From fba8184491e0b7ae6fab7ac01b4600d230dc4569 Mon Sep 17 00:00:00 2001 From: marsunet Date: Tue, 21 Dec 2021 17:04:22 -0800 Subject: Initial commit with window demo. --- contrib/DirectX-Headers/include/directx/d3d12.idl | 5457 +++++++++++++++++++++ 1 file changed, 5457 insertions(+) create mode 100644 contrib/DirectX-Headers/include/directx/d3d12.idl (limited to 'contrib/DirectX-Headers/include/directx/d3d12.idl') diff --git a/contrib/DirectX-Headers/include/directx/d3d12.idl b/contrib/DirectX-Headers/include/directx/d3d12.idl new file mode 100644 index 0000000..838dea0 --- /dev/null +++ b/contrib/DirectX-Headers/include/directx/d3d12.idl @@ -0,0 +1,5457 @@ +/*------------------------------------------------------------------------------------- + * + * Copyright (c) Microsoft Corporation + * Licensed under the MIT license + * + *-------------------------------------------------------------------------------------*/ +import "OAIdl.idl"; +import "OCIdl.idl"; + +import "dxgicommon.idl"; +import "dxgiformat.idl"; + +import "d3dcommon.idl"; + +cpp_quote("#include ") + +#pragma region App Family +cpp_quote("#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)") + +// NOTE: The following constants are generated from the D3D12 hardware spec. Do not edit these values directly. +cpp_quote( "#ifndef _D3D12_CONSTANTS" ) +cpp_quote( "#define _D3D12_CONSTANTS" ) +const UINT D3D12_16BIT_INDEX_STRIP_CUT_VALUE = 0xffff; +const UINT D3D12_32BIT_INDEX_STRIP_CUT_VALUE = 0xffffffff; +const UINT D3D12_8BIT_INDEX_STRIP_CUT_VALUE = 0xff; +const UINT D3D12_APPEND_ALIGNED_ELEMENT = 0xffffffff; +const UINT D3D12_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT = 9; +const UINT D3D12_CLIP_OR_CULL_DISTANCE_COUNT = 8; +const UINT D3D12_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT = 2; +const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14; +const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4; +const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15; +const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT = 16; +const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4; +const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15; +const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1; +const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1; +const UINT D3D12_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64; +const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4; +const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1; +const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1; +const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1; +const UINT D3D12_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1; +const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128; +const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1; +const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1; +const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128; +const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1; +const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16; +const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1; +const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1; +const UINT D3D12_COMMONSHADER_SAMPLER_SLOT_COUNT = 16; +const UINT D3D12_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32; +const UINT D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4; +const UINT D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_COMMONSHADER_TEMP_REGISTER_COUNT = 4096; +const UINT D3D12_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3; +const UINT D3D12_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3; +const UINT D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10; +const INT D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10; +const INT D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8; +const UINT D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7; +const UINT D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT = 256; +const UINT D3D12_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 256; +const UINT D3D12_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP = 64; +const UINT D3D12_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 240; +const UINT D3D12_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP = 68; +const UINT D3D12_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 224; +const UINT D3D12_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP = 72; +const UINT D3D12_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 208; +const UINT D3D12_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP = 76; +const UINT D3D12_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 192; +const UINT D3D12_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP = 84; +const UINT D3D12_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 176; +const UINT D3D12_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP = 92; +const UINT D3D12_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 160; +const UINT D3D12_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP = 100; +const UINT D3D12_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 144; +const UINT D3D12_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP = 112; +const UINT D3D12_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 128; +const UINT D3D12_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP = 128; +const UINT D3D12_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 112; +const UINT D3D12_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP = 144; +const UINT D3D12_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 96; +const UINT D3D12_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP = 168; +const UINT D3D12_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 80; +const UINT D3D12_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP = 204; +const UINT D3D12_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 64; +const UINT D3D12_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP = 256; +const UINT D3D12_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 48; +const UINT D3D12_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP = 340; +const UINT D3D12_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 32; +const UINT D3D12_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP = 512; +const UINT D3D12_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 16; +const UINT D3D12_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP = 768; +const UINT D3D12_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION = 1; +const UINT D3D12_CS_4_X_RAW_UAV_BYTE_ALIGNMENT = 256; +const UINT D3D12_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP = 768; +const UINT D3D12_CS_4_X_THREAD_GROUP_MAX_X = 768; +const UINT D3D12_CS_4_X_THREAD_GROUP_MAX_Y = 768; +const UINT D3D12_CS_4_X_UAV_REGISTER_COUNT = 1; +const UINT D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION = 65535; +const UINT D3D12_CS_TGSM_REGISTER_COUNT = 8192; +const UINT D3D12_CS_TGSM_REGISTER_READS_PER_INST = 1; +const UINT D3D12_CS_TGSM_RESOURCE_REGISTER_COMPONENTS = 1; +const UINT D3D12_CS_TGSM_RESOURCE_REGISTER_READ_PORTS = 1; +const UINT D3D12_CS_THREADGROUPID_REGISTER_COMPONENTS = 3; +const UINT D3D12_CS_THREADGROUPID_REGISTER_COUNT = 1; +const UINT D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS = 1; +const UINT D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT = 1; +const UINT D3D12_CS_THREADIDINGROUP_REGISTER_COMPONENTS = 3; +const UINT D3D12_CS_THREADIDINGROUP_REGISTER_COUNT = 1; +const UINT D3D12_CS_THREADID_REGISTER_COMPONENTS = 3; +const UINT D3D12_CS_THREADID_REGISTER_COUNT = 1; +const UINT D3D12_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP = 1024; +const UINT D3D12_CS_THREAD_GROUP_MAX_X = 1024; +const UINT D3D12_CS_THREAD_GROUP_MAX_Y = 1024; +const UINT D3D12_CS_THREAD_GROUP_MAX_Z = 64; +const UINT D3D12_CS_THREAD_GROUP_MIN_X = 1; +const UINT D3D12_CS_THREAD_GROUP_MIN_Y = 1; +const UINT D3D12_CS_THREAD_GROUP_MIN_Z = 1; +const UINT D3D12_CS_THREAD_LOCAL_TEMP_REGISTER_POOL = 16384; +cpp_quote( "#define D3D12_DEFAULT_BLEND_FACTOR_ALPHA ( 1.0f )" ) +cpp_quote( "#define D3D12_DEFAULT_BLEND_FACTOR_BLUE ( 1.0f )" ) +cpp_quote( "#define D3D12_DEFAULT_BLEND_FACTOR_GREEN ( 1.0f )" ) +cpp_quote( "#define D3D12_DEFAULT_BLEND_FACTOR_RED ( 1.0f )" ) +cpp_quote( "#define D3D12_DEFAULT_BORDER_COLOR_COMPONENT ( 0.0f )" ) +const UINT D3D12_DEFAULT_DEPTH_BIAS = 0; +cpp_quote( "#define D3D12_DEFAULT_DEPTH_BIAS_CLAMP ( 0.0f )" ) +const UINT D3D12_DEFAULT_MAX_ANISOTROPY = 16; +cpp_quote( "#define D3D12_DEFAULT_MIP_LOD_BIAS ( 0.0f )" ) +const UINT D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT = 4194304; +const UINT D3D12_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0; +const UINT D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT = 65536; +const UINT D3D12_DEFAULT_SAMPLE_MASK = 0xffffffff; +const UINT D3D12_DEFAULT_SCISSOR_ENDX = 0; +const UINT D3D12_DEFAULT_SCISSOR_ENDY = 0; +const UINT D3D12_DEFAULT_SCISSOR_STARTX = 0; +const UINT D3D12_DEFAULT_SCISSOR_STARTY = 0; +cpp_quote( "#define D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS ( 0.0f )" ) +const UINT D3D12_DEFAULT_STENCIL_READ_MASK = 0xff; +const UINT D3D12_DEFAULT_STENCIL_REFERENCE = 0; +const UINT D3D12_DEFAULT_STENCIL_WRITE_MASK = 0xff; +const UINT D3D12_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0; +const UINT D3D12_DEFAULT_VIEWPORT_HEIGHT = 0; +cpp_quote( "#define D3D12_DEFAULT_VIEWPORT_MAX_DEPTH ( 0.0f )" ) +cpp_quote( "#define D3D12_DEFAULT_VIEWPORT_MIN_DEPTH ( 0.0f )" ) +const UINT D3D12_DEFAULT_VIEWPORT_TOPLEFTX = 0; +const UINT D3D12_DEFAULT_VIEWPORT_TOPLEFTY = 0; +const UINT D3D12_DEFAULT_VIEWPORT_WIDTH = 0; +const UINT D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND = 0xffffffff; +const UINT D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_END = 0xfffffff7; +const UINT D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_START = 0xfffffff0; +const UINT D3D12_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS = 3968; +const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS = 4; +const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COUNT = 32; +const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST = 2; +const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS = 1; +const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS = 3; +const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT = 1; +const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST = 2; +const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS = 1; +const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS = 4; +const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT = 32; +const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2; +const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1; +const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS = 1; +const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT = 1; +const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST = 2; +const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS = 1; +const UINT D3D12_DS_OUTPUT_REGISTER_COMPONENTS = 4; +const UINT D3D12_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_DS_OUTPUT_REGISTER_COUNT = 32; +cpp_quote( "#define D3D12_FLOAT16_FUSED_TOLERANCE_IN_ULP ( 0.6 )" ) +cpp_quote( "#define D3D12_FLOAT32_MAX ( 3.402823466e+38f )" ) +cpp_quote( "#define D3D12_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP ( 0.6f )" ) +cpp_quote( "#define D3D12_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR ( 2.4f )" ) +cpp_quote( "#define D3D12_FLOAT_TO_SRGB_EXPONENT_NUMERATOR ( 1.0f )" ) +cpp_quote( "#define D3D12_FLOAT_TO_SRGB_OFFSET ( 0.055f )" ) +cpp_quote( "#define D3D12_FLOAT_TO_SRGB_SCALE_1 ( 12.92f )" ) +cpp_quote( "#define D3D12_FLOAT_TO_SRGB_SCALE_2 ( 1.055f )" ) +cpp_quote( "#define D3D12_FLOAT_TO_SRGB_THRESHOLD ( 0.0031308f )" ) +cpp_quote( "#define D3D12_FTOI_INSTRUCTION_MAX_INPUT ( 2147483647.999f )" ) +cpp_quote( "#define D3D12_FTOI_INSTRUCTION_MIN_INPUT ( -2147483648.999f )" ) +cpp_quote( "#define D3D12_FTOU_INSTRUCTION_MAX_INPUT ( 4294967295.999f )" ) +cpp_quote( "#define D3D12_FTOU_INSTRUCTION_MIN_INPUT ( 0.0f )" ) +const UINT D3D12_GS_INPUT_INSTANCE_ID_READS_PER_INST = 2; +const UINT D3D12_GS_INPUT_INSTANCE_ID_READ_PORTS = 1; +const UINT D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS = 1; +const UINT D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COUNT = 1; +const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS = 1; +const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_COUNT = 1; +const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST = 2; +const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS = 1; +const UINT D3D12_GS_INPUT_REGISTER_COMPONENTS = 4; +const UINT D3D12_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_GS_INPUT_REGISTER_COUNT = 32; +const UINT D3D12_GS_INPUT_REGISTER_READS_PER_INST = 2; +const UINT D3D12_GS_INPUT_REGISTER_READ_PORTS = 1; +const UINT D3D12_GS_INPUT_REGISTER_VERTICES = 32; +const UINT D3D12_GS_MAX_INSTANCE_COUNT = 32; +const UINT D3D12_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES = 1024; +const UINT D3D12_GS_OUTPUT_ELEMENTS = 32; +const UINT D3D12_GS_OUTPUT_REGISTER_COMPONENTS = 4; +const UINT D3D12_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_GS_OUTPUT_REGISTER_COUNT = 32; +const UINT D3D12_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT = 32; +const UINT D3D12_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT = 32; +const UINT D3D12_HS_CONTROL_POINT_REGISTER_COMPONENTS = 4; +const UINT D3D12_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_HS_CONTROL_POINT_REGISTER_READS_PER_INST = 2; +const UINT D3D12_HS_CONTROL_POINT_REGISTER_READ_PORTS = 1; +const UINT D3D12_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND = 0xFFFFFFFF; +const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS = 1; +const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT = 1; +const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST = 2; +const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS = 1; +const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS = 1; +const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT = 1; +const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST = 2; +const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS = 1; +const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS = 1; +const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT = 1; +const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST = 2; +const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS = 1; +const UINT D3D12_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND = 0xFFFFFFFF; +cpp_quote( "#define D3D12_HS_MAXTESSFACTOR_LOWER_BOUND ( 1.0f )" ) +cpp_quote( "#define D3D12_HS_MAXTESSFACTOR_UPPER_BOUND ( 64.0f )" ) +const UINT D3D12_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS = 3968; +const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS = 1; +const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT = 1; +const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST = 2; +const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS = 1; +const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS = 4; +const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT = 32; +const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2; +const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1; +const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS = 128; +const UINT D3D12_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0; +const UINT D3D12_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0; +const UINT D3D12_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0; +const UINT D3D12_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1; +const UINT D3D12_IA_INSTANCE_ID_BIT_COUNT = 32; +const UINT D3D12_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32; +const UINT D3D12_IA_PATCH_MAX_CONTROL_POINT_COUNT = 32; +const UINT D3D12_IA_PRIMITIVE_ID_BIT_COUNT = 32; +const UINT D3D12_IA_VERTEX_ID_BIT_COUNT = 32; +const UINT D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32; +const UINT D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128; +const UINT D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 32; +const UINT D3D12_INTEGER_DIVIDE_BY_ZERO_QUOTIENT = 0xffffffff; +const UINT D3D12_INTEGER_DIVIDE_BY_ZERO_REMAINDER = 0xffffffff; +const UINT D3D12_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL = 0xffffffff; +const UINT D3D12_KEEP_UNORDERED_ACCESS_VIEWS = 0xffffffff; +cpp_quote( "#define D3D12_LINEAR_GAMMA ( 1.0f )" ) +const UINT D3D12_MAJOR_VERSION = 12; +cpp_quote( "#define D3D12_MAX_BORDER_COLOR_COMPONENT ( 1.0f )" ) +cpp_quote( "#define D3D12_MAX_DEPTH ( 1.0f )" ) +const UINT D3D12_MAX_LIVE_STATIC_SAMPLERS = 2032; +const UINT D3D12_MAX_MAXANISOTROPY = 16; +const UINT D3D12_MAX_MULTISAMPLE_SAMPLE_COUNT = 32; +cpp_quote( "#define D3D12_MAX_POSITION_VALUE ( 3.402823466e+34f )" ) +const UINT D3D12_MAX_ROOT_COST = 64; +const UINT D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1 = 1000000; +const UINT D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_2 = 1000000; +const UINT D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE = 2048; +const UINT D3D12_MAX_TEXTURE_DIMENSION_2_TO_EXP = 17; +const UINT D3D12_MAX_VIEW_INSTANCE_COUNT = 4; +const UINT D3D12_MINOR_VERSION = 0; +cpp_quote( "#define D3D12_MIN_BORDER_COLOR_COMPONENT ( 0.0f )" ) +cpp_quote( "#define D3D12_MIN_DEPTH ( 0.0f )" ) +const UINT D3D12_MIN_MAXANISOTROPY = 0; +cpp_quote( "#define D3D12_MIP_LOD_BIAS_MAX ( 15.99f )" ) +cpp_quote( "#define D3D12_MIP_LOD_BIAS_MIN ( -16.0f )" ) +const UINT D3D12_MIP_LOD_FRACTIONAL_BIT_COUNT = 8; +const UINT D3D12_MIP_LOD_RANGE_BIT_COUNT = 8; +cpp_quote( "#define D3D12_MULTISAMPLE_ANTIALIAS_LINE_WIDTH ( 1.4f )" ) +const UINT D3D12_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT = 0; +const UINT D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_END = 0xffffffff; +const UINT D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_START = 0xfffffff8; +const UINT D3D12_PACKED_TILE = 0xffffffff; +const UINT D3D12_PIXEL_ADDRESS_RANGE_BIT_COUNT = 15; +const UINT D3D12_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT = 16; +const UINT D3D12_PS_CS_UAV_REGISTER_COMPONENTS = 1; +const UINT D3D12_PS_CS_UAV_REGISTER_COUNT = 8; +const UINT D3D12_PS_CS_UAV_REGISTER_READS_PER_INST = 1; +const UINT D3D12_PS_CS_UAV_REGISTER_READ_PORTS = 1; +const UINT D3D12_PS_FRONTFACING_DEFAULT_VALUE = 0xFFFFFFFF; +const UINT D3D12_PS_FRONTFACING_FALSE_VALUE = 0x00000000; +const UINT D3D12_PS_FRONTFACING_TRUE_VALUE = 0xFFFFFFFF; +const UINT D3D12_PS_INPUT_REGISTER_COMPONENTS = 4; +const UINT D3D12_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_PS_INPUT_REGISTER_COUNT = 32; +const UINT D3D12_PS_INPUT_REGISTER_READS_PER_INST = 2; +const UINT D3D12_PS_INPUT_REGISTER_READ_PORTS = 1; +cpp_quote( "#define D3D12_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT ( 0.0f )" ) +const UINT D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1; +const UINT D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1; +const UINT D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1; +const UINT D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_PS_OUTPUT_MASK_REGISTER_COUNT = 1; +const UINT D3D12_PS_OUTPUT_REGISTER_COMPONENTS = 4; +const UINT D3D12_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_PS_OUTPUT_REGISTER_COUNT = 8; +cpp_quote( "#define D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT ( 0.5f )" ) +const UINT D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT = 16; +const UINT D3D12_RAYTRACING_AABB_BYTE_ALIGNMENT = 8; +const UINT D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BYTE_ALIGNMENT = 256; +const UINT D3D12_RAYTRACING_INSTANCE_DESCS_BYTE_ALIGNMENT = 16; +const UINT D3D12_RAYTRACING_MAX_ATTRIBUTE_SIZE_IN_BYTES = 32; +const UINT D3D12_RAYTRACING_MAX_DECLARABLE_TRACE_RECURSION_DEPTH = 31; +const UINT D3D12_RAYTRACING_MAX_GEOMETRIES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE = 16777216; +const UINT D3D12_RAYTRACING_MAX_INSTANCES_PER_TOP_LEVEL_ACCELERATION_STRUCTURE = 16777216; +const UINT D3D12_RAYTRACING_MAX_PRIMITIVES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE = 536870912; +const UINT D3D12_RAYTRACING_MAX_RAY_GENERATION_SHADER_THREADS = 1073741824; +const UINT D3D12_RAYTRACING_MAX_SHADER_RECORD_STRIDE = 4096; +const UINT D3D12_RAYTRACING_SHADER_RECORD_BYTE_ALIGNMENT = 32; +const UINT D3D12_RAYTRACING_SHADER_TABLE_BYTE_ALIGNMENT = 64; +const UINT D3D12_RAYTRACING_TRANSFORM3X4_BYTE_ALIGNMENT = 16; +const UINT D3D12_REQ_BLEND_OBJECT_COUNT_PER_DEVICE = 4096; +const UINT D3D12_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27; +const UINT D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; +const UINT D3D12_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE = 4096; +const UINT D3D12_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32; +const UINT D3D12_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32; +const UINT D3D12_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 