 24, + D3D12_FEATURE_VIDEO_EXTENSION_COMMAND_PARAMETERS = 25, + D3D12_FEATURE_VIDEO_EXTENSION_COMMAND_SUPPORT = 26, + D3D12_FEATURE_VIDEO_EXTENSION_COMMAND_SIZE = 27, + D3D12_FEATURE_VIDEO_DECODE_PROTECTED_RESOURCES = 28, + D3D12_FEATURE_VIDEO_PROCESS_PROTECTED_RESOURCES = 29, + D3D12_FEATURE_VIDEO_MOTION_ESTIMATOR_PROTECTED_RESOURCES = 30, + D3D12_FEATURE_VIDEO_DECODER_HEAP_SIZE1 = 31, + D3D12_FEATURE_VIDEO_PROCESSOR_SIZE1 = 32 + } D3D12_FEATURE_VIDEO; + +typedef +enum D3D12_BITSTREAM_ENCRYPTION_TYPE + { + D3D12_BITSTREAM_ENCRYPTION_TYPE_NONE = 0 + } D3D12_BITSTREAM_ENCRYPTION_TYPE; + +typedef struct D3D12_VIDEO_DECODE_CONFIGURATION + { + GUID DecodeProfile; + D3D12_BITSTREAM_ENCRYPTION_TYPE BitstreamEncryption; + D3D12_VIDEO_FRAME_CODED_INTERLACE_TYPE InterlaceType; + } D3D12_VIDEO_DECODE_CONFIGURATION; + +typedef struct D3D12_VIDEO_DECODER_DESC + { + UINT NodeMask; + D3D12_VIDEO_DECODE_CONFIGURATION Configuration; + } D3D12_VIDEO_DECODER_DESC; + +typedef struct D3D12_VIDEO_DECODER_HEAP_DESC + { + UINT NodeMask; + D3D12_VIDEO_DECODE_CONFIGURATION Configuration; + UINT DecodeWidth; + UINT DecodeHeight; + DXGI_FORMAT Format; + DXGI_RATIONAL FrameRate; + UINT BitRate; + UINT MaxDecodePictureBufferCount; + } D3D12_VIDEO_DECODER_HEAP_DESC; + +typedef struct D3D12_VIDEO_SIZE_RANGE + { + UINT MaxWidth; + UINT MaxHeight; + UINT MinWidth; + UINT MinHeight; + } D3D12_VIDEO_SIZE_RANGE; + +typedef +enum D3D12_VIDEO_PROCESS_FILTER + { + D3D12_VIDEO_PROCESS_FILTER_BRIGHTNESS = 0, + D3D12_VIDEO_PROCESS_FILTER_CONTRAST = 1, + D3D12_VIDEO_PROCESS_FILTER_HUE = 2, + D3D12_VIDEO_PROCESS_FILTER_SATURATION = 3, + D3D12_VIDEO_PROCESS_FILTER_NOISE_REDUCTION = 4, + D3D12_VIDEO_PROCESS_FILTER_EDGE_ENHANCEMENT = 5, + D3D12_VIDEO_PROCESS_FILTER_ANAMORPHIC_SCALING = 6, + D3D12_VIDEO_PROCESS_FILTER_STEREO_ADJUSTMENT = 7 + } D3D12_VIDEO_PROCESS_FILTER; + +typedef +enum D3D12_VIDEO_PROCESS_FILTER_FLAGS + { + D3D12_VIDEO_PROCESS_FILTER_FLAG_NONE = 0, + D3D12_VIDEO_PROCESS_FILTER_FLAG_BRIGHTNESS = ( 1 << D3D12_VIDEO_PROCESS_FILTER_BRIGHTNESS ) , + D3D12_VIDEO_PROCESS_FILTER_FLAG_CONTRAST = ( 1 << D3D12_VIDEO_PROCESS_FILTER_CONTRAST ) , + D3D12_VIDEO_PROCESS_FILTER_FLAG_HUE = ( 1 << D3D12_VIDEO_PROCESS_FILTER_HUE ) , + D3D12_VIDEO_PROCESS_FILTER_FLAG_SATURATION = ( 1 << D3D12_VIDEO_PROCESS_FILTER_SATURATION ) , + D3D12_VIDEO_PROCESS_FILTER_FLAG_NOISE_REDUCTION = ( 1 << D3D12_VIDEO_PROCESS_FILTER_NOISE_REDUCTION ) , + D3D12_VIDEO_PROCESS_FILTER_FLAG_EDGE_ENHANCEMENT = ( 1 << D3D12_VIDEO_PROCESS_FILTER_EDGE_ENHANCEMENT ) , + D3D12_VIDEO_PROCESS_FILTER_FLAG_ANAMORPHIC_SCALING = ( 1 << D3D12_VIDEO_PROCESS_FILTER_ANAMORPHIC_SCALING ) , + D3D12_VIDEO_PROCESS_FILTER_FLAG_STEREO_ADJUSTMENT = ( 1 << D3D12_VIDEO_PROCESS_FILTER_STEREO_ADJUSTMENT ) + } D3D12_VIDEO_PROCESS_FILTER_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_PROCESS_FILTER_FLAGS ); +typedef +enum D3D12_VIDEO_PROCESS_DEINTERLACE_FLAGS + { + D3D12_VIDEO_PROCESS_DEINTERLACE_FLAG_NONE = 0, + D3D12_VIDEO_PROCESS_DEINTERLACE_FLAG_BOB = 0x1, + D3D12_VIDEO_PROCESS_DEINTERLACE_FLAG_CUSTOM = 0x80000000 + } D3D12_VIDEO_PROCESS_DEINTERLACE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_PROCESS_DEINTERLACE_FLAGS ); +typedef struct D3D12_VIDEO_PROCESS_ALPHA_BLENDING + { + BOOL Enable; + FLOAT Alpha; + } D3D12_VIDEO_PROCESS_ALPHA_BLENDING; + +typedef struct D3D12_VIDEO_PROCESS_LUMA_KEY + { + BOOL Enable; + FLOAT Lower; + FLOAT Upper; + } D3D12_VIDEO_PROCESS_LUMA_KEY; + +typedef struct D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC + { + DXGI_FORMAT Format; + DXGI_COLOR_SPACE_TYPE ColorSpace; + DXGI_RATIONAL SourceAspectRatio; + DXGI_RATIONAL DestinationAspectRatio; + DXGI_RATIONAL FrameRate; + D3D12_VIDEO_SIZE_RANGE SourceSizeRange; + D3D12_VIDEO_SIZE_RANGE DestinationSizeRange; + BOOL EnableOrientation; + D3D12_VIDEO_PROCESS_FILTER_FLAGS FilterFlags; + D3D12_VIDEO_FRAME_STEREO_FORMAT StereoFormat; + D3D12_VIDEO_FIELD_TYPE FieldType; + D3D12_VIDEO_PROCESS_DEINTERLACE_FLAGS DeinterlaceMode; + BOOL EnableAlphaBlending; + D3D12_VIDEO_PROCESS_LUMA_KEY LumaKey; + UINT NumPastFrames; + UINT NumFutureFrames; + BOOL EnableAutoProcessing; + } D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC; + +typedef +enum D3D12_VIDEO_PROCESS_ALPHA_FILL_MODE + { + D3D12_VIDEO_PROCESS_ALPHA_FILL_MODE_OPAQUE = 0, + D3D12_VIDEO_PROCESS_ALPHA_FILL_MODE_BACKGROUND = 1, + D3D12_VIDEO_PROCESS_ALPHA_FILL_MODE_DESTINATION = 2, + D3D12_VIDEO_PROCESS_ALPHA_FILL_MODE_SOURCE_STREAM = 3 + } D3D12_VIDEO_PROCESS_ALPHA_FILL_MODE; + +typedef struct D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC + { + DXGI_FORMAT Format; + DXGI_COLOR_SPACE_TYPE ColorSpace; + D3D12_VIDEO_PROCESS_ALPHA_FILL_MODE AlphaFillMode; + UINT AlphaFillModeSourceStreamIndex; + FLOAT BackgroundColor[ 4 ]; + DXGI_RATIONAL FrameRate; + BOOL EnableStereo; + } D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0000_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0000_v0_0_s_ifspec; + +#ifndef __ID3D12VideoDecoderHeap_INTERFACE_DEFINED__ +#define __ID3D12VideoDecoderHeap_INTERFACE_DEFINED__ + +/* interface ID3D12VideoDecoderHeap */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoDecoderHeap; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("0946B7C9-EBF6-4047-BB73-8683E27DBB1F") + ID3D12VideoDecoderHeap : public ID3D12Pageable + { + public: + virtual D3D12_VIDEO_DECODER_HEAP_DESC STDMETHODCALLTYPE GetDesc( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoDecoderHeapVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoDecoderHeap * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoDecoderHeap * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoDecoderHeap * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12VideoDecoderHeap * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12VideoDecoderHeap * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12VideoDecoderHeap * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12VideoDecoderHeap * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12VideoDecoderHeap * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12VideoDecoderHeap, GetDesc) + D3D12_VIDEO_DECODER_HEAP_DESC *( STDMETHODCALLTYPE *GetDesc )( + ID3D12VideoDecoderHeap * This, + D3D12_VIDEO_DECODER_HEAP_DESC * RetVal); + + END_INTERFACE + } ID3D12VideoDecoderHeapVtbl; + + interface ID3D12VideoDecoderHeap + { + CONST_VTBL struct ID3D12VideoDecoderHeapVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoDecoderHeap_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoDecoderHeap_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoDecoderHeap_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoDecoderHeap_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12VideoDecoderHeap_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12VideoDecoderHeap_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12VideoDecoderHeap_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12VideoDecoderHeap_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12VideoDecoderHeap_GetDesc(This,RetVal) \ + ( (This)->lpVtbl -> GetDesc(This,RetVal) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoDecoderHeap_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12VideoDevice_INTERFACE_DEFINED__ +#define __ID3D12VideoDevice_INTERFACE_DEFINED__ + +/* interface ID3D12VideoDevice */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoDevice; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("1F052807-0B46-4ACC-8A89-364F793718A4") + ID3D12VideoDevice : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE CheckFeatureSupport( + D3D12_FEATURE_VIDEO FeatureVideo, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateVideoDecoder( + _In_ const D3D12_VIDEO_DECODER_DESC *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoDecoder) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateVideoDecoderHeap( + _In_ const D3D12_VIDEO_DECODER_HEAP_DESC *pVideoDecoderHeapDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoDecoderHeap) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateVideoProcessor( + UINT NodeMask, + _In_ const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC *pOutputStreamDesc, + UINT NumInputStreamDescs, + _In_reads_(NumInputStreamDescs) const D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC *pInputStreamDescs, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoProcessor) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoDeviceVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoDevice * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoDevice * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoDevice * This); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice, CheckFeatureSupport) + HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( + ID3D12VideoDevice * This, + D3D12_FEATURE_VIDEO FeatureVideo, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice, CreateVideoDecoder) + HRESULT ( STDMETHODCALLTYPE *CreateVideoDecoder )( + ID3D12VideoDevice * This, + _In_ const D3D12_VIDEO_DECODER_DESC *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoDecoder); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice, CreateVideoDecoderHeap) + HRESULT ( STDMETHODCALLTYPE *CreateVideoDecoderHeap )( + ID3D12VideoDevice * This, + _In_ const D3D12_VIDEO_DECODER_HEAP_DESC *pVideoDecoderHeapDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoDecoderHeap); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice, CreateVideoProcessor) + HRESULT ( STDMETHODCALLTYPE *CreateVideoProcessor )( + ID3D12VideoDevice * This, + UINT NodeMask, + _In_ const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC *pOutputStreamDesc, + UINT NumInputStreamDescs, + _In_reads_(NumInputStreamDescs) const D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC *pInputStreamDescs, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoProcessor); + + END_INTERFACE + } ID3D12VideoDeviceVtbl; + + interface ID3D12VideoDevice + { + CONST_VTBL struct ID3D12VideoDeviceVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoDevice_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoDevice_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoDevice_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoDevice_CheckFeatureSupport(This,FeatureVideo,pFeatureSupportData,FeatureSupportDataSize) \ + ( (This)->lpVtbl -> CheckFeatureSupport(This,FeatureVideo,pFeatureSupportData,FeatureSupportDataSize) ) + +#define ID3D12VideoDevice_CreateVideoDecoder(This,pDesc,riid,ppVideoDecoder) \ + ( (This)->lpVtbl -> CreateVideoDecoder(This,pDesc,riid,ppVideoDecoder) ) + +#define ID3D12VideoDevice_CreateVideoDecoderHeap(This,pVideoDecoderHeapDesc,riid,ppVideoDecoderHeap) \ + ( (This)->lpVtbl -> CreateVideoDecoderHeap(This,pVideoDecoderHeapDesc,riid,ppVideoDecoderHeap) ) + +#define ID3D12VideoDevice_CreateVideoProcessor(This,NodeMask,pOutputStreamDesc,NumInputStreamDescs,pInputStreamDescs,riid,ppVideoProcessor) \ + ( (This)->lpVtbl -> CreateVideoProcessor(This,NodeMask,pOutputStreamDesc,NumInputStreamDescs,pInputStreamDescs,riid,ppVideoProcessor) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoDevice_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12VideoDecoder_INTERFACE_DEFINED__ +#define __ID3D12VideoDecoder_INTERFACE_DEFINED__ + +/* interface ID3D12VideoDecoder */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoDecoder; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("C59B6BDC-7720-4074-A136-17A156037470") + ID3D12VideoDecoder : public ID3D12Pageable + { + public: + virtual D3D12_VIDEO_DECODER_DESC STDMETHODCALLTYPE GetDesc( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoDecoderVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoDecoder * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoDecoder * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoDecoder * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12VideoDecoder * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12VideoDecoder * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12VideoDecoder * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12VideoDecoder * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12VideoDecoder * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12VideoDecoder, GetDesc) + D3D12_VIDEO_DECODER_DESC *( STDMETHODCALLTYPE *GetDesc )( + ID3D12VideoDecoder * This, + D3D12_VIDEO_DECODER_DESC * RetVal); + + END_INTERFACE + } ID3D12VideoDecoderVtbl; + + interface ID3D12VideoDecoder + { + CONST_VTBL struct ID3D12VideoDecoderVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoDecoder_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoDecoder_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoDecoder_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoDecoder_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12VideoDecoder_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12VideoDecoder_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12VideoDecoder_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12VideoDecoder_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12VideoDecoder_GetDesc(This,RetVal) \ + ( (This)->lpVtbl -> GetDesc(This,RetVal) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoDecoder_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12video_0000_0003 */ +/* [local] */ + +typedef +enum D3D12_VIDEO_DECODE_TIER + { + D3D12_VIDEO_DECODE_TIER_NOT_SUPPORTED = 0, + D3D12_VIDEO_DECODE_TIER_1 = 1, + D3D12_VIDEO_DECODE_TIER_2 = 2, + D3D12_VIDEO_DECODE_TIER_3 = 3 + } D3D12_VIDEO_DECODE_TIER; + +typedef +enum D3D12_VIDEO_DECODE_SUPPORT_FLAGS + { + D3D12_VIDEO_DECODE_SUPPORT_FLAG_NONE = 0, + D3D12_VIDEO_DECODE_SUPPORT_FLAG_SUPPORTED = 0x1 + } D3D12_VIDEO_DECODE_SUPPORT_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_DECODE_SUPPORT_FLAGS ); +typedef +enum D3D12_VIDEO_DECODE_CONFIGURATION_FLAGS + { + D3D12_VIDEO_DECODE_CONFIGURATION_FLAG_NONE = 0, + D3D12_VIDEO_DECODE_CONFIGURATION_FLAG_HEIGHT_ALIGNMENT_MULTIPLE_32_REQUIRED = 0x1, + D3D12_VIDEO_DECODE_CONFIGURATION_FLAG_POST_PROCESSING_SUPPORTED = 0x2, + D3D12_VIDEO_DECODE_CONFIGURATION_FLAG_REFERENCE_ONLY_ALLOCATIONS_REQUIRED = 0x4, + D3D12_VIDEO_DECODE_CONFIGURATION_FLAG_ALLOW_RESOLUTION_CHANGE_ON_NON_KEY_FRAME = 0x8 + } D3D12_VIDEO_DECODE_CONFIGURATION_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_DECODE_CONFIGURATION_FLAGS ); +typedef +enum D3D12_VIDEO_DECODE_STATUS + { + D3D12_VIDEO_DECODE_STATUS_OK = 0, + D3D12_VIDEO_DECODE_STATUS_CONTINUE = 1, + D3D12_VIDEO_DECODE_STATUS_CONTINUE_SKIP_DISPLAY = 2, + D3D12_VIDEO_DECODE_STATUS_RESTART = 3, + D3D12_VIDEO_DECODE_STATUS_RATE_EXCEEDED = 4 + } D3D12_VIDEO_DECODE_STATUS; + +typedef +enum D3D12_VIDEO_DECODE_ARGUMENT_TYPE + { + D3D12_VIDEO_DECODE_ARGUMENT_TYPE_PICTURE_PARAMETERS = 0, + D3D12_VIDEO_DECODE_ARGUMENT_TYPE_INVERSE_QUANTIZATION_MATRIX = 1, + D3D12_VIDEO_DECODE_ARGUMENT_TYPE_SLICE_CONTROL = 2, + D3D12_VIDEO_DECODE_ARGUMENT_TYPE_MAX_VALID = 3 + } D3D12_VIDEO_DECODE_ARGUMENT_TYPE; + +typedef struct D3D12_FEATURE_DATA_VIDEO_DECODE_SUPPORT + { + UINT NodeIndex; + D3D12_VIDEO_DECODE_CONFIGURATION Configuration; + UINT Width; + UINT Height; + DXGI_FORMAT DecodeFormat; + DXGI_RATIONAL FrameRate; + UINT BitRate; + D3D12_VIDEO_DECODE_SUPPORT_FLAGS SupportFlags; + D3D12_VIDEO_DECODE_CONFIGURATION_FLAGS ConfigurationFlags; + D3D12_VIDEO_DECODE_TIER DecodeTier; + } D3D12_FEATURE_DATA_VIDEO_DECODE_SUPPORT; + +typedef struct D3D12_FEATURE_DATA_VIDEO_DECODE_PROFILE_COUNT + { + UINT NodeIndex; + UINT ProfileCount; + } D3D12_FEATURE_DATA_VIDEO_DECODE_PROFILE_COUNT; + +typedef struct D3D12_FEATURE_DATA_VIDEO_DECODE_PROFILES + { + UINT NodeIndex; + UINT ProfileCount; + _Field_size_full_(ProfileCount) GUID *pProfiles; + } D3D12_FEATURE_DATA_VIDEO_DECODE_PROFILES; + +typedef struct D3D12_FEATURE_DATA_VIDEO_DECODE_FORMAT_COUNT + { + UINT NodeIndex; + D3D12_VIDEO_DECODE_CONFIGURATION Configuration; + UINT FormatCount; + } D3D12_FEATURE_DATA_VIDEO_DECODE_FORMAT_COUNT; + +typedef struct D3D12_FEATURE_DATA_VIDEO_DECODE_FORMATS + { + UINT NodeIndex; + D3D12_VIDEO_DECODE_CONFIGURATION Configuration; + UINT FormatCount; + _Field_size_full_(FormatCount) DXGI_FORMAT *pOutputFormats; + } D3D12_FEATURE_DATA_VIDEO_DECODE_FORMATS; + +typedef struct D3D12_FEATURE_DATA_VIDEO_ARCHITECTURE + { + BOOL IOCoherent; + } D3D12_FEATURE_DATA_VIDEO_ARCHITECTURE; + +typedef +enum D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT + { + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_Y = 0, + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_U = 1, + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_V = 2, + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_R = 0, + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_G = 1, + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_B = 2, + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_A = 3 + } D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT; + +typedef +enum D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAGS + { + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAG_NONE = 0, + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAG_Y = ( 1 << D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_Y ) , + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAG_U = ( 1 << D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_U ) , + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAG_V = ( 1 << D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_V ) , + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAG_R = ( 1 << D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_R ) , + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAG_G = ( 1 << D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_G ) , + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAG_B = ( 1 << D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_B ) , + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAG_A = ( 1 << D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_A ) + } D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAGS ); +typedef struct D3D12_FEATURE_DATA_VIDEO_DECODE_HISTOGRAM + { + UINT NodeIndex; + GUID DecodeProfile; + UINT Width; + UINT Height; + DXGI_FORMAT DecodeFormat; + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAGS Components; + UINT BinCount; + UINT CounterBitDepth; + } D3D12_FEATURE_DATA_VIDEO_DECODE_HISTOGRAM; + +typedef +enum D3D12_VIDEO_DECODE_CONVERSION_SUPPORT_FLAGS + { + D3D12_VIDEO_DECODE_CONVERSION_SUPPORT_FLAG_NONE = 0, + D3D12_VIDEO_DECODE_CONVERSION_SUPPORT_FLAG_SUPPORTED = 0x1 + } D3D12_VIDEO_DECODE_CONVERSION_SUPPORT_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_DECODE_CONVERSION_SUPPORT_FLAGS ); +typedef +enum D3D12_VIDEO_SCALE_SUPPORT_FLAGS + { + D3D12_VIDEO_SCALE_SUPPORT_FLAG_NONE = 0, + D3D12_VIDEO_SCALE_SUPPORT_FLAG_POW2_ONLY = 0x1, + D3D12_VIDEO_SCALE_SUPPORT_FLAG_EVEN_DIMENSIONS_ONLY = 0x2 + } D3D12_VIDEO_SCALE_SUPPORT_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_SCALE_SUPPORT_FLAGS ); +typedef struct D3D12_VIDEO_SCALE_SUPPORT + { + D3D12_VIDEO_SIZE_RANGE OutputSizeRange; + D3D12_VIDEO_SCALE_SUPPORT_FLAGS Flags; + } D3D12_VIDEO_SCALE_SUPPORT; + +typedef struct D3D12_FEATURE_DATA_VIDEO_DECODE_CONVERSION_SUPPORT + { + UINT NodeIndex; + D3D12_VIDEO_DECODE_CONFIGURATION Configuration; + D3D12_VIDEO_SAMPLE DecodeSample; + D3D12_VIDEO_FORMAT OutputFormat; + DXGI_RATIONAL FrameRate; + UINT BitRate; + D3D12_VIDEO_DECODE_CONVERSION_SUPPORT_FLAGS SupportFlags; + D3D12_VIDEO_SCALE_SUPPORT ScaleSupport; + } D3D12_FEATURE_DATA_VIDEO_DECODE_CONVERSION_SUPPORT; + +typedef struct D3D12_FEATURE_DATA_VIDEO_DECODER_HEAP_SIZE + { + D3D12_VIDEO_DECODER_HEAP_DESC VideoDecoderHeapDesc; + UINT64 MemoryPoolL0Size; + UINT64 MemoryPoolL1Size; + } D3D12_FEATURE_DATA_VIDEO_DECODER_HEAP_SIZE; + +typedef struct D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE + { + UINT NodeMask; + const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC *pOutputStreamDesc; + UINT NumInputStreamDescs; + const D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC *pInputStreamDescs; + UINT64 MemoryPoolL0Size; + UINT64 MemoryPoolL1Size; + } D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE; + +typedef struct D3D12_QUERY_DATA_VIDEO_DECODE_STATISTICS + { + UINT64 Status; + UINT64 NumMacroblocksAffected; + DXGI_RATIONAL FrameRate; + UINT BitRate; + } D3D12_QUERY_DATA_VIDEO_DECODE_STATISTICS; + +typedef struct D3D12_VIDEO_DECODE_FRAME_ARGUMENT + { + D3D12_VIDEO_DECODE_ARGUMENT_TYPE Type; + UINT Size; + _Field_size_bytes_full_(Size) void *pData; + } D3D12_VIDEO_DECODE_FRAME_ARGUMENT; + +typedef struct D3D12_VIDEO_DECODE_REFERENCE_FRAMES + { + UINT NumTexture2Ds; + _Field_size_full_(NumTexture2Ds) ID3D12Resource **ppTexture2Ds; + _Field_size_full_(NumTexture2Ds) UINT *pSubresources; + _Field_size_full_opt_(NumTexture2Ds) ID3D12VideoDecoderHeap **ppHeaps; + } D3D12_VIDEO_DECODE_REFERENCE_FRAMES; + +typedef struct D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM + { + ID3D12Resource *pBuffer; + UINT64 Offset; + UINT64 Size; + } D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM; + +typedef struct D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS + { + BOOL Enable; + ID3D12Resource *pReferenceTexture2D; + UINT ReferenceSubresource; + DXGI_COLOR_SPACE_TYPE OutputColorSpace; + DXGI_COLOR_SPACE_TYPE DecodeColorSpace; + } D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS; + +typedef struct D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS + { + UINT NumFrameArguments; + D3D12_VIDEO_DECODE_FRAME_ARGUMENT FrameArguments[ 10 ]; + D3D12_VIDEO_DECODE_REFERENCE_FRAMES ReferenceFrames; + D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM CompressedBitstream; + ID3D12VideoDecoderHeap *pHeap; + } D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS; + +typedef struct D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS + { + ID3D12Resource *pOutputTexture2D; + UINT OutputSubresource; + D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS ConversionArguments; + } D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0003_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0003_v0_0_s_ifspec; + +#ifndef __ID3D12VideoProcessor_INTERFACE_DEFINED__ +#define __ID3D12VideoProcessor_INTERFACE_DEFINED__ + +/* interface ID3D12VideoProcessor */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoProcessor; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("304FDB32-BEDE-410A-8545-943AC6A46138") + ID3D12VideoProcessor : public ID3D12Pageable + { + public: + virtual UINT STDMETHODCALLTYPE GetNodeMask( void) = 0; + + virtual UINT STDMETHODCALLTYPE GetNumInputStreamDescs( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetInputStreamDescs( + UINT NumInputStreamDescs, + _Out_writes_(NumInputStreamDescs) D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC *pInputStreamDescs) = 0; + + virtual D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC STDMETHODCALLTYPE GetOutputStreamDesc( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoProcessorVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoProcessor * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoProcessor * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoProcessor * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12VideoProcessor * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12VideoProcessor * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12VideoProcessor * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12VideoProcessor * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12VideoProcessor * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessor, GetNodeMask) + UINT ( STDMETHODCALLTYPE *GetNodeMask )( + ID3D12VideoProcessor * This); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessor, GetNumInputStreamDescs) + UINT ( STDMETHODCALLTYPE *GetNumInputStreamDescs )( + ID3D12VideoProcessor * This); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessor, GetInputStreamDescs) + HRESULT ( STDMETHODCALLTYPE *GetInputStreamDescs )( + ID3D12VideoProcessor * This, + UINT NumInputStreamDescs, + _Out_writes_(NumInputStreamDescs) D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC *pInputStreamDescs); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessor, GetOutputStreamDesc) + D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC *( STDMETHODCALLTYPE *GetOutputStreamDesc )( + ID3D12VideoProcessor * This, + D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC * RetVal); + + END_INTERFACE + } ID3D12VideoProcessorVtbl; + + interface ID3D12VideoProcessor + { + CONST_VTBL struct ID3D12VideoProcessorVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoProcessor_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoProcessor_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoProcessor_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoProcessor_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12VideoProcessor_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12VideoProcessor_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12VideoProcessor_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12VideoProcessor_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12VideoProcessor_GetNodeMask(This) \ + ( (This)->lpVtbl -> GetNodeMask(This) ) + +#define ID3D12VideoProcessor_GetNumInputStreamDescs(This) \ + ( (This)->lpVtbl -> GetNumInputStreamDescs(This) ) + +#define ID3D12VideoProcessor_GetInputStreamDescs(This,NumInputStreamDescs,pInputStreamDescs) \ + ( (This)->lpVtbl -> GetInputStreamDescs(This,NumInputStreamDescs,pInputStreamDescs) ) + +#define ID3D12VideoProcessor_GetOutputStreamDesc(This,RetVal) \ + ( (This)->lpVtbl -> GetOutputStreamDesc(This,RetVal) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoProcessor_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12video_0000_0004 */ +/* [local] */ + +typedef +enum D3D12_VIDEO_PROCESS_FEATURE_FLAGS + { + D3D12_VIDEO_PROCESS_FEATURE_FLAG_NONE = 0, + D3D12_VIDEO_PROCESS_FEATURE_FLAG_ALPHA_FILL = 0x1, + D3D12_VIDEO_PROCESS_FEATURE_FLAG_LUMA_KEY = 0x2, + D3D12_VIDEO_PROCESS_FEATURE_FLAG_STEREO = 0x4, + D3D12_VIDEO_PROCESS_FEATURE_FLAG_ROTATION = 0x8, + D3D12_VIDEO_PROCESS_FEATURE_FLAG_FLIP = 0x10, + D3D12_VIDEO_PROCESS_FEATURE_FLAG_ALPHA_BLENDING = 0x20, + D3D12_VIDEO_PROCESS_FEATURE_FLAG_PIXEL_ASPECT_RATIO = 0x40 + } D3D12_VIDEO_PROCESS_FEATURE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_PROCESS_FEATURE_FLAGS ); +typedef +enum D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAGS + { + D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAG_NONE = 0, + D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAG_DENOISE = 0x1, + D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAG_DERINGING = 0x2, + D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAG_EDGE_ENHANCEMENT = 0x4, + D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAG_COLOR_CORRECTION = 0x8, + D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAG_FLESH_TONE_MAPPING = 0x10, + D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAG_IMAGE_STABILIZATION = 0x20, + D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAG_SUPER_RESOLUTION = 0x40, + D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAG_ANAMORPHIC_SCALING = 0x80, + D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAG_CUSTOM = 0x80000000 + } D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAGS ); +typedef +enum D3D12_VIDEO_PROCESS_ORIENTATION + { + D3D12_VIDEO_PROCESS_ORIENTATION_DEFAULT = 0, + D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_HORIZONTAL = 1, + D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90 = 2, + D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90_FLIP_HORIZONTAL = 3, + D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_180 = 4, + D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_VERTICAL = 5, + D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270 = 6, + D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270_FLIP_HORIZONTAL = 7 + } D3D12_VIDEO_PROCESS_ORIENTATION; + +typedef +enum D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAGS + { + D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_NONE = 0, + D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_FRAME_DISCONTINUITY = 0x1, + D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_FRAME_REPEAT = 0x2 + } D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAGS ); +typedef struct D3D12_VIDEO_PROCESS_FILTER_RANGE + { + INT Minimum; + INT Maximum; + INT Default; + FLOAT Multiplier; + } D3D12_VIDEO_PROCESS_FILTER_RANGE; + +typedef +enum D3D12_VIDEO_PROCESS_SUPPORT_FLAGS + { + D3D12_VIDEO_PROCESS_SUPPORT_FLAG_NONE = 0, + D3D12_VIDEO_PROCESS_SUPPORT_FLAG_SUPPORTED = 0x1 + } D3D12_VIDEO_PROCESS_SUPPORT_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_PROCESS_SUPPORT_FLAGS ); +typedef struct D3D12_FEATURE_DATA_VIDEO_PROCESS_SUPPORT + { + UINT NodeIndex; + D3D12_VIDEO_SAMPLE InputSample; + D3D12_VIDEO_FIELD_TYPE InputFieldType; + D3D12_VIDEO_FRAME_STEREO_FORMAT InputStereoFormat; + DXGI_RATIONAL InputFrameRate; + D3D12_VIDEO_FORMAT OutputFormat; + D3D12_VIDEO_FRAME_STEREO_FORMAT OutputStereoFormat; + DXGI_RATIONAL OutputFrameRate; + D3D12_VIDEO_PROCESS_SUPPORT_FLAGS SupportFlags; + D3D12_VIDEO_SCALE_SUPPORT ScaleSupport; + D3D12_VIDEO_PROCESS_FEATURE_FLAGS FeatureSupport; + D3D12_VIDEO_PROCESS_DEINTERLACE_FLAGS DeinterlaceSupport; + D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAGS AutoProcessingSupport; + D3D12_VIDEO_PROCESS_FILTER_FLAGS FilterSupport; + D3D12_VIDEO_PROCESS_FILTER_RANGE FilterRangeSupport[ 32 ]; + } D3D12_FEATURE_DATA_VIDEO_PROCESS_SUPPORT; + +typedef struct D3D12_FEATURE_DATA_VIDEO_PROCESS_MAX_INPUT_STREAMS + { + UINT NodeIndex; + UINT MaxInputStreams; + } D3D12_FEATURE_DATA_VIDEO_PROCESS_MAX_INPUT_STREAMS; + +typedef struct D3D12_FEATURE_DATA_VIDEO_PROCESS_REFERENCE_INFO + { + UINT NodeIndex; + D3D12_VIDEO_PROCESS_DEINTERLACE_FLAGS DeinterlaceMode; + D3D12_VIDEO_PROCESS_FILTER_FLAGS Filters; + D3D12_VIDEO_PROCESS_FEATURE_FLAGS FeatureSupport; + DXGI_RATIONAL InputFrameRate; + DXGI_RATIONAL OutputFrameRate; + BOOL EnableAutoProcessing; + UINT PastFrames; + UINT FutureFrames; + } D3D12_FEATURE_DATA_VIDEO_PROCESS_REFERENCE_INFO; + +typedef struct D3D12_VIDEO_PROCESS_REFERENCE_SET + { + UINT NumPastFrames; + ID3D12Resource **ppPastFrames; + UINT *pPastSubresources; + UINT NumFutureFrames; + ID3D12Resource **ppFutureFrames; + UINT *pFutureSubresources; + } D3D12_VIDEO_PROCESS_REFERENCE_SET; + +typedef struct D3D12_VIDEO_PROCESS_TRANSFORM + { + D3D12_RECT SourceRectangle; + D3D12_RECT DestinationRectangle; + D3D12_VIDEO_PROCESS_ORIENTATION Orientation; + } D3D12_VIDEO_PROCESS_TRANSFORM; + +typedef struct D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE + { + UINT OutputIndex; + UINT InputFrameOrField; + } D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE; + +typedef struct D3D12_VIDEO_PROCESS_INPUT_STREAM + { + ID3D12Resource *pTexture2D; + UINT Subresource; + D3D12_VIDEO_PROCESS_REFERENCE_SET ReferenceSet; + } D3D12_VIDEO_PROCESS_INPUT_STREAM; + +typedef struct D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS + { + D3D12_VIDEO_PROCESS_INPUT_STREAM InputStream[ 2 ]; + D3D12_VIDEO_PROCESS_TRANSFORM Transform; + D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAGS Flags; + D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE RateInfo; + INT FilterLevels[ 32 ]; + D3D12_VIDEO_PROCESS_ALPHA_BLENDING AlphaBlending; + } D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS; + +typedef struct D3D12_VIDEO_PROCESS_OUTPUT_STREAM + { + ID3D12Resource *pTexture2D; + UINT Subresource; + } D3D12_VIDEO_PROCESS_OUTPUT_STREAM; + +typedef struct D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS + { + D3D12_VIDEO_PROCESS_OUTPUT_STREAM OutputStream[ 2 ]; + D3D12_RECT TargetRectangle; + } D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0004_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0004_v0_0_s_ifspec; + +#ifndef __ID3D12VideoDecodeCommandList_INTERFACE_DEFINED__ +#define __ID3D12VideoDecodeCommandList_INTERFACE_DEFINED__ + +/* interface ID3D12VideoDecodeCommandList */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoDecodeCommandList; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("3B60536E-AD29-4E64-A269-F853837E5E53") + ID3D12VideoDecodeCommandList : public ID3D12CommandList + { + public: + virtual HRESULT STDMETHODCALLTYPE Close( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE Reset( + _In_ ID3D12CommandAllocator *pAllocator) = 0; + + virtual void STDMETHODCALLTYPE ClearState( void) = 0; + + virtual void STDMETHODCALLTYPE ResourceBarrier( + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers) = 0; + + virtual void STDMETHODCALLTYPE DiscardResource( + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion) = 0; + + virtual void STDMETHODCALLTYPE BeginQuery( + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index) = 0; + + virtual void STDMETHODCALLTYPE EndQuery( + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index) = 0; + + virtual void STDMETHODCALLTYPE ResolveQueryData( + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset) = 0; + + virtual void STDMETHODCALLTYPE SetPredication( + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation) = 0; + + virtual void STDMETHODCALLTYPE SetMarker( + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size) = 0; + + virtual void STDMETHODCALLTYPE BeginEvent( + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size) = 0; + + virtual void STDMETHODCALLTYPE EndEvent( void) = 0; + + virtual void STDMETHODCALLTYPE DecodeFrame( + _In_ ID3D12VideoDecoder *pDecoder, + _In_ const D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS *pOutputArguments, + _In_ const D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS *pInputArguments) = 0; + + virtual void STDMETHODCALLTYPE WriteBufferImmediate( + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoDecodeCommandListVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoDecodeCommandList * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoDecodeCommandList * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoDecodeCommandList * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12VideoDecodeCommandList * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12VideoDecodeCommandList * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12VideoDecodeCommandList * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12VideoDecodeCommandList * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12VideoDecodeCommandList * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12VideoDecodeCommandList * This); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, Close) + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12VideoDecodeCommandList * This); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, Reset) + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12VideoDecodeCommandList * This, + _In_ ID3D12CommandAllocator *pAllocator); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, ClearState) + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12VideoDecodeCommandList * This); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, ResourceBarrier) + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12VideoDecodeCommandList * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, DiscardResource) + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12VideoDecodeCommandList * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, BeginQuery) + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12VideoDecodeCommandList * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, EndQuery) + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12VideoDecodeCommandList * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, ResolveQueryData) + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12VideoDecodeCommandList * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, SetPredication) + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12VideoDecodeCommandList * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, SetMarker) + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12VideoDecodeCommandList * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, BeginEvent) + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12VideoDecodeCommandList * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, EndEvent) + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12VideoDecodeCommandList * This); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, DecodeFrame) + void ( STDMETHODCALLTYPE *DecodeFrame )( + ID3D12VideoDecodeCommandList * This, + _In_ ID3D12VideoDecoder *pDecoder, + _In_ const D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS *pOutputArguments, + _In_ const D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS *pInputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, WriteBufferImmediate) + void ( STDMETHODCALLTYPE *WriteBufferImmediate )( + ID3D12VideoDecodeCommandList * This, + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); + + END_INTERFACE + } ID3D12VideoDecodeCommandListVtbl; + + interface ID3D12VideoDecodeCommandList + { + CONST_VTBL struct ID3D12VideoDecodeCommandListVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoDecodeCommandList_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoDecodeCommandList_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoDecodeCommandList_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoDecodeCommandList_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12VideoDecodeCommandList_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12VideoDecodeCommandList_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12VideoDecodeCommandList_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12VideoDecodeCommandList_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12VideoDecodeCommandList_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12VideoDecodeCommandList_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12VideoDecodeCommandList_Reset(This,pAllocator) \ + ( (This)->lpVtbl -> Reset(This,pAllocator) ) + +#define ID3D12VideoDecodeCommandList_ClearState(This) \ + ( (This)->lpVtbl -> ClearState(This) ) + +#define ID3D12VideoDecodeCommandList_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12VideoDecodeCommandList_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12VideoDecodeCommandList_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoDecodeCommandList_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoDecodeCommandList_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12VideoDecodeCommandList_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12VideoDecodeCommandList_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12VideoDecodeCommandList_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12VideoDecodeCommandList_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12VideoDecodeCommandList_DecodeFrame(This,pDecoder,pOutputArguments,pInputArguments) \ + ( (This)->lpVtbl -> DecodeFrame(This,pDecoder,pOutputArguments,pInputArguments) ) + +#define ID3D12VideoDecodeCommandList_WriteBufferImmediate(This,Count,pParams,pModes) \ + ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoDecodeCommandList_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12VideoProcessCommandList_INTERFACE_DEFINED__ +#define __ID3D12VideoProcessCommandList_INTERFACE_DEFINED__ + +/* interface ID3D12VideoProcessCommandList */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoProcessCommandList; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("AEB2543A-167F-4682-ACC8-D159ED4A6209") + ID3D12VideoProcessCommandList : public ID3D12CommandList + { + public: + virtual HRESULT STDMETHODCALLTYPE Close( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE Reset( + _In_ ID3D12CommandAllocator *pAllocator) = 0; + + virtual void STDMETHODCALLTYPE ClearState( void) = 0; + + virtual void STDMETHODCALLTYPE ResourceBarrier( + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers) = 0; + + virtual void STDMETHODCALLTYPE DiscardResource( + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion) = 0; + + virtual void STDMETHODCALLTYPE BeginQuery( + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index) = 0; + + virtual void STDMETHODCALLTYPE EndQuery( + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index) = 0; + + virtual void STDMETHODCALLTYPE ResolveQueryData( + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset) = 0; + + virtual void STDMETHODCALLTYPE SetPredication( + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation) = 0; + + virtual void STDMETHODCALLTYPE SetMarker( + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size) = 0; + + virtual void STDMETHODCALLTYPE BeginEvent( + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size) = 0; + + virtual void STDMETHODCALLTYPE EndEvent( void) = 0; + + virtual void STDMETHODCALLTYPE ProcessFrames( + _In_ ID3D12VideoProcessor *pVideoProcessor, + _In_ const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS *pOutputArguments, + UINT NumInputStreams, + _In_reads_(NumInputStreams) const D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS *pInputArguments) = 0; + + virtual void STDMETHODCALLTYPE WriteBufferImmediate( + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoProcessCommandListVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoProcessCommandList * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoProcessCommandList * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoProcessCommandList * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12VideoProcessCommandList * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12VideoProcessCommandList * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12VideoProcessCommandList * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12VideoProcessCommandList * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12VideoProcessCommandList * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12VideoProcessCommandList * This); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, Close) + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12VideoProcessCommandList * This); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, Reset) + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12VideoProcessCommandList * This, + _In_ ID3D12CommandAllocator *pAllocator); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, ClearState) + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12VideoProcessCommandList * This); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, ResourceBarrier) + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12VideoProcessCommandList * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, DiscardResource) + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12VideoProcessCommandList * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, BeginQuery) + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12VideoProcessCommandList * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, EndQuery) + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12VideoProcessCommandList * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, ResolveQueryData) + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12VideoProcessCommandList * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, SetPredication) + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12VideoProcessCommandList * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, SetMarker) + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12VideoProcessCommandList * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, BeginEvent) + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12VideoProcessCommandList * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, EndEvent) + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12VideoProcessCommandList * This); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, ProcessFrames) + void ( STDMETHODCALLTYPE *ProcessFrames )( + ID3D12VideoProcessCommandList * This, + _In_ ID3D12VideoProcessor *pVideoProcessor, + _In_ const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS *pOutputArguments, + UINT NumInputStreams, + _In_reads_(NumInputStreams) const D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS *pInputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, WriteBufferImmediate) + void ( STDMETHODCALLTYPE *WriteBufferImmediate )( + ID3D12VideoProcessCommandList * This, + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); + + END_INTERFACE + } ID3D12VideoProcessCommandListVtbl; + + interface ID3D12VideoProcessCommandList + { + CONST_VTBL struct ID3D12VideoProcessCommandListVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoProcessCommandList_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoProcessCommandList_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoProcessCommandList_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoProcessCommandList_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12VideoProcessCommandList_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12VideoProcessCommandList_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12VideoProcessCommandList_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12VideoProcessCommandList_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12VideoProcessCommandList_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12VideoProcessCommandList_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12VideoProcessCommandList_Reset(This,pAllocator) \ + ( (This)->lpVtbl -> Reset(This,pAllocator) ) + +#define ID3D12VideoProcessCommandList_ClearState(This) \ + ( (This)->lpVtbl -> ClearState(This) ) + +#define ID3D12VideoProcessCommandList_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12VideoProcessCommandList_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12VideoProcessCommandList_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoProcessCommandList_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoProcessCommandList_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12VideoProcessCommandList_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12VideoProcessCommandList_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12VideoProcessCommandList_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12VideoProcessCommandList_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12VideoProcessCommandList_ProcessFrames(This,pVideoProcessor,pOutputArguments,NumInputStreams,pInputArguments) \ + ( (This)->lpVtbl -> ProcessFrames(This,pVideoProcessor,pOutputArguments,NumInputStreams,pInputArguments) ) + +#define ID3D12VideoProcessCommandList_WriteBufferImmediate(This,Count,pParams,pModes) \ + ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoProcessCommandList_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12video_0000_0006 */ +/* [local] */ + +typedef struct D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM + { + UINT64 Offset; + ID3D12Resource *pBuffer; + } D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM; + +typedef struct D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1 + { + BOOL Enable; + ID3D12Resource *pReferenceTexture2D; + UINT ReferenceSubresource; + DXGI_COLOR_SPACE_TYPE OutputColorSpace; + DXGI_COLOR_SPACE_TYPE DecodeColorSpace; + UINT OutputWidth; + UINT OutputHeight; + } D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1; + +typedef struct D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1 + { + ID3D12Resource *pOutputTexture2D; + UINT OutputSubresource; + D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1 ConversionArguments; + D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM Histograms[ 4 ]; + } D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0006_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0006_v0_0_s_ifspec; + +#ifndef __ID3D12VideoDecodeCommandList1_INTERFACE_DEFINED__ +#define __ID3D12VideoDecodeCommandList1_INTERFACE_DEFINED__ + +/* interface ID3D12VideoDecodeCommandList1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoDecodeCommandList1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("D52F011B-B56E-453C-A05A-A7F311C8F472") + ID3D12VideoDecodeCommandList1 : public ID3D12VideoDecodeCommandList + { + public: + virtual void STDMETHODCALLTYPE DecodeFrame1( + _In_ ID3D12VideoDecoder *pDecoder, + _In_ const D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1 *pOutputArguments, + _In_ const D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS *pInputArguments) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoDecodeCommandList1Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoDecodeCommandList1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoDecodeCommandList1 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoDecodeCommandList1 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12VideoDecodeCommandList1 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12VideoDecodeCommandList1 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12VideoDecodeCommandList1 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12VideoDecodeCommandList1 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12VideoDecodeCommandList1 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12VideoDecodeCommandList1 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, Close) + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12VideoDecodeCommandList1 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, Reset) + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12VideoDecodeCommandList1 * This, + _In_ ID3D12CommandAllocator *pAllocator); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, ClearState) + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12VideoDecodeCommandList1 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, ResourceBarrier) + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12VideoDecodeCommandList1 * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, DiscardResource) + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12VideoDecodeCommandList1 * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, BeginQuery) + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12VideoDecodeCommandList1 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, EndQuery) + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12VideoDecodeCommandList1 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, ResolveQueryData) + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12VideoDecodeCommandList1 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, SetPredication) + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12VideoDecodeCommandList1 * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, SetMarker) + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12VideoDecodeCommandList1 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, BeginEvent) + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12VideoDecodeCommandList1 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, EndEvent) + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12VideoDecodeCommandList1 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, DecodeFrame) + void ( STDMETHODCALLTYPE *DecodeFrame )( + ID3D12VideoDecodeCommandList1 * This, + _In_ ID3D12VideoDecoder *pDecoder, + _In_ const D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS *pOutputArguments, + _In_ const D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS *pInputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, WriteBufferImmediate) + void ( STDMETHODCALLTYPE *WriteBufferImmediate )( + ID3D12VideoDecodeCommandList1 * This, + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList1, DecodeFrame1) + void ( STDMETHODCALLTYPE *DecodeFrame1 )( + ID3D12VideoDecodeCommandList1 * This, + _In_ ID3D12VideoDecoder *pDecoder, + _In_ const D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1 *pOutputArguments, + _In_ const D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS *pInputArguments); + + END_INTERFACE + } ID3D12VideoDecodeCommandList1Vtbl; + + interface ID3D12VideoDecodeCommandList1 + { + CONST_VTBL struct ID3D12VideoDecodeCommandList1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoDecodeCommandList1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoDecodeCommandList1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoDecodeCommandList1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoDecodeCommandList1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12VideoDecodeCommandList1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12VideoDecodeCommandList1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12VideoDecodeCommandList1_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12VideoDecodeCommandList1_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12VideoDecodeCommandList1_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12VideoDecodeCommandList1_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12VideoDecodeCommandList1_Reset(This,pAllocator) \ + ( (This)->lpVtbl -> Reset(This,pAllocator) ) + +#define ID3D12VideoDecodeCommandList1_ClearState(This) \ + ( (This)->lpVtbl -> ClearState(This) ) + +#define ID3D12VideoDecodeCommandList1_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12VideoDecodeCommandList1_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12VideoDecodeCommandList1_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoDecodeCommandList1_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoDecodeCommandList1_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12VideoDecodeCommandList1_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12VideoDecodeCommandList1_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12VideoDecodeCommandList1_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12VideoDecodeCommandList1_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12VideoDecodeCommandList1_DecodeFrame(This,pDecoder,pOutputArguments,pInputArguments) \ + ( (This)->lpVtbl -> DecodeFrame(This,pDecoder,pOutputArguments,pInputArguments) ) + +#define ID3D12VideoDecodeCommandList1_WriteBufferImmediate(This,Count,pParams,pModes) \ + ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) + + +#define ID3D12VideoDecodeCommandList1_DecodeFrame1(This,pDecoder,pOutputArguments,pInputArguments) \ + ( (This)->lpVtbl -> DecodeFrame1(This,pDecoder,pOutputArguments,pInputArguments) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoDecodeCommandList1_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12video_0000_0007 */ +/* [local] */ + +typedef struct D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1 + { + D3D12_VIDEO_PROCESS_INPUT_STREAM InputStream[ 2 ]; + D3D12_VIDEO_PROCESS_TRANSFORM Transform; + D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAGS Flags; + D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE RateInfo; + INT FilterLevels[ 32 ]; + D3D12_VIDEO_PROCESS_ALPHA_BLENDING AlphaBlending; + D3D12_VIDEO_FIELD_TYPE FieldType; + } D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0007_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0007_v0_0_s_ifspec; + +#ifndef __ID3D12VideoProcessCommandList1_INTERFACE_DEFINED__ +#define __ID3D12VideoProcessCommandList1_INTERFACE_DEFINED__ + +/* interface ID3D12VideoProcessCommandList1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoProcessCommandList1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("542C5C4D-7596-434F-8C93-4EFA6766F267") + ID3D12VideoProcessCommandList1 : public ID3D12VideoProcessCommandList + { + public: + virtual void STDMETHODCALLTYPE ProcessFrames1( + _In_ ID3D12VideoProcessor *pVideoProcessor, + _In_ const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS *pOutputArguments, + UINT NumInputStreams, + _In_reads_(NumInputStreams) const D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1 *pInputArguments) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoProcessCommandList1Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoProcessCommandList1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoProcessCommandList1 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoProcessCommandList1 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12VideoProcessCommandList1 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12VideoProcessCommandList1 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12VideoProcessCommandList1 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12VideoProcessCommandList1 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12VideoProcessCommandList1 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12VideoProcessCommandList1 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, Close) + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12VideoProcessCommandList1 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, Reset) + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12VideoProcessCommandList1 * This, + _In_ ID3D12CommandAllocator *pAllocator); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, ClearState) + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12VideoProcessCommandList1 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, ResourceBarrier) + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12VideoProcessCommandList1 * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, DiscardResource) + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12VideoProcessCommandList1 * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, BeginQuery) + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12VideoProcessCommandList1 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, EndQuery) + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12VideoProcessCommandList1 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, ResolveQueryData) + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12VideoProcessCommandList1 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, SetPredication) + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12VideoProcessCommandList1 * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, SetMarker) + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12VideoProcessCommandList1 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, BeginEvent) + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12VideoProcessCommandList1 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, EndEvent) + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12VideoProcessCommandList1 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, ProcessFrames) + void ( STDMETHODCALLTYPE *ProcessFrames )( + ID3D12VideoProcessCommandList1 * This, + _In_ ID3D12VideoProcessor *pVideoProcessor, + _In_ const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS *pOutputArguments, + UINT NumInputStreams, + _In_reads_(NumInputStreams) const D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS *pInputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, WriteBufferImmediate) + void ( STDMETHODCALLTYPE *WriteBufferImmediate )( + ID3D12VideoProcessCommandList1 * This, + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList1, ProcessFrames1) + void ( STDMETHODCALLTYPE *ProcessFrames1 )( + ID3D12VideoProcessCommandList1 * This, + _In_ ID3D12VideoProcessor *pVideoProcessor, + _In_ const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS *pOutputArguments, + UINT NumInputStreams, + _In_reads_(NumInputStreams) const D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1 *pInputArguments); + + END_INTERFACE + } ID3D12VideoProcessCommandList1Vtbl; + + interface ID3D12VideoProcessCommandList1 + { + CONST_VTBL struct ID3D12VideoProcessCommandList1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoProcessCommandList1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoProcessCommandList1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoProcessCommandList1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoProcessCommandList1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12VideoProcessCommandList1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12VideoProcessCommandList1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12VideoProcessCommandList1_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12VideoProcessCommandList1_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12VideoProcessCommandList1_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12VideoProcessCommandList1_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12VideoProcessCommandList1_Reset(This,pAllocator) \ + ( (This)->lpVtbl -> Reset(This,pAllocator) ) + +#define ID3D12VideoProcessCommandList1_ClearState(This) \ + ( (This)->lpVtbl -> ClearState(This) ) + +#define ID3D12VideoProcessCommandList1_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12VideoProcessCommandList1_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12VideoProcessCommandList1_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoProcessCommandList1_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoProcessCommandList1_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12VideoProcessCommandList1_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12VideoProcessCommandList1_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12VideoProcessCommandList1_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12VideoProcessCommandList1_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12VideoProcessCommandList1_ProcessFrames(This,pVideoProcessor,pOutputArguments,NumInputStreams,pInputArguments) \ + ( (This)->lpVtbl -> ProcessFrames(This,pVideoProcessor,pOutputArguments,NumInputStreams,pInputArguments) ) + +#define ID3D12VideoProcessCommandList1_WriteBufferImmediate(This,Count,pParams,pModes) \ + ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) + + +#define ID3D12VideoProcessCommandList1_ProcessFrames1(This,pVideoProcessor,pOutputArguments,NumInputStreams,pInputArguments) \ + ( (This)->lpVtbl -> ProcessFrames1(This,pVideoProcessor,pOutputArguments,NumInputStreams,pInputArguments) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoProcessCommandList1_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12video_0000_0008 */ +/* [local] */ + +typedef +enum D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE + { + D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_8X8 = 0, + D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_16X16 = 1 + } D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE; + +typedef +enum D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_FLAGS + { + D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_FLAG_NONE = 0, + D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_FLAG_8X8 = ( 1 << D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_8X8 ) , + D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_FLAG_16X16 = ( 1 << D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_16X16 ) + } D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_FLAGS ); +typedef +enum D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION + { + D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_QUARTER_PEL = 0 + } D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION; + +typedef +enum D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_FLAGS + { + D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_FLAG_NONE = 0, + D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_FLAG_QUARTER_PEL = ( 1 << D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_QUARTER_PEL ) + } D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS( D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_FLAGS ); +typedef struct D3D12_FEATURE_DATA_VIDEO_FEATURE_AREA_SUPPORT + { + UINT NodeIndex; + BOOL VideoDecodeSupport; + BOOL VideoProcessSupport; + BOOL VideoEncodeSupport; + } D3D12_FEATURE_DATA_VIDEO_FEATURE_AREA_SUPPORT; + +typedef struct D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR + { + UINT NodeIndex; + DXGI_FORMAT InputFormat; + D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_FLAGS BlockSizeFlags; + D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_FLAGS PrecisionFlags; + D3D12_VIDEO_SIZE_RANGE SizeRange; + } D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR; + +typedef struct D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_SIZE + { + UINT NodeIndex; + DXGI_FORMAT InputFormat; + D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE BlockSize; + D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION Precision; + D3D12_VIDEO_SIZE_RANGE SizeRange; + BOOL Protected; + UINT64 MotionVectorHeapMemoryPoolL0Size; + UINT64 MotionVectorHeapMemoryPoolL1Size; + UINT64 MotionEstimatorMemoryPoolL0Size; + UINT64 MotionEstimatorMemoryPoolL1Size; + } D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_SIZE; + +typedef struct D3D12_VIDEO_MOTION_ESTIMATOR_DESC + { + UINT NodeMask; + DXGI_FORMAT InputFormat; + D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE BlockSize; + D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION Precision; + D3D12_VIDEO_SIZE_RANGE SizeRange; + } D3D12_VIDEO_MOTION_ESTIMATOR_DESC; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0008_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0008_v0_0_s_ifspec; + +#ifndef __ID3D12VideoMotionEstimator_INTERFACE_DEFINED__ +#define __ID3D12VideoMotionEstimator_INTERFACE_DEFINED__ + +/* interface ID3D12VideoMotionEstimator */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoMotionEstimator; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("33FDAE0E-098B-428F-87BB-34B695DE08F8") + ID3D12VideoMotionEstimator : public ID3D12Pageable + { + public: + virtual D3D12_VIDEO_MOTION_ESTIMATOR_DESC STDMETHODCALLTYPE GetDesc( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetProtectedResourceSession( + REFIID riid, + _COM_Outptr_opt_ void **ppProtectedSession) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoMotionEstimatorVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoMotionEstimator * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoMotionEstimator * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoMotionEstimator * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12VideoMotionEstimator * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12VideoMotionEstimator * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12VideoMotionEstimator * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12VideoMotionEstimator * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12VideoMotionEstimator * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12VideoMotionEstimator, GetDesc) + D3D12_VIDEO_MOTION_ESTIMATOR_DESC *( STDMETHODCALLTYPE *GetDesc )( + ID3D12VideoMotionEstimator * This, + D3D12_VIDEO_MOTION_ESTIMATOR_DESC * RetVal); + + DECLSPEC_XFGVIRT(ID3D12VideoMotionEstimator, GetProtectedResourceSession) + HRESULT ( STDMETHODCALLTYPE *GetProtectedResourceSession )( + ID3D12VideoMotionEstimator * This, + REFIID riid, + _COM_Outptr_opt_ void **ppProtectedSession); + + END_INTERFACE + } ID3D12VideoMotionEstimatorVtbl; + + interface ID3D12VideoMotionEstimator + { + CONST_VTBL struct ID3D12VideoMotionEstimatorVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoMotionEstimator_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoMotionEstimator_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoMotionEstimator_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoMotionEstimator_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12VideoMotionEstimator_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12VideoMotionEstimator_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12VideoMotionEstimator_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12VideoMotionEstimator_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12VideoMotionEstimator_GetDesc(This,RetVal) \ + ( (This)->lpVtbl -> GetDesc(This,RetVal) ) + +#define ID3D12VideoMotionEstimator_GetProtectedResourceSession(This,riid,ppProtectedSession) \ + ( (This)->lpVtbl -> GetProtectedResourceSession(This,riid,ppProtectedSession) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoMotionEstimator_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12video_0000_0009 */ +/* [local] */ + +typedef struct D3D12_VIDEO_MOTION_VECTOR_HEAP_DESC + { + UINT NodeMask; + DXGI_FORMAT InputFormat; + D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE BlockSize; + D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION Precision; + D3D12_VIDEO_SIZE_RANGE SizeRange; + } D3D12_VIDEO_MOTION_VECTOR_HEAP_DESC; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0009_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0009_v0_0_s_ifspec; + +#ifndef __ID3D12VideoMotionVectorHeap_INTERFACE_DEFINED__ +#define __ID3D12VideoMotionVectorHeap_INTERFACE_DEFINED__ + +/* interface ID3D12VideoMotionVectorHeap */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoMotionVectorHeap; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("5BE17987-743A-4061-834B-23D22DAEA505") + ID3D12VideoMotionVectorHeap : public ID3D12Pageable + { + public: + virtual D3D12_VIDEO_MOTION_VECTOR_HEAP_DESC STDMETHODCALLTYPE GetDesc( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetProtectedResourceSession( + REFIID riid, + _COM_Outptr_opt_ void **ppProtectedSession) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoMotionVectorHeapVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoMotionVectorHeap * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoMotionVectorHeap * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoMotionVectorHeap * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12VideoMotionVectorHeap * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12VideoMotionVectorHeap * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12VideoMotionVectorHeap * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12VideoMotionVectorHeap * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12VideoMotionVectorHeap * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12VideoMotionVectorHeap, GetDesc) + D3D12_VIDEO_MOTION_VECTOR_HEAP_DESC *( STDMETHODCALLTYPE *GetDesc )( + ID3D12VideoMotionVectorHeap * This, + D3D12_VIDEO_MOTION_VECTOR_HEAP_DESC * RetVal); + + DECLSPEC_XFGVIRT(ID3D12VideoMotionVectorHeap, GetProtectedResourceSession) + HRESULT ( STDMETHODCALLTYPE *GetProtectedResourceSession )( + ID3D12VideoMotionVectorHeap * This, + REFIID riid, + _COM_Outptr_opt_ void **ppProtectedSession); + + END_INTERFACE + } ID3D12VideoMotionVectorHeapVtbl; + + interface ID3D12VideoMotionVectorHeap + { + CONST_VTBL struct ID3D12VideoMotionVectorHeapVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoMotionVectorHeap_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoMotionVectorHeap_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoMotionVectorHeap_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoMotionVectorHeap_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12VideoMotionVectorHeap_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12VideoMotionVectorHeap_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12VideoMotionVectorHeap_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12VideoMotionVectorHeap_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12VideoMotionVectorHeap_GetDesc(This,RetVal) \ + ( (This)->lpVtbl -> GetDesc(This,RetVal) ) + +#define ID3D12VideoMotionVectorHeap_GetProtectedResourceSession(This,riid,ppProtectedSession) \ + ( (This)->lpVtbl -> GetProtectedResourceSession(This,riid,ppProtectedSession) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoMotionVectorHeap_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12VideoDevice1_INTERFACE_DEFINED__ +#define __ID3D12VideoDevice1_INTERFACE_DEFINED__ + +/* interface ID3D12VideoDevice1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoDevice1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("981611AD-A144-4C83-9890-F30E26D658AB") + ID3D12VideoDevice1 : public ID3D12VideoDevice + { + public: + virtual HRESULT STDMETHODCALLTYPE CreateVideoMotionEstimator( + _In_ const D3D12_VIDEO_MOTION_ESTIMATOR_DESC *pDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoMotionEstimator) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateVideoMotionVectorHeap( + _In_ const D3D12_VIDEO_MOTION_VECTOR_HEAP_DESC *pDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoMotionVectorHeap) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoDevice1Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoDevice1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoDevice1 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoDevice1 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice, CheckFeatureSupport) + HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( + ID3D12VideoDevice1 * This, + D3D12_FEATURE_VIDEO FeatureVideo, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice, CreateVideoDecoder) + HRESULT ( STDMETHODCALLTYPE *CreateVideoDecoder )( + ID3D12VideoDevice1 * This, + _In_ const D3D12_VIDEO_DECODER_DESC *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoDecoder); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice, CreateVideoDecoderHeap) + HRESULT ( STDMETHODCALLTYPE *CreateVideoDecoderHeap )( + ID3D12VideoDevice1 * This, + _In_ const D3D12_VIDEO_DECODER_HEAP_DESC *pVideoDecoderHeapDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoDecoderHeap); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice, CreateVideoProcessor) + HRESULT ( STDMETHODCALLTYPE *CreateVideoProcessor )( + ID3D12VideoDevice1 * This, + UINT NodeMask, + _In_ const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC *pOutputStreamDesc, + UINT NumInputStreamDescs, + _In_reads_(NumInputStreamDescs) const D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC *pInputStreamDescs, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoProcessor); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice1, CreateVideoMotionEstimator) + HRESULT ( STDMETHODCALLTYPE *CreateVideoMotionEstimator )( + ID3D12VideoDevice1 * This, + _In_ const D3D12_VIDEO_MOTION_ESTIMATOR_DESC *pDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoMotionEstimator); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice1, CreateVideoMotionVectorHeap) + HRESULT ( STDMETHODCALLTYPE *CreateVideoMotionVectorHeap )( + ID3D12VideoDevice1 * This, + _In_ const D3D12_VIDEO_MOTION_VECTOR_HEAP_DESC *pDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoMotionVectorHeap); + + END_INTERFACE + } ID3D12VideoDevice1Vtbl; + + interface ID3D12VideoDevice1 + { + CONST_VTBL struct ID3D12VideoDevice1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoDevice1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoDevice1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoDevice1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoDevice1_CheckFeatureSupport(This,FeatureVideo,pFeatureSupportData,FeatureSupportDataSize) \ + ( (This)->lpVtbl -> CheckFeatureSupport(This,FeatureVideo,pFeatureSupportData,FeatureSupportDataSize) ) + +#define ID3D12VideoDevice1_CreateVideoDecoder(This,pDesc,riid,ppVideoDecoder) \ + ( (This)->lpVtbl -> CreateVideoDecoder(This,pDesc,riid,ppVideoDecoder) ) + +#define ID3D12VideoDevice1_CreateVideoDecoderHeap(This,pVideoDecoderHeapDesc,riid,ppVideoDecoderHeap) \ + ( (This)->lpVtbl -> CreateVideoDecoderHeap(This,pVideoDecoderHeapDesc,riid,ppVideoDecoderHeap) ) + +#define ID3D12VideoDevice1_CreateVideoProcessor(This,NodeMask,pOutputStreamDesc,NumInputStreamDescs,pInputStreamDescs,riid,ppVideoProcessor) \ + ( (This)->lpVtbl -> CreateVideoProcessor(This,NodeMask,pOutputStreamDesc,NumInputStreamDescs,pInputStreamDescs,riid,ppVideoProcessor) ) + + +#define ID3D12VideoDevice1_CreateVideoMotionEstimator(This,pDesc,pProtectedResourceSession,riid,ppVideoMotionEstimator) \ + ( (This)->lpVtbl -> CreateVideoMotionEstimator(This,pDesc,pProtectedResourceSession,riid,ppVideoMotionEstimator) ) + +#define ID3D12VideoDevice1_CreateVideoMotionVectorHeap(This,pDesc,pProtectedResourceSession,riid,ppVideoMotionVectorHeap) \ + ( (This)->lpVtbl -> CreateVideoMotionVectorHeap(This,pDesc,pProtectedResourceSession,riid,ppVideoMotionVectorHeap) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoDevice1_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12video_0000_0011 */ +/* [local] */ + +typedef struct D3D12_RESOURCE_COORDINATE + { + UINT64 X; + UINT Y; + UINT Z; + UINT SubresourceIndex; + } D3D12_RESOURCE_COORDINATE; + +typedef struct D3D12_VIDEO_MOTION_ESTIMATOR_OUTPUT + { + ID3D12VideoMotionVectorHeap *pMotionVectorHeap; + } D3D12_VIDEO_MOTION_ESTIMATOR_OUTPUT; + +typedef struct D3D12_VIDEO_MOTION_ESTIMATOR_INPUT + { + ID3D12Resource *pInputTexture2D; + UINT InputSubresourceIndex; + ID3D12Resource *pReferenceTexture2D; + UINT ReferenceSubresourceIndex; + ID3D12VideoMotionVectorHeap *pHintMotionVectorHeap; + } D3D12_VIDEO_MOTION_ESTIMATOR_INPUT; + +typedef struct D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT + { + ID3D12Resource *pMotionVectorTexture2D; + D3D12_RESOURCE_COORDINATE MotionVectorCoordinate; + } D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT; + +typedef struct D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT + { + ID3D12VideoMotionVectorHeap *pMotionVectorHeap; + UINT PixelWidth; + UINT PixelHeight; + } D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0011_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0011_v0_0_s_ifspec; + +#ifndef __ID3D12VideoEncodeCommandList_INTERFACE_DEFINED__ +#define __ID3D12VideoEncodeCommandList_INTERFACE_DEFINED__ + +/* interface ID3D12VideoEncodeCommandList */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoEncodeCommandList; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("8455293A-0CBD-4831-9B39-FBDBAB724723") + ID3D12VideoEncodeCommandList : public ID3D12CommandList + { + public: + virtual HRESULT STDMETHODCALLTYPE Close( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE Reset( + _In_ ID3D12CommandAllocator *pAllocator) = 0; + + virtual void STDMETHODCALLTYPE ClearState( void) = 0; + + virtual void STDMETHODCALLTYPE ResourceBarrier( + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers) = 0; + + virtual void STDMETHODCALLTYPE DiscardResource( + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion) = 0; + + virtual void STDMETHODCALLTYPE BeginQuery( + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index) = 0; + + virtual void STDMETHODCALLTYPE EndQuery( + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index) = 0; + + virtual void STDMETHODCALLTYPE ResolveQueryData( + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset) = 0; + + virtual void STDMETHODCALLTYPE SetPredication( + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation) = 0; + + virtual void STDMETHODCALLTYPE SetMarker( + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size) = 0; + + virtual void STDMETHODCALLTYPE BeginEvent( + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size) = 0; + + virtual void STDMETHODCALLTYPE EndEvent( void) = 0; + + virtual void STDMETHODCALLTYPE EstimateMotion( + _In_ ID3D12VideoMotionEstimator *pMotionEstimator, + _In_ const D3D12_VIDEO_MOTION_ESTIMATOR_OUTPUT *pOutputArguments, + _In_ const D3D12_VIDEO_MOTION_ESTIMATOR_INPUT *pInputArguments) = 0; + + virtual void STDMETHODCALLTYPE ResolveMotionVectorHeap( + const D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT *pOutputArguments, + const D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT *pInputArguments) = 0; + + virtual void STDMETHODCALLTYPE WriteBufferImmediate( + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes) = 0; + + virtual void STDMETHODCALLTYPE SetProtectedResourceSession( + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoEncodeCommandListVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoEncodeCommandList * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoEncodeCommandList * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoEncodeCommandList * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12VideoEncodeCommandList * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12VideoEncodeCommandList * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12VideoEncodeCommandList * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12VideoEncodeCommandList * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12VideoEncodeCommandList * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12VideoEncodeCommandList * This); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, Close) + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12VideoEncodeCommandList * This); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, Reset) + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12VideoEncodeCommandList * This, + _In_ ID3D12CommandAllocator *pAllocator); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, ClearState) + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12VideoEncodeCommandList * This); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, ResourceBarrier) + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12VideoEncodeCommandList * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, DiscardResource) + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12VideoEncodeCommandList * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, BeginQuery) + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12VideoEncodeCommandList * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, EndQuery) + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12VideoEncodeCommandList * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, ResolveQueryData) + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12VideoEncodeCommandList * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, SetPredication) + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12VideoEncodeCommandList * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, SetMarker) + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12VideoEncodeCommandList * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, BeginEvent) + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12VideoEncodeCommandList * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, EndEvent) + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12VideoEncodeCommandList * This); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, EstimateMotion) + void ( STDMETHODCALLTYPE *EstimateMotion )( + ID3D12VideoEncodeCommandList * This, + _In_ ID3D12VideoMotionEstimator *pMotionEstimator, + _In_ const D3D12_VIDEO_MOTION_ESTIMATOR_OUTPUT *pOutputArguments, + _In_ const D3D12_VIDEO_MOTION_ESTIMATOR_INPUT *pInputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, ResolveMotionVectorHeap) + void ( STDMETHODCALLTYPE *ResolveMotionVectorHeap )( + ID3D12VideoEncodeCommandList * This, + const D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT *pOutputArguments, + const D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT *pInputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, WriteBufferImmediate) + void ( STDMETHODCALLTYPE *WriteBufferImmediate )( + ID3D12VideoEncodeCommandList * This, + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, SetProtectedResourceSession) + void ( STDMETHODCALLTYPE *SetProtectedResourceSession )( + ID3D12VideoEncodeCommandList * This, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession); + + END_INTERFACE + } ID3D12VideoEncodeCommandListVtbl; + + interface ID3D12VideoEncodeCommandList + { + CONST_VTBL struct ID3D12VideoEncodeCommandListVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoEncodeCommandList_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoEncodeCommandList_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoEncodeCommandList_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoEncodeCommandList_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12VideoEncodeCommandList_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12VideoEncodeCommandList_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12VideoEncodeCommandList_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12VideoEncodeCommandList_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12VideoEncodeCommandList_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12VideoEncodeCommandList_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12VideoEncodeCommandList_Reset(This,pAllocator) \ + ( (This)->lpVtbl -> Reset(This,pAllocator) ) + +#define ID3D12VideoEncodeCommandList_ClearState(This) \ + ( (This)->lpVtbl -> ClearState(This) ) + +#define ID3D12VideoEncodeCommandList_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12VideoEncodeCommandList_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12VideoEncodeCommandList_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoEncodeCommandList_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoEncodeCommandList_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12VideoEncodeCommandList_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12VideoEncodeCommandList_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12VideoEncodeCommandList_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12VideoEncodeCommandList_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12VideoEncodeCommandList_EstimateMotion(This,pMotionEstimator,pOutputArguments,pInputArguments) \ + ( (This)->lpVtbl -> EstimateMotion(This,pMotionEstimator,pOutputArguments,pInputArguments) ) + +#define ID3D12VideoEncodeCommandList_ResolveMotionVectorHeap(This,pOutputArguments,pInputArguments) \ + ( (This)->lpVtbl -> ResolveMotionVectorHeap(This,pOutputArguments,pInputArguments) ) + +#define ID3D12VideoEncodeCommandList_WriteBufferImmediate(This,Count,pParams,pModes) \ + ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) + +#define ID3D12VideoEncodeCommandList_SetProtectedResourceSession(This,pProtectedResourceSession) \ + ( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoEncodeCommandList_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12video_0000_0012 */ +/* [local] */ + +typedef +enum D3D12_VIDEO_PROTECTED_RESOURCE_SUPPORT_FLAGS + { + D3D12_VIDEO_PROTECTED_RESOURCE_SUPPORT_FLAG_NONE = 0, + D3D12_VIDEO_PROTECTED_RESOURCE_SUPPORT_FLAG_SUPPORTED = 0x1 + } D3D12_VIDEO_PROTECTED_RESOURCE_SUPPORT_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_PROTECTED_RESOURCE_SUPPORT_FLAGS ); +typedef struct D3D12_FEATURE_DATA_VIDEO_DECODE_PROTECTED_RESOURCES + { + UINT NodeIndex; + D3D12_VIDEO_DECODE_CONFIGURATION Configuration; + D3D12_VIDEO_PROTECTED_RESOURCE_SUPPORT_FLAGS SupportFlags; + } D3D12_FEATURE_DATA_VIDEO_DECODE_PROTECTED_RESOURCES; + +typedef struct D3D12_FEATURE_DATA_VIDEO_PROCESS_PROTECTED_RESOURCES + { + UINT NodeIndex; + D3D12_VIDEO_PROTECTED_RESOURCE_SUPPORT_FLAGS SupportFlags; + } D3D12_FEATURE_DATA_VIDEO_PROCESS_PROTECTED_RESOURCES; + +typedef struct D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_PROTECTED_RESOURCES + { + UINT NodeIndex; + D3D12_VIDEO_PROTECTED_RESOURCE_SUPPORT_FLAGS SupportFlags; + } D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_PROTECTED_RESOURCES; + +typedef struct D3D12_FEATURE_DATA_VIDEO_DECODER_HEAP_SIZE1 + { + D3D12_VIDEO_DECODER_HEAP_DESC VideoDecoderHeapDesc; + BOOL Protected; + UINT64 MemoryPoolL0Size; + UINT64 MemoryPoolL1Size; + } D3D12_FEATURE_DATA_VIDEO_DECODER_HEAP_SIZE1; + +typedef struct D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE1 + { + UINT NodeMask; + const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC *pOutputStreamDesc; + UINT NumInputStreamDescs; + const D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC *pInputStreamDescs; + BOOL Protected; + UINT64 MemoryPoolL0Size; + UINT64 MemoryPoolL1Size; + } D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE1; + +typedef +enum D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE + { + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE_CREATION = 0, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE_INITIALIZATION = 1, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE_EXECUTION = 2, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE_CAPS_INPUT = 3, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE_CAPS_OUTPUT = 4, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE_DEVICE_EXECUTE_INPUT = 5, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE_DEVICE_EXECUTE_OUTPUT = 6 + } D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE; + +typedef +enum D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE + { + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_UINT8 = 0, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_UINT16 = 1, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_UINT32 = 2, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_UINT64 = 3, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_SINT8 = 4, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_SINT16 = 5, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_SINT32 = 6, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_SINT64 = 7, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_FLOAT = 8, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_DOUBLE = 9, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_RESOURCE = 10 + } D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE; + +typedef +enum D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_FLAGS + { + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_FLAG_NONE = 0, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_FLAG_READ = 0x1, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_FLAG_WRITE = 0x2 + } D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_FLAGS; + +DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_FLAGS ); +typedef struct D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMAND_COUNT + { + UINT NodeIndex; + UINT CommandCount; + } D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMAND_COUNT; + +typedef struct D3D12_VIDEO_EXTENSION_COMMAND_INFO + { + GUID CommandId; + LPCWSTR Name; + D3D12_COMMAND_LIST_SUPPORT_FLAGS CommandListSupportFlags; + } D3D12_VIDEO_EXTENSION_COMMAND_INFO; + +typedef struct D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMANDS + { + UINT NodeIndex; + UINT CommandCount; + _Field_size_full_(CommandCount) D3D12_VIDEO_EXTENSION_COMMAND_INFO *pCommandInfos; + } D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMANDS; + +typedef struct D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMAND_PARAMETER_COUNT + { + GUID CommandId; + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE Stage; + UINT ParameterCount; + UINT ParameterPacking; + } D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMAND_PARAMETER_COUNT; + +typedef struct D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_INFO + { + LPCWSTR Name; + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE Type; + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_FLAGS Flags; + } D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_INFO; + +typedef struct D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMAND_PARAMETERS + { + GUID CommandId; + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE Stage; + UINT ParameterCount; + _Field_size_full_(ParameterCount) D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_INFO *pParameterInfos; + } D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMAND_PARAMETERS; + +typedef struct D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMAND_SUPPORT + { + UINT NodeIndex; + GUID CommandId; + _Field_size_bytes_full_opt_(InputDataSizeInBytes) const void *pInputData; + SIZE_T InputDataSizeInBytes; + _Field_size_bytes_full_opt_(OutputDataSizeInBytes) void *pOutputData; + SIZE_T OutputDataSizeInBytes; + } D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMAND_SUPPORT; + +typedef struct D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMAND_SIZE + { + UINT NodeIndex; + GUID CommandId; + _Field_size_bytes_full_(CreationParametersDataSizeInBytes) const void *pCreationParameters; + SIZE_T CreationParametersSizeInBytes; + UINT64 MemoryPoolL0Size; + UINT64 MemoryPoolL1Size; + } D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMAND_SIZE; + +typedef struct D3D12_VIDEO_EXTENSION_COMMAND_DESC + { + UINT NodeMask; + GUID CommandId; + } D3D12_VIDEO_EXTENSION_COMMAND_DESC; + + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0012_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0012_v0_0_s_ifspec; + +#ifndef __ID3D12VideoDecoder1_INTERFACE_DEFINED__ +#define __ID3D12VideoDecoder1_INTERFACE_DEFINED__ + +/* interface ID3D12VideoDecoder1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoDecoder1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("79A2E5FB-CCD2-469A-9FDE-195D10951F7E") + ID3D12VideoDecoder1 : public ID3D12VideoDecoder + { + public: + virtual HRESULT STDMETHODCALLTYPE GetProtectedResourceSession( + REFIID riid, + _COM_Outptr_opt_ void **ppProtectedSession) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoDecoder1Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoDecoder1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoDecoder1 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoDecoder1 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12VideoDecoder1 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12VideoDecoder1 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12VideoDecoder1 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12VideoDecoder1 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12VideoDecoder1 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12VideoDecoder, GetDesc) + D3D12_VIDEO_DECODER_DESC *( STDMETHODCALLTYPE *GetDesc )( + ID3D12VideoDecoder1 * This, + D3D12_VIDEO_DECODER_DESC * RetVal); + + DECLSPEC_XFGVIRT(ID3D12VideoDecoder1, GetProtectedResourceSession) + HRESULT ( STDMETHODCALLTYPE *GetProtectedResourceSession )( + ID3D12VideoDecoder1 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppProtectedSession); + + END_INTERFACE + } ID3D12VideoDecoder1Vtbl; + + interface ID3D12VideoDecoder1 + { + CONST_VTBL struct ID3D12VideoDecoder1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoDecoder1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoDecoder1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoDecoder1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoDecoder1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12VideoDecoder1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12VideoDecoder1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12VideoDecoder1_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12VideoDecoder1_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12VideoDecoder1_GetDesc(This,RetVal) \ + ( (This)->lpVtbl -> GetDesc(This,RetVal) ) + + +#define ID3D12VideoDecoder1_GetProtectedResourceSession(This,riid,ppProtectedSession) \ + ( (This)->lpVtbl -> GetProtectedResourceSession(This,riid,ppProtectedSession) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoDecoder1_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12VideoDecoderHeap1_INTERFACE_DEFINED__ +#define __ID3D12VideoDecoderHeap1_INTERFACE_DEFINED__ + +/* interface ID3D12VideoDecoderHeap1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoDecoderHeap1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("DA1D98C5-539F-41B2-BF6B-1198A03B6D26") + ID3D12VideoDecoderHeap1 : public ID3D12VideoDecoderHeap + { + public: + virtual HRESULT STDMETHODCALLTYPE GetProtectedResourceSession( + REFIID riid, + _COM_Outptr_opt_ void **ppProtectedSession) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoDecoderHeap1Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoDecoderHeap1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoDecoderHeap1 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoDecoderHeap1 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12VideoDecoderHeap1 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12VideoDecoderHeap1 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12VideoDecoderHeap1 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12VideoDecoderHeap1 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12VideoDecoderHeap1 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12VideoDecoderHeap, GetDesc) + D3D12_VIDEO_DECODER_HEAP_DESC *( STDMETHODCALLTYPE *GetDesc )( + ID3D12VideoDecoderHeap1 * This, + D3D12_VIDEO_DECODER_HEAP_DESC * RetVal); + + DECLSPEC_XFGVIRT(ID3D12VideoDecoderHeap1, GetProtectedResourceSession) + HRESULT ( STDMETHODCALLTYPE *GetProtectedResourceSession )( + ID3D12VideoDecoderHeap1 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppProtectedSession); + + END_INTERFACE + } ID3D12VideoDecoderHeap1Vtbl; + + interface ID3D12VideoDecoderHeap1 + { + CONST_VTBL struct ID3D12VideoDecoderHeap1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoDecoderHeap1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoDecoderHeap1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoDecoderHeap1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoDecoderHeap1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12VideoDecoderHeap1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12VideoDecoderHeap1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12VideoDecoderHeap1_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12VideoDecoderHeap1_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12VideoDecoderHeap1_GetDesc(This,RetVal) \ + ( (This)->lpVtbl -> GetDesc(This,RetVal) ) + + +#define ID3D12VideoDecoderHeap1_GetProtectedResourceSession(This,riid,ppProtectedSession) \ + ( (This)->lpVtbl -> GetProtectedResourceSession(This,riid,ppProtectedSession) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoDecoderHeap1_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12VideoProcessor1_INTERFACE_DEFINED__ +#define __ID3D12VideoProcessor1_INTERFACE_DEFINED__ + +/* interface ID3D12VideoProcessor1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoProcessor1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("F3CFE615-553F-425C-86D8-EE8C1B1FB01C") + ID3D12VideoProcessor1 : public ID3D12VideoProcessor + { + public: + virtual HRESULT STDMETHODCALLTYPE GetProtectedResourceSession( + REFIID riid, + _COM_Outptr_opt_ void **ppProtectedSession) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoProcessor1Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoProcessor1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoProcessor1 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoProcessor1 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12VideoProcessor1 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12VideoProcessor1 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12VideoProcessor1 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12VideoProcessor1 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12VideoProcessor1 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessor, GetNodeMask) + UINT ( STDMETHODCALLTYPE *GetNodeMask )( + ID3D12VideoProcessor1 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessor, GetNumInputStreamDescs) + UINT ( STDMETHODCALLTYPE *GetNumInputStreamDescs )( + ID3D12VideoProcessor1 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessor, GetInputStreamDescs) + HRESULT ( STDMETHODCALLTYPE *GetInputStreamDescs )( + ID3D12VideoProcessor1 * This, + UINT NumInputStreamDescs, + _Out_writes_(NumInputStreamDescs) D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC *pInputStreamDescs); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessor, GetOutputStreamDesc) + D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC *( STDMETHODCALLTYPE *GetOutputStreamDesc )( + ID3D12VideoProcessor1 * This, + D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC * RetVal); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessor1, GetProtectedResourceSession) + HRESULT ( STDMETHODCALLTYPE *GetProtectedResourceSession )( + ID3D12VideoProcessor1 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppProtectedSession); + + END_INTERFACE + } ID3D12VideoProcessor1Vtbl; + + interface ID3D12VideoProcessor1 + { + CONST_VTBL struct ID3D12VideoProcessor1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoProcessor1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoProcessor1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoProcessor1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoProcessor1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12VideoProcessor1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12VideoProcessor1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12VideoProcessor1_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12VideoProcessor1_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12VideoProcessor1_GetNodeMask(This) \ + ( (This)->lpVtbl -> GetNodeMask(This) ) + +#define ID3D12VideoProcessor1_GetNumInputStreamDescs(This) \ + ( (This)->lpVtbl -> GetNumInputStreamDescs(This) ) + +#define ID3D12VideoProcessor1_GetInputStreamDescs(This,NumInputStreamDescs,pInputStreamDescs) \ + ( (This)->lpVtbl -> GetInputStreamDescs(This,NumInputStreamDescs,pInputStreamDescs) ) + +#define ID3D12VideoProcessor1_GetOutputStreamDesc(This,RetVal) \ + ( (This)->lpVtbl -> GetOutputStreamDesc(This,RetVal) ) + + +#define ID3D12VideoProcessor1_GetProtectedResourceSession(This,riid,ppProtectedSession) \ + ( (This)->lpVtbl -> GetProtectedResourceSession(This,riid,ppProtectedSession) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoProcessor1_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12VideoExtensionCommand_INTERFACE_DEFINED__ +#define __ID3D12VideoExtensionCommand_INTERFACE_DEFINED__ + +/* interface ID3D12VideoExtensionCommand */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoExtensionCommand; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("554E41E8-AE8E-4A8C-B7D2-5B4F274A30E4") + ID3D12VideoExtensionCommand : public ID3D12Pageable + { + public: + virtual D3D12_VIDEO_EXTENSION_COMMAND_DESC STDMETHODCALLTYPE GetDesc( void) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetProtectedResourceSession( + REFIID riid, + _COM_Outptr_opt_ void **ppProtectedSession) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoExtensionCommandVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoExtensionCommand * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoExtensionCommand * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoExtensionCommand * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12VideoExtensionCommand * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12VideoExtensionCommand * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12VideoExtensionCommand * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12VideoExtensionCommand * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12VideoExtensionCommand * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12VideoExtensionCommand, GetDesc) + D3D12_VIDEO_EXTENSION_COMMAND_DESC *( STDMETHODCALLTYPE *GetDesc )( + ID3D12VideoExtensionCommand * This, + D3D12_VIDEO_EXTENSION_COMMAND_DESC * RetVal); + + DECLSPEC_XFGVIRT(ID3D12VideoExtensionCommand, GetProtectedResourceSession) + HRESULT ( STDMETHODCALLTYPE *GetProtectedResourceSession )( + ID3D12VideoExtensionCommand * This, + REFIID riid, + _COM_Outptr_opt_ void **ppProtectedSession); + + END_INTERFACE + } ID3D12VideoExtensionCommandVtbl; + + interface ID3D12VideoExtensionCommand + { + CONST_VTBL struct ID3D12VideoExtensionCommandVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoExtensionCommand_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoExtensionCommand_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoExtensionCommand_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoExtensionCommand_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12VideoExtensionCommand_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12VideoExtensionCommand_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12VideoExtensionCommand_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12VideoExtensionCommand_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + + +#define ID3D12VideoExtensionCommand_GetDesc(This,RetVal) \ + ( (This)->lpVtbl -> GetDesc(This,RetVal) ) + +#define ID3D12VideoExtensionCommand_GetProtectedResourceSession(This,riid,ppProtectedSession) \ + ( (This)->lpVtbl -> GetProtectedResourceSession(This,riid,ppProtectedSession) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoExtensionCommand_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12VideoDevice2_INTERFACE_DEFINED__ +#define __ID3D12VideoDevice2_INTERFACE_DEFINED__ + +/* interface ID3D12VideoDevice2 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoDevice2; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("F019AC49-F838-4A95-9B17-579437C8F513") + ID3D12VideoDevice2 : public ID3D12VideoDevice1 + { + public: + virtual HRESULT STDMETHODCALLTYPE CreateVideoDecoder1( + _In_ const D3D12_VIDEO_DECODER_DESC *pDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoDecoder) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateVideoDecoderHeap1( + _In_ const D3D12_VIDEO_DECODER_HEAP_DESC *pVideoDecoderHeapDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoDecoderHeap) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateVideoProcessor1( + UINT NodeMask, + _In_ const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC *pOutputStreamDesc, + UINT NumInputStreamDescs, + _In_reads_(NumInputStreamDescs) const D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC *pInputStreamDescs, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoProcessor) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateVideoExtensionCommand( + _In_ const D3D12_VIDEO_EXTENSION_COMMAND_DESC *pDesc, + _In_reads_bytes_(CreationParametersDataSizeInBytes) const void *pCreationParameters, + SIZE_T CreationParametersDataSizeInBytes, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoExtensionCommand) = 0; + + virtual HRESULT STDMETHODCALLTYPE ExecuteExtensionCommand( + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(ExecutionParametersSizeInBytes) const void *pExecutionParameters, + SIZE_T ExecutionParametersSizeInBytes, + _Out_writes_bytes_(OutputDataSizeInBytes) void *pOutputData, + SIZE_T OutputDataSizeInBytes) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoDevice2Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoDevice2 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoDevice2 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoDevice2 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice, CheckFeatureSupport) + HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( + ID3D12VideoDevice2 * This, + D3D12_FEATURE_VIDEO FeatureVideo, + _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, + UINT FeatureSupportDataSize); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice, CreateVideoDecoder) + HRESULT ( STDMETHODCALLTYPE *CreateVideoDecoder )( + ID3D12VideoDevice2 * This, + _In_ const D3D12_VIDEO_DECODER_DESC *pDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoDecoder); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice, CreateVideoDecoderHeap) + HRESULT ( STDMETHODCALLTYPE *CreateVideoDecoderHeap )( + ID3D12VideoDevice2 * This, + _In_ const D3D12_VIDEO_DECODER_HEAP_DESC *pVideoDecoderHeapDesc, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoDecoderHeap); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice, CreateVideoProcessor) + HRESULT ( STDMETHODCALLTYPE *CreateVideoProcessor )( + ID3D12VideoDevice2 * This, + UINT NodeMask, + _In_ const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC *pOutputStreamDesc, + UINT NumInputStreamDescs, + _In_reads_(NumInputStreamDescs) const D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC *pInputStreamDescs, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoProcessor); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice1, CreateVideoMotionEstimator) + HRESULT ( STDMETHODCALLTYPE *CreateVideoMotionEstimator )( + ID3D12VideoDevice2 * This, + _In_ const D3D12_VIDEO_MOTION_ESTIMATOR_DESC *pDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoMotionEstimator); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice1, CreateVideoMotionVectorHeap) + HRESULT ( STDMETHODCALLTYPE *CreateVideoMotionVectorHeap )( + ID3D12VideoDevice2 * This, + _In_ const D3D12_VIDEO_MOTION_VECTOR_HEAP_DESC *pDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoMotionVectorHeap); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice2, CreateVideoDecoder1) + HRESULT ( STDMETHODCALLTYPE *CreateVideoDecoder1 )( + ID3D12VideoDevice2 * This, + _In_ const D3D12_VIDEO_DECODER_DESC *pDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoDecoder); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice2, CreateVideoDecoderHeap1) + HRESULT ( STDMETHODCALLTYPE *CreateVideoDecoderHeap1 )( + ID3D12VideoDevice2 * This, + _In_ const D3D12_VIDEO_DECODER_HEAP_DESC *pVideoDecoderHeapDesc, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoDecoderHeap); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice2, CreateVideoProcessor1) + HRESULT ( STDMETHODCALLTYPE *CreateVideoProcessor1 )( + ID3D12VideoDevice2 * This, + UINT NodeMask, + _In_ const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC *pOutputStreamDesc, + UINT NumInputStreamDescs, + _In_reads_(NumInputStreamDescs) const D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC *pInputStreamDescs, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoProcessor); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice2, CreateVideoExtensionCommand) + HRESULT ( STDMETHODCALLTYPE *CreateVideoExtensionCommand )( + ID3D12VideoDevice2 * This, + _In_ const D3D12_VIDEO_EXTENSION_COMMAND_DESC *pDesc, + _In_reads_bytes_(CreationParametersDataSizeInBytes) const void *pCreationParameters, + SIZE_T CreationParametersDataSizeInBytes, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession, + _In_ REFIID riid, + _COM_Outptr_ void **ppVideoExtensionCommand); + + DECLSPEC_XFGVIRT(ID3D12VideoDevice2, ExecuteExtensionCommand) + HRESULT ( STDMETHODCALLTYPE *ExecuteExtensionCommand )( + ID3D12VideoDevice2 * This, + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(ExecutionParametersSizeInBytes) const void *pExecutionParameters, + SIZE_T ExecutionParametersSizeInBytes, + _Out_writes_bytes_(OutputDataSizeInBytes) void *pOutputData, + SIZE_T OutputDataSizeInBytes); + + END_INTERFACE + } ID3D12VideoDevice2Vtbl; + + interface ID3D12VideoDevice2 + { + CONST_VTBL struct ID3D12VideoDevice2Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoDevice2_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoDevice2_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoDevice2_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoDevice2_CheckFeatureSupport(This,FeatureVideo,pFeatureSupportData,FeatureSupportDataSize) \ + ( (This)->lpVtbl -> CheckFeatureSupport(This,FeatureVideo,pFeatureSupportData,FeatureSupportDataSize) ) + +#define ID3D12VideoDevice2_CreateVideoDecoder(This,pDesc,riid,ppVideoDecoder) \ + ( (This)->lpVtbl -> CreateVideoDecoder(This,pDesc,riid,ppVideoDecoder) ) + +#define ID3D12VideoDevice2_CreateVideoDecoderHeap(This,pVideoDecoderHeapDesc,riid,ppVideoDecoderHeap) \ + ( (This)->lpVtbl -> CreateVideoDecoderHeap(This,pVideoDecoderHeapDesc,riid,ppVideoDecoderHeap) ) + +#define ID3D12VideoDevice2_CreateVideoProcessor(This,NodeMask,pOutputStreamDesc,NumInputStreamDescs,pInputStreamDescs,riid,ppVideoProcessor) \ + ( (This)->lpVtbl -> CreateVideoProcessor(This,NodeMask,pOutputStreamDesc,NumInputStreamDescs,pInputStreamDescs,riid,ppVideoProcessor) ) + + +#define ID3D12VideoDevice2_CreateVideoMotionEstimator(This,pDesc,pProtectedResourceSession,riid,ppVideoMotionEstimator) \ + ( (This)->lpVtbl -> CreateVideoMotionEstimator(This,pDesc,pProtectedResourceSession,riid,ppVideoMotionEstimator) ) + +#define ID3D12VideoDevice2_CreateVideoMotionVectorHeap(This,pDesc,pProtectedResourceSession,riid,ppVideoMotionVectorHeap) \ + ( (This)->lpVtbl -> CreateVideoMotionVectorHeap(This,pDesc,pProtectedResourceSession,riid,ppVideoMotionVectorHeap) ) + + +#define ID3D12VideoDevice2_CreateVideoDecoder1(This,pDesc,pProtectedResourceSession,riid,ppVideoDecoder) \ + ( (This)->lpVtbl -> CreateVideoDecoder1(This,pDesc,pProtectedResourceSession,riid,ppVideoDecoder) ) + +#define ID3D12VideoDevice2_CreateVideoDecoderHeap1(This,pVideoDecoderHeapDesc,pProtectedResourceSession,riid,ppVideoDecoderHeap) \ + ( (This)->lpVtbl -> CreateVideoDecoderHeap1(This,pVideoDecoderHeapDesc,pProtectedResourceSession,riid,ppVideoDecoderHeap) ) + +#define ID3D12VideoDevice2_CreateVideoProcessor1(This,NodeMask,pOutputStreamDesc,NumInputStreamDescs,pInputStreamDescs,pProtectedResourceSession,riid,ppVideoProcessor) \ + ( (This)->lpVtbl -> CreateVideoProcessor1(This,NodeMask,pOutputStreamDesc,NumInputStreamDescs,pInputStreamDescs,pProtectedResourceSession,riid,ppVideoProcessor) ) + +#define ID3D12VideoDevice2_CreateVideoExtensionCommand(This,pDesc,pCreationParameters,CreationParametersDataSizeInBytes,pProtectedResourceSession,riid,ppVideoExtensionCommand) \ + ( (This)->lpVtbl -> CreateVideoExtensionCommand(This,pDesc,pCreationParameters,CreationParametersDataSizeInBytes,pProtectedResourceSession,riid,ppVideoExtensionCommand) ) + +#define ID3D12VideoDevice2_ExecuteExtensionCommand(This,pExtensionCommand,pExecutionParameters,ExecutionParametersSizeInBytes,pOutputData,OutputDataSizeInBytes) \ + ( (This)->lpVtbl -> ExecuteExtensionCommand(This,pExtensionCommand,pExecutionParameters,ExecutionParametersSizeInBytes,pOutputData,OutputDataSizeInBytes) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoDevice2_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12VideoDecodeCommandList2_INTERFACE_DEFINED__ +#define __ID3D12VideoDecodeCommandList2_INTERFACE_DEFINED__ + +/* interface ID3D12VideoDecodeCommandList2 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoDecodeCommandList2; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("6e120880-c114-4153-8036-d247051e1729") + ID3D12VideoDecodeCommandList2 : public ID3D12VideoDecodeCommandList1 + { + public: + virtual void STDMETHODCALLTYPE SetProtectedResourceSession( + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession) = 0; + + virtual void STDMETHODCALLTYPE InitializeExtensionCommand( + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(InitializationParametersSizeInBytes) const void *pInitializationParameters, + SIZE_T InitializationParametersSizeInBytes) = 0; + + virtual void STDMETHODCALLTYPE ExecuteExtensionCommand( + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(ExecutionParametersSizeInBytes) const void *pExecutionParameters, + SIZE_T ExecutionParametersSizeInBytes) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoDecodeCommandList2Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoDecodeCommandList2 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoDecodeCommandList2 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoDecodeCommandList2 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12VideoDecodeCommandList2 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12VideoDecodeCommandList2 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12VideoDecodeCommandList2 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12VideoDecodeCommandList2 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12VideoDecodeCommandList2 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12VideoDecodeCommandList2 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, Close) + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12VideoDecodeCommandList2 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, Reset) + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12VideoDecodeCommandList2 * This, + _In_ ID3D12CommandAllocator *pAllocator); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, ClearState) + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12VideoDecodeCommandList2 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, ResourceBarrier) + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12VideoDecodeCommandList2 * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, DiscardResource) + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12VideoDecodeCommandList2 * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, BeginQuery) + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12VideoDecodeCommandList2 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, EndQuery) + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12VideoDecodeCommandList2 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, ResolveQueryData) + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12VideoDecodeCommandList2 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, SetPredication) + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12VideoDecodeCommandList2 * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, SetMarker) + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12VideoDecodeCommandList2 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, BeginEvent) + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12VideoDecodeCommandList2 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, EndEvent) + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12VideoDecodeCommandList2 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, DecodeFrame) + void ( STDMETHODCALLTYPE *DecodeFrame )( + ID3D12VideoDecodeCommandList2 * This, + _In_ ID3D12VideoDecoder *pDecoder, + _In_ const D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS *pOutputArguments, + _In_ const D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS *pInputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList, WriteBufferImmediate) + void ( STDMETHODCALLTYPE *WriteBufferImmediate )( + ID3D12VideoDecodeCommandList2 * This, + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList1, DecodeFrame1) + void ( STDMETHODCALLTYPE *DecodeFrame1 )( + ID3D12VideoDecodeCommandList2 * This, + _In_ ID3D12VideoDecoder *pDecoder, + _In_ const D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1 *pOutputArguments, + _In_ const D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS *pInputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList2, SetProtectedResourceSession) + void ( STDMETHODCALLTYPE *SetProtectedResourceSession )( + ID3D12VideoDecodeCommandList2 * This, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList2, InitializeExtensionCommand) + void ( STDMETHODCALLTYPE *InitializeExtensionCommand )( + ID3D12VideoDecodeCommandList2 * This, + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(InitializationParametersSizeInBytes) const void *pInitializationParameters, + SIZE_T InitializationParametersSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12VideoDecodeCommandList2, ExecuteExtensionCommand) + void ( STDMETHODCALLTYPE *ExecuteExtensionCommand )( + ID3D12VideoDecodeCommandList2 * This, + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(ExecutionParametersSizeInBytes) const void *pExecutionParameters, + SIZE_T ExecutionParametersSizeInBytes); + + END_INTERFACE + } ID3D12VideoDecodeCommandList2Vtbl; + + interface ID3D12VideoDecodeCommandList2 + { + CONST_VTBL struct ID3D12VideoDecodeCommandList2Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoDecodeCommandList2_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoDecodeCommandList2_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoDecodeCommandList2_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoDecodeCommandList2_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12VideoDecodeCommandList2_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12VideoDecodeCommandList2_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12VideoDecodeCommandList2_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12VideoDecodeCommandList2_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12VideoDecodeCommandList2_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12VideoDecodeCommandList2_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12VideoDecodeCommandList2_Reset(This,pAllocator) \ + ( (This)->lpVtbl -> Reset(This,pAllocator) ) + +#define ID3D12VideoDecodeCommandList2_ClearState(This) \ + ( (This)->lpVtbl -> ClearState(This) ) + +#define ID3D12VideoDecodeCommandList2_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12VideoDecodeCommandList2_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12VideoDecodeCommandList2_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoDecodeCommandList2_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoDecodeCommandList2_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12VideoDecodeCommandList2_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12VideoDecodeCommandList2_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12VideoDecodeCommandList2_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12VideoDecodeCommandList2_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12VideoDecodeCommandList2_DecodeFrame(This,pDecoder,pOutputArguments,pInputArguments) \ + ( (This)->lpVtbl -> DecodeFrame(This,pDecoder,pOutputArguments,pInputArguments) ) + +#define ID3D12VideoDecodeCommandList2_WriteBufferImmediate(This,Count,pParams,pModes) \ + ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) + + +#define ID3D12VideoDecodeCommandList2_DecodeFrame1(This,pDecoder,pOutputArguments,pInputArguments) \ + ( (This)->lpVtbl -> DecodeFrame1(This,pDecoder,pOutputArguments,pInputArguments) ) + + +#define ID3D12VideoDecodeCommandList2_SetProtectedResourceSession(This,pProtectedResourceSession) \ + ( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) ) + +#define ID3D12VideoDecodeCommandList2_InitializeExtensionCommand(This,pExtensionCommand,pInitializationParameters,InitializationParametersSizeInBytes) \ + ( (This)->lpVtbl -> InitializeExtensionCommand(This,pExtensionCommand,pInitializationParameters,InitializationParametersSizeInBytes) ) + +#define ID3D12VideoDecodeCommandList2_ExecuteExtensionCommand(This,pExtensionCommand,pExecutionParameters,ExecutionParametersSizeInBytes) \ + ( (This)->lpVtbl -> ExecuteExtensionCommand(This,pExtensionCommand,pExecutionParameters,ExecutionParametersSizeInBytes) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoDecodeCommandList2_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12VideoProcessCommandList2_INTERFACE_DEFINED__ +#define __ID3D12VideoProcessCommandList2_INTERFACE_DEFINED__ + +/* interface ID3D12VideoProcessCommandList2 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoProcessCommandList2; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("db525ae4-6ad6-473c-baa7-59b2e37082e4") + ID3D12VideoProcessCommandList2 : public ID3D12VideoProcessCommandList1 + { + public: + virtual void STDMETHODCALLTYPE SetProtectedResourceSession( + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession) = 0; + + virtual void STDMETHODCALLTYPE InitializeExtensionCommand( + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(InitializationParametersSizeInBytes) const void *pInitializationParameters, + SIZE_T InitializationParametersSizeInBytes) = 0; + + virtual void STDMETHODCALLTYPE ExecuteExtensionCommand( + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(ExecutionParametersSizeInBytes) const void *pExecutionParameters, + SIZE_T ExecutionParametersSizeInBytes) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoProcessCommandList2Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoProcessCommandList2 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoProcessCommandList2 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoProcessCommandList2 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12VideoProcessCommandList2 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12VideoProcessCommandList2 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12VideoProcessCommandList2 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12VideoProcessCommandList2 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12VideoProcessCommandList2 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12VideoProcessCommandList2 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, Close) + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12VideoProcessCommandList2 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, Reset) + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12VideoProcessCommandList2 * This, + _In_ ID3D12CommandAllocator *pAllocator); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, ClearState) + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12VideoProcessCommandList2 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, ResourceBarrier) + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12VideoProcessCommandList2 * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, DiscardResource) + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12VideoProcessCommandList2 * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, BeginQuery) + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12VideoProcessCommandList2 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, EndQuery) + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12VideoProcessCommandList2 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, ResolveQueryData) + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12VideoProcessCommandList2 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, SetPredication) + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12VideoProcessCommandList2 * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, SetMarker) + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12VideoProcessCommandList2 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, BeginEvent) + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12VideoProcessCommandList2 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, EndEvent) + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12VideoProcessCommandList2 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, ProcessFrames) + void ( STDMETHODCALLTYPE *ProcessFrames )( + ID3D12VideoProcessCommandList2 * This, + _In_ ID3D12VideoProcessor *pVideoProcessor, + _In_ const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS *pOutputArguments, + UINT NumInputStreams, + _In_reads_(NumInputStreams) const D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS *pInputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList, WriteBufferImmediate) + void ( STDMETHODCALLTYPE *WriteBufferImmediate )( + ID3D12VideoProcessCommandList2 * This, + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList1, ProcessFrames1) + void ( STDMETHODCALLTYPE *ProcessFrames1 )( + ID3D12VideoProcessCommandList2 * This, + _In_ ID3D12VideoProcessor *pVideoProcessor, + _In_ const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS *pOutputArguments, + UINT NumInputStreams, + _In_reads_(NumInputStreams) const D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1 *pInputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList2, SetProtectedResourceSession) + void ( STDMETHODCALLTYPE *SetProtectedResourceSession )( + ID3D12VideoProcessCommandList2 * This, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList2, InitializeExtensionCommand) + void ( STDMETHODCALLTYPE *InitializeExtensionCommand )( + ID3D12VideoProcessCommandList2 * This, + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(InitializationParametersSizeInBytes) const void *pInitializationParameters, + SIZE_T InitializationParametersSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12VideoProcessCommandList2, ExecuteExtensionCommand) + void ( STDMETHODCALLTYPE *ExecuteExtensionCommand )( + ID3D12VideoProcessCommandList2 * This, + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(ExecutionParametersSizeInBytes) const void *pExecutionParameters, + SIZE_T ExecutionParametersSizeInBytes); + + END_INTERFACE + } ID3D12VideoProcessCommandList2Vtbl; + + interface ID3D12VideoProcessCommandList2 + { + CONST_VTBL struct ID3D12VideoProcessCommandList2Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoProcessCommandList2_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoProcessCommandList2_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoProcessCommandList2_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoProcessCommandList2_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12VideoProcessCommandList2_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12VideoProcessCommandList2_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12VideoProcessCommandList2_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12VideoProcessCommandList2_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12VideoProcessCommandList2_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12VideoProcessCommandList2_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12VideoProcessCommandList2_Reset(This,pAllocator) \ + ( (This)->lpVtbl -> Reset(This,pAllocator) ) + +#define ID3D12VideoProcessCommandList2_ClearState(This) \ + ( (This)->lpVtbl -> ClearState(This) ) + +#define ID3D12VideoProcessCommandList2_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12VideoProcessCommandList2_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12VideoProcessCommandList2_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoProcessCommandList2_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoProcessCommandList2_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12VideoProcessCommandList2_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12VideoProcessCommandList2_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12VideoProcessCommandList2_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12VideoProcessCommandList2_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12VideoProcessCommandList2_ProcessFrames(This,pVideoProcessor,pOutputArguments,NumInputStreams,pInputArguments) \ + ( (This)->lpVtbl -> ProcessFrames(This,pVideoProcessor,pOutputArguments,NumInputStreams,pInputArguments) ) + +#define ID3D12VideoProcessCommandList2_WriteBufferImmediate(This,Count,pParams,pModes) \ + ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) + + +#define ID3D12VideoProcessCommandList2_ProcessFrames1(This,pVideoProcessor,pOutputArguments,NumInputStreams,pInputArguments) \ + ( (This)->lpVtbl -> ProcessFrames1(This,pVideoProcessor,pOutputArguments,NumInputStreams,pInputArguments) ) + + +#define ID3D12VideoProcessCommandList2_SetProtectedResourceSession(This,pProtectedResourceSession) \ + ( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) ) + +#define ID3D12VideoProcessCommandList2_InitializeExtensionCommand(This,pExtensionCommand,pInitializationParameters,InitializationParametersSizeInBytes) \ + ( (This)->lpVtbl -> InitializeExtensionCommand(This,pExtensionCommand,pInitializationParameters,InitializationParametersSizeInBytes) ) + +#define ID3D12VideoProcessCommandList2_ExecuteExtensionCommand(This,pExtensionCommand,pExecutionParameters,ExecutionParametersSizeInBytes) \ + ( (This)->lpVtbl -> ExecuteExtensionCommand(This,pExtensionCommand,pExecutionParameters,ExecutionParametersSizeInBytes) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoProcessCommandList2_INTERFACE_DEFINED__ */ + + +#ifndef __ID3D12VideoEncodeCommandList1_INTERFACE_DEFINED__ +#define __ID3D12VideoEncodeCommandList1_INTERFACE_DEFINED__ + +/* interface ID3D12VideoEncodeCommandList1 */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D12VideoEncodeCommandList1; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("94971eca-2bdb-4769-88cf-3675ea757ebc") + ID3D12VideoEncodeCommandList1 : public ID3D12VideoEncodeCommandList + { + public: + virtual void STDMETHODCALLTYPE InitializeExtensionCommand( + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(InitializationParametersSizeInBytes) const void *pInitializationParameters, + SIZE_T InitializationParametersSizeInBytes) = 0; + + virtual void STDMETHODCALLTYPE ExecuteExtensionCommand( + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(ExecutionParametersSizeInBytes) const void *pExecutionParameters, + SIZE_T ExecutionParametersSizeInBytes) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D12VideoEncodeCommandList1Vtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D12VideoEncodeCommandList1 * This, + REFIID riid, + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D12VideoEncodeCommandList1 * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D12VideoEncodeCommandList1 * This); + + DECLSPEC_XFGVIRT(ID3D12Object, GetPrivateData) + HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( + ID3D12VideoEncodeCommandList1 * This, + _In_ REFGUID guid, + _Inout_ UINT *pDataSize, + _Out_writes_bytes_opt_( *pDataSize ) void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateData) + HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( + ID3D12VideoEncodeCommandList1 * This, + _In_ REFGUID guid, + _In_ UINT DataSize, + _In_reads_bytes_opt_( DataSize ) const void *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetPrivateDataInterface) + HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( + ID3D12VideoEncodeCommandList1 * This, + _In_ REFGUID guid, + _In_opt_ const IUnknown *pData); + + DECLSPEC_XFGVIRT(ID3D12Object, SetName) + HRESULT ( STDMETHODCALLTYPE *SetName )( + ID3D12VideoEncodeCommandList1 * This, + _In_z_ LPCWSTR Name); + + DECLSPEC_XFGVIRT(ID3D12DeviceChild, GetDevice) + HRESULT ( STDMETHODCALLTYPE *GetDevice )( + ID3D12VideoEncodeCommandList1 * This, + REFIID riid, + _COM_Outptr_opt_ void **ppvDevice); + + DECLSPEC_XFGVIRT(ID3D12CommandList, GetType) + D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( + ID3D12VideoEncodeCommandList1 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, Close) + HRESULT ( STDMETHODCALLTYPE *Close )( + ID3D12VideoEncodeCommandList1 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, Reset) + HRESULT ( STDMETHODCALLTYPE *Reset )( + ID3D12VideoEncodeCommandList1 * This, + _In_ ID3D12CommandAllocator *pAllocator); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, ClearState) + void ( STDMETHODCALLTYPE *ClearState )( + ID3D12VideoEncodeCommandList1 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, ResourceBarrier) + void ( STDMETHODCALLTYPE *ResourceBarrier )( + ID3D12VideoEncodeCommandList1 * This, + _In_ UINT NumBarriers, + _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, DiscardResource) + void ( STDMETHODCALLTYPE *DiscardResource )( + ID3D12VideoEncodeCommandList1 * This, + _In_ ID3D12Resource *pResource, + _In_opt_ const D3D12_DISCARD_REGION *pRegion); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, BeginQuery) + void ( STDMETHODCALLTYPE *BeginQuery )( + ID3D12VideoEncodeCommandList1 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, EndQuery) + void ( STDMETHODCALLTYPE *EndQuery )( + ID3D12VideoEncodeCommandList1 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT Index); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, ResolveQueryData) + void ( STDMETHODCALLTYPE *ResolveQueryData )( + ID3D12VideoEncodeCommandList1 * This, + _In_ ID3D12QueryHeap *pQueryHeap, + _In_ D3D12_QUERY_TYPE Type, + _In_ UINT StartIndex, + _In_ UINT NumQueries, + _In_ ID3D12Resource *pDestinationBuffer, + _In_ UINT64 AlignedDestinationBufferOffset); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, SetPredication) + void ( STDMETHODCALLTYPE *SetPredication )( + ID3D12VideoEncodeCommandList1 * This, + _In_opt_ ID3D12Resource *pBuffer, + _In_ UINT64 AlignedBufferOffset, + _In_ D3D12_PREDICATION_OP Operation); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, SetMarker) + void ( STDMETHODCALLTYPE *SetMarker )( + ID3D12VideoEncodeCommandList1 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, BeginEvent) + void ( STDMETHODCALLTYPE *BeginEvent )( + ID3D12VideoEncodeCommandList1 * This, + UINT Metadata, + _In_reads_bytes_opt_(Size) const void *pData, + UINT Size); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, EndEvent) + void ( STDMETHODCALLTYPE *EndEvent )( + ID3D12VideoEncodeCommandList1 * This); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, EstimateMotion) + void ( STDMETHODCALLTYPE *EstimateMotion )( + ID3D12VideoEncodeCommandList1 * This, + _In_ ID3D12VideoMotionEstimator *pMotionEstimator, + _In_ const D3D12_VIDEO_MOTION_ESTIMATOR_OUTPUT *pOutputArguments, + _In_ const D3D12_VIDEO_MOTION_ESTIMATOR_INPUT *pInputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, ResolveMotionVectorHeap) + void ( STDMETHODCALLTYPE *ResolveMotionVectorHeap )( + ID3D12VideoEncodeCommandList1 * This, + const D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT *pOutputArguments, + const D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT *pInputArguments); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, WriteBufferImmediate) + void ( STDMETHODCALLTYPE *WriteBufferImmediate )( + ID3D12VideoEncodeCommandList1 * This, + UINT Count, + _In_reads_(Count) const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + _In_reads_opt_(Count) const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList, SetProtectedResourceSession) + void ( STDMETHODCALLTYPE *SetProtectedResourceSession )( + ID3D12VideoEncodeCommandList1 * This, + _In_opt_ ID3D12ProtectedResourceSession *pProtectedResourceSession); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList1, InitializeExtensionCommand) + void ( STDMETHODCALLTYPE *InitializeExtensionCommand )( + ID3D12VideoEncodeCommandList1 * This, + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(InitializationParametersSizeInBytes) const void *pInitializationParameters, + SIZE_T InitializationParametersSizeInBytes); + + DECLSPEC_XFGVIRT(ID3D12VideoEncodeCommandList1, ExecuteExtensionCommand) + void ( STDMETHODCALLTYPE *ExecuteExtensionCommand )( + ID3D12VideoEncodeCommandList1 * This, + _In_ ID3D12VideoExtensionCommand *pExtensionCommand, + _In_reads_bytes_(ExecutionParametersSizeInBytes) const void *pExecutionParameters, + SIZE_T ExecutionParametersSizeInBytes); + + END_INTERFACE + } ID3D12VideoEncodeCommandList1Vtbl; + + interface ID3D12VideoEncodeCommandList1 + { + CONST_VTBL struct ID3D12VideoEncodeCommandList1Vtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D12VideoEncodeCommandList1_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D12VideoEncodeCommandList1_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D12VideoEncodeCommandList1_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D12VideoEncodeCommandList1_GetPrivateData(This,guid,pDataSize,pData) \ + ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) + +#define ID3D12VideoEncodeCommandList1_SetPrivateData(This,guid,DataSize,pData) \ + ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) + +#define ID3D12VideoEncodeCommandList1_SetPrivateDataInterface(This,guid,pData) \ + ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) + +#define ID3D12VideoEncodeCommandList1_SetName(This,Name) \ + ( (This)->lpVtbl -> SetName(This,Name) ) + + +#define ID3D12VideoEncodeCommandList1_GetDevice(This,riid,ppvDevice) \ + ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) + + +#define ID3D12VideoEncodeCommandList1_GetType(This) \ + ( (This)->lpVtbl -> GetType(This) ) + + +#define ID3D12VideoEncodeCommandList1_Close(This) \ + ( (This)->lpVtbl -> Close(This) ) + +#define ID3D12VideoEncodeCommandList1_Reset(This,pAllocator) \ + ( (This)->lpVtbl -> Reset(This,pAllocator) ) + +#define ID3D12VideoEncodeCommandList1_ClearState(This) \ + ( (This)->lpVtbl -> ClearState(This) ) + +#define ID3D12VideoEncodeCommandList1_ResourceBarrier(This,NumBarriers,pBarriers) \ + ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) + +#define ID3D12VideoEncodeCommandList1_DiscardResource(This,pResource,pRegion) \ + ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) + +#define ID3D12VideoEncodeCommandList1_BeginQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoEncodeCommandList1_EndQuery(This,pQueryHeap,Type,Index) \ + ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) + +#define ID3D12VideoEncodeCommandList1_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ + ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) + +#define ID3D12VideoEncodeCommandList1_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ + ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) + +#define ID3D12VideoEncodeCommandList1_SetMarker(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) + +#define ID3D12VideoEncodeCommandList1_BeginEvent(This,Metadata,pData,Size) \ + ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) + +#define ID3D12VideoEncodeCommandList1_EndEvent(This) \ + ( (This)->lpVtbl -> EndEvent(This) ) + +#define ID3D12VideoEncodeCommandList1_EstimateMotion(This,pMotionEstimator,pOutputArguments,pInputArguments) \ + ( (This)->lpVtbl -> EstimateMotion(This,pMotionEstimator,pOutputArguments,pInputArguments) ) + +#define ID3D12VideoEncodeCommandList1_ResolveMotionVectorHeap(This,pOutputArguments,pInputArguments) \ + ( (This)->lpVtbl -> ResolveMotionVectorHeap(This,pOutputArguments,pInputArguments) ) + +#define ID3D12VideoEncodeCommandList1_WriteBufferImmediate(This,Count,pParams,pModes) \ + ( (This)->lpVtbl -> WriteBufferImmediate(This,Count,pParams,pModes) ) + +#define ID3D12VideoEncodeCommandList1_SetProtectedResourceSession(This,pProtectedResourceSession) \ + ( (This)->lpVtbl -> SetProtectedResourceSession(This,pProtectedResourceSession) ) + + +#define ID3D12VideoEncodeCommandList1_InitializeExtensionCommand(This,pExtensionCommand,pInitializationParameters,InitializationParametersSizeInBytes) \ + ( (This)->lpVtbl -> InitializeExtensionCommand(This,pExtensionCommand,pInitializationParameters,InitializationParametersSizeInBytes) ) + +#define ID3D12VideoEncodeCommandList1_ExecuteExtensionCommand(This,pExtensionCommand,pExecutionParameters,ExecutionParametersSizeInBytes) \ + ( (This)->lpVtbl -> ExecuteExtensionCommand(This,pExtensionCommand,pExecutionParameters,ExecutionParametersSizeInBytes) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D12VideoEncodeCommandList1_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3d12video_0000_0020 */ +/* [local] */ + +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_MPEG2, 0xee27417f, 0x5e28, 0x4e65, 0xbe, 0xea, 0x1d, 0x26, 0xb5, 0x08, 0xad, 0xc9); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_MPEG1_AND_MPEG2, 0x86695f12, 0x340e, 0x4f04, 0x9f, 0xd3, 0x92, 0x53, 0xdd, 0x32, 0x74, 0x60); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_H264, 0x1b81be68, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_H264_STEREO_PROGRESSIVE, 0xd79be8da, 0x0cf1, 0x4c81, 0xb8, 0x2a, 0x69, 0xa4, 0xe2, 0x36, 0xf4, 0x3d); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_H264_STEREO, 0xf9aaccbb, 0xc2b6, 0x4cfc, 0x87, 0x79, 0x57, 0x07, 0xb1, 0x76, 0x05, 0x52); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_H264_MULTIVIEW, 0x705b9d82, 0x76cf, 0x49d6, 0xb7, 0xe6, 0xac, 0x88, 0x72, 0xdb, 0x01, 0x3c); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_VC1, 0x1b81beA3, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_VC1_D2010, 0x1b81beA4, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_MPEG4PT2_SIMPLE, 0xefd64d74, 0xc9e8,0x41d7,0xa5,0xe9,0xe9,0xb0,0xe3,0x9f,0xa3,0x19); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_MPEG4PT2_ADVSIMPLE_NOGMC, 0xed418a9f, 0x010d, 0x4eda, 0x9a, 0xe3, 0x9a, 0x65, 0x35, 0x8d, 0x8d, 0x2e); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_HEVC_MAIN, 0x5b11d51b, 0x2f4c, 0x4452, 0xbc, 0xc3, 0x09, 0xf2, 0xa1, 0x16, 0x0c, 0xc0); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_HEVC_MAIN10, 0x107af0e0, 0xef1a, 0x4d19, 0xab, 0xa8, 0x67, 0xa1, 0x63, 0x07, 0x3d, 0x13); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_VP9, 0x463707f8, 0xa1d0, 0x4585, 0x87, 0x6d, 0x83, 0xaa, 0x6d, 0x60, 0xb8, 0x9e); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_VP9_10BIT_PROFILE2, 0xa4c749ef, 0x6ecf, 0x48aa, 0x84, 0x48, 0x50, 0xa7, 0xa1, 0x16, 0x5f, 0xf7); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_VP8, 0x90b899ea, 0x3a62, 0x4705, 0x88, 0xb3, 0x8d, 0xf0, 0x4b, 0x27, 0x44, 0xe7); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_AV1_PROFILE0, 0xb8be4ccb, 0xcf53, 0x46ba, 0x8d, 0x59, 0xd6, 0xb8, 0xa6, 0xda, 0x5d, 0x2a); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_AV1_PROFILE1, 0x6936ff0f, 0x45b1, 0x4163, 0x9c, 0xc1, 0x64, 0x6e, 0xf6, 0x94, 0x61, 0x08); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_AV1_PROFILE2, 0x0c5f2aa1, 0xe541, 0x4089, 0xbb, 0x7b, 0x98, 0x11, 0x0a, 0x19, 0xd7, 0xc8); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_AV1_12BIT_PROFILE2, 0x17127009, 0xa00f, 0x4ce1, 0x99, 0x4e, 0xbf, 0x40, 0x81, 0xf6, 0xf3, 0xf0); +DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_AV1_12BIT_PROFILE2_420, 0x2d80bed6, 0x9cac, 0x4835, 0x9e, 0x91, 0x32, 0x7b, 0xbc, 0x4f, 0x9e, 0xe8); +#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) */ +#pragma endregion +DEFINE_GUID(IID_ID3D12VideoDecoderHeap,0x0946B7C9,0xEBF6,0x4047,0xBB,0x73,0x86,0x83,0xE2,0x7D,0xBB,0x1F); +DEFINE_GUID(IID_ID3D12VideoDevice,0x1F052807,0x0B46,0x4ACC,0x8A,0x89,0x36,0x4F,0x79,0x37,0x18,0xA4); +DEFINE_GUID(IID_ID3D12VideoDecoder,0xC59B6BDC,0x7720,0x4074,0xA1,0x36,0x17,0xA1,0x56,0x03,0x74,0x70); +DEFINE_GUID(IID_ID3D12VideoProcessor,0x304FDB32,0xBEDE,0x410A,0x85,0x45,0x94,0x3A,0xC6,0xA4,0x61,0x38); +DEFINE_GUID(IID_ID3D12VideoDecodeCommandList,0x3B60536E,0xAD29,0x4E64,0xA2,0x69,0xF8,0x53,0x83,0x7E,0x5E,0x53); +DEFINE_GUID(IID_ID3D12VideoProcessCommandList,0xAEB2543A,0x167F,0x4682,0xAC,0xC8,0xD1,0x59,0xED,0x4A,0x62,0x09); +DEFINE_GUID(IID_ID3D12VideoDecodeCommandList1,0xD52F011B,0xB56E,0x453C,0xA0,0x5A,0xA7,0xF3,0x11,0xC8,0xF4,0x72); +DEFINE_GUID(IID_ID3D12VideoProcessCommandList1,0x542C5C4D,0x7596,0x434F,0x8C,0x93,0x4E,0xFA,0x67,0x66,0xF2,0x67); +DEFINE_GUID(IID_ID3D12VideoMotionEstimator,0x33FDAE0E,0x098B,0x428F,0x87,0xBB,0x34,0xB6,0x95,0xDE,0x08,0xF8); +DEFINE_GUID(IID_ID3D12VideoMotionVectorHeap,0x5BE17987,0x743A,0x4061,0x83,0x4B,0x23,0xD2,0x2D,0xAE,0xA5,0x05); +DEFINE_GUID(IID_ID3D12VideoDevice1,0x981611AD,0xA144,0x4C83,0x98,0x90,0xF3,0x0E,0x26,0xD6,0x58,0xAB); +DEFINE_GUID(IID_ID3D12VideoEncodeCommandList,0x8455293A,0x0CBD,0x4831,0x9B,0x39,0xFB,0xDB,0xAB,0x72,0x47,0x23); +DEFINE_GUID(IID_ID3D12VideoDecoder1,0x79A2E5FB,0xCCD2,0x469A,0x9F,0xDE,0x19,0x5D,0x10,0x95,0x1F,0x7E); +DEFINE_GUID(IID_ID3D12VideoDecoderHeap1,0xDA1D98C5,0x539F,0x41B2,0xBF,0x6B,0x11,0x98,0xA0,0x3B,0x6D,0x26); +DEFINE_GUID(IID_ID3D12VideoProcessor1,0xF3CFE615,0x553F,0x425C,0x86,0xD8,0xEE,0x8C,0x1B,0x1F,0xB0,0x1C); +DEFINE_GUID(IID_ID3D12VideoExtensionCommand,0x554E41E8,0xAE8E,0x4A8C,0xB7,0xD2,0x5B,0x4F,0x27,0x4A,0x30,0xE4); +DEFINE_GUID(IID_ID3D12VideoDevice2,0xF019AC49,0xF838,0x4A95,0x9B,0x17,0x57,0x94,0x37,0xC8,0xF5,0x13); +DEFINE_GUID(IID_ID3D12VideoDecodeCommandList2,0x6e120880,0xc114,0x4153,0x80,0x36,0xd2,0x47,0x05,0x1e,0x17,0x29); +DEFINE_GUID(IID_ID3D12VideoProcessCommandList2,0xdb525ae4,0x6ad6,0x473c,0xba,0xa7,0x59,0xb2,0xe3,0x70,0x82,0xe4); +DEFINE_GUID(IID_ID3D12VideoEncodeCommandList1,0x94971eca,0x2bdb,0x4769,0x88,0xcf,0x36,0x75,0xea,0x75,0x7e,0xbc); + + +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0020_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3d12video_0000_0020_v0_0_s_ifspec; + +/* Additional Prototypes for ALL interfaces */ + +/* end of Additional Prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif + + diff --git a/contrib/DirectX-Headers/include/directx/d3d12video.idl b/contrib/DirectX-Headers/include/directx/d3d12video.idl new file mode 100644 index 0000000..a4d8945 --- /dev/null +++ b/contrib/DirectX-Headers/include/directx/d3d12video.idl @@ -0,0 +1,1448 @@ +/*------------------------------------------------------------------------------------- + * + * Copyright (c) Microsoft Corporation + * Licensed under the MIT license + * + *-------------------------------------------------------------------------------------*/ +import "OAIdl.idl"; +import "OCIdl.idl"; + +import "dxgicommon.idl"; +import "d3d12.idl"; + +cpp_quote("#include ") + +#pragma region App Family +cpp_quote("#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)") + +typedef enum D3D12_VIDEO_FIELD_TYPE +{ + D3D12_VIDEO_FIELD_TYPE_NONE = 0, + D3D12_VIDEO_FIELD_TYPE_INTERLACED_TOP_FIELD_FIRST = 1, + D3D12_VIDEO_FIELD_TYPE_INTERLACED_BOTTOM_FIELD_FIRST = 2, +} D3D12_VIDEO_FIELD_TYPE; + +typedef enum D3D12_VIDEO_FRAME_STEREO_FORMAT +{ + D3D12_VIDEO_FRAME_STEREO_FORMAT_NONE = 0, + D3D12_VIDEO_FRAME_STEREO_FORMAT_MONO = 1, + D3D12_VIDEO_FRAME_STEREO_FORMAT_HORIZONTAL = 2, + D3D12_VIDEO_FRAME_STEREO_FORMAT_VERTICAL = 3, + D3D12_VIDEO_FRAME_STEREO_FORMAT_SEPARATE = 4, +} D3D12_VIDEO_FRAME_STEREO_FORMAT; + +typedef struct D3D12_VIDEO_FORMAT +{ + DXGI_FORMAT Format; + DXGI_COLOR_SPACE_TYPE ColorSpace; +} D3D12_VIDEO_FORMAT; + +typedef struct D3D12_VIDEO_SAMPLE +{ + UINT Width; + UINT Height; + D3D12_VIDEO_FORMAT Format; +} D3D12_VIDEO_SAMPLE; + +typedef enum D3D12_VIDEO_FRAME_CODED_INTERLACE_TYPE +{ + D3D12_VIDEO_FRAME_CODED_INTERLACE_TYPE_NONE = 0, + D3D12_VIDEO_FRAME_CODED_INTERLACE_TYPE_FIELD_BASED = 1, +} D3D12_VIDEO_FRAME_CODED_INTERLACE_TYPE; + +typedef enum D3D12_FEATURE_VIDEO +{ + D3D12_FEATURE_VIDEO_DECODE_SUPPORT = 0, + D3D12_FEATURE_VIDEO_DECODE_PROFILES = 1, + D3D12_FEATURE_VIDEO_DECODE_FORMATS = 2, + D3D12_FEATURE_VIDEO_DECODE_CONVERSION_SUPPORT = 3, + D3D12_FEATURE_VIDEO_PROCESS_SUPPORT = 5, + D3D12_FEATURE_VIDEO_PROCESS_MAX_INPUT_STREAMS = 6, + D3D12_FEATURE_VIDEO_PROCESS_REFERENCE_INFO = 7, + D3D12_FEATURE_VIDEO_DECODER_HEAP_SIZE = 8, + D3D12_FEATURE_VIDEO_PROCESSOR_SIZE = 9, + D3D12_FEATURE_VIDEO_DECODE_PROFILE_COUNT = 10, + D3D12_FEATURE_VIDEO_DECODE_FORMAT_COUNT = 11, + D3D12_FEATURE_VIDEO_ARCHITECTURE = 17, + D3D12_FEATURE_VIDEO_DECODE_HISTOGRAM = 18, + D3D12_FEATURE_VIDEO_FEATURE_AREA_SUPPORT = 19, + D3D12_FEATURE_VIDEO_MOTION_ESTIMATOR = 20, + D3D12_FEATURE_VIDEO_MOTION_ESTIMATOR_SIZE = 21, + D3D12_FEATURE_VIDEO_EXTENSION_COMMAND_COUNT = 22, + D3D12_FEATURE_VIDEO_EXTENSION_COMMANDS = 23, + D3D12_FEATURE_VIDEO_EXTENSION_COMMAND_PARAMETER_COUNT = 24, + D3D12_FEATURE_VIDEO_EXTENSION_COMMAND_PARAMETERS = 25, + D3D12_FEATURE_VIDEO_EXTENSION_COMMAND_SUPPORT = 26, + D3D12_FEATURE_VIDEO_EXTENSION_COMMAND_SIZE = 27, + D3D12_FEATURE_VIDEO_DECODE_PROTECTED_RESOURCES = 28, + D3D12_FEATURE_VIDEO_PROCESS_PROTECTED_RESOURCES = 29, + D3D12_FEATURE_VIDEO_MOTION_ESTIMATOR_PROTECTED_RESOURCES = 30, + D3D12_FEATURE_VIDEO_DECODER_HEAP_SIZE1 = 31, + D3D12_FEATURE_VIDEO_PROCESSOR_SIZE1 = 32, + +} D3D12_FEATURE_VIDEO; + +typedef enum D3D12_BITSTREAM_ENCRYPTION_TYPE +{ + D3D12_BITSTREAM_ENCRYPTION_TYPE_NONE = 0, +} D3D12_BITSTREAM_ENCRYPTION_TYPE; + +typedef struct D3D12_VIDEO_DECODE_CONFIGURATION +{ + GUID DecodeProfile; + D3D12_BITSTREAM_ENCRYPTION_TYPE BitstreamEncryption; + D3D12_VIDEO_FRAME_CODED_INTERLACE_TYPE InterlaceType; +} D3D12_VIDEO_DECODE_CONFIGURATION; + +typedef struct D3D12_VIDEO_DECODER_DESC +{ + UINT NodeMask; + D3D12_VIDEO_DECODE_CONFIGURATION Configuration; +} D3D12_VIDEO_DECODER_DESC; + +typedef struct D3D12_VIDEO_DECODER_HEAP_DESC +{ + UINT NodeMask; + D3D12_VIDEO_DECODE_CONFIGURATION Configuration; + UINT DecodeWidth; + UINT DecodeHeight; + DXGI_FORMAT Format; + DXGI_RATIONAL FrameRate; + UINT BitRate; + UINT MaxDecodePictureBufferCount; +} D3D12_VIDEO_DECODER_HEAP_DESC; + +typedef struct D3D12_VIDEO_SIZE_RANGE +{ + UINT MaxWidth; + UINT MaxHeight; + UINT MinWidth; + UINT MinHeight; +} D3D12_VIDEO_SIZE_RANGE; + +typedef enum D3D12_VIDEO_PROCESS_FILTER +{ + D3D12_VIDEO_PROCESS_FILTER_BRIGHTNESS = 0, + D3D12_VIDEO_PROCESS_FILTER_CONTRAST = 1, + D3D12_VIDEO_PROCESS_FILTER_HUE = 2, + D3D12_VIDEO_PROCESS_FILTER_SATURATION = 3, + D3D12_VIDEO_PROCESS_FILTER_NOISE_REDUCTION = 4, + D3D12_VIDEO_PROCESS_FILTER_EDGE_ENHANCEMENT = 5, + D3D12_VIDEO_PROCESS_FILTER_ANAMORPHIC_SCALING = 6, + D3D12_VIDEO_PROCESS_FILTER_STEREO_ADJUSTMENT = 7, +} D3D12_VIDEO_PROCESS_FILTER; + +typedef enum D3D12_VIDEO_PROCESS_FILTER_FLAGS +{ + D3D12_VIDEO_PROCESS_FILTER_FLAG_NONE = 0x0, + D3D12_VIDEO_PROCESS_FILTER_FLAG_BRIGHTNESS = (1 << D3D12_VIDEO_PROCESS_FILTER_BRIGHTNESS), + D3D12_VIDEO_PROCESS_FILTER_FLAG_CONTRAST = (1 << D3D12_VIDEO_PROCESS_FILTER_CONTRAST), + D3D12_VIDEO_PROCESS_FILTER_FLAG_HUE = (1 << D3D12_VIDEO_PROCESS_FILTER_HUE), + D3D12_VIDEO_PROCESS_FILTER_FLAG_SATURATION = (1 << D3D12_VIDEO_PROCESS_FILTER_SATURATION), + D3D12_VIDEO_PROCESS_FILTER_FLAG_NOISE_REDUCTION = (1 << D3D12_VIDEO_PROCESS_FILTER_NOISE_REDUCTION), + D3D12_VIDEO_PROCESS_FILTER_FLAG_EDGE_ENHANCEMENT = (1 << D3D12_VIDEO_PROCESS_FILTER_EDGE_ENHANCEMENT), + D3D12_VIDEO_PROCESS_FILTER_FLAG_ANAMORPHIC_SCALING = (1 << D3D12_VIDEO_PROCESS_FILTER_ANAMORPHIC_SCALING), + D3D12_VIDEO_PROCESS_FILTER_FLAG_STEREO_ADJUSTMENT = (1 << D3D12_VIDEO_PROCESS_FILTER_STEREO_ADJUSTMENT), + +} D3D12_VIDEO_PROCESS_FILTER_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_PROCESS_FILTER_FLAGS );") + +typedef enum D3D12_VIDEO_PROCESS_DEINTERLACE_FLAGS +{ + D3D12_VIDEO_PROCESS_DEINTERLACE_FLAG_NONE = 0x0, + D3D12_VIDEO_PROCESS_DEINTERLACE_FLAG_BOB = 0x1, + D3D12_VIDEO_PROCESS_DEINTERLACE_FLAG_CUSTOM = 0x80000000, + +} D3D12_VIDEO_PROCESS_DEINTERLACE_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_PROCESS_DEINTERLACE_FLAGS );") + +typedef struct D3D12_VIDEO_PROCESS_ALPHA_BLENDING +{ + BOOL Enable; + FLOAT Alpha; +} D3D12_VIDEO_PROCESS_ALPHA_BLENDING; + +typedef struct D3D12_VIDEO_PROCESS_LUMA_KEY +{ + BOOL Enable; + FLOAT Lower; + FLOAT Upper; +} D3D12_VIDEO_PROCESS_LUMA_KEY; + +typedef struct D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC +{ + DXGI_FORMAT Format; + DXGI_COLOR_SPACE_TYPE ColorSpace; + DXGI_RATIONAL SourceAspectRatio; + DXGI_RATIONAL DestinationAspectRatio; + DXGI_RATIONAL FrameRate; + D3D12_VIDEO_SIZE_RANGE SourceSizeRange; + D3D12_VIDEO_SIZE_RANGE DestinationSizeRange; + BOOL EnableOrientation; + D3D12_VIDEO_PROCESS_FILTER_FLAGS FilterFlags; + D3D12_VIDEO_FRAME_STEREO_FORMAT StereoFormat; + D3D12_VIDEO_FIELD_TYPE FieldType; + D3D12_VIDEO_PROCESS_DEINTERLACE_FLAGS DeinterlaceMode; + BOOL EnableAlphaBlending; + D3D12_VIDEO_PROCESS_LUMA_KEY LumaKey; + UINT NumPastFrames; + UINT NumFutureFrames; + BOOL EnableAutoProcessing; +} D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC; + +typedef enum D3D12_VIDEO_PROCESS_ALPHA_FILL_MODE +{ + D3D12_VIDEO_PROCESS_ALPHA_FILL_MODE_OPAQUE = 0, + D3D12_VIDEO_PROCESS_ALPHA_FILL_MODE_BACKGROUND = 1, + D3D12_VIDEO_PROCESS_ALPHA_FILL_MODE_DESTINATION = 2, + D3D12_VIDEO_PROCESS_ALPHA_FILL_MODE_SOURCE_STREAM = 3, +} D3D12_VIDEO_PROCESS_ALPHA_FILL_MODE; + +typedef struct D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC +{ + DXGI_FORMAT Format; + DXGI_COLOR_SPACE_TYPE ColorSpace; + D3D12_VIDEO_PROCESS_ALPHA_FILL_MODE AlphaFillMode; + UINT AlphaFillModeSourceStreamIndex; + FLOAT BackgroundColor[4]; + DXGI_RATIONAL FrameRate; + BOOL EnableStereo; +} D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC; + +[uuid(0946B7C9-EBF6-4047-BB73-8683E27DBB1F), object, local, pointer_default(unique)] +interface ID3D12VideoDecoderHeap + : ID3D12Pageable +{ + D3D12_VIDEO_DECODER_HEAP_DESC GetDesc(); +} + +[uuid(1F052807-0B46-4ACC-8A89-364F793718A4), object, local, pointer_default(unique)] +interface ID3D12VideoDevice + : IUnknown +{ + HRESULT CheckFeatureSupport( + D3D12_FEATURE_VIDEO FeatureVideo, + [annotation("_Inout_updates_bytes_(FeatureSupportDataSize)")] void* pFeatureSupportData, + UINT FeatureSupportDataSize + ); + + HRESULT CreateVideoDecoder( + [annotation("_In_")] const D3D12_VIDEO_DECODER_DESC* pDesc, + [annotation("_In_")] REFIID riid, // Expected: IID_ID3D12VideoDecoder, + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppVideoDecoder + ); + + HRESULT CreateVideoDecoderHeap( + [annotation("_In_")]const D3D12_VIDEO_DECODER_HEAP_DESC* pVideoDecoderHeapDesc, + [annotation("_In_")] REFIID riid, // Expected: IID_ID3D12VideoDecoderHeap, + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppVideoDecoderHeap + ); + + HRESULT CreateVideoProcessor( + UINT NodeMask, + [annotation("_In_")] const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC* pOutputStreamDesc, + UINT NumInputStreamDescs, + [annotation("_In_reads_(NumInputStreamDescs)")]const D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC *pInputStreamDescs, + [annotation("_In_")] REFIID riid, // Expected: IID_ID3D12VideoProcessor, + [out, iid_is(riid), annotation("_COM_Outptr_")] void **ppVideoProcessor + ); +} + +[uuid(C59B6BDC-7720-4074-A136-17A156037470), object, local, pointer_default(unique)] +interface ID3D12VideoDecoder + : ID3D12Pageable +{ + D3D12_VIDEO_DECODER_DESC GetDesc(); +} + +typedef enum D3D12_VIDEO_DECODE_TIER +{ + D3D12_VIDEO_DECODE_TIER_NOT_SUPPORTED = 0, + D3D12_VIDEO_DECODE_TIER_1 = 1, + D3D12_VIDEO_DECODE_TIER_2 = 2, + D3D12_VIDEO_DECODE_TIER_3 = 3, +} D3D12_VIDEO_DECODE_TIER; + +typedef enum D3D12_VIDEO_DECODE_SUPPORT_FLAGS +{ + D3D12_VIDEO_DECODE_SUPPORT_FLAG_NONE = 0x0, + D3D12_VIDEO_DECODE_SUPPORT_FLAG_SUPPORTED = 0x1, + +} D3D12_VIDEO_DECODE_SUPPORT_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_DECODE_SUPPORT_FLAGS );") + +typedef enum D3D12_VIDEO_DECODE_CONFIGURATION_FLAGS +{ + D3D12_VIDEO_DECODE_CONFIGURATION_FLAG_NONE = 0x0, + D3D12_VIDEO_DECODE_CONFIGURATION_FLAG_HEIGHT_ALIGNMENT_MULTIPLE_32_REQUIRED = 0x1, + D3D12_VIDEO_DECODE_CONFIGURATION_FLAG_POST_PROCESSING_SUPPORTED = 0x2, + D3D12_VIDEO_DECODE_CONFIGURATION_FLAG_REFERENCE_ONLY_ALLOCATIONS_REQUIRED = 0x4, + D3D12_VIDEO_DECODE_CONFIGURATION_FLAG_ALLOW_RESOLUTION_CHANGE_ON_NON_KEY_FRAME = 0x8, + +} D3D12_VIDEO_DECODE_CONFIGURATION_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_DECODE_CONFIGURATION_FLAGS );") + +typedef enum D3D12_VIDEO_DECODE_STATUS +{ + D3D12_VIDEO_DECODE_STATUS_OK = 0, + D3D12_VIDEO_DECODE_STATUS_CONTINUE = 1, + D3D12_VIDEO_DECODE_STATUS_CONTINUE_SKIP_DISPLAY = 2, + D3D12_VIDEO_DECODE_STATUS_RESTART = 3, + D3D12_VIDEO_DECODE_STATUS_RATE_EXCEEDED = 4, +} D3D12_VIDEO_DECODE_STATUS; + +typedef enum D3D12_VIDEO_DECODE_ARGUMENT_TYPE +{ + D3D12_VIDEO_DECODE_ARGUMENT_TYPE_PICTURE_PARAMETERS = 0, + D3D12_VIDEO_DECODE_ARGUMENT_TYPE_INVERSE_QUANTIZATION_MATRIX = 1, + D3D12_VIDEO_DECODE_ARGUMENT_TYPE_SLICE_CONTROL = 2, + D3D12_VIDEO_DECODE_ARGUMENT_TYPE_MAX_VALID = 3 +} D3D12_VIDEO_DECODE_ARGUMENT_TYPE; + +typedef struct D3D12_FEATURE_DATA_VIDEO_DECODE_SUPPORT +{ + UINT NodeIndex; // input + D3D12_VIDEO_DECODE_CONFIGURATION Configuration; // input + UINT Width; // input + UINT Height; // input + DXGI_FORMAT DecodeFormat; // input + DXGI_RATIONAL FrameRate; // input + UINT BitRate; // input + D3D12_VIDEO_DECODE_SUPPORT_FLAGS SupportFlags; // output + D3D12_VIDEO_DECODE_CONFIGURATION_FLAGS ConfigurationFlags; // output + D3D12_VIDEO_DECODE_TIER DecodeTier; // output +} D3D12_FEATURE_DATA_VIDEO_DECODE_SUPPORT; + +typedef struct D3D12_FEATURE_DATA_VIDEO_DECODE_PROFILE_COUNT +{ + UINT NodeIndex; // input + UINT ProfileCount; // output +} D3D12_FEATURE_DATA_VIDEO_DECODE_PROFILE_COUNT; + +typedef struct D3D12_FEATURE_DATA_VIDEO_DECODE_PROFILES +{ + UINT NodeIndex; // input + UINT ProfileCount; // input + [annotation("_Field_size_full_(ProfileCount)")] GUID *pProfiles; // output. The list of supported profiles. The caller allocates storage for the profile list before calling CheckFeatureSupport. +} D3D12_FEATURE_DATA_VIDEO_DECODE_PROFILES; + +typedef struct D3D12_FEATURE_DATA_VIDEO_DECODE_FORMAT_COUNT +{ + UINT NodeIndex; // input + D3D12_VIDEO_DECODE_CONFIGURATION Configuration; // input + UINT FormatCount; // output +} D3D12_FEATURE_DATA_VIDEO_DECODE_FORMAT_COUNT; + +typedef struct D3D12_FEATURE_DATA_VIDEO_DECODE_FORMATS +{ + UINT NodeIndex; // input + D3D12_VIDEO_DECODE_CONFIGURATION Configuration; // input + UINT FormatCount; // input + [annotation("_Field_size_full_(FormatCount)")] DXGI_FORMAT *pOutputFormats; // output. The list of supported video formats. The caller allocates storage for the format list before calling CheckFeatureSupport. +} D3D12_FEATURE_DATA_VIDEO_DECODE_FORMATS; + +typedef struct D3D12_FEATURE_DATA_VIDEO_ARCHITECTURE +{ + BOOL IOCoherent; +} D3D12_FEATURE_DATA_VIDEO_ARCHITECTURE; + +typedef enum D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT +{ + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_Y = 0, + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_U = 1, + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_V = 2, + + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_R = 0, + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_G = 1, + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_B = 2, + + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_A = 3, +} D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT; + +typedef enum D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAGS +{ + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAG_NONE = 0x0, + + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAG_Y = (1 << D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_Y), + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAG_U = (1 << D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_U), + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAG_V = (1 << D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_V), + + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAG_R = (1 << D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_R), + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAG_G = (1 << D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_G), + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAG_B = (1 << D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_B), + + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAG_A = (1 << D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_A), +} D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAGS );") + +typedef struct D3D12_FEATURE_DATA_VIDEO_DECODE_HISTOGRAM +{ + UINT NodeIndex; // in + GUID DecodeProfile; // in + UINT Width; // in + UINT Height; // in + DXGI_FORMAT DecodeFormat; // in + D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAGS Components; // out + UINT BinCount; // out + UINT CounterBitDepth; // out +} D3D12_FEATURE_DATA_VIDEO_DECODE_HISTOGRAM; + +typedef enum D3D12_VIDEO_DECODE_CONVERSION_SUPPORT_FLAGS +{ + D3D12_VIDEO_DECODE_CONVERSION_SUPPORT_FLAG_NONE = 0x0, + D3D12_VIDEO_DECODE_CONVERSION_SUPPORT_FLAG_SUPPORTED = 0x1, + +} D3D12_VIDEO_DECODE_CONVERSION_SUPPORT_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_DECODE_CONVERSION_SUPPORT_FLAGS );") + +typedef enum D3D12_VIDEO_SCALE_SUPPORT_FLAGS +{ + D3D12_VIDEO_SCALE_SUPPORT_FLAG_NONE = 0x0, + D3D12_VIDEO_SCALE_SUPPORT_FLAG_POW2_ONLY = 0x1, + D3D12_VIDEO_SCALE_SUPPORT_FLAG_EVEN_DIMENSIONS_ONLY = 0x2, + +} D3D12_VIDEO_SCALE_SUPPORT_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_SCALE_SUPPORT_FLAGS );") + +typedef struct D3D12_VIDEO_SCALE_SUPPORT +{ + D3D12_VIDEO_SIZE_RANGE OutputSizeRange; + D3D12_VIDEO_SCALE_SUPPORT_FLAGS Flags; +} D3D12_VIDEO_SCALE_SUPPORT; + +typedef struct D3D12_FEATURE_DATA_VIDEO_DECODE_CONVERSION_SUPPORT +{ + UINT NodeIndex; // input + D3D12_VIDEO_DECODE_CONFIGURATION Configuration; // input + D3D12_VIDEO_SAMPLE DecodeSample; // input + D3D12_VIDEO_FORMAT OutputFormat; // input + DXGI_RATIONAL FrameRate; // input + UINT BitRate; // input + D3D12_VIDEO_DECODE_CONVERSION_SUPPORT_FLAGS SupportFlags; // output + D3D12_VIDEO_SCALE_SUPPORT ScaleSupport; // output +} D3D12_FEATURE_DATA_VIDEO_DECODE_CONVERSION_SUPPORT; + +typedef struct D3D12_FEATURE_DATA_VIDEO_DECODER_HEAP_SIZE +{ + D3D12_VIDEO_DECODER_HEAP_DESC VideoDecoderHeapDesc; // input + UINT64 MemoryPoolL0Size; // output + UINT64 MemoryPoolL1Size; // output +} D3D12_FEATURE_DATA_VIDEO_DECODER_HEAP_SIZE; + +typedef struct D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE +{ + UINT NodeMask; + const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC* pOutputStreamDesc; // input + UINT NumInputStreamDescs; // input + const D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC *pInputStreamDescs; // input + UINT64 MemoryPoolL0Size; // output + UINT64 MemoryPoolL1Size; // output +} D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE; + +typedef struct D3D12_QUERY_DATA_VIDEO_DECODE_STATISTICS +{ + UINT64 Status; // see D3D12_VIDEO_DECODE_STATUS + UINT64 NumMacroblocksAffected; + DXGI_RATIONAL FrameRate; + UINT BitRate; +} D3D12_QUERY_DATA_VIDEO_DECODE_STATISTICS; + +typedef struct D3D12_VIDEO_DECODE_FRAME_ARGUMENT +{ + D3D12_VIDEO_DECODE_ARGUMENT_TYPE Type; + UINT Size; + [annotation("_Field_size_bytes_full_(Size)")] void *pData; +} D3D12_VIDEO_DECODE_FRAME_ARGUMENT; + +typedef struct D3D12_VIDEO_DECODE_REFERENCE_FRAMES +{ + UINT NumTexture2Ds; + [annotation("_Field_size_full_(NumTexture2Ds)")] ID3D12Resource** ppTexture2Ds; + [annotation("_Field_size_full_(NumTexture2Ds)")] UINT* pSubresources; + [annotation("_Field_size_full_opt_(NumTexture2Ds)")] ID3D12VideoDecoderHeap** ppHeaps; // If null, assume single decoder heap from input args. +} D3D12_VIDEO_DECODE_REFERENCE_FRAMES; + +typedef struct D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM +{ + ID3D12Resource* pBuffer; + UINT64 Offset; + UINT64 Size; +} D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM; + +typedef struct D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS +{ + BOOL Enable; + ID3D12Resource* pReferenceTexture2D; + UINT ReferenceSubresource; + DXGI_COLOR_SPACE_TYPE OutputColorSpace; + DXGI_COLOR_SPACE_TYPE DecodeColorSpace; +} D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS; + +typedef struct D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS +{ + UINT NumFrameArguments; + D3D12_VIDEO_DECODE_FRAME_ARGUMENT FrameArguments[D3D12_VIDEO_DECODE_MAX_ARGUMENTS]; + D3D12_VIDEO_DECODE_REFERENCE_FRAMES ReferenceFrames; + D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM CompressedBitstream; + ID3D12VideoDecoderHeap *pHeap; +} D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS; + +typedef struct D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS +{ + ID3D12Resource* pOutputTexture2D; + UINT OutputSubresource; + D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS ConversionArguments; +} D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS; + +[uuid(304FDB32-BEDE-410A-8545-943AC6A46138), object, local, pointer_default(unique)] +interface ID3D12VideoProcessor + : ID3D12Pageable +{ + UINT GetNodeMask(); + UINT GetNumInputStreamDescs(); + HRESULT GetInputStreamDescs(UINT NumInputStreamDescs, [annotation("_Out_writes_(NumInputStreamDescs)")] D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC *pInputStreamDescs); + D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC GetOutputStreamDesc(); +} + +typedef enum D3D12_VIDEO_PROCESS_FEATURE_FLAGS +{ + D3D12_VIDEO_PROCESS_FEATURE_FLAG_NONE = 0x0, + D3D12_VIDEO_PROCESS_FEATURE_FLAG_ALPHA_FILL = 0x1, + D3D12_VIDEO_PROCESS_FEATURE_FLAG_LUMA_KEY = 0x2, + D3D12_VIDEO_PROCESS_FEATURE_FLAG_STEREO = 0x4, + D3D12_VIDEO_PROCESS_FEATURE_FLAG_ROTATION = 0x8, + D3D12_VIDEO_PROCESS_FEATURE_FLAG_FLIP = 0x10, + D3D12_VIDEO_PROCESS_FEATURE_FLAG_ALPHA_BLENDING = 0x20, + D3D12_VIDEO_PROCESS_FEATURE_FLAG_PIXEL_ASPECT_RATIO = 0x40, + +} D3D12_VIDEO_PROCESS_FEATURE_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_PROCESS_FEATURE_FLAGS );") + +typedef enum D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAGS +{ + D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAG_NONE = 0x0, + D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAG_DENOISE = 0x01, + D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAG_DERINGING = 0x02, + D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAG_EDGE_ENHANCEMENT = 0x04, + D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAG_COLOR_CORRECTION = 0x08, + D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAG_FLESH_TONE_MAPPING = 0x10, + D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAG_IMAGE_STABILIZATION = 0x20, + D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAG_SUPER_RESOLUTION = 0x40, + D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAG_ANAMORPHIC_SCALING = 0x80, + D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAG_CUSTOM = 0x80000000, + +} D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAGS );") + +typedef enum D3D12_VIDEO_PROCESS_ORIENTATION +{ + D3D12_VIDEO_PROCESS_ORIENTATION_DEFAULT = 0, + D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_HORIZONTAL = 1, + D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90 = 2, + D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90_FLIP_HORIZONTAL = 3, + D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_180 = 4, + D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_VERTICAL = 5, + D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270 = 6, + D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270_FLIP_HORIZONTAL = 7, +} D3D12_VIDEO_PROCESS_ORIENTATION; + +typedef enum D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAGS +{ + D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_NONE = 0x0, + D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_FRAME_DISCONTINUITY = 0x1, + D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_FRAME_REPEAT = 0x2, + +} D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAGS );") + +typedef struct D3D12_VIDEO_PROCESS_FILTER_RANGE +{ + INT Minimum; + INT Maximum; + INT Default; + FLOAT Multiplier; +} D3D12_VIDEO_PROCESS_FILTER_RANGE; + +typedef enum D3D12_VIDEO_PROCESS_SUPPORT_FLAGS +{ + D3D12_VIDEO_PROCESS_SUPPORT_FLAG_NONE = 0x0, + D3D12_VIDEO_PROCESS_SUPPORT_FLAG_SUPPORTED = 0x1, + +} D3D12_VIDEO_PROCESS_SUPPORT_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_PROCESS_SUPPORT_FLAGS );") + +typedef struct D3D12_FEATURE_DATA_VIDEO_PROCESS_SUPPORT +{ + UINT NodeIndex; // input + D3D12_VIDEO_SAMPLE InputSample; // input + D3D12_VIDEO_FIELD_TYPE InputFieldType; // input + D3D12_VIDEO_FRAME_STEREO_FORMAT InputStereoFormat; // input + DXGI_RATIONAL InputFrameRate; // input + D3D12_VIDEO_FORMAT OutputFormat; // input + D3D12_VIDEO_FRAME_STEREO_FORMAT OutputStereoFormat; // input + DXGI_RATIONAL OutputFrameRate; // input + D3D12_VIDEO_PROCESS_SUPPORT_FLAGS SupportFlags; // output + D3D12_VIDEO_SCALE_SUPPORT ScaleSupport; // output + D3D12_VIDEO_PROCESS_FEATURE_FLAGS FeatureSupport; // output + D3D12_VIDEO_PROCESS_DEINTERLACE_FLAGS DeinterlaceSupport; // output + D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAGS AutoProcessingSupport; // output + D3D12_VIDEO_PROCESS_FILTER_FLAGS FilterSupport; // output + D3D12_VIDEO_PROCESS_FILTER_RANGE FilterRangeSupport[D3D12_VIDEO_PROCESS_MAX_FILTERS]; // output +} D3D12_FEATURE_DATA_VIDEO_PROCESS_SUPPORT; + +typedef struct D3D12_FEATURE_DATA_VIDEO_PROCESS_MAX_INPUT_STREAMS +{ + UINT NodeIndex; // input + UINT MaxInputStreams; // output +} D3D12_FEATURE_DATA_VIDEO_PROCESS_MAX_INPUT_STREAMS; + +typedef struct D3D12_FEATURE_DATA_VIDEO_PROCESS_REFERENCE_INFO +{ + UINT NodeIndex; // input + D3D12_VIDEO_PROCESS_DEINTERLACE_FLAGS DeinterlaceMode; // input + D3D12_VIDEO_PROCESS_FILTER_FLAGS Filters; // input + D3D12_VIDEO_PROCESS_FEATURE_FLAGS FeatureSupport; // input + DXGI_RATIONAL InputFrameRate; // input + DXGI_RATIONAL OutputFrameRate; // input + BOOL EnableAutoProcessing; // input + UINT PastFrames; // output + UINT FutureFrames; // output +} D3D12_FEATURE_DATA_VIDEO_PROCESS_REFERENCE_INFO; + +typedef struct D3D12_VIDEO_PROCESS_REFERENCE_SET +{ + UINT NumPastFrames; + ID3D12Resource **ppPastFrames; + UINT *pPastSubresources; + UINT NumFutureFrames; + ID3D12Resource **ppFutureFrames; + UINT *pFutureSubresources; +} D3D12_VIDEO_PROCESS_REFERENCE_SET; + +typedef struct D3D12_VIDEO_PROCESS_TRANSFORM +{ + D3D12_RECT SourceRectangle; + D3D12_RECT DestinationRectangle; + D3D12_VIDEO_PROCESS_ORIENTATION Orientation; +} D3D12_VIDEO_PROCESS_TRANSFORM; + +typedef struct D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE +{ + UINT OutputIndex; + UINT InputFrameOrField; +} D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE; + +typedef struct D3D12_VIDEO_PROCESS_INPUT_STREAM +{ + ID3D12Resource *pTexture2D; + UINT Subresource; + D3D12_VIDEO_PROCESS_REFERENCE_SET ReferenceSet; +} D3D12_VIDEO_PROCESS_INPUT_STREAM; + +typedef struct D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS +{ + D3D12_VIDEO_PROCESS_INPUT_STREAM InputStream[D3D12_VIDEO_PROCESS_STEREO_VIEWS]; + D3D12_VIDEO_PROCESS_TRANSFORM Transform; + D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAGS Flags; + D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE RateInfo; + INT FilterLevels[D3D12_VIDEO_PROCESS_MAX_FILTERS]; + D3D12_VIDEO_PROCESS_ALPHA_BLENDING AlphaBlending; +} D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS; + +typedef struct D3D12_VIDEO_PROCESS_OUTPUT_STREAM +{ + ID3D12Resource* pTexture2D; + UINT Subresource; +} D3D12_VIDEO_PROCESS_OUTPUT_STREAM; + +typedef struct D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS +{ + D3D12_VIDEO_PROCESS_OUTPUT_STREAM OutputStream[D3D12_VIDEO_PROCESS_STEREO_VIEWS]; + D3D12_RECT TargetRectangle; +} D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS; + +[uuid(3B60536E-AD29-4E64-A269-F853837E5E53), object, local, pointer_default(unique)] +interface ID3D12VideoDecodeCommandList + : ID3D12CommandList +{ + HRESULT Close(); + + HRESULT Reset( + [annotation("_In_")] ID3D12CommandAllocator* pAllocator + ); + + void ClearState(); + + void ResourceBarrier( + [annotation("_In_")] UINT NumBarriers, + [annotation("_In_reads_(NumBarriers)")] const D3D12_RESOURCE_BARRIER* pBarriers + ); + + void DiscardResource( + [annotation("_In_")] ID3D12Resource* pResource, + [annotation("_In_opt_")] const D3D12_DISCARD_REGION* pRegion + ); + + void BeginQuery( + [annotation("_In_")] ID3D12QueryHeap* pQueryHeap, + [annotation("_In_")] D3D12_QUERY_TYPE Type, + [annotation("_In_")] UINT Index + ); + + void EndQuery( + [annotation("_In_")] ID3D12QueryHeap* pQueryHeap, + [annotation("_In_")] D3D12_QUERY_TYPE Type, + [annotation("_In_")] UINT Index + ); + + void ResolveQueryData( + [annotation("_In_")] ID3D12QueryHeap* pQueryHeap, + [annotation("_In_")] D3D12_QUERY_TYPE Type, + [annotation("_In_")] UINT StartIndex, + [annotation("_In_")] UINT NumQueries, + [annotation("_In_")] ID3D12Resource* pDestinationBuffer, + [annotation("_In_")] UINT64 AlignedDestinationBufferOffset + ); + + void SetPredication( + [annotation("_In_opt_")] ID3D12Resource* pBuffer, + [annotation("_In_")] UINT64 AlignedBufferOffset, + [annotation("_In_")] D3D12_PREDICATION_OP Operation + ); + + void SetMarker( + UINT Metadata, + [annotation("_In_reads_bytes_opt_(Size)")] const void* pData, + UINT Size); + + void BeginEvent( + UINT Metadata, + [annotation("_In_reads_bytes_opt_(Size)")] const void* pData, + UINT Size); + + void EndEvent(); + + void DecodeFrame( + [annotation("_In_")] ID3D12VideoDecoder* pDecoder, + [annotation("_In_")] const D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS *pOutputArguments, + [annotation("_In_")] const D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS *pInputArguments + ); + + void WriteBufferImmediate( + UINT Count, + [annotation("_In_reads_(Count)")] const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + [annotation("_In_reads_opt_(Count)")] const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes + ); +} + +[uuid(AEB2543A-167F-4682-ACC8-D159ED4A6209), object, local, pointer_default(unique)] +interface ID3D12VideoProcessCommandList + : ID3D12CommandList +{ + HRESULT Close(); + + HRESULT Reset( + [annotation("_In_")] ID3D12CommandAllocator* pAllocator + ); + + void ClearState(); + + void ResourceBarrier( + [annotation("_In_")] UINT NumBarriers, + [annotation("_In_reads_(NumBarriers)")] const D3D12_RESOURCE_BARRIER* pBarriers + ); + + void DiscardResource( + [annotation("_In_")] ID3D12Resource* pResource, + [annotation("_In_opt_")] const D3D12_DISCARD_REGION* pRegion + ); + + void BeginQuery( + [annotation("_In_")] ID3D12QueryHeap* pQueryHeap, + [annotation("_In_")] D3D12_QUERY_TYPE Type, + [annotation("_In_")] UINT Index + ); + + void EndQuery( + [annotation("_In_")] ID3D12QueryHeap* pQueryHeap, + [annotation("_In_")] D3D12_QUERY_TYPE Type, + [annotation("_In_")] UINT Index + ); + + void ResolveQueryData( + [annotation("_In_")] ID3D12QueryHeap* pQueryHeap, + [annotation("_In_")] D3D12_QUERY_TYPE Type, + [annotation("_In_")] UINT StartIndex, + [annotation("_In_")] UINT NumQueries, + [annotation("_In_")] ID3D12Resource* pDestinationBuffer, + [annotation("_In_")] UINT64 AlignedDestinationBufferOffset + ); + + void SetPredication( + [annotation("_In_opt_")] ID3D12Resource* pBuffer, + [annotation("_In_")] UINT64 AlignedBufferOffset, + [annotation("_In_")] D3D12_PREDICATION_OP Operation + ); + + void SetMarker( + UINT Metadata, + [annotation("_In_reads_bytes_opt_(Size)")] const void* pData, + UINT Size); + + void BeginEvent( + UINT Metadata, + [annotation("_In_reads_bytes_opt_(Size)")] const void* pData, + UINT Size); + + void EndEvent(); + + void ProcessFrames( + [annotation("_In_")] ID3D12VideoProcessor* pVideoProcessor, + [annotation("_In_")] const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS *pOutputArguments, + UINT NumInputStreams, + [annotation("_In_reads_(NumInputStreams)")] const D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS *pInputArguments + ); + + void WriteBufferImmediate( + UINT Count, + [annotation("_In_reads_(Count)")] const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + [annotation("_In_reads_opt_(Count)")] const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes + ); +} + +typedef struct D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM +{ + UINT64 Offset; + ID3D12Resource* pBuffer; +} D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM; + +typedef struct D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1 +{ + BOOL Enable; + ID3D12Resource* pReferenceTexture2D; + UINT ReferenceSubresource; + DXGI_COLOR_SPACE_TYPE OutputColorSpace; + DXGI_COLOR_SPACE_TYPE DecodeColorSpace; + UINT OutputWidth; + UINT OutputHeight; +} D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1; + +typedef struct D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1 +{ + ID3D12Resource* pOutputTexture2D; + UINT OutputSubresource; + D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1 ConversionArguments; + D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM Histograms[D3D12_VIDEO_DECODE_MAX_HISTOGRAM_COMPONENTS]; +} D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1; + +[uuid(D52F011B-B56E-453C-A05A-A7F311C8F472), object, local, pointer_default(unique)] +interface ID3D12VideoDecodeCommandList1 + : ID3D12VideoDecodeCommandList +{ + void DecodeFrame1( + [annotation("_In_")] ID3D12VideoDecoder* pDecoder, + [annotation("_In_")] const D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1 *pOutputArguments, + [annotation("_In_")] const D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS *pInputArguments + ); +} + +typedef struct D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1 +{ + D3D12_VIDEO_PROCESS_INPUT_STREAM InputStream[D3D12_VIDEO_PROCESS_STEREO_VIEWS]; + D3D12_VIDEO_PROCESS_TRANSFORM Transform; + D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAGS Flags; + D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE RateInfo; + INT FilterLevels[D3D12_VIDEO_PROCESS_MAX_FILTERS]; + D3D12_VIDEO_PROCESS_ALPHA_BLENDING AlphaBlending; + D3D12_VIDEO_FIELD_TYPE FieldType; +} D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1; + +[uuid(542C5C4D-7596-434F-8C93-4EFA6766F267), object, local, pointer_default(unique)] +interface ID3D12VideoProcessCommandList1 : ID3D12VideoProcessCommandList +{ + void ProcessFrames1( + [annotation("_In_")] ID3D12VideoProcessor* pVideoProcessor, + [annotation("_In_")] const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS *pOutputArguments, + UINT NumInputStreams, + [annotation("_In_reads_(NumInputStreams)")] const D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1 *pInputArguments + ); +} + +typedef enum D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE +{ + D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_8X8 = 0, + D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_16X16 = 1, +} D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE; + +typedef enum D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_FLAGS +{ + D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_FLAG_NONE = 0, + D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_FLAG_8X8 = (1 << D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_8X8), + D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_FLAG_16X16 = (1 << D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_16X16), + +} D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_FLAGS );" ) + +typedef enum D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION +{ + D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_QUARTER_PEL = 0, +} D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION; + +typedef enum D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_FLAGS +{ + D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_FLAG_NONE = 0, + D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_FLAG_QUARTER_PEL = (1 << D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_QUARTER_PEL), + +} D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_FLAGS );" ) + +// D3D12_FEATURE_VIDEO_FEATURE_AREA_SUPPORT +typedef struct D3D12_FEATURE_DATA_VIDEO_FEATURE_AREA_SUPPORT +{ + UINT NodeIndex; // input + BOOL VideoDecodeSupport; // output + BOOL VideoProcessSupport; // output + BOOL VideoEncodeSupport; // output +} D3D12_FEATURE_DATA_VIDEO_FEATURE_AREA_SUPPORT; + +// D3D12_FEATURE_VIDEO_MOTION_ESTIMATOR +typedef struct D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR +{ + UINT NodeIndex; // input + DXGI_FORMAT InputFormat; // input + D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_FLAGS BlockSizeFlags; // output + D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_FLAGS PrecisionFlags; // output + D3D12_VIDEO_SIZE_RANGE SizeRange; // output +} D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR; + +// D3D12_FEATURE_VIDEO_MOTION_ESTIMATOR_SIZE +typedef struct D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_SIZE +{ + UINT NodeIndex; // input + DXGI_FORMAT InputFormat; // input + D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE BlockSize; // input + D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION Precision; // input + D3D12_VIDEO_SIZE_RANGE SizeRange; // input + BOOL Protected; // input + UINT64 MotionVectorHeapMemoryPoolL0Size; // output + UINT64 MotionVectorHeapMemoryPoolL1Size; // output + UINT64 MotionEstimatorMemoryPoolL0Size; // output + UINT64 MotionEstimatorMemoryPoolL1Size; // output +} D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_SIZE; + +typedef struct D3D12_VIDEO_MOTION_ESTIMATOR_DESC +{ + UINT NodeMask; + DXGI_FORMAT InputFormat; + D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE BlockSize; + D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION Precision; + D3D12_VIDEO_SIZE_RANGE SizeRange; + +} D3D12_VIDEO_MOTION_ESTIMATOR_DESC; + +[uuid(33FDAE0E-098B-428F-87BB-34B695DE08F8), object, local, pointer_default(unique)] +interface ID3D12VideoMotionEstimator + : ID3D12Pageable +{ + D3D12_VIDEO_MOTION_ESTIMATOR_DESC GetDesc(); + + HRESULT GetProtectedResourceSession( + [in] REFIID riid, // Expected: ID3D12ProtectedResourceSession + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppProtectedSession); +} + +typedef struct D3D12_VIDEO_MOTION_VECTOR_HEAP_DESC +{ + UINT NodeMask; + DXGI_FORMAT InputFormat; + D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE BlockSize; + D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION Precision; + D3D12_VIDEO_SIZE_RANGE SizeRange; + +} D3D12_VIDEO_MOTION_VECTOR_HEAP_DESC; + +[uuid(5BE17987-743A-4061-834B-23D22DAEA505), object, local, pointer_default(unique)] +interface ID3D12VideoMotionVectorHeap + : ID3D12Pageable +{ + D3D12_VIDEO_MOTION_VECTOR_HEAP_DESC GetDesc(); + + HRESULT GetProtectedResourceSession( + [in] REFIID riid, // Expected: ID3D12ProtectedResourceSession + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppProtectedSession); +} + +[uuid(981611AD-A144-4C83-9890-F30E26D658AB), object, local, pointer_default(unique)] +interface ID3D12VideoDevice1 + : ID3D12VideoDevice +{ + HRESULT CreateVideoMotionEstimator( + [annotation("_In_")] const D3D12_VIDEO_MOTION_ESTIMATOR_DESC* pDesc, + [annotation("_In_opt_")] ID3D12ProtectedResourceSession *pProtectedResourceSession, + [annotation("_In_")] REFIID riid, // Expected: IID_ID3D12VideoMotionEstimator, + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppVideoMotionEstimator + ); + + HRESULT CreateVideoMotionVectorHeap( + [annotation("_In_")] const D3D12_VIDEO_MOTION_VECTOR_HEAP_DESC* pDesc, + [annotation("_In_opt_")] ID3D12ProtectedResourceSession *pProtectedResourceSession, + [annotation("_In_")] REFIID riid, // Expected: IID_ID3D12VideoMotionVectorHeap, + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppVideoMotionVectorHeap + ); +} + +typedef struct D3D12_RESOURCE_COORDINATE +{ + // Coordinate values below index pixels. + UINT64 X; // Used for buffer, 1D, 2D, 3D + UINT Y; // Used for 2D, 3D + UINT Z; // Used for 3D + UINT SubresourceIndex; // indexes into mips, arrays, and planes. Used for 1D, 2D, 3D +} D3D12_RESOURCE_COORDINATE; + +typedef struct D3D12_VIDEO_MOTION_ESTIMATOR_OUTPUT +{ + ID3D12VideoMotionVectorHeap* pMotionVectorHeap; +} D3D12_VIDEO_MOTION_ESTIMATOR_OUTPUT; + +typedef struct D3D12_VIDEO_MOTION_ESTIMATOR_INPUT +{ + ID3D12Resource* pInputTexture2D; + UINT InputSubresourceIndex; + ID3D12Resource* pReferenceTexture2D; + UINT ReferenceSubresourceIndex; + ID3D12VideoMotionVectorHeap* pHintMotionVectorHeap; +} D3D12_VIDEO_MOTION_ESTIMATOR_INPUT; + +typedef struct D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT +{ + ID3D12Resource* pMotionVectorTexture2D; + D3D12_RESOURCE_COORDINATE MotionVectorCoordinate; +} D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT; + +typedef struct D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT +{ + ID3D12VideoMotionVectorHeap* pMotionVectorHeap; + UINT PixelWidth; + UINT PixelHeight; +} D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT; + +[uuid(8455293A-0CBD-4831-9B39-FBDBAB724723), object, local, pointer_default(unique)] +interface ID3D12VideoEncodeCommandList + : ID3D12CommandList +{ + HRESULT Close(); + + HRESULT Reset( + [annotation("_In_")] ID3D12CommandAllocator* pAllocator + ); + + void ClearState(); + + void ResourceBarrier( + [annotation("_In_")] UINT NumBarriers, + [annotation("_In_reads_(NumBarriers)")] const D3D12_RESOURCE_BARRIER* pBarriers + ); + + void DiscardResource( + [annotation("_In_")] ID3D12Resource* pResource, + [annotation("_In_opt_")] const D3D12_DISCARD_REGION* pRegion + ); + + void BeginQuery( + [annotation("_In_")] ID3D12QueryHeap* pQueryHeap, + [annotation("_In_")] D3D12_QUERY_TYPE Type, + [annotation("_In_")] UINT Index + ); + + void EndQuery( + [annotation("_In_")] ID3D12QueryHeap* pQueryHeap, + [annotation("_In_")] D3D12_QUERY_TYPE Type, + [annotation("_In_")] UINT Index + ); + + void ResolveQueryData( + [annotation("_In_")] ID3D12QueryHeap* pQueryHeap, + [annotation("_In_")] D3D12_QUERY_TYPE Type, + [annotation("_In_")] UINT StartIndex, + [annotation("_In_")] UINT NumQueries, + [annotation("_In_")] ID3D12Resource* pDestinationBuffer, + [annotation("_In_")] UINT64 AlignedDestinationBufferOffset + ); + + void SetPredication( + [annotation("_In_opt_")] ID3D12Resource* pBuffer, + [annotation("_In_")] UINT64 AlignedBufferOffset, + [annotation("_In_")] D3D12_PREDICATION_OP Operation + ); + + void SetMarker( + UINT Metadata, + [annotation("_In_reads_bytes_opt_(Size)")] const void* pData, + UINT Size); + + void BeginEvent( + UINT Metadata, + [annotation("_In_reads_bytes_opt_(Size)")] const void* pData, + UINT Size); + + void EndEvent(); + + void EstimateMotion( + [annotation("_In_")] ID3D12VideoMotionEstimator* pMotionEstimator, + [annotation("_In_")] const D3D12_VIDEO_MOTION_ESTIMATOR_OUTPUT* pOutputArguments, + [annotation("_In_")] const D3D12_VIDEO_MOTION_ESTIMATOR_INPUT* pInputArguments + ); + + void ResolveMotionVectorHeap( + const D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT* pOutputArguments, + const D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT* pInputArguments + ); + + void WriteBufferImmediate( + UINT Count, + [annotation("_In_reads_(Count)")] const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + [annotation("_In_reads_opt_(Count)")] const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes + ); + + void SetProtectedResourceSession( + [annotation("_In_opt_")]ID3D12ProtectedResourceSession *pProtectedResourceSession + ); +} + +typedef enum D3D12_VIDEO_PROTECTED_RESOURCE_SUPPORT_FLAGS +{ + D3D12_VIDEO_PROTECTED_RESOURCE_SUPPORT_FLAG_NONE = 0x0, + D3D12_VIDEO_PROTECTED_RESOURCE_SUPPORT_FLAG_SUPPORTED = 0x1, + +} D3D12_VIDEO_PROTECTED_RESOURCE_SUPPORT_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_PROTECTED_RESOURCE_SUPPORT_FLAGS );") + +// D3D12_FEATURE_VIDEO_DECODE_PROTECTED_RESOURCES +typedef struct D3D12_FEATURE_DATA_VIDEO_DECODE_PROTECTED_RESOURCES +{ + UINT NodeIndex; // input + D3D12_VIDEO_DECODE_CONFIGURATION Configuration; // input + D3D12_VIDEO_PROTECTED_RESOURCE_SUPPORT_FLAGS SupportFlags; // output +} D3D12_FEATURE_DATA_VIDEO_DECODE_PROTECTED_RESOURCES; + +// D3D12_FEATURE_VIDEO_PROCESS_PROTECTED_RESOURCES +typedef struct D3D12_FEATURE_DATA_VIDEO_PROCESS_PROTECTED_RESOURCES +{ + UINT NodeIndex; // input + D3D12_VIDEO_PROTECTED_RESOURCE_SUPPORT_FLAGS SupportFlags; // output +} D3D12_FEATURE_DATA_VIDEO_PROCESS_PROTECTED_RESOURCES; + +// D3D12_FEATURE_VIDEO_MOTION_ESTIMATOR_PROTECTED_RESOURCES +typedef struct D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_PROTECTED_RESOURCES +{ + UINT NodeIndex; // input + D3D12_VIDEO_PROTECTED_RESOURCE_SUPPORT_FLAGS SupportFlags; // output +} D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_PROTECTED_RESOURCES; + +//D3D12_FEATURE_VIDEO_DECODER_HEAP_SIZE1 +typedef struct D3D12_FEATURE_DATA_VIDEO_DECODER_HEAP_SIZE1 +{ + D3D12_VIDEO_DECODER_HEAP_DESC VideoDecoderHeapDesc; // input + BOOL Protected; // input + UINT64 MemoryPoolL0Size; // output + UINT64 MemoryPoolL1Size; // output +} D3D12_FEATURE_DATA_VIDEO_DECODER_HEAP_SIZE1; + +// D3D12_FEATURE_VIDEO_PROCESSOR_SIZE1 +typedef struct D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE1 +{ + UINT NodeMask; + const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC* pOutputStreamDesc; // input + UINT NumInputStreamDescs; // input + const D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC *pInputStreamDescs; // input + BOOL Protected; // input + UINT64 MemoryPoolL0Size; // output + UINT64 MemoryPoolL1Size; // output +} D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE1; + +typedef enum D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE +{ + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE_CREATION = 0, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE_INITIALIZATION = 1, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE_EXECUTION = 2, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE_CAPS_INPUT = 3, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE_CAPS_OUTPUT = 4, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE_DEVICE_EXECUTE_INPUT = 5, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE_DEVICE_EXECUTE_OUTPUT = 6, +} D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE; + +typedef enum D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE +{ + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_UINT8 = 0, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_UINT16 = 1, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_UINT32 = 2, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_UINT64 = 3, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_SINT8 = 4, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_SINT16 = 5, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_SINT32 = 6, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_SINT64 = 7, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_FLOAT = 8, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_DOUBLE = 9, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_RESOURCE = 10, +} D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE; + +typedef enum D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_FLAGS +{ + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_FLAG_NONE = 0x00000000, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_FLAG_READ = 0x00000001, + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_FLAG_WRITE = 0x00000002 +} D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_FLAGS; + +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_FLAGS );") + +typedef struct D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMAND_COUNT +{ + UINT NodeIndex; // in + UINT CommandCount; // out +} D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMAND_COUNT; + +typedef struct D3D12_VIDEO_EXTENSION_COMMAND_INFO +{ + GUID CommandId; + LPCWSTR Name; + D3D12_COMMAND_LIST_SUPPORT_FLAGS CommandListSupportFlags; +} D3D12_VIDEO_EXTENSION_COMMAND_INFO; + +typedef struct D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMANDS +{ + UINT NodeIndex; + UINT CommandCount; + [annotation("_Field_size_full_(CommandCount)")] D3D12_VIDEO_EXTENSION_COMMAND_INFO* pCommandInfos; +} D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMANDS; + +typedef struct D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMAND_PARAMETER_COUNT +{ + GUID CommandId; // in + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE Stage; // in + UINT ParameterCount; // out + UINT ParameterPacking; // out +} D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMAND_PARAMETER_COUNT; + +typedef struct D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_INFO +{ + LPCWSTR Name; + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE Type; + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_FLAGS Flags; +} D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_INFO; + +typedef struct D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMAND_PARAMETERS +{ + GUID CommandId; // in + D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE Stage; // in + UINT ParameterCount; // in + [annotation("_Field_size_full_(ParameterCount)")] D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_INFO* pParameterInfos; // out +} D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMAND_PARAMETERS; + +typedef struct D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMAND_SUPPORT +{ + UINT NodeIndex; + GUID CommandId; + [annotation("_Field_size_bytes_full_opt_(InputDataSizeInBytes)")] const void *pInputData; + SIZE_T InputDataSizeInBytes; + [annotation("_Field_size_bytes_full_opt_(OutputDataSizeInBytes)")] void *pOutputData; + SIZE_T OutputDataSizeInBytes; +} D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMAND_SUPPORT; + +typedef struct D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMAND_SIZE +{ + UINT NodeIndex; + GUID CommandId; + [annotation("_Field_size_bytes_full_(CreationParametersDataSizeInBytes)")] const void* pCreationParameters; + SIZE_T CreationParametersSizeInBytes; + UINT64 MemoryPoolL0Size; // output + UINT64 MemoryPoolL1Size; // output +} D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMAND_SIZE; + +typedef struct D3D12_VIDEO_EXTENSION_COMMAND_DESC +{ + UINT NodeMask; + GUID CommandId; +} D3D12_VIDEO_EXTENSION_COMMAND_DESC; + +[uuid(79A2E5FB-CCD2-469A-9FDE-195D10951F7E), object, local, pointer_default(unique)] +interface ID3D12VideoDecoder1 + : ID3D12VideoDecoder +{ + HRESULT GetProtectedResourceSession( + [in] REFIID riid, // Expected: ID3D12ProtectedResourceSession + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppProtectedSession); +} + +[uuid(DA1D98C5-539F-41B2-BF6B-1198A03B6D26), object, local, pointer_default(unique)] +interface ID3D12VideoDecoderHeap1 + : ID3D12VideoDecoderHeap +{ + HRESULT GetProtectedResourceSession( + [in] REFIID riid, // Expected: ID3D12ProtectedResourceSession + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppProtectedSession); +} + +[uuid(F3CFE615-553F-425C-86D8-EE8C1B1FB01C), object, local, pointer_default(unique)] +interface ID3D12VideoProcessor1 + : ID3D12VideoProcessor +{ + HRESULT GetProtectedResourceSession( + [in] REFIID riid, // Expected: ID3D12ProtectedResourceSession + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppProtectedSession); +} + +[uuid(554E41E8-AE8E-4A8C-B7D2-5B4F274A30E4), object, local, pointer_default(unique)] +interface ID3D12VideoExtensionCommand + : ID3D12Pageable +{ + D3D12_VIDEO_EXTENSION_COMMAND_DESC GetDesc(); + + HRESULT GetProtectedResourceSession( + [in] REFIID riid, // Expected: ID3D12ProtectedResourceSession + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppProtectedSession); +} + +[uuid(F019AC49-F838-4A95-9B17-579437C8F513), object, local, pointer_default(unique)] +interface ID3D12VideoDevice2 + : ID3D12VideoDevice1 +{ + HRESULT CreateVideoDecoder1( + [annotation("_In_")] const D3D12_VIDEO_DECODER_DESC* pDesc, + [annotation("_In_opt_")] ID3D12ProtectedResourceSession *pProtectedResourceSession, + [annotation("_In_")] REFIID riid, // Expected: IID_ID3D12VideoDecoder1, + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppVideoDecoder + ); + + HRESULT CreateVideoDecoderHeap1( + [annotation("_In_")] const D3D12_VIDEO_DECODER_HEAP_DESC* pVideoDecoderHeapDesc, + [annotation("_In_opt_")] ID3D12ProtectedResourceSession *pProtectedResourceSession, + [annotation("_In_")] REFIID riid, // Expected: IID_ID3D12VideoDecoderHeap1, + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppVideoDecoderHeap + ); + + HRESULT CreateVideoProcessor1( + UINT NodeMask, + [annotation("_In_")] const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC* pOutputStreamDesc, + UINT NumInputStreamDescs, + [annotation("_In_reads_(NumInputStreamDescs)")]const D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC *pInputStreamDescs, + [annotation("_In_opt_")] ID3D12ProtectedResourceSession *pProtectedResourceSession, + [annotation("_In_")] REFIID riid, // Expected: IID_ID3D12VideoProcessor1, + [out, iid_is(riid), annotation("_COM_Outptr_")] void **ppVideoProcessor + ); + + HRESULT CreateVideoExtensionCommand( + [annotation("_In_")] const D3D12_VIDEO_EXTENSION_COMMAND_DESC* pDesc, + [annotation("_In_reads_bytes_(CreationParametersDataSizeInBytes)")] const void* pCreationParameters, + SIZE_T CreationParametersDataSizeInBytes, + [annotation("_In_opt_")] ID3D12ProtectedResourceSession* pProtectedResourceSession, + [annotation("_In_")] REFIID riid, // Expected: IID_ID3D12VideoExtensionCommand, + [annotation("_COM_Outptr_")] void** ppVideoExtensionCommand); + + HRESULT ExecuteExtensionCommand( + [annotation("_In_")] ID3D12VideoExtensionCommand* pExtensionCommand, + [annotation("_In_reads_bytes_(ExecutionParametersSizeInBytes)")] const void *pExecutionParameters, + SIZE_T ExecutionParametersSizeInBytes, + [annotation("_Out_writes_bytes_(OutputDataSizeInBytes)")] void *pOutputData, + SIZE_T OutputDataSizeInBytes + ); +} + +[uuid(6e120880-c114-4153-8036-d247051e1729), object, local, pointer_default(unique)] +interface ID3D12VideoDecodeCommandList2 + : ID3D12VideoDecodeCommandList1 +{ + void SetProtectedResourceSession( + [annotation("_In_opt_")]ID3D12ProtectedResourceSession *pProtectedResourceSession + ); + + void InitializeExtensionCommand( + [annotation("_In_")] ID3D12VideoExtensionCommand* pExtensionCommand, + [annotation("_In_reads_bytes_(InitializationParametersSizeInBytes)")] const void *pInitializationParameters, + SIZE_T InitializationParametersSizeInBytes); + + void ExecuteExtensionCommand( + [annotation("_In_")] ID3D12VideoExtensionCommand* pExtensionCommand, + [annotation("_In_reads_bytes_(ExecutionParametersSizeInBytes)")] const void *pExecutionParameters, + SIZE_T ExecutionParametersSizeInBytes); +} + +[uuid(db525ae4-6ad6-473c-baa7-59b2e37082e4), object, local, pointer_default(unique)] +interface ID3D12VideoProcessCommandList2 + : ID3D12VideoProcessCommandList1 +{ + + void SetProtectedResourceSession( + [annotation("_In_opt_")]ID3D12ProtectedResourceSession *pProtectedResourceSession + ); + + void InitializeExtensionCommand( + [annotation("_In_")] ID3D12VideoExtensionCommand* pExtensionCommand, + [annotation("_In_reads_bytes_(InitializationParametersSizeInBytes)")] const void *pInitializationParameters, + SIZE_T InitializationParametersSizeInBytes); + + void ExecuteExtensionCommand( + [annotation("_In_")] ID3D12VideoExtensionCommand* pExtensionCommand, + [annotation("_In_reads_bytes_(ExecutionParametersSizeInBytes)")] const void *pExecutionParameters, + SIZE_T ExecutionParametersSizeInBytes); +} + +[uuid(94971eca-2bdb-4769-88cf-3675ea757ebc), object, local, pointer_default(unique)] +interface ID3D12VideoEncodeCommandList1 + : ID3D12VideoEncodeCommandList +{ + void InitializeExtensionCommand( + [annotation("_In_")] ID3D12VideoExtensionCommand* pExtensionCommand, + [annotation("_In_reads_bytes_(InitializationParametersSizeInBytes)")] const void *pInitializationParameters, + SIZE_T InitializationParametersSizeInBytes); + + void ExecuteExtensionCommand( + [annotation("_In_")] ID3D12VideoExtensionCommand* pExtensionCommand, + [annotation("_In_reads_bytes_(ExecutionParametersSizeInBytes)")] const void *pExecutionParameters, + SIZE_T ExecutionParametersSizeInBytes); +} + +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_MPEG2, 0xee27417f, 0x5e28, 0x4e65, 0xbe, 0xea, 0x1d, 0x26, 0xb5, 0x08, 0xad, 0xc9); ") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_MPEG1_AND_MPEG2, 0x86695f12, 0x340e, 0x4f04, 0x9f, 0xd3, 0x92, 0x53, 0xdd, 0x32, 0x74, 0x60); ") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_H264, 0x1b81be68, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_H264_STEREO_PROGRESSIVE, 0xd79be8da, 0x0cf1, 0x4c81, 0xb8, 0x2a, 0x69, 0xa4, 0xe2, 0x36, 0xf4, 0x3d);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_H264_STEREO, 0xf9aaccbb, 0xc2b6, 0x4cfc, 0x87, 0x79, 0x57, 0x07, 0xb1, 0x76, 0x05, 0x52);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_H264_MULTIVIEW, 0x705b9d82, 0x76cf, 0x49d6, 0xb7, 0xe6, 0xac, 0x88, 0x72, 0xdb, 0x01, 0x3c);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_VC1, 0x1b81beA3, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_VC1_D2010, 0x1b81beA4, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_MPEG4PT2_SIMPLE, 0xefd64d74, 0xc9e8,0x41d7,0xa5,0xe9,0xe9,0xb0,0xe3,0x9f,0xa3,0x19);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_MPEG4PT2_ADVSIMPLE_NOGMC, 0xed418a9f, 0x010d, 0x4eda, 0x9a, 0xe3, 0x9a, 0x65, 0x35, 0x8d, 0x8d, 0x2e);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_HEVC_MAIN, 0x5b11d51b, 0x2f4c, 0x4452, 0xbc, 0xc3, 0x09, 0xf2, 0xa1, 0x16, 0x0c, 0xc0);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_HEVC_MAIN10, 0x107af0e0, 0xef1a, 0x4d19, 0xab, 0xa8, 0x67, 0xa1, 0x63, 0x07, 0x3d, 0x13);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_VP9, 0x463707f8, 0xa1d0, 0x4585, 0x87, 0x6d, 0x83, 0xaa, 0x6d, 0x60, 0xb8, 0x9e);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_VP9_10BIT_PROFILE2, 0xa4c749ef, 0x6ecf, 0x48aa, 0x84, 0x48, 0x50, 0xa7, 0xa1, 0x16, 0x5f, 0xf7);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_VP8, 0x90b899ea, 0x3a62, 0x4705, 0x88, 0xb3, 0x8d, 0xf0, 0x4b, 0x27, 0x44, 0xe7);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_AV1_PROFILE0, 0xb8be4ccb, 0xcf53, 0x46ba, 0x8d, 0x59, 0xd6, 0xb8, 0xa6, 0xda, 0x5d, 0x2a);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_AV1_PROFILE1, 0x6936ff0f, 0x45b1, 0x4163, 0x9c, 0xc1, 0x64, 0x6e, 0xf6, 0x94, 0x61, 0x08);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_AV1_PROFILE2, 0x0c5f2aa1, 0xe541, 0x4089, 0xbb, 0x7b, 0x98, 0x11, 0x0a, 0x19, 0xd7, 0xc8);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_AV1_12BIT_PROFILE2, 0x17127009, 0xa00f, 0x4ce1, 0x99, 0x4e, 0xbf, 0x40, 0x81, 0xf6, 0xf3, 0xf0);") +cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_AV1_12BIT_PROFILE2_420, 0x2d80bed6, 0x9cac, 0x4835, 0x9e, 0x91, 0x32, 0x7b, 0xbc, 0x4f, 0x9e, 0xe8);") + +cpp_quote("#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) */") +#pragma endregion + +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoDecoderHeap,0x0946B7C9,0xEBF6,0x4047,0xBB,0x73,0x86,0x83,0xE2,0x7D,0xBB,0x1F);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoDevice,0x1F052807,0x0B46,0x4ACC,0x8A,0x89,0x36,0x4F,0x79,0x37,0x18,0xA4);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoDecoder,0xC59B6BDC,0x7720,0x4074,0xA1,0x36,0x17,0xA1,0x56,0x03,0x74,0x70);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoProcessor,0x304FDB32,0xBEDE,0x410A,0x85,0x45,0x94,0x3A,0xC6,0xA4,0x61,0x38);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoDecodeCommandList,0x3B60536E,0xAD29,0x4E64,0xA2,0x69,0xF8,0x53,0x83,0x7E,0x5E,0x53);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoProcessCommandList,0xAEB2543A,0x167F,0x4682,0xAC,0xC8,0xD1,0x59,0xED,0x4A,0x62,0x09);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoDecodeCommandList1,0xD52F011B,0xB56E,0x453C,0xA0,0x5A,0xA7,0xF3,0x11,0xC8,0xF4,0x72);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoProcessCommandList1,0x542C5C4D,0x7596,0x434F,0x8C,0x93,0x4E,0xFA,0x67,0x66,0xF2,0x67);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoMotionEstimator,0x33FDAE0E,0x098B,0x428F,0x87,0xBB,0x34,0xB6,0x95,0xDE,0x08,0xF8);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoMotionVectorHeap,0x5BE17987,0x743A,0x4061,0x83,0x4B,0x23,0xD2,0x2D,0xAE,0xA5,0x05);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoDevice1,0x981611AD,0xA144,0x4C83,0x98,0x90,0xF3,0x0E,0x26,0xD6,0x58,0xAB);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoEncodeCommandList,0x8455293A,0x0CBD,0x4831,0x9B,0x39,0xFB,0xDB,0xAB,0x72,0x47,0x23);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoDecoder1,0x79A2E5FB,0xCCD2,0x469A,0x9F,0xDE,0x19,0x5D,0x10,0x95,0x1F,0x7E);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoDecoderHeap1,0xDA1D98C5,0x539F,0x41B2,0xBF,0x6B,0x11,0x98,0xA0,0x3B,0x6D,0x26);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoProcessor1,0xF3CFE615,0x553F,0x425C,0x86,0xD8,0xEE,0x8C,0x1B,0x1F,0xB0,0x1C);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoExtensionCommand,0x554E41E8,0xAE8E,0x4A8C,0xB7,0xD2,0x5B,0x4F,0x27,0x4A,0x30,0xE4);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoDevice2,0xF019AC49,0xF838,0x4A95,0x9B,0x17,0x57,0x94,0x37,0xC8,0xF5,0x13);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoDecodeCommandList2,0x6e120880,0xc114,0x4153,0x80,0x36,0xd2,0x47,0x05,0x1e,0x17,0x29);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoProcessCommandList2,0xdb525ae4,0x6ad6,0x473c,0xba,0xa7,0x59,0xb2,0xe3,0x70,0x82,0xe4);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VideoEncodeCommandList1,0x94971eca,0x2bdb,0x4769,0x88,0xcf,0x36,0x75,0xea,0x75,0x7e,0xbc);" ) diff --git a/contrib/DirectX-Headers/include/directx/d3dcommon.h b/contrib/DirectX-Headers/include/directx/d3dcommon.h new file mode 100644 index 0000000..b41fbbf --- /dev/null +++ b/contrib/DirectX-Headers/include/directx/d3dcommon.h @@ -0,0 +1,1068 @@ +/*------------------------------------------------------------------------------------- + * + * Copyright (c) Microsoft Corporation + * Licensed under the MIT license + * + *-------------------------------------------------------------------------------------*/ + + +/* this ALWAYS GENERATED file contains the definitions for the interfaces */ + + + /* File created by MIDL compiler version 8.01.0625 */ +/* @@MIDL_FILE_HEADING( ) */ + + + +/* verify that the version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCNDR_H_VERSION__ +#define __REQUIRED_RPCNDR_H_VERSION__ 500 +#endif + +/* verify that the version is high enough to compile this file*/ +#ifndef __REQUIRED_RPCSAL_H_VERSION__ +#define __REQUIRED_RPCSAL_H_VERSION__ 100 +#endif + +#include "rpc.h" +#include "rpcndr.h" + +#ifndef __RPCNDR_H_VERSION__ +#error this stub requires an updated version of +#endif /* __RPCNDR_H_VERSION__ */ + +#ifndef COM_NO_WINDOWS_H +#include "windows.h" +#include "ole2.h" +#endif /*COM_NO_WINDOWS_H*/ + +#ifndef __d3dcommon_h__ +#define __d3dcommon_h__ + +#if defined(_MSC_VER) && (_MSC_VER >= 1020) +#pragma once +#endif + +#ifndef DECLSPEC_XFGVIRT +#if _CONTROL_FLOW_GUARD_XFG +#define DECLSPEC_XFGVIRT(base, func) __declspec(xfg_virtual(base, func)) +#else +#define DECLSPEC_XFGVIRT(base, func) +#endif +#endif + +/* Forward Declarations */ + +#ifndef __ID3D10Blob_FWD_DEFINED__ +#define __ID3D10Blob_FWD_DEFINED__ +typedef interface ID3D10Blob ID3D10Blob; + +#endif /* __ID3D10Blob_FWD_DEFINED__ */ + + +#ifndef __ID3DDestructionNotifier_FWD_DEFINED__ +#define __ID3DDestructionNotifier_FWD_DEFINED__ +typedef interface ID3DDestructionNotifier ID3DDestructionNotifier; + +#endif /* __ID3DDestructionNotifier_FWD_DEFINED__ */ + + +/* header files for imported files */ +#include "OAIdl.h" +#include "OCIdl.h" + +#ifdef __cplusplus +extern "C"{ +#endif + + +/* interface __MIDL_itf_d3dcommon_0000_0000 */ +/* [local] */ + +typedef +enum D3D_DRIVER_TYPE + { + D3D_DRIVER_TYPE_UNKNOWN = 0, + D3D_DRIVER_TYPE_HARDWARE = ( D3D_DRIVER_TYPE_UNKNOWN + 1 ) , + D3D_DRIVER_TYPE_REFERENCE = ( D3D_DRIVER_TYPE_HARDWARE + 1 ) , + D3D_DRIVER_TYPE_NULL = ( D3D_DRIVER_TYPE_REFERENCE + 1 ) , + D3D_DRIVER_TYPE_SOFTWARE = ( D3D_DRIVER_TYPE_NULL + 1 ) , + D3D_DRIVER_TYPE_WARP = ( D3D_DRIVER_TYPE_SOFTWARE + 1 ) + } D3D_DRIVER_TYPE; + +typedef +enum D3D_FEATURE_LEVEL + { + D3D_FEATURE_LEVEL_1_0_CORE = 0x1000, + D3D_FEATURE_LEVEL_9_1 = 0x9100, + D3D_FEATURE_LEVEL_9_2 = 0x9200, + D3D_FEATURE_LEVEL_9_3 = 0x9300, + D3D_FEATURE_LEVEL_10_0 = 0xa000, + D3D_FEATURE_LEVEL_10_1 = 0xa100, + D3D_FEATURE_LEVEL_11_0 = 0xb000, + D3D_FEATURE_LEVEL_11_1 = 0xb100, + D3D_FEATURE_LEVEL_12_0 = 0xc000, + D3D_FEATURE_LEVEL_12_1 = 0xc100, + D3D_FEATURE_LEVEL_12_2 = 0xc200 + } D3D_FEATURE_LEVEL; + +#define D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION 2048 +#define D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION 4096 +#define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048 +#define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096 +#define D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION 512 +#define D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION 4096 +#define D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 256 +#define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY 2 +#define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT 65535 +#define D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT 1048575 +#define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT 1 +#define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4 +#define D3D_FL9_1_MAX_TEXTURE_REPEAT 128 +#define D3D_FL9_2_MAX_TEXTURE_REPEAT 2048 +#define D3D_FL9_3_MAX_TEXTURE_REPEAT 8192 +typedef +enum D3D_PRIMITIVE_TOPOLOGY + { + D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, + D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1, + D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2, + D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3, + D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4, + D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5, + D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, + D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11, + D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12, + D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13, + D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33, + D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34, + D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35, + D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36, + D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37, + D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38, + D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39, + D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40, + D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41, + D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42, + D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43, + D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44, + D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45, + D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46, + D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47, + D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48, + D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49, + D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50, + D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51, + D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52, + D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53, + D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54, + D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55, + D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56, + D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57, + D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58, + D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59, + D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60, + D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61, + D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62, + D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63, + D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64, + D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED, + D3D10_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST, + D3D10_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST, + D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP, + D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST, + D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, + D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ, + D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ, + D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ, + D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ, + D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED, + D3D11_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST, + D3D11_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST, + D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP, + D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST, + D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, + D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ, + D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ, + D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ, + D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ, + D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST + } D3D_PRIMITIVE_TOPOLOGY; + +typedef +enum D3D_PRIMITIVE + { + D3D_PRIMITIVE_UNDEFINED = 0, + D3D_PRIMITIVE_POINT = 1, + D3D_PRIMITIVE_LINE = 2, + D3D_PRIMITIVE_TRIANGLE = 3, + D3D_PRIMITIVE_LINE_ADJ = 6, + D3D_PRIMITIVE_TRIANGLE_ADJ = 7, + D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8, + D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9, + D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10, + D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11, + D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12, + D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13, + D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14, + D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15, + D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16, + D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17, + D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18, + D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19, + D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20, + D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21, + D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22, + D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23, + D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24, + D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25, + D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26, + D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 27, + D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 28, + D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 29, + D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 30, + D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 31, + D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 32, + D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 33, + D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 34, + D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 35, + D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 36, + D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 37, + D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 38, + D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 39, + D3D10_PRIMITIVE_UNDEFINED = D3D_PRIMITIVE_UNDEFINED, + D3D10_PRIMITIVE_POINT = D3D_PRIMITIVE_POINT, + D3D10_PRIMITIVE_LINE = D3D_PRIMITIVE_LINE, + D3D10_PRIMITIVE_TRIANGLE = D3D_PRIMITIVE_TRIANGLE, + D3D10_PRIMITIVE_LINE_ADJ = D3D_PRIMITIVE_LINE_ADJ, + D3D10_PRIMITIVE_TRIANGLE_ADJ = D3D_PRIMITIVE_TRIANGLE_ADJ, + D3D11_PRIMITIVE_UNDEFINED = D3D_PRIMITIVE_UNDEFINED, + D3D11_PRIMITIVE_POINT = D3D_PRIMITIVE_POINT, + D3D11_PRIMITIVE_LINE = D3D_PRIMITIVE_LINE, + D3D11_PRIMITIVE_TRIANGLE = D3D_PRIMITIVE_TRIANGLE, + D3D11_PRIMITIVE_LINE_ADJ = D3D_PRIMITIVE_LINE_ADJ, + D3D11_PRIMITIVE_TRIANGLE_ADJ = D3D_PRIMITIVE_TRIANGLE_ADJ, + D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = D3D_PRIMITIVE_1_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH = D3D_PRIMITIVE_2_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH = D3D_PRIMITIVE_3_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH = D3D_PRIMITIVE_4_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH = D3D_PRIMITIVE_5_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH = D3D_PRIMITIVE_6_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH = D3D_PRIMITIVE_7_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH = D3D_PRIMITIVE_8_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH = D3D_PRIMITIVE_9_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH = D3D_PRIMITIVE_10_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH = D3D_PRIMITIVE_11_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH = D3D_PRIMITIVE_12_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH = D3D_PRIMITIVE_13_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH = D3D_PRIMITIVE_14_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH = D3D_PRIMITIVE_15_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH = D3D_PRIMITIVE_16_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH = D3D_PRIMITIVE_17_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH = D3D_PRIMITIVE_18_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH = D3D_PRIMITIVE_19_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = D3D_PRIMITIVE_20_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH = D3D_PRIMITIVE_21_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH = D3D_PRIMITIVE_22_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH = D3D_PRIMITIVE_23_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH = D3D_PRIMITIVE_24_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH = D3D_PRIMITIVE_25_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH = D3D_PRIMITIVE_26_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH = D3D_PRIMITIVE_27_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH = D3D_PRIMITIVE_28_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH = D3D_PRIMITIVE_29_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH = D3D_PRIMITIVE_30_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH = D3D_PRIMITIVE_31_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH = D3D_PRIMITIVE_32_CONTROL_POINT_PATCH + } D3D_PRIMITIVE; + +typedef +enum D3D_SRV_DIMENSION + { + D3D_SRV_DIMENSION_UNKNOWN = 0, + D3D_SRV_DIMENSION_BUFFER = 1, + D3D_SRV_DIMENSION_TEXTURE1D = 2, + D3D_SRV_DIMENSION_TEXTURE1DARRAY = 3, + D3D_SRV_DIMENSION_TEXTURE2D = 4, + D3D_SRV_DIMENSION_TEXTURE2DARRAY = 5, + D3D_SRV_DIMENSION_TEXTURE2DMS = 6, + D3D_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, + D3D_SRV_DIMENSION_TEXTURE3D = 8, + D3D_SRV_DIMENSION_TEXTURECUBE = 9, + D3D_SRV_DIMENSION_TEXTURECUBEARRAY = 10, + D3D_SRV_DIMENSION_BUFFEREX = 11, + D3D10_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN, + D3D10_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER, + D3D10_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D, + D3D10_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY, + D3D10_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D, + D3D10_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY, + D3D10_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS, + D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY, + D3D10_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D, + D3D10_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE, + D3D10_1_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN, + D3D10_1_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER, + D3D10_1_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D, + D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY, + D3D10_1_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D, + D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY, + D3D10_1_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS, + D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY, + D3D10_1_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D, + D3D10_1_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE, + D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY = D3D_SRV_DIMENSION_TEXTURECUBEARRAY, + D3D11_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN, + D3D11_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER, + D3D11_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D, + D3D11_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY, + D3D11_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D, + D3D11_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY, + D3D11_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS, + D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY, + D3D11_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D, + D3D11_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE, + D3D11_SRV_DIMENSION_TEXTURECUBEARRAY = D3D_SRV_DIMENSION_TEXTURECUBEARRAY, + D3D11_SRV_DIMENSION_BUFFEREX = D3D_SRV_DIMENSION_BUFFEREX + } D3D_SRV_DIMENSION; + +#define D3D_SHADER_FEATURE_DOUBLES 0x00001 +#define D3D_SHADER_FEATURE_COMPUTE_SHADERS_PLUS_RAW_AND_STRUCTURED_BUFFERS_VIA_SHADER_4_X 0x00002 +#define D3D_SHADER_FEATURE_UAVS_AT_EVERY_STAGE 0x00004 +#define D3D_SHADER_FEATURE_64_UAVS 0x00008 +#define D3D_SHADER_FEATURE_MINIMUM_PRECISION 0x00010 +#define D3D_SHADER_FEATURE_11_1_DOUBLE_EXTENSIONS 0x00020 +#define D3D_SHADER_FEATURE_11_1_SHADER_EXTENSIONS 0x00040 +#define D3D_SHADER_FEATURE_LEVEL_9_COMPARISON_FILTERING 0x00080 +#define D3D_SHADER_FEATURE_TILED_RESOURCES 0x00100 +#define D3D_SHADER_FEATURE_STENCIL_REF 0x00200 +#define D3D_SHADER_FEATURE_INNER_COVERAGE 0x00400 +#define D3D_SHADER_FEATURE_TYPED_UAV_LOAD_ADDITIONAL_FORMATS 0x00800 +#define D3D_SHADER_FEATURE_ROVS 0x01000 +#define D3D_SHADER_FEATURE_VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER 0x02000 +#define D3D_SHADER_FEATURE_WAVE_OPS 0x04000 +#define D3D_SHADER_FEATURE_INT64_OPS 0x08000 +#define D3D_SHADER_FEATURE_VIEW_ID 0x10000 +#define D3D_SHADER_FEATURE_BARYCENTRICS 0x20000 +#define D3D_SHADER_FEATURE_NATIVE_16BIT_OPS 0x40000 +#define D3D_SHADER_FEATURE_SHADING_RATE 0x80000 +#define D3D_SHADER_FEATURE_RAYTRACING_TIER_1_1 0x100000 +#define D3D_SHADER_FEATURE_SAMPLER_FEEDBACK 0x200000 +#define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_TYPED_RESOURCE 0x400000 +#define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_GROUP_SHARED 0x800000 +#define D3D_SHADER_FEATURE_DERIVATIVES_IN_MESH_AND_AMPLIFICATION_SHADERS 0x1000000 +#define D3D_SHADER_FEATURE_RESOURCE_DESCRIPTOR_HEAP_INDEXING 0x2000000 +#define D3D_SHADER_FEATURE_SAMPLER_DESCRIPTOR_HEAP_INDEXING 0x4000000 +#define D3D_SHADER_FEATURE_WAVE_MMA 0x8000000 +#define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_DESCRIPTOR_HEAP_RESOURCE 0x10000000 +typedef struct _D3D_SHADER_MACRO + { + LPCSTR Name; + LPCSTR Definition; + } D3D_SHADER_MACRO; + +typedef struct _D3D_SHADER_MACRO *LPD3D_SHADER_MACRO; + +DEFINE_GUID(IID_ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2); + + +extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0000_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0000_v0_0_s_ifspec; + +#ifndef __ID3D10Blob_INTERFACE_DEFINED__ +#define __ID3D10Blob_INTERFACE_DEFINED__ + +/* interface ID3D10Blob */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3D10Blob; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("8BA5FB08-5195-40e2-AC58-0D989C3A0102") + ID3D10Blob : public IUnknown + { + public: + virtual LPVOID STDMETHODCALLTYPE GetBufferPointer( void) = 0; + + virtual SIZE_T STDMETHODCALLTYPE GetBufferSize( void) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3D10BlobVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3D10Blob * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3D10Blob * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3D10Blob * This); + + DECLSPEC_XFGVIRT(ID3D10Blob, GetBufferPointer) + LPVOID ( STDMETHODCALLTYPE *GetBufferPointer )( + ID3D10Blob * This); + + DECLSPEC_XFGVIRT(ID3D10Blob, GetBufferSize) + SIZE_T ( STDMETHODCALLTYPE *GetBufferSize )( + ID3D10Blob * This); + + END_INTERFACE + } ID3D10BlobVtbl; + + interface ID3D10Blob + { + CONST_VTBL struct ID3D10BlobVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3D10Blob_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3D10Blob_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3D10Blob_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3D10Blob_GetBufferPointer(This) \ + ( (This)->lpVtbl -> GetBufferPointer(This) ) + +#define ID3D10Blob_GetBufferSize(This) \ + ( (This)->lpVtbl -> GetBufferSize(This) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3D10Blob_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3dcommon_0000_0001 */ +/* [local] */ + +typedef interface ID3D10Blob* LPD3D10BLOB; +typedef ID3D10Blob ID3DBlob; + +typedef ID3DBlob* LPD3DBLOB; +#define IID_ID3DBlob IID_ID3D10Blob +typedef void ( __stdcall *PFN_DESTRUCTION_CALLBACK )( + void *pData); + + + +extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0001_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0001_v0_0_s_ifspec; + +#ifndef __ID3DDestructionNotifier_INTERFACE_DEFINED__ +#define __ID3DDestructionNotifier_INTERFACE_DEFINED__ + +/* interface ID3DDestructionNotifier */ +/* [unique][local][object][uuid] */ + + +EXTERN_C const IID IID_ID3DDestructionNotifier; + +#if defined(__cplusplus) && !defined(CINTERFACE) + + MIDL_INTERFACE("a06eb39a-50da-425b-8c31-4eecd6c270f3") + ID3DDestructionNotifier : public IUnknown + { + public: + virtual HRESULT STDMETHODCALLTYPE RegisterDestructionCallback( + /* [annotation] */ + _In_ PFN_DESTRUCTION_CALLBACK callbackFn, + /* [annotation] */ + _In_ void *pData, + /* [annotation] */ + _Out_ UINT *pCallbackID) = 0; + + virtual HRESULT STDMETHODCALLTYPE UnregisterDestructionCallback( + /* [annotation] */ + _In_ UINT callbackID) = 0; + + }; + + +#else /* C style interface */ + + typedef struct ID3DDestructionNotifierVtbl + { + BEGIN_INTERFACE + + DECLSPEC_XFGVIRT(IUnknown, QueryInterface) + HRESULT ( STDMETHODCALLTYPE *QueryInterface )( + ID3DDestructionNotifier * This, + /* [in] */ REFIID riid, + /* [annotation][iid_is][out] */ + _COM_Outptr_ void **ppvObject); + + DECLSPEC_XFGVIRT(IUnknown, AddRef) + ULONG ( STDMETHODCALLTYPE *AddRef )( + ID3DDestructionNotifier * This); + + DECLSPEC_XFGVIRT(IUnknown, Release) + ULONG ( STDMETHODCALLTYPE *Release )( + ID3DDestructionNotifier * This); + + DECLSPEC_XFGVIRT(ID3DDestructionNotifier, RegisterDestructionCallback) + HRESULT ( STDMETHODCALLTYPE *RegisterDestructionCallback )( + ID3DDestructionNotifier * This, + /* [annotation] */ + _In_ PFN_DESTRUCTION_CALLBACK callbackFn, + /* [annotation] */ + _In_ void *pData, + /* [annotation] */ + _Out_ UINT *pCallbackID); + + DECLSPEC_XFGVIRT(ID3DDestructionNotifier, UnregisterDestructionCallback) + HRESULT ( STDMETHODCALLTYPE *UnregisterDestructionCallback )( + ID3DDestructionNotifier * This, + /* [annotation] */ + _In_ UINT callbackID); + + END_INTERFACE + } ID3DDestructionNotifierVtbl; + + interface ID3DDestructionNotifier + { + CONST_VTBL struct ID3DDestructionNotifierVtbl *lpVtbl; + }; + + + +#ifdef COBJMACROS + + +#define ID3DDestructionNotifier_QueryInterface(This,riid,ppvObject) \ + ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) + +#define ID3DDestructionNotifier_AddRef(This) \ + ( (This)->lpVtbl -> AddRef(This) ) + +#define ID3DDestructionNotifier_Release(This) \ + ( (This)->lpVtbl -> Release(This) ) + + +#define ID3DDestructionNotifier_RegisterDestructionCallback(This,callbackFn,pData,pCallbackID) \ + ( (This)->lpVtbl -> RegisterDestructionCallback(This,callbackFn,pData,pCallbackID) ) + +#define ID3DDestructionNotifier_UnregisterDestructionCallback(This,callbackID) \ + ( (This)->lpVtbl -> UnregisterDestructionCallback(This,callbackID) ) + +#endif /* COBJMACROS */ + + +#endif /* C style interface */ + + + + +#endif /* __ID3DDestructionNotifier_INTERFACE_DEFINED__ */ + + +/* interface __MIDL_itf_d3dcommon_0000_0002 */ +/* [local] */ + +typedef +enum _D3D_INCLUDE_TYPE + { + D3D_INCLUDE_LOCAL = 0, + D3D_INCLUDE_SYSTEM = ( D3D_INCLUDE_LOCAL + 1 ) , + D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL, + D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM, + D3D_INCLUDE_FORCE_DWORD = 0x7fffffff + } D3D_INCLUDE_TYPE; + +typedef interface ID3DInclude ID3DInclude; +#undef INTERFACE +#define INTERFACE ID3DInclude +DECLARE_INTERFACE(ID3DInclude) +{ + STDMETHOD(Open)(THIS_ D3D_INCLUDE_TYPE IncludeType, LPCSTR pFileName, LPCVOID pParentData, LPCVOID *ppData, UINT *pBytes) PURE; + STDMETHOD(Close)(THIS_ LPCVOID pData) PURE; +}; +typedef ID3DInclude* LPD3DINCLUDE; +typedef +enum _D3D_SHADER_VARIABLE_CLASS + { + D3D_SVC_SCALAR = 0, + D3D_SVC_VECTOR = ( D3D_SVC_SCALAR + 1 ) , + D3D_SVC_MATRIX_ROWS = ( D3D_SVC_VECTOR + 1 ) , + D3D_SVC_MATRIX_COLUMNS = ( D3D_SVC_MATRIX_ROWS + 1 ) , + D3D_SVC_OBJECT = ( D3D_SVC_MATRIX_COLUMNS + 1 ) , + D3D_SVC_STRUCT = ( D3D_SVC_OBJECT + 1 ) , + D3D_SVC_INTERFACE_CLASS = ( D3D_SVC_STRUCT + 1 ) , + D3D_SVC_INTERFACE_POINTER = ( D3D_SVC_INTERFACE_CLASS + 1 ) , + D3D10_SVC_SCALAR = D3D_SVC_SCALAR, + D3D10_SVC_VECTOR = D3D_SVC_VECTOR, + D3D10_SVC_MATRIX_ROWS = D3D_SVC_MATRIX_ROWS, + D3D10_SVC_MATRIX_COLUMNS = D3D_SVC_MATRIX_COLUMNS, + D3D10_SVC_OBJECT = D3D_SVC_OBJECT, + D3D10_SVC_STRUCT = D3D_SVC_STRUCT, + D3D11_SVC_INTERFACE_CLASS = D3D_SVC_INTERFACE_CLASS, + D3D11_SVC_INTERFACE_POINTER = D3D_SVC_INTERFACE_POINTER, + D3D_SVC_FORCE_DWORD = 0x7fffffff + } D3D_SHADER_VARIABLE_CLASS; + +typedef +enum _D3D_SHADER_VARIABLE_FLAGS + { + D3D_SVF_USERPACKED = 1, + D3D_SVF_USED = 2, + D3D_SVF_INTERFACE_POINTER = 4, + D3D_SVF_INTERFACE_PARAMETER = 8, + D3D10_SVF_USERPACKED = D3D_SVF_USERPACKED, + D3D10_SVF_USED = D3D_SVF_USED, + D3D11_SVF_INTERFACE_POINTER = D3D_SVF_INTERFACE_POINTER, + D3D11_SVF_INTERFACE_PARAMETER = D3D_SVF_INTERFACE_PARAMETER, + D3D_SVF_FORCE_DWORD = 0x7fffffff + } D3D_SHADER_VARIABLE_FLAGS; + +typedef +enum _D3D_SHADER_VARIABLE_TYPE + { + D3D_SVT_VOID = 0, + D3D_SVT_BOOL = 1, + D3D_SVT_INT = 2, + D3D_SVT_FLOAT = 3, + D3D_SVT_STRING = 4, + D3D_SVT_TEXTURE = 5, + D3D_SVT_TEXTURE1D = 6, + D3D_SVT_TEXTURE2D = 7, + D3D_SVT_TEXTURE3D = 8, + D3D_SVT_TEXTURECUBE = 9, + D3D_SVT_SAMPLER = 10, + D3D_SVT_SAMPLER1D = 11, + D3D_SVT_SAMPLER2D = 12, + D3D_SVT_SAMPLER3D = 13, + D3D_SVT_SAMPLERCUBE = 14, + D3D_SVT_PIXELSHADER = 15, + D3D_SVT_VERTEXSHADER = 16, + D3D_SVT_PIXELFRAGMENT = 17, + D3D_SVT_VERTEXFRAGMENT = 18, + D3D_SVT_UINT = 19, + D3D_SVT_UINT8 = 20, + D3D_SVT_GEOMETRYSHADER = 21, + D3D_SVT_RASTERIZER = 22, + D3D_SVT_DEPTHSTENCIL = 23, + D3D_SVT_BLEND = 24, + D3D_SVT_BUFFER = 25, + D3D_SVT_CBUFFER = 26, + D3D_SVT_TBUFFER = 27, + D3D_SVT_TEXTURE1DARRAY = 28, + D3D_SVT_TEXTURE2DARRAY = 29, + D3D_SVT_RENDERTARGETVIEW = 30, + D3D_SVT_DEPTHSTENCILVIEW = 31, + D3D_SVT_TEXTURE2DMS = 32, + D3D_SVT_TEXTURE2DMSARRAY = 33, + D3D_SVT_TEXTURECUBEARRAY = 34, + D3D_SVT_HULLSHADER = 35, + D3D_SVT_DOMAINSHADER = 36, + D3D_SVT_INTERFACE_POINTER = 37, + D3D_SVT_COMPUTESHADER = 38, + D3D_SVT_DOUBLE = 39, + D3D_SVT_RWTEXTURE1D = 40, + D3D_SVT_RWTEXTURE1DARRAY = 41, + D3D_SVT_RWTEXTURE2D = 42, + D3D_SVT_RWTEXTURE2DARRAY = 43, + D3D_SVT_RWTEXTURE3D = 44, + D3D_SVT_RWBUFFER = 45, + D3D_SVT_BYTEADDRESS_BUFFER = 46, + D3D_SVT_RWBYTEADDRESS_BUFFER = 47, + D3D_SVT_STRUCTURED_BUFFER = 48, + D3D_SVT_RWSTRUCTURED_BUFFER = 49, + D3D_SVT_APPEND_STRUCTURED_BUFFER = 50, + D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51, + D3D_SVT_MIN8FLOAT = 52, + D3D_SVT_MIN10FLOAT = 53, + D3D_SVT_MIN16FLOAT = 54, + D3D_SVT_MIN12INT = 55, + D3D_SVT_MIN16INT = 56, + D3D_SVT_MIN16UINT = 57, + D3D10_SVT_VOID = D3D_SVT_VOID, + D3D10_SVT_BOOL = D3D_SVT_BOOL, + D3D10_SVT_INT = D3D_SVT_INT, + D3D10_SVT_FLOAT = D3D_SVT_FLOAT, + D3D10_SVT_STRING = D3D_SVT_STRING, + D3D10_SVT_TEXTURE = D3D_SVT_TEXTURE, + D3D10_SVT_TEXTURE1D = D3D_SVT_TEXTURE1D, + D3D10_SVT_TEXTURE2D = D3D_SVT_TEXTURE2D, + D3D10_SVT_TEXTURE3D = D3D_SVT_TEXTURE3D, + D3D10_SVT_TEXTURECUBE = D3D_SVT_TEXTURECUBE, + D3D10_SVT_SAMPLER = D3D_SVT_SAMPLER, + D3D10_SVT_SAMPLER1D = D3D_SVT_SAMPLER1D, + D3D10_SVT_SAMPLER2D = D3D_SVT_SAMPLER2D, + D3D10_SVT_SAMPLER3D = D3D_SVT_SAMPLER3D, + D3D10_SVT_SAMPLERCUBE = D3D_SVT_SAMPLERCUBE, + D3D10_SVT_PIXELSHADER = D3D_SVT_PIXELSHADER, + D3D10_SVT_VERTEXSHADER = D3D_SVT_VERTEXSHADER, + D3D10_SVT_PIXELFRAGMENT = D3D_SVT_PIXELFRAGMENT, + D3D10_SVT_VERTEXFRAGMENT = D3D_SVT_VERTEXFRAGMENT, + D3D10_SVT_UINT = D3D_SVT_UINT, + D3D10_SVT_UINT8 = D3D_SVT_UINT8, + D3D10_SVT_GEOMETRYSHADER = D3D_SVT_GEOMETRYSHADER, + D3D10_SVT_RASTERIZER = D3D_SVT_RASTERIZER, + D3D10_SVT_DEPTHSTENCIL = D3D_SVT_DEPTHSTENCIL, + D3D10_SVT_BLEND = D3D_SVT_BLEND, + D3D10_SVT_BUFFER = D3D_SVT_BUFFER, + D3D10_SVT_CBUFFER = D3D_SVT_CBUFFER, + D3D10_SVT_TBUFFER = D3D_SVT_TBUFFER, + D3D10_SVT_TEXTURE1DARRAY = D3D_SVT_TEXTURE1DARRAY, + D3D10_SVT_TEXTURE2DARRAY = D3D_SVT_TEXTURE2DARRAY, + D3D10_SVT_RENDERTARGETVIEW = D3D_SVT_RENDERTARGETVIEW, + D3D10_SVT_DEPTHSTENCILVIEW = D3D_SVT_DEPTHSTENCILVIEW, + D3D10_SVT_TEXTURE2DMS = D3D_SVT_TEXTURE2DMS, + D3D10_SVT_TEXTURE2DMSARRAY = D3D_SVT_TEXTURE2DMSARRAY, + D3D10_SVT_TEXTURECUBEARRAY = D3D_SVT_TEXTURECUBEARRAY, + D3D11_SVT_HULLSHADER = D3D_SVT_HULLSHADER, + D3D11_SVT_DOMAINSHADER = D3D_SVT_DOMAINSHADER, + D3D11_SVT_INTERFACE_POINTER = D3D_SVT_INTERFACE_POINTER, + D3D11_SVT_COMPUTESHADER = D3D_SVT_COMPUTESHADER, + D3D11_SVT_DOUBLE = D3D_SVT_DOUBLE, + D3D11_SVT_RWTEXTURE1D = D3D_SVT_RWTEXTURE1D, + D3D11_SVT_RWTEXTURE1DARRAY = D3D_SVT_RWTEXTURE1DARRAY, + D3D11_SVT_RWTEXTURE2D = D3D_SVT_RWTEXTURE2D, + D3D11_SVT_RWTEXTURE2DARRAY = D3D_SVT_RWTEXTURE2DARRAY, + D3D11_SVT_RWTEXTURE3D = D3D_SVT_RWTEXTURE3D, + D3D11_SVT_RWBUFFER = D3D_SVT_RWBUFFER, + D3D11_SVT_BYTEADDRESS_BUFFER = D3D_SVT_BYTEADDRESS_BUFFER, + D3D11_SVT_RWBYTEADDRESS_BUFFER = D3D_SVT_RWBYTEADDRESS_BUFFER, + D3D11_SVT_STRUCTURED_BUFFER = D3D_SVT_STRUCTURED_BUFFER, + D3D11_SVT_RWSTRUCTURED_BUFFER = D3D_SVT_RWSTRUCTURED_BUFFER, + D3D11_SVT_APPEND_STRUCTURED_BUFFER = D3D_SVT_APPEND_STRUCTURED_BUFFER, + D3D11_SVT_CONSUME_STRUCTURED_BUFFER = D3D_SVT_CONSUME_STRUCTURED_BUFFER, + D3D_SVT_FORCE_DWORD = 0x7fffffff + } D3D_SHADER_VARIABLE_TYPE; + +typedef +enum _D3D_SHADER_INPUT_FLAGS + { + D3D_SIF_USERPACKED = 0x1, + D3D_SIF_COMPARISON_SAMPLER = 0x2, + D3D_SIF_TEXTURE_COMPONENT_0 = 0x4, + D3D_SIF_TEXTURE_COMPONENT_1 = 0x8, + D3D_SIF_TEXTURE_COMPONENTS = 0xc, + D3D_SIF_UNUSED = 0x10, + D3D10_SIF_USERPACKED = D3D_SIF_USERPACKED, + D3D10_SIF_COMPARISON_SAMPLER = D3D_SIF_COMPARISON_SAMPLER, + D3D10_SIF_TEXTURE_COMPONENT_0 = D3D_SIF_TEXTURE_COMPONENT_0, + D3D10_SIF_TEXTURE_COMPONENT_1 = D3D_SIF_TEXTURE_COMPONENT_1, + D3D10_SIF_TEXTURE_COMPONENTS = D3D_SIF_TEXTURE_COMPONENTS, + D3D_SIF_FORCE_DWORD = 0x7fffffff + } D3D_SHADER_INPUT_FLAGS; + +typedef +enum _D3D_SHADER_INPUT_TYPE + { + D3D_SIT_CBUFFER = 0, + D3D_SIT_TBUFFER = ( D3D_SIT_CBUFFER + 1 ) , + D3D_SIT_TEXTURE = ( D3D_SIT_TBUFFER + 1 ) , + D3D_SIT_SAMPLER = ( D3D_SIT_TEXTURE + 1 ) , + D3D_SIT_UAV_RWTYPED = ( D3D_SIT_SAMPLER + 1 ) , + D3D_SIT_STRUCTURED = ( D3D_SIT_UAV_RWTYPED + 1 ) , + D3D_SIT_UAV_RWSTRUCTURED = ( D3D_SIT_STRUCTURED + 1 ) , + D3D_SIT_BYTEADDRESS = ( D3D_SIT_UAV_RWSTRUCTURED + 1 ) , + D3D_SIT_UAV_RWBYTEADDRESS = ( D3D_SIT_BYTEADDRESS + 1 ) , + D3D_SIT_UAV_APPEND_STRUCTURED = ( D3D_SIT_UAV_RWBYTEADDRESS + 1 ) , + D3D_SIT_UAV_CONSUME_STRUCTURED = ( D3D_SIT_UAV_APPEND_STRUCTURED + 1 ) , + D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = ( D3D_SIT_UAV_CONSUME_STRUCTURED + 1 ) , + D3D_SIT_RTACCELERATIONSTRUCTURE = ( D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER + 1 ) , + D3D_SIT_UAV_FEEDBACKTEXTURE = ( D3D_SIT_RTACCELERATIONSTRUCTURE + 1 ) , + D3D10_SIT_CBUFFER = D3D_SIT_CBUFFER, + D3D10_SIT_TBUFFER = D3D_SIT_TBUFFER, + D3D10_SIT_TEXTURE = D3D_SIT_TEXTURE, + D3D10_SIT_SAMPLER = D3D_SIT_SAMPLER, + D3D11_SIT_UAV_RWTYPED = D3D_SIT_UAV_RWTYPED, + D3D11_SIT_STRUCTURED = D3D_SIT_STRUCTURED, + D3D11_SIT_UAV_RWSTRUCTURED = D3D_SIT_UAV_RWSTRUCTURED, + D3D11_SIT_BYTEADDRESS = D3D_SIT_BYTEADDRESS, + D3D11_SIT_UAV_RWBYTEADDRESS = D3D_SIT_UAV_RWBYTEADDRESS, + D3D11_SIT_UAV_APPEND_STRUCTURED = D3D_SIT_UAV_APPEND_STRUCTURED, + D3D11_SIT_UAV_CONSUME_STRUCTURED = D3D_SIT_UAV_CONSUME_STRUCTURED, + D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER + } D3D_SHADER_INPUT_TYPE; + +typedef +enum _D3D_SHADER_CBUFFER_FLAGS + { + D3D_CBF_USERPACKED = 1, + D3D10_CBF_USERPACKED = D3D_CBF_USERPACKED, + D3D_CBF_FORCE_DWORD = 0x7fffffff + } D3D_SHADER_CBUFFER_FLAGS; + +typedef +enum _D3D_CBUFFER_TYPE + { + D3D_CT_CBUFFER = 0, + D3D_CT_TBUFFER = ( D3D_CT_CBUFFER + 1 ) , + D3D_CT_INTERFACE_POINTERS = ( D3D_CT_TBUFFER + 1 ) , + D3D_CT_RESOURCE_BIND_INFO = ( D3D_CT_INTERFACE_POINTERS + 1 ) , + D3D10_CT_CBUFFER = D3D_CT_CBUFFER, + D3D10_CT_TBUFFER = D3D_CT_TBUFFER, + D3D11_CT_CBUFFER = D3D_CT_CBUFFER, + D3D11_CT_TBUFFER = D3D_CT_TBUFFER, + D3D11_CT_INTERFACE_POINTERS = D3D_CT_INTERFACE_POINTERS, + D3D11_CT_RESOURCE_BIND_INFO = D3D_CT_RESOURCE_BIND_INFO + } D3D_CBUFFER_TYPE; + +typedef +enum D3D_NAME + { + D3D_NAME_UNDEFINED = 0, + D3D_NAME_POSITION = 1, + D3D_NAME_CLIP_DISTANCE = 2, + D3D_NAME_CULL_DISTANCE = 3, + D3D_NAME_RENDER_TARGET_ARRAY_INDEX = 4, + D3D_NAME_VIEWPORT_ARRAY_INDEX = 5, + D3D_NAME_VERTEX_ID = 6, + D3D_NAME_PRIMITIVE_ID = 7, + D3D_NAME_INSTANCE_ID = 8, + D3D_NAME_IS_FRONT_FACE = 9, + D3D_NAME_SAMPLE_INDEX = 10, + D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11, + D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12, + D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13, + D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14, + D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15, + D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16, + D3D_NAME_BARYCENTRICS = 23, + D3D_NAME_SHADINGRATE = 24, + D3D_NAME_CULLPRIMITIVE = 25, + D3D_NAME_TARGET = 64, + D3D_NAME_DEPTH = 65, + D3D_NAME_COVERAGE = 66, + D3D_NAME_DEPTH_GREATER_EQUAL = 67, + D3D_NAME_DEPTH_LESS_EQUAL = 68, + D3D_NAME_STENCIL_REF = 69, + D3D_NAME_INNER_COVERAGE = 70, + D3D10_NAME_UNDEFINED = D3D_NAME_UNDEFINED, + D3D10_NAME_POSITION = D3D_NAME_POSITION, + D3D10_NAME_CLIP_DISTANCE = D3D_NAME_CLIP_DISTANCE, + D3D10_NAME_CULL_DISTANCE = D3D_NAME_CULL_DISTANCE, + D3D10_NAME_RENDER_TARGET_ARRAY_INDEX = D3D_NAME_RENDER_TARGET_ARRAY_INDEX, + D3D10_NAME_VIEWPORT_ARRAY_INDEX = D3D_NAME_VIEWPORT_ARRAY_INDEX, + D3D10_NAME_VERTEX_ID = D3D_NAME_VERTEX_ID, + D3D10_NAME_PRIMITIVE_ID = D3D_NAME_PRIMITIVE_ID, + D3D10_NAME_INSTANCE_ID = D3D_NAME_INSTANCE_ID, + D3D10_NAME_IS_FRONT_FACE = D3D_NAME_IS_FRONT_FACE, + D3D10_NAME_SAMPLE_INDEX = D3D_NAME_SAMPLE_INDEX, + D3D10_NAME_TARGET = D3D_NAME_TARGET, + D3D10_NAME_DEPTH = D3D_NAME_DEPTH, + D3D10_NAME_COVERAGE = D3D_NAME_COVERAGE, + D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR = D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR, + D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR, + D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR = D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR, + D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR = D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR, + D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR = D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR, + D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR = D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR, + D3D11_NAME_DEPTH_GREATER_EQUAL = D3D_NAME_DEPTH_GREATER_EQUAL, + D3D11_NAME_DEPTH_LESS_EQUAL = D3D_NAME_DEPTH_LESS_EQUAL, + D3D11_NAME_STENCIL_REF = D3D_NAME_STENCIL_REF, + D3D11_NAME_INNER_COVERAGE = D3D_NAME_INNER_COVERAGE, + D3D12_NAME_BARYCENTRICS = D3D_NAME_BARYCENTRICS, + D3D12_NAME_SHADINGRATE = D3D_NAME_SHADINGRATE, + D3D12_NAME_CULLPRIMITIVE = D3D_NAME_CULLPRIMITIVE + } D3D_NAME; + +typedef +enum D3D_RESOURCE_RETURN_TYPE + { + D3D_RETURN_TYPE_UNORM = 1, + D3D_RETURN_TYPE_SNORM = 2, + D3D_RETURN_TYPE_SINT = 3, + D3D_RETURN_TYPE_UINT = 4, + D3D_RETURN_TYPE_FLOAT = 5, + D3D_RETURN_TYPE_MIXED = 6, + D3D_RETURN_TYPE_DOUBLE = 7, + D3D_RETURN_TYPE_CONTINUED = 8, + D3D10_RETURN_TYPE_UNORM = D3D_RETURN_TYPE_UNORM, + D3D10_RETURN_TYPE_SNORM = D3D_RETURN_TYPE_SNORM, + D3D10_RETURN_TYPE_SINT = D3D_RETURN_TYPE_SINT, + D3D10_RETURN_TYPE_UINT = D3D_RETURN_TYPE_UINT, + D3D10_RETURN_TYPE_FLOAT = D3D_RETURN_TYPE_FLOAT, + D3D10_RETURN_TYPE_MIXED = D3D_RETURN_TYPE_MIXED, + D3D11_RETURN_TYPE_UNORM = D3D_RETURN_TYPE_UNORM, + D3D11_RETURN_TYPE_SNORM = D3D_RETURN_TYPE_SNORM, + D3D11_RETURN_TYPE_SINT = D3D_RETURN_TYPE_SINT, + D3D11_RETURN_TYPE_UINT = D3D_RETURN_TYPE_UINT, + D3D11_RETURN_TYPE_FLOAT = D3D_RETURN_TYPE_FLOAT, + D3D11_RETURN_TYPE_MIXED = D3D_RETURN_TYPE_MIXED, + D3D11_RETURN_TYPE_DOUBLE = D3D_RETURN_TYPE_DOUBLE, + D3D11_RETURN_TYPE_CONTINUED = D3D_RETURN_TYPE_CONTINUED + } D3D_RESOURCE_RETURN_TYPE; + +typedef +enum D3D_REGISTER_COMPONENT_TYPE + { + D3D_REGISTER_COMPONENT_UNKNOWN = 0, + D3D_REGISTER_COMPONENT_UINT32 = 1, + D3D_REGISTER_COMPONENT_SINT32 = 2, + D3D_REGISTER_COMPONENT_FLOAT32 = 3, + D3D10_REGISTER_COMPONENT_UNKNOWN = D3D_REGISTER_COMPONENT_UNKNOWN, + D3D10_REGISTER_COMPONENT_UINT32 = D3D_REGISTER_COMPONENT_UINT32, + D3D10_REGISTER_COMPONENT_SINT32 = D3D_REGISTER_COMPONENT_SINT32, + D3D10_REGISTER_COMPONENT_FLOAT32 = D3D_REGISTER_COMPONENT_FLOAT32 + } D3D_REGISTER_COMPONENT_TYPE; + +typedef +enum D3D_TESSELLATOR_DOMAIN + { + D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0, + D3D_TESSELLATOR_DOMAIN_ISOLINE = 1, + D3D_TESSELLATOR_DOMAIN_TRI = 2, + D3D_TESSELLATOR_DOMAIN_QUAD = 3, + D3D11_TESSELLATOR_DOMAIN_UNDEFINED = D3D_TESSELLATOR_DOMAIN_UNDEFINED, + D3D11_TESSELLATOR_DOMAIN_ISOLINE = D3D_TESSELLATOR_DOMAIN_ISOLINE, + D3D11_TESSELLATOR_DOMAIN_TRI = D3D_TESSELLATOR_DOMAIN_TRI, + D3D11_TESSELLATOR_DOMAIN_QUAD = D3D_TESSELLATOR_DOMAIN_QUAD + } D3D_TESSELLATOR_DOMAIN; + +typedef +enum D3D_TESSELLATOR_PARTITIONING + { + D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0, + D3D_TESSELLATOR_PARTITIONING_INTEGER = 1, + D3D_TESSELLATOR_PARTITIONING_POW2 = 2, + D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3, + D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4, + D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = D3D_TESSELLATOR_PARTITIONING_UNDEFINED, + D3D11_TESSELLATOR_PARTITIONING_INTEGER = D3D_TESSELLATOR_PARTITIONING_INTEGER, + D3D11_TESSELLATOR_PARTITIONING_POW2 = D3D_TESSELLATOR_PARTITIONING_POW2, + D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD, + D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN + } D3D_TESSELLATOR_PARTITIONING; + +typedef +enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE + { + D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0, + D3D_TESSELLATOR_OUTPUT_POINT = 1, + D3D_TESSELLATOR_OUTPUT_LINE = 2, + D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3, + D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4, + D3D11_TESSELLATOR_OUTPUT_UNDEFINED = D3D_TESSELLATOR_OUTPUT_UNDEFINED, + D3D11_TESSELLATOR_OUTPUT_POINT = D3D_TESSELLATOR_OUTPUT_POINT, + D3D11_TESSELLATOR_OUTPUT_LINE = D3D_TESSELLATOR_OUTPUT_LINE, + D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW = D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW, + D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW = D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW + } D3D_TESSELLATOR_OUTPUT_PRIMITIVE; + +typedef +enum D3D_MIN_PRECISION + { + D3D_MIN_PRECISION_DEFAULT = 0, + D3D_MIN_PRECISION_FLOAT_16 = 1, + D3D_MIN_PRECISION_FLOAT_2_8 = 2, + D3D_MIN_PRECISION_RESERVED = 3, + D3D_MIN_PRECISION_SINT_16 = 4, + D3D_MIN_PRECISION_UINT_16 = 5, + D3D_MIN_PRECISION_ANY_16 = 0xf0, + D3D_MIN_PRECISION_ANY_10 = 0xf1 + } D3D_MIN_PRECISION; + +typedef +enum D3D_INTERPOLATION_MODE + { + D3D_INTERPOLATION_UNDEFINED = 0, + D3D_INTERPOLATION_CONSTANT = 1, + D3D_INTERPOLATION_LINEAR = 2, + D3D_INTERPOLATION_LINEAR_CENTROID = 3, + D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE = 4, + D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID = 5, + D3D_INTERPOLATION_LINEAR_SAMPLE = 6, + D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE = 7 + } D3D_INTERPOLATION_MODE; + +typedef +enum _D3D_PARAMETER_FLAGS + { + D3D_PF_NONE = 0, + D3D_PF_IN = 0x1, + D3D_PF_OUT = 0x2, + D3D_PF_FORCE_DWORD = 0x7fffffff + } D3D_PARAMETER_FLAGS; + +DEFINE_GUID(WKPDID_D3DDebugObjectName,0x429b8c22,0x9188,0x4b0c,0x87,0x42,0xac,0xb0,0xbf,0x85,0xc2,0x00); +DEFINE_GUID(WKPDID_D3DDebugObjectNameW,0x4cca5fd8,0x921f,0x42c8,0x85,0x66,0x70,0xca,0xf2,0xa9,0xb7,0x41); +DEFINE_GUID(WKPDID_CommentStringW,0xd0149dc0,0x90e8,0x4ec8,0x81, 0x44, 0xe9, 0x00, 0xad, 0x26, 0x6b, 0xb2); +DEFINE_GUID(WKPDID_D3D12UniqueObjectId, 0x1b39de15, 0xec04, 0x4bae, 0xba, 0x4d, 0x8c, 0xef, 0x79, 0xfc, 0x04, 0xc1); +#define D3D_SET_OBJECT_NAME_N_A(pObject, Chars, pName) (pObject)->SetPrivateData(WKPDID_D3DDebugObjectName, Chars, pName) +#define D3D_SET_OBJECT_NAME_A(pObject, pName) D3D_SET_OBJECT_NAME_N_A(pObject, lstrlenA(pName), pName) +#define D3D_SET_OBJECT_NAME_N_W(pObject, Chars, pName) (pObject)->SetPrivateData(WKPDID_D3DDebugObjectNameW, Chars*2, pName) +#define D3D_SET_OBJECT_NAME_W(pObject, pName) D3D_SET_OBJECT_NAME_N_W(pObject, wcslen(pName), pName) +#define D3D_COMPONENT_MASK_X 1 +#define D3D_COMPONENT_MASK_Y 2 +#define D3D_COMPONENT_MASK_Z 4 +#define D3D_COMPONENT_MASK_W 8 +DEFINE_GUID(D3D_TEXTURE_LAYOUT_ROW_MAJOR,0xb5dc234f,0x72bb,0x4bec,0x97,0x05,0x8c,0xf2,0x58,0xdf,0x6b,0x6c); +DEFINE_GUID(D3D_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE,0x4c0f29e3,0x3f5f,0x4d35,0x84,0xc9,0xbc,0x09,0x83,0xb6,0x2c,0x28); + + +extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0002_v0_0_c_ifspec; +extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0002_v0_0_s_ifspec; + +/* Additional Prototypes for ALL interfaces */ + +/* end of Additional Prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif + + diff --git a/contrib/DirectX-Headers/include/directx/d3dcommon.idl b/contrib/DirectX-Headers/include/directx/d3dcommon.idl new file mode 100644 index 0000000..c7bf623 --- /dev/null +++ b/contrib/DirectX-Headers/include/directx/d3dcommon.idl @@ -0,0 +1,911 @@ +/*------------------------------------------------------------------------------------- + * + * Copyright (c) Microsoft Corporation + * Licensed under the MIT license + * + *-------------------------------------------------------------------------------------*/ +import "OAIdl.idl"; +import "OCIdl.idl"; + +//---------------------------------------------------------------------------- +// +// D3D-version-neutral runtime information. +// +//---------------------------------------------------------------------------- + +typedef enum D3D_DRIVER_TYPE +{ + D3D_DRIVER_TYPE_UNKNOWN, + D3D_DRIVER_TYPE_HARDWARE, + D3D_DRIVER_TYPE_REFERENCE, + D3D_DRIVER_TYPE_NULL, + D3D_DRIVER_TYPE_SOFTWARE, + D3D_DRIVER_TYPE_WARP, +} D3D_DRIVER_TYPE; + +typedef enum D3D_FEATURE_LEVEL +{ + D3D_FEATURE_LEVEL_1_0_CORE = 0x1000, + D3D_FEATURE_LEVEL_9_1 = 0x9100, + D3D_FEATURE_LEVEL_9_2 = 0x9200, + D3D_FEATURE_LEVEL_9_3 = 0x9300, + D3D_FEATURE_LEVEL_10_0 = 0xa000, + D3D_FEATURE_LEVEL_10_1 = 0xa100, + D3D_FEATURE_LEVEL_11_0 = 0xb000, + D3D_FEATURE_LEVEL_11_1 = 0xb100, + D3D_FEATURE_LEVEL_12_0 = 0xc000, + D3D_FEATURE_LEVEL_12_1 = 0xc100, + D3D_FEATURE_LEVEL_12_2 = 0xc200 +} D3D_FEATURE_LEVEL; + +cpp_quote("#define D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION 2048") +cpp_quote("#define D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION 4096") +cpp_quote("#define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048") +cpp_quote("#define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096") +cpp_quote("#define D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION 512") +cpp_quote("#define D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION 4096") +cpp_quote("#define D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 256") +cpp_quote("#define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY 2") +cpp_quote("#define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT 65535") +cpp_quote("#define D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT 1048575") +cpp_quote("#define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT 1") +cpp_quote("#define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4") +cpp_quote("#define D3D_FL9_1_MAX_TEXTURE_REPEAT 128") +cpp_quote("#define D3D_FL9_2_MAX_TEXTURE_REPEAT 2048") +cpp_quote("#define D3D_FL9_3_MAX_TEXTURE_REPEAT 8192") + +typedef enum D3D_PRIMITIVE_TOPOLOGY +{ + D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, + D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1, + D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2, + D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3, + D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4, + D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5, + // 6 is reserved for legacy triangle fans + // Adjacency values should be equal to (0x8 & non-adjacency): + D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, + D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11, + D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12, + D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13, + D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33, + D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34, + D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35, + D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36, + D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37, + D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38, + D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39, + D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40, + D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41, + D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42, + D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43, + D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44, + D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45, + D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46, + D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47, + D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48, + D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49, + D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50, + D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51, + D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52, + D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53, + D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54, + D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55, + D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56, + D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57, + D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58, + D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59, + D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60, + D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61, + D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62, + D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63, + D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64, + + D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED, + D3D10_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST, + D3D10_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST, + D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP, + D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST, + D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, + D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ, + D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ, + D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ, + D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ, + + D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED, + D3D11_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST, + D3D11_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST, + D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP, + D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST, + D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, + D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ, + D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ, + D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ, + D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ, + D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST, + D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST, +} D3D_PRIMITIVE_TOPOLOGY; + +typedef enum D3D_PRIMITIVE +{ + D3D_PRIMITIVE_UNDEFINED = 0, + D3D_PRIMITIVE_POINT = 1, + D3D_PRIMITIVE_LINE = 2, + D3D_PRIMITIVE_TRIANGLE = 3, + // Adjacency values should be equal to (0x4 & non-adjacency): + D3D_PRIMITIVE_LINE_ADJ = 6, + D3D_PRIMITIVE_TRIANGLE_ADJ = 7, + D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8, + D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9, + D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10, + D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11, + D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12, + D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13, + D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14, + D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15, + D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16, + D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17, + D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18, + D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19, + D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20, + D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21, + D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22, + D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23, + D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24, + D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25, + D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26, + D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 27, + D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 28, + D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 29, + D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 30, + D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 31, + D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 32, + D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 33, + D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 34, + D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 35, + D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 36, + D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 37, + D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 38, + D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 39, + + D3D10_PRIMITIVE_UNDEFINED = D3D_PRIMITIVE_UNDEFINED, + D3D10_PRIMITIVE_POINT = D3D_PRIMITIVE_POINT, + D3D10_PRIMITIVE_LINE = D3D_PRIMITIVE_LINE, + D3D10_PRIMITIVE_TRIANGLE = D3D_PRIMITIVE_TRIANGLE, + D3D10_PRIMITIVE_LINE_ADJ = D3D_PRIMITIVE_LINE_ADJ, + D3D10_PRIMITIVE_TRIANGLE_ADJ = D3D_PRIMITIVE_TRIANGLE_ADJ, + + D3D11_PRIMITIVE_UNDEFINED = D3D_PRIMITIVE_UNDEFINED, + D3D11_PRIMITIVE_POINT = D3D_PRIMITIVE_POINT, + D3D11_PRIMITIVE_LINE = D3D_PRIMITIVE_LINE, + D3D11_PRIMITIVE_TRIANGLE = D3D_PRIMITIVE_TRIANGLE, + D3D11_PRIMITIVE_LINE_ADJ = D3D_PRIMITIVE_LINE_ADJ, + D3D11_PRIMITIVE_TRIANGLE_ADJ = D3D_PRIMITIVE_TRIANGLE_ADJ, + D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = D3D_PRIMITIVE_1_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH = D3D_PRIMITIVE_2_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH = D3D_PRIMITIVE_3_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH = D3D_PRIMITIVE_4_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH = D3D_PRIMITIVE_5_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH = D3D_PRIMITIVE_6_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH = D3D_PRIMITIVE_7_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH = D3D_PRIMITIVE_8_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH = D3D_PRIMITIVE_9_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH = D3D_PRIMITIVE_10_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH = D3D_PRIMITIVE_11_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH = D3D_PRIMITIVE_12_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH = D3D_PRIMITIVE_13_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH = D3D_PRIMITIVE_14_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH = D3D_PRIMITIVE_15_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH = D3D_PRIMITIVE_16_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH = D3D_PRIMITIVE_17_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH = D3D_PRIMITIVE_18_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH = D3D_PRIMITIVE_19_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = D3D_PRIMITIVE_20_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH = D3D_PRIMITIVE_21_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH = D3D_PRIMITIVE_22_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH = D3D_PRIMITIVE_23_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH = D3D_PRIMITIVE_24_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH = D3D_PRIMITIVE_25_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH = D3D_PRIMITIVE_26_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH = D3D_PRIMITIVE_27_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH = D3D_PRIMITIVE_28_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH = D3D_PRIMITIVE_29_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH = D3D_PRIMITIVE_30_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH = D3D_PRIMITIVE_31_CONTROL_POINT_PATCH, + D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH = D3D_PRIMITIVE_32_CONTROL_POINT_PATCH, +} D3D_PRIMITIVE; + +typedef enum D3D_SRV_DIMENSION +{ + D3D_SRV_DIMENSION_UNKNOWN = 0, + D3D_SRV_DIMENSION_BUFFER = 1, + D3D_SRV_DIMENSION_TEXTURE1D = 2, + D3D_SRV_DIMENSION_TEXTURE1DARRAY = 3, + D3D_SRV_DIMENSION_TEXTURE2D = 4, + D3D_SRV_DIMENSION_TEXTURE2DARRAY = 5, + D3D_SRV_DIMENSION_TEXTURE2DMS = 6, + D3D_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, + D3D_SRV_DIMENSION_TEXTURE3D = 8, + D3D_SRV_DIMENSION_TEXTURECUBE = 9, + D3D_SRV_DIMENSION_TEXTURECUBEARRAY = 10, + D3D_SRV_DIMENSION_BUFFEREX = 11, + + D3D10_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN, + D3D10_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER, + D3D10_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D, + D3D10_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY, + D3D10_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D, + D3D10_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY, + D3D10_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS, + D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY, + D3D10_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D, + D3D10_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE, + + D3D10_1_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN, + D3D10_1_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER, + D3D10_1_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D, + D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY, + D3D10_1_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D, + D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY, + D3D10_1_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS, + D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY, + D3D10_1_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D, + D3D10_1_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE, + D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY = D3D_SRV_DIMENSION_TEXTURECUBEARRAY, + + D3D11_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN, + D3D11_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER, + D3D11_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D, + D3D11_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY, + D3D11_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D, + D3D11_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY, + D3D11_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS, + D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY, + D3D11_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D, + D3D11_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE, + D3D11_SRV_DIMENSION_TEXTURECUBEARRAY = D3D_SRV_DIMENSION_TEXTURECUBEARRAY, + D3D11_SRV_DIMENSION_BUFFEREX = D3D_SRV_DIMENSION_BUFFEREX, +} D3D_SRV_DIMENSION; + +// Bits in shaders indicating features they use which the runtime checks against current device support: +cpp_quote("#define D3D_SHADER_FEATURE_DOUBLES 0x00001") +cpp_quote("#define D3D_SHADER_FEATURE_COMPUTE_SHADERS_PLUS_RAW_AND_STRUCTURED_BUFFERS_VIA_SHADER_4_X 0x00002") +cpp_quote("#define D3D_SHADER_FEATURE_UAVS_AT_EVERY_STAGE 0x00004") +cpp_quote("#define D3D_SHADER_FEATURE_64_UAVS 0x00008") +cpp_quote("#define D3D_SHADER_FEATURE_MINIMUM_PRECISION 0x00010") +cpp_quote("#define D3D_SHADER_FEATURE_11_1_DOUBLE_EXTENSIONS 0x00020") +cpp_quote("#define D3D_SHADER_FEATURE_11_1_SHADER_EXTENSIONS 0x00040") +cpp_quote("#define D3D_SHADER_FEATURE_LEVEL_9_COMPARISON_FILTERING 0x00080") +cpp_quote("#define D3D_SHADER_FEATURE_TILED_RESOURCES 0x00100") +cpp_quote("#define D3D_SHADER_FEATURE_STENCIL_REF 0x00200") +cpp_quote("#define D3D_SHADER_FEATURE_INNER_COVERAGE 0x00400") +cpp_quote("#define D3D_SHADER_FEATURE_TYPED_UAV_LOAD_ADDITIONAL_FORMATS 0x00800") +cpp_quote("#define D3D_SHADER_FEATURE_ROVS 0x01000") +cpp_quote("#define D3D_SHADER_FEATURE_VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER 0x02000") +cpp_quote("#define D3D_SHADER_FEATURE_WAVE_OPS 0x04000") +cpp_quote("#define D3D_SHADER_FEATURE_INT64_OPS 0x08000") +cpp_quote("#define D3D_SHADER_FEATURE_VIEW_ID 0x10000") +cpp_quote("#define D3D_SHADER_FEATURE_BARYCENTRICS 0x20000") +cpp_quote("#define D3D_SHADER_FEATURE_NATIVE_16BIT_OPS 0x40000") +cpp_quote("#define D3D_SHADER_FEATURE_SHADING_RATE 0x80000") +cpp_quote("#define D3D_SHADER_FEATURE_RAYTRACING_TIER_1_1 0x100000") +cpp_quote("#define D3D_SHADER_FEATURE_SAMPLER_FEEDBACK 0x200000") +cpp_quote("#define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_TYPED_RESOURCE 0x400000") +cpp_quote("#define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_GROUP_SHARED 0x800000") +cpp_quote("#define D3D_SHADER_FEATURE_DERIVATIVES_IN_MESH_AND_AMPLIFICATION_SHADERS 0x1000000") +cpp_quote("#define D3D_SHADER_FEATURE_RESOURCE_DESCRIPTOR_HEAP_INDEXING 0x2000000") +cpp_quote("#define D3D_SHADER_FEATURE_SAMPLER_DESCRIPTOR_HEAP_INDEXING 0x4000000") +cpp_quote("#define D3D_SHADER_FEATURE_WAVE_MMA 0x8000000") +cpp_quote("#define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_DESCRIPTOR_HEAP_RESOURCE 0x10000000") + +// Additional internal shader feature flags are listed in dxbcutils.h (not relevant/useful for public to see) +// When adding entries here, make sure they don't conflict with what's there. + +//---------------------------------------------------------------------------- +// +// Shader compilation information. +// +//---------------------------------------------------------------------------- + +//---------------------------------------------------------------------------- +// D3D_SHADER_MACRO: +// ---------- +// Preprocessor macro definition. The application pass in a NULL-terminated +// array of this structure to various D3D APIs. This enables the application +// to #define tokens at runtime, before the file is parsed. +//---------------------------------------------------------------------------- + +typedef struct _D3D_SHADER_MACRO +{ + LPCSTR Name; + LPCSTR Definition; +} D3D_SHADER_MACRO, *LPD3D_SHADER_MACRO; + +//---------------------------------------------------------------------------- +// ID3DBlob: +// ------------ +// The buffer object is used by D3D to return arbitrary size data. +// For compatibility with D3D10 this interface is also called ID3D10Blob, +// but the version-neutral form is preferred. +// +// GetBufferPointer - +// Returns a pointer to the beginning of the buffer. +// +// GetBufferSize - +// Returns the size of the buffer, in bytes. +//---------------------------------------------------------------------------- + +// {8BA5FB08-5195-40e2-AC58-0D989C3A0102} +cpp_quote("DEFINE_GUID(IID_ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2);") + +[ uuid( 8BA5FB08-5195-40e2-AC58-0D989C3A0102 ), object, local, pointer_default( unique ) ] +interface ID3D10Blob : IUnknown +{ + LPVOID GetBufferPointer(); + SIZE_T GetBufferSize(); +}; + +cpp_quote("typedef interface ID3D10Blob* LPD3D10BLOB;") + +typedef ID3D10Blob ID3DBlob; +cpp_quote("typedef ID3DBlob* LPD3DBLOB;") +cpp_quote("#define IID_ID3DBlob IID_ID3D10Blob") + +// ID3DDestructionNotifier: An interface to QI for, to set a callback which is triggered when the object is fully destroyed +typedef void(__stdcall *PFN_DESTRUCTION_CALLBACK)(void* pData); + +[uuid(a06eb39a-50da-425b-8c31-4eecd6c270f3), object, local, pointer_default(unique)] +interface ID3DDestructionNotifier + : IUnknown +{ + HRESULT RegisterDestructionCallback( + [annotation("_In_")] PFN_DESTRUCTION_CALLBACK callbackFn, + [annotation("_In_")] void* pData, + [annotation("_Out_")] UINT* pCallbackID + ); + HRESULT UnregisterDestructionCallback( + [annotation("_In_")] UINT callbackID + ); +}; + +typedef enum _D3D_INCLUDE_TYPE +{ + D3D_INCLUDE_LOCAL, + D3D_INCLUDE_SYSTEM, + + D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL, + D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM, + + // force 32-bit size enum + D3D_INCLUDE_FORCE_DWORD = 0x7fffffff +} D3D_INCLUDE_TYPE; + +//---------------------------------------------------------------------------- +// ID3DInclude: +// ------------- +// This interface is intended to be implemented by the application, and can +// be used by various D3D APIs. This enables application-specific handling +// of #include directives in source files. +// +// Open() +// Opens an include file. If successful, it should fill in ppData and +// pBytes. The data pointer returned must remain valid until Close is +// subsequently called. The name of the file is encoded in UTF-8 format. +// Close() +// Closes an include file. If Open was successful, Close is guaranteed +// to be called before the API using this interface returns. +//---------------------------------------------------------------------------- + +cpp_quote("typedef interface ID3DInclude ID3DInclude;") + +cpp_quote("#undef INTERFACE") +cpp_quote("#define INTERFACE ID3DInclude") + +cpp_quote("DECLARE_INTERFACE(ID3DInclude)") +cpp_quote("{") +cpp_quote(" STDMETHOD(Open)(THIS_ D3D_INCLUDE_TYPE IncludeType, LPCSTR pFileName, LPCVOID pParentData, LPCVOID *ppData, UINT *pBytes) PURE;") +cpp_quote(" STDMETHOD(Close)(THIS_ LPCVOID pData) PURE;") +cpp_quote("};") + +cpp_quote("typedef ID3DInclude* LPD3DINCLUDE;") + +//---------------------------------------------------------------------------- +// +// Shader reflection information. +// +//---------------------------------------------------------------------------- + +typedef enum _D3D_SHADER_VARIABLE_CLASS +{ + D3D_SVC_SCALAR, + D3D_SVC_VECTOR, + D3D_SVC_MATRIX_ROWS, + D3D_SVC_MATRIX_COLUMNS, + D3D_SVC_OBJECT, + D3D_SVC_STRUCT, + D3D_SVC_INTERFACE_CLASS, + D3D_SVC_INTERFACE_POINTER, + + D3D10_SVC_SCALAR = D3D_SVC_SCALAR, + D3D10_SVC_VECTOR = D3D_SVC_VECTOR, + D3D10_SVC_MATRIX_ROWS = D3D_SVC_MATRIX_ROWS, + D3D10_SVC_MATRIX_COLUMNS = D3D_SVC_MATRIX_COLUMNS, + D3D10_SVC_OBJECT = D3D_SVC_OBJECT, + D3D10_SVC_STRUCT = D3D_SVC_STRUCT, + + D3D11_SVC_INTERFACE_CLASS = D3D_SVC_INTERFACE_CLASS, + D3D11_SVC_INTERFACE_POINTER = D3D_SVC_INTERFACE_POINTER, + + // force 32-bit size enum + D3D_SVC_FORCE_DWORD = 0x7fffffff +} D3D_SHADER_VARIABLE_CLASS; + +typedef enum _D3D_SHADER_VARIABLE_FLAGS +{ + D3D_SVF_USERPACKED = 1, + D3D_SVF_USED = 2, + + D3D_SVF_INTERFACE_POINTER = 4, + D3D_SVF_INTERFACE_PARAMETER = 8, + + D3D10_SVF_USERPACKED = D3D_SVF_USERPACKED, + D3D10_SVF_USED = D3D_SVF_USED, + + D3D11_SVF_INTERFACE_POINTER = D3D_SVF_INTERFACE_POINTER, + D3D11_SVF_INTERFACE_PARAMETER = D3D_SVF_INTERFACE_PARAMETER, + + // force 32-bit size enum + D3D_SVF_FORCE_DWORD = 0x7fffffff +} D3D_SHADER_VARIABLE_FLAGS; + +typedef enum _D3D_SHADER_VARIABLE_TYPE +{ + D3D_SVT_VOID = 0, + D3D_SVT_BOOL = 1, + D3D_SVT_INT = 2, + D3D_SVT_FLOAT = 3, + D3D_SVT_STRING = 4, + D3D_SVT_TEXTURE = 5, + D3D_SVT_TEXTURE1D = 6, + D3D_SVT_TEXTURE2D = 7, + D3D_SVT_TEXTURE3D = 8, + D3D_SVT_TEXTURECUBE = 9, + D3D_SVT_SAMPLER = 10, + D3D_SVT_SAMPLER1D = 11, + D3D_SVT_SAMPLER2D = 12, + D3D_SVT_SAMPLER3D = 13, + D3D_SVT_SAMPLERCUBE = 14, + D3D_SVT_PIXELSHADER = 15, + D3D_SVT_VERTEXSHADER = 16, + D3D_SVT_PIXELFRAGMENT = 17, + D3D_SVT_VERTEXFRAGMENT = 18, + D3D_SVT_UINT = 19, + D3D_SVT_UINT8 = 20, + D3D_SVT_GEOMETRYSHADER = 21, + D3D_SVT_RASTERIZER = 22, + D3D_SVT_DEPTHSTENCIL = 23, + D3D_SVT_BLEND = 24, + D3D_SVT_BUFFER = 25, + D3D_SVT_CBUFFER = 26, + D3D_SVT_TBUFFER = 27, + D3D_SVT_TEXTURE1DARRAY = 28, + D3D_SVT_TEXTURE2DARRAY = 29, + D3D_SVT_RENDERTARGETVIEW = 30, + D3D_SVT_DEPTHSTENCILVIEW = 31, + + D3D_SVT_TEXTURE2DMS = 32, + D3D_SVT_TEXTURE2DMSARRAY = 33, + + D3D_SVT_TEXTURECUBEARRAY = 34, + + D3D_SVT_HULLSHADER = 35, + D3D_SVT_DOMAINSHADER = 36, + + D3D_SVT_INTERFACE_POINTER = 37, + D3D_SVT_COMPUTESHADER = 38, + + D3D_SVT_DOUBLE = 39, + + D3D_SVT_RWTEXTURE1D = 40, + D3D_SVT_RWTEXTURE1DARRAY = 41, + D3D_SVT_RWTEXTURE2D = 42, + D3D_SVT_RWTEXTURE2DARRAY = 43, + D3D_SVT_RWTEXTURE3D = 44, + D3D_SVT_RWBUFFER = 45, + + D3D_SVT_BYTEADDRESS_BUFFER = 46, + D3D_SVT_RWBYTEADDRESS_BUFFER = 47, + D3D_SVT_STRUCTURED_BUFFER = 48, + D3D_SVT_RWSTRUCTURED_BUFFER = 49, + D3D_SVT_APPEND_STRUCTURED_BUFFER = 50, + D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51, + + D3D_SVT_MIN8FLOAT = 52, + D3D_SVT_MIN10FLOAT = 53, + D3D_SVT_MIN16FLOAT = 54, + D3D_SVT_MIN12INT = 55, + D3D_SVT_MIN16INT = 56, + D3D_SVT_MIN16UINT = 57, + + D3D10_SVT_VOID = D3D_SVT_VOID, + D3D10_SVT_BOOL = D3D_SVT_BOOL, + D3D10_SVT_INT = D3D_SVT_INT, + D3D10_SVT_FLOAT = D3D_SVT_FLOAT, + D3D10_SVT_STRING = D3D_SVT_STRING, + D3D10_SVT_TEXTURE = D3D_SVT_TEXTURE, + D3D10_SVT_TEXTURE1D = D3D_SVT_TEXTURE1D, + D3D10_SVT_TEXTURE2D = D3D_SVT_TEXTURE2D, + D3D10_SVT_TEXTURE3D = D3D_SVT_TEXTURE3D, + D3D10_SVT_TEXTURECUBE = D3D_SVT_TEXTURECUBE, + D3D10_SVT_SAMPLER = D3D_SVT_SAMPLER, + D3D10_SVT_SAMPLER1D = D3D_SVT_SAMPLER1D, + D3D10_SVT_SAMPLER2D = D3D_SVT_SAMPLER2D, + D3D10_SVT_SAMPLER3D = D3D_SVT_SAMPLER3D, + D3D10_SVT_SAMPLERCUBE = D3D_SVT_SAMPLERCUBE, + D3D10_SVT_PIXELSHADER = D3D_SVT_PIXELSHADER, + D3D10_SVT_VERTEXSHADER = D3D_SVT_VERTEXSHADER, + D3D10_SVT_PIXELFRAGMENT = D3D_SVT_PIXELFRAGMENT, + D3D10_SVT_VERTEXFRAGMENT = D3D_SVT_VERTEXFRAGMENT, + D3D10_SVT_UINT = D3D_SVT_UINT, + D3D10_SVT_UINT8 = D3D_SVT_UINT8, + D3D10_SVT_GEOMETRYSHADER = D3D_SVT_GEOMETRYSHADER, + D3D10_SVT_RASTERIZER = D3D_SVT_RASTERIZER, + D3D10_SVT_DEPTHSTENCIL = D3D_SVT_DEPTHSTENCIL, + D3D10_SVT_BLEND = D3D_SVT_BLEND, + D3D10_SVT_BUFFER = D3D_SVT_BUFFER, + D3D10_SVT_CBUFFER = D3D_SVT_CBUFFER, + D3D10_SVT_TBUFFER = D3D_SVT_TBUFFER, + D3D10_SVT_TEXTURE1DARRAY = D3D_SVT_TEXTURE1DARRAY, + D3D10_SVT_TEXTURE2DARRAY = D3D_SVT_TEXTURE2DARRAY, + D3D10_SVT_RENDERTARGETVIEW = D3D_SVT_RENDERTARGETVIEW, + D3D10_SVT_DEPTHSTENCILVIEW = D3D_SVT_DEPTHSTENCILVIEW, + + D3D10_SVT_TEXTURE2DMS = D3D_SVT_TEXTURE2DMS, + D3D10_SVT_TEXTURE2DMSARRAY = D3D_SVT_TEXTURE2DMSARRAY, + + D3D10_SVT_TEXTURECUBEARRAY = D3D_SVT_TEXTURECUBEARRAY, + + D3D11_SVT_HULLSHADER = D3D_SVT_HULLSHADER, + D3D11_SVT_DOMAINSHADER = D3D_SVT_DOMAINSHADER, + + D3D11_SVT_INTERFACE_POINTER = D3D_SVT_INTERFACE_POINTER, + D3D11_SVT_COMPUTESHADER = D3D_SVT_COMPUTESHADER, + + D3D11_SVT_DOUBLE = D3D_SVT_DOUBLE, + + D3D11_SVT_RWTEXTURE1D = D3D_SVT_RWTEXTURE1D, + D3D11_SVT_RWTEXTURE1DARRAY = D3D_SVT_RWTEXTURE1DARRAY, + D3D11_SVT_RWTEXTURE2D = D3D_SVT_RWTEXTURE2D, + D3D11_SVT_RWTEXTURE2DARRAY = D3D_SVT_RWTEXTURE2DARRAY, + D3D11_SVT_RWTEXTURE3D = D3D_SVT_RWTEXTURE3D, + D3D11_SVT_RWBUFFER = D3D_SVT_RWBUFFER, + + D3D11_SVT_BYTEADDRESS_BUFFER = D3D_SVT_BYTEADDRESS_BUFFER, + D3D11_SVT_RWBYTEADDRESS_BUFFER = D3D_SVT_RWBYTEADDRESS_BUFFER, + D3D11_SVT_STRUCTURED_BUFFER = D3D_SVT_STRUCTURED_BUFFER, + D3D11_SVT_RWSTRUCTURED_BUFFER = D3D_SVT_RWSTRUCTURED_BUFFER, + D3D11_SVT_APPEND_STRUCTURED_BUFFER = D3D_SVT_APPEND_STRUCTURED_BUFFER, + D3D11_SVT_CONSUME_STRUCTURED_BUFFER = D3D_SVT_CONSUME_STRUCTURED_BUFFER, + + // force 32-bit size enum + D3D_SVT_FORCE_DWORD = 0x7fffffff +} D3D_SHADER_VARIABLE_TYPE; + +typedef enum _D3D_SHADER_INPUT_FLAGS +{ + D3D_SIF_USERPACKED = 0x01, + D3D_SIF_COMPARISON_SAMPLER = 0x02, // is this a comparison sampler? + D3D_SIF_TEXTURE_COMPONENT_0 = 0x04, // this 2-bit value encodes c - 1, where c + D3D_SIF_TEXTURE_COMPONENT_1 = 0x08, // is the number of components in the texture + D3D_SIF_TEXTURE_COMPONENTS = 0x0c, + D3D_SIF_UNUSED = 0x10, + + D3D10_SIF_USERPACKED = D3D_SIF_USERPACKED, + D3D10_SIF_COMPARISON_SAMPLER = D3D_SIF_COMPARISON_SAMPLER, + D3D10_SIF_TEXTURE_COMPONENT_0 = D3D_SIF_TEXTURE_COMPONENT_0, + D3D10_SIF_TEXTURE_COMPONENT_1 = D3D_SIF_TEXTURE_COMPONENT_1, + D3D10_SIF_TEXTURE_COMPONENTS = D3D_SIF_TEXTURE_COMPONENTS, + + // force 32-bit size enum + D3D_SIF_FORCE_DWORD = 0x7fffffff +} D3D_SHADER_INPUT_FLAGS; + +typedef enum _D3D_SHADER_INPUT_TYPE +{ + D3D_SIT_CBUFFER, + D3D_SIT_TBUFFER, + D3D_SIT_TEXTURE, + D3D_SIT_SAMPLER, + D3D_SIT_UAV_RWTYPED, + D3D_SIT_STRUCTURED, + D3D_SIT_UAV_RWSTRUCTURED, + D3D_SIT_BYTEADDRESS, + D3D_SIT_UAV_RWBYTEADDRESS, + D3D_SIT_UAV_APPEND_STRUCTURED, + D3D_SIT_UAV_CONSUME_STRUCTURED, + D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER, + D3D_SIT_RTACCELERATIONSTRUCTURE, + D3D_SIT_UAV_FEEDBACKTEXTURE, + + D3D10_SIT_CBUFFER = D3D_SIT_CBUFFER, + D3D10_SIT_TBUFFER = D3D_SIT_TBUFFER, + D3D10_SIT_TEXTURE = D3D_SIT_TEXTURE, + D3D10_SIT_SAMPLER = D3D_SIT_SAMPLER, + + D3D11_SIT_UAV_RWTYPED = D3D_SIT_UAV_RWTYPED, + D3D11_SIT_STRUCTURED = D3D_SIT_STRUCTURED, + D3D11_SIT_UAV_RWSTRUCTURED = D3D_SIT_UAV_RWSTRUCTURED, + D3D11_SIT_BYTEADDRESS = D3D_SIT_BYTEADDRESS, + D3D11_SIT_UAV_RWBYTEADDRESS = D3D_SIT_UAV_RWBYTEADDRESS, + D3D11_SIT_UAV_APPEND_STRUCTURED = D3D_SIT_UAV_APPEND_STRUCTURED, + D3D11_SIT_UAV_CONSUME_STRUCTURED = D3D_SIT_UAV_CONSUME_STRUCTURED, + D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER, +} D3D_SHADER_INPUT_TYPE; + +typedef enum _D3D_SHADER_CBUFFER_FLAGS +{ + D3D_CBF_USERPACKED = 1, + + D3D10_CBF_USERPACKED = D3D_CBF_USERPACKED, + + // force 32-bit size enum + D3D_CBF_FORCE_DWORD = 0x7fffffff +} D3D_SHADER_CBUFFER_FLAGS; + +typedef enum _D3D_CBUFFER_TYPE +{ + D3D_CT_CBUFFER, + D3D_CT_TBUFFER, + D3D_CT_INTERFACE_POINTERS, + D3D_CT_RESOURCE_BIND_INFO, + + D3D10_CT_CBUFFER = D3D_CT_CBUFFER, + D3D10_CT_TBUFFER = D3D_CT_TBUFFER, + + D3D11_CT_CBUFFER = D3D_CT_CBUFFER, + D3D11_CT_TBUFFER = D3D_CT_TBUFFER, + D3D11_CT_INTERFACE_POINTERS = D3D_CT_INTERFACE_POINTERS, + D3D11_CT_RESOURCE_BIND_INFO = D3D_CT_RESOURCE_BIND_INFO, +} D3D_CBUFFER_TYPE; + +typedef enum D3D_NAME +{ + D3D_NAME_UNDEFINED = 0, + + // Names meaningful to both HLSL and hardware + D3D_NAME_POSITION = 1, + D3D_NAME_CLIP_DISTANCE = 2, + D3D_NAME_CULL_DISTANCE = 3, + D3D_NAME_RENDER_TARGET_ARRAY_INDEX = 4, + D3D_NAME_VIEWPORT_ARRAY_INDEX = 5, + D3D_NAME_VERTEX_ID = 6, + D3D_NAME_PRIMITIVE_ID = 7, + D3D_NAME_INSTANCE_ID = 8, + D3D_NAME_IS_FRONT_FACE = 9, + D3D_NAME_SAMPLE_INDEX = 10, + D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11, + D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12, + D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13, + D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14, + D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15, + D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16, + D3D_NAME_BARYCENTRICS = 23, + D3D_NAME_SHADINGRATE = 24, + D3D_NAME_CULLPRIMITIVE = 25, + + // Names meaningful to HLSL only + D3D_NAME_TARGET = 64, + D3D_NAME_DEPTH = 65, + D3D_NAME_COVERAGE = 66, + D3D_NAME_DEPTH_GREATER_EQUAL = 67, + D3D_NAME_DEPTH_LESS_EQUAL = 68, + D3D_NAME_STENCIL_REF = 69, + D3D_NAME_INNER_COVERAGE = 70, + + D3D10_NAME_UNDEFINED = D3D_NAME_UNDEFINED, + D3D10_NAME_POSITION = D3D_NAME_POSITION, + D3D10_NAME_CLIP_DISTANCE = D3D_NAME_CLIP_DISTANCE, + D3D10_NAME_CULL_DISTANCE = D3D_NAME_CULL_DISTANCE, + D3D10_NAME_RENDER_TARGET_ARRAY_INDEX = D3D_NAME_RENDER_TARGET_ARRAY_INDEX, + D3D10_NAME_VIEWPORT_ARRAY_INDEX = D3D_NAME_VIEWPORT_ARRAY_INDEX, + D3D10_NAME_VERTEX_ID = D3D_NAME_VERTEX_ID, + D3D10_NAME_PRIMITIVE_ID = D3D_NAME_PRIMITIVE_ID, + D3D10_NAME_INSTANCE_ID = D3D_NAME_INSTANCE_ID, + D3D10_NAME_IS_FRONT_FACE = D3D_NAME_IS_FRONT_FACE, + D3D10_NAME_SAMPLE_INDEX = D3D_NAME_SAMPLE_INDEX, + D3D10_NAME_TARGET = D3D_NAME_TARGET, + D3D10_NAME_DEPTH = D3D_NAME_DEPTH, + D3D10_NAME_COVERAGE = D3D_NAME_COVERAGE, + + D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR = D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR, + D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR, + D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR = D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR, + D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR = D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR, + D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR = D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR, + D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR = D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR, + D3D11_NAME_DEPTH_GREATER_EQUAL = D3D_NAME_DEPTH_GREATER_EQUAL, + D3D11_NAME_DEPTH_LESS_EQUAL = D3D_NAME_DEPTH_LESS_EQUAL, + + D3D11_NAME_STENCIL_REF = D3D_NAME_STENCIL_REF, + D3D11_NAME_INNER_COVERAGE = D3D_NAME_INNER_COVERAGE, + + D3D12_NAME_BARYCENTRICS = D3D_NAME_BARYCENTRICS, + D3D12_NAME_SHADINGRATE = D3D_NAME_SHADINGRATE, + D3D12_NAME_CULLPRIMITIVE = D3D_NAME_CULLPRIMITIVE, +} D3D_NAME; + +typedef enum D3D_RESOURCE_RETURN_TYPE +{ + D3D_RETURN_TYPE_UNORM = 1, + D3D_RETURN_TYPE_SNORM = 2, + D3D_RETURN_TYPE_SINT = 3, + D3D_RETURN_TYPE_UINT = 4, + D3D_RETURN_TYPE_FLOAT = 5, + D3D_RETURN_TYPE_MIXED = 6, + D3D_RETURN_TYPE_DOUBLE = 7, + D3D_RETURN_TYPE_CONTINUED = 8, + + D3D10_RETURN_TYPE_UNORM = D3D_RETURN_TYPE_UNORM, + D3D10_RETURN_TYPE_SNORM = D3D_RETURN_TYPE_SNORM, + D3D10_RETURN_TYPE_SINT = D3D_RETURN_TYPE_SINT, + D3D10_RETURN_TYPE_UINT = D3D_RETURN_TYPE_UINT, + D3D10_RETURN_TYPE_FLOAT = D3D_RETURN_TYPE_FLOAT, + D3D10_RETURN_TYPE_MIXED = D3D_RETURN_TYPE_MIXED, + + D3D11_RETURN_TYPE_UNORM = D3D_RETURN_TYPE_UNORM, + D3D11_RETURN_TYPE_SNORM = D3D_RETURN_TYPE_SNORM, + D3D11_RETURN_TYPE_SINT = D3D_RETURN_TYPE_SINT, + D3D11_RETURN_TYPE_UINT = D3D_RETURN_TYPE_UINT, + D3D11_RETURN_TYPE_FLOAT = D3D_RETURN_TYPE_FLOAT, + D3D11_RETURN_TYPE_MIXED = D3D_RETURN_TYPE_MIXED, + D3D11_RETURN_TYPE_DOUBLE = D3D_RETURN_TYPE_DOUBLE, + D3D11_RETURN_TYPE_CONTINUED = D3D_RETURN_TYPE_CONTINUED, +} D3D_RESOURCE_RETURN_TYPE; + +typedef enum D3D_REGISTER_COMPONENT_TYPE +{ + D3D_REGISTER_COMPONENT_UNKNOWN = 0, + D3D_REGISTER_COMPONENT_UINT32 = 1, + D3D_REGISTER_COMPONENT_SINT32 = 2, + D3D_REGISTER_COMPONENT_FLOAT32 = 3, + + D3D10_REGISTER_COMPONENT_UNKNOWN = D3D_REGISTER_COMPONENT_UNKNOWN, + D3D10_REGISTER_COMPONENT_UINT32 = D3D_REGISTER_COMPONENT_UINT32, + D3D10_REGISTER_COMPONENT_SINT32 = D3D_REGISTER_COMPONENT_SINT32, + D3D10_REGISTER_COMPONENT_FLOAT32 = D3D_REGISTER_COMPONENT_FLOAT32, +} D3D_REGISTER_COMPONENT_TYPE; + +typedef enum D3D_TESSELLATOR_DOMAIN +{ + D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0, + D3D_TESSELLATOR_DOMAIN_ISOLINE = 1, + D3D_TESSELLATOR_DOMAIN_TRI = 2, + D3D_TESSELLATOR_DOMAIN_QUAD = 3, + + D3D11_TESSELLATOR_DOMAIN_UNDEFINED = D3D_TESSELLATOR_DOMAIN_UNDEFINED, + D3D11_TESSELLATOR_DOMAIN_ISOLINE = D3D_TESSELLATOR_DOMAIN_ISOLINE, + D3D11_TESSELLATOR_DOMAIN_TRI = D3D_TESSELLATOR_DOMAIN_TRI, + D3D11_TESSELLATOR_DOMAIN_QUAD = D3D_TESSELLATOR_DOMAIN_QUAD, +} D3D_TESSELLATOR_DOMAIN; + +typedef enum D3D_TESSELLATOR_PARTITIONING +{ + D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0, + D3D_TESSELLATOR_PARTITIONING_INTEGER = 1, + D3D_TESSELLATOR_PARTITIONING_POW2 = 2, + D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3, + D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4, + + D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = D3D_TESSELLATOR_PARTITIONING_UNDEFINED, + D3D11_TESSELLATOR_PARTITIONING_INTEGER = D3D_TESSELLATOR_PARTITIONING_INTEGER, + D3D11_TESSELLATOR_PARTITIONING_POW2 = D3D_TESSELLATOR_PARTITIONING_POW2, + D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD, + D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN, +} D3D_TESSELLATOR_PARTITIONING; + +typedef enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE +{ + D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0, + D3D_TESSELLATOR_OUTPUT_POINT = 1, + D3D_TESSELLATOR_OUTPUT_LINE = 2, + D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3, + D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4, + + D3D11_TESSELLATOR_OUTPUT_UNDEFINED = D3D_TESSELLATOR_OUTPUT_UNDEFINED, + D3D11_TESSELLATOR_OUTPUT_POINT = D3D_TESSELLATOR_OUTPUT_POINT, + D3D11_TESSELLATOR_OUTPUT_LINE = D3D_TESSELLATOR_OUTPUT_LINE, + D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW = D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW, + D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW = D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW, +} D3D_TESSELLATOR_OUTPUT_PRIMITIVE; + +typedef enum D3D_MIN_PRECISION +{ + D3D_MIN_PRECISION_DEFAULT = 0, // Default precision for the shader model + D3D_MIN_PRECISION_FLOAT_16 = 1, // Min 16 bit/component float + D3D_MIN_PRECISION_FLOAT_2_8 = 2, // Min 10(2.8)bit/comp. float + D3D_MIN_PRECISION_RESERVED = 3, // Reserved for future use + D3D_MIN_PRECISION_SINT_16 = 4, // Min 16 bit/comp. signed integer + D3D_MIN_PRECISION_UINT_16 = 5, // Min 16 bit/comp. unsigned integer + + // These values are abstractions of width only for use in situations + // where a general width is needed instead of specific types. They + // will never be used in shader operands. + D3D_MIN_PRECISION_ANY_16 = 0xf0, + D3D_MIN_PRECISION_ANY_10 = 0xf1, +} D3D_MIN_PRECISION; + +typedef enum D3D_INTERPOLATION_MODE +{ + D3D_INTERPOLATION_UNDEFINED = 0, + D3D_INTERPOLATION_CONSTANT = 1, + D3D_INTERPOLATION_LINEAR = 2, + D3D_INTERPOLATION_LINEAR_CENTROID = 3, + D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE = 4, + D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID = 5, + D3D_INTERPOLATION_LINEAR_SAMPLE = 6, + D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE = 7, +} D3D_INTERPOLATION_MODE; + +// Parameter flags. +typedef enum _D3D_PARAMETER_FLAGS +{ + D3D_PF_NONE = 0x00000000, + D3D_PF_IN = 0x00000001, + D3D_PF_OUT = 0x00000002, + D3D_PF_FORCE_DWORD = 0x7fffffff +} D3D_PARAMETER_FLAGS; + +// Well-Known Private Data IDs (WKPDID_*): + +// WKPDID_D3DDebugObjectName provides a unique name to objects in order to assist the developer during debugging. +// +// const char c_szName[] = "texture.jpg"; +// pObject->SetPrivateData( WKPDID_D3DDebugObjectName, sizeof( c_szName ) - 1, c_szName ); +cpp_quote("DEFINE_GUID(WKPDID_D3DDebugObjectName,0x429b8c22,0x9188,0x4b0c,0x87,0x42,0xac,0xb0,0xbf,0x85,0xc2,0x00);") +cpp_quote("DEFINE_GUID(WKPDID_D3DDebugObjectNameW,0x4cca5fd8,0x921f,0x42c8,0x85,0x66,0x70,0xca,0xf2,0xa9,0xb7,0x41);") +cpp_quote("DEFINE_GUID(WKPDID_CommentStringW,0xd0149dc0,0x90e8,0x4ec8,0x81, 0x44, 0xe9, 0x00, 0xad, 0x26, 0x6b, 0xb2);") +cpp_quote("DEFINE_GUID(WKPDID_D3D12UniqueObjectId, 0x1b39de15, 0xec04, 0x4bae, 0xba, 0x4d, 0x8c, 0xef, 0x79, 0xfc, 0x04, 0xc1);") + +cpp_quote("#define D3D_SET_OBJECT_NAME_N_A(pObject, Chars, pName) (pObject)->SetPrivateData(WKPDID_D3DDebugObjectName, Chars, pName)") +cpp_quote("#define D3D_SET_OBJECT_NAME_A(pObject, pName) D3D_SET_OBJECT_NAME_N_A(pObject, lstrlenA(pName), pName)") +cpp_quote("#define D3D_SET_OBJECT_NAME_N_W(pObject, Chars, pName) (pObject)->SetPrivateData(WKPDID_D3DDebugObjectNameW, Chars*2, pName)") +cpp_quote("#define D3D_SET_OBJECT_NAME_W(pObject, pName) D3D_SET_OBJECT_NAME_N_W(pObject, wcslen(pName), pName)") + +cpp_quote("#define D3D_COMPONENT_MASK_X 1") +cpp_quote("#define D3D_COMPONENT_MASK_Y 2") +cpp_quote("#define D3D_COMPONENT_MASK_Z 4") +cpp_quote("#define D3D_COMPONENT_MASK_W 8") + +cpp_quote("DEFINE_GUID(D3D_TEXTURE_LAYOUT_ROW_MAJOR,0xb5dc234f,0x72bb,0x4bec,0x97,0x05,0x8c,0xf2,0x58,0xdf,0x6b,0x6c);") // Feature_D3D1XDisplayable +cpp_quote("DEFINE_GUID(D3D_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE,0x4c0f29e3,0x3f5f,0x4d35,0x84,0xc9,0xbc,0x09,0x83,0xb6,0x2c,0x28);") // Feature_D3D1XDisplayable + diff --git a/contrib/DirectX-Headers/include/directx/d3dx12.h b/contrib/DirectX-Headers/include/directx/d3dx12.h new file mode 100644 index 0000000..b135598 --- /dev/null +++ b/contrib/DirectX-Headers/include/directx/d3dx12.h @@ -0,0 +1,4049 @@ +//********************************************************* +// +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License (MIT). +// +//********************************************************* + +#ifndef __D3DX12_H__ +#define __D3DX12_H__ + +#include "d3d12.h" + +#if defined( __cplusplus ) + +struct CD3DX12_DEFAULT {}; +extern const DECLSPEC_SELECTANY CD3DX12_DEFAULT D3D12_DEFAULT; + +//------------------------------------------------------------------------------------------------ +inline bool operator==( const D3D12_VIEWPORT& l, const D3D12_VIEWPORT& r ) noexcept +{ + return l.TopLeftX == r.TopLeftX && l.TopLeftY == r.TopLeftY && l.Width == r.Width && + l.Height == r.Height && l.MinDepth == r.MinDepth && l.MaxDepth == r.MaxDepth; +} + +//------------------------------------------------------------------------------------------------ +inline bool operator!=( const D3D12_VIEWPORT& l, const D3D12_VIEWPORT& r ) noexcept +{ return !( l == r ); } + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_RECT : public D3D12_RECT +{ + CD3DX12_RECT() = default; + explicit CD3DX12_RECT( const D3D12_RECT& o ) noexcept : + D3D12_RECT( o ) + {} + explicit CD3DX12_RECT( + LONG Left, + LONG Top, + LONG Right, + LONG Bottom ) noexcept + { + left = Left; + top = Top; + right = Right; + bottom = Bottom; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_VIEWPORT : public D3D12_VIEWPORT +{ + CD3DX12_VIEWPORT() = default; + explicit CD3DX12_VIEWPORT( const D3D12_VIEWPORT& o ) noexcept : + D3D12_VIEWPORT( o ) + {} + explicit CD3DX12_VIEWPORT( + FLOAT topLeftX, + FLOAT topLeftY, + FLOAT width, + FLOAT height, + FLOAT minDepth = D3D12_MIN_DEPTH, + FLOAT maxDepth = D3D12_MAX_DEPTH ) noexcept + { + TopLeftX = topLeftX; + TopLeftY = topLeftY; + Width = width; + Height = height; + MinDepth = minDepth; + MaxDepth = maxDepth; + } + explicit CD3DX12_VIEWPORT( + _In_ ID3D12Resource* pResource, + UINT mipSlice = 0, + FLOAT topLeftX = 0.0f, + FLOAT topLeftY = 0.0f, + FLOAT minDepth = D3D12_MIN_DEPTH, + FLOAT maxDepth = D3D12_MAX_DEPTH ) noexcept + { + auto Desc = pResource->GetDesc(); + const UINT64 SubresourceWidth = Desc.Width >> mipSlice; + const UINT64 SubresourceHeight = Desc.Height >> mipSlice; + switch (Desc.Dimension) + { + case D3D12_RESOURCE_DIMENSION_BUFFER: + TopLeftX = topLeftX; + TopLeftY = 0.0f; + Width = float(Desc.Width) - topLeftX; + Height = 1.0f; + break; + case D3D12_RESOURCE_DIMENSION_TEXTURE1D: + TopLeftX = topLeftX; + TopLeftY = 0.0f; + Width = (SubresourceWidth ? float(SubresourceWidth) : 1.0f) - topLeftX; + Height = 1.0f; + break; + case D3D12_RESOURCE_DIMENSION_TEXTURE2D: + case D3D12_RESOURCE_DIMENSION_TEXTURE3D: + TopLeftX = topLeftX; + TopLeftY = topLeftY; + Width = (SubresourceWidth ? float(SubresourceWidth) : 1.0f) - topLeftX; + Height = (SubresourceHeight ? float(SubresourceHeight) : 1.0f) - topLeftY; + break; + default: break; + } + + MinDepth = minDepth; + MaxDepth = maxDepth; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_BOX : public D3D12_BOX +{ + CD3DX12_BOX() = default; + explicit CD3DX12_BOX( const D3D12_BOX& o ) noexcept : + D3D12_BOX( o ) + {} + explicit CD3DX12_BOX( + LONG Left, + LONG Right ) noexcept + { + left = static_cast(Left); + top = 0; + front = 0; + right = static_cast(Right); + bottom = 1; + back = 1; + } + explicit CD3DX12_BOX( + LONG Left, + LONG Top, + LONG Right, + LONG Bottom ) noexcept + { + left = static_cast(Left); + top = static_cast(Top); + front = 0; + right = static_cast(Right); + bottom = static_cast(Bottom); + back = 1; + } + explicit CD3DX12_BOX( + LONG Left, + LONG Top, + LONG Front, + LONG Right, + LONG Bottom, + LONG Back ) noexcept + { + left = static_cast(Left); + top = static_cast(Top); + front = static_cast(Front); + right = static_cast(Right); + bottom = static_cast(Bottom); + back = static_cast(Back); + } +}; +inline bool operator==( const D3D12_BOX& l, const D3D12_BOX& r ) noexcept +{ + return l.left == r.left && l.top == r.top && l.front == r.front && + l.right == r.right && l.bottom == r.bottom && l.back == r.back; +} +inline bool operator!=( const D3D12_BOX& l, const D3D12_BOX& r ) noexcept +{ return !( l == r ); } + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_DEPTH_STENCIL_DESC : public D3D12_DEPTH_STENCIL_DESC +{ + CD3DX12_DEPTH_STENCIL_DESC() = default; + explicit CD3DX12_DEPTH_STENCIL_DESC( const D3D12_DEPTH_STENCIL_DESC& o ) noexcept : + D3D12_DEPTH_STENCIL_DESC( o ) + {} + explicit CD3DX12_DEPTH_STENCIL_DESC( CD3DX12_DEFAULT ) noexcept + { + DepthEnable = TRUE; + DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL; + DepthFunc = D3D12_COMPARISON_FUNC_LESS; + StencilEnable = FALSE; + StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK; + StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK; + const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp = + { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS }; + FrontFace = defaultStencilOp; + BackFace = defaultStencilOp; + } + explicit CD3DX12_DEPTH_STENCIL_DESC( + BOOL depthEnable, + D3D12_DEPTH_WRITE_MASK depthWriteMask, + D3D12_COMPARISON_FUNC depthFunc, + BOOL stencilEnable, + UINT8 stencilReadMask, + UINT8 stencilWriteMask, + D3D12_STENCIL_OP frontStencilFailOp, + D3D12_STENCIL_OP frontStencilDepthFailOp, + D3D12_STENCIL_OP frontStencilPassOp, + D3D12_COMPARISON_FUNC frontStencilFunc, + D3D12_STENCIL_OP backStencilFailOp, + D3D12_STENCIL_OP backStencilDepthFailOp, + D3D12_STENCIL_OP backStencilPassOp, + D3D12_COMPARISON_FUNC backStencilFunc ) noexcept + { + DepthEnable = depthEnable; + DepthWriteMask = depthWriteMask; + DepthFunc = depthFunc; + StencilEnable = stencilEnable; + StencilReadMask = stencilReadMask; + StencilWriteMask = stencilWriteMask; + FrontFace.StencilFailOp = frontStencilFailOp; + FrontFace.StencilDepthFailOp = frontStencilDepthFailOp; + FrontFace.StencilPassOp = frontStencilPassOp; + FrontFace.StencilFunc = frontStencilFunc; + BackFace.StencilFailOp = backStencilFailOp; + BackFace.StencilDepthFailOp = backStencilDepthFailOp; + BackFace.StencilPassOp = backStencilPassOp; + BackFace.StencilFunc = backStencilFunc; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_DEPTH_STENCIL_DESC1 : public D3D12_DEPTH_STENCIL_DESC1 +{ + CD3DX12_DEPTH_STENCIL_DESC1() = default; + explicit CD3DX12_DEPTH_STENCIL_DESC1( const D3D12_DEPTH_STENCIL_DESC1& o ) noexcept : + D3D12_DEPTH_STENCIL_DESC1( o ) + {} + explicit CD3DX12_DEPTH_STENCIL_DESC1( const D3D12_DEPTH_STENCIL_DESC& o ) noexcept + { + DepthEnable = o.DepthEnable; + DepthWriteMask = o.DepthWriteMask; + DepthFunc = o.DepthFunc; + StencilEnable = o.StencilEnable; + StencilReadMask = o.StencilReadMask; + StencilWriteMask = o.StencilWriteMask; + FrontFace.StencilFailOp = o.FrontFace.StencilFailOp; + FrontFace.StencilDepthFailOp = o.FrontFace.StencilDepthFailOp; + FrontFace.StencilPassOp = o.FrontFace.StencilPassOp; + FrontFace.StencilFunc = o.FrontFace.StencilFunc; + BackFace.StencilFailOp = o.BackFace.StencilFailOp; + BackFace.StencilDepthFailOp = o.BackFace.StencilDepthFailOp; + BackFace.StencilPassOp = o.BackFace.StencilPassOp; + BackFace.StencilFunc = o.BackFace.StencilFunc; + DepthBoundsTestEnable = FALSE; + } + explicit CD3DX12_DEPTH_STENCIL_DESC1( CD3DX12_DEFAULT ) noexcept + { + DepthEnable = TRUE; + DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL; + DepthFunc = D3D12_COMPARISON_FUNC_LESS; + StencilEnable = FALSE; + StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK; + StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK; + const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp = + { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS }; + FrontFace = defaultStencilOp; + BackFace = defaultStencilOp; + DepthBoundsTestEnable = FALSE; + } + explicit CD3DX12_DEPTH_STENCIL_DESC1( + BOOL depthEnable, + D3D12_DEPTH_WRITE_MASK depthWriteMask, + D3D12_COMPARISON_FUNC depthFunc, + BOOL stencilEnable, + UINT8 stencilReadMask, + UINT8 stencilWriteMask, + D3D12_STENCIL_OP frontStencilFailOp, + D3D12_STENCIL_OP frontStencilDepthFailOp, + D3D12_STENCIL_OP frontStencilPassOp, + D3D12_COMPARISON_FUNC frontStencilFunc, + D3D12_STENCIL_OP backStencilFailOp, + D3D12_STENCIL_OP backStencilDepthFailOp, + D3D12_STENCIL_OP backStencilPassOp, + D3D12_COMPARISON_FUNC backStencilFunc, + BOOL depthBoundsTestEnable ) noexcept + { + DepthEnable = depthEnable; + DepthWriteMask = depthWriteMask; + DepthFunc = depthFunc; + StencilEnable = stencilEnable; + StencilReadMask = stencilReadMask; + StencilWriteMask = stencilWriteMask; + FrontFace.StencilFailOp = frontStencilFailOp; + FrontFace.StencilDepthFailOp = frontStencilDepthFailOp; + FrontFace.StencilPassOp = frontStencilPassOp; + FrontFace.StencilFunc = frontStencilFunc; + BackFace.StencilFailOp = backStencilFailOp; + BackFace.StencilDepthFailOp = backStencilDepthFailOp; + BackFace.StencilPassOp = backStencilPassOp; + BackFace.StencilFunc = backStencilFunc; + DepthBoundsTestEnable = depthBoundsTestEnable; + } + operator D3D12_DEPTH_STENCIL_DESC() const noexcept + { + D3D12_DEPTH_STENCIL_DESC D; + D.DepthEnable = DepthEnable; + D.DepthWriteMask = DepthWriteMask; + D.DepthFunc = DepthFunc; + D.StencilEnable = StencilEnable; + D.StencilReadMask = StencilReadMask; + D.StencilWriteMask = StencilWriteMask; + D.FrontFace.StencilFailOp = FrontFace.StencilFailOp; + D.FrontFace.StencilDepthFailOp = FrontFace.StencilDepthFailOp; + D.FrontFace.StencilPassOp = FrontFace.StencilPassOp; + D.FrontFace.StencilFunc = FrontFace.StencilFunc; + D.BackFace.StencilFailOp = BackFace.StencilFailOp; + D.BackFace.StencilDepthFailOp = BackFace.StencilDepthFailOp; + D.BackFace.StencilPassOp = BackFace.StencilPassOp; + D.BackFace.StencilFunc = BackFace.StencilFunc; + return D; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_BLEND_DESC : public D3D12_BLEND_DESC +{ + CD3DX12_BLEND_DESC() = default; + explicit CD3DX12_BLEND_DESC( const D3D12_BLEND_DESC& o ) noexcept : + D3D12_BLEND_DESC( o ) + {} + explicit CD3DX12_BLEND_DESC( CD3DX12_DEFAULT ) noexcept + { + AlphaToCoverageEnable = FALSE; + IndependentBlendEnable = FALSE; + const D3D12_RENDER_TARGET_BLEND_DESC defaultRenderTargetBlendDesc = + { + FALSE,FALSE, + D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD, + D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD, + D3D12_LOGIC_OP_NOOP, + D3D12_COLOR_WRITE_ENABLE_ALL, + }; + for (UINT i = 0; i < D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i) + RenderTarget[ i ] = defaultRenderTargetBlendDesc; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_RASTERIZER_DESC : public D3D12_RASTERIZER_DESC +{ + CD3DX12_RASTERIZER_DESC() = default; + explicit CD3DX12_RASTERIZER_DESC( const D3D12_RASTERIZER_DESC& o ) noexcept : + D3D12_RASTERIZER_DESC( o ) + {} + explicit CD3DX12_RASTERIZER_DESC( CD3DX12_DEFAULT ) noexcept + { + FillMode = D3D12_FILL_MODE_SOLID; + CullMode = D3D12_CULL_MODE_BACK; + FrontCounterClockwise = FALSE; + DepthBias = D3D12_DEFAULT_DEPTH_BIAS; + DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP; + SlopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS; + DepthClipEnable = TRUE; + MultisampleEnable = FALSE; + AntialiasedLineEnable = FALSE; + ForcedSampleCount = 0; + ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF; + } + explicit CD3DX12_RASTERIZER_DESC( + D3D12_FILL_MODE fillMode, + D3D12_CULL_MODE cullMode, + BOOL frontCounterClockwise, + INT depthBias, + FLOAT depthBiasClamp, + FLOAT slopeScaledDepthBias, + BOOL depthClipEnable, + BOOL multisampleEnable, + BOOL antialiasedLineEnable, + UINT forcedSampleCount, + D3D12_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster) noexcept + { + FillMode = fillMode; + CullMode = cullMode; + FrontCounterClockwise = frontCounterClockwise; + DepthBias = depthBias; + DepthBiasClamp = depthBiasClamp; + SlopeScaledDepthBias = slopeScaledDepthBias; + DepthClipEnable = depthClipEnable; + MultisampleEnable = multisampleEnable; + AntialiasedLineEnable = antialiasedLineEnable; + ForcedSampleCount = forcedSampleCount; + ConservativeRaster = conservativeRaster; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_RESOURCE_ALLOCATION_INFO : public D3D12_RESOURCE_ALLOCATION_INFO +{ + CD3DX12_RESOURCE_ALLOCATION_INFO() = default; + explicit CD3DX12_RESOURCE_ALLOCATION_INFO( const D3D12_RESOURCE_ALLOCATION_INFO& o ) noexcept : + D3D12_RESOURCE_ALLOCATION_INFO( o ) + {} + CD3DX12_RESOURCE_ALLOCATION_INFO( + UINT64 size, + UINT64 alignment ) noexcept + { + SizeInBytes = size; + Alignment = alignment; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_HEAP_PROPERTIES : public D3D12_HEAP_PROPERTIES +{ + CD3DX12_HEAP_PROPERTIES() = default; + explicit CD3DX12_HEAP_PROPERTIES(const D3D12_HEAP_PROPERTIES &o) noexcept : + D3D12_HEAP_PROPERTIES(o) + {} + CD3DX12_HEAP_PROPERTIES( + D3D12_CPU_PAGE_PROPERTY cpuPageProperty, + D3D12_MEMORY_POOL memoryPoolPreference, + UINT creationNodeMask = 1, + UINT nodeMask = 1 ) noexcept + { + Type = D3D12_HEAP_TYPE_CUSTOM; + CPUPageProperty = cpuPageProperty; + MemoryPoolPreference = memoryPoolPreference; + CreationNodeMask = creationNodeMask; + VisibleNodeMask = nodeMask; + } + explicit CD3DX12_HEAP_PROPERTIES( + D3D12_HEAP_TYPE type, + UINT creationNodeMask = 1, + UINT nodeMask = 1 ) noexcept + { + Type = type; + CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN; + MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN; + CreationNodeMask = creationNodeMask; + VisibleNodeMask = nodeMask; + } + bool IsCPUAccessible() const noexcept + { + return Type == D3D12_HEAP_TYPE_UPLOAD || Type == D3D12_HEAP_TYPE_READBACK || (Type == D3D12_HEAP_TYPE_CUSTOM && + (CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE || CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_BACK)); + } +}; +inline bool operator==( const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r ) noexcept +{ + return l.Type == r.Type && l.CPUPageProperty == r.CPUPageProperty && + l.MemoryPoolPreference == r.MemoryPoolPreference && + l.CreationNodeMask == r.CreationNodeMask && + l.VisibleNodeMask == r.VisibleNodeMask; +} +inline bool operator!=( const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r ) noexcept +{ return !( l == r ); } + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_HEAP_DESC : public D3D12_HEAP_DESC +{ + CD3DX12_HEAP_DESC() = default; + explicit CD3DX12_HEAP_DESC(const D3D12_HEAP_DESC &o) noexcept : + D3D12_HEAP_DESC(o) + {} + CD3DX12_HEAP_DESC( + UINT64 size, + D3D12_HEAP_PROPERTIES properties, + UINT64 alignment = 0, + D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept + { + SizeInBytes = size; + Properties = properties; + Alignment = alignment; + Flags = flags; + } + CD3DX12_HEAP_DESC( + UINT64 size, + D3D12_HEAP_TYPE type, + UINT64 alignment = 0, + D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept + { + SizeInBytes = size; + Properties = CD3DX12_HEAP_PROPERTIES( type ); + Alignment = alignment; + Flags = flags; + } + CD3DX12_HEAP_DESC( + UINT64 size, + D3D12_CPU_PAGE_PROPERTY cpuPageProperty, + D3D12_MEMORY_POOL memoryPoolPreference, + UINT64 alignment = 0, + D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept + { + SizeInBytes = size; + Properties = CD3DX12_HEAP_PROPERTIES( cpuPageProperty, memoryPoolPreference ); + Alignment = alignment; + Flags = flags; + } + CD3DX12_HEAP_DESC( + const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, + D3D12_HEAP_PROPERTIES properties, + D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept + { + SizeInBytes = resAllocInfo.SizeInBytes; + Properties = properties; + Alignment = resAllocInfo.Alignment; + Flags = flags; + } + CD3DX12_HEAP_DESC( + const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, + D3D12_HEAP_TYPE type, + D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept + { + SizeInBytes = resAllocInfo.SizeInBytes; + Properties = CD3DX12_HEAP_PROPERTIES( type ); + Alignment = resAllocInfo.Alignment; + Flags = flags; + } + CD3DX12_HEAP_DESC( + const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, + D3D12_CPU_PAGE_PROPERTY cpuPageProperty, + D3D12_MEMORY_POOL memoryPoolPreference, + D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept + { + SizeInBytes = resAllocInfo.SizeInBytes; + Properties = CD3DX12_HEAP_PROPERTIES( cpuPageProperty, memoryPoolPreference ); + Alignment = resAllocInfo.Alignment; + Flags = flags; + } + bool IsCPUAccessible() const noexcept + { return static_cast< const CD3DX12_HEAP_PROPERTIES* >( &Properties )->IsCPUAccessible(); } +}; +inline bool operator==( const D3D12_HEAP_DESC& l, const D3D12_HEAP_DESC& r ) noexcept +{ + return l.SizeInBytes == r.SizeInBytes && + l.Properties == r.Properties && + l.Alignment == r.Alignment && + l.Flags == r.Flags; +} +inline bool operator!=( const D3D12_HEAP_DESC& l, const D3D12_HEAP_DESC& r ) noexcept +{ return !( l == r ); } + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_CLEAR_VALUE : public D3D12_CLEAR_VALUE +{ + CD3DX12_CLEAR_VALUE() = default; + explicit CD3DX12_CLEAR_VALUE(const D3D12_CLEAR_VALUE &o) noexcept : + D3D12_CLEAR_VALUE(o) + {} + CD3DX12_CLEAR_VALUE( + DXGI_FORMAT format, + const FLOAT color[4] ) noexcept + { + Format = format; + memcpy( Color, color, sizeof( Color ) ); + } + CD3DX12_CLEAR_VALUE( + DXGI_FORMAT format, + FLOAT depth, + UINT8 stencil ) noexcept + { + Format = format; + memset( &Color, 0, sizeof( Color ) ); + /* Use memcpy to preserve NAN values */ + memcpy( &DepthStencil.Depth, &depth, sizeof( depth ) ); + DepthStencil.Stencil = stencil; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_RANGE : public D3D12_RANGE +{ + CD3DX12_RANGE() = default; + explicit CD3DX12_RANGE(const D3D12_RANGE &o) noexcept : + D3D12_RANGE(o) + {} + CD3DX12_RANGE( + SIZE_T begin, + SIZE_T end ) noexcept + { + Begin = begin; + End = end; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_RANGE_UINT64 : public D3D12_RANGE_UINT64 +{ + CD3DX12_RANGE_UINT64() = default; + explicit CD3DX12_RANGE_UINT64(const D3D12_RANGE_UINT64 &o) noexcept : + D3D12_RANGE_UINT64(o) + {} + CD3DX12_RANGE_UINT64( + UINT64 begin, + UINT64 end ) noexcept + { + Begin = begin; + End = end; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_SUBRESOURCE_RANGE_UINT64 : public D3D12_SUBRESOURCE_RANGE_UINT64 +{ + CD3DX12_SUBRESOURCE_RANGE_UINT64() = default; + explicit CD3DX12_SUBRESOURCE_RANGE_UINT64(const D3D12_SUBRESOURCE_RANGE_UINT64 &o) noexcept : + D3D12_SUBRESOURCE_RANGE_UINT64(o) + {} + CD3DX12_SUBRESOURCE_RANGE_UINT64( + UINT subresource, + const D3D12_RANGE_UINT64& range ) noexcept + { + Subresource = subresource; + Range = range; + } + CD3DX12_SUBRESOURCE_RANGE_UINT64( + UINT subresource, + UINT64 begin, + UINT64 end ) noexcept + { + Subresource = subresource; + Range.Begin = begin; + Range.End = end; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_SHADER_BYTECODE : public D3D12_SHADER_BYTECODE +{ + CD3DX12_SHADER_BYTECODE() = default; + explicit CD3DX12_SHADER_BYTECODE(const D3D12_SHADER_BYTECODE &o) noexcept : + D3D12_SHADER_BYTECODE(o) + {} + CD3DX12_SHADER_BYTECODE( + _In_ ID3DBlob* pShaderBlob ) noexcept + { + pShaderBytecode = pShaderBlob->GetBufferPointer(); + BytecodeLength = pShaderBlob->GetBufferSize(); + } + CD3DX12_SHADER_BYTECODE( + const void* _pShaderBytecode, + SIZE_T bytecodeLength ) noexcept + { + pShaderBytecode = _pShaderBytecode; + BytecodeLength = bytecodeLength; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_TILED_RESOURCE_COORDINATE : public D3D12_TILED_RESOURCE_COORDINATE +{ + CD3DX12_TILED_RESOURCE_COORDINATE() = default; + explicit CD3DX12_TILED_RESOURCE_COORDINATE(const D3D12_TILED_RESOURCE_COORDINATE &o) noexcept : + D3D12_TILED_RESOURCE_COORDINATE(o) + {} + CD3DX12_TILED_RESOURCE_COORDINATE( + UINT x, + UINT y, + UINT z, + UINT subresource ) noexcept + { + X = x; + Y = y; + Z = z; + Subresource = subresource; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_TILE_REGION_SIZE : public D3D12_TILE_REGION_SIZE +{ + CD3DX12_TILE_REGION_SIZE() = default; + explicit CD3DX12_TILE_REGION_SIZE(const D3D12_TILE_REGION_SIZE &o) noexcept : + D3D12_TILE_REGION_SIZE(o) + {} + CD3DX12_TILE_REGION_SIZE( + UINT numTiles, + BOOL useBox, + UINT width, + UINT16 height, + UINT16 depth ) noexcept + { + NumTiles = numTiles; + UseBox = useBox; + Width = width; + Height = height; + Depth = depth; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_SUBRESOURCE_TILING : public D3D12_SUBRESOURCE_TILING +{ + CD3DX12_SUBRESOURCE_TILING() = default; + explicit CD3DX12_SUBRESOURCE_TILING(const D3D12_SUBRESOURCE_TILING &o) noexcept : + D3D12_SUBRESOURCE_TILING(o) + {} + CD3DX12_SUBRESOURCE_TILING( + UINT widthInTiles, + UINT16 heightInTiles, + UINT16 depthInTiles, + UINT startTileIndexInOverallResource ) noexcept + { + WidthInTiles = widthInTiles; + HeightInTiles = heightInTiles; + DepthInTiles = depthInTiles; + StartTileIndexInOverallResource = startTileIndexInOverallResource; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_TILE_SHAPE : public D3D12_TILE_SHAPE +{ + CD3DX12_TILE_SHAPE() = default; + explicit CD3DX12_TILE_SHAPE(const D3D12_TILE_SHAPE &o) noexcept : + D3D12_TILE_SHAPE(o) + {} + CD3DX12_TILE_SHAPE( + UINT widthInTexels, + UINT heightInTexels, + UINT depthInTexels ) noexcept + { + WidthInTexels = widthInTexels; + HeightInTexels = heightInTexels; + DepthInTexels = depthInTexels; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_RESOURCE_BARRIER : public D3D12_RESOURCE_BARRIER +{ + CD3DX12_RESOURCE_BARRIER() = default; + explicit CD3DX12_RESOURCE_BARRIER(const D3D12_RESOURCE_BARRIER &o) noexcept : + D3D12_RESOURCE_BARRIER(o) + {} + static inline CD3DX12_RESOURCE_BARRIER Transition( + _In_ ID3D12Resource* pResource, + D3D12_RESOURCE_STATES stateBefore, + D3D12_RESOURCE_STATES stateAfter, + UINT subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES, + D3D12_RESOURCE_BARRIER_FLAGS flags = D3D12_RESOURCE_BARRIER_FLAG_NONE) noexcept + { + CD3DX12_RESOURCE_BARRIER result = {}; + D3D12_RESOURCE_BARRIER &barrier = result; + result.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION; + result.Flags = flags; + barrier.Transition.pResource = pResource; + barrier.Transition.StateBefore = stateBefore; + barrier.Transition.StateAfter = stateAfter; + barrier.Transition.Subresource = subresource; + return result; + } + static inline CD3DX12_RESOURCE_BARRIER Aliasing( + _In_ ID3D12Resource* pResourceBefore, + _In_ ID3D12Resource* pResourceAfter) noexcept + { + CD3DX12_RESOURCE_BARRIER result = {}; + D3D12_RESOURCE_BARRIER &barrier = result; + result.Type = D3D12_RESOURCE_BARRIER_TYPE_ALIASING; + barrier.Aliasing.pResourceBefore = pResourceBefore; + barrier.Aliasing.pResourceAfter = pResourceAfter; + return result; + } + static inline CD3DX12_RESOURCE_BARRIER UAV( + _In_ ID3D12Resource* pResource) noexcept + { + CD3DX12_RESOURCE_BARRIER result = {}; + D3D12_RESOURCE_BARRIER &barrier = result; + result.Type = D3D12_RESOURCE_BARRIER_TYPE_UAV; + barrier.UAV.pResource = pResource; + return result; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_PACKED_MIP_INFO : public D3D12_PACKED_MIP_INFO +{ + CD3DX12_PACKED_MIP_INFO() = default; + explicit CD3DX12_PACKED_MIP_INFO(const D3D12_PACKED_MIP_INFO &o) noexcept : + D3D12_PACKED_MIP_INFO(o) + {} + CD3DX12_PACKED_MIP_INFO( + UINT8 numStandardMips, + UINT8 numPackedMips, + UINT numTilesForPackedMips, + UINT startTileIndexInOverallResource ) noexcept + { + NumStandardMips = numStandardMips; + NumPackedMips = numPackedMips; + NumTilesForPackedMips = numTilesForPackedMips; + StartTileIndexInOverallResource = startTileIndexInOverallResource; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_SUBRESOURCE_FOOTPRINT : public D3D12_SUBRESOURCE_FOOTPRINT +{ + CD3DX12_SUBRESOURCE_FOOTPRINT() = default; + explicit CD3DX12_SUBRESOURCE_FOOTPRINT(const D3D12_SUBRESOURCE_FOOTPRINT &o) noexcept : + D3D12_SUBRESOURCE_FOOTPRINT(o) + {} + CD3DX12_SUBRESOURCE_FOOTPRINT( + DXGI_FORMAT format, + UINT width, + UINT height, + UINT depth, + UINT rowPitch ) noexcept + { + Format = format; + Width = width; + Height = height; + Depth = depth; + RowPitch = rowPitch; + } + explicit CD3DX12_SUBRESOURCE_FOOTPRINT( + const D3D12_RESOURCE_DESC& resDesc, + UINT rowPitch ) noexcept + { + Format = resDesc.Format; + Width = UINT( resDesc.Width ); + Height = resDesc.Height; + Depth = (resDesc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? resDesc.DepthOrArraySize : 1); + RowPitch = rowPitch; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_TEXTURE_COPY_LOCATION : public D3D12_TEXTURE_COPY_LOCATION +{ + CD3DX12_TEXTURE_COPY_LOCATION() = default; + explicit CD3DX12_TEXTURE_COPY_LOCATION(const D3D12_TEXTURE_COPY_LOCATION &o) noexcept : + D3D12_TEXTURE_COPY_LOCATION(o) + {} + CD3DX12_TEXTURE_COPY_LOCATION(_In_ ID3D12Resource* pRes) noexcept + { + pResource = pRes; + Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX; + PlacedFootprint = {}; + } + CD3DX12_TEXTURE_COPY_LOCATION(_In_ ID3D12Resource* pRes, D3D12_PLACED_SUBRESOURCE_FOOTPRINT const& Footprint) noexcept + { + pResource = pRes; + Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT; + PlacedFootprint = Footprint; + } + CD3DX12_TEXTURE_COPY_LOCATION(_In_ ID3D12Resource* pRes, UINT Sub) noexcept + { + pResource = pRes; + Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX; + PlacedFootprint = {}; + SubresourceIndex = Sub; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_DESCRIPTOR_RANGE : public D3D12_DESCRIPTOR_RANGE +{ + CD3DX12_DESCRIPTOR_RANGE() = default; + explicit CD3DX12_DESCRIPTOR_RANGE(const D3D12_DESCRIPTOR_RANGE &o) noexcept : + D3D12_DESCRIPTOR_RANGE(o) + {} + CD3DX12_DESCRIPTOR_RANGE( + D3D12_DESCRIPTOR_RANGE_TYPE rangeType, + UINT numDescriptors, + UINT baseShaderRegister, + UINT registerSpace = 0, + UINT offsetInDescriptorsFromTableStart = + D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept + { + Init(rangeType, numDescriptors, baseShaderRegister, registerSpace, offsetInDescriptorsFromTableStart); + } + + inline void Init( + D3D12_DESCRIPTOR_RANGE_TYPE rangeType, + UINT numDescriptors, + UINT baseShaderRegister, + UINT registerSpace = 0, + UINT offsetInDescriptorsFromTableStart = + D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept + { + Init(*this, rangeType, numDescriptors, baseShaderRegister, registerSpace, offsetInDescriptorsFromTableStart); + } + + static inline void Init( + _Out_ D3D12_DESCRIPTOR_RANGE &range, + D3D12_DESCRIPTOR_RANGE_TYPE rangeType, + UINT numDescriptors, + UINT baseShaderRegister, + UINT registerSpace = 0, + UINT offsetInDescriptorsFromTableStart = + D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept + { + range.RangeType = rangeType; + range.NumDescriptors = numDescriptors; + range.BaseShaderRegister = baseShaderRegister; + range.RegisterSpace = registerSpace; + range.OffsetInDescriptorsFromTableStart = offsetInDescriptorsFromTableStart; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_ROOT_DESCRIPTOR_TABLE : public D3D12_ROOT_DESCRIPTOR_TABLE +{ + CD3DX12_ROOT_DESCRIPTOR_TABLE() = default; + explicit CD3DX12_ROOT_DESCRIPTOR_TABLE(const D3D12_ROOT_DESCRIPTOR_TABLE &o) noexcept : + D3D12_ROOT_DESCRIPTOR_TABLE(o) + {} + CD3DX12_ROOT_DESCRIPTOR_TABLE( + UINT numDescriptorRanges, + _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges) noexcept + { + Init(numDescriptorRanges, _pDescriptorRanges); + } + + inline void Init( + UINT numDescriptorRanges, + _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges) noexcept + { + Init(*this, numDescriptorRanges, _pDescriptorRanges); + } + + static inline void Init( + _Out_ D3D12_ROOT_DESCRIPTOR_TABLE &rootDescriptorTable, + UINT numDescriptorRanges, + _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges) noexcept + { + rootDescriptorTable.NumDescriptorRanges = numDescriptorRanges; + rootDescriptorTable.pDescriptorRanges = _pDescriptorRanges; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_ROOT_CONSTANTS : public D3D12_ROOT_CONSTANTS +{ + CD3DX12_ROOT_CONSTANTS() = default; + explicit CD3DX12_ROOT_CONSTANTS(const D3D12_ROOT_CONSTANTS &o) noexcept : + D3D12_ROOT_CONSTANTS(o) + {} + CD3DX12_ROOT_CONSTANTS( + UINT num32BitValues, + UINT shaderRegister, + UINT registerSpace = 0) noexcept + { + Init(num32BitValues, shaderRegister, registerSpace); + } + + inline void Init( + UINT num32BitValues, + UINT shaderRegister, + UINT registerSpace = 0) noexcept + { + Init(*this, num32BitValues, shaderRegister, registerSpace); + } + + static inline void Init( + _Out_ D3D12_ROOT_CONSTANTS &rootConstants, + UINT num32BitValues, + UINT shaderRegister, + UINT registerSpace = 0) noexcept + { + rootConstants.Num32BitValues = num32BitValues; + rootConstants.ShaderRegister = shaderRegister; + rootConstants.RegisterSpace = registerSpace; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_ROOT_DESCRIPTOR : public D3D12_ROOT_DESCRIPTOR +{ + CD3DX12_ROOT_DESCRIPTOR() = default; + explicit CD3DX12_ROOT_DESCRIPTOR(const D3D12_ROOT_DESCRIPTOR &o) noexcept : + D3D12_ROOT_DESCRIPTOR(o) + {} + CD3DX12_ROOT_DESCRIPTOR( + UINT shaderRegister, + UINT registerSpace = 0) noexcept + { + Init(shaderRegister, registerSpace); + } + + inline void Init( + UINT shaderRegister, + UINT registerSpace = 0) noexcept + { + Init(*this, shaderRegister, registerSpace); + } + + static inline void Init(_Out_ D3D12_ROOT_DESCRIPTOR &table, UINT shaderRegister, UINT registerSpace = 0) noexcept + { + table.ShaderRegister = shaderRegister; + table.RegisterSpace = registerSpace; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_ROOT_PARAMETER : public D3D12_ROOT_PARAMETER +{ + CD3DX12_ROOT_PARAMETER() = default; + explicit CD3DX12_ROOT_PARAMETER(const D3D12_ROOT_PARAMETER &o) noexcept : + D3D12_ROOT_PARAMETER(o) + {} + + static inline void InitAsDescriptorTable( + _Out_ D3D12_ROOT_PARAMETER &rootParam, + UINT numDescriptorRanges, + _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept + { + rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; + rootParam.ShaderVisibility = visibility; + CD3DX12_ROOT_DESCRIPTOR_TABLE::Init(rootParam.DescriptorTable, numDescriptorRanges, pDescriptorRanges); + } + + static inline void InitAsConstants( + _Out_ D3D12_ROOT_PARAMETER &rootParam, + UINT num32BitValues, + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept + { + rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS; + rootParam.ShaderVisibility = visibility; + CD3DX12_ROOT_CONSTANTS::Init(rootParam.Constants, num32BitValues, shaderRegister, registerSpace); + } + + static inline void InitAsConstantBufferView( + _Out_ D3D12_ROOT_PARAMETER &rootParam, + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept + { + rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV; + rootParam.ShaderVisibility = visibility; + CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace); + } + + static inline void InitAsShaderResourceView( + _Out_ D3D12_ROOT_PARAMETER &rootParam, + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept + { + rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV; + rootParam.ShaderVisibility = visibility; + CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace); + } + + static inline void InitAsUnorderedAccessView( + _Out_ D3D12_ROOT_PARAMETER &rootParam, + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept + { + rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV; + rootParam.ShaderVisibility = visibility; + CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace); + } + + inline void InitAsDescriptorTable( + UINT numDescriptorRanges, + _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept + { + InitAsDescriptorTable(*this, numDescriptorRanges, pDescriptorRanges, visibility); + } + + inline void InitAsConstants( + UINT num32BitValues, + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept + { + InitAsConstants(*this, num32BitValues, shaderRegister, registerSpace, visibility); + } + + inline void InitAsConstantBufferView( + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept + { + InitAsConstantBufferView(*this, shaderRegister, registerSpace, visibility); + } + + inline void InitAsShaderResourceView( + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept + { + InitAsShaderResourceView(*this, shaderRegister, registerSpace, visibility); + } + + inline void InitAsUnorderedAccessView( + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept + { + InitAsUnorderedAccessView(*this, shaderRegister, registerSpace, visibility); + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_STATIC_SAMPLER_DESC : public D3D12_STATIC_SAMPLER_DESC +{ + CD3DX12_STATIC_SAMPLER_DESC() = default; + explicit CD3DX12_STATIC_SAMPLER_DESC(const D3D12_STATIC_SAMPLER_DESC &o) noexcept : + D3D12_STATIC_SAMPLER_DESC(o) + {} + CD3DX12_STATIC_SAMPLER_DESC( + UINT shaderRegister, + D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC, + D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + FLOAT mipLODBias = 0, + UINT maxAnisotropy = 16, + D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL, + D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE, + FLOAT minLOD = 0.f, + FLOAT maxLOD = D3D12_FLOAT32_MAX, + D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL, + UINT registerSpace = 0) noexcept + { + Init( + shaderRegister, + filter, + addressU, + addressV, + addressW, + mipLODBias, + maxAnisotropy, + comparisonFunc, + borderColor, + minLOD, + maxLOD, + shaderVisibility, + registerSpace); + } + + static inline void Init( + _Out_ D3D12_STATIC_SAMPLER_DESC &samplerDesc, + UINT shaderRegister, + D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC, + D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + FLOAT mipLODBias = 0, + UINT maxAnisotropy = 16, + D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL, + D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE, + FLOAT minLOD = 0.f, + FLOAT maxLOD = D3D12_FLOAT32_MAX, + D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL, + UINT registerSpace = 0) noexcept + { + samplerDesc.ShaderRegister = shaderRegister; + samplerDesc.Filter = filter; + samplerDesc.AddressU = addressU; + samplerDesc.AddressV = addressV; + samplerDesc.AddressW = addressW; + samplerDesc.MipLODBias = mipLODBias; + samplerDesc.MaxAnisotropy = maxAnisotropy; + samplerDesc.ComparisonFunc = comparisonFunc; + samplerDesc.BorderColor = borderColor; + samplerDesc.MinLOD = minLOD; + samplerDesc.MaxLOD = maxLOD; + samplerDesc.ShaderVisibility = shaderVisibility; + samplerDesc.RegisterSpace = registerSpace; + } + inline void Init( + UINT shaderRegister, + D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC, + D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP, + FLOAT mipLODBias = 0, + UINT maxAnisotropy = 16, + D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL, + D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE, + FLOAT minLOD = 0.f, + FLOAT maxLOD = D3D12_FLOAT32_MAX, + D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL, + UINT registerSpace = 0) noexcept + { + Init( + *this, + shaderRegister, + filter, + addressU, + addressV, + addressW, + mipLODBias, + maxAnisotropy, + comparisonFunc, + borderColor, + minLOD, + maxLOD, + shaderVisibility, + registerSpace); + } + +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_ROOT_SIGNATURE_DESC : public D3D12_ROOT_SIGNATURE_DESC +{ + CD3DX12_ROOT_SIGNATURE_DESC() = default; + explicit CD3DX12_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o) noexcept : + D3D12_ROOT_SIGNATURE_DESC(o) + {} + CD3DX12_ROOT_SIGNATURE_DESC( + UINT numParameters, + _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters, + UINT numStaticSamplers = 0, + _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr, + D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept + { + Init(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags); + } + CD3DX12_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT) noexcept + { + Init(0, nullptr, 0, nullptr, D3D12_ROOT_SIGNATURE_FLAG_NONE); + } + + inline void Init( + UINT numParameters, + _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters, + UINT numStaticSamplers = 0, + _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr, + D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept + { + Init(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags); + } + + static inline void Init( + _Out_ D3D12_ROOT_SIGNATURE_DESC &desc, + UINT numParameters, + _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters, + UINT numStaticSamplers = 0, + _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr, + D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept + { + desc.NumParameters = numParameters; + desc.pParameters = _pParameters; + desc.NumStaticSamplers = numStaticSamplers; + desc.pStaticSamplers = _pStaticSamplers; + desc.Flags = flags; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_DESCRIPTOR_RANGE1 : public D3D12_DESCRIPTOR_RANGE1 +{ + CD3DX12_DESCRIPTOR_RANGE1() = default; + explicit CD3DX12_DESCRIPTOR_RANGE1(const D3D12_DESCRIPTOR_RANGE1 &o) noexcept : + D3D12_DESCRIPTOR_RANGE1(o) + {} + CD3DX12_DESCRIPTOR_RANGE1( + D3D12_DESCRIPTOR_RANGE_TYPE rangeType, + UINT numDescriptors, + UINT baseShaderRegister, + UINT registerSpace = 0, + D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE, + UINT offsetInDescriptorsFromTableStart = + D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept + { + Init(rangeType, numDescriptors, baseShaderRegister, registerSpace, flags, offsetInDescriptorsFromTableStart); + } + + inline void Init( + D3D12_DESCRIPTOR_RANGE_TYPE rangeType, + UINT numDescriptors, + UINT baseShaderRegister, + UINT registerSpace = 0, + D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE, + UINT offsetInDescriptorsFromTableStart = + D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept + { + Init(*this, rangeType, numDescriptors, baseShaderRegister, registerSpace, flags, offsetInDescriptorsFromTableStart); + } + + static inline void Init( + _Out_ D3D12_DESCRIPTOR_RANGE1 &range, + D3D12_DESCRIPTOR_RANGE_TYPE rangeType, + UINT numDescriptors, + UINT baseShaderRegister, + UINT registerSpace = 0, + D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE, + UINT offsetInDescriptorsFromTableStart = + D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept + { + range.RangeType = rangeType; + range.NumDescriptors = numDescriptors; + range.BaseShaderRegister = baseShaderRegister; + range.RegisterSpace = registerSpace; + range.Flags = flags; + range.OffsetInDescriptorsFromTableStart = offsetInDescriptorsFromTableStart; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_ROOT_DESCRIPTOR_TABLE1 : public D3D12_ROOT_DESCRIPTOR_TABLE1 +{ + CD3DX12_ROOT_DESCRIPTOR_TABLE1() = default; + explicit CD3DX12_ROOT_DESCRIPTOR_TABLE1(const D3D12_ROOT_DESCRIPTOR_TABLE1 &o) noexcept : + D3D12_ROOT_DESCRIPTOR_TABLE1(o) + {} + CD3DX12_ROOT_DESCRIPTOR_TABLE1( + UINT numDescriptorRanges, + _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges) noexcept + { + Init(numDescriptorRanges, _pDescriptorRanges); + } + + inline void Init( + UINT numDescriptorRanges, + _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges) noexcept + { + Init(*this, numDescriptorRanges, _pDescriptorRanges); + } + + static inline void Init( + _Out_ D3D12_ROOT_DESCRIPTOR_TABLE1 &rootDescriptorTable, + UINT numDescriptorRanges, + _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges) noexcept + { + rootDescriptorTable.NumDescriptorRanges = numDescriptorRanges; + rootDescriptorTable.pDescriptorRanges = _pDescriptorRanges; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_ROOT_DESCRIPTOR1 : public D3D12_ROOT_DESCRIPTOR1 +{ + CD3DX12_ROOT_DESCRIPTOR1() = default; + explicit CD3DX12_ROOT_DESCRIPTOR1(const D3D12_ROOT_DESCRIPTOR1 &o) noexcept : + D3D12_ROOT_DESCRIPTOR1(o) + {} + CD3DX12_ROOT_DESCRIPTOR1( + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE) noexcept + { + Init(shaderRegister, registerSpace, flags); + } + + inline void Init( + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE) noexcept + { + Init(*this, shaderRegister, registerSpace, flags); + } + + static inline void Init( + _Out_ D3D12_ROOT_DESCRIPTOR1 &table, + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE) noexcept + { + table.ShaderRegister = shaderRegister; + table.RegisterSpace = registerSpace; + table.Flags = flags; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_ROOT_PARAMETER1 : public D3D12_ROOT_PARAMETER1 +{ + CD3DX12_ROOT_PARAMETER1() = default; + explicit CD3DX12_ROOT_PARAMETER1(const D3D12_ROOT_PARAMETER1 &o) noexcept : + D3D12_ROOT_PARAMETER1(o) + {} + + static inline void InitAsDescriptorTable( + _Out_ D3D12_ROOT_PARAMETER1 &rootParam, + UINT numDescriptorRanges, + _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept + { + rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; + rootParam.ShaderVisibility = visibility; + CD3DX12_ROOT_DESCRIPTOR_TABLE1::Init(rootParam.DescriptorTable, numDescriptorRanges, pDescriptorRanges); + } + + static inline void InitAsConstants( + _Out_ D3D12_ROOT_PARAMETER1 &rootParam, + UINT num32BitValues, + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept + { + rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS; + rootParam.ShaderVisibility = visibility; + CD3DX12_ROOT_CONSTANTS::Init(rootParam.Constants, num32BitValues, shaderRegister, registerSpace); + } + + static inline void InitAsConstantBufferView( + _Out_ D3D12_ROOT_PARAMETER1 &rootParam, + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept + { + rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV; + rootParam.ShaderVisibility = visibility; + CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags); + } + + static inline void InitAsShaderResourceView( + _Out_ D3D12_ROOT_PARAMETER1 &rootParam, + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept + { + rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV; + rootParam.ShaderVisibility = visibility; + CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags); + } + + static inline void InitAsUnorderedAccessView( + _Out_ D3D12_ROOT_PARAMETER1 &rootParam, + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept + { + rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV; + rootParam.ShaderVisibility = visibility; + CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags); + } + + inline void InitAsDescriptorTable( + UINT numDescriptorRanges, + _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept + { + InitAsDescriptorTable(*this, numDescriptorRanges, pDescriptorRanges, visibility); + } + + inline void InitAsConstants( + UINT num32BitValues, + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept + { + InitAsConstants(*this, num32BitValues, shaderRegister, registerSpace, visibility); + } + + inline void InitAsConstantBufferView( + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept + { + InitAsConstantBufferView(*this, shaderRegister, registerSpace, flags, visibility); + } + + inline void InitAsShaderResourceView( + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept + { + InitAsShaderResourceView(*this, shaderRegister, registerSpace, flags, visibility); + } + + inline void InitAsUnorderedAccessView( + UINT shaderRegister, + UINT registerSpace = 0, + D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, + D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept + { + InitAsUnorderedAccessView(*this, shaderRegister, registerSpace, flags, visibility); + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC : public D3D12_VERSIONED_ROOT_SIGNATURE_DESC +{ + CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC() = default; + explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC &o) noexcept : + D3D12_VERSIONED_ROOT_SIGNATURE_DESC(o) + {} + explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o) noexcept + { + Version = D3D_ROOT_SIGNATURE_VERSION_1_0; + Desc_1_0 = o; + } + explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC1 &o) noexcept + { + Version = D3D_ROOT_SIGNATURE_VERSION_1_1; + Desc_1_1 = o; + } + CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC( + UINT numParameters, + _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters, + UINT numStaticSamplers = 0, + _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr, + D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept + { + Init_1_0(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags); + } + CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC( + UINT numParameters, + _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters, + UINT numStaticSamplers = 0, + _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr, + D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept + { + Init_1_1(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags); + } + CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT) noexcept + { + Init_1_1(0, nullptr, 0, nullptr, D3D12_ROOT_SIGNATURE_FLAG_NONE); + } + + inline void Init_1_0( + UINT numParameters, + _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters, + UINT numStaticSamplers = 0, + _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr, + D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept + { + Init_1_0(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags); + } + + static inline void Init_1_0( + _Out_ D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc, + UINT numParameters, + _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters, + UINT numStaticSamplers = 0, + _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr, + D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept + { + desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_0; + desc.Desc_1_0.NumParameters = numParameters; + desc.Desc_1_0.pParameters = _pParameters; + desc.Desc_1_0.NumStaticSamplers = numStaticSamplers; + desc.Desc_1_0.pStaticSamplers = _pStaticSamplers; + desc.Desc_1_0.Flags = flags; + } + + inline void Init_1_1( + UINT numParameters, + _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters, + UINT numStaticSamplers = 0, + _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr, + D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept + { + Init_1_1(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags); + } + + static inline void Init_1_1( + _Out_ D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc, + UINT numParameters, + _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters, + UINT numStaticSamplers = 0, + _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr, + D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept + { + desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_1; + desc.Desc_1_1.NumParameters = numParameters; + desc.Desc_1_1.pParameters = _pParameters; + desc.Desc_1_1.NumStaticSamplers = numStaticSamplers; + desc.Desc_1_1.pStaticSamplers = _pStaticSamplers; + desc.Desc_1_1.Flags = flags; + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_CPU_DESCRIPTOR_HANDLE : public D3D12_CPU_DESCRIPTOR_HANDLE +{ + CD3DX12_CPU_DESCRIPTOR_HANDLE() = default; + explicit CD3DX12_CPU_DESCRIPTOR_HANDLE(const D3D12_CPU_DESCRIPTOR_HANDLE &o) noexcept : + D3D12_CPU_DESCRIPTOR_HANDLE(o) + {} + CD3DX12_CPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT) noexcept { ptr = 0; } + CD3DX12_CPU_DESCRIPTOR_HANDLE(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &other, INT offsetScaledByIncrementSize) noexcept + { + InitOffsetted(other, offsetScaledByIncrementSize); + } + CD3DX12_CPU_DESCRIPTOR_HANDLE(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &other, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept + { + InitOffsetted(other, offsetInDescriptors, descriptorIncrementSize); + } + CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept + { + ptr = SIZE_T(INT64(ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize)); + return *this; + } + CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(INT offsetScaledByIncrementSize) noexcept + { + ptr = SIZE_T(INT64(ptr) + INT64(offsetScaledByIncrementSize)); + return *this; + } + bool operator==(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE& other) const noexcept + { + return (ptr == other.ptr); + } + bool operator!