16384; +const UINT D3D12_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024; +const UINT D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; +const UINT D3D12_REQ_MAXANISOTROPY = 16; +const UINT D3D12_REQ_MIP_LEVELS = 15; +const UINT D3D12_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048; +const UINT D3D12_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE = 4096; +const UINT D3D12_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 16384; +const UINT D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM = 128; +cpp_quote( "#define D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM ( 0.25f )" ) +const UINT D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM = 2048; +const UINT D3D12_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP = 20; +const UINT D3D12_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE = 4096; +const UINT D3D12_REQ_SUBRESOURCES = 30720; +const UINT D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 2048; +const UINT D3D12_REQ_TEXTURE1D_U_DIMENSION = 16384; +const UINT D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 2048; +const UINT D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384; +const UINT D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048; +const UINT D3D12_REQ_TEXTURECUBE_DIMENSION = 16384; +const UINT D3D12_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0; +const UINT D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES = 0xffffffff; +const UINT D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT = 2; +const UINT D3D12_SDK_VERSION = 4; +const UINT D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES = 32; +const UINT D3D12_SHADER_MAJOR_VERSION = 5; +const UINT D3D12_SHADER_MAX_INSTANCES = 65535; +const UINT D3D12_SHADER_MAX_INTERFACES = 253; +const UINT D3D12_SHADER_MAX_INTERFACE_CALL_SITES = 4096; +const UINT D3D12_SHADER_MAX_TYPES = 65535; +const UINT D3D12_SHADER_MINOR_VERSION = 1; +const UINT D3D12_SHIFT_INSTRUCTION_PAD_VALUE = 0; +const UINT D3D12_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5; +const UINT D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT = 8; +const UINT D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT = 65536; +const UINT D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT = 4096; +const UINT D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048; +const UINT D3D12_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 512; +const UINT D3D12_SO_BUFFER_SLOT_COUNT = 4; +const UINT D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff; +const UINT D3D12_SO_NO_RASTERIZED_STREAM = 0xffffffff; +const UINT D3D12_SO_OUTPUT_COMPONENT_COUNT = 128; +const UINT D3D12_SO_STREAM_COUNT = 4; +const UINT D3D12_SPEC_DATE_DAY = 14; +const UINT D3D12_SPEC_DATE_MONTH = 11; +const UINT D3D12_SPEC_DATE_YEAR = 2014; +cpp_quote( "#define D3D12_SPEC_VERSION ( 1.16 )" ) +cpp_quote( "#define D3D12_SRGB_GAMMA ( 2.2f )" ) +cpp_quote( "#define D3D12_SRGB_TO_FLOAT_DENOMINATOR_1 ( 12.92f )" ) +cpp_quote( "#define D3D12_SRGB_TO_FLOAT_DENOMINATOR_2 ( 1.055f )" ) +cpp_quote( "#define D3D12_SRGB_TO_FLOAT_EXPONENT ( 2.4f )" ) +cpp_quote( "#define D3D12_SRGB_TO_FLOAT_OFFSET ( 0.055f )" ) +cpp_quote( "#define D3D12_SRGB_TO_FLOAT_THRESHOLD ( 0.04045f )" ) +cpp_quote( "#define D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP ( 0.5f )" ) +const UINT D3D12_STANDARD_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64; +const UINT D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4; +const UINT D3D12_STANDARD_PIXEL_COMPONENT_COUNT = 128; +const UINT D3D12_STANDARD_PIXEL_ELEMENT_COUNT = 32; +const UINT D3D12_STANDARD_VECTOR_SIZE = 4; +const UINT D3D12_STANDARD_VERTEX_ELEMENT_COUNT = 32; +const UINT D3D12_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64; +const UINT D3D12_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8; +const UINT D3D12_SUBTEXEL_FRACTIONAL_BIT_COUNT = 8; +const UINT D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_END = 0xffffffff; +const UINT D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_START = 0xfffffff0; +const UINT D3D12_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR = 64; +const UINT D3D12_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR = 64; +const UINT D3D12_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR = 63; +const UINT D3D12_TESSELLATOR_MAX_TESSELLATION_FACTOR = 64; +const UINT D3D12_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR = 2; +const UINT D3D12_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR = 1; +const UINT D3D12_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR = 1; +const UINT D3D12_TEXEL_ADDRESS_RANGE_BIT_COUNT = 16; +const UINT D3D12_TEXTURE_DATA_PITCH_ALIGNMENT = 256; +const UINT D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT = 512; +const UINT D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES = 65536; +const UINT D3D12_TRACKED_WORKLOAD_MAX_INSTANCES = 32; +const UINT D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT = 4096; +const UINT D3D12_UAV_SLOT_COUNT = 64; +const UINT D3D12_UNBOUND_MEMORY_ACCESS_RESULT = 0; +const UINT D3D12_VIDEO_DECODE_MAX_ARGUMENTS = 10; +const UINT D3D12_VIDEO_DECODE_MAX_HISTOGRAM_COMPONENTS = 4; +const UINT D3D12_VIDEO_DECODE_MIN_BITSTREAM_OFFSET_ALIGNMENT = 256; +const UINT D3D12_VIDEO_DECODE_MIN_HISTOGRAM_OFFSET_ALIGNMENT = 256; +const UINT D3D12_VIDEO_DECODE_STATUS_MACROBLOCKS_AFFECTED_UNKNOWN = 0xffffffff; +const UINT D3D12_VIDEO_PROCESS_MAX_FILTERS = 32; +const UINT D3D12_VIDEO_PROCESS_STEREO_VIEWS = 2; +const UINT D3D12_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15; +const UINT D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16; +const UINT D3D12_VIEWPORT_BOUNDS_MAX = 32767; +const INT D3D12_VIEWPORT_BOUNDS_MIN = -32768; +const UINT D3D12_VS_INPUT_REGISTER_COMPONENTS = 4; +const UINT D3D12_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_VS_INPUT_REGISTER_COUNT = 32; +const UINT D3D12_VS_INPUT_REGISTER_READS_PER_INST = 2; +const UINT D3D12_VS_INPUT_REGISTER_READ_PORTS = 1; +const UINT D3D12_VS_OUTPUT_REGISTER_COMPONENTS = 4; +const UINT D3D12_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_VS_OUTPUT_REGISTER_COUNT = 32; +const UINT D3D12_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT = 10; +const UINT D3D12_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 25; +const UINT D3D12_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP = 25; +cpp_quote( "#endif" ) + + +// Forward declarations +interface ID3D12CommandQueue; + + +typedef UINT64 D3D12_GPU_VIRTUAL_ADDRESS; + +typedef enum D3D12_COMMAND_LIST_TYPE +{ + D3D12_COMMAND_LIST_TYPE_DIRECT = 0, + D3D12_COMMAND_LIST_TYPE_BUNDLE = 1, + D3D12_COMMAND_LIST_TYPE_COMPUTE = 2, + D3D12_COMMAND_LIST_TYPE_COPY = 3, + D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE = 4, + D3D12_COMMAND_LIST_TYPE_VIDEO_PROCESS = 5, + D3D12_COMMAND_LIST_TYPE_VIDEO_ENCODE = 6, + +} D3D12_COMMAND_LIST_TYPE; + +typedef enum D3D12_COMMAND_QUEUE_FLAGS +{ + D3D12_COMMAND_QUEUE_FLAG_NONE = 0x0, + D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT = 0x1, +} D3D12_COMMAND_QUEUE_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_QUEUE_FLAGS );" ) + +typedef enum D3D12_COMMAND_QUEUE_PRIORITY +{ + D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0, + D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100, + D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME = 10000 +} D3D12_COMMAND_QUEUE_PRIORITY; + +typedef struct D3D12_COMMAND_QUEUE_DESC +{ + D3D12_COMMAND_LIST_TYPE Type; + INT Priority; + D3D12_COMMAND_QUEUE_FLAGS Flags; + UINT NodeMask; +} D3D12_COMMAND_QUEUE_DESC; + +typedef enum D3D12_PRIMITIVE_TOPOLOGY_TYPE +{ + D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0, + D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1, + D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2, + D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3, + D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4 +} D3D12_PRIMITIVE_TOPOLOGY_TYPE; + +typedef enum D3D12_INPUT_CLASSIFICATION +{ + D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA = 0, + D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA = 1 +} D3D12_INPUT_CLASSIFICATION; + +typedef struct D3D12_INPUT_ELEMENT_DESC +{ + LPCSTR SemanticName; + UINT SemanticIndex; + DXGI_FORMAT Format; + UINT InputSlot; + UINT AlignedByteOffset; + D3D12_INPUT_CLASSIFICATION InputSlotClass; + UINT InstanceDataStepRate; +} D3D12_INPUT_ELEMENT_DESC; + +// Keep FILL_MODE values in sync with earlier DX versions (HW consumes values directly). +typedef enum D3D12_FILL_MODE +{ + // 1 was POINT in D3D, unused in D3D12 + D3D12_FILL_MODE_WIREFRAME = 2, + D3D12_FILL_MODE_SOLID = 3 +} D3D12_FILL_MODE; + +typedef D3D_PRIMITIVE_TOPOLOGY D3D12_PRIMITIVE_TOPOLOGY; + +typedef D3D_PRIMITIVE D3D12_PRIMITIVE; + +// Keep CULL_MODE values in sync with earlier DX versions (HW consumes values directly). +typedef enum D3D12_CULL_MODE +{ + D3D12_CULL_MODE_NONE = 1, + D3D12_CULL_MODE_FRONT = 2, + D3D12_CULL_MODE_BACK = 3 +} D3D12_CULL_MODE; + +typedef struct D3D12_SO_DECLARATION_ENTRY +{ + UINT Stream; + LPCSTR SemanticName; + UINT SemanticIndex; + BYTE StartComponent; + BYTE ComponentCount; + BYTE OutputSlot; +} D3D12_SO_DECLARATION_ENTRY; + +typedef struct D3D12_VIEWPORT +{ + FLOAT TopLeftX; + FLOAT TopLeftY; + FLOAT Width; + FLOAT Height; + FLOAT MinDepth; + FLOAT MaxDepth; +} D3D12_VIEWPORT; + + +typedef RECT D3D12_RECT; + + +typedef struct D3D12_BOX +{ + UINT left; + UINT top; + UINT front; + UINT right; + UINT bottom; + UINT back; +} D3D12_BOX; + + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// +// Depth-Stencil State +// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +// Keep COMPARISON_FUNC values in sync with earlier DX versions (HW consumes values directly). +typedef enum D3D12_COMPARISON_FUNC +{ + D3D12_COMPARISON_FUNC_NEVER = 1, + D3D12_COMPARISON_FUNC_LESS = 2, + D3D12_COMPARISON_FUNC_EQUAL = 3, + D3D12_COMPARISON_FUNC_LESS_EQUAL = 4, + D3D12_COMPARISON_FUNC_GREATER = 5, + D3D12_COMPARISON_FUNC_NOT_EQUAL = 6, + D3D12_COMPARISON_FUNC_GREATER_EQUAL = 7, + D3D12_COMPARISON_FUNC_ALWAYS = 8 +} D3D12_COMPARISON_FUNC; + +typedef enum D3D12_DEPTH_WRITE_MASK +{ + D3D12_DEPTH_WRITE_MASK_ZERO = 0, + D3D12_DEPTH_WRITE_MASK_ALL = 1 +} D3D12_DEPTH_WRITE_MASK; + +// Keep STENCILOP values in sync with earlier DX versions (HW consumes values directly). +typedef enum D3D12_STENCIL_OP +{ + D3D12_STENCIL_OP_KEEP = 1, + D3D12_STENCIL_OP_ZERO = 2, + D3D12_STENCIL_OP_REPLACE = 3, + D3D12_STENCIL_OP_INCR_SAT = 4, + D3D12_STENCIL_OP_DECR_SAT = 5, + D3D12_STENCIL_OP_INVERT = 6, + D3D12_STENCIL_OP_INCR = 7, + D3D12_STENCIL_OP_DECR = 8 +} D3D12_STENCIL_OP; + +typedef struct D3D12_DEPTH_STENCILOP_DESC +{ + D3D12_STENCIL_OP StencilFailOp; + D3D12_STENCIL_OP StencilDepthFailOp; + D3D12_STENCIL_OP StencilPassOp; + D3D12_COMPARISON_FUNC StencilFunc; +} D3D12_DEPTH_STENCILOP_DESC; + +typedef struct D3D12_DEPTH_STENCIL_DESC +{ + BOOL DepthEnable; + D3D12_DEPTH_WRITE_MASK DepthWriteMask; + D3D12_COMPARISON_FUNC DepthFunc; + BOOL StencilEnable; + UINT8 StencilReadMask; + UINT8 StencilWriteMask; + D3D12_DEPTH_STENCILOP_DESC FrontFace; + D3D12_DEPTH_STENCILOP_DESC BackFace; +} D3D12_DEPTH_STENCIL_DESC; + +typedef struct D3D12_DEPTH_STENCIL_DESC1 +{ + BOOL DepthEnable; + D3D12_DEPTH_WRITE_MASK DepthWriteMask; + D3D12_COMPARISON_FUNC DepthFunc; + BOOL StencilEnable; + UINT8 StencilReadMask; + UINT8 StencilWriteMask; + D3D12_DEPTH_STENCILOP_DESC FrontFace; + D3D12_DEPTH_STENCILOP_DESC BackFace; + BOOL DepthBoundsTestEnable; +} D3D12_DEPTH_STENCIL_DESC1; + + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// +// Blend State +// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +// Keep BLEND values in sync with earlier DX versions (HW consumes values directly). +typedef enum D3D12_BLEND +{ + D3D12_BLEND_ZERO = 1, + D3D12_BLEND_ONE = 2, + D3D12_BLEND_SRC_COLOR = 3, // PS output oN.rgb (N is current RT being blended) + D3D12_BLEND_INV_SRC_COLOR = 4, // 1.0f - PS output oN.rgb + D3D12_BLEND_SRC_ALPHA = 5, // PS output oN.a + D3D12_BLEND_INV_SRC_ALPHA = 6, // 1.0f - PS output oN.a + D3D12_BLEND_DEST_ALPHA = 7, // RT(N).a (N is current RT being blended) + D3D12_BLEND_INV_DEST_ALPHA = 8, // 1.0f - RT(N).a + D3D12_BLEND_DEST_COLOR = 9, // RT(N).rgb + D3D12_BLEND_INV_DEST_COLOR = 10,// 1.0f - RT(N).rgb + D3D12_BLEND_SRC_ALPHA_SAT = 11,// (f,f,f,1), f = min(1 - RT(N).a, oN.a) + // 12 reserved (was BOTHSRCALPHA) + // 13 reserved (was BOTHSRCALPHA) + D3D12_BLEND_BLEND_FACTOR = 14, + D3D12_BLEND_INV_BLEND_FACTOR = 15, + D3D12_BLEND_SRC1_COLOR = 16, // PS output o1.rgb + D3D12_BLEND_INV_SRC1_COLOR = 17, // 1.0f - PS output o1.rgb + D3D12_BLEND_SRC1_ALPHA = 18, // PS output o1.a + D3D12_BLEND_INV_SRC1_ALPHA = 19, // 1.0f - PS output o1.a +} D3D12_BLEND; + +// Keep BLENDOP values in sync with earlier DX versions (HW consumes values directly). +typedef enum D3D12_BLEND_OP +{ + D3D12_BLEND_OP_ADD = 1, + D3D12_BLEND_OP_SUBTRACT = 2, + D3D12_BLEND_OP_REV_SUBTRACT = 3, + D3D12_BLEND_OP_MIN = 4, // min semantics are like min shader instruction + D3D12_BLEND_OP_MAX = 5, // max semantics are like max shader instruction +} D3D12_BLEND_OP; + +typedef enum D3D12_COLOR_WRITE_ENABLE +{ + D3D12_COLOR_WRITE_ENABLE_RED = 1, + D3D12_COLOR_WRITE_ENABLE_GREEN = 2, + D3D12_COLOR_WRITE_ENABLE_BLUE = 4, + D3D12_COLOR_WRITE_ENABLE_ALPHA = 8, + D3D12_COLOR_WRITE_ENABLE_ALL = (D3D12_COLOR_WRITE_ENABLE_RED|D3D12_COLOR_WRITE_ENABLE_GREEN| + D3D12_COLOR_WRITE_ENABLE_BLUE|D3D12_COLOR_WRITE_ENABLE_ALPHA), +} D3D12_COLOR_WRITE_ENABLE; + +typedef enum D3D12_LOGIC_OP +{ + // Operation: + // (s == PS output, d = RTV contents) + D3D12_LOGIC_OP_CLEAR = 0, // 0 + D3D12_LOGIC_OP_SET, // 1 + D3D12_LOGIC_OP_COPY, // s + D3D12_LOGIC_OP_COPY_INVERTED, // ~s + D3D12_LOGIC_OP_NOOP, // d + D3D12_LOGIC_OP_INVERT, // ~d + D3D12_LOGIC_OP_AND, // s & d + D3D12_LOGIC_OP_NAND, // ~(s & d) + D3D12_LOGIC_OP_OR, // s | d + D3D12_LOGIC_OP_NOR, // ~(s | d) + D3D12_LOGIC_OP_XOR, // s ^ d + D3D12_LOGIC_OP_EQUIV, // ~(s ^ d) + D3D12_LOGIC_OP_AND_REVERSE, // s & ~d + D3D12_LOGIC_OP_AND_INVERTED, // ~s & d + D3D12_LOGIC_OP_OR_REVERSE, // s | ~d + D3D12_LOGIC_OP_OR_INVERTED, // ~s | d +} D3D12_LOGIC_OP; + +typedef struct D3D12_RENDER_TARGET_BLEND_DESC +{ + BOOL BlendEnable; + BOOL LogicOpEnable; // LogicOpEnable and BlendEnable can't both be true + D3D12_BLEND SrcBlend; + D3D12_BLEND DestBlend; + D3D12_BLEND_OP BlendOp; + D3D12_BLEND SrcBlendAlpha; + D3D12_BLEND DestBlendAlpha; + D3D12_BLEND_OP BlendOpAlpha; + D3D12_LOGIC_OP LogicOp; // applies to RGBA + UINT8 RenderTargetWriteMask; // D3D12_COLOR_WRITE_ENABLE +} D3D12_RENDER_TARGET_BLEND_DESC; + +typedef struct D3D12_BLEND_DESC +{ + BOOL AlphaToCoverageEnable; // relevant to multisample antialiasing only + BOOL IndependentBlendEnable; // if FALSE, then replicate the first entry in RenderTarget array to other entries + D3D12_RENDER_TARGET_BLEND_DESC RenderTarget[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT]; +} D3D12_BLEND_DESC; + +cpp_quote( "/* Note, the array size for RenderTarget[] above is D3D12_SIMULTANEOUS_RENDERTARGET_COUNT. ") +cpp_quote( " IDL processing/generation of this header replaces the define; this comment is merely explaining what happened. */" ) + + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// +// Rasterizer State +// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +typedef enum D3D12_CONSERVATIVE_RASTERIZATION_MODE +{ + D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0, // Default + D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON = 1, +} D3D12_CONSERVATIVE_RASTERIZATION_MODE; + +typedef struct D3D12_RASTERIZER_DESC +{ + D3D12_FILL_MODE FillMode; + D3D12_CULL_MODE CullMode; + BOOL FrontCounterClockwise; + INT DepthBias; + FLOAT DepthBiasClamp; + FLOAT SlopeScaledDepthBias; + BOOL DepthClipEnable; + BOOL MultisampleEnable; + BOOL AntialiasedLineEnable; + UINT ForcedSampleCount; + D3D12_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster; +} D3D12_RASTERIZER_DESC; + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// +// Pipeline State v1 +// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +[ uuid( c54a6b66-72df-4ee8-8be5-a946a1429214 ), object, local, pointer_default( unique ) ] +interface ID3D12RootSignature + : ID3D12DeviceChild +{ +} + +typedef struct D3D12_SHADER_BYTECODE +{ + [annotation("_Field_size_bytes_full_(BytecodeLength)")] const void* pShaderBytecode; + SIZE_T BytecodeLength; +} D3D12_SHADER_BYTECODE; + +typedef struct D3D12_STREAM_OUTPUT_DESC +{ + [annotation("_Field_size_full_(NumEntries)")] const D3D12_SO_DECLARATION_ENTRY* pSODeclaration; + UINT NumEntries; + [annotation("_Field_size_full_(NumStrides)")] const UINT* pBufferStrides; + UINT NumStrides; + UINT RasterizedStream; +} D3D12_STREAM_OUTPUT_DESC; + +typedef struct D3D12_INPUT_LAYOUT_DESC +{ + [annotation("_Field_size_full_(NumElements)")] const D3D12_INPUT_ELEMENT_DESC* pInputElementDescs; + UINT NumElements; +} D3D12_INPUT_LAYOUT_DESC; + +typedef enum D3D12_INDEX_BUFFER_STRIP_CUT_VALUE +{ + D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED = 0, + D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF = 1, + D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF = 2 +} D3D12_INDEX_BUFFER_STRIP_CUT_VALUE; + +typedef struct D3D12_CACHED_PIPELINE_STATE +{ + [annotation("_Field_size_bytes_full_(CachedBlobSizeInBytes)")] const void* pCachedBlob; + SIZE_T CachedBlobSizeInBytes; +} D3D12_CACHED_PIPELINE_STATE; + +typedef enum D3D12_PIPELINE_STATE_FLAGS +{ + D3D12_PIPELINE_STATE_FLAG_NONE = 0x0, + D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG = 0x1, + +} D3D12_PIPELINE_STATE_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_PIPELINE_STATE_FLAGS );" ) + +typedef struct D3D12_GRAPHICS_PIPELINE_STATE_DESC +{ + ID3D12RootSignature* pRootSignature; + D3D12_SHADER_BYTECODE VS; + D3D12_SHADER_BYTECODE PS; + D3D12_SHADER_BYTECODE DS; + D3D12_SHADER_BYTECODE HS; + D3D12_SHADER_BYTECODE GS; + D3D12_STREAM_OUTPUT_DESC StreamOutput; + D3D12_BLEND_DESC BlendState; + UINT SampleMask; + D3D12_RASTERIZER_DESC RasterizerState; + D3D12_DEPTH_STENCIL_DESC DepthStencilState; + D3D12_INPUT_LAYOUT_DESC InputLayout; + D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue; + D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType; + UINT NumRenderTargets; + DXGI_FORMAT RTVFormats[ D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT ]; + DXGI_FORMAT DSVFormat; + DXGI_SAMPLE_DESC SampleDesc; + UINT NodeMask; + D3D12_CACHED_PIPELINE_STATE CachedPSO; + D3D12_PIPELINE_STATE_FLAGS Flags; +} D3D12_GRAPHICS_PIPELINE_STATE_DESC; + +typedef struct D3D12_COMPUTE_PIPELINE_STATE_DESC +{ + ID3D12RootSignature* pRootSignature; + D3D12_SHADER_BYTECODE CS; + UINT NodeMask; + D3D12_CACHED_PIPELINE_STATE CachedPSO; + D3D12_PIPELINE_STATE_FLAGS Flags; +} D3D12_COMPUTE_PIPELINE_STATE_DESC; + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// +// Pipeline State v2 +// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +struct D3D12_RT_FORMAT_ARRAY +{ + DXGI_FORMAT RTFormats[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT]; + UINT NumRenderTargets; +}; + +typedef struct D3D12_PIPELINE_STATE_STREAM_DESC +{ + [annotation("_In_")] SIZE_T SizeInBytes; + [annotation("_In_reads_(_Inexpressible_(\"Dependent on size of subobjects\"))")] void* pPipelineStateSubobjectStream; +} D3D12_PIPELINE_STATE_STREAM_DESC; + +typedef enum D3D12_PIPELINE_STATE_SUBOBJECT_TYPE +{ + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE, // ID3D12RootSignature* + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS, // D3D12_SHADER_BYTECODE + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS, // D3D12_SHADER_BYTECODE + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS, // D3D12_SHADER_BYTECODE + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS, // D3D12_SHADER_BYTECODE + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS, // D3D12_SHADER_BYTECODE + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS, // D3D12_SHADER_BYTECODE + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT, // D3D12_STREAM_OUTPUT_DESC + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND, // D3D12_BLEND_DESC + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK, // UINT + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER, // D3D12_RASTERIZER_DESC + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL, // D3D12_DEPTH_STENCIL_DESC + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT, // D3D12_INPUT_LAYOUT_DESC + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE, // D3D12_INDEX_BUFFER_STRIP_CUT_VALUE + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY, // D3D12_PRIMITIVE_TOPOLOGY_TYPE + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS, // D3D12_RT_FORMAT_ARRAY + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT, // DXGI_FORMAT + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC, // DXGI_SAMPLE_DESC + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK, // UINT + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO, // D3D12_CACHED_PIPELINE_STATE + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS, // D3D12_PIPELINE_STATE_FLAGS + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1, // D3D12_DEPTH_STENCIL_DESC1 + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING, // D3D12_VIEW_INSTANCING_DESC + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS = 24, // D3D12_SHADER_BYTECODE + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS = 25, // D3D12_SHADER_BYTECODE + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID, +} D3D12_PIPELINE_STATE_SUBOBJECT_TYPE; + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// +// D3D12 Caps +// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +typedef enum D3D12_FEATURE +{ + D3D12_FEATURE_D3D12_OPTIONS = 0, + D3D12_FEATURE_ARCHITECTURE = 1, // Deprecated by D3D12_FEATURE_ARCHITECTURE1 + D3D12_FEATURE_FEATURE_LEVELS = 2, + D3D12_FEATURE_FORMAT_SUPPORT = 3, + D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS = 4, + D3D12_FEATURE_FORMAT_INFO = 5, + D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 6, + D3D12_FEATURE_SHADER_MODEL = 7, + D3D12_FEATURE_D3D12_OPTIONS1 = 8, + D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT = 10, + D3D12_FEATURE_ROOT_SIGNATURE = 12, + D3D12_FEATURE_ARCHITECTURE1 = 16, + D3D12_FEATURE_D3D12_OPTIONS2 = 18, + D3D12_FEATURE_SHADER_CACHE = 19, + D3D12_FEATURE_COMMAND_QUEUE_PRIORITY = 20, + D3D12_FEATURE_D3D12_OPTIONS3 = 21, + D3D12_FEATURE_EXISTING_HEAPS = 22, + D3D12_FEATURE_D3D12_OPTIONS4 = 23, + D3D12_FEATURE_SERIALIZATION = 24, + D3D12_FEATURE_CROSS_NODE = 25, + D3D12_FEATURE_D3D12_OPTIONS5 = 27, + D3D12_FEATURE_DISPLAYABLE = 28, + D3D12_FEATURE_D3D12_OPTIONS6 = 30, + D3D12_FEATURE_QUERY_META_COMMAND = 31, + D3D12_FEATURE_D3D12_OPTIONS7 = 32, + D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT = 33, + D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES = 34, + D3D12_FEATURE_D3D12_OPTIONS8 = 36, + D3D12_FEATURE_D3D12_OPTIONS9 = 37, + D3D12_FEATURE_D3D12_OPTIONS10 = 39, + D3D12_FEATURE_D3D12_OPTIONS11 = 40, +} D3D12_FEATURE; + +typedef enum D3D12_SHADER_MIN_PRECISION_SUPPORT +{ + D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0x0, + D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 0x1, + D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 0x2 +} D3D12_SHADER_MIN_PRECISION_SUPPORT; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_MIN_PRECISION_SUPPORT );" ) + +typedef enum D3D12_TILED_RESOURCES_TIER +{ + D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED = 0, + D3D12_TILED_RESOURCES_TIER_1 = 1, + D3D12_TILED_RESOURCES_TIER_2 = 2, + D3D12_TILED_RESOURCES_TIER_3 = 3, + D3D12_TILED_RESOURCES_TIER_4 = 4, +} D3D12_TILED_RESOURCES_TIER; + +typedef enum D3D12_RESOURCE_BINDING_TIER +{ + D3D12_RESOURCE_BINDING_TIER_1 = 1, + D3D12_RESOURCE_BINDING_TIER_2 = 2, + D3D12_RESOURCE_BINDING_TIER_3 = 3, +} D3D12_RESOURCE_BINDING_TIER; + +typedef enum D3D12_CONSERVATIVE_RASTERIZATION_TIER { + D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED = 0, + D3D12_CONSERVATIVE_RASTERIZATION_TIER_1 = 1, + D3D12_CONSERVATIVE_RASTERIZATION_TIER_2 = 2, + D3D12_CONSERVATIVE_RASTERIZATION_TIER_3 = 3, +} D3D12_CONSERVATIVE_RASTERIZATION_TIER; + + +typedef enum D3D12_FORMAT_SUPPORT1 +{ + D3D12_FORMAT_SUPPORT1_NONE = 0, + D3D12_FORMAT_SUPPORT1_BUFFER = 0x00000001, + D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER = 0x00000002, + D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER = 0x00000004, + D3D12_FORMAT_SUPPORT1_SO_BUFFER = 0x00000008, + D3D12_FORMAT_SUPPORT1_TEXTURE1D = 0x00000010, + D3D12_FORMAT_SUPPORT1_TEXTURE2D = 0x00000020, + D3D12_FORMAT_SUPPORT1_TEXTURE3D = 0x00000040, + D3D12_FORMAT_SUPPORT1_TEXTURECUBE = 0x00000080, + D3D12_FORMAT_SUPPORT1_SHADER_LOAD = 0x00000100, + D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE = 0x00000200, + D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON = 0x00000400, + D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT = 0x00000800, + D3D12_FORMAT_SUPPORT1_MIP = 0x00001000, + D3D12_FORMAT_SUPPORT1_RENDER_TARGET = 0x00004000, + D3D12_FORMAT_SUPPORT1_BLENDABLE = 0x00008000, + D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL = 0x00010000, + D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE = 0x00040000, + D3D12_FORMAT_SUPPORT1_DISPLAY = 0x00080000, + D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT = 0x00100000, + D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET = 0x00200000, + D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD = 0x00400000, + D3D12_FORMAT_SUPPORT1_SHADER_GATHER = 0x00800000, + D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST = 0x01000000, + D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW = 0x02000000, + D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON = 0x04000000, + D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT = 0x08000000, + D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT = 0x10000000, + D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT = 0x20000000, + D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER = 0x40000000, +} D3D12_FORMAT_SUPPORT1; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_FORMAT_SUPPORT1 );" ) + +typedef enum D3D12_FORMAT_SUPPORT2 +{ + D3D12_FORMAT_SUPPORT2_NONE = 0, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x00000001, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x00000002, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x00000004, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x00000008, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x00000010, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x00000020, + D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x00000040, + D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x00000080, + D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x00000100, + D3D12_FORMAT_SUPPORT2_TILED = 0x00000200, + D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x00004000, + D3D12_FORMAT_SUPPORT2_SAMPLER_FEEDBACK = 0x00008000, +} D3D12_FORMAT_SUPPORT2; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_FORMAT_SUPPORT2 );" ) + +typedef enum D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS +{ + D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE = 0, + D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE = 0x00000001, +} D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS );" ) + +typedef enum D3D12_CROSS_NODE_SHARING_TIER +{ + D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED = 0, + D3D12_CROSS_NODE_SHARING_TIER_1_EMULATED = 1, + D3D12_CROSS_NODE_SHARING_TIER_1 = 2, + D3D12_CROSS_NODE_SHARING_TIER_2 = 3, + D3D12_CROSS_NODE_SHARING_TIER_3 = 4, +} D3D12_CROSS_NODE_SHARING_TIER; + +typedef enum D3D12_RESOURCE_HEAP_TIER +{ + D3D12_RESOURCE_HEAP_TIER_1 = 1, + D3D12_RESOURCE_HEAP_TIER_2 = 2, +} D3D12_RESOURCE_HEAP_TIER; + +typedef enum D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER +{ + D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED = 0, + D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_1 = 1, + D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_2 = 2, +} D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER; + +typedef enum D3D12_VIEW_INSTANCING_TIER +{ + D3D12_VIEW_INSTANCING_TIER_NOT_SUPPORTED = 0, + D3D12_VIEW_INSTANCING_TIER_1 = 1, + D3D12_VIEW_INSTANCING_TIER_2 = 2, + D3D12_VIEW_INSTANCING_TIER_3 = 3, +} D3D12_VIEW_INSTANCING_TIER; + +// D3D12_FEATURE_D3D12_OPTIONS +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS +{ + [annotation("_Out_")] BOOL DoublePrecisionFloatShaderOps; + [annotation("_Out_")] BOOL OutputMergerLogicOp; + [annotation("_Out_")] D3D12_SHADER_MIN_PRECISION_SUPPORT MinPrecisionSupport; + [annotation("_Out_")] D3D12_TILED_RESOURCES_TIER TiledResourcesTier; + [annotation("_Out_")] D3D12_RESOURCE_BINDING_TIER ResourceBindingTier; + [annotation("_Out_")] BOOL PSSpecifiedStencilRefSupported; + [annotation("_Out_")] BOOL TypedUAVLoadAdditionalFormats; + [annotation("_Out_")] BOOL ROVsSupported; + [annotation("_Out_")] D3D12_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier; + [annotation("_Out_")] UINT MaxGPUVirtualAddressBitsPerResource; + [annotation("_Out_")] BOOL StandardSwizzle64KBSupported; + [annotation("_Out_")] D3D12_CROSS_NODE_SHARING_TIER CrossNodeSharingTier; + [annotation("_Out_")] BOOL CrossAdapterRowMajorTextureSupported; + [annotation("_Out_")] BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation; + [annotation("_Out_")] D3D12_RESOURCE_HEAP_TIER ResourceHeapTier; +} D3D12_FEATURE_DATA_D3D12_OPTIONS; + +// D3D12_FEATURE_D3D12_OPTIONS1 +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS1 +{ + [annotation("_Out_")] BOOL WaveOps; + [annotation("_Out_")] UINT WaveLaneCountMin; + [annotation("_Out_")] UINT WaveLaneCountMax; + [annotation("_Out_")] UINT TotalLaneCount; + [annotation("_Out_")] BOOL ExpandedComputeResourceStates; + [annotation("_Out_")] BOOL Int64ShaderOps; +} D3D12_FEATURE_DATA_D3D12_OPTIONS1; + +// D3D12_FEATURE_D3D12_OPTIONS2 +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS2 +{ + [annotation("_Out_")] BOOL DepthBoundsTestSupported; + [annotation("_Out_")] D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER ProgrammableSamplePositionsTier; +} D3D12_FEATURE_DATA_D3D12_OPTIONS2; + +// D3D12_FEATURE_ROOT_SIGNATURE +typedef enum D3D_ROOT_SIGNATURE_VERSION +{ + D3D_ROOT_SIGNATURE_VERSION_1 = 0x1, + D3D_ROOT_SIGNATURE_VERSION_1_0 = 0x1, + D3D_ROOT_SIGNATURE_VERSION_1_1 = 0x2, +} D3D_ROOT_SIGNATURE_VERSION; + +typedef struct D3D12_FEATURE_DATA_ROOT_SIGNATURE +{ + [annotation("_Inout_")] D3D_ROOT_SIGNATURE_VERSION HighestVersion; +} D3D12_FEATURE_DATA_ROOT_SIGNATURE; + +// D3D12_FEATURE_ARCHITECTURE +typedef struct D3D12_FEATURE_DATA_ARCHITECTURE // Deprecated by D3D12_FEATURE_DATA_ARCHITECTURE1 +{ + [annotation("_In_")] UINT NodeIndex; + [annotation("_Out_")] BOOL TileBasedRenderer; + [annotation("_Out_")] BOOL UMA; // Needed for applications to understand WRITE_COMBINE + [annotation("_Out_")] BOOL CacheCoherentUMA; // Only TRUE when UMA is also TRUE +} D3D12_FEATURE_DATA_ARCHITECTURE; + +// D3D12_FEATURE_ARCHITECTURE1 +typedef struct D3D12_FEATURE_DATA_ARCHITECTURE1 +{ + [annotation("_In_")] UINT NodeIndex; + [annotation("_Out_")] BOOL TileBasedRenderer; + [annotation("_Out_")] BOOL UMA; // Needed for applications to understand WRITE_COMBINE + [annotation("_Out_")] BOOL CacheCoherentUMA; // Only TRUE when UMA is also TRUE + [annotation("_Out_")] BOOL IsolatedMMU; // GPU accesses don't honor the same MMU functionality as the CPU +} D3D12_FEATURE_DATA_ARCHITECTURE1; + +// D3D12_FEATURE_FEATURE_LEVELS +typedef struct D3D12_FEATURE_DATA_FEATURE_LEVELS +{ + [annotation("_In_")] UINT NumFeatureLevels; + [annotation("_In_reads_(NumFeatureLevels)")] const D3D_FEATURE_LEVEL* pFeatureLevelsRequested; + [annotation("_Out_")] D3D_FEATURE_LEVEL MaxSupportedFeatureLevel; +} D3D12_FEATURE_DATA_FEATURE_LEVELS; + +// D3D_SHADER_MODEL +typedef enum D3D_SHADER_MODEL +{ + D3D_SHADER_MODEL_5_1 = 0x51, + D3D_SHADER_MODEL_6_0 = 0x60, + D3D_SHADER_MODEL_6_1 = 0x61, + D3D_SHADER_MODEL_6_2 = 0x62, + D3D_SHADER_MODEL_6_3 = 0x63, + D3D_SHADER_MODEL_6_4 = 0x64, + D3D_SHADER_MODEL_6_5 = 0x65, + D3D_SHADER_MODEL_6_6 = 0x66, + D3D_SHADER_MODEL_6_7 = 0x67, +} D3D_SHADER_MODEL; + +typedef struct D3D12_FEATURE_DATA_SHADER_MODEL +{ + [annotation("_Inout_")] D3D_SHADER_MODEL HighestShaderModel; +} D3D12_FEATURE_DATA_SHADER_MODEL; + +// D3D12_FEATURE_FORMAT_SUPPORT +typedef struct D3D12_FEATURE_DATA_FORMAT_SUPPORT +{ + [annotation("_In_")] DXGI_FORMAT Format; + [annotation("_Out_")] D3D12_FORMAT_SUPPORT1 Support1; + [annotation("_Out_")] D3D12_FORMAT_SUPPORT2 Support2; +} D3D12_FEATURE_DATA_FORMAT_SUPPORT; + +// D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS +typedef struct D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS +{ + [annotation("_In_")] DXGI_FORMAT Format; + [annotation("_In_")] UINT SampleCount; + [annotation("_In_")] D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags; + [annotation("_Out_")] UINT NumQualityLevels; +} D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS; + +// D3D12_FEATURE_FORMAT_INFO +typedef struct D3D12_FEATURE_DATA_FORMAT_INFO +{ + DXGI_FORMAT Format; + UINT8 PlaneCount; +} D3D12_FEATURE_DATA_FORMAT_INFO; + +// D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT +typedef struct D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT +{ + UINT MaxGPUVirtualAddressBitsPerResource; + UINT MaxGPUVirtualAddressBitsPerProcess; +} D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT; + + +typedef enum D3D12_SHADER_CACHE_SUPPORT_FLAGS +{ + D3D12_SHADER_CACHE_SUPPORT_NONE = 0x0, + D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO = 0x1, // Always supported + D3D12_SHADER_CACHE_SUPPORT_LIBRARY = 0x2, + D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 0x4, + D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 0x8, + D3D12_SHADER_CACHE_SUPPORT_DRIVER_MANAGED_CACHE = 0x10, + D3D12_SHADER_CACHE_SUPPORT_SHADER_CONTROL_CLEAR = 0x20, + D3D12_SHADER_CACHE_SUPPORT_SHADER_SESSION_DELETE = 0x40 +} D3D12_SHADER_CACHE_SUPPORT_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_CACHE_SUPPORT_FLAGS );" ) + +// D3D12_FEATURE_SHADER_CACHE +typedef struct D3D12_FEATURE_DATA_SHADER_CACHE +{ + [annotation("_Out_")] D3D12_SHADER_CACHE_SUPPORT_FLAGS SupportFlags; +} D3D12_FEATURE_DATA_SHADER_CACHE; + +// D3D12_FEATURE_COMMAND_QUEUE_PRIORITY +typedef struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY +{ + [annotation("_In_")] D3D12_COMMAND_LIST_TYPE CommandListType; + [annotation("_In_")] UINT Priority; + [annotation("_Out_")] BOOL PriorityForTypeIsSupported; +} D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY; + +typedef enum D3D12_COMMAND_LIST_SUPPORT_FLAGS +{ + D3D12_COMMAND_LIST_SUPPORT_FLAG_NONE = 0x00000000, + D3D12_COMMAND_LIST_SUPPORT_FLAG_DIRECT = 1 << D3D12_COMMAND_LIST_TYPE_DIRECT, + D3D12_COMMAND_LIST_SUPPORT_FLAG_BUNDLE = 1 << D3D12_COMMAND_LIST_TYPE_BUNDLE, + D3D12_COMMAND_LIST_SUPPORT_FLAG_COMPUTE = 1 << D3D12_COMMAND_LIST_TYPE_COMPUTE, + D3D12_COMMAND_LIST_SUPPORT_FLAG_COPY = 1 << D3D12_COMMAND_LIST_TYPE_COPY, + D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_DECODE = 1 << D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE, + D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_PROCESS = 1 << D3D12_COMMAND_LIST_TYPE_VIDEO_PROCESS, + D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_ENCODE = 1 << D3D12_COMMAND_LIST_TYPE_VIDEO_ENCODE, + +} D3D12_COMMAND_LIST_SUPPORT_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_LIST_SUPPORT_FLAGS );") + +// D3D12_FEATURE_D3D12_OPTIONS3 +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS3 +{ + [annotation("_Out_")] BOOL CopyQueueTimestampQueriesSupported; + [annotation("_Out_")] BOOL CastingFullyTypedFormatSupported; + [annotation("_Out_")] D3D12_COMMAND_LIST_SUPPORT_FLAGS WriteBufferImmediateSupportFlags; + [annotation("_Out_")] D3D12_VIEW_INSTANCING_TIER ViewInstancingTier; + [annotation("_Out_")] BOOL BarycentricsSupported; +} D3D12_FEATURE_DATA_D3D12_OPTIONS3; + +// D3D12_FEATURE_EXISTING_HEAPS +typedef struct D3D12_FEATURE_DATA_EXISTING_HEAPS +{ + [annotation("_Out_")] BOOL Supported; +} D3D12_FEATURE_DATA_EXISTING_HEAPS; + +typedef enum D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER +{ + D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_0, + D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_1, + D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_2, + D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_3, +} D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER; + +typedef struct D3D12_FEATURE_DATA_DISPLAYABLE +{ + [annotation("_Out_")] BOOL DisplayableTexture; + [annotation("_Out_")] D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier; +} D3D12_FEATURE_DATA_DISPLAYABLE; + +// D3D12_FEATURE_D3D12_OPTIONS4 +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS4 +{ + [annotation("_Out_")] BOOL MSAA64KBAlignedTextureSupported; + [annotation("_Out_")] D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier; + [annotation("_Out_")] BOOL Native16BitShaderOpsSupported; +} D3D12_FEATURE_DATA_D3D12_OPTIONS4; + +typedef enum D3D12_HEAP_SERIALIZATION_TIER +{ + D3D12_HEAP_SERIALIZATION_TIER_0 = 0, + D3D12_HEAP_SERIALIZATION_TIER_10 = 10, +} D3D12_HEAP_SERIALIZATION_TIER; + +// D3D12_FEATURE_SERIALIZATION +typedef struct D3D12_FEATURE_DATA_SERIALIZATION +{ + [annotation("_In_")] UINT NodeIndex; + [annotation("_Out_")] D3D12_HEAP_SERIALIZATION_TIER HeapSerializationTier; +} D3D12_FEATURE_DATA_SERIALIZATION; + +// D3D12_FEATURE_CROSS_NODE +typedef struct D3D12_FEATURE_DATA_CROSS_NODE +{ + D3D12_CROSS_NODE_SHARING_TIER SharingTier; + BOOL AtomicShaderInstructions; +} D3D12_FEATURE_DATA_CROSS_NODE; + + +typedef enum D3D12_RENDER_PASS_TIER +{ + D3D12_RENDER_PASS_TIER_0 = 0, + D3D12_RENDER_PASS_TIER_1 = 1, + D3D12_RENDER_PASS_TIER_2 = 2, + + +} D3D12_RENDER_PASS_TIER; + +typedef enum D3D12_RAYTRACING_TIER +{ + D3D12_RAYTRACING_TIER_NOT_SUPPORTED = 0, + D3D12_RAYTRACING_TIER_1_0 = 10, + D3D12_RAYTRACING_TIER_1_1 = 11, +} D3D12_RAYTRACING_TIER; + +// D3D12_FEATURE_D3D12_OPTIONS5 +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS5 +{ + [annotation("_Out_")] BOOL SRVOnlyTiledResourceTier3; + [annotation("_Out_")] D3D12_RENDER_PASS_TIER RenderPassesTier; + [annotation("_Out_")] D3D12_RAYTRACING_TIER RaytracingTier; +} D3D12_FEATURE_DATA_D3D12_OPTIONS5; + +typedef enum D3D12_VARIABLE_SHADING_RATE_TIER +{ + D3D12_VARIABLE_SHADING_RATE_TIER_NOT_SUPPORTED = 0, + D3D12_VARIABLE_SHADING_RATE_TIER_1 = 1, + D3D12_VARIABLE_SHADING_RATE_TIER_2 = 2, +} D3D12_VARIABLE_SHADING_RATE_TIER; + +// D3D12_FEATURE_D3D12_OPTIONS6 +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS6 +{ + [annotation("_Out_")] BOOL AdditionalShadingRatesSupported; + [annotation("_Out_")] BOOL PerPrimitiveShadingRateSupportedWithViewportIndexing; + [annotation("_Out_")] D3D12_VARIABLE_SHADING_RATE_TIER VariableShadingRateTier; + [annotation("_Out_")] UINT ShadingRateImageTileSize; + [annotation("_Out_")] BOOL BackgroundProcessingSupported; +} D3D12_FEATURE_DATA_D3D12_OPTIONS6; + +typedef enum D3D12_MESH_SHADER_TIER +{ + D3D12_MESH_SHADER_TIER_NOT_SUPPORTED = 0, + D3D12_MESH_SHADER_TIER_1 = 10, +} D3D12_MESH_SHADER_TIER; + +typedef enum D3D12_SAMPLER_FEEDBACK_TIER +{ + D3D12_SAMPLER_FEEDBACK_TIER_NOT_SUPPORTED = 0, + D3D12_SAMPLER_FEEDBACK_TIER_0_9 = 90, + D3D12_SAMPLER_FEEDBACK_TIER_1_0 = 100 +} D3D12_SAMPLER_FEEDBACK_TIER; + +// D3D12_FEATURE_D3D12_OPTIONS7 +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS7 +{ + [annotation("_Out_")] D3D12_MESH_SHADER_TIER MeshShaderTier; + [annotation("_Out_")] D3D12_SAMPLER_FEEDBACK_TIER SamplerFeedbackTier; + +} D3D12_FEATURE_DATA_D3D12_OPTIONS7; + +typedef struct D3D12_FEATURE_DATA_QUERY_META_COMMAND +{ + [annotation("_In_")] GUID CommandId; + [annotation("_In_")] UINT NodeMask; + [annotation("_Field_size_bytes_full_opt_( QueryInputDataSizeInBytes )")] const void* pQueryInputData; + [annotation("_In_")] SIZE_T QueryInputDataSizeInBytes; + [annotation("_Field_size_bytes_full_( QueryOutputDataSizeInBytes )")] void* pQueryOutputData; + [annotation("_In_")] SIZE_T QueryOutputDataSizeInBytes; +} D3D12_FEATURE_DATA_QUERY_META_COMMAND; + +// D3D12_FEATURE_D3D12_OPTIONS8 +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS8 +{ + [annotation("_Out_")] BOOL UnalignedBlockTexturesSupported; +} D3D12_FEATURE_DATA_D3D12_OPTIONS8; + +typedef enum D3D12_WAVE_MMA_TIER { + D3D12_WAVE_MMA_TIER_NOT_SUPPORTED = 0, + D3D12_WAVE_MMA_TIER_1_0 = 10, +} D3D12_WAVE_MMA_TIER; + +// D3D12_FEATURE_D3D12_OPTIONS9 +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS9 +{ + [annotation("_Out_")] BOOL MeshShaderPipelineStatsSupported; + [annotation("_Out_")] BOOL MeshShaderSupportsFullRangeRenderTargetArrayIndex; + [annotation("_Out_")] BOOL AtomicInt64OnTypedResourceSupported; + [annotation("_Out_")] BOOL AtomicInt64OnGroupSharedSupported; + [annotation("_Out_")] BOOL DerivativesInMeshAndAmplificationShadersSupported; + [annotation("_Out_")] D3D12_WAVE_MMA_TIER WaveMMATier; +} D3D12_FEATURE_DATA_D3D12_OPTIONS9; + +// D3D12_FEATURE_D3D12_OPTIONS10 +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS10 +{ + [annotation("_Out_")] BOOL VariableRateShadingSumCombinerSupported; + [annotation("_Out_")] BOOL MeshShaderPerPrimitiveShadingRateSupported; +} D3D12_FEATURE_DATA_D3D12_OPTIONS10; + +// D3D12_FEATURE_D3D12_OPTIONS11 +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS11 +{ + [annotation("_Out_")] BOOL AtomicInt64OnDescriptorHeapResourceSupported; +} D3D12_FEATURE_DATA_D3D12_OPTIONS11; + + +typedef struct D3D12_RESOURCE_ALLOCATION_INFO +{ + UINT64 SizeInBytes; + UINT64 Alignment; +} D3D12_RESOURCE_ALLOCATION_INFO; + +typedef struct D3D12_RESOURCE_ALLOCATION_INFO1 +{ + UINT64 Offset; + UINT64 Alignment; + UINT64 SizeInBytes; +} D3D12_RESOURCE_ALLOCATION_INFO1; + +typedef enum D3D12_HEAP_TYPE +{ + D3D12_HEAP_TYPE_DEFAULT = 1, + D3D12_HEAP_TYPE_UPLOAD = 2, + D3D12_HEAP_TYPE_READBACK = 3, + D3D12_HEAP_TYPE_CUSTOM = 4, +} D3D12_HEAP_TYPE; + +typedef enum D3D12_CPU_PAGE_PROPERTY +{ + D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0, + D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE = 1, + D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2, + D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3, +} D3D12_CPU_PAGE_PROPERTY; + +typedef enum D3D12_MEMORY_POOL +{ + D3D12_MEMORY_POOL_UNKNOWN = 0, + D3D12_MEMORY_POOL_L0 = 1, // Maximum bandwidth for CPU + D3D12_MEMORY_POOL_L1 = 2, // More bandwidth for GPU, less for CPU +} D3D12_MEMORY_POOL; + +typedef struct D3D12_HEAP_PROPERTIES +{ + D3D12_HEAP_TYPE Type; + D3D12_CPU_PAGE_PROPERTY CPUPageProperty; + D3D12_MEMORY_POOL MemoryPoolPreference; + UINT CreationNodeMask; + UINT VisibleNodeMask; +} D3D12_HEAP_PROPERTIES; + +typedef enum D3D12_HEAP_FLAGS +{ + D3D12_HEAP_FLAG_NONE = 0x0, + D3D12_HEAP_FLAG_SHARED = 0x1, + D3D12_HEAP_FLAG_DENY_BUFFERS = 0x4, + D3D12_HEAP_FLAG_ALLOW_DISPLAY = 0x8, + D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 0x20, + D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 0x40, + D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 0x80, + D3D12_HEAP_FLAG_HARDWARE_PROTECTED = 0x100, + D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH = 0x200, + D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS = 0x400, + D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT = 0x800, + D3D12_HEAP_FLAG_CREATE_NOT_ZEROED = 0x1000, + + // These are convenience aliases to manage resource heap tier restrictions. They cannot be bitwise OR'ed together cleanly. + D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0x0, + D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 0xC0, + D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 0x44, + D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 0x84, + + +} D3D12_HEAP_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_HEAP_FLAGS );" ) + +typedef struct D3D12_HEAP_DESC +{ + UINT64 SizeInBytes; + D3D12_HEAP_PROPERTIES Properties; + UINT64 Alignment; + D3D12_HEAP_FLAGS Flags; +} D3D12_HEAP_DESC; + +typedef enum D3D12_RESOURCE_DIMENSION +{ + D3D12_RESOURCE_DIMENSION_UNKNOWN = 0, + D3D12_RESOURCE_DIMENSION_BUFFER = 1, + D3D12_RESOURCE_DIMENSION_TEXTURE1D = 2, + D3D12_RESOURCE_DIMENSION_TEXTURE2D = 3, + D3D12_RESOURCE_DIMENSION_TEXTURE3D = 4, +} D3D12_RESOURCE_DIMENSION; + +typedef enum D3D12_TEXTURE_LAYOUT +{ + D3D12_TEXTURE_LAYOUT_UNKNOWN = 0, + D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1, // Must be used with buffers. Can be used with cross-adapter shared textures. + D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2, + D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3, +} D3D12_TEXTURE_LAYOUT; + +typedef enum D3D12_RESOURCE_FLAGS +{ + D3D12_RESOURCE_FLAG_NONE = 0x0, + D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 0x1, + D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 0x2, + D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 0x4, + D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 0x8, + D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 0x10, + D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 0x20, + D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY = 0x40, + D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY = 0x80, + +} D3D12_RESOURCE_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESOURCE_FLAGS );" ) + +typedef struct D3D12_MIP_REGION +{ + UINT Width; + UINT Height; + UINT Depth; +} D3D12_MIP_REGION; + +typedef struct D3D12_RESOURCE_DESC +{ + D3D12_RESOURCE_DIMENSION Dimension; + UINT64 Alignment; + UINT64 Width; + UINT Height; + UINT16 DepthOrArraySize; + UINT16 MipLevels; + DXGI_FORMAT Format; + DXGI_SAMPLE_DESC SampleDesc; + D3D12_TEXTURE_LAYOUT Layout; + D3D12_RESOURCE_FLAGS Flags; +} D3D12_RESOURCE_DESC; + +typedef struct D3D12_RESOURCE_DESC1 +{ + D3D12_RESOURCE_DIMENSION Dimension; + UINT64 Alignment; + UINT64 Width; + UINT Height; + UINT16 DepthOrArraySize; + UINT16 MipLevels; + DXGI_FORMAT Format; + DXGI_SAMPLE_DESC SampleDesc; + D3D12_TEXTURE_LAYOUT Layout; + D3D12_RESOURCE_FLAGS Flags; + D3D12_MIP_REGION SamplerFeedbackMipRegion; +} D3D12_RESOURCE_DESC1; + + +typedef struct D3D12_DEPTH_STENCIL_VALUE +{ + FLOAT Depth; + UINT8 Stencil; +} D3D12_DEPTH_STENCIL_VALUE; + +typedef struct D3D12_CLEAR_VALUE +{ + DXGI_FORMAT Format; + union + { + FLOAT Color[4]; + D3D12_DEPTH_STENCIL_VALUE DepthStencil; + }; +} D3D12_CLEAR_VALUE; + +typedef struct D3D12_RANGE +{ + SIZE_T Begin; + SIZE_T End; // One past end, so (End - Begin) = Size +} D3D12_RANGE; + +typedef struct D3D12_RANGE_UINT64 +{ + UINT64 Begin; + UINT64 End; // One past end, so (End - Begin) = Size +} D3D12_RANGE_UINT64; + +typedef struct D3D12_SUBRESOURCE_RANGE_UINT64 +{ + UINT Subresource; + D3D12_RANGE_UINT64 Range; +} D3D12_SUBRESOURCE_RANGE_UINT64; + +typedef struct D3D12_SUBRESOURCE_INFO +{ + UINT64 Offset; + UINT RowPitch; + UINT DepthPitch; +} D3D12_SUBRESOURCE_INFO; + +typedef struct D3D12_TILED_RESOURCE_COORDINATE +{ + UINT X; + UINT Y; + UINT Z; + UINT Subresource; +} D3D12_TILED_RESOURCE_COORDINATE; + +typedef struct D3D12_TILE_REGION_SIZE +{ + UINT NumTiles; + BOOL UseBox; + UINT Width; + UINT16 Height; + UINT16 Depth; +} D3D12_TILE_REGION_SIZE; + +typedef enum D3D12_TILE_RANGE_FLAGS +{ + D3D12_TILE_RANGE_FLAG_NONE = 0, + D3D12_TILE_RANGE_FLAG_NULL = 1, + D3D12_TILE_RANGE_FLAG_SKIP = 2, + D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE = 4, + +} D3D12_TILE_RANGE_FLAGS; + +typedef struct D3D12_SUBRESOURCE_TILING +{ + UINT WidthInTiles; + UINT16 HeightInTiles; + UINT16 DepthInTiles; + UINT StartTileIndexInOverallResource; +} D3D12_SUBRESOURCE_TILING; + +typedef struct D3D12_TILE_SHAPE +{ + UINT WidthInTexels; + UINT HeightInTexels; + UINT DepthInTexels; +} D3D12_TILE_SHAPE; + +typedef struct D3D12_PACKED_MIP_INFO +{ + UINT8 NumStandardMips; + UINT8 NumPackedMips; + UINT NumTilesForPackedMips; + UINT StartTileIndexInOverallResource; +} D3D12_PACKED_MIP_INFO; + +typedef enum D3D12_TILE_MAPPING_FLAGS +{ + D3D12_TILE_MAPPING_FLAG_NONE = 0x0, + D3D12_TILE_MAPPING_FLAG_NO_HAZARD = 0x1, +} D3D12_TILE_MAPPING_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_TILE_MAPPING_FLAGS );" ) + +typedef enum D3D12_TILE_COPY_FLAGS +{ + D3D12_TILE_COPY_FLAG_NONE = 0x0, + D3D12_TILE_COPY_FLAG_NO_HAZARD = 0x1, + D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2, + D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4, +} D3D12_TILE_COPY_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_TILE_COPY_FLAGS );") + +// Resource Barrier +typedef enum D3D12_RESOURCE_STATES +{ + D3D12_RESOURCE_STATE_COMMON = 0, + + D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 0x00001, + D3D12_RESOURCE_STATE_INDEX_BUFFER = 0x00002, + D3D12_RESOURCE_STATE_RENDER_TARGET = 0x00004, + D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 0x00008, + D3D12_RESOURCE_STATE_DEPTH_WRITE = 0x00010, + D3D12_RESOURCE_STATE_DEPTH_READ = 0x00020, + D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 0x00040, + D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 0x00080, + D3D12_RESOURCE_STATE_STREAM_OUT = 0x00100, + D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 0x00200, + D3D12_RESOURCE_STATE_COPY_DEST = 0x00400, + D3D12_RESOURCE_STATE_COPY_SOURCE = 0x00800, + D3D12_RESOURCE_STATE_RESOLVE_DEST = 0x01000, + D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 0x02000, + D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE = 0x400000, + D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE = 0x1000000, + + D3D12_RESOURCE_STATE_GENERIC_READ = + /*D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER*/ 0x0001 | + /*D3D12_RESOURCE_STATE_INDEX_BUFFER*/ 0x0002 | + /*D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE*/ 0x0040 | + /*D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE*/ 0x0080 | + /*D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT*/ 0x0200 | + /*D3D12_RESOURCE_STATE_COPY_SOURCE*/ 0x0800, + + D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE = + /*D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE*/ 0x40 | + /*D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE*/ 0x80, + + D3D12_RESOURCE_STATE_PRESENT = 0, + D3D12_RESOURCE_STATE_PREDICATION = /*D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT*/ 0x0200, + + D3D12_RESOURCE_STATE_VIDEO_DECODE_READ = 0x00010000, + D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE = 0x00020000, + D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ = 0x00040000, + D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE = 0x00080000, + D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ = 0x00200000, + D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE = 0x00800000, + +} D3D12_RESOURCE_STATES; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESOURCE_STATES );" ) + +typedef enum D3D12_RESOURCE_BARRIER_TYPE +{ + D3D12_RESOURCE_BARRIER_TYPE_TRANSITION, + D3D12_RESOURCE_BARRIER_TYPE_ALIASING, + D3D12_RESOURCE_BARRIER_TYPE_UAV, +} D3D12_RESOURCE_BARRIER_TYPE; + +interface ID3D12Resource; + +typedef struct D3D12_RESOURCE_TRANSITION_BARRIER +{ + ID3D12Resource* pResource; + UINT Subresource; + D3D12_RESOURCE_STATES StateBefore; + D3D12_RESOURCE_STATES StateAfter; +} D3D12_RESOURCE_TRANSITION_BARRIER; + +typedef struct D3D12_RESOURCE_ALIASING_BARRIER +{ + ID3D12Resource* pResourceBefore; + ID3D12Resource* pResourceAfter; +} D3D12_RESOURCE_ALIASING_BARRIER; + +typedef struct D3D12_RESOURCE_UAV_BARRIER +{ + ID3D12Resource* pResource; +} D3D12_RESOURCE_UAV_BARRIER; + +typedef enum D3D12_RESOURCE_BARRIER_FLAGS +{ + D3D12_RESOURCE_BARRIER_FLAG_NONE = 0x0, + D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY = 0x1, + D3D12_RESOURCE_BARRIER_FLAG_END_ONLY = 0x2, +} D3D12_RESOURCE_BARRIER_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESOURCE_BARRIER_FLAGS );" ) + +typedef struct D3D12_RESOURCE_BARRIER +{ + D3D12_RESOURCE_BARRIER_TYPE Type; + D3D12_RESOURCE_BARRIER_FLAGS Flags; + + union + { + D3D12_RESOURCE_TRANSITION_BARRIER Transition; + D3D12_RESOURCE_ALIASING_BARRIER Aliasing; + D3D12_RESOURCE_UAV_BARRIER UAV; + }; +} D3D12_RESOURCE_BARRIER; + +typedef struct D3D12_SUBRESOURCE_FOOTPRINT +{ + DXGI_FORMAT Format; + UINT Width; + UINT Height; + UINT Depth; + UINT RowPitch; // Must be a multiple of D3D12_TEXTURE_DATA_PITCH_ALIGNMENT +} D3D12_SUBRESOURCE_FOOTPRINT; + +typedef struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT +{ + UINT64 Offset; // Must be a multiple of D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT + D3D12_SUBRESOURCE_FOOTPRINT Footprint; +} D3D12_PLACED_SUBRESOURCE_FOOTPRINT; + +typedef enum D3D12_TEXTURE_COPY_TYPE +{ + D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX = 0, + D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT = 1, +} D3D12_TEXTURE_COPY_TYPE; + +typedef struct D3D12_TEXTURE_COPY_LOCATION +{ + ID3D12Resource* pResource; + D3D12_TEXTURE_COPY_TYPE Type; + union + { + D3D12_PLACED_SUBRESOURCE_FOOTPRINT PlacedFootprint; + UINT SubresourceIndex; + }; +} D3D12_TEXTURE_COPY_LOCATION; + +typedef enum D3D12_RESOLVE_MODE +{ + D3D12_RESOLVE_MODE_DECOMPRESS = 0, + D3D12_RESOLVE_MODE_MIN = 1, + D3D12_RESOLVE_MODE_MAX = 2, + D3D12_RESOLVE_MODE_AVERAGE = 3, + D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK = 4, + D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK = 5 +} D3D12_RESOLVE_MODE; + +typedef struct D3D12_SAMPLE_POSITION +{ + INT8 X; + INT8 Y; +} D3D12_SAMPLE_POSITION; + +typedef struct D3D12_VIEW_INSTANCE_LOCATION +{ + UINT ViewportArrayIndex; + UINT RenderTargetArrayIndex; +} D3D12_VIEW_INSTANCE_LOCATION; + +typedef enum D3D12_VIEW_INSTANCING_FLAGS +{ + D3D12_VIEW_INSTANCING_FLAG_NONE = 0x0, + D3D12_VIEW_INSTANCING_FLAG_ENABLE_VIEW_INSTANCE_MASKING = 0x1, +} D3D12_VIEW_INSTANCING_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_VIEW_INSTANCING_FLAGS );") + +typedef struct D3D12_VIEW_INSTANCING_DESC +{ + UINT ViewInstanceCount; + [annotation("_Field_size_full_(ViewInstanceCount)")] const D3D12_VIEW_INSTANCE_LOCATION* pViewInstanceLocations; + D3D12_VIEW_INSTANCING_FLAGS Flags; +} D3D12_VIEW_INSTANCING_DESC; + +// D3D12 view descriptions +typedef enum D3D12_SHADER_COMPONENT_MAPPING +{ + D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0, + D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1, + D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2, + D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3, + D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4, + D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5, +} D3D12_SHADER_COMPONENT_MAPPING; + +cpp_quote( "#define D3D12_SHADER_COMPONENT_MAPPING_MASK 0x7 ") +cpp_quote( "#define D3D12_SHADER_COMPONENT_MAPPING_SHIFT 3 ") +cpp_quote( "#define D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES (1<<(D3D12_SHADER_COMPONENT_MAPPING_SHIFT*4)) ") +cpp_quote( "#define D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(Src0,Src1,Src2,Src3) ((((Src0)&D3D12_SHADER_COMPONENT_MAPPING_MASK)| \\") +cpp_quote( " (((Src1)&D3D12_SHADER_COMPONENT_MAPPING_MASK)<> (D3D12_SHADER_COMPONENT_MAPPING_SHIFT*ComponentToExtract) & D3D12_SHADER_COMPONENT_MAPPING_MASK))") +cpp_quote( "#define D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(0,1,2,3) ") +typedef enum D3D12_BUFFER_SRV_FLAGS +{ + D3D12_BUFFER_SRV_FLAG_NONE = 0, + D3D12_BUFFER_SRV_FLAG_RAW = 0x00000001, // allow device multi-component reads with DWORD addressing +} D3D12_BUFFER_SRV_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_BUFFER_SRV_FLAGS );" ) + +typedef struct D3D12_BUFFER_SRV +{ + UINT64 FirstElement; + UINT NumElements; + UINT StructureByteStride; // if nonzero, format must be DXGI_FORMAT_UNKNOWN + D3D12_BUFFER_SRV_FLAGS Flags; +} D3D12_BUFFER_SRV; + +typedef struct D3D12_TEX1D_SRV +{ + UINT MostDetailedMip; + UINT MipLevels; + FLOAT ResourceMinLODClamp; +} D3D12_TEX1D_SRV; + +typedef struct D3D12_TEX1D_ARRAY_SRV +{ + UINT MostDetailedMip; + UINT MipLevels; + UINT FirstArraySlice; + UINT ArraySize; + FLOAT ResourceMinLODClamp; +} D3D12_TEX1D_ARRAY_SRV; + +typedef struct D3D12_TEX2D_SRV +{ + UINT MostDetailedMip; + UINT MipLevels; + UINT PlaneSlice; + FLOAT ResourceMinLODClamp; +} D3D12_TEX2D_SRV; + +typedef struct D3D12_TEX2D_ARRAY_SRV +{ + UINT MostDetailedMip; + UINT MipLevels; + UINT FirstArraySlice; + UINT ArraySize; + UINT PlaneSlice; + FLOAT ResourceMinLODClamp; +} D3D12_TEX2D_ARRAY_SRV; + +typedef struct D3D12_TEX3D_SRV +{ + UINT MostDetailedMip; + UINT MipLevels; + FLOAT ResourceMinLODClamp; +} D3D12_TEX3D_SRV; + +typedef struct D3D12_TEXCUBE_SRV +{ + UINT MostDetailedMip; + UINT MipLevels; + FLOAT ResourceMinLODClamp; +} D3D12_TEXCUBE_SRV; + +typedef struct D3D12_TEXCUBE_ARRAY_SRV +{ + UINT MostDetailedMip; + UINT MipLevels; + UINT First2DArrayFace; + UINT NumCubes; + FLOAT ResourceMinLODClamp; +} D3D12_TEXCUBE_ARRAY_SRV; + +typedef struct D3D12_TEX2DMS_SRV +{ + // don't need to define anything specific for this view dimension + UINT UnusedField_NothingToDefine; +} D3D12_TEX2DMS_SRV; + +typedef struct D3D12_TEX2DMS_ARRAY_SRV +{ + UINT FirstArraySlice; + UINT ArraySize; +} D3D12_TEX2DMS_ARRAY_SRV; + +typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV +{ + D3D12_GPU_VIRTUAL_ADDRESS Location; +} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV; + +typedef enum D3D12_SRV_DIMENSION { + D3D12_SRV_DIMENSION_UNKNOWN = 0, + D3D12_SRV_DIMENSION_BUFFER = 1, + D3D12_SRV_DIMENSION_TEXTURE1D = 2, + D3D12_SRV_DIMENSION_TEXTURE1DARRAY = 3, + D3D12_SRV_DIMENSION_TEXTURE2D = 4, + D3D12_SRV_DIMENSION_TEXTURE2DARRAY = 5, + D3D12_SRV_DIMENSION_TEXTURE2DMS = 6, + D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, + D3D12_SRV_DIMENSION_TEXTURE3D = 8, + D3D12_SRV_DIMENSION_TEXTURECUBE = 9, + D3D12_SRV_DIMENSION_TEXTURECUBEARRAY = 10, + D3D12_SRV_DIMENSION_RAYTRACING_ACCELERATION_STRUCTURE = 11, +} D3D12_SRV_DIMENSION; + +typedef struct D3D12_SHADER_RESOURCE_VIEW_DESC +{ + DXGI_FORMAT Format; + D3D12_SRV_DIMENSION ViewDimension; + UINT Shader4ComponentMapping; + + union + { + D3D12_BUFFER_SRV Buffer; + D3D12_TEX1D_SRV Texture1D; + D3D12_TEX1D_ARRAY_SRV Texture1DArray; + D3D12_TEX2D_SRV Texture2D; + D3D12_TEX2D_ARRAY_SRV Texture2DArray; + D3D12_TEX2DMS_SRV Texture2DMS; + D3D12_TEX2DMS_ARRAY_SRV Texture2DMSArray; + D3D12_TEX3D_SRV Texture3D; + D3D12_TEXCUBE_SRV TextureCube; + D3D12_TEXCUBE_ARRAY_SRV TextureCubeArray; + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV RaytracingAccelerationStructure; + }; +} D3D12_SHADER_RESOURCE_VIEW_DESC; + +typedef struct D3D12_CONSTANT_BUFFER_VIEW_DESC +{ + D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; + UINT SizeInBytes; +} D3D12_CONSTANT_BUFFER_VIEW_DESC; + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// +// Sampler +// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +typedef enum D3D12_FILTER +{ + // Bits used in defining enumeration of valid filters: + // bits [1:0] - mip: 0 == point, 1 == linear, 2,3 unused + // bits [3:2] - mag: 0 == point, 1 == linear, 2,3 unused + // bits [5:4] - min: 0 == point, 1 == linear, 2,3 unused + // bit [6] - aniso + // bits [8:7] - reduction type: + // 0 == standard filtering + // 1 == comparison + // 2 == min + // 3 == max + // bit [31] - mono 1-bit (narrow-purpose filter) [no longer supported in D3D12] + + D3D12_FILTER_MIN_MAG_MIP_POINT = 0x00000000, + D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x00000001, + D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x00000004, + D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x00000005, + D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x00000010, + D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x00000011, + D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x00000014, + D3D12_FILTER_MIN_MAG_MIP_LINEAR = 0x00000015, + D3D12_FILTER_ANISOTROPIC = 0x00000055, + D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x00000080, + D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x00000081, + D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x00000084, + D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x00000085, + D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x00000090, + D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x00000091, + D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x00000094, + D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x00000095, + D3D12_FILTER_COMPARISON_ANISOTROPIC = 0x000000d5, + D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x00000100, + D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x00000101, + D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x00000104, + D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x00000105, + D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x00000110, + D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x00000111, + D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x00000114, + D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x00000115, + D3D12_FILTER_MINIMUM_ANISOTROPIC = 0x00000155, + D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x00000180, + D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x00000181, + D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x00000184, + D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x00000185, + D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x00000190, + D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x00000191, + D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x00000194, + D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x00000195, + D3D12_FILTER_MAXIMUM_ANISOTROPIC = 0x000001d5 +} D3D12_FILTER; + +typedef enum D3D12_FILTER_TYPE +{ + D3D12_FILTER_TYPE_POINT = 0, + D3D12_FILTER_TYPE_LINEAR = 1, +} D3D12_FILTER_TYPE; + +typedef enum D3D12_FILTER_REDUCTION_TYPE +{ + D3D12_FILTER_REDUCTION_TYPE_STANDARD = 0, + D3D12_FILTER_REDUCTION_TYPE_COMPARISON = 1, + D3D12_FILTER_REDUCTION_TYPE_MINIMUM = 2, + D3D12_FILTER_REDUCTION_TYPE_MAXIMUM = 3, +} D3D12_FILTER_REDUCTION_TYPE; + +const UINT D3D12_FILTER_REDUCTION_TYPE_MASK = 0x00000003; +const UINT D3D12_FILTER_REDUCTION_TYPE_SHIFT = 7; + +const UINT D3D12_FILTER_TYPE_MASK = 0x00000003; +const UINT D3D12_MIN_FILTER_SHIFT = 4; +const UINT D3D12_MAG_FILTER_SHIFT = 2; +const UINT D3D12_MIP_FILTER_SHIFT = 0; + +const UINT D3D12_ANISOTROPIC_FILTERING_BIT = 0x00000040; + +// encode enum entry for most filters except anisotropic filtering +cpp_quote( "#define D3D12_ENCODE_BASIC_FILTER( min, mag, mip, reduction ) \\" ) +cpp_quote( " ( ( D3D12_FILTER ) ( \\" ) +cpp_quote( " ( ( ( min ) & D3D12_FILTER_TYPE_MASK ) << D3D12_MIN_FILTER_SHIFT ) | \\" ) +cpp_quote( " ( ( ( mag ) & D3D12_FILTER_TYPE_MASK ) << D3D12_MAG_FILTER_SHIFT ) | \\" ) +cpp_quote( " ( ( ( mip ) & D3D12_FILTER_TYPE_MASK ) << D3D12_MIP_FILTER_SHIFT ) | \\" ) +cpp_quote( " ( ( ( reduction ) & D3D12_FILTER_REDUCTION_TYPE_MASK ) << D3D12_FILTER_REDUCTION_TYPE_SHIFT ) ) ) " ) + +// encode enum entry for anisotropic filtering (with or without comparison filtering) +cpp_quote( "#define D3D12_ENCODE_ANISOTROPIC_FILTER( reduction ) \\" ) +cpp_quote( " ( ( D3D12_FILTER ) ( \\" ) +cpp_quote( " D3D12_ANISOTROPIC_FILTERING_BIT | \\" ) +cpp_quote( " D3D12_ENCODE_BASIC_FILTER( D3D12_FILTER_TYPE_LINEAR, \\" ) +cpp_quote( " D3D12_FILTER_TYPE_LINEAR, \\" ) +cpp_quote( " D3D12_FILTER_TYPE_LINEAR, \\" ) +cpp_quote( " reduction ) ) ) " ) + +cpp_quote( "#define D3D12_DECODE_MIN_FILTER( D3D12Filter ) \\" ) +cpp_quote( " ( ( D3D12_FILTER_TYPE ) \\" ) +cpp_quote( " ( ( ( D3D12Filter ) >> D3D12_MIN_FILTER_SHIFT ) & D3D12_FILTER_TYPE_MASK ) ) " ) + +cpp_quote( "#define D3D12_DECODE_MAG_FILTER( D3D12Filter ) \\" ) +cpp_quote( " ( ( D3D12_FILTER_TYPE ) \\" ) +cpp_quote( " ( ( ( D3D12Filter ) >> D3D12_MAG_FILTER_SHIFT ) & D3D12_FILTER_TYPE_MASK ) ) " ) + +cpp_quote( "#define D3D12_DECODE_MIP_FILTER( D3D12Filter ) \\" ) +cpp_quote( " ( ( D3D12_FILTER_TYPE ) \\" ) +cpp_quote( " ( ( ( D3D12Filter ) >> D3D12_MIP_FILTER_SHIFT ) & D3D12_FILTER_TYPE_MASK ) ) " ) + +cpp_quote( "#define D3D12_DECODE_FILTER_REDUCTION( D3D12Filter ) \\" ) +cpp_quote( " ( ( D3D12_FILTER_REDUCTION_TYPE ) \\" ) +cpp_quote( " ( ( ( D3D12Filter ) >> D3D12_FILTER_REDUCTION_TYPE_SHIFT ) & D3D12_FILTER_REDUCTION_TYPE_MASK ) ) " ) + +cpp_quote( "#define D3D12_DECODE_IS_COMPARISON_FILTER( D3D12Filter ) \\" ) +cpp_quote( " ( D3D12_DECODE_FILTER_REDUCTION( D3D12Filter ) == D3D12_FILTER_REDUCTION_TYPE_COMPARISON ) " ) + +cpp_quote( "#define D3D12_DECODE_IS_ANISOTROPIC_FILTER( D3D12Filter ) \\" ) +cpp_quote( " ( ( ( D3D12Filter ) & D3D12_ANISOTROPIC_FILTERING_BIT ) && \\" ) +cpp_quote( " ( D3D12_FILTER_TYPE_LINEAR == D3D12_DECODE_MIN_FILTER( D3D12Filter ) ) && \\" ) +cpp_quote( " ( D3D12_FILTER_TYPE_LINEAR == D3D12_DECODE_MAG_FILTER( D3D12Filter ) ) && \\" ) +cpp_quote( " ( D3D12_FILTER_TYPE_LINEAR == D3D12_DECODE_MIP_FILTER( D3D12Filter ) ) ) " ) + +typedef enum D3D12_TEXTURE_ADDRESS_MODE +{ + D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1, + D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2, + D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3, + D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4, + D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5 +} D3D12_TEXTURE_ADDRESS_MODE; + +typedef struct D3D12_SAMPLER_DESC +{ + D3D12_FILTER Filter; + D3D12_TEXTURE_ADDRESS_MODE AddressU; + D3D12_TEXTURE_ADDRESS_MODE AddressV; + D3D12_TEXTURE_ADDRESS_MODE AddressW; + FLOAT MipLODBias; + UINT MaxAnisotropy; + D3D12_COMPARISON_FUNC ComparisonFunc; + FLOAT BorderColor[4]; // RGBA + FLOAT MinLOD; + FLOAT MaxLOD; +} D3D12_SAMPLER_DESC; + +typedef enum D3D12_BUFFER_UAV_FLAGS +{ + D3D12_BUFFER_UAV_FLAG_NONE = 0, + D3D12_BUFFER_UAV_FLAG_RAW = 0x00000001, +} D3D12_BUFFER_UAV_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_BUFFER_UAV_FLAGS );" ) + +typedef struct D3D12_BUFFER_UAV +{ + UINT64 FirstElement; + UINT NumElements; + UINT StructureByteStride; // if nonzero, format must be DXGI_FORMAT_UNKNOWN + UINT64 CounterOffsetInBytes; + D3D12_BUFFER_UAV_FLAGS Flags; +} D3D12_BUFFER_UAV; + +typedef struct D3D12_TEX1D_UAV +{ + UINT MipSlice; +} D3D12_TEX1D_UAV; + +typedef struct D3D12_TEX1D_ARRAY_UAV +{ + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; +} D3D12_TEX1D_ARRAY_UAV; + +typedef struct D3D12_TEX2D_UAV +{ + UINT MipSlice; + UINT PlaneSlice; +} D3D12_TEX2D_UAV; + +typedef struct D3D12_TEX2D_ARRAY_UAV +{ + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + UINT PlaneSlice; +} D3D12_TEX2D_ARRAY_UAV; + +typedef struct D3D12_TEX3D_UAV +{ + UINT MipSlice; + UINT FirstWSlice; + UINT WSize; +} D3D12_TEX3D_UAV; + +typedef enum D3D12_UAV_DIMENSION +{ + D3D12_UAV_DIMENSION_UNKNOWN = 0, + D3D12_UAV_DIMENSION_BUFFER = 1, + D3D12_UAV_DIMENSION_TEXTURE1D = 2, + D3D12_UAV_DIMENSION_TEXTURE1DARRAY = 3, + D3D12_UAV_DIMENSION_TEXTURE2D = 4, + D3D12_UAV_DIMENSION_TEXTURE2DARRAY = 5, + D3D12_UAV_DIMENSION_TEXTURE3D = 8, +} D3D12_UAV_DIMENSION; + +typedef struct D3D12_UNORDERED_ACCESS_VIEW_DESC +{ + DXGI_FORMAT Format; + D3D12_UAV_DIMENSION ViewDimension; + + union + { + D3D12_BUFFER_UAV Buffer; + D3D12_TEX1D_UAV Texture1D; + D3D12_TEX1D_ARRAY_UAV Texture1DArray; + D3D12_TEX2D_UAV Texture2D; + D3D12_TEX2D_ARRAY_UAV Texture2DArray; + D3D12_TEX3D_UAV Texture3D; + }; +} D3D12_UNORDERED_ACCESS_VIEW_DESC; + +typedef struct D3D12_BUFFER_RTV +{ + UINT64 FirstElement; + UINT NumElements; +} D3D12_BUFFER_RTV; + +typedef struct D3D12_TEX1D_RTV +{ + UINT MipSlice; +} D3D12_TEX1D_RTV; + +typedef struct D3D12_TEX1D_ARRAY_RTV +{ + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; +} D3D12_TEX1D_ARRAY_RTV; + +typedef struct D3D12_TEX2D_RTV +{ + UINT MipSlice; + UINT PlaneSlice; +} D3D12_TEX2D_RTV; + +typedef struct D3D12_TEX2DMS_RTV +{ + UINT UnusedField_NothingToDefine; +} D3D12_TEX2DMS_RTV; + +typedef struct D3D12_TEX2D_ARRAY_RTV +{ + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + UINT PlaneSlice; +} D3D12_TEX2D_ARRAY_RTV; + +typedef struct D3D12_TEX2DMS_ARRAY_RTV +{ + UINT FirstArraySlice; + UINT ArraySize; +} D3D12_TEX2DMS_ARRAY_RTV; + +typedef struct D3D12_TEX3D_RTV +{ + UINT MipSlice; + UINT FirstWSlice; + UINT WSize; +} D3D12_TEX3D_RTV; + +typedef enum D3D12_RTV_DIMENSION +{ + D3D12_RTV_DIMENSION_UNKNOWN = 0, + D3D12_RTV_DIMENSION_BUFFER = 1, + D3D12_RTV_DIMENSION_TEXTURE1D = 2, + D3D12_RTV_DIMENSION_TEXTURE1DARRAY = 3, + D3D12_RTV_DIMENSION_TEXTURE2D = 4, + D3D12_RTV_DIMENSION_TEXTURE2DARRAY = 5, + D3D12_RTV_DIMENSION_TEXTURE2DMS = 6, + D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY = 7, + D3D12_RTV_DIMENSION_TEXTURE3D = 8, +} D3D12_RTV_DIMENSION; + +typedef struct D3D12_RENDER_TARGET_VIEW_DESC +{ + DXGI_FORMAT Format; + D3D12_RTV_DIMENSION ViewDimension; + + union + { + D3D12_BUFFER_RTV Buffer; + D3D12_TEX1D_RTV Texture1D; + D3D12_TEX1D_ARRAY_RTV Texture1DArray; + D3D12_TEX2D_RTV Texture2D; + D3D12_TEX2D_ARRAY_RTV Texture2DArray; + D3D12_TEX2DMS_RTV Texture2DMS; + D3D12_TEX2DMS_ARRAY_RTV Texture2DMSArray; + D3D12_TEX3D_RTV Texture3D; + }; +} D3D12_RENDER_TARGET_VIEW_DESC; + +typedef struct D3D12_TEX1D_DSV +{ + UINT MipSlice; +} D3D12_TEX1D_DSV; + +typedef struct D3D12_TEX1D_ARRAY_DSV +{ + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; +} D3D12_TEX1D_ARRAY_DSV; + +typedef struct D3D12_TEX2D_DSV +{ + UINT MipSlice; +} D3D12_TEX2D_DSV; + +typedef struct D3D12_TEX2D_ARRAY_DSV +{ + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; +} D3D12_TEX2D_ARRAY_DSV; + +typedef struct D3D12_TEX2DMS_DSV +{ + UINT UnusedField_NothingToDefine; +} D3D12_TEX2DMS_DSV; + +typedef struct D3D12_TEX2DMS_ARRAY_DSV +{ + UINT FirstArraySlice; + UINT ArraySize; +} D3D12_TEX2DMS_ARRAY_DSV; + +typedef enum D3D12_DSV_FLAGS +{ + D3D12_DSV_FLAG_NONE = 0x0, + D3D12_DSV_FLAG_READ_ONLY_DEPTH = 0x1, + D3D12_DSV_FLAG_READ_ONLY_STENCIL = 0x2, +} D3D12_DSV_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_DSV_FLAGS );" ) + +typedef enum D3D12_DSV_DIMENSION +{ + D3D12_DSV_DIMENSION_UNKNOWN = 0, + D3D12_DSV_DIMENSION_TEXTURE1D = 1, + D3D12_DSV_DIMENSION_TEXTURE1DARRAY = 2, + D3D12_DSV_DIMENSION_TEXTURE2D = 3, + D3D12_DSV_DIMENSION_TEXTURE2DARRAY = 4, + D3D12_DSV_DIMENSION_TEXTURE2DMS = 5, + D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY = 6, +} D3D12_DSV_DIMENSION; + +typedef struct D3D12_DEPTH_STENCIL_VIEW_DESC +{ + DXGI_FORMAT Format; + D3D12_DSV_DIMENSION ViewDimension; + D3D12_DSV_FLAGS Flags; + + union + { + D3D12_TEX1D_DSV Texture1D; + D3D12_TEX1D_ARRAY_DSV Texture1DArray; + D3D12_TEX2D_DSV Texture2D; + D3D12_TEX2D_ARRAY_DSV Texture2DArray; + D3D12_TEX2DMS_DSV Texture2DMS; + D3D12_TEX2DMS_ARRAY_DSV Texture2DMSArray; + }; +} D3D12_DEPTH_STENCIL_VIEW_DESC; + +typedef enum D3D12_CLEAR_FLAGS +{ + // Intentionally no flag for NONE + D3D12_CLEAR_FLAG_DEPTH = 0x01, + D3D12_CLEAR_FLAG_STENCIL = 0x02, +} D3D12_CLEAR_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_CLEAR_FLAGS );" ) + +typedef enum D3D12_FENCE_FLAGS +{ + D3D12_FENCE_FLAG_NONE = 0x0, + D3D12_FENCE_FLAG_SHARED = 0x1, + D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x2, + D3D12_FENCE_FLAG_NON_MONITORED = 0x4, +} D3D12_FENCE_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_FENCE_FLAGS );" ) + +typedef enum D3D12_DESCRIPTOR_HEAP_TYPE +{ + D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, + D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER, + D3D12_DESCRIPTOR_HEAP_TYPE_RTV, + D3D12_DESCRIPTOR_HEAP_TYPE_DSV, + D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES +} D3D12_DESCRIPTOR_HEAP_TYPE; + +typedef enum D3D12_DESCRIPTOR_HEAP_FLAGS +{ + D3D12_DESCRIPTOR_HEAP_FLAG_NONE = 0x0, + D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE = 0x1, +} D3D12_DESCRIPTOR_HEAP_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_DESCRIPTOR_HEAP_FLAGS );" ) + +typedef struct D3D12_DESCRIPTOR_HEAP_DESC +{ + D3D12_DESCRIPTOR_HEAP_TYPE Type; + UINT NumDescriptors; + D3D12_DESCRIPTOR_HEAP_FLAGS Flags; + UINT NodeMask; +} D3D12_DESCRIPTOR_HEAP_DESC; + +typedef enum D3D12_DESCRIPTOR_RANGE_TYPE +{ + D3D12_DESCRIPTOR_RANGE_TYPE_SRV, + D3D12_DESCRIPTOR_RANGE_TYPE_UAV, + D3D12_DESCRIPTOR_RANGE_TYPE_CBV, + D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER +} D3D12_DESCRIPTOR_RANGE_TYPE; + +typedef struct D3D12_DESCRIPTOR_RANGE +{ + D3D12_DESCRIPTOR_RANGE_TYPE RangeType; + UINT NumDescriptors; + UINT BaseShaderRegister; + UINT RegisterSpace; + UINT OffsetInDescriptorsFromTableStart; +} D3D12_DESCRIPTOR_RANGE; + + +typedef struct D3D12_ROOT_DESCRIPTOR_TABLE +{ + UINT NumDescriptorRanges; + [annotation("_Field_size_full_(NumDescriptorRanges)")] const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges; +} D3D12_ROOT_DESCRIPTOR_TABLE; + + +typedef struct D3D12_ROOT_CONSTANTS +{ + UINT ShaderRegister; + UINT RegisterSpace; + UINT Num32BitValues; +} D3D12_ROOT_CONSTANTS; + +typedef struct D3D12_ROOT_DESCRIPTOR +{ + UINT ShaderRegister; + UINT RegisterSpace; +} D3D12_ROOT_DESCRIPTOR; + +typedef enum D3D12_SHADER_VISIBILITY +{ + D3D12_SHADER_VISIBILITY_ALL = 0, + D3D12_SHADER_VISIBILITY_VERTEX = 1, + D3D12_SHADER_VISIBILITY_HULL = 2, + D3D12_SHADER_VISIBILITY_DOMAIN = 3, + D3D12_SHADER_VISIBILITY_GEOMETRY = 4, + D3D12_SHADER_VISIBILITY_PIXEL = 5, + D3D12_SHADER_VISIBILITY_AMPLIFICATION = 6, + D3D12_SHADER_VISIBILITY_MESH = 7, +} D3D12_SHADER_VISIBILITY; + +typedef enum D3D12_ROOT_PARAMETER_TYPE +{ + D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE, + D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS, + D3D12_ROOT_PARAMETER_TYPE_CBV, + D3D12_ROOT_PARAMETER_TYPE_SRV, + D3D12_ROOT_PARAMETER_TYPE_UAV +} D3D12_ROOT_PARAMETER_TYPE; + +typedef struct D3D12_ROOT_PARAMETER +{ + D3D12_ROOT_PARAMETER_TYPE ParameterType; + union + { + D3D12_ROOT_DESCRIPTOR_TABLE DescriptorTable; + D3D12_ROOT_CONSTANTS Constants; + D3D12_ROOT_DESCRIPTOR Descriptor; + }; + D3D12_SHADER_VISIBILITY ShaderVisibility; +} D3D12_ROOT_PARAMETER; + +typedef enum D3D12_ROOT_SIGNATURE_FLAGS +{ + D3D12_ROOT_SIGNATURE_FLAG_NONE = 0x0, + D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x1, + D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x2, + D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x4, + D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x8, + D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10, + D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20, + D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40, + D3D12_ROOT_SIGNATURE_FLAG_LOCAL_ROOT_SIGNATURE = 0x80, + D3D12_ROOT_SIGNATURE_FLAG_DENY_AMPLIFICATION_SHADER_ROOT_ACCESS = 0x100, + D3D12_ROOT_SIGNATURE_FLAG_DENY_MESH_SHADER_ROOT_ACCESS = 0x200, + D3D12_ROOT_SIGNATURE_FLAG_CBV_SRV_UAV_HEAP_DIRECTLY_INDEXED = 0x400, + D3D12_ROOT_SIGNATURE_FLAG_SAMPLER_HEAP_DIRECTLY_INDEXED = 0x800, +} D3D12_ROOT_SIGNATURE_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_ROOT_SIGNATURE_FLAGS );" ) + +typedef enum D3D12_STATIC_BORDER_COLOR +{ + D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK, // 0.0f,0.0f,0.0f,0.0f + D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK, // 0.0f,0.0f,0.0f,1.0f + D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE, // 1.0f,1.0f,1.0f,1.0f +} D3D12_STATIC_BORDER_COLOR; + +typedef struct D3D12_STATIC_SAMPLER_DESC +{ + D3D12_FILTER Filter; + D3D12_TEXTURE_ADDRESS_MODE AddressU; + D3D12_TEXTURE_ADDRESS_MODE AddressV; + D3D12_TEXTURE_ADDRESS_MODE AddressW; + FLOAT MipLODBias; + UINT MaxAnisotropy; + D3D12_COMPARISON_FUNC ComparisonFunc; + D3D12_STATIC_BORDER_COLOR BorderColor; + FLOAT MinLOD; + FLOAT MaxLOD; + UINT ShaderRegister; + UINT RegisterSpace; + D3D12_SHADER_VISIBILITY ShaderVisibility; +} D3D12_STATIC_SAMPLER_DESC; + + +typedef struct D3D12_ROOT_SIGNATURE_DESC +{ + UINT NumParameters; + [annotation("_Field_size_full_(NumParameters)")] const D3D12_ROOT_PARAMETER* pParameters; + UINT NumStaticSamplers; + [annotation("_Field_size_full_(NumStaticSamplers)")] const D3D12_STATIC_SAMPLER_DESC* pStaticSamplers; + D3D12_ROOT_SIGNATURE_FLAGS Flags; +} D3D12_ROOT_SIGNATURE_DESC; + +typedef enum D3D12_DESCRIPTOR_RANGE_FLAGS +{ + D3D12_DESCRIPTOR_RANGE_FLAG_NONE = 0x0, + D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1, + D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2, + D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, + D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8, + D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS = 0x10000, +} D3D12_DESCRIPTOR_RANGE_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_DESCRIPTOR_RANGE_FLAGS );") + +typedef struct D3D12_DESCRIPTOR_RANGE1 +{ + D3D12_DESCRIPTOR_RANGE_TYPE RangeType; + UINT NumDescriptors; + UINT BaseShaderRegister; + UINT RegisterSpace; + D3D12_DESCRIPTOR_RANGE_FLAGS Flags; + UINT OffsetInDescriptorsFromTableStart; +} D3D12_DESCRIPTOR_RANGE1; + +typedef struct D3D12_ROOT_DESCRIPTOR_TABLE1 +{ + UINT NumDescriptorRanges; + [annotation("_Field_size_full_(NumDescriptorRanges)")] const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges; +} D3D12_ROOT_DESCRIPTOR_TABLE1; + +typedef enum D3D12_ROOT_DESCRIPTOR_FLAGS +{ + D3D12_ROOT_DESCRIPTOR_FLAG_NONE = 0x0, + D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE = 0x2, + D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, + D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC = 0x8, +} D3D12_ROOT_DESCRIPTOR_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_ROOT_DESCRIPTOR_FLAGS );") + +typedef struct D3D12_ROOT_DESCRIPTOR1 +{ + UINT ShaderRegister; + UINT RegisterSpace; + D3D12_ROOT_DESCRIPTOR_FLAGS Flags; +} D3D12_ROOT_DESCRIPTOR1; + +typedef struct D3D12_ROOT_PARAMETER1 +{ + D3D12_ROOT_PARAMETER_TYPE ParameterType; + union + { + D3D12_ROOT_DESCRIPTOR_TABLE1 DescriptorTable; + D3D12_ROOT_CONSTANTS Constants; + D3D12_ROOT_DESCRIPTOR1 Descriptor; + }; + D3D12_SHADER_VISIBILITY ShaderVisibility; +} D3D12_ROOT_PARAMETER1; + +typedef struct D3D12_ROOT_SIGNATURE_DESC1 +{ + UINT NumParameters; + [annotation("_Field_size_full_(NumParameters)")] const D3D12_ROOT_PARAMETER1* pParameters; + UINT NumStaticSamplers; + [annotation("_Field_size_full_(NumStaticSamplers)")] const D3D12_STATIC_SAMPLER_DESC* pStaticSamplers; + D3D12_ROOT_SIGNATURE_FLAGS Flags; +} D3D12_ROOT_SIGNATURE_DESC1; + + +typedef struct D3D12_VERSIONED_ROOT_SIGNATURE_DESC +{ + D3D_ROOT_SIGNATURE_VERSION Version; + union + { + D3D12_ROOT_SIGNATURE_DESC Desc_1_0; + D3D12_ROOT_SIGNATURE_DESC1 Desc_1_1; + }; +} D3D12_VERSIONED_ROOT_SIGNATURE_DESC; + +[ uuid( 34AB647B-3CC8-46AC-841B-C0965645C046 ), object, local, pointer_default( unique ) ] +interface ID3D12RootSignatureDeserializer + : IUnknown +{ + const D3D12_ROOT_SIGNATURE_DESC * GetRootSignatureDesc(); +}; + +[ uuid( 7F91CE67-090C-4BB7-B78E-ED8FF2E31DA0 ), object, local, pointer_default( unique ) ] +interface ID3D12VersionedRootSignatureDeserializer + : IUnknown +{ + HRESULT GetRootSignatureDescAtVersion(D3D_ROOT_SIGNATURE_VERSION convertToVersion, [annotation("_Out_")] const D3D12_VERSIONED_ROOT_SIGNATURE_DESC** ppDesc); + const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* GetUnconvertedRootSignatureDesc(); +}; + +cpp_quote( "typedef HRESULT (WINAPI* PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)(") +cpp_quote( " _In_ const D3D12_ROOT_SIGNATURE_DESC* pRootSignature," ) +cpp_quote( " _In_ D3D_ROOT_SIGNATURE_VERSION Version," ) +cpp_quote( " _Out_ ID3DBlob** ppBlob," ) +cpp_quote( " _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob);" ) +cpp_quote( "" ) +cpp_quote( "HRESULT WINAPI D3D12SerializeRootSignature(") +cpp_quote( " _In_ const D3D12_ROOT_SIGNATURE_DESC* pRootSignature," ) +cpp_quote( " _In_ D3D_ROOT_SIGNATURE_VERSION Version," ) +cpp_quote( " _Out_ ID3DBlob** ppBlob," ) +cpp_quote( " _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob);" ) +cpp_quote( "" ) +cpp_quote( "typedef HRESULT (WINAPI* PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER)(") +cpp_quote( " _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData," ) +cpp_quote( " _In_ SIZE_T SrcDataSizeInBytes," ) +cpp_quote( " _In_ REFIID pRootSignatureDeserializerInterface," ) +cpp_quote( " _Out_ void** ppRootSignatureDeserializer);" ) +cpp_quote( "" ) +cpp_quote( "HRESULT WINAPI D3D12CreateRootSignatureDeserializer(") +cpp_quote( " _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData," ) +cpp_quote( " _In_ SIZE_T SrcDataSizeInBytes," ) +cpp_quote( " _In_ REFIID pRootSignatureDeserializerInterface," ) +cpp_quote( " _Out_ void** ppRootSignatureDeserializer);" ) +cpp_quote( "" ) +cpp_quote( "typedef HRESULT (WINAPI* PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE)(" ) +cpp_quote( " _In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignature," ) +cpp_quote( " _Out_ ID3DBlob** ppBlob," ) +cpp_quote( " _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob);" ) +cpp_quote( "" ) +cpp_quote( "HRESULT WINAPI D3D12SerializeVersionedRootSignature(" ) +cpp_quote( " _In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignature," ) +cpp_quote( " _Out_ ID3DBlob** ppBlob," ) +cpp_quote( " _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob);" ) +cpp_quote( "" ) +cpp_quote( "typedef HRESULT (WINAPI* PFN_D3D12_CREATE_VERSIONED_ROOT_SIGNATURE_DESERIALIZER)(" ) +cpp_quote( " _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData," ) +cpp_quote( " _In_ SIZE_T SrcDataSizeInBytes," ) +cpp_quote( " _In_ REFIID pRootSignatureDeserializerInterface," ) +cpp_quote( " _Out_ void** ppRootSignatureDeserializer);" ) +cpp_quote( "" ) +cpp_quote( "HRESULT WINAPI D3D12CreateVersionedRootSignatureDeserializer(") +cpp_quote( " _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData," ) +cpp_quote( " _In_ SIZE_T SrcDataSizeInBytes," ) +cpp_quote( " _In_ REFIID pRootSignatureDeserializerInterface," ) +cpp_quote( " _Out_ void** ppRootSignatureDeserializer);" ) +cpp_quote( "" ) + + + +typedef struct D3D12_CPU_DESCRIPTOR_HANDLE +{ + SIZE_T ptr; +} D3D12_CPU_DESCRIPTOR_HANDLE; + + +typedef struct D3D12_GPU_DESCRIPTOR_HANDLE +{ + UINT64 ptr; +} D3D12_GPU_DESCRIPTOR_HANDLE; + +cpp_quote( "// If rects are supplied in D3D12_DISCARD_REGION, below, the resource " ) +cpp_quote( "// must have 2D subresources with all specified subresources the same dimension." ) +typedef struct D3D12_DISCARD_REGION +{ + UINT NumRects; + [annotation("_In_reads_(NumRects)")] const D3D12_RECT* pRects; + UINT FirstSubresource; + UINT NumSubresources; +} D3D12_DISCARD_REGION; + +typedef enum D3D12_QUERY_HEAP_TYPE +{ + D3D12_QUERY_HEAP_TYPE_OCCLUSION = 0, + D3D12_QUERY_HEAP_TYPE_TIMESTAMP = 1, + D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS = 2, + D3D12_QUERY_HEAP_TYPE_SO_STATISTICS = 3, + D3D12_QUERY_HEAP_TYPE_VIDEO_DECODE_STATISTICS = 4, + D3D12_QUERY_HEAP_TYPE_COPY_QUEUE_TIMESTAMP = 5, + D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS1 = 7, + +} D3D12_QUERY_HEAP_TYPE; + +typedef struct D3D12_QUERY_HEAP_DESC +{ + D3D12_QUERY_HEAP_TYPE Type; + UINT Count; + UINT NodeMask; +} D3D12_QUERY_HEAP_DESC; + +typedef enum D3D12_QUERY_TYPE +{ + D3D12_QUERY_TYPE_OCCLUSION = 0, + D3D12_QUERY_TYPE_BINARY_OCCLUSION = 1, + D3D12_QUERY_TYPE_TIMESTAMP = 2, + D3D12_QUERY_TYPE_PIPELINE_STATISTICS = 3, + D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0 = 4, + D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1 = 5, + D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2 = 6, + D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3 = 7, + D3D12_QUERY_TYPE_VIDEO_DECODE_STATISTICS = 8, + D3D12_QUERY_TYPE_PIPELINE_STATISTICS1 = 10, + +} D3D12_QUERY_TYPE; + +typedef enum D3D12_PREDICATION_OP +{ + D3D12_PREDICATION_OP_EQUAL_ZERO = 0, + D3D12_PREDICATION_OP_NOT_EQUAL_ZERO = 1, +} D3D12_PREDICATION_OP; + +typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS +{ + UINT64 IAVertices; + UINT64 IAPrimitives; + UINT64 VSInvocations; + UINT64 GSInvocations; + UINT64 GSPrimitives; + UINT64 CInvocations; + UINT64 CPrimitives; + UINT64 PSInvocations; + UINT64 HSInvocations; + UINT64 DSInvocations; + UINT64 CSInvocations; +} D3D12_QUERY_DATA_PIPELINE_STATISTICS; + +typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS1 +{ + UINT64 IAVertices; + UINT64 IAPrimitives; + UINT64 VSInvocations; + UINT64 GSInvocations; + UINT64 GSPrimitives; + UINT64 CInvocations; + UINT64 CPrimitives; + UINT64 PSInvocations; + UINT64 HSInvocations; + UINT64 DSInvocations; + UINT64 CSInvocations; + UINT64 ASInvocations; + UINT64 MSInvocations; + UINT64 MSPrimitives; +} D3D12_QUERY_DATA_PIPELINE_STATISTICS1; + +typedef struct D3D12_QUERY_DATA_SO_STATISTICS +{ + UINT64 NumPrimitivesWritten; + UINT64 PrimitivesStorageNeeded; +} D3D12_QUERY_DATA_SO_STATISTICS; + +typedef struct D3D12_STREAM_OUTPUT_BUFFER_VIEW +{ + D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; + UINT64 SizeInBytes; + D3D12_GPU_VIRTUAL_ADDRESS BufferFilledSizeLocation; +} D3D12_STREAM_OUTPUT_BUFFER_VIEW; + +typedef struct D3D12_DRAW_ARGUMENTS +{ + UINT VertexCountPerInstance; + UINT InstanceCount; + UINT StartVertexLocation; + UINT StartInstanceLocation; +} D3D12_DRAW_ARGUMENTS; + +typedef struct D3D12_DRAW_INDEXED_ARGUMENTS +{ + UINT IndexCountPerInstance; + UINT InstanceCount; + UINT