=(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE& other) const noexcept + { + return (ptr != other.ptr); + } + CD3DX12_CPU_DESCRIPTOR_HANDLE &operator=(const D3D12_CPU_DESCRIPTOR_HANDLE &other) noexcept + { + ptr = other.ptr; + return *this; + } + + inline void InitOffsetted(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) noexcept + { + InitOffsetted(*this, base, offsetScaledByIncrementSize); + } + + inline void InitOffsetted(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept + { + InitOffsetted(*this, base, offsetInDescriptors, descriptorIncrementSize); + } + + static inline void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) noexcept + { + handle.ptr = SIZE_T(INT64(base.ptr) + INT64(offsetScaledByIncrementSize)); + } + + static inline void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept + { + handle.ptr = SIZE_T(INT64(base.ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize)); + } +}; + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_GPU_DESCRIPTOR_HANDLE : public D3D12_GPU_DESCRIPTOR_HANDLE +{ + CD3DX12_GPU_DESCRIPTOR_HANDLE() = default; + explicit CD3DX12_GPU_DESCRIPTOR_HANDLE(const D3D12_GPU_DESCRIPTOR_HANDLE &o) noexcept : + D3D12_GPU_DESCRIPTOR_HANDLE(o) + {} + CD3DX12_GPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT) noexcept { ptr = 0; } + CD3DX12_GPU_DESCRIPTOR_HANDLE(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &other, INT offsetScaledByIncrementSize) noexcept + { + InitOffsetted(other, offsetScaledByIncrementSize); + } + CD3DX12_GPU_DESCRIPTOR_HANDLE(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &other, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept + { + InitOffsetted(other, offsetInDescriptors, descriptorIncrementSize); + } + CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept + { + ptr = UINT64(INT64(ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize)); + return *this; + } + CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetScaledByIncrementSize) noexcept + { + ptr = UINT64(INT64(ptr) + INT64(offsetScaledByIncrementSize)); + return *this; + } + inline bool operator==(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE& other) const noexcept + { + return (ptr == other.ptr); + } + inline bool operator!=(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE& other) const noexcept + { + return (ptr != other.ptr); + } + CD3DX12_GPU_DESCRIPTOR_HANDLE &operator=(const D3D12_GPU_DESCRIPTOR_HANDLE &other) noexcept + { + ptr = other.ptr; + return *this; + } + + inline void InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) noexcept + { + InitOffsetted(*this, base, offsetScaledByIncrementSize); + } + + inline void InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept + { + InitOffsetted(*this, base, offsetInDescriptors, descriptorIncrementSize); + } + + static inline void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) noexcept + { + handle.ptr = UINT64(INT64(base.ptr) + INT64(offsetScaledByIncrementSize)); + } + + static inline void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept + { + handle.ptr = UINT64(INT64(base.ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize)); + } +}; + +//------------------------------------------------------------------------------------------------ +inline constexpr UINT D3D12CalcSubresource( UINT MipSlice, UINT ArraySlice, UINT PlaneSlice, UINT MipLevels, UINT ArraySize ) noexcept +{ + return MipSlice + ArraySlice * MipLevels + PlaneSlice * MipLevels * ArraySize; +} + +//------------------------------------------------------------------------------------------------ +template +inline void D3D12DecomposeSubresource( UINT Subresource, UINT MipLevels, UINT ArraySize, _Out_ T& MipSlice, _Out_ U& ArraySlice, _Out_ V& PlaneSlice ) noexcept +{ + MipSlice = static_cast(Subresource % MipLevels); + ArraySlice = static_cast((Subresource / MipLevels) % ArraySize); + PlaneSlice = static_cast(Subresource / (MipLevels * ArraySize)); +} + +//------------------------------------------------------------------------------------------------ +inline UINT8 D3D12GetFormatPlaneCount( + _In_ ID3D12Device* pDevice, + DXGI_FORMAT Format + ) noexcept +{ + D3D12_FEATURE_DATA_FORMAT_INFO formatInfo = { Format, 0 }; + if (FAILED(pDevice->CheckFeatureSupport(D3D12_FEATURE_FORMAT_INFO, &formatInfo, sizeof(formatInfo)))) + { + return 0; + } + return formatInfo.PlaneCount; +} + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_RESOURCE_DESC : public D3D12_RESOURCE_DESC +{ + CD3DX12_RESOURCE_DESC() = default; + explicit CD3DX12_RESOURCE_DESC( const D3D12_RESOURCE_DESC& o ) noexcept : + D3D12_RESOURCE_DESC( o ) + {} + CD3DX12_RESOURCE_DESC( + D3D12_RESOURCE_DIMENSION dimension, + UINT64 alignment, + UINT64 width, + UINT height, + UINT16 depthOrArraySize, + UINT16 mipLevels, + DXGI_FORMAT format, + UINT sampleCount, + UINT sampleQuality, + D3D12_TEXTURE_LAYOUT layout, + D3D12_RESOURCE_FLAGS flags ) noexcept + { + Dimension = dimension; + Alignment = alignment; + Width = width; + Height = height; + DepthOrArraySize = depthOrArraySize; + MipLevels = mipLevels; + Format = format; + SampleDesc.Count = sampleCount; + SampleDesc.Quality = sampleQuality; + Layout = layout; + Flags = flags; + } + static inline CD3DX12_RESOURCE_DESC Buffer( + const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, + D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE ) noexcept + { + return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_BUFFER, resAllocInfo.Alignment, resAllocInfo.SizeInBytes, + 1, 1, 1, DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags ); + } + static inline CD3DX12_RESOURCE_DESC Buffer( + UINT64 width, + D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, + UINT64 alignment = 0 ) noexcept + { + return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_BUFFER, alignment, width, 1, 1, 1, + DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags ); + } + static inline CD3DX12_RESOURCE_DESC Tex1D( + DXGI_FORMAT format, + UINT64 width, + UINT16 arraySize = 1, + UINT16 mipLevels = 0, + D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, + D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, + UINT64 alignment = 0 ) noexcept + { + return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE1D, alignment, width, 1, arraySize, + mipLevels, format, 1, 0, layout, flags ); + } + static inline CD3DX12_RESOURCE_DESC Tex2D( + DXGI_FORMAT format, + UINT64 width, + UINT height, + UINT16 arraySize = 1, + UINT16 mipLevels = 0, + UINT sampleCount = 1, + UINT sampleQuality = 0, + D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, + D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, + UINT64 alignment = 0 ) noexcept + { + return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE2D, alignment, width, height, arraySize, + mipLevels, format, sampleCount, sampleQuality, layout, flags ); + } + static inline CD3DX12_RESOURCE_DESC Tex3D( + DXGI_FORMAT format, + UINT64 width, + UINT height, + UINT16 depth, + UINT16 mipLevels = 0, + D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, + D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, + UINT64 alignment = 0 ) noexcept + { + return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE3D, alignment, width, height, depth, + mipLevels, format, 1, 0, layout, flags ); + } + inline UINT16 Depth() const noexcept + { return (Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1); } + inline UINT16 ArraySize() const noexcept + { return (Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1); } + inline UINT8 PlaneCount(_In_ ID3D12Device* pDevice) const noexcept + { return D3D12GetFormatPlaneCount(pDevice, Format); } + inline UINT Subresources(_In_ ID3D12Device* pDevice) const noexcept + { return MipLevels * ArraySize() * PlaneCount(pDevice); } + inline UINT CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT PlaneSlice) noexcept + { return D3D12CalcSubresource(MipSlice, ArraySlice, PlaneSlice, MipLevels, ArraySize()); } +}; +inline bool operator==( const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r ) noexcept +{ + return l.Dimension == r.Dimension && + l.Alignment == r.Alignment && + l.Width == r.Width && + l.Height == r.Height && + l.DepthOrArraySize == r.DepthOrArraySize && + l.MipLevels == r.MipLevels && + l.Format == r.Format && + l.SampleDesc.Count == r.SampleDesc.Count && + l.SampleDesc.Quality == r.SampleDesc.Quality && + l.Layout == r.Layout && + l.Flags == r.Flags; +} +inline bool operator!=( const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r ) noexcept +{ return !( l == r ); } + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_RESOURCE_DESC1 : public D3D12_RESOURCE_DESC1 +{ + CD3DX12_RESOURCE_DESC1() = default; + explicit CD3DX12_RESOURCE_DESC1( const D3D12_RESOURCE_DESC1& o ) noexcept : + D3D12_RESOURCE_DESC1( o ) + {} + CD3DX12_RESOURCE_DESC1( + D3D12_RESOURCE_DIMENSION dimension, + UINT64 alignment, + UINT64 width, + UINT height, + UINT16 depthOrArraySize, + UINT16 mipLevels, + DXGI_FORMAT format, + UINT sampleCount, + UINT sampleQuality, + D3D12_TEXTURE_LAYOUT layout, + D3D12_RESOURCE_FLAGS flags, + UINT samplerFeedbackMipRegionWidth = 0, + UINT samplerFeedbackMipRegionHeight = 0, + UINT samplerFeedbackMipRegionDepth = 0) noexcept + { + Dimension = dimension; + Alignment = alignment; + Width = width; + Height = height; + DepthOrArraySize = depthOrArraySize; + MipLevels = mipLevels; + Format = format; + SampleDesc.Count = sampleCount; + SampleDesc.Quality = sampleQuality; + Layout = layout; + Flags = flags; + SamplerFeedbackMipRegion.Width = samplerFeedbackMipRegionWidth; + SamplerFeedbackMipRegion.Height = samplerFeedbackMipRegionHeight; + SamplerFeedbackMipRegion.Depth = samplerFeedbackMipRegionDepth; + } + static inline CD3DX12_RESOURCE_DESC1 Buffer( + const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, + D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE ) noexcept + { + return CD3DX12_RESOURCE_DESC1( D3D12_RESOURCE_DIMENSION_BUFFER, resAllocInfo.Alignment, resAllocInfo.SizeInBytes, + 1, 1, 1, DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags, 0, 0, 0 ); + } + static inline CD3DX12_RESOURCE_DESC1 Buffer( + UINT64 width, + D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, + UINT64 alignment = 0 ) noexcept + { + return CD3DX12_RESOURCE_DESC1( D3D12_RESOURCE_DIMENSION_BUFFER, alignment, width, 1, 1, 1, + DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags, 0, 0, 0 ); + } + static inline CD3DX12_RESOURCE_DESC1 Tex1D( + DXGI_FORMAT format, + UINT64 width, + UINT16 arraySize = 1, + UINT16 mipLevels = 0, + D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, + D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, + UINT64 alignment = 0 ) noexcept + { + return CD3DX12_RESOURCE_DESC1( D3D12_RESOURCE_DIMENSION_TEXTURE1D, alignment, width, 1, arraySize, + mipLevels, format, 1, 0, layout, flags, 0, 0, 0 ); + } + static inline CD3DX12_RESOURCE_DESC1 Tex2D( + DXGI_FORMAT format, + UINT64 width, + UINT height, + UINT16 arraySize = 1, + UINT16 mipLevels = 0, + UINT sampleCount = 1, + UINT sampleQuality = 0, + D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, + D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, + UINT64 alignment = 0, + UINT samplerFeedbackMipRegionWidth = 0, + UINT samplerFeedbackMipRegionHeight = 0, + UINT samplerFeedbackMipRegionDepth = 0) noexcept + { + return CD3DX12_RESOURCE_DESC1( D3D12_RESOURCE_DIMENSION_TEXTURE2D, alignment, width, height, arraySize, + mipLevels, format, sampleCount, sampleQuality, layout, flags, samplerFeedbackMipRegionWidth, + samplerFeedbackMipRegionHeight, samplerFeedbackMipRegionDepth ); + } + static inline CD3DX12_RESOURCE_DESC1 Tex3D( + DXGI_FORMAT format, + UINT64 width, + UINT height, + UINT16 depth, + UINT16 mipLevels = 0, + D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, + D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, + UINT64 alignment = 0 ) noexcept + { + return CD3DX12_RESOURCE_DESC1( D3D12_RESOURCE_DIMENSION_TEXTURE3D, alignment, width, height, depth, + mipLevels, format, 1, 0, layout, flags, 0, 0, 0 ); + } + inline UINT16 Depth() const noexcept + { return (Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1); } + inline UINT16 ArraySize() const noexcept + { return (Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1); } + inline UINT8 PlaneCount(_In_ ID3D12Device* pDevice) const noexcept + { return D3D12GetFormatPlaneCount(pDevice, Format); } + inline UINT Subresources(_In_ ID3D12Device* pDevice) const noexcept + { return MipLevels * ArraySize() * PlaneCount(pDevice); } + inline UINT CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT PlaneSlice) noexcept + { return D3D12CalcSubresource(MipSlice, ArraySlice, PlaneSlice, MipLevels, ArraySize()); } +}; +inline bool operator==( const D3D12_RESOURCE_DESC1& l, const D3D12_RESOURCE_DESC1& r ) noexcept +{ + return l.Dimension == r.Dimension && + l.Alignment == r.Alignment && + l.Width == r.Width && + l.Height == r.Height && + l.DepthOrArraySize == r.DepthOrArraySize && + l.MipLevels == r.MipLevels && + l.Format == r.Format && + l.SampleDesc.Count == r.SampleDesc.Count && + l.SampleDesc.Quality == r.SampleDesc.Quality && + l.Layout == r.Layout && + l.Flags == r.Flags && + l.SamplerFeedbackMipRegion.Width == r.SamplerFeedbackMipRegion.Width && + l.SamplerFeedbackMipRegion.Height == r.SamplerFeedbackMipRegion.Height && + l.SamplerFeedbackMipRegion.Depth == r.SamplerFeedbackMipRegion.Depth; +} +inline bool operator!=( const D3D12_RESOURCE_DESC1& l, const D3D12_RESOURCE_DESC1& r ) noexcept +{ return !( l == r ); } + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_VIEW_INSTANCING_DESC : public D3D12_VIEW_INSTANCING_DESC +{ + CD3DX12_VIEW_INSTANCING_DESC() = default; + explicit CD3DX12_VIEW_INSTANCING_DESC( const D3D12_VIEW_INSTANCING_DESC& o ) noexcept : + D3D12_VIEW_INSTANCING_DESC( o ) + {} + explicit CD3DX12_VIEW_INSTANCING_DESC( CD3DX12_DEFAULT ) noexcept + { + ViewInstanceCount = 0; + pViewInstanceLocations = nullptr; + Flags = D3D12_VIEW_INSTANCING_FLAG_NONE; + } + explicit CD3DX12_VIEW_INSTANCING_DESC( + UINT InViewInstanceCount, + const D3D12_VIEW_INSTANCE_LOCATION* InViewInstanceLocations, + D3D12_VIEW_INSTANCING_FLAGS InFlags) noexcept + { + ViewInstanceCount = InViewInstanceCount; + pViewInstanceLocations = InViewInstanceLocations; + Flags = InFlags; + } +}; + +//------------------------------------------------------------------------------------------------ +// Row-by-row memcpy +inline void MemcpySubresource( + _In_ const D3D12_MEMCPY_DEST* pDest, + _In_ const D3D12_SUBRESOURCE_DATA* pSrc, + SIZE_T RowSizeInBytes, + UINT NumRows, + UINT NumSlices) noexcept +{ + for (UINT z = 0; z < NumSlices; ++z) + { + auto pDestSlice = static_cast(pDest->pData) + pDest->SlicePitch * z; + auto pSrcSlice = static_cast(pSrc->pData) + pSrc->SlicePitch * LONG_PTR(z); + for (UINT y = 0; y < NumRows; ++y) + { + memcpy(pDestSlice + pDest->RowPitch * y, + pSrcSlice + pSrc->RowPitch * LONG_PTR(y), + RowSizeInBytes); + } + } +} + +//------------------------------------------------------------------------------------------------ +// Row-by-row memcpy +inline void MemcpySubresource( + _In_ const D3D12_MEMCPY_DEST* pDest, + _In_ const void* pResourceData, + _In_ const D3D12_SUBRESOURCE_INFO* pSrc, + SIZE_T RowSizeInBytes, + UINT NumRows, + UINT NumSlices) noexcept +{ + for (UINT z = 0; z < NumSlices; ++z) + { + auto pDestSlice = static_cast(pDest->pData) + pDest->SlicePitch * z; + auto pSrcSlice = (static_cast(pResourceData) + pSrc->Offset) + pSrc->DepthPitch * ULONG_PTR(z); + for (UINT y = 0; y < NumRows; ++y) + { + memcpy(pDestSlice + pDest->RowPitch * y, + pSrcSlice + pSrc->RowPitch * ULONG_PTR(y), + RowSizeInBytes); + } + } +} + +//------------------------------------------------------------------------------------------------ +// Returns required size of a buffer to be used for data upload +inline UINT64 GetRequiredIntermediateSize( + _In_ ID3D12Resource* pDestinationResource, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources) noexcept +{ + auto Desc = pDestinationResource->GetDesc(); + UINT64 RequiredSize = 0; + + ID3D12Device* pDevice = nullptr; + pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast(&pDevice)); + pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, 0, nullptr, nullptr, nullptr, &RequiredSize); + pDevice->Release(); + + return RequiredSize; +} + +//------------------------------------------------------------------------------------------------ +// All arrays must be populated (e.g. by calling GetCopyableFootprints) +inline UINT64 UpdateSubresources( + _In_ ID3D12GraphicsCommandList* pCmdList, + _In_ ID3D12Resource* pDestinationResource, + _In_ ID3D12Resource* pIntermediate, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 RequiredSize, + _In_reads_(NumSubresources) const D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts, + _In_reads_(NumSubresources) const UINT* pNumRows, + _In_reads_(NumSubresources) const UINT64* pRowSizesInBytes, + _In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData) noexcept +{ + // Minor validation + auto IntermediateDesc = pIntermediate->GetDesc(); + auto DestinationDesc = pDestinationResource->GetDesc(); + if (IntermediateDesc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER || + IntermediateDesc.Width < RequiredSize + pLayouts[0].Offset || + RequiredSize > SIZE_T(-1) || + (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER && + (FirstSubresource != 0 || NumSubresources != 1))) + { + return 0; + } + + BYTE* pData; + HRESULT hr = pIntermediate->Map(0, nullptr, reinterpret_cast(&pData)); + if (FAILED(hr)) + { + return 0; + } + + for (UINT i = 0; i < NumSubresources; ++i) + { + if (pRowSizesInBytes[i] > SIZE_T(-1)) return 0; + D3D12_MEMCPY_DEST DestData = { pData + pLayouts[i].Offset, pLayouts[i].Footprint.RowPitch, SIZE_T(pLayouts[i].Footprint.RowPitch) * SIZE_T(pNumRows[i]) }; + MemcpySubresource(&DestData, &pSrcData[i], static_cast(pRowSizesInBytes[i]), pNumRows[i], pLayouts[i].Footprint.Depth); + } + pIntermediate->Unmap(0, nullptr); + + if (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER) + { + pCmdList->CopyBufferRegion( + pDestinationResource, 0, pIntermediate, pLayouts[0].Offset, pLayouts[0].Footprint.Width); + } + else + { + for (UINT i = 0; i < NumSubresources; ++i) + { + CD3DX12_TEXTURE_COPY_LOCATION Dst(pDestinationResource, i + FirstSubresource); + CD3DX12_TEXTURE_COPY_LOCATION Src(pIntermediate, pLayouts[i]); + pCmdList->CopyTextureRegion(&Dst, 0, 0, 0, &Src, nullptr); + } + } + return RequiredSize; +} + +//------------------------------------------------------------------------------------------------ +// All arrays must be populated (e.g. by calling GetCopyableFootprints) +inline UINT64 UpdateSubresources( + _In_ ID3D12GraphicsCommandList* pCmdList, + _In_ ID3D12Resource* pDestinationResource, + _In_ ID3D12Resource* pIntermediate, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + UINT64 RequiredSize, + _In_reads_(NumSubresources) const D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts, + _In_reads_(NumSubresources) const UINT* pNumRows, + _In_reads_(NumSubresources) const UINT64* pRowSizesInBytes, + _In_ const void* pResourceData, + _In_reads_(NumSubresources) const D3D12_SUBRESOURCE_INFO* pSrcData) noexcept +{ + // Minor validation + auto IntermediateDesc = pIntermediate->GetDesc(); + auto DestinationDesc = pDestinationResource->GetDesc(); + if (IntermediateDesc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER || + IntermediateDesc.Width < RequiredSize + pLayouts[0].Offset || + RequiredSize > SIZE_T(-1) || + (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER && + (FirstSubresource != 0 || NumSubresources != 1))) + { + return 0; + } + + BYTE* pData; + HRESULT hr = pIntermediate->Map(0, nullptr, reinterpret_cast(&pData)); + if (FAILED(hr)) + { + return 0; + } + + for (UINT i = 0; i < NumSubresources; ++i) + { + if (pRowSizesInBytes[i] > SIZE_T(-1)) return 0; + D3D12_MEMCPY_DEST DestData = { pData + pLayouts[i].Offset, pLayouts[i].Footprint.RowPitch, SIZE_T(pLayouts[i].Footprint.RowPitch) * SIZE_T(pNumRows[i]) }; + MemcpySubresource(&DestData, pResourceData, &pSrcData[i], static_cast(pRowSizesInBytes[i]), pNumRows[i], pLayouts[i].Footprint.Depth); + } + pIntermediate->Unmap(0, nullptr); + + if (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER) + { + pCmdList->CopyBufferRegion( + pDestinationResource, 0, pIntermediate, pLayouts[0].Offset, pLayouts[0].Footprint.Width); + } + else + { + for (UINT i = 0; i < NumSubresources; ++i) + { + CD3DX12_TEXTURE_COPY_LOCATION Dst(pDestinationResource, i + FirstSubresource); + CD3DX12_TEXTURE_COPY_LOCATION Src(pIntermediate, pLayouts[i]); + pCmdList->CopyTextureRegion(&Dst, 0, 0, 0, &Src, nullptr); + } + } + return RequiredSize; +} + +//------------------------------------------------------------------------------------------------ +// Heap-allocating UpdateSubresources implementation +inline UINT64 UpdateSubresources( + _In_ ID3D12GraphicsCommandList* pCmdList, + _In_ ID3D12Resource* pDestinationResource, + _In_ ID3D12Resource* pIntermediate, + UINT64 IntermediateOffset, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + _In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData) noexcept +{ + UINT64 RequiredSize = 0; + auto MemToAlloc = static_cast(sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT) + sizeof(UINT) + sizeof(UINT64)) * NumSubresources; + if (MemToAlloc > SIZE_MAX) + { + return 0; + } + void* pMem = HeapAlloc(GetProcessHeap(), 0, static_cast(MemToAlloc)); + if (pMem == nullptr) + { + return 0; + } + auto pLayouts = static_cast(pMem); + auto pRowSizesInBytes = reinterpret_cast(pLayouts + NumSubresources); + auto pNumRows = reinterpret_cast(pRowSizesInBytes + NumSubresources); + + auto Desc = pDestinationResource->GetDesc(); + ID3D12Device* pDevice = nullptr; + pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast(&pDevice)); + pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, pLayouts, pNumRows, pRowSizesInBytes, &RequiredSize); + pDevice->Release(); + + UINT64 Result = UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, pLayouts, pNumRows, pRowSizesInBytes, pSrcData); + HeapFree(GetProcessHeap(), 0, pMem); + return Result; +} + +//------------------------------------------------------------------------------------------------ +// Heap-allocating UpdateSubresources implementation +inline UINT64 UpdateSubresources( + _In_ ID3D12GraphicsCommandList* pCmdList, + _In_ ID3D12Resource* pDestinationResource, + _In_ ID3D12Resource* pIntermediate, + UINT64 IntermediateOffset, + _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, + _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, + _In_ const void* pResourceData, + _In_reads_(NumSubresources) D3D12_SUBRESOURCE_INFO* pSrcData) noexcept +{ + UINT64 RequiredSize = 0; + auto MemToAlloc = static_cast(sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT) + sizeof(UINT) + sizeof(UINT64)) * NumSubresources; + if (MemToAlloc > SIZE_MAX) + { + return 0; + } + void* pMem = HeapAlloc(GetProcessHeap(), 0, static_cast(MemToAlloc)); + if (pMem == nullptr) + { + return 0; + } + auto pLayouts = reinterpret_cast(pMem); + auto pRowSizesInBytes = reinterpret_cast(pLayouts + NumSubresources); + auto pNumRows = reinterpret_cast(pRowSizesInBytes + NumSubresources); + + auto Desc = pDestinationResource->GetDesc(); + ID3D12Device* pDevice = nullptr; + pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast(&pDevice)); + pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, pLayouts, pNumRows, pRowSizesInBytes, &RequiredSize); + pDevice->Release(); + + UINT64 Result = UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, pLayouts, pNumRows, pRowSizesInBytes, pResourceData, pSrcData); + HeapFree(GetProcessHeap(), 0, pMem); + return Result; +} + +//------------------------------------------------------------------------------------------------ +// Stack-allocating UpdateSubresources implementation +template +inline UINT64 UpdateSubresources( + _In_ ID3D12GraphicsCommandList* pCmdList, + _In_ ID3D12Resource* pDestinationResource, + _In_ ID3D12Resource* pIntermediate, + UINT64 IntermediateOffset, + _In_range_(0,MaxSubresources) UINT FirstSubresource, + _In_range_(1,MaxSubresources-FirstSubresource) UINT NumSubresources, + _In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData) noexcept +{ + UINT64 RequiredSize = 0; + D3D12_PLACED_SUBRESOURCE_FOOTPRINT Layouts[MaxSubresources]; + UINT NumRows[MaxSubresources]; + UINT64 RowSizesInBytes[MaxSubresources]; + + auto Desc = pDestinationResource->GetDesc(); + ID3D12Device* pDevice = nullptr; + pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast(&pDevice)); + pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, Layouts, NumRows, RowSizesInBytes, &RequiredSize); + pDevice->Release(); + + return UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, Layouts, NumRows, RowSizesInBytes, pSrcData); +} + +//------------------------------------------------------------------------------------------------ +// Stack-allocating UpdateSubresources implementation +template +inline UINT64 UpdateSubresources( + _In_ ID3D12GraphicsCommandList* pCmdList, + _In_ ID3D12Resource* pDestinationResource, + _In_ ID3D12Resource* pIntermediate, + UINT64 IntermediateOffset, + _In_range_(0,MaxSubresources) UINT FirstSubresource, + _In_range_(1,MaxSubresources-FirstSubresource) UINT NumSubresources, + _In_ const void* pResourceData, + _In_reads_(NumSubresources) D3D12_SUBRESOURCE_INFO* pSrcData) noexcept +{ + UINT64 RequiredSize = 0; + D3D12_PLACED_SUBRESOURCE_FOOTPRINT Layouts[MaxSubresources]; + UINT NumRows[MaxSubresources]; + UINT64 RowSizesInBytes[MaxSubresources]; + + auto Desc = pDestinationResource->GetDesc(); + ID3D12Device* pDevice = nullptr; + pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast(&pDevice)); + pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, Layouts, NumRows, RowSizesInBytes, &RequiredSize); + pDevice->Release(); + + return UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, Layouts, NumRows, RowSizesInBytes, pResourceData, pSrcData); +} + +//------------------------------------------------------------------------------------------------ +inline constexpr bool D3D12IsLayoutOpaque( D3D12_TEXTURE_LAYOUT Layout ) noexcept +{ return Layout == D3D12_TEXTURE_LAYOUT_UNKNOWN || Layout == D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE; } + +//------------------------------------------------------------------------------------------------ +template +inline ID3D12CommandList * const * CommandListCast(t_CommandListType * const * pp) noexcept +{ + // This cast is useful for passing strongly typed command list pointers into + // ExecuteCommandLists. + // This cast is valid as long as the const-ness is respected. D3D12 APIs do + // respect the const-ness of their arguments. + return reinterpret_cast(pp); +} + +//------------------------------------------------------------------------------------------------ +// D3D12 exports a new method for serializing root signatures in the Windows 10 Anniversary Update. +// To help enable root signature 1.1 features when they are available and not require maintaining +// two code paths for building root signatures, this helper method reconstructs a 1.0 signature when +// 1.1 is not supported. +inline HRESULT D3DX12SerializeVersionedRootSignature( + _In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignatureDesc, + D3D_ROOT_SIGNATURE_VERSION MaxVersion, + _Outptr_ ID3DBlob** ppBlob, + _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob) noexcept +{ + if (ppErrorBlob != nullptr) + { + *ppErrorBlob = nullptr; + } + + switch (MaxVersion) + { + case D3D_ROOT_SIGNATURE_VERSION_1_0: + switch (pRootSignatureDesc->Version) + { + case D3D_ROOT_SIGNATURE_VERSION_1_0: + return D3D12SerializeRootSignature(&pRootSignatureDesc->Desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob); + + case D3D_ROOT_SIGNATURE_VERSION_1_1: + { + HRESULT hr = S_OK; + const D3D12_ROOT_SIGNATURE_DESC1& desc_1_1 = pRootSignatureDesc->Desc_1_1; + + const SIZE_T ParametersSize = sizeof(D3D12_ROOT_PARAMETER) * desc_1_1.NumParameters; + void* pParameters = (ParametersSize > 0) ? HeapAlloc(GetProcessHeap(), 0, ParametersSize) : nullptr; + if (ParametersSize > 0 && pParameters == nullptr) + { + hr = E_OUTOFMEMORY; + } + auto pParameters_1_0 = static_cast(pParameters); + + if (SUCCEEDED(hr)) + { + for (UINT n = 0; n < desc_1_1.NumParameters; n++) + { + __analysis_assume(ParametersSize == sizeof(D3D12_ROOT_PARAMETER) * desc_1_1.NumParameters); + pParameters_1_0[n].ParameterType = desc_1_1.pParameters[n].ParameterType; + pParameters_1_0[n].ShaderVisibility = desc_1_1.pParameters[n].ShaderVisibility; + + switch (desc_1_1.pParameters[n].ParameterType) + { + case D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS: + pParameters_1_0[n].Constants.Num32BitValues = desc_1_1.pParameters[n].Constants.Num32BitValues; + pParameters_1_0[n].Constants.RegisterSpace = desc_1_1.pParameters[n].Constants.RegisterSpace; + pParameters_1_0[n].Constants.ShaderRegister = desc_1_1.pParameters[n].Constants.ShaderRegister; + break; + + case D3D12_ROOT_PARAMETER_TYPE_CBV: + case D3D12_ROOT_PARAMETER_TYPE_SRV: + case D3D12_ROOT_PARAMETER_TYPE_UAV: + pParameters_1_0[n].Descriptor.RegisterSpace = desc_1_1.pParameters[n].Descriptor.RegisterSpace; + pParameters_1_0[n].Descriptor.ShaderRegister = desc_1_1.pParameters[n].Descriptor.ShaderRegister; + break; + + case D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE: + const D3D12_ROOT_DESCRIPTOR_TABLE1& table_1_1 = desc_1_1.pParameters[n].DescriptorTable; + + const SIZE_T DescriptorRangesSize = sizeof(D3D12_DESCRIPTOR_RANGE) * table_1_1.NumDescriptorRanges; + void* pDescriptorRanges = (DescriptorRangesSize > 0 && SUCCEEDED(hr)) ? HeapAlloc(GetProcessHeap(), 0, DescriptorRangesSize) : nullptr; + if (DescriptorRangesSize > 0 && pDescriptorRanges == nullptr) + { + hr = E_OUTOFMEMORY; + } + auto pDescriptorRanges_1_0 = static_cast(pDescriptorRanges); + + if (SUCCEEDED(hr)) + { + for (UINT x = 0; x < table_1_1.NumDescriptorRanges; x++) + { + __analysis_assume(DescriptorRangesSize == sizeof(D3D12_DESCRIPTOR_RANGE) * table_1_1.NumDescriptorRanges); + pDescriptorRanges_1_0[x].BaseShaderRegister = table_1_1.pDescriptorRanges[x].BaseShaderRegister; + pDescriptorRanges_1_0[x].NumDescriptors = table_1_1.pDescriptorRanges[x].NumDescriptors; + pDescriptorRanges_1_0[x].OffsetInDescriptorsFromTableStart = table_1_1.pDescriptorRanges[x].OffsetInDescriptorsFromTableStart; + pDescriptorRanges_1_0[x].RangeType = table_1_1.pDescriptorRanges[x].RangeType; + pDescriptorRanges_1_0[x].RegisterSpace = table_1_1.pDescriptorRanges[x].RegisterSpace; + } + } + + D3D12_ROOT_DESCRIPTOR_TABLE& table_1_0 = pParameters_1_0[n].DescriptorTable; + table_1_0.NumDescriptorRanges = table_1_1.NumDescriptorRanges; + table_1_0.pDescriptorRanges = pDescriptorRanges_1_0; + } + } + } + + if (SUCCEEDED(hr)) + { + CD3DX12_ROOT_SIGNATURE_DESC desc_1_0(desc_1_1.NumParameters, pParameters_1_0, desc_1_1.NumStaticSamplers, desc_1_1.pStaticSamplers, desc_1_1.Flags); + hr = D3D12SerializeRootSignature(&desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob); + } + + if (pParameters) + { + for (UINT n = 0; n < desc_1_1.NumParameters; n++) + { + if (desc_1_1.pParameters[n].ParameterType == D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE) + { + auto pDescriptorRanges_1_0 = pParameters_1_0[n].DescriptorTable.pDescriptorRanges; + HeapFree(GetProcessHeap(), 0, reinterpret_cast(const_cast(pDescriptorRanges_1_0))); + } + } + HeapFree(GetProcessHeap(), 0, pParameters); + } + return hr; + } + } + break; + + case D3D_ROOT_SIGNATURE_VERSION_1_1: + return D3D12SerializeVersionedRootSignature(pRootSignatureDesc, ppBlob, ppErrorBlob); + } + + return E_INVALIDARG; +} + +//------------------------------------------------------------------------------------------------ +struct CD3DX12_RT_FORMAT_ARRAY : public D3D12_RT_FORMAT_ARRAY +{ + CD3DX12_RT_FORMAT_ARRAY() = default; + explicit CD3DX12_RT_FORMAT_ARRAY(const D3D12_RT_FORMAT_ARRAY& o) noexcept + : D3D12_RT_FORMAT_ARRAY(o) + {} + explicit CD3DX12_RT_FORMAT_ARRAY(_In_reads_(NumFormats) const DXGI_FORMAT* pFormats, UINT NumFormats) noexcept + { + NumRenderTargets = NumFormats; + memcpy(RTFormats, pFormats, sizeof(RTFormats)); + // assumes ARRAY_SIZE(pFormats) == ARRAY_SIZE(RTFormats) + } +}; + +//------------------------------------------------------------------------------------------------ +// Pipeline State Stream Helpers +//------------------------------------------------------------------------------------------------ + +//------------------------------------------------------------------------------------------------ +// Stream Subobjects, i.e. elements of a stream + +struct DefaultSampleMask { operator UINT() noexcept { return UINT_MAX; } }; +struct DefaultSampleDesc { operator DXGI_SAMPLE_DESC() noexcept { return DXGI_SAMPLE_DESC{1, 0}; } }; + +#pragma warning(push) +#pragma warning(disable : 4324) +template +class alignas(void*) CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT +{ +private: + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE _Type; + InnerStructType _Inner; +public: + CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT() noexcept : _Type(Type), _Inner(DefaultArg()) {} + CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT(InnerStructType const& i) noexcept : _Type(Type), _Inner(i) {} + CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT& operator=(InnerStructType const& i) noexcept { _Type = Type; _Inner = i; return *this; } + operator InnerStructType const&() const noexcept { return _Inner; } + operator InnerStructType&() noexcept { return _Inner; } + InnerStructType* operator&() noexcept { return &_Inner; } + InnerStructType const* operator&() const noexcept { return &_Inner; } +}; +#pragma warning(pop) +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_PIPELINE_STATE_FLAGS, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS> CD3DX12_PIPELINE_STATE_STREAM_FLAGS; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK> CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< ID3D12RootSignature*, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE> CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_INPUT_LAYOUT_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT> CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_INDEX_BUFFER_STRIP_CUT_VALUE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE> CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_PRIMITIVE_TOPOLOGY_TYPE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY> CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS> CD3DX12_PIPELINE_STATE_STREAM_VS; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS> CD3DX12_PIPELINE_STATE_STREAM_GS; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_STREAM_OUTPUT_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT> CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS> CD3DX12_PIPELINE_STATE_STREAM_HS; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS> CD3DX12_PIPELINE_STATE_STREAM_DS; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS> CD3DX12_PIPELINE_STATE_STREAM_PS; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS> CD3DX12_PIPELINE_STATE_STREAM_AS; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS> CD3DX12_PIPELINE_STATE_STREAM_MS; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS> CD3DX12_PIPELINE_STATE_STREAM_CS; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_BLEND_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC1, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_FORMAT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_RASTERIZER_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_RT_FORMAT_ARRAY, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS> CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_SAMPLE_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC, DefaultSampleDesc> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK, DefaultSampleMask> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_CACHED_PIPELINE_STATE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO> CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO; +typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_VIEW_INSTANCING_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING; + +//------------------------------------------------------------------------------------------------ +// Stream Parser Helpers + +struct ID3DX12PipelineParserCallbacks +{ + // Subobject Callbacks + virtual void FlagsCb(D3D12_PIPELINE_STATE_FLAGS) {} + virtual void NodeMaskCb(UINT) {} + virtual void RootSignatureCb(ID3D12RootSignature*) {} + virtual void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC&) {} + virtual void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE) {} + virtual void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE) {} + virtual void VSCb(const D3D12_SHADER_BYTECODE&) {} + virtual void GSCb(const D3D12_SHADER_BYTECODE&) {} + virtual void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC&) {} + virtual void HSCb(const D3D12_SHADER_BYTECODE&) {} + virtual void DSCb(const D3D12_SHADER_BYTECODE&) {} + virtual void PSCb(const D3D12_SHADER_BYTECODE&) {} + virtual void CSCb(const D3D12_SHADER_BYTECODE&) {} + virtual void ASCb(const D3D12_SHADER_BYTECODE&) {} + virtual void MSCb(const D3D12_SHADER_BYTECODE&) {} + virtual void BlendStateCb(const D3D12_BLEND_DESC&) {} + virtual void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC&) {} + virtual void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1&) {} + virtual void DSVFormatCb(DXGI_FORMAT) {} + virtual void RasterizerStateCb(const D3D12_RASTERIZER_DESC&) {} + virtual void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY&) {} + virtual void SampleDescCb(const DXGI_SAMPLE_DESC&) {} + virtual void SampleMaskCb(UINT) {} + virtual void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC&) {} + virtual void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE&) {} + + // Error Callbacks + virtual void ErrorBadInputParameter(UINT /*ParameterIndex*/) {} + virtual void ErrorDuplicateSubobject(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE /*DuplicateType*/) {} + virtual void ErrorUnknownSubobject(UINT /*UnknownTypeValue*/) {} + + virtual ~ID3DX12PipelineParserCallbacks() = default; +}; + +struct D3DX12_MESH_SHADER_PIPELINE_STATE_DESC +{ + ID3D12RootSignature* pRootSignature; + D3D12_SHADER_BYTECODE AS; + D3D12_SHADER_BYTECODE MS; + D3D12_SHADER_BYTECODE PS; + D3D12_BLEND_DESC BlendState; + UINT SampleMask; + D3D12_RASTERIZER_DESC RasterizerState; + D3D12_DEPTH_STENCIL_DESC DepthStencilState; + D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType; + UINT NumRenderTargets; + DXGI_FORMAT RTVFormats[ D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT ]; + DXGI_FORMAT DSVFormat; + DXGI_SAMPLE_DESC SampleDesc; + UINT NodeMask; + D3D12_CACHED_PIPELINE_STATE CachedPSO; + D3D12_PIPELINE_STATE_FLAGS Flags; +}; + +// CD3DX12_PIPELINE_STATE_STREAM2 Works on OS Build 19041+ (where there is a new mesh shader pipeline). +// Use CD3DX12_PIPELINE_STATE_STREAM1 for OS Build 16299+ (where there is a new view instancing subobject). +// Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support. +struct CD3DX12_PIPELINE_STATE_STREAM2 +{ + CD3DX12_PIPELINE_STATE_STREAM2() = default; + // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC + CD3DX12_PIPELINE_STATE_STREAM2(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept + : Flags(Desc.Flags) + , NodeMask(Desc.NodeMask) + , pRootSignature(Desc.pRootSignature) + , InputLayout(Desc.InputLayout) + , IBStripCutValue(Desc.IBStripCutValue) + , PrimitiveTopologyType(Desc.PrimitiveTopologyType) + , VS(Desc.VS) + , GS(Desc.GS) + , StreamOutput(Desc.StreamOutput) + , HS(Desc.HS) + , DS(Desc.DS) + , PS(Desc.PS) + , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) + , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState)) + , DSVFormat(Desc.DSVFormat) + , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState)) + , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)) + , SampleDesc(Desc.SampleDesc) + , SampleMask(Desc.SampleMask) + , CachedPSO(Desc.CachedPSO) + , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT())) + {} + CD3DX12_PIPELINE_STATE_STREAM2(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept + : Flags(Desc.Flags) + , NodeMask(Desc.NodeMask) + , pRootSignature(Desc.pRootSignature) + , PrimitiveTopologyType(Desc.PrimitiveTopologyType) + , PS(Desc.PS) + , AS(Desc.AS) + , MS(Desc.MS) + , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) + , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState)) + , DSVFormat(Desc.DSVFormat) + , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState)) + , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)) + , SampleDesc(Desc.SampleDesc) + , SampleMask(Desc.SampleMask) + , CachedPSO(Desc.CachedPSO) + , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT())) + {} + CD3DX12_PIPELINE_STATE_STREAM2(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept + : Flags(Desc.Flags) + , NodeMask(Desc.NodeMask) + , pRootSignature(Desc.pRootSignature) + , CS(CD3DX12_SHADER_BYTECODE(Desc.CS)) + , CachedPSO(Desc.CachedPSO) + { + static_cast(DepthStencilState).DepthEnable = false; + } + CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags; + CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask; + CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature; + CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout; + CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue; + CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType; + CD3DX12_PIPELINE_STATE_STREAM_VS VS; + CD3DX12_PIPELINE_STATE_STREAM_GS GS; + CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput; + CD3DX12_PIPELINE_STATE_STREAM_HS HS; + CD3DX12_PIPELINE_STATE_STREAM_DS DS; + CD3DX12_PIPELINE_STATE_STREAM_PS PS; + CD3DX12_PIPELINE_STATE_STREAM_AS AS; + CD3DX12_PIPELINE_STATE_STREAM_MS MS; + CD3DX12_PIPELINE_STATE_STREAM_CS CS; + CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState; + CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState; + CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat; + CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState; + CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats; + CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc; + CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask; + CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO; + CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc; + D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept + { + D3D12_GRAPHICS_PIPELINE_STATE_DESC D; + D.Flags = this->Flags; + D.NodeMask = this->NodeMask; + D.pRootSignature = this->pRootSignature; + D.InputLayout = this->InputLayout; + D.IBStripCutValue = this->IBStripCutValue; + D.PrimitiveTopologyType = this->PrimitiveTopologyType; + D.VS = this->VS; + D.GS = this->GS; + D.StreamOutput = this->StreamOutput; + D.HS = this->HS; + D.DS = this->DS; + D.PS = this->PS; + D.BlendState = this->BlendState; + D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState)); + D.DSVFormat = this->DSVFormat; + D.RasterizerState = this->RasterizerState; + D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets; + memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats)); + D.SampleDesc = this->SampleDesc; + D.SampleMask = this->SampleMask; + D.CachedPSO = this->CachedPSO; + return D; + } + D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept + { + D3D12_COMPUTE_PIPELINE_STATE_DESC D; + D.Flags = this->Flags; + D.NodeMask = this->NodeMask; + D.pRootSignature = this->pRootSignature; + D.CS = this->CS; + D.CachedPSO = this->CachedPSO; + return D; + } +}; + +// CD3DX12_PIPELINE_STATE_STREAM1 Works on OS Build 16299+ (where there is a new view instancing subobject). +// Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support. +struct CD3DX12_PIPELINE_STATE_STREAM1 +{ + CD3DX12_PIPELINE_STATE_STREAM1() = default; + // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC + CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept + : Flags(Desc.Flags) + , NodeMask(Desc.NodeMask) + , pRootSignature(Desc.pRootSignature) + , InputLayout(Desc.InputLayout) + , IBStripCutValue(Desc.IBStripCutValue) + , PrimitiveTopologyType(Desc.PrimitiveTopologyType) + , VS(Desc.VS) + , GS(Desc.GS) + , StreamOutput(Desc.StreamOutput) + , HS(Desc.HS) + , DS(Desc.DS) + , PS(Desc.PS) + , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) + , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState)) + , DSVFormat(Desc.DSVFormat) + , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState)) + , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)) + , SampleDesc(Desc.SampleDesc) + , SampleMask(Desc.SampleMask) + , CachedPSO(Desc.CachedPSO) + , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT())) + {} + CD3DX12_PIPELINE_STATE_STREAM1(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept + : Flags(Desc.Flags) + , NodeMask(Desc.NodeMask) + , pRootSignature(Desc.pRootSignature) + , PrimitiveTopologyType(Desc.PrimitiveTopologyType) + , PS(Desc.PS) + , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) + , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState)) + , DSVFormat(Desc.DSVFormat) + , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState)) + , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)) + , SampleDesc(Desc.SampleDesc) + , SampleMask(Desc.SampleMask) + , CachedPSO(Desc.CachedPSO) + , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT())) + {} + CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept + : Flags(Desc.Flags) + , NodeMask(Desc.NodeMask) + , pRootSignature(Desc.pRootSignature) + , CS(CD3DX12_SHADER_BYTECODE(Desc.CS)) + , CachedPSO(Desc.CachedPSO) + { + static_cast(DepthStencilState).DepthEnable = false; + } + CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags; + CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask; + CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature; + CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout; + CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue; + CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType; + CD3DX12_PIPELINE_STATE_STREAM_VS VS; + CD3DX12_PIPELINE_STATE_STREAM_GS GS; + CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput; + CD3DX12_PIPELINE_STATE_STREAM_HS HS; + CD3DX12_PIPELINE_STATE_STREAM_DS DS; + CD3DX12_PIPELINE_STATE_STREAM_PS PS; + CD3DX12_PIPELINE_STATE_STREAM_CS CS; + CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState; + CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState; + CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat; + CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState; + CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats; + CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc; + CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask; + CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO; + CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc; + D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept + { + D3D12_GRAPHICS_PIPELINE_STATE_DESC D; + D.Flags = this->Flags; + D.NodeMask = this->NodeMask; + D.pRootSignature = this->pRootSignature; + D.InputLayout = this->InputLayout; + D.IBStripCutValue = this->IBStripCutValue; + D.PrimitiveTopologyType = this->PrimitiveTopologyType; + D.VS = this->VS; + D.GS = this->GS; + D.StreamOutput = this->StreamOutput; + D.HS = this->HS; + D.DS = this->DS; + D.PS = this->PS; + D.BlendState = this->BlendState; + D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState)); + D.DSVFormat = this->DSVFormat; + D.RasterizerState = this->RasterizerState; + D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets; + memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats)); + D.SampleDesc = this->SampleDesc; + D.SampleMask = this->SampleMask; + D.CachedPSO = this->CachedPSO; + return D; + } + D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept + { + D3D12_COMPUTE_PIPELINE_STATE_DESC D; + D.Flags = this->Flags; + D.NodeMask = this->NodeMask; + D.pRootSignature = this->pRootSignature; + D.CS = this->CS; + D.CachedPSO = this->CachedPSO; + return D; + } +}; + + +struct CD3DX12_PIPELINE_MESH_STATE_STREAM +{ + CD3DX12_PIPELINE_MESH_STATE_STREAM() = default; + CD3DX12_PIPELINE_MESH_STATE_STREAM(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept + : Flags(Desc.Flags) + , NodeMask(Desc.NodeMask) + , pRootSignature(Desc.pRootSignature) + , PS(Desc.PS) + , AS(Desc.AS) + , MS(Desc.MS) + , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) + , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState)) + , DSVFormat(Desc.DSVFormat) + , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState)) + , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)) + , SampleDesc(Desc.SampleDesc) + , SampleMask(Desc.SampleMask) + , CachedPSO(Desc.CachedPSO) + , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT())) + {} + CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags; + CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask; + CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature; + CD3DX12_PIPELINE_STATE_STREAM_PS PS; + CD3DX12_PIPELINE_STATE_STREAM_AS AS; + CD3DX12_PIPELINE_STATE_STREAM_MS MS; + CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState; + CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState; + CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat; + CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState; + CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats; + CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc; + CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask; + CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO; + CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc; + D3DX12_MESH_SHADER_PIPELINE_STATE_DESC MeshShaderDescV0() const noexcept + { + D3DX12_MESH_SHADER_PIPELINE_STATE_DESC D; + D.Flags = this->Flags; + D.NodeMask = this->NodeMask; + D.pRootSignature = this->pRootSignature; + D.PS = this->PS; + D.AS = this->AS; + D.MS = this->MS; + D.BlendState = this->BlendState; + D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState)); + D.DSVFormat = this->DSVFormat; + D.RasterizerState = this->RasterizerState; + D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets; + memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats)); + D.SampleDesc = this->SampleDesc; + D.SampleMask = this->SampleMask; + D.CachedPSO = this->CachedPSO; + return D; + } +}; + +// CD3DX12_PIPELINE_STATE_STREAM works on OS Build 15063+ but does not support new subobject(s) added in OS Build 16299+. +// See CD3DX12_PIPELINE_STATE_STREAM1 for instance. +struct CD3DX12_PIPELINE_STATE_STREAM +{ + CD3DX12_PIPELINE_STATE_STREAM() = default; + CD3DX12_PIPELINE_STATE_STREAM(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept + : Flags(Desc.Flags) + , NodeMask(Desc.NodeMask) + , pRootSignature(Desc.pRootSignature) + , InputLayout(Desc.InputLayout) + , IBStripCutValue(Desc.IBStripCutValue) + , PrimitiveTopologyType(Desc.PrimitiveTopologyType) + , VS(Desc.VS) + , GS(Desc.GS) + , StreamOutput(Desc.StreamOutput) + , HS(Desc.HS) + , DS(Desc.DS) + , PS(Desc.PS) + , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) + , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState)) + , DSVFormat(Desc.DSVFormat) + , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState)) + , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)) + , SampleDesc(Desc.SampleDesc) + , SampleMask(Desc.SampleMask) + , CachedPSO(Desc.CachedPSO) + {} + CD3DX12_PIPELINE_STATE_STREAM(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept + : Flags(Desc.Flags) + , NodeMask(Desc.NodeMask) + , pRootSignature(Desc.pRootSignature) + , CS(CD3DX12_SHADER_BYTECODE(Desc.CS)) + , CachedPSO(Desc.CachedPSO) + {} + CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags; + CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask; + CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature; + CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout; + CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue; + CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType; + CD3DX12_PIPELINE_STATE_STREAM_VS VS; + CD3DX12_PIPELINE_STATE_STREAM_GS GS; + CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput; + CD3DX12_PIPELINE_STATE_STREAM_HS HS; + CD3DX12_PIPELINE_STATE_STREAM_DS DS; + CD3DX12_PIPELINE_STATE_STREAM_PS PS; + CD3DX12_PIPELINE_STATE_STREAM_CS CS; + CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState; + CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState; + CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat; + CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState; + CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats; + CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc; + CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask; + CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO; + D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept + { + D3D12_GRAPHICS_PIPELINE_STATE_DESC D; + D.Flags = this->Flags; + D.NodeMask = this->NodeMask; + D.pRootSignature = this->pRootSignature; + D.InputLayout = this->InputLayout; + D.IBStripCutValue = this->IBStripCutValue; + D.PrimitiveTopologyType = this->PrimitiveTopologyType; + D.VS = this->VS; + D.GS = this->GS; + D.StreamOutput = this->StreamOutput; + D.HS = this->HS; + D.DS = this->DS; + D.PS = this->PS; + D.BlendState = this->BlendState; + D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState)); + D.DSVFormat = this->DSVFormat; + D.RasterizerState = this->RasterizerState; + D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets; + memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats)); + D.SampleDesc = this->SampleDesc; + D.SampleMask = this->SampleMask; + D.CachedPSO = this->CachedPSO; + return D; + } + D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept + { + D3D12_COMPUTE_PIPELINE_STATE_DESC D; + D.Flags = this->Flags; + D.NodeMask = this->NodeMask; + D.pRootSignature = this->pRootSignature; + D.CS = this->CS; + D.CachedPSO = this->CachedPSO; + return D; + } +}; + +struct CD3DX12_PIPELINE_STATE_STREAM2_PARSE_HELPER : public ID3DX12PipelineParserCallbacks +{ + CD3DX12_PIPELINE_STATE_STREAM2 PipelineStream; + CD3DX12_PIPELINE_STATE_STREAM2_PARSE_HELPER() noexcept + : SeenDSS(false) + { + // Adjust defaults to account for absent members. + PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE; + + // Depth disabled if no DSV format specified. + static_cast(PipelineStream.DepthStencilState).DepthEnable = false; + } + + // ID3DX12PipelineParserCallbacks + void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override {PipelineStream.Flags = Flags;} + void NodeMaskCb(UINT NodeMask) override {PipelineStream.NodeMask = NodeMask;} + void RootSignatureCb(ID3D12RootSignature* pRootSignature) override {PipelineStream.pRootSignature = pRootSignature;} + void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override {PipelineStream.InputLayout = InputLayout;} + void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override {PipelineStream.IBStripCutValue = IBStripCutValue;} + void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override {PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType;} + void VSCb(const D3D12_SHADER_BYTECODE& VS) override {PipelineStream.VS = VS;} + void GSCb(const D3D12_SHADER_BYTECODE& GS) override {PipelineStream.GS = GS;} + void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override {PipelineStream.StreamOutput = StreamOutput;} + void HSCb(const D3D12_SHADER_BYTECODE& HS) override {PipelineStream.HS = HS;} + void DSCb(const D3D12_SHADER_BYTECODE& DS) override {PipelineStream.DS = DS;} + void PSCb(const D3D12_SHADER_BYTECODE& PS) override {PipelineStream.PS = PS;} + void CSCb(const D3D12_SHADER_BYTECODE& CS) override {PipelineStream.CS = CS;} + void ASCb(const D3D12_SHADER_BYTECODE& AS) override {PipelineStream.AS = AS;} + void MSCb(const D3D12_SHADER_BYTECODE& MS) override {PipelineStream.MS = MS;} + void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override {PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState);} + void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override + { + PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState); + SeenDSS = true; + } + void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override + { + PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState); + SeenDSS = true; + } + void DSVFormatCb(DXGI_FORMAT DSVFormat) override + { + PipelineStream.DSVFormat = DSVFormat; + if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN) + { + // Re-enable depth for the default state. + static_cast(PipelineStream.DepthStencilState).DepthEnable = true; + } + } + void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override {PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC(RasterizerState);} + void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override {PipelineStream.RTVFormats = RTVFormats;} + void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override {PipelineStream.SampleDesc = SampleDesc;} + void SampleMaskCb(UINT SampleMask) override {PipelineStream.SampleMask = SampleMask;} + void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override {PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc);} + void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override {PipelineStream.CachedPSO = CachedPSO;} + +private: + bool SeenDSS; +}; + + +struct CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER : public ID3DX12PipelineParserCallbacks +{ + CD3DX12_PIPELINE_STATE_STREAM1 PipelineStream; + CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER() noexcept + : SeenDSS(false) + { + // Adjust defaults to account for absent members. + PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE; + + // Depth disabled if no DSV format specified. + static_cast(PipelineStream.DepthStencilState).DepthEnable = false; + } + + // ID3DX12PipelineParserCallbacks + void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override {PipelineStream.Flags = Flags;} + void NodeMaskCb(UINT NodeMask) override {PipelineStream.NodeMask = NodeMask;} + void RootSignatureCb(ID3D12RootSignature* pRootSignature) override {PipelineStream.pRootSignature = pRootSignature;} + void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override {PipelineStream.InputLayout = InputLayout;} + void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override {PipelineStream.IBStripCutValue = IBStripCutValue;} + void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override {PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType;} + void VSCb(const D3D12_SHADER_BYTECODE& VS) override {PipelineStream.VS = VS;} + void GSCb(const D3D12_SHADER_BYTECODE& GS) override {PipelineStream.GS = GS;} + void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override {PipelineStream.StreamOutput = StreamOutput;} + void HSCb(const D3D12_SHADER_BYTECODE& HS) override {PipelineStream.HS = HS;} + void DSCb(const D3D12_SHADER_BYTECODE& DS) override {PipelineStream.DS = DS;} + void PSCb(const D3D12_SHADER_BYTECODE& PS) override {PipelineStream.PS = PS;} + void CSCb(const D3D12_SHADER_BYTECODE& CS) override {PipelineStream.CS = CS;} + void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override {PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState);} + void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override + { + PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState); + SeenDSS = true; + } + void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override + { + PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState); + SeenDSS = true; + } + void DSVFormatCb(DXGI_FORMAT DSVFormat) override + { + PipelineStream.DSVFormat = DSVFormat; + if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN) + { + // Re-enable depth for the default state. + static_cast(PipelineStream.DepthStencilState).DepthEnable = true; + } + } + void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override {PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC(RasterizerState);} + void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override {PipelineStream.RTVFormats = RTVFormats;} + void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override {PipelineStream.SampleDesc = SampleDesc;} + void SampleMaskCb(UINT SampleMask) override {PipelineStream.SampleMask = SampleMask;} + void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override {PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc);} + void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override {PipelineStream.CachedPSO = CachedPSO;} + +private: + bool SeenDSS; +}; + +inline D3D12_PIPELINE_STATE_SUBOBJECT_TYPE D3DX12GetBaseSubobjectType(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE SubobjectType) noexcept +{ + switch (SubobjectType) + { + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1: + return D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL; + default: + return SubobjectType; + } +} + +inline HRESULT D3DX12ParsePipelineStream(const D3D12_PIPELINE_STATE_STREAM_DESC& Desc, ID3DX12PipelineParserCallbacks* pCallbacks) +{ + if (pCallbacks == nullptr) + { + return E_INVALIDARG; + } + + if (Desc.SizeInBytes == 0 || Desc.pPipelineStateSubobjectStream == nullptr) + { + pCallbacks->ErrorBadInputParameter(1); // first parameter issue + return E_INVALIDARG; + } + + bool SubobjectSeen[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID] = {}; + for (SIZE_T CurOffset = 0, SizeOfSubobject = 0; CurOffset < Desc.SizeInBytes; CurOffset += SizeOfSubobject) + { + BYTE* pStream = static_cast(Desc.pPipelineStateSubobjectStream)+CurOffset; + auto SubobjectType = *reinterpret_cast(pStream); + if (SubobjectType < 0 || SubobjectType >= D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID) + { + pCallbacks->ErrorUnknownSubobject(SubobjectType); + return E_INVALIDARG; + } + if (SubobjectSeen[D3DX12GetBaseSubobjectType(SubobjectType)]) + { + pCallbacks->ErrorDuplicateSubobject(SubobjectType); + return E_INVALIDARG; // disallow subobject duplicates in a stream + } + SubobjectSeen[SubobjectType] = true; + switch (SubobjectType) + { + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE: + pCallbacks->RootSignatureCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::pRootSignature); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS: + pCallbacks->VSCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::VS); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS: + pCallbacks->PSCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::PS); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS: + pCallbacks->DSCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DS); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS: + pCallbacks->HSCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::HS); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS: + pCallbacks->GSCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::GS); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS: + pCallbacks->CSCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CS); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS: + pCallbacks->ASCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM2::AS); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS: + pCallbacks->MSCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM2::MS); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT: + pCallbacks->StreamOutputCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND: + pCallbacks->BlendStateCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::BlendState); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK: + pCallbacks->SampleMaskCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::SampleMask); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER: + pCallbacks->RasterizerStateCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::RasterizerState); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL: + pCallbacks->DepthStencilStateCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1: + pCallbacks->DepthStencilState1Cb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DepthStencilState); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT: + pCallbacks->InputLayoutCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::InputLayout); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE: + pCallbacks->IBStripCutValueCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::IBStripCutValue); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY: + pCallbacks->PrimitiveTopologyTypeCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::PrimitiveTopologyType); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS: + pCallbacks->RTVFormatsCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::RTVFormats); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT: + pCallbacks->DSVFormatCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DSVFormat); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC: + pCallbacks->SampleDescCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::SampleDesc); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK: + pCallbacks->NodeMaskCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::NodeMask); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO: + pCallbacks->CachedPSOCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CachedPSO); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS: + pCallbacks->FlagsCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::Flags); + break; + case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING: + pCallbacks->ViewInstancingCb(*reinterpret_cast(pStream)); + SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc); + break; + default: + pCallbacks->ErrorUnknownSubobject(SubobjectType); + return E_INVALIDARG; + } + } + + return S_OK; +} + +//------------------------------------------------------------------------------------------------ +inline bool operator==( const D3D12_CLEAR_VALUE &a, const D3D12_CLEAR_VALUE &b) noexcept +{ + if (a.Format != b.Format) return false; + if (a.Format == DXGI_FORMAT_D24_UNORM_S8_UINT + || a.Format == DXGI_FORMAT_D16_UNORM + || a.Format == DXGI_FORMAT_D32_FLOAT + || a.Format == DXGI_FORMAT_D32_FLOAT_S8X24_UINT) + { + return (a.DepthStencil.Depth == b.DepthStencil.Depth) && + (a.DepthStencil.Stencil == b.DepthStencil.Stencil); + } else { + return (a.Color[0] == b.Color[0]) && + (a.Color[1] == b.Color[1]) && + (a.Color[2] == b.Color[2]) && + (a.Color[3] == b.Color[3]); + } +} +inline bool operator==( const D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS &a, const D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS &b) noexcept +{ + return a.ClearValue == b.ClearValue; +} +inline bool operator==( const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS &a, const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS &b) noexcept +{ + if (a.pSrcResource != b.pSrcResource) return false; + if (a.pDstResource != b.pDstResource) return false; + if (a.SubresourceCount != b.SubresourceCount) return false; + if (a.Format != b.Format) return false; + if (a.ResolveMode != b.ResolveMode) return false; + if (a.PreserveResolveSource != b.PreserveResolveSource) return false; + return true; +} +inline bool operator==( const D3D12_RENDER_PASS_BEGINNING_ACCESS &a, const D3D12_RENDER_PASS_BEGINNING_ACCESS &b) noexcept +{ + if (a.Type != b.Type) return false; + if (a.Type == D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR && !(a.Clear == b.Clear)) return false; + return true; +} +inline bool operator==( const D3D12_RENDER_PASS_ENDING_ACCESS &a, const D3D12_RENDER_PASS_ENDING_ACCESS &b) noexcept +{ + if (a.Type != b.Type) return false; + if (a.Type == D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE && !(a.Resolve == b.Resolve)) return false; + return true; +} +inline bool operator==( const D3D12_RENDER_PASS_RENDER_TARGET_DESC &a, const D3D12_RENDER_PASS_RENDER_TARGET_DESC &b) noexcept +{ + if (a.cpuDescriptor.ptr != b.cpuDescriptor.ptr) return false; + if (!(a.BeginningAccess == b.BeginningAccess)) return false; + if (!(a.EndingAccess == b.EndingAccess)) return false; + return true; +} +inline bool operator==( const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC &a, const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC &b) noexcept +{ + if (a.cpuDescriptor.ptr != b.cpuDescriptor.ptr) return false; + if (!(a.DepthBeginningAccess == b.DepthBeginningAccess)) return false; + if (!(a.StencilBeginningAccess == b.StencilBeginningAccess)) return false; + if (!(a.DepthEndingAccess == b.DepthEndingAccess)) return false; + if (!(a.StencilEndingAccess == b.StencilEndingAccess)) return false; + return true; +} + + +#ifndef D3DX12_NO_STATE_OBJECT_HELPERS + +//================================================================================================ +// D3DX12 State Object Creation Helpers +// +// Helper classes for creating new style state objects out of an arbitrary set of subobjects. +// Uses STL +// +// Start by instantiating CD3DX12_STATE_OBJECT_DESC (see it's public methods). +// One of its methods is CreateSubobject(), which has a comment showing a couple of options for +// defining subobjects using the helper classes for each subobject (CD3DX12_DXIL_LIBRARY_SUBOBJECT +// etc.). The subobject helpers each have methods specific to the subobject for configuring it's +// contents. +// +//================================================================================================ +#include +#include +#include +#include +#ifndef D3DX12_USE_ATL +#include +#define D3DX12_COM_PTR Microsoft::WRL::ComPtr +#define D3DX12_COM_PTR_GET(x) x.Get() +#define D3DX12_COM_PTR_ADDRESSOF(x) x.GetAddressOf() +#else +#include +#define D3DX12_COM_PTR ATL::CComPtr +#define D3DX12_COM_PTR_GET(x) x.p +#define D3DX12_COM_PTR_ADDRESSOF(x) &x.p +#endif + +//------------------------------------------------------------------------------------------------ +class CD3DX12_STATE_OBJECT_DESC +{ +public: + CD3DX12_STATE_OBJECT_DESC() noexcept + { + Init(D3D12_STATE_OBJECT_TYPE_COLLECTION); + } + CD3DX12_STATE_OBJECT_DESC(D3D12_STATE_OBJECT_TYPE Type) noexcept + { + Init(Type); + } + void SetStateObjectType(D3D12_STATE_OBJECT_TYPE Type) noexcept { m_Desc.Type = Type; } + operator const D3D12_STATE_OBJECT_DESC&() + { + // Do final preparation work + m_RepointedAssociations.clear(); + m_SubobjectArray.clear(); + m_SubobjectArray.reserve(m_Desc.NumSubobjects); + // Flatten subobjects into an array (each flattened subobject still has a + // member that's a pointer to it's desc that's not flattened) + for (auto Iter = m_SubobjectList.begin(); + Iter != m_SubobjectList.end(); Iter++) + { + m_SubobjectArray.push_back(*Iter); + // Store new location in array so we can redirect pointers contained in subobjects + Iter->pSubobjectArrayLocation = &m_SubobjectArray.back(); + } + // For subobjects with pointer fields, create a new copy of those subobject definitions + // with fixed pointers + for (UINT i = 0; i < m_Desc.NumSubobjects; i++) + { + if (m_SubobjectArray[i].Type == D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION) + { + auto pOriginalSubobjectAssociation = + static_cast(m_SubobjectArray[i].pDesc); + D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION Repointed = *pOriginalSubobjectAssociation; + auto pWrapper = + static_cast(pOriginalSubobjectAssociation->pSubobjectToAssociate); + Repointed.pSubobjectToAssociate = pWrapper->pSubobjectArrayLocation; + m_RepointedAssociations.push_back(Repointed); + m_SubobjectArray[i].pDesc = &m_RepointedAssociations.back(); + } + } + // Below: using ugly way to get pointer in case .data() is not defined + m_Desc.pSubobjects = m_Desc.NumSubobjects ? &m_SubobjectArray[0] : nullptr; + return m_Desc; + } + operator const D3D12_STATE_OBJECT_DESC*() + { + // Cast calls the above final preparation work + return &static_cast(*this); + } + + // CreateSubobject creates a sububject helper (e.g. CD3DX12_HIT_GROUP_SUBOBJECT) + // whose lifetime is owned by this class. + // e.g. + // + // CD3DX12_STATE_OBJECT_DESC Collection1(D3D12_STATE_OBJECT_TYPE_COLLECTION); + // auto Lib0 = Collection1.CreateSubobject(); + // Lib0->SetDXILLibrary(&pMyAppDxilLibs[0]); + // Lib0->DefineExport(L"rayGenShader0"); // in practice these export listings might be + // // data/engine driven + // etc. + // + // Alternatively, users can instantiate sububject helpers explicitly, such as via local + // variables instead, passing the state object desc that should point to it into the helper + // constructor (or call mySubobjectHelper.AddToStateObject(Collection1)). + // In this alternative scenario, the user must keep the subobject alive as long as the state + // object it is associated with is alive, else it's pointer references will be stale. + // e.g. + // + // CD3DX12_STATE_OBJECT_DESC RaytracingState2(D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE); + // CD3DX12_DXIL_LIBRARY_SUBOBJECT LibA(RaytracingState2); + // LibA.SetDXILLibrary(&pMyAppDxilLibs[4]); // not manually specifying exports + // // - meaning all exports in the libraries + // // are exported + // etc. + + template + T* CreateSubobject() + { + T* pSubobject = new T(*this); + m_OwnedSubobjectHelpers.emplace_back(pSubobject); + return pSubobject; + } + +private: + D3D12_STATE_SUBOBJECT* TrackSubobject(D3D12_STATE_SUBOBJECT_TYPE Type, void* pDesc) + { + SUBOBJECT_WRAPPER Subobject; + Subobject.pSubobjectArrayLocation = nullptr; + Subobject.Type = Type; + Subobject.pDesc = pDesc; + m_SubobjectList.push_back(Subobject); + m_Desc.NumSubobjects++; + return &m_SubobjectList.back(); + } + void Init(D3D12_STATE_OBJECT_TYPE Type) noexcept + { + SetStateObjectType(Type); + m_Desc.pSubobjects = nullptr; + m_Desc.NumSubobjects = 0; + m_SubobjectList.clear(); + m_SubobjectArray.clear(); + m_RepointedAssociations.clear(); + } + typedef struct SUBOBJECT_WRAPPER : public D3D12_STATE_SUBOBJECT + { + D3D12_STATE_SUBOBJECT* pSubobjectArrayLocation; // new location when flattened into array + // for repointing pointers in subobjects + } SUBOBJECT_WRAPPER; + D3D12_STATE_OBJECT_DESC m_Desc; + std::list m_SubobjectList; // Pointers to list nodes handed out so + // these can be edited live + std::vector m_SubobjectArray; // Built at the end, copying list contents + + std::list + m_RepointedAssociations; // subobject type that contains pointers to other subobjects, + // repointed to flattened array + + class StringContainer + { + public: + LPCWSTR LocalCopy(LPCWSTR string, bool bSingleString = false) + { + if (string) + { + if (bSingleString) + { + m_Strings.clear(); + m_Strings.push_back(string); + } + else + { + m_Strings.push_back(string); + } + return m_Strings.back().c_str(); + } + else + { + return nullptr; + } + } + void clear() noexcept { m_Strings.clear(); } + private: + std::list m_Strings; + }; + + class SUBOBJECT_HELPER_BASE + { + public: + SUBOBJECT_HELPER_BASE() noexcept { Init(); } + virtual ~SUBOBJECT_HELPER_BASE() = default; + virtual D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept = 0; + void AddToStateObject(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + { + m_pSubobject = ContainingStateObject.TrackSubobject(Type(), Data()); + } + protected: + virtual void* Data() noexcept = 0; + void Init() noexcept { m_pSubobject = nullptr; } + D3D12_STATE_SUBOBJECT* m_pSubobject; + }; + +#if(__cplusplus >= 201103L) + std::list> m_OwnedSubobjectHelpers; +#else + class OWNED_HELPER + { + public: + OWNED_HELPER(const SUBOBJECT_HELPER_BASE* pHelper) noexcept { m_pHelper = pHelper; } + ~OWNED_HELPER() { delete m_pHelper; } + const SUBOBJECT_HELPER_BASE* m_pHelper; + }; + + std::list m_OwnedSubobjectHelpers; +#endif + + friend class CD3DX12_DXIL_LIBRARY_SUBOBJECT; + friend class CD3DX12_EXISTING_COLLECTION_SUBOBJECT; + friend class CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT; + friend class CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION; + friend class CD3DX12_HIT_GROUP_SUBOBJECT; + friend class CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT; + friend class CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT; + friend class CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT; + friend class CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT; + friend class CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT; + friend class CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT; + friend class CD3DX12_NODE_MASK_SUBOBJECT; +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_DXIL_LIBRARY_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_DXIL_LIBRARY_SUBOBJECT() noexcept + { + Init(); + } + CD3DX12_DXIL_LIBRARY_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + { + Init(); + AddToStateObject(ContainingStateObject); + } + void SetDXILLibrary(const D3D12_SHADER_BYTECODE* pCode) noexcept + { + static const D3D12_SHADER_BYTECODE Default = {}; + m_Desc.DXILLibrary = pCode ? *pCode : Default; + } + void DefineExport( + LPCWSTR Name, + LPCWSTR ExportToRename = nullptr, + D3D12_EXPORT_FLAGS Flags = D3D12_EXPORT_FLAG_NONE) + { + D3D12_EXPORT_DESC Export; + Export.Name = m_Strings.LocalCopy(Name); + Export.ExportToRename = m_Strings.LocalCopy(ExportToRename); + Export.Flags = Flags; + m_Exports.push_back(Export); + m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined + m_Desc.NumExports = static_cast(m_Exports.size()); + } + template + void DefineExports(LPCWSTR(&Exports)[N]) + { + for (UINT i = 0; i < N; i++) + { + DefineExport(Exports[i]); + } + } + void DefineExports(const LPCWSTR* Exports, UINT N) + { + for (UINT i = 0; i < N; i++) + { + DefineExport(Exports[i]); + } + } + D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override + { + return D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY; + } + operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; } + operator const D3D12_DXIL_LIBRARY_DESC&() const noexcept { return m_Desc; } +private: + void Init() noexcept + { + SUBOBJECT_HELPER_BASE::Init(); + m_Desc = {}; + m_Strings.clear(); + m_Exports.clear(); + } + void* Data() noexcept override { return &m_Desc; } + D3D12_DXIL_LIBRARY_DESC m_Desc; + CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings; + std::vector m_Exports; +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_EXISTING_COLLECTION_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_EXISTING_COLLECTION_SUBOBJECT() noexcept + { + Init(); + } + CD3DX12_EXISTING_COLLECTION_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + { + Init(); + AddToStateObject(ContainingStateObject); + } + void SetExistingCollection(ID3D12StateObject*pExistingCollection) noexcept + { + m_Desc.pExistingCollection = pExistingCollection; + m_CollectionRef = pExistingCollection; + } + void DefineExport( + LPCWSTR Name, + LPCWSTR ExportToRename = nullptr, + D3D12_EXPORT_FLAGS Flags = D3D12_EXPORT_FLAG_NONE) + { + D3D12_EXPORT_DESC Export; + Export.Name = m_Strings.LocalCopy(Name); + Export.ExportToRename = m_Strings.LocalCopy(ExportToRename); + Export.Flags = Flags; + m_Exports.push_back(Export); + m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined + m_Desc.NumExports = static_cast(m_Exports.size()); + } + template + void DefineExports(LPCWSTR(&Exports)[N]) + { + for (UINT i = 0; i < N; i++) + { + DefineExport(Exports[i]); + } + } + void DefineExports(const LPCWSTR* Exports, UINT N) + { + for (UINT i = 0; i < N; i++) + { + DefineExport(Exports[i]); + } + } + D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override + { + return D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION; + } + operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; } + operator const D3D12_EXISTING_COLLECTION_DESC&() const noexcept { return m_Desc; } +private: + void Init() noexcept + { + SUBOBJECT_HELPER_BASE::Init(); + m_Desc = {}; + m_CollectionRef = nullptr; + m_Strings.clear(); + m_Exports.clear(); + } + void* Data() noexcept override { return &m_Desc; } + D3D12_EXISTING_COLLECTION_DESC m_Desc; + D3DX12_COM_PTR m_CollectionRef; + CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings; + std::vector m_Exports; +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT() noexcept + { + Init(); + } + CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + { + Init(); + AddToStateObject(ContainingStateObject); + } + void SetSubobjectToAssociate(const D3D12_STATE_SUBOBJECT& SubobjectToAssociate) noexcept + { + m_Desc.pSubobjectToAssociate = &SubobjectToAssociate; + } + void AddExport(LPCWSTR Export) + { + m_Desc.NumExports++; + m_Exports.push_back(m_Strings.LocalCopy(Export)); + m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined + } + template + void AddExports(LPCWSTR (&Exports)[N]) + { + for (UINT i = 0; i < N; i++) + { + AddExport(Exports[i]); + } + } + void AddExports(const LPCWSTR* Exports, UINT N) + { + for (UINT i = 0; i < N; i++) + { + AddExport(Exports[i]); + } + } + D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override + { + return D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION; + } + operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; } + operator const D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION&() const noexcept { return m_Desc; } +private: + void Init() noexcept + { + SUBOBJECT_HELPER_BASE::Init(); + m_Desc = {}; + m_Strings.clear(); + m_Exports.clear(); + } + void* Data() noexcept override { return &m_Desc; } + D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION m_Desc; + CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings; + std::vector m_Exports; +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION() noexcept + { + Init(); + } + CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + { + Init(); + AddToStateObject(ContainingStateObject); + } + void SetSubobjectNameToAssociate(LPCWSTR SubobjectToAssociate) + { + m_Desc.SubobjectToAssociate = m_SubobjectName.LocalCopy(SubobjectToAssociate, true); + } + void AddExport(LPCWSTR Export) + { + m_Desc.NumExports++; + m_Exports.push_back(m_Strings.LocalCopy(Export)); + m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined + } + template + void AddExports(LPCWSTR (&Exports)[N]) + { + for (UINT i = 0; i < N; i++) + { + AddExport(Exports[i]); + } + } + void AddExports(const LPCWSTR* Exports, UINT N) + { + for (UINT i = 0; i < N; i++) + { + AddExport(Exports[i]); + } + } + D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override + { + return D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION; + } + operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; } + operator const D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION&() const noexcept { return m_Desc; } +private: + void Init() noexcept + { + SUBOBJECT_HELPER_BASE::Init(); + m_Desc = {}; + m_Strings.clear(); + m_SubobjectName.clear(); + m_Exports.clear(); + } + void* Data() noexcept override { return &m_Desc; } + D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION m_Desc; + CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings; + CD3DX12_STATE_OBJECT_DESC::StringContainer m_SubobjectName; + std::vector m_Exports; +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_HIT_GROUP_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_HIT_GROUP_SUBOBJECT() noexcept + { + Init(); + } + CD3DX12_HIT_GROUP_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + { + Init(); + AddToStateObject(ContainingStateObject); + } + void SetHitGroupExport(LPCWSTR exportName) + { + m_Desc.HitGroupExport = m_Strings[0].LocalCopy(exportName, true); + } + void SetHitGroupType(D3D12_HIT_GROUP_TYPE Type) noexcept { m_Desc.Type = Type; } + void SetAnyHitShaderImport(LPCWSTR importName) + { + m_Desc.AnyHitShaderImport = m_Strings[1].LocalCopy(importName, true); + } + void SetClosestHitShaderImport(LPCWSTR importName) + { + m_Desc.ClosestHitShaderImport = m_Strings[2].LocalCopy(importName, true); + } + void SetIntersectionShaderImport(LPCWSTR importName) + { + m_Desc.IntersectionShaderImport = m_Strings[3].LocalCopy(importName, true); + } + D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override + { + return D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP; + } + operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; } + operator const D3D12_HIT_GROUP_DESC&() const noexcept { return m_Desc; } +private: + void Init() noexcept + { + SUBOBJECT_HELPER_BASE::Init(); + m_Desc = {}; + for (UINT i = 0; i < m_NumStrings; i++) + { + m_Strings[i].clear(); + } + } + void* Data() noexcept override { return &m_Desc; } + D3D12_HIT_GROUP_DESC m_Desc; + static const UINT m_NumStrings = 4; + CD3DX12_STATE_OBJECT_DESC::StringContainer + m_Strings[m_NumStrings]; // one string for every entrypoint name +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT() noexcept + { + Init(); + } + CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + { + Init(); + AddToStateObject(ContainingStateObject); + } + void Config(UINT MaxPayloadSizeInBytes, UINT MaxAttributeSizeInBytes) noexcept + { + m_Desc.MaxPayloadSizeInBytes = MaxPayloadSizeInBytes; + m_Desc.MaxAttributeSizeInBytes = MaxAttributeSizeInBytes; + } + D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override + { + return D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG; + } + operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; } + operator const D3D12_RAYTRACING_SHADER_CONFIG&() const noexcept { return m_Desc; } +private: + void Init() noexcept + { + SUBOBJECT_HELPER_BASE::Init(); + m_Desc = {}; + } + void* Data() noexcept override { return &m_Desc; } + D3D12_RAYTRACING_SHADER_CONFIG m_Desc; +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT() noexcept + { + Init(); + } + CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + { + Init(); + AddToStateObject(ContainingStateObject); + } + void Config(UINT MaxTraceRecursionDepth) noexcept + { + m_Desc.MaxTraceRecursionDepth = MaxTraceRecursionDepth; + } + D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override + { + return D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG; + } + operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; } + operator const D3D12_RAYTRACING_PIPELINE_CONFIG&() const noexcept { return m_Desc; } +private: + void Init() noexcept + { + SUBOBJECT_HELPER_BASE::Init(); + m_Desc = {}; + } + void* Data() noexcept override { return &m_Desc; } + D3D12_RAYTRACING_PIPELINE_CONFIG m_Desc; +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT() noexcept + { + Init(); + } + CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + { + Init(); + AddToStateObject(ContainingStateObject); + } + void Config(UINT MaxTraceRecursionDepth, D3D12_RAYTRACING_PIPELINE_FLAGS Flags) noexcept + { + m_Desc.MaxTraceRecursionDepth = MaxTraceRecursionDepth; + m_Desc.Flags = Flags; + } + D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override + { + return D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1; + } + operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; } + operator const D3D12_RAYTRACING_PIPELINE_CONFIG1&() const noexcept { return m_Desc; } +private: + void Init() noexcept + { + SUBOBJECT_HELPER_BASE::Init(); + m_Desc = {}; + } + void* Data() noexcept override { return &m_Desc; } + D3D12_RAYTRACING_PIPELINE_CONFIG1 m_Desc; +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT() noexcept + { + Init(); + } + CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + { + Init(); + AddToStateObject(ContainingStateObject); + } + void SetRootSignature(ID3D12RootSignature* pRootSig) noexcept + { + m_pRootSig = pRootSig; + } + D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override + { + return D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE; + } + operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; } + operator ID3D12RootSignature*() const noexcept { return D3DX12_COM_PTR_GET(m_pRootSig); } +private: + void Init() noexcept + { + SUBOBJECT_HELPER_BASE::Init(); + m_pRootSig = nullptr; + } + void* Data() noexcept override { return D3DX12_COM_PTR_ADDRESSOF(m_pRootSig); } + D3DX12_COM_PTR m_pRootSig; +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT() noexcept + { + Init(); + } + CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + { + Init(); + AddToStateObject(ContainingStateObject); + } + void SetRootSignature(ID3D12RootSignature* pRootSig) noexcept + { + m_pRootSig = pRootSig; + } + D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override + { + return D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE; + } + operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; } + operator ID3D12RootSignature*() const noexcept { return D3DX12_COM_PTR_GET(m_pRootSig); } +private: + void Init() noexcept + { + SUBOBJECT_HELPER_BASE::Init(); + m_pRootSig = nullptr; + } + void* Data() noexcept override { return D3DX12_COM_PTR_ADDRESSOF(m_pRootSig); } + D3DX12_COM_PTR m_pRootSig; +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT() noexcept + { + Init(); + } + CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + { + Init(); + AddToStateObject(ContainingStateObject); + } + void SetFlags(D3D12_STATE_OBJECT_FLAGS Flags) noexcept + { + m_Desc.Flags = Flags; + } + D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override + { + return D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG; + } + operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; } + operator const D3D12_STATE_OBJECT_CONFIG&() const noexcept { return m_Desc; } +private: + void Init() noexcept + { + SUBOBJECT_HELPER_BASE::Init(); + m_Desc = {}; + } + void* Data() noexcept override { return &m_Desc; } + D3D12_STATE_OBJECT_CONFIG m_Desc; +}; + +//------------------------------------------------------------------------------------------------ +class CD3DX12_NODE_MASK_SUBOBJECT + : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE +{ +public: + CD3DX12_NODE_MASK_SUBOBJECT() noexcept + { + Init(); + } + CD3DX12_NODE_MASK_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject) + { + Init(); + AddToStateObject(ContainingStateObject); + } + void SetNodeMask(UINT NodeMask) noexcept + { + m_Desc.NodeMask = NodeMask; + } + D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override + { + return D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK; + } + operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; } + operator const D3D12_NODE_MASK&() const noexcept { return m_Desc; } +private: + void Init() noexcept + { + SUBOBJECT_HELPER_BASE::Init(); + m_Desc = {}; + } + void* Data() noexcept override { return &m_Desc; } + D3D12_NODE_MASK m_Desc; +}; + +#undef D3DX12_COM_PTR +#undef D3DX12_COM_PTR_GET +#undef D3DX12_COM_PTR_ADDRESSOF +#endif // #ifndef D3DX12_NO_STATE_OBJECT_HELPERS + +#endif // defined( __cplusplus ) + +#endif //__D3DX12_H__ + + diff --git a/contrib/DirectX-Headers/include/directx/dxcore.h b/contrib/DirectX-Headers/include/directx/dxcore.h new file mode 100644 index 0000000..4244eaa --- /dev/null +++ b/contrib/DirectX-Headers/include/directx/dxcore.h @@ -0,0 +1,41 @@ +/************************************************************ +* * +* Copyright (c) Microsoft Corporation. * +* Licensed under the MIT license. * +* * +************************************************************/ + +#ifndef _DXCOREEXTMODULE_H_ +#define _DXCOREEXTMODULE_H_ + +#include +#include "dxcore_interface.h" + +#pragma region Application Family or OneCore Family +#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM) + +#if (_WIN32_WINNT >= _WIN32_WINNT_WIN10) + +STDAPI +DXCoreCreateAdapterFactory( + REFIID riid, + _COM_Outptr_ void** ppvFactory +); + +template +HRESULT +DXCoreCreateAdapterFactory( + _COM_Outptr_ T** ppvFactory +) +{ + return DXCoreCreateAdapterFactory(IID_PPV_ARGS(ppvFactory)); +} + +#endif // (_WIN32_WINNT >= _WIN32_WINNT_WIN10) + +#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM) */ +#pragma endregion + +#endif // _DXCOREEXTMODULE_H_ + + diff --git a/contrib/DirectX-Headers/include/directx/dxcore_interface.h b/contrib/DirectX-Headers/include/directx/dxcore_interface.h new file mode 100644 index 0000000..b487fe1 --- /dev/null +++ b/contrib/DirectX-Headers/include/directx/dxcore_interface.h @@ -0,0 +1,316 @@ +// +// DXCore Interface +// Copyright (C) Microsoft Corporation. +// Licensed under the MIT license. +// + +#ifndef __dxcore_interface_h__ +#define __dxcore_interface_h__ + +#ifndef COM_NO_WINDOWS_H +#include "windows.h" +#include "ole2.h" +#endif /*COM_NO_WINDOWS_H*/ + +#include + +#ifdef __cplusplus + +#define _FACDXCORE 0x880 +#define MAKE_DXCORE_HRESULT( code ) MAKE_HRESULT( 1, _FACDXCORE, code ) + +enum class DXCoreAdapterProperty : uint32_t +{ + InstanceLuid = 0, + DriverVersion = 1, + DriverDescription = 2, + HardwareID = 3, // Use HardwareIDParts instead, if available. + KmdModelVersion = 4, + ComputePreemptionGranularity = 5, + GraphicsPreemptionGranularity = 6, + DedicatedAdapterMemory = 7, + DedicatedSystemMemory = 8, + SharedSystemMemory = 9, + AcgCompatible = 10, + IsHardware = 11, + IsIntegrated = 12, + IsDetachable = 13, + HardwareIDParts = 14 +}; + +enum class DXCoreAdapterState : uint32_t +{ + IsDriverUpdateInProgress = 0, + AdapterMemoryBudget = 1 +}; + +enum class DXCoreSegmentGroup : uint32_t +{ + Local = 0, + NonLocal = 1 +}; + +enum class DXCoreNotificationType : uint32_t +{ + AdapterListStale = 0, + AdapterNoLongerValid = 1, + AdapterBudgetChange = 2, + AdapterHardwareContentProtectionTeardown = 3 +}; + +enum class DXCoreAdapterPreference : uint32_t +{ + Hardware = 0, + MinimumPower = 1, + HighPerformance = 2 +}; + +struct DXCoreHardwareID +{ + uint32_t vendorID; + uint32_t deviceID; + uint32_t subSysID; + uint32_t revision; +}; + +struct DXCoreHardwareIDParts +{ + uint32_t vendorID; + uint32_t deviceID; + uint32_t subSystemID; + uint32_t subVendorID; + uint32_t revisionID; +}; + +struct DXCoreAdapterMemoryBudgetNodeSegmentGroup +{ + uint32_t nodeIndex; + DXCoreSegmentGroup segmentGroup; +}; + +struct DXCoreAdapterMemoryBudget +{ + uint64_t budget; + uint64_t currentUsage; + uint64_t availableForReservation; + uint64_t currentReservation; +}; + +typedef void (STDMETHODCALLTYPE *PFN_DXCORE_NOTIFICATION_CALLBACK)( + DXCoreNotificationType notificationType, + _In_ IUnknown *object, + _In_opt_ void *context); + +static_assert(sizeof(bool) == 1, "bool assumed as one byte"); + +DEFINE_GUID(IID_IDXCoreAdapterFactory, 0x78ee5945, 0xc36e, 0x4b13, 0xa6, 0x69, 0x00, 0x5d, 0xd1, 0x1c, 0x0f, 0x06); +DEFINE_GUID(IID_IDXCoreAdapterList, 0x526c7776, 0x40e9, 0x459b, 0xb7, 0x11, 0xf3, 0x2a, 0xd7, 0x6d, 0xfc, 0x28); +DEFINE_GUID(IID_IDXCoreAdapter, 0xf0db4c7f, 0xfe5a, 0x42a2, 0xbd, 0x62, 0xf2, 0xa6, 0xcf, 0x6f, 0xc8, 0x3e); +DEFINE_GUID(DXCORE_ADAPTER_ATTRIBUTE_D3D11_GRAPHICS, 0x8c47866b, 0x7583, 0x450d, 0xf0, 0xf0, 0x6b, 0xad, 0xa8, 0x95, 0xaf, 0x4b); +DEFINE_GUID(DXCORE_ADAPTER_ATTRIBUTE_D3D12_GRAPHICS, 0x0c9ece4d, 0x2f6e, 0x4f01, 0x8c, 0x96, 0xe8, 0x9e, 0x33, 0x1b, 0x47, 0xb1); +DEFINE_GUID(DXCORE_ADAPTER_ATTRIBUTE_D3D12_CORE_COMPUTE, 0x248e2800, 0xa793, 0x4724, 0xab, 0xaa, 0x23, 0xa6, 0xde, 0x1b, 0xe0, 0x90); + +/* interface IDXCoreAdapter */ +MIDL_INTERFACE("f0db4c7f-fe5a-42a2-bd62-f2a6cf6fc83e") +IDXCoreAdapter : public IUnknown +{ +public: + virtual bool STDMETHODCALLTYPE IsValid() = 0; + + virtual bool STDMETHODCALLTYPE IsAttributeSupported( + REFGUID attributeGUID) = 0; + + virtual bool STDMETHODCALLTYPE IsPropertySupported( + DXCoreAdapterProperty property) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetProperty( + DXCoreAdapterProperty property, + size_t bufferSize, + _Out_writes_bytes_(bufferSize) void *propertyData) = 0; + + template + HRESULT GetProperty( + DXCoreAdapterProperty property, + _Out_writes_bytes_(sizeof(T)) T *propertyData) + { + return GetProperty(property, + sizeof(T), + (void*)propertyData); + } + + virtual HRESULT STDMETHODCALLTYPE GetPropertySize( + DXCoreAdapterProperty property, + _Out_ size_t *bufferSize) = 0; + + virtual bool STDMETHODCALLTYPE IsQueryStateSupported( + DXCoreAdapterState property) = 0; + + virtual HRESULT STDMETHODCALLTYPE QueryState( + DXCoreAdapterState state, + size_t inputStateDetailsSize, + _In_reads_bytes_opt_(inputStateDetailsSize) const void *inputStateDetails, + size_t outputBufferSize, + _Out_writes_bytes_(outputBufferSize) void *outputBuffer) = 0; + + template + HRESULT QueryState( + DXCoreAdapterState state, + _In_reads_bytes_opt_(sizeof(T1)) const T1 *inputStateDetails, + _Out_writes_bytes_(sizeof(T2)) T2 *outputBuffer) + { + return QueryState(state, + sizeof(T1), + (const void*)inputStateDetails, + sizeof(T2), + (void*)outputBuffer); + } + + template + HRESULT QueryState( + DXCoreAdapterState state, + _Out_writes_bytes_(sizeof(T)) T *outputBuffer) + { + return QueryState(state, + 0, + nullptr, + sizeof(T), + (void*)outputBuffer); + } + + virtual bool STDMETHODCALLTYPE IsSetStateSupported( + DXCoreAdapterState property) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetState( + DXCoreAdapterState state, + size_t inputStateDetailsSize, + _In_reads_bytes_opt_(inputStateDetailsSize) const void *inputStateDetails, + size_t inputDataSize, + _In_reads_bytes_(inputDataSize) const void *inputData) = 0; + + template + HRESULT SetState( + DXCoreAdapterState state, + const T1 *inputStateDetails, + const T2 *inputData) + { + return SetState(state, + sizeof(T1), + (const void*)inputStateDetails, + sizeof(T2), + (const void*)inputData); + } + + virtual HRESULT STDMETHODCALLTYPE GetFactory( + REFIID riid, + _COM_Outptr_ void** ppvFactory + ) = 0; + + template + HRESULT GetFactory( + _COM_Outptr_ T** ppvFactory + ) + { + return GetFactory(IID_PPV_ARGS(ppvFactory)); + } +}; + +/* interface IDXCoreAdapterList */ +MIDL_INTERFACE("526c7776-40e9-459b-b711-f32ad76dfc28") +IDXCoreAdapterList : public IUnknown +{ +public: + virtual HRESULT STDMETHODCALLTYPE GetAdapter( + uint32_t index, + REFIID riid, + _COM_Outptr_ void **ppvAdapter) = 0; + + template + HRESULT STDMETHODCALLTYPE GetAdapter( + uint32_t index, + _COM_Outptr_ T **ppvAdapter) + { + return GetAdapter(index, + IID_PPV_ARGS(ppvAdapter)); + } + + virtual uint32_t STDMETHODCALLTYPE GetAdapterCount() = 0; + + virtual bool STDMETHODCALLTYPE IsStale() = 0; + + virtual HRESULT STDMETHODCALLTYPE GetFactory( + REFIID riid, + _COM_Outptr_ void** ppvFactory + ) = 0; + + template + HRESULT GetFactory( + _COM_Outptr_ T** ppvFactory + ) + { + return GetFactory(IID_PPV_ARGS(ppvFactory)); + } + + virtual HRESULT STDMETHODCALLTYPE Sort( + uint32_t numPreferences, + _In_reads_(numPreferences) const DXCoreAdapterPreference* preferences) = 0; + + virtual bool STDMETHODCALLTYPE IsAdapterPreferenceSupported( + DXCoreAdapterPreference preference) = 0; +}; + +/* interface IDXCoreAdapterFactory */ +MIDL_INTERFACE("78ee5945-c36e-4b13-a669-005dd11c0f06") +IDXCoreAdapterFactory : public IUnknown +{ +public: + + virtual HRESULT STDMETHODCALLTYPE CreateAdapterList( + uint32_t numAttributes, + _In_reads_(numAttributes) const GUID *filterAttributes, + REFIID riid, + _COM_Outptr_ void **ppvAdapterList) = 0; + + template + HRESULT STDMETHODCALLTYPE CreateAdapterList( + uint32_t numAttributes, + _In_reads_(numAttributes) const GUID *filterAttributes, + _COM_Outptr_ T **ppvAdapterList) + { + return CreateAdapterList(numAttributes, + filterAttributes, + IID_PPV_ARGS(ppvAdapterList)); + } + + virtual HRESULT STDMETHODCALLTYPE GetAdapterByLuid( + const LUID &adapterLUID, + REFIID riid, + _COM_Outptr_ void **ppvAdapter) = 0; + + template + HRESULT STDMETHODCALLTYPE GetAdapterByLuid( + const LUID &adapterLUID, + _COM_Outptr_ T **ppvAdapter) + { + return GetAdapterByLuid(adapterLUID, + IID_PPV_ARGS(ppvAdapter)); + } + + virtual bool STDMETHODCALLTYPE IsNotificationTypeSupported( + DXCoreNotificationType notificationType) = 0; + + virtual HRESULT STDMETHODCALLTYPE RegisterEventNotification( + _In_ IUnknown *dxCoreObject, + DXCoreNotificationType notificationType, + _In_ PFN_DXCORE_NOTIFICATION_CALLBACK callbackFunction, + _In_opt_ void *callbackContext, + _Out_ uint32_t *eventCookie) = 0; + + virtual HRESULT STDMETHODCALLTYPE UnregisterEventNotification( + uint32_t eventCookie) = 0; +}; + +#endif // __cplusplus + +#endif // __dxcore_interface_h__ + + diff --git a/contrib/DirectX-Headers/include/directx/dxgicommon.h b/contrib/DirectX-Headers/include/directx/dxgicommon.h new file mode 100644 index 0000000..f83aa01 --- /dev/null +++ b/contrib/DirectX-Headers/include/directx/dxgicommon.h @@ -0,0 +1,57 @@ +// +// Copyright (C) Microsoft Corporation. +// Licensed under the MIT license +// + +#ifndef __dxgicommon_h__ +#define __dxgicommon_h__ + + +typedef struct DXGI_RATIONAL +{ + UINT Numerator; + UINT Denominator; +} DXGI_RATIONAL; + +// The following values are used with DXGI_SAMPLE_DESC::Quality: +#define DXGI_STANDARD_MULTISAMPLE_QUALITY_PATTERN 0xffffffff +#define DXGI_CENTER_MULTISAMPLE_QUALITY_PATTERN 0xfffffffe + +typedef struct DXGI_SAMPLE_DESC +{ + UINT Count; + UINT Quality; +} DXGI_SAMPLE_DESC; + +typedef enum DXGI_COLOR_SPACE_TYPE +{ + DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709 = 0, + DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709 = 1, + DXGI_COLOR_SPACE_RGB_STUDIO_G22_NONE_P709 = 2, + DXGI_COLOR_SPACE_RGB_STUDIO_G22_NONE_P2020 = 3, + DXGI_COLOR_SPACE_RESERVED = 4, + DXGI_COLOR_SPACE_YCBCR_FULL_G22_NONE_P709_X601 = 5, + DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P601 = 6, + DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P601 = 7, + DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709 = 8, + DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P709 = 9, + DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P2020 = 10, + DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P2020 = 11, + DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020 = 12, + DXGI_COLOR_SPACE_YCBCR_STUDIO_G2084_LEFT_P2020 = 13, + DXGI_COLOR_SPACE_RGB_STUDIO_G2084_NONE_P2020 = 14, + DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_TOPLEFT_P2020 = 15, + DXGI_COLOR_SPACE_YCBCR_STUDIO_G2084_TOPLEFT_P2020 = 16, + DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P2020 = 17, + DXGI_COLOR_SPACE_YCBCR_STUDIO_GHLG_TOPLEFT_P2020 = 18, + DXGI_COLOR_SPACE_YCBCR_FULL_GHLG_TOPLEFT_P2020 = 19, + DXGI_COLOR_SPACE_RGB_STUDIO_G24_NONE_P709 = 20, + DXGI_COLOR_SPACE_RGB_STUDIO_G24_NONE_P2020 = 21, + DXGI_COLOR_SPACE_YCBCR_STUDIO_G24_LEFT_P709 = 22, + DXGI_COLOR_SPACE_YCBCR_STUDIO_G24_LEFT_P2020 = 23, + DXGI_COLOR_SPACE_YCBCR_STUDIO_G24_TOPLEFT_P2020 = 24, + DXGI_COLOR_SPACE_CUSTOM = 0xFFFFFFFF +} DXGI_COLOR_SPACE_TYPE; + +#endif // __dxgicommon_h__ + diff --git a/contrib/DirectX-Headers/include/directx/dxgicommon.idl b/contrib/DirectX-Headers/include/directx/dxgicommon.idl new file mode 100644 index 0000000..ab73230 --- /dev/null +++ b/contrib/DirectX-Headers/include/directx/dxgicommon.idl @@ -0,0 +1,52 @@ +// +// Copyright (C) Microsoft Corporation. +// Licensed under the MIT license +// + + +typedef struct DXGI_RATIONAL +{ + UINT Numerator; + UINT Denominator; +} DXGI_RATIONAL; + +// The following values are used with DXGI_SAMPLE_DESC::Quality: +#define DXGI_STANDARD_MULTISAMPLE_QUALITY_PATTERN 0xffffffff +#define DXGI_CENTER_MULTISAMPLE_QUALITY_PATTERN 0xfffffffe + +typedef struct DXGI_SAMPLE_DESC +{ + UINT Count; + UINT Quality; +} DXGI_SAMPLE_DESC; + +typedef enum DXGI_COLOR_SPACE_TYPE +{ + DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709 = 0, + DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709 = 1, + DXGI_COLOR_SPACE_RGB_STUDIO_G22_NONE_P709 = 2, + DXGI_COLOR_SPACE_RGB_STUDIO_G22_NONE_P2020 = 3, + DXGI_COLOR_SPACE_RESERVED = 4, + DXGI_COLOR_SPACE_YCBCR_FULL_G22_NONE_P709_X601 = 5, + DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P601 = 6, + DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P601 = 7, + DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709 = 8, + DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P709 = 9, + DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P2020 = 10, + DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P2020 = 11, + DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020 = 12, + DXGI_COLOR_SPACE_YCBCR_STUDIO_G2084_LEFT_P2020 = 13, + DXGI_COLOR_SPACE_RGB_STUDIO_G2084_NONE_P2020 = 14, + DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_TOPLEFT_P2020 = 15, + DXGI_COLOR_SPACE_YCBCR_STUDIO_G2084_TOPLEFT_P2020 = 16, + DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P2020 = 17, + DXGI_COLOR_SPACE_YCBCR_STUDIO_GHLG_TOPLEFT_P2020 = 18, + DXGI_COLOR_SPACE_YCBCR_FULL_GHLG_TOPLEFT_P2020 = 19, + DXGI_COLOR_SPACE_RGB_STUDIO_G24_NONE_P709 = 20, + DXGI_COLOR_SPACE_RGB_STUDIO_G24_NONE_P2020 = 21, + DXGI_COLOR_SPACE_YCBCR_STUDIO_G24_LEFT_P709 = 22, + DXGI_COLOR_SPACE_YCBCR_STUDIO_G24_LEFT_P2020 = 23, + DXGI_COLOR_SPACE_YCBCR_STUDIO_G24_TOPLEFT_P2020 = 24, + DXGI_COLOR_SPACE_CUSTOM = 0xFFFFFFFF +} DXGI_COLOR_SPACE_TYPE; + diff --git a/contrib/DirectX-Headers/include/directx/dxgiformat.h b/contrib/DirectX-Headers/include/directx/dxgiformat.h new file mode 100644 index 0000000..52aae1b --- /dev/null +++ b/contrib/DirectX-Headers/include/directx/dxgiformat.h @@ -0,0 +1,142 @@ +// +// Copyright (C) Microsoft Corporation. +// Licensed under the MIT license +// + +#ifndef __dxgiformat_h__ +#define __dxgiformat_h__ + +#define DXGI_FORMAT_DEFINED 1 + +typedef enum DXGI_FORMAT +{ + DXGI_FORMAT_UNKNOWN = 0, + DXGI_FORMAT_R32G32B32A32_TYPELESS = 1, + DXGI_FORMAT_R32G32B32A32_FLOAT = 2, + DXGI_FORMAT_R32G32B32A32_UINT = 3, + DXGI_FORMAT_R32G32B32A32_SINT = 4, + DXGI_FORMAT_R32G32B32_TYPELESS = 5, + DXGI_FORMAT_R32G32B32_FLOAT = 6, + DXGI_FORMAT_R32G32B32_UINT = 7, + DXGI_FORMAT_R32G32B32_SINT = 8, + DXGI_FORMAT_R16G16B16A16_TYPELESS = 9, + DXGI_FORMAT_R16G16B16A16_FLOAT = 10, + DXGI_FORMAT_R16G16B16A16_UNORM = 11, + DXGI_FORMAT_R16G16B16A16_UINT = 12, + DXGI_FORMAT_R16G16B16A16_SNORM = 13, + DXGI_FORMAT_R16G16B16A16_SINT = 14, + DXGI_FORMAT_R32G32_TYPELESS = 15, + DXGI_FORMAT_R32G32_FLOAT = 16, + DXGI_FORMAT_R32G32_UINT = 17, + DXGI_FORMAT_R32G32_SINT = 18, + DXGI_FORMAT_R32G8X24_TYPELESS = 19, + DXGI_FORMAT_D32_FLOAT_S8X24_UINT = 20, + DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS = 21, + DXGI_FORMAT_X32_TYPELESS_G8X24_UINT = 22, + DXGI_FORMAT_R10G10B10A2_TYPELESS = 23, + DXGI_FORMAT_R10G10B10A2_UNORM = 24, + DXGI_FORMAT_R10G10B10A2_UINT = 25, + DXGI_FORMAT_R11G11B10_FLOAT = 26, + DXGI_FORMAT_R8G8B8A8_TYPELESS = 27, + DXGI_FORMAT_R8G8B8A8_UNORM = 28, + DXGI_FORMAT_R8G8B8A8_UNORM_SRGB = 29, + DXGI_FORMAT_R8G8B8A8_UINT = 30, + DXGI_FORMAT_R8G8B8A8_SNORM = 31, + DXGI_FORMAT_R8G8B8A8_SINT = 32, + DXGI_FORMAT_R16G16_TYPELESS = 33, + DXGI_FORMAT_R16G16_FLOAT = 34, + DXGI_FORMAT_R16G16_UNORM = 35, + DXGI_FORMAT_R16G16_UINT = 36, + DXGI_FORMAT_R16G16_SNORM = 37, + DXGI_FORMAT_R16G16_SINT = 38, + DXGI_FORMAT_R32_TYPELESS = 39, + DXGI_FORMAT_D32_FLOAT = 40, + DXGI_FORMAT_R32_FLOAT = 41, + DXGI_FORMAT_R32_UINT = 42, + DXGI_FORMAT_R32_SINT = 43, + DXGI_FORMAT_R24G8_TYPELESS = 44, + DXGI_FORMAT_D24_UNORM_S8_UINT = 45, + DXGI_FORMAT_R24_UNORM_X8_TYPELESS = 46, + DXGI_FORMAT_X24_TYPELESS_G8_UINT = 47, + DXGI_FORMAT_R8G8_TYPELESS = 48, + DXGI_FORMAT_R8G8_UNORM = 49, + DXGI_FORMAT_R8G8_UINT = 50, + DXGI_FORMAT_R8G8_SNORM = 51, + DXGI_FORMAT_R8G8_SINT = 52, + DXGI_FORMAT_R16_TYPELESS = 53, + DXGI_FORMAT_R16_FLOAT = 54, + DXGI_FORMAT_D16_UNORM = 55, + DXGI_FORMAT_R16_UNORM = 56, + DXGI_FORMAT_R16_UINT = 57, + DXGI_FORMAT_R16_SNORM = 58, + DXGI_FORMAT_R16_SINT = 59, + DXGI_FORMAT_R8_TYPELESS = 60, + DXGI_FORMAT_R8_UNORM = 61, + DXGI_FORMAT_R8_UINT = 62, + DXGI_FORMAT_R8_SNORM = 63, + DXGI_FORMAT_R8_SINT = 64, + DXGI_FORMAT_A8_UNORM = 65, + DXGI_FORMAT_R1_UNORM = 66, + DXGI_FORMAT_R9G9B9E5_SHAREDEXP = 67, + DXGI_FORMAT_R8G8_B8G8_UNORM = 68, + DXGI_FORMAT_G8R8_G8B8_UNORM = 69, + DXGI_FORMAT_BC1_TYPELESS = 70, + DXGI_FORMAT_BC1_UNORM = 71, + DXGI_FORMAT_BC1_UNORM_SRGB = 72, + DXGI_FORMAT_BC2_TYPELESS = 73, + DXGI_FORMAT_BC2_UNORM = 74, + DXGI_FORMAT_BC2_UNORM_SRGB = 75, + DXGI_FORMAT_BC3_TYPELESS = 76, + DXGI_FORMAT_BC3_UNORM = 77, + DXGI_FORMAT_BC3_UNORM_SRGB = 78, + DXGI_FORMAT_BC4_TYPELESS = 79, + DXGI_FORMAT_BC4_UNORM = 80, + DXGI_FORMAT_BC4_SNORM = 81, + DXGI_FORMAT_BC5_TYPELESS = 82, + DXGI_FORMAT_BC5_UNORM = 83, + DXGI_FORMAT_BC5_SNORM = 84, + DXGI_FORMAT_B5G6R5_UNORM = 85, + DXGI_FORMAT_B5G5R5A1_UNORM = 86, + DXGI_FORMAT_B8G8R8A8_UNORM = 87, + DXGI_FORMAT_B8G8R8X8_UNORM = 88, + DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM = 89, + DXGI_FORMAT_B8G8R8A8_TYPELESS = 90, + DXGI_FORMAT_B8G8R8A8_UNORM_SRGB = 91, + DXGI_FORMAT_B8G8R8X8_TYPELESS = 92, + DXGI_FORMAT_B8G8R8X8_UNORM_SRGB = 93, + DXGI_FORMAT_BC6H_TYPELESS = 94, + DXGI_FORMAT_BC6H_UF16 = 95, + DXGI_FORMAT_BC6H_SF16 = 96, + DXGI_FORMAT_BC7_TYPELESS = 97, + DXGI_FORMAT_BC7_UNORM = 98, + DXGI_FORMAT_BC7_UNORM_SRGB = 99, + DXGI_FORMAT_AYUV = 100, + DXGI_FORMAT_Y410 = 101, + DXGI_FORMAT_Y416 = 102, + DXGI_FORMAT_NV12 = 103, + DXGI_FORMAT_P010 = 104, + DXGI_FORMAT_P016 = 105, + DXGI_FORMAT_420_OPAQUE = 106, + DXGI_FORMAT_YUY2 = 107, + DXGI_FORMAT_Y210 = 108, + DXGI_FORMAT_Y216 = 109, + DXGI_FORMAT_NV11 = 110, + DXGI_FORMAT_AI44 = 111, + DXGI_FORMAT_IA44 = 112, + DXGI_FORMAT_P8 = 113, + DXGI_FORMAT_A8P8 = 114, + DXGI_FORMAT_B4G4R4A4_UNORM = 115, + + DXGI_FORMAT_P208 = 130, + DXGI_FORMAT_V208 = 131, + DXGI_FORMAT_V408 = 132, + + + DXGI_FORMAT_SAMPLER_FEEDBACK_MIN_MIP_OPAQUE = 189, + DXGI_FORMAT_SAMPLER_FEEDBACK_MIP_REGION_USED_OPAQUE = 190, + + + DXGI_FORMAT_FORCE_UINT = 0xffffffff +} DXGI_FORMAT; + +#endif // __dxgiformat_h__ diff --git a/contrib/DirectX-Headers/include/directx/dxgiformat.idl b/contrib/DirectX-Headers/include/directx/dxgiformat.idl new file mode 100644 index 0000000..d9576ef --- /dev/null +++ b/contrib/DirectX-Headers/include/directx/dxgiformat.idl @@ -0,0 +1,137 @@ +// +// Copyright (C) Microsoft Corporation. +// Licensed under the MIT license +// + + +typedef enum DXGI_FORMAT +{ + DXGI_FORMAT_UNKNOWN = 0, + DXGI_FORMAT_R32G32B32A32_TYPELESS = 1, + DXGI_FORMAT_R32G32B32A32_FLOAT = 2, + DXGI_FORMAT_R32G32B32A32_UINT = 3, + DXGI_FORMAT_R32G32B32A32_SINT = 4, + DXGI_FORMAT_R32G32B32_TYPELESS = 5, + DXGI_FORMAT_R32G32B32_FLOAT = 6, + DXGI_FORMAT_R32G32B32_UINT = 7, + DXGI_FORMAT_R32G32B32_SINT = 8, + DXGI_FORMAT_R16G16B16A16_TYPELESS = 9, + DXGI_FORMAT_R16G16B16A16_FLOAT = 10, + DXGI_FORMAT_R16G16B16A16_UNORM = 11, + DXGI_FORMAT_R16G16B16A16_UINT = 12, + DXGI_FORMAT_R16G16B16A16_SNORM = 13, + DXGI_FORMAT_R16G16B16A16_SINT = 14, + DXGI_FORMAT_R32G32_TYPELESS = 15, + DXGI_FORMAT_R32G32_FLOAT = 16, + DXGI_FORMAT_R32G32_UINT = 17, + DXGI_FORMAT_R32G32_SINT = 18, + DXGI_FORMAT_R32G8X24_TYPELESS = 19, + DXGI_FORMAT_D32_FLOAT_S8X24_UINT = 20, + DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS = 21, + DXGI_FORMAT_X32_TYPELESS_G8X24_UINT = 22, + DXGI_FORMAT_R10G10B10A2_TYPELESS = 23, + DXGI_FORMAT_R10G10B10A2_UNORM = 24, + DXGI_FORMAT_R10G10B10A2_UINT = 25, + DXGI_FORMAT_R11G11B10_FLOAT = 26, + DXGI_FORMAT_R8G8B8A8_TYPELESS = 27, + DXGI_FORMAT_R8G8B8A8_UNORM = 28, + DXGI_FORMAT_R8G8B8A8_UNORM_SRGB = 29, + DXGI_FORMAT_R8G8B8A8_UINT = 30, + DXGI_FORMAT_R8G8B8A8_SNORM = 31, + DXGI_FORMAT_R8G8B8A8_SINT = 32, + DXGI_FORMAT_R16G16_TYPELESS = 33, + DXGI_FORMAT_R16G16_FLOAT = 34, + DXGI_FORMAT_R16G16_UNORM = 35, + DXGI_FORMAT_R16G16_UINT = 36, + DXGI_FORMAT_R16G16_SNORM = 37, + DXGI_FORMAT_R16G16_SINT = 38, + DXGI_FORMAT_R32_TYPELESS = 39, + DXGI_FORMAT_D32_FLOAT = 40, + DXGI_FORMAT_R32_FLOAT = 41, + DXGI_FORMAT_R32_UINT = 42, + DXGI_FORMAT_R32_SINT = 43, + DXGI_FORMAT_R24G8_TYPELESS = 44, + DXGI_FORMAT_D24_UNORM_S8_UINT = 45, + DXGI_FORMAT_R24_UNORM_X8_TYPELESS = 46, + DXGI_FORMAT_X24_TYPELESS_G8_UINT = 47, + DXGI_FORMAT_R8G8_TYPELESS = 48, + DXGI_FORMAT_R8G8_UNORM = 49, + DXGI_FORMAT_R8G8_UINT = 50, + DXGI_FORMAT_R8G8_SNORM = 51, + DXGI_FORMAT_R8G8_SINT = 52, + DXGI_FORMAT_R16_TYPELESS = 53, + DXGI_FORMAT_R16_FLOAT = 54, + DXGI_FORMAT_D16_UNORM = 55, + DXGI_FORMAT_R16_UNORM = 56, + DXGI_FORMAT_R16_UINT = 57, + DXGI_FORMAT_R16_SNORM = 58, + DXGI_FORMAT_R16_SINT = 59, + DXGI_FORMAT_R8_TYPELESS = 60, + DXGI_FORMAT_R8_UNORM = 61, + DXGI_FORMAT_R8_UINT = 62, + DXGI_FORMAT_R8_SNORM = 63, + DXGI_FORMAT_R8_SINT = 64, + DXGI_FORMAT_A8_UNORM = 65, + DXGI_FORMAT_R1_UNORM = 66, + DXGI_FORMAT_R9G9B9E5_SHAREDEXP = 67, + DXGI_FORMAT_R8G8_B8G8_UNORM = 68, + DXGI_FORMAT_G8R8_G8B8_UNORM = 69, + DXGI_FORMAT_BC1_TYPELESS = 70, + DXGI_FORMAT_BC1_UNORM = 71, + DXGI_FORMAT_BC1_UNORM_SRGB = 72, + DXGI_FORMAT_BC2_TYPELESS = 73, + DXGI_FORMAT_BC2_UNORM = 74, + DXGI_FORMAT_BC2_UNORM_SRGB = 75, + DXGI_FORMAT_BC3_TYPELESS = 76, + DXGI_FORMAT_BC3_UNORM = 77, + DXGI_FORMAT_BC3_UNORM_SRGB = 78, + DXGI_FORMAT_BC4_TYPELESS = 79, + DXGI_FORMAT_BC4_UNORM = 80, + DXGI_FORMAT_BC4_SNORM = 81, + DXGI_FORMAT_BC5_TYPELESS = 82, + DXGI_FORMAT_BC5_UNORM = 83, + DXGI_FORMAT_BC5_SNORM = 84, + DXGI_FORMAT_B5G6R5_UNORM = 85, + DXGI_FORMAT_B5G5R5A1_UNORM = 86, + DXGI_FORMAT_B8G8R8A8_UNORM = 87, + DXGI_FORMAT_B8G8R8X8_UNORM = 88, + DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM = 89, + DXGI_FORMAT_B8G8R8A8_TYPELESS = 90, + DXGI_FORMAT_B8G8R8A8_UNORM_SRGB = 91, + DXGI_FORMAT_B8G8R8X8_TYPELESS = 92, + DXGI_FORMAT_B8G8R8X8_UNORM_SRGB = 93, + DXGI_FORMAT_BC6H_TYPELESS = 94, + DXGI_FORMAT_BC6H_UF16 = 95, + DXGI_FORMAT_BC6H_SF16 = 96, + DXGI_FORMAT_BC7_TYPELESS = 97, + DXGI_FORMAT_BC7_UNORM = 98, + DXGI_FORMAT_BC7_UNORM_SRGB = 99, + DXGI_FORMAT_AYUV = 100, + DXGI_FORMAT_Y410 = 101, + DXGI_FORMAT_Y416 = 102, + DXGI_FORMAT_NV12 = 103, + DXGI_FORMAT_P010 = 104, + DXGI_FORMAT_P016 = 105, + DXGI_FORMAT_420_OPAQUE = 106, + DXGI_FORMAT_YUY2 = 107, + DXGI_FORMAT_Y210 = 108, + DXGI_FORMAT_Y216 = 109, + DXGI_FORMAT_NV11 = 110, + DXGI_FORMAT_AI44 = 111, + DXGI_FORMAT_IA44 = 112, + DXGI_FORMAT_P8 = 113, + DXGI_FORMAT_A8P8 = 114, + DXGI_FORMAT_B4G4R4A4_UNORM = 115, + + DXGI_FORMAT_P208 = 130, + DXGI_FORMAT_V208 = 131, + DXGI_FORMAT_V408 = 132, + + + DXGI_FORMAT_SAMPLER_FEEDBACK_MIN_MIP_OPAQUE = 189, + DXGI_FORMAT_SAMPLER_FEEDBACK_MIP_REGION_USED_OPAQUE = 190, + + + DXGI_FORMAT_FORCE_UINT = 0xffffffff +} DXGI_FORMAT; + diff --git a/contrib/DirectX-Headers/include/dxguids/dxguids.h b/contrib/DirectX-Headers/include/dxguids/dxguids.h new file mode 100644 index 0000000..4ee66ff --- /dev/null +++ b/contrib/DirectX-Headers/include/dxguids/dxguids.h @@ -0,0 +1,126 @@ +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License. + +#pragma once + +#ifndef __cplusplus +#error "This header requires C++" +#endif + +constexpr inline bool ConstexprIsEqualGUID(REFGUID a, REFGUID b) +{ + return a.Data1 == b.Data1 && + a.Data2 == b.Data2 && + a.Data3 == b.Data3 && + a.Data4[0] == b.Data4[0] && + a.Data4[1] == b.Data4[1] && + a.Data4[2] == b.Data4[2] && + a.Data4[3] == b.Data4[3] && + a.Data4[4] == b.Data4[4] && + a.Data4[5] == b.Data4[5] && + a.Data4[6] == b.Data4[6] && + a.Data4[7] == b.Data4[7]; +} + +// Each COM interface (e.g. ID3D12Device) has a unique interface ID (IID) associated with it. With MSVC, the IID is defined +// along with the interface declaration using compiler intrinsics (__declspec(uuid(...)); the IID can then be retrieved +// using __uuidof. These intrinsics are not supported with all toolchains, so these helpers redefine IID values that can be +// used with the various adapter COM helpers (ComPtr, IID_PPV_ARGS, etc.) for Linux. IIDs are stable and cannot change, but as +// a precaution we statically assert the values are as expected when compiling for Windows. +#ifdef _WIN32 +// winadapter.h isn't included when building for Windows, so the base function template needs to be declared. +template GUID uuidof() = delete; +#define WINADAPTER_IID(InterfaceName, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \ +template <> constexpr GUID uuidof() \ +{ \ + return { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } }; \ +} \ +static_assert(ConstexprIsEqualGUID(uuidof(), __uuidof(InterfaceName)), "GUID definition mismatch: "#InterfaceName); +#else +#define WINADAPTER_IID(InterfaceName, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \ +template <> constexpr GUID uuidof() \ +{ \ + return { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } }; \ +} +#endif + +// Direct3D +WINADAPTER_IID(ID3D12Object, 0xc4fec28f, 0x7966, 0x4e95, 0x9f, 0x94, 0xf4, 0x31, 0xcb, 0x56, 0xc3, 0xb8); +WINADAPTER_IID(ID3D12DeviceChild, 0x905db94b, 0xa00c, 0x4140, 0x9d, 0xf5, 0x2b, 0x64, 0xca, 0x9e, 0xa3, 0x57); +WINADAPTER_IID(ID3D12RootSignature, 0xc54a6b66, 0x72df, 0x4ee8, 0x8b, 0xe5, 0xa9, 0x46, 0xa1, 0x42, 0x92, 0x14); +WINADAPTER_IID(ID3D12RootSignatureDeserializer, 0x34AB647B, 0x3CC8, 0x46AC, 0x84, 0x1B, 0xC0, 0x96, 0x56, 0x45, 0xC0, 0x46); +WINADAPTER_IID(ID3D12VersionedRootSignatureDeserializer, 0x7F91CE67, 0x090C, 0x4BB7, 0xB7, 0x8E, 0xED, 0x8F, 0xF2, 0xE3, 0x1D, 0xA0); +WINADAPTER_IID(ID3D12Pageable, 0x63ee58fb, 0x1268, 0x4835, 0x86, 0xda, 0xf0, 0x08, 0xce, 0x62, 0xf0, 0xd6); +WINADAPTER_IID(ID3D12Heap, 0x6b3b2502, 0x6e51, 0x45b3, 0x90, 0xee, 0x98, 0x84, 0x26, 0x5e, 0x8d, 0xf3); +WINADAPTER_IID(ID3D12Resource, 0x696442be, 0xa72e, 0x4059, 0xbc, 0x79, 0x5b, 0x5c, 0x98, 0x04, 0x0f, 0xad); +WINADAPTER_IID(ID3D12CommandAllocator, 0x6102dee4, 0xaf59, 0x4b09, 0xb9, 0x99, 0xb4, 0x4d, 0x73, 0xf0, 0x9b, 0x24); +WINADAPTER_IID(ID3D12Fence, 0x0a753dcf, 0xc4d8, 0x4b91, 0xad, 0xf6, 0xbe, 0x5a, 0x60, 0xd9, 0x5a, 0x76); +WINADAPTER_IID(ID3D12Fence1, 0x433685fe, 0xe22b, 0x4ca0, 0xa8, 0xdb, 0xb5, 0xb4, 0xf4, 0xdd, 0x0e, 0x4a); +WINADAPTER_IID(ID3D12PipelineState, 0x765a30f3, 0xf624, 0x4c6f, 0xa8, 0x28, 0xac, 0xe9, 0x48, 0x62, 0x24, 0x45); +WINADAPTER_IID(ID3D12DescriptorHeap, 0x8efb471d, 0x616c, 0x4f49, 0x90, 0xf7, 0x12, 0x7b, 0xb7, 0x63, 0xfa, 0x51); +WINADAPTER_IID(ID3D12QueryHeap, 0x0d9658ae, 0xed45, 0x469e, 0xa6, 0x1d, 0x97, 0x0e, 0xc5, 0x83, 0xca, 0xb4); +WINADAPTER_IID(ID3D12CommandSignature, 0xc36a797c, 0xec80, 0x4f0a, 0x89, 0x85, 0xa7, 0xb2, 0x47, 0x50, 0x82, 0xd1); +WINADAPTER_IID(ID3D12CommandList, 0x7116d91c, 0xe7e4, 0x47ce, 0xb8, 0xc6, 0xec, 0x81, 0x68, 0xf4, 0x37, 0xe5); +WINADAPTER_IID(ID3D12GraphicsCommandList, 0x5b160d0f, 0xac1b, 0x4185, 0x8b, 0xa8, 0xb3, 0xae, 0x42, 0xa5, 0xa4, 0x55); +WINADAPTER_IID(ID3D12GraphicsCommandList1, 0x553103fb, 0x1fe7, 0x4557, 0xbb, 0x38, 0x94, 0x6d, 0x7d, 0x0e, 0x7c, 0xa7); +WINADAPTER_IID(ID3D12GraphicsCommandList2, 0x38C3E585, 0xFF17, 0x412C, 0x91, 0x50, 0x4F, 0xC6, 0xF9, 0xD7, 0x2A, 0x28); +WINADAPTER_IID(ID3D12CommandQueue, 0x0ec870a6, 0x5d7e, 0x4c22, 0x8c, 0xfc, 0x5b, 0xaa, 0xe0, 0x76, 0x16, 0xed); +WINADAPTER_IID(ID3D12Device, 0x189819f1, 0x1db6, 0x4b57, 0xbe, 0x54, 0x18, 0x21, 0x33, 0x9b, 0x85, 0xf7); +WINADAPTER_IID(ID3D12PipelineLibrary, 0xc64226a8, 0x9201, 0x46af, 0xb4, 0xcc, 0x53, 0xfb, 0x9f, 0xf7, 0x41, 0x4f); +WINADAPTER_IID(ID3D12PipelineLibrary1, 0x80eabf42, 0x2568, 0x4e5e, 0xbd, 0x82, 0xc3, 0x7f, 0x86, 0x96, 0x1d, 0xc3); +WINADAPTER_IID(ID3D12Device1, 0x77acce80, 0x638e, 0x4e65, 0x88, 0x95, 0xc1, 0xf2, 0x33, 0x86, 0x86, 0x3e); +WINADAPTER_IID(ID3D12Device2, 0x30baa41e, 0xb15b, 0x475c, 0xa0, 0xbb, 0x1a, 0xf5, 0xc5, 0xb6, 0x43, 0x28); +WINADAPTER_IID(ID3D12Device3, 0x81dadc15, 0x2bad, 0x4392, 0x93, 0xc5, 0x10, 0x13, 0x45, 0xc4, 0xaa, 0x98); +WINADAPTER_IID(ID3D12ProtectedSession, 0xA1533D18, 0x0AC1, 0x4084, 0x85, 0xB9, 0x89, 0xA9, 0x61, 0x16, 0x80, 0x6B); +WINADAPTER_IID(ID3D12ProtectedResourceSession, 0x6CD696F4, 0xF289, 0x40CC, 0x80, 0x91, 0x5A, 0x6C, 0x0A, 0x09, 0x9C, 0x3D); +WINADAPTER_IID(ID3D12Device4, 0xe865df17, 0xa9ee, 0x46f9, 0xa4, 0x63, 0x30, 0x98, 0x31, 0x5a, 0xa2, 0xe5); +WINADAPTER_IID(ID3D12LifetimeOwner, 0xe667af9f, 0xcd56, 0x4f46, 0x83, 0xce, 0x03, 0x2e, 0x59, 0x5d, 0x70, 0xa8); +WINADAPTER_IID(ID3D12SwapChainAssistant, 0xf1df64b6, 0x57fd, 0x49cd, 0x88, 0x07, 0xc0, 0xeb, 0x88, 0xb4, 0x5c, 0x8f); +WINADAPTER_IID(ID3D12LifetimeTracker, 0x3fd03d36, 0x4eb1, 0x424a, 0xa5, 0x82, 0x49, 0x4e, 0xcb, 0x8b, 0xa8, 0x13); +WINADAPTER_IID(ID3D12StateObject, 0x47016943, 0xfca8, 0x4594, 0x93, 0xea, 0xaf, 0x25, 0x8b, 0x55, 0x34, 0x6d); +WINADAPTER_IID(ID3D12StateObjectProperties, 0xde5fa827, 0x9bf9, 0x4f26, 0x89, 0xff, 0xd7, 0xf5, 0x6f, 0xde, 0x38, 0x60); +WINADAPTER_IID(ID3D12Device5, 0x8b4f173b, 0x2fea, 0x4b80, 0x8f, 0x58, 0x43, 0x07, 0x19, 0x1a, 0xb9, 0x5d); +WINADAPTER_IID(ID3D12DeviceRemovedExtendedDataSettings, 0x82BC481C, 0x6B9B, 0x4030, 0xAE, 0xDB, 0x7E, 0xE3, 0xD1, 0xDF, 0x1E, 0x63); +WINADAPTER_IID(ID3D12DeviceRemovedExtendedDataSettings1, 0xDBD5AE51, 0x3317, 0x4F0A, 0xAD, 0xF9, 0x1D, 0x7C, 0xED, 0xCA, 0xAE, 0x0B); +WINADAPTER_IID(ID3D12DeviceRemovedExtendedData, 0x98931D33, 0x5AE8, 0x4791, 0xAA, 0x3C, 0x1A, 0x73, 0xA2, 0x93, 0x4E, 0x71); +WINADAPTER_IID(ID3D12DeviceRemovedExtendedData1, 0x9727A022, 0xCF1D, 0x4DDA, 0x9E, 0xBA, 0xEF, 0xFA, 0x65, 0x3F, 0xC5, 0x06); +WINADAPTER_IID(ID3D12Device6, 0xc70b221b, 0x40e4, 0x4a17, 0x89, 0xaf, 0x02, 0x5a, 0x07, 0x27, 0xa6, 0xdc); +WINADAPTER_IID(ID3D12ProtectedResourceSession1, 0xD6F12DD6, 0x76FB, 0x406E, 0x89, 0x61, 0x42, 0x96, 0xEE, 0xFC, 0x04, 0x09); +WINADAPTER_IID(ID3D12Device7, 0x5c014b53, 0x68a1, 0x4b9b, 0x8b, 0xd1, 0xdd, 0x60, 0x46, 0xb9, 0x35, 0x8b); +WINADAPTER_IID(ID3D12Device8, 0x9218E6BB, 0xF944, 0x4F7E, 0xA7, 0x5C, 0xB1, 0xB2, 0xC7, 0xB7, 0x01, 0xF3); +WINADAPTER_IID(ID3D12Resource1, 0x9D5E227A, 0x4430, 0x4161, 0x88, 0xB3, 0x3E, 0xCA, 0x6B, 0xB1, 0x6E, 0x19); +WINADAPTER_IID(ID3D12Resource2, 0xBE36EC3B, 0xEA85, 0x4AEB, 0xA4, 0x5A, 0xE9, 0xD7, 0x64, 0x04, 0xA4, 0x95); +WINADAPTER_IID(ID3D12Heap1, 0x572F7389, 0x2168, 0x49E3, 0x96, 0x93, 0xD6, 0xDF, 0x58, 0x71, 0xBF, 0x6D); +WINADAPTER_IID(ID3D12GraphicsCommandList3, 0x6FDA83A7, 0xB84C, 0x4E38, 0x9A, 0xC8, 0xC7, 0xBD, 0x22, 0x01, 0x6B, 0x3D); +WINADAPTER_IID(ID3D12MetaCommand, 0xDBB84C27, 0x36CE, 0x4FC9, 0xB8, 0x01, 0xF0, 0x48, 0xC4, 0x6A, 0xC5, 0x70); +WINADAPTER_IID(ID3D12GraphicsCommandList4, 0x8754318e, 0xd3a9, 0x4541, 0x98, 0xcf, 0x64, 0x5b, 0x50, 0xdc, 0x48, 0x74); +WINADAPTER_IID(ID3D12ShaderCacheSession, 0x28e2495d, 0x0f64, 0x4ae4, 0xa6, 0xec, 0x12, 0x92, 0x55, 0xdc, 0x49, 0xa8); +WINADAPTER_IID(ID3D12Device9, 0x4c80e962, 0xf032, 0x4f60, 0xbc, 0x9e, 0xeb, 0xc2, 0xcf, 0xa1, 0xd8, 0x3c); +WINADAPTER_IID(ID3D12Tools, 0x7071e1f0, 0xe84b, 0x4b33, 0x97, 0x4f, 0x12, 0xfa, 0x49, 0xde, 0x65, 0xc5); +WINADAPTER_IID(ID3D12SDKConfiguration, 0xe9eb5314, 0x33aa, 0x42b2, 0xa7, 0x18, 0xd7, 0x7f, 0x58, 0xb1, 0xf1, 0xc7); +WINADAPTER_IID(ID3D12GraphicsCommandList5, 0x55050859, 0x4024, 0x474c, 0x87, 0xf5, 0x64, 0x72, 0xea, 0xee, 0x44, 0xea); +WINADAPTER_IID(ID3D12GraphicsCommandList6, 0xc3827890, 0xe548, 0x4cfa, 0x96, 0xcf, 0x56, 0x89, 0xa9, 0x37, 0x0f, 0x80); + +#ifdef __d3d12sdklayers_h__ +WINADAPTER_IID(ID3D12Debug, 0x344488b7, 0x6846, 0x474b, 0xb9, 0x89, 0xf0, 0x27, 0x44, 0x82, 0x45, 0xe0); +WINADAPTER_IID(ID3D12Debug1, 0xaffaa4ca, 0x63fe, 0x4d8e, 0xb8, 0xad, 0x15, 0x90, 0x00, 0xaf, 0x43, 0x04); +WINADAPTER_IID(ID3D12Debug2, 0x93a665c4, 0xa3b2, 0x4e5d, 0xb6, 0x92, 0xa2, 0x6a, 0xe1, 0x4e, 0x33, 0x74); +WINADAPTER_IID(ID3D12Debug3, 0x5cf4e58f, 0xf671, 0x4ff1, 0xa5, 0x42, 0x36, 0x86, 0xe3, 0xd1, 0x53, 0xd1); +WINADAPTER_IID(ID3D12Debug4, 0x014b816e, 0x9ec5, 0x4a2f, 0xa8, 0x45, 0xff, 0xbe, 0x44, 0x1c, 0xe1, 0x3a); +WINADAPTER_IID(ID3D12DebugDevice1, 0xa9b71770, 0xd099, 0x4a65, 0xa6, 0x98, 0x3d, 0xee, 0x10, 0x02, 0x0f, 0x88); +WINADAPTER_IID(ID3D12DebugDevice, 0x3febd6dd, 0x4973, 0x4787, 0x81, 0x94, 0xe4, 0x5f, 0x9e, 0x28, 0x92, 0x3e); +WINADAPTER_IID(ID3D12DebugDevice2, 0x60eccbc1, 0x378d, 0x4df1, 0x89, 0x4c, 0xf8, 0xac, 0x5c, 0xe4, 0xd7, 0xdd); +WINADAPTER_IID(ID3D12DebugCommandQueue, 0x09e0bf36, 0x54ac, 0x484f, 0x88, 0x47, 0x4b, 0xae, 0xea, 0xb6, 0x05, 0x3a); +WINADAPTER_IID(ID3D12DebugCommandList1, 0x102ca951, 0x311b, 0x4b01, 0xb1, 0x1f, 0xec, 0xb8, 0x3e, 0x06, 0x1b, 0x37); +WINADAPTER_IID(ID3D12DebugCommandList, 0x09e0bf36, 0x54ac, 0x484f, 0x88, 0x47, 0x4b, 0xae, 0xea, 0xb6, 0x05, 0x3f); +WINADAPTER_IID(ID3D12DebugCommandList2, 0xaeb575cf, 0x4e06, 0x48be, 0xba, 0x3b, 0xc4, 0x50, 0xfc, 0x96, 0x65, 0x2e); +WINADAPTER_IID(ID3D12SharingContract, 0x0adf7d52, 0x929c, 0x4e61, 0xad, 0xdb, 0xff, 0xed, 0x30, 0xde, 0x66, 0xef); +WINADAPTER_IID(ID3D12InfoQueue, 0x0742a90b, 0xc387, 0x483f, 0xb9, 0x46, 0x30, 0xa7, 0xe4, 0xe6, 0x14, 0x58); +#endif + +// DXCore +#ifdef __dxcore_interface_h__ +WINADAPTER_IID(IDXCoreAdapterFactory, 0x78ee5945, 0xc36e, 0x4b13, 0xa6, 0x69, 0x00, 0x5d, 0xd1, 0x1c, 0x0f, 0x06); +WINADAPTER_IID(IDXCoreAdapterList, 0x526c7776, 0x40e9, 0x459b, 0xb7, 0x11, 0xf3, 0x2a, 0xd7, 0x6d, 0xfc, 0x28); +WINADAPTER_IID(IDXCoreAdapter, 0xf0db4c7f, 0xfe5a, 0x42a2, 0xbd, 0x62, 0xf2, 0xa6, 0xcf, 0x6f, 0xc8, 0x3e); +#endif diff --git a/contrib/DirectX-Headers/include/wsl/stubs/OAIdl.h b/contrib/DirectX-Headers/include/wsl/stubs/OAIdl.h new file mode 100644 index 0000000..76f5b5f --- /dev/null +++ b/contrib/DirectX-Headers/include/wsl/stubs/OAIdl.h @@ -0,0 +1,5 @@ +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License. + +// Stub header to satisfy d3d12.h include +#pragma once \ No newline at end of file diff --git a/contrib/DirectX-Headers/include/wsl/stubs/OCIdl.h b/contrib/DirectX-Headers/include/wsl/stubs/OCIdl.h new file mode 100644 index 0000000..76f5b5f --- /dev/null +++ b/contrib/DirectX-Headers/include/wsl/stubs/OCIdl.h @@ -0,0 +1,5 @@ +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License. + +// Stub header to satisfy d3d12.h include +#pragma once \ No newline at end of file diff --git a/contrib/DirectX-Headers/include/wsl/stubs/rpc.h b/contrib/DirectX-Headers/include/wsl/stubs/rpc.h new file mode 100644 index 0000000..76f5b5f --- /dev/null +++ b/contrib/DirectX-Headers/include/wsl/stubs/rpc.h @@ -0,0 +1,5 @@ +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License. + +// Stub header to satisfy d3d12.h include +#pragma once \ No newline at end of file diff --git a/contrib/DirectX-Headers/include/wsl/stubs/rpcndr.h b/contrib/DirectX-Headers/include/wsl/stubs/rpcndr.h new file mode 100644 index 0000000..5b5f2e8 --- /dev/null +++ b/contrib/DirectX-Headers/include/wsl/stubs/rpcndr.h @@ -0,0 +1,6 @@ +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License. + +// Stub header to satisfy d3d12.h include +#pragma once +#define __RPCNDR_H_VERSION__ \ No newline at end of file diff --git a/contrib/DirectX-Headers/include/wsl/stubs/winapifamily.h b/contrib/DirectX-Headers/include/wsl/stubs/winapifamily.h new file mode 100644 index 0000000..064c4c2 --- /dev/null +++ b/contrib/DirectX-Headers/include/wsl/stubs/winapifamily.h @@ -0,0 +1,6 @@ +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License. + +// Stub header to satisfy d3d12.h include. Unconditionally light up all APIs. +#pragma once +#define WINAPI_FAMILY_PARTITION(Partitions) 1 \ No newline at end of file diff --git a/contrib/DirectX-Headers/include/wsl/stubs/wrl/client.h b/contrib/DirectX-Headers/include/wsl/stubs/wrl/client.h new file mode 100644 index 0000000..43e7d0b --- /dev/null +++ b/contrib/DirectX-Headers/include/wsl/stubs/wrl/client.h @@ -0,0 +1,6 @@ +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License. + +// Stub to satisfy d3dx12.h include +#pragma once +#include "../wrladapter.h" \ No newline at end of file diff --git a/contrib/DirectX-Headers/include/wsl/stubs/wrl/implements.h b/contrib/DirectX-Headers/include/wsl/stubs/wrl/implements.h new file mode 100644 index 0000000..fb2bebc --- /dev/null +++ b/contrib/DirectX-Headers/include/wsl/stubs/wrl/implements.h @@ -0,0 +1,6 @@ +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License. + +// Stub to satisfy DML TF runtime includes +#pragma once +#include "wrladapter.h" \ No newline at end of file diff --git a/contrib/DirectX-Headers/include/wsl/winadapter.h b/contrib/DirectX-Headers/include/wsl/winadapter.h new file mode 100644 index 0000000..8400f4a --- /dev/null +++ b/contrib/DirectX-Headers/include/wsl/winadapter.h @@ -0,0 +1,340 @@ +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License. + +#pragma once + +// These #defines prevent the idl-generated headers from trying to include +// Windows.h from the SDK rather than this one. +#define RPC_NO_WINDOWS_H +#define COM_NO_WINDOWS_H + +// Allcaps type definitions +#include +#include +#include +#include + +// Note: using fixed-width here to match Windows widths +// Specifically this is different for 'long' vs 'LONG' +typedef uint8_t UINT8; +typedef int8_t INT8; +typedef uint16_t UINT16; +typedef int16_t INT16; +typedef uint32_t UINT32, UINT, ULONG, DWORD, BOOL; +typedef int32_t INT32, INT, LONG; +typedef uint64_t UINT64, ULONG_PTR; +typedef int64_t INT64, LONG_PTR; +typedef void VOID, *HANDLE, *RPC_IF_HANDLE, *LPVOID; +typedef const void *LPCVOID; +typedef size_t SIZE_T; +typedef float FLOAT; +typedef double DOUBLE; +typedef unsigned char BYTE; +typedef int HWND; + +// Note: WCHAR is not the same between Windows and Linux, to enable +// string manipulation APIs to work with resulting strings. +// APIs to D3D/DXCore will work on Linux wchars, but beware with +// interactions directly with the Windows kernel. +typedef char CHAR, *PSTR, *LPSTR, TCHAR, *PTSTR; +typedef const char *LPCSTR, *PCSTR, *LPCTSTR, *PCTSTR; +typedef wchar_t WCHAR, *PWSTR, *LPWSTR, *PWCHAR; +typedef const wchar_t *LPCWSTR, *PCWSTR; + +#undef LONG_MAX +#define LONG_MAX INT_MAX +#undef ULONG_MAX +#define ULONG_MAX UINT_MAX + +// Misc defines +#define interface struct +#define MIDL_INTERFACE(x) interface +#define __analysis_assume(x) +#define TRUE 1u +#define FALSE 0u +#define DECLARE_INTERFACE(iface) interface iface +#define PURE = 0 +#define THIS_ +#define DECLSPEC_UUID(x) +#define DECLSPEC_NOVTABLE +#define DECLSPEC_SELECTANY +#define EXTERN_C extern "C" + +typedef struct _GUID { + uint32_t Data1; + uint16_t Data2; + uint16_t Data3; + uint8_t Data4[ 8 ]; +} GUID; + +#ifdef __cplusplus +#ifdef INITGUID +#define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) extern "C" const GUID name = { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } } +#else +#define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) extern "C" const GUID name +#endif + +template GUID uuidof() = delete; +template GUID uuidof(T*) { return uuidof(); } +template GUID uuidof(T**) { return uuidof(); } +template GUID uuidof(T&) { return uuidof(); } +#define __uuidof(x) uuidof(x) +#else +#ifdef INITGUID +#define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) const GUID name = { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } } +#else +#define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) extern const GUID name +#endif +#endif + +typedef GUID IID; +typedef GUID UUID; +typedef GUID CLSID; +#ifdef __cplusplus +#define REFGUID const GUID & +#define REFIID const IID & +#define REFCLSID const IID & + +__inline int InlineIsEqualGUID(REFGUID rguid1, REFGUID rguid2) +{ + return ( + ((uint32_t *)&rguid1)[0] == ((uint32_t *)&rguid2)[0] && + ((uint32_t *)&rguid1)[1] == ((uint32_t *)&rguid2)[1] && + ((uint32_t *)&rguid1)[2] == ((uint32_t *)&rguid2)[2] && + ((uint32_t *)&rguid1)[3] == ((uint32_t *)&rguid2)[3]); +} +#else +#define REFGUID const GUID * +#define REFIID const IID * +#define REFCLSID const IID * +#endif + +// SAL annotations +#define _In_ +#define _In_z_ +#define _In_opt_ +#define _In_opt_z_ +#define _In_reads_(x) +#define _In_reads_opt_(x) +#define _In_reads_bytes_(x) +#define _In_reads_bytes_opt_(x) +#define _In_range_(x, y) +#define _In_bytecount_(x) +#define _Out_ +#define _Out_opt_ +#define _Outptr_ +#define _Outptr_opt_result_z_ +#define _Outptr_opt_result_bytebuffer_(x) +#define _COM_Outptr_ +#define _COM_Outptr_result_maybenull_ +#define _COM_Outptr_opt_ +#define _COM_Outptr_opt_result_maybenull_ +#define _Out_writes_(x) +#define _Out_writes_z_(x) +#define _Out_writes_opt_(x) +#define _Out_writes_all_(x) +#define _Out_writes_all_opt_(x) +#define _Out_writes_to_opt_(x, y) +#define _Out_writes_bytes_(x) +#define _Out_writes_bytes_all_(x) +#define _Out_writes_bytes_all_opt_(x) +#define _Out_writes_bytes_opt_(x) +#define _Inout_ +#define _Inout_opt_ +#define _Inout_updates_(x) +#define _Inout_updates_bytes_(x) +#define _Field_size_(x) +#define _Field_size_opt_(x) +#define _Field_size_bytes_(x) +#define _Field_size_full_(x) +#define _Field_size_bytes_full_(x) +#define _Field_size_bytes_full_opt_(x) +#define _Field_size_bytes_part_(x, y) +#define _Field_range_(x, y) +#define _Field_z_ +#define _Check_return_ +#define _IRQL_requires_(x) +#define _IRQL_requires_min_(x) +#define _IRQL_requires_max_(x) +#define _At_(x, y) +#define _Always_(x) +#define _Return_type_success_(x) +#define _Translates_Win32_to_HRESULT_(x) +#define _Maybenull_ +#define _Outptr_result_maybenull_ +#define _Outptr_result_nullonfailure_ +#define _Analysis_assume_(x) +#define _Success_(x) +#define _In_count_(x) +#define _In_opt_count_(x) +#define _Use_decl_annotations_ + +// Calling conventions +#define __cdecl +#define __stdcall +#define STDMETHODCALLTYPE +#define STDAPICALLTYPE +#define STDAPI extern "C" HRESULT STDAPICALLTYPE +#define WINAPI +#define STDMETHOD(name) virtual HRESULT name +#define STDMETHOD_(type,name) virtual type name +#define IFACEMETHOD(method) /*__override*/ STDMETHOD(method) +#define IFACEMETHOD_(type, method) /*__override*/ STDMETHOD_(type, method) + +// Error codes +typedef LONG HRESULT; +#define SUCCEEDED(hr) (((HRESULT)(hr)) >= 0) +#define FAILED(hr) (((HRESULT)(hr)) < 0) +#define S_OK ((HRESULT)0L) +#define S_FALSE ((HRESULT)1L) +#define E_NOTIMPL ((HRESULT)0x80000001L) +#define E_OUTOFMEMORY ((HRESULT)0x80000002L) +#define E_INVALIDARG ((HRESULT)0x80000003L) +#define E_NOINTERFACE ((HRESULT)0x80000004L) +#define E_POINTER ((HRESULT)0x80000005L) +#define E_HANDLE ((HRESULT)0x80000006L) +#define E_ABORT ((HRESULT)0x80000007L) +#define E_FAIL ((HRESULT)0x80000008L) +#define E_ACCESSDENIED ((HRESULT)0x80000009L) +#define E_UNEXPECTED ((HRESULT)0x8000FFFFL) +#define DXGI_ERROR_DEVICE_HUNG ((HRESULT)0x887A0006L) +#define DXGI_ERROR_DEVICE_REMOVED ((HRESULT)0x887A0005L) +#define DXGI_ERROR_DEVICE_RESET ((HRESULT)0x887A0007L) +#define DXGI_ERROR_DRIVER_INTERNAL_ERROR ((HRESULT)0x887A0020L) +#define DXGI_ERROR_INVALID_CALL ((HRESULT)0x887A0001L) + +typedef struct _LUID +{ + ULONG LowPart; + LONG HighPart; +} LUID; + +struct RECT +{ + int left; + int top; + int right; + int bottom; +}; + +typedef union _LARGE_INTEGER { + struct { + uint32_t LowPart; + uint32_t HighPart; + } u; + int64_t QuadPart; +} LARGE_INTEGER; + +typedef union _ULARGE_INTEGER { + struct { + uint32_t LowPart; + uint32_t HighPart; + } u; + uint64_t QuadPart; +} ULARGE_INTEGER; + +struct SECURITY_ATTRIBUTES; +struct STATSTG; + +#ifdef __cplusplus +// ENUM_FLAG_OPERATORS +// Define operator overloads to enable bit operations on enum values that are +// used to define flags. Use DEFINE_ENUM_FLAG_OPERATORS(YOUR_TYPE) to enable these +// operators on YOUR_TYPE. +extern "C++" { + template + struct _ENUM_FLAG_INTEGER_FOR_SIZE; + + template <> + struct _ENUM_FLAG_INTEGER_FOR_SIZE<1> + { + typedef int8_t type; + }; + + template <> + struct _ENUM_FLAG_INTEGER_FOR_SIZE<2> + { + typedef int16_t type; + }; + + template <> + struct _ENUM_FLAG_INTEGER_FOR_SIZE<4> + { + typedef int32_t type; + }; + + template <> + struct _ENUM_FLAG_INTEGER_FOR_SIZE<8> + { + typedef int64_t type; + }; + + // used as an approximation of std::underlying_type + template + struct _ENUM_FLAG_SIZED_INTEGER + { + typedef typename _ENUM_FLAG_INTEGER_FOR_SIZE::type type; + }; + +} +#define DEFINE_ENUM_FLAG_OPERATORS(ENUMTYPE) \ +extern "C++" { \ +inline constexpr ENUMTYPE operator | (ENUMTYPE a, ENUMTYPE b) { return ENUMTYPE(((_ENUM_FLAG_SIZED_INTEGER::type)a) | ((_ENUM_FLAG_SIZED_INTEGER::type)b)); } \ +inline ENUMTYPE &operator |= (ENUMTYPE &a, ENUMTYPE b) { return (ENUMTYPE &)(((_ENUM_FLAG_SIZED_INTEGER::type &)a) |= ((_ENUM_FLAG_SIZED_INTEGER::type)b)); } \ +inline constexpr ENUMTYPE operator & (ENUMTYPE a, ENUMTYPE b) { return ENUMTYPE(((_ENUM_FLAG_SIZED_INTEGER::type)a) & ((_ENUM_FLAG_SIZED_INTEGER::type)b)); } \ +inline ENUMTYPE &operator &= (ENUMTYPE &a, ENUMTYPE b) { return (ENUMTYPE &)(((_ENUM_FLAG_SIZED_INTEGER::type &)a) &= ((_ENUM_FLAG_SIZED_INTEGER::type)b)); } \ +inline constexpr ENUMTYPE operator ~ (ENUMTYPE a) { return ENUMTYPE(~((_ENUM_FLAG_SIZED_INTEGER::type)a)); } \ +inline constexpr ENUMTYPE operator ^ (ENUMTYPE a, ENUMTYPE b) { return ENUMTYPE(((_ENUM_FLAG_SIZED_INTEGER::type)a) ^ ((_ENUM_FLAG_SIZED_INTEGER::type)b)); } \ +inline ENUMTYPE &operator ^= (ENUMTYPE &a, ENUMTYPE b) { return (ENUMTYPE &)(((_ENUM_FLAG_SIZED_INTEGER::type &)a) ^= ((_ENUM_FLAG_SIZED_INTEGER::type)b)); } \ +} +#endif + +// D3DX12 uses these +#include +#define HeapAlloc(heap, flags, size) malloc(size) +#define HeapFree(heap, flags, ptr) free(ptr) + +#ifdef __cplusplus +// IUnknown + +interface DECLSPEC_UUID("00000000-0000-0000-C000-000000000046") DECLSPEC_NOVTABLE IUnknown +{ + virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObject) = 0; + virtual ULONG STDMETHODCALLTYPE AddRef() = 0; + virtual ULONG STDMETHODCALLTYPE Release() = 0; + + template HRESULT STDMETHODCALLTYPE QueryInterface(Q** pp) { + return QueryInterface(uuidof(), (void **)pp); + } +}; + +template <> constexpr GUID uuidof() +{ + return { 0x00000000, 0x0000, 0x0000, { 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46 } }; +} + +extern "C++" +{ + template void** IID_PPV_ARGS_Helper(T** pp) + { + static_cast(*pp); + return reinterpret_cast(pp); + } +} + +#define IID_PPV_ARGS(ppType) __uuidof(**(ppType)), IID_PPV_ARGS_Helper(ppType) +#endif + +#if defined(lint) +// Note: lint -e530 says don't complain about uninitialized variables for +// this variable. Error 527 has to do with unreachable code. +// -restore restores checking to the -save state +#define UNREFERENCED_PARAMETER(P) \ + /*lint -save -e527 -e530 */ \ + { \ + (P) = (P); \ + } \ + /*lint -restore */ +#else +#define UNREFERENCED_PARAMETER(P) (P) +#endif diff --git a/contrib/DirectX-Headers/include/wsl/wrladapter.h b/contrib/DirectX-Headers/include/wsl/wrladapter.h new file mode 100644 index 0000000..883ecab --- /dev/null +++ b/contrib/DirectX-Headers/include/wsl/wrladapter.h @@ -0,0 +1,801 @@ +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License. + +#pragma once + +#include "winadapter.h" + +// defined by winadapter.h and needed by some windows headers, but conflicts +// with some libc++ implementation headers +#ifdef __in +#undef __in +#endif +#ifdef __out +#undef __out +#endif + +#include +#include +#include +#include +#include + +namespace Microsoft +{ +namespace WRL +{ + namespace Details + { + struct BoolStruct { int Member; }; + typedef int BoolStruct::* BoolType; + + template // T should be the ComPtr or a derived type of it, not just the interface + class ComPtrRefBase + { + public: + typedef typename T::InterfaceType InterfaceType; + + operator IUnknown**() const throw() + { + static_assert(__is_base_of(IUnknown, InterfaceType), "Invalid cast: InterfaceType does not derive from IUnknown"); + return reinterpret_cast(ptr_->ReleaseAndGetAddressOf()); + } + + protected: + T* ptr_; + }; + + template + class ComPtrRef : public Details::ComPtrRefBase // T should be the ComPtr or a derived type of it, not just the interface + { + using Super = Details::ComPtrRefBase; + using InterfaceType = typename Super::InterfaceType; + public: + ComPtrRef(_In_opt_ T* ptr) throw() + { + this->ptr_ = ptr; + } + + // Conversion operators + operator void**() const throw() + { + return reinterpret_cast(this->ptr_->ReleaseAndGetAddressOf()); + } + + // This is our operator ComPtr (or the latest derived class from ComPtr (e.g. WeakRef)) + operator T*() throw() + { + *this->ptr_ = nullptr; + return this->ptr_; + } + + // We define operator InterfaceType**() here instead of on ComPtrRefBase, since + // if InterfaceType is IUnknown or IInspectable, having it on the base will collide. + operator InterfaceType**() throw() + { + return this->ptr_->ReleaseAndGetAddressOf(); + } + + // This is used for IID_PPV_ARGS in order to do __uuidof(**(ppType)). + // It does not need to clear ptr_ at this point, it is done at IID_PPV_ARGS_Helper(ComPtrRef&) later in this file. + InterfaceType* operator *() throw() + { + return this->ptr_->Get(); + } + + // Explicit functions + InterfaceType* const * GetAddressOf() const throw() + { + return this->ptr_->GetAddressOf(); + } + + InterfaceType** ReleaseAndGetAddressOf() throw() + { + return this->ptr_->ReleaseAndGetAddressOf(); + } + }; + } + + template + class ComPtr + { + public: + typedef T InterfaceType; + + protected: + InterfaceType *ptr_; + template friend class ComPtr; + + void InternalAddRef() const throw() + { + if (ptr_ != nullptr) + { + ptr_->AddRef(); + } + } + + unsigned long InternalRelease() throw() + { + unsigned long ref = 0; + T* temp = ptr_; + + if (temp != nullptr) + { + ptr_ = nullptr; + ref = temp->Release(); + } + + return ref; + } + + public: + ComPtr() throw() : ptr_(nullptr) + { + } + + ComPtr(decltype(nullptr)) throw() : ptr_(nullptr) + { + } + + template + ComPtr(_In_opt_ U *other) throw() : ptr_(other) + { + InternalAddRef(); + } + + ComPtr(const ComPtr& other) throw() : ptr_(other.ptr_) + { + InternalAddRef(); + } + + // copy constructor that allows to instantiate class when U* is convertible to T* + template + ComPtr(const ComPtr &other, typename std::enable_if::value, void *>::type * = 0) throw() : + ptr_(other.ptr_) + { + InternalAddRef(); + } + + ComPtr(_Inout_ ComPtr &&other) throw() : ptr_(nullptr) + { + if (this != reinterpret_cast(&reinterpret_cast(other))) + { + Swap(other); + } + } + + // Move constructor that allows instantiation of a class when U* is convertible to T* + template + ComPtr(_Inout_ ComPtr&& other, typename std::enable_if::value, void *>::type * = 0) throw() : + ptr_(other.ptr_) + { + other.ptr_ = nullptr; + } + + ~ComPtr() throw() + { + InternalRelease(); + } + + ComPtr& operator=(decltype(nullptr)) throw() + { + InternalRelease(); + return *this; + } + + ComPtr& operator=(_In_opt_ T *other) throw() + { + if (ptr_ != other) + { + ComPtr(other).Swap(*this); + } + return *this; + } + + template + ComPtr& operator=(_In_opt_ U *other) throw() + { + ComPtr(other).Swap(*this); + return *this; + } + + ComPtr& operator=(const ComPtr &other) throw() + { + if (ptr_ != other.ptr_) + { + ComPtr(other).Swap(*this); + } + return *this; + } + + template + ComPtr& operator=(const ComPtr& other) throw() + { + ComPtr(other).Swap(*this); + return *this; + } + + ComPtr& operator=(_Inout_ ComPtr &&other) throw() + { + ComPtr(static_cast(other)).Swap(*this); + return *this; + } + + template + ComPtr& operator=(_Inout_ ComPtr&& other) throw() + { + ComPtr(static_cast&&>(other)).Swap(*this); + return *this; + } + + void Swap(_Inout_ ComPtr&& r) throw() + { + T* tmp = ptr_; + ptr_ = r.ptr_; + r.ptr_ = tmp; + } + + void Swap(_Inout_ ComPtr& r) throw() + { + T* tmp = ptr_; + ptr_ = r.ptr_; + r.ptr_ = tmp; + } + + operator Details::BoolType() const throw() + { + return Get() != nullptr ? &Details::BoolStruct::Member : nullptr; + } + + T* Get() const throw() + { + return ptr_; + } + + InterfaceType* operator->() const throw() + { + return ptr_; + } + + Details::ComPtrRef> operator&() throw() + { + return Details::ComPtrRef>(this); + } + + const Details::ComPtrRef> operator&() const throw() + { + return Details::ComPtrRef>(this); + } + + T* const* GetAddressOf() const throw() + { + return &ptr_; + } + + T** GetAddressOf() throw() + { + return &ptr_; + } + + T** ReleaseAndGetAddressOf() throw() + { + InternalRelease(); + return &ptr_; + } + + T* Detach() throw() + { + T* ptr = ptr_; + ptr_ = nullptr; + return ptr; + } + + void Attach(_In_opt_ InterfaceType* other) throw() + { + if (ptr_ != nullptr) + { + auto ref = ptr_->Release(); + // DBG_UNREFERENCED_LOCAL_VARIABLE(ref); + // Attaching to the same object only works if duplicate references are being coalesced. Otherwise + // re-attaching will cause the pointer to be released and may cause a crash on a subsequent dereference. + assert(ref != 0 || ptr_ != other); + } + + ptr_ = other; + } + + unsigned long Reset() + { + return InternalRelease(); + } + + // Previously, unsafe behavior could be triggered when 'this' is ComPtr or ComPtr and CopyTo is used to copy to another type U. + // The user will use operator& to convert the destination into a ComPtrRef, which can then implicit cast to IInspectable** and IUnknown**. + // If this overload of CopyTo is not present, it will implicitly cast to IInspectable or IUnknown and match CopyTo(InterfaceType**) instead. + // A valid polymoprhic downcast requires run-time type checking via QueryInterface, so CopyTo(InterfaceType**) will break type safety. + // This overload matches ComPtrRef before the implicit cast takes place, preventing the unsafe downcast. + template + HRESULT CopyTo(Details::ComPtrRef> ptr, typename std::enable_if< + (std::is_same::value) + && !std::is_same::value, void *>::type * = 0) const throw() + { + return ptr_->QueryInterface(uuidof(), ptr); + } + + HRESULT CopyTo(_Outptr_result_maybenull_ InterfaceType** ptr) const throw() + { + InternalAddRef(); + *ptr = ptr_; + return S_OK; + } + + HRESULT CopyTo(REFIID riid, _Outptr_result_nullonfailure_ void** ptr) const throw() + { + return ptr_->QueryInterface(riid, ptr); + } + + template + HRESULT CopyTo(_Outptr_result_nullonfailure_ U** ptr) const throw() + { + return ptr_->QueryInterface(uuidof(), reinterpret_cast(ptr)); + } + + // query for U interface + template + HRESULT As(_Inout_ Details::ComPtrRef> p) const throw() + { + return ptr_->QueryInterface(uuidof(), p); + } + + // query for U interface + template + HRESULT As(_Out_ ComPtr* p) const throw() + { + return ptr_->QueryInterface(uuidof(), reinterpret_cast(p->ReleaseAndGetAddressOf())); + } + + // query for riid interface and return as IUnknown + HRESULT AsIID(REFIID riid, _Out_ ComPtr* p) const throw() + { + return ptr_->QueryInterface(riid, reinterpret_cast(p->ReleaseAndGetAddressOf())); + } + + }; // ComPtr + + + namespace Details + { + // Empty struct used as default template parameter + class Nil + { + }; + + // Empty struct used for validating template parameter types in Implements + struct ImplementsBase + { + }; + + class RuntimeClassBase + { + protected: + template + static HRESULT AsIID(_In_ T* implements, REFIID riid, _Outptr_result_nullonfailure_ void **ppvObject) noexcept + { + *ppvObject = nullptr; + bool isRefDelegated = false; + // Prefer InlineIsEqualGUID over other forms since it's better perf on 4-byte aligned data, which is almost always the case. + if (InlineIsEqualGUID(riid, uuidof())) + { + *ppvObject = implements->CastToUnknown(); + static_cast(*ppvObject)->AddRef(); + return S_OK; + } + + HRESULT hr = implements->CanCastTo(riid, ppvObject, &isRefDelegated); + if (SUCCEEDED(hr) && !isRefDelegated) + { + static_cast(*ppvObject)->AddRef(); + } + +#ifdef _MSC_VER +#pragma warning(push) +#pragma warning(disable: 6102) // '*ppvObject' is used but may not be initialized +#endif + _Analysis_assume_(SUCCEEDED(hr) || (*ppvObject == nullptr)); +#ifdef _MSC_VER +#pragma warning(pop) +#endif + return hr; + } + + public: + HRESULT RuntimeClassInitialize() noexcept + { + return S_OK; + } + }; + + // Interface traits provides casting and filling iids methods helpers + template + struct InterfaceTraits + { + typedef I0 Base; + + template + static Base* CastToBase(_In_ T* ptr) noexcept + { + return static_cast(ptr); + } + + template + static IUnknown* CastToUnknown(_In_ T* ptr) noexcept + { + return static_cast(static_cast(ptr)); + } + + template + _Success_(return == true) + static bool CanCastTo(_In_ T* ptr, REFIID riid, _Outptr_ void **ppv) noexcept + { + // Prefer InlineIsEqualGUID over other forms since it's better perf on 4-byte aligned data, which is almost always the case. + if (InlineIsEqualGUID(riid, uuidof())) + { + *ppv = static_cast(ptr); + return true; + } + + return false; + } + }; + + // Specialization for Nil parameter + template<> + struct InterfaceTraits + { + typedef Nil Base; + + template + _Success_(return == true) + static bool CanCastTo(_In_ T*, REFIID, _Outptr_ void **) noexcept + { + return false; + } + }; + + // ChainInterfaces - template allows specifying a derived COM interface along with its class hierarchy to allow QI for the base interfaces + template + struct ChainInterfaces : I0 + { + protected: + HRESULT CanCastTo(REFIID riid, _Outptr_ void **ppv) throw() + { + typename InterfaceTraits::Base* ptr = InterfaceTraits::CastToBase(this); + + return (InterfaceTraits::CanCastTo(this, riid, ppv) || + InterfaceTraits::CanCastTo(ptr, riid, ppv) || + InterfaceTraits::CanCastTo(ptr, riid, ppv) || + InterfaceTraits::CanCastTo(ptr, riid, ppv) || + InterfaceTraits::CanCastTo(ptr, riid, ppv) || + InterfaceTraits::CanCastTo(ptr, riid, ppv) || + InterfaceTraits::CanCastTo(ptr, riid, ppv) || + InterfaceTraits::CanCastTo(ptr, riid, ppv) || + InterfaceTraits::CanCastTo(ptr, riid, ppv) || + InterfaceTraits::CanCastTo(ptr, riid, ppv)) ? S_OK : E_NOINTERFACE; + } + + IUnknown* CastToUnknown() throw() + { + return InterfaceTraits::CastToUnknown(this); + } + }; + + // Helper template used by Implements. This template traverses a list of interfaces and adds them as base class and information + // to enable QI. + template + struct ImplementsHelper; + + template + struct ImplementsMarker + {}; + + template + struct MarkImplements; + + template + struct MarkImplements + { + typedef I0 Type; + }; + + template + struct MarkImplements + { + typedef ImplementsMarker Type; + }; + + // AdjustImplements pre-processes the type list for more efficient builds. + template + struct AdjustImplements; + + template + struct AdjustImplements + { + typedef ImplementsHelper::value>::Type, Bases...> Type; + }; + + // Use AdjustImplements to remove instances of "Nil" from the type list. + template + struct AdjustImplements + { + typedef typename AdjustImplements::Type Type; + }; + + template <> + struct AdjustImplements<> + { + typedef ImplementsHelper<> Type; + }; + + // Specialization handles unadorned interfaces + template + struct ImplementsHelper : + I0, + AdjustImplements::Type + { + template friend struct ImplementsHelper; + friend class RuntimeClassBase; + + protected: + + HRESULT CanCastTo(REFIID riid, _Outptr_ void **ppv, bool *pRefDelegated = nullptr) noexcept + { + // Prefer InlineIsEqualGUID over other forms since it's better perf on 4-byte aligned data, which is almost always the case. + if (InlineIsEqualGUID(riid, uuidof())) + { + *ppv = reinterpret_cast(reinterpret_cast(this)); + return S_OK; + } + return AdjustImplements::Type::CanCastTo(riid, ppv, pRefDelegated); + } + + IUnknown* CastToUnknown() noexcept + { + return reinterpret_cast(reinterpret_cast(this)); + } + }; + + + // Selector is used to "tag" base interfaces to be used in casting, since a runtime class may indirectly derive from + // the same interface or Implements<> template multiple times + template + struct Selector : public base + { + }; + + // Specialization handles types that derive from ImplementsHelper (e.g. nested Implements). + template + struct ImplementsHelper, TInterfaces...> : + Selector, TInterfaces...>>, + Selector::Type, ImplementsHelper, TInterfaces...>> + { + template friend struct ImplementsHelper; + friend class RuntimeClassBase; + + protected: + typedef Selector, TInterfaces...>> CurrentType; + typedef Selector::Type, ImplementsHelper, TInterfaces...>> BaseType; + + HRESULT CanCastTo(REFIID riid, _Outptr_ void **ppv, bool *pRefDelegated = nullptr) noexcept + { + HRESULT hr = CurrentType::CanCastTo(riid, ppv); + if (hr == E_NOINTERFACE) + { + hr = BaseType::CanCastTo(riid, ppv, pRefDelegated); + } + return hr; + } + + IUnknown* CastToUnknown() noexcept + { + // First in list wins. + return CurrentType::CastToUnknown(); + } + }; + + // terminal case specialization. + template <> + struct ImplementsHelper<> + { + template friend struct ImplementsHelper; + friend class RuntimeClassBase; + + protected: + HRESULT CanCastTo(_In_ REFIID /*riid*/, _Outptr_ void ** /*ppv*/, bool * /*pRefDelegated*/ = nullptr) noexcept + { + return E_NOINTERFACE; + } + + // IUnknown* CastToUnknown() noexcept; // not defined for terminal case. + }; + + // Specialization handles chaining interfaces + template + struct ImplementsHelper, TInterfaces...> : + ChainInterfaces, + AdjustImplements::Type + { + template friend struct ImplementsHelper; + friend class RuntimeClassBase; + + protected: + typedef typename AdjustImplements::Type BaseType; + + HRESULT CanCastTo(REFIID riid, _Outptr_ void **ppv, bool *pRefDelegated = nullptr) noexcept + { + HRESULT hr = ChainInterfaces::CanCastTo(riid, ppv); + if (FAILED(hr)) + { + hr = BaseType::CanCastTo(riid, ppv, pRefDelegated); + } + + return hr; + } + + IUnknown* CastToUnknown() noexcept + { + return ChainInterfaces::CastToUnknown(); + } + }; + + // Implements - template implementing QI using the information provided through its template parameters + // Each template parameter has to be one of the following: + // * COM Interface + // * A class that implements one or more COM interfaces + // * ChainInterfaces template + template + struct Implements : + AdjustImplements::Type, + ImplementsBase + { + public: + typedef I0 FirstInterface; + protected: + typedef typename AdjustImplements::Type BaseType; + template friend struct ImplementsHelper; + friend class RuntimeClassBase; + + HRESULT CanCastTo(REFIID riid, _Outptr_ void **ppv) noexcept + { + return BaseType::CanCastTo(riid, ppv); + } + + IUnknown* CastToUnknown() noexcept + { + return BaseType::CastToUnknown(); + } + }; + + // Used on RuntimeClass to protect it from being constructed with new + class DontUseNewUseMake + { + private: + void* operator new(size_t) noexcept + { + assert(false); + return 0; + } + + public: + void* operator new(size_t, _In_ void* placement) noexcept + { + return placement; + } + }; + + template + class RuntimeClassImpl : + public AdjustImplements::Type, + public RuntimeClassBase, + public DontUseNewUseMake + { + public: + STDMETHOD(QueryInterface)(REFIID riid, _Outptr_result_nullonfailure_ void **ppvObject) + { + return Super::AsIID(this, riid, ppvObject); + } + + STDMETHOD_(ULONG, AddRef)() + { + return InternalAddRef(); + } + + STDMETHOD_(ULONG, Release)() + { + ULONG ref = InternalRelease(); + if (ref == 0) + { + delete this; + } + + return ref; + } + + protected: + using Super = RuntimeClassBase; + static const LONG c_lProtectDestruction = -(LONG_MAX / 2); + + RuntimeClassImpl() noexcept = default; + + virtual ~RuntimeClassImpl() noexcept + { + // Set refcount_ to -(LONG_MAX/2) to protect destruction and + // also catch mismatched Release in debug builds + refcount_ = static_cast(c_lProtectDestruction); + } + + ULONG InternalAddRef() noexcept + { + return ++refcount_; + } + + ULONG InternalRelease() noexcept + { + return --refcount_; + } + + unsigned long GetRefCount() const noexcept + { + return refcount_; + } + + std::atomic refcount_{1}; + }; + } + + template + class Base : public Details::RuntimeClassImpl + { + Base(const Base&) = delete; + Base& operator=(const Base&) = delete; + + protected: + HRESULT CustomQueryInterface(REFIID /*riid*/, _Outptr_result_nullonfailure_ void** /*ppvObject*/, _Out_ bool *handled) + { + *handled = false; + return S_OK; + } + + public: + Base() throw() = default; + typedef Base RuntimeClassT; + }; + + // Creates a Nano-COM object wrapped in a smart pointer. + template + ComPtr Make(TArgs&&... args) + { + ComPtr object; + + std::unique_ptr buffer(new unsigned char[sizeof(T)]); + if (buffer) + { + T* ptr = new (buffer.get())T(std::forward(args)...); + object.Attach(ptr); + buffer.release(); + } + + return object; + } + + using Details::ChainInterfaces; +} +} + +// Overloaded global function to provide to IID_PPV_ARGS that support Details::ComPtrRef +template +void** IID_PPV_ARGS_Helper(Microsoft::WRL::Details::ComPtrRef pp) throw() +{ + return pp; +} \ No newline at end of file diff --git a/contrib/DirectX-Headers/meson.build b/contrib/DirectX-Headers/meson.build new file mode 100644 index 0000000..3174221 --- /dev/null +++ b/contrib/DirectX-Headers/meson.build @@ -0,0 +1,35 @@ +# Copyright (c) Microsoft Corporation. +# Licensed under the MIT License. + +project('DirectX-Headers', 'cpp', version : '1.4.9', + default_options : ['cpp_std=c++14']) + +inc_dirs = [include_directories('include', is_system : true)] +install_inc_subdirs = [''] + +if host_machine.system() != 'windows' + inc_dirs += include_directories('include/wsl/stubs', is_system : true) + install_inc_subdirs += ['', 'wsl/stubs', 'directx'] +endif + +guids_lib = static_library('DirectX-Guids', 'src/dxguids.cpp', include_directories : inc_dirs, install : true) + +dep_dxheaders = declare_dependency( + link_with : guids_lib, + include_directories : inc_dirs) + +if meson.version().version_compare('>=0.54.0') + meson.override_dependency('DirectX-Headers', dep_dxheaders) +endif + +if not meson.is_subproject() and get_option('build-test') + subdir('test') +endif + +pkg = import('pkgconfig') +pkg.generate(name : 'DirectX-Headers', + description : 'Headers for using D3D12', + libraries : [guids_lib], + version : meson.project_version(), + subdirs : install_inc_subdirs) +install_subdir('include', install_dir : '') diff --git a/contrib/DirectX-Headers/meson_options.txt b/contrib/DirectX-Headers/meson_options.txt new file mode 100644 index 0000000..af5cd47 --- /dev/null +++ b/contrib/DirectX-Headers/meson_options.txt @@ -0,0 +1,7 @@ +# Copyright (c) Microsoft Corporation. +# Licensed under the MIT License. + +option('build-test', + type : 'boolean', + value : true, + description : 'Build the test') diff --git a/contrib/DirectX-Headers/src/dxguids.cpp b/contrib/DirectX-Headers/src/dxguids.cpp new file mode 100644 index 0000000..8b6d116 --- /dev/null +++ b/contrib/DirectX-Headers/src/dxguids.cpp @@ -0,0 +1,12 @@ +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License. + +// This file's sole purpose is to initialize the GUIDs declared using the DEFINE_GUID macro. +#define INITGUID + +#ifndef _WIN32 +#include +#endif + +#include +#include \ No newline at end of file diff --git a/contrib/DirectX-Headers/test/CMakeLists.txt b/contrib/DirectX-Headers/test/CMakeLists.txt new file mode 100644 index 0000000..cba8b59 --- /dev/null +++ b/contrib/DirectX-Headers/test/CMakeLists.txt @@ -0,0 +1,6 @@ +# Copyright (c) Microsoft Corporation. +# Licensed under the MIT License. + +project(DirectX-Headers-Test CXX) +add_executable(DirectX-Headers-Test test.cpp) +target_link_libraries(DirectX-Headers-Test DirectX-Headers DirectX-Guids d3d12 dxcore) \ No newline at end of file diff --git a/contrib/DirectX-Headers/test/meson.build b/contrib/DirectX-Headers/test/meson.build new file mode 100644 index 0000000..0e43a91 --- /dev/null +++ b/contrib/DirectX-Headers/test/meson.build @@ -0,0 +1,9 @@ +# Copyright (c) Microsoft Corporation. +# Licensed under the MIT License. + +cpp = meson.get_compiler('cpp') +d3d12_lib = cpp.find_library('d3d12') +dxcore_lib = cpp.find_library('dxcore') + +headers_test = executable('DirectX-Headers-Test', 'test.cpp', + dependencies : [dep_dxheaders, d3d12_lib, dxcore_lib]) \ No newline at end of file diff --git a/contrib/DirectX-Headers/test/test.cpp b/contrib/DirectX-Headers/test/test.cpp new file mode 100644 index 0000000..8f34d73 --- /dev/null +++ b/contrib/DirectX-Headers/test/test.cpp @@ -0,0 +1,32 @@ +// Copyright (c) Microsoft Corporation. +// Licensed under the MIT License. + +#ifndef _WIN32 +#include +#endif + +#include +#include +#include +#include "dxguids/dxguids.h" + +int main() +{ + IDXCoreAdapter *adapter = nullptr; + ID3D12Device *device = nullptr; + + { + IDXCoreAdapterFactory *factory = nullptr; + if (FAILED(DXCoreCreateAdapterFactory(&factory))) + return -1; + + IDXCoreAdapterList *list = nullptr; + if (FAILED(factory->CreateAdapterList(1, &DXCORE_ADAPTER_ATTRIBUTE_D3D12_CORE_COMPUTE, &list))) + return -1; + + if (FAILED(list->GetAdapter(0, &adapter))) + return -1; + } + + return D3D12CreateDevice(adapter, D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(&device)); +} diff --git a/contrib/glfw/CMakeLists.txt b/contrib/glfw/CMakeLists.txt new file mode 100644 index 0000000..a4e4955 --- /dev/null +++ b/contrib/glfw/CMakeLists.txt @@ -0,0 +1,11 @@ +cmake_minimum_required(VERSION 3.0) + +add_library(glfw INTERFACE) + +set(GLFW_DIR ${CMAKE_CURRENT_SOURCE_DIR}/glfw-3.3.5.bin.WIN64) + +target_include_directories(glfw INTERFACE + ${GLFW_DIR}/include) + +target_link_libraries(glfw INTERFACE + ${GLFW_DIR}/lib-vc2019/glfw3_mt.lib) diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/LICENSE.md b/contrib/glfw/glfw-3.3.5.bin.WIN64/LICENSE.md new file mode 100644 index 0000000..7494a3f --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/LICENSE.md @@ -0,0 +1,23 @@ +Copyright (c) 2002-2006 Marcus Geelnard + +Copyright (c) 2006-2019 Camilla Löwy + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would + be appreciated but is not required. + +2. Altered source versions must be plainly marked as such, and must not + be misrepresented as being the original software. + +3. This notice may not be removed or altered from any source + distribution. + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/README.md b/contrib/glfw/glfw-3.3.5.bin.WIN64/README.md new file mode 100644 index 0000000..25b8fc7 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/README.md @@ -0,0 +1,69 @@ +# GLFW binaries for 64-bit Windows + +This archive contains documentation, headers, pre-compiled static libraries, +import libraries and DLLs for GLFW 3.3.5. + +Binaries for the following compilers are included + + - Visual C++ 2022 (built with 17.0.0 preview 7.0) + - Visual C++ 2019 (built with 16.11.5) + - Visual C++ 2017 (built with 15.9.40) + - Visual C++ 2015 (built with 14.0.25431.01) + - Visual C++ 2013 (built with 12.0.40629.00) + - Visual C++ 2012 (built with 11.0.61219.00) + - MinGW-w64 (built with GCC 8.1.0) + + +## Binaries for Visual C++ + +All binaries for Visual C++ 2017 and earlier are compatible with Windows XP, but +this is not supported by Visual C++ 2019. + +### GLFW as a DLL + +To use GLFW as a DLL, link against the `glfw3dll.lib` file for your +environment. This will add a load time dependency on `glfw3.dll`. The +remaining files in the same directory are not needed. + +This DLL is built in release mode for the Multithreaded DLL runtime library. + +There is also a GLFW DLL and import library pair in the `lib-static-ucrt` +directory. These are built with Visual C++ 2019 and the static Multithreaded +runtime library. + +### GLFW as a static library + +To use GLFW as a static library, link against `glfw3.lib` if your application +is using the Multithreaded DLL runtime library, or `glfw3_mt.lib` if it is +using the static Multithreaded runtime library. The remaining files in the same +directory are not needed. + +The static libraries are built in release mode and do not contain debug +information but can still be linked with the debug versions of the runtime +library. + + +## Binaries for MinGW-w64 + +### GLFW as a DLL + +To use GLFW as a DLL, link against the `libglfw3dll.a` file for your +environment. This will add a load time dependency on `glfw3.dll`. The +remaining files in the same directory are not needed. + +The DLLs are built in release mode. + +The DLLs depend on the `msvcrt.dll` C runtime library. There is also a GLFW +DLL and import library in the `lib-static-ucrt` directory that is built with +Visual C++ 2019 and statically linked against the UCRT. + +All DLLs in this archive provide the same ABI and can be used as drop-in +replacements for one another, as long as the C runtime library they depend on is +available. + +### GLFW as a static library + +To use GLFW as a static library, link against the `libglfw3.a` file for your +environment. The other files in the same directory are not needed. + +The library is built in release mode and do not contain debug information. diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/bc_s.png b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/bc_s.png new file mode 100644 index 0000000..224b29a Binary files /dev/null and b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/bc_s.png differ diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/bdwn.png b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/bdwn.png new file mode 100644 index 0000000..940a0b9 Binary files /dev/null and b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/bdwn.png differ diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/build_8dox.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/build_8dox.html new file mode 100644 index 0000000..cbfdd89 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/build_8dox.html @@ -0,0 +1,74 @@ + + + + + + + +GLFW: build.dox File Reference + + + + + + + + + + +
+ + + + + + + + + +
+
+ + +
+ +
+ +
+
+
build.dox File Reference
+
+
+
+ + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/build_guide.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/build_guide.html new file mode 100644 index 0000000..0c47ff7 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/build_guide.html @@ -0,0 +1,192 @@ + + + + + + + +GLFW: Building applications + + + + + + + + + + +
+ + + + + + + + + +
+
+ + +
+ +
+ +
+
+
Building applications
+
+
+ +