StartIndexLocation; + INT BaseVertexLocation; + UINT StartInstanceLocation; +} D3D12_DRAW_INDEXED_ARGUMENTS; + +typedef struct D3D12_DISPATCH_ARGUMENTS +{ + UINT ThreadGroupCountX; + UINT ThreadGroupCountY; + UINT ThreadGroupCountZ; +} D3D12_DISPATCH_ARGUMENTS; + +typedef struct D3D12_VERTEX_BUFFER_VIEW +{ + D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; + UINT SizeInBytes; + UINT StrideInBytes; +} D3D12_VERTEX_BUFFER_VIEW; + +typedef struct D3D12_INDEX_BUFFER_VIEW +{ + D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; + UINT SizeInBytes; + DXGI_FORMAT Format; +} D3D12_INDEX_BUFFER_VIEW; + +typedef enum D3D12_INDIRECT_ARGUMENT_TYPE +{ + D3D12_INDIRECT_ARGUMENT_TYPE_DRAW, + D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED, + D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH, + D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW, + D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW, + D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT, + D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW, + D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW, + D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW, + D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS, + D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH, +} D3D12_INDIRECT_ARGUMENT_TYPE; + +typedef struct D3D12_INDIRECT_ARGUMENT_DESC +{ + D3D12_INDIRECT_ARGUMENT_TYPE Type; + + union + { + struct + { + UINT Slot; + } VertexBuffer; + + struct + { + UINT RootParameterIndex; + UINT DestOffsetIn32BitValues; + UINT Num32BitValuesToSet; + } Constant; + + struct + { + UINT RootParameterIndex; + } ConstantBufferView; + + struct + { + UINT RootParameterIndex; + } ShaderResourceView; + + struct + { + UINT RootParameterIndex; + } UnorderedAccessView; + }; +} D3D12_INDIRECT_ARGUMENT_DESC; + +typedef struct D3D12_COMMAND_SIGNATURE_DESC +{ + // The number of bytes between each drawing structure + UINT ByteStride; + UINT NumArgumentDescs; + [annotation("_Field_size_full_(NumArgumentDescs)")] const D3D12_INDIRECT_ARGUMENT_DESC* pArgumentDescs; + UINT NodeMask; +} D3D12_COMMAND_SIGNATURE_DESC; + +interface ID3D12Device; + +[ uuid( c4fec28f-7966-4e95-9f94-f431cb56c3b8 ), object, local, pointer_default( unique ) ] +interface ID3D12Object + : IUnknown +{ + HRESULT GetPrivateData( + [annotation("_In_")] REFGUID guid, + [annotation("_Inout_")] UINT* pDataSize, + [annotation("_Out_writes_bytes_opt_( *pDataSize )")] void* pData ); + HRESULT SetPrivateData( + [annotation("_In_")] REFGUID guid, + [annotation("_In_")] UINT DataSize, + [annotation("_In_reads_bytes_opt_( DataSize )")] const void* pData ); + HRESULT SetPrivateDataInterface( + [annotation("_In_")] REFGUID guid, + [annotation("_In_opt_")] const IUnknown* pData ); + HRESULT SetName( + [annotation("_In_z_")] LPCWSTR Name ); +} + +[ uuid( 905db94b-a00c-4140-9df5-2b64ca9ea357 ), object, local, pointer_default( unique ) ] +interface ID3D12DeviceChild + : ID3D12Object +{ + HRESULT GetDevice( + [in] REFIID riid, + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvDevice + ); +} + +[ uuid( 63ee58fb-1268-4835-86da-f008ce62f0d6 ), object, local, pointer_default( unique ) ] +interface ID3D12Pageable + : ID3D12DeviceChild +{ +} + +[ uuid( 6b3b2502-6e51-45b3-90ee-9884265e8df3 ), object, local, pointer_default( unique ) ] +interface ID3D12Heap + : ID3D12Pageable +{ + D3D12_HEAP_DESC GetDesc(); +} + +[ uuid( 696442be-a72e-4059-bc79-5b5c98040fad ), object, local, pointer_default( unique ) ] +interface ID3D12Resource + : ID3D12Pageable +{ + HRESULT Map( + UINT Subresource, + [annotation("_In_opt_")] const D3D12_RANGE* pReadRange, + [annotation("_Outptr_opt_result_bytebuffer_(_Inexpressible_(\"Dependent on resource\"))")] void** ppData); + + void Unmap(UINT Subresource, [annotation("_In_opt_")] const D3D12_RANGE* pWrittenRange ); + + D3D12_RESOURCE_DESC GetDesc(); + + D3D12_GPU_VIRTUAL_ADDRESS GetGPUVirtualAddress(); + + HRESULT WriteToSubresource( + UINT DstSubresource, + [annotation("_In_opt_")] const D3D12_BOX* pDstBox, + [annotation("_In_")] const void* pSrcData, + UINT SrcRowPitch, + UINT SrcDepthPitch ); + + HRESULT ReadFromSubresource( + [annotation("_Out_")] void* pDstData, + UINT DstRowPitch, + UINT DstDepthPitch, + UINT SrcSubresource, + [annotation("_In_opt_")] const D3D12_BOX* pSrcBox ); + + HRESULT GetHeapProperties( + [annotation("_Out_opt_")] D3D12_HEAP_PROPERTIES* pHeapProperties, + [annotation("_Out_opt_")] D3D12_HEAP_FLAGS* pHeapFlags + ); +} + +[ uuid( 6102dee4-af59-4b09-b999-b44d73f09b24 ), object, local, pointer_default( unique ) ] +interface ID3D12CommandAllocator + : ID3D12Pageable +{ + HRESULT Reset(); +} + +[ uuid( 0a753dcf-c4d8-4b91-adf6-be5a60d95a76 ), object, local, pointer_default( unique ) ] +interface ID3D12Fence + : ID3D12Pageable +{ + UINT64 GetCompletedValue(); + HRESULT SetEventOnCompletion(UINT64 Value, HANDLE hEvent); + HRESULT Signal(UINT64 Value); +}; + +[ uuid( 433685fe-e22b-4ca0-a8db-b5b4f4dd0e4a ), object, local, pointer_default( unique ) ] +interface ID3D12Fence1 + : ID3D12Fence +{ + D3D12_FENCE_FLAGS GetCreationFlags(); +}; + +[ uuid( 765a30f3-f624-4c6f-a828-ace948622445 ), object, local, pointer_default( unique ) ] +interface ID3D12PipelineState + : ID3D12Pageable +{ + HRESULT GetCachedBlob([annotation("_COM_Outptr_")] ID3DBlob** ppBlob); +} + +[ uuid( 8efb471d-616c-4f49-90f7-127bb763fa51 ), object, local, pointer_default( unique ) ] +interface ID3D12DescriptorHeap + : ID3D12Pageable +{ + D3D12_DESCRIPTOR_HEAP_DESC GetDesc(); + + D3D12_CPU_DESCRIPTOR_HANDLE GetCPUDescriptorHandleForHeapStart(); + D3D12_GPU_DESCRIPTOR_HANDLE GetGPUDescriptorHandleForHeapStart(); +} + +[ uuid( 0d9658ae-ed45-469e-a61d-970ec583cab4 ), object, local, pointer_default( unique ) ] +interface ID3D12QueryHeap + : ID3D12Pageable +{ +}; + +[ uuid( c36a797c-ec80-4f0a-8985-a7b2475082d1 ), object, local, pointer_default( unique ) ] +interface ID3D12CommandSignature + : ID3D12Pageable +{ +}; + +[ uuid( 7116d91c-e7e4-47ce-b8c6-ec8168f437e5 ), object, local, pointer_default( unique ) ] +interface ID3D12CommandList + : ID3D12DeviceChild +{ + D3D12_COMMAND_LIST_TYPE GetType(); +} + +// Superseded by ID3D12GraphicsCommandList1 +[ uuid( 5b160d0f-ac1b-4185-8ba8-b3ae42a5a455 ), object, local, pointer_default( unique ) ] +interface ID3D12GraphicsCommandList + : ID3D12CommandList +{ + HRESULT Close(); + + HRESULT Reset( + [annotation("_In_")] ID3D12CommandAllocator* pAllocator, + [annotation("_In_opt_")] ID3D12PipelineState* pInitialState + ); + + void ClearState( + [annotation("_In_opt_")] ID3D12PipelineState* pPipelineState + ); + + void DrawInstanced( + [annotation("_In_")] UINT VertexCountPerInstance, + [annotation("_In_")] UINT InstanceCount, + [annotation("_In_")] UINT StartVertexLocation, + [annotation("_In_")] UINT StartInstanceLocation + ); + + void DrawIndexedInstanced( + [annotation("_In_")] UINT IndexCountPerInstance, + [annotation("_In_")] UINT InstanceCount, + [annotation("_In_")] UINT StartIndexLocation, + [annotation("_In_")] INT BaseVertexLocation, + [annotation("_In_")] UINT StartInstanceLocation + ); + + void Dispatch( + [annotation("_In_")] UINT ThreadGroupCountX, + [annotation("_In_")] UINT ThreadGroupCountY, + [annotation("_In_")] UINT ThreadGroupCountZ + ); + + void CopyBufferRegion( + [annotation("_In_")] ID3D12Resource* pDstBuffer, + UINT64 DstOffset, + [annotation("_In_")] ID3D12Resource* pSrcBuffer, + UINT64 SrcOffset, + UINT64 NumBytes + ); + + void CopyTextureRegion( + [annotation("_In_")] const D3D12_TEXTURE_COPY_LOCATION* pDst, + UINT DstX, UINT DstY, UINT DstZ, + [annotation("_In_")] const D3D12_TEXTURE_COPY_LOCATION* pSrc, + [annotation("_In_opt_")] const D3D12_BOX* pSrcBox + ); + + void CopyResource( + [annotation("_In_")] ID3D12Resource* pDstResource, + [annotation("_In_")] ID3D12Resource* pSrcResource + ); + + void CopyTiles( + [annotation("_In_")] ID3D12Resource* pTiledResource, + [annotation("_In_")] const D3D12_TILED_RESOURCE_COORDINATE* pTileRegionStartCoordinate, + [annotation("_In_")] const D3D12_TILE_REGION_SIZE* pTileRegionSize, + [annotation("_In_")] ID3D12Resource* pBuffer, + UINT64 BufferStartOffsetInBytes, + D3D12_TILE_COPY_FLAGS Flags + ); + + void ResolveSubresource( + [annotation("_In_")] ID3D12Resource* pDstResource, + [annotation("_In_")] UINT DstSubresource, + [annotation("_In_")] ID3D12Resource* pSrcResource, + [annotation("_In_")] UINT SrcSubresource, + [annotation("_In_")] DXGI_FORMAT Format + ); + + void IASetPrimitiveTopology( + [annotation("_In_")] D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology + ); + + void RSSetViewports( + [annotation("_In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE)")] UINT NumViewports, + [annotation("_In_reads_( NumViewports)")] const D3D12_VIEWPORT* pViewports + ); + + void RSSetScissorRects( + [annotation("_In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE)")] UINT NumRects, + [annotation("_In_reads_( NumRects)")] const D3D12_RECT* pRects + ); + + void OMSetBlendFactor( + [annotation("_In_reads_opt_(4)")] const FLOAT BlendFactor[ 4 ] + ); + + void OMSetStencilRef( + [annotation("_In_")] UINT StencilRef + ); + + void SetPipelineState( + [annotation("_In_")] ID3D12PipelineState* pPipelineState + ); + + void ResourceBarrier( + [annotation("_In_")] UINT NumBarriers, + [annotation("_In_reads_(NumBarriers)")] const D3D12_RESOURCE_BARRIER* pBarriers + ); + + void ExecuteBundle( + [annotation("_In_")] ID3D12GraphicsCommandList* pCommandList + ); + + void SetDescriptorHeaps( + [annotation("_In_")] UINT NumDescriptorHeaps, + [annotation("_In_reads_(NumDescriptorHeaps)")] ID3D12DescriptorHeap* const* ppDescriptorHeaps + ); + + void SetComputeRootSignature( + [annotation("_In_opt_")] ID3D12RootSignature* pRootSignature + ); + + void SetGraphicsRootSignature( + [annotation("_In_opt_")] ID3D12RootSignature* pRootSignature + ); + + void SetComputeRootDescriptorTable( + [annotation("_In_")] UINT RootParameterIndex, + [annotation("_In_")] D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor + ); + + void SetGraphicsRootDescriptorTable( + [annotation("_In_")] UINT RootParameterIndex, + [annotation("_In_")] D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor + ); + + // Single constant + void SetComputeRoot32BitConstant( + [annotation("_In_")] UINT RootParameterIndex, + [annotation("_In_")] UINT SrcData, + [annotation("_In_")] UINT DestOffsetIn32BitValues + ); + + void SetGraphicsRoot32BitConstant( + [annotation("_In_")] UINT RootParameterIndex, + [annotation("_In_")] UINT SrcData, + [annotation("_In_")] UINT DestOffsetIn32BitValues + ); + + // Group of constants + void SetComputeRoot32BitConstants( + [annotation("_In_")] UINT RootParameterIndex, + [annotation("_In_")] UINT Num32BitValuesToSet, + [annotation("_In_reads_(Num32BitValuesToSet*sizeof(UINT))")] const void* pSrcData, + [annotation("_In_")] UINT DestOffsetIn32BitValues + ); + + void SetGraphicsRoot32BitConstants( + [annotation("_In_")] UINT RootParameterIndex, + [annotation("_In_")] UINT Num32BitValuesToSet, + [annotation("_In_reads_(Num32BitValuesToSet*sizeof(UINT))")] const void* pSrcData, + [annotation("_In_")] UINT DestOffsetIn32BitValues + ); + + // CBV + void SetComputeRootConstantBufferView( + [annotation("_In_")] UINT RootParameterIndex, + [annotation("_In_")] D3D12_GPU_VIRTUAL_ADDRESS BufferLocation + ); + + void SetGraphicsRootConstantBufferView( + [annotation("_In_")] UINT RootParameterIndex, + [annotation("_In_")] D3D12_GPU_VIRTUAL_ADDRESS BufferLocation + ); + + // SRV + void SetComputeRootShaderResourceView( + [annotation("_In_")] UINT RootParameterIndex, + [annotation("_In_")] D3D12_GPU_VIRTUAL_ADDRESS BufferLocation + ); + + void SetGraphicsRootShaderResourceView( + [annotation("_In_")] UINT RootParameterIndex, + [annotation("_In_")] D3D12_GPU_VIRTUAL_ADDRESS BufferLocation + ); + + // UAV + void SetComputeRootUnorderedAccessView( + [annotation("_In_")] UINT RootParameterIndex, + [annotation("_In_")] D3D12_GPU_VIRTUAL_ADDRESS BufferLocation + ); + + void SetGraphicsRootUnorderedAccessView( + [annotation("_In_")] UINT RootParameterIndex, + [annotation("_In_")] D3D12_GPU_VIRTUAL_ADDRESS BufferLocation + ); + + void IASetIndexBuffer( + [annotation("_In_opt_")] const D3D12_INDEX_BUFFER_VIEW* pView + ); + + void IASetVertexBuffers( + [annotation("_In_")] UINT StartSlot, + [annotation("_In_")] UINT NumViews, + [annotation("_In_reads_opt_(NumViews)")] const D3D12_VERTEX_BUFFER_VIEW* pViews + ); + + void SOSetTargets( + [annotation("_In_")] UINT StartSlot, + [annotation("_In_")] UINT NumViews, + [annotation("_In_reads_opt_(NumViews)")] const D3D12_STREAM_OUTPUT_BUFFER_VIEW* pViews + ); + + void OMSetRenderTargets( + [annotation("_In_")] UINT NumRenderTargetDescriptors, + [annotation("_In_opt_")] const D3D12_CPU_DESCRIPTOR_HANDLE* pRenderTargetDescriptors, + [annotation("_In_")] BOOL RTsSingleHandleToDescriptorRange, + [annotation("_In_opt_")] const D3D12_CPU_DESCRIPTOR_HANDLE* pDepthStencilDescriptor + ); + + void ClearDepthStencilView( + [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, + [annotation("_In_")] D3D12_CLEAR_FLAGS ClearFlags, + [annotation("_In_")] FLOAT Depth, + [annotation("_In_")] UINT8 Stencil, + [annotation("_In_")] UINT NumRects, + [annotation("_In_reads_(NumRects)")] const D3D12_RECT* pRects + ); + + void ClearRenderTargetView( + [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, + [annotation("_In_")] const FLOAT ColorRGBA[4], + [annotation("_In_")] UINT NumRects, + [annotation("_In_reads_(NumRects)")] const D3D12_RECT* pRects + ); + + void ClearUnorderedAccessViewUint( + [annotation("_In_")] D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + [annotation("_In_")] ID3D12Resource* pResource, + [annotation("_In_")] const UINT Values[4], + [annotation("_In_")] UINT NumRects, + [annotation("_In_reads_(NumRects)")] const D3D12_RECT* pRects + ); + + void ClearUnorderedAccessViewFloat( + [annotation("_In_")] D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, + [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, + [annotation("_In_")] ID3D12Resource* pResource, + [annotation("_In_")] const FLOAT Values[4], + [annotation("_In_")] UINT NumRects, + [annotation("_In_reads_(NumRects)")] const D3D12_RECT* pRects + ); + + void DiscardResource( + [annotation("_In_")] ID3D12Resource* pResource, + [annotation("_In_opt_")] const D3D12_DISCARD_REGION* pRegion + ); + + void BeginQuery( + [annotation("_In_")] ID3D12QueryHeap* pQueryHeap, + [annotation("_In_")] D3D12_QUERY_TYPE Type, + [annotation("_In_")] UINT Index + ); + + void EndQuery( + [annotation("_In_")] ID3D12QueryHeap* pQueryHeap, + [annotation("_In_")] D3D12_QUERY_TYPE Type, + [annotation("_In_")] UINT Index + ); + + void ResolveQueryData( + [annotation("_In_")] ID3D12QueryHeap* pQueryHeap, + [annotation("_In_")] D3D12_QUERY_TYPE Type, + [annotation("_In_")] UINT StartIndex, + [annotation("_In_")] UINT NumQueries, + [annotation("_In_")] ID3D12Resource* pDestinationBuffer, + [annotation("_In_")] UINT64 AlignedDestinationBufferOffset + ); + + void SetPredication( + [annotation("_In_opt_")] ID3D12Resource* pBuffer, + [annotation("_In_")] UINT64 AlignedBufferOffset, + [annotation("_In_")] D3D12_PREDICATION_OP Operation + ); + + void SetMarker(UINT Metadata, [annotation("_In_reads_bytes_opt_(Size)")] const void* pData, UINT Size); + void BeginEvent(UINT Metadata, [annotation("_In_reads_bytes_opt_(Size)")] const void* pData, UINT Size); + void EndEvent(); + + void ExecuteIndirect( + [annotation("_In_")] ID3D12CommandSignature* pCommandSignature, + [annotation("_In_")] UINT MaxCommandCount, + [annotation("_In_")] ID3D12Resource* pArgumentBuffer, + [annotation("_In_")] UINT64 ArgumentBufferOffset, + [annotation("_In_opt_")] ID3D12Resource* pCountBuffer, + [annotation("_In_")] UINT64 CountBufferOffset + ); +} + +[ uuid( 553103fb-1fe7-4557-bb38-946d7d0e7ca7 ), object, local, pointer_default( unique ) ] +interface ID3D12GraphicsCommandList1 + : ID3D12GraphicsCommandList +{ + void AtomicCopyBufferUINT( + [annotation("_In_")] ID3D12Resource* pDstBuffer, + UINT64 DstOffset, + [annotation("_In_")] ID3D12Resource* pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, // 0 Dependencies means only the dst buffer offset is synchronized + [annotation("_In_reads_(Dependencies)")] ID3D12Resource*const* ppDependentResources, + [annotation("_In_reads_(Dependencies)")] const D3D12_SUBRESOURCE_RANGE_UINT64* pDependentSubresourceRanges + ); + + // UINT64 is only valid on UMA architectures + void AtomicCopyBufferUINT64( + [annotation("_In_")] ID3D12Resource* pDstBuffer, + UINT64 DstOffset, + [annotation("_In_")] ID3D12Resource* pSrcBuffer, + UINT64 SrcOffset, + UINT Dependencies, // 0 Dependencies means only the dst buffer offset is synchronized + [annotation("_In_reads_(Dependencies)")] ID3D12Resource*const* ppDependentResources, + [annotation("_In_reads_(Dependencies)")] const D3D12_SUBRESOURCE_RANGE_UINT64* pDependentSubresourceRanges + ); + + void OMSetDepthBounds( + [annotation("_In_")] FLOAT Min, + [annotation("_In_")] FLOAT Max + ); + + void SetSamplePositions( + [annotation("_In_")] UINT NumSamplesPerPixel, + [annotation("_In_")] UINT NumPixels, + [annotation("_In_reads_(NumSamplesPerPixel*NumPixels)")] D3D12_SAMPLE_POSITION* pSamplePositions + ); + + void ResolveSubresourceRegion( + [annotation("_In_")] ID3D12Resource* pDstResource, + [annotation("_In_")] UINT DstSubresource, + [annotation("_In_")] UINT DstX, + [annotation("_In_")] UINT DstY, + [annotation("_In_")] ID3D12Resource* pSrcResource, + [annotation("_In_")] UINT SrcSubresource, + [annotation("_In_opt_")] D3D12_RECT* pSrcRect, + [annotation("_In_")] DXGI_FORMAT Format, + [annotation("_In_")] D3D12_RESOLVE_MODE ResolveMode + ); + + void SetViewInstanceMask( + [annotation("_In_")] UINT Mask + ); + +} + +typedef struct D3D12_WRITEBUFFERIMMEDIATE_PARAMETER +{ + D3D12_GPU_VIRTUAL_ADDRESS Dest; + UINT32 Value; +} D3D12_WRITEBUFFERIMMEDIATE_PARAMETER; + +typedef enum D3D12_WRITEBUFFERIMMEDIATE_MODE +{ + D3D12_WRITEBUFFERIMMEDIATE_MODE_DEFAULT = 0x0, + D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_IN = 0x1, + D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_OUT = 0x2, + +} D3D12_WRITEBUFFERIMMEDIATE_MODE; + +[uuid(38C3E585-FF17-412C-9150-4FC6F9D72A28), object, local, pointer_default(unique)] +interface ID3D12GraphicsCommandList2 : ID3D12GraphicsCommandList1 +{ + void WriteBufferImmediate( + UINT Count, + [annotation("_In_reads_(Count)")] const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, + [annotation("_In_reads_opt_(Count)")] const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes + ); +} + +[ uuid( 0ec870a6-5d7e-4c22-8cfc-5baae07616ed ), object, local, pointer_default( unique ) ] +interface ID3D12CommandQueue + : ID3D12Pageable +{ + void UpdateTileMappings( + [annotation("_In_")] ID3D12Resource* pResource, + UINT NumResourceRegions, + [annotation("_In_reads_opt_(NumResourceRegions)")] const D3D12_TILED_RESOURCE_COORDINATE* pResourceRegionStartCoordinates, + [annotation("_In_reads_opt_(NumResourceRegions)")] const D3D12_TILE_REGION_SIZE* pResourceRegionSizes, + [annotation("_In_opt_")] ID3D12Heap* pHeap, + UINT NumRanges, + [annotation("_In_reads_opt_(NumRanges)")] const D3D12_TILE_RANGE_FLAGS* pRangeFlags, + [annotation("_In_reads_opt_(NumRanges)")] const UINT* pHeapRangeStartOffsets, + [annotation("_In_reads_opt_(NumRanges)")] const UINT* pRangeTileCounts, + D3D12_TILE_MAPPING_FLAGS Flags ); + + void CopyTileMappings( + [annotation("_In_")] ID3D12Resource* pDstResource, + [annotation("_In_")] const D3D12_TILED_RESOURCE_COORDINATE* pDstRegionStartCoordinate, + [annotation("_In_")] ID3D12Resource* pSrcResource, + [annotation("_In_")] const D3D12_TILED_RESOURCE_COORDINATE* pSrcRegionStartCoordinate, + [annotation("_In_")] const D3D12_TILE_REGION_SIZE* pRegionSize, + D3D12_TILE_MAPPING_FLAGS Flags ); + + void ExecuteCommandLists( + [annotation("_In_")] UINT NumCommandLists, + [annotation("_In_reads_(NumCommandLists)")] ID3D12CommandList * const * ppCommandLists + ); + + void SetMarker(UINT Metadata, [annotation("_In_reads_bytes_opt_(Size)")] const void* pData, UINT Size); + void BeginEvent(UINT Metadata, [annotation("_In_reads_bytes_opt_(Size)")] const void* pData, UINT Size); + void EndEvent(); + + HRESULT Signal(ID3D12Fence* pFence, UINT64 Value); + HRESULT Wait(ID3D12Fence* pFence, UINT64 Value); + + HRESULT GetTimestampFrequency( + [annotation("_Out_")] UINT64* pFrequency + ); + + HRESULT GetClockCalibration( + [annotation("_Out_")] UINT64* pGpuTimestamp, + [annotation("_Out_")] UINT64* pCpuTimestamp + ); + + D3D12_COMMAND_QUEUE_DESC GetDesc(); +} + +//-------------------------------------------------------------------------------------------------------- +// The system LUID struct isn't defined in wtypes, so we repeat it here just +// for the MIDL compiler. +cpp_quote("#ifdef __midl") +cpp_quote("#ifndef LUID_DEFINED") +cpp_quote("#define LUID_DEFINED 1") +typedef struct __LUID { + DWORD LowPart; + LONG HighPart; +} LUID, *PLUID; +cpp_quote("#endif") +cpp_quote("#endif") + +[ uuid( 189819f1-1db6-4b57-be54-1821339b85f7 ), object, local, pointer_default( unique ) ] +interface ID3D12Device + : ID3D12Object +{ + UINT GetNodeCount(); + + HRESULT CreateCommandQueue( + [annotation("_In_")] const D3D12_COMMAND_QUEUE_DESC* pDesc, + [in] REFIID riid, // Expected: ID3D12CommandQueue + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppCommandQueue + ); + + HRESULT CreateCommandAllocator( + [annotation("_In_")] D3D12_COMMAND_LIST_TYPE type, + [in] REFIID riid, // Expected: ID3D12CommandAllocator + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppCommandAllocator + ); + + HRESULT CreateGraphicsPipelineState( + [annotation("_In_")] const D3D12_GRAPHICS_PIPELINE_STATE_DESC* pDesc, + [in] REFIID riid, // Expected: ID3D12PipelineState + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppPipelineState + ); + + HRESULT CreateComputePipelineState( + [annotation("_In_")] const D3D12_COMPUTE_PIPELINE_STATE_DESC* pDesc, + [in] REFIID riid, // Expected: ID3D12PipelineState + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppPipelineState + ); + + HRESULT CreateCommandList( + [annotation("_In_")] UINT nodeMask, + [annotation("_In_")] D3D12_COMMAND_LIST_TYPE type, + [annotation("_In_")] ID3D12CommandAllocator* pCommandAllocator, + [annotation("_In_opt_")] ID3D12PipelineState* pInitialState, + [in] REFIID riid, // Expected: ID3D12CommandList + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppCommandList + ); + + HRESULT CheckFeatureSupport( + D3D12_FEATURE Feature, + [annotation("_Inout_updates_bytes_(FeatureSupportDataSize)")] void* pFeatureSupportData, + UINT FeatureSupportDataSize + ); + + HRESULT CreateDescriptorHeap( + [annotation("_In_")] const D3D12_DESCRIPTOR_HEAP_DESC* pDescriptorHeapDesc, + [in] REFIID riid, // Expected ID3D12DescriptorHeap + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppvHeap); + + UINT GetDescriptorHandleIncrementSize( + [annotation("_In_")] D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); + + HRESULT CreateRootSignature( + [annotation("_In_")] UINT nodeMask, + [annotation("_In_reads_(blobLengthInBytes)")] const void* pBlobWithRootSignature, + [annotation("_In_")] SIZE_T blobLengthInBytes, + [in] REFIID riid, // Expected ID3D12RootSignature + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppvRootSignature); + + void CreateConstantBufferView( + [annotation("_In_opt_")] const D3D12_CONSTANT_BUFFER_VIEW_DESC* pDesc, + [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void CreateShaderResourceView( + [annotation("_In_opt_")] ID3D12Resource* pResource, + [annotation("_In_opt_")] const D3D12_SHADER_RESOURCE_VIEW_DESC* pDesc, + [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void CreateUnorderedAccessView( + [annotation("_In_opt_")] ID3D12Resource* pResource, + [annotation("_In_opt_")] ID3D12Resource* pCounterResource, + [annotation("_In_opt_")] const D3D12_UNORDERED_ACCESS_VIEW_DESC* pDesc, + [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void CreateRenderTargetView( + [annotation("_In_opt_")] ID3D12Resource* pResource, + [annotation("_In_opt_")] const D3D12_RENDER_TARGET_VIEW_DESC* pDesc, + [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void CreateDepthStencilView( + [annotation("_In_opt_")] ID3D12Resource* pResource, + [annotation("_In_opt_")] const D3D12_DEPTH_STENCIL_VIEW_DESC* pDesc, + [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void CreateSampler( + [annotation("_In_")] const D3D12_SAMPLER_DESC* pDesc, + [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void CopyDescriptors( + [annotation("_In_")] UINT NumDestDescriptorRanges, + [annotation("_In_reads_(NumDestDescriptorRanges)")] const D3D12_CPU_DESCRIPTOR_HANDLE* pDestDescriptorRangeStarts, + [annotation("_In_reads_opt_(NumDestDescriptorRanges)")] const UINT* pDestDescriptorRangeSizes, // NULL means all ranges 1 + [annotation("_In_")] UINT NumSrcDescriptorRanges, + [annotation("_In_reads_(NumSrcDescriptorRanges)")] const D3D12_CPU_DESCRIPTOR_HANDLE* pSrcDescriptorRangeStarts, + [annotation("_In_reads_opt_(NumSrcDescriptorRanges)")] const UINT* pSrcDescriptorRangeSizes, // NULL means all ranges 1 + [annotation("_In_")] D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + void CopyDescriptorsSimple( + [annotation("_In_")] UINT NumDescriptors, + [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, + [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, + [annotation("_In_")] D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); + + D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo( + [annotation("_In_")] UINT visibleMask, + [annotation("_In_")] UINT numResourceDescs, + [annotation("_In_reads_(numResourceDescs)")] const D3D12_RESOURCE_DESC* pResourceDescs ); + + D3D12_HEAP_PROPERTIES GetCustomHeapProperties( + [annotation("_In_")] UINT nodeMask, + D3D12_HEAP_TYPE heapType + ); + + HRESULT CreateCommittedResource( + [annotation("_In_")] const D3D12_HEAP_PROPERTIES* pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + [annotation("_In_")] const D3D12_RESOURCE_DESC* pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + [annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue, + [in] REFIID riidResource, // Expected: ID3D12Resource* + [out, iid_is(riidResource), annotation("_COM_Outptr_opt_")] void** ppvResource ); + + HRESULT CreateHeap( + [annotation("_In_")] const D3D12_HEAP_DESC* pDesc, + [in] REFIID riid, // Expected: ID3D12Heap* + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvHeap ); + + HRESULT CreatePlacedResource( + [annotation("_In_")] ID3D12Heap* pHeap, + UINT64 HeapOffset, + [annotation("_In_")] const D3D12_RESOURCE_DESC* pDesc, + D3D12_RESOURCE_STATES InitialState, + [annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue, + [in] REFIID riid, // Expected: ID3D12Resource* + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvResource ); + + HRESULT CreateReservedResource( + [annotation("_In_")] const D3D12_RESOURCE_DESC* pDesc, + D3D12_RESOURCE_STATES InitialState, + [annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue, + [in] REFIID riid, // Expected: ID3D12Resource* + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvResource ); + + HRESULT CreateSharedHandle( + [annotation("_In_")] ID3D12DeviceChild* pObject, + [annotation("_In_opt_")] const SECURITY_ATTRIBUTES* pAttributes, + DWORD Access, + [annotation("_In_opt_")] LPCWSTR Name, + [annotation("_Out_")] HANDLE* pHandle ); + + HRESULT OpenSharedHandle( + [annotation("_In_")] HANDLE NTHandle, + [in] REFIID riid, // Expected: ID3D12Resource*, ID3D12Heap*, or ID3D12Fence + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvObj ); + + HRESULT OpenSharedHandleByName( + [annotation("_In_")] LPCWSTR Name, + DWORD Access, + [out, annotation("_Out_")] HANDLE* pNTHandle ); + + HRESULT MakeResident( + UINT NumObjects, + [annotation("_In_reads_(NumObjects)")] ID3D12Pageable*const* ppObjects ); + + HRESULT Evict( + UINT NumObjects, + [annotation("_In_reads_(NumObjects)")] ID3D12Pageable*const* ppObjects ); + + HRESULT CreateFence( + UINT64 InitialValue, + D3D12_FENCE_FLAGS Flags, + [in] REFIID riid, // Expected: ID3D12Fence + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppFence); + + HRESULT GetDeviceRemovedReason(); + + void GetCopyableFootprints( + [annotation("_In_")] const D3D12_RESOURCE_DESC* pResourceDesc, + [annotation("_In_range_(0,D3D12_REQ_SUBRESOURCES)")] UINT FirstSubresource, + [annotation("_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource)")] UINT NumSubresources, + UINT64 BaseOffset, + [annotation("_Out_writes_opt_(NumSubresources)")] D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts, + [annotation("_Out_writes_opt_(NumSubresources)")] UINT* pNumRows, + [annotation("_Out_writes_opt_(NumSubresources)")] UINT64* pRowSizeInBytes, + [annotation("_Out_opt_")] UINT64* pTotalBytes ); + + HRESULT CreateQueryHeap( + [annotation("_In_")] const D3D12_QUERY_HEAP_DESC* pDesc, + [in] REFIID riid, // Expected: ID3D12QueryHeap + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvHeap + ); + + HRESULT SetStablePowerState(BOOL Enable); + + HRESULT CreateCommandSignature( + [annotation("_In_")] const D3D12_COMMAND_SIGNATURE_DESC* pDesc, + [annotation("_In_opt_")] ID3D12RootSignature* pRootSignature, + [in] REFIID riid, // Expected: ID3D12CommandSignature + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvCommandSignature + ); + + void GetResourceTiling( + [annotation("_In_")] ID3D12Resource* pTiledResource, + [annotation("_Out_opt_")] UINT* pNumTilesForEntireResource, + [annotation("_Out_opt_")] D3D12_PACKED_MIP_INFO* pPackedMipDesc, + [annotation("_Out_opt_")] D3D12_TILE_SHAPE* pStandardTileShapeForNonPackedMips, + [annotation("_Inout_opt_")] UINT* pNumSubresourceTilings, + [annotation("_In_")] UINT FirstSubresourceTilingToGet, + [annotation("_Out_writes_(*pNumSubresourceTilings)")] D3D12_SUBRESOURCE_TILING* pSubresourceTilingsForNonPackedMips + ); + + LUID GetAdapterLuid(); +} + +// D3D12 Revision 1 +[ uuid( c64226a8-9201-46af-b4cc-53fb9ff7414f ), object, local, pointer_default( unique ) ] +interface ID3D12PipelineLibrary + : ID3D12DeviceChild +{ + HRESULT StorePipeline( + [annotation("_In_opt_")] LPCWSTR pName, + [annotation("_In_")] ID3D12PipelineState *pPipeline + ); + + HRESULT LoadGraphicsPipeline( + [annotation("_In_")] LPCWSTR pName, + [annotation("_In_")] const D3D12_GRAPHICS_PIPELINE_STATE_DESC* pDesc, + [in] REFIID riid, // Expected: ID3D12PipelineState + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppPipelineState + ); + + HRESULT LoadComputePipeline( + [annotation("_In_")] LPCWSTR pName, + [annotation("_In_")] const D3D12_COMPUTE_PIPELINE_STATE_DESC* pDesc, + [in] REFIID riid, // Expected: ID3D12PipelineState + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppPipelineState + ); + + SIZE_T GetSerializedSize(); + + HRESULT Serialize( + [annotation("_Out_writes_(DataSizeInBytes)")] void* pData, + SIZE_T DataSizeInBytes + ); +} + +// Pipeline State v2 +[ uuid( 80eabf42-2568-4e5e-bd82-c37f86961dc3 ), object, local, pointer_default( unique ) ] +interface ID3D12PipelineLibrary1 + : ID3D12PipelineLibrary +{ + HRESULT LoadPipeline( + [annotation("_In_")] LPCWSTR pName, + [annotation("_In_")] const D3D12_PIPELINE_STATE_STREAM_DESC* pDesc, + [in] REFIID riid, // Expected: ID3D12PipelineState + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppPipelineState + ); +} + +typedef enum D3D12_MULTIPLE_FENCE_WAIT_FLAGS +{ + D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE = 0x0, + D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY = 0x1, + + D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL = 0x0, // Alias, default behavior is ALL +} D3D12_MULTIPLE_FENCE_WAIT_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_MULTIPLE_FENCE_WAIT_FLAGS );" ) + +// Applications may use the whole value range of UINT for a priority. +// These names are merely semantic suggestions. +typedef enum D3D12_RESIDENCY_PRIORITY +{ + D3D12_RESIDENCY_PRIORITY_MINIMUM = 0x28000000, + D3D12_RESIDENCY_PRIORITY_LOW = 0x50000000, + D3D12_RESIDENCY_PRIORITY_NORMAL = 0x78000000, + D3D12_RESIDENCY_PRIORITY_HIGH = 0xa0010000, + D3D12_RESIDENCY_PRIORITY_MAXIMUM = 0xc8000000, +} D3D12_RESIDENCY_PRIORITY; + +[uuid(77acce80-638e-4e65-8895-c1f23386863e), object, local, pointer_default(unique)] +interface ID3D12Device1 + : ID3D12Device +{ + HRESULT CreatePipelineLibrary( + [annotation("_In_reads_(BlobLength)")] const void *pLibraryBlob, + SIZE_T BlobLength, + [in] REFIID riid, // Expected: ID3D12PipelineLibrary + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppPipelineLibrary + ); + + HRESULT SetEventOnMultipleFenceCompletion( + [annotation("_In_reads_(NumFences)")] ID3D12Fence* const* ppFences, + [annotation("_In_reads_(NumFences)")] const UINT64* pFenceValues, + UINT NumFences, + D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, + HANDLE hEvent + ); + + HRESULT SetResidencyPriority( + UINT NumObjects, + [annotation("_In_reads_(NumObjects)")] ID3D12Pageable*const* ppObjects, + [annotation("_In_reads_(NumObjects)")] const D3D12_RESIDENCY_PRIORITY* pPriorities ); +} + +[uuid(30baa41e-b15b-475c-a0bb-1af5c5b64328), object, local, pointer_default(unique)] +interface ID3D12Device2 + : ID3D12Device1 +{ + HRESULT CreatePipelineState( + [in] const D3D12_PIPELINE_STATE_STREAM_DESC* pDesc, + [in] REFIID riid, // Can be any pipeline state interface, provided the pipeline subobjects match + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppPipelineState + ); +} + +typedef enum D3D12_RESIDENCY_FLAGS +{ + D3D12_RESIDENCY_FLAG_NONE = 0x0, + D3D12_RESIDENCY_FLAG_DENY_OVERBUDGET = 0x1, +} D3D12_RESIDENCY_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESIDENCY_FLAGS );" ) + +[uuid(81dadc15-2bad-4392-93c5-101345c4aa98), object, local, pointer_default(unique)] +interface ID3D12Device3 + : ID3D12Device2 +{ + HRESULT OpenExistingHeapFromAddress( + [annotation("_In_")] const void* pAddress, + [in] REFIID riid, // Expected: ID3D12Heap + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppvHeap + ); + HRESULT OpenExistingHeapFromFileMapping( + [annotation("_In_")] HANDLE hFileMapping, + [in] REFIID riid, // Expected: ID3D12Heap + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppvHeap + ); + HRESULT EnqueueMakeResident( + D3D12_RESIDENCY_FLAGS Flags, + UINT NumObjects, + [annotation("_In_reads_(NumObjects)")] ID3D12Pageable*const* ppObjects, + [annotation("_In_")] ID3D12Fence* pFenceToSignal, + UINT64 FenceValueToSignal + ); +} + +typedef enum D3D12_COMMAND_LIST_FLAGS +{ + D3D12_COMMAND_LIST_FLAG_NONE = 0x0, +} D3D12_COMMAND_LIST_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_LIST_FLAGS );") + + +typedef enum D3D12_COMMAND_POOL_FLAGS +{ + D3D12_COMMAND_POOL_FLAG_NONE = 0x0, + +} D3D12_COMMAND_POOL_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_POOL_FLAGS );") + +typedef enum D3D12_COMMAND_RECORDER_FLAGS +{ + D3D12_COMMAND_RECORDER_FLAG_NONE = 0x0, + +} D3D12_COMMAND_RECORDER_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_RECORDER_FLAGS );") + +typedef enum D3D12_PROTECTED_SESSION_STATUS +{ + D3D12_PROTECTED_SESSION_STATUS_OK = 0, + D3D12_PROTECTED_SESSION_STATUS_INVALID = 1, +} D3D12_PROTECTED_SESSION_STATUS; + +[uuid(A1533D18-0AC1-4084-85B9-89A96116806B), object, local, pointer_default(unique)] +interface ID3D12ProtectedSession + : ID3D12DeviceChild +{ + HRESULT GetStatusFence( + [in] REFIID riid, + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppFence); + + D3D12_PROTECTED_SESSION_STATUS GetSessionStatus(); +} + +typedef enum D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS +{ + D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_NONE = 0x0, + D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_SUPPORTED = 0x1, + +} D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS );") + +typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT +{ + UINT NodeIndex; // input + D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS Support; // output +} D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT; + +typedef enum D3D12_PROTECTED_RESOURCE_SESSION_FLAGS +{ + D3D12_PROTECTED_RESOURCE_SESSION_FLAG_NONE = 0x0, + +} D3D12_PROTECTED_RESOURCE_SESSION_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_PROTECTED_RESOURCE_SESSION_FLAGS );") + +typedef struct D3D12_PROTECTED_RESOURCE_SESSION_DESC +{ + UINT NodeMask; + D3D12_PROTECTED_RESOURCE_SESSION_FLAGS Flags; +} D3D12_PROTECTED_RESOURCE_SESSION_DESC; + +[uuid(6CD696F4-F289-40CC-8091-5A6C0A099C3D), object, local, pointer_default(unique)] +interface ID3D12ProtectedResourceSession + : ID3D12ProtectedSession +{ + D3D12_PROTECTED_RESOURCE_SESSION_DESC GetDesc(); +} + +[uuid(e865df17-a9ee-46f9-a463-3098315aa2e5), object, local, pointer_default(unique)] +interface ID3D12Device4 + : ID3D12Device3 +{ + HRESULT CreateCommandList1( + [annotation("_In_")] UINT nodeMask, + [annotation("_In_")] D3D12_COMMAND_LIST_TYPE type, + [annotation("_In_")] D3D12_COMMAND_LIST_FLAGS flags, + [in] REFIID riid, // Expected: ID3D12CommandList + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppCommandList + ); + + HRESULT CreateProtectedResourceSession( + [annotation("_In_")] const D3D12_PROTECTED_RESOURCE_SESSION_DESC* pDesc, + [annotation("_In_")] REFIID riid, // Expected: ID3D12ProtectedResourceSession, + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppSession + ); + + HRESULT CreateCommittedResource1( + [annotation("_In_")] const D3D12_HEAP_PROPERTIES* pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + [annotation("_In_")] const D3D12_RESOURCE_DESC* pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + [annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue, + [annotation("_In_opt_")] ID3D12ProtectedResourceSession *pProtectedSession, + [in] REFIID riidResource, // Expected: ID3D12Resource1* + [out, iid_is(riidResource), annotation("_COM_Outptr_opt_")] void** ppvResource + ); + + HRESULT CreateHeap1( + [annotation("_In_")] const D3D12_HEAP_DESC* pDesc, + [annotation("_In_opt_")] ID3D12ProtectedResourceSession *pProtectedSession, + [in] REFIID riid, // Expected: ID3D12Heap1* + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvHeap + ); + + HRESULT CreateReservedResource1( + [annotation("_In_")] const D3D12_RESOURCE_DESC* pDesc, + D3D12_RESOURCE_STATES InitialState, + [annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue, + [annotation("_In_opt_")] ID3D12ProtectedResourceSession *pProtectedSession, + [in] REFIID riid, // Expected: ID3D12Resource1* + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvResource + ); + + D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo1( + UINT visibleMask, + UINT numResourceDescs, + [annotation("_In_reads_(numResourceDescs)")] const D3D12_RESOURCE_DESC* pResourceDescs, + [annotation("_Out_writes_opt_(numResourceDescs)")] D3D12_RESOURCE_ALLOCATION_INFO1* pResourceAllocationInfo1 + ); +} + +typedef enum D3D12_LIFETIME_STATE +{ + D3D12_LIFETIME_STATE_IN_USE, + D3D12_LIFETIME_STATE_NOT_IN_USE, +} D3D12_LIFETIME_STATE; + +interface ID3D12LifetimeTracker; + +[uuid(e667af9f-cd56-4f46-83ce-032e595d70a8), object, local, pointer_default(unique)] +interface ID3D12LifetimeOwner : IUnknown +{ + void LifetimeStateUpdated(D3D12_LIFETIME_STATE NewState); +} + +[uuid(f1df64b6-57fd-49cd-8807-c0eb88b45c8f), object, local, pointer_default(unique)] +interface ID3D12SwapChainAssistant + : IUnknown +{ + LUID GetLUID(); + HRESULT GetSwapChainObject(REFIID riid, [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppv); + HRESULT GetCurrentResourceAndCommandQueue(REFIID riidResource, [out, iid_is(riidResource), annotation("_COM_Outptr_")] void** ppvResource, + REFIID riidQueue, [out, iid_is(riidQueue), annotation("_COM_Outptr_")] void** ppvQueue); + HRESULT InsertImplicitSync(); +} + +[uuid(3fd03d36-4eb1-424a-a582-494ecb8ba813), object, local, pointer_default(unique)] +interface ID3D12LifetimeTracker + : ID3D12DeviceChild +{ + HRESULT DestroyOwnedObject([annotation("_In_")] ID3D12DeviceChild* pObject); +} + +typedef enum D3D12_META_COMMAND_PARAMETER_TYPE +{ + D3D12_META_COMMAND_PARAMETER_TYPE_FLOAT = 0, + D3D12_META_COMMAND_PARAMETER_TYPE_UINT64 = 1, + D3D12_META_COMMAND_PARAMETER_TYPE_GPU_VIRTUAL_ADDRESS = 2, + D3D12_META_COMMAND_PARAMETER_TYPE_CPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 3, + D3D12_META_COMMAND_PARAMETER_TYPE_GPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 4, +} D3D12_META_COMMAND_PARAMETER_TYPE; + +typedef enum D3D12_META_COMMAND_PARAMETER_FLAGS +{ + D3D12_META_COMMAND_PARAMETER_FLAG_INPUT = 0x00000001, + D3D12_META_COMMAND_PARAMETER_FLAG_OUTPUT = 0x00000002 +} D3D12_META_COMMAND_PARAMETER_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_META_COMMAND_PARAMETER_FLAGS );") + +typedef enum D3D12_META_COMMAND_PARAMETER_STAGE +{ + D3D12_META_COMMAND_PARAMETER_STAGE_CREATION = 0, + D3D12_META_COMMAND_PARAMETER_STAGE_INITIALIZATION = 1, + D3D12_META_COMMAND_PARAMETER_STAGE_EXECUTION = 2, +} D3D12_META_COMMAND_PARAMETER_STAGE; + +typedef struct D3D12_META_COMMAND_PARAMETER_DESC +{ + LPCWSTR Name; + D3D12_META_COMMAND_PARAMETER_TYPE Type; + D3D12_META_COMMAND_PARAMETER_FLAGS Flags; + D3D12_RESOURCE_STATES RequiredResourceState; + UINT StructureOffset; +} D3D12_META_COMMAND_PARAMETER_DESC; + +typedef enum D3D12_GRAPHICS_STATES +{ + D3D12_GRAPHICS_STATE_NONE = 0, + D3D12_GRAPHICS_STATE_IA_VERTEX_BUFFERS = (1 << 0), + D3D12_GRAPHICS_STATE_IA_INDEX_BUFFER = (1 << 1), + D3D12_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY = (1 << 2), + D3D12_GRAPHICS_STATE_DESCRIPTOR_HEAP = (1 << 3), + D3D12_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE = (1 << 4), + D3D12_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE = (1 << 5), + D3D12_GRAPHICS_STATE_RS_VIEWPORTS = (1 << 6), + D3D12_GRAPHICS_STATE_RS_SCISSOR_RECTS = (1 << 7), + D3D12_GRAPHICS_STATE_PREDICATION = (1 << 8), + D3D12_GRAPHICS_STATE_OM_RENDER_TARGETS = (1 << 9), + D3D12_GRAPHICS_STATE_OM_STENCIL_REF = (1 << 10), + D3D12_GRAPHICS_STATE_OM_BLEND_FACTOR = (1 << 11), + D3D12_GRAPHICS_STATE_PIPELINE_STATE = (1 << 12), + D3D12_GRAPHICS_STATE_SO_TARGETS = (1 << 13), + D3D12_GRAPHICS_STATE_OM_DEPTH_BOUNDS = (1 << 14), + D3D12_GRAPHICS_STATE_SAMPLE_POSITIONS = (1 << 15), + D3D12_GRAPHICS_STATE_VIEW_INSTANCE_MASK = (1 << 16), + +} D3D12_GRAPHICS_STATES; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_GRAPHICS_STATES );") + +typedef struct D3D12_META_COMMAND_DESC +{ + GUID Id; + LPCWSTR Name; + D3D12_GRAPHICS_STATES