This is about compiling and linking applications that use GLFW. For information on how to write such applications, start with the introductory tutorial. For information on how to compile the GLFW library itself, see Compiling GLFW.

+

This is not a tutorial on compilation or linking. It assumes basic understanding of how to compile and link a C program as well as how to use the specific compiler of your chosen development environment. The compilation and linking process should be explained in your C programming material and in the documentation for your development environment.

+

+Including the GLFW header file

+

You should include the GLFW header in the source files where you use OpenGL or GLFW.

+
#include <GLFW/glfw3.h>
+
The header of the GLFW 3 API.
+

This header defines all the constants and declares all the types and function prototypes of the GLFW API. By default it also includes the OpenGL header from your development environment. See option macros below for how to select OpenGL ES headers and more.

+

The GLFW header also defines any platform-specific macros needed by your OpenGL header, so that it can be included without needing any window system headers.

+

It does this only when needed, so if window system headers are included, the GLFW header does not try to redefine those symbols. The reverse is not true, i.e. windows.h cannot cope if any Win32 symbols have already been defined.

+

In other words:

+
    +
  • Use the GLFW header to include OpenGL or OpenGL ES headers portably
  • +
  • Do not include window system headers unless you will use those APIs directly
  • +
  • If you do need such headers, include them before the GLFW header
  • +
+

If you are using an OpenGL extension loading library such as glad, the extension loader header should be included before the GLFW one. GLFW attempts to detect any OpenGL or OpenGL ES header or extension loader header included before it and will then disable the inclusion of the default OpenGL header. Most extension loaders also define macros that disable similar headers below it.

+
#include <glad/gl.h>
+
#include <GLFW/glfw3.h>
+

Both of these mechanisms depend on the extension loader header defining a known macro. If yours doesn't or you don't know which one your users will pick, the GLFW_INCLUDE_NONE macro will explicitly to prevent the GLFW header from including the OpenGL header. This will also allow you to include the two headers in any order.

+
#define GLFW_INCLUDE_NONE
+
#include <GLFW/glfw3.h>
+
#include <glad/gl.h>
+

+GLFW header option macros

+

These macros may be defined before the inclusion of the GLFW header and affect its behavior.

+

GLFW_DLL is required on Windows when using the GLFW DLL, to tell the compiler that the GLFW functions are defined in a DLL.

+

The following macros control which OpenGL or OpenGL ES API header is included. Only one of these may be defined at a time.

+
Note
GLFW does not provide any of the API headers mentioned below. They are provided by your development environment or your OpenGL, OpenGL ES or Vulkan SDK, and most of them can be downloaded from the Khronos Registry.
+

GLFW_INCLUDE_GLCOREARB makes the GLFW header include the modern GL/glcorearb.h header (OpenGL/gl3.h on macOS) instead of the regular OpenGL header.

+

GLFW_INCLUDE_ES1 makes the GLFW header include the OpenGL ES 1.x GLES/gl.h header instead of the regular OpenGL header.

+

GLFW_INCLUDE_ES2 makes the GLFW header include the OpenGL ES 2.0 GLES2/gl2.h header instead of the regular OpenGL header.

+

GLFW_INCLUDE_ES3 makes the GLFW header include the OpenGL ES 3.0 GLES3/gl3.h header instead of the regular OpenGL header.

+

GLFW_INCLUDE_ES31 makes the GLFW header include the OpenGL ES 3.1 GLES3/gl31.h header instead of the regular OpenGL header.

+

GLFW_INCLUDE_ES32 makes the GLFW header include the OpenGL ES 3.2 GLES3/gl32.h header instead of the regular OpenGL header.

+

GLFW_INCLUDE_NONE makes the GLFW header not include any OpenGL or OpenGL ES API header. This is useful in combination with an extension loading library.

+

If none of the above inclusion macros are defined, the standard OpenGL GL/gl.h header (OpenGL/gl.h on macOS) is included, unless GLFW detects the inclusion guards of any OpenGL, OpenGL ES or extension loader header it knows about.

+

The following macros control the inclusion of additional API headers. Any number of these may be defined simultaneously, and/or together with one of the above macros.

+

GLFW_INCLUDE_VULKAN makes the GLFW header include the Vulkan vulkan/vulkan.h header in addition to any selected OpenGL or OpenGL ES header.

+

GLFW_INCLUDE_GLEXT makes the GLFW header include the appropriate extension header for the OpenGL or OpenGL ES header selected above after and in addition to that header.

+

GLFW_INCLUDE_GLU makes the header include the GLU header in addition to the header selected above. This should only be used with the standard OpenGL header and only for compatibility with legacy code. GLU has been deprecated and should not be used in new code.

+
Note
None of these macros may be defined during the compilation of GLFW itself. If your build includes GLFW and you define any these in your build files, make sure they are not applied to the GLFW sources.
+

+Link with the right libraries

+

GLFW is essentially a wrapper of various platform-specific APIs and therefore needs to link against many different system libraries. If you are using GLFW as a shared library / dynamic library / DLL then it takes care of these links. However, if you are using GLFW as a static library then your executable will need to link against these libraries.

+

On Windows and macOS, the list of system libraries is static and can be hard-coded into your build environment. See the section for your development environment below. On Linux and other Unix-like operating systems, the list varies but can be retrieved in various ways as described below.

+

A good general introduction to linking is Beginner's Guide to Linkers by David Drysdale.

+

+With MinGW or Visual C++ on Windows

+

The static version of the GLFW library is named glfw3. When using this version, it is also necessary to link with some libraries that GLFW uses.

+

When using MinGW to link an application with the static version of GLFW, you must also explicitly link with gdi32. Other toolchains including MinGW-w64 include it in the set of default libraries along with other dependencies like user32 and kernel32.

+

The link library for the GLFW DLL is named glfw3dll. When compiling an application that uses the DLL version of GLFW, you need to define the GLFW_DLL macro before any inclusion of the GLFW header. This can be done either with a compiler switch or by defining it in your source code.

+

+With CMake and GLFW source

+

This section is about using CMake to compile and link GLFW along with your application. If you want to use an installed binary instead, see With CMake and installed GLFW binaries.

+

With a few changes to your CMakeLists.txt you can have the GLFW source tree built along with your application.

+

When including GLFW as part of your build, you probably don't want to build the GLFW tests, examples and documentation. To disable these, set the corresponding cache variables before adding the GLFW source tree.

+
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
+
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
+
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
+

Add the root directory of the GLFW source tree to your project. This will add the glfw target to your project.

+
add_subdirectory(path/to/glfw)
+

Once GLFW has been added, link your application against the glfw target. This adds the GLFW library and its link-time dependencies as it is currently configured, the include directory for the GLFW header and, when applicable, the GLFW_DLL macro.

+
target_link_libraries(myapp glfw)
+

Note that the glfw target does not depend on OpenGL, as GLFW loads any OpenGL, OpenGL ES or Vulkan libraries it needs at runtime. If your application calls OpenGL directly, instead of using a modern extension loader library, use the OpenGL CMake package.

+
find_package(OpenGL REQUIRED)
+

If OpenGL is found, the OpenGL::GL target is added to your project, containing library and include directory paths. Link against this like any other library.

+
target_link_libraries(myapp OpenGL::GL)
+

For a minimal example of a program and GLFW sources built with CMake, see the GLFW CMake Starter on GitHub.

+

+With CMake and installed GLFW binaries

+

This section is about using CMake to link GLFW after it has been built and installed. If you want to build it along with your application instead, see With CMake and GLFW source.

+

With a few changes to your CMakeLists.txt you can locate the package and target files generated when GLFW is installed.

+
find_package(glfw3 3.3 REQUIRED)
+

Once GLFW has been added to the project, link against it with the glfw target. This adds the GLFW library and its link-time dependencies, the include directory for the GLFW header and, when applicable, the GLFW_DLL macro.

+
target_link_libraries(myapp glfw)
+

Note that the glfw target does not depend on OpenGL, as GLFW loads any OpenGL, OpenGL ES or Vulkan libraries it needs at runtime. If your application calls OpenGL directly, instead of using a modern extension loader library, use the OpenGL CMake package.

+
find_package(OpenGL REQUIRED)
+

If OpenGL is found, the OpenGL::GL target is added to your project, containing library and include directory paths. Link against this like any other library.

+
target_link_libraries(myapp OpenGL::GL)
+

+With makefiles and pkg-config on Unix

+

GLFW supports pkg-config, and the glfw3.pc pkg-config file is generated when the GLFW library is built and is installed along with it. A pkg-config file describes all necessary compile-time and link-time flags and dependencies needed to use a library. When they are updated or if they differ between systems, you will get the correct ones automatically.

+

A typical compile and link command-line when using the static version of the GLFW library may look like this:

+
cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --static --libs glfw3)
+

If you are using the shared version of the GLFW library, omit the --static flag.

+
cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --libs glfw3)
+

You can also use the glfw3.pc file without installing it first, by using the PKG_CONFIG_PATH environment variable.

+
env PKG_CONFIG_PATH=path/to/glfw/src cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --libs glfw3)
+

The dependencies do not include OpenGL, as GLFW loads any OpenGL, OpenGL ES or Vulkan libraries it needs at runtime. If your application calls OpenGL directly, instead of using a modern extension loader library, you should add the gl pkg-config package.

+
cc $(pkg-config --cflags glfw3 gl) -o myprog myprog.c $(pkg-config --libs glfw3 gl)
+

+With Xcode on macOS

+

If you are using the dynamic library version of GLFW, add it to the project dependencies.

+

If you are using the static library version of GLFW, add it and the Cocoa, OpenGL and IOKit frameworks to the project as dependencies. They can all be found in /System/Library/Frameworks.

+

+With command-line on macOS

+

It is recommended that you use pkg-config when building from the command line on macOS. That way you will get any new dependencies added automatically. If you still wish to build manually, you need to add the required frameworks and libraries to your command-line yourself using the -l and -framework switches.

+

If you are using the dynamic GLFW library, which is named libglfw.3.dylib, do:

+
cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit
+

If you are using the static library, named libglfw3.a, substitute -lglfw3 for -lglfw.

+

Note that you do not add the .framework extension to a framework when linking against it from the command-line.

+
Note
Your machine may have libGL.*.dylib style OpenGL library, but that is for the X Window System and will not work with the macOS native version of GLFW.
+
+
+ + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/closed.png b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/closed.png new file mode 100644 index 0000000..98cc2c9 Binary files /dev/null and b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/closed.png differ diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/compat_8dox.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/compat_8dox.html new file mode 100644 index 0000000..0c927fb --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/compat_8dox.html @@ -0,0 +1,74 @@ + + + + + + + +GLFW: compat.dox File Reference + + + + + + + + + + +
+ + + + + + + + + +
+
+ + +
+ +
+ +
+
+
compat.dox File Reference
+
+
+
+ + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/compat_guide.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/compat_guide.html new file mode 100644 index 0000000..7287704 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/compat_guide.html @@ -0,0 +1,145 @@ + + + + + + + +GLFW: Standards conformance + + + + + + + + + + +
+ + + + + + + + + +
+
+ + +
+ +
+ +
+
+
Standards conformance
+
+
+ +

This guide describes the various API extensions used by this version of GLFW. It lists what are essentially implementation details, but which are nonetheless vital knowledge for developers intending to deploy their applications on a wide range of machines.

+

The information in this guide is not a part of GLFW API, but merely preconditions for some parts of the library to function on a given machine. Any part of this information may change in future versions of GLFW and that will not be considered a breaking API change.

+

+X11 extensions, protocols and IPC standards

+

As GLFW uses Xlib directly, without any intervening toolkit library, it has sole responsibility for interacting well with the many and varied window managers in use on Unix-like systems. In order for applications and window managers to work well together, a number of standards and conventions have been developed that regulate behavior outside the scope of the X11 API; most importantly the Inter-Client Communication Conventions Manual (ICCCM) and Extended Window Manager Hints (EWMH) standards.

+

GLFW uses the _MOTIF_WM_HINTS window property to support borderless windows. If the running window manager does not support this property, the GLFW_DECORATED hint will have no effect.

+

GLFW uses the ICCCM WM_DELETE_WINDOW protocol to intercept the user attempting to close the GLFW window. If the running window manager does not support this protocol, the close callback will never be called.

+

GLFW uses the EWMH _NET_WM_PING protocol, allowing the window manager notify the user when the application has stopped responding, i.e. when it has ceased to process events. If the running window manager does not support this protocol, the user will not be notified if the application locks up.

+

GLFW uses the EWMH _NET_WM_STATE_FULLSCREEN window state to tell the window manager to make the GLFW window full screen. If the running window manager does not support this state, full screen windows may not work properly. GLFW has a fallback code path in case this state is unavailable, but every window manager behaves slightly differently in this regard.

+

GLFW uses the EWMH _NET_WM_BYPASS_COMPOSITOR window property to tell a compositing window manager to un-redirect full screen GLFW windows. If the running window manager uses compositing but does not support this property then additional copying may be performed for each buffer swap of full screen windows.

+

GLFW uses the clipboard manager protocol to push a clipboard string (i.e. selection) owned by a GLFW window about to be destroyed to the clipboard manager. If there is no running clipboard manager, the clipboard string will be unavailable once the window has been destroyed.

+

GLFW uses the X drag-and-drop protocol to provide file drop events. If the application originating the drag does not support this protocol, drag and drop will not work.

+

GLFW uses the XRandR 1.3 extension to provide multi-monitor support. If the running X server does not support this version of this extension, multi-monitor support will not function and only a single, desktop-spanning monitor will be reported.

+

GLFW uses the XRandR 1.3 and Xf86vidmode extensions to provide gamma ramp support. If the running X server does not support either or both of these extensions, gamma ramp support will not function.

+

GLFW uses the Xkb extension and detectable auto-repeat to provide keyboard input. If the running X server does not support this extension, a non-Xkb fallback path is used.

+

GLFW uses the XInput2 extension to provide raw, non-accelerated mouse motion when the cursor is disabled. If the running X server does not support this extension, regular accelerated mouse motion will be used.

+

GLFW uses both the XRender extension and the compositing manager to support transparent window framebuffers. If the running X server does not support this extension or there is no running compositing manager, the GLFW_TRANSPARENT_FRAMEBUFFER framebuffer hint will have no effect.

+

+Wayland protocols and IPC standards

+

As GLFW uses libwayland directly, without any intervening toolkit library, it has sole responsibility for interacting well with every compositor in use on Unix-like systems. Most of the features are provided by the core protocol, while cursor support is provided by the libwayland-cursor helper library, EGL integration by libwayland-egl, and keyboard handling by libxkbcommon. In addition, GLFW uses some protocols from wayland-protocols to provide additional features if the compositor supports them.

+

GLFW uses xkbcommon 0.5.0 to provide compose key support. When it has been built against an older xkbcommon, the compose key will be disabled even if it has been configured in the compositor.

+

GLFW uses the xdg-shell protocol to provide better window management. This protocol is part of wayland-protocols 1.12, and mandatory at build time. If the running compositor does not support this protocol, the older wl_shell interface will be used instead. This will result in a worse integration with the desktop, especially on tiling compositors.

+

GLFW uses the relative pointer protocol alongside the pointer constraints protocol to implement disabled cursor. These two protocols are part of wayland-protocols 1.1, and mandatory at build time. If the running compositor does not support both of these protocols, disabling the cursor will have no effect.

+

GLFW uses the idle inhibit protocol to prohibit the screensaver from starting. This protocol is part of wayland-protocols 1.6, and mandatory at build time. If the running compositor does not support this protocol, the screensaver may start even for full screen windows.

+

GLFW uses the xdg-decoration protocol to request decorations to be drawn around its windows. This protocol is part of wayland-protocols 1.15, and mandatory at build time. If the running compositor does not support this protocol, a very simple frame will be drawn by GLFW itself, using the viewporter protocol alongside subsurfaces. This protocol is part of wayland-protocols 1.4, and mandatory at build time. If the running compositor does not support this protocol either, no decorations will be drawn around windows.

+

+GLX extensions

+

The GLX API is the default API used to create OpenGL contexts on Unix-like systems using the X Window System.

+

GLFW uses the GLX 1.3 GLXFBConfig functions to enumerate and select framebuffer pixel formats. If GLX 1.3 is not supported, glfwInit will fail.

+

GLFW uses the GLX_MESA_swap_control, GLX_EXT_swap_control and GLX_SGI_swap_control extensions to provide vertical retrace synchronization (or vsync), in that order of preference. Where none of these extension are available, calling glfwSwapInterval will have no effect.

+

GLFW uses the GLX_ARB_multisample extension to create contexts with multisampling anti-aliasing. Where this extension is unavailable, the GLFW_SAMPLES hint will have no effect.

+

GLFW uses the GLX_ARB_create_context extension when available, even when creating OpenGL contexts of version 2.1 and below. Where this extension is unavailable, the GLFW_CONTEXT_VERSION_MAJOR and GLFW_CONTEXT_VERSION_MINOR hints will only be partially supported, the GLFW_OPENGL_DEBUG_CONTEXT hint will have no effect, and setting the GLFW_OPENGL_PROFILE or GLFW_OPENGL_FORWARD_COMPAT hints to GLFW_TRUE will cause glfwCreateWindow to fail.

+

GLFW uses the GLX_ARB_create_context_profile extension to provide support for context profiles. Where this extension is unavailable, setting the GLFW_OPENGL_PROFILE hint to anything but GLFW_OPENGL_ANY_PROFILE, or setting GLFW_CLIENT_API to anything but GLFW_OPENGL_API or GLFW_NO_API will cause glfwCreateWindow to fail.

+

GLFW uses the GLX_ARB_context_flush_control extension to provide control over whether a context is flushed when it is released (made non-current). Where this extension is unavailable, the GLFW_CONTEXT_RELEASE_BEHAVIOR hint will have no effect and the context will always be flushed when released.

+

GLFW uses the GLX_ARB_framebuffer_sRGB and GLX_EXT_framebuffer_sRGB extensions to provide support for sRGB framebuffers. Where both of these extensions are unavailable, the GLFW_SRGB_CAPABLE hint will have no effect.

+

+WGL extensions

+

The WGL API is used to create OpenGL contexts on Microsoft Windows and other implementations of the Win32 API, such as Wine.

+

GLFW uses either the WGL_EXT_extension_string or the WGL_ARB_extension_string extension to check for the presence of all other WGL extensions listed below. If both are available, the EXT one is preferred. If neither is available, no other extensions are used and many GLFW features related to context creation will have no effect or cause errors when used.

+

GLFW uses the WGL_EXT_swap_control extension to provide vertical retrace synchronization (or vsync). Where this extension is unavailable, calling glfwSwapInterval will have no effect.

+

GLFW uses the WGL_ARB_pixel_format and WGL_ARB_multisample extensions to create contexts with multisampling anti-aliasing. Where these extensions are unavailable, the GLFW_SAMPLES hint will have no effect.

+

GLFW uses the WGL_ARB_create_context extension when available, even when creating OpenGL contexts of version 2.1 and below. Where this extension is unavailable, the GLFW_CONTEXT_VERSION_MAJOR and GLFW_CONTEXT_VERSION_MINOR hints will only be partially supported, the GLFW_OPENGL_DEBUG_CONTEXT hint will have no effect, and setting the GLFW_OPENGL_PROFILE or GLFW_OPENGL_FORWARD_COMPAT hints to GLFW_TRUE will cause glfwCreateWindow to fail.

+

GLFW uses the WGL_ARB_create_context_profile extension to provide support for context profiles. Where this extension is unavailable, setting the GLFW_OPENGL_PROFILE hint to anything but GLFW_OPENGL_ANY_PROFILE will cause glfwCreateWindow to fail.

+

GLFW uses the WGL_ARB_context_flush_control extension to provide control over whether a context is flushed when it is released (made non-current). Where this extension is unavailable, the GLFW_CONTEXT_RELEASE_BEHAVIOR hint will have no effect and the context will always be flushed when released.

+

GLFW uses the WGL_ARB_framebuffer_sRGB and WGL_EXT_framebuffer_sRGB extensions to provide support for sRGB framebuffers. Where both of these extension are unavailable, the GLFW_SRGB_CAPABLE hint will have no effect.

+

+OpenGL on macOS

+

Support for OpenGL 3.2 and above was introduced with OS X 10.7 and even then only forward-compatible, core profile contexts are supported. Support for OpenGL 4.1 was introduced with OS X 10.9, also limited to forward-compatible, core profile contexts. There is also still no mechanism for requesting debug contexts or no-error contexts. Versions of Mac OS X earlier than 10.7 support at most OpenGL version 2.1.

+

Because of this, on OS X 10.7 and later, the GLFW_CONTEXT_VERSION_MAJOR and GLFW_CONTEXT_VERSION_MINOR hints will cause glfwCreateWindow to fail if given version 3.0 or 3.1. The GLFW_OPENGL_FORWARD_COMPAT hint must be set to GLFW_TRUE and the GLFW_OPENGL_PROFILE hint must be set to GLFW_OPENGL_CORE_PROFILE when creating OpenGL 3.2 and later contexts. The GLFW_OPENGL_DEBUG_CONTEXT and GLFW_CONTEXT_NO_ERROR hints are ignored.

+

Also, on Mac OS X 10.6 and below, the GLFW_CONTEXT_VERSION_MAJOR and GLFW_CONTEXT_VERSION_MINOR hints will fail if given a version above 2.1, setting the GLFW_OPENGL_PROFILE or GLFW_OPENGL_FORWARD_COMPAT hints to a non-default value will cause glfwCreateWindow to fail and the GLFW_OPENGL_DEBUG_CONTEXT hint is ignored.

+

+Vulkan loader and API

+

By default, GLFW uses the standard system-wide Vulkan loader to access the Vulkan API on all platforms except macOS. This is installed by both graphics drivers and Vulkan SDKs. If either the loader or at least one minimally functional ICD is missing, glfwVulkanSupported will return GLFW_FALSE and all other Vulkan-related functions will fail with an GLFW_API_UNAVAILABLE error.

+

+Vulkan WSI extensions

+

The Vulkan WSI extensions are used to create Vulkan surfaces for GLFW windows on all supported platforms.

+

GLFW uses the VK_KHR_surface and VK_KHR_win32_surface extensions to create surfaces on Microsoft Windows. If any of these extensions are not available, glfwGetRequiredInstanceExtensions will return an empty list and window surface creation will fail.

+

GLFW uses the VK_KHR_surface and either the VK_MVK_macos_surface or VK_EXT_metal_surface extensions to create surfaces on macOS. If any of these extensions are not available, glfwGetRequiredInstanceExtensions will return an empty list and window surface creation will fail.

+

GLFW uses the VK_KHR_surface and either the VK_KHR_xlib_surface or VK_KHR_xcb_surface extensions to create surfaces on X11. If VK_KHR_surface or both VK_KHR_xlib_surface and VK_KHR_xcb_surface are not available, glfwGetRequiredInstanceExtensions will return an empty list and window surface creation will fail.

+

GLFW uses the VK_KHR_surface and VK_KHR_wayland_surface extensions to create surfaces on Wayland. If any of these extensions are not available, glfwGetRequiredInstanceExtensions will return an empty list and window surface creation will fail.

+
+
+ + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/compile_8dox.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/compile_8dox.html new file mode 100644 index 0000000..3ffd7d2 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/compile_8dox.html @@ -0,0 +1,74 @@ + + + + + + + +GLFW: compile.dox File Reference + + + + + + + + + + +
+ + + + + + + + + +
+
+ + +
+ +
+ +
+
+
compile.dox File Reference
+
+
+
+ + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/compile_guide.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/compile_guide.html new file mode 100644 index 0000000..cbd9d0e --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/compile_guide.html @@ -0,0 +1,216 @@ + + + + + + + +GLFW: Compiling GLFW + + + + + + + + + + +
+ + + + + + + + + +
+
+ + +
+ +
+ +
+
+
Compiling GLFW
+
+
+ +

This is about compiling the GLFW library itself. For information on how to build applications that use GLFW, see Building applications.

+

+Using CMake

+
Note
GLFW behaves like most other libraries that use CMake so this guide mostly describes the basic configure/generate/compile sequence. If you are already familiar with this from other projects, you may want to focus on the Installing dependencies and CMake options sections for GLFW-specific information.
+

GLFW uses CMake to generate project files or makefiles for your chosen development environment. To compile GLFW, first generate these files with CMake and then use them to compile the GLFW library.

+

If you are on Windows and macOS you can download CMake from their site.

+

If you are on a Unix-like system such as Linux, FreeBSD or Cygwin or have a package system like Fink, MacPorts or Homebrew, you can install its CMake package.

+

CMake is a complex tool and this guide will only show a few of the possible ways to set up and compile GLFW. The CMake project has their own much more detailed CMake user guide that includes everything in this guide not specific to GLFW. It may be a useful companion to this one.

+

+Installing dependencies

+

The C/C++ development environments in Visual Studio, Xcode and MinGW come with all necessary dependencies for compiling GLFW, but on Unix-like systems like Linux and FreeBSD you will need a few extra packages.

+

+Dependencies for X11 on Unix-like systems

+

To compile GLFW for X11, you need to have the X11 development packages installed. They are not needed to build or run programs that use GLFW.

+

On Debian and derivates like Ubuntu and Linux Mint the xorg-dev meta-package pulls in the development packages for all of X11.

+
sudo apt install xorg-dev
+

On Fedora and derivatives like Red Hat the X11 extension packages libXcursor-devel, libXi-devel, libXinerama-devel and libXrandr-devel required by GLFW pull in all its other dependencies.

+
sudo dnf install libXcursor-devel libXi-devel libXinerama-devel libXrandr-devel
+

On FreeBSD the X11 headers are installed along the end-user X11 packages, so if you have an X server running you should have the headers as well. If not, install the xorgproto package.

+
pkg install xorgproto
+

On Cygwin the xorgproto package in the Devel section of the GUI installer will install the headers and other development related files for all of X11.

+

Once you have the required depdendencies, move on to Generating build files with CMake.

+

+Dependencies for Wayland on Unix-like systems

+

To compile GLFW for Wayland, you need to have the Wayland and xkbcommon development packages installed. They are not needed to build or run programs that use GLFW.

+

On Debian and derivates like Ubuntu and Linux Mint you will need the libwayland-dev, libxkbcommon-dev, wayland-protocols and extra-cmake-modules packages.

+
sudo apt install libwayland-dev libxkbcommon-dev wayland-protocols extra-cmake-modules
+

On Fedora and derivatives like Red Hat you will need the wayland-devel, libxkbcommon-devel, wayland-protocols-devel and extra-cmake-modules packages.

+
sudo dnf install wayland-devel libxkbcommon-devel wayland-protocols-devel extra-cmake-modules
+

On FreeBSD you will need the wayland, libxkbcommon, wayland-protocols and kf5-extra-cmake-modules packages.

+
pkg install wayland libxkbcommon wayland-protocols kf5-extra-cmake-modules
+

Once you have the required depdendencies, move on to Generating build files with CMake.

+

+Generating build files with CMake

+

Once you have all necessary dependencies it is time to generate the project files or makefiles for your development environment. CMake needs two paths for this:

+
    +
  • the path to the root directory of the GLFW source tree (not its src subdirectory)
  • +
  • the path to the directory where the generated build files and compiled binaries will be placed
  • +
+

If these are the same, it is called an in-tree build, otherwise it is called an out-of-tree build.

+

Out-of-tree builds are recommended as they avoid cluttering up the source tree. They also allow you to have several build directories for different configurations all using the same source tree.

+

A common pattern when building a single configuration is to have a build directory named build in the root of the source tree.

+

+Generating files with the CMake GUI

+

Start the CMake GUI and set the paths to the source and build directories described above. Then press Configure and Generate.

+

If you wish change any CMake variables in the list, press Configure and then Generate to have the new values take effect. The variable list will be populated after the first configure step.

+

By default GLFW will use X11 on Linux and other Unix-like systems other than macOS. To use Wayland instead, set the GLFW_USE_WAYLAND option in the GLFW section of the variable list, then apply the new value as described above.

+

Once you have generated the project files or makefiles for your chosen development environment, move on to Compiling the library.

+

+Generating files with the CMake command-line tool

+

To make a build directory, pass the source and build directories to the cmake command. These can be relative or absolute paths. The build directory is created if it doesn't already exist.

+
cmake -S path/to/glfw -B path/to/build
+

It is common to name the build directory build and place it in the root of the source tree when only planning to build a single configuration.

+
cd path/to/glfw
+
cmake -S . -B build
+

Without other flags these will generate Visual Studio project files on Windows and makefiles on other platforms. You can choose other targets using the -G flag.

+
cmake -S path/to/glfw -B path/to/build -G Xcode
+

By default GLFW will use X11 on Linux and other Unix-like systems other than macOS. To use Wayland instead, set the GLFW_USE_WAYLAND CMake option.

+
cmake -S path/to/glfw -B path/to/build -D GLFW_USE_WAYLAND=1
+

Once you have generated the project files or makefiles for your chosen development environment, move on to Compiling the library.

+

+Compiling the library

+

You should now have all required dependencies and the project files or makefiles necessary to compile GLFW. Go ahead and compile the actual GLFW library with these files as you would with any other project.

+

With Visual Studio open GLFW.sln and use the Build menu. With Xcode open GLFW.xcodeproj and use the Project menu.

+

With Linux, macOS and other forms of Unix, run make.

+
cd path/to/build
+
make
+

With MinGW, it is mingw32-make.

+
cd path/to/build
+
mingw32-make
+

Any CMake build directory can also be built with the cmake command and the --build flag.

+
cmake --build path/to/build
+

This will run the platform specific build tool the directory was generated for.

+

Once the GLFW library is compiled you are ready to build your application, linking it to the GLFW library. See Building applications for more information.

+

+CMake options

+

The CMake files for GLFW provide a number of options, although not all are available on all supported platforms. Some of these are de facto standards among projects using CMake and so have no GLFW_ prefix.

+

If you are using the GUI version of CMake, these are listed and can be changed from there. If you are using the command-line version of CMake you can use the ccmake ncurses GUI to set options. Some package systems like Ubuntu and other distributions based on Debian GNU/Linux have this tool in a separate cmake-curses-gui package.

+

Finally, if you don't want to use any GUI, you can set options from the cmake command-line with the -D flag.

+
cmake -S path/to/glfw -B path/to/build -D BUILD_SHARED_LIBS=ON
+

+Shared CMake options

+

BUILD_SHARED_LIBS determines whether GLFW is built as a static library or as a DLL / shared library / dynamic library. This is disabled by default, producing a static GLFW library.

+

GLFW_BUILD_EXAMPLES determines whether the GLFW examples are built along with the library.

+

GLFW_BUILD_TESTS determines whether the GLFW test programs are built along with the library.

+

GLFW_BUILD_DOCS determines whether the GLFW documentation is built along with the library. This is enabled by default if Doxygen is found by CMake during configuration.

+

GLFW_VULKAN_STATIC determines whether to use the Vulkan loader linked directly with the application. This is disabled by default.

+

+Windows specific CMake options

+

USE_MSVC_RUNTIME_LIBRARY_DLL determines whether to use the DLL version or the static library version of the Visual C++ runtime library. When enabled, the DLL version of the Visual C++ library is used. This is enabled by default.

+

On CMake 3.15 and later you can set the standard CMake CMAKE_MSVC_RUNTIME_LIBRARY variable instead of this GLFW-specific option.

+

GLFW_USE_HYBRID_HPG determines whether to export the NvOptimusEnablement and AmdPowerXpressRequestHighPerformance symbols, which force the use of the high-performance GPU on Nvidia Optimus and AMD PowerXpress systems. These symbols need to be exported by the EXE to be detected by the driver, so the override will not work if GLFW is built as a DLL. This is disabled by default, letting the operating system and driver decide.

+

+Wayland specific CMake options

+

GLFW_USE_WAYLAND determines whether to compile the library for Wayland. This option is only available on Linux and other Unix-like systems other than macOS. This is disabled by default.

+

+Cross-compilation with CMake and MinGW

+

Both Cygwin and many Linux distributions have MinGW or MinGW-w64 packages. For example, Cygwin has the mingw64-i686-gcc and mingw64-x86_64-gcc packages for 32- and 64-bit version of MinGW-w64, while Debian GNU/Linux and derivatives like Ubuntu have the mingw-w64 package for both.

+

GLFW has CMake toolchain files in the CMake subdirectory that set up cross-compilation of Windows binaries. To use these files you set the CMAKE_TOOLCHAIN_FILE CMake variable with the -D flag add an option when configuring and generating the build files.

+
cmake -S path/to/glfw -B path/to/build -D CMAKE_TOOLCHAIN_FILE=path/to/file
+

The exact toolchain file to use depends on the prefix used by the MinGW or MinGW-w64 binaries on your system. You can usually see this in the /usr directory. For example, both the Ubuntu and Cygwin MinGW-w64 packages have /usr/x86_64-w64-mingw32 for the 64-bit compilers, so the correct invocation would be:

+
cmake -S path/to/glfw -B path/to/build -D CMAKE_TOOLCHAIN_FILE=CMake/x86_64-w64-mingw32.cmake
+

The path to the toolchain file is relative to the path to the GLFW source tree passed to the -S flag, not to the current directory.

+

For more details see the CMake toolchain guide.

+

+Compiling GLFW manually

+

If you wish to compile GLFW without its CMake build environment then you will have to do at least some of the platform detection yourself. GLFW needs a configuration macro to be defined in order to know what window system it is being compiled for and also has optional, platform-specific ones for various features.

+

When building with CMake, the glfw_config.h configuration header is generated based on the current platform and CMake options. The GLFW CMake environment defines GLFW_USE_CONFIG_H, which causes this header to be included by internal.h. Without this macro, GLFW will expect the necessary configuration macros to be defined on the command-line.

+

The window creation API is used to create windows, handle input, monitors, gamma ramps and clipboard. The options are:

+
    +
  • _GLFW_COCOA to use the Cocoa frameworks
  • +
  • _GLFW_WIN32 to use the Win32 API
  • +
  • _GLFW_X11 to use the X Window System
  • +
  • _GLFW_WAYLAND to use the Wayland API (experimental and incomplete)
  • +
  • _GLFW_OSMESA to use the OSMesa API (headless and non-interactive)
  • +
+

If you are building GLFW as a shared library / dynamic library / DLL then you must also define _GLFW_BUILD_DLL. Otherwise, you must not define it.

+

If you are linking the Vulkan loader directly with your application then you must also define _GLFW_VULKAN_STATIC. Otherwise, GLFW will attempt to use the external version.

+

If you are using a custom name for the Vulkan, EGL, GLX, OSMesa, OpenGL, GLESv1 or GLESv2 library, you can override the default names by defining those you need of _GLFW_VULKAN_LIBRARY, _GLFW_EGL_LIBRARY, _GLFW_GLX_LIBRARY, _GLFW_OSMESA_LIBRARY, _GLFW_OPENGL_LIBRARY, _GLFW_GLESV1_LIBRARY and _GLFW_GLESV2_LIBRARY. Otherwise, GLFW will use the built-in default names.

+
Note
None of the GLFW header option macros may be defined during the compilation of GLFW. If you define any of these in your build files, make sure they are not applied to the GLFW sources.
+
+
+ + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/context_8dox.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/context_8dox.html new file mode 100644 index 0000000..79dc9ea --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/context_8dox.html @@ -0,0 +1,74 @@ + + + + + + + +GLFW: context.dox File Reference + + + + + + + + + + +
+ + + + + + + + + +
+
+ + +
+ +
+ +
+
+
context.dox File Reference
+
+
+
+ + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/context_guide.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/context_guide.html new file mode 100644 index 0000000..30ff5d2 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/context_guide.html @@ -0,0 +1,251 @@ + + + + + + + +GLFW: Context guide + + + + + + + + + + +
+ + + + + + + + + +
+
+ + +
+ +
+ +
+
+
Context guide
+
+
+ +

This guide introduces the OpenGL and OpenGL ES context related functions of GLFW. For details on a specific function in this category, see the Context reference. There are also guides for the other areas of the GLFW API.

+ +

+Context objects

+

A window object encapsulates both a top-level window and an OpenGL or OpenGL ES context. It is created with glfwCreateWindow and destroyed with glfwDestroyWindow or glfwTerminate. See Window creation for more information.

+

As the window and context are inseparably linked, the window object also serves as the context handle.

+

To test the creation of various kinds of contexts and see their properties, run the glfwinfo test program.

+
Note
Vulkan does not have a context and the Vulkan instance is created via the Vulkan API itself. If you will be using Vulkan to render to a window, disable context creation by setting the GLFW_CLIENT_API hint to GLFW_NO_API. For more information, see the Vulkan guide.
+

+Context creation hints

+

There are a number of hints, specified using glfwWindowHint, related to what kind of context is created. See context related hints in the window guide.

+

+Context object sharing

+

When creating a window and its OpenGL or OpenGL ES context with glfwCreateWindow, you can specify another window whose context the new one should share its objects (textures, vertex and element buffers, etc.) with.

+
GLFWwindow* second_window = glfwCreateWindow(640, 480, "Second Window", NULL, first_window);
+
GLFWwindow * glfwCreateWindow(int width, int height, const char *title, GLFWmonitor *monitor, GLFWwindow *share)
Creates a window and its associated context.
+
struct GLFWwindow GLFWwindow
Opaque window object.
Definition: glfw3.h:1186
+

Object sharing is implemented by the operating system and graphics driver. On platforms where it is possible to choose which types of objects are shared, GLFW requests that all types are shared.

+

See the relevant chapter of the OpenGL or OpenGL ES reference documents for more information. The name and number of this chapter unfortunately varies between versions and APIs, but has at times been named Shared Objects and Multiple Contexts.

+

GLFW comes with a barebones object sharing example program called sharing.

+

+Offscreen contexts

+

GLFW doesn't support creating contexts without an associated window. However, contexts with hidden windows can be created with the GLFW_VISIBLE window hint.

+
+
+
GLFWwindow* offscreen_context = glfwCreateWindow(640, 480, "", NULL, NULL);
+
#define GLFW_FALSE
Zero.
Definition: glfw3.h:322
+
void glfwWindowHint(int hint, int value)
Sets the specified window hint to the desired value.
+
#define GLFW_VISIBLE
Window visibility window hint and attribute.
Definition: glfw3.h:815
+

The window never needs to be shown and its context can be used as a plain offscreen context. Depending on the window manager, the size of a hidden window's framebuffer may not be usable or modifiable, so framebuffer objects are recommended for rendering with such contexts.

+

You should still process events as long as you have at least one window, even if none of them are visible.

+

macOS: The first time a window is created the menu bar is created. This is not desirable for example when writing a command-line only application. Menu bar creation can be disabled with the GLFW_COCOA_MENUBAR init hint.

+

+Windows without contexts

+

You can disable context creation by setting the GLFW_CLIENT_API hint to GLFW_NO_API. Windows without contexts must not be passed to glfwMakeContextCurrent or glfwSwapBuffers.

+

+Current context

+

Before you can make OpenGL or OpenGL ES calls, you need to have a current context of the correct type. A context can only be current for a single thread at a time, and a thread can only have a single context current at a time.

+

When moving a context between threads, you must make it non-current on the old thread before making it current on the new one.

+

The context of a window is made current with glfwMakeContextCurrent.

+
+
void glfwMakeContextCurrent(GLFWwindow *window)
Makes the context of the specified window current for the calling thread.
+

The window of the current context is returned by glfwGetCurrentContext.

+
+
GLFWwindow * glfwGetCurrentContext(void)
Returns the window whose context is current on the calling thread.
+

The following GLFW functions require a context to be current. Calling any these functions without a current context will generate a GLFW_NO_CURRENT_CONTEXT error.

+ +

+Buffer swapping

+

See Buffer swapping in the window guide.

+

+OpenGL and OpenGL ES extensions

+

One of the benefits of OpenGL and OpenGL ES is their extensibility. Hardware vendors may include extensions in their implementations that extend the API before that functionality is included in a new version of the OpenGL or OpenGL ES specification, and some extensions are never included and remain as extensions until they become obsolete.

+

An extension is defined by:

+
    +
  • An extension name (e.g. GL_ARB_gl_spirv)
  • +
  • New OpenGL tokens (e.g. GL_SPIR_V_BINARY_ARB)
  • +
  • New OpenGL functions (e.g. glSpecializeShaderARB)
  • +
+

Note the ARB affix, which stands for Architecture Review Board and is used for official extensions. The extension above was created by the ARB, but there are many different affixes, like NV for Nvidia and AMD for, well, AMD. Any group may also use the generic EXT affix. Lists of extensions, together with their specifications, can be found at the OpenGL Registry and OpenGL ES Registry.

+

+Loading extension with a loader library

+

An extension loader library is the easiest and best way to access both OpenGL and OpenGL ES extensions and modern versions of the core OpenGL or OpenGL ES APIs. They will take care of all the details of declaring and loading everything you need. One such library is glad and there are several others.

+

The following example will use glad but all extension loader libraries work similarly.

+

First you need to generate the source files using the glad Python script. This example generates a loader for any version of OpenGL, which is the default for both GLFW and glad, but loaders for OpenGL ES, as well as loaders for specific API versions and extension sets can be generated. The generated files are written to the output directory.

+
python main.py --generator c --no-loader --out-path output
+

The --no-loader option is added because GLFW already provides a function for loading OpenGL and OpenGL ES function pointers, one that automatically uses the selected context creation API, and glad can call this instead of having to implement its own. There are several other command-line options as well. See the glad documentation for details.

+

Add the generated output/src/glad.c, output/include/glad/glad.h and output/include/KHR/khrplatform.h files to your build. Then you need to include the glad header file, which will replace the OpenGL header of your development environment. By including the glad header before the GLFW header, it suppresses the development environment's OpenGL or OpenGL ES header.

+
#include <glad/glad.h>
+
#include <GLFW/glfw3.h>
+
The header of the GLFW 3 API.
+

Finally you need to initialize glad once you have a suitable current context.

+
window = glfwCreateWindow(640, 480, "My Window", NULL, NULL);
+
if (!window)
+
{
+
...
+
}
+
+ +
+
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
+
GLFWglproc glfwGetProcAddress(const char *procname)
Returns the address of the specified function for the current context.
+

Once glad has been loaded, you have access to all OpenGL core and extension functions supported by both the context you created and the glad loader you generated and you are ready to start rendering.

+

You can specify a minimum required OpenGL or OpenGL ES version with context hints. If your needs are more complex, you can check the actual OpenGL or OpenGL ES version with context attributes, or you can check whether a specific version is supported by the current context with the GLAD_GL_VERSION_x_x booleans.

+
if (GLAD_GL_VERSION_3_2)
+
{
+
// Call OpenGL 3.2+ specific code
+
}
+

To check whether a specific extension is supported, use the GLAD_GL_xxx booleans.

+
if (GLAD_GL_ARB_gl_spirv)
+
{
+
// Use GL_ARB_gl_spirv
+
}
+

+Loading extensions manually

+

Do not use this technique unless it is absolutely necessary. An extension loader library will save you a ton of tedious, repetitive, error prone work.

+

To use a certain extension, you must first check whether the context supports that extension and then, if it introduces new functions, retrieve the pointers to those functions. GLFW provides glfwExtensionSupported and glfwGetProcAddress for manual loading of extensions and new API functions.

+

This section will demonstrate manual loading of OpenGL extensions. The loading of OpenGL ES extensions is identical except for the name of the extension header.

+

+The glext.h header

+

The glext.h extension header is a continually updated file that defines the interfaces for all OpenGL extensions. The latest version of this can always be found at the OpenGL Registry. There are also extension headers for the various versions of OpenGL ES at the OpenGL ES Registry. It it strongly recommended that you use your own copy of the extension header, as the one included in your development environment may be several years out of date and may not include the extensions you wish to use.

+

The header defines function pointer types for all functions of all extensions it supports. These have names like PFNGLSPECIALIZESHADERARBPROC (for glSpecializeShaderARB), i.e. the name is made uppercase and PFN (pointer to function) and PROC (procedure) are added to the ends.

+

To include the extension header, define GLFW_INCLUDE_GLEXT before including the GLFW header.

+
#define GLFW_INCLUDE_GLEXT
+
#include <GLFW/glfw3.h>
+

+Checking for extensions

+

A given machine may not actually support the extension (it may have older drivers or a graphics card that lacks the necessary hardware features), so it is necessary to check at run-time whether the context supports the extension. This is done with glfwExtensionSupported.

+
if (glfwExtensionSupported("GL_ARB_gl_spirv"))
+
{
+
// The extension is supported by the current context
+
}
+
int glfwExtensionSupported(const char *extension)
Returns whether the specified extension is available.
+

The argument is a null terminated ASCII string with the extension name. If the extension is supported, glfwExtensionSupported returns GLFW_TRUE, otherwise it returns GLFW_FALSE.

+

+Fetching function pointers

+

Many extensions, though not all, require the use of new OpenGL functions. These functions often do not have entry points in the client API libraries of your operating system, making it necessary to fetch them at run time. You can retrieve pointers to these functions with glfwGetProcAddress.

+
PFNGLSPECIALIZESHADERARBPROC pfnSpecializeShaderARB = glfwGetProcAddress("glSpecializeShaderARB");
+

In general, you should avoid giving the function pointer variables the (exact) same name as the function, as this may confuse your linker. Instead, you can use a different prefix, like above, or some other naming scheme.

+

Now that all the pieces have been introduced, here is what they might look like when used together.

+
#define GLFW_INCLUDE_GLEXT
+
#include <GLFW/glfw3.h>
+
+
#define glSpecializeShaderARB pfnSpecializeShaderARB
+
PFNGLSPECIALIZESHADERARBPROC pfnSpecializeShaderARB;
+
+
// Flag indicating whether the extension is supported
+
int has_ARB_gl_spirv = 0;
+
+
void load_extensions(void)
+
{
+
if (glfwExtensionSupported("GL_ARB_gl_spirv"))
+
{
+
pfnSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC)
+
glfwGetProcAddress("glSpecializeShaderARB");
+
has_ARB_gl_spirv = 1;
+
}
+
}
+
+
void some_function(void)
+
{
+
if (has_ARB_gl_spirv)
+
{
+
// Now the extension function can be called as usual
+
glSpecializeShaderARB(...);
+
}
+
}
+
+
+ + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/deprecated.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/deprecated.html new file mode 100644 index 0000000..b7ad89f --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/deprecated.html @@ -0,0 +1,81 @@ + + + + + + + +GLFW: Deprecated List + + + + + + + + + + +
+ + + + + + + + + +
+
+ + +
+ +
+ +
+
+
Deprecated List
+
+
+
+
Global GLFWcharmodsfun )(GLFWwindow *window, unsigned int codepoint, int mods)
+
Scheduled for removal in version 4.0.
+
Global glfwSetCharModsCallback (GLFWwindow *window, GLFWcharmodsfun callback)
+
Scheduled for removal in version 4.0.
+
+
+
+ + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/dir_95e305b1bfdd4b95b22076c452f17802.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/dir_95e305b1bfdd4b95b22076c452f17802.html new file mode 100644 index 0000000..2d89b7e --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/dir_95e305b1bfdd4b95b22076c452f17802.html @@ -0,0 +1,88 @@ + + + + + + + +GLFW: GLFW Directory Reference + + + + + + + + + + +
+ + + + + + + + + +
+
+ + +
+ +
+ + +
+
+
GLFW Directory Reference
+
+
+ + + + + + + + +

+Files

file  glfw3.h [code]
 The header of the GLFW 3 API.
 
file  glfw3native.h [code]
 The header of the native access functions.
 
+
+ + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/dir_a2f8ccc4e596c8744057ab6c4a040d5c.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/dir_a2f8ccc4e596c8744057ab6c4a040d5c.html new file mode 100644 index 0000000..bae11be --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/dir_a2f8ccc4e596c8744057ab6c4a040d5c.html @@ -0,0 +1,86 @@ + + + + + + + +GLFW: glfw-3.3.5 Directory Reference + + + + + + + + + + +
+ + + + + + + + + +
+
+ + +
+ +
+ + +
+
+
glfw-3.3.5 Directory Reference
+
+
+ + + + + + +

+Directories

directory  docs
 
directory  include
 
+
+ + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/dir_af88d45d38f632316cb7d639530d38c2.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/dir_af88d45d38f632316cb7d639530d38c2.html new file mode 100644 index 0000000..d4988cb --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/dir_af88d45d38f632316cb7d639530d38c2.html @@ -0,0 +1,78 @@ + + + + + + + +GLFW: docs Directory Reference + + + + + + + + + + +
+ + + + + + + + + +
+
+ + +
+ +
+ + +
+
+
docs Directory Reference
+
+
+
+ + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/dir_ba478fc71671afc03f16a7df0eff1823.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/dir_ba478fc71671afc03f16a7df0eff1823.html new file mode 100644 index 0000000..f5d04be --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/dir_ba478fc71671afc03f16a7df0eff1823.html @@ -0,0 +1,84 @@ + + + + + + + +GLFW: include Directory Reference + + + + + + + + + + +
+ + + + + + + + + +
+
+ + +
+ +
+ + +
+
+
include Directory Reference
+
+
+ + + + +

+Directories

directory  GLFW
 
+
+ + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/doc.png b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/doc.png new file mode 100644 index 0000000..17edabf Binary files /dev/null and b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/doc.png differ diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/doxygen.css b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/doxygen.css new file mode 100644 index 0000000..8e9cca3 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/doxygen.css @@ -0,0 +1,1827 @@ +/* The standard CSS for doxygen 1.9.2 */ + +body, table, div, p, dl { + font: 400 14px/22px Roboto,sans-serif; +} + +p.reference, p.definition { + font: 400 14px/22px Roboto,sans-serif; +} + +/* @group Heading Levels */ + +h1.groupheader { + font-size: 150%; +} + +.title { + font: 400 14px/28px Roboto,sans-serif; + font-size: 150%; + font-weight: bold; + margin: 10px 2px; +} + +h2.groupheader { + border-bottom: 1px solid #879ECB; + color: #354C7B; + font-size: 150%; + font-weight: normal; + margin-top: 1.75em; + padding-top: 8px; + padding-bottom: 4px; + width: 100%; +} + +h3.groupheader { + font-size: 100%; +} + +h1, h2, h3, h4, h5, h6 { + -webkit-transition: text-shadow 0.5s linear; + -moz-transition: text-shadow 0.5s linear; + -ms-transition: text-shadow 0.5s linear; + -o-transition: text-shadow 0.5s linear; + transition: text-shadow 0.5s linear; + margin-right: 15px; +} + +h1.glow, h2.glow, h3.glow, h4.glow, h5.glow, h6.glow { + text-shadow: 0 0 15px cyan; +} + +dt { + font-weight: bold; +} + +ul.multicol { + -moz-column-gap: 1em; + -webkit-column-gap: 1em; + column-gap: 1em; + -moz-column-count: 3; + -webkit-column-count: 3; + column-count: 3; +} + +p.startli, p.startdd { + margin-top: 2px; +} + +th p.starttd, th p.intertd, th p.endtd { + font-size: 100%; + font-weight: 700; +} + +p.starttd { + margin-top: 0px; +} + +p.endli { + margin-bottom: 0px; +} + +p.enddd { + margin-bottom: 4px; +} + +p.endtd { + margin-bottom: 2px; +} + +p.interli { +} + +p.interdd { +} + +p.intertd { +} + +/* @end */ + +caption { + font-weight: bold; +} + +span.legend { + font-size: 70%; + text-align: center; +} + +h3.version { + font-size: 90%; + text-align: center; +} + +div.navtab { + border-right: 1px solid #A3B4D7; + padding-right: 15px; + text-align: right; + line-height: 110%; +} + +div.navtab table { + border-spacing: 0; +} + +td.navtab { + padding-right: 6px; + padding-left: 6px; +} +td.navtabHL { + background-image: url('tab_a.png'); + background-repeat:repeat-x; + padding-right: 6px; + padding-left: 6px; +} + +td.navtabHL a, td.navtabHL a:visited { + color: #fff; + text-shadow: 0px 1px 1px rgba(0, 0, 0, 1.0); +} + +a.navtab { + font-weight: bold; +} + +div.qindex{ + text-align: center; + width: 100%; + line-height: 140%; + font-size: 130%; + color: #A0A0A0; +} + +dt.alphachar{ + font-size: 180%; + font-weight: bold; +} + +.alphachar a{ + color: black; +} + +.alphachar a:hover, .alphachar a:visited{ + text-decoration: none; +} + +.classindex dl { + padding: 25px; + column-count:1 +} + +.classindex dd { + display:inline-block; + margin-left: 50px; + width: 90%; + line-height: 1.15em; +} + +.classindex dl.odd { + background-color: #F8F9FC; +} + +@media(min-width: 1120px) { + .classindex dl { + column-count:2 + } +} + +@media(min-width: 1320px) { + .classindex dl { + column-count:3 + } +} + + +/* @group Link Styling */ + +a { + color: #3D578C; + font-weight: normal; + text-decoration: none; +} + +.contents a:visited { + color: #4665A2; +} + +a:hover { + text-decoration: underline; +} + +.contents a.qindexHL:visited { + color: #FFFFFF; +} + +a.el { + font-weight: bold; +} + +a.elRef { +} + +a.code, a.code:visited, a.line, a.line:visited { + color: #4665A2; +} + +a.codeRef, a.codeRef:visited, a.lineRef, a.lineRef:visited { + color: #4665A2; +} + +a.code.hl_class { /* style for links to class names in code snippets */ } +a.code.hl_struct { /* style for links to struct names in code snippets */ } +a.code.hl_union { /* style for links to union names in code snippets */ } +a.code.hl_interface { /* style for links to interface names in code snippets */ } +a.code.hl_protocol { /* style for links to protocol names in code snippets */ } +a.code.hl_category { /* style for links to category names in code snippets */ } +a.code.hl_exception { /* style for links to exception names in code snippets */ } +a.code.hl_service { /* style for links to service names in code snippets */ } +a.code.hl_singleton { /* style for links to singleton names in code snippets */ } +a.code.hl_concept { /* style for links to concept names in code snippets */ } +a.code.hl_namespace { /* style for links to namespace names in code snippets */ } +a.code.hl_package { /* style for links to package names in code snippets */ } +a.code.hl_define { /* style for links to macro names in code snippets */ } +a.code.hl_function { /* style for links to function names in code snippets */ } +a.code.hl_variable { /* style for links to variable names in code snippets */ } +a.code.hl_typedef { /* style for links to typedef names in code snippets */ } +a.code.hl_enumvalue { /* style for links to enum value names in code snippets */ } +a.code.hl_enumeration { /* style for links to enumeration names in code snippets */ } +a.code.hl_signal { /* style for links to Qt signal names in code snippets */ } +a.code.hl_slot { /* style for links to Qt slot names in code snippets */ } +a.code.hl_friend { /* style for links to friend names in code snippets */ } +a.code.hl_dcop { /* style for links to KDE3 DCOP names in code snippets */ } +a.code.hl_property { /* style for links to property names in code snippets */ } +a.code.hl_event { /* style for links to event names in code snippets */ } +a.code.hl_sequence { /* style for links to sequence names in code snippets */ } +a.code.hl_dictionary { /* style for links to dictionary names in code snippets */ } + +/* @end */ + +dl.el { + margin-left: -1cm; +} + +ul { + overflow: hidden; /*Fixed: list item bullets overlap floating elements*/ +} + +#side-nav ul { + overflow: visible; /* reset ul rule for scroll bar in GENERATE_TREEVIEW window */ +} + +#main-nav ul { + overflow: visible; /* reset ul rule for the navigation bar drop down lists */ +} + +.fragment { + text-align: left; + direction: ltr; + overflow-x: auto; /*Fixed: fragment lines overlap floating elements*/ + overflow-y: hidden; +} + +pre.fragment { + border: 1px solid #C4CFE5; + background-color: #FBFCFD; + padding: 4px 6px; + margin: 4px 8px 4px 2px; + overflow: auto; + word-wrap: break-word; + font-size: 9pt; + line-height: 125%; + font-family: monospace, fixed; + font-size: 105%; +} + +div.fragment { + padding: 0 0 1px 0; /*Fixed: last line underline overlap border*/ + margin: 4px 8px 4px 2px; + background-color: #FBFCFD; + border: 1px solid #C4CFE5; +} + +div.line { + font-family: monospace, fixed; + font-size: 13px; + min-height: 13px; + line-height: 1.0; + text-wrap: unrestricted; + white-space: -moz-pre-wrap; /* Moz */ + white-space: -pre-wrap; /* Opera 4-6 */ + white-space: -o-pre-wrap; /* Opera 7 */ + white-space: pre-wrap; /* CSS3 */ + word-wrap: break-word; /* IE 5.5+ */ + text-indent: -53px; + padding-left: 53px; + padding-bottom: 0px; + margin: 0px; + -webkit-transition-property: background-color, box-shadow; + -webkit-transition-duration: 0.5s; + -moz-transition-property: background-color, box-shadow; + -moz-transition-duration: 0.5s; + -ms-transition-property: background-color, box-shadow; + -ms-transition-duration: 0.5s; + -o-transition-property: background-color, box-shadow; + -o-transition-duration: 0.5s; + transition-property: background-color, box-shadow; + transition-duration: 0.5s; +} + +div.line:after { + content:"\000A"; + white-space: pre; +} + +div.line.glow { + background-color: cyan; + box-shadow: 0 0 10px cyan; +} + + +span.lineno { + padding-right: 4px; + margin-right: 9px; + text-align: right; + border-right: 2px solid #0F0; + background-color: #E8E8E8; + white-space: pre; +} +span.lineno a { + background-color: #D8D8D8; +} + +span.lineno a:hover { + background-color: #C8C8C8; +} + +.lineno { + -webkit-touch-callout: none; + -webkit-user-select: none; + -khtml-user-select: none; + -moz-user-select: none; + -ms-user-select: none; + user-select: none; +} + +div.ah, span.ah { + background-color: black; + font-weight: bold; + color: #FFFFFF; + margin-bottom: 3px; + margin-top: 3px; + padding: 0.2em; + border: solid thin #333; + border-radius: 0.5em; + -webkit-border-radius: .5em; + -moz-border-radius: .5em; + box-shadow: 2px 2px 3px #999; + -webkit-box-shadow: 2px 2px 3px #999; + -moz-box-shadow: rgba(0, 0, 0, 0.15) 2px 2px 2px; + background-image: -webkit-gradient(linear, left top, left bottom, from(#eee), to(#000),color-stop(0.3, #444)); + background-image: -moz-linear-gradient(center top, #eee 0%, #444 40%, #000 110%); +} + +div.classindex ul { + list-style: none; + padding-left: 0; +} + +div.classindex span.ai { + display: inline-block; +} + +div.groupHeader { + margin-left: 16px; + margin-top: 12px; + font-weight: bold; +} + +div.groupText { + margin-left: 16px; + font-style: italic; +} + +body { + background-color: white; + color: black; + margin: 0; +} + +div.contents { + margin-top: 10px; + margin-left: 12px; + margin-right: 8px; +} + +td.indexkey { + background-color: #EBEFF6; + font-weight: bold; + border: 1px solid #C4CFE5; + margin: 2px 0px 2px 0; + padding: 2px 10px; + white-space: nowrap; + vertical-align: top; +} + +td.indexvalue { + background-color: #EBEFF6; + border: 1px solid #C4CFE5; + padding: 2px 10px; + margin: 2px 0px; +} + +tr.memlist { + background-color: #EEF1F7; +} + +p.formulaDsp { + text-align: center; +} + +img.formulaDsp { + +} + +img.formulaInl, img.inline { + vertical-align: middle; +} + +div.center { + text-align: center; + margin-top: 0px; + margin-bottom: 0px; + padding: 0px; +} + +div.center img { + border: 0px; +} + +address.footer { + text-align: right; + padding-right: 12px; +} + +img.footer { + border: 0px; + vertical-align: middle; +} + +.compoundTemplParams { + color: #4665A2; + font-size: 80%; + line-height: 120%; +} + +/* @group Code Colorization */ + +span.keyword { + color: #008000 +} + +span.keywordtype { + color: #604020 +} + +span.keywordflow { + color: #e08000 +} + +span.comment { + color: #800000 +} + +span.preprocessor { + color: #806020 +} + +span.stringliteral { + color: #002080 +} + +span.charliteral { + color: #008080 +} + +span.vhdldigit { + color: #ff00ff +} + +span.vhdlchar { + color: #000000 +} + +span.vhdlkeyword { + color: #700070 +} + +span.vhdllogic { + color: #ff0000 +} + +blockquote { + background-color: #F7F8FB; + border-left: 2px solid #9CAFD4; + margin: 0 24px 0 4px; + padding: 0 12px 0 16px; +} + +blockquote.DocNodeRTL { + border-left: 0; + border-right: 2px solid #9CAFD4; + margin: 0 4px 0 24px; + padding: 0 16px 0 12px; +} + +/* @end */ + +/* +.search { + color: #003399; + font-weight: bold; +} + +form.search { + margin-bottom: 0px; + margin-top: 0px; +} + +input.search { + font-size: 75%; + color: #000080; + font-weight: normal; + background-color: #e8eef2; +} +*/ + +td.tiny { + font-size: 75%; +} + +.dirtab { + padding: 4px; + border-collapse: collapse; + border: 1px solid #A3B4D7; +} + +th.dirtab { + background: #EBEFF6; + font-weight: bold; +} + +hr { + height: 0px; + border: none; + border-top: 1px solid #4A6AAA; +} + +hr.footer { + height: 1px; +} + +/* @group Member Descriptions */ + +table.memberdecls { + border-spacing: 0px; + padding: 0px; +} + +.memberdecls td, .fieldtable tr { + -webkit-transition-property: background-color, box-shadow; + -webkit-transition-duration: 0.5s; + -moz-transition-property: background-color, box-shadow; + -moz-transition-duration: 0.5s; + -ms-transition-property: background-color, box-shadow; + -ms-transition-duration: 0.5s; + -o-transition-property: background-color, box-shadow; + -o-transition-duration: 0.5s; + transition-property: background-color, box-shadow; + transition-duration: 0.5s; +} + +.memberdecls td.glow, .fieldtable tr.glow { + background-color: cyan; + box-shadow: 0 0 15px cyan; +} + +.mdescLeft, .mdescRight, +.memItemLeft, .memItemRight, +.memTemplItemLeft, .memTemplItemRight, .memTemplParams { + background-color: #F9FAFC; + border: none; + margin: 4px; + padding: 1px 0 0 8px; +} + +.mdescLeft, .mdescRight { + padding: 0px 8px 4px 8px; + color: #555; +} + +.memSeparator { + border-bottom: 1px solid #DEE4F0; + line-height: 1px; + margin: 0px; + padding: 0px; +} + +.memItemLeft, .memTemplItemLeft { + white-space: nowrap; +} + +.memItemRight, .memTemplItemRight { + width: 100%; +} + +.memTemplParams { + color: #4665A2; + white-space: nowrap; + font-size: 80%; +} + +/* @end */ + +/* @group Member Details */ + +/* Styles for detailed member documentation */ + +.memtitle { + padding: 8px; + border-top: 1px solid #A8B8D9; + border-left: 1px solid #A8B8D9; + border-right: 1px solid #A8B8D9; + border-top-right-radius: 4px; + border-top-left-radius: 4px; + margin-bottom: -1px; + background-image: url('nav_f.png'); + background-repeat: repeat-x; + background-color: #E2E8F2; + line-height: 1.25; + font-weight: 300; + float:left; +} + +.permalink +{ + font-size: 65%; + display: inline-block; + vertical-align: middle; +} + +.memtemplate { + font-size: 80%; + color: #4665A2; + font-weight: normal; + margin-left: 9px; +} + +.memnav { + background-color: #EBEFF6; + border: 1px solid #A3B4D7; + text-align: center; + margin: 2px; + margin-right: 15px; + padding: 2px; +} + +.mempage { + width: 100%; +} + +.memitem { + padding: 0; + margin-bottom: 10px; + margin-right: 5px; + -webkit-transition: box-shadow 0.5s linear; + -moz-transition: box-shadow 0.5s linear; + -ms-transition: box-shadow 0.5s linear; + -o-transition: box-shadow 0.5s linear; + transition: box-shadow 0.5s linear; + display: table !important; + width: 100%; +} + +.memitem.glow { + box-shadow: 0 0 15px cyan; +} + +.memname { + font-weight: 400; + margin-left: 6px; +} + +.memname td { + vertical-align: bottom; +} + +.memproto, dl.reflist dt { + border-top: 1px solid #A8B8D9; + border-left: 1px solid #A8B8D9; + border-right: 1px solid #A8B8D9; + padding: 6px 0px 6px 0px; + color: #253555; + font-weight: bold; + text-shadow: 0px 1px 1px rgba(255, 255, 255, 0.9); + background-color: #DFE5F1; + /* opera specific markup */ + box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); + border-top-right-radius: 4px; + /* firefox specific markup */ + -moz-box-shadow: rgba(0, 0, 0, 0.15) 5px 5px 5px; + -moz-border-radius-topright: 4px; + /* webkit specific markup */ + -webkit-box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); + -webkit-border-top-right-radius: 4px; + +} + +.overload { + font-family: "courier new",courier,monospace; + font-size: 65%; +} + +.memdoc, dl.reflist dd { + border-bottom: 1px solid #A8B8D9; + border-left: 1px solid #A8B8D9; + border-right: 1px solid #A8B8D9; + padding: 6px 10px 2px 10px; + background-color: #FBFCFD; + border-top-width: 0; + background-image:url('nav_g.png'); + background-repeat:repeat-x; + background-color: #FFFFFF; + /* opera specific markup */ + border-bottom-left-radius: 4px; + border-bottom-right-radius: 4px; + box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); + /* firefox specific markup */ + -moz-border-radius-bottomleft: 4px; + -moz-border-radius-bottomright: 4px; + -moz-box-shadow: rgba(0, 0, 0, 0.15) 5px 5px 5px; + /* webkit specific markup */ + -webkit-border-bottom-left-radius: 4px; + -webkit-border-bottom-right-radius: 4px; + -webkit-box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); +} + +dl.reflist dt { + padding: 5px; +} + +dl.reflist dd { + margin: 0px 0px 10px 0px; + padding: 5px; +} + +.paramkey { + text-align: right; +} + +.paramtype { + white-space: nowrap; +} + +.paramname { + color: #602020; + white-space: nowrap; +} +.paramname em { + font-style: normal; +} +.paramname code { + line-height: 14px; +} + +.params, .retval, .exception, .tparams { + margin-left: 0px; + padding-left: 0px; +} + +.params .paramname, .retval .paramname, .tparams .paramname, .exception .paramname { + font-weight: bold; + vertical-align: top; +} + +.params .paramtype, .tparams .paramtype { + font-style: italic; + vertical-align: top; +} + +.params .paramdir, .tparams .paramdir { + font-family: "courier new",courier,monospace; + vertical-align: top; +} + +table.mlabels { + border-spacing: 0px; +} + +td.mlabels-left { + width: 100%; + padding: 0px; +} + +td.mlabels-right { + vertical-align: bottom; + padding: 0px; + white-space: nowrap; +} + +span.mlabels { + margin-left: 8px; +} + +span.mlabel { + background-color: #728DC1; + border-top:1px solid #5373B4; + border-left:1px solid #5373B4; + border-right:1px solid #C4CFE5; + border-bottom:1px solid #C4CFE5; + text-shadow: none; + color: white; + margin-right: 4px; + padding: 2px 3px; + border-radius: 3px; + font-size: 7pt; + white-space: nowrap; + vertical-align: middle; +} + + + +/* @end */ + +/* these are for tree view inside a (index) page */ + +div.directory { + margin: 10px 0px; + border-top: 1px solid #9CAFD4; + border-bottom: 1px solid #9CAFD4; + width: 100%; +} + +.directory table { + border-collapse:collapse; +} + +.directory td { + margin: 0px; + padding: 0px; + vertical-align: top; +} + +.directory td.entry { + white-space: nowrap; + padding-right: 6px; + padding-top: 3px; +} + +.directory td.entry a { + outline:none; +} + +.directory td.entry a img { + border: none; +} + +.directory td.desc { + width: 100%; + padding-left: 6px; + padding-right: 6px; + padding-top: 3px; + border-left: 1px solid rgba(0,0,0,0.05); +} + +.directory tr.even { + padding-left: 6px; + background-color: #F7F8FB; +} + +.directory img { + vertical-align: -30%; +} + +.directory .levels { + white-space: nowrap; + width: 100%; + text-align: right; + font-size: 9pt; +} + +.directory .levels span { + cursor: pointer; + padding-left: 2px; + padding-right: 2px; + color: #3D578C; +} + +.arrow { + color: #9CAFD4; + -webkit-user-select: none; + -khtml-user-select: none; + -moz-user-select: none; + -ms-user-select: none; + user-select: none; + cursor: pointer; + font-size: 80%; + display: inline-block; + width: 16px; + height: 22px; +} + +.icon { + font-family: Arial, Helvetica; + font-weight: bold; + font-size: 12px; + height: 14px; + width: 16px; + display: inline-block; + background-color: #728DC1; + color: white; + text-align: center; + border-radius: 4px; + margin-left: 2px; + margin-right: 2px; +} + +.icona { + width: 24px; + height: 22px; + display: inline-block; +} + +.iconfopen { + width: 24px; + height: 18px; + margin-bottom: 4px; + background-image:url('folderopen.png'); + background-position: 0px -4px; + background-repeat: repeat-y; + vertical-align:top; + display: inline-block; +} + +.iconfclosed { + width: 24px; + height: 18px; + margin-bottom: 4px; + background-image:url('folderclosed.png'); + background-position: 0px -4px; + background-repeat: repeat-y; + vertical-align:top; + display: inline-block; +} + +.icondoc { + width: 24px; + height: 18px; + margin-bottom: 4px; + background-image:url('doc.png'); + background-position: 0px -4px; + background-repeat: repeat-y; + vertical-align:top; + display: inline-block; +} + +table.directory { + font: 400 14px Roboto,sans-serif; +} + +/* @end */ + +div.dynheader { + margin-top: 8px; + -webkit-touch-callout: none; + -webkit-user-select: none; + -khtml-user-select: none; + -moz-user-select: none; + -ms-user-select: none; + user-select: none; +} + +address { + font-style: normal; + color: #2A3D61; +} + +table.doxtable caption { + caption-side: top; +} + +table.doxtable { + border-collapse:collapse; + margin-top: 4px; + margin-bottom: 4px; +} + +table.doxtable td, table.doxtable th { + border: 1px solid #2D4068; + padding: 3px 7px 2px; +} + +table.doxtable th { + background-color: #374F7F; + color: #FFFFFF; + font-size: 110%; + padding-bottom: 4px; + padding-top: 5px; +} + +table.fieldtable { + /*width: 100%;*/ + margin-bottom: 10px; + border: 1px solid #A8B8D9; + border-spacing: 0px; + -moz-border-radius: 4px; + -webkit-border-radius: 4px; + border-radius: 4px; + -moz-box-shadow: rgba(0, 0, 0, 0.15) 2px 2px 2px; + -webkit-box-shadow: 2px 2px 2px rgba(0, 0, 0, 0.15); + box-shadow: 2px 2px 2px rgba(0, 0, 0, 0.15); +} + +.fieldtable td, .fieldtable th { + padding: 3px 7px 2px; +} + +.fieldtable td.fieldtype, .fieldtable td.fieldname { + white-space: nowrap; + border-right: 1px solid #A8B8D9; + border-bottom: 1px solid #A8B8D9; + vertical-align: top; +} + +.fieldtable td.fieldname { + padding-top: 3px; +} + +.fieldtable td.fielddoc { + border-bottom: 1px solid #A8B8D9; + /*width: 100%;*/ +} + +.fieldtable td.fielddoc p:first-child { + margin-top: 0px; +} + +.fieldtable td.fielddoc p:last-child { + margin-bottom: 2px; +} + +.fieldtable tr:last-child td { + border-bottom: none; +} + +.fieldtable th { + background-image:url('nav_f.png'); + background-repeat:repeat-x; + background-color: #E2E8F2; + font-size: 90%; + color: #253555; + padding-bottom: 4px; + padding-top: 5px; + text-align:left; + font-weight: 400; + -moz-border-radius-topleft: 4px; + -moz-border-radius-topright: 4px; + -webkit-border-top-left-radius: 4px; + -webkit-border-top-right-radius: 4px; + border-top-left-radius: 4px; + border-top-right-radius: 4px; + border-bottom: 1px solid #A8B8D9; +} + + +.tabsearch { + top: 0px; + left: 10px; + height: 36px; + background-image: url('tab_b.png'); + z-index: 101; + overflow: hidden; + font-size: 13px; +} + +.navpath ul +{ + font-size: 11px; + background-image:url('tab_b.png'); + background-repeat:repeat-x; + background-position: 0 -5px; + height:30px; + line-height:30px; + color:#8AA0CC; + border:solid 1px #C2CDE4; + overflow:hidden; + margin:0px; + padding:0px; +} + +.navpath li +{ + list-style-type:none; + float:left; + padding-left:10px; + padding-right:15px; + background-image:url('bc_s.png'); + background-repeat:no-repeat; + background-position:right; + color:#364D7C; +} + +.navpath li.navelem a +{ + height:32px; + display:block; + text-decoration: none; + outline: none; + color: #283A5D; + font-family: 'Lucida Grande',Geneva,Helvetica,Arial,sans-serif; + text-shadow: 0px 1px 1px rgba(255, 255, 255, 0.9); + text-decoration: none; +} + +.navpath li.navelem a:hover +{ + color:#6884BD; +} + +.navpath li.footer +{ + list-style-type:none; + float:right; + padding-left:10px; + padding-right:15px; + background-image:none; + background-repeat:no-repeat; + background-position:right; + color:#364D7C; + font-size: 8pt; +} + + +div.summary +{ + float: right; + font-size: 8pt; + padding-right: 5px; + width: 50%; + text-align: right; +} + +div.summary a +{ + white-space: nowrap; +} + +table.classindex +{ + margin: 10px; + white-space: nowrap; + margin-left: 3%; + margin-right: 3%; + width: 94%; + border: 0; + border-spacing: 0; + padding: 0; +} + +div.ingroups +{ + font-size: 8pt; + width: 50%; + text-align: left; +} + +div.ingroups a +{ + white-space: nowrap; +} + +div.header +{ + background-image:url('nav_h.png'); + background-repeat:repeat-x; + background-color: #F9FAFC; + margin: 0px; + border-bottom: 1px solid #C4CFE5; +} + +div.headertitle +{ + padding: 5px 5px 5px 10px; +} + +.PageDocRTL-title div.headertitle { + text-align: right; + direction: rtl; +} + +dl { + padding: 0 0 0 0; +} + +/* dl.note, dl.warning, dl.attention, dl.pre, dl.post, dl.invariant, dl.deprecated, dl.todo, dl.test, dl.bug, dl.examples */ +dl.section { + margin-left: 0px; + padding-left: 0px; +} + +dl.section.DocNodeRTL { + margin-right: 0px; + padding-right: 0px; +} + +dl.note { + margin-left: -7px; + padding-left: 3px; + border-left: 4px solid; + border-color: #D0C000; +} + +dl.note.DocNodeRTL { + margin-left: 0; + padding-left: 0; + border-left: 0; + margin-right: -7px; + padding-right: 3px; + border-right: 4px solid; + border-color: #D0C000; +} + +dl.warning, dl.attention { + margin-left: -7px; + padding-left: 3px; + border-left: 4px solid; + border-color: #FF0000; +} + +dl.warning.DocNodeRTL, dl.attention.DocNodeRTL { + margin-left: 0; + padding-left: 0; + border-left: 0; + margin-right: -7px; + padding-right: 3px; + border-right: 4px solid; + border-color: #FF0000; +} + +dl.pre, dl.post, dl.invariant { + margin-left: -7px; + padding-left: 3px; + border-left: 4px solid; + border-color: #00D000; +} + +dl.pre.DocNodeRTL, dl.post.DocNodeRTL, dl.invariant.DocNodeRTL { + margin-left: 0; + padding-left: 0; + border-left: 0; + margin-right: -7px; + padding-right: 3px; + border-right: 4px solid; + border-color: #00D000; +} + +dl.deprecated { + margin-left: -7px; + padding-left: 3px; + border-left: 4px solid; + border-color: #505050; +} + +dl.deprecated.DocNodeRTL { + margin-left: 0; + padding-left: 0; + border-left: 0; + margin-right: -7px; + padding-right: 3px; + border-right: 4px solid; + border-color: #505050; +} + +dl.todo { + margin-left: -7px; + padding-left: 3px; + border-left: 4px solid; + border-color: #00C0E0; +} + +dl.todo.DocNodeRTL { + margin-left: 0; + padding-left: 0; + border-left: 0; + margin-right: -7px; + padding-right: 3px; + border-right: 4px solid; + border-color: #00C0E0; +} + +dl.test { + margin-left: -7px; + padding-left: 3px; + border-left: 4px solid; + border-color: #3030E0; +} + +dl.test.DocNodeRTL { + margin-left: 0; + padding-left: 0; + border-left: 0; + margin-right: -7px; + padding-right: 3px; + border-right: 4px solid; + border-color: #3030E0; +} + +dl.bug { + margin-left: -7px; + padding-left: 3px; + border-left: 4px solid; + border-color: #C08050; +} + +dl.bug.DocNodeRTL { + margin-left: 0; + padding-left: 0; + border-left: 0; + margin-right: -7px; + padding-right: 3px; + border-right: 4px solid; + border-color: #C08050; +} + +dl.section dd { + margin-bottom: 6px; +} + + +#projectlogo +{ + text-align: center; + vertical-align: bottom; + border-collapse: separate; +} + +#projectlogo img +{ + border: 0px none; +} + +#projectalign +{ + vertical-align: middle; +} + +#projectname +{ + font: 200% Tahoma, Arial,sans-serif; + margin: 0px; + padding: 2px 0px; +} + +#projectbrief +{ + font: 90% Tahoma, Arial,sans-serif; + margin: 0px; + padding: 0px; +} + +#projectnumber +{ + font: 50% Tahoma, Arial,sans-serif; + margin: 0px; + padding: 0px; +} + +#titlearea +{ + padding: 0px; + margin: 0px; + width: 100%; + border-bottom: 1px solid #5373B4; +} + +.image +{ + text-align: center; +} + +.dotgraph +{ + text-align: center; +} + +.mscgraph +{ + text-align: center; +} + +.plantumlgraph +{ + text-align: center; +} + +.diagraph +{ + text-align: center; +} + +.caption +{ + font-weight: bold; +} + +div.zoom +{ + border: 1px solid #90A5CE; +} + +dl.citelist { + margin-bottom:50px; +} + +dl.citelist dt { + color:#334975; + float:left; + font-weight:bold; + margin-right:10px; + padding:5px; + text-align:right; + width:52px; +} + +dl.citelist dd { + margin:2px 0 2px 72px; + padding:5px 0; +} + +div.toc { + padding: 14px 25px; + background-color: #F4F6FA; + border: 1px solid #D8DFEE; + border-radius: 7px 7px 7px 7px; + float: right; + height: auto; + margin: 0 8px 10px 10px; + width: 200px; +} + +.PageDocRTL-title div.toc { + float: left !important; + text-align: right; +} + +div.toc li { + background: url("bdwn.png") no-repeat scroll 0 5px transparent; + font: 10px/1.2 Verdana,DejaVu Sans,Geneva,sans-serif; + margin-top: 5px; + padding-left: 10px; + padding-top: 2px; +} + +.PageDocRTL-title div.toc li { + background-position-x: right !important; + padding-left: 0 !important; + padding-right: 10px; +} + +div.toc h3 { + font: bold 12px/1.2 Arial,FreeSans,sans-serif; + color: #4665A2; + border-bottom: 0 none; + margin: 0; +} + +div.toc ul { + list-style: none outside none; + border: medium none; + padding: 0px; +} + +div.toc li.level1 { + margin-left: 0px; +} + +div.toc li.level2 { + margin-left: 15px; +} + +div.toc li.level3 { + margin-left: 30px; +} + +div.toc li.level4 { + margin-left: 45px; +} + +span.emoji { + /* font family used at the site: https://unicode.org/emoji/charts/full-emoji-list.html + * font-family: "Noto Color Emoji", "Apple Color Emoji", "Segoe UI Emoji", Times, Symbola, Aegyptus, Code2000, Code2001, Code2002, Musica, serif, LastResort; + */ +} + +.PageDocRTL-title div.toc li.level1 { + margin-left: 0 !important; + margin-right: 0; +} + +.PageDocRTL-title div.toc li.level2 { + margin-left: 0 !important; + margin-right: 15px; +} + +.PageDocRTL-title div.toc li.level3 { + margin-left: 0 !important; + margin-right: 30px; +} + +.PageDocRTL-title div.toc li.level4 { + margin-left: 0 !important; + margin-right: 45px; +} + +.inherit_header { + font-weight: bold; + color: gray; + cursor: pointer; + -webkit-touch-callout: none; + -webkit-user-select: none; + -khtml-user-select: none; + -moz-user-select: none; + -ms-user-select: none; + user-select: none; +} + +.inherit_header td { + padding: 6px 0px 2px 5px; +} + +.inherit { + display: none; +} + +tr.heading h2 { + margin-top: 12px; + margin-bottom: 4px; +} + +/* tooltip related style info */ + +.ttc { + position: absolute; + display: none; +} + +#powerTip { + cursor: default; + white-space: nowrap; + background-color: white; + border: 1px solid gray; + border-radius: 4px 4px 4px 4px; + box-shadow: 1px 1px 7px gray; + display: none; + font-size: smaller; + max-width: 80%; + opacity: 0.9; + padding: 1ex 1em 1em; + position: absolute; + z-index: 2147483647; +} + +#powerTip div.ttdoc { + color: grey; + font-style: italic; +} + +#powerTip div.ttname a { + font-weight: bold; +} + +#powerTip div.ttname { + font-weight: bold; +} + +#powerTip div.ttdeci { + color: #006318; +} + +#powerTip div { + margin: 0px; + padding: 0px; + font: 12px/16px Roboto,sans-serif; +} + +#powerTip:before, #powerTip:after { + content: ""; + position: absolute; + margin: 0px; +} + +#powerTip.n:after, #powerTip.n:before, +#powerTip.s:after, #powerTip.s:before, +#powerTip.w:after, #powerTip.w:before, +#powerTip.e:after, #powerTip.e:before, +#powerTip.ne:after, #powerTip.ne:before, +#powerTip.se:after, #powerTip.se:before, +#powerTip.nw:after, #powerTip.nw:before, +#powerTip.sw:after, #powerTip.sw:before { + border: solid transparent; + content: " "; + height: 0; + width: 0; + position: absolute; +} + +#powerTip.n:after, #powerTip.s:after, +#powerTip.w:after, #powerTip.e:after, +#powerTip.nw:after, #powerTip.ne:after, +#powerTip.sw:after, #powerTip.se:after { + border-color: rgba(255, 255, 255, 0); +} + +#powerTip.n:before, #powerTip.s:before, +#powerTip.w:before, #powerTip.e:before, +#powerTip.nw:before, #powerTip.ne:before, +#powerTip.sw:before, #powerTip.se:before { + border-color: rgba(128, 128, 128, 0); +} + +#powerTip.n:after, #powerTip.n:before, +#powerTip.ne:after, #powerTip.ne:before, +#powerTip.nw:after, #powerTip.nw:before { + top: 100%; +} + +#powerTip.n:after, #powerTip.ne:after, #powerTip.nw:after { + border-top-color: #FFFFFF; + border-width: 10px; + margin: 0px -10px; +} +#powerTip.n:before { + border-top-color: #808080; + border-width: 11px; + margin: 0px -11px; +} +#powerTip.n:after, #powerTip.n:before { + left: 50%; +} + +#powerTip.nw:after, #powerTip.nw:before { + right: 14px; +} + +#powerTip.ne:after, #powerTip.ne:before { + left: 14px; +} + +#powerTip.s:after, #powerTip.s:before, +#powerTip.se:after, #powerTip.se:before, +#powerTip.sw:after, #powerTip.sw:before { + bottom: 100%; +} + +#powerTip.s:after, #powerTip.se:after, #powerTip.sw:after { + border-bottom-color: #FFFFFF; + border-width: 10px; + margin: 0px -10px; +} + +#powerTip.s:before, #powerTip.se:before, #powerTip.sw:before { + border-bottom-color: #808080; + border-width: 11px; + margin: 0px -11px; +} + +#powerTip.s:after, #powerTip.s:before { + left: 50%; +} + +#powerTip.sw:after, #powerTip.sw:before { + right: 14px; +} + +#powerTip.se:after, #powerTip.se:before { + left: 14px; +} + +#powerTip.e:after, #powerTip.e:before { + left: 100%; +} +#powerTip.e:after { + border-left-color: #FFFFFF; + border-width: 10px; + top: 50%; + margin-top: -10px; +} +#powerTip.e:before { + border-left-color: #808080; + border-width: 11px; + top: 50%; + margin-top: -11px; +} + +#powerTip.w:after, #powerTip.w:before { + right: 100%; +} +#powerTip.w:after { + border-right-color: #FFFFFF; + border-width: 10px; + top: 50%; + margin-top: -10px; +} +#powerTip.w:before { + border-right-color: #808080; + border-width: 11px; + top: 50%; + margin-top: -11px; +} + +@media print +{ + #top { display: none; } + #side-nav { display: none; } + #nav-path { display: none; } + body { overflow:visible; } + h1, h2, h3, h4, h5, h6 { page-break-after: avoid; } + .summary { display: none; } + .memitem { page-break-inside: avoid; } + #doc-content + { + margin-left:0 !important; + height:auto !important; + width:auto !important; + overflow:inherit; + display:inline; + } +} + +/* @group Markdown */ + +table.markdownTable { + border-collapse:collapse; + margin-top: 4px; + margin-bottom: 4px; +} + +table.markdownTable td, table.markdownTable th { + border: 1px solid #2D4068; + padding: 3px 7px 2px; +} + +table.markdownTable tr { +} + +th.markdownTableHeadLeft, th.markdownTableHeadRight, th.markdownTableHeadCenter, th.markdownTableHeadNone { + background-color: #374F7F; + color: #FFFFFF; + font-size: 110%; + padding-bottom: 4px; + padding-top: 5px; +} + +th.markdownTableHeadLeft, td.markdownTableBodyLeft { + text-align: left +} + +th.markdownTableHeadRight, td.markdownTableBodyRight { + text-align: right +} + +th.markdownTableHeadCenter, td.markdownTableBodyCenter { + text-align: center +} + +.DocNodeRTL { + text-align: right; + direction: rtl; +} + +.DocNodeLTR { + text-align: left; + direction: ltr; +} + +table.DocNodeRTL { + width: auto; + margin-right: 0; + margin-left: auto; +} + +table.DocNodeLTR { + width: auto; + margin-right: auto; + margin-left: 0; +} + +tt, code, kbd, samp +{ + display: inline-block; + direction:ltr; +} +/* @end */ + +u { + text-decoration: underline; +} + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/doxygen.svg b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/doxygen.svg new file mode 100644 index 0000000..d42dad5 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/doxygen.svg @@ -0,0 +1,26 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/dynsections.js b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/dynsections.js new file mode 100644 index 0000000..3174bd7 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/dynsections.js @@ -0,0 +1,121 @@ +/* + @licstart The following is the entire license notice for the JavaScript code in this file. + + The MIT License (MIT) + + Copyright (C) 1997-2020 by Dimitri van Heesch + + Permission is hereby granted, free of charge, to any person obtaining a copy of this software + and associated documentation files (the "Software"), to deal in the Software without restriction, + including without limitation the rights to use, copy, modify, merge, publish, distribute, + sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is + furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in all copies or + substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING + BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, + DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + + @licend The above is the entire license notice for the JavaScript code in this file + */ +function toggleVisibility(linkObj) +{ + var base = $(linkObj).attr('id'); + var summary = $('#'+base+'-summary'); + var content = $('#'+base+'-content'); + var trigger = $('#'+base+'-trigger'); + var src=$(trigger).attr('src'); + if (content.is(':visible')===true) { + content.hide(); + summary.show(); + $(linkObj).addClass('closed').removeClass('opened'); + $(trigger).attr('src',src.substring(0,src.length-8)+'closed.png'); + } else { + content.show(); + summary.hide(); + $(linkObj).removeClass('closed').addClass('opened'); + $(trigger).attr('src',src.substring(0,src.length-10)+'open.png'); + } + return false; +} + +function updateStripes() +{ + $('table.directory tr'). + removeClass('even').filter(':visible:even').addClass('even'); +} + +function toggleLevel(level) +{ + $('table.directory tr').each(function() { + var l = this.id.split('_').length-1; + var i = $('#img'+this.id.substring(3)); + var a = $('#arr'+this.id.substring(3)); + if (lli:last-child{margin:0 0 0 auto}.contents{min-height:590px}div.contents,div.header{max-width:920px;margin:0 auto;padding:0 32px;background:#fff none}table.doxtable th,table.markdownTable th,dl.reflist dt{background:linear-gradient(to bottom, #ffa733 0%, #ff6600 100%);box-shadow:inset 0 0 32px #f60;text-shadow:0 -1px 1px #b34700;text-align:left;color:#fff}dl.reflist dt a.el{color:#f60;padding:.2em;border-radius:4px;background-color:#ffe0cc}div.toc{float:none;width:auto}div.toc h3{font-size:1.17em}div.toc ul{padding-left:1.5em}div.toc li{font-size:1em;padding-left:0;list-style-type:disc}div.toc,.memproto,div.qindex,div.ah{background:linear-gradient(to bottom, #f2f2f2 0%, #e6e6e6 100%);box-shadow:inset 0 0 32px #e6e6e6;text-shadow:0 1px 1px #fff;color:#1a1a1a;border:2px solid #e6e6e6;border-radius:4px}.paramname{color:#803300}dl.reflist dt{border:2px solid #f60;border-top-left-radius:4px;border-top-right-radius:4px;border-bottom:none}dl.reflist dd{border:2px solid #f60;border-bottom-right-radius:4px;border-bottom-left-radius:4px;border-top:none}table.doxtable,table.markdownTable{border-collapse:inherit;border-spacing:0;border:2px solid #f60;border-radius:4px}a,a:hover,a:visited,a:visited:hover,.contents a:visited,.el,a.el:visited,#glfwhome:hover,#main-menu a:hover,span.lineno a:hover{color:#f60;text-decoration:none}div.directory{border-collapse:inherit;border-spacing:0;border:2px solid #f60;border-radius:4px}hr,.memSeparator{height:2px;background:linear-gradient(to right, #f2f2f2 0%, #d9d9d9 50%, #f2f2f2 100%)}dl.note,dl.pre,dl.post,dl.invariant{background:linear-gradient(to bottom, #ddfad1 0%, #cbf7ba 100%);box-shadow:inset 0 0 32px #baf5a3;color:#1e5309;border:2px solid #afe699}dl.warning,dl.attention{background:linear-gradient(to bottom, #fae8d1 0%, #f7ddba 100%);box-shadow:inset 0 0 32px #f5d1a3;color:#533309;border:2px solid #e6c499}dl.deprecated,dl.bug{background:linear-gradient(to bottom, #fad1e3 0%, #f7bad6 100%);box-shadow:inset 0 0 32px #f5a3c8;color:#53092a;border:2px solid #e699bb}dl.todo,dl.test{background:linear-gradient(to bottom, #d1ecfa 0%, #bae3f7 100%);box-shadow:inset 0 0 32px #a3daf5;color:#093a53;border:2px solid #99cce6}dl.note,dl.pre,dl.post,dl.invariant,dl.warning,dl.attention,dl.deprecated,dl.bug,dl.todo,dl.test{border-radius:4px;padding:1em;text-shadow:0 1px 1px #fff;margin:1em 0}.note a,.pre a,.post a,.invariant a,.warning a,.attention a,.deprecated a,.bug a,.todo a,.test a,.note a:visited,.pre a:visited,.post a:visited,.invariant a:visited,.warning a:visited,.attention a:visited,.deprecated a:visited,.bug a:visited,.todo a:visited,.test a:visited{color:inherit}div.line{line-height:inherit}div.fragment,pre.fragment{background:#f2f2f2;border-radius:4px;border:none;padding:1em;overflow:auto;border-left:4px solid #ccc;margin:1em 0}.lineno a,.lineno a:visited,.line,pre.fragment{color:#4d4d4d}span.preprocessor,span.comment{color:#007899}a.code,a.code:visited{color:#e64500}span.keyword,span.keywordtype,span.keywordflow{color:#404040;font-weight:bold}span.stringliteral{color:#360099}code{padding:.1em;border-radius:4px}/*# sourceMappingURL=extra.css.map */ diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/files.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/files.html new file mode 100644 index 0000000..68f52a9 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/files.html @@ -0,0 +1,80 @@ + + + + + + + +GLFW: Files + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+ +
+ +
+
Files
+
+
+
Here is a list of all files with brief descriptions:
+ + + +
 glfw3.hThe header of the GLFW 3 API
 glfw3native.hThe header of the native access functions
+
+
+ + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/folderclosed.png b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/folderclosed.png new file mode 100644 index 0000000..bb8ab35 Binary files /dev/null and b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/folderclosed.png differ diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/folderopen.png b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/folderopen.png new file mode 100644 index 0000000..d6c7f67 Binary files /dev/null and b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/folderopen.png differ diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/glfw3_8h.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/glfw3_8h.html new file mode 100644 index 0000000..9ad8b7c --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/glfw3_8h.html @@ -0,0 +1,1603 @@ + + + + + + + +GLFW: glfw3.h File Reference + + + + + + + + + + +
+ + + + + + + + + +
+
+ + +
+ +
+ + +
+
+ +
glfw3.h File Reference
+
+
+

Description

+

This is the header file of the GLFW 3 API. It defines all its types and declares all its functions.

+

For more information about how to use this file, see Including the GLFW header file.

+
+

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Macros

#define GLFW_APIENTRY_DEFINED
 
#define GLFW_TRUE   1
 One. More...
 
#define GLFW_FALSE   0
 Zero. More...
 
#define GLFW_HAT_CENTERED   0
 
#define GLFW_HAT_UP   1
 
#define GLFW_HAT_RIGHT   2
 
#define GLFW_HAT_DOWN   4
 
#define GLFW_HAT_LEFT   8
 
#define GLFW_HAT_RIGHT_UP   (GLFW_HAT_RIGHT | GLFW_HAT_UP)
 
#define GLFW_HAT_RIGHT_DOWN   (GLFW_HAT_RIGHT | GLFW_HAT_DOWN)
 
#define GLFW_HAT_LEFT_UP   (GLFW_HAT_LEFT | GLFW_HAT_UP)
 
#define GLFW_HAT_LEFT_DOWN   (GLFW_HAT_LEFT | GLFW_HAT_DOWN)
 
#define GLFW_KEY_UNKNOWN   -1
 
#define GLFW_KEY_SPACE   32
 
#define GLFW_KEY_APOSTROPHE   39 /* ' */
 
#define GLFW_KEY_COMMA   44 /* , */
 
#define GLFW_KEY_MINUS   45 /* - */
 
#define GLFW_KEY_PERIOD   46 /* . */
 
#define GLFW_KEY_SLASH   47 /* / */
 
#define GLFW_KEY_0   48
 
#define GLFW_KEY_1   49
 
#define GLFW_KEY_2   50
 
#define GLFW_KEY_3   51
 
#define GLFW_KEY_4   52
 
#define GLFW_KEY_5   53
 
#define GLFW_KEY_6   54
 
#define GLFW_KEY_7   55
 
#define GLFW_KEY_8   56
 
#define GLFW_KEY_9   57
 
#define GLFW_KEY_SEMICOLON   59 /* ; */
 
#define GLFW_KEY_EQUAL   61 /* = */
 
#define GLFW_KEY_A   65
 
#define GLFW_KEY_B   66
 
#define GLFW_KEY_C   67
 
#define GLFW_KEY_D   68
 
#define GLFW_KEY_E   69
 
#define GLFW_KEY_F   70
 
#define GLFW_KEY_G   71
 
#define GLFW_KEY_H   72
 
#define GLFW_KEY_I   73
 
#define GLFW_KEY_J   74
 
#define GLFW_KEY_K   75
 
#define GLFW_KEY_L   76
 
#define GLFW_KEY_M   77
 
#define GLFW_KEY_N   78
 
#define GLFW_KEY_O   79
 
#define GLFW_KEY_P   80
 
#define GLFW_KEY_Q   81
 
#define GLFW_KEY_R   82
 
#define GLFW_KEY_S   83
 
#define GLFW_KEY_T   84
 
#define GLFW_KEY_U   85
 
#define GLFW_KEY_V   86
 
#define GLFW_KEY_W   87
 
#define GLFW_KEY_X   88
 
#define GLFW_KEY_Y   89
 
#define GLFW_KEY_Z   90
 
#define GLFW_KEY_LEFT_BRACKET   91 /* [ */
 
#define GLFW_KEY_BACKSLASH   92 /* \ */
 
#define GLFW_KEY_RIGHT_BRACKET   93 /* ] */
 
#define GLFW_KEY_GRAVE_ACCENT   96 /* ` */
 
#define GLFW_KEY_WORLD_1   161 /* non-US #1 */
 
#define GLFW_KEY_WORLD_2   162 /* non-US #2 */
 
#define GLFW_KEY_ESCAPE   256
 
#define GLFW_KEY_ENTER   257
 
#define GLFW_KEY_TAB   258
 
#define GLFW_KEY_BACKSPACE   259
 
#define GLFW_KEY_INSERT   260
 
#define GLFW_KEY_DELETE   261
 
#define GLFW_KEY_RIGHT   262
 
#define GLFW_KEY_LEFT   263
 
#define GLFW_KEY_DOWN   264
 
#define GLFW_KEY_UP   265
 
#define GLFW_KEY_PAGE_UP   266
 
#define GLFW_KEY_PAGE_DOWN   267
 
#define GLFW_KEY_HOME   268
 
#define GLFW_KEY_END   269
 
#define GLFW_KEY_CAPS_LOCK   280
 
#define GLFW_KEY_SCROLL_LOCK   281
 
#define GLFW_KEY_NUM_LOCK   282
 
#define GLFW_KEY_PRINT_SCREEN   283
 
#define GLFW_KEY_PAUSE   284
 
#define GLFW_KEY_F1   290
 
#define GLFW_KEY_F2   291
 
#define GLFW_KEY_F3   292
 
#define GLFW_KEY_F4   293
 
#define GLFW_KEY_F5   294
 
#define GLFW_KEY_F6   295
 
#define GLFW_KEY_F7   296
 
#define GLFW_KEY_F8   297
 
#define GLFW_KEY_F9   298
 
#define GLFW_KEY_F10   299
 
#define GLFW_KEY_F11   300
 
#define GLFW_KEY_F12   301
 
#define GLFW_KEY_F13   302
 
#define GLFW_KEY_F14   303
 
#define GLFW_KEY_F15   304
 
#define GLFW_KEY_F16   305
 
#define GLFW_KEY_F17   306
 
#define GLFW_KEY_F18   307
 
#define GLFW_KEY_F19   308
 
#define GLFW_KEY_F20   309
 
#define GLFW_KEY_F21   310
 
#define GLFW_KEY_F22   311
 
#define GLFW_KEY_F23   312
 
#define GLFW_KEY_F24   313
 
#define GLFW_KEY_F25   314
 
#define GLFW_KEY_KP_0   320
 
#define GLFW_KEY_KP_1   321
 
#define GLFW_KEY_KP_2   322
 
#define GLFW_KEY_KP_3   323
 
#define GLFW_KEY_KP_4   324
 
#define GLFW_KEY_KP_5   325
 
#define GLFW_KEY_KP_6   326
 
#define GLFW_KEY_KP_7   327
 
#define GLFW_KEY_KP_8   328
 
#define GLFW_KEY_KP_9   329
 
#define GLFW_KEY_KP_DECIMAL   330
 
#define GLFW_KEY_KP_DIVIDE   331
 
#define GLFW_KEY_KP_MULTIPLY   332
 
#define GLFW_KEY_KP_SUBTRACT   333
 
#define GLFW_KEY_KP_ADD   334
 
#define GLFW_KEY_KP_ENTER   335
 
#define GLFW_KEY_KP_EQUAL   336
 
#define GLFW_KEY_LEFT_SHIFT   340
 
#define GLFW_KEY_LEFT_CONTROL   341
 
#define GLFW_KEY_LEFT_ALT   342
 
#define GLFW_KEY_LEFT_SUPER   343
 
#define GLFW_KEY_RIGHT_SHIFT   344
 
#define GLFW_KEY_RIGHT_CONTROL   345
 
#define GLFW_KEY_RIGHT_ALT   346
 
#define GLFW_KEY_RIGHT_SUPER   347
 
#define GLFW_KEY_MENU   348
 
#define GLFW_KEY_LAST   GLFW_KEY_MENU
 
#define GLFW_MOD_SHIFT   0x0001
 If this bit is set one or more Shift keys were held down. More...
 
#define GLFW_MOD_CONTROL   0x0002
 If this bit is set one or more Control keys were held down. More...
 
#define GLFW_MOD_ALT   0x0004
 If this bit is set one or more Alt keys were held down. More...
 
#define GLFW_MOD_SUPER   0x0008
 If this bit is set one or more Super keys were held down. More...
 
#define GLFW_MOD_CAPS_LOCK   0x0010
 If this bit is set the Caps Lock key is enabled. More...
 
#define GLFW_MOD_NUM_LOCK   0x0020
 If this bit is set the Num Lock key is enabled. More...
 
#define GLFW_MOUSE_BUTTON_1   0
 
#define GLFW_MOUSE_BUTTON_2   1
 
#define GLFW_MOUSE_BUTTON_3   2
 
#define GLFW_MOUSE_BUTTON_4   3
 
#define GLFW_MOUSE_BUTTON_5   4
 
#define GLFW_MOUSE_BUTTON_6   5
 
#define GLFW_MOUSE_BUTTON_7   6
 
#define GLFW_MOUSE_BUTTON_8   7
 
#define GLFW_MOUSE_BUTTON_LAST   GLFW_MOUSE_BUTTON_8
 
#define GLFW_MOUSE_BUTTON_LEFT   GLFW_MOUSE_BUTTON_1
 
#define GLFW_MOUSE_BUTTON_RIGHT   GLFW_MOUSE_BUTTON_2
 
#define GLFW_MOUSE_BUTTON_MIDDLE   GLFW_MOUSE_BUTTON_3
 
#define GLFW_JOYSTICK_1   0
 
#define GLFW_JOYSTICK_2   1
 
#define GLFW_JOYSTICK_3   2
 
#define GLFW_JOYSTICK_4   3
 
#define GLFW_JOYSTICK_5   4
 
#define GLFW_JOYSTICK_6   5
 
#define GLFW_JOYSTICK_7   6
 
#define GLFW_JOYSTICK_8   7
 
#define GLFW_JOYSTICK_9   8
 
#define GLFW_JOYSTICK_10   9
 
#define GLFW_JOYSTICK_11   10
 
#define GLFW_JOYSTICK_12   11
 
#define GLFW_JOYSTICK_13   12
 
#define GLFW_JOYSTICK_14   13
 
#define GLFW_JOYSTICK_15   14
 
#define GLFW_JOYSTICK_16   15
 
#define GLFW_JOYSTICK_LAST   GLFW_JOYSTICK_16
 
#define GLFW_GAMEPAD_BUTTON_A   0
 
#define GLFW_GAMEPAD_BUTTON_B   1
 
#define GLFW_GAMEPAD_BUTTON_X   2
 
#define GLFW_GAMEPAD_BUTTON_Y   3
 
#define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER   4
 
#define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER   5
 
#define GLFW_GAMEPAD_BUTTON_BACK   6
 
#define GLFW_GAMEPAD_BUTTON_START   7
 
#define GLFW_GAMEPAD_BUTTON_GUIDE   8
 
#define GLFW_GAMEPAD_BUTTON_LEFT_THUMB   9
 
#define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB   10
 
#define GLFW_GAMEPAD_BUTTON_DPAD_UP   11
 
#define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT   12
 
#define GLFW_GAMEPAD_BUTTON_DPAD_DOWN   13
 
#define GLFW_GAMEPAD_BUTTON_DPAD_LEFT   14
 
#define GLFW_GAMEPAD_BUTTON_LAST   GLFW_GAMEPAD_BUTTON_DPAD_LEFT
 
#define GLFW_GAMEPAD_BUTTON_CROSS   GLFW_GAMEPAD_BUTTON_A
 
#define GLFW_GAMEPAD_BUTTON_CIRCLE   GLFW_GAMEPAD_BUTTON_B
 
#define GLFW_GAMEPAD_BUTTON_SQUARE   GLFW_GAMEPAD_BUTTON_X
 
#define GLFW_GAMEPAD_BUTTON_TRIANGLE   GLFW_GAMEPAD_BUTTON_Y
 
#define GLFW_GAMEPAD_AXIS_LEFT_X   0
 
#define GLFW_GAMEPAD_AXIS_LEFT_Y   1
 
#define GLFW_GAMEPAD_AXIS_RIGHT_X   2
 
#define GLFW_GAMEPAD_AXIS_RIGHT_Y   3
 
#define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER   4
 
#define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER   5
 
#define GLFW_GAMEPAD_AXIS_LAST   GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
 
#define GLFW_NO_ERROR   0
 No error has occurred. More...
 
#define GLFW_NOT_INITIALIZED   0x00010001
 GLFW has not been initialized. More...
 
#define GLFW_NO_CURRENT_CONTEXT   0x00010002
 No context is current for this thread. More...
 
#define GLFW_INVALID_ENUM   0x00010003
 One of the arguments to the function was an invalid enum value. More...
 
#define GLFW_INVALID_VALUE   0x00010004
 One of the arguments to the function was an invalid value. More...
 
#define GLFW_OUT_OF_MEMORY   0x00010005
 A memory allocation failed. More...
 
#define GLFW_API_UNAVAILABLE   0x00010006
 GLFW could not find support for the requested API on the system. More...
 
#define GLFW_VERSION_UNAVAILABLE   0x00010007
 The requested OpenGL or OpenGL ES version is not available. More...
 
#define GLFW_PLATFORM_ERROR   0x00010008
 A platform-specific error occurred that does not match any of the more specific categories. More...
 
#define GLFW_FORMAT_UNAVAILABLE   0x00010009
 The requested format is not supported or available. More...
 
#define GLFW_NO_WINDOW_CONTEXT   0x0001000A
 The specified window does not have an OpenGL or OpenGL ES context. More...
 
#define GLFW_FOCUSED   0x00020001
 Input focus window hint and attribute. More...
 
#define GLFW_ICONIFIED   0x00020002
 Window iconification window attribute. More...
 
#define GLFW_RESIZABLE   0x00020003
 Window resize-ability window hint and attribute. More...
 
#define GLFW_VISIBLE   0x00020004
 Window visibility window hint and attribute. More...
 
#define GLFW_DECORATED   0x00020005
 Window decoration window hint and attribute. More...
 
#define GLFW_AUTO_ICONIFY   0x00020006
 Window auto-iconification window hint and attribute. More...
 
#define GLFW_FLOATING   0x00020007
 Window decoration window hint and attribute. More...
 
#define GLFW_MAXIMIZED   0x00020008
 Window maximization window hint and attribute. More...
 
#define GLFW_CENTER_CURSOR   0x00020009
 Cursor centering window hint. More...
 
#define GLFW_TRANSPARENT_FRAMEBUFFER   0x0002000A
 Window framebuffer transparency hint and attribute. More...
 
#define GLFW_HOVERED   0x0002000B
 Mouse cursor hover window attribute. More...
 
#define GLFW_FOCUS_ON_SHOW   0x0002000C
 Input focus on calling show window hint and attribute. More...
 
#define GLFW_RED_BITS   0x00021001
 Framebuffer bit depth hint. More...
 
#define GLFW_GREEN_BITS   0x00021002
 Framebuffer bit depth hint. More...
 
#define GLFW_BLUE_BITS   0x00021003
 Framebuffer bit depth hint. More...
 
#define GLFW_ALPHA_BITS   0x00021004
 Framebuffer bit depth hint. More...
 
#define GLFW_DEPTH_BITS   0x00021005
 Framebuffer bit depth hint. More...
 
#define GLFW_STENCIL_BITS   0x00021006
 Framebuffer bit depth hint. More...
 
#define GLFW_ACCUM_RED_BITS   0x00021007
 Framebuffer bit depth hint. More...
 
#define GLFW_ACCUM_GREEN_BITS   0x00021008
 Framebuffer bit depth hint. More...
 
#define GLFW_ACCUM_BLUE_BITS   0x00021009
 Framebuffer bit depth hint. More...
 
#define GLFW_ACCUM_ALPHA_BITS   0x0002100A
 Framebuffer bit depth hint. More...
 
#define GLFW_AUX_BUFFERS   0x0002100B
 Framebuffer auxiliary buffer hint. More...
 
#define GLFW_STEREO   0x0002100C
 OpenGL stereoscopic rendering hint. More...
 
#define GLFW_SAMPLES   0x0002100D
 Framebuffer MSAA samples hint. More...
 
#define GLFW_SRGB_CAPABLE   0x0002100E
 Framebuffer sRGB hint. More...
 
#define GLFW_REFRESH_RATE   0x0002100F
 Monitor refresh rate hint. More...
 
#define GLFW_DOUBLEBUFFER   0x00021010
 Framebuffer double buffering hint. More...
 
#define GLFW_CLIENT_API   0x00022001
 Context client API hint and attribute. More...
 
#define GLFW_CONTEXT_VERSION_MAJOR   0x00022002
 Context client API major version hint and attribute. More...
 
#define GLFW_CONTEXT_VERSION_MINOR   0x00022003
 Context client API minor version hint and attribute. More...
 
#define GLFW_CONTEXT_REVISION   0x00022004
 Context client API revision number hint and attribute. More...
 
#define GLFW_CONTEXT_ROBUSTNESS   0x00022005
 Context robustness hint and attribute. More...
 
#define GLFW_OPENGL_FORWARD_COMPAT   0x00022006
 OpenGL forward-compatibility hint and attribute. More...
 
#define GLFW_OPENGL_DEBUG_CONTEXT   0x00022007
 Debug mode context hint and attribute. More...
 
#define GLFW_OPENGL_PROFILE   0x00022008
 OpenGL profile hint and attribute. More...
 
#define GLFW_CONTEXT_RELEASE_BEHAVIOR   0x00022009
 Context flush-on-release hint and attribute. More...
 
#define GLFW_CONTEXT_NO_ERROR   0x0002200A
 Context error suppression hint and attribute. More...
 
#define GLFW_CONTEXT_CREATION_API   0x0002200B
 Context creation API hint and attribute. More...
 
#define GLFW_SCALE_TO_MONITOR   0x0002200C
 Window content area scaling window window hint. More...
 
#define GLFW_COCOA_RETINA_FRAMEBUFFER   0x00023001
 macOS specific window hint. More...
 
#define GLFW_COCOA_FRAME_NAME   0x00023002
 macOS specific window hint. More...
 
#define GLFW_COCOA_GRAPHICS_SWITCHING   0x00023003
 macOS specific window hint. More...
 
#define GLFW_X11_CLASS_NAME   0x00024001
 X11 specific window hint. More...
 
#define GLFW_X11_INSTANCE_NAME   0x00024002
 X11 specific window hint. More...
 
#define GLFW_NO_API   0
 
#define GLFW_OPENGL_API   0x00030001
 
#define GLFW_OPENGL_ES_API   0x00030002
 
#define GLFW_NO_ROBUSTNESS   0
 
#define GLFW_NO_RESET_NOTIFICATION   0x00031001
 
#define GLFW_LOSE_CONTEXT_ON_RESET   0x00031002
 
#define GLFW_OPENGL_ANY_PROFILE   0
 
#define GLFW_OPENGL_CORE_PROFILE   0x00032001
 
#define GLFW_OPENGL_COMPAT_PROFILE   0x00032002
 
#define GLFW_CURSOR   0x00033001
 
#define GLFW_STICKY_KEYS   0x00033002
 
#define GLFW_STICKY_MOUSE_BUTTONS   0x00033003
 
#define GLFW_LOCK_KEY_MODS   0x00033004
 
#define GLFW_RAW_MOUSE_MOTION   0x00033005
 
#define GLFW_CURSOR_NORMAL   0x00034001
 
#define GLFW_CURSOR_HIDDEN   0x00034002
 
#define GLFW_CURSOR_DISABLED   0x00034003
 
#define GLFW_ANY_RELEASE_BEHAVIOR   0
 
#define GLFW_RELEASE_BEHAVIOR_FLUSH   0x00035001
 
#define GLFW_RELEASE_BEHAVIOR_NONE   0x00035002
 
#define GLFW_NATIVE_CONTEXT_API   0x00036001
 
#define GLFW_EGL_CONTEXT_API   0x00036002
 
#define GLFW_OSMESA_CONTEXT_API   0x00036003
 
#define GLFW_ARROW_CURSOR   0x00036001
 The regular arrow cursor shape. More...
 
#define GLFW_IBEAM_CURSOR   0x00036002
 The text input I-beam cursor shape. More...
 
#define GLFW_CROSSHAIR_CURSOR   0x00036003
 The crosshair shape. More...
 
#define GLFW_HAND_CURSOR   0x00036004
 The hand shape. More...
 
#define GLFW_HRESIZE_CURSOR   0x00036005
 The horizontal resize arrow shape. More...
 
#define GLFW_VRESIZE_CURSOR   0x00036006
 The vertical resize arrow shape. More...
 
#define GLFW_CONNECTED   0x00040001
 
#define GLFW_DISCONNECTED   0x00040002
 
#define GLFW_JOYSTICK_HAT_BUTTONS   0x00050001
 Joystick hat buttons init hint. More...
 
#define GLFW_COCOA_CHDIR_RESOURCES   0x00051001
 macOS specific init hint. More...
 
#define GLFW_COCOA_MENUBAR   0x00051002
 macOS specific init hint. More...
 
#define GLFW_DONT_CARE   -1
 
#define GLAPIENTRY   APIENTRY
 
GLFW version macros
#define GLFW_VERSION_MAJOR   3
 The major version number of the GLFW header. More...
 
#define GLFW_VERSION_MINOR   3
 The minor version number of the GLFW header. More...
 
#define GLFW_VERSION_REVISION   5
 The revision number of the GLFW header. More...
 
Key and button actions
#define GLFW_RELEASE   0
 The key or mouse button was released. More...
 
#define GLFW_PRESS   1
 The key or mouse button was pressed. More...
 
#define GLFW_REPEAT   2
 The key was held down until it repeated. More...
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

typedef void(* GLFWglproc) (void)
 Client API function pointer type. More...
 
typedef void(* GLFWvkproc) (void)
 Vulkan API function pointer type. More...
 
typedef struct GLFWmonitor GLFWmonitor
 Opaque monitor object. More...
 
typedef struct GLFWwindow GLFWwindow
 Opaque window object. More...
 
typedef struct GLFWcursor GLFWcursor
 Opaque cursor object. More...
 
typedef void(* GLFWerrorfun) (int error_code, const char *description)
 The function pointer type for error callbacks. More...
 
typedef void(* GLFWwindowposfun) (GLFWwindow *window, int xpos, int ypos)
 The function pointer type for window position callbacks. More...
 
typedef void(* GLFWwindowsizefun) (GLFWwindow *window, int width, int height)
 The function pointer type for window size callbacks. More...
 
typedef void(* GLFWwindowclosefun) (GLFWwindow *window)
 The function pointer type for window close callbacks. More...
 
typedef void(* GLFWwindowrefreshfun) (GLFWwindow *window)
 The function pointer type for window content refresh callbacks. More...
 
typedef void(* GLFWwindowfocusfun) (GLFWwindow *window, int focused)
 The function pointer type for window focus callbacks. More...
 
typedef void(* GLFWwindowiconifyfun) (GLFWwindow *window, int iconified)
 The function pointer type for window iconify callbacks. More...
 
typedef void(* GLFWwindowmaximizefun) (GLFWwindow *window, int maximized)
 The function pointer type for window maximize callbacks. More...
 
typedef void(* GLFWframebuffersizefun) (GLFWwindow *window, int width, int height)
 The function pointer type for framebuffer size callbacks. More...
 
typedef void(* GLFWwindowcontentscalefun) (GLFWwindow *window, float xscale, float yscale)
 The function pointer type for window content scale callbacks. More...
 
typedef void(* GLFWmousebuttonfun) (GLFWwindow *window, int button, int action, int mods)
 The function pointer type for mouse button callbacks. More...
 
typedef void(* GLFWcursorposfun) (GLFWwindow *window, double xpos, double ypos)
 The function pointer type for cursor position callbacks. More...
 
typedef void(* GLFWcursorenterfun) (GLFWwindow *window, int entered)
 The function pointer type for cursor enter/leave callbacks. More...
 
typedef void(* GLFWscrollfun) (GLFWwindow *window, double xoffset, double yoffset)
 The function pointer type for scroll callbacks. More...
 
typedef void(* GLFWkeyfun) (GLFWwindow *window, int key, int scancode, int action, int mods)
 The function pointer type for keyboard key callbacks. More...
 
typedef void(* GLFWcharfun) (GLFWwindow *window, unsigned int codepoint)
 The function pointer type for Unicode character callbacks. More...
 
typedef void(* GLFWcharmodsfun) (GLFWwindow *window, unsigned int codepoint, int mods)
 The function pointer type for Unicode character with modifiers callbacks. More...
 
typedef void(* GLFWdropfun) (GLFWwindow *window, int path_count, const char *paths[])
 The function pointer type for path drop callbacks. More...
 
typedef void(* GLFWmonitorfun) (GLFWmonitor *monitor, int event)
 The function pointer type for monitor configuration callbacks. More...
 
typedef void(* GLFWjoystickfun) (int jid, int event)
 The function pointer type for joystick configuration callbacks. More...
 
typedef struct GLFWvidmode GLFWvidmode
 Video mode type. More...
 
typedef struct GLFWgammaramp GLFWgammaramp
 Gamma ramp. More...
 
typedef struct GLFWimage GLFWimage
 Image data. More...
 
typedef struct GLFWgamepadstate GLFWgamepadstate
 Gamepad input state. More...
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

int glfwInit (void)
 Initializes the GLFW library. More...
 
void glfwTerminate (void)
 Terminates the GLFW library. More...
 
void glfwInitHint (int hint, int value)
 Sets the specified init hint to the desired value. More...
 
void glfwGetVersion (int *major, int *minor, int *rev)
 Retrieves the version of the GLFW library. More...
 
const char * glfwGetVersionString (void)
 Returns a string describing the compile-time configuration. More...
 
int glfwGetError (const char **description)
 Returns and clears the last error for the calling thread. More...
 
GLFWerrorfun glfwSetErrorCallback (GLFWerrorfun callback)
 Sets the error callback. More...
 
GLFWmonitor ** glfwGetMonitors (int *count)
 Returns the currently connected monitors. More...
 
GLFWmonitorglfwGetPrimaryMonitor (void)
 Returns the primary monitor. More...
 
void glfwGetMonitorPos (GLFWmonitor *monitor, int *xpos, int *ypos)
 Returns the position of the monitor's viewport on the virtual screen. More...
 
void glfwGetMonitorWorkarea (GLFWmonitor *monitor, int *xpos, int *ypos, int *width, int *height)
 Retrieves the work area of the monitor. More...
 
void glfwGetMonitorPhysicalSize (GLFWmonitor *monitor, int *widthMM, int *heightMM)
 Returns the physical size of the monitor. More...
 
void glfwGetMonitorContentScale (GLFWmonitor *monitor, float *xscale, float *yscale)
 Retrieves the content scale for the specified monitor. More...
 
const char * glfwGetMonitorName (GLFWmonitor *monitor)
 Returns the name of the specified monitor. More...
 
void glfwSetMonitorUserPointer (GLFWmonitor *monitor, void *pointer)
 Sets the user pointer of the specified monitor. More...
 
void * glfwGetMonitorUserPointer (GLFWmonitor *monitor)
 Returns the user pointer of the specified monitor. More...
 
GLFWmonitorfun glfwSetMonitorCallback (GLFWmonitorfun callback)
 Sets the monitor configuration callback. More...
 
const GLFWvidmodeglfwGetVideoModes (GLFWmonitor *monitor, int *count)
 Returns the available video modes for the specified monitor. More...
 
const GLFWvidmodeglfwGetVideoMode (GLFWmonitor *monitor)
 Returns the current mode of the specified monitor. More...
 
void glfwSetGamma (GLFWmonitor *monitor, float gamma)
 Generates a gamma ramp and sets it for the specified monitor. More...
 
const GLFWgammarampglfwGetGammaRamp (GLFWmonitor *monitor)
 Returns the current gamma ramp for the specified monitor. More...
 
void glfwSetGammaRamp (GLFWmonitor *monitor, const GLFWgammaramp *ramp)
 Sets the current gamma ramp for the specified monitor. More...
 
void glfwDefaultWindowHints (void)
 Resets all window hints to their default values. More...
 
void glfwWindowHint (int hint, int value)
 Sets the specified window hint to the desired value. More...
 
void glfwWindowHintString (int hint, const char *value)
 Sets the specified window hint to the desired value. More...
 
GLFWwindowglfwCreateWindow (int width, int height, const char *title, GLFWmonitor *monitor, GLFWwindow *share)
 Creates a window and its associated context. More...
 
void glfwDestroyWindow (GLFWwindow *window)
 Destroys the specified window and its context. More...
 
int glfwWindowShouldClose (GLFWwindow *window)
 Checks the close flag of the specified window. More...
 
void glfwSetWindowShouldClose (GLFWwindow *window, int value)
 Sets the close flag of the specified window. More...
 
void glfwSetWindowTitle (GLFWwindow *window, const char *title)
 Sets the title of the specified window. More...
 
void glfwSetWindowIcon (GLFWwindow *window, int count, const GLFWimage *images)
 Sets the icon for the specified window. More...
 
void glfwGetWindowPos (GLFWwindow *window, int *xpos, int *ypos)
 Retrieves the position of the content area of the specified window. More...
 
void glfwSetWindowPos (GLFWwindow *window, int xpos, int ypos)
 Sets the position of the content area of the specified window. More...
 
void glfwGetWindowSize (GLFWwindow *window, int *width, int *height)
 Retrieves the size of the content area of the specified window. More...
 
void glfwSetWindowSizeLimits (GLFWwindow *window, int minwidth, int minheight, int maxwidth, int maxheight)
 Sets the size limits of the specified window. More...
 
void glfwSetWindowAspectRatio (GLFWwindow *window, int numer, int denom)
 Sets the aspect ratio of the specified window. More...
 
void glfwSetWindowSize (GLFWwindow *window, int width, int height)
 Sets the size of the content area of the specified window. More...
 
void glfwGetFramebufferSize (GLFWwindow *window, int *width, int *height)
 Retrieves the size of the framebuffer of the specified window. More...
 
void glfwGetWindowFrameSize (GLFWwindow *window, int *left, int *top, int *right, int *bottom)
 Retrieves the size of the frame of the window. More...
 
void glfwGetWindowContentScale (GLFWwindow *window, float *xscale, float *yscale)
 Retrieves the content scale for the specified window. More...
 
float glfwGetWindowOpacity (GLFWwindow *window)
 Returns the opacity of the whole window. More...
 
void glfwSetWindowOpacity (GLFWwindow *window, float opacity)
 Sets the opacity of the whole window. More...
 
void glfwIconifyWindow (GLFWwindow *window)
 Iconifies the specified window. More...
 
void glfwRestoreWindow (GLFWwindow *window)
 Restores the specified window. More...
 
void glfwMaximizeWindow (GLFWwindow *window)
 Maximizes the specified window. More...
 
void glfwShowWindow (GLFWwindow *window)
 Makes the specified window visible. More...
 
void glfwHideWindow (GLFWwindow *window)
 Hides the specified window. More...
 
void glfwFocusWindow (GLFWwindow *window)
 Brings the specified window to front and sets input focus. More...
 
void glfwRequestWindowAttention (GLFWwindow *window)
 Requests user attention to the specified window. More...
 
GLFWmonitorglfwGetWindowMonitor (GLFWwindow *window)
 Returns the monitor that the window uses for full screen mode. More...
 
void glfwSetWindowMonitor (GLFWwindow *window, GLFWmonitor *monitor, int xpos, int ypos, int width, int height, int refreshRate)
 Sets the mode, monitor, video mode and placement of a window. More...
 
int glfwGetWindowAttrib (GLFWwindow *window, int attrib)
 Returns an attribute of the specified window. More...
 
void glfwSetWindowAttrib (GLFWwindow *window, int attrib, int value)
 Sets an attribute of the specified window. More...
 
void glfwSetWindowUserPointer (GLFWwindow *window, void *pointer)
 Sets the user pointer of the specified window. More...
 
void * glfwGetWindowUserPointer (GLFWwindow *window)
 Returns the user pointer of the specified window. More...
 
GLFWwindowposfun glfwSetWindowPosCallback (GLFWwindow *window, GLFWwindowposfun callback)
 Sets the position callback for the specified window. More...
 
GLFWwindowsizefun glfwSetWindowSizeCallback (GLFWwindow *window, GLFWwindowsizefun callback)
 Sets the size callback for the specified window. More...
 
GLFWwindowclosefun glfwSetWindowCloseCallback (GLFWwindow *window, GLFWwindowclosefun callback)
 Sets the close callback for the specified window. More...
 
GLFWwindowrefreshfun glfwSetWindowRefreshCallback (GLFWwindow *window, GLFWwindowrefreshfun callback)
 Sets the refresh callback for the specified window. More...
 
GLFWwindowfocusfun glfwSetWindowFocusCallback (GLFWwindow *window, GLFWwindowfocusfun callback)
 Sets the focus callback for the specified window. More...
 
GLFWwindowiconifyfun glfwSetWindowIconifyCallback (GLFWwindow *window, GLFWwindowiconifyfun callback)
 Sets the iconify callback for the specified window. More...
 
GLFWwindowmaximizefun glfwSetWindowMaximizeCallback (GLFWwindow *window, GLFWwindowmaximizefun callback)
 Sets the maximize callback for the specified window. More...
 
GLFWframebuffersizefun glfwSetFramebufferSizeCallback (GLFWwindow *window, GLFWframebuffersizefun callback)
 Sets the framebuffer resize callback for the specified window. More...
 
GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback (GLFWwindow *window, GLFWwindowcontentscalefun callback)
 Sets the window content scale callback for the specified window. More...
 
void glfwPollEvents (void)
 Processes all pending events. More...
 
void glfwWaitEvents (void)
 Waits until events are queued and processes them. More...
 
void glfwWaitEventsTimeout (double timeout)
 Waits with timeout until events are queued and processes them. More...
 
void glfwPostEmptyEvent (void)
 Posts an empty event to the event queue. More...
 
int glfwGetInputMode (GLFWwindow *window, int mode)
 Returns the value of an input option for the specified window. More...
 
void glfwSetInputMode (GLFWwindow *window, int mode, int value)
 Sets an input option for the specified window. More...
 
int glfwRawMouseMotionSupported (void)
 Returns whether raw mouse motion is supported. More...
 
const char * glfwGetKeyName (int key, int scancode)
 Returns the layout-specific name of the specified printable key. More...
 
int glfwGetKeyScancode (int key)
 Returns the platform-specific scancode of the specified key. More...
 
int glfwGetKey (GLFWwindow *window, int key)
 Returns the last reported state of a keyboard key for the specified window. More...
 
int glfwGetMouseButton (GLFWwindow *window, int button)
 Returns the last reported state of a mouse button for the specified window. More...
 
void glfwGetCursorPos (GLFWwindow *window, double *xpos, double *ypos)
 Retrieves the position of the cursor relative to the content area of the window. More...
 
void glfwSetCursorPos (GLFWwindow *window, double xpos, double ypos)
 Sets the position of the cursor, relative to the content area of the window. More...
 
GLFWcursorglfwCreateCursor (const GLFWimage *image, int xhot, int yhot)
 Creates a custom cursor. More...
 
GLFWcursorglfwCreateStandardCursor (int shape)
 Creates a cursor with a standard shape. More...
 
void glfwDestroyCursor (GLFWcursor *cursor)
 Destroys a cursor. More...
 
void glfwSetCursor (GLFWwindow *window, GLFWcursor *cursor)
 Sets the cursor for the window. More...
 
GLFWkeyfun glfwSetKeyCallback (GLFWwindow *window, GLFWkeyfun callback)
 Sets the key callback. More...
 
GLFWcharfun glfwSetCharCallback (GLFWwindow *window, GLFWcharfun callback)
 Sets the Unicode character callback. More...
 
GLFWcharmodsfun glfwSetCharModsCallback (GLFWwindow *window, GLFWcharmodsfun callback)
 Sets the Unicode character with modifiers callback. More...
 
GLFWmousebuttonfun glfwSetMouseButtonCallback (GLFWwindow *window, GLFWmousebuttonfun callback)
 Sets the mouse button callback. More...
 
GLFWcursorposfun glfwSetCursorPosCallback (GLFWwindow *window, GLFWcursorposfun callback)
 Sets the cursor position callback. More...
 
GLFWcursorenterfun glfwSetCursorEnterCallback (GLFWwindow *window, GLFWcursorenterfun callback)
 Sets the cursor enter/leave callback. More...
 
GLFWscrollfun glfwSetScrollCallback (GLFWwindow *window, GLFWscrollfun callback)
 Sets the scroll callback. More...
 
GLFWdropfun glfwSetDropCallback (GLFWwindow *window, GLFWdropfun callback)
 Sets the path drop callback. More...
 
int glfwJoystickPresent (int jid)
 Returns whether the specified joystick is present. More...
 
const float * glfwGetJoystickAxes (int jid, int *count)
 Returns the values of all axes of the specified joystick. More...
 
const unsigned char * glfwGetJoystickButtons (int jid, int *count)
 Returns the state of all buttons of the specified joystick. More...
 
const unsigned char * glfwGetJoystickHats (int jid, int *count)
 Returns the state of all hats of the specified joystick. More...
 
const char * glfwGetJoystickName (int jid)
 Returns the name of the specified joystick. More...
 
const char * glfwGetJoystickGUID (int jid)
 Returns the SDL compatible GUID of the specified joystick. More...
 
void glfwSetJoystickUserPointer (int jid, void *pointer)
 Sets the user pointer of the specified joystick. More...
 
void * glfwGetJoystickUserPointer (int jid)
 Returns the user pointer of the specified joystick. More...
 
int glfwJoystickIsGamepad (int jid)
 Returns whether the specified joystick has a gamepad mapping. More...
 
GLFWjoystickfun glfwSetJoystickCallback (GLFWjoystickfun callback)
 Sets the joystick configuration callback. More...
 
int glfwUpdateGamepadMappings (const char *string)
 Adds the specified SDL_GameControllerDB gamepad mappings. More...
 
const char * glfwGetGamepadName (int jid)
 Returns the human-readable gamepad name for the specified joystick. More...
 
int glfwGetGamepadState (int jid, GLFWgamepadstate *state)
 Retrieves the state of the specified joystick remapped as a gamepad. More...
 
void glfwSetClipboardString (GLFWwindow *window, const char *string)
 Sets the clipboard to the specified string. More...
 
const char * glfwGetClipboardString (GLFWwindow *window)
 Returns the contents of the clipboard as a string. More...
 
double glfwGetTime (void)
 Returns the GLFW time. More...
 
void glfwSetTime (double time)
 Sets the GLFW time. More...
 
uint64_t glfwGetTimerValue (void)
 Returns the current value of the raw timer. More...
 
uint64_t glfwGetTimerFrequency (void)
 Returns the frequency, in Hz, of the raw timer. More...
 
void glfwMakeContextCurrent (GLFWwindow *window)
 Makes the context of the specified window current for the calling thread. More...
 
GLFWwindowglfwGetCurrentContext (void)
 Returns the window whose context is current on the calling thread. More...
 
void glfwSwapBuffers (GLFWwindow *window)
 Swaps the front and back buffers of the specified window. More...
 
void glfwSwapInterval (int interval)
 Sets the swap interval for the current context. More...
 
int glfwExtensionSupported (const char *extension)
 Returns whether the specified extension is available. More...
 
GLFWglproc glfwGetProcAddress (const char *procname)
 Returns the address of the specified function for the current context. More...
 
int glfwVulkanSupported (void)
 Returns whether the Vulkan loader and an ICD have been found. More...
 
const char ** glfwGetRequiredInstanceExtensions (uint32_t *count)
 Returns the Vulkan instance extensions required by GLFW. More...
 
GLFWvkproc glfwGetInstanceProcAddress (VkInstance instance, const char *procname)
 Returns the address of the specified Vulkan instance function. More...
 
int glfwGetPhysicalDevicePresentationSupport (VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily)
 Returns whether the specified queue family can present images. More...
 
VkResult glfwCreateWindowSurface (VkInstance instance, GLFWwindow *window, const VkAllocationCallbacks *allocator, VkSurfaceKHR *surface)
 Creates a Vulkan surface for the specified window. More...
 
+

Macro Definition Documentation

+ +

◆ GLFW_APIENTRY_DEFINED

+ +
+
+ + + + +
#define GLFW_APIENTRY_DEFINED
+
+ +
+
+ +

◆ GLFW_NO_API

+ +
+
+ + + + +
#define GLFW_NO_API   0
+
+ +
+
+ +

◆ GLFW_OPENGL_API

+ +
+
+ + + + +
#define GLFW_OPENGL_API   0x00030001
+
+ +
+
+ +

◆ GLFW_OPENGL_ES_API

+ +
+
+ + + + +
#define GLFW_OPENGL_ES_API   0x00030002
+
+ +
+
+ +

◆ GLFW_NO_ROBUSTNESS

+ +
+
+ + + + +
#define GLFW_NO_ROBUSTNESS   0
+
+ +
+
+ +

◆ GLFW_NO_RESET_NOTIFICATION

+ +
+
+ + + + +
#define GLFW_NO_RESET_NOTIFICATION   0x00031001
+
+ +
+
+ +

◆ GLFW_LOSE_CONTEXT_ON_RESET

+ +
+
+ + + + +
#define GLFW_LOSE_CONTEXT_ON_RESET   0x00031002
+
+ +
+
+ +

◆ GLFW_OPENGL_ANY_PROFILE

+ +
+
+ + + + +
#define GLFW_OPENGL_ANY_PROFILE   0
+
+ +
+
+ +

◆ GLFW_OPENGL_CORE_PROFILE

+ +
+
+ + + + +
#define GLFW_OPENGL_CORE_PROFILE   0x00032001
+
+ +
+
+ +

◆ GLFW_OPENGL_COMPAT_PROFILE

+ +
+
+ + + + +
#define GLFW_OPENGL_COMPAT_PROFILE   0x00032002
+
+ +
+
+ +

◆ GLFW_CURSOR

+ +
+
+ + + + +
#define GLFW_CURSOR   0x00033001
+
+ +
+
+ +

◆ GLFW_STICKY_KEYS

+ +
+
+ + + + +
#define GLFW_STICKY_KEYS   0x00033002
+
+ +
+
+ +

◆ GLFW_STICKY_MOUSE_BUTTONS

+ +
+
+ + + + +
#define GLFW_STICKY_MOUSE_BUTTONS   0x00033003
+
+ +
+
+ +

◆ GLFW_LOCK_KEY_MODS

+ +
+
+ + + + +
#define GLFW_LOCK_KEY_MODS   0x00033004
+
+ +
+
+ +

◆ GLFW_RAW_MOUSE_MOTION

+ +
+
+ + + + +
#define GLFW_RAW_MOUSE_MOTION   0x00033005
+
+ +
+
+ +

◆ GLFW_CURSOR_NORMAL

+ +
+
+ + + + +
#define GLFW_CURSOR_NORMAL   0x00034001
+
+ +
+
+ +

◆ GLFW_CURSOR_HIDDEN

+ +
+
+ + + + +
#define GLFW_CURSOR_HIDDEN   0x00034002
+
+ +
+
+ +

◆ GLFW_CURSOR_DISABLED

+ +
+
+ + + + +
#define GLFW_CURSOR_DISABLED   0x00034003
+
+ +
+
+ +

◆ GLFW_ANY_RELEASE_BEHAVIOR

+ +
+
+ + + + +
#define GLFW_ANY_RELEASE_BEHAVIOR   0
+
+ +
+
+ +

◆ GLFW_RELEASE_BEHAVIOR_FLUSH

+ +
+
+ + + + +
#define GLFW_RELEASE_BEHAVIOR_FLUSH   0x00035001
+
+ +
+
+ +

◆ GLFW_RELEASE_BEHAVIOR_NONE

+ +
+
+ + + + +
#define GLFW_RELEASE_BEHAVIOR_NONE   0x00035002
+
+ +
+
+ +

◆ GLFW_NATIVE_CONTEXT_API

+ +
+
+ + + + +
#define GLFW_NATIVE_CONTEXT_API   0x00036001
+
+ +
+
+ +

◆ GLFW_EGL_CONTEXT_API

+ +
+
+ + + + +
#define GLFW_EGL_CONTEXT_API   0x00036002
+
+ +
+
+ +

◆ GLFW_OSMESA_CONTEXT_API

+ +
+
+ + + + +
#define GLFW_OSMESA_CONTEXT_API   0x00036003
+
+ +
+
+ +

◆ GLFW_CONNECTED

+ +
+
+ + + + +
#define GLFW_CONNECTED   0x00040001
+
+ +
+
+ +

◆ GLFW_DISCONNECTED

+ +
+
+ + + + +
#define GLFW_DISCONNECTED   0x00040002
+
+ +
+
+ +

◆ GLFW_DONT_CARE

+ +
+
+ + + + +
#define GLFW_DONT_CARE   -1
+
+ +
+
+ +

◆ GLAPIENTRY

+ +
+
+ + + + +
#define GLAPIENTRY   APIENTRY
+
+ +
+
+
+ + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/glfw3_8h_source.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/glfw3_8h_source.html new file mode 100644 index 0000000..d4a2feb --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/glfw3_8h_source.html @@ -0,0 +1,1155 @@ + + + + + + + +GLFW: glfw3.h Source File + + + + + + + + + + +
+ + + + + + + + + +
+
+ + +
+ +
+ + +
+
+
glfw3.h
+
+
+Go to the documentation of this file.
1/*************************************************************************
+
2 * GLFW 3.3 - www.glfw.org
+
3 * A library for OpenGL, window and input
+
4 *------------------------------------------------------------------------
+
5 * Copyright (c) 2002-2006 Marcus Geelnard
+
6 * Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
+
7 *
+
8 * This software is provided 'as-is', without any express or implied
+
9 * warranty. In no event will the authors be held liable for any damages
+
10 * arising from the use of this software.
+
11 *
+
12 * Permission is granted to anyone to use this software for any purpose,
+
13 * including commercial applications, and to alter it and redistribute it
+
14 * freely, subject to the following restrictions:
+
15 *
+
16 * 1. The origin of this software must not be misrepresented; you must not
+
17 * claim that you wrote the original software. If you use this software
+
18 * in a product, an acknowledgment in the product documentation would
+
19 * be appreciated but is not required.
+
20 *
+
21 * 2. Altered source versions must be plainly marked as such, and must not
+
22 * be misrepresented as being the original software.
+
23 *
+
24 * 3. This notice may not be removed or altered from any source
+
25 * distribution.
+
26 *
+
27 *************************************************************************/
+
28
+
29#ifndef _glfw3_h_
+
30#define _glfw3_h_
+
31
+
32#ifdef __cplusplus
+
33extern "C" {
+
34#endif
+
35
+
36
+
37/*************************************************************************
+
38 * Doxygen documentation
+
39 *************************************************************************/
+
40
+
89/*************************************************************************
+
90 * Compiler- and platform-specific preprocessor work
+
91 *************************************************************************/
+
92
+
93/* If we are we on Windows, we want a single define for it.
+
94 */
+
95#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__))
+
96 #define _WIN32
+
97#endif /* _WIN32 */
+
98
+
99/* Include because most Windows GLU headers need wchar_t and
+
100 * the macOS OpenGL header blocks the definition of ptrdiff_t by glext.h.
+
101 * Include it unconditionally to avoid surprising side-effects.
+
102 */
+
103#include <stddef.h>
+
104
+
105/* Include because it is needed by Vulkan and related functions.
+
106 * Include it unconditionally to avoid surprising side-effects.
+
107 */
+
108#include <stdint.h>
+
109
+
110#if defined(GLFW_INCLUDE_VULKAN)
+
111 #include <vulkan/vulkan.h>
+
112#endif /* Vulkan header */
+
113
+
114/* The Vulkan header may have indirectly included windows.h (because of
+
115 * VK_USE_PLATFORM_WIN32_KHR) so we offer our replacement symbols after it.
+
116 */
+
117
+
118/* It is customary to use APIENTRY for OpenGL function pointer declarations on
+
119 * all platforms. Additionally, the Windows OpenGL header needs APIENTRY.
+
120 */
+
121#if !defined(APIENTRY)
+
122 #if defined(_WIN32)
+
123 #define APIENTRY __stdcall
+
124 #else
+
125 #define APIENTRY
+
126 #endif
+
127 #define GLFW_APIENTRY_DEFINED
+
128#endif /* APIENTRY */
+
129
+
130/* Some Windows OpenGL headers need this.
+
131 */
+
132#if !defined(WINGDIAPI) && defined(_WIN32)
+
133 #define WINGDIAPI __declspec(dllimport)
+
134 #define GLFW_WINGDIAPI_DEFINED
+
135#endif /* WINGDIAPI */
+
136
+
137/* Some Windows GLU headers need this.
+
138 */
+
139#if !defined(CALLBACK) && defined(_WIN32)
+
140 #define CALLBACK __stdcall
+
141 #define GLFW_CALLBACK_DEFINED
+
142#endif /* CALLBACK */
+
143
+
144/* Include the chosen OpenGL or OpenGL ES headers.
+
145 */
+
146#if defined(GLFW_INCLUDE_ES1)
+
147
+
148 #include <GLES/gl.h>
+
149 #if defined(GLFW_INCLUDE_GLEXT)
+
150 #include <GLES/glext.h>
+
151 #endif
+
152
+
153#elif defined(GLFW_INCLUDE_ES2)
+
154
+
155 #include <GLES2/gl2.h>
+
156 #if defined(GLFW_INCLUDE_GLEXT)
+
157 #include <GLES2/gl2ext.h>
+
158 #endif
+
159
+
160#elif defined(GLFW_INCLUDE_ES3)
+
161
+
162 #include <GLES3/gl3.h>
+
163 #if defined(GLFW_INCLUDE_GLEXT)
+
164 #include <GLES2/gl2ext.h>
+
165 #endif
+
166
+
167#elif defined(GLFW_INCLUDE_ES31)
+
168
+
169 #include <GLES3/gl31.h>
+
170 #if defined(GLFW_INCLUDE_GLEXT)
+
171 #include <GLES2/gl2ext.h>
+
172 #endif
+
173
+
174#elif defined(GLFW_INCLUDE_ES32)
+
175
+
176 #include <GLES3/gl32.h>
+
177 #if defined(GLFW_INCLUDE_GLEXT)
+
178 #include <GLES2/gl2ext.h>
+
179 #endif
+
180
+
181#elif defined(GLFW_INCLUDE_GLCOREARB)
+
182
+
183 #if defined(__APPLE__)
+
184
+
185 #include <OpenGL/gl3.h>
+
186 #if defined(GLFW_INCLUDE_GLEXT)
+
187 #include <OpenGL/gl3ext.h>
+
188 #endif /*GLFW_INCLUDE_GLEXT*/
+
189
+
190 #else /*__APPLE__*/
+
191
+
192 #include <GL/glcorearb.h>
+
193 #if defined(GLFW_INCLUDE_GLEXT)
+
194 #include <GL/glext.h>
+
195 #endif
+
196
+
197 #endif /*__APPLE__*/
+
198
+
199#elif defined(GLFW_INCLUDE_GLU)
+
200
+
201 #if defined(__APPLE__)
+
202
+
203 #if defined(GLFW_INCLUDE_GLU)
+
204 #include <OpenGL/glu.h>
+
205 #endif
+
206
+
207 #else /*__APPLE__*/
+
208
+
209 #if defined(GLFW_INCLUDE_GLU)
+
210 #include <GL/glu.h>
+
211 #endif
+
212
+
213 #endif /*__APPLE__*/
+
214
+
215#elif !defined(GLFW_INCLUDE_NONE) && \
+
216 !defined(__gl_h_) && \
+
217 !defined(__gles1_gl_h_) && \
+
218 !defined(__gles2_gl2_h_) && \
+
219 !defined(__gles2_gl3_h_) && \
+
220 !defined(__gles2_gl31_h_) && \
+
221 !defined(__gles2_gl32_h_) && \
+
222 !defined(__gl_glcorearb_h_) && \
+
223 !defined(__gl2_h_) /*legacy*/ && \
+
224 !defined(__gl3_h_) /*legacy*/ && \
+
225 !defined(__gl31_h_) /*legacy*/ && \
+
226 !defined(__gl32_h_) /*legacy*/ && \
+
227 !defined(__glcorearb_h_) /*legacy*/ && \
+
228 !defined(__GL_H__) /*non-standard*/ && \
+
229 !defined(__gltypes_h_) /*non-standard*/ && \
+
230 !defined(__glee_h_) /*non-standard*/
+
231
+
232 #if defined(__APPLE__)
+
233
+
234 #if !defined(GLFW_INCLUDE_GLEXT)
+
235 #define GL_GLEXT_LEGACY
+
236 #endif
+
237 #include <OpenGL/gl.h>
+
238
+
239 #else /*__APPLE__*/
+
240
+
241 #include <GL/gl.h>
+
242 #if defined(GLFW_INCLUDE_GLEXT)
+
243 #include <GL/glext.h>
+
244 #endif
+
245
+
246 #endif /*__APPLE__*/
+
247
+
248#endif /* OpenGL and OpenGL ES headers */
+
249
+
250#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL)
+
251 /* GLFW_DLL must be defined by applications that are linking against the DLL
+
252 * version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW
+
253 * configuration header when compiling the DLL version of the library.
+
254 */
+
255 #error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined"
+
256#endif
+
257
+
258/* GLFWAPI is used to declare public API functions for export
+
259 * from the DLL / shared library / dynamic library.
+
260 */
+
261#if defined(_WIN32) && defined(_GLFW_BUILD_DLL)
+
262 /* We are building GLFW as a Win32 DLL */
+
263 #define GLFWAPI __declspec(dllexport)
+
264#elif defined(_WIN32) && defined(GLFW_DLL)
+
265 /* We are calling GLFW as a Win32 DLL */
+
266 #define GLFWAPI __declspec(dllimport)
+
267#elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL)
+
268 /* We are building GLFW as a shared / dynamic library */
+
269 #define GLFWAPI __attribute__((visibility("default")))
+
270#else
+
271 /* We are building or calling GLFW as a static library */
+
272 #define GLFWAPI
+
273#endif
+
274
+
275
+
276/*************************************************************************
+
277 * GLFW API tokens
+
278 *************************************************************************/
+
279
+
288#define GLFW_VERSION_MAJOR 3
+
295#define GLFW_VERSION_MINOR 3
+
302#define GLFW_VERSION_REVISION 5
+
313#define GLFW_TRUE 1
+
322#define GLFW_FALSE 0
+
323
+
332#define GLFW_RELEASE 0
+
339#define GLFW_PRESS 1
+
346#define GLFW_REPEAT 2
+
356#define GLFW_HAT_CENTERED 0
+
357#define GLFW_HAT_UP 1
+
358#define GLFW_HAT_RIGHT 2
+
359#define GLFW_HAT_DOWN 4
+
360#define GLFW_HAT_LEFT 8
+
361#define GLFW_HAT_RIGHT_UP (GLFW_HAT_RIGHT | GLFW_HAT_UP)
+
362#define GLFW_HAT_RIGHT_DOWN (GLFW_HAT_RIGHT | GLFW_HAT_DOWN)
+
363#define GLFW_HAT_LEFT_UP (GLFW_HAT_LEFT | GLFW_HAT_UP)
+
364#define GLFW_HAT_LEFT_DOWN (GLFW_HAT_LEFT | GLFW_HAT_DOWN)
+
391/* The unknown key */
+
392#define GLFW_KEY_UNKNOWN -1
+
393
+
394/* Printable keys */
+
395#define GLFW_KEY_SPACE 32
+
396#define GLFW_KEY_APOSTROPHE 39 /* ' */
+
397#define GLFW_KEY_COMMA 44 /* , */
+
398#define GLFW_KEY_MINUS 45 /* - */
+
399#define GLFW_KEY_PERIOD 46 /* . */
+
400#define GLFW_KEY_SLASH 47 /* / */
+
401#define GLFW_KEY_0 48
+
402#define GLFW_KEY_1 49
+
403#define GLFW_KEY_2 50
+
404#define GLFW_KEY_3 51
+
405#define GLFW_KEY_4 52
+
406#define GLFW_KEY_5 53
+
407#define GLFW_KEY_6 54
+
408#define GLFW_KEY_7 55
+
409#define GLFW_KEY_8 56
+
410#define GLFW_KEY_9 57
+
411#define GLFW_KEY_SEMICOLON 59 /* ; */
+
412#define GLFW_KEY_EQUAL 61 /* = */
+
413#define GLFW_KEY_A 65
+
414#define GLFW_KEY_B 66
+
415#define GLFW_KEY_C 67
+
416#define GLFW_KEY_D 68
+
417#define GLFW_KEY_E 69
+
418#define GLFW_KEY_F 70
+
419#define GLFW_KEY_G 71
+
420#define GLFW_KEY_H 72
+
421#define GLFW_KEY_I 73
+
422#define GLFW_KEY_J 74
+
423#define GLFW_KEY_K 75
+
424#define GLFW_KEY_L 76
+
425#define GLFW_KEY_M 77
+
426#define GLFW_KEY_N 78
+
427#define GLFW_KEY_O 79
+
428#define GLFW_KEY_P 80
+
429#define GLFW_KEY_Q 81
+
430#define GLFW_KEY_R 82
+
431#define GLFW_KEY_S 83
+
432#define GLFW_KEY_T 84
+
433#define GLFW_KEY_U 85
+
434#define GLFW_KEY_V 86
+
435#define GLFW_KEY_W 87
+
436#define GLFW_KEY_X 88
+
437#define GLFW_KEY_Y 89
+
438#define GLFW_KEY_Z 90
+
439#define GLFW_KEY_LEFT_BRACKET 91 /* [ */
+
440#define GLFW_KEY_BACKSLASH 92 /* \ */
+
441#define GLFW_KEY_RIGHT_BRACKET 93 /* ] */
+
442#define GLFW_KEY_GRAVE_ACCENT 96 /* ` */
+
443#define GLFW_KEY_WORLD_1 161 /* non-US #1 */
+
444#define GLFW_KEY_WORLD_2 162 /* non-US #2 */
+
445
+
446/* Function keys */
+
447#define GLFW_KEY_ESCAPE 256
+
448#define GLFW_KEY_ENTER 257
+
449#define GLFW_KEY_TAB 258
+
450#define GLFW_KEY_BACKSPACE 259
+
451#define GLFW_KEY_INSERT 260
+
452#define GLFW_KEY_DELETE 261
+
453#define GLFW_KEY_RIGHT 262
+
454#define GLFW_KEY_LEFT 263
+
455#define GLFW_KEY_DOWN 264
+
456#define GLFW_KEY_UP 265
+
457#define GLFW_KEY_PAGE_UP 266
+
458#define GLFW_KEY_PAGE_DOWN 267
+
459#define GLFW_KEY_HOME 268
+
460#define GLFW_KEY_END 269
+
461#define GLFW_KEY_CAPS_LOCK 280
+
462#define GLFW_KEY_SCROLL_LOCK 281
+
463#define GLFW_KEY_NUM_LOCK 282
+
464#define GLFW_KEY_PRINT_SCREEN 283
+
465#define GLFW_KEY_PAUSE 284
+
466#define GLFW_KEY_F1 290
+
467#define GLFW_KEY_F2 291
+
468#define GLFW_KEY_F3 292
+
469#define GLFW_KEY_F4 293
+
470#define GLFW_KEY_F5 294
+
471#define GLFW_KEY_F6 295
+
472#define GLFW_KEY_F7 296
+
473#define GLFW_KEY_F8 297
+
474#define GLFW_KEY_F9 298
+
475#define GLFW_KEY_F10 299
+
476#define GLFW_KEY_F11 300
+
477#define GLFW_KEY_F12 301
+
478#define GLFW_KEY_F13 302
+
479#define GLFW_KEY_F14 303
+
480#define GLFW_KEY_F15 304
+
481#define GLFW_KEY_F16 305
+
482#define GLFW_KEY_F17 306
+
483#define GLFW_KEY_F18 307
+
484#define GLFW_KEY_F19 308
+
485#define GLFW_KEY_F20 309
+
486#define GLFW_KEY_F21 310
+
487#define GLFW_KEY_F22 311
+
488#define GLFW_KEY_F23 312
+
489#define GLFW_KEY_F24 313
+
490#define GLFW_KEY_F25 314
+
491#define GLFW_KEY_KP_0 320
+
492#define GLFW_KEY_KP_1 321
+
493#define GLFW_KEY_KP_2 322
+
494#define GLFW_KEY_KP_3 323
+
495#define GLFW_KEY_KP_4 324
+
496#define GLFW_KEY_KP_5 325
+
497#define GLFW_KEY_KP_6 326
+
498#define GLFW_KEY_KP_7 327
+
499#define GLFW_KEY_KP_8 328
+
500#define GLFW_KEY_KP_9 329
+
501#define GLFW_KEY_KP_DECIMAL 330
+
502#define GLFW_KEY_KP_DIVIDE 331
+
503#define GLFW_KEY_KP_MULTIPLY 332
+
504#define GLFW_KEY_KP_SUBTRACT 333
+
505#define GLFW_KEY_KP_ADD 334
+
506#define GLFW_KEY_KP_ENTER 335
+
507#define GLFW_KEY_KP_EQUAL 336
+
508#define GLFW_KEY_LEFT_SHIFT 340
+
509#define GLFW_KEY_LEFT_CONTROL 341
+
510#define GLFW_KEY_LEFT_ALT 342
+
511#define GLFW_KEY_LEFT_SUPER 343
+
512#define GLFW_KEY_RIGHT_SHIFT 344
+
513#define GLFW_KEY_RIGHT_CONTROL 345
+
514#define GLFW_KEY_RIGHT_ALT 346
+
515#define GLFW_KEY_RIGHT_SUPER 347
+
516#define GLFW_KEY_MENU 348
+
517
+
518#define GLFW_KEY_LAST GLFW_KEY_MENU
+
519
+
534#define GLFW_MOD_SHIFT 0x0001
+
539#define GLFW_MOD_CONTROL 0x0002
+
544#define GLFW_MOD_ALT 0x0004
+
549#define GLFW_MOD_SUPER 0x0008
+
555#define GLFW_MOD_CAPS_LOCK 0x0010
+
561#define GLFW_MOD_NUM_LOCK 0x0020
+
562
+
572#define GLFW_MOUSE_BUTTON_1 0
+
573#define GLFW_MOUSE_BUTTON_2 1
+
574#define GLFW_MOUSE_BUTTON_3 2
+
575#define GLFW_MOUSE_BUTTON_4 3
+
576#define GLFW_MOUSE_BUTTON_5 4
+
577#define GLFW_MOUSE_BUTTON_6 5
+
578#define GLFW_MOUSE_BUTTON_7 6
+
579#define GLFW_MOUSE_BUTTON_8 7
+
580#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8
+
581#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1
+
582#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2
+
583#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3
+
593#define GLFW_JOYSTICK_1 0
+
594#define GLFW_JOYSTICK_2 1
+
595#define GLFW_JOYSTICK_3 2
+
596#define GLFW_JOYSTICK_4 3
+
597#define GLFW_JOYSTICK_5 4
+
598#define GLFW_JOYSTICK_6 5
+
599#define GLFW_JOYSTICK_7 6
+
600#define GLFW_JOYSTICK_8 7
+
601#define GLFW_JOYSTICK_9 8
+
602#define GLFW_JOYSTICK_10 9
+
603#define GLFW_JOYSTICK_11 10
+
604#define GLFW_JOYSTICK_12 11
+
605#define GLFW_JOYSTICK_13 12
+
606#define GLFW_JOYSTICK_14 13
+
607#define GLFW_JOYSTICK_15 14
+
608#define GLFW_JOYSTICK_16 15
+
609#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16
+
619#define GLFW_GAMEPAD_BUTTON_A 0
+
620#define GLFW_GAMEPAD_BUTTON_B 1
+
621#define GLFW_GAMEPAD_BUTTON_X 2
+
622#define GLFW_GAMEPAD_BUTTON_Y 3
+
623#define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER 4
+
624#define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER 5
+
625#define GLFW_GAMEPAD_BUTTON_BACK 6
+
626#define GLFW_GAMEPAD_BUTTON_START 7
+
627#define GLFW_GAMEPAD_BUTTON_GUIDE 8
+
628#define GLFW_GAMEPAD_BUTTON_LEFT_THUMB 9
+
629#define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB 10
+
630#define GLFW_GAMEPAD_BUTTON_DPAD_UP 11
+
631#define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT 12
+
632#define GLFW_GAMEPAD_BUTTON_DPAD_DOWN 13
+
633#define GLFW_GAMEPAD_BUTTON_DPAD_LEFT 14
+
634#define GLFW_GAMEPAD_BUTTON_LAST GLFW_GAMEPAD_BUTTON_DPAD_LEFT
+
635
+
636#define GLFW_GAMEPAD_BUTTON_CROSS GLFW_GAMEPAD_BUTTON_A
+
637#define GLFW_GAMEPAD_BUTTON_CIRCLE GLFW_GAMEPAD_BUTTON_B
+
638#define GLFW_GAMEPAD_BUTTON_SQUARE GLFW_GAMEPAD_BUTTON_X
+
639#define GLFW_GAMEPAD_BUTTON_TRIANGLE GLFW_GAMEPAD_BUTTON_Y
+
649#define GLFW_GAMEPAD_AXIS_LEFT_X 0
+
650#define GLFW_GAMEPAD_AXIS_LEFT_Y 1
+
651#define GLFW_GAMEPAD_AXIS_RIGHT_X 2
+
652#define GLFW_GAMEPAD_AXIS_RIGHT_Y 3
+
653#define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER 4
+
654#define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER 5
+
655#define GLFW_GAMEPAD_AXIS_LAST GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
+
671#define GLFW_NO_ERROR 0
+
680#define GLFW_NOT_INITIALIZED 0x00010001
+
690#define GLFW_NO_CURRENT_CONTEXT 0x00010002
+
698#define GLFW_INVALID_ENUM 0x00010003
+
709#define GLFW_INVALID_VALUE 0x00010004
+
717#define GLFW_OUT_OF_MEMORY 0x00010005
+
733#define GLFW_API_UNAVAILABLE 0x00010006
+
750#define GLFW_VERSION_UNAVAILABLE 0x00010007
+
761#define GLFW_PLATFORM_ERROR 0x00010008
+
780#define GLFW_FORMAT_UNAVAILABLE 0x00010009
+
788#define GLFW_NO_WINDOW_CONTEXT 0x0001000A
+
798#define GLFW_FOCUSED 0x00020001
+
803#define GLFW_ICONIFIED 0x00020002
+
809#define GLFW_RESIZABLE 0x00020003
+
815#define GLFW_VISIBLE 0x00020004
+
821#define GLFW_DECORATED 0x00020005
+
827#define GLFW_AUTO_ICONIFY 0x00020006
+
833#define GLFW_FLOATING 0x00020007
+
839#define GLFW_MAXIMIZED 0x00020008
+
844#define GLFW_CENTER_CURSOR 0x00020009
+
851#define GLFW_TRANSPARENT_FRAMEBUFFER 0x0002000A
+
856#define GLFW_HOVERED 0x0002000B
+
862#define GLFW_FOCUS_ON_SHOW 0x0002000C
+
863
+
868#define GLFW_RED_BITS 0x00021001
+
873#define GLFW_GREEN_BITS 0x00021002
+
878#define GLFW_BLUE_BITS 0x00021003
+
883#define GLFW_ALPHA_BITS 0x00021004
+
888#define GLFW_DEPTH_BITS 0x00021005
+
893#define GLFW_STENCIL_BITS 0x00021006
+
898#define GLFW_ACCUM_RED_BITS 0x00021007
+
903#define GLFW_ACCUM_GREEN_BITS 0x00021008
+
908#define GLFW_ACCUM_BLUE_BITS 0x00021009
+
913#define GLFW_ACCUM_ALPHA_BITS 0x0002100A
+
918#define GLFW_AUX_BUFFERS 0x0002100B
+
923#define GLFW_STEREO 0x0002100C
+
928#define GLFW_SAMPLES 0x0002100D
+
933#define GLFW_SRGB_CAPABLE 0x0002100E
+
938#define GLFW_REFRESH_RATE 0x0002100F
+
943#define GLFW_DOUBLEBUFFER 0x00021010
+
944
+
950#define GLFW_CLIENT_API 0x00022001
+
956#define GLFW_CONTEXT_VERSION_MAJOR 0x00022002
+
962#define GLFW_CONTEXT_VERSION_MINOR 0x00022003
+
968#define GLFW_CONTEXT_REVISION 0x00022004
+
974#define GLFW_CONTEXT_ROBUSTNESS 0x00022005
+
980#define GLFW_OPENGL_FORWARD_COMPAT 0x00022006
+
986#define GLFW_OPENGL_DEBUG_CONTEXT 0x00022007
+
992#define GLFW_OPENGL_PROFILE 0x00022008
+
998#define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009
+
1004#define GLFW_CONTEXT_NO_ERROR 0x0002200A
+
1010#define GLFW_CONTEXT_CREATION_API 0x0002200B
+
1014#define GLFW_SCALE_TO_MONITOR 0x0002200C
+
1018#define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001
+
1022#define GLFW_COCOA_FRAME_NAME 0x00023002
+
1026#define GLFW_COCOA_GRAPHICS_SWITCHING 0x00023003
+
1030#define GLFW_X11_CLASS_NAME 0x00024001
+
1034#define GLFW_X11_INSTANCE_NAME 0x00024002
+
1037#define GLFW_NO_API 0
+
1038#define GLFW_OPENGL_API 0x00030001
+
1039#define GLFW_OPENGL_ES_API 0x00030002
+
1040
+
1041#define GLFW_NO_ROBUSTNESS 0
+
1042#define GLFW_NO_RESET_NOTIFICATION 0x00031001
+
1043#define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002
+
1044
+
1045#define GLFW_OPENGL_ANY_PROFILE 0
+
1046#define GLFW_OPENGL_CORE_PROFILE 0x00032001
+
1047#define GLFW_OPENGL_COMPAT_PROFILE 0x00032002
+
1048
+
1049#define GLFW_CURSOR 0x00033001
+
1050#define GLFW_STICKY_KEYS 0x00033002
+
1051#define GLFW_STICKY_MOUSE_BUTTONS 0x00033003
+
1052#define GLFW_LOCK_KEY_MODS 0x00033004
+
1053#define GLFW_RAW_MOUSE_MOTION 0x00033005
+
1054
+
1055#define GLFW_CURSOR_NORMAL 0x00034001
+
1056#define GLFW_CURSOR_HIDDEN 0x00034002
+
1057#define GLFW_CURSOR_DISABLED 0x00034003
+
1058
+
1059#define GLFW_ANY_RELEASE_BEHAVIOR 0
+
1060#define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001
+
1061#define GLFW_RELEASE_BEHAVIOR_NONE 0x00035002
+
1062
+
1063#define GLFW_NATIVE_CONTEXT_API 0x00036001
+
1064#define GLFW_EGL_CONTEXT_API 0x00036002
+
1065#define GLFW_OSMESA_CONTEXT_API 0x00036003
+
1066
+
1079#define GLFW_ARROW_CURSOR 0x00036001
+
1084#define GLFW_IBEAM_CURSOR 0x00036002
+
1089#define GLFW_CROSSHAIR_CURSOR 0x00036003
+
1094#define GLFW_HAND_CURSOR 0x00036004
+
1099#define GLFW_HRESIZE_CURSOR 0x00036005
+
1104#define GLFW_VRESIZE_CURSOR 0x00036006
+
1107#define GLFW_CONNECTED 0x00040001
+
1108#define GLFW_DISCONNECTED 0x00040002
+
1109
+
1116#define GLFW_JOYSTICK_HAT_BUTTONS 0x00050001
+
1121#define GLFW_COCOA_CHDIR_RESOURCES 0x00051001
+
1126#define GLFW_COCOA_MENUBAR 0x00051002
+
1129#define GLFW_DONT_CARE -1
+
1130
+
1131
+
1132/*************************************************************************
+
1133 * GLFW API types
+
1134 *************************************************************************/
+
1135
+
1148typedef void (*GLFWglproc)(void);
+
1149
+
1162typedef void (*GLFWvkproc)(void);
+
1163
+ +
1175
+
1186typedef struct GLFWwindow GLFWwindow;
+
1187
+
1198typedef struct GLFWcursor GLFWcursor;
+
1199
+
1222typedef void (* GLFWerrorfun)(int error_code, const char* description);
+
1223
+
1245typedef void (* GLFWwindowposfun)(GLFWwindow* window, int xpos, int ypos);
+
1246
+
1267typedef void (* GLFWwindowsizefun)(GLFWwindow* window, int width, int height);
+
1268
+
1287typedef void (* GLFWwindowclosefun)(GLFWwindow* window);
+
1288
+
1307typedef void (* GLFWwindowrefreshfun)(GLFWwindow* window);
+
1308
+
1328typedef void (* GLFWwindowfocusfun)(GLFWwindow* window, int focused);
+
1329
+
1349typedef void (* GLFWwindowiconifyfun)(GLFWwindow* window, int iconified);
+
1350
+
1370typedef void (* GLFWwindowmaximizefun)(GLFWwindow* window, int maximized);
+
1371
+
1391typedef void (* GLFWframebuffersizefun)(GLFWwindow* window, int width, int height);
+
1392
+
1412typedef void (* GLFWwindowcontentscalefun)(GLFWwindow* window, float xscale, float yscale);
+
1413
+
1438typedef void (* GLFWmousebuttonfun)(GLFWwindow* window, int button, int action, int mods);
+
1439
+
1461typedef void (* GLFWcursorposfun)(GLFWwindow* window, double xpos, double ypos);
+
1462
+
1482typedef void (* GLFWcursorenterfun)(GLFWwindow* window, int entered);
+
1483
+
1503typedef void (* GLFWscrollfun)(GLFWwindow* window, double xoffset, double yoffset);
+
1504
+
1529typedef void (* GLFWkeyfun)(GLFWwindow* window, int key, int scancode, int action, int mods);
+
1530
+
1550typedef void (* GLFWcharfun)(GLFWwindow* window, unsigned int codepoint);
+
1551
+
1577typedef void (* GLFWcharmodsfun)(GLFWwindow* window, unsigned int codepoint, int mods);
+
1578
+
1601typedef void (* GLFWdropfun)(GLFWwindow* window, int path_count, const char* paths[]);
+
1602
+
1622typedef void (* GLFWmonitorfun)(GLFWmonitor* monitor, int event);
+
1623
+
1643typedef void (* GLFWjoystickfun)(int jid, int event);
+
1644
+
1658typedef struct GLFWvidmode
+
1659{
+ + + + + + + +
1679
+
1692typedef struct GLFWgammaramp
+
1693{
+
1696 unsigned short* red;
+
1699 unsigned short* green;
+
1702 unsigned short* blue;
+
1705 unsigned int size;
+ +
1707
+
1721typedef struct GLFWimage
+
1722{
+ + +
1731 unsigned char* pixels;
+ +
1733
+
1745typedef struct GLFWgamepadstate
+
1746{
+
1750 unsigned char buttons[15];
+
1754 float axes[6];
+ +
1756
+
1757
+
1758/*************************************************************************
+
1759 * GLFW API functions
+
1760 *************************************************************************/
+
1761
+
1798GLFWAPI int glfwInit(void);
+
1799
+
1832GLFWAPI void glfwTerminate(void);
+
1833
+
1864GLFWAPI void glfwInitHint(int hint, int value);
+
1865
+
1891GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);
+
1892
+
1922GLFWAPI const char* glfwGetVersionString(void);
+
1923
+
1953GLFWAPI int glfwGetError(const char** description);
+
1954
+ +
2000
+
2028GLFWAPI GLFWmonitor** glfwGetMonitors(int* count);
+
2029
+ +
2053
+
2077GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos);
+
2078
+
2108GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height);
+
2109
+
2142GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM);
+
2143
+
2174GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* monitor, float* xscale, float* yscale);
+
2175
+
2200GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor);
+
2201
+
2226GLFWAPI void glfwSetMonitorUserPointer(GLFWmonitor* monitor, void* pointer);
+
2227
+ +
2251
+ +
2281
+
2314GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count);
+
2315
+ +
2343
+
2375GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma);
+
2376
+ +
2406
+
2446GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp);
+
2447
+
2465GLFWAPI void glfwDefaultWindowHints(void);
+
2466
+
2500GLFWAPI void glfwWindowHint(int hint, int value);
+
2501
+
2538GLFWAPI void glfwWindowHintString(int hint, const char* value);
+
2539
+
2692GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share);
+
2693
+
2721GLFWAPI void glfwDestroyWindow(GLFWwindow* window);
+
2722
+ +
2742
+
2763GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value);
+
2764
+
2788GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title);
+
2789
+
2835GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* images);
+
2836
+
2867GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);
+
2868
+
2902GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos);
+
2903
+
2932GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height);
+
2933
+
2975GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight);
+
2976
+
3018GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom);
+
3019
+
3059GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height);
+
3060
+
3088GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height);
+
3089
+
3125GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom);
+
3126
+
3158GLFWAPI void glfwGetWindowContentScale(GLFWwindow* window, float* xscale, float* yscale);
+
3159
+
3185GLFWAPI float glfwGetWindowOpacity(GLFWwindow* window);
+
3186
+
3214GLFWAPI void glfwSetWindowOpacity(GLFWwindow* window, float opacity);
+
3215
+
3245GLFWAPI void glfwIconifyWindow(GLFWwindow* window);
+
3246
+
3272GLFWAPI void glfwRestoreWindow(GLFWwindow* window);
+
3273
+
3297GLFWAPI void glfwMaximizeWindow(GLFWwindow* window);
+
3298
+
3324GLFWAPI void glfwShowWindow(GLFWwindow* window);
+
3325
+
3346GLFWAPI void glfwHideWindow(GLFWwindow* window);
+
3347
+
3385GLFWAPI void glfwFocusWindow(GLFWwindow* window);
+
3386
+ +
3413
+ +
3435
+
3493GLFWAPI void glfwSetWindowMonitor(GLFWwindow* window, GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
+
3494
+
3527GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);
+
3528
+
3564GLFWAPI void glfwSetWindowAttrib(GLFWwindow* window, int attrib, int value);
+
3565
+
3587GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer);
+
3588
+ +
3609
+ +
3644
+ +
3676
+ +
3716
+ +
3752
+ +
3787
+ +
3820
+ +
3850
+ +
3880
+ +
3911
+
3948GLFWAPI void glfwPollEvents(void);
+
3949
+
3993GLFWAPI void glfwWaitEvents(void);
+
3994
+
4042GLFWAPI void glfwWaitEventsTimeout(double timeout);
+
4043
+
4062GLFWAPI void glfwPostEmptyEvent(void);
+
4063
+
4087GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
+
4088
+
4149GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value);
+
4150
+ +
4179
+
4246GLFWAPI const char* glfwGetKeyName(int key, int scancode);
+
4247
+
4270GLFWAPI int glfwGetKeyScancode(int key);
+
4271
+
4310GLFWAPI int glfwGetKey(GLFWwindow* window, int key);
+
4311
+
4339GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button);
+
4340
+
4377GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos);
+
4378
+
4417GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos);
+
4418
+
4455GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot);
+
4456
+ +
4479
+
4505GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor);
+
4506
+
4532GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor);
+
4533
+ +
4583
+ +
4626
+ +
4668
+ +
4705
+ +
4737
+ +
4768
+ +
4802
+ +
4839
+
4862GLFWAPI int glfwJoystickPresent(int jid);
+
4863
+
4895GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count);
+
4896
+
4936GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count);
+
4937
+
4993GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count);
+
4994
+
5024GLFWAPI const char* glfwGetJoystickName(int jid);
+
5025
+
5065GLFWAPI const char* glfwGetJoystickGUID(int jid);
+
5066
+
5091GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer);
+
5092
+
5115GLFWAPI void* glfwGetJoystickUserPointer(int jid);
+
5116
+
5143GLFWAPI int glfwJoystickIsGamepad(int jid);
+
5144
+ +
5180
+
5213GLFWAPI int glfwUpdateGamepadMappings(const char* string);
+
5214
+
5243GLFWAPI const char* glfwGetGamepadName(int jid);
+
5244
+
5281GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state);
+
5282
+
5306GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);
+
5307
+
5336GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window);
+
5337
+
5366GLFWAPI double glfwGetTime(void);
+
5367
+
5396GLFWAPI void glfwSetTime(double time);
+
5397
+
5418GLFWAPI uint64_t glfwGetTimerValue(void);
+
5419
+
5438GLFWAPI uint64_t glfwGetTimerFrequency(void);
+
5439
+ +
5477
+ +
5498
+
5531GLFWAPI void glfwSwapBuffers(GLFWwindow* window);
+
5532
+
5577GLFWAPI void glfwSwapInterval(int interval);
+
5578
+
5615GLFWAPI int glfwExtensionSupported(const char* extension);
+
5616
+
5657GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname);
+
5658
+
5683GLFWAPI int glfwVulkanSupported(void);
+
5684
+
5730GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count);
+
5731
+
5732#if defined(VK_VERSION_1_0)
+
5733
+
5773GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* procname);
+
5774
+
5810GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily);
+
5811
+
5871GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface);
+
5872
+
5873#endif /*VK_VERSION_1_0*/
+
5874
+
5875
+
5876/*************************************************************************
+
5877 * Global definition cleanup
+
5878 *************************************************************************/
+
5879
+
5880/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */
+
5881
+
5882#ifdef GLFW_WINGDIAPI_DEFINED
+
5883 #undef WINGDIAPI
+
5884 #undef GLFW_WINGDIAPI_DEFINED
+
5885#endif
+
5886
+
5887#ifdef GLFW_CALLBACK_DEFINED
+
5888 #undef CALLBACK
+
5889 #undef GLFW_CALLBACK_DEFINED
+
5890#endif
+
5891
+
5892/* Some OpenGL related headers need GLAPIENTRY, but it is unconditionally
+
5893 * defined by some gl.h variants (OpenBSD) so define it after if needed.
+
5894 */
+
5895#ifndef GLAPIENTRY
+
5896 #define GLAPIENTRY APIENTRY
+
5897#endif
+
5898
+
5899/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */
+
5900
+
5901
+
5902#ifdef __cplusplus
+
5903}
+
5904#endif
+
5905
+
5906#endif /* _glfw3_h_ */
+
5907
+
void glfwMakeContextCurrent(GLFWwindow *window)
Makes the context of the specified window current for the calling thread.
+
GLFWglproc glfwGetProcAddress(const char *procname)
Returns the address of the specified function for the current context.
+
void(* GLFWglproc)(void)
Client API function pointer type.
Definition: glfw3.h:1148
+
void glfwSwapInterval(int interval)
Sets the swap interval for the current context.
+
int glfwExtensionSupported(const char *extension)
Returns whether the specified extension is available.
+
GLFWwindow * glfwGetCurrentContext(void)
Returns the window whose context is current on the calling thread.
+
const char * glfwGetVersionString(void)
Returns a string describing the compile-time configuration.
+
void glfwInitHint(int hint, int value)
Sets the specified init hint to the desired value.
+
int glfwInit(void)
Initializes the GLFW library.
+
void(* GLFWerrorfun)(int error_code, const char *description)
The function pointer type for error callbacks.
Definition: glfw3.h:1222
+
int glfwGetError(const char **description)
Returns and clears the last error for the calling thread.
+
void glfwGetVersion(int *major, int *minor, int *rev)
Retrieves the version of the GLFW library.
+
void glfwTerminate(void)
Terminates the GLFW library.
+
GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun callback)
Sets the error callback.
+
void(* GLFWmousebuttonfun)(GLFWwindow *window, int button, int action, int mods)
The function pointer type for mouse button callbacks.
Definition: glfw3.h:1438
+
void glfwGetCursorPos(GLFWwindow *window, double *xpos, double *ypos)
Retrieves the position of the cursor relative to the content area of the window.
+
void glfwSetCursorPos(GLFWwindow *window, double xpos, double ypos)
Sets the position of the cursor, relative to the content area of the window.
+
const unsigned char * glfwGetJoystickHats(int jid, int *count)
Returns the state of all hats of the specified joystick.
+
uint64_t glfwGetTimerValue(void)
Returns the current value of the raw timer.
+
GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow *window, GLFWcharmodsfun callback)
Sets the Unicode character with modifiers callback.
+
void * glfwGetJoystickUserPointer(int jid)
Returns the user pointer of the specified joystick.
+
void(* GLFWcharfun)(GLFWwindow *window, unsigned int codepoint)
The function pointer type for Unicode character callbacks.
Definition: glfw3.h:1550
+
GLFWkeyfun glfwSetKeyCallback(GLFWwindow *window, GLFWkeyfun callback)
Sets the key callback.
+
GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun callback)
Sets the joystick configuration callback.
+
uint64_t glfwGetTimerFrequency(void)
Returns the frequency, in Hz, of the raw timer.
+
GLFWcursor * glfwCreateCursor(const GLFWimage *image, int xhot, int yhot)
Creates a custom cursor.
+
GLFWscrollfun glfwSetScrollCallback(GLFWwindow *window, GLFWscrollfun callback)
Sets the scroll callback.
+
void(* GLFWkeyfun)(GLFWwindow *window, int key, int scancode, int action, int mods)
The function pointer type for keyboard key callbacks.
Definition: glfw3.h:1529
+
const unsigned char * glfwGetJoystickButtons(int jid, int *count)
Returns the state of all buttons of the specified joystick.
+
struct GLFWgamepadstate GLFWgamepadstate
Gamepad input state.
+
const char * glfwGetJoystickGUID(int jid)
Returns the SDL compatible GUID of the specified joystick.
+
int glfwGetKeyScancode(int key)
Returns the platform-specific scancode of the specified key.
+
GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow *window, GLFWmousebuttonfun callback)
Sets the mouse button callback.
+
void glfwSetJoystickUserPointer(int jid, void *pointer)
Sets the user pointer of the specified joystick.
+
const char * glfwGetClipboardString(GLFWwindow *window)
Returns the contents of the clipboard as a string.
+
void glfwDestroyCursor(GLFWcursor *cursor)
Destroys a cursor.
+
struct GLFWcursor GLFWcursor
Opaque cursor object.
Definition: glfw3.h:1198
+
const char * glfwGetGamepadName(int jid)
Returns the human-readable gamepad name for the specified joystick.
+
void(* GLFWjoystickfun)(int jid, int event)
The function pointer type for joystick configuration callbacks.
Definition: glfw3.h:1643
+
double glfwGetTime(void)
Returns the GLFW time.
+
void glfwSetInputMode(GLFWwindow *window, int mode, int value)
Sets an input option for the specified window.
+
void(* GLFWcursorenterfun)(GLFWwindow *window, int entered)
The function pointer type for cursor enter/leave callbacks.
Definition: glfw3.h:1482
+
void(* GLFWdropfun)(GLFWwindow *window, int path_count, const char *paths[])
The function pointer type for path drop callbacks.
Definition: glfw3.h:1601
+
GLFWcharfun glfwSetCharCallback(GLFWwindow *window, GLFWcharfun callback)
Sets the Unicode character callback.
+
GLFWdropfun glfwSetDropCallback(GLFWwindow *window, GLFWdropfun callback)
Sets the path drop callback.
+
void glfwSetClipboardString(GLFWwindow *window, const char *string)
Sets the clipboard to the specified string.
+
int glfwGetMouseButton(GLFWwindow *window, int button)
Returns the last reported state of a mouse button for the specified window.
+
GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow *window, GLFWcursorposfun callback)
Sets the cursor position callback.
+
void(* GLFWcharmodsfun)(GLFWwindow *window, unsigned int codepoint, int mods)
The function pointer type for Unicode character with modifiers callbacks.
Definition: glfw3.h:1577
+
const char * glfwGetJoystickName(int jid)
Returns the name of the specified joystick.
+
int glfwJoystickIsGamepad(int jid)
Returns whether the specified joystick has a gamepad mapping.
+
GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow *window, GLFWcursorenterfun callback)
Sets the cursor enter/leave callback.
+
void glfwSetCursor(GLFWwindow *window, GLFWcursor *cursor)
Sets the cursor for the window.
+
void(* GLFWcursorposfun)(GLFWwindow *window, double xpos, double ypos)
The function pointer type for cursor position callbacks.
Definition: glfw3.h:1461
+
int glfwGetGamepadState(int jid, GLFWgamepadstate *state)
Retrieves the state of the specified joystick remapped as a gamepad.
+
int glfwGetKey(GLFWwindow *window, int key)
Returns the last reported state of a keyboard key for the specified window.
+
int glfwRawMouseMotionSupported(void)
Returns whether raw mouse motion is supported.
+
const char * glfwGetKeyName(int key, int scancode)
Returns the layout-specific name of the specified printable key.
+
const float * glfwGetJoystickAxes(int jid, int *count)
Returns the values of all axes of the specified joystick.
+
int glfwJoystickPresent(int jid)
Returns whether the specified joystick is present.
+
int glfwUpdateGamepadMappings(const char *string)
Adds the specified SDL_GameControllerDB gamepad mappings.
+
GLFWcursor * glfwCreateStandardCursor(int shape)
Creates a cursor with a standard shape.
+
void glfwSetTime(double time)
Sets the GLFW time.
+
int glfwGetInputMode(GLFWwindow *window, int mode)
Returns the value of an input option for the specified window.
+
void(* GLFWscrollfun)(GLFWwindow *window, double xoffset, double yoffset)
The function pointer type for scroll callbacks.
Definition: glfw3.h:1503
+
void glfwGetMonitorPos(GLFWmonitor *monitor, int *xpos, int *ypos)
Returns the position of the monitor's viewport on the virtual screen.
+
void * glfwGetMonitorUserPointer(GLFWmonitor *monitor)
Returns the user pointer of the specified monitor.
+
void glfwSetGammaRamp(GLFWmonitor *monitor, const GLFWgammaramp *ramp)
Sets the current gamma ramp for the specified monitor.
+
void glfwSetGamma(GLFWmonitor *monitor, float gamma)
Generates a gamma ramp and sets it for the specified monitor.
+
void glfwSetMonitorUserPointer(GLFWmonitor *monitor, void *pointer)
Sets the user pointer of the specified monitor.
+
GLFWmonitor ** glfwGetMonitors(int *count)
Returns the currently connected monitors.
+
void glfwGetMonitorWorkarea(GLFWmonitor *monitor, int *xpos, int *ypos, int *width, int *height)
Retrieves the work area of the monitor.
+
const GLFWgammaramp * glfwGetGammaRamp(GLFWmonitor *monitor)
Returns the current gamma ramp for the specified monitor.
+
const char * glfwGetMonitorName(GLFWmonitor *monitor)
Returns the name of the specified monitor.
+
void glfwGetMonitorPhysicalSize(GLFWmonitor *monitor, int *widthMM, int *heightMM)
Returns the physical size of the monitor.
+
struct GLFWmonitor GLFWmonitor
Opaque monitor object.
Definition: glfw3.h:1174
+
struct GLFWvidmode GLFWvidmode
Video mode type.
+
struct GLFWgammaramp GLFWgammaramp
Gamma ramp.
+
void(* GLFWmonitorfun)(GLFWmonitor *monitor, int event)
The function pointer type for monitor configuration callbacks.
Definition: glfw3.h:1622
+
GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun callback)
Sets the monitor configuration callback.
+
const GLFWvidmode * glfwGetVideoMode(GLFWmonitor *monitor)
Returns the current mode of the specified monitor.
+
GLFWmonitor * glfwGetPrimaryMonitor(void)
Returns the primary monitor.
+
const GLFWvidmode * glfwGetVideoModes(GLFWmonitor *monitor, int *count)
Returns the available video modes for the specified monitor.
+
void glfwGetMonitorContentScale(GLFWmonitor *monitor, float *xscale, float *yscale)
Retrieves the content scale for the specified monitor.
+
VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow *window, const VkAllocationCallbacks *allocator, VkSurfaceKHR *surface)
Creates a Vulkan surface for the specified window.
+
int glfwVulkanSupported(void)
Returns whether the Vulkan loader and an ICD have been found.
+
void(* GLFWvkproc)(void)
Vulkan API function pointer type.
Definition: glfw3.h:1162
+
const char ** glfwGetRequiredInstanceExtensions(uint32_t *count)
Returns the Vulkan instance extensions required by GLFW.
+
GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char *procname)
Returns the address of the specified Vulkan instance function.
+
int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily)
Returns whether the specified queue family can present images.
+
GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow *window, GLFWwindowposfun callback)
Sets the position callback for the specified window.
+
void glfwGetFramebufferSize(GLFWwindow *window, int *width, int *height)
Retrieves the size of the framebuffer of the specified window.
+
void glfwSwapBuffers(GLFWwindow *window)
Swaps the front and back buffers of the specified window.
+
void glfwGetWindowFrameSize(GLFWwindow *window, int *left, int *top, int *right, int *bottom)
Retrieves the size of the frame of the window.
+
void glfwSetWindowPos(GLFWwindow *window, int xpos, int ypos)
Sets the position of the content area of the specified window.
+
void glfwIconifyWindow(GLFWwindow *window)
Iconifies the specified window.
+
GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow *window, GLFWwindowrefreshfun callback)
Sets the refresh callback for the specified window.
+
int glfwWindowShouldClose(GLFWwindow *window)
Checks the close flag of the specified window.
+
void glfwRequestWindowAttention(GLFWwindow *window)
Requests user attention to the specified window.
+
void(* GLFWwindowmaximizefun)(GLFWwindow *window, int maximized)
The function pointer type for window maximize callbacks.
Definition: glfw3.h:1370
+
GLFWwindow * glfwCreateWindow(int width, int height, const char *title, GLFWmonitor *monitor, GLFWwindow *share)
Creates a window and its associated context.
+
void(* GLFWwindowiconifyfun)(GLFWwindow *window, int iconified)
The function pointer type for window iconify callbacks.
Definition: glfw3.h:1349
+
void glfwSetWindowSize(GLFWwindow *window, int width, int height)
Sets the size of the content area of the specified window.
+
void glfwPollEvents(void)
Processes all pending events.
+
struct GLFWwindow GLFWwindow
Opaque window object.
Definition: glfw3.h:1186
+
void glfwSetWindowUserPointer(GLFWwindow *window, void *pointer)
Sets the user pointer of the specified window.
+
void glfwMaximizeWindow(GLFWwindow *window)
Maximizes the specified window.
+
void(* GLFWwindowrefreshfun)(GLFWwindow *window)
The function pointer type for window content refresh callbacks.
Definition: glfw3.h:1307
+
void glfwHideWindow(GLFWwindow *window)
Hides the specified window.
+
void glfwSetWindowShouldClose(GLFWwindow *window, int value)
Sets the close flag of the specified window.
+
GLFWmonitor * glfwGetWindowMonitor(GLFWwindow *window)
Returns the monitor that the window uses for full screen mode.
+
void glfwRestoreWindow(GLFWwindow *window)
Restores the specified window.
+
void glfwWaitEvents(void)
Waits until events are queued and processes them.
+
void glfwSetWindowTitle(GLFWwindow *window, const char *title)
Sets the title of the specified window.
+
void glfwWaitEventsTimeout(double timeout)
Waits with timeout until events are queued and processes them.
+
void glfwShowWindow(GLFWwindow *window)
Makes the specified window visible.
+
void glfwSetWindowAspectRatio(GLFWwindow *window, int numer, int denom)
Sets the aspect ratio of the specified window.
+
void glfwGetWindowPos(GLFWwindow *window, int *xpos, int *ypos)
Retrieves the position of the content area of the specified window.
+
void(* GLFWwindowcontentscalefun)(GLFWwindow *window, float xscale, float yscale)
The function pointer type for window content scale callbacks.
Definition: glfw3.h:1412
+
struct GLFWimage GLFWimage
Image data.
+
void glfwWindowHint(int hint, int value)
Sets the specified window hint to the desired value.
+
void glfwSetWindowMonitor(GLFWwindow *window, GLFWmonitor *monitor, int xpos, int ypos, int width, int height, int refreshRate)
Sets the mode, monitor, video mode and placement of a window.
+
void glfwFocusWindow(GLFWwindow *window)
Brings the specified window to front and sets input focus.
+
void glfwWindowHintString(int hint, const char *value)
Sets the specified window hint to the desired value.
+
void glfwDefaultWindowHints(void)
Resets all window hints to their default values.
+
GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow *window, GLFWframebuffersizefun callback)
Sets the framebuffer resize callback for the specified window.
+
void glfwPostEmptyEvent(void)
Posts an empty event to the event queue.
+
void(* GLFWwindowfocusfun)(GLFWwindow *window, int focused)
The function pointer type for window focus callbacks.
Definition: glfw3.h:1328
+
void(* GLFWwindowposfun)(GLFWwindow *window, int xpos, int ypos)
The function pointer type for window position callbacks.
Definition: glfw3.h:1245
+
void(* GLFWwindowclosefun)(GLFWwindow *window)
The function pointer type for window close callbacks.
Definition: glfw3.h:1287
+
GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow *window, GLFWwindowfocusfun callback)
Sets the focus callback for the specified window.
+
void glfwSetWindowSizeLimits(GLFWwindow *window, int minwidth, int minheight, int maxwidth, int maxheight)
Sets the size limits of the specified window.
+
void glfwSetWindowOpacity(GLFWwindow *window, float opacity)
Sets the opacity of the whole window.
+
GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow *window, GLFWwindowiconifyfun callback)
Sets the iconify callback for the specified window.
+
GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow *window, GLFWwindowmaximizefun callback)
Sets the maximize callback for the specified window.
+
int glfwGetWindowAttrib(GLFWwindow *window, int attrib)
Returns an attribute of the specified window.
+
void glfwDestroyWindow(GLFWwindow *window)
Destroys the specified window and its context.
+
void glfwSetWindowAttrib(GLFWwindow *window, int attrib, int value)
Sets an attribute of the specified window.
+
float glfwGetWindowOpacity(GLFWwindow *window)
Returns the opacity of the whole window.
+
GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow *window, GLFWwindowsizefun callback)
Sets the size callback for the specified window.
+
GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow *window, GLFWwindowclosefun callback)
Sets the close callback for the specified window.
+
void glfwSetWindowIcon(GLFWwindow *window, int count, const GLFWimage *images)
Sets the icon for the specified window.
+
void(* GLFWframebuffersizefun)(GLFWwindow *window, int width, int height)
The function pointer type for framebuffer size callbacks.
Definition: glfw3.h:1391
+
void * glfwGetWindowUserPointer(GLFWwindow *window)
Returns the user pointer of the specified window.
+
void(* GLFWwindowsizefun)(GLFWwindow *window, int width, int height)
The function pointer type for window size callbacks.
Definition: glfw3.h:1267
+
void glfwGetWindowSize(GLFWwindow *window, int *width, int *height)
Retrieves the size of the content area of the specified window.
+
GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow *window, GLFWwindowcontentscalefun callback)
Sets the window content scale callback for the specified window.
+
void glfwGetWindowContentScale(GLFWwindow *window, float *xscale, float *yscale)
Retrieves the content scale for the specified window.
+
Gamepad input state.
Definition: glfw3.h:1746
+
unsigned char buttons[15]
Definition: glfw3.h:1750
+
float axes[6]
Definition: glfw3.h:1754
+
Gamma ramp.
Definition: glfw3.h:1693
+
unsigned short * red
Definition: glfw3.h:1696
+
unsigned short * blue
Definition: glfw3.h:1702
+
unsigned int size
Definition: glfw3.h:1705
+
unsigned short * green
Definition: glfw3.h:1699
+
Image data.
Definition: glfw3.h:1722
+
int height
Definition: glfw3.h:1728
+
unsigned char * pixels
Definition: glfw3.h:1731
+
int width
Definition: glfw3.h:1725
+
Video mode type.
Definition: glfw3.h:1659
+
int greenBits
Definition: glfw3.h:1671
+
int redBits
Definition: glfw3.h:1668
+
int width
Definition: glfw3.h:1662
+
int refreshRate
Definition: glfw3.h:1677
+
int height
Definition: glfw3.h:1665
+
int blueBits
Definition: glfw3.h:1674
+
+ + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/glfw3native_8h.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/glfw3native_8h.html new file mode 100644 index 0000000..fe2d5d8 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/glfw3native_8h.html @@ -0,0 +1,160 @@ + + + + + + + +GLFW: glfw3native.h File Reference + + + + + + + + + + +
+ + + + + + + + + +
+
+ + +
+ +
+ + +
+
+ +
glfw3native.h File Reference
+
+
+

Description

+

This is the header file of the native access functions. See Native access for more information.

+
+

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

const char * glfwGetWin32Adapter (GLFWmonitor *monitor)
 Returns the adapter device name of the specified monitor. More...
 
const char * glfwGetWin32Monitor (GLFWmonitor *monitor)
 Returns the display device name of the specified monitor. More...
 
HWND glfwGetWin32Window (GLFWwindow *window)
 Returns the HWND of the specified window. More...
 
HGLRC glfwGetWGLContext (GLFWwindow *window)
 Returns the HGLRC of the specified window. More...
 
CGDirectDisplayID glfwGetCocoaMonitor (GLFWmonitor *monitor)
 Returns the CGDirectDisplayID of the specified monitor. More...
 
id glfwGetCocoaWindow (GLFWwindow *window)
 Returns the NSWindow of the specified window. More...
 
id glfwGetNSGLContext (GLFWwindow *window)
 Returns the NSOpenGLContext of the specified window. More...
 
Display * glfwGetX11Display (void)
 Returns the Display used by GLFW. More...
 
RRCrtc glfwGetX11Adapter (GLFWmonitor *monitor)
 Returns the RRCrtc of the specified monitor. More...
 
RROutput glfwGetX11Monitor (GLFWmonitor *monitor)
 Returns the RROutput of the specified monitor. More...
 
Window glfwGetX11Window (GLFWwindow *window)
 Returns the Window of the specified window. More...
 
void glfwSetX11SelectionString (const char *string)
 Sets the current primary selection to the specified string. More...
 
const char * glfwGetX11SelectionString (void)
 Returns the contents of the current primary selection as a string. More...
 
GLXContext glfwGetGLXContext (GLFWwindow *window)
 Returns the GLXContext of the specified window. More...
 
GLXWindow glfwGetGLXWindow (GLFWwindow *window)
 Returns the GLXWindow of the specified window. More...
 
struct wl_display * glfwGetWaylandDisplay (void)
 Returns the struct wl_display* used by GLFW. More...
 
struct wl_output * glfwGetWaylandMonitor (GLFWmonitor *monitor)
 Returns the struct wl_output* of the specified monitor. More...
 
struct wl_surface * glfwGetWaylandWindow (GLFWwindow *window)
 Returns the main struct wl_surface* of the specified window. More...
 
EGLDisplay glfwGetEGLDisplay (void)
 Returns the EGLDisplay used by GLFW. More...
 
EGLContext glfwGetEGLContext (GLFWwindow *window)
 Returns the EGLContext of the specified window. More...
 
EGLSurface glfwGetEGLSurface (GLFWwindow *window)
 Returns the EGLSurface of the specified window. More...
 
int glfwGetOSMesaColorBuffer (GLFWwindow *window, int *width, int *height, int *format, void **buffer)
 Retrieves the color buffer associated with the specified window. More...
 
int glfwGetOSMesaDepthBuffer (GLFWwindow *window, int *width, int *height, int *bytesPerValue, void **buffer)
 Retrieves the depth buffer associated with the specified window. More...
 
OSMesaContext glfwGetOSMesaContext (GLFWwindow *window)
 Returns the OSMesaContext of the specified window. More...
 
+
+ + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/glfw3native_8h_source.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/glfw3native_8h_source.html new file mode 100644 index 0000000..fca6ead --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/glfw3native_8h_source.html @@ -0,0 +1,264 @@ + + + + + + + +GLFW: glfw3native.h Source File + + + + + + + + + + +
+ + + + + + + + + +
+
+ + +
+ +
+ + +
+
+
glfw3native.h
+
+
+Go to the documentation of this file.
1/*************************************************************************
+
2 * GLFW 3.3 - www.glfw.org
+
3 * A library for OpenGL, window and input
+
4 *------------------------------------------------------------------------
+
5 * Copyright (c) 2002-2006 Marcus Geelnard
+
6 * Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
+
7 *
+
8 * This software is provided 'as-is', without any express or implied
+
9 * warranty. In no event will the authors be held liable for any damages
+
10 * arising from the use of this software.
+
11 *
+
12 * Permission is granted to anyone to use this software for any purpose,
+
13 * including commercial applications, and to alter it and redistribute it
+
14 * freely, subject to the following restrictions:
+
15 *
+
16 * 1. The origin of this software must not be misrepresented; you must not
+
17 * claim that you wrote the original software. If you use this software
+
18 * in a product, an acknowledgment in the product documentation would
+
19 * be appreciated but is not required.
+
20 *
+
21 * 2. Altered source versions must be plainly marked as such, and must not
+
22 * be misrepresented as being the original software.
+
23 *
+
24 * 3. This notice may not be removed or altered from any source
+
25 * distribution.
+
26 *
+
27 *************************************************************************/
+
28
+
29#ifndef _glfw3_native_h_
+
30#define _glfw3_native_h_
+
31
+
32#ifdef __cplusplus
+
33extern "C" {
+
34#endif
+
35
+
36
+
37/*************************************************************************
+
38 * Doxygen documentation
+
39 *************************************************************************/
+
40
+
80/*************************************************************************
+
81 * System headers and types
+
82 *************************************************************************/
+
83
+
84#if defined(GLFW_EXPOSE_NATIVE_WIN32) || defined(GLFW_EXPOSE_NATIVE_WGL)
+
85 // This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
+
86 // example to allow applications to correctly declare a GL_KHR_debug callback)
+
87 // but windows.h assumes no one will define APIENTRY before it does
+
88 #if defined(GLFW_APIENTRY_DEFINED)
+
89 #undef APIENTRY
+
90 #undef GLFW_APIENTRY_DEFINED
+
91 #endif
+
92 #include <windows.h>
+
93#elif defined(GLFW_EXPOSE_NATIVE_COCOA) || defined(GLFW_EXPOSE_NATIVE_NSGL)
+
94 #if defined(__OBJC__)
+
95 #import <Cocoa/Cocoa.h>
+
96 #else
+
97 #include <ApplicationServices/ApplicationServices.h>
+
98 typedef void* id;
+
99 #endif
+
100#elif defined(GLFW_EXPOSE_NATIVE_X11) || defined(GLFW_EXPOSE_NATIVE_GLX)
+
101 #include <X11/Xlib.h>
+
102 #include <X11/extensions/Xrandr.h>
+
103#elif defined(GLFW_EXPOSE_NATIVE_WAYLAND)
+
104 #include <wayland-client.h>
+
105#endif
+
106
+
107#if defined(GLFW_EXPOSE_NATIVE_WGL)
+
108 /* WGL is declared by windows.h */
+
109#endif
+
110#if defined(GLFW_EXPOSE_NATIVE_NSGL)
+
111 /* NSGL is declared by Cocoa.h */
+
112#endif
+
113#if defined(GLFW_EXPOSE_NATIVE_GLX)
+
114 #include <GL/glx.h>
+
115#endif
+
116#if defined(GLFW_EXPOSE_NATIVE_EGL)
+
117 #include <EGL/egl.h>
+
118#endif
+
119#if defined(GLFW_EXPOSE_NATIVE_OSMESA)
+
120 #include <GL/osmesa.h>
+
121#endif
+
122
+
123
+
124/*************************************************************************
+
125 * Functions
+
126 *************************************************************************/
+
127
+
128#if defined(GLFW_EXPOSE_NATIVE_WIN32)
+
144GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor);
+
145
+
161GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor);
+
162
+
185GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
+
186#endif
+
187
+
188#if defined(GLFW_EXPOSE_NATIVE_WGL)
+
212GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
+
213#endif
+
214
+
215#if defined(GLFW_EXPOSE_NATIVE_COCOA)
+
230GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
+
231
+
246GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
+
247#endif
+
248
+
249#if defined(GLFW_EXPOSE_NATIVE_NSGL)
+
265GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
+
266#endif
+
267
+
268#if defined(GLFW_EXPOSE_NATIVE_X11)
+
283GLFWAPI Display* glfwGetX11Display(void);
+
284
+
299GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor);
+
300
+
315GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor);
+
316
+
331GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
+
332
+
353GLFWAPI void glfwSetX11SelectionString(const char* string);
+
354
+
381GLFWAPI const char* glfwGetX11SelectionString(void);
+
382#endif
+
383
+
384#if defined(GLFW_EXPOSE_NATIVE_GLX)
+
400GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
+
401
+
417GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window);
+
418#endif
+
419
+
420#if defined(GLFW_EXPOSE_NATIVE_WAYLAND)
+
435GLFWAPI struct wl_display* glfwGetWaylandDisplay(void);
+
436
+
451GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor);
+
452
+
467GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window);
+
468#endif
+
469
+
470#if defined(GLFW_EXPOSE_NATIVE_EGL)
+
485GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
+
486
+
502GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
+
503
+
519GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
+
520#endif
+
521
+
522#if defined(GLFW_EXPOSE_NATIVE_OSMESA)
+
545GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* window, int* width, int* height, int* format, void** buffer);
+
546
+
569GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* window, int* width, int* height, int* bytesPerValue, void** buffer);
+
570
+
586GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* window);
+
587#endif
+
588
+
589#ifdef __cplusplus
+
590}
+
591#endif
+
592
+
593#endif /* _glfw3_native_h_ */
+
594
+
struct GLFWmonitor GLFWmonitor
Opaque monitor object.
Definition: glfw3.h:1174
+
RRCrtc glfwGetX11Adapter(GLFWmonitor *monitor)
Returns the RRCrtc of the specified monitor.
+
EGLDisplay glfwGetEGLDisplay(void)
Returns the EGLDisplay used by GLFW.
+
GLXWindow glfwGetGLXWindow(GLFWwindow *window)
Returns the GLXWindow of the specified window.
+
EGLSurface glfwGetEGLSurface(GLFWwindow *window)
Returns the EGLSurface of the specified window.
+
int glfwGetOSMesaColorBuffer(GLFWwindow *window, int *width, int *height, int *format, void **buffer)
Retrieves the color buffer associated with the specified window.
+
struct wl_output * glfwGetWaylandMonitor(GLFWmonitor *monitor)
Returns the struct wl_output* of the specified monitor.
+
id glfwGetNSGLContext(GLFWwindow *window)
Returns the NSOpenGLContext of the specified window.
+
void glfwSetX11SelectionString(const char *string)
Sets the current primary selection to the specified string.
+
struct wl_surface * glfwGetWaylandWindow(GLFWwindow *window)
Returns the main struct wl_surface* of the specified window.
+
GLXContext glfwGetGLXContext(GLFWwindow *window)
Returns the GLXContext of the specified window.
+
EGLContext glfwGetEGLContext(GLFWwindow *window)
Returns the EGLContext of the specified window.
+
int glfwGetOSMesaDepthBuffer(GLFWwindow *window, int *width, int *height, int *bytesPerValue, void **buffer)
Retrieves the depth buffer associated with the specified window.
+
Display * glfwGetX11Display(void)
Returns the Display used by GLFW.
+
Window glfwGetX11Window(GLFWwindow *window)
Returns the Window of the specified window.
+
OSMesaContext glfwGetOSMesaContext(GLFWwindow *window)
Returns the OSMesaContext of the specified window.
+
RROutput glfwGetX11Monitor(GLFWmonitor *monitor)
Returns the RROutput of the specified monitor.
+
id glfwGetCocoaWindow(GLFWwindow *window)
Returns the NSWindow of the specified window.
+
const char * glfwGetWin32Monitor(GLFWmonitor *monitor)
Returns the display device name of the specified monitor.
+
struct wl_display * glfwGetWaylandDisplay(void)
Returns the struct wl_display* used by GLFW.
+
const char * glfwGetWin32Adapter(GLFWmonitor *monitor)
Returns the adapter device name of the specified monitor.
+
HGLRC glfwGetWGLContext(GLFWwindow *window)
Returns the HGLRC of the specified window.
+
const char * glfwGetX11SelectionString(void)
Returns the contents of the current primary selection as a string.
+
CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor *monitor)
Returns the CGDirectDisplayID of the specified monitor.
+
HWND glfwGetWin32Window(GLFWwindow *window)
Returns the HWND of the specified window.
+
struct GLFWwindow GLFWwindow
Opaque window object.
Definition: glfw3.h:1186
+
+ + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__buttons.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__buttons.html new file mode 100644 index 0000000..3a0805e --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__buttons.html @@ -0,0 +1,275 @@ + + + + + + + +GLFW: Mouse buttons + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+ +
+ +
+ +
Mouse buttons
+
+
+

Description

+

See mouse button input for how these are used.

+ + + + + + + + + + + + + + + + + + + + + + + + + + +

+Macros

#define GLFW_MOUSE_BUTTON_1   0
 
#define GLFW_MOUSE_BUTTON_2   1
 
#define GLFW_MOUSE_BUTTON_3   2
 
#define GLFW_MOUSE_BUTTON_4   3
 
#define GLFW_MOUSE_BUTTON_5   4
 
#define GLFW_MOUSE_BUTTON_6   5
 
#define GLFW_MOUSE_BUTTON_7   6
 
#define GLFW_MOUSE_BUTTON_8   7
 
#define GLFW_MOUSE_BUTTON_LAST   GLFW_MOUSE_BUTTON_8
 
#define GLFW_MOUSE_BUTTON_LEFT   GLFW_MOUSE_BUTTON_1
 
#define GLFW_MOUSE_BUTTON_RIGHT   GLFW_MOUSE_BUTTON_2
 
#define GLFW_MOUSE_BUTTON_MIDDLE   GLFW_MOUSE_BUTTON_3
 
+

Macro Definition Documentation

+ +

◆ GLFW_MOUSE_BUTTON_1

+ +
+
+ + + + +
#define GLFW_MOUSE_BUTTON_1   0
+
+ +
+
+ +

◆ GLFW_MOUSE_BUTTON_2

+ +
+
+ + + + +
#define GLFW_MOUSE_BUTTON_2   1
+
+ +
+
+ +

◆ GLFW_MOUSE_BUTTON_3

+ +
+
+ + + + +
#define GLFW_MOUSE_BUTTON_3   2
+
+ +
+
+ +

◆ GLFW_MOUSE_BUTTON_4

+ +
+
+ + + + +
#define GLFW_MOUSE_BUTTON_4   3
+
+ +
+
+ +

◆ GLFW_MOUSE_BUTTON_5

+ +
+
+ + + + +
#define GLFW_MOUSE_BUTTON_5   4
+
+ +
+
+ +

◆ GLFW_MOUSE_BUTTON_6

+ +
+
+ + + + +
#define GLFW_MOUSE_BUTTON_6   5
+
+ +
+
+ +

◆ GLFW_MOUSE_BUTTON_7

+ +
+
+ + + + +
#define GLFW_MOUSE_BUTTON_7   6
+
+ +
+
+ +

◆ GLFW_MOUSE_BUTTON_8

+ +
+
+ + + + +
#define GLFW_MOUSE_BUTTON_8   7
+
+ +
+
+ +

◆ GLFW_MOUSE_BUTTON_LAST

+ +
+
+ + + + +
#define GLFW_MOUSE_BUTTON_LAST   GLFW_MOUSE_BUTTON_8
+
+ +
+
+ +

◆ GLFW_MOUSE_BUTTON_LEFT

+ +
+
+ + + + +
#define GLFW_MOUSE_BUTTON_LEFT   GLFW_MOUSE_BUTTON_1
+
+ +
+
+ +

◆ GLFW_MOUSE_BUTTON_RIGHT

+ +
+
+ + + + +
#define GLFW_MOUSE_BUTTON_RIGHT   GLFW_MOUSE_BUTTON_2
+
+ +
+
+ +

◆ GLFW_MOUSE_BUTTON_MIDDLE

+ +
+
+ + + + +
#define GLFW_MOUSE_BUTTON_MIDDLE   GLFW_MOUSE_BUTTON_3
+
+ +
+
+
+ + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__context.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__context.html new file mode 100644 index 0000000..fc874f7 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__context.html @@ -0,0 +1,295 @@ + + + + + + + +GLFW: Context reference + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+ +
+ +
+ +
Context reference
+
+
+

Description

+

This is the reference documentation for OpenGL and OpenGL ES context related functions. For more task-oriented information, see the Context guide.

+ + + + + +

+Typedefs

typedef void(* GLFWglproc) (void)
 Client API function pointer type. More...
 
+ + + + + + + + + + + + + + + + +

+Functions

void glfwMakeContextCurrent (GLFWwindow *window)
 Makes the context of the specified window current for the calling thread. More...
 
GLFWwindowglfwGetCurrentContext (void)
 Returns the window whose context is current on the calling thread. More...
 
void glfwSwapInterval (int interval)
 Sets the swap interval for the current context. More...
 
int glfwExtensionSupported (const char *extension)
 Returns whether the specified extension is available. More...
 
GLFWglproc glfwGetProcAddress (const char *procname)
 Returns the address of the specified function for the current context. More...
 
+

Typedef Documentation

+ +

◆ GLFWglproc

+ +
+
+ + + + +
typedef void(* GLFWglproc) (void)
+
+

Generic function pointer used for returning client API function pointers without forcing a cast from a regular pointer.

+
See also
OpenGL and OpenGL ES extensions
+
+glfwGetProcAddress
+
Since
Added in version 3.0.
+ +
+
+

Function Documentation

+ +

◆ glfwMakeContextCurrent()

+ +
+
+ + + + + + + + +
void glfwMakeContextCurrent (GLFWwindowwindow)
+
+

This function makes the OpenGL or OpenGL ES context of the specified window current on the calling thread. A context must only be made current on a single thread at a time and each thread can have only a single current context at a time.

+

When moving a context between threads, you must make it non-current on the old thread before making it current on the new one.

+

By default, making a context non-current implicitly forces a pipeline flush. On machines that support GL_KHR_context_flush_control, you can control whether a context performs this flush by setting the GLFW_CONTEXT_RELEASE_BEHAVIOR hint.

+

The specified window must have an OpenGL or OpenGL ES context. Specifying a window without a context will generate a GLFW_NO_WINDOW_CONTEXT error.

+
Parameters
+ + +
[in]windowThe window whose context to make current, or NULL to detach the current context.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_NO_WINDOW_CONTEXT and GLFW_PLATFORM_ERROR.
+
Thread safety
This function may be called from any thread.
+
See also
Current context
+
+glfwGetCurrentContext
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetCurrentContext()

+ +
+
+ + + + + + + + +
GLFWwindow * glfwGetCurrentContext (void )
+
+

This function returns the window whose OpenGL or OpenGL ES context is current on the calling thread.

+
Returns
The window whose context is current, or NULL if no window's context is current.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread.
+
See also
Current context
+
+glfwMakeContextCurrent
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwSwapInterval()

+ +
+
+ + + + + + + + +
void glfwSwapInterval (int interval)
+
+

This function sets the swap interval for the current OpenGL or OpenGL ES context, i.e. the number of screen updates to wait from the time glfwSwapBuffers was called before swapping the buffers and returning. This is sometimes called vertical synchronization, vertical retrace synchronization or just vsync.

+

A context that supports either of the WGL_EXT_swap_control_tear and GLX_EXT_swap_control_tear extensions also accepts negative swap intervals, which allows the driver to swap immediately even if a frame arrives a little bit late. You can check for these extensions with glfwExtensionSupported.

+

A context must be current on the calling thread. Calling this function without a current context will cause a GLFW_NO_CURRENT_CONTEXT error.

+

This function does not apply to Vulkan. If you are rendering with Vulkan, see the present mode of your swapchain instead.

+
Parameters
+ + +
[in]intervalThe minimum number of screen updates to wait for until the buffers are swapped by glfwSwapBuffers.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_NO_CURRENT_CONTEXT and GLFW_PLATFORM_ERROR.
+
Remarks
This function is not called during context creation, leaving the swap interval set to whatever is the default on that platform. This is done because some swap interval extensions used by GLFW do not allow the swap interval to be reset to zero once it has been set to a non-zero value.
+
+Some GPU drivers do not honor the requested swap interval, either because of a user setting that overrides the application's request or due to bugs in the driver.
+
Thread safety
This function may be called from any thread.
+
See also
Buffer swapping
+
+glfwSwapBuffers
+
Since
Added in version 1.0.
+ +
+
+ +

◆ glfwExtensionSupported()

+ +
+
+ + + + + + + + +
int glfwExtensionSupported (const char * extension)
+
+

This function returns whether the specified API extension is supported by the current OpenGL or OpenGL ES context. It searches both for client API extension and context creation API extensions.

+

A context must be current on the calling thread. Calling this function without a current context will cause a GLFW_NO_CURRENT_CONTEXT error.

+

As this functions retrieves and searches one or more extension strings each call, it is recommended that you cache its results if it is going to be used frequently. The extension strings will not change during the lifetime of a context, so there is no danger in doing this.

+

This function does not apply to Vulkan. If you are using Vulkan, see glfwGetRequiredInstanceExtensions, vkEnumerateInstanceExtensionProperties and vkEnumerateDeviceExtensionProperties instead.

+
Parameters
+ + +
[in]extensionThe ASCII encoded name of the extension.
+
+
+
Returns
GLFW_TRUE if the extension is available, or GLFW_FALSE otherwise.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_NO_CURRENT_CONTEXT, GLFW_INVALID_VALUE and GLFW_PLATFORM_ERROR.
+
Thread safety
This function may be called from any thread.
+
See also
OpenGL and OpenGL ES extensions
+
+glfwGetProcAddress
+
Since
Added in version 1.0.
+ +
+
+ +

◆ glfwGetProcAddress()

+ +
+
+ + + + + + + + +
GLFWglproc glfwGetProcAddress (const char * procname)
+
+

This function returns the address of the specified OpenGL or OpenGL ES core or extension function, if it is supported by the current context.

+

A context must be current on the calling thread. Calling this function without a current context will cause a GLFW_NO_CURRENT_CONTEXT error.

+

This function does not apply to Vulkan. If you are rendering with Vulkan, see glfwGetInstanceProcAddress, vkGetInstanceProcAddr and vkGetDeviceProcAddr instead.

+
Parameters
+ + +
[in]procnameThe ASCII encoded name of the function.
+
+
+
Returns
The address of the function, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_NO_CURRENT_CONTEXT and GLFW_PLATFORM_ERROR.
+
Remarks
The address of a given function is not guaranteed to be the same between contexts.
+
+This function may return a non-NULL address despite the associated version or extension not being available. Always check the context version or extension string first.
+
Pointer lifetime
The returned function pointer is valid until the context is destroyed or the library is terminated.
+
Thread safety
This function may be called from any thread.
+
See also
OpenGL and OpenGL ES extensions
+
+glfwExtensionSupported
+
Since
Added in version 1.0.
+ +
+
+
+ + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__errors.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__errors.html new file mode 100644 index 0000000..01ae983 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__errors.html @@ -0,0 +1,297 @@ + + + + + + + +GLFW: Error codes + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+ +
+ + +
+

Description

+

See error handling for how these are used.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Macros

#define GLFW_NO_ERROR   0
 No error has occurred. More...
 
#define GLFW_NOT_INITIALIZED   0x00010001
 GLFW has not been initialized. More...
 
#define GLFW_NO_CURRENT_CONTEXT   0x00010002
 No context is current for this thread. More...
 
#define GLFW_INVALID_ENUM   0x00010003
 One of the arguments to the function was an invalid enum value. More...
 
#define GLFW_INVALID_VALUE   0x00010004
 One of the arguments to the function was an invalid value. More...
 
#define GLFW_OUT_OF_MEMORY   0x00010005
 A memory allocation failed. More...
 
#define GLFW_API_UNAVAILABLE   0x00010006
 GLFW could not find support for the requested API on the system. More...
 
#define GLFW_VERSION_UNAVAILABLE   0x00010007
 The requested OpenGL or OpenGL ES version is not available. More...
 
#define GLFW_PLATFORM_ERROR   0x00010008
 A platform-specific error occurred that does not match any of the more specific categories. More...
 
#define GLFW_FORMAT_UNAVAILABLE   0x00010009
 The requested format is not supported or available. More...
 
#define GLFW_NO_WINDOW_CONTEXT   0x0001000A
 The specified window does not have an OpenGL or OpenGL ES context. More...
 
+

Macro Definition Documentation

+ +

◆ GLFW_NO_ERROR

+ +
+
+ + + + +
#define GLFW_NO_ERROR   0
+
+

No error has occurred.

+
Analysis
Yay.
+ +
+
+ +

◆ GLFW_NOT_INITIALIZED

+ +
+
+ + + + +
#define GLFW_NOT_INITIALIZED   0x00010001
+
+

This occurs if a GLFW function was called that must not be called unless the library is initialized.

+
Analysis
Application programmer error. Initialize GLFW before calling any function that requires initialization.
+ +
+
+ +

◆ GLFW_NO_CURRENT_CONTEXT

+ +
+
+ + + + +
#define GLFW_NO_CURRENT_CONTEXT   0x00010002
+
+

This occurs if a GLFW function was called that needs and operates on the current OpenGL or OpenGL ES context but no context is current on the calling thread. One such function is glfwSwapInterval.

+
Analysis
Application programmer error. Ensure a context is current before calling functions that require a current context.
+ +
+
+ +

◆ GLFW_INVALID_ENUM

+ +
+
+ + + + +
#define GLFW_INVALID_ENUM   0x00010003
+
+

One of the arguments to the function was an invalid enum value, for example requesting GLFW_RED_BITS with glfwGetWindowAttrib.

+
Analysis
Application programmer error. Fix the offending call.
+ +
+
+ +

◆ GLFW_INVALID_VALUE

+ +
+
+ + + + +
#define GLFW_INVALID_VALUE   0x00010004
+
+

One of the arguments to the function was an invalid value, for example requesting a non-existent OpenGL or OpenGL ES version like 2.7.

+

Requesting a valid but unavailable OpenGL or OpenGL ES version will instead result in a GLFW_VERSION_UNAVAILABLE error.

+
Analysis
Application programmer error. Fix the offending call.
+ +
+
+ +

◆ GLFW_OUT_OF_MEMORY

+ +
+
+ + + + +
#define GLFW_OUT_OF_MEMORY   0x00010005
+
+

A memory allocation failed.

+
Analysis
A bug in GLFW or the underlying operating system. Report the bug to our issue tracker.
+ +
+
+ +

◆ GLFW_API_UNAVAILABLE

+ +
+
+ + + + +
#define GLFW_API_UNAVAILABLE   0x00010006
+
+

GLFW could not find support for the requested API on the system.

+
Analysis
The installed graphics driver does not support the requested API, or does not support it via the chosen context creation backend. Below are a few examples.
+
Some pre-installed Windows graphics drivers do not support OpenGL. AMD only supports OpenGL ES via EGL, while Nvidia and Intel only support it via a WGL or GLX extension. macOS does not provide OpenGL ES at all. The Mesa EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary driver. Older graphics drivers do not support Vulkan.
+ +
+
+ +

◆ GLFW_VERSION_UNAVAILABLE

+ +
+
+ + + + +
#define GLFW_VERSION_UNAVAILABLE   0x00010007
+
+

The requested OpenGL or OpenGL ES version (including any requested context or framebuffer hints) is not available on this machine.

+
Analysis
The machine does not support your requirements. If your application is sufficiently flexible, downgrade your requirements and try again. Otherwise, inform the user that their machine does not match your requirements.
+
Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0 comes out before the 4.x series gets that far, also fail with this error and not GLFW_INVALID_VALUE, because GLFW cannot know what future versions will exist.
+ +
+
+ +

◆ GLFW_PLATFORM_ERROR

+ +
+
+ + + + +
#define GLFW_PLATFORM_ERROR   0x00010008
+
+

A platform-specific error occurred that does not match any of the more specific categories.

+
Analysis
A bug or configuration error in GLFW, the underlying operating system or its drivers, or a lack of required resources. Report the issue to our issue tracker.
+ +
+
+ +

◆ GLFW_FORMAT_UNAVAILABLE

+ +
+
+ + + + +
#define GLFW_FORMAT_UNAVAILABLE   0x00010009
+
+

If emitted during window creation, the requested pixel format is not supported.

+

If emitted when querying the clipboard, the contents of the clipboard could not be converted to the requested format.

+
Analysis
If emitted during window creation, one or more hard constraints did not match any of the available pixel formats. If your application is sufficiently flexible, downgrade your requirements and try again. Otherwise, inform the user that their machine does not match your requirements.
+
If emitted when querying the clipboard, ignore the error or report it to the user, as appropriate.
+ +
+
+ +

◆ GLFW_NO_WINDOW_CONTEXT

+ +
+
+ + + + +
#define GLFW_NO_WINDOW_CONTEXT   0x0001000A
+
+

A window that does not have an OpenGL or OpenGL ES context was passed to a function that requires it to have one.

+
Analysis
Application programmer error. Fix the offending call.
+ +
+
+
+ + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__gamepad__axes.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__gamepad__axes.html new file mode 100644 index 0000000..70e69e6 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__gamepad__axes.html @@ -0,0 +1,195 @@ + + + + + + + +GLFW: Gamepad axes + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+ +
+ +
+ +
Gamepad axes
+
+
+

Description

+

See Gamepad input for how these are used.

+ + + + + + + + + + + + + + + + +

+Macros

#define GLFW_GAMEPAD_AXIS_LEFT_X   0
 
#define GLFW_GAMEPAD_AXIS_LEFT_Y   1
 
#define GLFW_GAMEPAD_AXIS_RIGHT_X   2
 
#define GLFW_GAMEPAD_AXIS_RIGHT_Y   3
 
#define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER   4
 
#define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER   5
 
#define GLFW_GAMEPAD_AXIS_LAST   GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
 
+

Macro Definition Documentation

+ +

◆ GLFW_GAMEPAD_AXIS_LEFT_X

+ +
+
+ + + + +
#define GLFW_GAMEPAD_AXIS_LEFT_X   0
+
+ +
+
+ +

◆ GLFW_GAMEPAD_AXIS_LEFT_Y

+ +
+
+ + + + +
#define GLFW_GAMEPAD_AXIS_LEFT_Y   1
+
+ +
+
+ +

◆ GLFW_GAMEPAD_AXIS_RIGHT_X

+ +
+
+ + + + +
#define GLFW_GAMEPAD_AXIS_RIGHT_X   2
+
+ +
+
+ +

◆ GLFW_GAMEPAD_AXIS_RIGHT_Y

+ +
+
+ + + + +
#define GLFW_GAMEPAD_AXIS_RIGHT_Y   3
+
+ +
+
+ +

◆ GLFW_GAMEPAD_AXIS_LEFT_TRIGGER

+ +
+
+ + + + +
#define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER   4
+
+ +
+
+ +

◆ GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER

+ +
+
+ + + + +
#define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER   5
+
+ +
+
+ +

◆ GLFW_GAMEPAD_AXIS_LAST

+ +
+
+ + + + +
#define GLFW_GAMEPAD_AXIS_LAST   GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
+
+ +
+
+
+ + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__gamepad__buttons.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__gamepad__buttons.html new file mode 100644 index 0000000..cff3e86 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__gamepad__buttons.html @@ -0,0 +1,403 @@ + + + + + + + +GLFW: Gamepad buttons + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+ +
+ +
+ +
Gamepad buttons
+
+
+

Description

+

See Gamepad input for how these are used.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Macros

#define GLFW_GAMEPAD_BUTTON_A   0
 
#define GLFW_GAMEPAD_BUTTON_B   1
 
#define GLFW_GAMEPAD_BUTTON_X   2
 
#define GLFW_GAMEPAD_BUTTON_Y   3
 
#define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER   4
 
#define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER   5
 
#define GLFW_GAMEPAD_BUTTON_BACK   6
 
#define GLFW_GAMEPAD_BUTTON_START   7
 
#define GLFW_GAMEPAD_BUTTON_GUIDE   8
 
#define GLFW_GAMEPAD_BUTTON_LEFT_THUMB   9
 
#define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB   10
 
#define GLFW_GAMEPAD_BUTTON_DPAD_UP   11
 
#define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT   12
 
#define GLFW_GAMEPAD_BUTTON_DPAD_DOWN   13
 
#define GLFW_GAMEPAD_BUTTON_DPAD_LEFT   14
 
#define GLFW_GAMEPAD_BUTTON_LAST   GLFW_GAMEPAD_BUTTON_DPAD_LEFT
 
#define GLFW_GAMEPAD_BUTTON_CROSS   GLFW_GAMEPAD_BUTTON_A
 
#define GLFW_GAMEPAD_BUTTON_CIRCLE   GLFW_GAMEPAD_BUTTON_B
 
#define GLFW_GAMEPAD_BUTTON_SQUARE   GLFW_GAMEPAD_BUTTON_X
 
#define GLFW_GAMEPAD_BUTTON_TRIANGLE   GLFW_GAMEPAD_BUTTON_Y
 
+

Macro Definition Documentation

+ +

◆ GLFW_GAMEPAD_BUTTON_A

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_A   0
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_B

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_B   1
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_X

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_X   2
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_Y

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_Y   3
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_LEFT_BUMPER

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER   4
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER   5
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_BACK

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_BACK   6
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_START

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_START   7
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_GUIDE

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_GUIDE   8
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_LEFT_THUMB

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_LEFT_THUMB   9
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_RIGHT_THUMB

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB   10
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_DPAD_UP

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_DPAD_UP   11
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_DPAD_RIGHT

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT   12
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_DPAD_DOWN

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_DPAD_DOWN   13
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_DPAD_LEFT

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_DPAD_LEFT   14
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_LAST

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_LAST   GLFW_GAMEPAD_BUTTON_DPAD_LEFT
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_CROSS

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_CROSS   GLFW_GAMEPAD_BUTTON_A
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_CIRCLE

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_CIRCLE   GLFW_GAMEPAD_BUTTON_B
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_SQUARE

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_SQUARE   GLFW_GAMEPAD_BUTTON_X
+
+ +
+
+ +

◆ GLFW_GAMEPAD_BUTTON_TRIANGLE

+ +
+
+ + + + +
#define GLFW_GAMEPAD_BUTTON_TRIANGLE   GLFW_GAMEPAD_BUTTON_Y
+
+ +
+
+
+ + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__hat__state.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__hat__state.html new file mode 100644 index 0000000..6148f2a --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__hat__state.html @@ -0,0 +1,227 @@ + + + + + + + +GLFW: Joystick hat states + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+ +
+ +
+ +
Joystick hat states
+
+
+

Description

+

See joystick hat input for how these are used.

+ + + + + + + + + + + + + + + + + + + + +

+Macros

#define GLFW_HAT_CENTERED   0
 
#define GLFW_HAT_UP   1
 
#define GLFW_HAT_RIGHT   2
 
#define GLFW_HAT_DOWN   4
 
#define GLFW_HAT_LEFT   8
 
#define GLFW_HAT_RIGHT_UP   (GLFW_HAT_RIGHT | GLFW_HAT_UP)
 
#define GLFW_HAT_RIGHT_DOWN   (GLFW_HAT_RIGHT | GLFW_HAT_DOWN)
 
#define GLFW_HAT_LEFT_UP   (GLFW_HAT_LEFT | GLFW_HAT_UP)
 
#define GLFW_HAT_LEFT_DOWN   (GLFW_HAT_LEFT | GLFW_HAT_DOWN)
 
+

Macro Definition Documentation

+ +

◆ GLFW_HAT_CENTERED

+ +
+
+ + + + +
#define GLFW_HAT_CENTERED   0
+
+ +
+
+ +

◆ GLFW_HAT_UP

+ +
+
+ + + + +
#define GLFW_HAT_UP   1
+
+ +
+
+ +

◆ GLFW_HAT_RIGHT

+ +
+
+ + + + +
#define GLFW_HAT_RIGHT   2
+
+ +
+
+ +

◆ GLFW_HAT_DOWN

+ +
+
+ + + + +
#define GLFW_HAT_DOWN   4
+
+ +
+
+ +

◆ GLFW_HAT_LEFT

+ +
+
+ + + + +
#define GLFW_HAT_LEFT   8
+
+ +
+
+ +

◆ GLFW_HAT_RIGHT_UP

+ +
+
+ + + + +
#define GLFW_HAT_RIGHT_UP   (GLFW_HAT_RIGHT | GLFW_HAT_UP)
+
+ +
+
+ +

◆ GLFW_HAT_RIGHT_DOWN

+ +
+
+ + + + +
#define GLFW_HAT_RIGHT_DOWN   (GLFW_HAT_RIGHT | GLFW_HAT_DOWN)
+
+ +
+
+ +

◆ GLFW_HAT_LEFT_UP

+ +
+
+ + + + +
#define GLFW_HAT_LEFT_UP   (GLFW_HAT_LEFT | GLFW_HAT_UP)
+
+ +
+
+ +

◆ GLFW_HAT_LEFT_DOWN

+ +
+
+ + + + +
#define GLFW_HAT_LEFT_DOWN   (GLFW_HAT_LEFT | GLFW_HAT_DOWN)
+
+ +
+
+
+ + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__init.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__init.html new file mode 100644 index 0000000..baa3fcf --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__init.html @@ -0,0 +1,545 @@ + + + + + + + +GLFW: Initialization, version and error reference + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+ +
+ +
+ +
Initialization, version and error reference
+
+
+

Description

+

This is the reference documentation for initialization and termination of the library, version management and error handling. For more task-oriented information, see the Introduction to the API.

+ + + + + +

+Modules

 Error codes
 Error codes.
 
+ + + + + + + + + + + + + + + + +

+Macros

#define GLFW_TRUE   1
 One. More...
 
#define GLFW_FALSE   0
 Zero. More...
 
#define GLFW_JOYSTICK_HAT_BUTTONS   0x00050001
 Joystick hat buttons init hint. More...
 
#define GLFW_COCOA_CHDIR_RESOURCES   0x00051001
 macOS specific init hint. More...
 
#define GLFW_COCOA_MENUBAR   0x00051002
 macOS specific init hint. More...
 
+ + + + +

+Typedefs

typedef void(* GLFWerrorfun) (int error_code, const char *description)
 The function pointer type for error callbacks. More...
 
+ + + + + + + + + + + + + + + + + + + + + + +

+Functions

int glfwInit (void)
 Initializes the GLFW library. More...
 
void glfwTerminate (void)
 Terminates the GLFW library. More...
 
void glfwInitHint (int hint, int value)
 Sets the specified init hint to the desired value. More...
 
void glfwGetVersion (int *major, int *minor, int *rev)
 Retrieves the version of the GLFW library. More...
 
const char * glfwGetVersionString (void)
 Returns a string describing the compile-time configuration. More...
 
int glfwGetError (const char **description)
 Returns and clears the last error for the calling thread. More...
 
GLFWerrorfun glfwSetErrorCallback (GLFWerrorfun callback)
 Sets the error callback. More...
 
+

Macro Definition Documentation

+ +

◆ GLFW_VERSION_MAJOR

+ +
+
+ + + + +
#define GLFW_VERSION_MAJOR   3
+
+

The major version number of the GLFW header. This is incremented when the API is changed in non-compatible ways.

+ +
+
+ +

◆ GLFW_VERSION_MINOR

+ +
+
+ + + + +
#define GLFW_VERSION_MINOR   3
+
+

The minor version number of the GLFW header. This is incremented when features are added to the API but it remains backward-compatible.

+ +
+
+ +

◆ GLFW_VERSION_REVISION

+ +
+
+ + + + +
#define GLFW_VERSION_REVISION   5
+
+

The revision number of the GLFW header. This is incremented when a bug fix release is made that does not contain any API changes.

+ +
+
+ +

◆ GLFW_TRUE

+ +
+
+ + + + +
#define GLFW_TRUE   1
+
+

This is only semantic sugar for the number 1. You can instead use 1 or true or _True or GL_TRUE or VK_TRUE or anything else that is equal to one.

+ +
+
+ +

◆ GLFW_FALSE

+ +
+
+ + + + +
#define GLFW_FALSE   0
+
+

This is only semantic sugar for the number 0. You can instead use 0 or false or _False or GL_FALSE or VK_FALSE or anything else that is equal to zero.

+ +
+
+ +

◆ GLFW_JOYSTICK_HAT_BUTTONS

+ +
+
+ + + + +
#define GLFW_JOYSTICK_HAT_BUTTONS   0x00050001
+
+

Joystick hat buttons init hint.

+ +
+
+ +

◆ GLFW_COCOA_CHDIR_RESOURCES

+ +
+
+ + + + +
#define GLFW_COCOA_CHDIR_RESOURCES   0x00051001
+
+

macOS specific init hint.

+ +
+
+ +

◆ GLFW_COCOA_MENUBAR

+ +
+
+ + + + +
#define GLFW_COCOA_MENUBAR   0x00051002
+
+

macOS specific init hint.

+ +
+
+

Typedef Documentation

+ +

◆ GLFWerrorfun

+ +
+
+ + + + +
typedef void(* GLFWerrorfun) (int error_code, const char *description)
+
+

This is the function pointer type for error callbacks. An error callback function has the following signature:

void callback_name(int error_code, const char* description)
+
Parameters
+ + + +
[in]error_codeAn error code. Future releases may add more error codes.
[in]descriptionA UTF-8 encoded string describing the error.
+
+
+
Pointer lifetime
The error description string is valid until the callback function returns.
+
See also
Error handling
+
+glfwSetErrorCallback
+
Since
Added in version 3.0.
+ +
+
+

Function Documentation

+ +

◆ glfwInit()

+ +
+
+ + + + + + + + +
int glfwInit (void )
+
+

This function initializes the GLFW library. Before most GLFW functions can be used, GLFW must be initialized, and before an application terminates GLFW should be terminated in order to free any resources allocated during or after initialization.

+

If this function fails, it calls glfwTerminate before returning. If it succeeds, you should call glfwTerminate before the application exits.

+

Additional calls to this function after successful initialization but before termination will return GLFW_TRUE immediately.

+
Returns
GLFW_TRUE if successful, or GLFW_FALSE if an error occurred.
+
Errors
Possible errors include GLFW_PLATFORM_ERROR.
+
Remarks
macOS: This function will change the current directory of the application to the Contents/Resources subdirectory of the application's bundle, if present. This can be disabled with the GLFW_COCOA_CHDIR_RESOURCES init hint.
+
+X11: This function will set the LC_CTYPE category of the application locale according to the current environment if that category is still "C". This is because the "C" locale breaks Unicode text input.
+
Thread safety
This function must only be called from the main thread.
+
See also
Initialization and termination
+
+glfwTerminate
+
Since
Added in version 1.0.
+ +
+
+ +

◆ glfwTerminate()

+ +
+
+ + + + + + + + +
void glfwTerminate (void )
+
+

This function destroys all remaining windows and cursors, restores any modified gamma ramps and frees any other allocated resources. Once this function is called, you must again call glfwInit successfully before you will be able to use most GLFW functions.

+

If GLFW has been successfully initialized, this function should be called before the application exits. If initialization fails, there is no need to call this function, as it is called by glfwInit before it returns failure.

+

This function has no effect if GLFW is not initialized.

+
Errors
Possible errors include GLFW_PLATFORM_ERROR.
+
Remarks
This function may be called before glfwInit.
+
Warning
The contexts of any remaining windows must not be current on any other thread when this function is called.
+
Reentrancy
This function must not be called from a callback.
+
Thread safety
This function must only be called from the main thread.
+
See also
Initialization and termination
+
+glfwInit
+
Since
Added in version 1.0.
+ +
+
+ +

◆ glfwInitHint()

+ +
+
+ + + + + + + + + + + + + + + + + + +
void glfwInitHint (int hint,
int value 
)
+
+

This function sets hints for the next initialization of GLFW.

+

The values you set hints to are never reset by GLFW, but they only take effect during initialization. Once GLFW has been initialized, any values you set will be ignored until the library is terminated and initialized again.

+

Some hints are platform specific. These may be set on any platform but they will only affect their specific platform. Other platforms will ignore them. Setting these hints requires no platform specific headers or functions.

+
Parameters
+ + + +
[in]hintThe init hint to set.
[in]valueThe new value of the init hint.
+
+
+
Errors
Possible errors include GLFW_INVALID_ENUM and GLFW_INVALID_VALUE.
+
Remarks
This function may be called before glfwInit.
+
Thread safety
This function must only be called from the main thread.
+
See also
init_hints
+
+glfwInit
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwGetVersion()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void glfwGetVersion (int * major,
int * minor,
int * rev 
)
+
+

This function retrieves the major, minor and revision numbers of the GLFW library. It is intended for when you are using GLFW as a shared library and want to ensure that you are using the minimum required version.

+

Any or all of the version arguments may be NULL.

+
Parameters
+ + + + +
[out]majorWhere to store the major version number, or NULL.
[out]minorWhere to store the minor version number, or NULL.
[out]revWhere to store the revision number, or NULL.
+
+
+
Errors
None.
+
Remarks
This function may be called before glfwInit.
+
Thread safety
This function may be called from any thread.
+
See also
Version management
+
+glfwGetVersionString
+
Since
Added in version 1.0.
+ +
+
+ +

◆ glfwGetVersionString()

+ +
+
+ + + + + + + + +
const char * glfwGetVersionString (void )
+
+

This function returns the compile-time generated version string of the GLFW library binary. It describes the version, platform, compiler and any platform-specific compile-time options. It should not be confused with the OpenGL or OpenGL ES version string, queried with glGetString.

+

Do not use the version string to parse the GLFW library version. The glfwGetVersion function provides the version of the running library binary in numerical format.

+
Returns
The ASCII encoded GLFW version string.
+
Errors
None.
+
Remarks
This function may be called before glfwInit.
+
Pointer lifetime
The returned string is static and compile-time generated.
+
Thread safety
This function may be called from any thread.
+
See also
Version management
+
+glfwGetVersion
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetError()

+ +
+
+ + + + + + + + +
int glfwGetError (const char ** description)
+
+

This function returns and clears the error code of the last error that occurred on the calling thread, and optionally a UTF-8 encoded human-readable description of it. If no error has occurred since the last call, it returns GLFW_NO_ERROR (zero) and the description pointer is set to NULL.

+
Parameters
+ + +
[in]descriptionWhere to store the error description pointer, or NULL.
+
+
+
Returns
The last error code for the calling thread, or GLFW_NO_ERROR (zero).
+
Errors
None.
+
Pointer lifetime
The returned string is allocated and freed by GLFW. You should not free it yourself. It is guaranteed to be valid only until the next error occurs or the library is terminated.
+
Remarks
This function may be called before glfwInit.
+
Thread safety
This function may be called from any thread.
+
See also
Error handling
+
+glfwSetErrorCallback
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwSetErrorCallback()

+ +
+
+ + + + + + + + +
GLFWerrorfun glfwSetErrorCallback (GLFWerrorfun callback)
+
+

This function sets the error callback, which is called with an error code and a human-readable description each time a GLFW error occurs.

+

The error code is set before the callback is called. Calling glfwGetError from the error callback will return the same value as the error code argument.

+

The error callback is called on the thread where the error occurred. If you are using GLFW from multiple threads, your error callback needs to be written accordingly.

+

Because the description string may have been generated specifically for that error, it is not guaranteed to be valid after the callback has returned. If you wish to use it after the callback returns, you need to make a copy.

+

Once set, the error callback remains set even after the library has been terminated.

+
Parameters
+ + +
[in]callbackThe new callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set.
+
Callback signature
void callback_name(int error_code, const char* description)
+
For more information about the callback parameters, see the callback pointer type.
+
Errors
None.
+
Remarks
This function may be called before glfwInit.
+
Thread safety
This function must only be called from the main thread.
+
See also
Error handling
+
+glfwGetError
+
Since
Added in version 3.0.
+ +
+
+
+ + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__input.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__input.html new file mode 100644 index 0000000..0df94a6 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__input.html @@ -0,0 +1,2227 @@ + + + + + + + +GLFW: Input reference + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+ +
+ +
+ +
Input reference
+
+
+

Description

+

This is the reference documentation for input related functions and types. For more task-oriented information, see the Input guide.

+ + + + + + + + + + + + + + + + + + + + + + + + + + +

+Modules

 Gamepad axes
 Gamepad axes.
 
 Gamepad buttons
 Gamepad buttons.
 
 Joystick hat states
 Joystick hat states.
 
 Joysticks
 Joystick IDs.
 
 Keyboard keys
 Keyboard key IDs.
 
 Modifier key flags
 Modifier key flags.
 
 Mouse buttons
 Mouse button IDs.
 
 Standard cursor shapes
 Standard system cursor shapes.
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

typedef struct GLFWcursor GLFWcursor
 Opaque cursor object. More...
 
typedef void(* GLFWmousebuttonfun) (GLFWwindow *window, int button, int action, int mods)
 The function pointer type for mouse button callbacks. More...
 
typedef void(* GLFWcursorposfun) (GLFWwindow *window, double xpos, double ypos)
 The function pointer type for cursor position callbacks. More...
 
typedef void(* GLFWcursorenterfun) (GLFWwindow *window, int entered)
 The function pointer type for cursor enter/leave callbacks. More...
 
typedef void(* GLFWscrollfun) (GLFWwindow *window, double xoffset, double yoffset)
 The function pointer type for scroll callbacks. More...
 
typedef void(* GLFWkeyfun) (GLFWwindow *window, int key, int scancode, int action, int mods)
 The function pointer type for keyboard key callbacks. More...
 
typedef void(* GLFWcharfun) (GLFWwindow *window, unsigned int codepoint)
 The function pointer type for Unicode character callbacks. More...
 
typedef void(* GLFWcharmodsfun) (GLFWwindow *window, unsigned int codepoint, int mods)
 The function pointer type for Unicode character with modifiers callbacks. More...
 
typedef void(* GLFWdropfun) (GLFWwindow *window, int path_count, const char *paths[])
 The function pointer type for path drop callbacks. More...
 
typedef void(* GLFWjoystickfun) (int jid, int event)
 The function pointer type for joystick configuration callbacks. More...
 
typedef struct GLFWgamepadstate GLFWgamepadstate
 Gamepad input state. More...
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

int glfwGetInputMode (GLFWwindow *window, int mode)
 Returns the value of an input option for the specified window. More...
 
void glfwSetInputMode (GLFWwindow *window, int mode, int value)
 Sets an input option for the specified window. More...
 
int glfwRawMouseMotionSupported (void)
 Returns whether raw mouse motion is supported. More...
 
const char * glfwGetKeyName (int key, int scancode)
 Returns the layout-specific name of the specified printable key. More...
 
int glfwGetKeyScancode (int key)
 Returns the platform-specific scancode of the specified key. More...
 
int glfwGetKey (GLFWwindow *window, int key)
 Returns the last reported state of a keyboard key for the specified window. More...
 
int glfwGetMouseButton (GLFWwindow *window, int button)
 Returns the last reported state of a mouse button for the specified window. More...
 
void glfwGetCursorPos (GLFWwindow *window, double *xpos, double *ypos)
 Retrieves the position of the cursor relative to the content area of the window. More...
 
void glfwSetCursorPos (GLFWwindow *window, double xpos, double ypos)
 Sets the position of the cursor, relative to the content area of the window. More...
 
GLFWcursorglfwCreateCursor (const GLFWimage *image, int xhot, int yhot)
 Creates a custom cursor. More...
 
GLFWcursorglfwCreateStandardCursor (int shape)
 Creates a cursor with a standard shape. More...
 
void glfwDestroyCursor (GLFWcursor *cursor)
 Destroys a cursor. More...
 
void glfwSetCursor (GLFWwindow *window, GLFWcursor *cursor)
 Sets the cursor for the window. More...
 
GLFWkeyfun glfwSetKeyCallback (GLFWwindow *window, GLFWkeyfun callback)
 Sets the key callback. More...
 
GLFWcharfun glfwSetCharCallback (GLFWwindow *window, GLFWcharfun callback)
 Sets the Unicode character callback. More...
 
GLFWcharmodsfun glfwSetCharModsCallback (GLFWwindow *window, GLFWcharmodsfun callback)
 Sets the Unicode character with modifiers callback. More...
 
GLFWmousebuttonfun glfwSetMouseButtonCallback (GLFWwindow *window, GLFWmousebuttonfun callback)
 Sets the mouse button callback. More...
 
GLFWcursorposfun glfwSetCursorPosCallback (GLFWwindow *window, GLFWcursorposfun callback)
 Sets the cursor position callback. More...
 
GLFWcursorenterfun glfwSetCursorEnterCallback (GLFWwindow *window, GLFWcursorenterfun callback)
 Sets the cursor enter/leave callback. More...
 
GLFWscrollfun glfwSetScrollCallback (GLFWwindow *window, GLFWscrollfun callback)
 Sets the scroll callback. More...
 
GLFWdropfun glfwSetDropCallback (GLFWwindow *window, GLFWdropfun callback)
 Sets the path drop callback. More...
 
int glfwJoystickPresent (int jid)
 Returns whether the specified joystick is present. More...
 
const float * glfwGetJoystickAxes (int jid, int *count)
 Returns the values of all axes of the specified joystick. More...
 
const unsigned char * glfwGetJoystickButtons (int jid, int *count)
 Returns the state of all buttons of the specified joystick. More...
 
const unsigned char * glfwGetJoystickHats (int jid, int *count)
 Returns the state of all hats of the specified joystick. More...
 
const char * glfwGetJoystickName (int jid)
 Returns the name of the specified joystick. More...
 
const char * glfwGetJoystickGUID (int jid)
 Returns the SDL compatible GUID of the specified joystick. More...
 
void glfwSetJoystickUserPointer (int jid, void *pointer)
 Sets the user pointer of the specified joystick. More...
 
void * glfwGetJoystickUserPointer (int jid)
 Returns the user pointer of the specified joystick. More...
 
int glfwJoystickIsGamepad (int jid)
 Returns whether the specified joystick has a gamepad mapping. More...
 
GLFWjoystickfun glfwSetJoystickCallback (GLFWjoystickfun callback)
 Sets the joystick configuration callback. More...
 
int glfwUpdateGamepadMappings (const char *string)
 Adds the specified SDL_GameControllerDB gamepad mappings. More...
 
const char * glfwGetGamepadName (int jid)
 Returns the human-readable gamepad name for the specified joystick. More...
 
int glfwGetGamepadState (int jid, GLFWgamepadstate *state)
 Retrieves the state of the specified joystick remapped as a gamepad. More...
 
void glfwSetClipboardString (GLFWwindow *window, const char *string)
 Sets the clipboard to the specified string. More...
 
const char * glfwGetClipboardString (GLFWwindow *window)
 Returns the contents of the clipboard as a string. More...
 
double glfwGetTime (void)
 Returns the GLFW time. More...
 
void glfwSetTime (double time)
 Sets the GLFW time. More...
 
uint64_t glfwGetTimerValue (void)
 Returns the current value of the raw timer. More...
 
uint64_t glfwGetTimerFrequency (void)
 Returns the frequency, in Hz, of the raw timer. More...
 
+

Macro Definition Documentation

+ +

◆ GLFW_RELEASE

+ +
+
+ + + + +
#define GLFW_RELEASE   0
+
+

The key or mouse button was released.

+ +
+
+ +

◆ GLFW_PRESS

+ +
+
+ + + + +
#define GLFW_PRESS   1
+
+

The key or mouse button was pressed.

+ +
+
+ +

◆ GLFW_REPEAT

+ +
+
+ + + + +
#define GLFW_REPEAT   2
+
+

The key was held down until it repeated.

+ +
+
+

Typedef Documentation

+ +

◆ GLFWcursor

+ +
+
+ + + + +
typedef struct GLFWcursor GLFWcursor
+
+

Opaque cursor object.

+
See also
Cursor objects
+
Since
Added in version 3.1.
+ +
+
+ +

◆ GLFWmousebuttonfun

+ +
+
+ + + + +
typedef void(* GLFWmousebuttonfun) (GLFWwindow *window, int button, int action, int mods)
+
+

This is the function pointer type for mouse button callback functions. A mouse button callback function has the following signature:

void function_name(GLFWwindow* window, int button, int action, int mods)
+
struct GLFWwindow GLFWwindow
Opaque window object.
Definition: glfw3.h:1186
+
Parameters
+ + + + + +
[in]windowThe window that received the event.
[in]buttonThe mouse button that was pressed or released.
[in]actionOne of GLFW_PRESS or GLFW_RELEASE. Future releases may add more actions.
[in]modsBit field describing which modifier keys were held down.
+
+
+
See also
Mouse button input
+
+glfwSetMouseButtonCallback
+
Since
Added in version 1.0. GLFW 3: Added window handle and modifier mask parameters.
+ +
+
+ +

◆ GLFWcursorposfun

+ +
+
+ + + + +
typedef void(* GLFWcursorposfun) (GLFWwindow *window, double xpos, double ypos)
+
+

This is the function pointer type for cursor position callbacks. A cursor position callback function has the following signature:

void function_name(GLFWwindow* window, double xpos, double ypos);
+
Parameters
+ + + + +
[in]windowThe window that received the event.
[in]xposThe new cursor x-coordinate, relative to the left edge of the content area.
[in]yposThe new cursor y-coordinate, relative to the top edge of the content area.
+
+
+
See also
Cursor position
+
+glfwSetCursorPosCallback
+
Since
Added in version 3.0. Replaces GLFWmouseposfun.
+ +
+
+ +

◆ GLFWcursorenterfun

+ +
+
+ + + + +
typedef void(* GLFWcursorenterfun) (GLFWwindow *window, int entered)
+
+

This is the function pointer type for cursor enter/leave callbacks. A cursor enter/leave callback function has the following signature:

void function_name(GLFWwindow* window, int entered)
+
Parameters
+ + + +
[in]windowThe window that received the event.
[in]enteredGLFW_TRUE if the cursor entered the window's content area, or GLFW_FALSE if it left it.
+
+
+
See also
Cursor enter/leave events
+
+glfwSetCursorEnterCallback
+
Since
Added in version 3.0.
+ +
+
+ +

◆ GLFWscrollfun

+ +
+
+ + + + +
typedef void(* GLFWscrollfun) (GLFWwindow *window, double xoffset, double yoffset)
+
+

This is the function pointer type for scroll callbacks. A scroll callback function has the following signature:

void function_name(GLFWwindow* window, double xoffset, double yoffset)
+
Parameters
+ + + + +
[in]windowThe window that received the event.
[in]xoffsetThe scroll offset along the x-axis.
[in]yoffsetThe scroll offset along the y-axis.
+
+
+
See also
Scroll input
+
+glfwSetScrollCallback
+
Since
Added in version 3.0. Replaces GLFWmousewheelfun.
+ +
+
+ +

◆ GLFWkeyfun

+ +
+
+ + + + +
typedef void(* GLFWkeyfun) (GLFWwindow *window, int key, int scancode, int action, int mods)
+
+

This is the function pointer type for keyboard key callbacks. A keyboard key callback function has the following signature:

void function_name(GLFWwindow* window, int key, int scancode, int action, int mods)
+
Parameters
+ + + + + + +
[in]windowThe window that received the event.
[in]keyThe keyboard key that was pressed or released.
[in]scancodeThe system-specific scancode of the key.
[in]actionGLFW_PRESS, GLFW_RELEASE or GLFW_REPEAT. Future releases may add more actions.
[in]modsBit field describing which modifier keys were held down.
+
+
+
See also
Key input
+
+glfwSetKeyCallback
+
Since
Added in version 1.0. GLFW 3: Added window handle, scancode and modifier mask parameters.
+ +
+
+ +

◆ GLFWcharfun

+ +
+
+ + + + +
typedef void(* GLFWcharfun) (GLFWwindow *window, unsigned int codepoint)
+
+

This is the function pointer type for Unicode character callbacks. A Unicode character callback function has the following signature:

void function_name(GLFWwindow* window, unsigned int codepoint)
+
Parameters
+ + + +
[in]windowThe window that received the event.
[in]codepointThe Unicode code point of the character.
+
+
+
See also
Text input
+
+glfwSetCharCallback
+
Since
Added in version 2.4. GLFW 3: Added window handle parameter.
+ +
+
+ +

◆ GLFWcharmodsfun

+ +
+
+ + + + +
typedef void(* GLFWcharmodsfun) (GLFWwindow *window, unsigned int codepoint, int mods)
+
+

This is the function pointer type for Unicode character with modifiers callbacks. It is called for each input character, regardless of what modifier keys are held down. A Unicode character with modifiers callback function has the following signature:

void function_name(GLFWwindow* window, unsigned int codepoint, int mods)
+
Parameters
+ + + + +
[in]windowThe window that received the event.
[in]codepointThe Unicode code point of the character.
[in]modsBit field describing which modifier keys were held down.
+
+
+
See also
Text input
+
+glfwSetCharModsCallback
+
Deprecated:
Scheduled for removal in version 4.0.
+
Since
Added in version 3.1.
+ +
+
+ +

◆ GLFWdropfun

+ +
+
+ + + + +
typedef void(* GLFWdropfun) (GLFWwindow *window, int path_count, const char *paths[])
+
+

This is the function pointer type for path drop callbacks. A path drop callback function has the following signature:

void function_name(GLFWwindow* window, int path_count, const char* paths[])
+
Parameters
+ + + + +
[in]windowThe window that received the event.
[in]path_countThe number of dropped paths.
[in]pathsThe UTF-8 encoded file and/or directory path names.
+
+
+
Pointer lifetime
The path array and its strings are valid until the callback function returns.
+
See also
Path drop input
+
+glfwSetDropCallback
+
Since
Added in version 3.1.
+ +
+
+ +

◆ GLFWjoystickfun

+ +
+
+ + + + +
typedef void(* GLFWjoystickfun) (int jid, int event)
+
+

This is the function pointer type for joystick configuration callbacks. A joystick configuration callback function has the following signature:

void function_name(int jid, int event)
+
Parameters
+ + + +
[in]jidThe joystick that was connected or disconnected.
[in]eventOne of GLFW_CONNECTED or GLFW_DISCONNECTED. Future releases may add more events.
+
+
+
See also
Joystick configuration changes
+
+glfwSetJoystickCallback
+
Since
Added in version 3.2.
+ +
+
+ +

◆ GLFWgamepadstate

+ +
+
+ + + + +
typedef struct GLFWgamepadstate GLFWgamepadstate
+
+

This describes the input state of a gamepad.

+
See also
Gamepad input
+
+glfwGetGamepadState
+
Since
Added in version 3.3.
+ +
+
+

Function Documentation

+ +

◆ glfwGetInputMode()

+ +
+
+ + + + + + + + + + + + + + + + + + +
int glfwGetInputMode (GLFWwindowwindow,
int mode 
)
+
+

This function returns the value of an input option for the specified window. The mode must be one of GLFW_CURSOR, GLFW_STICKY_KEYS, GLFW_STICKY_MOUSE_BUTTONS, GLFW_LOCK_KEY_MODS or GLFW_RAW_MOUSE_MOTION.

+
Parameters
+ + + +
[in]windowThe window to query.
[in]modeOne of GLFW_CURSOR, GLFW_STICKY_KEYS, GLFW_STICKY_MOUSE_BUTTONS, GLFW_LOCK_KEY_MODS or GLFW_RAW_MOUSE_MOTION.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_INVALID_ENUM.
+
Thread safety
This function must only be called from the main thread.
+
See also
glfwSetInputMode
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwSetInputMode()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void glfwSetInputMode (GLFWwindowwindow,
int mode,
int value 
)
+
+

This function sets an input mode option for the specified window. The mode must be one of GLFW_CURSOR, GLFW_STICKY_KEYS, GLFW_STICKY_MOUSE_BUTTONS, GLFW_LOCK_KEY_MODS or GLFW_RAW_MOUSE_MOTION.

+

If the mode is GLFW_CURSOR, the value must be one of the following cursor modes:

    +
  • GLFW_CURSOR_NORMAL makes the cursor visible and behaving normally.
  • +
  • GLFW_CURSOR_HIDDEN makes the cursor invisible when it is over the content area of the window but does not restrict the cursor from leaving.
  • +
  • GLFW_CURSOR_DISABLED hides and grabs the cursor, providing virtual and unlimited cursor movement. This is useful for implementing for example 3D camera controls.
  • +
+

If the mode is GLFW_STICKY_KEYS, the value must be either GLFW_TRUE to enable sticky keys, or GLFW_FALSE to disable it. If sticky keys are enabled, a key press will ensure that glfwGetKey returns GLFW_PRESS the next time it is called even if the key had been released before the call. This is useful when you are only interested in whether keys have been pressed but not when or in which order.

+

If the mode is GLFW_STICKY_MOUSE_BUTTONS, the value must be either GLFW_TRUE to enable sticky mouse buttons, or GLFW_FALSE to disable it. If sticky mouse buttons are enabled, a mouse button press will ensure that glfwGetMouseButton returns GLFW_PRESS the next time it is called even if the mouse button had been released before the call. This is useful when you are only interested in whether mouse buttons have been pressed but not when or in which order.

+

If the mode is GLFW_LOCK_KEY_MODS, the value must be either GLFW_TRUE to enable lock key modifier bits, or GLFW_FALSE to disable them. If enabled, callbacks that receive modifier bits will also have the GLFW_MOD_CAPS_LOCK bit set when the event was generated with Caps Lock on, and the GLFW_MOD_NUM_LOCK bit when Num Lock was on.

+

If the mode is GLFW_RAW_MOUSE_MOTION, the value must be either GLFW_TRUE to enable raw (unscaled and unaccelerated) mouse motion when the cursor is disabled, or GLFW_FALSE to disable it. If raw motion is not supported, attempting to set this will emit GLFW_PLATFORM_ERROR. Call glfwRawMouseMotionSupported to check for support.

+
Parameters
+ + + + +
[in]windowThe window whose input mode to set.
[in]modeOne of GLFW_CURSOR, GLFW_STICKY_KEYS, GLFW_STICKY_MOUSE_BUTTONS, GLFW_LOCK_KEY_MODS or GLFW_RAW_MOUSE_MOTION.
[in]valueThe new value of the specified input mode.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_ENUM and GLFW_PLATFORM_ERROR.
+
Thread safety
This function must only be called from the main thread.
+
See also
glfwGetInputMode
+
Since
Added in version 3.0. Replaces glfwEnable and glfwDisable.
+ +
+
+ +

◆ glfwRawMouseMotionSupported()

+ +
+
+ + + + + + + + +
int glfwRawMouseMotionSupported (void )
+
+

This function returns whether raw mouse motion is supported on the current system. This status does not change after GLFW has been initialized so you only need to check this once. If you attempt to enable raw motion on a system that does not support it, GLFW_PLATFORM_ERROR will be emitted.

+

Raw mouse motion is closer to the actual motion of the mouse across a surface. It is not affected by the scaling and acceleration applied to the motion of the desktop cursor. That processing is suitable for a cursor while raw motion is better for controlling for example a 3D camera. Because of this, raw mouse motion is only provided when the cursor is disabled.

+
Returns
GLFW_TRUE if raw mouse motion is supported on the current machine, or GLFW_FALSE otherwise.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Raw mouse motion
+
+glfwSetInputMode
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwGetKeyName()

+ +
+
+ + + + + + + + + + + + + + + + + + +
const char * glfwGetKeyName (int key,
int scancode 
)
+
+

This function returns the name of the specified printable key, encoded as UTF-8. This is typically the character that key would produce without any modifier keys, intended for displaying key bindings to the user. For dead keys, it is typically the diacritic it would add to a character.

+

Do not use this function for text input. You will break text input for many languages even if it happens to work for yours.

+

If the key is GLFW_KEY_UNKNOWN, the scancode is used to identify the key, otherwise the scancode is ignored. If you specify a non-printable key, or GLFW_KEY_UNKNOWN and a scancode that maps to a non-printable key, this function returns NULL but does not emit an error.

+

This behavior allows you to always pass in the arguments in the key callback without modification.

+

The printable keys are:

    +
  • GLFW_KEY_APOSTROPHE
  • +
  • GLFW_KEY_COMMA
  • +
  • GLFW_KEY_MINUS
  • +
  • GLFW_KEY_PERIOD
  • +
  • GLFW_KEY_SLASH
  • +
  • GLFW_KEY_SEMICOLON
  • +
  • GLFW_KEY_EQUAL
  • +
  • GLFW_KEY_LEFT_BRACKET
  • +
  • GLFW_KEY_RIGHT_BRACKET
  • +
  • GLFW_KEY_BACKSLASH
  • +
  • GLFW_KEY_WORLD_1
  • +
  • GLFW_KEY_WORLD_2
  • +
  • GLFW_KEY_0 to GLFW_KEY_9
  • +
  • GLFW_KEY_A to GLFW_KEY_Z
  • +
  • GLFW_KEY_KP_0 to GLFW_KEY_KP_9
  • +
  • GLFW_KEY_KP_DECIMAL
  • +
  • GLFW_KEY_KP_DIVIDE
  • +
  • GLFW_KEY_KP_MULTIPLY
  • +
  • GLFW_KEY_KP_SUBTRACT
  • +
  • GLFW_KEY_KP_ADD
  • +
  • GLFW_KEY_KP_EQUAL
  • +
+

Names for printable keys depend on keyboard layout, while names for non-printable keys are the same across layouts but depend on the application language and should be localized along with other user interface text.

+
Parameters
+ + + +
[in]keyThe key to query, or GLFW_KEY_UNKNOWN.
[in]scancodeThe scancode of the key to query.
+
+
+
Returns
The UTF-8 encoded, layout-specific name of the key, or NULL.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Remarks
The contents of the returned string may change when a keyboard layout change event is received.
+
Pointer lifetime
The returned string is allocated and freed by GLFW. You should not free it yourself. It is valid until the library is terminated.
+
Thread safety
This function must only be called from the main thread.
+
See also
Key names
+
Since
Added in version 3.2.
+ +
+
+ +

◆ glfwGetKeyScancode()

+ +
+
+ + + + + + + + +
int glfwGetKeyScancode (int key)
+
+

This function returns the platform-specific scancode of the specified key.

+

If the key is GLFW_KEY_UNKNOWN or does not exist on the keyboard this method will return -1.

+
Parameters
+ + +
[in]keyAny named key.
+
+
+
Returns
The platform-specific scancode for the key, or -1 if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_ENUM and GLFW_PLATFORM_ERROR.
+
Thread safety
This function may be called from any thread.
+
See also
Key input
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwGetKey()

+ +
+
+ + + + + + + + + + + + + + + + + + +
int glfwGetKey (GLFWwindowwindow,
int key 
)
+
+

This function returns the last state reported for the specified key to the specified window. The returned state is one of GLFW_PRESS or GLFW_RELEASE. The higher-level action GLFW_REPEAT is only reported to the key callback.

+

If the GLFW_STICKY_KEYS input mode is enabled, this function returns GLFW_PRESS the first time you call it for a key that was pressed, even if that key has already been released.

+

The key functions deal with physical keys, with key tokens named after their use on the standard US keyboard layout. If you want to input text, use the Unicode character callback instead.

+

The modifier key bit masks are not key tokens and cannot be used with this function.

+

Do not use this function to implement text input.

+
Parameters
+ + + +
[in]windowThe desired window.
[in]keyThe desired keyboard key. GLFW_KEY_UNKNOWN is not a valid key for this function.
+
+
+
Returns
One of GLFW_PRESS or GLFW_RELEASE.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_INVALID_ENUM.
+
Thread safety
This function must only be called from the main thread.
+
See also
Key input
+
Since
Added in version 1.0. GLFW 3: Added window handle parameter.
+ +
+
+ +

◆ glfwGetMouseButton()

+ +
+
+ + + + + + + + + + + + + + + + + + +
int glfwGetMouseButton (GLFWwindowwindow,
int button 
)
+
+

This function returns the last state reported for the specified mouse button to the specified window. The returned state is one of GLFW_PRESS or GLFW_RELEASE.

+

If the GLFW_STICKY_MOUSE_BUTTONS input mode is enabled, this function returns GLFW_PRESS the first time you call it for a mouse button that was pressed, even if that mouse button has already been released.

+
Parameters
+ + + +
[in]windowThe desired window.
[in]buttonThe desired mouse button.
+
+
+
Returns
One of GLFW_PRESS or GLFW_RELEASE.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_INVALID_ENUM.
+
Thread safety
This function must only be called from the main thread.
+
See also
Mouse button input
+
Since
Added in version 1.0. GLFW 3: Added window handle parameter.
+ +
+
+ +

◆ glfwGetCursorPos()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void glfwGetCursorPos (GLFWwindowwindow,
double * xpos,
double * ypos 
)
+
+

This function returns the position of the cursor, in screen coordinates, relative to the upper-left corner of the content area of the specified window.

+

If the cursor is disabled (with GLFW_CURSOR_DISABLED) then the cursor position is unbounded and limited only by the minimum and maximum values of a double.

+

The coordinate can be converted to their integer equivalents with the floor function. Casting directly to an integer type works for positive coordinates, but fails for negative ones.

+

Any or all of the position arguments may be NULL. If an error occurs, all non-NULL position arguments will be set to zero.

+
Parameters
+ + + + +
[in]windowThe desired window.
[out]xposWhere to store the cursor x-coordinate, relative to the left edge of the content area, or NULL.
[out]yposWhere to store the cursor y-coordinate, relative to the to top edge of the content area, or NULL.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Thread safety
This function must only be called from the main thread.
+
See also
Cursor position
+
+glfwSetCursorPos
+
Since
Added in version 3.0. Replaces glfwGetMousePos.
+ +
+
+ +

◆ glfwSetCursorPos()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void glfwSetCursorPos (GLFWwindowwindow,
double xpos,
double ypos 
)
+
+

This function sets the position, in screen coordinates, of the cursor relative to the upper-left corner of the content area of the specified window. The window must have input focus. If the window does not have input focus when this function is called, it fails silently.

+

Do not use this function to implement things like camera controls. GLFW already provides the GLFW_CURSOR_DISABLED cursor mode that hides the cursor, transparently re-centers it and provides unconstrained cursor motion. See glfwSetInputMode for more information.

+

If the cursor mode is GLFW_CURSOR_DISABLED then the cursor position is unconstrained and limited only by the minimum and maximum values of a double.

+
Parameters
+ + + + +
[in]windowThe desired window.
[in]xposThe desired x-coordinate, relative to the left edge of the content area.
[in]yposThe desired y-coordinate, relative to the top edge of the content area.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Remarks
Wayland: This function will only work when the cursor mode is GLFW_CURSOR_DISABLED, otherwise it will do nothing.
+
Thread safety
This function must only be called from the main thread.
+
See also
Cursor position
+
+glfwGetCursorPos
+
Since
Added in version 3.0. Replaces glfwSetMousePos.
+ +
+
+ +

◆ glfwCreateCursor()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLFWcursor * glfwCreateCursor (const GLFWimageimage,
int xhot,
int yhot 
)
+
+

Creates a new custom cursor image that can be set for a window with glfwSetCursor. The cursor can be destroyed with glfwDestroyCursor. Any remaining cursors are destroyed by glfwTerminate.

+

The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight bits per channel with the red channel first. They are arranged canonically as packed sequential rows, starting from the top-left corner.

+

The cursor hotspot is specified in pixels, relative to the upper-left corner of the cursor image. Like all other coordinate systems in GLFW, the X-axis points to the right and the Y-axis points down.

+
Parameters
+ + + + +
[in]imageThe desired cursor image.
[in]xhotThe desired x-coordinate, in pixels, of the cursor hotspot.
[in]yhotThe desired y-coordinate, in pixels, of the cursor hotspot.
+
+
+
Returns
The handle of the created cursor, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Pointer lifetime
The specified image data is copied before this function returns.
+
Thread safety
This function must only be called from the main thread.
+
See also
Cursor objects
+
+glfwDestroyCursor
+
+glfwCreateStandardCursor
+
Since
Added in version 3.1.
+ +
+
+ +

◆ glfwCreateStandardCursor()

+ +
+
+ + + + + + + + +
GLFWcursor * glfwCreateStandardCursor (int shape)
+
+

Returns a cursor with a standard shape, that can be set for a window with glfwSetCursor.

+
Parameters
+ + +
[in]shapeOne of the standard shapes.
+
+
+
Returns
A new cursor ready to use or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_ENUM and GLFW_PLATFORM_ERROR.
+
Thread safety
This function must only be called from the main thread.
+
See also
Cursor objects
+
+glfwCreateCursor
+
Since
Added in version 3.1.
+ +
+
+ +

◆ glfwDestroyCursor()

+ +
+
+ + + + + + + + +
void glfwDestroyCursor (GLFWcursorcursor)
+
+

This function destroys a cursor previously created with glfwCreateCursor. Any remaining cursors will be destroyed by glfwTerminate.

+

If the specified cursor is current for any window, that window will be reverted to the default cursor. This does not affect the cursor mode.

+
Parameters
+ + +
[in]cursorThe cursor object to destroy.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Reentrancy
This function must not be called from a callback.
+
Thread safety
This function must only be called from the main thread.
+
See also
Cursor objects
+
+glfwCreateCursor
+
Since
Added in version 3.1.
+ +
+
+ +

◆ glfwSetCursor()

+ +
+
+ + + + + + + + + + + + + + + + + + +
void glfwSetCursor (GLFWwindowwindow,
GLFWcursorcursor 
)
+
+

This function sets the cursor image to be used when the cursor is over the content area of the specified window. The set cursor will only be visible when the cursor mode of the window is GLFW_CURSOR_NORMAL.

+

On some platforms, the set cursor may not be visible unless the window also has input focus.

+
Parameters
+ + + +
[in]windowThe window to set the cursor for.
[in]cursorThe cursor to set, or NULL to switch back to the default arrow cursor.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Thread safety
This function must only be called from the main thread.
+
See also
Cursor objects
+
Since
Added in version 3.1.
+ +
+
+ +

◆ glfwSetKeyCallback()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWkeyfun glfwSetKeyCallback (GLFWwindowwindow,
GLFWkeyfun callback 
)
+
+

This function sets the key callback of the specified window, which is called when a key is pressed, repeated or released.

+

The key functions deal with physical keys, with layout independent key tokens named after their values in the standard US keyboard layout. If you want to input text, use the character callback instead.

+

When a window loses input focus, it will generate synthetic key release events for all pressed keys. You can tell these events from user-generated events by the fact that the synthetic ones are generated after the focus loss event has been processed, i.e. after the window focus callback has been called.

+

The scancode of a key is specific to that platform or sometimes even to that machine. Scancodes are intended to allow users to bind keys that don't have a GLFW key token. Such keys have key set to GLFW_KEY_UNKNOWN, their state is not saved and so it cannot be queried with glfwGetKey.

+

Sometimes GLFW needs to generate synthetic key events, in which case the scancode may be zero.

+
Parameters
+ + + +
[in]windowThe window whose callback to set.
[in]callbackThe new key callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(GLFWwindow* window, int key, int scancode, int action, int mods)
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Key input
+
Since
Added in version 1.0. GLFW 3: Added window handle parameter and return value.
+ +
+
+ +

◆ glfwSetCharCallback()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWcharfun glfwSetCharCallback (GLFWwindowwindow,
GLFWcharfun callback 
)
+
+

This function sets the character callback of the specified window, which is called when a Unicode character is input.

+

The character callback is intended for Unicode text input. As it deals with characters, it is keyboard layout dependent, whereas the key callback is not. Characters do not map 1:1 to physical keys, as a key may produce zero, one or more characters. If you want to know whether a specific physical key was pressed or released, see the key callback instead.

+

The character callback behaves as system text input normally does and will not be called if modifier keys are held down that would prevent normal text input on that platform, for example a Super (Command) key on macOS or Alt key on Windows.

+
Parameters
+ + + +
[in]windowThe window whose callback to set.
[in]callbackThe new callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(GLFWwindow* window, unsigned int codepoint)
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Text input
+
Since
Added in version 2.4. GLFW 3: Added window handle parameter and return value.
+ +
+
+ +

◆ glfwSetCharModsCallback()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWcharmodsfun glfwSetCharModsCallback (GLFWwindowwindow,
GLFWcharmodsfun callback 
)
+
+

This function sets the character with modifiers callback of the specified window, which is called when a Unicode character is input regardless of what modifier keys are used.

+

The character with modifiers callback is intended for implementing custom Unicode character input. For regular Unicode text input, see the character callback. Like the character callback, the character with modifiers callback deals with characters and is keyboard layout dependent. Characters do not map 1:1 to physical keys, as a key may produce zero, one or more characters. If you want to know whether a specific physical key was pressed or released, see the key callback instead.

+
Parameters
+ + + +
[in]windowThe window whose callback to set.
[in]callbackThe new callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or an error occurred.
+
Callback signature
void function_name(GLFWwindow* window, unsigned int codepoint, int mods)
+
For more information about the callback parameters, see the function pointer type.
+
Deprecated:
Scheduled for removal in version 4.0.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Text input
+
Since
Added in version 3.1.
+ +
+
+ +

◆ glfwSetMouseButtonCallback()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWmousebuttonfun glfwSetMouseButtonCallback (GLFWwindowwindow,
GLFWmousebuttonfun callback 
)
+
+

This function sets the mouse button callback of the specified window, which is called when a mouse button is pressed or released.

+

When a window loses input focus, it will generate synthetic mouse button release events for all pressed mouse buttons. You can tell these events from user-generated events by the fact that the synthetic ones are generated after the focus loss event has been processed, i.e. after the window focus callback has been called.

+
Parameters
+ + + +
[in]windowThe window whose callback to set.
[in]callbackThe new callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(GLFWwindow* window, int button, int action, int mods)
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Mouse button input
+
Since
Added in version 1.0. GLFW 3: Added window handle parameter and return value.
+ +
+
+ +

◆ glfwSetCursorPosCallback()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWcursorposfun glfwSetCursorPosCallback (GLFWwindowwindow,
GLFWcursorposfun callback 
)
+
+

This function sets the cursor position callback of the specified window, which is called when the cursor is moved. The callback is provided with the position, in screen coordinates, relative to the upper-left corner of the content area of the window.

+
Parameters
+ + + +
[in]windowThe window whose callback to set.
[in]callbackThe new callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(GLFWwindow* window, double xpos, double ypos);
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Cursor position
+
Since
Added in version 3.0. Replaces glfwSetMousePosCallback.
+ +
+
+ +

◆ glfwSetCursorEnterCallback()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWcursorenterfun glfwSetCursorEnterCallback (GLFWwindowwindow,
GLFWcursorenterfun callback 
)
+
+

This function sets the cursor boundary crossing callback of the specified window, which is called when the cursor enters or leaves the content area of the window.

+
Parameters
+ + + +
[in]windowThe window whose callback to set.
[in]callbackThe new callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(GLFWwindow* window, int entered)
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Cursor enter/leave events
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwSetScrollCallback()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWscrollfun glfwSetScrollCallback (GLFWwindowwindow,
GLFWscrollfun callback 
)
+
+

This function sets the scroll callback of the specified window, which is called when a scrolling device is used, such as a mouse wheel or scrolling area of a touchpad.

+

The scroll callback receives all scrolling input, like that from a mouse wheel or a touchpad scrolling area.

+
Parameters
+ + + +
[in]windowThe window whose callback to set.
[in]callbackThe new scroll callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(GLFWwindow* window, double xoffset, double yoffset)
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Scroll input
+
Since
Added in version 3.0. Replaces glfwSetMouseWheelCallback.
+ +
+
+ +

◆ glfwSetDropCallback()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWdropfun glfwSetDropCallback (GLFWwindowwindow,
GLFWdropfun callback 
)
+
+

This function sets the path drop callback of the specified window, which is called when one or more dragged paths are dropped on the window.

+

Because the path array and its strings may have been generated specifically for that event, they are not guaranteed to be valid after the callback has returned. If you wish to use them after the callback returns, you need to make a deep copy.

+
Parameters
+ + + +
[in]windowThe window whose callback to set.
[in]callbackThe new file drop callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(GLFWwindow* window, int path_count, const char* paths[])
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Remarks
Wayland: File drop is currently unimplemented.
+
Thread safety
This function must only be called from the main thread.
+
See also
Path drop input
+
Since
Added in version 3.1.
+ +
+
+ +

◆ glfwJoystickPresent()

+ +
+
+ + + + + + + + +
int glfwJoystickPresent (int jid)
+
+

This function returns whether the specified joystick is present.

+

There is no need to call this function before other functions that accept a joystick ID, as they all check for presence before performing any other work.

+
Parameters
+ + +
[in]jidThe joystick to query.
+
+
+
Returns
GLFW_TRUE if the joystick is present, or GLFW_FALSE otherwise.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_ENUM and GLFW_PLATFORM_ERROR.
+
Thread safety
This function must only be called from the main thread.
+
See also
Joystick input
+
Since
Added in version 3.0. Replaces glfwGetJoystickParam.
+ +
+
+ +

◆ glfwGetJoystickAxes()

+ +
+
+ + + + + + + + + + + + + + + + + + +
const float * glfwGetJoystickAxes (int jid,
int * count 
)
+
+

This function returns the values of all axes of the specified joystick. Each element in the array is a value between -1.0 and 1.0.

+

If the specified joystick is not present this function will return NULL but will not generate an error. This can be used instead of first calling glfwJoystickPresent.

+
Parameters
+ + + +
[in]jidThe joystick to query.
[out]countWhere to store the number of axis values in the returned array. This is set to zero if the joystick is not present or an error occurred.
+
+
+
Returns
An array of axis values, or NULL if the joystick is not present or an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_ENUM and GLFW_PLATFORM_ERROR.
+
Pointer lifetime
The returned array is allocated and freed by GLFW. You should not free it yourself. It is valid until the specified joystick is disconnected or the library is terminated.
+
Thread safety
This function must only be called from the main thread.
+
See also
Joystick axis states
+
Since
Added in version 3.0. Replaces glfwGetJoystickPos.
+ +
+
+ +

◆ glfwGetJoystickButtons()

+ +
+
+ + + + + + + + + + + + + + + + + + +
const unsigned char * glfwGetJoystickButtons (int jid,
int * count 
)
+
+

This function returns the state of all buttons of the specified joystick. Each element in the array is either GLFW_PRESS or GLFW_RELEASE.

+

For backward compatibility with earlier versions that did not have glfwGetJoystickHats, the button array also includes all hats, each represented as four buttons. The hats are in the same order as returned by glfwGetJoystickHats and are in the order up, right, down and left. To disable these extra buttons, set the GLFW_JOYSTICK_HAT_BUTTONS init hint before initialization.

+

If the specified joystick is not present this function will return NULL but will not generate an error. This can be used instead of first calling glfwJoystickPresent.

+
Parameters
+ + + +
[in]jidThe joystick to query.
[out]countWhere to store the number of button states in the returned array. This is set to zero if the joystick is not present or an error occurred.
+
+
+
Returns
An array of button states, or NULL if the joystick is not present or an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_ENUM and GLFW_PLATFORM_ERROR.
+
Pointer lifetime
The returned array is allocated and freed by GLFW. You should not free it yourself. It is valid until the specified joystick is disconnected or the library is terminated.
+
Thread safety
This function must only be called from the main thread.
+
See also
Joystick button states
+
Since
Added in version 2.2. GLFW 3: Changed to return a dynamic array.
+ +
+
+ +

◆ glfwGetJoystickHats()

+ +
+
+ + + + + + + + + + + + + + + + + + +
const unsigned char * glfwGetJoystickHats (int jid,
int * count 
)
+
+

This function returns the state of all hats of the specified joystick. Each element in the array is one of the following values:

+ + + + + + + + + + + + + + + + + + + + + +
Name Value
GLFW_HAT_CENTERED 0
GLFW_HAT_UP 1
GLFW_HAT_RIGHT 2
GLFW_HAT_DOWN 4
GLFW_HAT_LEFT 8
GLFW_HAT_RIGHT_UP GLFW_HAT_RIGHT | GLFW_HAT_UP
GLFW_HAT_RIGHT_DOWN GLFW_HAT_RIGHT | GLFW_HAT_DOWN
GLFW_HAT_LEFT_UP GLFW_HAT_LEFT | GLFW_HAT_UP
GLFW_HAT_LEFT_DOWN GLFW_HAT_LEFT | GLFW_HAT_DOWN
+

The diagonal directions are bitwise combinations of the primary (up, right, down and left) directions and you can test for these individually by ANDing it with the corresponding direction.

+
if (hats[2] & GLFW_HAT_RIGHT)
+
{
+
// State of hat 2 could be right-up, right or right-down
+
}
+
#define GLFW_HAT_RIGHT
Definition: glfw3.h:358
+

If the specified joystick is not present this function will return NULL but will not generate an error. This can be used instead of first calling glfwJoystickPresent.

+
Parameters
+ + + +
[in]jidThe joystick to query.
[out]countWhere to store the number of hat states in the returned array. This is set to zero if the joystick is not present or an error occurred.
+
+
+
Returns
An array of hat states, or NULL if the joystick is not present or an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_ENUM and GLFW_PLATFORM_ERROR.
+
Pointer lifetime
The returned array is allocated and freed by GLFW. You should not free it yourself. It is valid until the specified joystick is disconnected, this function is called again for that joystick or the library is terminated.
+
Thread safety
This function must only be called from the main thread.
+
See also
Joystick hat states
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwGetJoystickName()

+ +
+
+ + + + + + + + +
const char * glfwGetJoystickName (int jid)
+
+

This function returns the name, encoded as UTF-8, of the specified joystick. The returned string is allocated and freed by GLFW. You should not free it yourself.

+

If the specified joystick is not present this function will return NULL but will not generate an error. This can be used instead of first calling glfwJoystickPresent.

+
Parameters
+ + +
[in]jidThe joystick to query.
+
+
+
Returns
The UTF-8 encoded name of the joystick, or NULL if the joystick is not present or an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_ENUM and GLFW_PLATFORM_ERROR.
+
Pointer lifetime
The returned string is allocated and freed by GLFW. You should not free it yourself. It is valid until the specified joystick is disconnected or the library is terminated.
+
Thread safety
This function must only be called from the main thread.
+
See also
Joystick name
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetJoystickGUID()

+ +
+
+ + + + + + + + +
const char * glfwGetJoystickGUID (int jid)
+
+

This function returns the SDL compatible GUID, as a UTF-8 encoded hexadecimal string, of the specified joystick. The returned string is allocated and freed by GLFW. You should not free it yourself.

+

The GUID is what connects a joystick to a gamepad mapping. A connected joystick will always have a GUID even if there is no gamepad mapping assigned to it.

+

If the specified joystick is not present this function will return NULL but will not generate an error. This can be used instead of first calling glfwJoystickPresent.

+

The GUID uses the format introduced in SDL 2.0.5. This GUID tries to uniquely identify the make and model of a joystick but does not identify a specific unit, e.g. all wired Xbox 360 controllers will have the same GUID on that platform. The GUID for a unit may vary between platforms depending on what hardware information the platform specific APIs provide.

+
Parameters
+ + +
[in]jidThe joystick to query.
+
+
+
Returns
The UTF-8 encoded GUID of the joystick, or NULL if the joystick is not present or an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_ENUM and GLFW_PLATFORM_ERROR.
+
Pointer lifetime
The returned string is allocated and freed by GLFW. You should not free it yourself. It is valid until the specified joystick is disconnected or the library is terminated.
+
Thread safety
This function must only be called from the main thread.
+
See also
Gamepad input
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwSetJoystickUserPointer()

+ +
+
+ + + + + + + + + + + + + + + + + + +
void glfwSetJoystickUserPointer (int jid,
void * pointer 
)
+
+

This function sets the user-defined pointer of the specified joystick. The current value is retained until the joystick is disconnected. The initial value is NULL.

+

This function may be called from the joystick callback, even for a joystick that is being disconnected.

+
Parameters
+ + + +
[in]jidThe joystick whose pointer to set.
[in]pointerThe new value.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
See also
Joystick user pointer
+
+glfwGetJoystickUserPointer
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwGetJoystickUserPointer()

+ +
+
+ + + + + + + + +
void * glfwGetJoystickUserPointer (int jid)
+
+

This function returns the current value of the user-defined pointer of the specified joystick. The initial value is NULL.

+

This function may be called from the joystick callback, even for a joystick that is being disconnected.

+
Parameters
+ + +
[in]jidThe joystick whose pointer to return.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
See also
Joystick user pointer
+
+glfwSetJoystickUserPointer
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwJoystickIsGamepad()

+ +
+
+ + + + + + + + +
int glfwJoystickIsGamepad (int jid)
+
+

This function returns whether the specified joystick is both present and has a gamepad mapping.

+

If the specified joystick is present but does not have a gamepad mapping this function will return GLFW_FALSE but will not generate an error. Call glfwJoystickPresent to check if a joystick is present regardless of whether it has a mapping.

+
Parameters
+ + +
[in]jidThe joystick to query.
+
+
+
Returns
GLFW_TRUE if a joystick is both present and has a gamepad mapping, or GLFW_FALSE otherwise.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_INVALID_ENUM.
+
Thread safety
This function must only be called from the main thread.
+
See also
Gamepad input
+
+glfwGetGamepadState
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwSetJoystickCallback()

+ +
+
+ + + + + + + + +
GLFWjoystickfun glfwSetJoystickCallback (GLFWjoystickfun callback)
+
+

This function sets the joystick configuration callback, or removes the currently set callback. This is called when a joystick is connected to or disconnected from the system.

+

For joystick connection and disconnection events to be delivered on all platforms, you need to call one of the event processing functions. Joystick disconnection may also be detected and the callback called by joystick functions. The function will then return whatever it returns if the joystick is not present.

+
Parameters
+ + +
[in]callbackThe new callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(int jid, int event)
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Joystick configuration changes
+
Since
Added in version 3.2.
+ +
+
+ +

◆ glfwUpdateGamepadMappings()

+ +
+
+ + + + + + + + +
int glfwUpdateGamepadMappings (const char * string)
+
+

This function parses the specified ASCII encoded string and updates the internal list with any gamepad mappings it finds. This string may contain either a single gamepad mapping or many mappings separated by newlines. The parser supports the full format of the gamecontrollerdb.txt source file including empty lines and comments.

+

See Gamepad mappings for a description of the format.

+

If there is already a gamepad mapping for a given GUID in the internal list, it will be replaced by the one passed to this function. If the library is terminated and re-initialized the internal list will revert to the built-in default.

+
Parameters
+ + +
[in]stringThe string containing the gamepad mappings.
+
+
+
Returns
GLFW_TRUE if successful, or GLFW_FALSE if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_INVALID_VALUE.
+
Thread safety
This function must only be called from the main thread.
+
See also
Gamepad input
+
+glfwJoystickIsGamepad
+
+glfwGetGamepadName
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwGetGamepadName()

+ +
+
+ + + + + + + + +
const char * glfwGetGamepadName (int jid)
+
+

This function returns the human-readable name of the gamepad from the gamepad mapping assigned to the specified joystick.

+

If the specified joystick is not present or does not have a gamepad mapping this function will return NULL but will not generate an error. Call glfwJoystickPresent to check whether it is present regardless of whether it has a mapping.

+
Parameters
+ + +
[in]jidThe joystick to query.
+
+
+
Returns
The UTF-8 encoded name of the gamepad, or NULL if the joystick is not present, does not have a mapping or an error occurred.
+
Pointer lifetime
The returned string is allocated and freed by GLFW. You should not free it yourself. It is valid until the specified joystick is disconnected, the gamepad mappings are updated or the library is terminated.
+
Thread safety
This function must only be called from the main thread.
+
See also
Gamepad input
+
+glfwJoystickIsGamepad
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwGetGamepadState()

+ +
+
+ + + + + + + + + + + + + + + + + + +
int glfwGetGamepadState (int jid,
GLFWgamepadstatestate 
)
+
+

This function retrieves the state of the specified joystick remapped to an Xbox-like gamepad.

+

If the specified joystick is not present or does not have a gamepad mapping this function will return GLFW_FALSE but will not generate an error. Call glfwJoystickPresent to check whether it is present regardless of whether it has a mapping.

+

The Guide button may not be available for input as it is often hooked by the system or the Steam client.

+

Not all devices have all the buttons or axes provided by GLFWgamepadstate. Unavailable buttons and axes will always report GLFW_RELEASE and 0.0 respectively.

+
Parameters
+ + + +
[in]jidThe joystick to query.
[out]stateThe gamepad input state of the joystick.
+
+
+
Returns
GLFW_TRUE if successful, or GLFW_FALSE if no joystick is connected, it has no gamepad mapping or an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_INVALID_ENUM.
+
Thread safety
This function must only be called from the main thread.
+
See also
Gamepad input
+
+glfwUpdateGamepadMappings
+
+glfwJoystickIsGamepad
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwSetClipboardString()

+ +
+
+ + + + + + + + + + + + + + + + + + +
void glfwSetClipboardString (GLFWwindowwindow,
const char * string 
)
+
+

This function sets the system clipboard to the specified, UTF-8 encoded string.

+
Parameters
+ + + +
[in]windowDeprecated. Any valid window or NULL.
[in]stringA UTF-8 encoded string.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Pointer lifetime
The specified string is copied before this function returns.
+
Thread safety
This function must only be called from the main thread.
+
See also
Clipboard input and output
+
+glfwGetClipboardString
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetClipboardString()

+ +
+
+ + + + + + + + +
const char * glfwGetClipboardString (GLFWwindowwindow)
+
+

This function returns the contents of the system clipboard, if it contains or is convertible to a UTF-8 encoded string. If the clipboard is empty or if its contents cannot be converted, NULL is returned and a GLFW_FORMAT_UNAVAILABLE error is generated.

+
Parameters
+ + +
[in]windowDeprecated. Any valid window or NULL.
+
+
+
Returns
The contents of the clipboard as a UTF-8 encoded string, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Pointer lifetime
The returned string is allocated and freed by GLFW. You should not free it yourself. It is valid until the next call to glfwGetClipboardString or glfwSetClipboardString, or until the library is terminated.
+
Thread safety
This function must only be called from the main thread.
+
See also
Clipboard input and output
+
+glfwSetClipboardString
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetTime()

+ +
+
+ + + + + + + + +
double glfwGetTime (void )
+
+

This function returns the current GLFW time, in seconds. Unless the time has been set using glfwSetTime it measures time elapsed since GLFW was initialized.

+

This function and glfwSetTime are helper functions on top of glfwGetTimerFrequency and glfwGetTimerValue.

+

The resolution of the timer is system dependent, but is usually on the order of a few micro- or nanoseconds. It uses the highest-resolution monotonic time source on each supported platform.

+
Returns
The current time, in seconds, or zero if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread. Reading and writing of the internal base time is not atomic, so it needs to be externally synchronized with calls to glfwSetTime.
+
See also
Time input
+
Since
Added in version 1.0.
+ +
+
+ +

◆ glfwSetTime()

+ +
+
+ + + + + + + + +
void glfwSetTime (double time)
+
+

This function sets the current GLFW time, in seconds. The value must be a positive finite number less than or equal to 18446744073.0, which is approximately 584.5 years.

+

This function and glfwGetTime are helper functions on top of glfwGetTimerFrequency and glfwGetTimerValue.

+
Parameters
+ + +
[in]timeThe new value, in seconds.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_INVALID_VALUE.
+
Remarks
The upper limit of GLFW time is calculated as floor((264 - 1) / 109) and is due to implementations storing nanoseconds in 64 bits. The limit may be increased in the future.
+
Thread safety
This function may be called from any thread. Reading and writing of the internal base time is not atomic, so it needs to be externally synchronized with calls to glfwGetTime.
+
See also
Time input
+
Since
Added in version 2.2.
+ +
+
+ +

◆ glfwGetTimerValue()

+ +
+
+ + + + + + + + +
uint64_t glfwGetTimerValue (void )
+
+

This function returns the current value of the raw timer, measured in 1 / frequency seconds. To get the frequency, call glfwGetTimerFrequency.

+
Returns
The value of the timer, or zero if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread.
+
See also
Time input
+
+glfwGetTimerFrequency
+
Since
Added in version 3.2.
+ +
+
+ +

◆ glfwGetTimerFrequency()

+ +
+
+ + + + + + + + +
uint64_t glfwGetTimerFrequency (void )
+
+

This function returns the frequency, in Hz, of the raw timer.

+
Returns
The frequency of the timer, in Hz, or zero if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread.
+
See also
Time input
+
+glfwGetTimerValue
+
Since
Added in version 3.2.
+ +
+
+
+ + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__joysticks.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__joysticks.html new file mode 100644 index 0000000..81ca699 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__joysticks.html @@ -0,0 +1,355 @@ + + + + + + + +GLFW: Joysticks + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+ +
+ +
+ + +
+
+

Description

+

See joystick input for how these are used.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Macros

#define GLFW_JOYSTICK_1   0
 
#define GLFW_JOYSTICK_2   1
 
#define GLFW_JOYSTICK_3   2
 
#define GLFW_JOYSTICK_4   3
 
#define GLFW_JOYSTICK_5   4
 
#define GLFW_JOYSTICK_6   5
 
#define GLFW_JOYSTICK_7   6
 
#define GLFW_JOYSTICK_8   7
 
#define GLFW_JOYSTICK_9   8
 
#define GLFW_JOYSTICK_10   9
 
#define GLFW_JOYSTICK_11   10
 
#define GLFW_JOYSTICK_12   11
 
#define GLFW_JOYSTICK_13   12
 
#define GLFW_JOYSTICK_14   13
 
#define GLFW_JOYSTICK_15   14
 
#define GLFW_JOYSTICK_16   15
 
#define GLFW_JOYSTICK_LAST   GLFW_JOYSTICK_16
 
+

Macro Definition Documentation

+ +

◆ GLFW_JOYSTICK_1

+ +
+
+ + + + +
#define GLFW_JOYSTICK_1   0
+
+ +
+
+ +

◆ GLFW_JOYSTICK_2

+ +
+
+ + + + +
#define GLFW_JOYSTICK_2   1
+
+ +
+
+ +

◆ GLFW_JOYSTICK_3

+ +
+
+ + + + +
#define GLFW_JOYSTICK_3   2
+
+ +
+
+ +

◆ GLFW_JOYSTICK_4

+ +
+
+ + + + +
#define GLFW_JOYSTICK_4   3
+
+ +
+
+ +

◆ GLFW_JOYSTICK_5

+ +
+
+ + + + +
#define GLFW_JOYSTICK_5   4
+
+ +
+
+ +

◆ GLFW_JOYSTICK_6

+ +
+
+ + + + +
#define GLFW_JOYSTICK_6   5
+
+ +
+
+ +

◆ GLFW_JOYSTICK_7

+ +
+
+ + + + +
#define GLFW_JOYSTICK_7   6
+
+ +
+
+ +

◆ GLFW_JOYSTICK_8

+ +
+
+ + + + +
#define GLFW_JOYSTICK_8   7
+
+ +
+
+ +

◆ GLFW_JOYSTICK_9

+ +
+
+ + + + +
#define GLFW_JOYSTICK_9   8
+
+ +
+
+ +

◆ GLFW_JOYSTICK_10

+ +
+
+ + + + +
#define GLFW_JOYSTICK_10   9
+
+ +
+
+ +

◆ GLFW_JOYSTICK_11

+ +
+
+ + + + +
#define GLFW_JOYSTICK_11   10
+
+ +
+
+ +

◆ GLFW_JOYSTICK_12

+ +
+
+ + + + +
#define GLFW_JOYSTICK_12   11
+
+ +
+
+ +

◆ GLFW_JOYSTICK_13

+ +
+
+ + + + +
#define GLFW_JOYSTICK_13   12
+
+ +
+
+ +

◆ GLFW_JOYSTICK_14

+ +
+
+ + + + +
#define GLFW_JOYSTICK_14   13
+
+ +
+
+ +

◆ GLFW_JOYSTICK_15

+ +
+
+ + + + +
#define GLFW_JOYSTICK_15   14
+
+ +
+
+ +

◆ GLFW_JOYSTICK_16

+ +
+
+ + + + +
#define GLFW_JOYSTICK_16   15
+
+ +
+
+ +

◆ GLFW_JOYSTICK_LAST

+ +
+
+ + + + +
#define GLFW_JOYSTICK_LAST   GLFW_JOYSTICK_16
+
+ +
+
+
+ + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__keys.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__keys.html new file mode 100644 index 0000000..66f1bea --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__keys.html @@ -0,0 +1,2043 @@ + + + + + + + +GLFW: Keyboard keys + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+ +
+ +
+ +
Keyboard keys
+
+
+

Description

+

See key input for how these are used.

+

These key codes are inspired by the USB HID Usage Tables v1.12 (p. 53-60), but re-arranged to map to 7-bit ASCII for printable keys (function keys are put in the 256+ range).

+

The naming of the key codes follow these rules:

    +
  • The US keyboard layout is used
  • +
  • Names of printable alpha-numeric characters are used (e.g. "A", "R", "3", etc.)
  • +
  • For non-alphanumeric characters, Unicode:ish names are used (e.g. "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not correspond to the Unicode standard (usually for brevity)
  • +
  • Keys that lack a clear US mapping are named "WORLD_x"
  • +
  • For non-printable keys, custom names are used (e.g. "F4", "BACKSPACE", etc.)
  • +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Macros

#define GLFW_KEY_UNKNOWN   -1
 
#define GLFW_KEY_SPACE   32
 
#define GLFW_KEY_APOSTROPHE   39 /* ' */
 
#define GLFW_KEY_COMMA   44 /* , */
 
#define GLFW_KEY_MINUS   45 /* - */
 
#define GLFW_KEY_PERIOD   46 /* . */
 
#define GLFW_KEY_SLASH   47 /* / */
 
#define GLFW_KEY_0   48
 
#define GLFW_KEY_1   49
 
#define GLFW_KEY_2   50
 
#define GLFW_KEY_3   51
 
#define GLFW_KEY_4   52
 
#define GLFW_KEY_5   53
 
#define GLFW_KEY_6   54
 
#define GLFW_KEY_7   55
 
#define GLFW_KEY_8   56
 
#define GLFW_KEY_9   57
 
#define GLFW_KEY_SEMICOLON   59 /* ; */
 
#define GLFW_KEY_EQUAL   61 /* = */
 
#define GLFW_KEY_A   65
 
#define GLFW_KEY_B   66
 
#define GLFW_KEY_C   67
 
#define GLFW_KEY_D   68
 
#define GLFW_KEY_E   69
 
#define GLFW_KEY_F   70
 
#define GLFW_KEY_G   71
 
#define GLFW_KEY_H   72
 
#define GLFW_KEY_I   73
 
#define GLFW_KEY_J   74
 
#define GLFW_KEY_K   75
 
#define GLFW_KEY_L   76
 
#define GLFW_KEY_M   77
 
#define GLFW_KEY_N   78
 
#define GLFW_KEY_O   79
 
#define GLFW_KEY_P   80
 
#define GLFW_KEY_Q   81
 
#define GLFW_KEY_R   82
 
#define GLFW_KEY_S   83
 
#define GLFW_KEY_T   84
 
#define GLFW_KEY_U   85
 
#define GLFW_KEY_V   86
 
#define GLFW_KEY_W   87
 
#define GLFW_KEY_X   88
 
#define GLFW_KEY_Y   89
 
#define GLFW_KEY_Z   90
 
#define GLFW_KEY_LEFT_BRACKET   91 /* [ */
 
#define GLFW_KEY_BACKSLASH   92 /* \ */
 
#define GLFW_KEY_RIGHT_BRACKET   93 /* ] */
 
#define GLFW_KEY_GRAVE_ACCENT   96 /* ` */
 
#define GLFW_KEY_WORLD_1   161 /* non-US #1 */
 
#define GLFW_KEY_WORLD_2   162 /* non-US #2 */
 
#define GLFW_KEY_ESCAPE   256
 
#define GLFW_KEY_ENTER   257
 
#define GLFW_KEY_TAB   258
 
#define GLFW_KEY_BACKSPACE   259
 
#define GLFW_KEY_INSERT   260
 
#define GLFW_KEY_DELETE   261
 
#define GLFW_KEY_RIGHT   262
 
#define GLFW_KEY_LEFT   263
 
#define GLFW_KEY_DOWN   264
 
#define GLFW_KEY_UP   265
 
#define GLFW_KEY_PAGE_UP   266
 
#define GLFW_KEY_PAGE_DOWN   267
 
#define GLFW_KEY_HOME   268
 
#define GLFW_KEY_END   269
 
#define GLFW_KEY_CAPS_LOCK   280
 
#define GLFW_KEY_SCROLL_LOCK   281
 
#define GLFW_KEY_NUM_LOCK   282
 
#define GLFW_KEY_PRINT_SCREEN   283
 
#define GLFW_KEY_PAUSE   284
 
#define GLFW_KEY_F1   290
 
#define GLFW_KEY_F2   291
 
#define GLFW_KEY_F3   292
 
#define GLFW_KEY_F4   293
 
#define GLFW_KEY_F5   294
 
#define GLFW_KEY_F6   295
 
#define GLFW_KEY_F7   296
 
#define GLFW_KEY_F8   297
 
#define GLFW_KEY_F9   298
 
#define GLFW_KEY_F10   299
 
#define GLFW_KEY_F11   300
 
#define GLFW_KEY_F12   301
 
#define GLFW_KEY_F13   302
 
#define GLFW_KEY_F14   303
 
#define GLFW_KEY_F15   304
 
#define GLFW_KEY_F16   305
 
#define GLFW_KEY_F17   306
 
#define GLFW_KEY_F18   307
 
#define GLFW_KEY_F19   308
 
#define GLFW_KEY_F20   309
 
#define GLFW_KEY_F21   310
 
#define GLFW_KEY_F22   311
 
#define GLFW_KEY_F23   312
 
#define GLFW_KEY_F24   313
 
#define GLFW_KEY_F25   314
 
#define GLFW_KEY_KP_0   320
 
#define GLFW_KEY_KP_1   321
 
#define GLFW_KEY_KP_2   322
 
#define GLFW_KEY_KP_3   323
 
#define GLFW_KEY_KP_4   324
 
#define GLFW_KEY_KP_5   325
 
#define GLFW_KEY_KP_6   326
 
#define GLFW_KEY_KP_7   327
 
#define GLFW_KEY_KP_8   328
 
#define GLFW_KEY_KP_9   329
 
#define GLFW_KEY_KP_DECIMAL   330
 
#define GLFW_KEY_KP_DIVIDE   331
 
#define GLFW_KEY_KP_MULTIPLY   332
 
#define GLFW_KEY_KP_SUBTRACT   333
 
#define GLFW_KEY_KP_ADD   334
 
#define GLFW_KEY_KP_ENTER   335
 
#define GLFW_KEY_KP_EQUAL   336
 
#define GLFW_KEY_LEFT_SHIFT   340
 
#define GLFW_KEY_LEFT_CONTROL   341
 
#define GLFW_KEY_LEFT_ALT   342
 
#define GLFW_KEY_LEFT_SUPER   343
 
#define GLFW_KEY_RIGHT_SHIFT   344
 
#define GLFW_KEY_RIGHT_CONTROL   345
 
#define GLFW_KEY_RIGHT_ALT   346
 
#define GLFW_KEY_RIGHT_SUPER   347
 
#define GLFW_KEY_MENU   348
 
#define GLFW_KEY_LAST   GLFW_KEY_MENU
 
+

Macro Definition Documentation

+ +

◆ GLFW_KEY_UNKNOWN

+ +
+
+ + + + +
#define GLFW_KEY_UNKNOWN   -1
+
+ +
+
+ +

◆ GLFW_KEY_SPACE

+ +
+
+ + + + +
#define GLFW_KEY_SPACE   32
+
+ +
+
+ +

◆ GLFW_KEY_APOSTROPHE

+ +
+
+ + + + +
#define GLFW_KEY_APOSTROPHE   39 /* ' */
+
+ +
+
+ +

◆ GLFW_KEY_COMMA

+ +
+
+ + + + +
#define GLFW_KEY_COMMA   44 /* , */
+
+ +
+
+ +

◆ GLFW_KEY_MINUS

+ +
+
+ + + + +
#define GLFW_KEY_MINUS   45 /* - */
+
+ +
+
+ +

◆ GLFW_KEY_PERIOD

+ +
+
+ + + + +
#define GLFW_KEY_PERIOD   46 /* . */
+
+ +
+
+ +

◆ GLFW_KEY_SLASH

+ +
+
+ + + + +
#define GLFW_KEY_SLASH   47 /* / */
+
+ +
+
+ +

◆ GLFW_KEY_0

+ +
+
+ + + + +
#define GLFW_KEY_0   48
+
+ +
+
+ +

◆ GLFW_KEY_1

+ +
+
+ + + + +
#define GLFW_KEY_1   49
+
+ +
+
+ +

◆ GLFW_KEY_2

+ +
+
+ + + + +
#define GLFW_KEY_2   50
+
+ +
+
+ +

◆ GLFW_KEY_3

+ +
+
+ + + + +
#define GLFW_KEY_3   51
+
+ +
+
+ +

◆ GLFW_KEY_4

+ +
+
+ + + + +
#define GLFW_KEY_4   52
+
+ +
+
+ +

◆ GLFW_KEY_5

+ +
+
+ + + + +
#define GLFW_KEY_5   53
+
+ +
+
+ +

◆ GLFW_KEY_6

+ +
+
+ + + + +
#define GLFW_KEY_6   54
+
+ +
+
+ +

◆ GLFW_KEY_7

+ +
+
+ + + + +
#define GLFW_KEY_7   55
+
+ +
+
+ +

◆ GLFW_KEY_8

+ +
+
+ + + + +
#define GLFW_KEY_8   56
+
+ +
+
+ +

◆ GLFW_KEY_9

+ +
+
+ + + + +
#define GLFW_KEY_9   57
+
+ +
+
+ +

◆ GLFW_KEY_SEMICOLON

+ +
+
+ + + + +
#define GLFW_KEY_SEMICOLON   59 /* ; */
+
+ +
+
+ +

◆ GLFW_KEY_EQUAL

+ +
+
+ + + + +
#define GLFW_KEY_EQUAL   61 /* = */
+
+ +
+
+ +

◆ GLFW_KEY_A

+ +
+
+ + + + +
#define GLFW_KEY_A   65
+
+ +
+
+ +

◆ GLFW_KEY_B

+ +
+
+ + + + +
#define GLFW_KEY_B   66
+
+ +
+
+ +

◆ GLFW_KEY_C

+ +
+
+ + + + +
#define GLFW_KEY_C   67
+
+ +
+
+ +

◆ GLFW_KEY_D

+ +
+
+ + + + +
#define GLFW_KEY_D   68
+
+ +
+
+ +

◆ GLFW_KEY_E

+ +
+
+ + + + +
#define GLFW_KEY_E   69
+
+ +
+
+ +

◆ GLFW_KEY_F

+ +
+
+ + + + +
#define GLFW_KEY_F   70
+
+ +
+
+ +

◆ GLFW_KEY_G

+ +
+
+ + + + +
#define GLFW_KEY_G   71
+
+ +
+
+ +

◆ GLFW_KEY_H

+ +
+
+ + + + +
#define GLFW_KEY_H   72
+
+ +
+
+ +

◆ GLFW_KEY_I

+ +
+
+ + + + +
#define GLFW_KEY_I   73
+
+ +
+
+ +

◆ GLFW_KEY_J

+ +
+
+ + + + +
#define GLFW_KEY_J   74
+
+ +
+
+ +

◆ GLFW_KEY_K

+ +
+
+ + + + +
#define GLFW_KEY_K   75
+
+ +
+
+ +

◆ GLFW_KEY_L

+ +
+
+ + + + +
#define GLFW_KEY_L   76
+
+ +
+
+ +

◆ GLFW_KEY_M

+ +
+
+ + + + +
#define GLFW_KEY_M   77
+
+ +
+
+ +

◆ GLFW_KEY_N

+ +
+
+ + + + +
#define GLFW_KEY_N   78
+
+ +
+
+ +

◆ GLFW_KEY_O

+ +
+
+ + + + +
#define GLFW_KEY_O   79
+
+ +
+
+ +

◆ GLFW_KEY_P

+ +
+
+ + + + +
#define GLFW_KEY_P   80
+
+ +
+
+ +

◆ GLFW_KEY_Q

+ +
+
+ + + + +
#define GLFW_KEY_Q   81
+
+ +
+
+ +

◆ GLFW_KEY_R

+ +
+
+ + + + +
#define GLFW_KEY_R   82
+
+ +
+
+ +

◆ GLFW_KEY_S

+ +
+
+ + + + +
#define GLFW_KEY_S   83
+
+ +
+
+ +

◆ GLFW_KEY_T

+ +
+
+ + + + +
#define GLFW_KEY_T   84
+
+ +
+
+ +

◆ GLFW_KEY_U

+ +
+
+ + + + +
#define GLFW_KEY_U   85
+
+ +
+
+ +

◆ GLFW_KEY_V

+ +
+
+ + + + +
#define GLFW_KEY_V   86
+
+ +
+
+ +

◆ GLFW_KEY_W

+ +
+
+ + + + +
#define GLFW_KEY_W   87
+
+ +
+
+ +

◆ GLFW_KEY_X

+ +
+
+ + + + +
#define GLFW_KEY_X   88
+
+ +
+
+ +

◆ GLFW_KEY_Y

+ +
+
+ + + + +
#define GLFW_KEY_Y   89
+
+ +
+
+ +

◆ GLFW_KEY_Z

+ +
+
+ + + + +
#define GLFW_KEY_Z   90
+
+ +
+
+ +

◆ GLFW_KEY_LEFT_BRACKET

+ +
+
+ + + + +
#define GLFW_KEY_LEFT_BRACKET   91 /* [ */
+
+ +
+
+ +

◆ GLFW_KEY_BACKSLASH

+ +
+
+ + + + +
#define GLFW_KEY_BACKSLASH   92 /* \ */
+
+ +
+
+ +

◆ GLFW_KEY_RIGHT_BRACKET

+ +
+
+ + + + +
#define GLFW_KEY_RIGHT_BRACKET   93 /* ] */
+
+ +
+
+ +

◆ GLFW_KEY_GRAVE_ACCENT

+ +
+
+ + + + +
#define GLFW_KEY_GRAVE_ACCENT   96 /* ` */
+
+ +
+
+ +

◆ GLFW_KEY_WORLD_1

+ +
+
+ + + + +
#define GLFW_KEY_WORLD_1   161 /* non-US #1 */
+
+ +
+
+ +

◆ GLFW_KEY_WORLD_2

+ +
+
+ + + + +
#define GLFW_KEY_WORLD_2   162 /* non-US #2 */
+
+ +
+
+ +

◆ GLFW_KEY_ESCAPE

+ +
+
+ + + + +
#define GLFW_KEY_ESCAPE   256
+
+ +
+
+ +

◆ GLFW_KEY_ENTER

+ +
+
+ + + + +
#define GLFW_KEY_ENTER   257
+
+ +
+
+ +

◆ GLFW_KEY_TAB

+ +
+
+ + + + +
#define GLFW_KEY_TAB   258
+
+ +
+
+ +

◆ GLFW_KEY_BACKSPACE

+ +
+
+ + + + +
#define GLFW_KEY_BACKSPACE   259
+
+ +
+
+ +

◆ GLFW_KEY_INSERT

+ +
+
+ + + + +
#define GLFW_KEY_INSERT   260
+
+ +
+
+ +

◆ GLFW_KEY_DELETE

+ +
+
+ + + + +
#define GLFW_KEY_DELETE   261
+
+ +
+
+ +

◆ GLFW_KEY_RIGHT

+ +
+
+ + + + +
#define GLFW_KEY_RIGHT   262
+
+ +
+
+ +

◆ GLFW_KEY_LEFT

+ +
+
+ + + + +
#define GLFW_KEY_LEFT   263
+
+ +
+
+ +

◆ GLFW_KEY_DOWN

+ +
+
+ + + + +
#define GLFW_KEY_DOWN   264
+
+ +
+
+ +

◆ GLFW_KEY_UP

+ +
+
+ + + + +
#define GLFW_KEY_UP   265
+
+ +
+
+ +

◆ GLFW_KEY_PAGE_UP

+ +
+
+ + + + +
#define GLFW_KEY_PAGE_UP   266
+
+ +
+
+ +

◆ GLFW_KEY_PAGE_DOWN

+ +
+
+ + + + +
#define GLFW_KEY_PAGE_DOWN   267
+
+ +
+
+ +

◆ GLFW_KEY_HOME

+ +
+
+ + + + +
#define GLFW_KEY_HOME   268
+
+ +
+
+ +

◆ GLFW_KEY_END

+ +
+
+ + + + +
#define GLFW_KEY_END   269
+
+ +
+
+ +

◆ GLFW_KEY_CAPS_LOCK

+ +
+
+ + + + +
#define GLFW_KEY_CAPS_LOCK   280
+
+ +
+
+ +

◆ GLFW_KEY_SCROLL_LOCK

+ +
+
+ + + + +
#define GLFW_KEY_SCROLL_LOCK   281
+
+ +
+
+ +

◆ GLFW_KEY_NUM_LOCK

+ +
+
+ + + + +
#define GLFW_KEY_NUM_LOCK   282
+
+ +
+
+ +

◆ GLFW_KEY_PRINT_SCREEN

+ +
+
+ + + + +
#define GLFW_KEY_PRINT_SCREEN   283
+
+ +
+
+ +

◆ GLFW_KEY_PAUSE

+ +
+
+ + + + +
#define GLFW_KEY_PAUSE   284
+
+ +
+
+ +

◆ GLFW_KEY_F1

+ +
+
+ + + + +
#define GLFW_KEY_F1   290
+
+ +
+
+ +

◆ GLFW_KEY_F2

+ +
+
+ + + + +
#define GLFW_KEY_F2   291
+
+ +
+
+ +

◆ GLFW_KEY_F3

+ +
+
+ + + + +
#define GLFW_KEY_F3   292
+
+ +
+
+ +

◆ GLFW_KEY_F4

+ +
+
+ + + + +
#define GLFW_KEY_F4   293
+
+ +
+
+ +

◆ GLFW_KEY_F5

+ +
+
+ + + + +
#define GLFW_KEY_F5   294
+
+ +
+
+ +

◆ GLFW_KEY_F6

+ +
+
+ + + + +
#define GLFW_KEY_F6   295
+
+ +
+
+ +

◆ GLFW_KEY_F7

+ +
+
+ + + + +
#define GLFW_KEY_F7   296
+
+ +
+
+ +

◆ GLFW_KEY_F8

+ +
+
+ + + + +
#define GLFW_KEY_F8   297
+
+ +
+
+ +

◆ GLFW_KEY_F9

+ +
+
+ + + + +
#define GLFW_KEY_F9   298
+
+ +
+
+ +

◆ GLFW_KEY_F10

+ +
+
+ + + + +
#define GLFW_KEY_F10   299
+
+ +
+
+ +

◆ GLFW_KEY_F11

+ +
+
+ + + + +
#define GLFW_KEY_F11   300
+
+ +
+
+ +

◆ GLFW_KEY_F12

+ +
+
+ + + + +
#define GLFW_KEY_F12   301
+
+ +
+
+ +

◆ GLFW_KEY_F13

+ +
+
+ + + + +
#define GLFW_KEY_F13   302
+
+ +
+
+ +

◆ GLFW_KEY_F14

+ +
+
+ + + + +
#define GLFW_KEY_F14   303
+
+ +
+
+ +

◆ GLFW_KEY_F15

+ +
+
+ + + + +
#define GLFW_KEY_F15   304
+
+ +
+
+ +

◆ GLFW_KEY_F16

+ +
+
+ + + + +
#define GLFW_KEY_F16   305
+
+ +
+
+ +

◆ GLFW_KEY_F17

+ +
+
+ + + + +
#define GLFW_KEY_F17   306
+
+ +
+
+ +

◆ GLFW_KEY_F18

+ +
+
+ + + + +
#define GLFW_KEY_F18   307
+
+ +
+
+ +

◆ GLFW_KEY_F19

+ +
+
+ + + + +
#define GLFW_KEY_F19   308
+
+ +
+
+ +

◆ GLFW_KEY_F20

+ +
+
+ + + + +
#define GLFW_KEY_F20   309
+
+ +
+
+ +

◆ GLFW_KEY_F21

+ +
+
+ + + + +
#define GLFW_KEY_F21   310
+
+ +
+
+ +

◆ GLFW_KEY_F22

+ +
+
+ + + + +
#define GLFW_KEY_F22   311
+
+ +
+
+ +

◆ GLFW_KEY_F23

+ +
+
+ + + + +
#define GLFW_KEY_F23   312
+
+ +
+
+ +

◆ GLFW_KEY_F24

+ +
+
+ + + + +
#define GLFW_KEY_F24   313
+
+ +
+
+ +

◆ GLFW_KEY_F25

+ +
+
+ + + + +
#define GLFW_KEY_F25   314
+
+ +
+
+ +

◆ GLFW_KEY_KP_0

+ +
+
+ + + + +
#define GLFW_KEY_KP_0   320
+
+ +
+
+ +

◆ GLFW_KEY_KP_1

+ +
+
+ + + + +
#define GLFW_KEY_KP_1   321
+
+ +
+
+ +

◆ GLFW_KEY_KP_2

+ +
+
+ + + + +
#define GLFW_KEY_KP_2   322
+
+ +
+
+ +

◆ GLFW_KEY_KP_3

+ +
+
+ + + + +
#define GLFW_KEY_KP_3   323
+
+ +
+
+ +

◆ GLFW_KEY_KP_4

+ +
+
+ + + + +
#define GLFW_KEY_KP_4   324
+
+ +
+
+ +

◆ GLFW_KEY_KP_5

+ +
+
+ + + + +
#define GLFW_KEY_KP_5   325
+
+ +
+
+ +

◆ GLFW_KEY_KP_6

+ +
+
+ + + + +
#define GLFW_KEY_KP_6   326
+
+ +
+
+ +

◆ GLFW_KEY_KP_7

+ +
+
+ + + + +
#define GLFW_KEY_KP_7   327
+
+ +
+
+ +

◆ GLFW_KEY_KP_8

+ +
+
+ + + + +
#define GLFW_KEY_KP_8   328
+
+ +
+
+ +

◆ GLFW_KEY_KP_9

+ +
+
+ + + + +
#define GLFW_KEY_KP_9   329
+
+ +
+
+ +

◆ GLFW_KEY_KP_DECIMAL

+ +
+
+ + + + +
#define GLFW_KEY_KP_DECIMAL   330
+
+ +
+
+ +

◆ GLFW_KEY_KP_DIVIDE

+ +
+
+ + + + +
#define GLFW_KEY_KP_DIVIDE   331
+
+ +
+
+ +

◆ GLFW_KEY_KP_MULTIPLY

+ +
+
+ + + + +
#define GLFW_KEY_KP_MULTIPLY   332
+
+ +
+
+ +

◆ GLFW_KEY_KP_SUBTRACT

+ +
+
+ + + + +
#define GLFW_KEY_KP_SUBTRACT   333
+
+ +
+
+ +

◆ GLFW_KEY_KP_ADD

+ +
+
+ + + + +
#define GLFW_KEY_KP_ADD   334
+
+ +
+
+ +

◆ GLFW_KEY_KP_ENTER

+ +
+
+ + + + +
#define GLFW_KEY_KP_ENTER   335
+
+ +
+
+ +

◆ GLFW_KEY_KP_EQUAL

+ +
+
+ + + + +
#define GLFW_KEY_KP_EQUAL   336
+
+ +
+
+ +

◆ GLFW_KEY_LEFT_SHIFT

+ +
+
+ + + + +
#define GLFW_KEY_LEFT_SHIFT   340
+
+ +
+
+ +

◆ GLFW_KEY_LEFT_CONTROL

+ +
+
+ + + + +
#define GLFW_KEY_LEFT_CONTROL   341
+
+ +
+
+ +

◆ GLFW_KEY_LEFT_ALT

+ +
+
+ + + + +
#define GLFW_KEY_LEFT_ALT   342
+
+ +
+
+ +

◆ GLFW_KEY_LEFT_SUPER

+ +
+
+ + + + +
#define GLFW_KEY_LEFT_SUPER   343
+
+ +
+
+ +

◆ GLFW_KEY_RIGHT_SHIFT

+ +
+
+ + + + +
#define GLFW_KEY_RIGHT_SHIFT   344
+
+ +
+
+ +

◆ GLFW_KEY_RIGHT_CONTROL

+ +
+
+ + + + +
#define GLFW_KEY_RIGHT_CONTROL   345
+
+ +
+
+ +

◆ GLFW_KEY_RIGHT_ALT

+ +
+
+ + + + +
#define GLFW_KEY_RIGHT_ALT   346
+
+ +
+
+ +

◆ GLFW_KEY_RIGHT_SUPER

+ +
+
+ + + + +
#define GLFW_KEY_RIGHT_SUPER   347
+
+ +
+
+ +

◆ GLFW_KEY_MENU

+ +
+
+ + + + +
#define GLFW_KEY_MENU   348
+
+ +
+
+ +

◆ GLFW_KEY_LAST

+ +
+
+ + + + +
#define GLFW_KEY_LAST   GLFW_KEY_MENU
+
+ +
+
+
+ + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__mods.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__mods.html new file mode 100644 index 0000000..23eb4b5 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__mods.html @@ -0,0 +1,191 @@ + + + + + + + +GLFW: Modifier key flags + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+ +
+ +
+ +
Modifier key flags
+
+
+

Description

+

See key input for how these are used.

+ + + + + + + + + + + + + + + + + + + + +

+Macros

#define GLFW_MOD_SHIFT   0x0001
 If this bit is set one or more Shift keys were held down. More...
 
#define GLFW_MOD_CONTROL   0x0002
 If this bit is set one or more Control keys were held down. More...
 
#define GLFW_MOD_ALT   0x0004
 If this bit is set one or more Alt keys were held down. More...
 
#define GLFW_MOD_SUPER   0x0008
 If this bit is set one or more Super keys were held down. More...
 
#define GLFW_MOD_CAPS_LOCK   0x0010
 If this bit is set the Caps Lock key is enabled. More...
 
#define GLFW_MOD_NUM_LOCK   0x0020
 If this bit is set the Num Lock key is enabled. More...
 
+

Macro Definition Documentation

+ +

◆ GLFW_MOD_SHIFT

+ +
+
+ + + + +
#define GLFW_MOD_SHIFT   0x0001
+
+

If this bit is set one or more Shift keys were held down.

+ +
+
+ +

◆ GLFW_MOD_CONTROL

+ +
+
+ + + + +
#define GLFW_MOD_CONTROL   0x0002
+
+

If this bit is set one or more Control keys were held down.

+ +
+
+ +

◆ GLFW_MOD_ALT

+ +
+
+ + + + +
#define GLFW_MOD_ALT   0x0004
+
+

If this bit is set one or more Alt keys were held down.

+ +
+
+ +

◆ GLFW_MOD_SUPER

+ +
+
+ + + + +
#define GLFW_MOD_SUPER   0x0008
+
+

If this bit is set one or more Super keys were held down.

+ +
+
+ +

◆ GLFW_MOD_CAPS_LOCK

+ +
+
+ + + + +
#define GLFW_MOD_CAPS_LOCK   0x0010
+
+

If this bit is set the Caps Lock key is enabled and the GLFW_LOCK_KEY_MODS input mode is set.

+ +
+
+ +

◆ GLFW_MOD_NUM_LOCK

+ +
+
+ + + + +
#define GLFW_MOD_NUM_LOCK   0x0020
+
+

If this bit is set the Num Lock key is enabled and the GLFW_LOCK_KEY_MODS input mode is set.

+ +
+
+
+ + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__monitor.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__monitor.html new file mode 100644 index 0000000..e9975b8 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__monitor.html @@ -0,0 +1,841 @@ + + + + + + + +GLFW: Monitor reference + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+ +
+ +
+ +
Monitor reference
+
+
+

Description

+

This is the reference documentation for monitor related functions and types. For more task-oriented information, see the Monitor guide.

+ + + + + + + + + + + + + + +

+Typedefs

typedef struct GLFWmonitor GLFWmonitor
 Opaque monitor object. More...
 
typedef void(* GLFWmonitorfun) (GLFWmonitor *monitor, int event)
 The function pointer type for monitor configuration callbacks. More...
 
typedef struct GLFWvidmode GLFWvidmode
 Video mode type. More...
 
typedef struct GLFWgammaramp GLFWgammaramp
 Gamma ramp. More...
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

GLFWmonitor ** glfwGetMonitors (int *count)
 Returns the currently connected monitors. More...
 
GLFWmonitorglfwGetPrimaryMonitor (void)
 Returns the primary monitor. More...
 
void glfwGetMonitorPos (GLFWmonitor *monitor, int *xpos, int *ypos)
 Returns the position of the monitor's viewport on the virtual screen. More...
 
void glfwGetMonitorWorkarea (GLFWmonitor *monitor, int *xpos, int *ypos, int *width, int *height)
 Retrieves the work area of the monitor. More...
 
void glfwGetMonitorPhysicalSize (GLFWmonitor *monitor, int *widthMM, int *heightMM)
 Returns the physical size of the monitor. More...
 
void glfwGetMonitorContentScale (GLFWmonitor *monitor, float *xscale, float *yscale)
 Retrieves the content scale for the specified monitor. More...
 
const char * glfwGetMonitorName (GLFWmonitor *monitor)
 Returns the name of the specified monitor. More...
 
void glfwSetMonitorUserPointer (GLFWmonitor *monitor, void *pointer)
 Sets the user pointer of the specified monitor. More...
 
void * glfwGetMonitorUserPointer (GLFWmonitor *monitor)
 Returns the user pointer of the specified monitor. More...
 
GLFWmonitorfun glfwSetMonitorCallback (GLFWmonitorfun callback)
 Sets the monitor configuration callback. More...
 
const GLFWvidmodeglfwGetVideoModes (GLFWmonitor *monitor, int *count)
 Returns the available video modes for the specified monitor. More...
 
const GLFWvidmodeglfwGetVideoMode (GLFWmonitor *monitor)
 Returns the current mode of the specified monitor. More...
 
void glfwSetGamma (GLFWmonitor *monitor, float gamma)
 Generates a gamma ramp and sets it for the specified monitor. More...
 
const GLFWgammarampglfwGetGammaRamp (GLFWmonitor *monitor)
 Returns the current gamma ramp for the specified monitor. More...
 
void glfwSetGammaRamp (GLFWmonitor *monitor, const GLFWgammaramp *ramp)
 Sets the current gamma ramp for the specified monitor. More...
 
+

Typedef Documentation

+ +

◆ GLFWmonitor

+ +
+
+ + + + +
typedef struct GLFWmonitor GLFWmonitor
+
+

Opaque monitor object.

+
See also
Monitor objects
+
Since
Added in version 3.0.
+ +
+
+ +

◆ GLFWmonitorfun

+ +
+
+ + + + +
typedef void(* GLFWmonitorfun) (GLFWmonitor *monitor, int event)
+
+

This is the function pointer type for monitor configuration callbacks. A monitor callback function has the following signature:

void function_name(GLFWmonitor* monitor, int event)
+
struct GLFWmonitor GLFWmonitor
Opaque monitor object.
Definition: glfw3.h:1174
+
Parameters
+ + + +
[in]monitorThe monitor that was connected or disconnected.
[in]eventOne of GLFW_CONNECTED or GLFW_DISCONNECTED. Future releases may add more events.
+
+
+
See also
Monitor configuration changes
+
+glfwSetMonitorCallback
+
Since
Added in version 3.0.
+ +
+
+ +

◆ GLFWvidmode

+ +
+
+ + + + +
typedef struct GLFWvidmode GLFWvidmode
+
+

This describes a single video mode.

+
See also
Video modes
+
+glfwGetVideoMode
+
+glfwGetVideoModes
+
Since
Added in version 1.0. GLFW 3: Added refresh rate member.
+ +
+
+ +

◆ GLFWgammaramp

+ +
+
+ + + + +
typedef struct GLFWgammaramp GLFWgammaramp
+
+

This describes the gamma ramp for a monitor.

+
See also
Gamma ramp
+
+glfwGetGammaRamp
+
+glfwSetGammaRamp
+
Since
Added in version 3.0.
+ +
+
+

Function Documentation

+ +

◆ glfwGetMonitors()

+ +
+
+ + + + + + + + +
GLFWmonitor ** glfwGetMonitors (int * count)
+
+

This function returns an array of handles for all currently connected monitors. The primary monitor is always first in the returned array. If no monitors were found, this function returns NULL.

+
Parameters
+ + +
[out]countWhere to store the number of monitors in the returned array. This is set to zero if an error occurred.
+
+
+
Returns
An array of monitor handles, or NULL if no monitors were found or if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Pointer lifetime
The returned array is allocated and freed by GLFW. You should not free it yourself. It is guaranteed to be valid only until the monitor configuration changes or the library is terminated.
+
Thread safety
This function must only be called from the main thread.
+
See also
Retrieving monitors
+
+Monitor configuration changes
+
+glfwGetPrimaryMonitor
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetPrimaryMonitor()

+ +
+
+ + + + + + + + +
GLFWmonitor * glfwGetPrimaryMonitor (void )
+
+

This function returns the primary monitor. This is usually the monitor where elements like the task bar or global menu bar are located.

+
Returns
The primary monitor, or NULL if no monitors were found or if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
Remarks
The primary monitor is always first in the array returned by glfwGetMonitors.
+
See also
Retrieving monitors
+
+glfwGetMonitors
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetMonitorPos()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void glfwGetMonitorPos (GLFWmonitormonitor,
int * xpos,
int * ypos 
)
+
+

This function returns the position, in screen coordinates, of the upper-left corner of the specified monitor.

+

Any or all of the position arguments may be NULL. If an error occurs, all non-NULL position arguments will be set to zero.

+
Parameters
+ + + + +
[in]monitorThe monitor to query.
[out]xposWhere to store the monitor x-coordinate, or NULL.
[out]yposWhere to store the monitor y-coordinate, or NULL.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Thread safety
This function must only be called from the main thread.
+
See also
Monitor properties
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetMonitorWorkarea()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
void glfwGetMonitorWorkarea (GLFWmonitormonitor,
int * xpos,
int * ypos,
int * width,
int * height 
)
+
+

This function returns the position, in screen coordinates, of the upper-left corner of the work area of the specified monitor along with the work area size in screen coordinates. The work area is defined as the area of the monitor not occluded by the operating system task bar where present. If no task bar exists then the work area is the monitor resolution in screen coordinates.

+

Any or all of the position and size arguments may be NULL. If an error occurs, all non-NULL position and size arguments will be set to zero.

+
Parameters
+ + + + + + +
[in]monitorThe monitor to query.
[out]xposWhere to store the monitor x-coordinate, or NULL.
[out]yposWhere to store the monitor y-coordinate, or NULL.
[out]widthWhere to store the monitor width, or NULL.
[out]heightWhere to store the monitor height, or NULL.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Thread safety
This function must only be called from the main thread.
+
See also
Work area
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwGetMonitorPhysicalSize()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void glfwGetMonitorPhysicalSize (GLFWmonitormonitor,
int * widthMM,
int * heightMM 
)
+
+

This function returns the size, in millimetres, of the display area of the specified monitor.

+

Some systems do not provide accurate monitor size information, either because the monitor EDID data is incorrect or because the driver does not report it accurately.

+

Any or all of the size arguments may be NULL. If an error occurs, all non-NULL size arguments will be set to zero.

+
Parameters
+ + + + +
[in]monitorThe monitor to query.
[out]widthMMWhere to store the width, in millimetres, of the monitor's display area, or NULL.
[out]heightMMWhere to store the height, in millimetres, of the monitor's display area, or NULL.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Remarks
Windows: On Windows 8 and earlier the physical size is calculated from the current resolution and system DPI instead of querying the monitor EDID data.
+
Thread safety
This function must only be called from the main thread.
+
See also
Monitor properties
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetMonitorContentScale()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void glfwGetMonitorContentScale (GLFWmonitormonitor,
float * xscale,
float * yscale 
)
+
+

This function retrieves the content scale for the specified monitor. The content scale is the ratio between the current DPI and the platform's default DPI. This is especially important for text and any UI elements. If the pixel dimensions of your UI scaled by this look appropriate on your machine then it should appear at a reasonable size on other machines regardless of their DPI and scaling settings. This relies on the system DPI and scaling settings being somewhat correct.

+

The content scale may depend on both the monitor resolution and pixel density and on user settings. It may be very different from the raw DPI calculated from the physical size and current resolution.

+
Parameters
+ + + + +
[in]monitorThe monitor to query.
[out]xscaleWhere to store the x-axis content scale, or NULL.
[out]yscaleWhere to store the y-axis content scale, or NULL.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Thread safety
This function must only be called from the main thread.
+
See also
Content scale
+
+glfwGetWindowContentScale
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwGetMonitorName()

+ +
+
+ + + + + + + + +
const char * glfwGetMonitorName (GLFWmonitormonitor)
+
+

This function returns a human-readable name, encoded as UTF-8, of the specified monitor. The name typically reflects the make and model of the monitor and is not guaranteed to be unique among the connected monitors.

+
Parameters
+ + +
[in]monitorThe monitor to query.
+
+
+
Returns
The UTF-8 encoded name of the monitor, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Pointer lifetime
The returned string is allocated and freed by GLFW. You should not free it yourself. It is valid until the specified monitor is disconnected or the library is terminated.
+
Thread safety
This function must only be called from the main thread.
+
See also
Monitor properties
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwSetMonitorUserPointer()

+ +
+
+ + + + + + + + + + + + + + + + + + +
void glfwSetMonitorUserPointer (GLFWmonitormonitor,
void * pointer 
)
+
+

This function sets the user-defined pointer of the specified monitor. The current value is retained until the monitor is disconnected. The initial value is NULL.

+

This function may be called from the monitor callback, even for a monitor that is being disconnected.

+
Parameters
+ + + +
[in]monitorThe monitor whose pointer to set.
[in]pointerThe new value.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
See also
User pointer
+
+glfwGetMonitorUserPointer
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwGetMonitorUserPointer()

+ +
+
+ + + + + + + + +
void * glfwGetMonitorUserPointer (GLFWmonitormonitor)
+
+

This function returns the current value of the user-defined pointer of the specified monitor. The initial value is NULL.

+

This function may be called from the monitor callback, even for a monitor that is being disconnected.

+
Parameters
+ + +
[in]monitorThe monitor whose pointer to return.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
See also
User pointer
+
+glfwSetMonitorUserPointer
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwSetMonitorCallback()

+ +
+
+ + + + + + + + +
GLFWmonitorfun glfwSetMonitorCallback (GLFWmonitorfun callback)
+
+

This function sets the monitor configuration callback, or removes the currently set callback. This is called when a monitor is connected to or disconnected from the system.

+
Parameters
+ + +
[in]callbackThe new callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(GLFWmonitor* monitor, int event)
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Monitor configuration changes
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetVideoModes()

+ +
+
+ + + + + + + + + + + + + + + + + + +
const GLFWvidmode * glfwGetVideoModes (GLFWmonitormonitor,
int * count 
)
+
+

This function returns an array of all video modes supported by the specified monitor. The returned array is sorted in ascending order, first by color bit depth (the sum of all channel depths), then by resolution area (the product of width and height), then resolution width and finally by refresh rate.

+
Parameters
+ + + +
[in]monitorThe monitor to query.
[out]countWhere to store the number of video modes in the returned array. This is set to zero if an error occurred.
+
+
+
Returns
An array of video modes, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Pointer lifetime
The returned array is allocated and freed by GLFW. You should not free it yourself. It is valid until the specified monitor is disconnected, this function is called again for that monitor or the library is terminated.
+
Thread safety
This function must only be called from the main thread.
+
See also
Video modes
+
+glfwGetVideoMode
+
Since
Added in version 1.0. GLFW 3: Changed to return an array of modes for a specific monitor.
+ +
+
+ +

◆ glfwGetVideoMode()

+ +
+
+ + + + + + + + +
const GLFWvidmode * glfwGetVideoMode (GLFWmonitormonitor)
+
+

This function returns the current video mode of the specified monitor. If you have created a full screen window for that monitor, the return value will depend on whether that window is iconified.

+
Parameters
+ + +
[in]monitorThe monitor to query.
+
+
+
Returns
The current mode of the monitor, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Pointer lifetime
The returned array is allocated and freed by GLFW. You should not free it yourself. It is valid until the specified monitor is disconnected or the library is terminated.
+
Thread safety
This function must only be called from the main thread.
+
See also
Video modes
+
+glfwGetVideoModes
+
Since
Added in version 3.0. Replaces glfwGetDesktopMode.
+ +
+
+ +

◆ glfwSetGamma()

+ +
+
+ + + + + + + + + + + + + + + + + + +
void glfwSetGamma (GLFWmonitormonitor,
float gamma 
)
+
+

This function generates an appropriately sized gamma ramp from the specified exponent and then calls glfwSetGammaRamp with it. The value must be a finite number greater than zero.

+

The software controlled gamma ramp is applied in addition to the hardware gamma correction, which today is usually an approximation of sRGB gamma. This means that setting a perfectly linear ramp, or gamma 1.0, will produce the default (usually sRGB-like) behavior.

+

For gamma correct rendering with OpenGL or OpenGL ES, see the GLFW_SRGB_CAPABLE hint.

+
Parameters
+ + + +
[in]monitorThe monitor whose gamma ramp to set.
[in]gammaThe desired exponent.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_VALUE and GLFW_PLATFORM_ERROR.
+
Remarks
Wayland: Gamma handling is a privileged protocol, this function will thus never be implemented and emits GLFW_PLATFORM_ERROR.
+
Thread safety
This function must only be called from the main thread.
+
See also
Gamma ramp
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetGammaRamp()

+ +
+
+ + + + + + + + +
const GLFWgammaramp * glfwGetGammaRamp (GLFWmonitormonitor)
+
+

This function returns the current gamma ramp of the specified monitor.

+
Parameters
+ + +
[in]monitorThe monitor to query.
+
+
+
Returns
The current gamma ramp, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Remarks
Wayland: Gamma handling is a privileged protocol, this function will thus never be implemented and emits GLFW_PLATFORM_ERROR while returning NULL.
+
Pointer lifetime
The returned structure and its arrays are allocated and freed by GLFW. You should not free them yourself. They are valid until the specified monitor is disconnected, this function is called again for that monitor or the library is terminated.
+
Thread safety
This function must only be called from the main thread.
+
See also
Gamma ramp
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwSetGammaRamp()

+ +
+
+ + + + + + + + + + + + + + + + + + +
void glfwSetGammaRamp (GLFWmonitormonitor,
const GLFWgammarampramp 
)
+
+

This function sets the current gamma ramp for the specified monitor. The original gamma ramp for that monitor is saved by GLFW the first time this function is called and is restored by glfwTerminate.

+

The software controlled gamma ramp is applied in addition to the hardware gamma correction, which today is usually an approximation of sRGB gamma. This means that setting a perfectly linear ramp, or gamma 1.0, will produce the default (usually sRGB-like) behavior.

+

For gamma correct rendering with OpenGL or OpenGL ES, see the GLFW_SRGB_CAPABLE hint.

+
Parameters
+ + + +
[in]monitorThe monitor whose gamma ramp to set.
[in]rampThe gamma ramp to use.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Remarks
The size of the specified gamma ramp should match the size of the current ramp for that monitor.
+
+Windows: The gamma ramp size must be 256.
+
+Wayland: Gamma handling is a privileged protocol, this function will thus never be implemented and emits GLFW_PLATFORM_ERROR.
+
Pointer lifetime
The specified gamma ramp is copied before this function returns.
+
Thread safety
This function must only be called from the main thread.
+
See also
Gamma ramp
+
Since
Added in version 3.0.
+ +
+
+
+ + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__native.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__native.html new file mode 100644 index 0000000..2d88771 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__native.html @@ -0,0 +1,798 @@ + + + + + + + +GLFW: Native access + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+ +
+ +
+ +
Native access
+
+
+

Description

+

By using the native access functions you assert that you know what you're doing and how to fix problems caused by using them. If you don't, you shouldn't be using them.

+

Before the inclusion of glfw3native.h, you may define zero or more window system API macro and zero or more context creation API macros.

+

The chosen backends must match those the library was compiled for. Failure to do this will cause a link-time error.

+

The available window API macros are:

    +
  • GLFW_EXPOSE_NATIVE_WIN32
  • +
  • GLFW_EXPOSE_NATIVE_COCOA
  • +
  • GLFW_EXPOSE_NATIVE_X11
  • +
  • GLFW_EXPOSE_NATIVE_WAYLAND
  • +
+

The available context API macros are:

    +
  • GLFW_EXPOSE_NATIVE_WGL
  • +
  • GLFW_EXPOSE_NATIVE_NSGL
  • +
  • GLFW_EXPOSE_NATIVE_GLX
  • +
  • GLFW_EXPOSE_NATIVE_EGL
  • +
  • GLFW_EXPOSE_NATIVE_OSMESA
  • +
+

These macros select which of the native access functions that are declared and which platform-specific headers to include. It is then up your (by definition platform-specific) code to handle which of these should be defined.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

const char * glfwGetWin32Adapter (GLFWmonitor *monitor)
 Returns the adapter device name of the specified monitor. More...
 
const char * glfwGetWin32Monitor (GLFWmonitor *monitor)
 Returns the display device name of the specified monitor. More...
 
HWND glfwGetWin32Window (GLFWwindow *window)
 Returns the HWND of the specified window. More...
 
HGLRC glfwGetWGLContext (GLFWwindow *window)
 Returns the HGLRC of the specified window. More...
 
CGDirectDisplayID glfwGetCocoaMonitor (GLFWmonitor *monitor)
 Returns the CGDirectDisplayID of the specified monitor. More...
 
id glfwGetCocoaWindow (GLFWwindow *window)
 Returns the NSWindow of the specified window. More...
 
id glfwGetNSGLContext (GLFWwindow *window)
 Returns the NSOpenGLContext of the specified window. More...
 
Display * glfwGetX11Display (void)
 Returns the Display used by GLFW. More...
 
RRCrtc glfwGetX11Adapter (GLFWmonitor *monitor)
 Returns the RRCrtc of the specified monitor. More...
 
RROutput glfwGetX11Monitor (GLFWmonitor *monitor)
 Returns the RROutput of the specified monitor. More...
 
Window glfwGetX11Window (GLFWwindow *window)
 Returns the Window of the specified window. More...
 
void glfwSetX11SelectionString (const char *string)
 Sets the current primary selection to the specified string. More...
 
const char * glfwGetX11SelectionString (void)
 Returns the contents of the current primary selection as a string. More...
 
GLXContext glfwGetGLXContext (GLFWwindow *window)
 Returns the GLXContext of the specified window. More...
 
GLXWindow glfwGetGLXWindow (GLFWwindow *window)
 Returns the GLXWindow of the specified window. More...
 
struct wl_display * glfwGetWaylandDisplay (void)
 Returns the struct wl_display* used by GLFW. More...
 
struct wl_output * glfwGetWaylandMonitor (GLFWmonitor *monitor)
 Returns the struct wl_output* of the specified monitor. More...
 
struct wl_surface * glfwGetWaylandWindow (GLFWwindow *window)
 Returns the main struct wl_surface* of the specified window. More...
 
EGLDisplay glfwGetEGLDisplay (void)
 Returns the EGLDisplay used by GLFW. More...
 
EGLContext glfwGetEGLContext (GLFWwindow *window)
 Returns the EGLContext of the specified window. More...
 
EGLSurface glfwGetEGLSurface (GLFWwindow *window)
 Returns the EGLSurface of the specified window. More...
 
int glfwGetOSMesaColorBuffer (GLFWwindow *window, int *width, int *height, int *format, void **buffer)
 Retrieves the color buffer associated with the specified window. More...
 
int glfwGetOSMesaDepthBuffer (GLFWwindow *window, int *width, int *height, int *bytesPerValue, void **buffer)
 Retrieves the depth buffer associated with the specified window. More...
 
OSMesaContext glfwGetOSMesaContext (GLFWwindow *window)
 Returns the OSMesaContext of the specified window. More...
 
+

Function Documentation

+ +

◆ glfwGetWin32Adapter()

+ +
+
+ + + + + + + + +
const char * glfwGetWin32Adapter (GLFWmonitormonitor)
+
+
Returns
The UTF-8 encoded adapter device name (for example \\.\DISPLAY1) of the specified monitor, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.1.
+ +
+
+ +

◆ glfwGetWin32Monitor()

+ +
+
+ + + + + + + + +
const char * glfwGetWin32Monitor (GLFWmonitormonitor)
+
+
Returns
The UTF-8 encoded display device name (for example \\.\DISPLAY1\Monitor0) of the specified monitor, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.1.
+ +
+
+ +

◆ glfwGetWin32Window()

+ +
+
+ + + + + + + + +
HWND glfwGetWin32Window (GLFWwindowwindow)
+
+
Returns
The HWND of the specified window, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Remarks
The HDC associated with the window can be queried with the GetDC function.
HDC dc = GetDC(glfwGetWin32Window(window));
+
HWND glfwGetWin32Window(GLFWwindow *window)
Returns the HWND of the specified window.
+
This DC is private and does not need to be released.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetWGLContext()

+ +
+
+ + + + + + + + +
HGLRC glfwGetWGLContext (GLFWwindowwindow)
+
+
Returns
The HGLRC of the specified window, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NO_WINDOW_CONTEXT and GLFW_NOT_INITIALIZED.
+
Remarks
The HDC associated with the window can be queried with the GetDC function.
HDC dc = GetDC(glfwGetWin32Window(window));
+
This DC is private and does not need to be released.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetCocoaMonitor()

+ +
+
+ + + + + + + + +
CGDirectDisplayID glfwGetCocoaMonitor (GLFWmonitormonitor)
+
+
Returns
The CGDirectDisplayID of the specified monitor, or kCGNullDirectDisplay if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.1.
+ +
+
+ +

◆ glfwGetCocoaWindow()

+ +
+
+ + + + + + + + +
id glfwGetCocoaWindow (GLFWwindowwindow)
+
+
Returns
The NSWindow of the specified window, or nil if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetNSGLContext()

+ +
+
+ + + + + + + + +
id glfwGetNSGLContext (GLFWwindowwindow)
+
+
Returns
The NSOpenGLContext of the specified window, or nil if an error occurred.
+
Errors
Possible errors include GLFW_NO_WINDOW_CONTEXT and GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetX11Display()

+ +
+
+ + + + + + + + +
Display * glfwGetX11Display (void )
+
+
Returns
The Display used by GLFW, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetX11Adapter()

+ +
+
+ + + + + + + + +
RRCrtc glfwGetX11Adapter (GLFWmonitormonitor)
+
+
Returns
The RRCrtc of the specified monitor, or None if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.1.
+ +
+
+ +

◆ glfwGetX11Monitor()

+ +
+
+ + + + + + + + +
RROutput glfwGetX11Monitor (GLFWmonitormonitor)
+
+
Returns
The RROutput of the specified monitor, or None if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.1.
+ +
+
+ +

◆ glfwGetX11Window()

+ +
+
+ + + + + + + + +
Window glfwGetX11Window (GLFWwindowwindow)
+
+
Returns
The Window of the specified window, or None if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwSetX11SelectionString()

+ +
+
+ + + + + + + + +
void glfwSetX11SelectionString (const char * string)
+
+
Parameters
+ + +
[in]stringA UTF-8 encoded string.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Pointer lifetime
The specified string is copied before this function returns.
+
Thread safety
This function must only be called from the main thread.
+
See also
Clipboard input and output
+
+glfwGetX11SelectionString
+
+glfwSetClipboardString
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwGetX11SelectionString()

+ +
+
+ + + + + + + + +
const char * glfwGetX11SelectionString (void )
+
+

If the selection is empty or if its contents cannot be converted, NULL is returned and a GLFW_FORMAT_UNAVAILABLE error is generated.

+
Returns
The contents of the selection as a UTF-8 encoded string, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Pointer lifetime
The returned string is allocated and freed by GLFW. You should not free it yourself. It is valid until the next call to glfwGetX11SelectionString or glfwSetX11SelectionString, or until the library is terminated.
+
Thread safety
This function must only be called from the main thread.
+
See also
Clipboard input and output
+
+glfwSetX11SelectionString
+
+glfwGetClipboardString
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwGetGLXContext()

+ +
+
+ + + + + + + + +
GLXContext glfwGetGLXContext (GLFWwindowwindow)
+
+
Returns
The GLXContext of the specified window, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NO_WINDOW_CONTEXT and GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetGLXWindow()

+ +
+
+ + + + + + + + +
GLXWindow glfwGetGLXWindow (GLFWwindowwindow)
+
+
Returns
The GLXWindow of the specified window, or None if an error occurred.
+
Errors
Possible errors include GLFW_NO_WINDOW_CONTEXT and GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.2.
+ +
+
+ +

◆ glfwGetWaylandDisplay()

+ +
+
+ + + + + + + + +
struct wl_display * glfwGetWaylandDisplay (void )
+
+
Returns
The struct wl_display* used by GLFW, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.2.
+ +
+
+ +

◆ glfwGetWaylandMonitor()

+ +
+
+ + + + + + + + +
struct wl_output * glfwGetWaylandMonitor (GLFWmonitormonitor)
+
+
Returns
The struct wl_output* of the specified monitor, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.2.
+ +
+
+ +

◆ glfwGetWaylandWindow()

+ +
+
+ + + + + + + + +
struct wl_surface * glfwGetWaylandWindow (GLFWwindowwindow)
+
+
Returns
The main struct wl_surface* of the specified window, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.2.
+ +
+
+ +

◆ glfwGetEGLDisplay()

+ +
+
+ + + + + + + + +
EGLDisplay glfwGetEGLDisplay (void )
+
+
Returns
The EGLDisplay used by GLFW, or EGL_NO_DISPLAY if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetEGLContext()

+ +
+
+ + + + + + + + +
EGLContext glfwGetEGLContext (GLFWwindowwindow)
+
+
Returns
The EGLContext of the specified window, or EGL_NO_CONTEXT if an error occurred.
+
Errors
Possible errors include GLFW_NO_WINDOW_CONTEXT and GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetEGLSurface()

+ +
+
+ + + + + + + + +
EGLSurface glfwGetEGLSurface (GLFWwindowwindow)
+
+
Returns
The EGLSurface of the specified window, or EGL_NO_SURFACE if an error occurred.
+
Errors
Possible errors include GLFW_NO_WINDOW_CONTEXT and GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetOSMesaColorBuffer()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
int glfwGetOSMesaColorBuffer (GLFWwindowwindow,
int * width,
int * height,
int * format,
void ** buffer 
)
+
+
Parameters
+ + + + + + +
[in]windowThe window whose color buffer to retrieve.
[out]widthWhere to store the width of the color buffer, or NULL.
[out]heightWhere to store the height of the color buffer, or NULL.
[out]formatWhere to store the OSMesa pixel format of the color buffer, or NULL.
[out]bufferWhere to store the address of the color buffer, or NULL.
+
+
+
Returns
GLFW_TRUE if successful, or GLFW_FALSE if an error occurred.
+
Errors
Possible errors include GLFW_NO_WINDOW_CONTEXT and GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwGetOSMesaDepthBuffer()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
int glfwGetOSMesaDepthBuffer (GLFWwindowwindow,
int * width,
int * height,
int * bytesPerValue,
void ** buffer 
)
+
+
Parameters
+ + + + + + +
[in]windowThe window whose depth buffer to retrieve.
[out]widthWhere to store the width of the depth buffer, or NULL.
[out]heightWhere to store the height of the depth buffer, or NULL.
[out]bytesPerValueWhere to store the number of bytes per depth buffer element, or NULL.
[out]bufferWhere to store the address of the depth buffer, or NULL.
+
+
+
Returns
GLFW_TRUE if successful, or GLFW_FALSE if an error occurred.
+
Errors
Possible errors include GLFW_NO_WINDOW_CONTEXT and GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwGetOSMesaContext()

+ +
+
+ + + + + + + + +
OSMesaContext glfwGetOSMesaContext (GLFWwindowwindow)
+
+
Returns
The OSMesaContext of the specified window, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NO_WINDOW_CONTEXT and GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
Since
Added in version 3.3.
+ +
+
+
+ + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__shapes.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__shapes.html new file mode 100644 index 0000000..79c501b --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__shapes.html @@ -0,0 +1,191 @@ + + + + + + + +GLFW: Standard cursor shapes + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+ +
+ +
+ +
Standard cursor shapes
+
+
+

Description

+

See standard cursor creation for how these are used.

+ + + + + + + + + + + + + + + + + + + + +

+Macros

#define GLFW_ARROW_CURSOR   0x00036001
 The regular arrow cursor shape. More...
 
#define GLFW_IBEAM_CURSOR   0x00036002
 The text input I-beam cursor shape. More...
 
#define GLFW_CROSSHAIR_CURSOR   0x00036003
 The crosshair shape. More...
 
#define GLFW_HAND_CURSOR   0x00036004
 The hand shape. More...
 
#define GLFW_HRESIZE_CURSOR   0x00036005
 The horizontal resize arrow shape. More...
 
#define GLFW_VRESIZE_CURSOR   0x00036006
 The vertical resize arrow shape. More...
 
+

Macro Definition Documentation

+ +

◆ GLFW_ARROW_CURSOR

+ +
+
+ + + + +
#define GLFW_ARROW_CURSOR   0x00036001
+
+

The regular arrow cursor.

+ +
+
+ +

◆ GLFW_IBEAM_CURSOR

+ +
+
+ + + + +
#define GLFW_IBEAM_CURSOR   0x00036002
+
+

The text input I-beam cursor shape.

+ +
+
+ +

◆ GLFW_CROSSHAIR_CURSOR

+ +
+
+ + + + +
#define GLFW_CROSSHAIR_CURSOR   0x00036003
+
+

The crosshair shape.

+ +
+
+ +

◆ GLFW_HAND_CURSOR

+ +
+
+ + + + +
#define GLFW_HAND_CURSOR   0x00036004
+
+

The hand shape.

+ +
+
+ +

◆ GLFW_HRESIZE_CURSOR

+ +
+
+ + + + +
#define GLFW_HRESIZE_CURSOR   0x00036005
+
+

The horizontal resize arrow shape.

+ +
+
+ +

◆ GLFW_VRESIZE_CURSOR

+ +
+
+ + + + +
#define GLFW_VRESIZE_CURSOR   0x00036006
+
+

The vertical resize arrow shape.

+ +
+
+
+ + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__vulkan.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__vulkan.html new file mode 100644 index 0000000..b0cb71a --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__vulkan.html @@ -0,0 +1,354 @@ + + + + + + + +GLFW: Vulkan support reference + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+ +
+ +
+ +
Vulkan support reference
+
+
+

Description

+

This is the reference documentation for Vulkan related functions and types. For more task-oriented information, see the Vulkan guide.

+ + + + + +

+Typedefs

typedef void(* GLFWvkproc) (void)
 Vulkan API function pointer type. More...
 
+ + + + + + + + + + + + + + + + +

+Functions

int glfwVulkanSupported (void)
 Returns whether the Vulkan loader and an ICD have been found. More...
 
const char ** glfwGetRequiredInstanceExtensions (uint32_t *count)
 Returns the Vulkan instance extensions required by GLFW. More...
 
GLFWvkproc glfwGetInstanceProcAddress (VkInstance instance, const char *procname)
 Returns the address of the specified Vulkan instance function. More...
 
int glfwGetPhysicalDevicePresentationSupport (VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily)
 Returns whether the specified queue family can present images. More...
 
VkResult glfwCreateWindowSurface (VkInstance instance, GLFWwindow *window, const VkAllocationCallbacks *allocator, VkSurfaceKHR *surface)
 Creates a Vulkan surface for the specified window. More...
 
+

Typedef Documentation

+ +

◆ GLFWvkproc

+ +
+
+ + + + +
typedef void(* GLFWvkproc) (void)
+
+

Generic function pointer used for returning Vulkan API function pointers without forcing a cast from a regular pointer.

+
See also
Querying Vulkan function pointers
+
+glfwGetInstanceProcAddress
+
Since
Added in version 3.2.
+ +
+
+

Function Documentation

+ +

◆ glfwVulkanSupported()

+ +
+
+ + + + + + + + +
int glfwVulkanSupported (void )
+
+

This function returns whether the Vulkan loader and any minimally functional ICD have been found.

+

The availability of a Vulkan loader and even an ICD does not by itself guarantee that surface creation or even instance creation is possible. Call glfwGetRequiredInstanceExtensions to check whether the extensions necessary for Vulkan surface creation are available and glfwGetPhysicalDevicePresentationSupport to check whether a queue family of a physical device supports image presentation.

+
Returns
GLFW_TRUE if Vulkan is minimally available, or GLFW_FALSE otherwise.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread.
+
See also
Querying for Vulkan support
+
Since
Added in version 3.2.
+ +
+
+ +

◆ glfwGetRequiredInstanceExtensions()

+ +
+
+ + + + + + + + +
const char ** glfwGetRequiredInstanceExtensions (uint32_t * count)
+
+

This function returns an array of names of Vulkan instance extensions required by GLFW for creating Vulkan surfaces for GLFW windows. If successful, the list will always contain VK_KHR_surface, so if you don't require any additional extensions you can pass this list directly to the VkInstanceCreateInfo struct.

+

If Vulkan is not available on the machine, this function returns NULL and generates a GLFW_API_UNAVAILABLE error. Call glfwVulkanSupported to check whether Vulkan is at least minimally available.

+

If Vulkan is available but no set of extensions allowing window surface creation was found, this function returns NULL. You may still use Vulkan for off-screen rendering and compute work.

+
Parameters
+ + +
[out]countWhere to store the number of extensions in the returned array. This is set to zero if an error occurred.
+
+
+
Returns
An array of ASCII encoded extension names, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_API_UNAVAILABLE.
+
Remarks
Additional extensions may be required by future versions of GLFW. You should check if any extensions you wish to enable are already in the returned array, as it is an error to specify an extension more than once in the VkInstanceCreateInfo struct.
+
+macOS: GLFW currently supports both the VK_MVK_macos_surface and the newer VK_EXT_metal_surface extensions.
+
Pointer lifetime
The returned array is allocated and freed by GLFW. You should not free it yourself. It is guaranteed to be valid only until the library is terminated.
+
Thread safety
This function may be called from any thread.
+
See also
Querying required Vulkan extensions
+
+glfwCreateWindowSurface
+
Since
Added in version 3.2.
+ +
+
+ +

◆ glfwGetInstanceProcAddress()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWvkproc glfwGetInstanceProcAddress (VkInstance instance,
const char * procname 
)
+
+

This function returns the address of the specified Vulkan core or extension function for the specified instance. If instance is set to NULL it can return any function exported from the Vulkan loader, including at least the following functions:

+
    +
  • vkEnumerateInstanceExtensionProperties
  • +
  • vkEnumerateInstanceLayerProperties
  • +
  • vkCreateInstance
  • +
  • vkGetInstanceProcAddr
  • +
+

If Vulkan is not available on the machine, this function returns NULL and generates a GLFW_API_UNAVAILABLE error. Call glfwVulkanSupported to check whether Vulkan is at least minimally available.

+

This function is equivalent to calling vkGetInstanceProcAddr with a platform-specific query of the Vulkan loader as a fallback.

+
Parameters
+ + + +
[in]instanceThe Vulkan instance to query, or NULL to retrieve functions related to instance creation.
[in]procnameThe ASCII encoded name of the function.
+
+
+
Returns
The address of the function, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_API_UNAVAILABLE.
+
Pointer lifetime
The returned function pointer is valid until the library is terminated.
+
Thread safety
This function may be called from any thread.
+
See also
Querying Vulkan function pointers
+
Since
Added in version 3.2.
+ +
+
+ +

◆ glfwGetPhysicalDevicePresentationSupport()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
int glfwGetPhysicalDevicePresentationSupport (VkInstance instance,
VkPhysicalDevice device,
uint32_t queuefamily 
)
+
+

This function returns whether the specified queue family of the specified physical device supports presentation to the platform GLFW was built for.

+

If Vulkan or the required window surface creation instance extensions are not available on the machine, or if the specified instance was not created with the required extensions, this function returns GLFW_FALSE and generates a GLFW_API_UNAVAILABLE error. Call glfwVulkanSupported to check whether Vulkan is at least minimally available and glfwGetRequiredInstanceExtensions to check what instance extensions are required.

+
Parameters
+ + + + +
[in]instanceThe instance that the physical device belongs to.
[in]deviceThe physical device that the queue family belongs to.
[in]queuefamilyThe index of the queue family to query.
+
+
+
Returns
GLFW_TRUE if the queue family supports presentation, or GLFW_FALSE otherwise.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_API_UNAVAILABLE and GLFW_PLATFORM_ERROR.
+
Remarks
macOS: This function currently always returns GLFW_TRUE, as the VK_MVK_macos_surface and VK_EXT_metal_surface extensions do not provide a vkGetPhysicalDevice*PresentationSupport type function.
+
Thread safety
This function may be called from any thread. For synchronization details of Vulkan objects, see the Vulkan specification.
+
See also
Querying for Vulkan presentation support
+
Since
Added in version 3.2.
+ +
+
+ +

◆ glfwCreateWindowSurface()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
VkResult glfwCreateWindowSurface (VkInstance instance,
GLFWwindowwindow,
const VkAllocationCallbacks * allocator,
VkSurfaceKHR * surface 
)
+
+

This function creates a Vulkan surface for the specified window.

+

If the Vulkan loader or at least one minimally functional ICD were not found, this function returns VK_ERROR_INITIALIZATION_FAILED and generates a GLFW_API_UNAVAILABLE error. Call glfwVulkanSupported to check whether Vulkan is at least minimally available.

+

If the required window surface creation instance extensions are not available or if the specified instance was not created with these extensions enabled, this function returns VK_ERROR_EXTENSION_NOT_PRESENT and generates a GLFW_API_UNAVAILABLE error. Call glfwGetRequiredInstanceExtensions to check what instance extensions are required.

+

The window surface cannot be shared with another API so the window must have been created with the client api hint set to GLFW_NO_API otherwise it generates a GLFW_INVALID_VALUE error and returns VK_ERROR_NATIVE_WINDOW_IN_USE_KHR.

+

The window surface must be destroyed before the specified Vulkan instance. It is the responsibility of the caller to destroy the window surface. GLFW does not destroy it for you. Call vkDestroySurfaceKHR to destroy the surface.

+
Parameters
+ + + + + +
[in]instanceThe Vulkan instance to create the surface in.
[in]windowThe window to create the surface for.
[in]allocatorThe allocator to use, or NULL to use the default allocator.
[out]surfaceWhere to store the handle of the surface. This is set to VK_NULL_HANDLE if an error occurred.
+
+
+
Returns
VK_SUCCESS if successful, or a Vulkan error code if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_API_UNAVAILABLE, GLFW_PLATFORM_ERROR and GLFW_INVALID_VALUE
+
Remarks
If an error occurs before the creation call is made, GLFW returns the Vulkan error code most appropriate for the error. Appropriate use of glfwVulkanSupported and glfwGetRequiredInstanceExtensions should eliminate almost all occurrences of these errors.
+
+macOS: This function currently only supports the VK_MVK_macos_surface extension from MoltenVK.
+
+macOS: This function creates and sets a CAMetalLayer instance for the window content view, which is required for MoltenVK to function.
+
Thread safety
This function may be called from any thread. For synchronization details of Vulkan objects, see the Vulkan specification.
+
See also
Creating a Vulkan window surface
+
+glfwGetRequiredInstanceExtensions
+
Since
Added in version 3.2.
+ +
+
+
+ + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__window.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__window.html new file mode 100644 index 0000000..91ccfca --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/group__window.html @@ -0,0 +1,3425 @@ + + + + + + + +GLFW: Window reference + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+ +
+ +
+ +
Window reference
+
+
+

Description

+

This is the reference documentation for window related functions and types, including creation, deletion and event polling. For more task-oriented information, see the Window guide.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Macros

#define GLFW_FOCUSED   0x00020001
 Input focus window hint and attribute. More...
 
#define GLFW_ICONIFIED   0x00020002
 Window iconification window attribute. More...
 
#define GLFW_RESIZABLE   0x00020003
 Window resize-ability window hint and attribute. More...
 
#define GLFW_VISIBLE   0x00020004
 Window visibility window hint and attribute. More...
 
#define GLFW_DECORATED   0x00020005
 Window decoration window hint and attribute. More...
 
#define GLFW_AUTO_ICONIFY   0x00020006
 Window auto-iconification window hint and attribute. More...
 
#define GLFW_FLOATING   0x00020007
 Window decoration window hint and attribute. More...
 
#define GLFW_MAXIMIZED   0x00020008
 Window maximization window hint and attribute. More...
 
#define GLFW_CENTER_CURSOR   0x00020009
 Cursor centering window hint. More...
 
#define GLFW_TRANSPARENT_FRAMEBUFFER   0x0002000A
 Window framebuffer transparency hint and attribute. More...
 
#define GLFW_HOVERED   0x0002000B
 Mouse cursor hover window attribute. More...
 
#define GLFW_FOCUS_ON_SHOW   0x0002000C
 Input focus on calling show window hint and attribute. More...
 
#define GLFW_RED_BITS   0x00021001
 Framebuffer bit depth hint. More...
 
#define GLFW_GREEN_BITS   0x00021002
 Framebuffer bit depth hint. More...
 
#define GLFW_BLUE_BITS   0x00021003
 Framebuffer bit depth hint. More...
 
#define GLFW_ALPHA_BITS   0x00021004
 Framebuffer bit depth hint. More...
 
#define GLFW_DEPTH_BITS   0x00021005
 Framebuffer bit depth hint. More...
 
#define GLFW_STENCIL_BITS   0x00021006
 Framebuffer bit depth hint. More...
 
#define GLFW_ACCUM_RED_BITS   0x00021007
 Framebuffer bit depth hint. More...
 
#define GLFW_ACCUM_GREEN_BITS   0x00021008
 Framebuffer bit depth hint. More...
 
#define GLFW_ACCUM_BLUE_BITS   0x00021009
 Framebuffer bit depth hint. More...
 
#define GLFW_ACCUM_ALPHA_BITS   0x0002100A
 Framebuffer bit depth hint. More...
 
#define GLFW_AUX_BUFFERS   0x0002100B
 Framebuffer auxiliary buffer hint. More...
 
#define GLFW_STEREO   0x0002100C
 OpenGL stereoscopic rendering hint. More...
 
#define GLFW_SAMPLES   0x0002100D
 Framebuffer MSAA samples hint. More...
 
#define GLFW_SRGB_CAPABLE   0x0002100E
 Framebuffer sRGB hint. More...
 
#define GLFW_REFRESH_RATE   0x0002100F
 Monitor refresh rate hint. More...
 
#define GLFW_DOUBLEBUFFER   0x00021010
 Framebuffer double buffering hint. More...
 
#define GLFW_CLIENT_API   0x00022001
 Context client API hint and attribute. More...
 
#define GLFW_CONTEXT_VERSION_MAJOR   0x00022002
 Context client API major version hint and attribute. More...
 
#define GLFW_CONTEXT_VERSION_MINOR   0x00022003
 Context client API minor version hint and attribute. More...
 
#define GLFW_CONTEXT_REVISION   0x00022004
 Context client API revision number hint and attribute. More...
 
#define GLFW_CONTEXT_ROBUSTNESS   0x00022005
 Context robustness hint and attribute. More...
 
#define GLFW_OPENGL_FORWARD_COMPAT   0x00022006
 OpenGL forward-compatibility hint and attribute. More...
 
#define GLFW_OPENGL_DEBUG_CONTEXT   0x00022007
 Debug mode context hint and attribute. More...
 
#define GLFW_OPENGL_PROFILE   0x00022008
 OpenGL profile hint and attribute. More...
 
#define GLFW_CONTEXT_RELEASE_BEHAVIOR   0x00022009
 Context flush-on-release hint and attribute. More...
 
#define GLFW_CONTEXT_NO_ERROR   0x0002200A
 Context error suppression hint and attribute. More...
 
#define GLFW_CONTEXT_CREATION_API   0x0002200B
 Context creation API hint and attribute. More...
 
#define GLFW_SCALE_TO_MONITOR   0x0002200C
 Window content area scaling window window hint. More...
 
#define GLFW_COCOA_RETINA_FRAMEBUFFER   0x00023001
 macOS specific window hint. More...
 
#define GLFW_COCOA_FRAME_NAME   0x00023002
 macOS specific window hint. More...
 
#define GLFW_COCOA_GRAPHICS_SWITCHING   0x00023003
 macOS specific window hint. More...
 
#define GLFW_X11_CLASS_NAME   0x00024001
 X11 specific window hint. More...
 
#define GLFW_X11_INSTANCE_NAME   0x00024002
 X11 specific window hint. More...
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

typedef struct GLFWwindow GLFWwindow
 Opaque window object. More...
 
typedef void(* GLFWwindowposfun) (GLFWwindow *window, int xpos, int ypos)
 The function pointer type for window position callbacks. More...
 
typedef void(* GLFWwindowsizefun) (GLFWwindow *window, int width, int height)
 The function pointer type for window size callbacks. More...
 
typedef void(* GLFWwindowclosefun) (GLFWwindow *window)
 The function pointer type for window close callbacks. More...
 
typedef void(* GLFWwindowrefreshfun) (GLFWwindow *window)
 The function pointer type for window content refresh callbacks. More...
 
typedef void(* GLFWwindowfocusfun) (GLFWwindow *window, int focused)
 The function pointer type for window focus callbacks. More...
 
typedef void(* GLFWwindowiconifyfun) (GLFWwindow *window, int iconified)
 The function pointer type for window iconify callbacks. More...
 
typedef void(* GLFWwindowmaximizefun) (GLFWwindow *window, int maximized)
 The function pointer type for window maximize callbacks. More...
 
typedef void(* GLFWframebuffersizefun) (GLFWwindow *window, int width, int height)
 The function pointer type for framebuffer size callbacks. More...
 
typedef void(* GLFWwindowcontentscalefun) (GLFWwindow *window, float xscale, float yscale)
 The function pointer type for window content scale callbacks. More...
 
typedef struct GLFWimage GLFWimage
 Image data. More...
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

void glfwDefaultWindowHints (void)
 Resets all window hints to their default values. More...
 
void glfwWindowHint (int hint, int value)
 Sets the specified window hint to the desired value. More...
 
void glfwWindowHintString (int hint, const char *value)
 Sets the specified window hint to the desired value. More...
 
GLFWwindowglfwCreateWindow (int width, int height, const char *title, GLFWmonitor *monitor, GLFWwindow *share)
 Creates a window and its associated context. More...
 
void glfwDestroyWindow (GLFWwindow *window)
 Destroys the specified window and its context. More...
 
int glfwWindowShouldClose (GLFWwindow *window)
 Checks the close flag of the specified window. More...
 
void glfwSetWindowShouldClose (GLFWwindow *window, int value)
 Sets the close flag of the specified window. More...
 
void glfwSetWindowTitle (GLFWwindow *window, const char *title)
 Sets the title of the specified window. More...
 
void glfwSetWindowIcon (GLFWwindow *window, int count, const GLFWimage *images)
 Sets the icon for the specified window. More...
 
void glfwGetWindowPos (GLFWwindow *window, int *xpos, int *ypos)
 Retrieves the position of the content area of the specified window. More...
 
void glfwSetWindowPos (GLFWwindow *window, int xpos, int ypos)
 Sets the position of the content area of the specified window. More...
 
void glfwGetWindowSize (GLFWwindow *window, int *width, int *height)
 Retrieves the size of the content area of the specified window. More...
 
void glfwSetWindowSizeLimits (GLFWwindow *window, int minwidth, int minheight, int maxwidth, int maxheight)
 Sets the size limits of the specified window. More...
 
void glfwSetWindowAspectRatio (GLFWwindow *window, int numer, int denom)
 Sets the aspect ratio of the specified window. More...
 
void glfwSetWindowSize (GLFWwindow *window, int width, int height)
 Sets the size of the content area of the specified window. More...
 
void glfwGetFramebufferSize (GLFWwindow *window, int *width, int *height)
 Retrieves the size of the framebuffer of the specified window. More...
 
void glfwGetWindowFrameSize (GLFWwindow *window, int *left, int *top, int *right, int *bottom)
 Retrieves the size of the frame of the window. More...
 
void glfwGetWindowContentScale (GLFWwindow *window, float *xscale, float *yscale)
 Retrieves the content scale for the specified window. More...
 
float glfwGetWindowOpacity (GLFWwindow *window)
 Returns the opacity of the whole window. More...
 
void glfwSetWindowOpacity (GLFWwindow *window, float opacity)
 Sets the opacity of the whole window. More...
 
void glfwIconifyWindow (GLFWwindow *window)
 Iconifies the specified window. More...
 
void glfwRestoreWindow (GLFWwindow *window)
 Restores the specified window. More...
 
void glfwMaximizeWindow (GLFWwindow *window)
 Maximizes the specified window. More...
 
void glfwShowWindow (GLFWwindow *window)
 Makes the specified window visible. More...
 
void glfwHideWindow (GLFWwindow *window)
 Hides the specified window. More...
 
void glfwFocusWindow (GLFWwindow *window)
 Brings the specified window to front and sets input focus. More...
 
void glfwRequestWindowAttention (GLFWwindow *window)
 Requests user attention to the specified window. More...
 
GLFWmonitorglfwGetWindowMonitor (GLFWwindow *window)
 Returns the monitor that the window uses for full screen mode. More...
 
void glfwSetWindowMonitor (GLFWwindow *window, GLFWmonitor *monitor, int xpos, int ypos, int width, int height, int refreshRate)
 Sets the mode, monitor, video mode and placement of a window. More...
 
int glfwGetWindowAttrib (GLFWwindow *window, int attrib)
 Returns an attribute of the specified window. More...
 
void glfwSetWindowAttrib (GLFWwindow *window, int attrib, int value)
 Sets an attribute of the specified window. More...
 
void glfwSetWindowUserPointer (GLFWwindow *window, void *pointer)
 Sets the user pointer of the specified window. More...
 
void * glfwGetWindowUserPointer (GLFWwindow *window)
 Returns the user pointer of the specified window. More...
 
GLFWwindowposfun glfwSetWindowPosCallback (GLFWwindow *window, GLFWwindowposfun callback)
 Sets the position callback for the specified window. More...
 
GLFWwindowsizefun glfwSetWindowSizeCallback (GLFWwindow *window, GLFWwindowsizefun callback)
 Sets the size callback for the specified window. More...
 
GLFWwindowclosefun glfwSetWindowCloseCallback (GLFWwindow *window, GLFWwindowclosefun callback)
 Sets the close callback for the specified window. More...
 
GLFWwindowrefreshfun glfwSetWindowRefreshCallback (GLFWwindow *window, GLFWwindowrefreshfun callback)
 Sets the refresh callback for the specified window. More...
 
GLFWwindowfocusfun glfwSetWindowFocusCallback (GLFWwindow *window, GLFWwindowfocusfun callback)
 Sets the focus callback for the specified window. More...
 
GLFWwindowiconifyfun glfwSetWindowIconifyCallback (GLFWwindow *window, GLFWwindowiconifyfun callback)
 Sets the iconify callback for the specified window. More...
 
GLFWwindowmaximizefun glfwSetWindowMaximizeCallback (GLFWwindow *window, GLFWwindowmaximizefun callback)
 Sets the maximize callback for the specified window. More...
 
GLFWframebuffersizefun glfwSetFramebufferSizeCallback (GLFWwindow *window, GLFWframebuffersizefun callback)
 Sets the framebuffer resize callback for the specified window. More...
 
GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback (GLFWwindow *window, GLFWwindowcontentscalefun callback)
 Sets the window content scale callback for the specified window. More...
 
void glfwPollEvents (void)
 Processes all pending events. More...
 
void glfwWaitEvents (void)
 Waits until events are queued and processes them. More...
 
void glfwWaitEventsTimeout (double timeout)
 Waits with timeout until events are queued and processes them. More...
 
void glfwPostEmptyEvent (void)
 Posts an empty event to the event queue. More...
 
void glfwSwapBuffers (GLFWwindow *window)
 Swaps the front and back buffers of the specified window. More...
 
+

Macro Definition Documentation

+ +

◆ GLFW_FOCUSED

+ +
+
+ + + + +
#define GLFW_FOCUSED   0x00020001
+
+

Input focus window hint or window attribute.

+ +
+
+ +

◆ GLFW_ICONIFIED

+ +
+
+ + + + +
#define GLFW_ICONIFIED   0x00020002
+
+

Window iconification window attribute.

+ +
+
+ +

◆ GLFW_RESIZABLE

+ +
+
+ + + + +
#define GLFW_RESIZABLE   0x00020003
+
+

Window resize-ability window hint and window attribute.

+ +
+
+ +

◆ GLFW_VISIBLE

+ +
+
+ + + + +
#define GLFW_VISIBLE   0x00020004
+
+

Window visibility window hint and window attribute.

+ +
+
+ +

◆ GLFW_DECORATED

+ +
+
+ + + + +
#define GLFW_DECORATED   0x00020005
+
+

Window decoration window hint and window attribute.

+ +
+
+ +

◆ GLFW_AUTO_ICONIFY

+ +
+
+ + + + +
#define GLFW_AUTO_ICONIFY   0x00020006
+
+

Window auto-iconification window hint and window attribute.

+ +
+
+ +

◆ GLFW_FLOATING

+ +
+
+ + + + +
#define GLFW_FLOATING   0x00020007
+
+

Window decoration window hint and window attribute.

+ +
+
+ +

◆ GLFW_MAXIMIZED

+ +
+
+ + + + +
#define GLFW_MAXIMIZED   0x00020008
+
+

Window maximization window hint and window attribute.

+ +
+
+ +

◆ GLFW_CENTER_CURSOR

+ +
+
+ + + + +
#define GLFW_CENTER_CURSOR   0x00020009
+
+

Cursor centering window hint.

+ +
+
+ +

◆ GLFW_TRANSPARENT_FRAMEBUFFER

+ +
+
+ + + + +
#define GLFW_TRANSPARENT_FRAMEBUFFER   0x0002000A
+
+

Window framebuffer transparency window hint and window attribute.

+ +
+
+ +

◆ GLFW_HOVERED

+ +
+
+ + + + +
#define GLFW_HOVERED   0x0002000B
+
+

Mouse cursor hover window attribute.

+ +
+
+ +

◆ GLFW_FOCUS_ON_SHOW

+ +
+
+ + + + +
#define GLFW_FOCUS_ON_SHOW   0x0002000C
+
+

Input focus window hint or window attribute.

+ +
+
+ +

◆ GLFW_RED_BITS

+ +
+
+ + + + +
#define GLFW_RED_BITS   0x00021001
+
+

Framebuffer bit depth hint.

+ +
+
+ +

◆ GLFW_GREEN_BITS

+ +
+
+ + + + +
#define GLFW_GREEN_BITS   0x00021002
+
+

Framebuffer bit depth hint.

+ +
+
+ +

◆ GLFW_BLUE_BITS

+ +
+
+ + + + +
#define GLFW_BLUE_BITS   0x00021003
+
+

Framebuffer bit depth hint.

+ +
+
+ +

◆ GLFW_ALPHA_BITS

+ +
+
+ + + + +
#define GLFW_ALPHA_BITS   0x00021004
+
+

Framebuffer bit depth hint.

+ +
+
+ +

◆ GLFW_DEPTH_BITS

+ +
+
+ + + + +
#define GLFW_DEPTH_BITS   0x00021005
+
+

Framebuffer bit depth hint.

+ +
+
+ +

◆ GLFW_STENCIL_BITS

+ +
+
+ + + + +
#define GLFW_STENCIL_BITS   0x00021006
+
+

Framebuffer bit depth hint.

+ +
+
+ +

◆ GLFW_ACCUM_RED_BITS

+ +
+
+ + + + +
#define GLFW_ACCUM_RED_BITS   0x00021007
+
+

Framebuffer bit depth hint.

+ +
+
+ +

◆ GLFW_ACCUM_GREEN_BITS

+ +
+
+ + + + +
#define GLFW_ACCUM_GREEN_BITS   0x00021008
+
+

Framebuffer bit depth hint.

+ +
+
+ +

◆ GLFW_ACCUM_BLUE_BITS

+ +
+
+ + + + +
#define GLFW_ACCUM_BLUE_BITS   0x00021009
+
+

Framebuffer bit depth hint.

+ +
+
+ +

◆ GLFW_ACCUM_ALPHA_BITS

+ +
+
+ + + + +
#define GLFW_ACCUM_ALPHA_BITS   0x0002100A
+
+

Framebuffer bit depth hint.

+ +
+
+ +

◆ GLFW_AUX_BUFFERS

+ +
+
+ + + + +
#define GLFW_AUX_BUFFERS   0x0002100B
+
+

Framebuffer auxiliary buffer hint.

+ +
+
+ +

◆ GLFW_STEREO

+ +
+
+ + + + +
#define GLFW_STEREO   0x0002100C
+
+

OpenGL stereoscopic rendering hint.

+ +
+
+ +

◆ GLFW_SAMPLES

+ +
+
+ + + + +
#define GLFW_SAMPLES   0x0002100D
+
+

Framebuffer MSAA samples hint.

+ +
+
+ +

◆ GLFW_SRGB_CAPABLE

+ +
+
+ + + + +
#define GLFW_SRGB_CAPABLE   0x0002100E
+
+

Framebuffer sRGB hint.

+ +
+
+ +

◆ GLFW_REFRESH_RATE

+ +
+
+ + + + +
#define GLFW_REFRESH_RATE   0x0002100F
+
+

Monitor refresh rate hint.

+ +
+
+ +

◆ GLFW_DOUBLEBUFFER

+ +
+
+ + + + +
#define GLFW_DOUBLEBUFFER   0x00021010
+
+

Framebuffer double buffering hint.

+ +
+
+ +

◆ GLFW_CLIENT_API

+ +
+
+ + + + +
#define GLFW_CLIENT_API   0x00022001
+
+

Context client API hint and attribute.

+ +
+
+ +

◆ GLFW_CONTEXT_VERSION_MAJOR

+ +
+
+ + + + +
#define GLFW_CONTEXT_VERSION_MAJOR   0x00022002
+
+

Context client API major version hint and attribute.

+ +
+
+ +

◆ GLFW_CONTEXT_VERSION_MINOR

+ +
+
+ + + + +
#define GLFW_CONTEXT_VERSION_MINOR   0x00022003
+
+

Context client API minor version hint and attribute.

+ +
+
+ +

◆ GLFW_CONTEXT_REVISION

+ +
+
+ + + + +
#define GLFW_CONTEXT_REVISION   0x00022004
+
+

Context client API revision number attribute.

+ +
+
+ +

◆ GLFW_CONTEXT_ROBUSTNESS

+ +
+
+ + + + +
#define GLFW_CONTEXT_ROBUSTNESS   0x00022005
+
+

Context client API revision number hint and attribute.

+ +
+
+ +

◆ GLFW_OPENGL_FORWARD_COMPAT

+ +
+
+ + + + +
#define GLFW_OPENGL_FORWARD_COMPAT   0x00022006
+
+

OpenGL forward-compatibility hint and attribute.

+ +
+
+ +

◆ GLFW_OPENGL_DEBUG_CONTEXT

+ +
+
+ + + + +
#define GLFW_OPENGL_DEBUG_CONTEXT   0x00022007
+
+

Debug mode context hint and attribute.

+ +
+
+ +

◆ GLFW_OPENGL_PROFILE

+ +
+
+ + + + +
#define GLFW_OPENGL_PROFILE   0x00022008
+
+

OpenGL profile hint and attribute.

+ +
+
+ +

◆ GLFW_CONTEXT_RELEASE_BEHAVIOR

+ +
+
+ + + + +
#define GLFW_CONTEXT_RELEASE_BEHAVIOR   0x00022009
+
+

Context flush-on-release hint and attribute.

+ +
+
+ +

◆ GLFW_CONTEXT_NO_ERROR

+ +
+
+ + + + +
#define GLFW_CONTEXT_NO_ERROR   0x0002200A
+
+

Context error suppression hint and attribute.

+ +
+
+ +

◆ GLFW_CONTEXT_CREATION_API

+ +
+
+ + + + +
#define GLFW_CONTEXT_CREATION_API   0x0002200B
+
+

Context creation API hint and attribute.

+ +
+
+ +

◆ GLFW_SCALE_TO_MONITOR

+ +
+
+ + + + +
#define GLFW_SCALE_TO_MONITOR   0x0002200C
+
+ +
+
+ +

◆ GLFW_COCOA_RETINA_FRAMEBUFFER

+ +
+
+ + + + +
#define GLFW_COCOA_RETINA_FRAMEBUFFER   0x00023001
+
+ +
+
+ +

◆ GLFW_COCOA_FRAME_NAME

+ +
+
+ + + + +
#define GLFW_COCOA_FRAME_NAME   0x00023002
+
+ +
+
+ +

◆ GLFW_COCOA_GRAPHICS_SWITCHING

+ +
+
+ + + + +
#define GLFW_COCOA_GRAPHICS_SWITCHING   0x00023003
+
+ +
+
+ +

◆ GLFW_X11_CLASS_NAME

+ +
+
+ + + + +
#define GLFW_X11_CLASS_NAME   0x00024001
+
+ +
+
+ +

◆ GLFW_X11_INSTANCE_NAME

+ +
+
+ + + + +
#define GLFW_X11_INSTANCE_NAME   0x00024002
+
+ +
+
+

Typedef Documentation

+ +

◆ GLFWwindow

+ +
+
+ + + + +
typedef struct GLFWwindow GLFWwindow
+
+

Opaque window object.

+
See also
Window objects
+
Since
Added in version 3.0.
+ +
+
+ +

◆ GLFWwindowposfun

+ +
+
+ + + + +
typedef void(* GLFWwindowposfun) (GLFWwindow *window, int xpos, int ypos)
+
+

This is the function pointer type for window position callbacks. A window position callback function has the following signature:

void callback_name(GLFWwindow* window, int xpos, int ypos)
+
struct GLFWwindow GLFWwindow
Opaque window object.
Definition: glfw3.h:1186
+
Parameters
+ + + + +
[in]windowThe window that was moved.
[in]xposThe new x-coordinate, in screen coordinates, of the upper-left corner of the content area of the window.
[in]yposThe new y-coordinate, in screen coordinates, of the upper-left corner of the content area of the window.
+
+
+
See also
Window position
+
+glfwSetWindowPosCallback
+
Since
Added in version 3.0.
+ +
+
+ +

◆ GLFWwindowsizefun

+ +
+
+ + + + +
typedef void(* GLFWwindowsizefun) (GLFWwindow *window, int width, int height)
+
+

This is the function pointer type for window size callbacks. A window size callback function has the following signature:

void callback_name(GLFWwindow* window, int width, int height)
+
Parameters
+ + + + +
[in]windowThe window that was resized.
[in]widthThe new width, in screen coordinates, of the window.
[in]heightThe new height, in screen coordinates, of the window.
+
+
+
See also
Window size
+
+glfwSetWindowSizeCallback
+
Since
Added in version 1.0. GLFW 3: Added window handle parameter.
+ +
+
+ +

◆ GLFWwindowclosefun

+ +
+
+ + + + +
typedef void(* GLFWwindowclosefun) (GLFWwindow *window)
+
+

This is the function pointer type for window close callbacks. A window close callback function has the following signature:

void function_name(GLFWwindow* window)
+
Parameters
+ + +
[in]windowThe window that the user attempted to close.
+
+
+
See also
Window closing and close flag
+
+glfwSetWindowCloseCallback
+
Since
Added in version 2.5. GLFW 3: Added window handle parameter.
+ +
+
+ +

◆ GLFWwindowrefreshfun

+ +
+
+ + + + +
typedef void(* GLFWwindowrefreshfun) (GLFWwindow *window)
+
+

This is the function pointer type for window content refresh callbacks. A window content refresh callback function has the following signature:

void function_name(GLFWwindow* window);
+
Parameters
+ + +
[in]windowThe window whose content needs to be refreshed.
+
+
+
See also
Window damage and refresh
+
+glfwSetWindowRefreshCallback
+
Since
Added in version 2.5. GLFW 3: Added window handle parameter.
+ +
+
+ +

◆ GLFWwindowfocusfun

+ +
+
+ + + + +
typedef void(* GLFWwindowfocusfun) (GLFWwindow *window, int focused)
+
+

This is the function pointer type for window focus callbacks. A window focus callback function has the following signature:

void function_name(GLFWwindow* window, int focused)
+
Parameters
+ + + +
[in]windowThe window that gained or lost input focus.
[in]focusedGLFW_TRUE if the window was given input focus, or GLFW_FALSE if it lost it.
+
+
+
See also
Window input focus
+
+glfwSetWindowFocusCallback
+
Since
Added in version 3.0.
+ +
+
+ +

◆ GLFWwindowiconifyfun

+ +
+
+ + + + +
typedef void(* GLFWwindowiconifyfun) (GLFWwindow *window, int iconified)
+
+

This is the function pointer type for window iconify callbacks. A window iconify callback function has the following signature:

void function_name(GLFWwindow* window, int iconified)
+
Parameters
+ + + +
[in]windowThe window that was iconified or restored.
[in]iconifiedGLFW_TRUE if the window was iconified, or GLFW_FALSE if it was restored.
+
+
+
See also
Window iconification
+
+glfwSetWindowIconifyCallback
+
Since
Added in version 3.0.
+ +
+
+ +

◆ GLFWwindowmaximizefun

+ +
+
+ + + + +
typedef void(* GLFWwindowmaximizefun) (GLFWwindow *window, int maximized)
+
+

This is the function pointer type for window maximize callbacks. A window maximize callback function has the following signature:

void function_name(GLFWwindow* window, int maximized)
+
Parameters
+ + + +
[in]windowThe window that was maximized or restored.
[in]maximizedGLFW_TRUE if the window was maximized, or GLFW_FALSE if it was restored.
+
+
+
See also
Window maximization
+
+glfwSetWindowMaximizeCallback
+
Since
Added in version 3.3.
+ +
+
+ +

◆ GLFWframebuffersizefun

+ +
+
+ + + + +
typedef void(* GLFWframebuffersizefun) (GLFWwindow *window, int width, int height)
+
+

This is the function pointer type for framebuffer size callbacks. A framebuffer size callback function has the following signature:

void function_name(GLFWwindow* window, int width, int height)
+
Parameters
+ + + + +
[in]windowThe window whose framebuffer was resized.
[in]widthThe new width, in pixels, of the framebuffer.
[in]heightThe new height, in pixels, of the framebuffer.
+
+
+
See also
Framebuffer size
+
+glfwSetFramebufferSizeCallback
+
Since
Added in version 3.0.
+ +
+
+ +

◆ GLFWwindowcontentscalefun

+ +
+
+ + + + +
typedef void(* GLFWwindowcontentscalefun) (GLFWwindow *window, float xscale, float yscale)
+
+

This is the function pointer type for window content scale callbacks. A window content scale callback function has the following signature:

void function_name(GLFWwindow* window, float xscale, float yscale)
+
Parameters
+ + + + +
[in]windowThe window whose content scale changed.
[in]xscaleThe new x-axis content scale of the window.
[in]yscaleThe new y-axis content scale of the window.
+
+
+
See also
Window content scale
+
+glfwSetWindowContentScaleCallback
+
Since
Added in version 3.3.
+ +
+
+ +

◆ GLFWimage

+ +
+
+ + + + +
typedef struct GLFWimage GLFWimage
+
+

This describes a single 2D image. See the documentation for each related function what the expected pixel format is.

+
See also
Custom cursor creation
+
+Window icon
+
Since
Added in version 2.1. GLFW 3: Removed format and bytes-per-pixel members.
+ +
+
+

Function Documentation

+ +

◆ glfwDefaultWindowHints()

+ +
+
+ + + + + + + + +
void glfwDefaultWindowHints (void )
+
+

This function resets all window hints to their default values.

+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window creation hints
+
+glfwWindowHint
+
+glfwWindowHintString
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwWindowHint()

+ +
+
+ + + + + + + + + + + + + + + + + + +
void glfwWindowHint (int hint,
int value 
)
+
+

This function sets hints for the next call to glfwCreateWindow. The hints, once set, retain their values until changed by a call to this function or glfwDefaultWindowHints, or until the library is terminated.

+

Only integer value hints can be set with this function. String value hints are set with glfwWindowHintString.

+

This function does not check whether the specified hint values are valid. If you set hints to invalid values this will instead be reported by the next call to glfwCreateWindow.

+

Some hints are platform specific. These may be set on any platform but they will only affect their specific platform. Other platforms will ignore them. Setting these hints requires no platform specific headers or functions.

+
Parameters
+ + + +
[in]hintThe window hint to set.
[in]valueThe new value of the window hint.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_INVALID_ENUM.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window creation hints
+
+glfwWindowHintString
+
+glfwDefaultWindowHints
+
Since
Added in version 3.0. Replaces glfwOpenWindowHint.
+ +
+
+ +

◆ glfwWindowHintString()

+ +
+
+ + + + + + + + + + + + + + + + + + +
void glfwWindowHintString (int hint,
const char * value 
)
+
+

This function sets hints for the next call to glfwCreateWindow. The hints, once set, retain their values until changed by a call to this function or glfwDefaultWindowHints, or until the library is terminated.

+

Only string type hints can be set with this function. Integer value hints are set with glfwWindowHint.

+

This function does not check whether the specified hint values are valid. If you set hints to invalid values this will instead be reported by the next call to glfwCreateWindow.

+

Some hints are platform specific. These may be set on any platform but they will only affect their specific platform. Other platforms will ignore them. Setting these hints requires no platform specific headers or functions.

+
Parameters
+ + + +
[in]hintThe window hint to set.
[in]valueThe new value of the window hint.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_INVALID_ENUM.
+
Pointer lifetime
The specified string is copied before this function returns.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window creation hints
+
+glfwWindowHint
+
+glfwDefaultWindowHints
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwCreateWindow()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLFWwindow * glfwCreateWindow (int width,
int height,
const char * title,
GLFWmonitormonitor,
GLFWwindowshare 
)
+
+

This function creates a window and its associated OpenGL or OpenGL ES context. Most of the options controlling how the window and its context should be created are specified with window hints.

+

Successful creation does not change which context is current. Before you can use the newly created context, you need to make it current. For information about the share parameter, see Context object sharing.

+

The created window, framebuffer and context may differ from what you requested, as not all parameters and hints are hard constraints. This includes the size of the window, especially for full screen windows. To query the actual attributes of the created window, framebuffer and context, see glfwGetWindowAttrib, glfwGetWindowSize and glfwGetFramebufferSize.

+

To create a full screen window, you need to specify the monitor the window will cover. If no monitor is specified, the window will be windowed mode. Unless you have a way for the user to choose a specific monitor, it is recommended that you pick the primary monitor. For more information on how to query connected monitors, see Retrieving monitors.

+

For full screen windows, the specified size becomes the resolution of the window's desired video mode. As long as a full screen window is not iconified, the supported video mode most closely matching the desired video mode is set for the specified monitor. For more information about full screen windows, including the creation of so called windowed full screen or borderless full screen windows, see "Windowed full screen" windows.

+

Once you have created the window, you can switch it between windowed and full screen mode with glfwSetWindowMonitor. This will not affect its OpenGL or OpenGL ES context.

+

By default, newly created windows use the placement recommended by the window system. To create the window at a specific position, make it initially invisible using the GLFW_VISIBLE window hint, set its position and then show it.

+

As long as at least one full screen window is not iconified, the screensaver is prohibited from starting.

+

Window systems put limits on window sizes. Very large or very small window dimensions may be overridden by the window system on creation. Check the actual size after creation.

+

The swap interval is not set during window creation and the initial value may vary depending on driver settings and defaults.

+
Parameters
+ + + + + + +
[in]widthThe desired width, in screen coordinates, of the window. This must be greater than zero.
[in]heightThe desired height, in screen coordinates, of the window. This must be greater than zero.
[in]titleThe initial, UTF-8 encoded window title.
[in]monitorThe monitor to use for full screen mode, or NULL for windowed mode.
[in]shareThe window whose context to share resources with, or NULL to not share resources.
+
+
+
Returns
The handle of the created window, or NULL if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_ENUM, GLFW_INVALID_VALUE, GLFW_API_UNAVAILABLE, GLFW_VERSION_UNAVAILABLE, GLFW_FORMAT_UNAVAILABLE and GLFW_PLATFORM_ERROR.
+
Remarks
Windows: Window creation will fail if the Microsoft GDI software OpenGL implementation is the only one available.
+
+Windows: If the executable has an icon resource named GLFW_ICON, it will be set as the initial icon for the window. If no such icon is present, the IDI_APPLICATION icon will be used instead. To set a different icon, see glfwSetWindowIcon.
+
+Windows: The context to share resources with must not be current on any other thread.
+
+macOS: The OS only supports forward-compatible core profile contexts for OpenGL versions 3.2 and later. Before creating an OpenGL context of version 3.2 or later you must set the GLFW_OPENGL_FORWARD_COMPAT and GLFW_OPENGL_PROFILE hints accordingly. OpenGL 3.0 and 3.1 contexts are not supported at all on macOS.
+
+macOS: The GLFW window has no icon, as it is not a document window, but the dock icon will be the same as the application bundle's icon. For more information on bundles, see the Bundle Programming Guide in the Mac Developer Library.
+
+macOS: The first time a window is created the menu bar is created. If GLFW finds a MainMenu.nib it is loaded and assumed to contain a menu bar. Otherwise a minimal menu bar is created manually with common commands like Hide, Quit and About. The About entry opens a minimal about dialog with information from the application's bundle. Menu bar creation can be disabled entirely with the GLFW_COCOA_MENUBAR init hint.
+
+macOS: On OS X 10.10 and later the window frame will not be rendered at full resolution on Retina displays unless the GLFW_COCOA_RETINA_FRAMEBUFFER hint is GLFW_TRUE and the NSHighResolutionCapable key is enabled in the application bundle's Info.plist. For more information, see High Resolution Guidelines for OS X in the Mac Developer Library. The GLFW test and example programs use a custom Info.plist template for this, which can be found as CMake/MacOSXBundleInfo.plist.in in the source tree.
+
+macOS: When activating frame autosaving with GLFW_COCOA_FRAME_NAME, the specified window size and position may be overridden by previously saved values.
+
+X11: Some window managers will not respect the placement of initially hidden windows.
+
+X11: Due to the asynchronous nature of X11, it may take a moment for a window to reach its requested state. This means you may not be able to query the final size, position or other attributes directly after window creation.
+
+X11: The class part of the WM_CLASS window property will by default be set to the window title passed to this function. The instance part will use the contents of the RESOURCE_NAME environment variable, if present and not empty, or fall back to the window title. Set the GLFW_X11_CLASS_NAME and GLFW_X11_INSTANCE_NAME window hints to override this.
+
+Wayland: Compositors should implement the xdg-decoration protocol for GLFW to decorate the window properly. If this protocol isn't supported, or if the compositor prefers client-side decorations, a very simple fallback frame will be drawn using the wp_viewporter protocol. A compositor can still emit close, maximize or fullscreen events, using for instance a keybind mechanism. If neither of these protocols is supported, the window won't be decorated.
+
+Wayland: A full screen window will not attempt to change the mode, no matter what the requested size or refresh rate.
+
+Wayland: Screensaver inhibition requires the idle-inhibit protocol to be implemented in the user's compositor.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window creation
+
+glfwDestroyWindow
+
Since
Added in version 3.0. Replaces glfwOpenWindow.
+ +
+
+ +

◆ glfwDestroyWindow()

+ +
+
+ + + + + + + + +
void glfwDestroyWindow (GLFWwindowwindow)
+
+

This function destroys the specified window and its context. On calling this function, no further callbacks will be called for that window.

+

If the context of the specified window is current on the main thread, it is detached before being destroyed.

+
Parameters
+ + +
[in]windowThe window to destroy.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Note
The context of the specified window must not be current on any other thread when this function is called.
+
Reentrancy
This function must not be called from a callback.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window creation
+
+glfwCreateWindow
+
Since
Added in version 3.0. Replaces glfwCloseWindow.
+ +
+
+ +

◆ glfwWindowShouldClose()

+ +
+
+ + + + + + + + +
int glfwWindowShouldClose (GLFWwindowwindow)
+
+

This function returns the value of the close flag of the specified window.

+
Parameters
+ + +
[in]windowThe window to query.
+
+
+
Returns
The value of the close flag.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
See also
Window closing and close flag
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwSetWindowShouldClose()

+ +
+
+ + + + + + + + + + + + + + + + + + +
void glfwSetWindowShouldClose (GLFWwindowwindow,
int value 
)
+
+

This function sets the value of the close flag of the specified window. This can be used to override the user's attempt to close the window, or to signal that it should be closed.

+
Parameters
+ + + +
[in]windowThe window whose flag to change.
[in]valueThe new value.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
See also
Window closing and close flag
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwSetWindowTitle()

+ +
+
+ + + + + + + + + + + + + + + + + + +
void glfwSetWindowTitle (GLFWwindowwindow,
const char * title 
)
+
+

This function sets the window title, encoded as UTF-8, of the specified window.

+
Parameters
+ + + +
[in]windowThe window whose title to change.
[in]titleThe UTF-8 encoded window title.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Remarks
macOS: The window title will not be updated until the next time you process events.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window title
+
Since
Added in version 1.0. GLFW 3: Added window handle parameter.
+ +
+
+ +

◆ glfwSetWindowIcon()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void glfwSetWindowIcon (GLFWwindowwindow,
int count,
const GLFWimageimages 
)
+
+

This function sets the icon of the specified window. If passed an array of candidate images, those of or closest to the sizes desired by the system are selected. If no images are specified, the window reverts to its default icon.

+

The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight bits per channel with the red channel first. They are arranged canonically as packed sequential rows, starting from the top-left corner.

+

The desired image sizes varies depending on platform and system settings. The selected images will be rescaled as needed. Good sizes include 16x16, 32x32 and 48x48.

+
Parameters
+ + + + +
[in]windowThe window whose icon to set.
[in]countThe number of images in the specified array, or zero to revert to the default window icon.
[in]imagesThe images to create the icon from. This is ignored if count is zero.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Pointer lifetime
The specified image data is copied before this function returns.
+
Remarks
macOS: The GLFW window has no icon, as it is not a document window, so this function does nothing. The dock icon will be the same as the application bundle's icon. For more information on bundles, see the Bundle Programming Guide in the Mac Developer Library.
+
+Wayland: There is no existing protocol to change an icon, the window will thus inherit the one defined in the application's desktop file. This function always emits GLFW_PLATFORM_ERROR.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window icon
+
Since
Added in version 3.2.
+ +
+
+ +

◆ glfwGetWindowPos()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void glfwGetWindowPos (GLFWwindowwindow,
int * xpos,
int * ypos 
)
+
+

This function retrieves the position, in screen coordinates, of the upper-left corner of the content area of the specified window.

+

Any or all of the position arguments may be NULL. If an error occurs, all non-NULL position arguments will be set to zero.

+
Parameters
+ + + + +
[in]windowThe window to query.
[out]xposWhere to store the x-coordinate of the upper-left corner of the content area, or NULL.
[out]yposWhere to store the y-coordinate of the upper-left corner of the content area, or NULL.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Remarks
Wayland: There is no way for an application to retrieve the global position of its windows, this function will always emit GLFW_PLATFORM_ERROR.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window position
+
+glfwSetWindowPos
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwSetWindowPos()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void glfwSetWindowPos (GLFWwindowwindow,
int xpos,
int ypos 
)
+
+

This function sets the position, in screen coordinates, of the upper-left corner of the content area of the specified windowed mode window. If the window is a full screen window, this function does nothing.

+

Do not use this function to move an already visible window unless you have very good reasons for doing so, as it will confuse and annoy the user.

+

The window manager may put limits on what positions are allowed. GLFW cannot and should not override these limits.

+
Parameters
+ + + + +
[in]windowThe window to query.
[in]xposThe x-coordinate of the upper-left corner of the content area.
[in]yposThe y-coordinate of the upper-left corner of the content area.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Remarks
Wayland: There is no way for an application to set the global position of its windows, this function will always emit GLFW_PLATFORM_ERROR.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window position
+
+glfwGetWindowPos
+
Since
Added in version 1.0. GLFW 3: Added window handle parameter.
+ +
+
+ +

◆ glfwGetWindowSize()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void glfwGetWindowSize (GLFWwindowwindow,
int * width,
int * height 
)
+
+

This function retrieves the size, in screen coordinates, of the content area of the specified window. If you wish to retrieve the size of the framebuffer of the window in pixels, see glfwGetFramebufferSize.

+

Any or all of the size arguments may be NULL. If an error occurs, all non-NULL size arguments will be set to zero.

+
Parameters
+ + + + +
[in]windowThe window whose size to retrieve.
[out]widthWhere to store the width, in screen coordinates, of the content area, or NULL.
[out]heightWhere to store the height, in screen coordinates, of the content area, or NULL.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window size
+
+glfwSetWindowSize
+
Since
Added in version 1.0. GLFW 3: Added window handle parameter.
+ +
+
+ +

◆ glfwSetWindowSizeLimits()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
void glfwSetWindowSizeLimits (GLFWwindowwindow,
int minwidth,
int minheight,
int maxwidth,
int maxheight 
)
+
+

This function sets the size limits of the content area of the specified window. If the window is full screen, the size limits only take effect once it is made windowed. If the window is not resizable, this function does nothing.

+

The size limits are applied immediately to a windowed mode window and may cause it to be resized.

+

The maximum dimensions must be greater than or equal to the minimum dimensions and all must be greater than or equal to zero.

+
Parameters
+ + + + + + +
[in]windowThe window to set limits for.
[in]minwidthThe minimum width, in screen coordinates, of the content area, or GLFW_DONT_CARE.
[in]minheightThe minimum height, in screen coordinates, of the content area, or GLFW_DONT_CARE.
[in]maxwidthThe maximum width, in screen coordinates, of the content area, or GLFW_DONT_CARE.
[in]maxheightThe maximum height, in screen coordinates, of the content area, or GLFW_DONT_CARE.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_VALUE and GLFW_PLATFORM_ERROR.
+
Remarks
If you set size limits and an aspect ratio that conflict, the results are undefined.
+
+Wayland: The size limits will not be applied until the window is actually resized, either by the user or by the compositor.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window size limits
+
+glfwSetWindowAspectRatio
+
Since
Added in version 3.2.
+ +
+
+ +

◆ glfwSetWindowAspectRatio()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void glfwSetWindowAspectRatio (GLFWwindowwindow,
int numer,
int denom 
)
+
+

This function sets the required aspect ratio of the content area of the specified window. If the window is full screen, the aspect ratio only takes effect once it is made windowed. If the window is not resizable, this function does nothing.

+

The aspect ratio is specified as a numerator and a denominator and both values must be greater than zero. For example, the common 16:9 aspect ratio is specified as 16 and 9, respectively.

+

If the numerator and denominator is set to GLFW_DONT_CARE then the aspect ratio limit is disabled.

+

The aspect ratio is applied immediately to a windowed mode window and may cause it to be resized.

+
Parameters
+ + + + +
[in]windowThe window to set limits for.
[in]numerThe numerator of the desired aspect ratio, or GLFW_DONT_CARE.
[in]denomThe denominator of the desired aspect ratio, or GLFW_DONT_CARE.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_VALUE and GLFW_PLATFORM_ERROR.
+
Remarks
If you set size limits and an aspect ratio that conflict, the results are undefined.
+
+Wayland: The aspect ratio will not be applied until the window is actually resized, either by the user or by the compositor.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window size limits
+
+glfwSetWindowSizeLimits
+
Since
Added in version 3.2.
+ +
+
+ +

◆ glfwSetWindowSize()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void glfwSetWindowSize (GLFWwindowwindow,
int width,
int height 
)
+
+

This function sets the size, in screen coordinates, of the content area of the specified window.

+

For full screen windows, this function updates the resolution of its desired video mode and switches to the video mode closest to it, without affecting the window's context. As the context is unaffected, the bit depths of the framebuffer remain unchanged.

+

If you wish to update the refresh rate of the desired video mode in addition to its resolution, see glfwSetWindowMonitor.

+

The window manager may put limits on what sizes are allowed. GLFW cannot and should not override these limits.

+
Parameters
+ + + + +
[in]windowThe window to resize.
[in]widthThe desired width, in screen coordinates, of the window content area.
[in]heightThe desired height, in screen coordinates, of the window content area.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Remarks
Wayland: A full screen window will not attempt to change the mode, no matter what the requested size.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window size
+
+glfwGetWindowSize
+
+glfwSetWindowMonitor
+
Since
Added in version 1.0. GLFW 3: Added window handle parameter.
+ +
+
+ +

◆ glfwGetFramebufferSize()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void glfwGetFramebufferSize (GLFWwindowwindow,
int * width,
int * height 
)
+
+

This function retrieves the size, in pixels, of the framebuffer of the specified window. If you wish to retrieve the size of the window in screen coordinates, see glfwGetWindowSize.

+

Any or all of the size arguments may be NULL. If an error occurs, all non-NULL size arguments will be set to zero.

+
Parameters
+ + + + +
[in]windowThe window whose framebuffer to query.
[out]widthWhere to store the width, in pixels, of the framebuffer, or NULL.
[out]heightWhere to store the height, in pixels, of the framebuffer, or NULL.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Thread safety
This function must only be called from the main thread.
+
See also
Framebuffer size
+
+glfwSetFramebufferSizeCallback
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetWindowFrameSize()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
void glfwGetWindowFrameSize (GLFWwindowwindow,
int * left,
int * top,
int * right,
int * bottom 
)
+
+

This function retrieves the size, in screen coordinates, of each edge of the frame of the specified window. This size includes the title bar, if the window has one. The size of the frame may vary depending on the window-related hints used to create it.

+

Because this function retrieves the size of each window frame edge and not the offset along a particular coordinate axis, the retrieved values will always be zero or positive.

+

Any or all of the size arguments may be NULL. If an error occurs, all non-NULL size arguments will be set to zero.

+
Parameters
+ + + + + + +
[in]windowThe window whose frame size to query.
[out]leftWhere to store the size, in screen coordinates, of the left edge of the window frame, or NULL.
[out]topWhere to store the size, in screen coordinates, of the top edge of the window frame, or NULL.
[out]rightWhere to store the size, in screen coordinates, of the right edge of the window frame, or NULL.
[out]bottomWhere to store the size, in screen coordinates, of the bottom edge of the window frame, or NULL.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window size
+
Since
Added in version 3.1.
+ +
+
+ +

◆ glfwGetWindowContentScale()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void glfwGetWindowContentScale (GLFWwindowwindow,
float * xscale,
float * yscale 
)
+
+

This function retrieves the content scale for the specified window. The content scale is the ratio between the current DPI and the platform's default DPI. This is especially important for text and any UI elements. If the pixel dimensions of your UI scaled by this look appropriate on your machine then it should appear at a reasonable size on other machines regardless of their DPI and scaling settings. This relies on the system DPI and scaling settings being somewhat correct.

+

On systems where each monitors can have its own content scale, the window content scale will depend on which monitor the system considers the window to be on.

+
Parameters
+ + + + +
[in]windowThe window to query.
[out]xscaleWhere to store the x-axis content scale, or NULL.
[out]yscaleWhere to store the y-axis content scale, or NULL.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window content scale
+
+glfwSetWindowContentScaleCallback
+
+glfwGetMonitorContentScale
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwGetWindowOpacity()

+ +
+
+ + + + + + + + +
float glfwGetWindowOpacity (GLFWwindowwindow)
+
+

This function returns the opacity of the window, including any decorations.

+

The opacity (or alpha) value is a positive finite number between zero and one, where zero is fully transparent and one is fully opaque. If the system does not support whole window transparency, this function always returns one.

+

The initial opacity value for newly created windows is one.

+
Parameters
+ + +
[in]windowThe window to query.
+
+
+
Returns
The opacity value of the specified window.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window transparency
+
+glfwSetWindowOpacity
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwSetWindowOpacity()

+ +
+
+ + + + + + + + + + + + + + + + + + +
void glfwSetWindowOpacity (GLFWwindowwindow,
float opacity 
)
+
+

This function sets the opacity of the window, including any decorations.

+

The opacity (or alpha) value is a positive finite number between zero and one, where zero is fully transparent and one is fully opaque.

+

The initial opacity value for newly created windows is one.

+

A window created with framebuffer transparency may not use whole window transparency. The results of doing this are undefined.

+
Parameters
+ + + +
[in]windowThe window to set the opacity for.
[in]opacityThe desired opacity of the specified window.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window transparency
+
+glfwGetWindowOpacity
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwIconifyWindow()

+ +
+
+ + + + + + + + +
void glfwIconifyWindow (GLFWwindowwindow)
+
+

This function iconifies (minimizes) the specified window if it was previously restored. If the window is already iconified, this function does nothing.

+

If the specified window is a full screen window, the original monitor resolution is restored until the window is restored.

+
Parameters
+ + +
[in]windowThe window to iconify.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Remarks
Wayland: There is no concept of iconification in wl_shell, this function will emit GLFW_PLATFORM_ERROR when using this deprecated protocol.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window iconification
+
+glfwRestoreWindow
+
+glfwMaximizeWindow
+
Since
Added in version 2.1. GLFW 3: Added window handle parameter.
+ +
+
+ +

◆ glfwRestoreWindow()

+ +
+
+ + + + + + + + +
void glfwRestoreWindow (GLFWwindowwindow)
+
+

This function restores the specified window if it was previously iconified (minimized) or maximized. If the window is already restored, this function does nothing.

+

If the specified window is a full screen window, the resolution chosen for the window is restored on the selected monitor.

+
Parameters
+ + +
[in]windowThe window to restore.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window iconification
+
+glfwIconifyWindow
+
+glfwMaximizeWindow
+
Since
Added in version 2.1. GLFW 3: Added window handle parameter.
+ +
+
+ +

◆ glfwMaximizeWindow()

+ +
+
+ + + + + + + + +
void glfwMaximizeWindow (GLFWwindowwindow)
+
+

This function maximizes the specified window if it was previously not maximized. If the window is already maximized, this function does nothing.

+

If the specified window is a full screen window, this function does nothing.

+
Parameters
+ + +
[in]windowThe window to maximize.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Thread Safety
This function may only be called from the main thread.
+
See also
Window iconification
+
+glfwIconifyWindow
+
+glfwRestoreWindow
+
Since
Added in GLFW 3.2.
+ +
+
+ +

◆ glfwShowWindow()

+ +
+
+ + + + + + + + +
void glfwShowWindow (GLFWwindowwindow)
+
+

This function makes the specified window visible if it was previously hidden. If the window is already visible or is in full screen mode, this function does nothing.

+

By default, windowed mode windows are focused when shown Set the GLFW_FOCUS_ON_SHOW window hint to change this behavior for all newly created windows, or change the behavior for an existing window with glfwSetWindowAttrib.

+
Parameters
+ + +
[in]windowThe window to make visible.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window visibility
+
+glfwHideWindow
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwHideWindow()

+ +
+
+ + + + + + + + +
void glfwHideWindow (GLFWwindowwindow)
+
+

This function hides the specified window if it was previously visible. If the window is already hidden or is in full screen mode, this function does nothing.

+
Parameters
+ + +
[in]windowThe window to hide.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window visibility
+
+glfwShowWindow
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwFocusWindow()

+ +
+
+ + + + + + + + +
void glfwFocusWindow (GLFWwindowwindow)
+
+

This function brings the specified window to front and sets input focus. The window should already be visible and not iconified.

+

By default, both windowed and full screen mode windows are focused when initially created. Set the GLFW_FOCUSED to disable this behavior.

+

Also by default, windowed mode windows are focused when shown with glfwShowWindow. Set the GLFW_FOCUS_ON_SHOW to disable this behavior.

+

Do not use this function to steal focus from other applications unless you are certain that is what the user wants. Focus stealing can be extremely disruptive.

+

For a less disruptive way of getting the user's attention, see attention requests.

+
Parameters
+ + +
[in]windowThe window to give input focus.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Remarks
Wayland: It is not possible for an application to bring its windows to front, this function will always emit GLFW_PLATFORM_ERROR.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window input focus
+
+Window attention request
+
Since
Added in version 3.2.
+ +
+
+ +

◆ glfwRequestWindowAttention()

+ +
+
+ + + + + + + + +
void glfwRequestWindowAttention (GLFWwindowwindow)
+
+

This function requests user attention to the specified window. On platforms where this is not supported, attention is requested to the application as a whole.

+

Once the user has given attention, usually by focusing the window or application, the system will end the request automatically.

+
Parameters
+ + +
[in]windowThe window to request attention to.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Remarks
macOS: Attention is requested to the application as a whole, not the specific window.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window attention request
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwGetWindowMonitor()

+ +
+
+ + + + + + + + +
GLFWmonitor * glfwGetWindowMonitor (GLFWwindowwindow)
+
+

This function returns the handle of the monitor that the specified window is in full screen on.

+
Parameters
+ + +
[in]windowThe window to query.
+
+
+
Returns
The monitor, or NULL if the window is in windowed mode or an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window monitor
+
+glfwSetWindowMonitor
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwSetWindowMonitor()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
void glfwSetWindowMonitor (GLFWwindowwindow,
GLFWmonitormonitor,
int xpos,
int ypos,
int width,
int height,
int refreshRate 
)
+
+

This function sets the monitor that the window uses for full screen mode or, if the monitor is NULL, makes it windowed mode.

+

When setting a monitor, this function updates the width, height and refresh rate of the desired video mode and switches to the video mode closest to it. The window position is ignored when setting a monitor.

+

When the monitor is NULL, the position, width and height are used to place the window content area. The refresh rate is ignored when no monitor is specified.

+

If you only wish to update the resolution of a full screen window or the size of a windowed mode window, see glfwSetWindowSize.

+

When a window transitions from full screen to windowed mode, this function restores any previous window settings such as whether it is decorated, floating, resizable, has size or aspect ratio limits, etc.

+
Parameters
+ + + + + + + + +
[in]windowThe window whose monitor, size or video mode to set.
[in]monitorThe desired monitor, or NULL to set windowed mode.
[in]xposThe desired x-coordinate of the upper-left corner of the content area.
[in]yposThe desired y-coordinate of the upper-left corner of the content area.
[in]widthThe desired with, in screen coordinates, of the content area or video mode.
[in]heightThe desired height, in screen coordinates, of the content area or video mode.
[in]refreshRateThe desired refresh rate, in Hz, of the video mode, or GLFW_DONT_CARE.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Remarks
The OpenGL or OpenGL ES context will not be destroyed or otherwise affected by any resizing or mode switching, although you may need to update your viewport if the framebuffer size has changed.
+
+Wayland: The desired window position is ignored, as there is no way for an application to set this property.
+
+Wayland: Setting the window to full screen will not attempt to change the mode, no matter what the requested size or refresh rate.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window monitor
+
+Full screen windows
+
+glfwGetWindowMonitor
+
+glfwSetWindowSize
+
Since
Added in version 3.2.
+ +
+
+ +

◆ glfwGetWindowAttrib()

+ +
+
+ + + + + + + + + + + + + + + + + + +
int glfwGetWindowAttrib (GLFWwindowwindow,
int attrib 
)
+
+

This function returns the value of an attribute of the specified window or its OpenGL or OpenGL ES context.

+
Parameters
+ + + +
[in]windowThe window to query.
[in]attribThe window attribute whose value to return.
+
+
+
Returns
The value of the attribute, or zero if an error occurred.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_ENUM and GLFW_PLATFORM_ERROR.
+
Remarks
Framebuffer related hints are not window attributes. See Framebuffer related attributes for more information.
+
+Zero is a valid value for many window and context related attributes so you cannot use a return value of zero as an indication of errors. However, this function should not fail as long as it is passed valid arguments and the library has been initialized.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window attributes
+
+glfwSetWindowAttrib
+
Since
Added in version 3.0. Replaces glfwGetWindowParam and glfwGetGLVersion.
+ +
+
+ +

◆ glfwSetWindowAttrib()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void glfwSetWindowAttrib (GLFWwindowwindow,
int attrib,
int value 
)
+
+

This function sets the value of an attribute of the specified window.

+

The supported attributes are GLFW_DECORATED, GLFW_RESIZABLE, GLFW_FLOATING, GLFW_AUTO_ICONIFY and GLFW_FOCUS_ON_SHOW.

+

Some of these attributes are ignored for full screen windows. The new value will take effect if the window is later made windowed.

+

Some of these attributes are ignored for windowed mode windows. The new value will take effect if the window is later made full screen.

+
Parameters
+ + + + +
[in]windowThe window to set the attribute for.
[in]attribA supported window attribute.
[in]valueGLFW_TRUE or GLFW_FALSE.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_ENUM, GLFW_INVALID_VALUE and GLFW_PLATFORM_ERROR.
+
Remarks
Calling glfwGetWindowAttrib will always return the latest value, even if that value is ignored by the current mode of the window.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window attributes
+
+glfwGetWindowAttrib
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwSetWindowUserPointer()

+ +
+
+ + + + + + + + + + + + + + + + + + +
void glfwSetWindowUserPointer (GLFWwindowwindow,
void * pointer 
)
+
+

This function sets the user-defined pointer of the specified window. The current value is retained until the window is destroyed. The initial value is NULL.

+
Parameters
+ + + +
[in]windowThe window whose pointer to set.
[in]pointerThe new value.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
See also
User pointer
+
+glfwGetWindowUserPointer
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwGetWindowUserPointer()

+ +
+
+ + + + + + + + +
void * glfwGetWindowUserPointer (GLFWwindowwindow)
+
+

This function returns the current value of the user-defined pointer of the specified window. The initial value is NULL.

+
Parameters
+ + +
[in]windowThe window whose pointer to return.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function may be called from any thread. Access is not synchronized.
+
See also
User pointer
+
+glfwSetWindowUserPointer
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwSetWindowPosCallback()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWwindowposfun glfwSetWindowPosCallback (GLFWwindowwindow,
GLFWwindowposfun callback 
)
+
+

This function sets the position callback of the specified window, which is called when the window is moved. The callback is provided with the position, in screen coordinates, of the upper-left corner of the content area of the window.

+
Parameters
+ + + +
[in]windowThe window whose callback to set.
[in]callbackThe new callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(GLFWwindow* window, int xpos, int ypos)
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Remarks
Wayland: This callback will never be called, as there is no way for an application to know its global position.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window position
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwSetWindowSizeCallback()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWwindowsizefun glfwSetWindowSizeCallback (GLFWwindowwindow,
GLFWwindowsizefun callback 
)
+
+

This function sets the size callback of the specified window, which is called when the window is resized. The callback is provided with the size, in screen coordinates, of the content area of the window.

+
Parameters
+ + + +
[in]windowThe window whose callback to set.
[in]callbackThe new callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(GLFWwindow* window, int width, int height)
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window size
+
Since
Added in version 1.0. GLFW 3: Added window handle parameter and return value.
+ +
+
+ +

◆ glfwSetWindowCloseCallback()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWwindowclosefun glfwSetWindowCloseCallback (GLFWwindowwindow,
GLFWwindowclosefun callback 
)
+
+

This function sets the close callback of the specified window, which is called when the user attempts to close the window, for example by clicking the close widget in the title bar.

+

The close flag is set before this callback is called, but you can modify it at any time with glfwSetWindowShouldClose.

+

The close callback is not triggered by glfwDestroyWindow.

+
Parameters
+ + + +
[in]windowThe window whose callback to set.
[in]callbackThe new callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(GLFWwindow* window)
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Remarks
macOS: Selecting Quit from the application menu will trigger the close callback for all windows.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window closing and close flag
+
Since
Added in version 2.5. GLFW 3: Added window handle parameter and return value.
+ +
+
+ +

◆ glfwSetWindowRefreshCallback()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWwindowrefreshfun glfwSetWindowRefreshCallback (GLFWwindowwindow,
GLFWwindowrefreshfun callback 
)
+
+

This function sets the refresh callback of the specified window, which is called when the content area of the window needs to be redrawn, for example if the window has been exposed after having been covered by another window.

+

On compositing window systems such as Aero, Compiz, Aqua or Wayland, where the window contents are saved off-screen, this callback may be called only very infrequently or never at all.

+
Parameters
+ + + +
[in]windowThe window whose callback to set.
[in]callbackThe new callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(GLFWwindow* window);
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window damage and refresh
+
Since
Added in version 2.5. GLFW 3: Added window handle parameter and return value.
+ +
+
+ +

◆ glfwSetWindowFocusCallback()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWwindowfocusfun glfwSetWindowFocusCallback (GLFWwindowwindow,
GLFWwindowfocusfun callback 
)
+
+

This function sets the focus callback of the specified window, which is called when the window gains or loses input focus.

+

After the focus callback is called for a window that lost input focus, synthetic key and mouse button release events will be generated for all such that had been pressed. For more information, see glfwSetKeyCallback and glfwSetMouseButtonCallback.

+
Parameters
+ + + +
[in]windowThe window whose callback to set.
[in]callbackThe new callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(GLFWwindow* window, int focused)
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window input focus
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwSetWindowIconifyCallback()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWwindowiconifyfun glfwSetWindowIconifyCallback (GLFWwindowwindow,
GLFWwindowiconifyfun callback 
)
+
+

This function sets the iconification callback of the specified window, which is called when the window is iconified or restored.

+
Parameters
+ + + +
[in]windowThe window whose callback to set.
[in]callbackThe new callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(GLFWwindow* window, int iconified)
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Remarks
Wayland: The wl_shell protocol has no concept of iconification, this callback will never be called when using this deprecated protocol.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window iconification
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwSetWindowMaximizeCallback()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWwindowmaximizefun glfwSetWindowMaximizeCallback (GLFWwindowwindow,
GLFWwindowmaximizefun callback 
)
+
+

This function sets the maximization callback of the specified window, which is called when the window is maximized or restored.

+
Parameters
+ + + +
[in]windowThe window whose callback to set.
[in]callbackThe new callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(GLFWwindow* window, int maximized)
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window maximization
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwSetFramebufferSizeCallback()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWframebuffersizefun glfwSetFramebufferSizeCallback (GLFWwindowwindow,
GLFWframebuffersizefun callback 
)
+
+

This function sets the framebuffer resize callback of the specified window, which is called when the framebuffer of the specified window is resized.

+
Parameters
+ + + +
[in]windowThe window whose callback to set.
[in]callbackThe new callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(GLFWwindow* window, int width, int height)
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Framebuffer size
+
Since
Added in version 3.0.
+ +
+
+ +

◆ glfwSetWindowContentScaleCallback()

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback (GLFWwindowwindow,
GLFWwindowcontentscalefun callback 
)
+
+

This function sets the window content scale callback of the specified window, which is called when the content scale of the specified window changes.

+
Parameters
+ + + +
[in]windowThe window whose callback to set.
[in]callbackThe new callback, or NULL to remove the currently set callback.
+
+
+
Returns
The previously set callback, or NULL if no callback was set or the library had not been initialized.
+
Callback signature
void function_name(GLFWwindow* window, float xscale, float yscale)
+
For more information about the callback parameters, see the function pointer type.
+
Errors
Possible errors include GLFW_NOT_INITIALIZED.
+
Thread safety
This function must only be called from the main thread.
+
See also
Window content scale
+
+glfwGetWindowContentScale
+
Since
Added in version 3.3.
+ +
+
+ +

◆ glfwPollEvents()

+ +
+
+ + + + + + + + +
void glfwPollEvents (void )
+
+

This function processes only those events that are already in the event queue and then returns immediately. Processing events will cause the window and input callbacks associated with those events to be called.

+

On some platforms, a window move, resize or menu operation will cause event processing to block. This is due to how event processing is designed on those platforms. You can use the window refresh callback to redraw the contents of your window when necessary during such operations.

+

Do not assume that callbacks you set will only be called in response to event processing functions like this one. While it is necessary to poll for events, window systems that require GLFW to register callbacks of its own can pass events to GLFW in response to many window system function calls. GLFW will pass those events on to the application callbacks before returning.

+

Event processing is not required for joystick input to work.

+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Reentrancy
This function must not be called from a callback.
+
Thread safety
This function must only be called from the main thread.
+
See also
Event processing
+
+glfwWaitEvents
+
+glfwWaitEventsTimeout
+
Since
Added in version 1.0.
+ +
+
+ +

◆ glfwWaitEvents()

+ +
+
+ + + + + + + + +
void glfwWaitEvents (void )
+
+

This function puts the calling thread to sleep until at least one event is available in the event queue. Once one or more events are available, it behaves exactly like glfwPollEvents, i.e. the events in the queue are processed and the function then returns immediately. Processing events will cause the window and input callbacks associated with those events to be called.

+

Since not all events are associated with callbacks, this function may return without a callback having been called even if you are monitoring all callbacks.

+

On some platforms, a window move, resize or menu operation will cause event processing to block. This is due to how event processing is designed on those platforms. You can use the window refresh callback to redraw the contents of your window when necessary during such operations.

+

Do not assume that callbacks you set will only be called in response to event processing functions like this one. While it is necessary to poll for events, window systems that require GLFW to register callbacks of its own can pass events to GLFW in response to many window system function calls. GLFW will pass those events on to the application callbacks before returning.

+

Event processing is not required for joystick input to work.

+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Reentrancy
This function must not be called from a callback.
+
Thread safety
This function must only be called from the main thread.
+
See also
Event processing
+
+glfwPollEvents
+
+glfwWaitEventsTimeout
+
Since
Added in version 2.5.
+ +
+
+ +

◆ glfwWaitEventsTimeout()

+ +
+
+ + + + + + + + +
void glfwWaitEventsTimeout (double timeout)
+
+

This function puts the calling thread to sleep until at least one event is available in the event queue, or until the specified timeout is reached. If one or more events are available, it behaves exactly like glfwPollEvents, i.e. the events in the queue are processed and the function then returns immediately. Processing events will cause the window and input callbacks associated with those events to be called.

+

The timeout value must be a positive finite number.

+

Since not all events are associated with callbacks, this function may return without a callback having been called even if you are monitoring all callbacks.

+

On some platforms, a window move, resize or menu operation will cause event processing to block. This is due to how event processing is designed on those platforms. You can use the window refresh callback to redraw the contents of your window when necessary during such operations.

+

Do not assume that callbacks you set will only be called in response to event processing functions like this one. While it is necessary to poll for events, window systems that require GLFW to register callbacks of its own can pass events to GLFW in response to many window system function calls. GLFW will pass those events on to the application callbacks before returning.

+

Event processing is not required for joystick input to work.

+
Parameters
+ + +
[in]timeoutThe maximum amount of time, in seconds, to wait.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_VALUE and GLFW_PLATFORM_ERROR.
+
Reentrancy
This function must not be called from a callback.
+
Thread safety
This function must only be called from the main thread.
+
See also
Event processing
+
+glfwPollEvents
+
+glfwWaitEvents
+
Since
Added in version 3.2.
+ +
+
+ +

◆ glfwPostEmptyEvent()

+ +
+
+ + + + + + + + +
void glfwPostEmptyEvent (void )
+
+

This function posts an empty event from the current thread to the event queue, causing glfwWaitEvents or glfwWaitEventsTimeout to return.

+
Errors
Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR.
+
Thread safety
This function may be called from any thread.
+
See also
Event processing
+
+glfwWaitEvents
+
+glfwWaitEventsTimeout
+
Since
Added in version 3.1.
+ +
+
+ +

◆ glfwSwapBuffers()

+ +
+
+ + + + + + + + +
void glfwSwapBuffers (GLFWwindowwindow)
+
+

This function swaps the front and back buffers of the specified window when rendering with OpenGL or OpenGL ES. If the swap interval is greater than zero, the GPU driver waits the specified number of screen updates before swapping the buffers.

+

The specified window must have an OpenGL or OpenGL ES context. Specifying a window without a context will generate a GLFW_NO_WINDOW_CONTEXT error.

+

This function does not apply to Vulkan. If you are rendering with Vulkan, see vkQueuePresentKHR instead.

+
Parameters
+ + +
[in]windowThe window whose buffers to swap.
+
+
+
Errors
Possible errors include GLFW_NOT_INITIALIZED, GLFW_NO_WINDOW_CONTEXT and GLFW_PLATFORM_ERROR.
+
Remarks
EGL: The context of the specified window must be current on the calling thread.
+
Thread safety
This function may be called from any thread.
+
See also
Buffer swapping
+
+glfwSwapInterval
+
Since
Added in version 1.0. GLFW 3: Added window handle parameter.
+ +
+
+
+ + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/index.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/index.html new file mode 100644 index 0000000..c9958c8 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/index.html @@ -0,0 +1,93 @@ + + + + + + + +GLFW: Main Page + + + + + + + + + + +
+ + + + + + + + +
+ +
+
+ + +
+ +
+ +
+

+Introduction

+

GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan application development. It provides a simple, platform-independent API for creating windows, contexts and surfaces, reading input, handling events, etc.

+

Release notes for version 3.3 list new features, caveats and deprecations.

+

Getting started is a guide for users new to GLFW. It takes you through how to write a small but complete program.

+

There are guides for each section of the API:

+ +

Once you have written a program, see Compiling GLFW and Building applications.

+

The reference documentation provides more detailed information about specific functions.

+

Moving from GLFW 2 to 3 explains what has changed and how to update existing code to use the new API.

+

There is a section on Guarantees and limitations for pointer lifetimes, reentrancy, thread safety, event order and backward and forward compatibility.

+

The FAQ answers many common questions about the design, implementation and use of GLFW.

+

Finally, Standards conformance explains what APIs, standards and protocols GLFW uses and what happens when they are not present on a given machine.

+

This documentation was generated with Doxygen. The sources for it are available in both the source distribution and GitHub repository.

+
+
+ + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/input_8dox.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/input_8dox.html new file mode 100644 index 0000000..7205cc9 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/input_8dox.html @@ -0,0 +1,74 @@ + + + + + + + +GLFW: input.dox File Reference + + + + + + + + + + +
+ + + + + + + + + +
+
+ + +
+ +
+ +
+
+
input.dox File Reference
+
+
+
+ + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/input_guide.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/input_guide.html new file mode 100644 index 0000000..81d3518 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/input_guide.html @@ -0,0 +1,560 @@ + + + + + + + +GLFW: Input guide + + + + + + + + + + +
+ + + + + + + + + +
+
+ + +
+ +
+ +
+
+
Input guide
+
+
+ +

This guide introduces the input related functions of GLFW. For details on a specific function in this category, see the Input reference. There are also guides for the other areas of GLFW.

+ +

GLFW provides many kinds of input. While some can only be polled, like time, or only received via callbacks, like scrolling, many provide both callbacks and polling. Callbacks are more work to use than polling but is less CPU intensive and guarantees that you do not miss state changes.

+

All input callbacks receive a window handle. By using the window user pointer, you can access non-global structures or objects from your callbacks.

+

To get a better feel for how the various events callbacks behave, run the events test program. It register every callback supported by GLFW and prints out all arguments provided for every event, along with time and sequence information.

+

+Event processing

+

GLFW needs to poll the window system for events both to provide input to the application and to prove to the window system that the application hasn't locked up. Event processing is normally done each frame after buffer swapping. Even when you have no windows, event polling needs to be done in order to receive monitor and joystick connection events.

+

There are three functions for processing pending events. glfwPollEvents, processes only those events that have already been received and then returns immediately.

+
+
void glfwPollEvents(void)
Processes all pending events.
+

This is the best choice when rendering continuously, like most games do.

+

If you only need to update the contents of the window when you receive new input, glfwWaitEvents is a better choice.

+
+
void glfwWaitEvents(void)
Waits until events are queued and processes them.
+

It puts the thread to sleep until at least one event has been received and then processes all received events. This saves a great deal of CPU cycles and is useful for, for example, editing tools.

+

If you want to wait for events but have UI elements or other tasks that need periodic updates, glfwWaitEventsTimeout lets you specify a timeout.

+
+
void glfwWaitEventsTimeout(double timeout)
Waits with timeout until events are queued and processes them.
+

It puts the thread to sleep until at least one event has been received, or until the specified number of seconds have elapsed. It then processes any received events.

+

If the main thread is sleeping in glfwWaitEvents, you can wake it from another thread by posting an empty event to the event queue with glfwPostEmptyEvent.

+
+
void glfwPostEmptyEvent(void)
Posts an empty event to the event queue.
+

Do not assume that callbacks will only be called in response to the above functions. While it is necessary to process events in one or more of the ways above, window systems that require GLFW to register callbacks of its own can pass events to GLFW in response to many window system function calls. GLFW will pass those events on to the application callbacks before returning.

+

For example, on Windows the system function that glfwSetWindowSize is implemented with will send window size events directly to the event callback that every window has and that GLFW implements for its windows. If you have set a window size callback GLFW will call it in turn with the new size before everything returns back out of the glfwSetWindowSize call.

+

+Keyboard input

+

GLFW divides keyboard input into two categories; key events and character events. Key events relate to actual physical keyboard keys, whereas character events relate to the Unicode code points generated by pressing some of them.

+

Keys and characters do not map 1:1. A single key press may produce several characters, and a single character may require several keys to produce. This may not be the case on your machine, but your users are likely not all using the same keyboard layout, input method or even operating system as you.

+

+Key input

+

If you wish to be notified when a physical key is pressed or released or when it repeats, set a key callback.

+
glfwSetKeyCallback(window, key_callback);
+
GLFWkeyfun glfwSetKeyCallback(GLFWwindow *window, GLFWkeyfun callback)
Sets the key callback.
+

The callback function receives the keyboard key, platform-specific scancode, key action and modifier bits.

+
void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
+
{
+
if (key == GLFW_KEY_E && action == GLFW_PRESS)
+
activate_airship();
+
}
+
#define GLFW_PRESS
The key or mouse button was pressed.
Definition: glfw3.h:339
+
#define GLFW_KEY_E
Definition: glfw3.h:417
+
struct GLFWwindow GLFWwindow
Opaque window object.
Definition: glfw3.h:1186
+

The action is one of GLFW_PRESS, GLFW_REPEAT or GLFW_RELEASE. The key will be GLFW_KEY_UNKNOWN if GLFW lacks a key token for it, for example E-mail and Play keys.

+

The scancode is unique for every key, regardless of whether it has a key token. Scancodes are platform-specific but consistent over time, so keys will have different scancodes depending on the platform but they are safe to save to disk. You can query the scancode for any named key on the current platform with glfwGetKeyScancode.

+
const int scancode = glfwGetKeyScancode(GLFW_KEY_X);
+
set_key_mapping(scancode, swap_weapons);
+
int glfwGetKeyScancode(int key)
Returns the platform-specific scancode of the specified key.
+
#define GLFW_KEY_X
Definition: glfw3.h:436
+

The last reported state for every named key is also saved in per-window state arrays that can be polled with glfwGetKey.

+
int state = glfwGetKey(window, GLFW_KEY_E);
+
if (state == GLFW_PRESS)
+
{
+
activate_airship();
+
}
+
int glfwGetKey(GLFWwindow *window, int key)
Returns the last reported state of a keyboard key for the specified window.
+

The returned state is one of GLFW_PRESS or GLFW_RELEASE.

+

This function only returns cached key event state. It does not poll the system for the current physical state of the key.

+

Whenever you poll state, you risk missing the state change you are looking for. If a pressed key is released again before you poll its state, you will have missed the key press. The recommended solution for this is to use a key callback, but there is also the GLFW_STICKY_KEYS input mode.

+
+
#define GLFW_STICKY_KEYS
Definition: glfw3.h:1050
+
#define GLFW_TRUE
One.
Definition: glfw3.h:313
+
void glfwSetInputMode(GLFWwindow *window, int mode, int value)
Sets an input option for the specified window.
+

When sticky keys mode is enabled, the pollable state of a key will remain GLFW_PRESS until the state of that key is polled with glfwGetKey. Once it has been polled, if a key release event had been processed in the meantime, the state will reset to GLFW_RELEASE, otherwise it will remain GLFW_PRESS.

+

If you wish to know what the state of the Caps Lock and Num Lock keys was when input events were generated, set the GLFW_LOCK_KEY_MODS input mode.

+
+
#define GLFW_LOCK_KEY_MODS
Definition: glfw3.h:1052
+

When this input mode is enabled, any callback that receives modifier bits will have the GLFW_MOD_CAPS_LOCK bit set if Caps Lock was on when the event occurred and the GLFW_MOD_NUM_LOCK bit set if Num Lock was on.

+

The GLFW_KEY_LAST constant holds the highest value of any named key.

+

+Text input

+

GLFW supports text input in the form of a stream of Unicode code points, as produced by the operating system text input system. Unlike key input, text input obeys keyboard layouts and modifier keys and supports composing characters using dead keys. Once received, you can encode the code points into UTF-8 or any other encoding you prefer.

+

Because an unsigned int is 32 bits long on all platforms supported by GLFW, you can treat the code point argument as native endian UTF-32.

+

If you wish to offer regular text input, set a character callback.

+
glfwSetCharCallback(window, character_callback);
+
GLFWcharfun glfwSetCharCallback(GLFWwindow *window, GLFWcharfun callback)
Sets the Unicode character callback.
+

The callback function receives Unicode code points for key events that would have led to regular text input and generally behaves as a standard text field on that platform.

+
void character_callback(GLFWwindow* window, unsigned int codepoint)
+
{
+
}
+

+Key names

+

If you wish to refer to keys by name, you can query the keyboard layout dependent name of printable keys with glfwGetKeyName.

+
const char* key_name = glfwGetKeyName(GLFW_KEY_W, 0);
+
show_tutorial_hint("Press %s to move forward", key_name);
+
const char * glfwGetKeyName(int key, int scancode)
Returns the layout-specific name of the specified printable key.
+
#define GLFW_KEY_W
Definition: glfw3.h:435
+

This function can handle both keys and scancodes. If the specified key is GLFW_KEY_UNKNOWN then the scancode is used, otherwise it is ignored. This matches the behavior of the key callback, meaning the callback arguments can always be passed unmodified to this function.

+

+Mouse input

+

Mouse input comes in many forms, including mouse motion, button presses and scrolling offsets. The cursor appearance can also be changed, either to a custom image or a standard cursor shape from the system theme.

+

+Cursor position

+

If you wish to be notified when the cursor moves over the window, set a cursor position callback.

+
glfwSetCursorPosCallback(window, cursor_position_callback);
+
GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow *window, GLFWcursorposfun callback)
Sets the cursor position callback.
+

The callback functions receives the cursor position, measured in screen coordinates but relative to the top-left corner of the window content area. On platforms that provide it, the full sub-pixel cursor position is passed on.

+
static void cursor_position_callback(GLFWwindow* window, double xpos, double ypos)
+
{
+
}
+

The cursor position is also saved per-window and can be polled with glfwGetCursorPos.

+
double xpos, ypos;
+
glfwGetCursorPos(window, &xpos, &ypos);
+
void glfwGetCursorPos(GLFWwindow *window, double *xpos, double *ypos)
Retrieves the position of the cursor relative to the content area of the window.
+

+Cursor mode

+

The GLFW_CURSOR input mode provides several cursor modes for special forms of mouse motion input. By default, the cursor mode is GLFW_CURSOR_NORMAL, meaning the regular arrow cursor (or another cursor set with glfwSetCursor) is used and cursor motion is not limited.

+

If you wish to implement mouse motion based camera controls or other input schemes that require unlimited mouse movement, set the cursor mode to GLFW_CURSOR_DISABLED.

+
+
#define GLFW_CURSOR_DISABLED
Definition: glfw3.h:1057
+
#define GLFW_CURSOR
Definition: glfw3.h:1049
+

This will hide the cursor and lock it to the specified window. GLFW will then take care of all the details of cursor re-centering and offset calculation and providing the application with a virtual cursor position. This virtual position is provided normally via both the cursor position callback and through polling.

+
Note
You should not implement your own version of this functionality using other features of GLFW. It is not supported and will not work as robustly as GLFW_CURSOR_DISABLED.
+

If you only wish the cursor to become hidden when it is over a window but still want it to behave normally, set the cursor mode to GLFW_CURSOR_HIDDEN.

+
+
#define GLFW_CURSOR_HIDDEN
Definition: glfw3.h:1056
+

This mode puts no limit on the motion of the cursor.

+

To exit out of either of these special modes, restore the GLFW_CURSOR_NORMAL cursor mode.

+
+
#define GLFW_CURSOR_NORMAL
Definition: glfw3.h:1055
+

+

+Raw mouse motion

+

When the cursor is disabled, raw (unscaled and unaccelerated) mouse motion can be enabled if available.

+

Raw mouse motion is closer to the actual motion of the mouse across a surface. It is not affected by the scaling and acceleration applied to the motion of the desktop cursor. That processing is suitable for a cursor while raw motion is better for controlling for example a 3D camera. Because of this, raw mouse motion is only provided when the cursor is disabled.

+

Call glfwRawMouseMotionSupported to check if the current machine provides raw motion and set the GLFW_RAW_MOUSE_MOTION input mode to enable it. It is disabled by default.

+
+ +
#define GLFW_RAW_MOUSE_MOTION
Definition: glfw3.h:1053
+
int glfwRawMouseMotionSupported(void)
Returns whether raw mouse motion is supported.
+

If supported, raw mouse motion can be enabled or disabled per-window and at any time but it will only be provided when the cursor is disabled.

+

+Cursor objects

+

GLFW supports creating both custom and system theme cursor images, encapsulated as GLFWcursor objects. They are created with glfwCreateCursor or glfwCreateStandardCursor and destroyed with glfwDestroyCursor, or glfwTerminate, if any remain.

+

+Custom cursor creation

+

A custom cursor is created with glfwCreateCursor, which returns a handle to the created cursor object. For example, this creates a 16x16 white square cursor with the hot-spot in the upper-left corner:

+
unsigned char pixels[16 * 16 * 4];
+
memset(pixels, 0xff, sizeof(pixels));
+
+
GLFWimage image;
+
image.width = 16;
+
image.height = 16;
+
image.pixels = pixels;
+
+
GLFWcursor* cursor = glfwCreateCursor(&image, 0, 0);
+
GLFWcursor * glfwCreateCursor(const GLFWimage *image, int xhot, int yhot)
Creates a custom cursor.
+
struct GLFWcursor GLFWcursor
Opaque cursor object.
Definition: glfw3.h:1198
+
Image data.
Definition: glfw3.h:1722
+
int height
Definition: glfw3.h:1728
+
unsigned char * pixels
Definition: glfw3.h:1731
+
int width
Definition: glfw3.h:1725
+

If cursor creation fails, NULL will be returned, so it is necessary to check the return value.

+

The image data is 32-bit, little-endian, non-premultiplied RGBA, i.e. eight bits per channel with the red channel first. The pixels are arranged canonically as sequential rows, starting from the top-left corner.

+

+Standard cursor creation

+

A cursor with a standard shape from the current system cursor theme can be can be created with glfwCreateStandardCursor.

+
+
GLFWcursor * glfwCreateStandardCursor(int shape)
Creates a cursor with a standard shape.
+
#define GLFW_HRESIZE_CURSOR
The horizontal resize arrow shape.
Definition: glfw3.h:1099
+

These cursor objects behave in the exact same way as those created with glfwCreateCursor except that the system cursor theme provides the actual image.

+

+Cursor destruction

+

When a cursor is no longer needed, destroy it with glfwDestroyCursor.

+
+
void glfwDestroyCursor(GLFWcursor *cursor)
Destroys a cursor.
+

Cursor destruction always succeeds. If the cursor is current for any window, that window will revert to the default cursor. This does not affect the cursor mode. All remaining cursors are destroyed when glfwTerminate is called.

+

+Cursor setting

+

A cursor can be set as current for a window with glfwSetCursor.

+
glfwSetCursor(window, cursor);
+
void glfwSetCursor(GLFWwindow *window, GLFWcursor *cursor)
Sets the cursor for the window.
+

Once set, the cursor image will be used as long as the system cursor is over the content area of the window and the cursor mode is set to GLFW_CURSOR_NORMAL.

+

A single cursor may be set for any number of windows.

+

To revert to the default cursor, set the cursor of that window to NULL.

+
glfwSetCursor(window, NULL);
+

When a cursor is destroyed, any window that has it set will revert to the default cursor. This does not affect the cursor mode.

+

+Cursor enter/leave events

+

If you wish to be notified when the cursor enters or leaves the content area of a window, set a cursor enter/leave callback.

+
glfwSetCursorEnterCallback(window, cursor_enter_callback);
+
GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow *window, GLFWcursorenterfun callback)
Sets the cursor enter/leave callback.
+

The callback function receives the new classification of the cursor.

+
void cursor_enter_callback(GLFWwindow* window, int entered)
+
{
+
if (entered)
+
{
+
// The cursor entered the content area of the window
+
}
+
else
+
{
+
// The cursor left the content area of the window
+
}
+
}
+

You can query whether the cursor is currently inside the content area of the window with the GLFW_HOVERED window attribute.

+
+
{
+
highlight_interface();
+
}
+
#define GLFW_HOVERED
Mouse cursor hover window attribute.
Definition: glfw3.h:856
+
int glfwGetWindowAttrib(GLFWwindow *window, int attrib)
Returns an attribute of the specified window.
+

+Mouse button input

+

If you wish to be notified when a mouse button is pressed or released, set a mouse button callback.

+
glfwSetMouseButtonCallback(window, mouse_button_callback);
+
GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow *window, GLFWmousebuttonfun callback)
Sets the mouse button callback.
+

The callback function receives the mouse button, button action and modifier bits.

+
void mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
+
{
+
if (button == GLFW_MOUSE_BUTTON_RIGHT && action == GLFW_PRESS)
+
popup_menu();
+
}
+
#define GLFW_MOUSE_BUTTON_RIGHT
Definition: glfw3.h:582
+

The action is one of GLFW_PRESS or GLFW_RELEASE.

+

Mouse button states for named buttons are also saved in per-window state arrays that can be polled with glfwGetMouseButton.

+
+
if (state == GLFW_PRESS)
+
{
+
upgrade_cow();
+
}
+
#define GLFW_MOUSE_BUTTON_LEFT
Definition: glfw3.h:581
+
int glfwGetMouseButton(GLFWwindow *window, int button)
Returns the last reported state of a mouse button for the specified window.
+

The returned state is one of GLFW_PRESS or GLFW_RELEASE.

+

This function only returns cached mouse button event state. It does not poll the system for the current state of the mouse button.

+

Whenever you poll state, you risk missing the state change you are looking for. If a pressed mouse button is released again before you poll its state, you will have missed the button press. The recommended solution for this is to use a mouse button callback, but there is also the GLFW_STICKY_MOUSE_BUTTONS input mode.

+
+
#define GLFW_STICKY_MOUSE_BUTTONS
Definition: glfw3.h:1051
+

When sticky mouse buttons mode is enabled, the pollable state of a mouse button will remain GLFW_PRESS until the state of that button is polled with glfwGetMouseButton. Once it has been polled, if a mouse button release event had been processed in the meantime, the state will reset to GLFW_RELEASE, otherwise it will remain GLFW_PRESS.

+

The GLFW_MOUSE_BUTTON_LAST constant holds the highest value of any named button.

+

+Scroll input

+

If you wish to be notified when the user scrolls, whether with a mouse wheel or touchpad gesture, set a scroll callback.

+
glfwSetScrollCallback(window, scroll_callback);
+
GLFWscrollfun glfwSetScrollCallback(GLFWwindow *window, GLFWscrollfun callback)
Sets the scroll callback.
+

The callback function receives two-dimensional scroll offsets.

+
void scroll_callback(GLFWwindow* window, double xoffset, double yoffset)
+
{
+
}
+

A normal mouse wheel, being vertical, provides offsets along the Y-axis.

+

+Joystick input

+

The joystick functions expose connected joysticks and controllers, with both referred to as joysticks. It supports up to sixteen joysticks, ranging from GLFW_JOYSTICK_1, GLFW_JOYSTICK_2 up to and including GLFW_JOYSTICK_16 or GLFW_JOYSTICK_LAST. You can test whether a joystick is present with glfwJoystickPresent.

+
+
int glfwJoystickPresent(int jid)
Returns whether the specified joystick is present.
+
#define GLFW_JOYSTICK_1
Definition: glfw3.h:593
+

Each joystick has zero or more axes, zero or more buttons, zero or more hats, a human-readable name, a user pointer and an SDL compatible GUID.

+

When GLFW is initialized, detected joysticks are added to the beginning of the array. Once a joystick is detected, it keeps its assigned ID until it is disconnected or the library is terminated, so as joysticks are connected and disconnected, there may appear gaps in the IDs.

+

Joystick axis, button and hat state is updated when polled and does not require a window to be created or events to be processed. However, if you want joystick connection and disconnection events reliably delivered to the joystick callback then you must process events.

+

To see all the properties of all connected joysticks in real-time, run the joysticks test program.

+

+Joystick axis states

+

The positions of all axes of a joystick are returned by glfwGetJoystickAxes. See the reference documentation for the lifetime of the returned array.

+
int count;
+
const float* axes = glfwGetJoystickAxes(GLFW_JOYSTICK_5, &count);
+
const float * glfwGetJoystickAxes(int jid, int *count)
Returns the values of all axes of the specified joystick.
+
#define GLFW_JOYSTICK_5
Definition: glfw3.h:597
+

Each element in the returned array is a value between -1.0 and 1.0.

+

+Joystick button states

+

The states of all buttons of a joystick are returned by glfwGetJoystickButtons. See the reference documentation for the lifetime of the returned array.

+
int count;
+
const unsigned char* buttons = glfwGetJoystickButtons(GLFW_JOYSTICK_3, &count);
+
const unsigned char * glfwGetJoystickButtons(int jid, int *count)
Returns the state of all buttons of the specified joystick.
+
#define GLFW_JOYSTICK_3
Definition: glfw3.h:595
+

Each element in the returned array is either GLFW_PRESS or GLFW_RELEASE.

+

For backward compatibility with earlier versions that did not have glfwGetJoystickHats, the button array by default also includes all hats. See the reference documentation for glfwGetJoystickButtons for details.

+

+Joystick hat states

+

The states of all hats are returned by glfwGetJoystickHats. See the reference documentation for the lifetime of the returned array.

+
int count;
+
const unsigned char* hats = glfwGetJoystickHats(GLFW_JOYSTICK_7, &count);
+
const unsigned char * glfwGetJoystickHats(int jid, int *count)
Returns the state of all hats of the specified joystick.
+
#define GLFW_JOYSTICK_7
Definition: glfw3.h:599
+

Each element in the returned array is one of the following:

+ + + + + + + + + + + + + + + + + + + + + +
Name Value
GLFW_HAT_CENTERED 0
GLFW_HAT_UP 1
GLFW_HAT_RIGHT 2
GLFW_HAT_DOWN 4
GLFW_HAT_LEFT 8
GLFW_HAT_RIGHT_UP GLFW_HAT_RIGHT | GLFW_HAT_UP
GLFW_HAT_RIGHT_DOWN GLFW_HAT_RIGHT | GLFW_HAT_DOWN
GLFW_HAT_LEFT_UP GLFW_HAT_LEFT | GLFW_HAT_UP
GLFW_HAT_LEFT_DOWN GLFW_HAT_LEFT | GLFW_HAT_DOWN
+

The diagonal directions are bitwise combinations of the primary (up, right, down and left) directions and you can test for these individually by ANDing it with the corresponding direction.

+
if (hats[2] & GLFW_HAT_RIGHT)
+
{
+
// State of hat 2 could be right-up, right or right-down
+
}
+
#define GLFW_HAT_RIGHT
Definition: glfw3.h:358
+

For backward compatibility with earlier versions that did not have glfwGetJoystickHats, all hats are by default also included in the button array. See the reference documentation for glfwGetJoystickButtons for details.

+

+Joystick name

+

The human-readable, UTF-8 encoded name of a joystick is returned by glfwGetJoystickName. See the reference documentation for the lifetime of the returned string.

+
+
const char * glfwGetJoystickName(int jid)
Returns the name of the specified joystick.
+
#define GLFW_JOYSTICK_4
Definition: glfw3.h:596
+

Joystick names are not guaranteed to be unique. Two joysticks of the same model and make may have the same name. Only the joystick ID is guaranteed to be unique, and only until that joystick is disconnected.

+

+Joystick user pointer

+

Each joystick has a user pointer that can be set with glfwSetJoystickUserPointer and queried with glfwGetJoystickUserPointer. This can be used for any purpose you need and will not be modified by GLFW. The value will be kept until the joystick is disconnected or until the library is terminated.

+

The initial value of the pointer is NULL.

+

+Joystick configuration changes

+

If you wish to be notified when a joystick is connected or disconnected, set a joystick callback.

+
glfwSetJoystickCallback(joystick_callback);
+
GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun callback)
Sets the joystick configuration callback.
+

The callback function receives the ID of the joystick that has been connected and disconnected and the event that occurred.

+
void joystick_callback(int jid, int event)
+
{
+
if (event == GLFW_CONNECTED)
+
{
+
// The joystick was connected
+
}
+
else if (event == GLFW_DISCONNECTED)
+
{
+
// The joystick was disconnected
+
}
+
}
+
#define GLFW_DISCONNECTED
Definition: glfw3.h:1108
+
#define GLFW_CONNECTED
Definition: glfw3.h:1107
+

For joystick connection and disconnection events to be delivered on all platforms, you need to call one of the event processing functions. Joystick disconnection may also be detected and the callback called by joystick functions. The function will then return whatever it returns for a disconnected joystick.

+

Only glfwGetJoystickName and glfwGetJoystickUserPointer will return useful values for a disconnected joystick and only before the monitor callback returns.

+

+Gamepad input

+

The joystick functions provide unlabeled axes, buttons and hats, with no indication of where they are located on the device. Their order may also vary between platforms even with the same device.

+

To solve this problem the SDL community crowdsourced the SDL_GameControllerDB project, a database of mappings from many different devices to an Xbox-like gamepad.

+

GLFW supports this mapping format and contains a copy of the mappings available at the time of release. See Gamepad mappings for how to update this at runtime. Mappings will be assigned to joysticks automatically any time a joystick is connected or the mappings are updated.

+

You can check whether a joystick is both present and has a gamepad mapping with glfwJoystickIsGamepad.

+
+
{
+
// Use as gamepad
+
}
+
int glfwJoystickIsGamepad(int jid)
Returns whether the specified joystick has a gamepad mapping.
+
#define GLFW_JOYSTICK_2
Definition: glfw3.h:594
+

If you are only interested in gamepad input you can use this function instead of glfwJoystickPresent.

+

You can query the human-readable name provided by the gamepad mapping with glfwGetGamepadName. This may or may not be the same as the joystick name.

+
const char* name = glfwGetGamepadName(GLFW_JOYSTICK_7);
+
const char * glfwGetGamepadName(int jid)
Returns the human-readable gamepad name for the specified joystick.
+

To retrieve the gamepad state of a joystick, call glfwGetGamepadState.

+
+
+ +
{
+ +
{
+
input_jump();
+
}
+
+ +
}
+
#define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
Definition: glfw3.h:654
+
#define GLFW_GAMEPAD_BUTTON_A
Definition: glfw3.h:619
+
int glfwGetGamepadState(int jid, GLFWgamepadstate *state)
Retrieves the state of the specified joystick remapped as a gamepad.
+
Gamepad input state.
Definition: glfw3.h:1746
+
unsigned char buttons[15]
Definition: glfw3.h:1750
+
float axes[6]
Definition: glfw3.h:1754
+

The GLFWgamepadstate struct has two arrays; one for button states and one for axis states. The values for each button and axis are the same as for the glfwGetJoystickButtons and glfwGetJoystickAxes functions, i.e. GLFW_PRESS or GLFW_RELEASE for buttons and -1.0 to 1.0 inclusive for axes.

+

The sizes of the arrays and the positions within each array are fixed.

+

The button indices are GLFW_GAMEPAD_BUTTON_A, GLFW_GAMEPAD_BUTTON_B, GLFW_GAMEPAD_BUTTON_X, GLFW_GAMEPAD_BUTTON_Y, GLFW_GAMEPAD_BUTTON_LEFT_BUMPER, GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER, GLFW_GAMEPAD_BUTTON_BACK, GLFW_GAMEPAD_BUTTON_START, GLFW_GAMEPAD_BUTTON_GUIDE, GLFW_GAMEPAD_BUTTON_LEFT_THUMB, GLFW_GAMEPAD_BUTTON_RIGHT_THUMB, GLFW_GAMEPAD_BUTTON_DPAD_UP, GLFW_GAMEPAD_BUTTON_DPAD_RIGHT, GLFW_GAMEPAD_BUTTON_DPAD_DOWN and GLFW_GAMEPAD_BUTTON_DPAD_LEFT.

+

For those who prefer, there are also the GLFW_GAMEPAD_BUTTON_CROSS, GLFW_GAMEPAD_BUTTON_CIRCLE, GLFW_GAMEPAD_BUTTON_SQUARE and GLFW_GAMEPAD_BUTTON_TRIANGLE aliases for the A, B, X and Y button indices.

+

The axis indices are GLFW_GAMEPAD_AXIS_LEFT_X, GLFW_GAMEPAD_AXIS_LEFT_Y, GLFW_GAMEPAD_AXIS_RIGHT_X, GLFW_GAMEPAD_AXIS_RIGHT_Y, GLFW_GAMEPAD_AXIS_LEFT_TRIGGER and GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER.

+

The GLFW_GAMEPAD_BUTTON_LAST and GLFW_GAMEPAD_AXIS_LAST constants equal the largest available index for each array.

+

+Gamepad mappings

+

GLFW contains a copy of the mappings available in SDL_GameControllerDB at the time of release. Newer ones can be added at runtime with glfwUpdateGamepadMappings.

+
const char* mappings = load_file_contents("game/data/gamecontrollerdb.txt");
+
+ +
int glfwUpdateGamepadMappings(const char *string)
Adds the specified SDL_GameControllerDB gamepad mappings.
+

This function supports everything from single lines up to and including the unmodified contents of the whole gamecontrollerdb.txt file.

+

If you are compiling GLFW from source with CMake you can update the built-in mappings by building the update_mappings target. This runs the GenerateMappings.cmake CMake script, which downloads gamecontrollerdb.txt and regenerates the mappings.h header file.

+

Below is a description of the mapping format. Please keep in mind that this description is not authoritative. The format is defined by the SDL and SDL_GameControllerDB projects and their documentation and code takes precedence.

+

Each mapping is a single line of comma-separated values describing the GUID, name and layout of the gamepad. Lines that do not begin with a hexadecimal digit are ignored.

+

The first value is always the gamepad GUID, a 32 character long hexadecimal string that typically identifies its make, model, revision and the type of connection to the computer. When this information is not available, the GUID is generated using the gamepad name. GLFW uses the SDL 2.0.5+ GUID format but can convert from the older formats.

+

The second value is always the human-readable name of the gamepad.

+

All subsequent values are in the form <field>:<value> and describe the layout of the mapping. These fields may not all be present and may occur in any order.

+

The button fields are a, b, c, d, back, start, guide, dpup, dpright, dpdown, dpleft, leftshoulder, rightshoulder, leftstick and rightstick.

+

The axis fields are leftx, lefty, rightx, righty, lefttrigger and righttrigger.

+

The value of an axis or button field can be a joystick button, a joystick axis, a hat bitmask or empty. Joystick buttons are specified as bN, for example b2 for the third button. Joystick axes are specified as aN, for example a7 for the eighth button. Joystick hat bit masks are specified as hN.N, for example h0.8 for left on the first hat. More than one bit may be set in the mask.

+

Before an axis there may be a + or - range modifier, for example +a3 for the positive half of the fourth axis. This restricts input to only the positive or negative halves of the joystick axis. After an axis or half-axis there may be the ~ inversion modifier, for example a2~ or -a7~. This negates the values of the gamepad axis.

+

The hat bit mask match the hat states in the joystick functions.

+

There is also the special platform field that specifies which platform the mapping is valid for. Possible values are Windows, Mac OS X and Linux.

+

Below is an example of what a gamepad mapping might look like. It is the one built into GLFW for Xbox controllers accessed via the XInput API on Windows. This example has been broken into several lines to fit on the page, but real gamepad mappings must be a single line.

+
78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,
+
b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,
+
rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,
+
righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,
+
Note
GLFW does not yet support the output range and modifiers + and - that were recently added to SDL. The input modifiers +, - and ~ are supported and described above.
+

+Time input

+

GLFW provides high-resolution time input, in seconds, with glfwGetTime.

+
double seconds = glfwGetTime();
+
double glfwGetTime(void)
Returns the GLFW time.
+

It returns the number of seconds since the library was initialized with glfwInit. The platform-specific time sources used typically have micro- or nanosecond resolution.

+

You can modify the base time with glfwSetTime.

+
+
void glfwSetTime(double time)
Sets the GLFW time.
+

This sets the time to the specified time, in seconds, and it continues to count from there.

+

You can also access the raw timer used to implement the functions above, with glfwGetTimerValue.

+
uint64_t value = glfwGetTimerValue();
+
uint64_t glfwGetTimerValue(void)
Returns the current value of the raw timer.
+

This value is in 1 / frequency seconds. The frequency of the raw timer varies depending on the operating system and hardware. You can query the frequency, in Hz, with glfwGetTimerFrequency.

+
uint64_t frequency = glfwGetTimerFrequency();
+
uint64_t glfwGetTimerFrequency(void)
Returns the frequency, in Hz, of the raw timer.
+

+Clipboard input and output

+

If the system clipboard contains a UTF-8 encoded string or if it can be converted to one, you can retrieve it with glfwGetClipboardString. See the reference documentation for the lifetime of the returned string.

+
const char* text = glfwGetClipboardString(NULL);
+
if (text)
+
{
+
insert_text(text);
+
}
+
const char * glfwGetClipboardString(GLFWwindow *window)
Returns the contents of the clipboard as a string.
+

If the clipboard is empty or if its contents could not be converted, NULL is returned.

+

The contents of the system clipboard can be set to a UTF-8 encoded string with glfwSetClipboardString.

+
glfwSetClipboardString(NULL, "A string with words in it");
+
void glfwSetClipboardString(GLFWwindow *window, const char *string)
Sets the clipboard to the specified string.
+

+Path drop input

+

If you wish to receive the paths of files and/or directories dropped on a window, set a file drop callback.

+
glfwSetDropCallback(window, drop_callback);
+
GLFWdropfun glfwSetDropCallback(GLFWwindow *window, GLFWdropfun callback)
Sets the path drop callback.
+

The callback function receives an array of paths encoded as UTF-8.

+
void drop_callback(GLFWwindow* window, int count, const char** paths)
+
{
+
int i;
+
for (i = 0; i < count; i++)
+
handle_dropped_file(paths[i]);
+
}
+

The path array and its strings are only valid until the file drop callback returns, as they may have been generated specifically for that event. You need to make a deep copy of the array if you want to keep the paths.

+
+
+ + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/internal_8dox.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/internal_8dox.html new file mode 100644 index 0000000..dc2a99f --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/internal_8dox.html @@ -0,0 +1,74 @@ + + + + + + + +GLFW: internal.dox File Reference + + + + + + + + + + +
+ + + + + + + + + +
+
+ + +
+ +
+ +
+
+
internal.dox File Reference
+
+
+
+ + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/internals_guide.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/internals_guide.html new file mode 100644 index 0000000..2a4d56f --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/internals_guide.html @@ -0,0 +1,125 @@ + + + + + + + +GLFW: Internal structure + + + + + + + + + + +
+ + + + + + + + + +
+
+ + +
+ +
+ +
+
+
Internal structure
+
+
+ +

There are several interfaces inside GLFW. Each interface has its own area of responsibility and its own naming conventions.

+

+Public interface

+

The most well-known is the public interface, described in the glfw3.h header file. This is implemented in source files shared by all platforms and these files contain no platform-specific code. This code usually ends up calling the platform and internal interfaces to do the actual work.

+

The public interface uses the OpenGL naming conventions except with GLFW and glfw instead of GL and gl. For struct members, where OpenGL sets no precedent, it use headless camel case.

+

Examples: glfwCreateWindow, GLFWwindow, GLFW_RED_BITS

+

+Native interface

+

The native interface is a small set of publicly available but platform-specific functions, described in the glfw3native.h header file and used to gain access to the underlying window, context and (on some platforms) display handles used by the platform interface.

+

The function names of the native interface are similar to those of the public interface, but embeds the name of the interface that the returned handle is from.

+

Examples: glfwGetX11Window, glfwGetWGLContext

+

+Internal interface

+

The internal interface consists of utility functions used by all other interfaces. It is shared code implemented in the same shared source files as the public and event interfaces. The internal interface is described in the internal.h header file.

+

The internal interface is in charge of GLFW's global data, which it stores in a _GLFWlibrary struct named _glfw.

+

The internal interface uses the same style as the public interface, except all global names have a leading underscore.

+

Examples: _glfwIsValidContextConfig, _GLFWwindow, _glfw.monitorCount

+

+Platform interface

+

The platform interface implements all platform-specific operations as a service to the public interface. This includes event processing. The platform interface is never directly called by application code and never directly calls application-provided callbacks. It is also prohibited from modifying the platform-independent part of the internal structs. Instead, it calls the event interface when events interesting to GLFW are received.

+

The platform interface mirrors those parts of the public interface that needs to perform platform-specific operations on some or all platforms. The are also named the same except that the glfw function prefix is replaced by _glfwPlatform.

+

Examples: _glfwPlatformCreateWindow

+

The platform interface also defines structs that contain platform-specific global and per-object state. Their names mirror those of the internal interface, except that an interface-specific suffix is added.

+

Examples: _GLFWwindowX11, _GLFWcontextWGL

+

These structs are incorporated as members into the internal interface structs using special macros that name them after the specific interface used. This prevents shared code from accidentally using these members.

+

Examples: window->win32.handle, _glfw.x11.display

+

+Event interface

+

The event interface is implemented in the same shared source files as the public interface and is responsible for delivering the events it receives to the application, either via callbacks, via window state changes or both.

+

The function names of the event interface use a _glfwInput prefix and the ObjectEvent pattern.

+

Examples: _glfwInputWindowFocus, _glfwInputCursorPos

+

+Static functions

+

Static functions may be used by any interface and have no prefixes or suffixes. These use headless camel case.

+

Examples: isValidElementForJoystick

+

+Configuration macros

+

GLFW uses a number of configuration macros to select at compile time which interfaces and code paths to use. They are defined in the glfw_config.h header file, which is generated from the glfw_config.h.in file by CMake.

+

Configuration macros the same style as tokens in the public interface, except with a leading underscore.

+

Examples: _GLFW_WIN32, _GLFW_BUILD_DLL

+
+
+ + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/intro_8dox.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/intro_8dox.html new file mode 100644 index 0000000..89f0276 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/intro_8dox.html @@ -0,0 +1,74 @@ + + + + + + + +GLFW: intro.dox File Reference + + + + + + + + + + +
+ + + + + + + + + +
+
+ + +
+ +
+ +
+
+
intro.dox File Reference
+
+
+
+ + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/intro_guide.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/intro_guide.html new file mode 100644 index 0000000..710a4b8 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/intro_guide.html @@ -0,0 +1,329 @@ + + + + + + + +GLFW: Introduction to the API + + + + + + + + + + +
+ + + + + + + + + +
+
+ + +
+ +
+ +
+
+
Introduction to the API
+
+
+ +

This guide introduces the basic concepts of GLFW and describes initialization, error handling and API guarantees and limitations. For a broad but shallow tutorial, see Getting started instead. For details on a specific function in this category, see the Initialization, version and error reference.

+

There are also guides for the other areas of GLFW.

+ +

+Initialization and termination

+

Before most GLFW functions may be called, the library must be initialized. This initialization checks what features are available on the machine, enumerates monitors and joysticks, initializes the timer and performs any required platform-specific initialization.

+

Only the following functions may be called before the library has been successfully initialized, and only from the main thread.

+ +

Calling any other function before successful initialization will cause a GLFW_NOT_INITIALIZED error.

+

+Initializing GLFW

+

The library is initialized with glfwInit, which returns GLFW_FALSE if an error occurred.

+
if (!glfwInit())
+
{
+
// Handle initialization failure
+
}
+
int glfwInit(void)
Initializes the GLFW library.
+

If any part of initialization fails, any parts that succeeded are terminated as if glfwTerminate had been called. The library only needs to be initialized once and additional calls to an already initialized library will return GLFW_TRUE immediately.

+

Once the library has been successfully initialized, it should be terminated before the application exits. Modern systems are very good at freeing resources allocated by programs that exit, but GLFW sometimes has to change global system settings and these might not be restored without termination.

+

+Initialization hints

+

Initialization hints are set before glfwInit and affect how the library behaves until termination. Hints are set with glfwInitHint.

+
+
void glfwInitHint(int hint, int value)
Sets the specified init hint to the desired value.
+
#define GLFW_JOYSTICK_HAT_BUTTONS
Joystick hat buttons init hint.
Definition: glfw3.h:1116
+
#define GLFW_FALSE
Zero.
Definition: glfw3.h:322
+

The values you set hints to are never reset by GLFW, but they only take effect during initialization. Once GLFW has been initialized, any values you set will be ignored until the library is terminated and initialized again.

+

Some hints are platform specific. These may be set on any platform but they will only affect their specific platform. Other platforms will ignore them. Setting these hints requires no platform specific headers or functions.

+

+Shared init hints

+

GLFW_JOYSTICK_HAT_BUTTONS specifies whether to also expose joystick hats as buttons, for compatibility with earlier versions of GLFW that did not have glfwGetJoystickHats. Possible values are GLFW_TRUE and GLFW_FALSE.

+

+macOS specific init hints

+

GLFW_COCOA_CHDIR_RESOURCES specifies whether to set the current directory to the application to the Contents/Resources subdirectory of the application's bundle, if present. Set this with glfwInitHint.

+

GLFW_COCOA_MENUBAR specifies whether to create a basic menu bar, either from a nib or manually, when the first window is created, which is when AppKit is initialized. Set this with glfwInitHint.

+

+Supported and default values

+ + + + + + + + + +
Initialization hint Default value Supported values
GLFW_JOYSTICK_HAT_BUTTONS GLFW_TRUE GLFW_TRUE or GLFW_FALSE
GLFW_COCOA_CHDIR_RESOURCES GLFW_TRUE GLFW_TRUE or GLFW_FALSE
GLFW_COCOA_MENUBAR GLFW_TRUE GLFW_TRUE or GLFW_FALSE
+

+Terminating GLFW

+

Before your application exits, you should terminate the GLFW library if it has been initialized. This is done with glfwTerminate.

+
+
void glfwTerminate(void)
Terminates the GLFW library.
+

This will destroy any remaining window, monitor and cursor objects, restore any modified gamma ramps, re-enable the screensaver if it had been disabled and free any other resources allocated by GLFW.

+

Once the library is terminated, it is as if it had never been initialized and you will need to initialize it again before being able to use GLFW. If the library was not initialized or had already been terminated, it return immediately.

+

+Error handling

+

Some GLFW functions have return values that indicate an error, but this is often not very helpful when trying to figure out what happened or why it occurred. Other functions have no return value reserved for errors, so error notification needs a separate channel. Finally, far from all GLFW functions have return values.

+

The last error code for the calling thread can be queried at any time with glfwGetError.

+
int code = glfwGetError(NULL);
+
+
if (code != GLFW_NO_ERROR)
+
handle_error(code);
+
#define GLFW_NO_ERROR
No error has occurred.
Definition: glfw3.h:671
+
int glfwGetError(const char **description)
Returns and clears the last error for the calling thread.
+

If no error has occurred since the last call, GLFW_NO_ERROR (zero) is returned. The error is cleared before the function returns.

+

The error code indicates the general category of the error. Some error codes, such as GLFW_NOT_INITIALIZED has only a single meaning, whereas others like GLFW_PLATFORM_ERROR are used for many different errors.

+

GLFW often has more information about an error than its general category. You can retrieve a UTF-8 encoded human-readable description along with the error code. If no error has occurred since the last call, the description is set to NULL.

+
const char* description;
+
int code = glfwGetError(&description);
+
+
if (description)
+
display_error_message(code, description);
+

The retrieved description string is only valid until the next error occurs. This means you must make a copy of it if you want to keep it.

+

You can also set an error callback, which will be called each time an error occurs. It is set with glfwSetErrorCallback.

+
glfwSetErrorCallback(error_callback);
+
GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun callback)
Sets the error callback.
+

The error callback receives the same error code and human-readable description returned by glfwGetError.

+
void error_callback(int code, const char* description)
+
{
+
display_error_message(code, description);
+
}
+

The error callback is called after the error is stored, so calling glfwGetError from within the error callback returns the same values as the callback argument.

+

The description string passed to the callback is only valid until the error callback returns. This means you must make a copy of it if you want to keep it.

+

Reported errors are never fatal. As long as GLFW was successfully initialized, it will remain initialized and in a safe state until terminated regardless of how many errors occur. If an error occurs during initialization that causes glfwInit to fail, any part of the library that was initialized will be safely terminated.

+

Do not rely on a currently invalid call to generate a specific error, as in the future that same call may generate a different error or become valid.

+

+Coordinate systems

+

GLFW has two primary coordinate systems: the virtual screen and the window content area or content area. Both use the same unit: virtual screen coordinates, or just screen coordinates, which don't necessarily correspond to pixels.

+

+

Both the virtual screen and the content area coordinate systems have the X-axis pointing to the right and the Y-axis pointing down.

+

Window and monitor positions are specified as the position of the upper-left corners of their content areas relative to the virtual screen, while cursor positions are specified relative to a window's content area.

+

Because the origin of the window's content area coordinate system is also the point from which the window position is specified, you can translate content area coordinates to the virtual screen by adding the window position. The window frame, when present, extends out from the content area but does not affect the window position.

+

Almost all positions and sizes in GLFW are measured in screen coordinates relative to one of the two origins above. This includes cursor positions, window positions and sizes, window frame sizes, monitor positions and video mode resolutions.

+

Two exceptions are the monitor physical size, which is measured in millimetres, and framebuffer size, which is measured in pixels.

+

Pixels and screen coordinates may map 1:1 on your machine, but they won't on every other machine, for example on a Mac with a Retina display. The ratio between screen coordinates and pixels may also change at run-time depending on which monitor the window is currently considered to be on.

+

+Guarantees and limitations

+

This section describes the conditions under which GLFW can be expected to function, barring bugs in the operating system or drivers. Use of GLFW outside of these limits may work on some platforms, or on some machines, or some of the time, or on some versions of GLFW, but it may break at any time and this will not be considered a bug.

+

+Pointer lifetimes

+

GLFW will never free any pointer you provide to it and you must never free any pointer it provides to you.

+

Many GLFW functions return pointers to dynamically allocated structures, strings or arrays, and some callbacks are provided with strings or arrays. These are always managed by GLFW and should never be freed by the application. The lifetime of these pointers is documented for each GLFW function and callback. If you need to keep this data, you must copy it before its lifetime expires.

+

Many GLFW functions accept pointers to structures or strings allocated by the application. These are never freed by GLFW and are always the responsibility of the application. If GLFW needs to keep the data in these structures or strings, it is copied before the function returns.

+

Pointer lifetimes are guaranteed not to be shortened in future minor or patch releases.

+

+Reentrancy

+

GLFW event processing and object destruction are not reentrant. This means that the following functions must not be called from any callback function:

+ +

These functions may be made reentrant in future minor or patch releases, but functions not on this list will not be made non-reentrant.

+

+Thread safety

+

Most GLFW functions must only be called from the main thread (the thread that calls main), but some may be called from any thread once the library has been initialized. Before initialization the whole library is thread-unsafe.

+

The reference documentation for every GLFW function states whether it is limited to the main thread.

+

Initialization, termination, event processing and the creation and destruction of windows, cursors and OpenGL and OpenGL ES contexts are all restricted to the main thread due to limitations of one or several platforms.

+

Because event processing must be performed on the main thread, all callbacks except for the error callback will only be called on that thread. The error callback may be called on any thread, as any GLFW function may generate errors.

+

The error code and description may be queried from any thread.

+ +

Empty events may be posted from any thread.

+ +

The window user pointer and close flag may be read and written from any thread, but this is not synchronized by GLFW.

+ +

These functions for working with OpenGL and OpenGL ES contexts may be called from any thread, but the window object is not synchronized by GLFW.

+ +

The raw timer functions may be called from any thread.

+ +

The regular timer may be used from any thread, but reading and writing the timer offset is not synchronized by GLFW.

+ +

Library version information may be queried from any thread.

+ +

All Vulkan related functions may be called from any thread.

+ +

GLFW uses synchronization objects internally only to manage the per-thread context and error states. Additional synchronization is left to the application.

+

Functions that may currently be called from any thread will always remain so, but functions that are currently limited to the main thread may be updated to allow calls from any thread in future releases.

+

+Version compatibility

+

GLFW uses Semantic Versioning. This guarantees source and binary backward compatibility with earlier minor versions of the API. This means that you can drop in a newer version of the library and existing programs will continue to compile and existing binaries will continue to run.

+

Once a function or constant has been added, the signature of that function or value of that constant will remain unchanged until the next major version of GLFW. No compatibility of any kind is guaranteed between major versions.

+

Undocumented behavior, i.e. behavior that is not described in the documentation, may change at any time until it is documented.

+

If the reference documentation and the implementation differ, the reference documentation will almost always take precedence and the implementation will be fixed in the next release. The reference documentation will also take precedence over anything stated in a guide.

+

+Event order

+

The order of arrival of related events is not guaranteed to be consistent across platforms. The exception is synthetic key and mouse button release events, which are always delivered after the window defocus event.

+

+Version management

+

GLFW provides mechanisms for identifying what version of GLFW your application was compiled against as well as what version it is currently running against. If you are loading GLFW dynamically (not just linking dynamically), you can use this to verify that the library binary is compatible with your application.

+

+Compile-time version

+

The compile-time version of GLFW is provided by the GLFW header with the GLFW_VERSION_MAJOR, GLFW_VERSION_MINOR and GLFW_VERSION_REVISION macros.

+
printf("Compiled against GLFW %i.%i.%i\n",
+ + + +
#define GLFW_VERSION_MAJOR
The major version number of the GLFW header.
Definition: glfw3.h:288
+
#define GLFW_VERSION_REVISION
The revision number of the GLFW header.
Definition: glfw3.h:302
+
#define GLFW_VERSION_MINOR
The minor version number of the GLFW header.
Definition: glfw3.h:295
+

+Run-time version

+

The run-time version can be retrieved with glfwGetVersion, a function that may be called regardless of whether GLFW is initialized.

+
int major, minor, revision;
+
glfwGetVersion(&major, &minor, &revision);
+
+
printf("Running against GLFW %i.%i.%i\n", major, minor, revision);
+
void glfwGetVersion(int *major, int *minor, int *rev)
Retrieves the version of the GLFW library.
+

+Version string

+

GLFW 3 also provides a compile-time generated version string that describes the version, platform, compiler and any platform-specific compile-time options. This is primarily intended for submitting bug reports, to allow developers to see which code paths are enabled in a binary.

+

The version string is returned by glfwGetVersionString, a function that may be called regardless of whether GLFW is initialized.

+

Do not use the version string to parse the GLFW library version. The glfwGetVersion function already provides the version of the running library binary.

+

The format of the string is as follows:

    +
  • The version of GLFW
  • +
  • The name of the window system API
  • +
  • The name of the context creation API
  • +
  • Any additional options or APIs
  • +
+

For example, when compiling GLFW 3.0 with MinGW using the Win32 and WGL back ends, the version string may look something like this:

+
3.0.0 Win32 WGL MinGW
+
+
+ + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/jquery.js b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/jquery.js new file mode 100644 index 0000000..c9ed3d9 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/jquery.js @@ -0,0 +1,35 @@ +/*! jQuery v3.6.0 | (c) OpenJS Foundation and other contributors | jquery.org/license */ +!function(e,t){"use strict";"object"==typeof module&&"object"==typeof module.exports?module.exports=e.document?t(e,!0):function(e){if(!e.document)throw new Error("jQuery requires a window with a document");return t(e)}:t(e)}("undefined"!=typeof window?window:this,function(C,e){"use strict";var t=[],r=Object.getPrototypeOf,s=t.slice,g=t.flat?function(e){return t.flat.call(e)}:function(e){return t.concat.apply([],e)},u=t.push,i=t.indexOf,n={},o=n.toString,v=n.hasOwnProperty,a=v.toString,l=a.call(Object),y={},m=function(e){return"function"==typeof e&&"number"!=typeof e.nodeType&&"function"!=typeof e.item},x=function(e){return 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e=t.originalEvent.touches[0];this.lastTouch.x2=e.pageX,this.lastTouch.y2=e.pageY}},docTouchStart:function(t){var e=t.originalEvent.touches[0];this.lastTouch={x1:e.pageX,y1:e.pageY,target:e.target}},enable:function(){this.disabled&&(this.$disableOverlay&&(this.$disableOverlay.remove(),this.$disableOverlay=null),this.disabled=!1)},getClosestMenu:function(t){for(var e=$(t).closest("ul");e.dataSM("in-mega");)e=e.parent().closest("ul");return e[0]||null},getHeight:function(t){return this.getOffset(t,!0)},getOffset:function(t,e){var i;"none"==t.css("display")&&(i={position:t[0].style.position,visibility:t[0].style.visibility},t.css({position:"absolute",visibility:"hidden"}).show());var s=t[0].getBoundingClientRect&&t[0].getBoundingClientRect(),o=s&&(e?s.height||s.bottom-s.top:s.width||s.right-s.left);return o||0===o||(o=e?t[0].offsetHeight:t[0].offsetWidth),i&&t.hide().css(i),o},getStartZIndex:function(t){var e=parseInt(this[t?"$root":"$firstSub"].css("z-index"));return!t&&isNaN(e)&&(e=parseInt(this.$root.css("z-index"))),isNaN(e)?1:e},getTouchPoint:function(t){return t.touches&&t.touches[0]||t.changedTouches&&t.changedTouches[0]||t},getViewport:function(t){var e=t?"Height":"Width",i=document.documentElement["client"+e],s=window["inner"+e];return s&&(i=Math.min(i,s)),i},getViewportHeight:function(){return this.getViewport(!0)},getViewportWidth:function(){return this.getViewport()},getWidth:function(t){return this.getOffset(t)},handleEvents:function(){return!this.disabled&&this.isCSSOn()},handleItemEvents:function(t){return this.handleEvents()&&!this.isLinkInMegaMenu(t)},isCollapsible:function(){return"static"==this.$firstSub.css("position")},isCSSOn:function(){return"inline"!=this.$firstLink.css("display")},isFixed:function(){var t="fixed"==this.$root.css("position");return t||this.$root.parentsUntil("body").each(function(){return"fixed"==$(this).css("position")?(t=!0,!1):void 0}),t},isLinkInMegaMenu:function(t){return $(this.getClosestMenu(t[0])).hasClass("mega-menu")},isTouchMode:function(){return!mouse||this.opts.noMouseOver||this.isCollapsible()},itemActivate:function(t,e){var i=t.closest("ul"),s=i.dataSM("level");if(s>1&&(!this.activatedItems[s-2]||this.activatedItems[s-2][0]!=i.dataSM("parent-a")[0])){var o=this;$(i.parentsUntil("[data-smartmenus-id]","ul").get().reverse()).add(i).each(function(){o.itemActivate($(this).dataSM("parent-a"))})}if((!this.isCollapsible()||e)&&this.menuHideSubMenus(this.activatedItems[s-1]&&this.activatedItems[s-1][0]==t[0]?s:s-1),this.activatedItems[s-1]=t,this.$root.triggerHandler("activate.smapi",t[0])!==!1){var a=t.dataSM("sub");a&&(this.isTouchMode()||!this.opts.showOnClick||this.clickActivated)&&this.menuShow(a)}},itemBlur:function(t){var e=$(t.currentTarget);this.handleItemEvents(e)&&this.$root.triggerHandler("blur.smapi",e[0])},itemClick:function(t){var e=$(t.currentTarget);if(this.handleItemEvents(e)){if(this.$touchScrollingSub&&this.$touchScrollingSub[0]==e.closest("ul")[0])return this.$touchScrollingSub=null,t.stopPropagation(),!1;if(this.$root.triggerHandler("click.smapi",e[0])===!1)return!1;var i=$(t.target).is(".sub-arrow"),s=e.dataSM("sub"),o=s?2==s.dataSM("level"):!1,a=this.isCollapsible(),n=/toggle$/.test(this.opts.collapsibleBehavior),r=/link$/.test(this.opts.collapsibleBehavior),h=/^accordion/.test(this.opts.collapsibleBehavior);if(s&&!s.is(":visible")){if((!r||!a||i)&&(this.opts.showOnClick&&o&&(this.clickActivated=!0),this.itemActivate(e,h),s.is(":visible")))return this.focusActivated=!0,!1}else if(a&&(n||i))return this.itemActivate(e,h),this.menuHide(s),n&&(this.focusActivated=!1),!1;return this.opts.showOnClick&&o||e.hasClass("disabled")||this.$root.triggerHandler("select.smapi",e[0])===!1?!1:void 0}},itemDown:function(t){var e=$(t.currentTarget);this.handleItemEvents(e)&&e.dataSM("mousedown",!0)},itemEnter:function(t){var e=$(t.currentTarget);if(this.handleItemEvents(e)){if(!this.isTouchMode()){this.showTimeout&&(clearTimeout(this.showTimeout),this.showTimeout=0);var i=this;this.showTimeout=setTimeout(function(){i.itemActivate(e)},this.opts.showOnClick&&1==e.closest("ul").dataSM("level")?1:this.opts.showTimeout)}this.$root.triggerHandler("mouseenter.smapi",e[0])}},itemFocus:function(t){var e=$(t.currentTarget);this.handleItemEvents(e)&&(!this.focusActivated||this.isTouchMode()&&e.dataSM("mousedown")||this.activatedItems.length&&this.activatedItems[this.activatedItems.length-1][0]==e[0]||this.itemActivate(e,!0),this.$root.triggerHandler("focus.smapi",e[0]))},itemLeave:function(t){var e=$(t.currentTarget);this.handleItemEvents(e)&&(this.isTouchMode()||(e[0].blur(),this.showTimeout&&(clearTimeout(this.showTimeout),this.showTimeout=0)),e.removeDataSM("mousedown"),this.$root.triggerHandler("mouseleave.smapi",e[0]))},menuHide:function(t){if(this.$root.triggerHandler("beforehide.smapi",t[0])!==!1&&(canAnimate&&t.stop(!0,!0),"none"!=t.css("display"))){var e=function(){t.css("z-index","")};this.isCollapsible()?canAnimate&&this.opts.collapsibleHideFunction?this.opts.collapsibleHideFunction.call(this,t,e):t.hide(this.opts.collapsibleHideDuration,e):canAnimate&&this.opts.hideFunction?this.opts.hideFunction.call(this,t,e):t.hide(this.opts.hideDuration,e),t.dataSM("scroll")&&(this.menuScrollStop(t),t.css({"touch-action":"","-ms-touch-action":"","-webkit-transform":"",transform:""}).off(".smartmenus_scroll").removeDataSM("scroll").dataSM("scroll-arrows").hide()),t.dataSM("parent-a").removeClass("highlighted").attr("aria-expanded","false"),t.attr({"aria-expanded":"false","aria-hidden":"true"});var i=t.dataSM("level");this.activatedItems.splice(i-1,1),this.visibleSubMenus.splice($.inArray(t,this.visibleSubMenus),1),this.$root.triggerHandler("hide.smapi",t[0])}},menuHideAll:function(){this.showTimeout&&(clearTimeout(this.showTimeout),this.showTimeout=0);for(var t=this.opts.isPopup?1:0,e=this.visibleSubMenus.length-1;e>=t;e--)this.menuHide(this.visibleSubMenus[e]);this.opts.isPopup&&(canAnimate&&this.$root.stop(!0,!0),this.$root.is(":visible")&&(canAnimate&&this.opts.hideFunction?this.opts.hideFunction.call(this,this.$root):this.$root.hide(this.opts.hideDuration))),this.activatedItems=[],this.visibleSubMenus=[],this.clickActivated=!1,this.focusActivated=!1,this.zIndexInc=0,this.$root.triggerHandler("hideAll.smapi")},menuHideSubMenus:function(t){for(var e=this.activatedItems.length-1;e>=t;e--){var i=this.activatedItems[e].dataSM("sub");i&&this.menuHide(i)}},menuInit:function(t){if(!t.dataSM("in-mega")){t.hasClass("mega-menu")&&t.find("ul").dataSM("in-mega",!0);for(var e=2,i=t[0];(i=i.parentNode.parentNode)!=this.$root[0];)e++;var s=t.prevAll("a").eq(-1);s.length||(s=t.prevAll().find("a").eq(-1)),s.addClass("has-submenu").dataSM("sub",t),t.dataSM("parent-a",s).dataSM("level",e).parent().dataSM("sub",t);var o=s.attr("id")||this.accessIdPrefix+ ++this.idInc,a=t.attr("id")||this.accessIdPrefix+ ++this.idInc;s.attr({id:o,"aria-haspopup":"true","aria-controls":a,"aria-expanded":"false"}),t.attr({id:a,role:"group","aria-hidden":"true","aria-labelledby":o,"aria-expanded":"false"}),this.opts.subIndicators&&s[this.opts.subIndicatorsPos](this.$subArrow.clone())}},menuPosition:function(t){var e,i,s=t.dataSM("parent-a"),o=s.closest("li"),a=o.parent(),n=t.dataSM("level"),r=this.getWidth(t),h=this.getHeight(t),u=s.offset(),l=u.left,c=u.top,d=this.getWidth(s),m=this.getHeight(s),p=$(window),f=p.scrollLeft(),v=p.scrollTop(),b=this.getViewportWidth(),S=this.getViewportHeight(),g=a.parent().is("[data-sm-horizontal-sub]")||2==n&&!a.hasClass("sm-vertical"),M=this.opts.rightToLeftSubMenus&&!o.is("[data-sm-reverse]")||!this.opts.rightToLeftSubMenus&&o.is("[data-sm-reverse]"),w=2==n?this.opts.mainMenuSubOffsetX:this.opts.subMenusSubOffsetX,T=2==n?this.opts.mainMenuSubOffsetY:this.opts.subMenusSubOffsetY;if(g?(e=M?d-r-w:w,i=this.opts.bottomToTopSubMenus?-h-T:m+T):(e=M?w-r:d-w,i=this.opts.bottomToTopSubMenus?m-T-h:T),this.opts.keepInViewport){var y=l+e,I=c+i;if(M&&f>y?e=g?f-y+e:d-w:!M&&y+r>f+b&&(e=g?f+b-r-y+e:w-r),g||(S>h&&I+h>v+S?i+=v+S-h-I:(h>=S||v>I)&&(i+=v-I)),g&&(I+h>v+S+.49||v>I)||!g&&h>S+.49){var x=this;t.dataSM("scroll-arrows")||t.dataSM("scroll-arrows",$([$('')[0],$('')[0]]).on({mouseenter:function(){t.dataSM("scroll").up=$(this).hasClass("scroll-up"),x.menuScroll(t)},mouseleave:function(e){x.menuScrollStop(t),x.menuScrollOut(t,e)},"mousewheel DOMMouseScroll":function(t){t.preventDefault()}}).insertAfter(t));var A=".smartmenus_scroll";if(t.dataSM("scroll",{y:this.cssTransforms3d?0:i-m,step:1,itemH:m,subH:h,arrowDownH:this.getHeight(t.dataSM("scroll-arrows").eq(1))}).on(getEventsNS({mouseover:function(e){x.menuScrollOver(t,e)},mouseout:function(e){x.menuScrollOut(t,e)},"mousewheel DOMMouseScroll":function(e){x.menuScrollMousewheel(t,e)}},A)).dataSM("scroll-arrows").css({top:"auto",left:"0",marginLeft:e+(parseInt(t.css("border-left-width"))||0),width:r-(parseInt(t.css("border-left-width"))||0)-(parseInt(t.css("border-right-width"))||0),zIndex:t.css("z-index")}).eq(g&&this.opts.bottomToTopSubMenus?0:1).show(),this.isFixed()){var C={};C[touchEvents?"touchstart touchmove touchend":"pointerdown pointermove pointerup MSPointerDown MSPointerMove MSPointerUp"]=function(e){x.menuScrollTouch(t,e)},t.css({"touch-action":"none","-ms-touch-action":"none"}).on(getEventsNS(C,A))}}}t.css({top:"auto",left:"0",marginLeft:e,marginTop:i-m})},menuScroll:function(t,e,i){var s,o=t.dataSM("scroll"),a=t.dataSM("scroll-arrows"),n=o.up?o.upEnd:o.downEnd;if(!e&&o.momentum){if(o.momentum*=.92,s=o.momentum,.5>s)return this.menuScrollStop(t),void 0}else s=i||(e||!this.opts.scrollAccelerate?this.opts.scrollStep:Math.floor(o.step));var r=t.dataSM("level");if(this.activatedItems[r-1]&&this.activatedItems[r-1].dataSM("sub")&&this.activatedItems[r-1].dataSM("sub").is(":visible")&&this.menuHideSubMenus(r-1),o.y=o.up&&o.y>=n||!o.up&&n>=o.y?o.y:Math.abs(n-o.y)>s?o.y+(o.up?s:-s):n,t.css(this.cssTransforms3d?{"-webkit-transform":"translate3d(0, "+o.y+"px, 0)",transform:"translate3d(0, "+o.y+"px, 0)"}:{marginTop:o.y}),mouse&&(o.up&&o.y>o.downEnd||!o.up&&o.y0;t.dataSM("scroll-arrows").eq(i?0:1).is(":visible")&&(t.dataSM("scroll").up=i,this.menuScroll(t,!0))}e.preventDefault()},menuScrollOut:function(t,e){mouse&&(/^scroll-(up|down)/.test((e.relatedTarget||"").className)||(t[0]==e.relatedTarget||$.contains(t[0],e.relatedTarget))&&this.getClosestMenu(e.relatedTarget)==t[0]||t.dataSM("scroll-arrows").css("visibility","hidden"))},menuScrollOver:function(t,e){if(mouse&&!/^scroll-(up|down)/.test(e.target.className)&&this.getClosestMenu(e.target)==t[0]){this.menuScrollRefreshData(t);var i=t.dataSM("scroll"),s=$(window).scrollTop()-t.dataSM("parent-a").offset().top-i.itemH;t.dataSM("scroll-arrows").eq(0).css("margin-top",s).end().eq(1).css("margin-top",s+this.getViewportHeight()-i.arrowDownH).end().css("visibility","visible")}},menuScrollRefreshData:function(t){var e=t.dataSM("scroll"),i=$(window).scrollTop()-t.dataSM("parent-a").offset().top-e.itemH;this.cssTransforms3d&&(i=-(parseFloat(t.css("margin-top"))-i)),$.extend(e,{upEnd:i,downEnd:i+this.getViewportHeight()-e.subH})},menuScrollStop:function(t){return this.scrollTimeout?(cancelAnimationFrame(this.scrollTimeout),this.scrollTimeout=0,t.dataSM("scroll").step=1,!0):void 0},menuScrollTouch:function(t,e){if(e=e.originalEvent,isTouchEvent(e)){var i=this.getTouchPoint(e);if(this.getClosestMenu(i.target)==t[0]){var s=t.dataSM("scroll");if(/(start|down)$/i.test(e.type))this.menuScrollStop(t)?(e.preventDefault(),this.$touchScrollingSub=t):this.$touchScrollingSub=null,this.menuScrollRefreshData(t),$.extend(s,{touchStartY:i.pageY,touchStartTime:e.timeStamp});else if(/move$/i.test(e.type)){var o=void 0!==s.touchY?s.touchY:s.touchStartY;if(void 0!==o&&o!=i.pageY){this.$touchScrollingSub=t;var a=i.pageY>o;void 0!==s.up&&s.up!=a&&$.extend(s,{touchStartY:i.pageY,touchStartTime:e.timeStamp}),$.extend(s,{up:a,touchY:i.pageY}),this.menuScroll(t,!0,Math.abs(i.pageY-o))}e.preventDefault()}else void 0!==s.touchY&&((s.momentum=15*Math.pow(Math.abs(i.pageY-s.touchStartY)/(e.timeStamp-s.touchStartTime),2))&&(this.menuScrollStop(t),this.menuScroll(t),e.preventDefault()),delete s.touchY)}}},menuShow:function(t){if((t.dataSM("beforefirstshowfired")||(t.dataSM("beforefirstshowfired",!0),this.$root.triggerHandler("beforefirstshow.smapi",t[0])!==!1))&&this.$root.triggerHandler("beforeshow.smapi",t[0])!==!1&&(t.dataSM("shown-before",!0),canAnimate&&t.stop(!0,!0),!t.is(":visible"))){var e=t.dataSM("parent-a"),i=this.isCollapsible();if((this.opts.keepHighlighted||i)&&e.addClass("highlighted"),i)t.removeClass("sm-nowrap").css({zIndex:"",width:"auto",minWidth:"",maxWidth:"",top:"",left:"",marginLeft:"",marginTop:""});else{if(t.css("z-index",this.zIndexInc=(this.zIndexInc||this.getStartZIndex())+1),(this.opts.subMenusMinWidth||this.opts.subMenusMaxWidth)&&(t.css({width:"auto",minWidth:"",maxWidth:""}).addClass("sm-nowrap"),this.opts.subMenusMinWidth&&t.css("min-width",this.opts.subMenusMinWidth),this.opts.subMenusMaxWidth)){var s=this.getWidth(t);t.css("max-width",this.opts.subMenusMaxWidth),s>this.getWidth(t)&&t.removeClass("sm-nowrap").css("width",this.opts.subMenusMaxWidth)}this.menuPosition(t)}var o=function(){t.css("overflow","")};i?canAnimate&&this.opts.collapsibleShowFunction?this.opts.collapsibleShowFunction.call(this,t,o):t.show(this.opts.collapsibleShowDuration,o):canAnimate&&this.opts.showFunction?this.opts.showFunction.call(this,t,o):t.show(this.opts.showDuration,o),e.attr("aria-expanded","true"),t.attr({"aria-expanded":"true","aria-hidden":"false"}),this.visibleSubMenus.push(t),this.$root.triggerHandler("show.smapi",t[0])}},popupHide:function(t){this.hideTimeout&&(clearTimeout(this.hideTimeout),this.hideTimeout=0);var e=this;this.hideTimeout=setTimeout(function(){e.menuHideAll()},t?1:this.opts.hideTimeout)},popupShow:function(t,e){if(!this.opts.isPopup)return alert('SmartMenus jQuery Error:\n\nIf you want to show this menu via the "popupShow" method, set the isPopup:true option.'),void 0;if(this.hideTimeout&&(clearTimeout(this.hideTimeout),this.hideTimeout=0),this.$root.dataSM("shown-before",!0),canAnimate&&this.$root.stop(!0,!0),!this.$root.is(":visible")){this.$root.css({left:t,top:e});var i=this,s=function(){i.$root.css("overflow","")};canAnimate&&this.opts.showFunction?this.opts.showFunction.call(this,this.$root,s):this.$root.show(this.opts.showDuration,s),this.visibleSubMenus[0]=this.$root}},refresh:function(){this.destroy(!0),this.init(!0)},rootKeyDown:function(t){if(this.handleEvents())switch(t.keyCode){case 27:var e=this.activatedItems[0];if(e){this.menuHideAll(),e[0].focus();var i=e.dataSM("sub");i&&this.menuHide(i)}break;case 32:var s=$(t.target);if(s.is("a")&&this.handleItemEvents(s)){var i=s.dataSM("sub");i&&!i.is(":visible")&&(this.itemClick({currentTarget:t.target}),t.preventDefault())}}},rootOut:function(t){if(this.handleEvents()&&!this.isTouchMode()&&t.target!=this.$root[0]&&(this.hideTimeout&&(clearTimeout(this.hideTimeout),this.hideTimeout=0),!this.opts.showOnClick||!this.opts.hideOnClick)){var e=this;this.hideTimeout=setTimeout(function(){e.menuHideAll()},this.opts.hideTimeout)}},rootOver:function(t){this.handleEvents()&&!this.isTouchMode()&&t.target!=this.$root[0]&&this.hideTimeout&&(clearTimeout(this.hideTimeout),this.hideTimeout=0)},winResize:function(t){if(this.handleEvents()){if(!("onorientationchange"in window)||"orientationchange"==t.type){var e=this.isCollapsible();this.wasCollapsible&&e||(this.activatedItems.length&&this.activatedItems[this.activatedItems.length-1][0].blur(),this.menuHideAll()),this.wasCollapsible=e}}else if(this.$disableOverlay){var i=this.$root.offset();this.$disableOverlay.css({top:i.top,left:i.left,width:this.$root.outerWidth(),height:this.$root.outerHeight()})}}}}),$.fn.dataSM=function(t,e){return e?this.data(t+"_smartmenus",e):this.data(t+"_smartmenus")},$.fn.removeDataSM=function(t){return this.removeData(t+"_smartmenus")},$.fn.smartmenus=function(options){if("string"==typeof options){var args=arguments,method=options;return Array.prototype.shift.call(args),this.each(function(){var t=$(this).data("smartmenus");t&&t[method]&&t[method].apply(t,args)})}return this.each(function(){var dataOpts=$(this).data("sm-options")||null;if(dataOpts)try{dataOpts=eval("("+dataOpts+")")}catch(e){dataOpts=null,alert('ERROR\n\nSmartMenus jQuery init:\nInvalid "data-sm-options" attribute value syntax.')}new $.SmartMenus(this,$.extend({},$.fn.smartmenus.defaults,options,dataOpts))})},$.fn.smartmenus.defaults={isPopup:!1,mainMenuSubOffsetX:0,mainMenuSubOffsetY:0,subMenusSubOffsetX:0,subMenusSubOffsetY:0,subMenusMinWidth:"10em",subMenusMaxWidth:"20em",subIndicators:!0,subIndicatorsPos:"append",subIndicatorsText:"",scrollStep:30,scrollAccelerate:!0,showTimeout:250,hideTimeout:500,showDuration:0,showFunction:null,hideDuration:0,hideFunction:function(t,e){t.fadeOut(200,e)},collapsibleShowDuration:0,collapsibleShowFunction:function(t,e){t.slideDown(200,e)},collapsibleHideDuration:0,collapsibleHideFunction:function(t,e){t.slideUp(200,e)},showOnClick:!1,hideOnClick:!0,noMouseOver:!1,keepInViewport:!0,keepHighlighted:!0,markCurrentItem:!1,markCurrentTree:!0,rightToLeftSubMenus:!1,bottomToTopSubMenus:!1,collapsibleBehavior:"default"},$}); \ No newline at end of file diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/main_8dox.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/main_8dox.html new file mode 100644 index 0000000..94fe88f --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/main_8dox.html @@ -0,0 +1,74 @@ + + + + + + + +GLFW: main.dox File Reference + + + + + + + + + + +
+ + + + + + + + + +
+
+ + +
+ +
+ +
+
+
main.dox File Reference
+
+
+
+ + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/menu.js b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/menu.js new file mode 100644 index 0000000..54e81cf --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/menu.js @@ -0,0 +1,127 @@ +/* + @licstart The following is the entire license notice for the JavaScript code in this file. + + The MIT License (MIT) + + Copyright (C) 1997-2020 by Dimitri van Heesch + + Permission is hereby granted, free of charge, to any person obtaining a copy of this software + and associated documentation files (the "Software"), to deal in the Software without restriction, + including without limitation the rights to use, copy, modify, merge, publish, distribute, + sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is + furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in all copies or + substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING + BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, + DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + + @licend The above is the entire license notice for the JavaScript code in this file + */ +function initMenu(relPath,searchEnabled,serverSide,searchPage,search) { + function makeTree(data,relPath) { + var result=''; + if ('children' in data) { + result+=''; + } + return result; + } + var searchBox; + if (searchEnabled) { + if (serverSide) { + searchBox='
'+ + '
'+ + '
'+ + ''+ + '
'+ + '
'+ + '
'+ + '
'; + } else { + searchBox='
'+ + ''+ + ''+ + ''+ + ''+ + ''+ + '' + '' + '
'; + } + } + + $('#main-nav').before('
'+ + ''+ + ''+ + '
'); + $('#main-nav').append(makeTree(menudata,relPath)); + $('#main-nav').children(':first').addClass('sm sm-dox').attr('id','main-menu'); + if (searchBox) { + $('#main-menu').append('
  • '); + } + var $mainMenuState = $('#main-menu-state'); + var prevWidth = 0; + if ($mainMenuState.length) { + function initResizableIfExists() { + if (typeof initResizable==='function') initResizable(); + } + // animate mobile menu + $mainMenuState.change(function(e) { + var $menu = $('#main-menu'); + var options = { duration: 250, step: initResizableIfExists }; + if (this.checked) { + options['complete'] = function() { $menu.css('display', 'block') }; + $menu.hide().slideDown(options); + } else { + options['complete'] = function() { $menu.css('display', 'none') }; + $menu.show().slideUp(options); + } + }); + // set default menu visibility + function resetState() { + var $menu = $('#main-menu'); + var $mainMenuState = $('#main-menu-state'); + var newWidth = $(window).outerWidth(); + if (newWidth!=prevWidth) { + if ($(window).outerWidth()<768) { + $mainMenuState.prop('checked',false); $menu.hide(); + $('#searchBoxPos1').html(searchBox); + $('#searchBoxPos2').hide(); + } else { + $menu.show(); + $('#searchBoxPos1').empty(); + $('#searchBoxPos2').html(searchBox); + $('#searchBoxPos2').show(); + } + prevWidth = newWidth; + } + } + $(window).ready(function() { resetState(); initResizableIfExists(); }); + $(window).resize(resetState); + } + $('#main-menu').smartmenus(); +} +/* @license-end */ diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/menudata.js b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/menudata.js new file mode 100644 index 0000000..082dbe1 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/menudata.js @@ -0,0 +1,30 @@ +/* + @licstart The following is the entire license notice for the JavaScript code in this file. + + The MIT License (MIT) + + Copyright (C) 1997-2020 by Dimitri van Heesch + + Permission is hereby granted, free of charge, to any person obtaining a copy of this software + and associated documentation files (the "Software"), to deal in the Software without restriction, + including without limitation the rights to use, copy, modify, merge, publish, distribute, + sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is + furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in all copies or + substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING + BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, + DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + + @licend The above is the entire license notice for the JavaScript code in this file +*/ +var menudata={children:[ +{text:"Introduction",url:"index.html"}, +{text:"Tutorial",url:"quick_guide.html"}, +{text:"Guides",url:"pages.html"}, +{text:"Reference",url:"modules.html"}, +{text:"Files",url:"files.html"}]} diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/modules.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/modules.html new file mode 100644 index 0000000..937c349 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/modules.html @@ -0,0 +1,94 @@ + + + + + + + +GLFW: Reference + + + + + + + + + + +
    + + + + + + + + +
    + +
    +
    + + +
    + +
    + +
    +
    Reference
    +
    +
    +
    Here is a list of all modules:
    +
    [detail level 12]
    + + + + + + + + + + + + + + + + +
     Context referenceFunctions and types related to OpenGL and OpenGL ES contexts
     Initialization, version and error referenceFunctions and types related to initialization and error handling
     Error codesError codes
     Input referenceFunctions and types related to input handling
     Gamepad axesGamepad axes
     Gamepad buttonsGamepad buttons
     Joystick hat statesJoystick hat states
     JoysticksJoystick IDs
     Keyboard keysKeyboard key IDs
     Modifier key flagsModifier key flags
     Mouse buttonsMouse button IDs
     Standard cursor shapesStandard system cursor shapes
     Monitor referenceFunctions and types related to monitors
     Native accessFunctions related to accessing native handles
     Vulkan support referenceFunctions and types related to Vulkan
     Window referenceFunctions and types related to windows
    +
    +
    + + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/monitor_8dox.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/monitor_8dox.html new file mode 100644 index 0000000..9ff3301 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/monitor_8dox.html @@ -0,0 +1,74 @@ + + + + + + + +GLFW: monitor.dox File Reference + + + + + + + + + + +
    + + + + + + + + + +
    +
    + + +
    + +
    + +
    +
    +
    monitor.dox File Reference
    +
    +
    +
    + + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/monitor_guide.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/monitor_guide.html new file mode 100644 index 0000000..3eb7c44 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/monitor_guide.html @@ -0,0 +1,222 @@ + + + + + + + +GLFW: Monitor guide + + + + + + + + + + +
    + + + + + + + + + +
    +
    + + +
    + +
    + +
    +
    +
    Monitor guide
    +
    +
    + +

    This guide introduces the monitor related functions of GLFW. For details on a specific function in this category, see the Monitor reference. There are also guides for the other areas of GLFW.

    + +

    +Monitor objects

    +

    A monitor object represents a currently connected monitor and is represented as a pointer to the opaque type GLFWmonitor. Monitor objects cannot be created or destroyed by the application and retain their addresses until the monitors they represent are disconnected or until the library is terminated.

    +

    Each monitor has a current video mode, a list of supported video modes, a virtual position, a human-readable name, an estimated physical size and a gamma ramp. One of the monitors is the primary monitor.

    +

    The virtual position of a monitor is in screen coordinates and, together with the current video mode, describes the viewports that the connected monitors provide into the virtual desktop that spans them.

    +

    To see how GLFW views your monitor setup and its available video modes, run the monitors test program.

    +

    +Retrieving monitors

    +

    The primary monitor is returned by glfwGetPrimaryMonitor. It is the user's preferred monitor and is usually the one with global UI elements like task bar or menu bar.

    +
    +
    struct GLFWmonitor GLFWmonitor
    Opaque monitor object.
    Definition: glfw3.h:1174
    +
    GLFWmonitor * glfwGetPrimaryMonitor(void)
    Returns the primary monitor.
    +

    You can retrieve all currently connected monitors with glfwGetMonitors. See the reference documentation for the lifetime of the returned array.

    +
    int count;
    +
    GLFWmonitor** monitors = glfwGetMonitors(&count);
    +
    GLFWmonitor ** glfwGetMonitors(int *count)
    Returns the currently connected monitors.
    +

    The primary monitor is always the first monitor in the returned array, but other monitors may be moved to a different index when a monitor is connected or disconnected.

    +

    +Monitor configuration changes

    +

    If you wish to be notified when a monitor is connected or disconnected, set a monitor callback.

    +
    glfwSetMonitorCallback(monitor_callback);
    +
    GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun callback)
    Sets the monitor configuration callback.
    +

    The callback function receives the handle for the monitor that has been connected or disconnected and the event that occurred.

    +
    void monitor_callback(GLFWmonitor* monitor, int event)
    +
    {
    +
    if (event == GLFW_CONNECTED)
    +
    {
    +
    // The monitor was connected
    +
    }
    +
    else if (event == GLFW_DISCONNECTED)
    +
    {
    +
    // The monitor was disconnected
    +
    }
    +
    }
    +
    #define GLFW_DISCONNECTED
    Definition: glfw3.h:1108
    +
    #define GLFW_CONNECTED
    Definition: glfw3.h:1107
    +

    If a monitor is disconnected, all windows that are full screen on it will be switched to windowed mode before the callback is called. Only glfwGetMonitorName and glfwGetMonitorUserPointer will return useful values for a disconnected monitor and only before the monitor callback returns.

    +

    +Monitor properties

    +

    Each monitor has a current video mode, a list of supported video modes, a virtual position, a content scale, a human-readable name, a user pointer, an estimated physical size and a gamma ramp.

    +

    +Video modes

    +

    GLFW generally does a good job selecting a suitable video mode when you create a full screen window, change its video mode or make a windowed one full screen, but it is sometimes useful to know exactly which video modes are supported.

    +

    Video modes are represented as GLFWvidmode structures. You can get an array of the video modes supported by a monitor with glfwGetVideoModes. See the reference documentation for the lifetime of the returned array.

    +
    int count;
    +
    GLFWvidmode* modes = glfwGetVideoModes(monitor, &count);
    +
    const GLFWvidmode * glfwGetVideoModes(GLFWmonitor *monitor, int *count)
    Returns the available video modes for the specified monitor.
    +
    Video mode type.
    Definition: glfw3.h:1659
    +

    To get the current video mode of a monitor call glfwGetVideoMode. See the reference documentation for the lifetime of the returned pointer.

    +
    const GLFWvidmode* mode = glfwGetVideoMode(monitor);
    +
    const GLFWvidmode * glfwGetVideoMode(GLFWmonitor *monitor)
    Returns the current mode of the specified monitor.
    +

    The resolution of a video mode is specified in screen coordinates, not pixels.

    +

    +Physical size

    +

    The physical size of a monitor in millimetres, or an estimation of it, can be retrieved with glfwGetMonitorPhysicalSize. This has no relation to its current resolution, i.e. the width and height of its current video mode.

    +
    int width_mm, height_mm;
    +
    glfwGetMonitorPhysicalSize(monitor, &width_mm, &height_mm);
    +
    void glfwGetMonitorPhysicalSize(GLFWmonitor *monitor, int *widthMM, int *heightMM)
    Returns the physical size of the monitor.
    +

    While this can be used to calculate the raw DPI of a monitor, this is often not useful. Instead use the monitor content scale and window content scale to scale your content.

    +

    +Content scale

    +

    The content scale for a monitor can be retrieved with glfwGetMonitorContentScale.

    +
    float xscale, yscale;
    +
    glfwGetMonitorContentScale(monitor, &xscale, &yscale);
    +
    void glfwGetMonitorContentScale(GLFWmonitor *monitor, float *xscale, float *yscale)
    Retrieves the content scale for the specified monitor.
    +

    The content scale is the ratio between the current DPI and the platform's default DPI. This is especially important for text and any UI elements. If the pixel dimensions of your UI scaled by this look appropriate on your machine then it should appear at a reasonable size on other machines regardless of their DPI and scaling settings. This relies on the system DPI and scaling settings being somewhat correct.

    +

    The content scale may depend on both the monitor resolution and pixel density and on user settings. It may be very different from the raw DPI calculated from the physical size and current resolution.

    +

    +Virtual position

    +

    The position of the monitor on the virtual desktop, in screen coordinates, can be retrieved with glfwGetMonitorPos.

    +
    int xpos, ypos;
    +
    glfwGetMonitorPos(monitor, &xpos, &ypos);
    +
    void glfwGetMonitorPos(GLFWmonitor *monitor, int *xpos, int *ypos)
    Returns the position of the monitor's viewport on the virtual screen.
    +

    +Work area

    +

    The area of a monitor not occupied by global task bars or menu bars is the work area. This is specified in screen coordinates and can be retrieved with glfwGetMonitorWorkarea.

    +
    int xpos, ypos, width, height;
    +
    glfwGetMonitorWorkarea(monitor, &xpos, &ypos, &width, &height);
    +
    void glfwGetMonitorWorkarea(GLFWmonitor *monitor, int *xpos, int *ypos, int *width, int *height)
    Retrieves the work area of the monitor.
    +

    +Human-readable name

    +

    The human-readable, UTF-8 encoded name of a monitor is returned by glfwGetMonitorName. See the reference documentation for the lifetime of the returned string.

    +
    const char* name = glfwGetMonitorName(monitor);
    +
    const char * glfwGetMonitorName(GLFWmonitor *monitor)
    Returns the name of the specified monitor.
    +

    Monitor names are not guaranteed to be unique. Two monitors of the same model and make may have the same name. Only the monitor handle is guaranteed to be unique, and only until that monitor is disconnected.

    +

    +User pointer

    +

    Each monitor has a user pointer that can be set with glfwSetMonitorUserPointer and queried with glfwGetMonitorUserPointer. This can be used for any purpose you need and will not be modified by GLFW. The value will be kept until the monitor is disconnected or until the library is terminated.

    +

    The initial value of the pointer is NULL.

    +

    +Gamma ramp

    +

    The gamma ramp of a monitor can be set with glfwSetGammaRamp, which accepts a monitor handle and a pointer to a GLFWgammaramp structure.

    +
    +
    unsigned short red[256], green[256], blue[256];
    +
    +
    ramp.size = 256;
    +
    ramp.red = red;
    +
    ramp.green = green;
    +
    ramp.blue = blue;
    +
    +
    for (i = 0; i < ramp.size; i++)
    +
    {
    +
    // Fill out gamma ramp arrays as desired
    +
    }
    +
    +
    glfwSetGammaRamp(monitor, &ramp);
    +
    void glfwSetGammaRamp(GLFWmonitor *monitor, const GLFWgammaramp *ramp)
    Sets the current gamma ramp for the specified monitor.
    +
    Gamma ramp.
    Definition: glfw3.h:1693
    +
    unsigned short * red
    Definition: glfw3.h:1696
    +
    unsigned short * blue
    Definition: glfw3.h:1702
    +
    unsigned int size
    Definition: glfw3.h:1705
    +
    unsigned short * green
    Definition: glfw3.h:1699
    +

    The gamma ramp data is copied before the function returns, so there is no need to keep it around once the ramp has been set.

    +

    It is recommended that your gamma ramp have the same size as the current gamma ramp for that monitor.

    +

    The current gamma ramp for a monitor is returned by glfwGetGammaRamp. See the reference documentation for the lifetime of the returned structure.

    +
    const GLFWgammaramp* ramp = glfwGetGammaRamp(monitor);
    +
    const GLFWgammaramp * glfwGetGammaRamp(GLFWmonitor *monitor)
    Returns the current gamma ramp for the specified monitor.
    +

    If you wish to set a regular gamma ramp, you can have GLFW calculate it for you from the desired exponent with glfwSetGamma, which in turn calls glfwSetGammaRamp with the resulting ramp.

    +
    glfwSetGamma(monitor, 1.0);
    +
    void glfwSetGamma(GLFWmonitor *monitor, float gamma)
    Generates a gamma ramp and sets it for the specified monitor.
    +

    To experiment with gamma correction via the glfwSetGamma function, run the gamma test program.

    +
    Note
    The software controlled gamma ramp is applied in addition to the hardware gamma correction, which today is usually an approximation of sRGB gamma. This means that setting a perfectly linear ramp, or gamma 1.0, will produce the default (usually sRGB-like) behavior.
    +
    +
    + + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/moving_8dox.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/moving_8dox.html new file mode 100644 index 0000000..9918b32 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/moving_8dox.html @@ -0,0 +1,74 @@ + + + + + + + +GLFW: moving.dox File Reference + + + + + + + + + + +
    + + + + + + + + + +
    +
    + + +
    + +
    + +
    +
    +
    moving.dox File Reference
    +
    +
    +
    + + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/moving_guide.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/moving_guide.html new file mode 100644 index 0000000..b234332 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/moving_guide.html @@ -0,0 +1,367 @@ + + + + + + + +GLFW: Moving from GLFW 2 to 3 + + + + + + + + + + +
    + + + + + + + + + +
    +
    + + +
    + +
    + +
    +
    +
    Moving from GLFW 2 to 3
    +
    +
    + +

    This is a transition guide for moving from GLFW 2 to 3. It describes what has changed or been removed, but does not include new features unless they are required when moving an existing code base onto the new API. For example, the new multi-monitor functions are required to create full screen windows with GLFW 3.

    +

    +Changed and removed features

    +

    +Renamed library and header file

    +

    The GLFW 3 header is named glfw3.h and moved to the GLFW directory, to avoid collisions with the headers of other major versions. Similarly, the GLFW 3 library is named glfw3, except when it's installed as a shared library on Unix-like systems, where it uses the soname libglfw.so.3.

    +
    Old syntax
    #include <GL/glfw.h>
    +
    +
    New syntax
    #include <GLFW/glfw3.h>
    +
    The header of the GLFW 3 API.
    +
    +

    +Removal of threading functions

    +

    The threading functions have been removed, including the per-thread sleep function. They were fairly primitive, under-used, poorly integrated and took time away from the focus of GLFW (i.e. context, input and window). There are better threading libraries available and native threading support is available in both C++11 and C11, both of which are gaining traction.

    +

    If you wish to use the C++11 or C11 facilities but your compiler doesn't yet support them, see the TinyThread++ and TinyCThread projects created by the original author of GLFW. These libraries implement a usable subset of the threading APIs in C++11 and C11, and in fact some GLFW 3 test programs use TinyCThread.

    +

    However, GLFW 3 has better support for use from multiple threads than GLFW 2 had. Contexts can be made current on any thread, although only a single thread at a time, and the documentation explicitly states which functions may be used from any thread and which must only be used from the main thread.

    +
    Removed functions
    glfwSleep, glfwCreateThread, glfwDestroyThread, glfwWaitThread, glfwGetThreadID, glfwCreateMutex, glfwDestroyMutex, glfwLockMutex, glfwUnlockMutex, glfwCreateCond, glfwDestroyCond, glfwWaitCond, glfwSignalCond, glfwBroadcastCond and glfwGetNumberOfProcessors.
    +
    Removed types
    GLFWthreadfun
    +

    +Removal of image and texture loading

    +

    The image and texture loading functions have been removed. They only supported the Targa image format, making them mostly useful for beginner level examples. To become of sufficiently high quality to warrant keeping them in GLFW 3, they would need not only to support other formats, but also modern extensions to OpenGL texturing. This would either add a number of external dependencies (libjpeg, libpng, etc.), or force GLFW to ship with inline versions of these libraries.

    +

    As there already are libraries doing this, it is unnecessary both to duplicate the work and to tie the duplicate to GLFW. The resulting library would also be platform-independent, as both OpenGL and stdio are available wherever GLFW is.

    +
    Removed functions
    glfwReadImage, glfwReadMemoryImage, glfwFreeImage, glfwLoadTexture2D, glfwLoadMemoryTexture2D and glfwLoadTextureImage2D.
    +

    +Removal of GLFWCALL macro

    +

    The GLFWCALL macro, which made callback functions use __stdcall on Windows, has been removed. GLFW is written in C, not Pascal. Removing this macro means there's one less thing for application programmers to remember, i.e. the requirement to mark all callback functions with GLFWCALL. It also simplifies the creation of DLLs and DLL link libraries, as there's no need to explicitly disable @n entry point suffixes.

    +
    Old syntax
    void GLFWCALL callback_function(...);
    +
    +
    New syntax
    void callback_function(...);
    +
    +

    +Window handle parameters

    +

    Because GLFW 3 supports multiple windows, window handle parameters have been added to all window-related GLFW functions and callbacks. The handle of a newly created window is returned by glfwCreateWindow (formerly glfwOpenWindow). Window handles are pointers to the opaque type GLFWwindow.

    +
    Old syntax
    glfwSetWindowTitle("New Window Title");
    +
    void glfwSetWindowTitle(GLFWwindow *window, const char *title)
    Sets the title of the specified window.
    +
    +
    New syntax
    glfwSetWindowTitle(window, "New Window Title");
    +
    +

    +Explicit monitor selection

    +

    GLFW 3 provides support for multiple monitors. To request a full screen mode window, instead of passing GLFW_FULLSCREEN you specify which monitor you wish the window to use. The glfwGetPrimaryMonitor function returns the monitor that GLFW 2 would have selected, but there are many other monitor functions. Monitor handles are pointers to the opaque type GLFWmonitor.

    +
    Old basic full screen
    glfwOpenWindow(640, 480, 8, 8, 8, 0, 24, 0, GLFW_FULLSCREEN);
    +
    +
    New basic full screen
    window = glfwCreateWindow(640, 480, "My Window", glfwGetPrimaryMonitor(), NULL);
    +
    GLFWmonitor * glfwGetPrimaryMonitor(void)
    Returns the primary monitor.
    +
    GLFWwindow * glfwCreateWindow(int width, int height, const char *title, GLFWmonitor *monitor, GLFWwindow *share)
    Creates a window and its associated context.
    +
    +
    Note
    The framebuffer bit depth parameters of glfwOpenWindow have been turned into window hints, but as they have been given sane defaults you rarely need to set these hints.
    +

    +Removal of automatic event polling

    +

    GLFW 3 does not automatically poll for events in glfwSwapBuffers, meaning you need to call glfwPollEvents or glfwWaitEvents yourself. Unlike buffer swap, which acts on a single window, the event processing functions act on all windows at once.

    +
    Old basic main loop
    while (...)
    +
    {
    +
    // Process input
    +
    // Render output
    + +
    }
    +
    void glfwSwapBuffers(GLFWwindow *window)
    Swaps the front and back buffers of the specified window.
    +
    +
    New basic main loop
    while (...)
    +
    {
    +
    // Process input
    +
    // Render output
    +
    glfwSwapBuffers(window);
    + +
    }
    +
    void glfwPollEvents(void)
    Processes all pending events.
    +
    +

    +Explicit context management

    +

    Each GLFW 3 window has its own OpenGL context and only you, the application programmer, can know which context should be current on which thread at any given time. Therefore, GLFW 3 leaves that decision to you.

    +

    This means that you need to call glfwMakeContextCurrent after creating a window before you can call any OpenGL functions.

    +

    +Separation of window and framebuffer sizes

    +

    Window positions and sizes now use screen coordinates, which may not be the same as pixels on machines with high-DPI monitors. This is important as OpenGL uses pixels, not screen coordinates. For example, the rectangle specified with glViewport needs to use pixels. Therefore, framebuffer size functions have been added. You can retrieve the size of the framebuffer of a window with glfwGetFramebufferSize function. A framebuffer size callback has also been added, which can be set with glfwSetFramebufferSizeCallback.

    +
    Old basic viewport setup
    glfwGetWindowSize(&width, &height);
    +
    glViewport(0, 0, width, height);
    +
    void glfwGetWindowSize(GLFWwindow *window, int *width, int *height)
    Retrieves the size of the content area of the specified window.
    +
    +
    New basic viewport setup
    glfwGetFramebufferSize(window, &width, &height);
    +
    glViewport(0, 0, width, height);
    +
    void glfwGetFramebufferSize(GLFWwindow *window, int *width, int *height)
    Retrieves the size of the framebuffer of the specified window.
    +
    +

    +Window closing changes

    +

    The GLFW_OPENED window parameter has been removed. As long as the window has not been destroyed, whether through glfwDestroyWindow or glfwTerminate, the window is "open".

    +

    A user attempting to close a window is now just an event like any other. Unlike GLFW 2, windows and contexts created with GLFW 3 will never be destroyed unless you choose them to be. Each window now has a close flag that is set to GLFW_TRUE when the user attempts to close that window. By default, nothing else happens and the window stays visible. It is then up to you to either destroy the window, take some other action or ignore the request.

    +

    You can query the close flag at any time with glfwWindowShouldClose and set it at any time with glfwSetWindowShouldClose.

    +
    Old basic main loop
    while (glfwGetWindowParam(GLFW_OPENED))
    +
    {
    +
    ...
    +
    }
    +
    +
    New basic main loop
    while (!glfwWindowShouldClose(window))
    +
    {
    +
    ...
    +
    }
    +
    int glfwWindowShouldClose(GLFWwindow *window)
    Checks the close flag of the specified window.
    +
    +

    The close callback no longer returns a value. Instead, it is called after the close flag has been set so it can override its value, if it chooses to, before event processing completes. You may however not call glfwDestroyWindow from the close callback (or any other window related callback).

    +
    Old syntax
    int GLFWCALL window_close_callback(void);
    +
    +
    New syntax
    void window_close_callback(GLFWwindow* window);
    +
    struct GLFWwindow GLFWwindow
    Opaque window object.
    Definition: glfw3.h:1186
    +
    +
    Note
    GLFW never clears the close flag to GLFW_FALSE, meaning you can use it for other reasons to close the window as well, for example the user choosing Quit from an in-game menu.
    +

    +Persistent window hints

    +

    The glfwOpenWindowHint function has been renamed to glfwWindowHint.

    +

    Window hints are no longer reset to their default values on window creation, but instead retain their values until modified by glfwWindowHint or glfwDefaultWindowHints, or until the library is terminated and re-initialized.

    +

    +Video mode enumeration

    +

    Video mode enumeration is now per-monitor. The glfwGetVideoModes function now returns all available modes for a specific monitor instead of requiring you to guess how large an array you need. The glfwGetDesktopMode function, which had poorly defined behavior, has been replaced by glfwGetVideoMode, which returns the current mode of a monitor.

    +

    +Removal of character actions

    +

    The action parameter of the character callback has been removed. This was an artefact of the origin of GLFW, i.e. being developed in English by a Swede. However, many keyboard layouts require more than one key to produce characters with diacritical marks. Even the Swedish keyboard layout requires this for uncommon cases like ü.

    +
    Old syntax
    void GLFWCALL character_callback(int character, int action);
    +
    +
    New syntax
    void character_callback(GLFWwindow* window, int character);
    +
    +

    +Cursor position changes

    +

    The glfwGetMousePos function has been renamed to glfwGetCursorPos, glfwSetMousePos to glfwSetCursorPos and glfwSetMousePosCallback to glfwSetCursorPosCallback.

    +

    The cursor position is now double instead of int, both for the direct functions and for the callback. Some platforms can provide sub-pixel cursor movement and this data is now passed on to the application where available. On platforms where this is not provided, the decimal part is zero.

    +

    GLFW 3 only allows you to position the cursor within a window using glfwSetCursorPos (formerly glfwSetMousePos) when that window is active. Unless the window is active, the function fails silently.

    +

    +Wheel position replaced by scroll offsets

    +

    The glfwGetMouseWheel function has been removed. Scrolling is the input of offsets and has no absolute position. The mouse wheel callback has been replaced by a scroll callback that receives two-dimensional floating point scroll offsets. This allows you to receive precise scroll data from for example modern touchpads.

    +
    Old syntax
    void GLFWCALL mouse_wheel_callback(int position);
    +
    +
    New syntax
    void scroll_callback(GLFWwindow* window, double xoffset, double yoffset);
    +
    +
    Removed functions
    glfwGetMouseWheel
    +

    +Key repeat action

    +

    The GLFW_KEY_REPEAT enable has been removed and key repeat is always enabled for both keys and characters. A new key action, GLFW_REPEAT, has been added to allow the key callback to distinguish an initial key press from a repeat. Note that glfwGetKey still returns only GLFW_PRESS or GLFW_RELEASE.

    +

    +Physical key input

    +

    GLFW 3 key tokens map to physical keys, unlike in GLFW 2 where they mapped to the values generated by the current keyboard layout. The tokens are named according to the values they would have using the standard US layout, but this is only a convenience, as most programmers are assumed to know that layout. This means that (for example) GLFW_KEY_LEFT_BRACKET is always a single key and is the same key in the same place regardless of what keyboard layouts the users of your program has.

    +

    The key input facility was never meant for text input, although using it that way worked slightly better in GLFW 2. If you were using it to input text, you should be using the character callback instead, on both GLFW 2 and 3. This will give you the characters being input, as opposed to the keys being pressed.

    +

    GLFW 3 has key tokens for all keys on a standard 105 key keyboard, so instead of having to remember whether to check for a or A, you now check for GLFW_KEY_A.

    +

    +Joystick function changes

    +

    The glfwGetJoystickPos function has been renamed to glfwGetJoystickAxes.

    +

    The glfwGetJoystickParam function and the GLFW_PRESENT, GLFW_AXES and GLFW_BUTTONS tokens have been replaced by the glfwJoystickPresent function as well as axis and button counts returned by the glfwGetJoystickAxes and glfwGetJoystickButtons functions.

    +

    +Win32 MBCS support

    +

    The Win32 port of GLFW 3 will not compile in MBCS mode. However, because the use of the Unicode version of the Win32 API doesn't affect the process as a whole, but only those windows created using it, it's perfectly possible to call MBCS functions from other parts of the same application. Therefore, even if an application using GLFW has MBCS mode code, there's no need for GLFW itself to support it.

    +

    +Support for versions of Windows older than XP

    +

    All explicit support for version of Windows older than XP has been removed. There is no code that actively prevents GLFW 3 from running on these earlier versions, but it uses Win32 functions that those versions lack.

    +

    Windows XP was released in 2001, and by now (January 2015) it has not only replaced almost all earlier versions of Windows, but is itself rapidly being replaced by Windows 7 and 8. The MSDN library doesn't even provide documentation for version older than Windows 2000, making it difficult to maintain compatibility with these versions even if it was deemed worth the effort.

    +

    The Win32 API has also not stood still, and GLFW 3 uses many functions only present on Windows XP or later. Even supporting an OS as new as XP (new from the perspective of GLFW 2, which still supports Windows 95) requires runtime checking for a number of functions that are present only on modern version of Windows.

    +

    +Capture of system-wide hotkeys

    +

    The ability to disable and capture system-wide hotkeys like Alt+Tab has been removed. Modern applications, whether they're games, scientific visualisations or something else, are nowadays expected to be good desktop citizens and allow these hotkeys to function even when running in full screen mode.

    +

    +Automatic termination

    +

    GLFW 3 does not register glfwTerminate with atexit at initialization, because exit calls registered functions from the calling thread and while it is permitted to call exit from any thread, glfwTerminate must only be called from the main thread.

    +

    To release all resources allocated by GLFW, you should call glfwTerminate yourself, from the main thread, before the program terminates. Note that this destroys all windows not already destroyed with glfwDestroyWindow, invalidating any window handles you may still have.

    +

    +GLU header inclusion

    +

    GLFW 3 does not by default include the GLU header and GLU itself has been deprecated by Khronos. New projects should not use GLU, but if you need it for legacy code that has been moved to GLFW 3, you can request that the GLFW header includes it by defining GLFW_INCLUDE_GLU before the inclusion of the GLFW header.

    +
    Old syntax
    #include <GL/glfw.h>
    +
    +
    New syntax
    #define GLFW_INCLUDE_GLU
    +
    #include <GLFW/glfw3.h>
    +
    +

    There are many libraries that offer replacements for the functionality offered by GLU. For the matrix helper functions, see math libraries like GLM (for C++), linmath.h (for C) and others. For the tessellation functions, see for example libtess2.

    +

    +Name change tables

    +

    +Renamed functions

    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    GLFW 2 GLFW 3 Notes
    glfwOpenWindow glfwCreateWindow All channel bit depths are now hints
    glfwCloseWindow glfwDestroyWindow
    glfwOpenWindowHint glfwWindowHint Now accepts all GLFW_*_BITS tokens
    glfwEnable glfwSetInputMode
    glfwDisable glfwSetInputMode
    glfwGetMousePos glfwGetCursorPos
    glfwSetMousePos glfwSetCursorPos
    glfwSetMousePosCallback glfwSetCursorPosCallback
    glfwSetMouseWheelCallback glfwSetScrollCallback Accepts two-dimensional scroll offsets as doubles
    glfwGetJoystickPos glfwGetJoystickAxes
    glfwGetWindowParam glfwGetWindowAttrib
    glfwGetGLVersion glfwGetWindowAttrib Use GLFW_CONTEXT_VERSION_MAJOR, GLFW_CONTEXT_VERSION_MINOR and GLFW_CONTEXT_REVISION
    glfwGetDesktopMode glfwGetVideoMode Returns the current mode of a monitor
    glfwGetJoystickParam glfwJoystickPresent The axis and button counts are provided by glfwGetJoystickAxes and glfwGetJoystickButtons
    +

    +Renamed types

    + + + + + + + +
    GLFW 2 GLFW 3 Notes
    GLFWmousewheelfun GLFWscrollfun
    GLFWmouseposfun GLFWcursorposfun
    +

    +Renamed tokens

    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    GLFW 2 GLFW 3 Notes
    GLFW_OPENGL_VERSION_MAJOR GLFW_CONTEXT_VERSION_MAJOR Renamed as it applies to OpenGL ES as well
    GLFW_OPENGL_VERSION_MINOR GLFW_CONTEXT_VERSION_MINOR Renamed as it applies to OpenGL ES as well
    GLFW_FSAA_SAMPLES GLFW_SAMPLES Renamed to match the OpenGL API
    GLFW_ACTIVE GLFW_FOCUSED Renamed to match the window focus callback
    GLFW_WINDOW_NO_RESIZE GLFW_RESIZABLE The default has been inverted
    GLFW_MOUSE_CURSOR GLFW_CURSOR Used with glfwSetInputMode
    GLFW_KEY_ESC GLFW_KEY_ESCAPE
    GLFW_KEY_DEL GLFW_KEY_DELETE
    GLFW_KEY_PAGEUP GLFW_KEY_PAGE_UP
    GLFW_KEY_PAGEDOWN GLFW_KEY_PAGE_DOWN
    GLFW_KEY_KP_NUM_LOCK GLFW_KEY_NUM_LOCK
    GLFW_KEY_LCTRL GLFW_KEY_LEFT_CONTROL
    GLFW_KEY_LSHIFT GLFW_KEY_LEFT_SHIFT
    GLFW_KEY_LALT GLFW_KEY_LEFT_ALT
    GLFW_KEY_LSUPER GLFW_KEY_LEFT_SUPER
    GLFW_KEY_RCTRL GLFW_KEY_RIGHT_CONTROL
    GLFW_KEY_RSHIFT GLFW_KEY_RIGHT_SHIFT
    GLFW_KEY_RALT GLFW_KEY_RIGHT_ALT
    GLFW_KEY_RSUPER GLFW_KEY_RIGHT_SUPER
    +
    +
    + + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/nav_f.png b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/nav_f.png new file mode 100644 index 0000000..72a58a5 Binary files /dev/null and b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/nav_f.png differ diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/nav_g.png b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/nav_g.png new file mode 100644 index 0000000..2093a23 Binary files /dev/null and b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/nav_g.png differ diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/nav_h.png b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/nav_h.png new file mode 100644 index 0000000..33389b1 Binary files /dev/null and b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/nav_h.png differ diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/news.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/news.html new file mode 100644 index 0000000..1492688 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/news.html @@ -0,0 +1,606 @@ + + + + + + + +GLFW: Release notes + + + + + + + + + + +
    + + + + + + + + + +
    +
    + + +
    + +
    + +
    +
    +
    Release notes
    +
    +
    +

    Table of Contents

    + +
    +

    +Release notes for version 3.3

    +

    These are the release notes for version 3.3. For a more detailed view including all fixed bugs see the version history.

    +

    Please review the caveats, deprecations and removals if your project was written against an earlier version of GLFW 3.

    +

    +New features in version 3.3

    +

    +Gamepad input via SDL_GameControllerDB

    +

    GLFW can now remap game controllers to a standard Xbox-like layout using a built-in copy of SDL_GameControllerDB. Call glfwJoystickIsGamepad to check if a joystick has a mapping, glfwGetGamepadState to retrieve its input state, glfwUpdateGamepadMappings to add newer mappings and glfwGetGamepadName and glfwGetJoystickGUID for mapping related information.

    +

    For more information see Gamepad input.

    +

    +Support for Vulkan on macOS via MoltenVK

    +

    GLFW now supports MoltenVK, a Vulkan implementation on top of the Metal API, and its VK_MVK_macos_surface window surface creation extension. MoltenVK is included in the macOS Vulkan SDK.

    +

    For more information see Vulkan guide.

    +

    +Content scale queries for DPI-aware rendering

    +

    GLFW now provides content scales for windows and monitors, i.e. the ratio between their current DPI and the platform's default DPI, with glfwGetWindowContentScale and glfwGetMonitorContentScale.

    +

    Changes of the content scale of a window can be received with the window content scale callback, set with glfwSetWindowContentScaleCallback.

    +

    The GLFW_SCALE_TO_MONITOR window hint enables automatic resizing of a window by the content scale of the monitor it is placed, on platforms like Windows where this is necessary. This takes effect both on creation and when the window is moved between monitors. It is related to but different from GLFW_COCOA_RETINA_FRAMEBUFFER.

    +

    For more information see Window content scale.

    +

    +Support for updating window attributes

    +

    GLFW now supports changing the GLFW_DECORATED, GLFW_RESIZABLE, GLFW_FLOATING, GLFW_AUTO_ICONIFY and GLFW_FOCUS_ON_SHOW attributes for existing windows with glfwSetWindowAttrib.

    +

    For more information see Window attributes.

    +

    +Support for raw mouse motion

    +

    GLFW now supports raw (unscaled and unaccelerated) mouse motion in disabled cursor mode with the GLFW_RAW_MOUSE_MOTION input mode. Raw mouse motion input is not yet implemented on macOS. Call glfwRawMouseMotionSupported to check if GLFW can provide raw mouse motion on the current system.

    +

    For more information see Raw mouse motion.

    +

    +Joystick hats

    +

    GLFW can now return the state of hats (i.e. POVs or D-pads) of a joystick with glfwGetJoystickHats. For compatibility, hats are also exposed as buttons. This can be disabled with the GLFW_JOYSTICK_HAT_BUTTONS initialization hint.

    +

    For more information see Joystick hat states.

    +

    +Error query

    +

    GLFW now supports querying the last error code for the calling thread and its human-readable description with glfwGetError. This can be used instead of or together with the error callback.

    +

    For more information see Error handling.

    +

    +Support for initialization hints

    +

    GLFW now supports setting library initialization hints with glfwInitHint. These must be set before initialization to take effect. Some of these hints are platform specific but are safe to set on any platform.

    +

    For more information see Initialization hints.

    +

    +User attention request

    +

    GLFW now supports requesting user attention with glfwRequestWindowAttention. Where possible this calls attention to the specified window. On platforms like macOS it calls attention to the whole application.

    +

    For more information see Window attention request.

    +

    +Window maximization callback

    +

    GLFW now supports notifying the application that the window has been maximized glfwSetWindowMaximizeCallback. This is called both when the window was maximized by the user and when it was done with glfwMaximizeWindow.

    +

    For more information see Window maximization.

    +

    +Query for the monitor work area

    +

    GLFW now supports querying the work area of a monitor, i.e. the area not occupied by task bars or global menu bars, with glfwGetMonitorWorkarea. On platforms that lack this concept, the whole area of the monitor is returned.

    +

    For more information see Work area.

    +

    +Transparent windows and framebuffers

    +

    GLFW now supports the creation of windows with transparent framebuffers on systems with desktop compositing enabled with the GLFW_TRANSPARENT_FRAMEBUFFER window hint and attribute. This hint must be set before window creation and leaves any window decorations opaque.

    +

    GLFW now also supports whole window transparency with glfwGetWindowOpacity and glfwSetWindowOpacity. This value controls the opacity of the whole window including decorations and unlike framebuffer transparency can be changed at any time after window creation.

    +

    For more information see Window transparency.

    +

    +Query for the scancode of a key

    +

    GLFW now supports querying the platform dependent scancode of any physical key with glfwGetKeyScancode.

    +

    For more information see Key input.

    +

    +Cursor centering window hint

    +

    GLFW now supports controlling whether the cursor is centered over newly created full screen windows with the GLFW_CENTER_CURSOR window hint. It is enabled by default.

    +

    +Mouse cursor hover window attribute

    +

    GLFW now supports polling whether the cursor is hovering over the window content area with the GLFW_HOVERED window attribute. This attribute corresponds to the cursor enter/leave event.

    +

    +Window hint and attribute for input focus on show

    +

    GLFW now has the GLFW_FOCUS_ON_SHOW window hint and attribute for controlling whether a window gets input focus when shown. It is enabled by default. It applies both when creating an visible window with glfwCreateWindow and when showing it with glfwShowWindow.

    +

    This is a workaround for GLFW 3.0 lacking glfwFocusWindow and will be corrected in the next major version.

    +

    For more information see Window visibility.

    +

    +Monitor and joystick user pointers

    +

    GLFW now supports setting and querying user pointers for connected monitors and joysticks with glfwSetMonitorUserPointer, glfwGetMonitorUserPointer, glfwSetJoystickUserPointer and glfwGetJoystickUserPointer.

    +

    For more information see User pointer and Joystick user pointer.

    +

    +macOS menu bar from nib file

    +

    GLFW will now load a MainMenu.nib file if found in the Contents/Resources directory of the application bundle, as a way to replace the GLFW menu bar without recompiling GLFW. This behavior can be disabled with the GLFW_COCOA_MENUBAR initialization hint.

    +

    +Support for more context creation extensions

    +

    The context hint GLFW_SRGB_CAPABLE now supports OpenGL ES via WGL_EXT_colorspace, the context hint GLFW_CONTEXT_NO_ERROR now supports WGL_ARB_create_context_no_error and GLX_ARB_create_context_no_error, the context hint GLFW_CONTEXT_RELEASE_BEHAVIOR now supports EGL_KHR_context_flush_control and glfwGetProcAddress now supports EGL_KHR_get_all_proc_addresses.

    +

    +OSMesa off-screen context creation support

    +

    GLFW now supports creating off-screen OpenGL contexts using OSMesa by setting GLFW_CONTEXT_CREATION_API to GLFW_OSMESA_CONTEXT_API. Native access function have been added to retrieve the OSMesa color and depth buffers.

    +

    There is also a new null backend that uses OSMesa as its native context creation API, intended for automated testing. This backend does not provide input.

    +

    +Caveats for version 3.3

    +

    +Layout of joysticks have changed

    +

    The way joystick elements are arranged have changed to match SDL2 in order to support SDL_GameControllerDB mappings. The layout of joysticks may change again if required for compatibility with SDL2. If you need a known and stable layout for game controllers, see if you can switch to Gamepad input.

    +

    Existing code that depends on a specific joystick layout will likely have to be updated.

    +

    +No window required to wait for events

    +

    The glfwWaitEvents and glfwWaitEventsTimeout functions no longer need a window to be created to wait for events. Before version 3.3 these functions would return immediately if there were no user-created windows. On platforms where only windows can receive events, an internal helper window is used.

    +

    Existing code that depends on the earlier behavior will likely have to be updated.

    +

    +Gamma ramp size of 256 may be rejected

    +

    The documentation for versions before 3.3 stated that a gamma ramp size of 256 would always be accepted. This was never the case on X11 and could lead to artifacts on macOS. The glfwSetGamma function has been updated to always generate a ramp of the correct size.

    +

    Existing code that hardcodes a size of 256 should be updated to use the size of the current ramp of a monitor when setting a new ramp for that monitor.

    +

    +Windows XInput deadzone removed

    +

    GLFW no longer applies any deadzone to the input state received from the XInput API. This was never done for any other platform joystick API so this change makes the behavior more consistent but you will need to apply your own deadzone if desired.

    +

    +X11 clipboard transfer limits

    +

    GLFW now supports reading clipboard text via the INCR method, which removes the limit on how much text can be read with glfwGetClipboardString. However, writing via this method is not yet supported, so you may not be able to write a very large string with glfwSetClipboardString even if you read it from the clipboard earlier.

    +

    The exact size limit for writing to the clipboard is negotiated with each receiving application but is at least several tens of kilobytes. Note that only the read limit has changed. Any string that could be written before still can be.

    +

    +X11 extension libraries are loaded dynamically

    +

    GLFW now loads all X11 extension libraries at initialization. The only X11 library you need to link against is libX11. The header files for the extension libraries are still required for compilation.

    +

    Existing projects and makefiles that link GLFW directly against the extension libraries should still build correctly but will add these libraries as load-time dependencies.

    +

    +CMake 3.0 or later is required

    +

    The minimum CMake version has been raised from 2.8.12 to 3.0. This is only a requirement of the GLFW CMake files. The GLFW source files do not depend on CMake.

    +

    +Framebuffer transparency requires DWM transparency

    +

    GLFW no longer supports framebuffer transparency enabled via GLFW_TRANSPARENT_FRAMEBUFFER on Windows 7 if DWM transparency is off (the Transparency setting under Personalization > Window Color).

    +

    +Deprecations in version 3.3

    +

    +Character with modifiers callback

    +

    The character with modifiers callback set with glfwSetCharModsCallback has been deprecated and should if possible not be used.

    +

    Existing code should still work but further bug fixes will likely not be made. The callback will be removed in the next major version.

    +

    +Window parameter to clipboard functions

    +

    The window parameter of the clipboard functions glfwGetClipboardString and glfwSetClipboardString has been deprecated and is no longer used on any platform. On platforms where the clipboard must be owned by a specific window, an internal helper window is used.

    +

    Existing code should still work unless it depends on a specific window owning the clipboard. New code may pass NULL as the window argument. The parameter will be removed in a future release.

    +

    +Removals in 3.3

    +

    +macOS specific CMake options and macros

    +

    The GLFW_USE_RETINA, GLFW_USE_CHDIR and GLFW_USE_MENUBAR CMake options and the _GLFW_USE_RETINA, _GLFW_USE_CHDIR and _GLFW_USE_MENUBAR compile-time macros have been removed.

    +

    These options and macros are replaced by the window hint GLFW_COCOA_RETINA_FRAMEBUFFER and the init hints GLFW_COCOA_CHDIR_RESOURCES and GLFW_COCOA_MENUBAR.

    +

    Existing projects and makefiles that set these options or define these macros during compilation of GLFW will still build but it will have no effect and the default behaviors will be used.

    +

    +LunarG Vulkan SDK dependency

    +

    The GLFW test programs that previously depended on the LunarG Vulkan SDK now instead uses a Vulkan loader generated by glad2. This means the GLFW CMake files no longer look for the Vulkan SDK.

    +

    Existing CMake projects that depended on the Vulkan SDK cache variables from GLFW will need to call find_package(Vulkan) themselves. CMake 3.7 and later already comes with a Vulkan find module similar to the one GLFW previously included.

    +

    +CMake option LIB_SUFFIX

    +

    The LIB_SUFFIX CMake option has been removed. GLFW now uses the GNUInstallDirs CMake package to handle platform specific details like the library directory suffix and the LIB_SUFFIX CMake option has been removed.

    +

    Existing projects and makefiles that set the LIB_SUFFIX option will use the suffix chosen by the GNUInstallDirs package and the option will be ignored.

    +

    +Mir support

    +

    The experimental Mir support has been completely removed as the Mir project has implemented support for the Wayland protocol and is recommending that applications use that instead.

    +

    Existing projects and makefiles that select Mir when compiling GLFW will fail. Use Wayland or X11 instead.

    +

    +New symbols in version 3.3

    +

    +New functions in version 3.3

    + +

    +New types in version 3.3

    + +

    +New constants in version 3.3

    + +

    +Release notes for 3.2

    +

    These are the release notes for version 3.2. For a more detailed view including all fixed bugs see the version history.

    +

    +New features in version 3.2

    +

    +Support for Vulkan

    +

    GLFW now supports basic integration with Vulkan with glfwVulkanSupported, glfwGetRequiredInstanceExtensions, glfwGetInstanceProcAddress, glfwGetPhysicalDevicePresentationSupport and glfwCreateWindowSurface. Vulkan header inclusion can be selected with GLFW_INCLUDE_VULKAN.

    +

    +Window mode switching

    +

    GLFW now supports switching between windowed and full screen modes and updating the monitor and desired resolution and refresh rate of full screen windows with glfwSetWindowMonitor.

    +

    +Window maxmimization support

    +

    GLFW now supports window maximization with glfwMaximizeWindow and the GLFW_MAXIMIZED window hint and attribute.

    +

    +Window input focus control

    +

    GLFW now supports giving windows input focus with glfwFocusWindow.

    +

    +Window size limit support

    +

    GLFW now supports setting both absolute and relative window size limits with glfwSetWindowSizeLimits and glfwSetWindowAspectRatio.

    +

    +Localized key names

    +

    GLFW now supports querying the localized name of printable keys with glfwGetKeyName, either by key token or by scancode.

    +

    +Wait for events with timeout

    +

    GLFW now supports waiting for events for a set amount of time with glfwWaitEventsTimeout.

    +

    +Window icon support

    +

    GLFW now supports setting the icon of windows with glfwSetWindowIcon.

    +

    +Raw timer access

    +

    GLFW now supports raw timer values with glfwGetTimerValue and glfwGetTimerFrequency.

    +

    +Joystick connection callback

    +

    GLFW now supports notifying when a joystick has been connected or disconnected with glfwSetJoystickCallback.

    +

    +Context-less windows

    +

    GLFW now supports creating windows without a OpenGL or OpenGL ES context by setting the GLFW_CLIENT_API hint to GLFW_NO_API.

    +

    +Run-time context creation API selection

    +

    GLFW now supports selecting and querying the context creation API at run-time with the GLFW_CONTEXT_CREATION_API hint and attribute.

    +

    +Error-free context creation

    +

    GLFW now supports creating and querying OpenGL and OpenGL ES contexts that do not emit errors with the GLFW_CONTEXT_NO_ERROR hint, provided the machine supports the GL_KHR_no_error extension.

    +

    +CMake config-file package support

    +

    GLFW now supports being used as a config-file package from other projects for easy linking with the library and its dependencies.

    +

    +Release notes for 3.1

    +

    These are the release notes for version 3.1. For a more detailed view including all fixed bugs see the version history.

    +

    +New features in version 3.1

    +

    +Custom mouse cursor images

    +

    GLFW now supports creating and setting both custom cursor images and standard cursor shapes. They are created with glfwCreateCursor or glfwCreateStandardCursor, set with glfwSetCursor and destroyed with glfwDestroyCursor.

    +
    See also
    Cursor objects
    +

    +Path drop event

    +

    GLFW now provides a callback for receiving the paths of files and directories dropped onto GLFW windows. The callback is set with glfwSetDropCallback.

    +
    See also
    Path drop input
    +

    +Main thread wake-up

    +

    GLFW now provides the glfwPostEmptyEvent function for posting an empty event from another thread to the main thread event queue, causing glfwWaitEvents to return.

    +
    See also
    Event processing
    +

    +Window frame size query

    +

    GLFW now supports querying the size, on each side, of the frame around the content area of a window, with glfwGetWindowFrameSize.

    +
    See also
    Window size
    +

    +Simultaneous multi-monitor rendering

    +

    GLFW now supports disabling auto-iconification of full screen windows with the GLFW_AUTO_ICONIFY window hint. This is intended for people building multi-monitor installations, where you need windows to stay in full screen despite losing input focus.

    +

    +Floating windows

    +

    GLFW now supports floating windows, also called topmost or always on top, for easier debugging with the GLFW_FLOATING window hint and attribute.

    +

    +Initially unfocused windows

    +

    GLFW now supports preventing a windowed mode window from gaining input focus on creation, with the GLFW_FOCUSED window hint.

    +

    +Direct access for window attributes and cursor position

    +

    GLFW now queries the window input focus, visibility and iconification attributes and the cursor position directly instead of returning cached data.

    +

    +Character with modifiers callback

    +

    GLFW now provides a callback for character events with modifier key bits. The callback is set with glfwSetCharModsCallback. Unlike the regular character callback, this will report character events that will not result in a character being input, for example if the Control key is held down.

    +
    See also
    Text input
    +

    +Single buffered framebuffers

    +

    GLFW now supports the creation of single buffered windows, with the GLFW_DOUBLEBUFFER hint.

    +

    +Macro for including extension header

    +

    GLFW now includes the extension header appropriate for the chosen OpenGL or OpenGL ES header when GLFW_INCLUDE_GLEXT is defined. GLFW does not provide these headers. They must be provided by your development environment or your OpenGL or OpenGL ES SDK.

    +

    +Context release behaviors

    +

    GLFW now supports controlling and querying whether the pipeline is flushed when a context is made non-current, with the GLFW_CONTEXT_RELEASE_BEHAVIOR hint and attribute, provided the machine supports the GL_KHR_context_flush_control extension.

    +

    +(Experimental) Wayland support

    +

    GLFW now has an experimental Wayland display protocol backend that can be selected on Linux with a CMake option.

    +

    +(Experimental) Mir support

    +

    GLFW now has an experimental Mir display server backend that can be selected on Linux with a CMake option.

    +

    +Release notes for 3.0

    +

    These are the release notes for version 3.0. For a more detailed view including all fixed bugs see the version history.

    +

    +New features in version 3.0

    +

    +CMake build system

    +

    GLFW now uses the CMake build system instead of the various makefiles and project files used by earlier versions. CMake is available for all platforms supported by GLFW, is present in most package systems and can generate makefiles and/or project files for most popular development environments.

    +

    For more information on how to use CMake, see the CMake manual.

    +

    +Multi-window support

    +

    GLFW now supports the creation of multiple windows, each with their own OpenGL or OpenGL ES context, and all window functions now take a window handle. Event callbacks are now per-window and are provided with the handle of the window that received the event. The glfwMakeContextCurrent function has been added to select which context is current on a given thread.

    +

    +Multi-monitor support

    +

    GLFW now explicitly supports multiple monitors. They can be enumerated with glfwGetMonitors, queried with glfwGetVideoModes, glfwGetMonitorPos, glfwGetMonitorName and glfwGetMonitorPhysicalSize, and specified at window creation to make the newly created window full screen on that specific monitor.

    +

    +Unicode support

    +

    All string arguments to GLFW functions and all strings returned by GLFW now use the UTF-8 encoding. This includes the window title, error string, clipboard text, monitor and joystick names as well as the extension function arguments (as ASCII is a subset of UTF-8).

    +

    +Clipboard text I/O

    +

    GLFW now supports reading and writing plain text to and from the system clipboard, with the glfwGetClipboardString and glfwSetClipboardString functions.

    +

    +Gamma ramp support

    +

    GLFW now supports setting and reading back the gamma ramp of monitors, with the glfwGetGammaRamp and glfwSetGammaRamp functions. There is also glfwSetGamma, which generates a ramp from a gamma value and then sets it.

    +

    +OpenGL ES support

    +

    GLFW now supports the creation of OpenGL ES contexts, by setting the GLFW_CLIENT_API hint to GLFW_OPENGL_ES_API, where creation of such contexts are supported. Note that GLFW does not implement OpenGL ES, so your driver must provide support in a way usable by GLFW. Modern Nvidia and Intel drivers support creation of OpenGL ES context using the GLX and WGL APIs, while AMD provides an EGL implementation instead.

    +

    +(Experimental) EGL support

    +

    GLFW now has an experimental EGL context creation back end that can be selected through CMake options.

    +

    +High-DPI support

    +

    GLFW now supports high-DPI monitors on both Windows and macOS, giving windows full resolution framebuffers where other UI elements are scaled up. To achieve this, glfwGetFramebufferSize and glfwSetFramebufferSizeCallback have been added. These work with pixels, while the rest of the GLFW API works with screen coordinates. This is important as OpenGL uses pixels, not screen coordinates.

    +

    +Error callback

    +

    GLFW now has an error callback, which can provide your application with much more detailed diagnostics than was previously possible. The callback is passed an error code and a description string.

    +

    +Per-window user pointer

    +

    Each window now has a user-defined pointer, retrieved with glfwGetWindowUserPointer and set with glfwSetWindowUserPointer, to make it easier to integrate GLFW into C++ code.

    +

    +Window iconification callback

    +

    Each window now has a callback for iconification and restoration events, which is set with glfwSetWindowIconifyCallback.

    +

    +Window position callback

    +

    Each window now has a callback for position events, which is set with glfwSetWindowPosCallback.

    +

    +Window position query

    +

    The position of a window can now be retrieved using glfwGetWindowPos.

    +

    +Window focus callback

    +

    Each windows now has a callback for focus events, which is set with glfwSetWindowFocusCallback.

    +

    +Cursor enter/leave callback

    +

    Each window now has a callback for when the mouse cursor enters or leaves its content area, which is set with glfwSetCursorEnterCallback.

    +

    +Initial window title

    +

    The title of a window is now specified at creation time, as one of the arguments to glfwCreateWindow.

    +

    +Hidden windows

    +

    Windows can now be hidden with glfwHideWindow, shown using glfwShowWindow and created initially hidden with the GLFW_VISIBLE window hint and attribute. This allows for off-screen rendering in a way compatible with most drivers, as well as moving a window to a specific position before showing it.

    +

    +Undecorated windows

    +

    Windowed mode windows can now be created without decorations, e.g. things like a frame, a title bar, with the GLFW_DECORATED window hint and attribute. This allows for the creation of things like splash screens.

    +

    +Modifier key bit masks

    +

    Modifier key bit mask parameters have been added to the mouse button and key callbacks.

    +

    +Platform-specific scancodes

    +

    A scancode parameter has been added to the key callback. Keys that don't have a key token still get passed on with the key parameter set to GLFW_KEY_UNKNOWN. These scancodes will vary between machines and are intended to be used for key bindings.

    +

    +Joystick names

    +

    The name of a joystick can now be retrieved using glfwGetJoystickName.

    +

    +Doxygen documentation

    +

    You are reading it.

    +
    +
    + + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/news_8dox.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/news_8dox.html new file mode 100644 index 0000000..647743a --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/news_8dox.html @@ -0,0 +1,74 @@ + + + + + + + +GLFW: news.dox File Reference + + + + + + + + + + +
    + + + + + + + + + +
    +
    + + +
    + +
    + +
    +
    +
    news.dox File Reference
    +
    +
    +
    + + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/open.png b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/open.png new file mode 100644 index 0000000..30f75c7 Binary files /dev/null and b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/open.png differ diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/pages.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/pages.html new file mode 100644 index 0000000..a5acac1 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/pages.html @@ -0,0 +1,92 @@ + + + + + + + +GLFW: Guides + + + + + + + + + + +
    + + + + + + + + +
    + +
    +
    + + +
    + +
    + +
    +
    Guides
    +
    + + + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/quick_8dox.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/quick_8dox.html new file mode 100644 index 0000000..0335570 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/quick_8dox.html @@ -0,0 +1,74 @@ + + + + + + + +GLFW: quick.dox File Reference + + + + + + + + + + +
    + + + + + + + + + +
    +
    + + +
    + +
    + +
    +
    +
    quick.dox File Reference
    +
    +
    +
    + + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/quick_guide.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/quick_guide.html new file mode 100644 index 0000000..748a2ac --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/quick_guide.html @@ -0,0 +1,391 @@ + + + + + + + +GLFW: Getting started + + + + + + + + + + +
    + + + + + + + + + +
    +
    + + +
    + +
    + +
    +
    +
    Getting started
    +
    +
    + +

    This guide takes you through writing a simple application using GLFW 3. The application will create a window and OpenGL context, render a rotating triangle and exit when the user closes the window or presses Escape. This guide will introduce a few of the most commonly used functions, but there are many more.

    +

    This guide assumes no experience with earlier versions of GLFW. If you have used GLFW 2 in the past, read Moving from GLFW 2 to 3, as some functions behave differently in GLFW 3.

    +

    +Step by step

    +

    +Including the GLFW header

    +

    In the source files of your application where you use GLFW, you need to include its header file.

    +
    #include <GLFW/glfw3.h>
    +
    The header of the GLFW 3 API.
    +

    This header provides all the constants, types and function prototypes of the GLFW API.

    +

    By default it also includes the OpenGL header from your development environment. On some platforms this header only supports older versions of OpenGL. The most extreme case is Windows, where it typically only supports OpenGL 1.2.

    +

    Most programs will instead use an extension loader library and include its header. This example uses files generated by glad. The GLFW header can detect most such headers if they are included first and will then not include the one from your development environment.

    +
    #include <glad/gl.h>
    +
    #include <GLFW/glfw3.h>
    +

    To make sure there will be no header conflicts, you can define GLFW_INCLUDE_NONE before the GLFW header to explicitly disable inclusion of the development environment header. This also allows the two headers to be included in any order.

    +
    #define GLFW_INCLUDE_NONE
    +
    #include <GLFW/glfw3.h>
    +
    #include <glad/gl.h>
    +

    +Initializing and terminating GLFW

    +

    Before you can use most GLFW functions, the library must be initialized. On successful initialization, GLFW_TRUE is returned. If an error occurred, GLFW_FALSE is returned.

    +
    if (!glfwInit())
    +
    {
    +
    // Initialization failed
    +
    }
    +
    int glfwInit(void)
    Initializes the GLFW library.
    +

    Note that GLFW_TRUE and GLFW_FALSE are and will always be one and zero.

    +

    When you are done using GLFW, typically just before the application exits, you need to terminate GLFW.

    +
    +
    void glfwTerminate(void)
    Terminates the GLFW library.
    +

    This destroys any remaining windows and releases any other resources allocated by GLFW. After this call, you must initialize GLFW again before using any GLFW functions that require it.

    +

    +Setting an error callback

    +

    Most events are reported through callbacks, whether it's a key being pressed, a GLFW window being moved, or an error occurring. Callbacks are C functions (or C++ static methods) that are called by GLFW with arguments describing the event.

    +

    In case a GLFW function fails, an error is reported to the GLFW error callback. You can receive these reports with an error callback. This function must have the signature below but may do anything permitted in other callbacks.

    +
    void error_callback(int error, const char* description)
    +
    {
    +
    fprintf(stderr, "Error: %s\n", description);
    +
    }
    +

    Callback functions must be set, so GLFW knows to call them. The function to set the error callback is one of the few GLFW functions that may be called before initialization, which lets you be notified of errors both during and after initialization.

    +
    glfwSetErrorCallback(error_callback);
    +
    GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun callback)
    Sets the error callback.
    +

    +Creating a window and context

    +

    The window and its OpenGL context are created with a single call to glfwCreateWindow, which returns a handle to the created combined window and context object

    +
    GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL);
    +
    if (!window)
    +
    {
    +
    // Window or OpenGL context creation failed
    +
    }
    +
    GLFWwindow * glfwCreateWindow(int width, int height, const char *title, GLFWmonitor *monitor, GLFWwindow *share)
    Creates a window and its associated context.
    +
    struct GLFWwindow GLFWwindow
    Opaque window object.
    Definition: glfw3.h:1186
    +

    This creates a 640 by 480 windowed mode window with an OpenGL context. If window or OpenGL context creation fails, NULL will be returned. You should always check the return value. While window creation rarely fails, context creation depends on properly installed drivers and may fail even on machines with the necessary hardware.

    +

    By default, the OpenGL context GLFW creates may have any version. You can require a minimum OpenGL version by setting the GLFW_CONTEXT_VERSION_MAJOR and GLFW_CONTEXT_VERSION_MINOR hints before creation. If the required minimum version is not supported on the machine, context (and window) creation fails.

    +
    + +
    GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL);
    +
    if (!window)
    +
    {
    +
    // Window or context creation failed
    +
    }
    +
    #define GLFW_CONTEXT_VERSION_MINOR
    Context client API minor version hint and attribute.
    Definition: glfw3.h:962
    +
    void glfwWindowHint(int hint, int value)
    Sets the specified window hint to the desired value.
    +
    #define GLFW_CONTEXT_VERSION_MAJOR
    Context client API major version hint and attribute.
    Definition: glfw3.h:956
    +

    The window handle is passed to all window related functions and is provided to along to all window related callbacks, so they can tell which window received the event.

    +

    When a window and context is no longer needed, destroy it.

    +
    +
    void glfwDestroyWindow(GLFWwindow *window)
    Destroys the specified window and its context.
    +

    Once this function is called, no more events will be delivered for that window and its handle becomes invalid.

    +

    +Making the OpenGL context current

    +

    Before you can use the OpenGL API, you must have a current OpenGL context.

    +
    +
    void glfwMakeContextCurrent(GLFWwindow *window)
    Makes the context of the specified window current for the calling thread.
    +

    The context will remain current until you make another context current or until the window owning the current context is destroyed.

    +

    If you are using an extension loader library to access modern OpenGL then this is when to initialize it, as the loader needs a current context to load from. This example uses glad, but the same rule applies to all such libraries.

    +
    gladLoadGL(glfwGetProcAddress);
    +
    GLFWglproc glfwGetProcAddress(const char *procname)
    Returns the address of the specified function for the current context.
    +

    +Checking the window close flag

    +

    Each window has a flag indicating whether the window should be closed.

    +

    When the user attempts to close the window, either by pressing the close widget in the title bar or using a key combination like Alt+F4, this flag is set to 1. Note that the window isn't actually closed, so you are expected to monitor this flag and either destroy the window or give some kind of feedback to the user.

    +
    while (!glfwWindowShouldClose(window))
    +
    {
    +
    // Keep running
    +
    }
    +
    int glfwWindowShouldClose(GLFWwindow *window)
    Checks the close flag of the specified window.
    +

    You can be notified when the user is attempting to close the window by setting a close callback with glfwSetWindowCloseCallback. The callback will be called immediately after the close flag has been set.

    +

    You can also set it yourself with glfwSetWindowShouldClose. This can be useful if you want to interpret other kinds of input as closing the window, like for example pressing the Escape key.

    +

    +Receiving input events

    +

    Each window has a large number of callbacks that can be set to receive all the various kinds of events. To receive key press and release events, create a key callback function.

    +
    static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
    +
    {
    +
    if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
    + +
    }
    +
    #define GLFW_TRUE
    One.
    Definition: glfw3.h:313
    +
    #define GLFW_PRESS
    The key or mouse button was pressed.
    Definition: glfw3.h:339
    +
    #define GLFW_KEY_ESCAPE
    Definition: glfw3.h:447
    +
    void glfwSetWindowShouldClose(GLFWwindow *window, int value)
    Sets the close flag of the specified window.
    +

    The key callback, like other window related callbacks, are set per-window.

    +
    glfwSetKeyCallback(window, key_callback);
    +
    GLFWkeyfun glfwSetKeyCallback(GLFWwindow *window, GLFWkeyfun callback)
    Sets the key callback.
    +

    In order for event callbacks to be called when events occur, you need to process events as described below.

    +

    +Rendering with OpenGL

    +

    Once you have a current OpenGL context, you can use OpenGL normally. In this tutorial, a multi-colored rotating triangle will be rendered. The framebuffer size needs to be retrieved for glViewport.

    +
    int width, height;
    +
    glfwGetFramebufferSize(window, &width, &height);
    +
    glViewport(0, 0, width, height);
    +
    void glfwGetFramebufferSize(GLFWwindow *window, int *width, int *height)
    Retrieves the size of the framebuffer of the specified window.
    +

    You can also set a framebuffer size callback using glfwSetFramebufferSizeCallback and be notified when the size changes.

    +

    The details of how to render with OpenGL is outside the scope of this tutorial, but there are many excellent resources for learning modern OpenGL. Here are a few of them:

    + +

    These all happen to use GLFW, but OpenGL itself works the same whatever API you use to create the window and context.

    +

    +Reading the timer

    +

    To create smooth animation, a time source is needed. GLFW provides a timer that returns the number of seconds since initialization. The time source used is the most accurate on each platform and generally has micro- or nanosecond resolution.

    +
    double time = glfwGetTime();
    +
    double glfwGetTime(void)
    Returns the GLFW time.
    +

    +Swapping buffers

    +

    GLFW windows by default use double buffering. That means that each window has two rendering buffers; a front buffer and a back buffer. The front buffer is the one being displayed and the back buffer the one you render to.

    +

    When the entire frame has been rendered, the buffers need to be swapped with one another, so the back buffer becomes the front buffer and vice versa.

    +
    +
    void glfwSwapBuffers(GLFWwindow *window)
    Swaps the front and back buffers of the specified window.
    +

    The swap interval indicates how many frames to wait until swapping the buffers, commonly known as vsync. By default, the swap interval is zero, meaning buffer swapping will occur immediately. On fast machines, many of those frames will never be seen, as the screen is still only updated typically 60-75 times per second, so this wastes a lot of CPU and GPU cycles.

    +

    Also, because the buffers will be swapped in the middle the screen update, leading to screen tearing.

    +

    For these reasons, applications will typically want to set the swap interval to one. It can be set to higher values, but this is usually not recommended, because of the input latency it leads to.

    +
    +
    void glfwSwapInterval(int interval)
    Sets the swap interval for the current context.
    +

    This function acts on the current context and will fail unless a context is current.

    +

    +Processing events

    +

    GLFW needs to communicate regularly with the window system both in order to receive events and to show that the application hasn't locked up. Event processing must be done regularly while you have visible windows and is normally done each frame after buffer swapping.

    +

    There are two methods for processing pending events; polling and waiting. This example will use event polling, which processes only those events that have already been received and then returns immediately.

    +
    +
    void glfwPollEvents(void)
    Processes all pending events.
    +

    This is the best choice when rendering continually, like most games do. If instead you only need to update your rendering once you have received new input, glfwWaitEvents is a better choice. It waits until at least one event has been received, putting the thread to sleep in the meantime, and then processes all received events. This saves a great deal of CPU cycles and is useful for, for example, many kinds of editing tools.

    +

    +Putting it together

    +

    Now that you know how to initialize GLFW, create a window and poll for keyboard input, it's possible to create a simple program.

    +

    This program creates a 640 by 480 windowed mode window and starts a loop that clears the screen, renders a triangle and processes events until the user either presses Escape or closes the window.

    +
    +
    #include <glad/gl.h>
    +
    #define GLFW_INCLUDE_NONE
    +
    #include <GLFW/glfw3.h>
    +
    +
    #include "linmath.h"
    +
    +
    #include <stdlib.h>
    +
    #include <stdio.h>
    +
    +
    static const struct
    +
    {
    +
    float x, y;
    +
    float r, g, b;
    +
    } vertices[3] =
    +
    {
    +
    { -0.6f, -0.4f, 1.f, 0.f, 0.f },
    +
    { 0.6f, -0.4f, 0.f, 1.f, 0.f },
    +
    { 0.f, 0.6f, 0.f, 0.f, 1.f }
    +
    };
    +
    +
    static const char* vertex_shader_text =
    +
    "#version 110\n"
    +
    "uniform mat4 MVP;\n"
    +
    "attribute vec3 vCol;\n"
    +
    "attribute vec2 vPos;\n"
    +
    "varying vec3 color;\n"
    +
    "void main()\n"
    +
    "{\n"
    +
    " gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
    +
    " color = vCol;\n"
    +
    "}\n";
    +
    +
    static const char* fragment_shader_text =
    +
    "#version 110\n"
    +
    "varying vec3 color;\n"
    +
    "void main()\n"
    +
    "{\n"
    +
    " gl_FragColor = vec4(color, 1.0);\n"
    +
    "}\n";
    +
    +
    static void error_callback(int error, const char* description)
    +
    {
    +
    fprintf(stderr, "Error: %s\n", description);
    +
    }
    +
    +
    static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
    +
    {
    +
    if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
    + +
    }
    +
    +
    int main(void)
    +
    {
    +
    GLFWwindow* window;
    +
    GLuint vertex_buffer, vertex_shader, fragment_shader, program;
    +
    GLint mvp_location, vpos_location, vcol_location;
    +
    +
    glfwSetErrorCallback(error_callback);
    +
    +
    if (!glfwInit())
    +
    exit(EXIT_FAILURE);
    +
    + + +
    +
    window = glfwCreateWindow(640, 480, "Simple example", NULL, NULL);
    +
    if (!window)
    +
    {
    + +
    exit(EXIT_FAILURE);
    +
    }
    +
    +
    glfwSetKeyCallback(window, key_callback);
    +
    + +
    gladLoadGL(glfwGetProcAddress);
    + +
    +
    // NOTE: OpenGL error checks have been omitted for brevity
    +
    +
    glGenBuffers(1, &vertex_buffer);
    +
    glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
    +
    glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
    +
    +
    vertex_shader = glCreateShader(GL_VERTEX_SHADER);
    +
    glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
    +
    glCompileShader(vertex_shader);
    +
    +
    fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
    +
    glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
    +
    glCompileShader(fragment_shader);
    +
    +
    program = glCreateProgram();
    +
    glAttachShader(program, vertex_shader);
    +
    glAttachShader(program, fragment_shader);
    +
    glLinkProgram(program);
    +
    +
    mvp_location = glGetUniformLocation(program, "MVP");
    +
    vpos_location = glGetAttribLocation(program, "vPos");
    +
    vcol_location = glGetAttribLocation(program, "vCol");
    +
    +
    glEnableVertexAttribArray(vpos_location);
    +
    glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
    +
    sizeof(vertices[0]), (void*) 0);
    +
    glEnableVertexAttribArray(vcol_location);
    +
    glVertexAttribPointer(vcol_location, 3, GL_FLOAT, GL_FALSE,
    +
    sizeof(vertices[0]), (void*) (sizeof(float) * 2));
    +
    +
    while (!glfwWindowShouldClose(window))
    +
    {
    +
    float ratio;
    +
    int width, height;
    +
    mat4x4 m, p, mvp;
    +
    +
    glfwGetFramebufferSize(window, &width, &height);
    +
    ratio = width / (float) height;
    +
    +
    glViewport(0, 0, width, height);
    +
    glClear(GL_COLOR_BUFFER_BIT);
    +
    +
    mat4x4_identity(m);
    +
    mat4x4_rotate_Z(m, m, (float) glfwGetTime());
    +
    mat4x4_ortho(p, -ratio, ratio, -1.f, 1.f, 1.f, -1.f);
    +
    mat4x4_mul(mvp, p, m);
    +
    +
    glUseProgram(program);
    +
    glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
    +
    glDrawArrays(GL_TRIANGLES, 0, 3);
    +
    +
    glfwSwapBuffers(window);
    + +
    }
    +
    + +
    + +
    exit(EXIT_SUCCESS);
    +
    }
    +
    +

    The program above can be found in the source package as examples/simple.c and is compiled along with all other examples when you build GLFW. If you built GLFW from the source package then you already have this as simple.exe on Windows, simple on Linux or simple.app on macOS.

    +

    This tutorial used only a few of the many functions GLFW provides. There are guides for each of the areas covered by GLFW. Each guide will introduce all the functions for that category.

    + +

    You can access reference documentation for any GLFW function by clicking it and the reference for each function links to related functions and guide sections.

    +

    The tutorial ends here. Once you have written a program that uses GLFW, you will need to compile and link it. How to do that depends on the development environment you are using and is best explained by the documentation for that environment. To learn about the details that are specific to GLFW, see Building applications.

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    + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/pages_6.js b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/pages_6.js new file mode 100644 index 0000000..ea1a4d1 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/pages_6.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['notitle_0',['notitle',['../index.html',1,'']]] +]; diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/pages_7.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/pages_7.html new file mode 100644 index 0000000..10d9d32 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/pages_7.html @@ -0,0 +1,37 @@ + + + + + + + + + + +
    +
    Loading...
    +
    + +
    Searching...
    +
    No Matches
    + +
    + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/pages_7.js b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/pages_7.js new file mode 100644 index 0000000..322b61a --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/pages_7.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['release_20notes_0',['Release notes',['../news.html',1,'']]] +]; diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/pages_8.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/pages_8.html new file mode 100644 index 0000000..a6a559c --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/pages_8.html @@ -0,0 +1,37 @@ + + + + + + + + + + +
    +
    Loading...
    +
    + +
    Searching...
    +
    No Matches
    + +
    + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/pages_8.js b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/pages_8.js new file mode 100644 index 0000000..e46b235 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/pages_8.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['standards_20conformance_0',['Standards conformance',['../compat_guide.html',1,'']]] +]; diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/pages_9.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/pages_9.html new file mode 100644 index 0000000..1913887 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/pages_9.html @@ -0,0 +1,37 @@ + + + + + + + + + + +
    +
    Loading...
    +
    + +
    Searching...
    +
    No Matches
    + +
    + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/pages_9.js b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/pages_9.js new file mode 100644 index 0000000..8cae3f5 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/pages_9.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['vulkan_20guide_0',['Vulkan guide',['../vulkan_guide.html',1,'']]] +]; diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/pages_a.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/pages_a.html new file mode 100644 index 0000000..f7cffee --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/pages_a.html @@ -0,0 +1,37 @@ + + + + + + + + + + +
    +
    Loading...
    +
    + +
    Searching...
    +
    No Matches
    + +
    + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/pages_a.js b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/pages_a.js new file mode 100644 index 0000000..8078165 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/pages_a.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['window_20guide_0',['Window guide',['../window_guide.html',1,'']]] +]; diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/search.css b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/search.css new file mode 100644 index 0000000..648a792 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/search.css @@ -0,0 +1,263 @@ +/*---------------- Search Box */ + +#MSearchBox { + white-space : nowrap; + background: white; + border-radius: 0.65em; + box-shadow: inset 0.5px 0.5px 3px 0px #555; + z-index: 102; +} + +#MSearchBox .left { + display: inline-block; + vertical-align: middle; + height: 1.4em; +} + +#MSearchSelect { + display: inline-block; + vertical-align: middle; + height: 19px; + padding: 0 0 0 0.3em; + margin: 0; +} + +#MSearchField { + display: inline-block; + vertical-align: middle; + width: 7.5em; + height: 19px; + margin: 0 0.15em; + padding: 0; + line-height: 1em; + border:none; + color: #909090; + outline: none; + font-family: Arial, Verdana, sans-serif; + -webkit-border-radius: 0px; + border-radius: 0px; + background: none; +} + +@media(hover: none) { + /* to avoid zooming on iOS */ + #MSearchField { + font-size: 16px; + } +} + +#MSearchBox .right { + display: inline-block; + vertical-align: middle; + width: 1.4em; + height: 1.4em; +} + +#MSearchClose { + display: none; + font-size: inherit; + background : none; + border: none; + margin: 0; + padding: 0; + outline: none; + +} + +#MSearchCloseImg { + height: 1.4em; + padding: 0.3em; + margin: 0; +} + +.MSearchBoxActive #MSearchField { + color: #000000; +} + +#main-menu > li:last-child { + /* This
  • object is the parent of the search bar */ + display: flex; + justify-content: center; + align-items: center; + height: 36px; + margin-right: 1em; +} + +/*---------------- Search filter selection */ + +#MSearchSelectWindow { + display: none; + position: absolute; + left: 0; top: 0; + border: 1px solid #90A5CE; + background-color: #F9FAFC; + z-index: 10001; + padding-top: 4px; + padding-bottom: 4px; + -moz-border-radius: 4px; + -webkit-border-top-left-radius: 4px; + -webkit-border-top-right-radius: 4px; + -webkit-border-bottom-left-radius: 4px; + -webkit-border-bottom-right-radius: 4px; + -webkit-box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); +} + +.SelectItem { + font: 8pt Arial, Verdana, sans-serif; + padding-left: 2px; + padding-right: 12px; + border: 0px; +} + +span.SelectionMark { + margin-right: 4px; + font-family: monospace; + outline-style: none; + text-decoration: none; +} + +a.SelectItem { + display: block; + outline-style: none; + color: #000000; + text-decoration: none; + padding-left: 6px; + padding-right: 12px; +} + +a.SelectItem:focus, +a.SelectItem:active { + color: #000000; + outline-style: none; + text-decoration: none; +} + +a.SelectItem:hover { + color: #FFFFFF; + background-color: #3D578C; + outline-style: none; + text-decoration: none; + cursor: pointer; + display: block; +} + +/*---------------- Search results window */ + +iframe#MSearchResults { + /*width: 60ex;*/ + height: 15em; +} + +#MSearchResultsWindow { + display: none; + position: absolute; + left: 0; top: 0; + border: 1px solid #000; + background-color: #EEF1F7; + z-index:10000; +} + +/* ----------------------------------- */ + + +#SRIndex { + clear:both; + padding-bottom: 15px; +} + +.SREntry { + font-size: 10pt; + padding-left: 1ex; +} + +.SRPage .SREntry { + font-size: 8pt; + padding: 1px 5px; +} + +body.SRPage { + margin: 5px 2px; +} + +.SRChildren { + padding-left: 3ex; padding-bottom: .5em +} + +.SRPage .SRChildren { + display: none; +} + +.SRSymbol { + font-weight: bold; + color: #425E97; + font-family: Arial, Verdana, sans-serif; + text-decoration: none; + outline: none; +} + +a.SRScope { + display: block; + color: #425E97; + font-family: Arial, Verdana, sans-serif; + text-decoration: none; + outline: none; +} + +a.SRSymbol:focus, a.SRSymbol:active, +a.SRScope:focus, a.SRScope:active { + text-decoration: underline; +} + +span.SRScope { + padding-left: 4px; + font-family: Arial, Verdana, sans-serif; +} + +.SRPage .SRStatus { + padding: 2px 5px; + font-size: 8pt; + font-style: italic; + font-family: Arial, Verdana, sans-serif; +} + +.SRResult { + display: none; +} + +div.searchresults { + margin-left: 10px; + margin-right: 10px; +} + +/*---------------- External search page results */ + +.searchresult { + background-color: #F0F3F8; +} + +.pages b { + color: white; + padding: 5px 5px 3px 5px; + background-image: url("../tab_a.png"); + background-repeat: repeat-x; + text-shadow: 0 1px 1px #000000; +} + +.pages { + line-height: 17px; + margin-left: 4px; + text-decoration: none; +} + +.hl { + font-weight: bold; +} + +#searchresults { + margin-bottom: 20px; +} + +.searchpages { + margin-top: 10px; +} + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/search.js b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/search.js new file mode 100644 index 0000000..ac8055d --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/search.js @@ -0,0 +1,794 @@ +/* + @licstart The following is the entire license notice for the JavaScript code in this file. + + The MIT License (MIT) + + Copyright (C) 1997-2020 by Dimitri van Heesch + + Permission is hereby granted, free of charge, to any person obtaining a copy of this software + and associated documentation files (the "Software"), to deal in the Software without restriction, + including without limitation the rights to use, copy, modify, merge, publish, distribute, + sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is + furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in all copies or + substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING + BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, + DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + + @licend The above is the entire license notice for the JavaScript code in this file + */ +function convertToId(search) +{ + var result = ''; + for (i=0;i do a search + { + this.Search(); + } + } + + this.OnSearchSelectKey = function(evt) + { + var e = (evt) ? evt : window.event; // for IE + if (e.keyCode==40 && this.searchIndex0) // Up + { + this.searchIndex--; + this.OnSelectItem(this.searchIndex); + } + else if (e.keyCode==13 || e.keyCode==27) + { + this.OnSelectItem(this.searchIndex); + this.CloseSelectionWindow(); + this.DOMSearchField().focus(); + } + return false; + } + + // --------- Actions + + // Closes the results window. + this.CloseResultsWindow = function() + { + this.DOMPopupSearchResultsWindow().style.display = 'none'; + this.DOMSearchClose().style.display = 'none'; + this.Activate(false); + } + + this.CloseSelectionWindow = function() + { + this.DOMSearchSelectWindow().style.display = 'none'; + } + + // Performs a search. + this.Search = function() + { + this.keyTimeout = 0; + + // strip leading whitespace + var searchValue = this.DOMSearchField().value.replace(/^ +/, ""); + + var code = searchValue.toLowerCase().charCodeAt(0); + var idxChar = searchValue.substr(0, 1).toLowerCase(); + if ( 0xD800 <= code && code <= 0xDBFF && searchValue > 1) // surrogate pair + { + idxChar = searchValue.substr(0, 2); + } + + var resultsPage; + var resultsPageWithSearch; + var hasResultsPage; + + var idx = indexSectionsWithContent[this.searchIndex].indexOf(idxChar); + if (idx!=-1) + { + var hexCode=idx.toString(16); + resultsPage = this.resultsPath + '/' + indexSectionNames[this.searchIndex] + '_' + hexCode + this.extension; + resultsPageWithSearch = resultsPage+'?'+escape(searchValue); + hasResultsPage = true; + } + else // nothing available for this search term + { + resultsPage = this.resultsPath + '/nomatches' + this.extension; + resultsPageWithSearch = resultsPage; + hasResultsPage = false; + } + + window.frames.MSearchResults.location = resultsPageWithSearch; + var domPopupSearchResultsWindow = this.DOMPopupSearchResultsWindow(); + + if (domPopupSearchResultsWindow.style.display!='block') + { + var domSearchBox = this.DOMSearchBox(); + this.DOMSearchClose().style.display = 'inline-block'; + var domPopupSearchResults = this.DOMPopupSearchResults(); + var left = getXPos(domSearchBox) + 150; // domSearchBox.offsetWidth; + var top = getYPos(domSearchBox) + 20; // domSearchBox.offsetHeight + 1; + domPopupSearchResultsWindow.style.display = 'block'; + left -= domPopupSearchResults.offsetWidth; + var maxWidth = document.body.clientWidth; + var width = 400; + if (left<10) left=10; + if (width+left+8>maxWidth) width=maxWidth-left-8; + domPopupSearchResultsWindow.style.top = top + 'px'; + domPopupSearchResultsWindow.style.left = left + 'px'; + domPopupSearchResultsWindow.style.width = width + 'px'; + } + + this.lastSearchValue = searchValue; + this.lastResultsPage = resultsPage; + } + + // -------- Activation Functions + + // Activates or deactivates the search panel, resetting things to + // their default values if necessary. + this.Activate = function(isActive) + { + if (isActive || // open it + this.DOMPopupSearchResultsWindow().style.display == 'block' + ) + { + this.DOMSearchBox().className = 'MSearchBoxActive'; + + var searchField = this.DOMSearchField(); + + if (searchField.value == this.searchLabel) // clear "Search" term upon entry + { + searchField.value = ''; + this.searchActive = true; + } + } + else if (!isActive) // directly remove the panel + { + this.DOMSearchBox().className = 'MSearchBoxInactive'; + this.DOMSearchField().value = this.searchLabel; + this.searchActive = false; + this.lastSearchValue = '' + this.lastResultsPage = ''; + } + } +} + +// ----------------------------------------------------------------------- + +// The class that handles everything on the search results page. +function SearchResults(name) +{ + // The number of matches from the last run of . + this.lastMatchCount = 0; + this.lastKey = 0; + this.repeatOn = false; + + // Toggles the visibility of the passed element ID. + this.FindChildElement = function(id) + { + var parentElement = document.getElementById(id); + var element = parentElement.firstChild; + + while (element && element!=parentElement) + { + if (element.nodeName.toLowerCase() == 'div' && element.className == 'SRChildren') + { + return element; + } + + if (element.nodeName.toLowerCase() == 'div' && element.hasChildNodes()) + { + element = element.firstChild; + } + else if (element.nextSibling) + { + element = element.nextSibling; + } + else + { + do + { + element = element.parentNode; + } + while (element && element!=parentElement && !element.nextSibling); + + if (element && element!=parentElement) + { + element = element.nextSibling; + } + } + } + } + + this.Toggle = function(id) + { + var element = this.FindChildElement(id); + if (element) + { + if (element.style.display == 'block') + { + element.style.display = 'none'; + } + else + { + element.style.display = 'block'; + } + } + } + + // Searches for the passed string. If there is no parameter, + // it takes it from the URL query. + // + // Always returns true, since other documents may try to call it + // and that may or may not be possible. + this.Search = function(search) + { + if (!search) // get search word from URL + { + search = window.location.search; + search = search.substring(1); // Remove the leading '?' + search = unescape(search); + } + + search = search.replace(/^ +/, ""); // strip leading spaces + search = search.replace(/ +$/, ""); // strip trailing spaces + search = search.toLowerCase(); + search = convertToId(search); + + var resultRows = document.getElementsByTagName("div"); + var matches = 0; + + var i = 0; + while (i < resultRows.length) + { + var row = resultRows.item(i); + if (row.className == "SRResult") + { + var rowMatchName = row.id.toLowerCase(); + rowMatchName = rowMatchName.replace(/^sr\d*_/, ''); // strip 'sr123_' + + if (search.length<=rowMatchName.length && + rowMatchName.substr(0, search.length)==search) + { + row.style.display = 'block'; + matches++; + } + else + { + row.style.display = 'none'; + } + } + i++; + } + document.getElementById("Searching").style.display='none'; + if (matches == 0) // no results + { + document.getElementById("NoMatches").style.display='block'; + } + else // at least one result + { + document.getElementById("NoMatches").style.display='none'; + } + this.lastMatchCount = matches; + return true; + } + + // return the first item with index index or higher that is visible + this.NavNext = function(index) + { + var focusItem; + while (1) + { + var focusName = 'Item'+index; + focusItem = document.getElementById(focusName); + if (focusItem && focusItem.parentNode.parentNode.style.display=='block') + { + break; + } + else if (!focusItem) // last element + { + break; + } + focusItem=null; + index++; + } + return focusItem; + } + + this.NavPrev = function(index) + { + var focusItem; + while (1) + { + var focusName = 'Item'+index; + focusItem = document.getElementById(focusName); + if (focusItem && focusItem.parentNode.parentNode.style.display=='block') + { + break; + } + else if (!focusItem) // last element + { + break; + } + focusItem=null; + index--; + } + return focusItem; + } + + this.ProcessKeys = function(e) + { + if (e.type == "keydown") + { + this.repeatOn = false; + this.lastKey = e.keyCode; + } + else if (e.type == "keypress") + { + if (!this.repeatOn) + { + if (this.lastKey) this.repeatOn = true; + return false; // ignore first keypress after keydown + } + } + else if (e.type == "keyup") + { + this.lastKey = 0; + this.repeatOn = false; + } + return this.lastKey!=0; + } + + this.Nav = function(evt,itemIndex) + { + var e = (evt) ? evt : window.event; // for IE + if (e.keyCode==13) return true; + if (!this.ProcessKeys(e)) return false; + + if (this.lastKey==38) // Up + { + var newIndex = itemIndex-1; + var focusItem = this.NavPrev(newIndex); + if (focusItem) + { + var child = this.FindChildElement(focusItem.parentNode.parentNode.id); + if (child && child.style.display == 'block') // children visible + { + var n=0; + var tmpElem; + while (1) // search for last child + { + tmpElem = document.getElementById('Item'+newIndex+'_c'+n); + if (tmpElem) + { + focusItem = tmpElem; + } + else // found it! + { + break; + } + n++; + } + } + } + if (focusItem) + { + focusItem.focus(); + } + else // return focus to search field + { + parent.document.getElementById("MSearchField").focus(); + } + } + else if (this.lastKey==40) // Down + { + var newIndex = itemIndex+1; + var focusItem; + var item = document.getElementById('Item'+itemIndex); + var elem = this.FindChildElement(item.parentNode.parentNode.id); + if (elem && elem.style.display == 'block') // children visible + { + focusItem = document.getElementById('Item'+itemIndex+'_c0'); + } + if (!focusItem) focusItem = this.NavNext(newIndex); + if (focusItem) focusItem.focus(); + } + else if (this.lastKey==39) // Right + { + var item = document.getElementById('Item'+itemIndex); + var elem = this.FindChildElement(item.parentNode.parentNode.id); + if (elem) elem.style.display = 'block'; + } + else if (this.lastKey==37) // Left + { + var item = document.getElementById('Item'+itemIndex); + var elem = this.FindChildElement(item.parentNode.parentNode.id); + if (elem) elem.style.display = 'none'; + } + else if (this.lastKey==27) // Escape + { + parent.searchBox.CloseResultsWindow(); + parent.document.getElementById("MSearchField").focus(); + } + else if (this.lastKey==13) // Enter + { + return true; + } + return false; + } + + this.NavChild = function(evt,itemIndex,childIndex) + { + var e = (evt) ? evt : window.event; // for IE + if (e.keyCode==13) return true; + if (!this.ProcessKeys(e)) return false; + + if (this.lastKey==38) // Up + { + if (childIndex>0) + { + var newIndex = childIndex-1; + document.getElementById('Item'+itemIndex+'_c'+newIndex).focus(); + } + else // already at first child, jump to parent + { + document.getElementById('Item'+itemIndex).focus(); + } + } + else if (this.lastKey==40) // Down + { + var newIndex = childIndex+1; + var elem = document.getElementById('Item'+itemIndex+'_c'+newIndex); + if (!elem) // last child, jump to parent next parent + { + elem = this.NavNext(itemIndex+1); + } + if (elem) + { + elem.focus(); + } + } + else if (this.lastKey==27) // Escape + { + parent.searchBox.CloseResultsWindow(); + parent.document.getElementById("MSearchField").focus(); + } + else if (this.lastKey==13) // Enter + { + return true; + } + return false; + } +} + +function setKeyActions(elem,action) +{ + elem.setAttribute('onkeydown',action); + elem.setAttribute('onkeypress',action); + elem.setAttribute('onkeyup',action); +} + +function setClassAttr(elem,attr) +{ + elem.setAttribute('class',attr); + elem.setAttribute('className',attr); +} + +function createResults() +{ + var results = document.getElementById("SRResults"); + for (var e=0; e + + + + + + + + + +
    +
    Loading...
    +
    + +
    Searching...
    +
    No Matches
    + +
    + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/typedefs_0.js b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/typedefs_0.js new file mode 100644 index 0000000..4ce15bc --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/typedefs_0.js @@ -0,0 +1,32 @@ +var searchData= +[ + ['glfwcharfun_0',['GLFWcharfun',['../group__input.html#ga1ab90a55cf3f58639b893c0f4118cb6e',1,'glfw3.h']]], + ['glfwcharmodsfun_1',['GLFWcharmodsfun',['../group__input.html#gac3cf64f90b6219c05ac7b7822d5a4b8f',1,'glfw3.h']]], + ['glfwcursor_2',['GLFWcursor',['../group__input.html#ga89261ae18c75e863aaf2656ecdd238f4',1,'glfw3.h']]], + ['glfwcursorenterfun_3',['GLFWcursorenterfun',['../group__input.html#gaa93dc4818ac9ab32532909d53a337cbe',1,'glfw3.h']]], + ['glfwcursorposfun_4',['GLFWcursorposfun',['../group__input.html#gad6fae41b3ac2e4209aaa87b596c57f68',1,'glfw3.h']]], + ['glfwdropfun_5',['GLFWdropfun',['../group__input.html#gaaba73c3274062c18723b7f05862d94b2',1,'glfw3.h']]], + ['glfwerrorfun_6',['GLFWerrorfun',['../group__init.html#ga8184701785c096b3862a75cda1bf44a3',1,'glfw3.h']]], + ['glfwframebuffersizefun_7',['GLFWframebuffersizefun',['../group__window.html#gae18026e294dde685ed2e5f759533144d',1,'glfw3.h']]], + ['glfwgamepadstate_8',['GLFWgamepadstate',['../group__input.html#ga61acfb1f28f751438dd221225c5e725d',1,'glfw3.h']]], + ['glfwgammaramp_9',['GLFWgammaramp',['../group__monitor.html#ga939cf093cb0af0498b7b54dc2e181404',1,'glfw3.h']]], + ['glfwglproc_10',['GLFWglproc',['../group__context.html#ga3d47c2d2fbe0be9c505d0e04e91a133c',1,'glfw3.h']]], + ['glfwimage_11',['GLFWimage',['../group__window.html#ga7cc0a09de172fa7250872046f8c4d2ca',1,'glfw3.h']]], + ['glfwjoystickfun_12',['GLFWjoystickfun',['../group__input.html#gaa21ad5986ae9a26077a40142efb56243',1,'glfw3.h']]], + ['glfwkeyfun_13',['GLFWkeyfun',['../group__input.html#ga5bd751b27b90f865d2ea613533f0453c',1,'glfw3.h']]], + ['glfwmonitor_14',['GLFWmonitor',['../group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3',1,'glfw3.h']]], + ['glfwmonitorfun_15',['GLFWmonitorfun',['../group__monitor.html#gaabe16caca8dea952504dfdebdf4cd249',1,'glfw3.h']]], + ['glfwmousebuttonfun_16',['GLFWmousebuttonfun',['../group__input.html#ga0184dcb59f6d85d735503dcaae809727',1,'glfw3.h']]], + ['glfwscrollfun_17',['GLFWscrollfun',['../group__input.html#gaf656112c33de3efdb227fa58f0134cf5',1,'glfw3.h']]], + ['glfwvidmode_18',['GLFWvidmode',['../group__monitor.html#ga902c2816ac9b34b757282daab59b2565',1,'glfw3.h']]], + ['glfwvkproc_19',['GLFWvkproc',['../group__vulkan.html#ga70c01918dc9d233a4fbe0681a43018af',1,'glfw3.h']]], + ['glfwwindow_20',['GLFWwindow',['../group__window.html#ga3c96d80d363e67d13a41b5d1821f3242',1,'glfw3.h']]], + ['glfwwindowclosefun_21',['GLFWwindowclosefun',['../group__window.html#gabf859b936d80961b7d39013a9694cc3e',1,'glfw3.h']]], + ['glfwwindowcontentscalefun_22',['GLFWwindowcontentscalefun',['../group__window.html#ga77f288a2d04bb3c77c7d9615d08cf70e',1,'glfw3.h']]], + ['glfwwindowfocusfun_23',['GLFWwindowfocusfun',['../group__window.html#gabc58c47e9d93f6eb1862d615c3680f46',1,'glfw3.h']]], + ['glfwwindowiconifyfun_24',['GLFWwindowiconifyfun',['../group__window.html#ga35c658cccba236f26e7adee0e25f6a4f',1,'glfw3.h']]], + ['glfwwindowmaximizefun_25',['GLFWwindowmaximizefun',['../group__window.html#ga3017196fdaec33ac3e095765176c2a90',1,'glfw3.h']]], + ['glfwwindowposfun_26',['GLFWwindowposfun',['../group__window.html#gabe287973a21a8f927cde4db06b8dcbe9',1,'glfw3.h']]], + ['glfwwindowrefreshfun_27',['GLFWwindowrefreshfun',['../group__window.html#ga431663a1427d2eb3a273bc398b6737b5',1,'glfw3.h']]], + ['glfwwindowsizefun_28',['GLFWwindowsizefun',['../group__window.html#gaec0282944bb810f6f3163ec02da90350',1,'glfw3.h']]] +]; diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/variables_0.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/variables_0.html new file mode 100644 index 0000000..7778cf0 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/variables_0.html @@ -0,0 +1,37 @@ + + + + + + + + + + +
    +
    Loading...
    +
    + +
    Searching...
    +
    No Matches
    + +
    + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/variables_0.js b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/variables_0.js new file mode 100644 index 0000000..c61320f --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/variables_0.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['axes_0',['axes',['../structGLFWgamepadstate.html#a8b2c8939b1d31458de5359998375c189',1,'GLFWgamepadstate']]] +]; diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/variables_1.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/variables_1.html new file mode 100644 index 0000000..e2f95e2 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/variables_1.html @@ -0,0 +1,37 @@ + + + + + + + + + + +
    +
    Loading...
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    + +
    Searching...
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    No Matches
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    + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/variables_1.js b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/variables_1.js new file mode 100644 index 0000000..20af6e6 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/variables_1.js @@ -0,0 +1,6 @@ +var searchData= +[ + ['blue_0',['blue',['../structGLFWgammaramp.html#acf0c836d0efe29c392fe8d1a1042744b',1,'GLFWgammaramp']]], + ['bluebits_1',['blueBits',['../structGLFWvidmode.html#af310977f58d2e3b188175b6e3d314047',1,'GLFWvidmode']]], + ['buttons_2',['buttons',['../structGLFWgamepadstate.html#a27e9896b51c65df15fba2c7139bfdb9a',1,'GLFWgamepadstate']]] +]; diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/variables_2.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/variables_2.html new file mode 100644 index 0000000..833f416 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/variables_2.html @@ -0,0 +1,37 @@ + + + + + + + + + + +
    +
    Loading...
    +
    + +
    Searching...
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    No Matches
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    + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/variables_2.js b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/variables_2.js new file mode 100644 index 0000000..ee6bfb1 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/variables_2.js @@ -0,0 +1,5 @@ +var searchData= +[ + ['green_0',['green',['../structGLFWgammaramp.html#affccc6f5df47820b6562d709da3a5a3a',1,'GLFWgammaramp']]], + ['greenbits_1',['greenBits',['../structGLFWvidmode.html#a292fdd281f3485fb3ff102a5bda43faa',1,'GLFWvidmode']]] +]; diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/variables_3.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/variables_3.html new file mode 100644 index 0000000..7ef980c --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/variables_3.html @@ -0,0 +1,37 @@ + + + + + + + + + + +
    +
    Loading...
    +
    + +
    Searching...
    +
    No Matches
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    + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/variables_3.js b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/variables_3.js new file mode 100644 index 0000000..c7cee75 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/variables_3.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['height_0',['height',['../structGLFWvidmode.html#ac65942a5f6981695517437a9d571d03c',1,'GLFWvidmode::height()'],['../structGLFWimage.html#a0b7d95368f0c80d5e5c9875057c7dbec',1,'GLFWimage::height()']]] +]; diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/variables_4.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/variables_4.html new file mode 100644 index 0000000..0058b6b --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/variables_4.html @@ -0,0 +1,37 @@ + + + + + + + + + + +
    +
    Loading...
    +
    + +
    Searching...
    +
    No Matches
    + +
    + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/variables_4.js b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/variables_4.js new file mode 100644 index 0000000..6414492 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/variables_4.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['pixels_0',['pixels',['../structGLFWimage.html#a0c532a5c2bb715555279b7817daba0fb',1,'GLFWimage']]] +]; diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/variables_5.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/variables_5.html new file mode 100644 index 0000000..a2f9f1f --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/variables_5.html @@ -0,0 +1,37 @@ + + + + + + + + + + +
    +
    Loading...
    +
    + +
    Searching...
    +
    No Matches
    + +
    + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/variables_5.js b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/variables_5.js new file mode 100644 index 0000000..1bbbe9f --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/variables_5.js @@ -0,0 +1,6 @@ +var searchData= +[ + ['red_0',['red',['../structGLFWgammaramp.html#a2cce5d968734b685623eef913e635138',1,'GLFWgammaramp']]], + ['redbits_1',['redBits',['../structGLFWvidmode.html#a6066c4ecd251098700062d3b735dba1b',1,'GLFWvidmode']]], + ['refreshrate_2',['refreshRate',['../structGLFWvidmode.html#a791bdd6c7697b09f7e9c97054bf05649',1,'GLFWvidmode']]] +]; diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/variables_6.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/variables_6.html new file mode 100644 index 0000000..2e98801 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/variables_6.html @@ -0,0 +1,37 @@ + + + + + + + + + + +
    +
    Loading...
    +
    + +
    Searching...
    +
    No Matches
    + +
    + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/variables_6.js b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/variables_6.js new file mode 100644 index 0000000..406842a --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/variables_6.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['size_0',['size',['../structGLFWgammaramp.html#ad620e1cffbff9a32c51bca46301b59a5',1,'GLFWgammaramp']]] +]; diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/variables_7.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/variables_7.html new file mode 100644 index 0000000..751f4b8 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/variables_7.html @@ -0,0 +1,37 @@ + + + + + + + + + + +
    +
    Loading...
    +
    + +
    Searching...
    +
    No Matches
    + +
    + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/variables_7.js b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/variables_7.js new file mode 100644 index 0000000..7d2fabb --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/search/variables_7.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['width_0',['width',['../structGLFWvidmode.html#a698dcb200562051a7249cb6ae154c71d',1,'GLFWvidmode::width()'],['../structGLFWimage.html#af6a71cc999fe6d3aea31dd7e9687d835',1,'GLFWimage::width()']]] +]; diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/spaces.svg b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/spaces.svg new file mode 100644 index 0000000..5b32646 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/spaces.svg @@ -0,0 +1,877 @@ + + + + + + + + + + + + + + image/svg+xml + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +   + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/splitbar.png b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/splitbar.png new file mode 100644 index 0000000..fe895f2 Binary files /dev/null and b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/splitbar.png differ diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/structGLFWgamepadstate.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/structGLFWgamepadstate.html new file mode 100644 index 0000000..b2dfa35 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/structGLFWgamepadstate.html @@ -0,0 +1,129 @@ + + + + + + + +GLFW: GLFWgamepadstate Struct Reference + + + + + + + + + + +
    + + + + + + + + + +
    +
    + + +
    + +
    + +
    +
    + +
    GLFWgamepadstate Struct Reference
    +
    +
    + +

    Gamepad input state. + More...

    + +

    #include <glfw3.h>

    + + + + + + +

    +Data Fields

    unsigned char buttons [15]
     
    float axes [6]
     
    +

    Detailed Description

    +

    This describes the input state of a gamepad.

    +
    See also
    Gamepad input
    +
    +glfwGetGamepadState
    +
    Since
    Added in version 3.3.
    +

    Field Documentation

    + +

    ◆ buttons

    + +
    +
    + + + + +
    unsigned char GLFWgamepadstate::buttons[15]
    +
    +

    The states of each gamepad button, GLFW_PRESS or GLFW_RELEASE.

    + +
    +
    + +

    ◆ axes

    + +
    +
    + + + + +
    float GLFWgamepadstate::axes[6]
    +
    +

    The states of each gamepad axis, in the range -1.0 to 1.0 inclusive.

    + +
    +
    +
    The documentation for this struct was generated from the following file: +
    + + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/structGLFWgammaramp.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/structGLFWgammaramp.html new file mode 100644 index 0000000..8093c44 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/structGLFWgammaramp.html @@ -0,0 +1,165 @@ + + + + + + + +GLFW: GLFWgammaramp Struct Reference + + + + + + + + + + +
    + + + + + + + + + +
    +
    + + +
    + +
    + +
    +
    + +
    GLFWgammaramp Struct Reference
    +
    +
    + +

    Gamma ramp. + More...

    + +

    #include <glfw3.h>

    + + + + + + + + + + +

    +Data Fields

    unsigned short * red
     
    unsigned short * green
     
    unsigned short * blue
     
    unsigned int size
     
    +

    Detailed Description

    +

    This describes the gamma ramp for a monitor.

    +
    See also
    Gamma ramp
    +
    +glfwGetGammaRamp
    +
    +glfwSetGammaRamp
    +
    Since
    Added in version 3.0.
    +

    Field Documentation

    + +

    ◆ red

    + +
    +
    + + + + +
    unsigned short* GLFWgammaramp::red
    +
    +

    An array of value describing the response of the red channel.

    + +
    +
    + +

    ◆ green

    + +
    +
    + + + + +
    unsigned short* GLFWgammaramp::green
    +
    +

    An array of value describing the response of the green channel.

    + +
    +
    + +

    ◆ blue

    + +
    +
    + + + + +
    unsigned short* GLFWgammaramp::blue
    +
    +

    An array of value describing the response of the blue channel.

    + +
    +
    + +

    ◆ size

    + +
    +
    + + + + +
    unsigned int GLFWgammaramp::size
    +
    +

    The number of elements in each array.

    + +
    +
    +
    The documentation for this struct was generated from the following file: +
    + + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/structGLFWimage.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/structGLFWimage.html new file mode 100644 index 0000000..06e74e5 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/structGLFWimage.html @@ -0,0 +1,146 @@ + + + + + + + +GLFW: GLFWimage Struct Reference + + + + + + + + + + +
    + + + + + + + + + +
    +
    + + +
    + +
    + +
    +
    + +
    GLFWimage Struct Reference
    +
    +
    + +

    Image data. + More...

    + +

    #include <glfw3.h>

    + + + + + + + + +

    +Data Fields

    int width
     
    int height
     
    unsigned char * pixels
     
    +

    Detailed Description

    +

    This describes a single 2D image. See the documentation for each related function what the expected pixel format is.

    +
    See also
    Custom cursor creation
    +
    +Window icon
    +
    Since
    Added in version 2.1. GLFW 3: Removed format and bytes-per-pixel members.
    +

    Field Documentation

    + +

    ◆ width

    + +
    +
    + + + + +
    int GLFWimage::width
    +
    +

    The width, in pixels, of this image.

    + +
    +
    + +

    ◆ height

    + +
    +
    + + + + +
    int GLFWimage::height
    +
    +

    The height, in pixels, of this image.

    + +
    +
    + +

    ◆ pixels

    + +
    +
    + + + + +
    unsigned char* GLFWimage::pixels
    +
    +

    The pixel data of this image, arranged left-to-right, top-to-bottom.

    + +
    +
    +
    The documentation for this struct was generated from the following file: +
    + + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/structGLFWvidmode.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/structGLFWvidmode.html new file mode 100644 index 0000000..67bb39b --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/structGLFWvidmode.html @@ -0,0 +1,199 @@ + + + + + + + +GLFW: GLFWvidmode Struct Reference + + + + + + + + + + +
    + + + + + + + + + +
    +
    + + +
    + +
    + +
    +
    + +
    GLFWvidmode Struct Reference
    +
    +
    + +

    Video mode type. + More...

    + +

    #include <glfw3.h>

    + + + + + + + + + + + + + + +

    +Data Fields

    int width
     
    int height
     
    int redBits
     
    int greenBits
     
    int blueBits
     
    int refreshRate
     
    +

    Detailed Description

    +

    This describes a single video mode.

    +
    See also
    Video modes
    +
    +glfwGetVideoMode
    +
    +glfwGetVideoModes
    +
    Since
    Added in version 1.0. GLFW 3: Added refresh rate member.
    +

    Field Documentation

    + +

    ◆ width

    + +
    +
    + + + + +
    int GLFWvidmode::width
    +
    +

    The width, in screen coordinates, of the video mode.

    + +
    +
    + +

    ◆ height

    + +
    +
    + + + + +
    int GLFWvidmode::height
    +
    +

    The height, in screen coordinates, of the video mode.

    + +
    +
    + +

    ◆ redBits

    + +
    +
    + + + + +
    int GLFWvidmode::redBits
    +
    +

    The bit depth of the red channel of the video mode.

    + +
    +
    + +

    ◆ greenBits

    + +
    +
    + + + + +
    int GLFWvidmode::greenBits
    +
    +

    The bit depth of the green channel of the video mode.

    + +
    +
    + +

    ◆ blueBits

    + +
    +
    + + + + +
    int GLFWvidmode::blueBits
    +
    +

    The bit depth of the blue channel of the video mode.

    + +
    +
    + +

    ◆ refreshRate

    + +
    +
    + + + + +
    int GLFWvidmode::refreshRate
    +
    +

    The refresh rate, in Hz, of the video mode.

    + +
    +
    +
    The documentation for this struct was generated from the following file: +
    + + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/sync_off.png b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/sync_off.png new file mode 100644 index 0000000..3b443fc Binary files /dev/null and b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/sync_off.png differ diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/sync_on.png b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/sync_on.png new file mode 100644 index 0000000..e08320f Binary files /dev/null and b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/sync_on.png differ diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/tab_a.png b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/tab_a.png new file mode 100644 index 0000000..3b725c4 Binary files /dev/null and b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/tab_a.png differ diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/tab_b.png b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/tab_b.png new file mode 100644 index 0000000..e2b4a86 Binary files /dev/null and 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a.highlighted{background:#fff}.sm-dox.sm-vertical a.disabled{background-image:url("tab_b.png")}.sm-dox.sm-vertical a span.sub-arrow{right:8px;top:50%;margin-top:-5px;border-width:5px;border-style:dashed dashed dashed solid;border-color:transparent transparent transparent #555}.sm-dox.sm-vertical>li>ul:before,.sm-dox.sm-vertical>li>ul:after{display:none}.sm-dox.sm-vertical ul a{padding:10px 20px}.sm-dox.sm-vertical ul a:hover,.sm-dox.sm-vertical ul a:focus,.sm-dox.sm-vertical ul a:active,.sm-dox.sm-vertical ul a.highlighted{background:#eee}.sm-dox.sm-vertical ul a.disabled{background:#fff}} \ No newline at end of file diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/vulkan_8dox.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/vulkan_8dox.html new file mode 100644 index 0000000..0d8b6c3 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/vulkan_8dox.html @@ -0,0 +1,74 @@ + + + + + + + +GLFW: vulkan.dox File Reference + + + + + + + + + + +
    + + + + + + + + + +
    +
    + + +
    + +
    + +
    +
    +
    vulkan.dox File Reference
    +
    +
    +
    + + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/vulkan_guide.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/vulkan_guide.html new file mode 100644 index 0000000..1d41421 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/vulkan_guide.html @@ -0,0 +1,188 @@ + + + + + + + +GLFW: Vulkan guide + + + + + + + + + + +
    + + + + + + + + + +
    +
    + + +
    + +
    + +
    +
    +
    Vulkan guide
    +
    +
    + +

    This guide is intended to fill the gaps between the official Vulkan resources and the rest of the GLFW documentation and is not a replacement for either. It assumes some familiarity with Vulkan concepts like loaders, devices, queues and surfaces and leaves it to the Vulkan documentation to explain the details of Vulkan functions.

    +

    To develop for Vulkan you should download the LunarG Vulkan SDK for your platform. Apart from headers and link libraries, they also provide the validation layers necessary for development.

    +

    The Vulkan Tutorial has more information on how to use GLFW and Vulkan. The Khronos Vulkan Samples also use GLFW, although with a small framework in between.

    +

    For details on a specific Vulkan support function, see the Vulkan support reference. There are also guides for the other areas of the GLFW API.

    + +

    +Linking against the Vulkan loader

    +

    By default, GLFW will look for the Vulkan loader on demand at runtime via its standard name (vulkan-1.dll on Windows, libvulkan.so.1 on Linux and other Unix-like systems and libvulkan.1.dylib on macOS). This means that GLFW does not need to be linked against the loader. However, it also means that if you are using the static library form of the Vulkan loader GLFW will either fail to find it or (worse) use the wrong one.

    +

    The GLFW_VULKAN_STATIC CMake option makes GLFW call the Vulkan loader directly instead of dynamically loading it at runtime. Not linking against the Vulkan loader will then be a compile-time error.

    +

    macOS: Because the Vulkan loader and ICD are not installed globally on macOS, you need to set up the application bundle according to the LunarG SDK documentation. This is explained in more detail in the SDK documentation for macOS.

    +

    +Including the Vulkan and GLFW header files

    +

    To include the Vulkan header, define GLFW_INCLUDE_VULKAN before including the GLFW header.

    +
    #define GLFW_INCLUDE_VULKAN
    +
    #include <GLFW/glfw3.h>
    +

    If you instead want to include the Vulkan header from a custom location or use your own custom Vulkan header then do this before the GLFW header.

    +
    #include <path/to/vulkan.h>
    +
    #include <GLFW/glfw3.h>
    +
    The header of the GLFW 3 API.
    +

    Unless a Vulkan header is included, either by the GLFW header or above it, any GLFW functions that take or return Vulkan types will not be declared.

    +

    The VK_USE_PLATFORM_*_KHR macros do not need to be defined for the Vulkan part of GLFW to work. Define them only if you are using these extensions directly.

    +

    +Querying for Vulkan support

    +

    If you are linking directly against the Vulkan loader then you can skip this section. The canonical desktop loader library exports all Vulkan core and Khronos extension functions, allowing them to be called directly.

    +

    If you are loading the Vulkan loader dynamically instead of linking directly against it, you can check for the availability of a loader and ICD with glfwVulkanSupported.

    +
    +
    {
    +
    // Vulkan is available, at least for compute
    +
    }
    +
    int glfwVulkanSupported(void)
    Returns whether the Vulkan loader and an ICD have been found.
    +

    This function returns GLFW_TRUE if the Vulkan loader and any minimally functional ICD was found.

    +

    If one or both were not found, calling any other Vulkan related GLFW function will generate a GLFW_API_UNAVAILABLE error.

    +

    +Querying Vulkan function pointers

    +

    To load any Vulkan core or extension function from the found loader, call glfwGetInstanceProcAddress. To load functions needed for instance creation, pass NULL as the instance.

    +
    PFN_vkCreateInstance pfnCreateInstance = (PFN_vkCreateInstance)
    +
    glfwGetInstanceProcAddress(NULL, "vkCreateInstance");
    +
    GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char *procname)
    Returns the address of the specified Vulkan instance function.
    +

    Once you have created an instance, you can load from it all other Vulkan core functions and functions from any instance extensions you enabled.

    +
    PFN_vkCreateDevice pfnCreateDevice = (PFN_vkCreateDevice)
    +
    glfwGetInstanceProcAddress(instance, "vkCreateDevice");
    +

    This function in turn calls vkGetInstanceProcAddr. If that fails, the function falls back to a platform-specific query of the Vulkan loader (i.e. dlsym or GetProcAddress). If that also fails, the function returns NULL. For more information about vkGetInstanceProcAddr, see the Vulkan documentation.

    +

    Vulkan also provides vkGetDeviceProcAddr for loading device-specific versions of Vulkan function. This function can be retrieved from an instance with glfwGetInstanceProcAddress.

    +
    PFN_vkGetDeviceProcAddr pfnGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr)
    +
    glfwGetInstanceProcAddress(instance, "vkGetDeviceProcAddr");
    +

    Device-specific functions may execute a little bit faster, due to not having to dispatch internally based on the device passed to them. For more information about vkGetDeviceProcAddr, see the Vulkan documentation.

    +

    +Querying required Vulkan extensions

    +

    To do anything useful with Vulkan you need to create an instance. If you want to use Vulkan to render to a window, you must enable the instance extensions GLFW requires to create Vulkan surfaces.

    +

    To query the instance extensions required, call glfwGetRequiredInstanceExtensions.

    +
    uint32_t count;
    +
    const char** extensions = glfwGetRequiredInstanceExtensions(&count);
    +
    const char ** glfwGetRequiredInstanceExtensions(uint32_t *count)
    Returns the Vulkan instance extensions required by GLFW.
    +

    These extensions must all be enabled when creating instances that are going to be passed to glfwGetPhysicalDevicePresentationSupport and glfwCreateWindowSurface. The set of extensions will vary depending on platform and may also vary depending on graphics drivers and other factors.

    +

    If it fails it will return NULL and GLFW will not be able to create Vulkan window surfaces. You can still use Vulkan for off-screen rendering and compute work.

    +

    If successful the returned array will always include VK_KHR_surface, so if you don't require any additional extensions you can pass this list directly to the VkInstanceCreateInfo struct.

    +
    VkInstanceCreateInfo ici;
    +
    +
    memset(&ici, 0, sizeof(ici));
    +
    ici.enabledExtensionCount = count;
    +
    ici.ppEnabledExtensionNames = extensions;
    +
    ...
    +

    Additional extensions may be required by future versions of GLFW. You should check whether any extensions you wish to enable are already in the returned array, as it is an error to specify an extension more than once in the VkInstanceCreateInfo struct.

    +

    +Querying for Vulkan presentation support

    +

    Not every queue family of every Vulkan device can present images to surfaces. To check whether a specific queue family of a physical device supports image presentation without first having to create a window and surface, call glfwGetPhysicalDevicePresentationSupport.

    +
    if (glfwGetPhysicalDevicePresentationSupport(instance, physical_device, queue_family_index))
    +
    {
    +
    // Queue family supports image presentation
    +
    }
    +
    int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily)
    Returns whether the specified queue family can present images.
    +

    The VK_KHR_surface extension additionally provides the vkGetPhysicalDeviceSurfaceSupportKHR function, which performs the same test on an existing Vulkan surface.

    +

    +Creating the window

    +

    Unless you will be using OpenGL or OpenGL ES with the same window as Vulkan, there is no need to create a context. You can disable context creation with the GLFW_CLIENT_API hint.

    +
    +
    GLFWwindow* window = glfwCreateWindow(640, 480, "Window Title", NULL, NULL);
    +
    #define GLFW_NO_API
    Definition: glfw3.h:1037
    +
    GLFWwindow * glfwCreateWindow(int width, int height, const char *title, GLFWmonitor *monitor, GLFWwindow *share)
    Creates a window and its associated context.
    +
    struct GLFWwindow GLFWwindow
    Opaque window object.
    Definition: glfw3.h:1186
    +
    #define GLFW_CLIENT_API
    Context client API hint and attribute.
    Definition: glfw3.h:950
    +
    void glfwWindowHint(int hint, int value)
    Sets the specified window hint to the desired value.
    +

    See Windows without contexts for more information.

    +

    +Creating a Vulkan window surface

    +

    You can create a Vulkan surface (as defined by the VK_KHR_surface extension) for a GLFW window with glfwCreateWindowSurface.

    +
    VkSurfaceKHR surface;
    +
    VkResult err = glfwCreateWindowSurface(instance, window, NULL, &surface);
    +
    if (err)
    +
    {
    +
    // Window surface creation failed
    +
    }
    +
    VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow *window, const VkAllocationCallbacks *allocator, VkSurfaceKHR *surface)
    Creates a Vulkan surface for the specified window.
    +

    If an OpenGL or OpenGL ES context was created on the window, the context has ownership of the presentation on the window and a Vulkan surface cannot be created.

    +

    It is your responsibility to destroy the surface. GLFW does not destroy it for you. Call vkDestroySurfaceKHR function from the same extension to destroy it.

    +
    +
    + + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/window_8dox.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/window_8dox.html new file mode 100644 index 0000000..ee746c4 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/window_8dox.html @@ -0,0 +1,74 @@ + + + + + + + +GLFW: window.dox File Reference + + + + + + + + + + +
    + + + + + + + + + +
    +
    + + +
    + +
    + +
    +
    +
    window.dox File Reference
    +
    +
    +
    + + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/window_guide.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/window_guide.html new file mode 100644 index 0000000..a225ddb --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/window_guide.html @@ -0,0 +1,756 @@ + + + + + + + +GLFW: Window guide + + + + + + + + + + +
    + + + + + + + + + +
    +
    + + +
    + +
    + +
    +
    +
    Window guide
    +
    +
    + +

    This guide introduces the window related functions of GLFW. For details on a specific function in this category, see the Window reference. There are also guides for the other areas of GLFW.

    + +

    +Window objects

    +

    The GLFWwindow object encapsulates both a window and a context. They are created with glfwCreateWindow and destroyed with glfwDestroyWindow, or glfwTerminate, if any remain. As the window and context are inseparably linked, the object pointer is used as both a context and window handle.

    +

    To see the event stream provided to the various window related callbacks, run the events test program.

    +

    +Window creation

    +

    A window and its OpenGL or OpenGL ES context are created with glfwCreateWindow, which returns a handle to the created window object. For example, this creates a 640 by 480 windowed mode window:

    +
    GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL);
    +
    GLFWwindow * glfwCreateWindow(int width, int height, const char *title, GLFWmonitor *monitor, GLFWwindow *share)
    Creates a window and its associated context.
    +
    struct GLFWwindow GLFWwindow
    Opaque window object.
    Definition: glfw3.h:1186
    +

    If window creation fails, NULL will be returned, so it is necessary to check the return value.

    +

    The window handle is passed to all window related functions and is provided to along with all input events, so event handlers can tell which window received the event.

    +

    +Full screen windows

    +

    To create a full screen window, you need to specify which monitor the window should use. In most cases, the user's primary monitor is a good choice. For more information about retrieving monitors, see Retrieving monitors.

    +
    GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", glfwGetPrimaryMonitor(), NULL);
    +
    GLFWmonitor * glfwGetPrimaryMonitor(void)
    Returns the primary monitor.
    +

    Full screen windows cover the entire display area of a monitor, have no border or decorations.

    +

    Windowed mode windows can be made full screen by setting a monitor with glfwSetWindowMonitor, and full screen ones can be made windowed by unsetting it with the same function.

    +

    Each field of the GLFWvidmode structure corresponds to a function parameter or window hint and combine to form the desired video mode for that window. The supported video mode most closely matching the desired video mode will be set for the chosen monitor as long as the window has input focus. For more information about retrieving video modes, see Video modes.

    + + + + + + + + + + + + + + + +
    Video mode field Corresponds to
    GLFWvidmode.width width parameter of glfwCreateWindow
    GLFWvidmode.height height parameter of glfwCreateWindow
    GLFWvidmode.redBits GLFW_RED_BITS hint
    GLFWvidmode.greenBits GLFW_GREEN_BITS hint
    GLFWvidmode.blueBits GLFW_BLUE_BITS hint
    GLFWvidmode.refreshRate GLFW_REFRESH_RATE hint
    +

    Once you have a full screen window, you can change its resolution, refresh rate and monitor with glfwSetWindowMonitor. If you only need change its resolution you can also call glfwSetWindowSize. In all cases, the new video mode will be selected the same way as the video mode chosen by glfwCreateWindow. If the window has an OpenGL or OpenGL ES context, it will be unaffected.

    +

    By default, the original video mode of the monitor will be restored and the window iconified if it loses input focus, to allow the user to switch back to the desktop. This behavior can be disabled with the GLFW_AUTO_ICONIFY window hint, for example if you wish to simultaneously cover multiple monitors with full screen windows.

    +

    If a monitor is disconnected, all windows that are full screen on that monitor will be switched to windowed mode. See Monitor configuration changes for more information.

    +

    +"Windowed full screen" windows

    +

    If the closest match for the desired video mode is the current one, the video mode will not be changed, making window creation faster and application switching much smoother. This is sometimes called windowed full screen or borderless full screen window and counts as a full screen window. To create such a window, request the current video mode.

    +
    const GLFWvidmode* mode = glfwGetVideoMode(monitor);
    +
    + + + + +
    +
    GLFWwindow* window = glfwCreateWindow(mode->width, mode->height, "My Title", monitor, NULL);
    +
    const GLFWvidmode * glfwGetVideoMode(GLFWmonitor *monitor)
    Returns the current mode of the specified monitor.
    +
    #define GLFW_REFRESH_RATE
    Monitor refresh rate hint.
    Definition: glfw3.h:938
    +
    void glfwWindowHint(int hint, int value)
    Sets the specified window hint to the desired value.
    +
    #define GLFW_BLUE_BITS
    Framebuffer bit depth hint.
    Definition: glfw3.h:878
    +
    #define GLFW_RED_BITS
    Framebuffer bit depth hint.
    Definition: glfw3.h:868
    +
    #define GLFW_GREEN_BITS
    Framebuffer bit depth hint.
    Definition: glfw3.h:873
    +
    Video mode type.
    Definition: glfw3.h:1659
    +
    int greenBits
    Definition: glfw3.h:1671
    +
    int redBits
    Definition: glfw3.h:1668
    +
    int width
    Definition: glfw3.h:1662
    +
    int refreshRate
    Definition: glfw3.h:1677
    +
    int height
    Definition: glfw3.h:1665
    +
    int blueBits
    Definition: glfw3.h:1674
    +

    This also works for windowed mode windows that are made full screen.

    +
    const GLFWvidmode* mode = glfwGetVideoMode(monitor);
    +
    +
    glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, mode->refreshRate);
    +
    void glfwSetWindowMonitor(GLFWwindow *window, GLFWmonitor *monitor, int xpos, int ypos, int width, int height, int refreshRate)
    Sets the mode, monitor, video mode and placement of a window.
    +

    Note that glfwGetVideoMode returns the current video mode of a monitor, so if you already have a full screen window on that monitor that you want to make windowed full screen, you need to have saved the desktop resolution before.

    +

    +Window destruction

    +

    When a window is no longer needed, destroy it with glfwDestroyWindow.

    +
    +
    void glfwDestroyWindow(GLFWwindow *window)
    Destroys the specified window and its context.
    +

    Window destruction always succeeds. Before the actual destruction, all callbacks are removed so no further events will be delivered for the window. All windows remaining when glfwTerminate is called are destroyed as well.

    +

    When a full screen window is destroyed, the original video mode of its monitor is restored, but the gamma ramp is left untouched.

    +

    +Window creation hints

    +

    There are a number of hints that can be set before the creation of a window and context. Some affect the window itself, others affect the framebuffer or context. These hints are set to their default values each time the library is initialized with glfwInit. Integer value hints can be set individually with glfwWindowHint and string value hints with glfwWindowHintString. You can reset all at once to their defaults with glfwDefaultWindowHints.

    +

    Some hints are platform specific. These are always valid to set on any platform but they will only affect their specific platform. Other platforms will ignore them. Setting these hints requires no platform specific headers or calls.

    +
    Note
    Window hints need to be set before the creation of the window and context you wish to have the specified attributes. They function as additional arguments to glfwCreateWindow.
    +

    +Hard and soft constraints

    +

    Some window hints are hard constraints. These must match the available capabilities exactly for window and context creation to succeed. Hints that are not hard constraints are matched as closely as possible, but the resulting context and framebuffer may differ from what these hints requested.

    +

    The following hints are always hard constraints:

    +

    The following additional hints are hard constraints when requesting an OpenGL context, but are ignored when requesting an OpenGL ES context:

    +

    +Window related hints

    +

    GLFW_RESIZABLE specifies whether the windowed mode window will be resizable by the user. The window will still be resizable using the glfwSetWindowSize function. Possible values are GLFW_TRUE and GLFW_FALSE. This hint is ignored for full screen and undecorated windows.

    +

    GLFW_VISIBLE specifies whether the windowed mode window will be initially visible. Possible values are GLFW_TRUE and GLFW_FALSE. This hint is ignored for full screen windows.

    +

    GLFW_DECORATED specifies whether the windowed mode window will have window decorations such as a border, a close widget, etc. An undecorated window will not be resizable by the user but will still allow the user to generate close events on some platforms. Possible values are GLFW_TRUE and GLFW_FALSE. This hint is ignored for full screen windows.

    +

    GLFW_FOCUSED specifies whether the windowed mode window will be given input focus when created. Possible values are GLFW_TRUE and GLFW_FALSE. This hint is ignored for full screen and initially hidden windows.

    +

    GLFW_AUTO_ICONIFY specifies whether the full screen window will automatically iconify and restore the previous video mode on input focus loss. Possible values are GLFW_TRUE and GLFW_FALSE. This hint is ignored for windowed mode windows.

    +

    GLFW_FLOATING specifies whether the windowed mode window will be floating above other regular windows, also called topmost or always-on-top. This is intended primarily for debugging purposes and cannot be used to implement proper full screen windows. Possible values are GLFW_TRUE and GLFW_FALSE. This hint is ignored for full screen windows.

    +

    GLFW_MAXIMIZED specifies whether the windowed mode window will be maximized when created. Possible values are GLFW_TRUE and GLFW_FALSE. This hint is ignored for full screen windows.

    +

    GLFW_CENTER_CURSOR specifies whether the cursor should be centered over newly created full screen windows. Possible values are GLFW_TRUE and GLFW_FALSE. This hint is ignored for windowed mode windows.

    +

    GLFW_TRANSPARENT_FRAMEBUFFER specifies whether the window framebuffer will be transparent. If enabled and supported by the system, the window framebuffer alpha channel will be used to combine the framebuffer with the background. This does not affect window decorations. Possible values are GLFW_TRUE and GLFW_FALSE.

    +

    GLFW_FOCUS_ON_SHOW specifies whether the window will be given input focus when glfwShowWindow is called. Possible values are GLFW_TRUE and GLFW_FALSE.

    +

    GLFW_SCALE_TO_MONITOR specified whether the window content area should be resized based on the monitor content scale of any monitor it is placed on. This includes the initial placement when the window is created. Possible values are GLFW_TRUE and GLFW_FALSE.

    +

    This hint only has an effect on platforms where screen coordinates and pixels always map 1:1 such as Windows and X11. On platforms like macOS the resolution of the framebuffer is changed independently of the window size.

    +

    +Framebuffer related hints

    +

    GLFW_RED_BITS, GLFW_GREEN_BITS, GLFW_BLUE_BITS, GLFW_ALPHA_BITS, GLFW_DEPTH_BITS and GLFW_STENCIL_BITS specify the desired bit depths of the various components of the default framebuffer. A value of GLFW_DONT_CARE means the application has no preference.

    +

    GLFW_ACCUM_RED_BITS, GLFW_ACCUM_GREEN_BITS, GLFW_ACCUM_BLUE_BITS and GLFW_ACCUM_ALPHA_BITS specify the desired bit depths of the various components of the accumulation buffer. A value of GLFW_DONT_CARE means the application has no preference.

    +

    Accumulation buffers are a legacy OpenGL feature and should not be used in new code.

    +

    GLFW_AUX_BUFFERS specifies the desired number of auxiliary buffers. A value of GLFW_DONT_CARE means the application has no preference.

    +

    Auxiliary buffers are a legacy OpenGL feature and should not be used in new code.

    +

    GLFW_STEREO specifies whether to use OpenGL stereoscopic rendering. Possible values are GLFW_TRUE and GLFW_FALSE. This is a hard constraint.

    +

    GLFW_SAMPLES specifies the desired number of samples to use for multisampling. Zero disables multisampling. A value of GLFW_DONT_CARE means the application has no preference.

    +

    GLFW_SRGB_CAPABLE specifies whether the framebuffer should be sRGB capable. Possible values are GLFW_TRUE and GLFW_FALSE.

    +
    Note
    OpenGL: If enabled and supported by the system, the GL_FRAMEBUFFER_SRGB enable will control sRGB rendering. By default, sRGB rendering will be disabled.
    +
    +OpenGL ES: If enabled and supported by the system, the context will always have sRGB rendering enabled.
    +

    GLFW_DOUBLEBUFFER specifies whether the framebuffer should be double buffered. You nearly always want to use double buffering. This is a hard constraint. Possible values are GLFW_TRUE and GLFW_FALSE.

    +

    +Monitor related hints

    +

    GLFW_REFRESH_RATE specifies the desired refresh rate for full screen windows. A value of GLFW_DONT_CARE means the highest available refresh rate will be used. This hint is ignored for windowed mode windows.

    +

    +Context related hints

    +

    GLFW_CLIENT_API specifies which client API to create the context for. Possible values are GLFW_OPENGL_API, GLFW_OPENGL_ES_API and GLFW_NO_API. This is a hard constraint.

    +

    GLFW_CONTEXT_CREATION_API specifies which context creation API to use to create the context. Possible values are GLFW_NATIVE_CONTEXT_API, GLFW_EGL_CONTEXT_API and GLFW_OSMESA_CONTEXT_API. This is a hard constraint. If no client API is requested, this hint is ignored.

    +

    An extension loader library that assumes it knows which API was used to create the current context may fail if you change this hint. This can be resolved by having it load functions via glfwGetProcAddress.

    +
    Note
    Wayland: The EGL API is the native context creation API, so this hint will have no effect.
    +
    +X11: On some Linux systems, creating contexts via both the native and EGL APIs in a single process will cause the application to segfault. Stick to one API or the other on Linux for now.
    +
    +OSMesa: As its name implies, an OpenGL context created with OSMesa does not update the window contents when its buffers are swapped. Use OpenGL functions or the OSMesa native access functions glfwGetOSMesaColorBuffer and glfwGetOSMesaDepthBuffer to retrieve the framebuffer contents.
    +

    GLFW_CONTEXT_VERSION_MAJOR and GLFW_CONTEXT_VERSION_MINOR specify the client API version that the created context must be compatible with. The exact behavior of these hints depend on the requested client API.

    +

    While there is no way to ask the driver for a context of the highest supported version, GLFW will attempt to provide this when you ask for a version 1.0 context, which is the default for these hints.

    +

    Do not confuse these hints with GLFW_VERSION_MAJOR and GLFW_VERSION_MINOR, which provide the API version of the GLFW header.

    +
    Note
    OpenGL: These hints are not hard constraints, but creation will fail if the OpenGL version of the created context is less than the one requested. It is therefore perfectly safe to use the default of version 1.0 for legacy code and you will still get backwards-compatible contexts of version 3.0 and above when available.
    +
    +OpenGL ES: These hints are not hard constraints, but creation will fail if the OpenGL ES version of the created context is less than the one requested. Additionally, OpenGL ES 1.x cannot be returned if 2.0 or later was requested, and vice versa. This is because OpenGL ES 3.x is backward compatible with 2.0, but OpenGL ES 2.0 is not backward compatible with 1.x.
    +
    +macOS: The OS only supports forward-compatible core profile contexts for OpenGL versions 3.2 and later. Before creating an OpenGL context of version 3.2 or later you must set the GLFW_OPENGL_FORWARD_COMPAT and GLFW_OPENGL_PROFILE hints accordingly. OpenGL 3.0 and 3.1 contexts are not supported at all on macOS.
    +

    GLFW_OPENGL_FORWARD_COMPAT specifies whether the OpenGL context should be forward-compatible, i.e. one where all functionality deprecated in the requested version of OpenGL is removed. This must only be used if the requested OpenGL version is 3.0 or above. If OpenGL ES is requested, this hint is ignored.

    +

    Forward-compatibility is described in detail in the OpenGL Reference Manual.

    +

    GLFW_OPENGL_DEBUG_CONTEXT specifies whether the context should be created in debug mode, which may provide additional error and diagnostic reporting functionality. Possible values are GLFW_TRUE and GLFW_FALSE.

    +

    Debug contexts for OpenGL and OpenGL ES are described in detail by the GL_KHR_debug extension.

    +

    GLFW_OPENGL_PROFILE specifies which OpenGL profile to create the context for. Possible values are one of GLFW_OPENGL_CORE_PROFILE or GLFW_OPENGL_COMPAT_PROFILE, or GLFW_OPENGL_ANY_PROFILE to not request a specific profile. If requesting an OpenGL version below 3.2, GLFW_OPENGL_ANY_PROFILE must be used. If OpenGL ES is requested, this hint is ignored.

    +

    OpenGL profiles are described in detail in the OpenGL Reference Manual.

    +

    GLFW_CONTEXT_ROBUSTNESS specifies the robustness strategy to be used by the context. This can be one of GLFW_NO_RESET_NOTIFICATION or GLFW_LOSE_CONTEXT_ON_RESET, or GLFW_NO_ROBUSTNESS to not request a robustness strategy.

    +

    GLFW_CONTEXT_RELEASE_BEHAVIOR specifies the release behavior to be used by the context. Possible values are one of GLFW_ANY_RELEASE_BEHAVIOR, GLFW_RELEASE_BEHAVIOR_FLUSH or GLFW_RELEASE_BEHAVIOR_NONE. If the behavior is GLFW_ANY_RELEASE_BEHAVIOR, the default behavior of the context creation API will be used. If the behavior is GLFW_RELEASE_BEHAVIOR_FLUSH, the pipeline will be flushed whenever the context is released from being the current one. If the behavior is GLFW_RELEASE_BEHAVIOR_NONE, the pipeline will not be flushed on release.

    +

    Context release behaviors are described in detail by the GL_KHR_context_flush_control extension.

    +

    GLFW_CONTEXT_NO_ERROR specifies whether errors should be generated by the context. Possible values are GLFW_TRUE and GLFW_FALSE. If enabled, situations that would have generated errors instead cause undefined behavior.

    +

    The no error mode for OpenGL and OpenGL ES is described in detail by the GL_KHR_no_error extension.

    +

    +macOS specific window hints

    +

    GLFW_COCOA_RETINA_FRAMEBUFFER specifies whether to use full resolution framebuffers on Retina displays. Possible values are GLFW_TRUE and GLFW_FALSE. This is ignored on other platforms.

    +

    GLFW_COCOA_FRAME_NAME specifies the UTF-8 encoded name to use for autosaving the window frame, or if empty disables frame autosaving for the window. This is ignored on other platforms. This is set with glfwWindowHintString.

    +

    GLFW_COCOA_GRAPHICS_SWITCHING specifies whether to in Automatic Graphics Switching, i.e. to allow the system to choose the integrated GPU for the OpenGL context and move it between GPUs if necessary or whether to force it to always run on the discrete GPU. This only affects systems with both integrated and discrete GPUs. Possible values are GLFW_TRUE and GLFW_FALSE. This is ignored on other platforms.

    +

    Simpler programs and tools may want to enable this to save power, while games and other applications performing advanced rendering will want to leave it disabled.

    +

    A bundled application that wishes to participate in Automatic Graphics Switching should also declare this in its Info.plist by setting the NSSupportsAutomaticGraphicsSwitching key to true.

    +

    +X11 specific window hints

    +

    GLFW_X11_CLASS_NAME and GLFW_X11_INSTANCE_NAME specifies the desired ASCII encoded class and instance parts of the ICCCM WM_CLASS window property. These are set with glfwWindowHintString.

    +

    +Supported and default values

    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    Window hint Default value Supported values
    GLFW_RESIZABLE GLFW_TRUE GLFW_TRUE or GLFW_FALSE
    GLFW_VISIBLE GLFW_TRUE GLFW_TRUE or GLFW_FALSE
    GLFW_DECORATED GLFW_TRUE GLFW_TRUE or GLFW_FALSE
    GLFW_FOCUSED GLFW_TRUE GLFW_TRUE or GLFW_FALSE
    GLFW_AUTO_ICONIFY GLFW_TRUE GLFW_TRUE or GLFW_FALSE
    GLFW_FLOATING GLFW_FALSE GLFW_TRUE or GLFW_FALSE
    GLFW_MAXIMIZED GLFW_FALSE GLFW_TRUE or GLFW_FALSE
    GLFW_CENTER_CURSOR GLFW_TRUE GLFW_TRUE or GLFW_FALSE
    GLFW_TRANSPARENT_FRAMEBUFFER GLFW_FALSE GLFW_TRUE or GLFW_FALSE
    GLFW_FOCUS_ON_SHOW GLFW_TRUE GLFW_TRUE or GLFW_FALSE
    GLFW_SCALE_TO_MONITOR GLFW_FALSE GLFW_TRUE or GLFW_FALSE
    GLFW_RED_BITS 8 0 to INT_MAX or GLFW_DONT_CARE
    GLFW_GREEN_BITS 8 0 to INT_MAX or GLFW_DONT_CARE
    GLFW_BLUE_BITS 8 0 to INT_MAX or GLFW_DONT_CARE
    GLFW_ALPHA_BITS 8 0 to INT_MAX or GLFW_DONT_CARE
    GLFW_DEPTH_BITS 24 0 to INT_MAX or GLFW_DONT_CARE
    GLFW_STENCIL_BITS 8 0 to INT_MAX or GLFW_DONT_CARE
    GLFW_ACCUM_RED_BITS 0 0 to INT_MAX or GLFW_DONT_CARE
    GLFW_ACCUM_GREEN_BITS 0 0 to INT_MAX or GLFW_DONT_CARE
    GLFW_ACCUM_BLUE_BITS 0 0 to INT_MAX or GLFW_DONT_CARE
    GLFW_ACCUM_ALPHA_BITS 0 0 to INT_MAX or GLFW_DONT_CARE
    GLFW_AUX_BUFFERS 0 0 to INT_MAX or GLFW_DONT_CARE
    GLFW_SAMPLES 0 0 to INT_MAX or GLFW_DONT_CARE
    GLFW_REFRESH_RATE GLFW_DONT_CARE 0 to INT_MAX or GLFW_DONT_CARE
    GLFW_STEREO GLFW_FALSE GLFW_TRUE or GLFW_FALSE
    GLFW_SRGB_CAPABLE GLFW_FALSE GLFW_TRUE or GLFW_FALSE
    GLFW_DOUBLEBUFFER GLFW_TRUE GLFW_TRUE or GLFW_FALSE
    GLFW_CLIENT_API GLFW_OPENGL_API GLFW_OPENGL_API, GLFW_OPENGL_ES_API or GLFW_NO_API
    GLFW_CONTEXT_CREATION_API GLFW_NATIVE_CONTEXT_API GLFW_NATIVE_CONTEXT_API, GLFW_EGL_CONTEXT_API or GLFW_OSMESA_CONTEXT_API
    GLFW_CONTEXT_VERSION_MAJOR 1 Any valid major version number of the chosen client API
    GLFW_CONTEXT_VERSION_MINOR 0 Any valid minor version number of the chosen client API
    GLFW_CONTEXT_ROBUSTNESS GLFW_NO_ROBUSTNESS GLFW_NO_ROBUSTNESS, GLFW_NO_RESET_NOTIFICATION or GLFW_LOSE_CONTEXT_ON_RESET
    GLFW_CONTEXT_RELEASE_BEHAVIOR GLFW_ANY_RELEASE_BEHAVIOR GLFW_ANY_RELEASE_BEHAVIOR, GLFW_RELEASE_BEHAVIOR_FLUSH or GLFW_RELEASE_BEHAVIOR_NONE
    GLFW_OPENGL_FORWARD_COMPAT GLFW_FALSE GLFW_TRUE or GLFW_FALSE
    GLFW_OPENGL_DEBUG_CONTEXT GLFW_FALSE GLFW_TRUE or GLFW_FALSE
    GLFW_OPENGL_PROFILE GLFW_OPENGL_ANY_PROFILE GLFW_OPENGL_ANY_PROFILE, GLFW_OPENGL_COMPAT_PROFILE or GLFW_OPENGL_CORE_PROFILE
    GLFW_COCOA_RETINA_FRAMEBUFFER GLFW_TRUE GLFW_TRUE or GLFW_FALSE
    GLFW_COCOA_FRAME_NAME "" A UTF-8 encoded frame autosave name
    GLFW_COCOA_GRAPHICS_SWITCHING GLFW_FALSE GLFW_TRUE or GLFW_FALSE
    GLFW_X11_CLASS_NAME "" An ASCII encoded WM_CLASS class name
    GLFW_X11_INSTANCE_NAME "" An ASCII encoded WM_CLASS instance name
    +

    +Window event processing

    +

    See Event processing.

    +

    +Window properties and events

    +

    +User pointer

    +

    Each window has a user pointer that can be set with glfwSetWindowUserPointer and queried with glfwGetWindowUserPointer. This can be used for any purpose you need and will not be modified by GLFW throughout the life-time of the window.

    +

    The initial value of the pointer is NULL.

    +

    +Window closing and close flag

    +

    When the user attempts to close the window, for example by clicking the close widget or using a key chord like Alt+F4, the close flag of the window is set. The window is however not actually destroyed and, unless you watch for this state change, nothing further happens.

    +

    The current state of the close flag is returned by glfwWindowShouldClose and can be set or cleared directly with glfwSetWindowShouldClose. A common pattern is to use the close flag as a main loop condition.

    +
    while (!glfwWindowShouldClose(window))
    +
    {
    +
    render(window);
    +
    +
    glfwSwapBuffers(window);
    + +
    }
    +
    void glfwSwapBuffers(GLFWwindow *window)
    Swaps the front and back buffers of the specified window.
    +
    int glfwWindowShouldClose(GLFWwindow *window)
    Checks the close flag of the specified window.
    +
    void glfwPollEvents(void)
    Processes all pending events.
    +

    If you wish to be notified when the user attempts to close a window, set a close callback.

    +
    glfwSetWindowCloseCallback(window, window_close_callback);
    +
    GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow *window, GLFWwindowclosefun callback)
    Sets the close callback for the specified window.
    +

    The callback function is called directly after the close flag has been set. It can be used for example to filter close requests and clear the close flag again unless certain conditions are met.

    +
    void window_close_callback(GLFWwindow* window)
    +
    {
    +
    if (!time_to_close)
    + +
    }
    +
    #define GLFW_FALSE
    Zero.
    Definition: glfw3.h:322
    +
    void glfwSetWindowShouldClose(GLFWwindow *window, int value)
    Sets the close flag of the specified window.
    +

    +Window size

    +

    The size of a window can be changed with glfwSetWindowSize. For windowed mode windows, this sets the size, in screen coordinates of the content area or content area of the window. The window system may impose limits on window size.

    +
    glfwSetWindowSize(window, 640, 480);
    +
    void glfwSetWindowSize(GLFWwindow *window, int width, int height)
    Sets the size of the content area of the specified window.
    +

    For full screen windows, the specified size becomes the new resolution of the window's desired video mode. The video mode most closely matching the new desired video mode is set immediately. The window is resized to fit the resolution of the set video mode.

    +

    If you wish to be notified when a window is resized, whether by the user, the system or your own code, set a size callback.

    +
    glfwSetWindowSizeCallback(window, window_size_callback);
    +
    GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow *window, GLFWwindowsizefun callback)
    Sets the size callback for the specified window.
    +

    The callback function receives the new size, in screen coordinates, of the content area of the window when the window is resized.

    +
    void window_size_callback(GLFWwindow* window, int width, int height)
    +
    {
    +
    }
    +

    There is also glfwGetWindowSize for directly retrieving the current size of a window.

    +
    int width, height;
    +
    glfwGetWindowSize(window, &width, &height);
    +
    void glfwGetWindowSize(GLFWwindow *window, int *width, int *height)
    Retrieves the size of the content area of the specified window.
    +
    Note
    Do not pass the window size to glViewport or other pixel-based OpenGL calls. The window size is in screen coordinates, not pixels. Use the framebuffer size, which is in pixels, for pixel-based calls.
    +

    The above functions work with the size of the content area, but decorated windows typically have title bars and window frames around this rectangle. You can retrieve the extents of these with glfwGetWindowFrameSize.

    +
    int left, top, right, bottom;
    +
    glfwGetWindowFrameSize(window, &left, &top, &right, &bottom);
    +
    void glfwGetWindowFrameSize(GLFWwindow *window, int *left, int *top, int *right, int *bottom)
    Retrieves the size of the frame of the window.
    +

    The returned values are the distances, in screen coordinates, from the edges of the content area to the corresponding edges of the full window. As they are distances and not coordinates, they are always zero or positive.

    +

    +Framebuffer size

    +

    While the size of a window is measured in screen coordinates, OpenGL works with pixels. The size you pass into glViewport, for example, should be in pixels. On some machines screen coordinates and pixels are the same, but on others they will not be. There is a second set of functions to retrieve the size, in pixels, of the framebuffer of a window.

    +

    If you wish to be notified when the framebuffer of a window is resized, whether by the user or the system, set a size callback.

    +
    glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
    +
    GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow *window, GLFWframebuffersizefun callback)
    Sets the framebuffer resize callback for the specified window.
    +

    The callback function receives the new size of the framebuffer when it is resized, which can for example be used to update the OpenGL viewport.

    +
    void framebuffer_size_callback(GLFWwindow* window, int width, int height)
    +
    {
    +
    glViewport(0, 0, width, height);
    +
    }
    +

    There is also glfwGetFramebufferSize for directly retrieving the current size of the framebuffer of a window.

    +
    int width, height;
    +
    glfwGetFramebufferSize(window, &width, &height);
    +
    glViewport(0, 0, width, height);
    +
    void glfwGetFramebufferSize(GLFWwindow *window, int *width, int *height)
    Retrieves the size of the framebuffer of the specified window.
    +

    The size of a framebuffer may change independently of the size of a window, for example if the window is dragged between a regular monitor and a high-DPI one.

    +

    +Window content scale

    +

    The content scale for a window can be retrieved with glfwGetWindowContentScale.

    +
    float xscale, yscale;
    +
    glfwGetWindowContentScale(window, &xscale, &yscale);
    +
    void glfwGetWindowContentScale(GLFWwindow *window, float *xscale, float *yscale)
    Retrieves the content scale for the specified window.
    +

    The content scale is the ratio between the current DPI and the platform's default DPI. This is especially important for text and any UI elements. If the pixel dimensions of your UI scaled by this look appropriate on your machine then it should appear at a reasonable size on other machines regardless of their DPI and scaling settings. This relies on the system DPI and scaling settings being somewhat correct.

    +

    On systems where each monitors can have its own content scale, the window content scale will depend on which monitor the system considers the window to be on.

    +

    If you wish to be notified when the content scale of a window changes, whether because of a system setting change or because it was moved to a monitor with a different scale, set a content scale callback.

    +
    glfwSetWindowContentScaleCallback(window, window_content_scale_callback);
    +
    GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow *window, GLFWwindowcontentscalefun callback)
    Sets the window content scale callback for the specified window.
    +

    The callback function receives the new content scale of the window.

    +
    void window_content_scale_callback(GLFWwindow* window, float xscale, float yscale)
    +
    {
    +
    set_interface_scale(xscale, yscale);
    +
    }
    +

    On platforms where pixels and screen coordinates always map 1:1, the window will need to be resized to appear the same size when it is moved to a monitor with a different content scale. To have this done automatically both when the window is created and when its content scale later changes, set the GLFW_SCALE_TO_MONITOR window hint.

    +

    +Window size limits

    +

    The minimum and maximum size of the content area of a windowed mode window can be enforced with glfwSetWindowSizeLimits. The user may resize the window to any size and aspect ratio within the specified limits, unless the aspect ratio is also set.

    +
    glfwSetWindowSizeLimits(window, 200, 200, 400, 400);
    +
    void glfwSetWindowSizeLimits(GLFWwindow *window, int minwidth, int minheight, int maxwidth, int maxheight)
    Sets the size limits of the specified window.
    +

    To specify only a minimum size or only a maximum one, set the other pair to GLFW_DONT_CARE.

    +
    +
    #define GLFW_DONT_CARE
    Definition: glfw3.h:1129
    +

    To disable size limits for a window, set them all to GLFW_DONT_CARE.

    +

    The aspect ratio of the content area of a windowed mode window can be enforced with glfwSetWindowAspectRatio. The user may resize the window freely unless size limits are also set, but the size will be constrained to maintain the aspect ratio.

    +
    glfwSetWindowAspectRatio(window, 16, 9);
    +
    void glfwSetWindowAspectRatio(GLFWwindow *window, int numer, int denom)
    Sets the aspect ratio of the specified window.
    +

    The aspect ratio is specified as a numerator and denominator, corresponding to the width and height, respectively. If you want a window to maintain its current aspect ratio, use its current size as the ratio.

    +
    int width, height;
    +
    glfwGetWindowSize(window, &width, &height);
    +
    glfwSetWindowAspectRatio(window, width, height);
    +

    To disable the aspect ratio limit for a window, set both terms to GLFW_DONT_CARE.

    +

    You can have both size limits and aspect ratio set for a window, but the results are undefined if they conflict.

    +

    +Window position

    +

    The position of a windowed-mode window can be changed with glfwSetWindowPos. This moves the window so that the upper-left corner of its content area has the specified screen coordinates. The window system may put limitations on window placement.

    +
    glfwSetWindowPos(window, 100, 100);
    +
    void glfwSetWindowPos(GLFWwindow *window, int xpos, int ypos)
    Sets the position of the content area of the specified window.
    +

    If you wish to be notified when a window is moved, whether by the user, the system or your own code, set a position callback.

    +
    glfwSetWindowPosCallback(window, window_pos_callback);
    +
    GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow *window, GLFWwindowposfun callback)
    Sets the position callback for the specified window.
    +

    The callback function receives the new position, in screen coordinates, of the upper-left corner of the content area when the window is moved.

    +
    void window_pos_callback(GLFWwindow* window, int xpos, int ypos)
    +
    {
    +
    }
    +

    There is also glfwGetWindowPos for directly retrieving the current position of the content area of the window.

    +
    int xpos, ypos;
    +
    glfwGetWindowPos(window, &xpos, &ypos);
    +
    void glfwGetWindowPos(GLFWwindow *window, int *xpos, int *ypos)
    Retrieves the position of the content area of the specified window.
    +

    +Window title

    +

    All GLFW windows have a title, although undecorated or full screen windows may not display it or only display it in a task bar or similar interface. You can set a UTF-8 encoded window title with glfwSetWindowTitle.

    +
    glfwSetWindowTitle(window, "My Window");
    +
    void glfwSetWindowTitle(GLFWwindow *window, const char *title)
    Sets the title of the specified window.
    +

    The specified string is copied before the function returns, so there is no need to keep it around.

    +

    As long as your source file is encoded as UTF-8, you can use any Unicode characters directly in the source.

    +
    glfwSetWindowTitle(window, "ラストエグザイル");
    +

    If you are using C++11 or C11, you can use a UTF-8 string literal.

    +
    glfwSetWindowTitle(window, u8"This is always a UTF-8 string");
    +

    +Window icon

    +

    Decorated windows have icons on some platforms. You can set this icon by specifying a list of candidate images with glfwSetWindowIcon.

    +
    GLFWimage images[2];
    +
    images[0] = load_icon("my_icon.png");
    +
    images[1] = load_icon("my_icon_small.png");
    +
    +
    glfwSetWindowIcon(window, 2, images);
    +
    void glfwSetWindowIcon(GLFWwindow *window, int count, const GLFWimage *images)
    Sets the icon for the specified window.
    +
    Image data.
    Definition: glfw3.h:1722
    +

    The image data is 32-bit, little-endian, non-premultiplied RGBA, i.e. eight bits per channel with the red channel first. The pixels are arranged canonically as sequential rows, starting from the top-left corner.

    +

    To revert to the default window icon, pass in an empty image array.

    +
    glfwSetWindowIcon(window, 0, NULL);
    +

    +Window monitor

    +

    Full screen windows are associated with a specific monitor. You can get the handle for this monitor with glfwGetWindowMonitor.

    +
    GLFWmonitor* monitor = glfwGetWindowMonitor(window);
    +
    struct GLFWmonitor GLFWmonitor
    Opaque monitor object.
    Definition: glfw3.h:1174
    +
    GLFWmonitor * glfwGetWindowMonitor(GLFWwindow *window)
    Returns the monitor that the window uses for full screen mode.
    +

    This monitor handle is one of those returned by glfwGetMonitors.

    +

    For windowed mode windows, this function returns NULL. This is how to tell full screen windows from windowed mode windows.

    +

    You can move windows between monitors or between full screen and windowed mode with glfwSetWindowMonitor. When making a window full screen on the same or on a different monitor, specify the desired monitor, resolution and refresh rate. The position arguments are ignored.

    +
    const GLFWvidmode* mode = glfwGetVideoMode(monitor);
    +
    +
    glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, mode->refreshRate);
    +

    When making the window windowed, specify the desired position and size. The refresh rate argument is ignored.

    +
    glfwSetWindowMonitor(window, NULL, xpos, ypos, width, height, 0);
    +

    This restores any previous window settings such as whether it is decorated, floating, resizable, has size or aspect ratio limits, etc.. To restore a window that was originally windowed to its original size and position, save these before making it full screen and then pass them in as above.

    +

    +Window iconification

    +

    Windows can be iconified (i.e. minimized) with glfwIconifyWindow.

    +
    +
    void glfwIconifyWindow(GLFWwindow *window)
    Iconifies the specified window.
    +

    When a full screen window is iconified, the original video mode of its monitor is restored until the user or application restores the window.

    +

    Iconified windows can be restored with glfwRestoreWindow. This function also restores windows from maximization.

    +
    +
    void glfwRestoreWindow(GLFWwindow *window)
    Restores the specified window.
    +

    When a full screen window is restored, the desired video mode is restored to its monitor as well.

    +

    If you wish to be notified when a window is iconified or restored, whether by the user, system or your own code, set an iconify callback.

    +
    glfwSetWindowIconifyCallback(window, window_iconify_callback);
    +
    GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow *window, GLFWwindowiconifyfun callback)
    Sets the iconify callback for the specified window.
    +

    The callback function receives changes in the iconification state of the window.

    +
    void window_iconify_callback(GLFWwindow* window, int iconified)
    +
    {
    +
    if (iconified)
    +
    {
    +
    // The window was iconified
    +
    }
    +
    else
    +
    {
    +
    // The window was restored
    +
    }
    +
    }
    +

    You can also get the current iconification state with glfwGetWindowAttrib.

    +
    int iconified = glfwGetWindowAttrib(window, GLFW_ICONIFIED);
    +
    #define GLFW_ICONIFIED
    Window iconification window attribute.
    Definition: glfw3.h:803
    +
    int glfwGetWindowAttrib(GLFWwindow *window, int attrib)
    Returns an attribute of the specified window.
    +

    +Window maximization

    +

    Windows can be maximized (i.e. zoomed) with glfwMaximizeWindow.

    +
    +
    void glfwMaximizeWindow(GLFWwindow *window)
    Maximizes the specified window.
    +

    Full screen windows cannot be maximized and passing a full screen window to this function does nothing.

    +

    Maximized windows can be restored with glfwRestoreWindow. This function also restores windows from iconification.

    +

    If you wish to be notified when a window is maximized or restored, whether by the user, system or your own code, set a maximize callback.

    +
    glfwSetWindowMaximizeCallback(window, window_maximize_callback);
    +
    GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow *window, GLFWwindowmaximizefun callback)
    Sets the maximize callback for the specified window.
    +

    The callback function receives changes in the maximization state of the window.

    +
    void window_maximize_callback(GLFWwindow* window, int maximized)
    +
    {
    +
    if (maximized)
    +
    {
    +
    // The window was maximized
    +
    }
    +
    else
    +
    {
    +
    // The window was restored
    +
    }
    +
    }
    +

    You can also get the current maximization state with glfwGetWindowAttrib.

    +
    int maximized = glfwGetWindowAttrib(window, GLFW_MAXIMIZED);
    +
    #define GLFW_MAXIMIZED
    Window maximization window hint and attribute.
    Definition: glfw3.h:839
    +

    By default, newly created windows are not maximized. You can change this behavior by setting the GLFW_MAXIMIZED window hint before creating the window.

    +
    +
    #define GLFW_TRUE
    One.
    Definition: glfw3.h:313
    +

    +Window visibility

    +

    Windowed mode windows can be hidden with glfwHideWindow.

    +
    +
    void glfwHideWindow(GLFWwindow *window)
    Hides the specified window.
    +

    This makes the window completely invisible to the user, including removing it from the task bar, dock or window list. Full screen windows cannot be hidden and calling glfwHideWindow on a full screen window does nothing.

    +

    Hidden windows can be shown with glfwShowWindow.

    +
    +
    void glfwShowWindow(GLFWwindow *window)
    Makes the specified window visible.
    +

    By default, this function will also set the input focus to that window. Set the GLFW_FOCUS_ON_SHOW window hint to change this behavior for all newly created windows, or change the behavior for an existing window with glfwSetWindowAttrib.

    +

    You can also get the current visibility state with glfwGetWindowAttrib.

    +
    int visible = glfwGetWindowAttrib(window, GLFW_VISIBLE);
    +
    #define GLFW_VISIBLE
    Window visibility window hint and attribute.
    Definition: glfw3.h:815
    +

    By default, newly created windows are visible. You can change this behavior by setting the GLFW_VISIBLE window hint before creating the window.

    +

    Windows created hidden are completely invisible to the user until shown. This can be useful if you need to set up your window further before showing it, for example moving it to a specific location.

    +

    +Window input focus

    +

    Windows can be given input focus and brought to the front with glfwFocusWindow.

    +
    +
    void glfwFocusWindow(GLFWwindow *window)
    Brings the specified window to front and sets input focus.
    +

    Keep in mind that it can be very disruptive to the user when a window is forced to the top. For a less disruptive way of getting the user's attention, see attention requests.

    +

    If you wish to be notified when a window gains or loses input focus, whether by the user, system or your own code, set a focus callback.

    +
    glfwSetWindowFocusCallback(window, window_focus_callback);
    +
    GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow *window, GLFWwindowfocusfun callback)
    Sets the focus callback for the specified window.
    +

    The callback function receives changes in the input focus state of the window.

    +
    void window_focus_callback(GLFWwindow* window, int focused)
    +
    {
    +
    if (focused)
    +
    {
    +
    // The window gained input focus
    +
    }
    +
    else
    +
    {
    +
    // The window lost input focus
    +
    }
    +
    }
    +

    You can also get the current input focus state with glfwGetWindowAttrib.

    +
    int focused = glfwGetWindowAttrib(window, GLFW_FOCUSED);
    +
    #define GLFW_FOCUSED
    Input focus window hint and attribute.
    Definition: glfw3.h:798
    +

    By default, newly created windows are given input focus. You can change this behavior by setting the GLFW_FOCUSED window hint before creating the window.

    +

    +Window attention request

    +

    If you wish to notify the user of an event without interrupting, you can request attention with glfwRequestWindowAttention.

    +
    +
    void glfwRequestWindowAttention(GLFWwindow *window)
    Requests user attention to the specified window.
    +

    The system will highlight the specified window, or on platforms where this is not supported, the application as a whole. Once the user has given it attention, the system will automatically end the request.

    +

    +Window damage and refresh

    +

    If you wish to be notified when the contents of a window is damaged and needs to be refreshed, set a window refresh callback.

    +
    glfwSetWindowRefreshCallback(m_handle, window_refresh_callback);
    +
    GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow *window, GLFWwindowrefreshfun callback)
    Sets the refresh callback for the specified window.
    +

    The callback function is called when the contents of the window needs to be refreshed.

    +
    void window_refresh_callback(GLFWwindow* window)
    +
    {
    +
    draw_editor_ui(window);
    +
    glfwSwapBuffers(window);
    +
    }
    +
    Note
    On compositing window systems such as Aero, Compiz or Aqua, where the window contents are saved off-screen, this callback might only be called when the window or framebuffer is resized.
    +

    +Window transparency

    +

    GLFW supports two kinds of transparency for windows; framebuffer transparency and whole window transparency. A single window may not use both methods. The results of doing this are undefined.

    +

    Both methods require the platform to support it and not every version of every platform GLFW supports does this, so there are mechanisms to check whether the window really is transparent.

    +

    Window framebuffers can be made transparent on a per-pixel per-frame basis with the GLFW_TRANSPARENT_FRAMEBUFFER window hint.

    +
    +
    #define GLFW_TRANSPARENT_FRAMEBUFFER
    Window framebuffer transparency hint and attribute.
    Definition: glfw3.h:851
    +

    If supported by the system, the window content area will be composited with the background using the framebuffer per-pixel alpha channel. This requires desktop compositing to be enabled on the system. It does not affect window decorations.

    +

    You can check whether the window framebuffer was successfully made transparent with the GLFW_TRANSPARENT_FRAMEBUFFER window attribute.

    +
    +
    {
    +
    // window framebuffer is currently transparent
    +
    }
    +

    GLFW comes with an example that enabled framebuffer transparency called gears.

    +

    The opacity of the whole window, including any decorations, can be set with glfwSetWindowOpacity.

    +
    glfwSetWindowOpacity(window, 0.5f);
    +
    void glfwSetWindowOpacity(GLFWwindow *window, float opacity)
    Sets the opacity of the whole window.
    +

    The opacity (or alpha) value is a positive finite number between zero and one, where 0 (zero) is fully transparent and 1 (one) is fully opaque. The initial opacity value for newly created windows is 1.

    +

    The current opacity of a window can be queried with glfwGetWindowOpacity.

    +
    float opacity = glfwGetWindowOpacity(window);
    +
    float glfwGetWindowOpacity(GLFWwindow *window)
    Returns the opacity of the whole window.
    +

    If the system does not support whole window transparency, this function always returns one.

    +

    GLFW comes with a test program that lets you control whole window transparency at run-time called opacity.

    +

    +Window attributes

    +

    Windows have a number of attributes that can be returned using glfwGetWindowAttrib. Some reflect state that may change as a result of user interaction, (e.g. whether it has input focus), while others reflect inherent properties of the window (e.g. what kind of border it has). Some are related to the window and others to its OpenGL or OpenGL ES context.

    +
    +
    {
    +
    // window has input focus
    +
    }
    +

    The GLFW_DECORATED, GLFW_RESIZABLE, GLFW_FLOATING, GLFW_AUTO_ICONIFY and GLFW_FOCUS_ON_SHOW window attributes can be changed with glfwSetWindowAttrib.

    +
    +
    void glfwSetWindowAttrib(GLFWwindow *window, int attrib, int value)
    Sets an attribute of the specified window.
    +
    #define GLFW_RESIZABLE
    Window resize-ability window hint and attribute.
    Definition: glfw3.h:809
    +

    +Window related attributes

    +

    GLFW_FOCUSED indicates whether the specified window has input focus. See Window input focus for details.

    +

    GLFW_ICONIFIED indicates whether the specified window is iconified. See Window iconification for details.

    +

    GLFW_MAXIMIZED indicates whether the specified window is maximized. See Window maximization for details.

    +

    GLFW_HOVERED indicates whether the cursor is currently directly over the content area of the window, with no other windows between. See Cursor enter/leave events for details.

    +

    GLFW_VISIBLE indicates whether the specified window is visible. See Window visibility for details.

    +

    GLFW_RESIZABLE indicates whether the specified window is resizable by the user. This can be set before creation with the GLFW_RESIZABLE window hint or after with glfwSetWindowAttrib.

    +

    GLFW_DECORATED indicates whether the specified window has decorations such as a border, a close widget, etc. This can be set before creation with the GLFW_DECORATED window hint or after with glfwSetWindowAttrib.

    +

    GLFW_AUTO_ICONIFY indicates whether the specified full screen window is iconified on focus loss, a close widget, etc. This can be set before creation with the GLFW_AUTO_ICONIFY window hint or after with glfwSetWindowAttrib.

    +

    GLFW_FLOATING indicates whether the specified window is floating, also called topmost or always-on-top. This can be set before creation with the GLFW_FLOATING window hint or after with glfwSetWindowAttrib.

    +

    GLFW_TRANSPARENT_FRAMEBUFFER indicates whether the specified window has a transparent framebuffer, i.e. the window contents is composited with the background using the window framebuffer alpha channel. See Window transparency for details.

    +

    GLFW_FOCUS_ON_SHOW specifies whether the window will be given input focus when glfwShowWindow is called. This can be set before creation with the GLFW_FOCUS_ON_SHOW window hint or after with glfwSetWindowAttrib.

    +

    +Context related attributes

    +

    GLFW_CLIENT_API indicates the client API provided by the window's context; either GLFW_OPENGL_API, GLFW_OPENGL_ES_API or GLFW_NO_API.

    +

    GLFW_CONTEXT_CREATION_API indicates the context creation API used to create the window's context; either GLFW_NATIVE_CONTEXT_API, GLFW_EGL_CONTEXT_API or GLFW_OSMESA_CONTEXT_API.

    +

    GLFW_CONTEXT_VERSION_MAJOR, GLFW_CONTEXT_VERSION_MINOR and GLFW_CONTEXT_REVISION indicate the client API version of the window's context.

    +
    Note
    Do not confuse these attributes with GLFW_VERSION_MAJOR, GLFW_VERSION_MINOR and GLFW_VERSION_REVISION which provide the API version of the GLFW header.
    +

    GLFW_OPENGL_FORWARD_COMPAT is GLFW_TRUE if the window's context is an OpenGL forward-compatible one, or GLFW_FALSE otherwise.

    +

    GLFW_OPENGL_DEBUG_CONTEXT is GLFW_TRUE if the window's context is in debug mode, or GLFW_FALSE otherwise.

    +

    GLFW_OPENGL_PROFILE indicates the OpenGL profile used by the context. This is GLFW_OPENGL_CORE_PROFILE or GLFW_OPENGL_COMPAT_PROFILE if the context uses a known profile, or GLFW_OPENGL_ANY_PROFILE if the OpenGL profile is unknown or the context is an OpenGL ES context. Note that the returned profile may not match the profile bits of the context flags, as GLFW will try other means of detecting the profile when no bits are set.

    +

    GLFW_CONTEXT_RELEASE_BEHAVIOR indicates the release used by the context. Possible values are one of GLFW_ANY_RELEASE_BEHAVIOR, GLFW_RELEASE_BEHAVIOR_FLUSH or GLFW_RELEASE_BEHAVIOR_NONE. If the behavior is GLFW_ANY_RELEASE_BEHAVIOR, the default behavior of the context creation API will be used. If the behavior is GLFW_RELEASE_BEHAVIOR_FLUSH, the pipeline will be flushed whenever the context is released from being the current one. If the behavior is GLFW_RELEASE_BEHAVIOR_NONE, the pipeline will not be flushed on release.

    +

    GLFW_CONTEXT_NO_ERROR indicates whether errors are generated by the context. Possible values are GLFW_TRUE and GLFW_FALSE. If enabled, situations that would have generated errors instead cause undefined behavior.

    +

    GLFW_CONTEXT_ROBUSTNESS indicates the robustness strategy used by the context. This is GLFW_LOSE_CONTEXT_ON_RESET or GLFW_NO_RESET_NOTIFICATION if the window's context supports robustness, or GLFW_NO_ROBUSTNESS otherwise.

    +

    +Framebuffer related attributes

    +

    GLFW does not expose attributes of the default framebuffer (i.e. the framebuffer attached to the window) as these can be queried directly with either OpenGL, OpenGL ES or Vulkan.

    +

    If you are using version 3.0 or later of OpenGL or OpenGL ES, the glGetFramebufferAttachmentParameteriv function can be used to retrieve the number of bits for the red, green, blue, alpha, depth and stencil buffer channels. Otherwise, the glGetIntegerv function can be used.

    +

    The number of MSAA samples are always retrieved with glGetIntegerv. For contexts supporting framebuffer objects, the number of samples of the currently bound framebuffer is returned.

    + + + + + + + + + + + + + + + + + +
    Attribute glGetIntegerv glGetFramebufferAttachmentParameteriv
    Red bits GL_RED_BITS GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
    Green bits GL_GREEN_BITS GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
    Blue bits GL_BLUE_BITS GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
    Alpha bits GL_ALPHA_BITS GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
    Depth bits GL_DEPTH_BITS GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
    Stencil bits GL_STENCIL_BITS GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
    MSAA samples GL_SAMPLES Not provided by this function
    +

    When calling glGetFramebufferAttachmentParameteriv, the red, green, blue and alpha sizes are queried from the GL_BACK_LEFT, while the depth and stencil sizes are queried from the GL_DEPTH and GL_STENCIL attachments, respectively.

    +

    +Buffer swapping

    +

    GLFW windows are by default double buffered. That means that you have two rendering buffers; a front buffer and a back buffer. The front buffer is the one being displayed and the back buffer the one you render to.

    +

    When the entire frame has been rendered, it is time to swap the back and the front buffers in order to display what has been rendered and begin rendering a new frame. This is done with glfwSwapBuffers.

    +
    +

    Sometimes it can be useful to select when the buffer swap will occur. With the function glfwSwapInterval it is possible to select the minimum number of monitor refreshes the driver should wait from the time glfwSwapBuffers was called before swapping the buffers:

    +
    +
    void glfwSwapInterval(int interval)
    Sets the swap interval for the current context.
    +

    If the interval is zero, the swap will take place immediately when glfwSwapBuffers is called without waiting for a refresh. Otherwise at least interval retraces will pass between each buffer swap. Using a swap interval of zero can be useful for benchmarking purposes, when it is not desirable to measure the time it takes to wait for the vertical retrace. However, a swap interval of one lets you avoid tearing.

    +

    Note that this may not work on all machines, as some drivers have user-controlled settings that override any swap interval the application requests.

    +

    A context that supports either the WGL_EXT_swap_control_tear or the GLX_EXT_swap_control_tear extension also accepts negative swap intervals, which allows the driver to swap immediately even if a frame arrives a little bit late. This trades the risk of visible tears for greater framerate stability. You can check for these extensions with glfwExtensionSupported.

    +
    +
    + + + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/include/GLFW/glfw3.h b/contrib/glfw/glfw-3.3.5.bin.WIN64/include/GLFW/glfw3.h new file mode 100644 index 0000000..9503dd0 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/include/GLFW/glfw3.h @@ -0,0 +1,5907 @@ +/************************************************************************* + * GLFW 3.3 - www.glfw.org + * A library for OpenGL, window and input + *------------------------------------------------------------------------ + * Copyright (c) 2002-2006 Marcus Geelnard + * Copyright (c) 2006-2019 Camilla Löwy + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would + * be appreciated but is not required. + * + * 2. Altered source versions must be plainly marked as such, and must not + * be misrepresented as being the original software. + * + * 3. This notice may not be removed or altered from any source + * distribution. + * + *************************************************************************/ + +#ifndef _glfw3_h_ +#define _glfw3_h_ + +#ifdef __cplusplus +extern "C" { +#endif + + +/************************************************************************* + * Doxygen documentation + *************************************************************************/ + +/*! @file glfw3.h + * @brief The header of the GLFW 3 API. + * + * This is the header file of the GLFW 3 API. It defines all its types and + * declares all its functions. + * + * For more information about how to use this file, see @ref build_include. + */ +/*! @defgroup context Context reference + * @brief Functions and types related to OpenGL and OpenGL ES contexts. + * + * This is the reference documentation for OpenGL and OpenGL ES context related + * functions. For more task-oriented information, see the @ref context_guide. + */ +/*! @defgroup vulkan Vulkan support reference + * @brief Functions and types related to Vulkan. + * + * This is the reference documentation for Vulkan related functions and types. + * For more task-oriented information, see the @ref vulkan_guide. + */ +/*! @defgroup init Initialization, version and error reference + * @brief Functions and types related to initialization and error handling. + * + * This is the reference documentation for initialization and termination of + * the library, version management and error handling. For more task-oriented + * information, see the @ref intro_guide. + */ +/*! @defgroup input Input reference + * @brief Functions and types related to input handling. + * + * This is the reference documentation for input related functions and types. + * For more task-oriented information, see the @ref input_guide. + */ +/*! @defgroup monitor Monitor reference + * @brief Functions and types related to monitors. + * + * This is the reference documentation for monitor related functions and types. + * For more task-oriented information, see the @ref monitor_guide. + */ +/*! @defgroup window Window reference + * @brief Functions and types related to windows. + * + * This is the reference documentation for window related functions and types, + * including creation, deletion and event polling. For more task-oriented + * information, see the @ref window_guide. + */ + + +/************************************************************************* + * Compiler- and platform-specific preprocessor work + *************************************************************************/ + +/* If we are we on Windows, we want a single define for it. + */ +#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)) + #define _WIN32 +#endif /* _WIN32 */ + +/* Include because most Windows GLU headers need wchar_t and + * the macOS OpenGL header blocks the definition of ptrdiff_t by glext.h. + * Include it unconditionally to avoid surprising side-effects. + */ +#include + +/* Include because it is needed by Vulkan and related functions. + * Include it unconditionally to avoid surprising side-effects. + */ +#include + +#if defined(GLFW_INCLUDE_VULKAN) + #include +#endif /* Vulkan header */ + +/* The Vulkan header may have indirectly included windows.h (because of + * VK_USE_PLATFORM_WIN32_KHR) so we offer our replacement symbols after it. + */ + +/* It is customary to use APIENTRY for OpenGL function pointer declarations on + * all platforms. Additionally, the Windows OpenGL header needs APIENTRY. + */ +#if !defined(APIENTRY) + #if defined(_WIN32) + #define APIENTRY __stdcall + #else + #define APIENTRY + #endif + #define GLFW_APIENTRY_DEFINED +#endif /* APIENTRY */ + +/* Some Windows OpenGL headers need this. + */ +#if !defined(WINGDIAPI) && defined(_WIN32) + #define WINGDIAPI __declspec(dllimport) + #define GLFW_WINGDIAPI_DEFINED +#endif /* WINGDIAPI */ + +/* Some Windows GLU headers need this. + */ +#if !defined(CALLBACK) && defined(_WIN32) + #define CALLBACK __stdcall + #define GLFW_CALLBACK_DEFINED +#endif /* CALLBACK */ + +/* Include the chosen OpenGL or OpenGL ES headers. + */ +#if defined(GLFW_INCLUDE_ES1) + + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif + +#elif defined(GLFW_INCLUDE_ES2) + + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif + +#elif defined(GLFW_INCLUDE_ES3) + + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif + +#elif defined(GLFW_INCLUDE_ES31) + + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif + +#elif defined(GLFW_INCLUDE_ES32) + + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif + +#elif defined(GLFW_INCLUDE_GLCOREARB) + + #if defined(__APPLE__) + + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif /*GLFW_INCLUDE_GLEXT*/ + + #else /*__APPLE__*/ + + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif + + #endif /*__APPLE__*/ + +#elif defined(GLFW_INCLUDE_GLU) + + #if defined(__APPLE__) + + #if defined(GLFW_INCLUDE_GLU) + #include + #endif + + #else /*__APPLE__*/ + + #if defined(GLFW_INCLUDE_GLU) + #include + #endif + + #endif /*__APPLE__*/ + +#elif !defined(GLFW_INCLUDE_NONE) && \ + !defined(__gl_h_) && \ + !defined(__gles1_gl_h_) && \ + !defined(__gles2_gl2_h_) && \ + !defined(__gles2_gl3_h_) && \ + !defined(__gles2_gl31_h_) && \ + !defined(__gles2_gl32_h_) && \ + !defined(__gl_glcorearb_h_) && \ + !defined(__gl2_h_) /*legacy*/ && \ + !defined(__gl3_h_) /*legacy*/ && \ + !defined(__gl31_h_) /*legacy*/ && \ + !defined(__gl32_h_) /*legacy*/ && \ + !defined(__glcorearb_h_) /*legacy*/ && \ + !defined(__GL_H__) /*non-standard*/ && \ + !defined(__gltypes_h_) /*non-standard*/ && \ + !defined(__glee_h_) /*non-standard*/ + + #if defined(__APPLE__) + + #if !defined(GLFW_INCLUDE_GLEXT) + #define GL_GLEXT_LEGACY + #endif + #include + + #else /*__APPLE__*/ + + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif + + #endif /*__APPLE__*/ + +#endif /* OpenGL and OpenGL ES headers */ + +#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL) + /* GLFW_DLL must be defined by applications that are linking against the DLL + * version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW + * configuration header when compiling the DLL version of the library. + */ + #error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined" +#endif + +/* GLFWAPI is used to declare public API functions for export + * from the DLL / shared library / dynamic library. + */ +#if defined(_WIN32) && defined(_GLFW_BUILD_DLL) + /* We are building GLFW as a Win32 DLL */ + #define GLFWAPI __declspec(dllexport) +#elif defined(_WIN32) && defined(GLFW_DLL) + /* We are calling GLFW as a Win32 DLL */ + #define GLFWAPI __declspec(dllimport) +#elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL) + /* We are building GLFW as a shared / dynamic library */ + #define GLFWAPI __attribute__((visibility("default"))) +#else + /* We are building or calling GLFW as a static library */ + #define GLFWAPI +#endif + + +/************************************************************************* + * GLFW API tokens + *************************************************************************/ + +/*! @name GLFW version macros + * @{ */ +/*! @brief The major version number of the GLFW header. + * + * The major version number of the GLFW header. This is incremented when the + * API is changed in non-compatible ways. + * @ingroup init + */ +#define GLFW_VERSION_MAJOR 3 +/*! @brief The minor version number of the GLFW header. + * + * The minor version number of the GLFW header. This is incremented when + * features are added to the API but it remains backward-compatible. + * @ingroup init + */ +#define GLFW_VERSION_MINOR 3 +/*! @brief The revision number of the GLFW header. + * + * The revision number of the GLFW header. This is incremented when a bug fix + * release is made that does not contain any API changes. + * @ingroup init + */ +#define GLFW_VERSION_REVISION 5 +/*! @} */ + +/*! @brief One. + * + * This is only semantic sugar for the number 1. You can instead use `1` or + * `true` or `_True` or `GL_TRUE` or `VK_TRUE` or anything else that is equal + * to one. + * + * @ingroup init + */ +#define GLFW_TRUE 1 +/*! @brief Zero. + * + * This is only semantic sugar for the number 0. You can instead use `0` or + * `false` or `_False` or `GL_FALSE` or `VK_FALSE` or anything else that is + * equal to zero. + * + * @ingroup init + */ +#define GLFW_FALSE 0 + +/*! @name Key and button actions + * @{ */ +/*! @brief The key or mouse button was released. + * + * The key or mouse button was released. + * + * @ingroup input + */ +#define GLFW_RELEASE 0 +/*! @brief The key or mouse button was pressed. + * + * The key or mouse button was pressed. + * + * @ingroup input + */ +#define GLFW_PRESS 1 +/*! @brief The key was held down until it repeated. + * + * The key was held down until it repeated. + * + * @ingroup input + */ +#define GLFW_REPEAT 2 +/*! @} */ + +/*! @defgroup hat_state Joystick hat states + * @brief Joystick hat states. + * + * See [joystick hat input](@ref joystick_hat) for how these are used. + * + * @ingroup input + * @{ */ +#define GLFW_HAT_CENTERED 0 +#define GLFW_HAT_UP 1 +#define GLFW_HAT_RIGHT 2 +#define GLFW_HAT_DOWN 4 +#define GLFW_HAT_LEFT 8 +#define GLFW_HAT_RIGHT_UP (GLFW_HAT_RIGHT | GLFW_HAT_UP) +#define GLFW_HAT_RIGHT_DOWN (GLFW_HAT_RIGHT | GLFW_HAT_DOWN) +#define GLFW_HAT_LEFT_UP (GLFW_HAT_LEFT | GLFW_HAT_UP) +#define GLFW_HAT_LEFT_DOWN (GLFW_HAT_LEFT | GLFW_HAT_DOWN) +/*! @} */ + +/*! @defgroup keys Keyboard keys + * @brief Keyboard key IDs. + * + * See [key input](@ref input_key) for how these are used. + * + * These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60), + * but re-arranged to map to 7-bit ASCII for printable keys (function keys are + * put in the 256+ range). + * + * The naming of the key codes follow these rules: + * - The US keyboard layout is used + * - Names of printable alpha-numeric characters are used (e.g. "A", "R", + * "3", etc.) + * - For non-alphanumeric characters, Unicode:ish names are used (e.g. + * "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not + * correspond to the Unicode standard (usually for brevity) + * - Keys that lack a clear US mapping are named "WORLD_x" + * - For non-printable keys, custom names are used (e.g. "F4", + * "BACKSPACE", etc.) + * + * @ingroup input + * @{ + */ + +/* The unknown key */ +#define GLFW_KEY_UNKNOWN -1 + +/* Printable keys */ +#define GLFW_KEY_SPACE 32 +#define GLFW_KEY_APOSTROPHE 39 /* ' */ +#define GLFW_KEY_COMMA 44 /* , */ +#define GLFW_KEY_MINUS 45 /* - */ +#define GLFW_KEY_PERIOD 46 /* . */ +#define GLFW_KEY_SLASH 47 /* / */ +#define GLFW_KEY_0 48 +#define GLFW_KEY_1 49 +#define GLFW_KEY_2 50 +#define GLFW_KEY_3 51 +#define GLFW_KEY_4 52 +#define GLFW_KEY_5 53 +#define GLFW_KEY_6 54 +#define GLFW_KEY_7 55 +#define GLFW_KEY_8 56 +#define GLFW_KEY_9 57 +#define GLFW_KEY_SEMICOLON 59 /* ; */ +#define GLFW_KEY_EQUAL 61 /* = */ +#define GLFW_KEY_A 65 +#define GLFW_KEY_B 66 +#define GLFW_KEY_C 67 +#define GLFW_KEY_D 68 +#define GLFW_KEY_E 69 +#define GLFW_KEY_F 70 +#define GLFW_KEY_G 71 +#define GLFW_KEY_H 72 +#define GLFW_KEY_I 73 +#define GLFW_KEY_J 74 +#define GLFW_KEY_K 75 +#define GLFW_KEY_L 76 +#define GLFW_KEY_M 77 +#define GLFW_KEY_N 78 +#define GLFW_KEY_O 79 +#define GLFW_KEY_P 80 +#define GLFW_KEY_Q 81 +#define GLFW_KEY_R 82 +#define GLFW_KEY_S 83 +#define GLFW_KEY_T 84 +#define GLFW_KEY_U 85 +#define GLFW_KEY_V 86 +#define GLFW_KEY_W 87 +#define GLFW_KEY_X 88 +#define GLFW_KEY_Y 89 +#define GLFW_KEY_Z 90 +#define GLFW_KEY_LEFT_BRACKET 91 /* [ */ +#define GLFW_KEY_BACKSLASH 92 /* \ */ +#define GLFW_KEY_RIGHT_BRACKET 93 /* ] */ +#define GLFW_KEY_GRAVE_ACCENT 96 /* ` */ +#define GLFW_KEY_WORLD_1 161 /* non-US #1 */ +#define GLFW_KEY_WORLD_2 162 /* non-US #2 */ + +/* Function keys */ +#define GLFW_KEY_ESCAPE 256 +#define GLFW_KEY_ENTER 257 +#define GLFW_KEY_TAB 258 +#define GLFW_KEY_BACKSPACE 259 +#define GLFW_KEY_INSERT 260 +#define GLFW_KEY_DELETE 261 +#define GLFW_KEY_RIGHT 262 +#define GLFW_KEY_LEFT 263 +#define GLFW_KEY_DOWN 264 +#define GLFW_KEY_UP 265 +#define GLFW_KEY_PAGE_UP 266 +#define GLFW_KEY_PAGE_DOWN 267 +#define GLFW_KEY_HOME 268 +#define GLFW_KEY_END 269 +#define GLFW_KEY_CAPS_LOCK 280 +#define GLFW_KEY_SCROLL_LOCK 281 +#define GLFW_KEY_NUM_LOCK 282 +#define GLFW_KEY_PRINT_SCREEN 283 +#define GLFW_KEY_PAUSE 284 +#define GLFW_KEY_F1 290 +#define GLFW_KEY_F2 291 +#define GLFW_KEY_F3 292 +#define GLFW_KEY_F4 293 +#define GLFW_KEY_F5 294 +#define GLFW_KEY_F6 295 +#define GLFW_KEY_F7 296 +#define GLFW_KEY_F8 297 +#define GLFW_KEY_F9 298 +#define GLFW_KEY_F10 299 +#define GLFW_KEY_F11 300 +#define GLFW_KEY_F12 301 +#define GLFW_KEY_F13 302 +#define GLFW_KEY_F14 303 +#define GLFW_KEY_F15 304 +#define GLFW_KEY_F16 305 +#define GLFW_KEY_F17 306 +#define GLFW_KEY_F18 307 +#define GLFW_KEY_F19 308 +#define GLFW_KEY_F20 309 +#define GLFW_KEY_F21 310 +#define GLFW_KEY_F22 311 +#define GLFW_KEY_F23 312 +#define GLFW_KEY_F24 313 +#define GLFW_KEY_F25 314 +#define GLFW_KEY_KP_0 320 +#define GLFW_KEY_KP_1 321 +#define GLFW_KEY_KP_2 322 +#define GLFW_KEY_KP_3 323 +#define GLFW_KEY_KP_4 324 +#define GLFW_KEY_KP_5 325 +#define GLFW_KEY_KP_6 326 +#define GLFW_KEY_KP_7 327 +#define GLFW_KEY_KP_8 328 +#define GLFW_KEY_KP_9 329 +#define GLFW_KEY_KP_DECIMAL 330 +#define GLFW_KEY_KP_DIVIDE 331 +#define GLFW_KEY_KP_MULTIPLY 332 +#define GLFW_KEY_KP_SUBTRACT 333 +#define GLFW_KEY_KP_ADD 334 +#define GLFW_KEY_KP_ENTER 335 +#define GLFW_KEY_KP_EQUAL 336 +#define GLFW_KEY_LEFT_SHIFT 340 +#define GLFW_KEY_LEFT_CONTROL 341 +#define GLFW_KEY_LEFT_ALT 342 +#define GLFW_KEY_LEFT_SUPER 343 +#define GLFW_KEY_RIGHT_SHIFT 344 +#define GLFW_KEY_RIGHT_CONTROL 345 +#define GLFW_KEY_RIGHT_ALT 346 +#define GLFW_KEY_RIGHT_SUPER 347 +#define GLFW_KEY_MENU 348 + +#define GLFW_KEY_LAST GLFW_KEY_MENU + +/*! @} */ + +/*! @defgroup mods Modifier key flags + * @brief Modifier key flags. + * + * See [key input](@ref input_key) for how these are used. + * + * @ingroup input + * @{ */ + +/*! @brief If this bit is set one or more Shift keys were held down. + * + * If this bit is set one or more Shift keys were held down. + */ +#define GLFW_MOD_SHIFT 0x0001 +/*! @brief If this bit is set one or more Control keys were held down. + * + * If this bit is set one or more Control keys were held down. + */ +#define GLFW_MOD_CONTROL 0x0002 +/*! @brief If this bit is set one or more Alt keys were held down. + * + * If this bit is set one or more Alt keys were held down. + */ +#define GLFW_MOD_ALT 0x0004 +/*! @brief If this bit is set one or more Super keys were held down. + * + * If this bit is set one or more Super keys were held down. + */ +#define GLFW_MOD_SUPER 0x0008 +/*! @brief If this bit is set the Caps Lock key is enabled. + * + * If this bit is set the Caps Lock key is enabled and the @ref + * GLFW_LOCK_KEY_MODS input mode is set. + */ +#define GLFW_MOD_CAPS_LOCK 0x0010 +/*! @brief If this bit is set the Num Lock key is enabled. + * + * If this bit is set the Num Lock key is enabled and the @ref + * GLFW_LOCK_KEY_MODS input mode is set. + */ +#define GLFW_MOD_NUM_LOCK 0x0020 + +/*! @} */ + +/*! @defgroup buttons Mouse buttons + * @brief Mouse button IDs. + * + * See [mouse button input](@ref input_mouse_button) for how these are used. + * + * @ingroup input + * @{ */ +#define GLFW_MOUSE_BUTTON_1 0 +#define GLFW_MOUSE_BUTTON_2 1 +#define GLFW_MOUSE_BUTTON_3 2 +#define GLFW_MOUSE_BUTTON_4 3 +#define GLFW_MOUSE_BUTTON_5 4 +#define GLFW_MOUSE_BUTTON_6 5 +#define GLFW_MOUSE_BUTTON_7 6 +#define GLFW_MOUSE_BUTTON_8 7 +#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8 +#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1 +#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2 +#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3 +/*! @} */ + +/*! @defgroup joysticks Joysticks + * @brief Joystick IDs. + * + * See [joystick input](@ref joystick) for how these are used. + * + * @ingroup input + * @{ */ +#define GLFW_JOYSTICK_1 0 +#define GLFW_JOYSTICK_2 1 +#define GLFW_JOYSTICK_3 2 +#define GLFW_JOYSTICK_4 3 +#define GLFW_JOYSTICK_5 4 +#define GLFW_JOYSTICK_6 5 +#define GLFW_JOYSTICK_7 6 +#define GLFW_JOYSTICK_8 7 +#define GLFW_JOYSTICK_9 8 +#define GLFW_JOYSTICK_10 9 +#define GLFW_JOYSTICK_11 10 +#define GLFW_JOYSTICK_12 11 +#define GLFW_JOYSTICK_13 12 +#define GLFW_JOYSTICK_14 13 +#define GLFW_JOYSTICK_15 14 +#define GLFW_JOYSTICK_16 15 +#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16 +/*! @} */ + +/*! @defgroup gamepad_buttons Gamepad buttons + * @brief Gamepad buttons. + * + * See @ref gamepad for how these are used. + * + * @ingroup input + * @{ */ +#define GLFW_GAMEPAD_BUTTON_A 0 +#define GLFW_GAMEPAD_BUTTON_B 1 +#define GLFW_GAMEPAD_BUTTON_X 2 +#define GLFW_GAMEPAD_BUTTON_Y 3 +#define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER 4 +#define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER 5 +#define GLFW_GAMEPAD_BUTTON_BACK 6 +#define GLFW_GAMEPAD_BUTTON_START 7 +#define GLFW_GAMEPAD_BUTTON_GUIDE 8 +#define GLFW_GAMEPAD_BUTTON_LEFT_THUMB 9 +#define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB 10 +#define GLFW_GAMEPAD_BUTTON_DPAD_UP 11 +#define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT 12 +#define GLFW_GAMEPAD_BUTTON_DPAD_DOWN 13 +#define GLFW_GAMEPAD_BUTTON_DPAD_LEFT 14 +#define GLFW_GAMEPAD_BUTTON_LAST GLFW_GAMEPAD_BUTTON_DPAD_LEFT + +#define GLFW_GAMEPAD_BUTTON_CROSS GLFW_GAMEPAD_BUTTON_A +#define GLFW_GAMEPAD_BUTTON_CIRCLE GLFW_GAMEPAD_BUTTON_B +#define GLFW_GAMEPAD_BUTTON_SQUARE GLFW_GAMEPAD_BUTTON_X +#define GLFW_GAMEPAD_BUTTON_TRIANGLE GLFW_GAMEPAD_BUTTON_Y +/*! @} */ + +/*! @defgroup gamepad_axes Gamepad axes + * @brief Gamepad axes. + * + * See @ref gamepad for how these are used. + * + * @ingroup input + * @{ */ +#define GLFW_GAMEPAD_AXIS_LEFT_X 0 +#define GLFW_GAMEPAD_AXIS_LEFT_Y 1 +#define GLFW_GAMEPAD_AXIS_RIGHT_X 2 +#define GLFW_GAMEPAD_AXIS_RIGHT_Y 3 +#define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER 4 +#define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER 5 +#define GLFW_GAMEPAD_AXIS_LAST GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER +/*! @} */ + +/*! @defgroup errors Error codes + * @brief Error codes. + * + * See [error handling](@ref error_handling) for how these are used. + * + * @ingroup init + * @{ */ +/*! @brief No error has occurred. + * + * No error has occurred. + * + * @analysis Yay. + */ +#define GLFW_NO_ERROR 0 +/*! @brief GLFW has not been initialized. + * + * This occurs if a GLFW function was called that must not be called unless the + * library is [initialized](@ref intro_init). + * + * @analysis Application programmer error. Initialize GLFW before calling any + * function that requires initialization. + */ +#define GLFW_NOT_INITIALIZED 0x00010001 +/*! @brief No context is current for this thread. + * + * This occurs if a GLFW function was called that needs and operates on the + * current OpenGL or OpenGL ES context but no context is current on the calling + * thread. One such function is @ref glfwSwapInterval. + * + * @analysis Application programmer error. Ensure a context is current before + * calling functions that require a current context. + */ +#define GLFW_NO_CURRENT_CONTEXT 0x00010002 +/*! @brief One of the arguments to the function was an invalid enum value. + * + * One of the arguments to the function was an invalid enum value, for example + * requesting @ref GLFW_RED_BITS with @ref glfwGetWindowAttrib. + * + * @analysis Application programmer error. Fix the offending call. + */ +#define GLFW_INVALID_ENUM 0x00010003 +/*! @brief One of the arguments to the function was an invalid value. + * + * One of the arguments to the function was an invalid value, for example + * requesting a non-existent OpenGL or OpenGL ES version like 2.7. + * + * Requesting a valid but unavailable OpenGL or OpenGL ES version will instead + * result in a @ref GLFW_VERSION_UNAVAILABLE error. + * + * @analysis Application programmer error. Fix the offending call. + */ +#define GLFW_INVALID_VALUE 0x00010004 +/*! @brief A memory allocation failed. + * + * A memory allocation failed. + * + * @analysis A bug in GLFW or the underlying operating system. Report the bug + * to our [issue tracker](https://github.com/glfw/glfw/issues). + */ +#define GLFW_OUT_OF_MEMORY 0x00010005 +/*! @brief GLFW could not find support for the requested API on the system. + * + * GLFW could not find support for the requested API on the system. + * + * @analysis The installed graphics driver does not support the requested + * API, or does not support it via the chosen context creation backend. + * Below are a few examples. + * + * @par + * Some pre-installed Windows graphics drivers do not support OpenGL. AMD only + * supports OpenGL ES via EGL, while Nvidia and Intel only support it via + * a WGL or GLX extension. macOS does not provide OpenGL ES at all. The Mesa + * EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary + * driver. Older graphics drivers do not support Vulkan. + */ +#define GLFW_API_UNAVAILABLE 0x00010006 +/*! @brief The requested OpenGL or OpenGL ES version is not available. + * + * The requested OpenGL or OpenGL ES version (including any requested context + * or framebuffer hints) is not available on this machine. + * + * @analysis The machine does not support your requirements. If your + * application is sufficiently flexible, downgrade your requirements and try + * again. Otherwise, inform the user that their machine does not match your + * requirements. + * + * @par + * Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0 + * comes out before the 4.x series gets that far, also fail with this error and + * not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions + * will exist. + */ +#define GLFW_VERSION_UNAVAILABLE 0x00010007 +/*! @brief A platform-specific error occurred that does not match any of the + * more specific categories. + * + * A platform-specific error occurred that does not match any of the more + * specific categories. + * + * @analysis A bug or configuration error in GLFW, the underlying operating + * system or its drivers, or a lack of required resources. Report the issue to + * our [issue tracker](https://github.com/glfw/glfw/issues). + */ +#define GLFW_PLATFORM_ERROR 0x00010008 +/*! @brief The requested format is not supported or available. + * + * If emitted during window creation, the requested pixel format is not + * supported. + * + * If emitted when querying the clipboard, the contents of the clipboard could + * not be converted to the requested format. + * + * @analysis If emitted during window creation, one or more + * [hard constraints](@ref window_hints_hard) did not match any of the + * available pixel formats. If your application is sufficiently flexible, + * downgrade your requirements and try again. Otherwise, inform the user that + * their machine does not match your requirements. + * + * @par + * If emitted when querying the clipboard, ignore the error or report it to + * the user, as appropriate. + */ +#define GLFW_FORMAT_UNAVAILABLE 0x00010009 +/*! @brief The specified window does not have an OpenGL or OpenGL ES context. + * + * A window that does not have an OpenGL or OpenGL ES context was passed to + * a function that requires it to have one. + * + * @analysis Application programmer error. Fix the offending call. + */ +#define GLFW_NO_WINDOW_CONTEXT 0x0001000A +/*! @} */ + +/*! @addtogroup window + * @{ */ +/*! @brief Input focus window hint and attribute + * + * Input focus [window hint](@ref GLFW_FOCUSED_hint) or + * [window attribute](@ref GLFW_FOCUSED_attrib). + */ +#define GLFW_FOCUSED 0x00020001 +/*! @brief Window iconification window attribute + * + * Window iconification [window attribute](@ref GLFW_ICONIFIED_attrib). + */ +#define GLFW_ICONIFIED 0x00020002 +/*! @brief Window resize-ability window hint and attribute + * + * Window resize-ability [window hint](@ref GLFW_RESIZABLE_hint) and + * [window attribute](@ref GLFW_RESIZABLE_attrib). + */ +#define GLFW_RESIZABLE 0x00020003 +/*! @brief Window visibility window hint and attribute + * + * Window visibility [window hint](@ref GLFW_VISIBLE_hint) and + * [window attribute](@ref GLFW_VISIBLE_attrib). + */ +#define GLFW_VISIBLE 0x00020004 +/*! @brief Window decoration window hint and attribute + * + * Window decoration [window hint](@ref GLFW_DECORATED_hint) and + * [window attribute](@ref GLFW_DECORATED_attrib). + */ +#define GLFW_DECORATED 0x00020005 +/*! @brief Window auto-iconification window hint and attribute + * + * Window auto-iconification [window hint](@ref GLFW_AUTO_ICONIFY_hint) and + * [window attribute](@ref GLFW_AUTO_ICONIFY_attrib). + */ +#define GLFW_AUTO_ICONIFY 0x00020006 +/*! @brief Window decoration window hint and attribute + * + * Window decoration [window hint](@ref GLFW_FLOATING_hint) and + * [window attribute](@ref GLFW_FLOATING_attrib). + */ +#define GLFW_FLOATING 0x00020007 +/*! @brief Window maximization window hint and attribute + * + * Window maximization [window hint](@ref GLFW_MAXIMIZED_hint) and + * [window attribute](@ref GLFW_MAXIMIZED_attrib). + */ +#define GLFW_MAXIMIZED 0x00020008 +/*! @brief Cursor centering window hint + * + * Cursor centering [window hint](@ref GLFW_CENTER_CURSOR_hint). + */ +#define GLFW_CENTER_CURSOR 0x00020009 +/*! @brief Window framebuffer transparency hint and attribute + * + * Window framebuffer transparency + * [window hint](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint) and + * [window attribute](@ref GLFW_TRANSPARENT_FRAMEBUFFER_attrib). + */ +#define GLFW_TRANSPARENT_FRAMEBUFFER 0x0002000A +/*! @brief Mouse cursor hover window attribute. + * + * Mouse cursor hover [window attribute](@ref GLFW_HOVERED_attrib). + */ +#define GLFW_HOVERED 0x0002000B +/*! @brief Input focus on calling show window hint and attribute + * + * Input focus [window hint](@ref GLFW_FOCUS_ON_SHOW_hint) or + * [window attribute](@ref GLFW_FOCUS_ON_SHOW_attrib). + */ +#define GLFW_FOCUS_ON_SHOW 0x0002000C + +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_RED_BITS). + */ +#define GLFW_RED_BITS 0x00021001 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_GREEN_BITS). + */ +#define GLFW_GREEN_BITS 0x00021002 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_BLUE_BITS). + */ +#define GLFW_BLUE_BITS 0x00021003 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_ALPHA_BITS). + */ +#define GLFW_ALPHA_BITS 0x00021004 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_DEPTH_BITS). + */ +#define GLFW_DEPTH_BITS 0x00021005 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_STENCIL_BITS). + */ +#define GLFW_STENCIL_BITS 0x00021006 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_ACCUM_RED_BITS). + */ +#define GLFW_ACCUM_RED_BITS 0x00021007 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_ACCUM_GREEN_BITS). + */ +#define GLFW_ACCUM_GREEN_BITS 0x00021008 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_ACCUM_BLUE_BITS). + */ +#define GLFW_ACCUM_BLUE_BITS 0x00021009 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_ACCUM_ALPHA_BITS). + */ +#define GLFW_ACCUM_ALPHA_BITS 0x0002100A +/*! @brief Framebuffer auxiliary buffer hint. + * + * Framebuffer auxiliary buffer [hint](@ref GLFW_AUX_BUFFERS). + */ +#define GLFW_AUX_BUFFERS 0x0002100B +/*! @brief OpenGL stereoscopic rendering hint. + * + * OpenGL stereoscopic rendering [hint](@ref GLFW_STEREO). + */ +#define GLFW_STEREO 0x0002100C +/*! @brief Framebuffer MSAA samples hint. + * + * Framebuffer MSAA samples [hint](@ref GLFW_SAMPLES). + */ +#define GLFW_SAMPLES 0x0002100D +/*! @brief Framebuffer sRGB hint. + * + * Framebuffer sRGB [hint](@ref GLFW_SRGB_CAPABLE). + */ +#define GLFW_SRGB_CAPABLE 0x0002100E +/*! @brief Monitor refresh rate hint. + * + * Monitor refresh rate [hint](@ref GLFW_REFRESH_RATE). + */ +#define GLFW_REFRESH_RATE 0x0002100F +/*! @brief Framebuffer double buffering hint. + * + * Framebuffer double buffering [hint](@ref GLFW_DOUBLEBUFFER). + */ +#define GLFW_DOUBLEBUFFER 0x00021010 + +/*! @brief Context client API hint and attribute. + * + * Context client API [hint](@ref GLFW_CLIENT_API_hint) and + * [attribute](@ref GLFW_CLIENT_API_attrib). + */ +#define GLFW_CLIENT_API 0x00022001 +/*! @brief Context client API major version hint and attribute. + * + * Context client API major version [hint](@ref GLFW_CONTEXT_VERSION_MAJOR_hint) + * and [attribute](@ref GLFW_CONTEXT_VERSION_MAJOR_attrib). + */ +#define GLFW_CONTEXT_VERSION_MAJOR 0x00022002 +/*! @brief Context client API minor version hint and attribute. + * + * Context client API minor version [hint](@ref GLFW_CONTEXT_VERSION_MINOR_hint) + * and [attribute](@ref GLFW_CONTEXT_VERSION_MINOR_attrib). + */ +#define GLFW_CONTEXT_VERSION_MINOR 0x00022003 +/*! @brief Context client API revision number hint and attribute. + * + * Context client API revision number + * [attribute](@ref GLFW_CONTEXT_REVISION_attrib). + */ +#define GLFW_CONTEXT_REVISION 0x00022004 +/*! @brief Context robustness hint and attribute. + * + * Context client API revision number [hint](@ref GLFW_CONTEXT_ROBUSTNESS_hint) + * and [attribute](@ref GLFW_CONTEXT_ROBUSTNESS_attrib). + */ +#define GLFW_CONTEXT_ROBUSTNESS 0x00022005 +/*! @brief OpenGL forward-compatibility hint and attribute. + * + * OpenGL forward-compatibility [hint](@ref GLFW_OPENGL_FORWARD_COMPAT_hint) + * and [attribute](@ref GLFW_OPENGL_FORWARD_COMPAT_attrib). + */ +#define GLFW_OPENGL_FORWARD_COMPAT 0x00022006 +/*! @brief Debug mode context hint and attribute. + * + * Debug mode context [hint](@ref GLFW_OPENGL_DEBUG_CONTEXT_hint) and + * [attribute](@ref GLFW_OPENGL_DEBUG_CONTEXT_attrib). + */ +#define GLFW_OPENGL_DEBUG_CONTEXT 0x00022007 +/*! @brief OpenGL profile hint and attribute. + * + * OpenGL profile [hint](@ref GLFW_OPENGL_PROFILE_hint) and + * [attribute](@ref GLFW_OPENGL_PROFILE_attrib). + */ +#define GLFW_OPENGL_PROFILE 0x00022008 +/*! @brief Context flush-on-release hint and attribute. + * + * Context flush-on-release [hint](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint) and + * [attribute](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_attrib). + */ +#define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009 +/*! @brief Context error suppression hint and attribute. + * + * Context error suppression [hint](@ref GLFW_CONTEXT_NO_ERROR_hint) and + * [attribute](@ref GLFW_CONTEXT_NO_ERROR_attrib). + */ +#define GLFW_CONTEXT_NO_ERROR 0x0002200A +/*! @brief Context creation API hint and attribute. + * + * Context creation API [hint](@ref GLFW_CONTEXT_CREATION_API_hint) and + * [attribute](@ref GLFW_CONTEXT_CREATION_API_attrib). + */ +#define GLFW_CONTEXT_CREATION_API 0x0002200B +/*! @brief Window content area scaling window + * [window hint](@ref GLFW_SCALE_TO_MONITOR). + */ +#define GLFW_SCALE_TO_MONITOR 0x0002200C +/*! @brief macOS specific + * [window hint](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint). + */ +#define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001 +/*! @brief macOS specific + * [window hint](@ref GLFW_COCOA_FRAME_NAME_hint). + */ +#define GLFW_COCOA_FRAME_NAME 0x00023002 +/*! @brief macOS specific + * [window hint](@ref GLFW_COCOA_GRAPHICS_SWITCHING_hint). + */ +#define GLFW_COCOA_GRAPHICS_SWITCHING 0x00023003 +/*! @brief X11 specific + * [window hint](@ref GLFW_X11_CLASS_NAME_hint). + */ +#define GLFW_X11_CLASS_NAME 0x00024001 +/*! @brief X11 specific + * [window hint](@ref GLFW_X11_CLASS_NAME_hint). + */ +#define GLFW_X11_INSTANCE_NAME 0x00024002 +/*! @} */ + +#define GLFW_NO_API 0 +#define GLFW_OPENGL_API 0x00030001 +#define GLFW_OPENGL_ES_API 0x00030002 + +#define GLFW_NO_ROBUSTNESS 0 +#define GLFW_NO_RESET_NOTIFICATION 0x00031001 +#define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002 + +#define GLFW_OPENGL_ANY_PROFILE 0 +#define GLFW_OPENGL_CORE_PROFILE 0x00032001 +#define GLFW_OPENGL_COMPAT_PROFILE 0x00032002 + +#define GLFW_CURSOR 0x00033001 +#define GLFW_STICKY_KEYS 0x00033002 +#define GLFW_STICKY_MOUSE_BUTTONS 0x00033003 +#define GLFW_LOCK_KEY_MODS 0x00033004 +#define GLFW_RAW_MOUSE_MOTION 0x00033005 + +#define GLFW_CURSOR_NORMAL 0x00034001 +#define GLFW_CURSOR_HIDDEN 0x00034002 +#define GLFW_CURSOR_DISABLED 0x00034003 + +#define GLFW_ANY_RELEASE_BEHAVIOR 0 +#define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001 +#define GLFW_RELEASE_BEHAVIOR_NONE 0x00035002 + +#define GLFW_NATIVE_CONTEXT_API 0x00036001 +#define GLFW_EGL_CONTEXT_API 0x00036002 +#define GLFW_OSMESA_CONTEXT_API 0x00036003 + +/*! @defgroup shapes Standard cursor shapes + * @brief Standard system cursor shapes. + * + * See [standard cursor creation](@ref cursor_standard) for how these are used. + * + * @ingroup input + * @{ */ + +/*! @brief The regular arrow cursor shape. + * + * The regular arrow cursor. + */ +#define GLFW_ARROW_CURSOR 0x00036001 +/*! @brief The text input I-beam cursor shape. + * + * The text input I-beam cursor shape. + */ +#define GLFW_IBEAM_CURSOR 0x00036002 +/*! @brief The crosshair shape. + * + * The crosshair shape. + */ +#define GLFW_CROSSHAIR_CURSOR 0x00036003 +/*! @brief The hand shape. + * + * The hand shape. + */ +#define GLFW_HAND_CURSOR 0x00036004 +/*! @brief The horizontal resize arrow shape. + * + * The horizontal resize arrow shape. + */ +#define GLFW_HRESIZE_CURSOR 0x00036005 +/*! @brief The vertical resize arrow shape. + * + * The vertical resize arrow shape. + */ +#define GLFW_VRESIZE_CURSOR 0x00036006 +/*! @} */ + +#define GLFW_CONNECTED 0x00040001 +#define GLFW_DISCONNECTED 0x00040002 + +/*! @addtogroup init + * @{ */ +/*! @brief Joystick hat buttons init hint. + * + * Joystick hat buttons [init hint](@ref GLFW_JOYSTICK_HAT_BUTTONS). + */ +#define GLFW_JOYSTICK_HAT_BUTTONS 0x00050001 +/*! @brief macOS specific init hint. + * + * macOS specific [init hint](@ref GLFW_COCOA_CHDIR_RESOURCES_hint). + */ +#define GLFW_COCOA_CHDIR_RESOURCES 0x00051001 +/*! @brief macOS specific init hint. + * + * macOS specific [init hint](@ref GLFW_COCOA_MENUBAR_hint). + */ +#define GLFW_COCOA_MENUBAR 0x00051002 +/*! @} */ + +#define GLFW_DONT_CARE -1 + + +/************************************************************************* + * GLFW API types + *************************************************************************/ + +/*! @brief Client API function pointer type. + * + * Generic function pointer used for returning client API function pointers + * without forcing a cast from a regular pointer. + * + * @sa @ref context_glext + * @sa @ref glfwGetProcAddress + * + * @since Added in version 3.0. + * + * @ingroup context + */ +typedef void (*GLFWglproc)(void); + +/*! @brief Vulkan API function pointer type. + * + * Generic function pointer used for returning Vulkan API function pointers + * without forcing a cast from a regular pointer. + * + * @sa @ref vulkan_proc + * @sa @ref glfwGetInstanceProcAddress + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +typedef void (*GLFWvkproc)(void); + +/*! @brief Opaque monitor object. + * + * Opaque monitor object. + * + * @see @ref monitor_object + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +typedef struct GLFWmonitor GLFWmonitor; + +/*! @brief Opaque window object. + * + * Opaque window object. + * + * @see @ref window_object + * + * @since Added in version 3.0. + * + * @ingroup window + */ +typedef struct GLFWwindow GLFWwindow; + +/*! @brief Opaque cursor object. + * + * Opaque cursor object. + * + * @see @ref cursor_object + * + * @since Added in version 3.1. + * + * @ingroup input + */ +typedef struct GLFWcursor GLFWcursor; + +/*! @brief The function pointer type for error callbacks. + * + * This is the function pointer type for error callbacks. An error callback + * function has the following signature: + * @code + * void callback_name(int error_code, const char* description) + * @endcode + * + * @param[in] error_code An [error code](@ref errors). Future releases may add + * more error codes. + * @param[in] description A UTF-8 encoded string describing the error. + * + * @pointer_lifetime The error description string is valid until the callback + * function returns. + * + * @sa @ref error_handling + * @sa @ref glfwSetErrorCallback + * + * @since Added in version 3.0. + * + * @ingroup init + */ +typedef void (* GLFWerrorfun)(int error_code, const char* description); + +/*! @brief The function pointer type for window position callbacks. + * + * This is the function pointer type for window position callbacks. A window + * position callback function has the following signature: + * @code + * void callback_name(GLFWwindow* window, int xpos, int ypos) + * @endcode + * + * @param[in] window The window that was moved. + * @param[in] xpos The new x-coordinate, in screen coordinates, of the + * upper-left corner of the content area of the window. + * @param[in] ypos The new y-coordinate, in screen coordinates, of the + * upper-left corner of the content area of the window. + * + * @sa @ref window_pos + * @sa @ref glfwSetWindowPosCallback + * + * @since Added in version 3.0. + * + * @ingroup window + */ +typedef void (* GLFWwindowposfun)(GLFWwindow* window, int xpos, int ypos); + +/*! @brief The function pointer type for window size callbacks. + * + * This is the function pointer type for window size callbacks. A window size + * callback function has the following signature: + * @code + * void callback_name(GLFWwindow* window, int width, int height) + * @endcode + * + * @param[in] window The window that was resized. + * @param[in] width The new width, in screen coordinates, of the window. + * @param[in] height The new height, in screen coordinates, of the window. + * + * @sa @ref window_size + * @sa @ref glfwSetWindowSizeCallback + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +typedef void (* GLFWwindowsizefun)(GLFWwindow* window, int width, int height); + +/*! @brief The function pointer type for window close callbacks. + * + * This is the function pointer type for window close callbacks. A window + * close callback function has the following signature: + * @code + * void function_name(GLFWwindow* window) + * @endcode + * + * @param[in] window The window that the user attempted to close. + * + * @sa @ref window_close + * @sa @ref glfwSetWindowCloseCallback + * + * @since Added in version 2.5. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +typedef void (* GLFWwindowclosefun)(GLFWwindow* window); + +/*! @brief The function pointer type for window content refresh callbacks. + * + * This is the function pointer type for window content refresh callbacks. + * A window content refresh callback function has the following signature: + * @code + * void function_name(GLFWwindow* window); + * @endcode + * + * @param[in] window The window whose content needs to be refreshed. + * + * @sa @ref window_refresh + * @sa @ref glfwSetWindowRefreshCallback + * + * @since Added in version 2.5. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +typedef void (* GLFWwindowrefreshfun)(GLFWwindow* window); + +/*! @brief The function pointer type for window focus callbacks. + * + * This is the function pointer type for window focus callbacks. A window + * focus callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, int focused) + * @endcode + * + * @param[in] window The window that gained or lost input focus. + * @param[in] focused `GLFW_TRUE` if the window was given input focus, or + * `GLFW_FALSE` if it lost it. + * + * @sa @ref window_focus + * @sa @ref glfwSetWindowFocusCallback + * + * @since Added in version 3.0. + * + * @ingroup window + */ +typedef void (* GLFWwindowfocusfun)(GLFWwindow* window, int focused); + +/*! @brief The function pointer type for window iconify callbacks. + * + * This is the function pointer type for window iconify callbacks. A window + * iconify callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, int iconified) + * @endcode + * + * @param[in] window The window that was iconified or restored. + * @param[in] iconified `GLFW_TRUE` if the window was iconified, or + * `GLFW_FALSE` if it was restored. + * + * @sa @ref window_iconify + * @sa @ref glfwSetWindowIconifyCallback + * + * @since Added in version 3.0. + * + * @ingroup window + */ +typedef void (* GLFWwindowiconifyfun)(GLFWwindow* window, int iconified); + +/*! @brief The function pointer type for window maximize callbacks. + * + * This is the function pointer type for window maximize callbacks. A window + * maximize callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, int maximized) + * @endcode + * + * @param[in] window The window that was maximized or restored. + * @param[in] maximized `GLFW_TRUE` if the window was maximized, or + * `GLFW_FALSE` if it was restored. + * + * @sa @ref window_maximize + * @sa glfwSetWindowMaximizeCallback + * + * @since Added in version 3.3. + * + * @ingroup window + */ +typedef void (* GLFWwindowmaximizefun)(GLFWwindow* window, int maximized); + +/*! @brief The function pointer type for framebuffer size callbacks. + * + * This is the function pointer type for framebuffer size callbacks. + * A framebuffer size callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, int width, int height) + * @endcode + * + * @param[in] window The window whose framebuffer was resized. + * @param[in] width The new width, in pixels, of the framebuffer. + * @param[in] height The new height, in pixels, of the framebuffer. + * + * @sa @ref window_fbsize + * @sa @ref glfwSetFramebufferSizeCallback + * + * @since Added in version 3.0. + * + * @ingroup window + */ +typedef void (* GLFWframebuffersizefun)(GLFWwindow* window, int width, int height); + +/*! @brief The function pointer type for window content scale callbacks. + * + * This is the function pointer type for window content scale callbacks. + * A window content scale callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, float xscale, float yscale) + * @endcode + * + * @param[in] window The window whose content scale changed. + * @param[in] xscale The new x-axis content scale of the window. + * @param[in] yscale The new y-axis content scale of the window. + * + * @sa @ref window_scale + * @sa @ref glfwSetWindowContentScaleCallback + * + * @since Added in version 3.3. + * + * @ingroup window + */ +typedef void (* GLFWwindowcontentscalefun)(GLFWwindow* window, float xscale, float yscale); + +/*! @brief The function pointer type for mouse button callbacks. + * + * This is the function pointer type for mouse button callback functions. + * A mouse button callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, int button, int action, int mods) + * @endcode + * + * @param[in] window The window that received the event. + * @param[in] button The [mouse button](@ref buttons) that was pressed or + * released. + * @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`. Future releases + * may add more actions. + * @param[in] mods Bit field describing which [modifier keys](@ref mods) were + * held down. + * + * @sa @ref input_mouse_button + * @sa @ref glfwSetMouseButtonCallback + * + * @since Added in version 1.0. + * @glfw3 Added window handle and modifier mask parameters. + * + * @ingroup input + */ +typedef void (* GLFWmousebuttonfun)(GLFWwindow* window, int button, int action, int mods); + +/*! @brief The function pointer type for cursor position callbacks. + * + * This is the function pointer type for cursor position callbacks. A cursor + * position callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, double xpos, double ypos); + * @endcode + * + * @param[in] window The window that received the event. + * @param[in] xpos The new cursor x-coordinate, relative to the left edge of + * the content area. + * @param[in] ypos The new cursor y-coordinate, relative to the top edge of the + * content area. + * + * @sa @ref cursor_pos + * @sa @ref glfwSetCursorPosCallback + * + * @since Added in version 3.0. Replaces `GLFWmouseposfun`. + * + * @ingroup input + */ +typedef void (* GLFWcursorposfun)(GLFWwindow* window, double xpos, double ypos); + +/*! @brief The function pointer type for cursor enter/leave callbacks. + * + * This is the function pointer type for cursor enter/leave callbacks. + * A cursor enter/leave callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, int entered) + * @endcode + * + * @param[in] window The window that received the event. + * @param[in] entered `GLFW_TRUE` if the cursor entered the window's content + * area, or `GLFW_FALSE` if it left it. + * + * @sa @ref cursor_enter + * @sa @ref glfwSetCursorEnterCallback + * + * @since Added in version 3.0. + * + * @ingroup input + */ +typedef void (* GLFWcursorenterfun)(GLFWwindow* window, int entered); + +/*! @brief The function pointer type for scroll callbacks. + * + * This is the function pointer type for scroll callbacks. A scroll callback + * function has the following signature: + * @code + * void function_name(GLFWwindow* window, double xoffset, double yoffset) + * @endcode + * + * @param[in] window The window that received the event. + * @param[in] xoffset The scroll offset along the x-axis. + * @param[in] yoffset The scroll offset along the y-axis. + * + * @sa @ref scrolling + * @sa @ref glfwSetScrollCallback + * + * @since Added in version 3.0. Replaces `GLFWmousewheelfun`. + * + * @ingroup input + */ +typedef void (* GLFWscrollfun)(GLFWwindow* window, double xoffset, double yoffset); + +/*! @brief The function pointer type for keyboard key callbacks. + * + * This is the function pointer type for keyboard key callbacks. A keyboard + * key callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, int key, int scancode, int action, int mods) + * @endcode + * + * @param[in] window The window that received the event. + * @param[in] key The [keyboard key](@ref keys) that was pressed or released. + * @param[in] scancode The system-specific scancode of the key. + * @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`. Future + * releases may add more actions. + * @param[in] mods Bit field describing which [modifier keys](@ref mods) were + * held down. + * + * @sa @ref input_key + * @sa @ref glfwSetKeyCallback + * + * @since Added in version 1.0. + * @glfw3 Added window handle, scancode and modifier mask parameters. + * + * @ingroup input + */ +typedef void (* GLFWkeyfun)(GLFWwindow* window, int key, int scancode, int action, int mods); + +/*! @brief The function pointer type for Unicode character callbacks. + * + * This is the function pointer type for Unicode character callbacks. + * A Unicode character callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, unsigned int codepoint) + * @endcode + * + * @param[in] window The window that received the event. + * @param[in] codepoint The Unicode code point of the character. + * + * @sa @ref input_char + * @sa @ref glfwSetCharCallback + * + * @since Added in version 2.4. + * @glfw3 Added window handle parameter. + * + * @ingroup input + */ +typedef void (* GLFWcharfun)(GLFWwindow* window, unsigned int codepoint); + +/*! @brief The function pointer type for Unicode character with modifiers + * callbacks. + * + * This is the function pointer type for Unicode character with modifiers + * callbacks. It is called for each input character, regardless of what + * modifier keys are held down. A Unicode character with modifiers callback + * function has the following signature: + * @code + * void function_name(GLFWwindow* window, unsigned int codepoint, int mods) + * @endcode + * + * @param[in] window The window that received the event. + * @param[in] codepoint The Unicode code point of the character. + * @param[in] mods Bit field describing which [modifier keys](@ref mods) were + * held down. + * + * @sa @ref input_char + * @sa @ref glfwSetCharModsCallback + * + * @deprecated Scheduled for removal in version 4.0. + * + * @since Added in version 3.1. + * + * @ingroup input + */ +typedef void (* GLFWcharmodsfun)(GLFWwindow* window, unsigned int codepoint, int mods); + +/*! @brief The function pointer type for path drop callbacks. + * + * This is the function pointer type for path drop callbacks. A path drop + * callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, int path_count, const char* paths[]) + * @endcode + * + * @param[in] window The window that received the event. + * @param[in] path_count The number of dropped paths. + * @param[in] paths The UTF-8 encoded file and/or directory path names. + * + * @pointer_lifetime The path array and its strings are valid until the + * callback function returns. + * + * @sa @ref path_drop + * @sa @ref glfwSetDropCallback + * + * @since Added in version 3.1. + * + * @ingroup input + */ +typedef void (* GLFWdropfun)(GLFWwindow* window, int path_count, const char* paths[]); + +/*! @brief The function pointer type for monitor configuration callbacks. + * + * This is the function pointer type for monitor configuration callbacks. + * A monitor callback function has the following signature: + * @code + * void function_name(GLFWmonitor* monitor, int event) + * @endcode + * + * @param[in] monitor The monitor that was connected or disconnected. + * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. Future + * releases may add more events. + * + * @sa @ref monitor_event + * @sa @ref glfwSetMonitorCallback + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +typedef void (* GLFWmonitorfun)(GLFWmonitor* monitor, int event); + +/*! @brief The function pointer type for joystick configuration callbacks. + * + * This is the function pointer type for joystick configuration callbacks. + * A joystick configuration callback function has the following signature: + * @code + * void function_name(int jid, int event) + * @endcode + * + * @param[in] jid The joystick that was connected or disconnected. + * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. Future + * releases may add more events. + * + * @sa @ref joystick_event + * @sa @ref glfwSetJoystickCallback + * + * @since Added in version 3.2. + * + * @ingroup input + */ +typedef void (* GLFWjoystickfun)(int jid, int event); + +/*! @brief Video mode type. + * + * This describes a single video mode. + * + * @sa @ref monitor_modes + * @sa @ref glfwGetVideoMode + * @sa @ref glfwGetVideoModes + * + * @since Added in version 1.0. + * @glfw3 Added refresh rate member. + * + * @ingroup monitor + */ +typedef struct GLFWvidmode +{ + /*! The width, in screen coordinates, of the video mode. + */ + int width; + /*! The height, in screen coordinates, of the video mode. + */ + int height; + /*! The bit depth of the red channel of the video mode. + */ + int redBits; + /*! The bit depth of the green channel of the video mode. + */ + int greenBits; + /*! The bit depth of the blue channel of the video mode. + */ + int blueBits; + /*! The refresh rate, in Hz, of the video mode. + */ + int refreshRate; +} GLFWvidmode; + +/*! @brief Gamma ramp. + * + * This describes the gamma ramp for a monitor. + * + * @sa @ref monitor_gamma + * @sa @ref glfwGetGammaRamp + * @sa @ref glfwSetGammaRamp + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +typedef struct GLFWgammaramp +{ + /*! An array of value describing the response of the red channel. + */ + unsigned short* red; + /*! An array of value describing the response of the green channel. + */ + unsigned short* green; + /*! An array of value describing the response of the blue channel. + */ + unsigned short* blue; + /*! The number of elements in each array. + */ + unsigned int size; +} GLFWgammaramp; + +/*! @brief Image data. + * + * This describes a single 2D image. See the documentation for each related + * function what the expected pixel format is. + * + * @sa @ref cursor_custom + * @sa @ref window_icon + * + * @since Added in version 2.1. + * @glfw3 Removed format and bytes-per-pixel members. + * + * @ingroup window + */ +typedef struct GLFWimage +{ + /*! The width, in pixels, of this image. + */ + int width; + /*! The height, in pixels, of this image. + */ + int height; + /*! The pixel data of this image, arranged left-to-right, top-to-bottom. + */ + unsigned char* pixels; +} GLFWimage; + +/*! @brief Gamepad input state + * + * This describes the input state of a gamepad. + * + * @sa @ref gamepad + * @sa @ref glfwGetGamepadState + * + * @since Added in version 3.3. + * + * @ingroup input + */ +typedef struct GLFWgamepadstate +{ + /*! The states of each [gamepad button](@ref gamepad_buttons), `GLFW_PRESS` + * or `GLFW_RELEASE`. + */ + unsigned char buttons[15]; + /*! The states of each [gamepad axis](@ref gamepad_axes), in the range -1.0 + * to 1.0 inclusive. + */ + float axes[6]; +} GLFWgamepadstate; + + +/************************************************************************* + * GLFW API functions + *************************************************************************/ + +/*! @brief Initializes the GLFW library. + * + * This function initializes the GLFW library. Before most GLFW functions can + * be used, GLFW must be initialized, and before an application terminates GLFW + * should be terminated in order to free any resources allocated during or + * after initialization. + * + * If this function fails, it calls @ref glfwTerminate before returning. If it + * succeeds, you should call @ref glfwTerminate before the application exits. + * + * Additional calls to this function after successful initialization but before + * termination will return `GLFW_TRUE` immediately. + * + * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_PLATFORM_ERROR. + * + * @remark @macos This function will change the current directory of the + * application to the `Contents/Resources` subdirectory of the application's + * bundle, if present. This can be disabled with the @ref + * GLFW_COCOA_CHDIR_RESOURCES init hint. + * + * @remark @x11 This function will set the `LC_CTYPE` category of the + * application locale according to the current environment if that category is + * still "C". This is because the "C" locale breaks Unicode text input. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref intro_init + * @sa @ref glfwTerminate + * + * @since Added in version 1.0. + * + * @ingroup init + */ +GLFWAPI int glfwInit(void); + +/*! @brief Terminates the GLFW library. + * + * This function destroys all remaining windows and cursors, restores any + * modified gamma ramps and frees any other allocated resources. Once this + * function is called, you must again call @ref glfwInit successfully before + * you will be able to use most GLFW functions. + * + * If GLFW has been successfully initialized, this function should be called + * before the application exits. If initialization fails, there is no need to + * call this function, as it is called by @ref glfwInit before it returns + * failure. + * + * This function has no effect if GLFW is not initialized. + * + * @errors Possible errors include @ref GLFW_PLATFORM_ERROR. + * + * @remark This function may be called before @ref glfwInit. + * + * @warning The contexts of any remaining windows must not be current on any + * other thread when this function is called. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref intro_init + * @sa @ref glfwInit + * + * @since Added in version 1.0. + * + * @ingroup init + */ +GLFWAPI void glfwTerminate(void); + +/*! @brief Sets the specified init hint to the desired value. + * + * This function sets hints for the next initialization of GLFW. + * + * The values you set hints to are never reset by GLFW, but they only take + * effect during initialization. Once GLFW has been initialized, any values + * you set will be ignored until the library is terminated and initialized + * again. + * + * Some hints are platform specific. These may be set on any platform but they + * will only affect their specific platform. Other platforms will ignore them. + * Setting these hints requires no platform specific headers or functions. + * + * @param[in] hint The [init hint](@ref init_hints) to set. + * @param[in] value The new value of the init hint. + * + * @errors Possible errors include @ref GLFW_INVALID_ENUM and @ref + * GLFW_INVALID_VALUE. + * + * @remarks This function may be called before @ref glfwInit. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa init_hints + * @sa glfwInit + * + * @since Added in version 3.3. + * + * @ingroup init + */ +GLFWAPI void glfwInitHint(int hint, int value); + +/*! @brief Retrieves the version of the GLFW library. + * + * This function retrieves the major, minor and revision numbers of the GLFW + * library. It is intended for when you are using GLFW as a shared library and + * want to ensure that you are using the minimum required version. + * + * Any or all of the version arguments may be `NULL`. + * + * @param[out] major Where to store the major version number, or `NULL`. + * @param[out] minor Where to store the minor version number, or `NULL`. + * @param[out] rev Where to store the revision number, or `NULL`. + * + * @errors None. + * + * @remark This function may be called before @ref glfwInit. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref intro_version + * @sa @ref glfwGetVersionString + * + * @since Added in version 1.0. + * + * @ingroup init + */ +GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev); + +/*! @brief Returns a string describing the compile-time configuration. + * + * This function returns the compile-time generated + * [version string](@ref intro_version_string) of the GLFW library binary. It + * describes the version, platform, compiler and any platform-specific + * compile-time options. It should not be confused with the OpenGL or OpenGL + * ES version string, queried with `glGetString`. + * + * __Do not use the version string__ to parse the GLFW library version. The + * @ref glfwGetVersion function provides the version of the running library + * binary in numerical format. + * + * @return The ASCII encoded GLFW version string. + * + * @errors None. + * + * @remark This function may be called before @ref glfwInit. + * + * @pointer_lifetime The returned string is static and compile-time generated. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref intro_version + * @sa @ref glfwGetVersion + * + * @since Added in version 3.0. + * + * @ingroup init + */ +GLFWAPI const char* glfwGetVersionString(void); + +/*! @brief Returns and clears the last error for the calling thread. + * + * This function returns and clears the [error code](@ref errors) of the last + * error that occurred on the calling thread, and optionally a UTF-8 encoded + * human-readable description of it. If no error has occurred since the last + * call, it returns @ref GLFW_NO_ERROR (zero) and the description pointer is + * set to `NULL`. + * + * @param[in] description Where to store the error description pointer, or `NULL`. + * @return The last error code for the calling thread, or @ref GLFW_NO_ERROR + * (zero). + * + * @errors None. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is guaranteed to be valid only until the + * next error occurs or the library is terminated. + * + * @remark This function may be called before @ref glfwInit. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref error_handling + * @sa @ref glfwSetErrorCallback + * + * @since Added in version 3.3. + * + * @ingroup init + */ +GLFWAPI int glfwGetError(const char** description); + +/*! @brief Sets the error callback. + * + * This function sets the error callback, which is called with an error code + * and a human-readable description each time a GLFW error occurs. + * + * The error code is set before the callback is called. Calling @ref + * glfwGetError from the error callback will return the same value as the error + * code argument. + * + * The error callback is called on the thread where the error occurred. If you + * are using GLFW from multiple threads, your error callback needs to be + * written accordingly. + * + * Because the description string may have been generated specifically for that + * error, it is not guaranteed to be valid after the callback has returned. If + * you wish to use it after the callback returns, you need to make a copy. + * + * Once set, the error callback remains set even after the library has been + * terminated. + * + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set. + * + * @callback_signature + * @code + * void callback_name(int error_code, const char* description) + * @endcode + * For more information about the callback parameters, see the + * [callback pointer type](@ref GLFWerrorfun). + * + * @errors None. + * + * @remark This function may be called before @ref glfwInit. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref error_handling + * @sa @ref glfwGetError + * + * @since Added in version 3.0. + * + * @ingroup init + */ +GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun callback); + +/*! @brief Returns the currently connected monitors. + * + * This function returns an array of handles for all currently connected + * monitors. The primary monitor is always first in the returned array. If no + * monitors were found, this function returns `NULL`. + * + * @param[out] count Where to store the number of monitors in the returned + * array. This is set to zero if an error occurred. + * @return An array of monitor handles, or `NULL` if no monitors were found or + * if an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is guaranteed to be valid only until the + * monitor configuration changes or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_monitors + * @sa @ref monitor_event + * @sa @ref glfwGetPrimaryMonitor + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI GLFWmonitor** glfwGetMonitors(int* count); + +/*! @brief Returns the primary monitor. + * + * This function returns the primary monitor. This is usually the monitor + * where elements like the task bar or global menu bar are located. + * + * @return The primary monitor, or `NULL` if no monitors were found or if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @remark The primary monitor is always first in the array returned by @ref + * glfwGetMonitors. + * + * @sa @ref monitor_monitors + * @sa @ref glfwGetMonitors + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void); + +/*! @brief Returns the position of the monitor's viewport on the virtual screen. + * + * This function returns the position, in screen coordinates, of the upper-left + * corner of the specified monitor. + * + * Any or all of the position arguments may be `NULL`. If an error occurs, all + * non-`NULL` position arguments will be set to zero. + * + * @param[in] monitor The monitor to query. + * @param[out] xpos Where to store the monitor x-coordinate, or `NULL`. + * @param[out] ypos Where to store the monitor y-coordinate, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_properties + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos); + +/*! @brief Retrieves the work area of the monitor. + * + * This function returns the position, in screen coordinates, of the upper-left + * corner of the work area of the specified monitor along with the work area + * size in screen coordinates. The work area is defined as the area of the + * monitor not occluded by the operating system task bar where present. If no + * task bar exists then the work area is the monitor resolution in screen + * coordinates. + * + * Any or all of the position and size arguments may be `NULL`. If an error + * occurs, all non-`NULL` position and size arguments will be set to zero. + * + * @param[in] monitor The monitor to query. + * @param[out] xpos Where to store the monitor x-coordinate, or `NULL`. + * @param[out] ypos Where to store the monitor y-coordinate, or `NULL`. + * @param[out] width Where to store the monitor width, or `NULL`. + * @param[out] height Where to store the monitor height, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_workarea + * + * @since Added in version 3.3. + * + * @ingroup monitor + */ +GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height); + +/*! @brief Returns the physical size of the monitor. + * + * This function returns the size, in millimetres, of the display area of the + * specified monitor. + * + * Some systems do not provide accurate monitor size information, either + * because the monitor + * [EDID](https://en.wikipedia.org/wiki/Extended_display_identification_data) + * data is incorrect or because the driver does not report it accurately. + * + * Any or all of the size arguments may be `NULL`. If an error occurs, all + * non-`NULL` size arguments will be set to zero. + * + * @param[in] monitor The monitor to query. + * @param[out] widthMM Where to store the width, in millimetres, of the + * monitor's display area, or `NULL`. + * @param[out] heightMM Where to store the height, in millimetres, of the + * monitor's display area, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @remark @win32 On Windows 8 and earlier the physical size is calculated from + * the current resolution and system DPI instead of querying the monitor EDID data. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_properties + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM); + +/*! @brief Retrieves the content scale for the specified monitor. + * + * This function retrieves the content scale for the specified monitor. The + * content scale is the ratio between the current DPI and the platform's + * default DPI. This is especially important for text and any UI elements. If + * the pixel dimensions of your UI scaled by this look appropriate on your + * machine then it should appear at a reasonable size on other machines + * regardless of their DPI and scaling settings. This relies on the system DPI + * and scaling settings being somewhat correct. + * + * The content scale may depend on both the monitor resolution and pixel + * density and on user settings. It may be very different from the raw DPI + * calculated from the physical size and current resolution. + * + * @param[in] monitor The monitor to query. + * @param[out] xscale Where to store the x-axis content scale, or `NULL`. + * @param[out] yscale Where to store the y-axis content scale, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_scale + * @sa @ref glfwGetWindowContentScale + * + * @since Added in version 3.3. + * + * @ingroup monitor + */ +GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* monitor, float* xscale, float* yscale); + +/*! @brief Returns the name of the specified monitor. + * + * This function returns a human-readable name, encoded as UTF-8, of the + * specified monitor. The name typically reflects the make and model of the + * monitor and is not guaranteed to be unique among the connected monitors. + * + * @param[in] monitor The monitor to query. + * @return The UTF-8 encoded name of the monitor, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified monitor is + * disconnected or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_properties + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor); + +/*! @brief Sets the user pointer of the specified monitor. + * + * This function sets the user-defined pointer of the specified monitor. The + * current value is retained until the monitor is disconnected. The initial + * value is `NULL`. + * + * This function may be called from the monitor callback, even for a monitor + * that is being disconnected. + * + * @param[in] monitor The monitor whose pointer to set. + * @param[in] pointer The new value. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref monitor_userptr + * @sa @ref glfwGetMonitorUserPointer + * + * @since Added in version 3.3. + * + * @ingroup monitor + */ +GLFWAPI void glfwSetMonitorUserPointer(GLFWmonitor* monitor, void* pointer); + +/*! @brief Returns the user pointer of the specified monitor. + * + * This function returns the current value of the user-defined pointer of the + * specified monitor. The initial value is `NULL`. + * + * This function may be called from the monitor callback, even for a monitor + * that is being disconnected. + * + * @param[in] monitor The monitor whose pointer to return. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref monitor_userptr + * @sa @ref glfwSetMonitorUserPointer + * + * @since Added in version 3.3. + * + * @ingroup monitor + */ +GLFWAPI void* glfwGetMonitorUserPointer(GLFWmonitor* monitor); + +/*! @brief Sets the monitor configuration callback. + * + * This function sets the monitor configuration callback, or removes the + * currently set callback. This is called when a monitor is connected to or + * disconnected from the system. + * + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWmonitor* monitor, int event) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWmonitorfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_event + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun callback); + +/*! @brief Returns the available video modes for the specified monitor. + * + * This function returns an array of all video modes supported by the specified + * monitor. The returned array is sorted in ascending order, first by color + * bit depth (the sum of all channel depths), then by resolution area (the + * product of width and height), then resolution width and finally by refresh + * rate. + * + * @param[in] monitor The monitor to query. + * @param[out] count Where to store the number of video modes in the returned + * array. This is set to zero if an error occurred. + * @return An array of video modes, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified monitor is + * disconnected, this function is called again for that monitor or the library + * is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_modes + * @sa @ref glfwGetVideoMode + * + * @since Added in version 1.0. + * @glfw3 Changed to return an array of modes for a specific monitor. + * + * @ingroup monitor + */ +GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count); + +/*! @brief Returns the current mode of the specified monitor. + * + * This function returns the current video mode of the specified monitor. If + * you have created a full screen window for that monitor, the return value + * will depend on whether that window is iconified. + * + * @param[in] monitor The monitor to query. + * @return The current mode of the monitor, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified monitor is + * disconnected or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_modes + * @sa @ref glfwGetVideoModes + * + * @since Added in version 3.0. Replaces `glfwGetDesktopMode`. + * + * @ingroup monitor + */ +GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor); + +/*! @brief Generates a gamma ramp and sets it for the specified monitor. + * + * This function generates an appropriately sized gamma ramp from the specified + * exponent and then calls @ref glfwSetGammaRamp with it. The value must be + * a finite number greater than zero. + * + * The software controlled gamma ramp is applied _in addition_ to the hardware + * gamma correction, which today is usually an approximation of sRGB gamma. + * This means that setting a perfectly linear ramp, or gamma 1.0, will produce + * the default (usually sRGB-like) behavior. + * + * For gamma correct rendering with OpenGL or OpenGL ES, see the @ref + * GLFW_SRGB_CAPABLE hint. + * + * @param[in] monitor The monitor whose gamma ramp to set. + * @param[in] gamma The desired exponent. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. + * + * @remark @wayland Gamma handling is a privileged protocol, this function + * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_gamma + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma); + +/*! @brief Returns the current gamma ramp for the specified monitor. + * + * This function returns the current gamma ramp of the specified monitor. + * + * @param[in] monitor The monitor to query. + * @return The current gamma ramp, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @wayland Gamma handling is a privileged protocol, this function + * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR while + * returning `NULL`. + * + * @pointer_lifetime The returned structure and its arrays are allocated and + * freed by GLFW. You should not free them yourself. They are valid until the + * specified monitor is disconnected, this function is called again for that + * monitor or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_gamma + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor); + +/*! @brief Sets the current gamma ramp for the specified monitor. + * + * This function sets the current gamma ramp for the specified monitor. The + * original gamma ramp for that monitor is saved by GLFW the first time this + * function is called and is restored by @ref glfwTerminate. + * + * The software controlled gamma ramp is applied _in addition_ to the hardware + * gamma correction, which today is usually an approximation of sRGB gamma. + * This means that setting a perfectly linear ramp, or gamma 1.0, will produce + * the default (usually sRGB-like) behavior. + * + * For gamma correct rendering with OpenGL or OpenGL ES, see the @ref + * GLFW_SRGB_CAPABLE hint. + * + * @param[in] monitor The monitor whose gamma ramp to set. + * @param[in] ramp The gamma ramp to use. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark The size of the specified gamma ramp should match the size of the + * current ramp for that monitor. + * + * @remark @win32 The gamma ramp size must be 256. + * + * @remark @wayland Gamma handling is a privileged protocol, this function + * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The specified gamma ramp is copied before this function + * returns. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_gamma + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp); + +/*! @brief Resets all window hints to their default values. + * + * This function resets all window hints to their + * [default values](@ref window_hints_values). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_hints + * @sa @ref glfwWindowHint + * @sa @ref glfwWindowHintString + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwDefaultWindowHints(void); + +/*! @brief Sets the specified window hint to the desired value. + * + * This function sets hints for the next call to @ref glfwCreateWindow. The + * hints, once set, retain their values until changed by a call to this + * function or @ref glfwDefaultWindowHints, or until the library is terminated. + * + * Only integer value hints can be set with this function. String value hints + * are set with @ref glfwWindowHintString. + * + * This function does not check whether the specified hint values are valid. + * If you set hints to invalid values this will instead be reported by the next + * call to @ref glfwCreateWindow. + * + * Some hints are platform specific. These may be set on any platform but they + * will only affect their specific platform. Other platforms will ignore them. + * Setting these hints requires no platform specific headers or functions. + * + * @param[in] hint The [window hint](@ref window_hints) to set. + * @param[in] value The new value of the window hint. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_hints + * @sa @ref glfwWindowHintString + * @sa @ref glfwDefaultWindowHints + * + * @since Added in version 3.0. Replaces `glfwOpenWindowHint`. + * + * @ingroup window + */ +GLFWAPI void glfwWindowHint(int hint, int value); + +/*! @brief Sets the specified window hint to the desired value. + * + * This function sets hints for the next call to @ref glfwCreateWindow. The + * hints, once set, retain their values until changed by a call to this + * function or @ref glfwDefaultWindowHints, or until the library is terminated. + * + * Only string type hints can be set with this function. Integer value hints + * are set with @ref glfwWindowHint. + * + * This function does not check whether the specified hint values are valid. + * If you set hints to invalid values this will instead be reported by the next + * call to @ref glfwCreateWindow. + * + * Some hints are platform specific. These may be set on any platform but they + * will only affect their specific platform. Other platforms will ignore them. + * Setting these hints requires no platform specific headers or functions. + * + * @param[in] hint The [window hint](@ref window_hints) to set. + * @param[in] value The new value of the window hint. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @pointer_lifetime The specified string is copied before this function + * returns. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_hints + * @sa @ref glfwWindowHint + * @sa @ref glfwDefaultWindowHints + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI void glfwWindowHintString(int hint, const char* value); + +/*! @brief Creates a window and its associated context. + * + * This function creates a window and its associated OpenGL or OpenGL ES + * context. Most of the options controlling how the window and its context + * should be created are specified with [window hints](@ref window_hints). + * + * Successful creation does not change which context is current. Before you + * can use the newly created context, you need to + * [make it current](@ref context_current). For information about the `share` + * parameter, see @ref context_sharing. + * + * The created window, framebuffer and context may differ from what you + * requested, as not all parameters and hints are + * [hard constraints](@ref window_hints_hard). This includes the size of the + * window, especially for full screen windows. To query the actual attributes + * of the created window, framebuffer and context, see @ref + * glfwGetWindowAttrib, @ref glfwGetWindowSize and @ref glfwGetFramebufferSize. + * + * To create a full screen window, you need to specify the monitor the window + * will cover. If no monitor is specified, the window will be windowed mode. + * Unless you have a way for the user to choose a specific monitor, it is + * recommended that you pick the primary monitor. For more information on how + * to query connected monitors, see @ref monitor_monitors. + * + * For full screen windows, the specified size becomes the resolution of the + * window's _desired video mode_. As long as a full screen window is not + * iconified, the supported video mode most closely matching the desired video + * mode is set for the specified monitor. For more information about full + * screen windows, including the creation of so called _windowed full screen_ + * or _borderless full screen_ windows, see @ref window_windowed_full_screen. + * + * Once you have created the window, you can switch it between windowed and + * full screen mode with @ref glfwSetWindowMonitor. This will not affect its + * OpenGL or OpenGL ES context. + * + * By default, newly created windows use the placement recommended by the + * window system. To create the window at a specific position, make it + * initially invisible using the [GLFW_VISIBLE](@ref GLFW_VISIBLE_hint) window + * hint, set its [position](@ref window_pos) and then [show](@ref window_hide) + * it. + * + * As long as at least one full screen window is not iconified, the screensaver + * is prohibited from starting. + * + * Window systems put limits on window sizes. Very large or very small window + * dimensions may be overridden by the window system on creation. Check the + * actual [size](@ref window_size) after creation. + * + * The [swap interval](@ref buffer_swap) is not set during window creation and + * the initial value may vary depending on driver settings and defaults. + * + * @param[in] width The desired width, in screen coordinates, of the window. + * This must be greater than zero. + * @param[in] height The desired height, in screen coordinates, of the window. + * This must be greater than zero. + * @param[in] title The initial, UTF-8 encoded window title. + * @param[in] monitor The monitor to use for full screen mode, or `NULL` for + * windowed mode. + * @param[in] share The window whose context to share resources with, or `NULL` + * to not share resources. + * @return The handle of the created window, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_API_UNAVAILABLE, @ref + * GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @win32 Window creation will fail if the Microsoft GDI software + * OpenGL implementation is the only one available. + * + * @remark @win32 If the executable has an icon resource named `GLFW_ICON,` it + * will be set as the initial icon for the window. If no such icon is present, + * the `IDI_APPLICATION` icon will be used instead. To set a different icon, + * see @ref glfwSetWindowIcon. + * + * @remark @win32 The context to share resources with must not be current on + * any other thread. + * + * @remark @macos The OS only supports forward-compatible core profile contexts + * for OpenGL versions 3.2 and later. Before creating an OpenGL context of + * version 3.2 or later you must set the + * [GLFW_OPENGL_FORWARD_COMPAT](@ref GLFW_OPENGL_FORWARD_COMPAT_hint) and + * [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) hints accordingly. + * OpenGL 3.0 and 3.1 contexts are not supported at all on macOS. + * + * @remark @macos The GLFW window has no icon, as it is not a document + * window, but the dock icon will be the same as the application bundle's icon. + * For more information on bundles, see the + * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/) + * in the Mac Developer Library. + * + * @remark @macos The first time a window is created the menu bar is created. + * If GLFW finds a `MainMenu.nib` it is loaded and assumed to contain a menu + * bar. Otherwise a minimal menu bar is created manually with common commands + * like Hide, Quit and About. The About entry opens a minimal about dialog + * with information from the application's bundle. Menu bar creation can be + * disabled entirely with the @ref GLFW_COCOA_MENUBAR init hint. + * + * @remark @macos On OS X 10.10 and later the window frame will not be rendered + * at full resolution on Retina displays unless the + * [GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint) + * hint is `GLFW_TRUE` and the `NSHighResolutionCapable` key is enabled in the + * application bundle's `Info.plist`. For more information, see + * [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html) + * in the Mac Developer Library. The GLFW test and example programs use + * a custom `Info.plist` template for this, which can be found as + * `CMake/MacOSXBundleInfo.plist.in` in the source tree. + * + * @remark @macos When activating frame autosaving with + * [GLFW_COCOA_FRAME_NAME](@ref GLFW_COCOA_FRAME_NAME_hint), the specified + * window size and position may be overridden by previously saved values. + * + * @remark @x11 Some window managers will not respect the placement of + * initially hidden windows. + * + * @remark @x11 Due to the asynchronous nature of X11, it may take a moment for + * a window to reach its requested state. This means you may not be able to + * query the final size, position or other attributes directly after window + * creation. + * + * @remark @x11 The class part of the `WM_CLASS` window property will by + * default be set to the window title passed to this function. The instance + * part will use the contents of the `RESOURCE_NAME` environment variable, if + * present and not empty, or fall back to the window title. Set the + * [GLFW_X11_CLASS_NAME](@ref GLFW_X11_CLASS_NAME_hint) and + * [GLFW_X11_INSTANCE_NAME](@ref GLFW_X11_INSTANCE_NAME_hint) window hints to + * override this. + * + * @remark @wayland Compositors should implement the xdg-decoration protocol + * for GLFW to decorate the window properly. If this protocol isn't + * supported, or if the compositor prefers client-side decorations, a very + * simple fallback frame will be drawn using the wp_viewporter protocol. A + * compositor can still emit close, maximize or fullscreen events, using for + * instance a keybind mechanism. If neither of these protocols is supported, + * the window won't be decorated. + * + * @remark @wayland A full screen window will not attempt to change the mode, + * no matter what the requested size or refresh rate. + * + * @remark @wayland Screensaver inhibition requires the idle-inhibit protocol + * to be implemented in the user's compositor. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_creation + * @sa @ref glfwDestroyWindow + * + * @since Added in version 3.0. Replaces `glfwOpenWindow`. + * + * @ingroup window + */ +GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share); + +/*! @brief Destroys the specified window and its context. + * + * This function destroys the specified window and its context. On calling + * this function, no further callbacks will be called for that window. + * + * If the context of the specified window is current on the main thread, it is + * detached before being destroyed. + * + * @param[in] window The window to destroy. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @note The context of the specified window must not be current on any other + * thread when this function is called. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_creation + * @sa @ref glfwCreateWindow + * + * @since Added in version 3.0. Replaces `glfwCloseWindow`. + * + * @ingroup window + */ +GLFWAPI void glfwDestroyWindow(GLFWwindow* window); + +/*! @brief Checks the close flag of the specified window. + * + * This function returns the value of the close flag of the specified window. + * + * @param[in] window The window to query. + * @return The value of the close flag. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref window_close + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI int glfwWindowShouldClose(GLFWwindow* window); + +/*! @brief Sets the close flag of the specified window. + * + * This function sets the value of the close flag of the specified window. + * This can be used to override the user's attempt to close the window, or + * to signal that it should be closed. + * + * @param[in] window The window whose flag to change. + * @param[in] value The new value. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref window_close + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value); + +/*! @brief Sets the title of the specified window. + * + * This function sets the window title, encoded as UTF-8, of the specified + * window. + * + * @param[in] window The window whose title to change. + * @param[in] title The UTF-8 encoded window title. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @macos The window title will not be updated until the next time you + * process events. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_title + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title); + +/*! @brief Sets the icon for the specified window. + * + * This function sets the icon of the specified window. If passed an array of + * candidate images, those of or closest to the sizes desired by the system are + * selected. If no images are specified, the window reverts to its default + * icon. + * + * The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight + * bits per channel with the red channel first. They are arranged canonically + * as packed sequential rows, starting from the top-left corner. + * + * The desired image sizes varies depending on platform and system settings. + * The selected images will be rescaled as needed. Good sizes include 16x16, + * 32x32 and 48x48. + * + * @param[in] window The window whose icon to set. + * @param[in] count The number of images in the specified array, or zero to + * revert to the default window icon. + * @param[in] images The images to create the icon from. This is ignored if + * count is zero. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The specified image data is copied before this function + * returns. + * + * @remark @macos The GLFW window has no icon, as it is not a document + * window, so this function does nothing. The dock icon will be the same as + * the application bundle's icon. For more information on bundles, see the + * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/) + * in the Mac Developer Library. + * + * @remark @wayland There is no existing protocol to change an icon, the + * window will thus inherit the one defined in the application's desktop file. + * This function always emits @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_icon + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* images); + +/*! @brief Retrieves the position of the content area of the specified window. + * + * This function retrieves the position, in screen coordinates, of the + * upper-left corner of the content area of the specified window. + * + * Any or all of the position arguments may be `NULL`. If an error occurs, all + * non-`NULL` position arguments will be set to zero. + * + * @param[in] window The window to query. + * @param[out] xpos Where to store the x-coordinate of the upper-left corner of + * the content area, or `NULL`. + * @param[out] ypos Where to store the y-coordinate of the upper-left corner of + * the content area, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @wayland There is no way for an application to retrieve the global + * position of its windows, this function will always emit @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_pos + * @sa @ref glfwSetWindowPos + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos); + +/*! @brief Sets the position of the content area of the specified window. + * + * This function sets the position, in screen coordinates, of the upper-left + * corner of the content area of the specified windowed mode window. If the + * window is a full screen window, this function does nothing. + * + * __Do not use this function__ to move an already visible window unless you + * have very good reasons for doing so, as it will confuse and annoy the user. + * + * The window manager may put limits on what positions are allowed. GLFW + * cannot and should not override these limits. + * + * @param[in] window The window to query. + * @param[in] xpos The x-coordinate of the upper-left corner of the content area. + * @param[in] ypos The y-coordinate of the upper-left corner of the content area. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @wayland There is no way for an application to set the global + * position of its windows, this function will always emit @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_pos + * @sa @ref glfwGetWindowPos + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos); + +/*! @brief Retrieves the size of the content area of the specified window. + * + * This function retrieves the size, in screen coordinates, of the content area + * of the specified window. If you wish to retrieve the size of the + * framebuffer of the window in pixels, see @ref glfwGetFramebufferSize. + * + * Any or all of the size arguments may be `NULL`. If an error occurs, all + * non-`NULL` size arguments will be set to zero. + * + * @param[in] window The window whose size to retrieve. + * @param[out] width Where to store the width, in screen coordinates, of the + * content area, or `NULL`. + * @param[out] height Where to store the height, in screen coordinates, of the + * content area, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_size + * @sa @ref glfwSetWindowSize + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height); + +/*! @brief Sets the size limits of the specified window. + * + * This function sets the size limits of the content area of the specified + * window. If the window is full screen, the size limits only take effect + * once it is made windowed. If the window is not resizable, this function + * does nothing. + * + * The size limits are applied immediately to a windowed mode window and may + * cause it to be resized. + * + * The maximum dimensions must be greater than or equal to the minimum + * dimensions and all must be greater than or equal to zero. + * + * @param[in] window The window to set limits for. + * @param[in] minwidth The minimum width, in screen coordinates, of the content + * area, or `GLFW_DONT_CARE`. + * @param[in] minheight The minimum height, in screen coordinates, of the + * content area, or `GLFW_DONT_CARE`. + * @param[in] maxwidth The maximum width, in screen coordinates, of the content + * area, or `GLFW_DONT_CARE`. + * @param[in] maxheight The maximum height, in screen coordinates, of the + * content area, or `GLFW_DONT_CARE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. + * + * @remark If you set size limits and an aspect ratio that conflict, the + * results are undefined. + * + * @remark @wayland The size limits will not be applied until the window is + * actually resized, either by the user or by the compositor. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_sizelimits + * @sa @ref glfwSetWindowAspectRatio + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight); + +/*! @brief Sets the aspect ratio of the specified window. + * + * This function sets the required aspect ratio of the content area of the + * specified window. If the window is full screen, the aspect ratio only takes + * effect once it is made windowed. If the window is not resizable, this + * function does nothing. + * + * The aspect ratio is specified as a numerator and a denominator and both + * values must be greater than zero. For example, the common 16:9 aspect ratio + * is specified as 16 and 9, respectively. + * + * If the numerator and denominator is set to `GLFW_DONT_CARE` then the aspect + * ratio limit is disabled. + * + * The aspect ratio is applied immediately to a windowed mode window and may + * cause it to be resized. + * + * @param[in] window The window to set limits for. + * @param[in] numer The numerator of the desired aspect ratio, or + * `GLFW_DONT_CARE`. + * @param[in] denom The denominator of the desired aspect ratio, or + * `GLFW_DONT_CARE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. + * + * @remark If you set size limits and an aspect ratio that conflict, the + * results are undefined. + * + * @remark @wayland The aspect ratio will not be applied until the window is + * actually resized, either by the user or by the compositor. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_sizelimits + * @sa @ref glfwSetWindowSizeLimits + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom); + +/*! @brief Sets the size of the content area of the specified window. + * + * This function sets the size, in screen coordinates, of the content area of + * the specified window. + * + * For full screen windows, this function updates the resolution of its desired + * video mode and switches to the video mode closest to it, without affecting + * the window's context. As the context is unaffected, the bit depths of the + * framebuffer remain unchanged. + * + * If you wish to update the refresh rate of the desired video mode in addition + * to its resolution, see @ref glfwSetWindowMonitor. + * + * The window manager may put limits on what sizes are allowed. GLFW cannot + * and should not override these limits. + * + * @param[in] window The window to resize. + * @param[in] width The desired width, in screen coordinates, of the window + * content area. + * @param[in] height The desired height, in screen coordinates, of the window + * content area. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @wayland A full screen window will not attempt to change the mode, + * no matter what the requested size. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_size + * @sa @ref glfwGetWindowSize + * @sa @ref glfwSetWindowMonitor + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height); + +/*! @brief Retrieves the size of the framebuffer of the specified window. + * + * This function retrieves the size, in pixels, of the framebuffer of the + * specified window. If you wish to retrieve the size of the window in screen + * coordinates, see @ref glfwGetWindowSize. + * + * Any or all of the size arguments may be `NULL`. If an error occurs, all + * non-`NULL` size arguments will be set to zero. + * + * @param[in] window The window whose framebuffer to query. + * @param[out] width Where to store the width, in pixels, of the framebuffer, + * or `NULL`. + * @param[out] height Where to store the height, in pixels, of the framebuffer, + * or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_fbsize + * @sa @ref glfwSetFramebufferSizeCallback + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height); + +/*! @brief Retrieves the size of the frame of the window. + * + * This function retrieves the size, in screen coordinates, of each edge of the + * frame of the specified window. This size includes the title bar, if the + * window has one. The size of the frame may vary depending on the + * [window-related hints](@ref window_hints_wnd) used to create it. + * + * Because this function retrieves the size of each window frame edge and not + * the offset along a particular coordinate axis, the retrieved values will + * always be zero or positive. + * + * Any or all of the size arguments may be `NULL`. If an error occurs, all + * non-`NULL` size arguments will be set to zero. + * + * @param[in] window The window whose frame size to query. + * @param[out] left Where to store the size, in screen coordinates, of the left + * edge of the window frame, or `NULL`. + * @param[out] top Where to store the size, in screen coordinates, of the top + * edge of the window frame, or `NULL`. + * @param[out] right Where to store the size, in screen coordinates, of the + * right edge of the window frame, or `NULL`. + * @param[out] bottom Where to store the size, in screen coordinates, of the + * bottom edge of the window frame, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_size + * + * @since Added in version 3.1. + * + * @ingroup window + */ +GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom); + +/*! @brief Retrieves the content scale for the specified window. + * + * This function retrieves the content scale for the specified window. The + * content scale is the ratio between the current DPI and the platform's + * default DPI. This is especially important for text and any UI elements. If + * the pixel dimensions of your UI scaled by this look appropriate on your + * machine then it should appear at a reasonable size on other machines + * regardless of their DPI and scaling settings. This relies on the system DPI + * and scaling settings being somewhat correct. + * + * On systems where each monitors can have its own content scale, the window + * content scale will depend on which monitor the system considers the window + * to be on. + * + * @param[in] window The window to query. + * @param[out] xscale Where to store the x-axis content scale, or `NULL`. + * @param[out] yscale Where to store the y-axis content scale, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_scale + * @sa @ref glfwSetWindowContentScaleCallback + * @sa @ref glfwGetMonitorContentScale + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI void glfwGetWindowContentScale(GLFWwindow* window, float* xscale, float* yscale); + +/*! @brief Returns the opacity of the whole window. + * + * This function returns the opacity of the window, including any decorations. + * + * The opacity (or alpha) value is a positive finite number between zero and + * one, where zero is fully transparent and one is fully opaque. If the system + * does not support whole window transparency, this function always returns one. + * + * The initial opacity value for newly created windows is one. + * + * @param[in] window The window to query. + * @return The opacity value of the specified window. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_transparency + * @sa @ref glfwSetWindowOpacity + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI float glfwGetWindowOpacity(GLFWwindow* window); + +/*! @brief Sets the opacity of the whole window. + * + * This function sets the opacity of the window, including any decorations. + * + * The opacity (or alpha) value is a positive finite number between zero and + * one, where zero is fully transparent and one is fully opaque. + * + * The initial opacity value for newly created windows is one. + * + * A window created with framebuffer transparency may not use whole window + * transparency. The results of doing this are undefined. + * + * @param[in] window The window to set the opacity for. + * @param[in] opacity The desired opacity of the specified window. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_transparency + * @sa @ref glfwGetWindowOpacity + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowOpacity(GLFWwindow* window, float opacity); + +/*! @brief Iconifies the specified window. + * + * This function iconifies (minimizes) the specified window if it was + * previously restored. If the window is already iconified, this function does + * nothing. + * + * If the specified window is a full screen window, the original monitor + * resolution is restored until the window is restored. + * + * @param[in] window The window to iconify. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @wayland There is no concept of iconification in wl_shell, this + * function will emit @ref GLFW_PLATFORM_ERROR when using this deprecated + * protocol. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_iconify + * @sa @ref glfwRestoreWindow + * @sa @ref glfwMaximizeWindow + * + * @since Added in version 2.1. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwIconifyWindow(GLFWwindow* window); + +/*! @brief Restores the specified window. + * + * This function restores the specified window if it was previously iconified + * (minimized) or maximized. If the window is already restored, this function + * does nothing. + * + * If the specified window is a full screen window, the resolution chosen for + * the window is restored on the selected monitor. + * + * @param[in] window The window to restore. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_iconify + * @sa @ref glfwIconifyWindow + * @sa @ref glfwMaximizeWindow + * + * @since Added in version 2.1. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwRestoreWindow(GLFWwindow* window); + +/*! @brief Maximizes the specified window. + * + * This function maximizes the specified window if it was previously not + * maximized. If the window is already maximized, this function does nothing. + * + * If the specified window is a full screen window, this function does nothing. + * + * @param[in] window The window to maximize. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref window_iconify + * @sa @ref glfwIconifyWindow + * @sa @ref glfwRestoreWindow + * + * @since Added in GLFW 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwMaximizeWindow(GLFWwindow* window); + +/*! @brief Makes the specified window visible. + * + * This function makes the specified window visible if it was previously + * hidden. If the window is already visible or is in full screen mode, this + * function does nothing. + * + * By default, windowed mode windows are focused when shown + * Set the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint + * to change this behavior for all newly created windows, or change the + * behavior for an existing window with @ref glfwSetWindowAttrib. + * + * @param[in] window The window to make visible. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_hide + * @sa @ref glfwHideWindow + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwShowWindow(GLFWwindow* window); + +/*! @brief Hides the specified window. + * + * This function hides the specified window if it was previously visible. If + * the window is already hidden or is in full screen mode, this function does + * nothing. + * + * @param[in] window The window to hide. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_hide + * @sa @ref glfwShowWindow + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwHideWindow(GLFWwindow* window); + +/*! @brief Brings the specified window to front and sets input focus. + * + * This function brings the specified window to front and sets input focus. + * The window should already be visible and not iconified. + * + * By default, both windowed and full screen mode windows are focused when + * initially created. Set the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) to + * disable this behavior. + * + * Also by default, windowed mode windows are focused when shown + * with @ref glfwShowWindow. Set the + * [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) to disable this behavior. + * + * __Do not use this function__ to steal focus from other applications unless + * you are certain that is what the user wants. Focus stealing can be + * extremely disruptive. + * + * For a less disruptive way of getting the user's attention, see + * [attention requests](@ref window_attention). + * + * @param[in] window The window to give input focus. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @wayland It is not possible for an application to bring its windows + * to front, this function will always emit @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_focus + * @sa @ref window_attention + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwFocusWindow(GLFWwindow* window); + +/*! @brief Requests user attention to the specified window. + * + * This function requests user attention to the specified window. On + * platforms where this is not supported, attention is requested to the + * application as a whole. + * + * Once the user has given attention, usually by focusing the window or + * application, the system will end the request automatically. + * + * @param[in] window The window to request attention to. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @macos Attention is requested to the application as a whole, not the + * specific window. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_attention + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI void glfwRequestWindowAttention(GLFWwindow* window); + +/*! @brief Returns the monitor that the window uses for full screen mode. + * + * This function returns the handle of the monitor that the specified window is + * in full screen on. + * + * @param[in] window The window to query. + * @return The monitor, or `NULL` if the window is in windowed mode or an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_monitor + * @sa @ref glfwSetWindowMonitor + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window); + +/*! @brief Sets the mode, monitor, video mode and placement of a window. + * + * This function sets the monitor that the window uses for full screen mode or, + * if the monitor is `NULL`, makes it windowed mode. + * + * When setting a monitor, this function updates the width, height and refresh + * rate of the desired video mode and switches to the video mode closest to it. + * The window position is ignored when setting a monitor. + * + * When the monitor is `NULL`, the position, width and height are used to + * place the window content area. The refresh rate is ignored when no monitor + * is specified. + * + * If you only wish to update the resolution of a full screen window or the + * size of a windowed mode window, see @ref glfwSetWindowSize. + * + * When a window transitions from full screen to windowed mode, this function + * restores any previous window settings such as whether it is decorated, + * floating, resizable, has size or aspect ratio limits, etc. + * + * @param[in] window The window whose monitor, size or video mode to set. + * @param[in] monitor The desired monitor, or `NULL` to set windowed mode. + * @param[in] xpos The desired x-coordinate of the upper-left corner of the + * content area. + * @param[in] ypos The desired y-coordinate of the upper-left corner of the + * content area. + * @param[in] width The desired with, in screen coordinates, of the content + * area or video mode. + * @param[in] height The desired height, in screen coordinates, of the content + * area or video mode. + * @param[in] refreshRate The desired refresh rate, in Hz, of the video mode, + * or `GLFW_DONT_CARE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark The OpenGL or OpenGL ES context will not be destroyed or otherwise + * affected by any resizing or mode switching, although you may need to update + * your viewport if the framebuffer size has changed. + * + * @remark @wayland The desired window position is ignored, as there is no way + * for an application to set this property. + * + * @remark @wayland Setting the window to full screen will not attempt to + * change the mode, no matter what the requested size or refresh rate. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_monitor + * @sa @ref window_full_screen + * @sa @ref glfwGetWindowMonitor + * @sa @ref glfwSetWindowSize + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowMonitor(GLFWwindow* window, GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate); + +/*! @brief Returns an attribute of the specified window. + * + * This function returns the value of an attribute of the specified window or + * its OpenGL or OpenGL ES context. + * + * @param[in] window The window to query. + * @param[in] attrib The [window attribute](@ref window_attribs) whose value to + * return. + * @return The value of the attribute, or zero if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @remark Framebuffer related hints are not window attributes. See @ref + * window_attribs_fb for more information. + * + * @remark Zero is a valid value for many window and context related + * attributes so you cannot use a return value of zero as an indication of + * errors. However, this function should not fail as long as it is passed + * valid arguments and the library has been [initialized](@ref intro_init). + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_attribs + * @sa @ref glfwSetWindowAttrib + * + * @since Added in version 3.0. Replaces `glfwGetWindowParam` and + * `glfwGetGLVersion`. + * + * @ingroup window + */ +GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib); + +/*! @brief Sets an attribute of the specified window. + * + * This function sets the value of an attribute of the specified window. + * + * The supported attributes are [GLFW_DECORATED](@ref GLFW_DECORATED_attrib), + * [GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib), + * [GLFW_FLOATING](@ref GLFW_FLOATING_attrib), + * [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and + * [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib). + * + * Some of these attributes are ignored for full screen windows. The new + * value will take effect if the window is later made windowed. + * + * Some of these attributes are ignored for windowed mode windows. The new + * value will take effect if the window is later made full screen. + * + * @param[in] window The window to set the attribute for. + * @param[in] attrib A supported window attribute. + * @param[in] value `GLFW_TRUE` or `GLFW_FALSE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. + * + * @remark Calling @ref glfwGetWindowAttrib will always return the latest + * value, even if that value is ignored by the current mode of the window. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_attribs + * @sa @ref glfwGetWindowAttrib + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowAttrib(GLFWwindow* window, int attrib, int value); + +/*! @brief Sets the user pointer of the specified window. + * + * This function sets the user-defined pointer of the specified window. The + * current value is retained until the window is destroyed. The initial value + * is `NULL`. + * + * @param[in] window The window whose pointer to set. + * @param[in] pointer The new value. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref window_userptr + * @sa @ref glfwGetWindowUserPointer + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer); + +/*! @brief Returns the user pointer of the specified window. + * + * This function returns the current value of the user-defined pointer of the + * specified window. The initial value is `NULL`. + * + * @param[in] window The window whose pointer to return. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref window_userptr + * @sa @ref glfwSetWindowUserPointer + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window); + +/*! @brief Sets the position callback for the specified window. + * + * This function sets the position callback of the specified window, which is + * called when the window is moved. The callback is provided with the + * position, in screen coordinates, of the upper-left corner of the content + * area of the window. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int xpos, int ypos) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWwindowposfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @remark @wayland This callback will never be called, as there is no way for + * an application to know its global position. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_pos + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun callback); + +/*! @brief Sets the size callback for the specified window. + * + * This function sets the size callback of the specified window, which is + * called when the window is resized. The callback is provided with the size, + * in screen coordinates, of the content area of the window. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int width, int height) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWwindowsizefun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_size + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup window + */ +GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun callback); + +/*! @brief Sets the close callback for the specified window. + * + * This function sets the close callback of the specified window, which is + * called when the user attempts to close the window, for example by clicking + * the close widget in the title bar. + * + * The close flag is set before this callback is called, but you can modify it + * at any time with @ref glfwSetWindowShouldClose. + * + * The close callback is not triggered by @ref glfwDestroyWindow. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWwindowclosefun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @remark @macos Selecting Quit from the application menu will trigger the + * close callback for all windows. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_close + * + * @since Added in version 2.5. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup window + */ +GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun callback); + +/*! @brief Sets the refresh callback for the specified window. + * + * This function sets the refresh callback of the specified window, which is + * called when the content area of the window needs to be redrawn, for example + * if the window has been exposed after having been covered by another window. + * + * On compositing window systems such as Aero, Compiz, Aqua or Wayland, where + * the window contents are saved off-screen, this callback may be called only + * very infrequently or never at all. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window); + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWwindowrefreshfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_refresh + * + * @since Added in version 2.5. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup window + */ +GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun callback); + +/*! @brief Sets the focus callback for the specified window. + * + * This function sets the focus callback of the specified window, which is + * called when the window gains or loses input focus. + * + * After the focus callback is called for a window that lost input focus, + * synthetic key and mouse button release events will be generated for all such + * that had been pressed. For more information, see @ref glfwSetKeyCallback + * and @ref glfwSetMouseButtonCallback. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int focused) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWwindowfocusfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_focus + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun callback); + +/*! @brief Sets the iconify callback for the specified window. + * + * This function sets the iconification callback of the specified window, which + * is called when the window is iconified or restored. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int iconified) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWwindowiconifyfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @remark @wayland The wl_shell protocol has no concept of iconification, + * this callback will never be called when using this deprecated protocol. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_iconify + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun callback); + +/*! @brief Sets the maximize callback for the specified window. + * + * This function sets the maximization callback of the specified window, which + * is called when the window is maximized or restored. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int maximized) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWwindowmaximizefun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_maximize + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow* window, GLFWwindowmaximizefun callback); + +/*! @brief Sets the framebuffer resize callback for the specified window. + * + * This function sets the framebuffer resize callback of the specified window, + * which is called when the framebuffer of the specified window is resized. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int width, int height) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWframebuffersizefun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_fbsize + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun callback); + +/*! @brief Sets the window content scale callback for the specified window. + * + * This function sets the window content scale callback of the specified window, + * which is called when the content scale of the specified window changes. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, float xscale, float yscale) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWwindowcontentscalefun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_scale + * @sa @ref glfwGetWindowContentScale + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow* window, GLFWwindowcontentscalefun callback); + +/*! @brief Processes all pending events. + * + * This function processes only those events that are already in the event + * queue and then returns immediately. Processing events will cause the window + * and input callbacks associated with those events to be called. + * + * On some platforms, a window move, resize or menu operation will cause event + * processing to block. This is due to how event processing is designed on + * those platforms. You can use the + * [window refresh callback](@ref window_refresh) to redraw the contents of + * your window when necessary during such operations. + * + * Do not assume that callbacks you set will _only_ be called in response to + * event processing functions like this one. While it is necessary to poll for + * events, window systems that require GLFW to register callbacks of its own + * can pass events to GLFW in response to many window system function calls. + * GLFW will pass those events on to the application callbacks before + * returning. + * + * Event processing is not required for joystick input to work. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref events + * @sa @ref glfwWaitEvents + * @sa @ref glfwWaitEventsTimeout + * + * @since Added in version 1.0. + * + * @ingroup window + */ +GLFWAPI void glfwPollEvents(void); + +/*! @brief Waits until events are queued and processes them. + * + * This function puts the calling thread to sleep until at least one event is + * available in the event queue. Once one or more events are available, + * it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue + * are processed and the function then returns immediately. Processing events + * will cause the window and input callbacks associated with those events to be + * called. + * + * Since not all events are associated with callbacks, this function may return + * without a callback having been called even if you are monitoring all + * callbacks. + * + * On some platforms, a window move, resize or menu operation will cause event + * processing to block. This is due to how event processing is designed on + * those platforms. You can use the + * [window refresh callback](@ref window_refresh) to redraw the contents of + * your window when necessary during such operations. + * + * Do not assume that callbacks you set will _only_ be called in response to + * event processing functions like this one. While it is necessary to poll for + * events, window systems that require GLFW to register callbacks of its own + * can pass events to GLFW in response to many window system function calls. + * GLFW will pass those events on to the application callbacks before + * returning. + * + * Event processing is not required for joystick input to work. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref events + * @sa @ref glfwPollEvents + * @sa @ref glfwWaitEventsTimeout + * + * @since Added in version 2.5. + * + * @ingroup window + */ +GLFWAPI void glfwWaitEvents(void); + +/*! @brief Waits with timeout until events are queued and processes them. + * + * This function puts the calling thread to sleep until at least one event is + * available in the event queue, or until the specified timeout is reached. If + * one or more events are available, it behaves exactly like @ref + * glfwPollEvents, i.e. the events in the queue are processed and the function + * then returns immediately. Processing events will cause the window and input + * callbacks associated with those events to be called. + * + * The timeout value must be a positive finite number. + * + * Since not all events are associated with callbacks, this function may return + * without a callback having been called even if you are monitoring all + * callbacks. + * + * On some platforms, a window move, resize or menu operation will cause event + * processing to block. This is due to how event processing is designed on + * those platforms. You can use the + * [window refresh callback](@ref window_refresh) to redraw the contents of + * your window when necessary during such operations. + * + * Do not assume that callbacks you set will _only_ be called in response to + * event processing functions like this one. While it is necessary to poll for + * events, window systems that require GLFW to register callbacks of its own + * can pass events to GLFW in response to many window system function calls. + * GLFW will pass those events on to the application callbacks before + * returning. + * + * Event processing is not required for joystick input to work. + * + * @param[in] timeout The maximum amount of time, in seconds, to wait. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref events + * @sa @ref glfwPollEvents + * @sa @ref glfwWaitEvents + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwWaitEventsTimeout(double timeout); + +/*! @brief Posts an empty event to the event queue. + * + * This function posts an empty event from the current thread to the event + * queue, causing @ref glfwWaitEvents or @ref glfwWaitEventsTimeout to return. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref events + * @sa @ref glfwWaitEvents + * @sa @ref glfwWaitEventsTimeout + * + * @since Added in version 3.1. + * + * @ingroup window + */ +GLFWAPI void glfwPostEmptyEvent(void); + +/*! @brief Returns the value of an input option for the specified window. + * + * This function returns the value of an input option for the specified window. + * The mode must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS, + * @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or + * @ref GLFW_RAW_MOUSE_MOTION. + * + * @param[in] window The window to query. + * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`, + * `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or + * `GLFW_RAW_MOUSE_MOTION`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref glfwSetInputMode + * + * @since Added in version 3.0. + * + * @ingroup input + */ +GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode); + +/*! @brief Sets an input option for the specified window. + * + * This function sets an input mode option for the specified window. The mode + * must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS, + * @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or + * @ref GLFW_RAW_MOUSE_MOTION. + * + * If the mode is `GLFW_CURSOR`, the value must be one of the following cursor + * modes: + * - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally. + * - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the + * content area of the window but does not restrict the cursor from leaving. + * - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual + * and unlimited cursor movement. This is useful for implementing for + * example 3D camera controls. + * + * If the mode is `GLFW_STICKY_KEYS`, the value must be either `GLFW_TRUE` to + * enable sticky keys, or `GLFW_FALSE` to disable it. If sticky keys are + * enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS` + * the next time it is called even if the key had been released before the + * call. This is useful when you are only interested in whether keys have been + * pressed but not when or in which order. + * + * If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either + * `GLFW_TRUE` to enable sticky mouse buttons, or `GLFW_FALSE` to disable it. + * If sticky mouse buttons are enabled, a mouse button press will ensure that + * @ref glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even + * if the mouse button had been released before the call. This is useful when + * you are only interested in whether mouse buttons have been pressed but not + * when or in which order. + * + * If the mode is `GLFW_LOCK_KEY_MODS`, the value must be either `GLFW_TRUE` to + * enable lock key modifier bits, or `GLFW_FALSE` to disable them. If enabled, + * callbacks that receive modifier bits will also have the @ref + * GLFW_MOD_CAPS_LOCK bit set when the event was generated with Caps Lock on, + * and the @ref GLFW_MOD_NUM_LOCK bit when Num Lock was on. + * + * If the mode is `GLFW_RAW_MOUSE_MOTION`, the value must be either `GLFW_TRUE` + * to enable raw (unscaled and unaccelerated) mouse motion when the cursor is + * disabled, or `GLFW_FALSE` to disable it. If raw motion is not supported, + * attempting to set this will emit @ref GLFW_PLATFORM_ERROR. Call @ref + * glfwRawMouseMotionSupported to check for support. + * + * @param[in] window The window whose input mode to set. + * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`, + * `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or + * `GLFW_RAW_MOUSE_MOTION`. + * @param[in] value The new value of the specified input mode. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref glfwGetInputMode + * + * @since Added in version 3.0. Replaces `glfwEnable` and `glfwDisable`. + * + * @ingroup input + */ +GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value); + +/*! @brief Returns whether raw mouse motion is supported. + * + * This function returns whether raw mouse motion is supported on the current + * system. This status does not change after GLFW has been initialized so you + * only need to check this once. If you attempt to enable raw motion on + * a system that does not support it, @ref GLFW_PLATFORM_ERROR will be emitted. + * + * Raw mouse motion is closer to the actual motion of the mouse across + * a surface. It is not affected by the scaling and acceleration applied to + * the motion of the desktop cursor. That processing is suitable for a cursor + * while raw motion is better for controlling for example a 3D camera. Because + * of this, raw mouse motion is only provided when the cursor is disabled. + * + * @return `GLFW_TRUE` if raw mouse motion is supported on the current machine, + * or `GLFW_FALSE` otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref raw_mouse_motion + * @sa @ref glfwSetInputMode + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI int glfwRawMouseMotionSupported(void); + +/*! @brief Returns the layout-specific name of the specified printable key. + * + * This function returns the name of the specified printable key, encoded as + * UTF-8. This is typically the character that key would produce without any + * modifier keys, intended for displaying key bindings to the user. For dead + * keys, it is typically the diacritic it would add to a character. + * + * __Do not use this function__ for [text input](@ref input_char). You will + * break text input for many languages even if it happens to work for yours. + * + * If the key is `GLFW_KEY_UNKNOWN`, the scancode is used to identify the key, + * otherwise the scancode is ignored. If you specify a non-printable key, or + * `GLFW_KEY_UNKNOWN` and a scancode that maps to a non-printable key, this + * function returns `NULL` but does not emit an error. + * + * This behavior allows you to always pass in the arguments in the + * [key callback](@ref input_key) without modification. + * + * The printable keys are: + * - `GLFW_KEY_APOSTROPHE` + * - `GLFW_KEY_COMMA` + * - `GLFW_KEY_MINUS` + * - `GLFW_KEY_PERIOD` + * - `GLFW_KEY_SLASH` + * - `GLFW_KEY_SEMICOLON` + * - `GLFW_KEY_EQUAL` + * - `GLFW_KEY_LEFT_BRACKET` + * - `GLFW_KEY_RIGHT_BRACKET` + * - `GLFW_KEY_BACKSLASH` + * - `GLFW_KEY_WORLD_1` + * - `GLFW_KEY_WORLD_2` + * - `GLFW_KEY_0` to `GLFW_KEY_9` + * - `GLFW_KEY_A` to `GLFW_KEY_Z` + * - `GLFW_KEY_KP_0` to `GLFW_KEY_KP_9` + * - `GLFW_KEY_KP_DECIMAL` + * - `GLFW_KEY_KP_DIVIDE` + * - `GLFW_KEY_KP_MULTIPLY` + * - `GLFW_KEY_KP_SUBTRACT` + * - `GLFW_KEY_KP_ADD` + * - `GLFW_KEY_KP_EQUAL` + * + * Names for printable keys depend on keyboard layout, while names for + * non-printable keys are the same across layouts but depend on the application + * language and should be localized along with other user interface text. + * + * @param[in] key The key to query, or `GLFW_KEY_UNKNOWN`. + * @param[in] scancode The scancode of the key to query. + * @return The UTF-8 encoded, layout-specific name of the key, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark The contents of the returned string may change when a keyboard + * layout change event is received. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_key_name + * + * @since Added in version 3.2. + * + * @ingroup input + */ +GLFWAPI const char* glfwGetKeyName(int key, int scancode); + +/*! @brief Returns the platform-specific scancode of the specified key. + * + * This function returns the platform-specific scancode of the specified key. + * + * If the key is `GLFW_KEY_UNKNOWN` or does not exist on the keyboard this + * method will return `-1`. + * + * @param[in] key Any [named key](@ref keys). + * @return The platform-specific scancode for the key, or `-1` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref input_key + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI int glfwGetKeyScancode(int key); + +/*! @brief Returns the last reported state of a keyboard key for the specified + * window. + * + * This function returns the last state reported for the specified key to the + * specified window. The returned state is one of `GLFW_PRESS` or + * `GLFW_RELEASE`. The higher-level action `GLFW_REPEAT` is only reported to + * the key callback. + * + * If the @ref GLFW_STICKY_KEYS input mode is enabled, this function returns + * `GLFW_PRESS` the first time you call it for a key that was pressed, even if + * that key has already been released. + * + * The key functions deal with physical keys, with [key tokens](@ref keys) + * named after their use on the standard US keyboard layout. If you want to + * input text, use the Unicode character callback instead. + * + * The [modifier key bit masks](@ref mods) are not key tokens and cannot be + * used with this function. + * + * __Do not use this function__ to implement [text input](@ref input_char). + * + * @param[in] window The desired window. + * @param[in] key The desired [keyboard key](@ref keys). `GLFW_KEY_UNKNOWN` is + * not a valid key for this function. + * @return One of `GLFW_PRESS` or `GLFW_RELEASE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_key + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup input + */ +GLFWAPI int glfwGetKey(GLFWwindow* window, int key); + +/*! @brief Returns the last reported state of a mouse button for the specified + * window. + * + * This function returns the last state reported for the specified mouse button + * to the specified window. The returned state is one of `GLFW_PRESS` or + * `GLFW_RELEASE`. + * + * If the @ref GLFW_STICKY_MOUSE_BUTTONS input mode is enabled, this function + * returns `GLFW_PRESS` the first time you call it for a mouse button that was + * pressed, even if that mouse button has already been released. + * + * @param[in] window The desired window. + * @param[in] button The desired [mouse button](@ref buttons). + * @return One of `GLFW_PRESS` or `GLFW_RELEASE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_mouse_button + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup input + */ +GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button); + +/*! @brief Retrieves the position of the cursor relative to the content area of + * the window. + * + * This function returns the position of the cursor, in screen coordinates, + * relative to the upper-left corner of the content area of the specified + * window. + * + * If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor + * position is unbounded and limited only by the minimum and maximum values of + * a `double`. + * + * The coordinate can be converted to their integer equivalents with the + * `floor` function. Casting directly to an integer type works for positive + * coordinates, but fails for negative ones. + * + * Any or all of the position arguments may be `NULL`. If an error occurs, all + * non-`NULL` position arguments will be set to zero. + * + * @param[in] window The desired window. + * @param[out] xpos Where to store the cursor x-coordinate, relative to the + * left edge of the content area, or `NULL`. + * @param[out] ypos Where to store the cursor y-coordinate, relative to the to + * top edge of the content area, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_pos + * @sa @ref glfwSetCursorPos + * + * @since Added in version 3.0. Replaces `glfwGetMousePos`. + * + * @ingroup input + */ +GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos); + +/*! @brief Sets the position of the cursor, relative to the content area of the + * window. + * + * This function sets the position, in screen coordinates, of the cursor + * relative to the upper-left corner of the content area of the specified + * window. The window must have input focus. If the window does not have + * input focus when this function is called, it fails silently. + * + * __Do not use this function__ to implement things like camera controls. GLFW + * already provides the `GLFW_CURSOR_DISABLED` cursor mode that hides the + * cursor, transparently re-centers it and provides unconstrained cursor + * motion. See @ref glfwSetInputMode for more information. + * + * If the cursor mode is `GLFW_CURSOR_DISABLED` then the cursor position is + * unconstrained and limited only by the minimum and maximum values of + * a `double`. + * + * @param[in] window The desired window. + * @param[in] xpos The desired x-coordinate, relative to the left edge of the + * content area. + * @param[in] ypos The desired y-coordinate, relative to the top edge of the + * content area. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @wayland This function will only work when the cursor mode is + * `GLFW_CURSOR_DISABLED`, otherwise it will do nothing. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_pos + * @sa @ref glfwGetCursorPos + * + * @since Added in version 3.0. Replaces `glfwSetMousePos`. + * + * @ingroup input + */ +GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos); + +/*! @brief Creates a custom cursor. + * + * Creates a new custom cursor image that can be set for a window with @ref + * glfwSetCursor. The cursor can be destroyed with @ref glfwDestroyCursor. + * Any remaining cursors are destroyed by @ref glfwTerminate. + * + * The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight + * bits per channel with the red channel first. They are arranged canonically + * as packed sequential rows, starting from the top-left corner. + * + * The cursor hotspot is specified in pixels, relative to the upper-left corner + * of the cursor image. Like all other coordinate systems in GLFW, the X-axis + * points to the right and the Y-axis points down. + * + * @param[in] image The desired cursor image. + * @param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot. + * @param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot. + * @return The handle of the created cursor, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The specified image data is copied before this function + * returns. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_object + * @sa @ref glfwDestroyCursor + * @sa @ref glfwCreateStandardCursor + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot); + +/*! @brief Creates a cursor with a standard shape. + * + * Returns a cursor with a [standard shape](@ref shapes), that can be set for + * a window with @ref glfwSetCursor. + * + * @param[in] shape One of the [standard shapes](@ref shapes). + * @return A new cursor ready to use or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_object + * @sa @ref glfwCreateCursor + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape); + +/*! @brief Destroys a cursor. + * + * This function destroys a cursor previously created with @ref + * glfwCreateCursor. Any remaining cursors will be destroyed by @ref + * glfwTerminate. + * + * If the specified cursor is current for any window, that window will be + * reverted to the default cursor. This does not affect the cursor mode. + * + * @param[in] cursor The cursor object to destroy. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_object + * @sa @ref glfwCreateCursor + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor); + +/*! @brief Sets the cursor for the window. + * + * This function sets the cursor image to be used when the cursor is over the + * content area of the specified window. The set cursor will only be visible + * when the [cursor mode](@ref cursor_mode) of the window is + * `GLFW_CURSOR_NORMAL`. + * + * On some platforms, the set cursor may not be visible unless the window also + * has input focus. + * + * @param[in] window The window to set the cursor for. + * @param[in] cursor The cursor to set, or `NULL` to switch back to the default + * arrow cursor. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_object + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor); + +/*! @brief Sets the key callback. + * + * This function sets the key callback of the specified window, which is called + * when a key is pressed, repeated or released. + * + * The key functions deal with physical keys, with layout independent + * [key tokens](@ref keys) named after their values in the standard US keyboard + * layout. If you want to input text, use the + * [character callback](@ref glfwSetCharCallback) instead. + * + * When a window loses input focus, it will generate synthetic key release + * events for all pressed keys. You can tell these events from user-generated + * events by the fact that the synthetic ones are generated after the focus + * loss event has been processed, i.e. after the + * [window focus callback](@ref glfwSetWindowFocusCallback) has been called. + * + * The scancode of a key is specific to that platform or sometimes even to that + * machine. Scancodes are intended to allow users to bind keys that don't have + * a GLFW key token. Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their + * state is not saved and so it cannot be queried with @ref glfwGetKey. + * + * Sometimes GLFW needs to generate synthetic key events, in which case the + * scancode may be zero. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new key callback, or `NULL` to remove the currently + * set callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int key, int scancode, int action, int mods) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWkeyfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_key + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup input + */ +GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun callback); + +/*! @brief Sets the Unicode character callback. + * + * This function sets the character callback of the specified window, which is + * called when a Unicode character is input. + * + * The character callback is intended for Unicode text input. As it deals with + * characters, it is keyboard layout dependent, whereas the + * [key callback](@ref glfwSetKeyCallback) is not. Characters do not map 1:1 + * to physical keys, as a key may produce zero, one or more characters. If you + * want to know whether a specific physical key was pressed or released, see + * the key callback instead. + * + * The character callback behaves as system text input normally does and will + * not be called if modifier keys are held down that would prevent normal text + * input on that platform, for example a Super (Command) key on macOS or Alt key + * on Windows. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, unsigned int codepoint) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWcharfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_char + * + * @since Added in version 2.4. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup input + */ +GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun callback); + +/*! @brief Sets the Unicode character with modifiers callback. + * + * This function sets the character with modifiers callback of the specified + * window, which is called when a Unicode character is input regardless of what + * modifier keys are used. + * + * The character with modifiers callback is intended for implementing custom + * Unicode character input. For regular Unicode text input, see the + * [character callback](@ref glfwSetCharCallback). Like the character + * callback, the character with modifiers callback deals with characters and is + * keyboard layout dependent. Characters do not map 1:1 to physical keys, as + * a key may produce zero, one or more characters. If you want to know whether + * a specific physical key was pressed or released, see the + * [key callback](@ref glfwSetKeyCallback) instead. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or an + * [error](@ref error_handling) occurred. + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, unsigned int codepoint, int mods) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWcharmodsfun). + * + * @deprecated Scheduled for removal in version 4.0. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_char + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun callback); + +/*! @brief Sets the mouse button callback. + * + * This function sets the mouse button callback of the specified window, which + * is called when a mouse button is pressed or released. + * + * When a window loses input focus, it will generate synthetic mouse button + * release events for all pressed mouse buttons. You can tell these events + * from user-generated events by the fact that the synthetic ones are generated + * after the focus loss event has been processed, i.e. after the + * [window focus callback](@ref glfwSetWindowFocusCallback) has been called. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int button, int action, int mods) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWmousebuttonfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_mouse_button + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup input + */ +GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun callback); + +/*! @brief Sets the cursor position callback. + * + * This function sets the cursor position callback of the specified window, + * which is called when the cursor is moved. The callback is provided with the + * position, in screen coordinates, relative to the upper-left corner of the + * content area of the window. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, double xpos, double ypos); + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWcursorposfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_pos + * + * @since Added in version 3.0. Replaces `glfwSetMousePosCallback`. + * + * @ingroup input + */ +GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun callback); + +/*! @brief Sets the cursor enter/leave callback. + * + * This function sets the cursor boundary crossing callback of the specified + * window, which is called when the cursor enters or leaves the content area of + * the window. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int entered) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWcursorenterfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_enter + * + * @since Added in version 3.0. + * + * @ingroup input + */ +GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun callback); + +/*! @brief Sets the scroll callback. + * + * This function sets the scroll callback of the specified window, which is + * called when a scrolling device is used, such as a mouse wheel or scrolling + * area of a touchpad. + * + * The scroll callback receives all scrolling input, like that from a mouse + * wheel or a touchpad scrolling area. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new scroll callback, or `NULL` to remove the + * currently set callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, double xoffset, double yoffset) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWscrollfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref scrolling + * + * @since Added in version 3.0. Replaces `glfwSetMouseWheelCallback`. + * + * @ingroup input + */ +GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun callback); + +/*! @brief Sets the path drop callback. + * + * This function sets the path drop callback of the specified window, which is + * called when one or more dragged paths are dropped on the window. + * + * Because the path array and its strings may have been generated specifically + * for that event, they are not guaranteed to be valid after the callback has + * returned. If you wish to use them after the callback returns, you need to + * make a deep copy. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new file drop callback, or `NULL` to remove the + * currently set callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int path_count, const char* paths[]) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWdropfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @remark @wayland File drop is currently unimplemented. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref path_drop + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun callback); + +/*! @brief Returns whether the specified joystick is present. + * + * This function returns whether the specified joystick is present. + * + * There is no need to call this function before other functions that accept + * a joystick ID, as they all check for presence before performing any other + * work. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @return `GLFW_TRUE` if the joystick is present, or `GLFW_FALSE` otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick + * + * @since Added in version 3.0. Replaces `glfwGetJoystickParam`. + * + * @ingroup input + */ +GLFWAPI int glfwJoystickPresent(int jid); + +/*! @brief Returns the values of all axes of the specified joystick. + * + * This function returns the values of all axes of the specified joystick. + * Each element in the array is a value between -1.0 and 1.0. + * + * If the specified joystick is not present this function will return `NULL` + * but will not generate an error. This can be used instead of first calling + * @ref glfwJoystickPresent. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @param[out] count Where to store the number of axis values in the returned + * array. This is set to zero if the joystick is not present or an error + * occurred. + * @return An array of axis values, or `NULL` if the joystick is not present or + * an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick_axis + * + * @since Added in version 3.0. Replaces `glfwGetJoystickPos`. + * + * @ingroup input + */ +GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count); + +/*! @brief Returns the state of all buttons of the specified joystick. + * + * This function returns the state of all buttons of the specified joystick. + * Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`. + * + * For backward compatibility with earlier versions that did not have @ref + * glfwGetJoystickHats, the button array also includes all hats, each + * represented as four buttons. The hats are in the same order as returned by + * __glfwGetJoystickHats__ and are in the order _up_, _right_, _down_ and + * _left_. To disable these extra buttons, set the @ref + * GLFW_JOYSTICK_HAT_BUTTONS init hint before initialization. + * + * If the specified joystick is not present this function will return `NULL` + * but will not generate an error. This can be used instead of first calling + * @ref glfwJoystickPresent. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @param[out] count Where to store the number of button states in the returned + * array. This is set to zero if the joystick is not present or an error + * occurred. + * @return An array of button states, or `NULL` if the joystick is not present + * or an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick_button + * + * @since Added in version 2.2. + * @glfw3 Changed to return a dynamic array. + * + * @ingroup input + */ +GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count); + +/*! @brief Returns the state of all hats of the specified joystick. + * + * This function returns the state of all hats of the specified joystick. + * Each element in the array is one of the following values: + * + * Name | Value + * ---- | ----- + * `GLFW_HAT_CENTERED` | 0 + * `GLFW_HAT_UP` | 1 + * `GLFW_HAT_RIGHT` | 2 + * `GLFW_HAT_DOWN` | 4 + * `GLFW_HAT_LEFT` | 8 + * `GLFW_HAT_RIGHT_UP` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_UP` + * `GLFW_HAT_RIGHT_DOWN` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_DOWN` + * `GLFW_HAT_LEFT_UP` | `GLFW_HAT_LEFT` \| `GLFW_HAT_UP` + * `GLFW_HAT_LEFT_DOWN` | `GLFW_HAT_LEFT` \| `GLFW_HAT_DOWN` + * + * The diagonal directions are bitwise combinations of the primary (up, right, + * down and left) directions and you can test for these individually by ANDing + * it with the corresponding direction. + * + * @code + * if (hats[2] & GLFW_HAT_RIGHT) + * { + * // State of hat 2 could be right-up, right or right-down + * } + * @endcode + * + * If the specified joystick is not present this function will return `NULL` + * but will not generate an error. This can be used instead of first calling + * @ref glfwJoystickPresent. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @param[out] count Where to store the number of hat states in the returned + * array. This is set to zero if the joystick is not present or an error + * occurred. + * @return An array of hat states, or `NULL` if the joystick is not present + * or an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected, this function is called again for that joystick or the library + * is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick_hat + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count); + +/*! @brief Returns the name of the specified joystick. + * + * This function returns the name, encoded as UTF-8, of the specified joystick. + * The returned string is allocated and freed by GLFW. You should not free it + * yourself. + * + * If the specified joystick is not present this function will return `NULL` + * but will not generate an error. This can be used instead of first calling + * @ref glfwJoystickPresent. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick + * is not present or an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick_name + * + * @since Added in version 3.0. + * + * @ingroup input + */ +GLFWAPI const char* glfwGetJoystickName(int jid); + +/*! @brief Returns the SDL compatible GUID of the specified joystick. + * + * This function returns the SDL compatible GUID, as a UTF-8 encoded + * hexadecimal string, of the specified joystick. The returned string is + * allocated and freed by GLFW. You should not free it yourself. + * + * The GUID is what connects a joystick to a gamepad mapping. A connected + * joystick will always have a GUID even if there is no gamepad mapping + * assigned to it. + * + * If the specified joystick is not present this function will return `NULL` + * but will not generate an error. This can be used instead of first calling + * @ref glfwJoystickPresent. + * + * The GUID uses the format introduced in SDL 2.0.5. This GUID tries to + * uniquely identify the make and model of a joystick but does not identify + * a specific unit, e.g. all wired Xbox 360 controllers will have the same + * GUID on that platform. The GUID for a unit may vary between platforms + * depending on what hardware information the platform specific APIs provide. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @return The UTF-8 encoded GUID of the joystick, or `NULL` if the joystick + * is not present or an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref gamepad + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI const char* glfwGetJoystickGUID(int jid); + +/*! @brief Sets the user pointer of the specified joystick. + * + * This function sets the user-defined pointer of the specified joystick. The + * current value is retained until the joystick is disconnected. The initial + * value is `NULL`. + * + * This function may be called from the joystick callback, even for a joystick + * that is being disconnected. + * + * @param[in] jid The joystick whose pointer to set. + * @param[in] pointer The new value. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref joystick_userptr + * @sa @ref glfwGetJoystickUserPointer + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer); + +/*! @brief Returns the user pointer of the specified joystick. + * + * This function returns the current value of the user-defined pointer of the + * specified joystick. The initial value is `NULL`. + * + * This function may be called from the joystick callback, even for a joystick + * that is being disconnected. + * + * @param[in] jid The joystick whose pointer to return. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref joystick_userptr + * @sa @ref glfwSetJoystickUserPointer + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI void* glfwGetJoystickUserPointer(int jid); + +/*! @brief Returns whether the specified joystick has a gamepad mapping. + * + * This function returns whether the specified joystick is both present and has + * a gamepad mapping. + * + * If the specified joystick is present but does not have a gamepad mapping + * this function will return `GLFW_FALSE` but will not generate an error. Call + * @ref glfwJoystickPresent to check if a joystick is present regardless of + * whether it has a mapping. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @return `GLFW_TRUE` if a joystick is both present and has a gamepad mapping, + * or `GLFW_FALSE` otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref gamepad + * @sa @ref glfwGetGamepadState + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI int glfwJoystickIsGamepad(int jid); + +/*! @brief Sets the joystick configuration callback. + * + * This function sets the joystick configuration callback, or removes the + * currently set callback. This is called when a joystick is connected to or + * disconnected from the system. + * + * For joystick connection and disconnection events to be delivered on all + * platforms, you need to call one of the [event processing](@ref events) + * functions. Joystick disconnection may also be detected and the callback + * called by joystick functions. The function will then return whatever it + * returns if the joystick is not present. + * + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(int jid, int event) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWjoystickfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick_event + * + * @since Added in version 3.2. + * + * @ingroup input + */ +GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun callback); + +/*! @brief Adds the specified SDL_GameControllerDB gamepad mappings. + * + * This function parses the specified ASCII encoded string and updates the + * internal list with any gamepad mappings it finds. This string may + * contain either a single gamepad mapping or many mappings separated by + * newlines. The parser supports the full format of the `gamecontrollerdb.txt` + * source file including empty lines and comments. + * + * See @ref gamepad_mapping for a description of the format. + * + * If there is already a gamepad mapping for a given GUID in the internal list, + * it will be replaced by the one passed to this function. If the library is + * terminated and re-initialized the internal list will revert to the built-in + * default. + * + * @param[in] string The string containing the gamepad mappings. + * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_VALUE. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref gamepad + * @sa @ref glfwJoystickIsGamepad + * @sa @ref glfwGetGamepadName + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI int glfwUpdateGamepadMappings(const char* string); + +/*! @brief Returns the human-readable gamepad name for the specified joystick. + * + * This function returns the human-readable name of the gamepad from the + * gamepad mapping assigned to the specified joystick. + * + * If the specified joystick is not present or does not have a gamepad mapping + * this function will return `NULL` but will not generate an error. Call + * @ref glfwJoystickPresent to check whether it is present regardless of + * whether it has a mapping. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @return The UTF-8 encoded name of the gamepad, or `NULL` if the + * joystick is not present, does not have a mapping or an + * [error](@ref error_handling) occurred. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected, the gamepad mappings are updated or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref gamepad + * @sa @ref glfwJoystickIsGamepad + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI const char* glfwGetGamepadName(int jid); + +/*! @brief Retrieves the state of the specified joystick remapped as a gamepad. + * + * This function retrieves the state of the specified joystick remapped to + * an Xbox-like gamepad. + * + * If the specified joystick is not present or does not have a gamepad mapping + * this function will return `GLFW_FALSE` but will not generate an error. Call + * @ref glfwJoystickPresent to check whether it is present regardless of + * whether it has a mapping. + * + * The Guide button may not be available for input as it is often hooked by the + * system or the Steam client. + * + * Not all devices have all the buttons or axes provided by @ref + * GLFWgamepadstate. Unavailable buttons and axes will always report + * `GLFW_RELEASE` and 0.0 respectively. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @param[out] state The gamepad input state of the joystick. + * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if no joystick is + * connected, it has no gamepad mapping or an [error](@ref error_handling) + * occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref gamepad + * @sa @ref glfwUpdateGamepadMappings + * @sa @ref glfwJoystickIsGamepad + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state); + +/*! @brief Sets the clipboard to the specified string. + * + * This function sets the system clipboard to the specified, UTF-8 encoded + * string. + * + * @param[in] window Deprecated. Any valid window or `NULL`. + * @param[in] string A UTF-8 encoded string. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The specified string is copied before this function + * returns. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref clipboard + * @sa @ref glfwGetClipboardString + * + * @since Added in version 3.0. + * + * @ingroup input + */ +GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string); + +/*! @brief Returns the contents of the clipboard as a string. + * + * This function returns the contents of the system clipboard, if it contains + * or is convertible to a UTF-8 encoded string. If the clipboard is empty or + * if its contents cannot be converted, `NULL` is returned and a @ref + * GLFW_FORMAT_UNAVAILABLE error is generated. + * + * @param[in] window Deprecated. Any valid window or `NULL`. + * @return The contents of the clipboard as a UTF-8 encoded string, or `NULL` + * if an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the next call to @ref + * glfwGetClipboardString or @ref glfwSetClipboardString, or until the library + * is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref clipboard + * @sa @ref glfwSetClipboardString + * + * @since Added in version 3.0. + * + * @ingroup input + */ +GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window); + +/*! @brief Returns the GLFW time. + * + * This function returns the current GLFW time, in seconds. Unless the time + * has been set using @ref glfwSetTime it measures time elapsed since GLFW was + * initialized. + * + * This function and @ref glfwSetTime are helper functions on top of @ref + * glfwGetTimerFrequency and @ref glfwGetTimerValue. + * + * The resolution of the timer is system dependent, but is usually on the order + * of a few micro- or nanoseconds. It uses the highest-resolution monotonic + * time source on each supported platform. + * + * @return The current time, in seconds, or zero if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Reading and + * writing of the internal base time is not atomic, so it needs to be + * externally synchronized with calls to @ref glfwSetTime. + * + * @sa @ref time + * + * @since Added in version 1.0. + * + * @ingroup input + */ +GLFWAPI double glfwGetTime(void); + +/*! @brief Sets the GLFW time. + * + * This function sets the current GLFW time, in seconds. The value must be + * a positive finite number less than or equal to 18446744073.0, which is + * approximately 584.5 years. + * + * This function and @ref glfwGetTime are helper functions on top of @ref + * glfwGetTimerFrequency and @ref glfwGetTimerValue. + * + * @param[in] time The new value, in seconds. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_VALUE. + * + * @remark The upper limit of GLFW time is calculated as + * floor((264 - 1) / 109) and is due to implementations + * storing nanoseconds in 64 bits. The limit may be increased in the future. + * + * @thread_safety This function may be called from any thread. Reading and + * writing of the internal base time is not atomic, so it needs to be + * externally synchronized with calls to @ref glfwGetTime. + * + * @sa @ref time + * + * @since Added in version 2.2. + * + * @ingroup input + */ +GLFWAPI void glfwSetTime(double time); + +/*! @brief Returns the current value of the raw timer. + * + * This function returns the current value of the raw timer, measured in + * 1 / frequency seconds. To get the frequency, call @ref + * glfwGetTimerFrequency. + * + * @return The value of the timer, or zero if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref time + * @sa @ref glfwGetTimerFrequency + * + * @since Added in version 3.2. + * + * @ingroup input + */ +GLFWAPI uint64_t glfwGetTimerValue(void); + +/*! @brief Returns the frequency, in Hz, of the raw timer. + * + * This function returns the frequency, in Hz, of the raw timer. + * + * @return The frequency of the timer, in Hz, or zero if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref time + * @sa @ref glfwGetTimerValue + * + * @since Added in version 3.2. + * + * @ingroup input + */ +GLFWAPI uint64_t glfwGetTimerFrequency(void); + +/*! @brief Makes the context of the specified window current for the calling + * thread. + * + * This function makes the OpenGL or OpenGL ES context of the specified window + * current on the calling thread. A context must only be made current on + * a single thread at a time and each thread can have only a single current + * context at a time. + * + * When moving a context between threads, you must make it non-current on the + * old thread before making it current on the new one. + * + * By default, making a context non-current implicitly forces a pipeline flush. + * On machines that support `GL_KHR_context_flush_control`, you can control + * whether a context performs this flush by setting the + * [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint) + * hint. + * + * The specified window must have an OpenGL or OpenGL ES context. Specifying + * a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT + * error. + * + * @param[in] window The window whose context to make current, or `NULL` to + * detach the current context. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref context_current + * @sa @ref glfwGetCurrentContext + * + * @since Added in version 3.0. + * + * @ingroup context + */ +GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window); + +/*! @brief Returns the window whose context is current on the calling thread. + * + * This function returns the window whose OpenGL or OpenGL ES context is + * current on the calling thread. + * + * @return The window whose context is current, or `NULL` if no window's + * context is current. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref context_current + * @sa @ref glfwMakeContextCurrent + * + * @since Added in version 3.0. + * + * @ingroup context + */ +GLFWAPI GLFWwindow* glfwGetCurrentContext(void); + +/*! @brief Swaps the front and back buffers of the specified window. + * + * This function swaps the front and back buffers of the specified window when + * rendering with OpenGL or OpenGL ES. If the swap interval is greater than + * zero, the GPU driver waits the specified number of screen updates before + * swapping the buffers. + * + * The specified window must have an OpenGL or OpenGL ES context. Specifying + * a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT + * error. + * + * This function does not apply to Vulkan. If you are rendering with Vulkan, + * see `vkQueuePresentKHR` instead. + * + * @param[in] window The window whose buffers to swap. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR. + * + * @remark __EGL:__ The context of the specified window must be current on the + * calling thread. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref buffer_swap + * @sa @ref glfwSwapInterval + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwSwapBuffers(GLFWwindow* window); + +/*! @brief Sets the swap interval for the current context. + * + * This function sets the swap interval for the current OpenGL or OpenGL ES + * context, i.e. the number of screen updates to wait from the time @ref + * glfwSwapBuffers was called before swapping the buffers and returning. This + * is sometimes called _vertical synchronization_, _vertical retrace + * synchronization_ or just _vsync_. + * + * A context that supports either of the `WGL_EXT_swap_control_tear` and + * `GLX_EXT_swap_control_tear` extensions also accepts _negative_ swap + * intervals, which allows the driver to swap immediately even if a frame + * arrives a little bit late. You can check for these extensions with @ref + * glfwExtensionSupported. + * + * A context must be current on the calling thread. Calling this function + * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. + * + * This function does not apply to Vulkan. If you are rendering with Vulkan, + * see the present mode of your swapchain instead. + * + * @param[in] interval The minimum number of screen updates to wait for + * until the buffers are swapped by @ref glfwSwapBuffers. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR. + * + * @remark This function is not called during context creation, leaving the + * swap interval set to whatever is the default on that platform. This is done + * because some swap interval extensions used by GLFW do not allow the swap + * interval to be reset to zero once it has been set to a non-zero value. + * + * @remark Some GPU drivers do not honor the requested swap interval, either + * because of a user setting that overrides the application's request or due to + * bugs in the driver. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref buffer_swap + * @sa @ref glfwSwapBuffers + * + * @since Added in version 1.0. + * + * @ingroup context + */ +GLFWAPI void glfwSwapInterval(int interval); + +/*! @brief Returns whether the specified extension is available. + * + * This function returns whether the specified + * [API extension](@ref context_glext) is supported by the current OpenGL or + * OpenGL ES context. It searches both for client API extension and context + * creation API extensions. + * + * A context must be current on the calling thread. Calling this function + * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. + * + * As this functions retrieves and searches one or more extension strings each + * call, it is recommended that you cache its results if it is going to be used + * frequently. The extension strings will not change during the lifetime of + * a context, so there is no danger in doing this. + * + * This function does not apply to Vulkan. If you are using Vulkan, see @ref + * glfwGetRequiredInstanceExtensions, `vkEnumerateInstanceExtensionProperties` + * and `vkEnumerateDeviceExtensionProperties` instead. + * + * @param[in] extension The ASCII encoded name of the extension. + * @return `GLFW_TRUE` if the extension is available, or `GLFW_FALSE` + * otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_CURRENT_CONTEXT, @ref GLFW_INVALID_VALUE and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref context_glext + * @sa @ref glfwGetProcAddress + * + * @since Added in version 1.0. + * + * @ingroup context + */ +GLFWAPI int glfwExtensionSupported(const char* extension); + +/*! @brief Returns the address of the specified function for the current + * context. + * + * This function returns the address of the specified OpenGL or OpenGL ES + * [core or extension function](@ref context_glext), if it is supported + * by the current context. + * + * A context must be current on the calling thread. Calling this function + * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. + * + * This function does not apply to Vulkan. If you are rendering with Vulkan, + * see @ref glfwGetInstanceProcAddress, `vkGetInstanceProcAddr` and + * `vkGetDeviceProcAddr` instead. + * + * @param[in] procname The ASCII encoded name of the function. + * @return The address of the function, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR. + * + * @remark The address of a given function is not guaranteed to be the same + * between contexts. + * + * @remark This function may return a non-`NULL` address despite the + * associated version or extension not being available. Always check the + * context version or extension string first. + * + * @pointer_lifetime The returned function pointer is valid until the context + * is destroyed or the library is terminated. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref context_glext + * @sa @ref glfwExtensionSupported + * + * @since Added in version 1.0. + * + * @ingroup context + */ +GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname); + +/*! @brief Returns whether the Vulkan loader and an ICD have been found. + * + * This function returns whether the Vulkan loader and any minimally functional + * ICD have been found. + * + * The availability of a Vulkan loader and even an ICD does not by itself guarantee that + * surface creation or even instance creation is possible. Call @ref + * glfwGetRequiredInstanceExtensions to check whether the extensions necessary for Vulkan + * surface creation are available and @ref glfwGetPhysicalDevicePresentationSupport to + * check whether a queue family of a physical device supports image presentation. + * + * @return `GLFW_TRUE` if Vulkan is minimally available, or `GLFW_FALSE` + * otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref vulkan_support + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI int glfwVulkanSupported(void); + +/*! @brief Returns the Vulkan instance extensions required by GLFW. + * + * This function returns an array of names of Vulkan instance extensions required + * by GLFW for creating Vulkan surfaces for GLFW windows. If successful, the + * list will always contain `VK_KHR_surface`, so if you don't require any + * additional extensions you can pass this list directly to the + * `VkInstanceCreateInfo` struct. + * + * If Vulkan is not available on the machine, this function returns `NULL` and + * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported + * to check whether Vulkan is at least minimally available. + * + * If Vulkan is available but no set of extensions allowing window surface + * creation was found, this function returns `NULL`. You may still use Vulkan + * for off-screen rendering and compute work. + * + * @param[out] count Where to store the number of extensions in the returned + * array. This is set to zero if an error occurred. + * @return An array of ASCII encoded extension names, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_API_UNAVAILABLE. + * + * @remark Additional extensions may be required by future versions of GLFW. + * You should check if any extensions you wish to enable are already in the + * returned array, as it is an error to specify an extension more than once in + * the `VkInstanceCreateInfo` struct. + * + * @remark @macos GLFW currently supports both the `VK_MVK_macos_surface` and + * the newer `VK_EXT_metal_surface` extensions. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is guaranteed to be valid only until the + * library is terminated. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref vulkan_ext + * @sa @ref glfwCreateWindowSurface + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count); + +#if defined(VK_VERSION_1_0) + +/*! @brief Returns the address of the specified Vulkan instance function. + * + * This function returns the address of the specified Vulkan core or extension + * function for the specified instance. If instance is set to `NULL` it can + * return any function exported from the Vulkan loader, including at least the + * following functions: + * + * - `vkEnumerateInstanceExtensionProperties` + * - `vkEnumerateInstanceLayerProperties` + * - `vkCreateInstance` + * - `vkGetInstanceProcAddr` + * + * If Vulkan is not available on the machine, this function returns `NULL` and + * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported + * to check whether Vulkan is at least minimally available. + * + * This function is equivalent to calling `vkGetInstanceProcAddr` with + * a platform-specific query of the Vulkan loader as a fallback. + * + * @param[in] instance The Vulkan instance to query, or `NULL` to retrieve + * functions related to instance creation. + * @param[in] procname The ASCII encoded name of the function. + * @return The address of the function, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_API_UNAVAILABLE. + * + * @pointer_lifetime The returned function pointer is valid until the library + * is terminated. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref vulkan_proc + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* procname); + +/*! @brief Returns whether the specified queue family can present images. + * + * This function returns whether the specified queue family of the specified + * physical device supports presentation to the platform GLFW was built for. + * + * If Vulkan or the required window surface creation instance extensions are + * not available on the machine, or if the specified instance was not created + * with the required extensions, this function returns `GLFW_FALSE` and + * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported + * to check whether Vulkan is at least minimally available and @ref + * glfwGetRequiredInstanceExtensions to check what instance extensions are + * required. + * + * @param[in] instance The instance that the physical device belongs to. + * @param[in] device The physical device that the queue family belongs to. + * @param[in] queuefamily The index of the queue family to query. + * @return `GLFW_TRUE` if the queue family supports presentation, or + * `GLFW_FALSE` otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR. + * + * @remark @macos This function currently always returns `GLFW_TRUE`, as the + * `VK_MVK_macos_surface` and `VK_EXT_metal_surface` extensions do not provide + * a `vkGetPhysicalDevice*PresentationSupport` type function. + * + * @thread_safety This function may be called from any thread. For + * synchronization details of Vulkan objects, see the Vulkan specification. + * + * @sa @ref vulkan_present + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily); + +/*! @brief Creates a Vulkan surface for the specified window. + * + * This function creates a Vulkan surface for the specified window. + * + * If the Vulkan loader or at least one minimally functional ICD were not found, + * this function returns `VK_ERROR_INITIALIZATION_FAILED` and generates a @ref + * GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported to check whether + * Vulkan is at least minimally available. + * + * If the required window surface creation instance extensions are not + * available or if the specified instance was not created with these extensions + * enabled, this function returns `VK_ERROR_EXTENSION_NOT_PRESENT` and + * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref + * glfwGetRequiredInstanceExtensions to check what instance extensions are + * required. + * + * The window surface cannot be shared with another API so the window must + * have been created with the [client api hint](@ref GLFW_CLIENT_API_attrib) + * set to `GLFW_NO_API` otherwise it generates a @ref GLFW_INVALID_VALUE error + * and returns `VK_ERROR_NATIVE_WINDOW_IN_USE_KHR`. + * + * The window surface must be destroyed before the specified Vulkan instance. + * It is the responsibility of the caller to destroy the window surface. GLFW + * does not destroy it for you. Call `vkDestroySurfaceKHR` to destroy the + * surface. + * + * @param[in] instance The Vulkan instance to create the surface in. + * @param[in] window The window to create the surface for. + * @param[in] allocator The allocator to use, or `NULL` to use the default + * allocator. + * @param[out] surface Where to store the handle of the surface. This is set + * to `VK_NULL_HANDLE` if an error occurred. + * @return `VK_SUCCESS` if successful, or a Vulkan error code if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_API_UNAVAILABLE, @ref GLFW_PLATFORM_ERROR and @ref GLFW_INVALID_VALUE + * + * @remark If an error occurs before the creation call is made, GLFW returns + * the Vulkan error code most appropriate for the error. Appropriate use of + * @ref glfwVulkanSupported and @ref glfwGetRequiredInstanceExtensions should + * eliminate almost all occurrences of these errors. + * + * @remark @macos This function currently only supports the + * `VK_MVK_macos_surface` extension from MoltenVK. + * + * @remark @macos This function creates and sets a `CAMetalLayer` instance for + * the window content view, which is required for MoltenVK to function. + * + * @thread_safety This function may be called from any thread. For + * synchronization details of Vulkan objects, see the Vulkan specification. + * + * @sa @ref vulkan_surface + * @sa @ref glfwGetRequiredInstanceExtensions + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface); + +#endif /*VK_VERSION_1_0*/ + + +/************************************************************************* + * Global definition cleanup + *************************************************************************/ + +/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */ + +#ifdef GLFW_WINGDIAPI_DEFINED + #undef WINGDIAPI + #undef GLFW_WINGDIAPI_DEFINED +#endif + +#ifdef GLFW_CALLBACK_DEFINED + #undef CALLBACK + #undef GLFW_CALLBACK_DEFINED +#endif + +/* Some OpenGL related headers need GLAPIENTRY, but it is unconditionally + * defined by some gl.h variants (OpenBSD) so define it after if needed. + */ +#ifndef GLAPIENTRY + #define GLAPIENTRY APIENTRY +#endif + +/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */ + + +#ifdef __cplusplus +} +#endif + +#endif /* _glfw3_h_ */ + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/include/GLFW/glfw3native.h b/contrib/glfw/glfw-3.3.5.bin.WIN64/include/GLFW/glfw3native.h new file mode 100644 index 0000000..fe74c73 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/include/GLFW/glfw3native.h @@ -0,0 +1,594 @@ +/************************************************************************* + * GLFW 3.3 - www.glfw.org + * A library for OpenGL, window and input + *------------------------------------------------------------------------ + * Copyright (c) 2002-2006 Marcus Geelnard + * Copyright (c) 2006-2018 Camilla Löwy + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would + * be appreciated but is not required. + * + * 2. Altered source versions must be plainly marked as such, and must not + * be misrepresented as being the original software. + * + * 3. This notice may not be removed or altered from any source + * distribution. + * + *************************************************************************/ + +#ifndef _glfw3_native_h_ +#define _glfw3_native_h_ + +#ifdef __cplusplus +extern "C" { +#endif + + +/************************************************************************* + * Doxygen documentation + *************************************************************************/ + +/*! @file glfw3native.h + * @brief The header of the native access functions. + * + * This is the header file of the native access functions. See @ref native for + * more information. + */ +/*! @defgroup native Native access + * @brief Functions related to accessing native handles. + * + * **By using the native access functions you assert that you know what you're + * doing and how to fix problems caused by using them. If you don't, you + * shouldn't be using them.** + * + * Before the inclusion of @ref glfw3native.h, you may define zero or more + * window system API macro and zero or more context creation API macros. + * + * The chosen backends must match those the library was compiled for. Failure + * to do this will cause a link-time error. + * + * The available window API macros are: + * * `GLFW_EXPOSE_NATIVE_WIN32` + * * `GLFW_EXPOSE_NATIVE_COCOA` + * * `GLFW_EXPOSE_NATIVE_X11` + * * `GLFW_EXPOSE_NATIVE_WAYLAND` + * + * The available context API macros are: + * * `GLFW_EXPOSE_NATIVE_WGL` + * * `GLFW_EXPOSE_NATIVE_NSGL` + * * `GLFW_EXPOSE_NATIVE_GLX` + * * `GLFW_EXPOSE_NATIVE_EGL` + * * `GLFW_EXPOSE_NATIVE_OSMESA` + * + * These macros select which of the native access functions that are declared + * and which platform-specific headers to include. It is then up your (by + * definition platform-specific) code to handle which of these should be + * defined. + */ + + +/************************************************************************* + * System headers and types + *************************************************************************/ + +#if defined(GLFW_EXPOSE_NATIVE_WIN32) || defined(GLFW_EXPOSE_NATIVE_WGL) + // This is a workaround for the fact that glfw3.h needs to export APIENTRY (for + // example to allow applications to correctly declare a GL_KHR_debug callback) + // but windows.h assumes no one will define APIENTRY before it does + #if defined(GLFW_APIENTRY_DEFINED) + #undef APIENTRY + #undef GLFW_APIENTRY_DEFINED + #endif + #include +#elif defined(GLFW_EXPOSE_NATIVE_COCOA) || defined(GLFW_EXPOSE_NATIVE_NSGL) + #if defined(__OBJC__) + #import + #else + #include + typedef void* id; + #endif +#elif defined(GLFW_EXPOSE_NATIVE_X11) || defined(GLFW_EXPOSE_NATIVE_GLX) + #include + #include +#elif defined(GLFW_EXPOSE_NATIVE_WAYLAND) + #include +#endif + +#if defined(GLFW_EXPOSE_NATIVE_WGL) + /* WGL is declared by windows.h */ +#endif +#if defined(GLFW_EXPOSE_NATIVE_NSGL) + /* NSGL is declared by Cocoa.h */ +#endif +#if defined(GLFW_EXPOSE_NATIVE_GLX) + #include +#endif +#if defined(GLFW_EXPOSE_NATIVE_EGL) + #include +#endif +#if defined(GLFW_EXPOSE_NATIVE_OSMESA) + #include +#endif + + +/************************************************************************* + * Functions + *************************************************************************/ + +#if defined(GLFW_EXPOSE_NATIVE_WIN32) +/*! @brief Returns the adapter device name of the specified monitor. + * + * @return The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`) + * of the specified monitor, or `NULL` if an [error](@ref error_handling) + * occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.1. + * + * @ingroup native + */ +GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor); + +/*! @brief Returns the display device name of the specified monitor. + * + * @return The UTF-8 encoded display device name (for example + * `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.1. + * + * @ingroup native + */ +GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor); + +/*! @brief Returns the `HWND` of the specified window. + * + * @return The `HWND` of the specified window, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @remark The `HDC` associated with the window can be queried with the + * [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc) + * function. + * @code + * HDC dc = GetDC(glfwGetWin32Window(window)); + * @endcode + * This DC is private and does not need to be released. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_WGL) +/*! @brief Returns the `HGLRC` of the specified window. + * + * @return The `HGLRC` of the specified window, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref + * GLFW_NOT_INITIALIZED. + * + * @remark The `HDC` associated with the window can be queried with the + * [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc) + * function. + * @code + * HDC dc = GetDC(glfwGetWin32Window(window)); + * @endcode + * This DC is private and does not need to be released. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_COCOA) +/*! @brief Returns the `CGDirectDisplayID` of the specified monitor. + * + * @return The `CGDirectDisplayID` of the specified monitor, or + * `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.1. + * + * @ingroup native + */ +GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor); + +/*! @brief Returns the `NSWindow` of the specified window. + * + * @return The `NSWindow` of the specified window, or `nil` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_NSGL) +/*! @brief Returns the `NSOpenGLContext` of the specified window. + * + * @return The `NSOpenGLContext` of the specified window, or `nil` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref + * GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI id glfwGetNSGLContext(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_X11) +/*! @brief Returns the `Display` used by GLFW. + * + * @return The `Display` used by GLFW, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI Display* glfwGetX11Display(void); + +/*! @brief Returns the `RRCrtc` of the specified monitor. + * + * @return The `RRCrtc` of the specified monitor, or `None` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.1. + * + * @ingroup native + */ +GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor); + +/*! @brief Returns the `RROutput` of the specified monitor. + * + * @return The `RROutput` of the specified monitor, or `None` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.1. + * + * @ingroup native + */ +GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor); + +/*! @brief Returns the `Window` of the specified window. + * + * @return The `Window` of the specified window, or `None` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI Window glfwGetX11Window(GLFWwindow* window); + +/*! @brief Sets the current primary selection to the specified string. + * + * @param[in] string A UTF-8 encoded string. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The specified string is copied before this function + * returns. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref clipboard + * @sa glfwGetX11SelectionString + * @sa glfwSetClipboardString + * + * @since Added in version 3.3. + * + * @ingroup native + */ +GLFWAPI void glfwSetX11SelectionString(const char* string); + +/*! @brief Returns the contents of the current primary selection as a string. + * + * If the selection is empty or if its contents cannot be converted, `NULL` + * is returned and a @ref GLFW_FORMAT_UNAVAILABLE error is generated. + * + * @return The contents of the selection as a UTF-8 encoded string, or `NULL` + * if an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the next call to @ref + * glfwGetX11SelectionString or @ref glfwSetX11SelectionString, or until the + * library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref clipboard + * @sa glfwSetX11SelectionString + * @sa glfwGetClipboardString + * + * @since Added in version 3.3. + * + * @ingroup native + */ +GLFWAPI const char* glfwGetX11SelectionString(void); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_GLX) +/*! @brief Returns the `GLXContext` of the specified window. + * + * @return The `GLXContext` of the specified window, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref + * GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window); + +/*! @brief Returns the `GLXWindow` of the specified window. + * + * @return The `GLXWindow` of the specified window, or `None` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref + * GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.2. + * + * @ingroup native + */ +GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_WAYLAND) +/*! @brief Returns the `struct wl_display*` used by GLFW. + * + * @return The `struct wl_display*` used by GLFW, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.2. + * + * @ingroup native + */ +GLFWAPI struct wl_display* glfwGetWaylandDisplay(void); + +/*! @brief Returns the `struct wl_output*` of the specified monitor. + * + * @return The `struct wl_output*` of the specified monitor, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.2. + * + * @ingroup native + */ +GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor); + +/*! @brief Returns the main `struct wl_surface*` of the specified window. + * + * @return The main `struct wl_surface*` of the specified window, or `NULL` if + * an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.2. + * + * @ingroup native + */ +GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_EGL) +/*! @brief Returns the `EGLDisplay` used by GLFW. + * + * @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI EGLDisplay glfwGetEGLDisplay(void); + +/*! @brief Returns the `EGLContext` of the specified window. + * + * @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref + * GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window); + +/*! @brief Returns the `EGLSurface` of the specified window. + * + * @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref + * GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_OSMESA) +/*! @brief Retrieves the color buffer associated with the specified window. + * + * @param[in] window The window whose color buffer to retrieve. + * @param[out] width Where to store the width of the color buffer, or `NULL`. + * @param[out] height Where to store the height of the color buffer, or `NULL`. + * @param[out] format Where to store the OSMesa pixel format of the color + * buffer, or `NULL`. + * @param[out] buffer Where to store the address of the color buffer, or + * `NULL`. + * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref + * GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.3. + * + * @ingroup native + */ +GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* window, int* width, int* height, int* format, void** buffer); + +/*! @brief Retrieves the depth buffer associated with the specified window. + * + * @param[in] window The window whose depth buffer to retrieve. + * @param[out] width Where to store the width of the depth buffer, or `NULL`. + * @param[out] height Where to store the height of the depth buffer, or `NULL`. + * @param[out] bytesPerValue Where to store the number of bytes per depth + * buffer element, or `NULL`. + * @param[out] buffer Where to store the address of the depth buffer, or + * `NULL`. + * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref + * GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.3. + * + * @ingroup native + */ +GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* window, int* width, int* height, int* bytesPerValue, void** buffer); + +/*! @brief Returns the `OSMesaContext` of the specified window. + * + * @return The `OSMesaContext` of the specified window, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref + * GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.3. + * + * @ingroup native + */ +GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* window); +#endif + +#ifdef __cplusplus +} +#endif + +#endif /* _glfw3_native_h_ */ + diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/lib-vc2019/glfw3.dll b/contrib/glfw/glfw-3.3.5.bin.WIN64/lib-vc2019/glfw3.dll new file mode 100644 index 0000000..1d9f9a2 Binary files /dev/null and b/contrib/glfw/glfw-3.3.5.bin.WIN64/lib-vc2019/glfw3.dll differ diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/lib-vc2019/glfw3.lib b/contrib/glfw/glfw-3.3.5.bin.WIN64/lib-vc2019/glfw3.lib new file mode 100644 index 0000000..66bbc85 Binary files /dev/null and b/contrib/glfw/glfw-3.3.5.bin.WIN64/lib-vc2019/glfw3.lib differ diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/lib-vc2019/glfw3_mt.lib b/contrib/glfw/glfw-3.3.5.bin.WIN64/lib-vc2019/glfw3_mt.lib new file mode 100644 index 0000000..0f64909 Binary files /dev/null and b/contrib/glfw/glfw-3.3.5.bin.WIN64/lib-vc2019/glfw3_mt.lib differ diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/lib-vc2019/glfw3dll.lib b/contrib/glfw/glfw-3.3.5.bin.WIN64/lib-vc2019/glfw3dll.lib new file mode 100644 index 0000000..bd74b2e Binary files /dev/null and b/contrib/glfw/glfw-3.3.5.bin.WIN64/lib-vc2019/glfw3dll.lib differ diff --git a/dxcommon/CMakeLists.txt b/dxcommon/CMakeLists.txt new file mode 100644 index 0000000..ad8e2b6 --- /dev/null +++ b/dxcommon/CMakeLists.txt @@ -0,0 +1,12 @@ +cmake_minimum_required(VERSION 3.0) + +add_library(dxcommon + src/dxcommon.cc) + +target_include_directories(dxcommon PUBLIC + ${CMAKE_CURRENT_SOURCE_DIR}/include) + +target_link_libraries(dxcommon PUBLIC + DirectX-Headers + D3D12.lib + DXGI.lib) diff --git a/dxcommon/include/dxcommon.h b/dxcommon/include/dxcommon.h new file mode 100644 index 0000000..0270629 --- /dev/null +++ b/dxcommon/include/dxcommon.h @@ -0,0 +1,55 @@ +#pragma once + +#include + +#include + +//#define IID_PPV_ARGS(ppType) __uuidof(**(ppType)), static_cast(ppType) + +namespace dx { + +using Microsoft::WRL::ComPtr; + +class exception : public std::exception { +public: + exception() noexcept {} + + exception(HRESULT result, const char* file, int line) noexcept + { + sprintf_s(m_error, sizeof(m_error), "%s:%d Failed with HRESULT = %08X", + file, line, static_cast(result)); + } + + exception(const char* error, const char* file, int line) noexcept + { + sprintf_s(m_error, sizeof(m_error), "%s:%d %s", file, line, error); + } + + const char* what() const noexcept + { + return m_error; + } + +private: + static char m_error[1024]; +}; + +#define THROW(error) throw exception(error, __FILE__, __LINE__) + +#define ThrowIfFailed(result) {\ + if (result != S_OK) {\ + THROW(result);\ + }\ +} + +template +void SafeRelease(ComPtr& ptr) +{ + if (ptr) + { + ptr->Release(); + ptr = nullptr; + } +} + +} // dx diff --git a/dxcommon/src/dxcommon.cc b/dxcommon/src/dxcommon.cc new file mode 100644 index 0000000..841ebcd --- /dev/null +++ b/dxcommon/src/dxcommon.cc @@ -0,0 +1,8 @@ +#include "dxcommon.h" + +namespace dx +{ + +char exception::m_error[1024]; + +} // namespace dx diff --git a/dxwindow/CMakeLists.txt b/dxwindow/CMakeLists.txt new file mode 100644 index 0000000..c29e098 --- /dev/null +++ b/dxwindow/CMakeLists.txt @@ -0,0 +1,10 @@ +cmake_minimum_required(VERSION 3.0) + +add_library(dxwindow + src/dxwindow.cc) + +target_include_directories(dxwindow PUBLIC + include/) + +target_link_libraries(dxwindow PUBLIC + glfw) diff --git a/dxwindow/include/dxwindow.h b/dxwindow/include/dxwindow.h new file mode 100644 index 0000000..e8f551a --- /dev/null +++ b/dxwindow/include/dxwindow.h @@ -0,0 +1,50 @@ +#pragma once + +// Include Windows.h before GLFW to avoid macro redefinition warnings. +#define WIN32_LEAN_AND_MEAN +#include + +#define GLFW_INCLUDE_NONE // Do not include OpenGL headers. +#include + +namespace dx +{ + +class Window +{ +public: + ~Window(); + + /// Creates the window. + bool Initialise(int width, int height, const char* title); + + /// Returns the native window handle. + /// If the window has not been initialized, returns an invalid handle. + HWND GetWindowHandle(); + + /// Updates the window by polling for user input. + void Update(); + + /// Returns true if the user tried to close the window, false otherwise. + bool ShouldClose() const; + +private: + GLFWwindow* m_window = nullptr; +}; + +/// Initialise the window subsystem. +/// +/// This function must be called at the start of your application before any +/// Windows are created. +bool WindowInitialise(); + +/// Terminate the window subsystem. +/// +/// This function should be called at the end of your application. Any existing +/// Windows are destroyed and are invalid beyond this call. +void WindowTerminate(); + +/// Returns the last Window error. +const char* GetWindowError(); + +} // namespace dx diff --git a/dxwindow/src/dxwindow.cc b/dxwindow/src/dxwindow.cc new file mode 100644 index 0000000..8848a7e --- /dev/null +++ b/dxwindow/src/dxwindow.cc @@ -0,0 +1,80 @@ +#include "dxwindow.h" + +#define GLFW_EXPOSE_NATIVE_WIN32 +#include + +#include +#include + +namespace dx +{ + +static char glfw_error[1024] = {}; + +static void glfw_error_callback(int error, const char* description) +{ + sprintf_s(glfw_error, sizeof(glfw_error), + "GLFW error %d: %s", error, description); +} + +Window::~Window() +{ + if (m_window != nullptr) + { + glfwDestroyWindow(m_window); + } +} + +bool Window::Initialise(int width, int height, const char* title) +{ + // GLFW by default creates an OpenGL context with the window. + // Use GLFW_NO_API to tell it not to do so. + glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); + + if ((m_window = glfwCreateWindow( + width, height, title, /*monitor=*/NULL, /*share=*/NULL)) == nullptr) + { + return false; + } + + return true; +} + +HWND Window::GetWindowHandle() +{ + if (!m_window) + { + return NULL; + } + return glfwGetWin32Window(m_window); +} + +void Window::Update() +{ + assert(m_window); + glfwPollEvents(); +} + +bool Window::ShouldClose() const +{ + assert(m_window); + return glfwWindowShouldClose(m_window) == GLFW_TRUE; +} + +bool WindowInitialise() +{ + glfwSetErrorCallback(glfw_error_callback); + return glfwInit() == GLFW_TRUE; +} + +void WindowTerminate() +{ + glfwTerminate(); +} + +const char* GetWindowError() +{ + return glfw_error; +} + +} // namespace dx diff --git a/hello/CMakeLists.txt b/hello/CMakeLists.txt new file mode 100644 index 0000000..9ace20f --- /dev/null +++ b/hello/CMakeLists.txt @@ -0,0 +1,7 @@ +cmake_minimum_required(VERSION 3.0) + +add_executable(hello main.cc) + +target_link_libraries(hello + dxcommon + dxwindow) diff --git a/hello/main.cc b/hello/main.cc new file mode 100644 index 0000000..1b94cf6 --- /dev/null +++ b/hello/main.cc @@ -0,0 +1,439 @@ +#include +#include + +#include +#include +#include + +#include +#include + +using namespace dx; + +struct D3DSettings +{ + int width = 0; + int height = 0; +}; + +class D3D +{ +public: + void Initialise(Window* window, const D3DSettings& settings) + { + m_window = window; + m_settings = settings; + + UINT dxgiFactoryFlags = 0; +#ifdef DEBUG + { + ComPtr debug; + D3D12GetDebugInterface(IID_PPV_ARGS(&debug)); + debug->EnableDebugLayer(); + dxgiFactoryFlags |= DXGI_CREATE_FACTORY_DEBUG; + } +#endif + ThrowIfFailed(CreateDXGIFactory2( + dxgiFactoryFlags, IID_PPV_ARGS(&m_dxgi_factory))); + + // Prevent Alt+Enter from going into fullscreen. + ThrowIfFailed(m_dxgi_factory->MakeWindowAssociation( + m_window->GetWindowHandle(), + DXGI_MWA_NO_ALT_ENTER)); + + ThrowIfFailed(D3D12CreateDevice( + /*pAdapter=*/nullptr, // Default adapter. + D3D_FEATURE_LEVEL_11_0, + IID_PPV_ARGS(&m_device))); + + m_rtv_descriptor_size = m_device->GetDescriptorHandleIncrementSize( + D3D12_DESCRIPTOR_HEAP_TYPE_RTV); + m_dsv_descriptor_size = m_device->GetDescriptorHandleIncrementSize( + D3D12_DESCRIPTOR_HEAP_TYPE_DSV); + m_cbv_descriptor_size = m_device->GetDescriptorHandleIncrementSize( + D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV); + + const D3D12_COMMAND_QUEUE_DESC queue_desc = + { + .Type = D3D12_COMMAND_LIST_TYPE_DIRECT, + .Flags = D3D12_COMMAND_QUEUE_FLAG_NONE, + }; + ThrowIfFailed(m_device->CreateCommandQueue( + &queue_desc, + IID_PPV_ARGS(&m_command_queue))); + + ThrowIfFailed(m_device->CreateCommandAllocator( + queue_desc.Type, + IID_PPV_ARGS(&m_command_allocator))); + + // The command allocator is the memory backing for the command list. + // It is in the allocator's memory where the commands are stored. + ThrowIfFailed(m_device->CreateCommandList( + /*nodeMask=*/0, + queue_desc.Type, + m_command_allocator.Get(), + /*pInitialState=*/nullptr, // Pipeline state. + IID_PPV_ARGS(&m_command_list))); + + // Command lists are in the "open" state after they are created. It is + // easier to assume that they start in the "closed" state at each + // iteration of the main loop, however. The Reset() method, which we'll + // use later, also expects the command list to be closed. + ThrowIfFailed(m_command_list->Close()); + + CreateDescriptorHeaps(); + + CreateSwapChain(); + CreateSwapChainBufferRenderTargetViews(); + CreateDepthStencilBufferAndView(); + + ThrowIfFailed(m_device->CreateFence( + /*InitialValue=*/m_fence_value, + D3D12_FENCE_FLAG_NONE, + IID_PPV_ARGS(&m_fence))); + + if ((m_fence_event = CreateEvent( + /*lpEventAttributes=*/nullptr, + /*bManualReset=*/FALSE, + /*bInitialState=*/FALSE, + /*lpName=*/nullptr)) == 0) + { + ThrowIfFailed(HRESULT_FROM_WIN32(GetLastError())); + } + } + + void Render() + { + PopulateCommandList(); + + ID3D12CommandList* command_lists[] = { m_command_list.Get() }; + m_command_queue->ExecuteCommandLists( + _countof(command_lists), command_lists); + + ThrowIfFailed(m_swap_chain->Present(/*SyncInterval=*/1, /*Flags=*/0)); + m_current_back_buffer = m_swap_chain->GetCurrentBackBufferIndex(); + + // It is not efficient to wait for the frame to complete here, but it + // is simple and sufficient for this application. + WaitForPreviousFrame(); + } + +private: + void PopulateCommandList() + { + /// Note that we skip the following two items: + /// + /// 1. RSSetViewports() + /// 2. OMSetRenderTargets() + /// + /// This application does not render anything useful, it simply clears + /// the back buffer and depth/stencil view. Clearing both resources + /// does not require a viewport to be set or the OM (output-merger + /// stage) to be configured. + + // A command allocator can only be reset when its associated command + // lists are finished executing on the GPU. This requires + // synchronisation. + ThrowIfFailed(m_command_allocator->Reset()); + + // A command list can be reset as soon as it is executed with + // ExecuteCommandList(). Reset() does require that the command list is + // in a "closed" state, however, which is why we close it right away + // after creation. + ThrowIfFailed(m_command_list->Reset( + m_command_allocator.Get(), + /*pInitialState=*/nullptr)); + + // Indicate that we intend to use the back buffer as a render target. + const auto render_barrier = CD3DX12_RESOURCE_BARRIER::Transition( + GetCurrentBackBuffer(), + D3D12_RESOURCE_STATE_PRESENT, + D3D12_RESOURCE_STATE_RENDER_TARGET); + m_command_list->ResourceBarrier(1, &render_barrier); + + // Record commands. + const float clear_colour[] = { 0.0f, 0.0f, 0.0f, 0.0f }; + m_command_list->ClearRenderTargetView( + GetCurrentBackBufferView(), + clear_colour, + 0, // Number of rectangles in the following array. + nullptr); // No rectangles; clear the entire resource. + + m_command_list->ClearDepthStencilView( + GetDepthStencilView(), + D3D12_CLEAR_FLAG_DEPTH | D3D12_CLEAR_FLAG_STENCIL, + 1.0f, // Depth. + 0, // Stencil. + 0, // Number of rectangles in the following array. + nullptr); // No rectangles; clear the entire resource view. + + // Indicate that we now intend to use the back buffer to present. + const auto present_barrier = CD3DX12_RESOURCE_BARRIER::Transition( + GetCurrentBackBuffer(), + D3D12_RESOURCE_STATE_RENDER_TARGET, + D3D12_RESOURCE_STATE_PRESENT); + m_command_list->ResourceBarrier(1, &present_barrier); + + ThrowIfFailed(m_command_list->Close()); + } + + void WaitForPreviousFrame() + { + // Advance the fence value to mark commands up to this fence point. + m_fence_value++; + + // The command queue will signal the new fence value when all commands + // up to this point have finished execution. + ThrowIfFailed(m_command_queue->Signal(m_fence.Get(), m_fence_value)); + + // Wait for commands to finish execution. + // It is possible that execution has already finished by the time we + // get here, so first check the fence's completed value. + if (m_fence->GetCompletedValue() < m_fence_value) + { + // Commands are still being executed. Configure a Windows event + // and wait for it. The event fires when the commands have finished + // execution. + + // Indicate that |m_fence_event| is to be fired when |m_fence| + // reaches the |fence| value. + ThrowIfFailed(m_fence->SetEventOnCompletion( + m_fence_value, m_fence_event)); + + WaitForSingleObject(m_fence_event, INFINITE); + } + } + + /// Creates RTV and DSV descriptor heaps. + void CreateDescriptorHeaps() + { + assert(m_device); + + // The RTV heap must hold as many descriptors as we have buffers in the + // swap chain. + const D3D12_DESCRIPTOR_HEAP_DESC rtv_heap_desc = + { + .Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV, + .NumDescriptors = SWAP_CHAIN_BUFFER_COUNT, + .Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE, + .NodeMask = 0, + }; + ThrowIfFailed(m_device->CreateDescriptorHeap( + &rtv_heap_desc, IID_PPV_ARGS(&m_rtv_heap))); + + // For the depth/stencil buffer, we just need one view. + const D3D12_DESCRIPTOR_HEAP_DESC dsv_heap_desc = + { + .Type = D3D12_DESCRIPTOR_HEAP_TYPE_DSV, + .NumDescriptors = 1, + .Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE, + .NodeMask = 0, + }; + ThrowIfFailed(m_device->CreateDescriptorHeap( + &dsv_heap_desc, IID_PPV_ARGS(&m_dsv_heap))); + } + + /// Creates the application's swap chain. + /// + /// This method can be called multiple times to re-create the swap chain. + void CreateSwapChain() + { + assert(m_dxgi_factory); + assert(m_command_queue); + + SafeRelease(m_swap_chain); + + DXGI_SWAP_CHAIN_DESC1 desc = + { + .Width = static_cast(m_settings.width), + .Height = static_cast(m_settings.height), + .Format = DXGI_FORMAT_R8G8B8A8_UNORM, + .SampleDesc = DXGI_SAMPLE_DESC + { + .Count = 1, + .Quality = 0, + }, + .BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT, + .BufferCount = SWAP_CHAIN_BUFFER_COUNT, + .SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD, + }; + ComPtr swap_chain; + ThrowIfFailed(m_dxgi_factory->CreateSwapChainForHwnd( + m_command_queue.Get(), // Swap chain uses queue to perform flush. + m_window->GetWindowHandle(), + &desc, + /*pFullScreenDesc=*/nullptr, // Running in windowed mode. + /*pRestrictToOutput=*/nullptr, + &swap_chain)); + ThrowIfFailed(swap_chain.As(&m_swap_chain)); + + m_current_back_buffer = m_swap_chain->GetCurrentBackBufferIndex(); + } + + /// Creates RTVs for all of the swap chain's buffers. + void CreateSwapChainBufferRenderTargetViews() + { + assert(m_device); + assert(m_swap_chain); + assert(m_rtv_heap); + + // Create the new buffer views. + CD3DX12_CPU_DESCRIPTOR_HANDLE rtv_heap_handle( + m_rtv_heap->GetCPUDescriptorHandleForHeapStart()); + for (int i = 0; i < SWAP_CHAIN_BUFFER_COUNT; ++i) + { + ThrowIfFailed(m_swap_chain->GetBuffer( + i, IID_PPV_ARGS(&m_swap_chain_buffer[i]))); + + m_device->CreateRenderTargetView( + m_swap_chain_buffer[i].Get(), /*pDesc=*/nullptr, rtv_heap_handle); + + rtv_heap_handle.Offset(1, m_rtv_descriptor_size); + } + } + + /// Creates a depth/stencil buffer and its view. + void CreateDepthStencilBufferAndView() + { + assert(m_device); + + const D3D12_RESOURCE_DESC depth_stencil_desc = + { + .Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D, + .Alignment = 0, + .Width = static_cast(m_settings.width), + .Height = static_cast(m_settings.height), + .DepthOrArraySize = 1, + .MipLevels = 1, + .Format = DXGI_FORMAT_D24_UNORM_S8_UINT, + .SampleDesc = DXGI_SAMPLE_DESC + { + .Count = 1, + .Quality = 0, + }, + .Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, + .Flags = D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL, + }; + const D3D12_CLEAR_VALUE opt_clear_value = + { + .Format = depth_stencil_desc.Format, + .DepthStencil = D3D12_DEPTH_STENCIL_VALUE + { + .Depth = 1.0f, + .Stencil = 0, + }, + }; + const CD3DX12_HEAP_PROPERTIES depth_stencil_heap_properties( + D3D12_HEAP_TYPE_DEFAULT); + ThrowIfFailed(m_device->CreateCommittedResource( + &depth_stencil_heap_properties, + D3D12_HEAP_FLAG_NONE, + &depth_stencil_desc, + D3D12_RESOURCE_STATE_COMMON, + &opt_clear_value, + IID_PPV_ARGS(&m_depth_stencil_buffer))); + + m_device->CreateDepthStencilView( + m_depth_stencil_buffer.Get(), + /*pDesc=*/nullptr, + GetDepthStencilView()); + } + + ID3D12Resource* GetCurrentBackBuffer() const + { + return m_swap_chain_buffer[m_current_back_buffer].Get(); + } + + D3D12_CPU_DESCRIPTOR_HANDLE GetCurrentBackBufferView() const + { + assert(m_rtv_heap); + assert(m_rtv_descriptor_size > 0); + return CD3DX12_CPU_DESCRIPTOR_HANDLE( + m_rtv_heap->GetCPUDescriptorHandleForHeapStart(), + m_current_back_buffer, + m_rtv_descriptor_size); + } + + D3D12_CPU_DESCRIPTOR_HANDLE GetDepthStencilView() const + { + assert(m_dsv_heap); + return m_dsv_heap->GetCPUDescriptorHandleForHeapStart(); + } + +private: + static constexpr int SWAP_CHAIN_BUFFER_COUNT = 2; // Double-buffering. + + Window* m_window = nullptr; + D3DSettings m_settings; + + ComPtr m_dxgi_factory; + ComPtr m_device; + + ComPtr m_command_queue; + ComPtr m_command_allocator; + ComPtr m_command_list; + + ComPtr m_swap_chain; + + ComPtr m_rtv_heap; + ComPtr m_dsv_heap; + + ComPtr m_swap_chain_buffer[SWAP_CHAIN_BUFFER_COUNT]; + ComPtr m_depth_stencil_buffer; + + ComPtr m_fence; + HANDLE m_fence_event = 0; + UINT64 m_fence_value = 0; + + // Index to the buffer in the RTV descriptor heap that represents the + // current back buffer. + int m_current_back_buffer = 0; + + UINT m_rtv_descriptor_size = 0; + UINT m_dsv_descriptor_size = 0; + UINT m_cbv_descriptor_size = 0; +}; + +int main() +{ + try + { + const D3DSettings settings = + { + // TODO: use 960x600 or 1920x1200 depending on native resolution. + .width = 1920, + .height = 1200, + }; + + if (!WindowInitialise()) + { + THROW("Failed to initialise the window subsystem"); + } + { + Window window; + if (!window.Initialise( + settings.width, settings.height, /*title=*/"D3D Application")) + { + THROW(GetWindowError()); + } + + D3D d3d; + d3d.Initialise(&window, settings); + + while (!window.ShouldClose()) + { + window.Update(); + d3d.Render(); + Sleep(10); + } + } + WindowTerminate(); + + return 0; + } + catch (const std::exception& e) + { + fprintf(stderr, "Exception caught: %s\n", e.what()); + return 1; + } +} -- cgit v1.2.3