InitializationDirtyState; + D3D12_GRAPHICS_STATES ExecutionDirtyState; +} D3D12_META_COMMAND_DESC; + +[uuid(47016943-fca8-4594-93ea-af258b55346d), object, local, pointer_default(unique)] +interface ID3D12StateObject + : ID3D12Pageable +{ +} + +[uuid(de5fa827-9bf9-4f26-89ff-d7f56fde3860), object, local, pointer_default(unique)] +interface ID3D12StateObjectProperties + : IUnknown +{ + void* GetShaderIdentifier([annotation("_In_")] LPCWSTR pExportName); + UINT64 GetShaderStackSize([annotation("_In_")] LPCWSTR pExportName); + UINT64 GetPipelineStackSize(); + void SetPipelineStackSize(UINT64 PipelineStackSizeInBytes); +} + +typedef enum D3D12_STATE_SUBOBJECT_TYPE +{ + D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG = 0, // D3D12_STATE_OBJECT_CONFIG + D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE = 1, // D3D12_GLOBAL_ROOT_SIGNATURE + D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE = 2, // D3D12_LOCAL_ROOT_SIGNATURE + D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK = 3, // D3D12_NODE_MASK + // 4 unused + D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY = 5, // D3D12_DXIL_LIBRARY_DESC + D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION = 6, // D3D12_EXISTING_COLLECTION_DESC + D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 7, // D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION + D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 8, // D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION + D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG = 9, // D3D12_RAYTRACING_SHADER_CONFIG + D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG = 10, // D3D12_RAYTRACING_PIPELINE_CONFIG + D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP = 11, // D3D12_HIT_GROUP_DESC + D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1 = 12, // D3D12_RAYTRACING_PIPELINE_CONFIG1 + D3D12_STATE_SUBOBJECT_TYPE_MAX_VALID, +} D3D12_STATE_SUBOBJECT_TYPE; + +typedef struct D3D12_STATE_SUBOBJECT +{ + D3D12_STATE_SUBOBJECT_TYPE Type; + const void* pDesc; +} D3D12_STATE_SUBOBJECT; + +typedef enum D3D12_STATE_OBJECT_FLAGS +{ + D3D12_STATE_OBJECT_FLAG_NONE = 0x0, + D3D12_STATE_OBJECT_FLAG_ALLOW_LOCAL_DEPENDENCIES_ON_EXTERNAL_DEFINITIONS = 0x1, + D3D12_STATE_OBJECT_FLAG_ALLOW_EXTERNAL_DEPENDENCIES_ON_LOCAL_DEFINITIONS = 0x2, + D3D12_STATE_OBJECT_FLAG_ALLOW_STATE_OBJECT_ADDITIONS = 0x4, +} D3D12_STATE_OBJECT_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_STATE_OBJECT_FLAGS );") + +typedef struct D3D12_STATE_OBJECT_CONFIG +{ + D3D12_STATE_OBJECT_FLAGS Flags; +} D3D12_STATE_OBJECT_CONFIG; + +typedef struct D3D12_GLOBAL_ROOT_SIGNATURE +{ + ID3D12RootSignature* pGlobalRootSignature; +} D3D12_GLOBAL_ROOT_SIGNATURE; + +typedef struct D3D12_LOCAL_ROOT_SIGNATURE +{ + ID3D12RootSignature* pLocalRootSignature; +} D3D12_LOCAL_ROOT_SIGNATURE; + +typedef struct D3D12_NODE_MASK +{ + UINT NodeMask; +} D3D12_NODE_MASK; + +typedef enum D3D12_EXPORT_FLAGS +{ + D3D12_EXPORT_FLAG_NONE = 0x0, +} D3D12_EXPORT_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_EXPORT_FLAGS );") + +typedef struct D3D12_EXPORT_DESC +{ + LPCWSTR Name; + [annotation("_In_opt_")] LPCWSTR ExportToRename; + D3D12_EXPORT_FLAGS Flags; +} D3D12_EXPORT_DESC; + +typedef struct D3D12_DXIL_LIBRARY_DESC +{ + D3D12_SHADER_BYTECODE DXILLibrary; + UINT NumExports; // Optional, if 0 all exports in the library/collection will be surfaced + [annotation("_In_reads_(NumExports)")] D3D12_EXPORT_DESC* pExports; +} D3D12_DXIL_LIBRARY_DESC; + +typedef struct D3D12_EXISTING_COLLECTION_DESC +{ + ID3D12StateObject* pExistingCollection; + UINT NumExports; // Optional, if 0 all exports in the library/collection will be surfaced + [annotation("_In_reads_(NumExports)")] D3D12_EXPORT_DESC* pExports; +} D3D12_EXISTING_COLLECTION_DESC; + +typedef struct D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION +{ + const D3D12_STATE_SUBOBJECT* pSubobjectToAssociate; + UINT NumExports; + [annotation("_In_reads_(NumExports)")] LPCWSTR* pExports; +} D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION; + +typedef struct D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION +{ + LPCWSTR SubobjectToAssociate; + UINT NumExports; + [annotation("_In_reads_(NumExports)")] LPCWSTR* pExports; +} D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION; + +typedef enum D3D12_HIT_GROUP_TYPE +{ + D3D12_HIT_GROUP_TYPE_TRIANGLES = 0x0, + D3D12_HIT_GROUP_TYPE_PROCEDURAL_PRIMITIVE = 0x1, +} D3D12_HIT_GROUP_TYPE; + +typedef struct D3D12_HIT_GROUP_DESC +{ + LPCWSTR HitGroupExport; + D3D12_HIT_GROUP_TYPE Type; + [annotation("_In_opt_")] LPCWSTR AnyHitShaderImport; + [annotation("_In_opt_")] LPCWSTR ClosestHitShaderImport; + [annotation("_In_opt_")] LPCWSTR IntersectionShaderImport; +} D3D12_HIT_GROUP_DESC; + +typedef struct D3D12_RAYTRACING_SHADER_CONFIG +{ + UINT MaxPayloadSizeInBytes; + UINT MaxAttributeSizeInBytes; +} D3D12_RAYTRACING_SHADER_CONFIG; + +typedef struct D3D12_RAYTRACING_PIPELINE_CONFIG +{ + UINT MaxTraceRecursionDepth; +} D3D12_RAYTRACING_PIPELINE_CONFIG; + +typedef enum D3D12_RAYTRACING_PIPELINE_FLAGS +{ + D3D12_RAYTRACING_PIPELINE_FLAG_NONE = 0x0, + D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES = 0x100, + D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES = 0x200, +} D3D12_RAYTRACING_PIPELINE_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAYTRACING_PIPELINE_FLAGS );") + +typedef struct D3D12_RAYTRACING_PIPELINE_CONFIG1 +{ + UINT MaxTraceRecursionDepth; + D3D12_RAYTRACING_PIPELINE_FLAGS Flags; +} D3D12_RAYTRACING_PIPELINE_CONFIG1; + +typedef enum D3D12_STATE_OBJECT_TYPE +{ + D3D12_STATE_OBJECT_TYPE_COLLECTION = 0, + // D3D12_STATE_OBJECT_TYPE_COMPUTE_PIPELINE = 1, + // D3D12_STATE_OBJECT_TYPE_GRAPHICS_PIPELINE = 2, + D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE = 3, +} D3D12_STATE_OBJECT_TYPE; + +typedef struct D3D12_STATE_OBJECT_DESC +{ + D3D12_STATE_OBJECT_TYPE Type; + UINT NumSubobjects; + [annotation("_In_reads_(NumSubobjects)")] const D3D12_STATE_SUBOBJECT* pSubobjects; +} D3D12_STATE_OBJECT_DESC; + +typedef enum D3D12_RAYTRACING_GEOMETRY_FLAGS +{ + D3D12_RAYTRACING_GEOMETRY_FLAG_NONE = 0x0, + D3D12_RAYTRACING_GEOMETRY_FLAG_OPAQUE = 0x1, + D3D12_RAYTRACING_GEOMETRY_FLAG_NO_DUPLICATE_ANYHIT_INVOCATION = 0x2, +} D3D12_RAYTRACING_GEOMETRY_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAYTRACING_GEOMETRY_FLAGS );") + +typedef enum D3D12_RAYTRACING_GEOMETRY_TYPE +{ + D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES, + D3D12_RAYTRACING_GEOMETRY_TYPE_PROCEDURAL_PRIMITIVE_AABBS, +} D3D12_RAYTRACING_GEOMETRY_TYPE; + +typedef enum D3D12_RAYTRACING_INSTANCE_FLAGS +{ + D3D12_RAYTRACING_INSTANCE_FLAG_NONE = 0x0, + D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE = 0x1, + D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE = 0x2, + D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE = 0x4, + D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE = 0x8 +} D3D12_RAYTRACING_INSTANCE_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAYTRACING_INSTANCE_FLAGS );") + +typedef struct D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE +{ + D3D12_GPU_VIRTUAL_ADDRESS StartAddress; + UINT64 StrideInBytes; +} D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE; + +typedef struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE +{ + D3D12_GPU_VIRTUAL_ADDRESS StartAddress; + UINT64 SizeInBytes; +} D3D12_GPU_VIRTUAL_ADDRESS_RANGE; + +typedef struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE +{ + D3D12_GPU_VIRTUAL_ADDRESS StartAddress; + UINT64 SizeInBytes; + UINT64 StrideInBytes; +} D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE; + +typedef struct D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC +{ + D3D12_GPU_VIRTUAL_ADDRESS Transform3x4; + DXGI_FORMAT IndexFormat; + DXGI_FORMAT VertexFormat; + UINT IndexCount; + UINT VertexCount; + D3D12_GPU_VIRTUAL_ADDRESS IndexBuffer; + D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE VertexBuffer; +} D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC; + +typedef struct D3D12_RAYTRACING_AABB +{ + FLOAT MinX; + FLOAT MinY; + FLOAT MinZ; + FLOAT MaxX; + FLOAT MaxY; + FLOAT MaxZ; +} D3D12_RAYTRACING_AABB; + +typedef struct D3D12_RAYTRACING_GEOMETRY_AABBS_DESC +{ + UINT64 AABBCount; + D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE AABBs; +} D3D12_RAYTRACING_GEOMETRY_AABBS_DESC; + +typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS +{ + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_NONE = 0x00, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_UPDATE = 0x01, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_COMPACTION = 0x02, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_TRACE = 0x04, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_BUILD = 0x08, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_MINIMIZE_MEMORY = 0x10, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PERFORM_UPDATE = 0x20, +} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS );") + +typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE +{ + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_CLONE = 0x0, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_COMPACT = 0x1, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_VISUALIZATION_DECODE_FOR_TOOLS = 0x2, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_SERIALIZE = 0x3, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_DESERIALIZE = 0x4, +} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE; + +typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE +{ + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL = 0x0, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL = 0x1 +} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE; + +typedef enum D3D12_ELEMENTS_LAYOUT +{ + D3D12_ELEMENTS_LAYOUT_ARRAY = 0x0, + D3D12_ELEMENTS_LAYOUT_ARRAY_OF_POINTERS = 0x1 +} D3D12_ELEMENTS_LAYOUT; + +typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE +{ + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE = 0x0, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION = 0x1, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION = 0x2, + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE = 0x3, +} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE; + +typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC +{ + D3D12_GPU_VIRTUAL_ADDRESS DestBuffer; + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE InfoType; +} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC; + +typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC +{ + UINT64 CompactedSizeInBytes; +} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC; + +typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC +{ + UINT64 DecodedSizeInBytes; +} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC; + +typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER +{ + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE Type; + UINT NumDescs; +} D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER; +cpp_quote("// Regarding D3D12_BUILD_RAY_TRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER above,") +cpp_quote("// depending on Type field, NumDescs above is followed by either:") +cpp_quote("// D3D12_RAY_TRACING_INSTANCE_DESC InstanceDescs[NumDescs]") +cpp_quote("// or D3D12_RAY_TRACING_GEOMETRY_DESC GeometryDescs[NumDescs].") +cpp_quote("// There is 4 bytes of padding between GeometryDesc structs in the array so alignment is natural when viewed by CPU.") +cpp_quote("") + +typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC +{ + UINT64 SerializedSizeInBytes; + UINT64 NumBottomLevelAccelerationStructurePointers; +} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC; + +typedef struct D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER +{ + GUID DriverOpaqueGUID; + BYTE DriverOpaqueVersioningData[16]; +} D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER; + +typedef enum D3D12_SERIALIZED_DATA_TYPE +{ + D3D12_SERIALIZED_DATA_RAYTRACING_ACCELERATION_STRUCTURE = 0x0, +} D3D12_SERIALIZED_DATA_TYPE; + +typedef enum D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS +{ + D3D12_DRIVER_MATCHING_IDENTIFIER_COMPATIBLE_WITH_DEVICE = 0x0, + D3D12_DRIVER_MATCHING_IDENTIFIER_UNSUPPORTED_TYPE = 0x1, + D3D12_DRIVER_MATCHING_IDENTIFIER_UNRECOGNIZED = 0x2, + D3D12_DRIVER_MATCHING_IDENTIFIER_INCOMPATIBLE_VERSION = 0x3, + D3D12_DRIVER_MATCHING_IDENTIFIER_INCOMPATIBLE_TYPE = 0x4, +} D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS; + +typedef struct D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER +{ + D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER DriverMatchingIdentifier; + UINT64 SerializedSizeInBytesIncludingHeader; + UINT64 DeserializedSizeInBytes; + UINT64 NumBottomLevelAccelerationStructurePointersAfterHeader; +} D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER; + +typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC +{ + UINT64 CurrentSizeInBytes; +} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC; + +typedef struct D3D12_RAYTRACING_INSTANCE_DESC +{ + FLOAT Transform[3][4]; + UINT InstanceID : 24; + UINT InstanceMask : 8; + UINT InstanceContributionToHitGroupIndex : 24; + UINT Flags : 8; + D3D12_GPU_VIRTUAL_ADDRESS AccelerationStructure; +} D3D12_RAYTRACING_INSTANCE_DESC; + +typedef struct D3D12_RAYTRACING_GEOMETRY_DESC +{ + D3D12_RAYTRACING_GEOMETRY_TYPE Type; + D3D12_RAYTRACING_GEOMETRY_FLAGS Flags; + union + { + D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC Triangles; + D3D12_RAYTRACING_GEOMETRY_AABBS_DESC AABBs; + }; +} D3D12_RAYTRACING_GEOMETRY_DESC; + +typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS +{ + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE Type; + D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS Flags; + UINT NumDescs; + D3D12_ELEMENTS_LAYOUT DescsLayout; + union + { + D3D12_GPU_VIRTUAL_ADDRESS InstanceDescs; + const D3D12_RAYTRACING_GEOMETRY_DESC* pGeometryDescs; + const D3D12_RAYTRACING_GEOMETRY_DESC*const* ppGeometryDescs; + }; +} D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS; + +typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC +{ + D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData; + D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS Inputs; + [annotation("_In_opt_")] D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData; + D3D12_GPU_VIRTUAL_ADDRESS ScratchAccelerationStructureData; +} D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC; + +typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO +{ + UINT64 ResultDataMaxSizeInBytes; + UINT64 ScratchDataSizeInBytes; + UINT64 UpdateScratchDataSizeInBytes; +} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO; + +typedef enum D3D12_RAY_FLAGS +{ + D3D12_RAY_FLAG_NONE = 0x00, + D3D12_RAY_FLAG_FORCE_OPAQUE = 0x01, + D3D12_RAY_FLAG_FORCE_NON_OPAQUE = 0x02, + D3D12_RAY_FLAG_ACCEPT_FIRST_HIT_AND_END_SEARCH = 0x04, + D3D12_RAY_FLAG_SKIP_CLOSEST_HIT_SHADER = 0x08, + D3D12_RAY_FLAG_CULL_BACK_FACING_TRIANGLES = 0x10, + D3D12_RAY_FLAG_CULL_FRONT_FACING_TRIANGLES = 0x20, + D3D12_RAY_FLAG_CULL_OPAQUE = 0x40, + D3D12_RAY_FLAG_CULL_NON_OPAQUE = 0x80, + D3D12_RAY_FLAG_SKIP_TRIANGLES = 0x100, + D3D12_RAY_FLAG_SKIP_PROCEDURAL_PRIMITIVES = 0x200, +} D3D12_RAY_FLAGS; +cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAY_FLAGS );" ) + +typedef enum D3D12_HIT_KIND +{ + D3D12_HIT_KIND_TRIANGLE_FRONT_FACE = 0xfe, + D3D12_HIT_KIND_TRIANGLE_BACK_FACE = 0xff, +} D3D12_HIT_KIND; + +[uuid(8b4f173b-2fea-4b80-8f58-4307191ab95d), object, local, pointer_default(unique)] +interface ID3D12Device5 + : ID3D12Device4 +{ + HRESULT CreateLifetimeTracker( + [annotation("_In_")] ID3D12LifetimeOwner* pOwner, + [in] REFIID riid, // Expected: ID3D12LifetimeTracker* + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppvTracker + ); + + void RemoveDevice(); + + HRESULT EnumerateMetaCommands( + [annotation("_Inout_")] UINT* pNumMetaCommands, + [annotation("_Out_writes_opt_(*pNumMetaCommands)")] D3D12_META_COMMAND_DESC* pDescs + ); + + HRESULT EnumerateMetaCommandParameters( + [annotation("_In_")] REFGUID CommandId, + [annotation("_In_")] D3D12_META_COMMAND_PARAMETER_STAGE Stage, + [annotation("_Out_opt_")] UINT* pTotalStructureSizeInBytes, + [annotation("_Inout_")] UINT* pParameterCount, + [annotation("_Out_writes_opt_(*pParameterCount)")] D3D12_META_COMMAND_PARAMETER_DESC* pParameterDescs + ); + + HRESULT CreateMetaCommand( + [annotation("_In_")] REFGUID CommandId, + [annotation("_In_")] UINT NodeMask, + [annotation("_In_reads_bytes_opt_(CreationParametersDataSizeInBytes)")] const void * pCreationParametersData, + [annotation("_In_")] SIZE_T CreationParametersDataSizeInBytes, + [in] REFIID riid, + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppMetaCommand + ); + + HRESULT CreateStateObject( + [in] const D3D12_STATE_OBJECT_DESC* pDesc, + [in] REFIID riid, // ID3D12StateObject + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppStateObject + ); + + void GetRaytracingAccelerationStructurePrebuildInfo( + [annotation("_In_")] const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS* pDesc, + [annotation("_Out_")] D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo + ); + + D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS CheckDriverMatchingIdentifier( + [annotation("_In_")] D3D12_SERIALIZED_DATA_TYPE SerializedDataType, + [annotation("_In_")] const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER* pIdentifierToCheck); +} + + +typedef enum D3D12_AUTO_BREADCRUMB_OP +{ + D3D12_AUTO_BREADCRUMB_OP_SETMARKER = 0, + D3D12_AUTO_BREADCRUMB_OP_BEGINEVENT = 1, + D3D12_AUTO_BREADCRUMB_OP_ENDEVENT = 2, + D3D12_AUTO_BREADCRUMB_OP_DRAWINSTANCED = 3, + D3D12_AUTO_BREADCRUMB_OP_DRAWINDEXEDINSTANCED = 4, + D3D12_AUTO_BREADCRUMB_OP_EXECUTEINDIRECT = 5, + D3D12_AUTO_BREADCRUMB_OP_DISPATCH = 6, + D3D12_AUTO_BREADCRUMB_OP_COPYBUFFERREGION = 7, + D3D12_AUTO_BREADCRUMB_OP_COPYTEXTUREREGION = 8, + D3D12_AUTO_BREADCRUMB_OP_COPYRESOURCE = 9, + D3D12_AUTO_BREADCRUMB_OP_COPYTILES = 10, + D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCE = 11, + D3D12_AUTO_BREADCRUMB_OP_CLEARRENDERTARGETVIEW = 12, + D3D12_AUTO_BREADCRUMB_OP_CLEARUNORDEREDACCESSVIEW = 13, + D3D12_AUTO_BREADCRUMB_OP_CLEARDEPTHSTENCILVIEW = 14, + D3D12_AUTO_BREADCRUMB_OP_RESOURCEBARRIER = 15, + D3D12_AUTO_BREADCRUMB_OP_EXECUTEBUNDLE = 16, + D3D12_AUTO_BREADCRUMB_OP_PRESENT = 17, + D3D12_AUTO_BREADCRUMB_OP_RESOLVEQUERYDATA = 18, + D3D12_AUTO_BREADCRUMB_OP_BEGINSUBMISSION = 19, + D3D12_AUTO_BREADCRUMB_OP_ENDSUBMISSION = 20, + D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME = 21, + D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES = 22, + D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT = 23, + D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT64 = 24, + D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCEREGION = 25, + D3D12_AUTO_BREADCRUMB_OP_WRITEBUFFERIMMEDIATE = 26, + D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME1 = 27, + D3D12_AUTO_BREADCRUMB_OP_SETPROTECTEDRESOURCESESSION = 28, + D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME2 = 29, + D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES1 = 30, + D3D12_AUTO_BREADCRUMB_OP_BUILDRAYTRACINGACCELERATIONSTRUCTURE = 31, + D3D12_AUTO_BREADCRUMB_OP_EMITRAYTRACINGACCELERATIONSTRUCTUREPOSTBUILDINFO = 32, + D3D12_AUTO_BREADCRUMB_OP_COPYRAYTRACINGACCELERATIONSTRUCTURE = 33, + D3D12_AUTO_BREADCRUMB_OP_DISPATCHRAYS = 34, + D3D12_AUTO_BREADCRUMB_OP_INITIALIZEMETACOMMAND = 35, + D3D12_AUTO_BREADCRUMB_OP_EXECUTEMETACOMMAND = 36, + D3D12_AUTO_BREADCRUMB_OP_ESTIMATEMOTION = 37, + D3D12_AUTO_BREADCRUMB_OP_RESOLVEMOTIONVECTORHEAP = 38, + D3D12_AUTO_BREADCRUMB_OP_SETPIPELINESTATE1 = 39, + D3D12_AUTO_BREADCRUMB_OP_INITIALIZEEXTENSIONCOMMAND = 40, + D3D12_AUTO_BREADCRUMB_OP_EXECUTEEXTENSIONCOMMAND = 41, + D3D12_AUTO_BREADCRUMB_OP_DISPATCHMESH = 42, + D3D12_AUTO_BREADCRUMB_OP_ENCODEFRAME = 43, + D3D12_AUTO_BREADCRUMB_OP_RESOLVEENCODEROUTPUTMETADATA = 44, +} D3D12_AUTO_BREADCRUMB_OP; + +typedef struct D3D12_AUTO_BREADCRUMB_NODE +{ + const char *pCommandListDebugNameA; + const wchar_t *pCommandListDebugNameW; + const char *pCommandQueueDebugNameA; + const wchar_t *pCommandQueueDebugNameW; + ID3D12GraphicsCommandList *pCommandList; + ID3D12CommandQueue *pCommandQueue; + UINT32 BreadcrumbCount; + const UINT32 *pLastBreadcrumbValue; + const D3D12_AUTO_BREADCRUMB_OP *pCommandHistory; + const struct D3D12_AUTO_BREADCRUMB_NODE *pNext; // pointer to next node +} D3D12_AUTO_BREADCRUMB_NODE; + +typedef struct D3D12_DRED_BREADCRUMB_CONTEXT +{ + UINT BreadcrumbIndex; + const wchar_t *pContextString; +} D3D12_DRED_BREADCRUMB_CONTEXT; + +// !!! Must be castable to D3D12_AUTO_BREADCRUMB_NODE +typedef struct D3D12_AUTO_BREADCRUMB_NODE1 +{ + const char *pCommandListDebugNameA; + const wchar_t *pCommandListDebugNameW; + const char *pCommandQueueDebugNameA; + const wchar_t *pCommandQueueDebugNameW; + ID3D12GraphicsCommandList *pCommandList; + ID3D12CommandQueue *pCommandQueue; + UINT BreadcrumbCount; + const UINT *pLastBreadcrumbValue; + const D3D12_AUTO_BREADCRUMB_OP *pCommandHistory; + const struct D3D12_AUTO_BREADCRUMB_NODE1 *pNext; // pointer to next node + UINT BreadcrumbContextsCount; + D3D12_DRED_BREADCRUMB_CONTEXT *pBreadcrumbContexts; +} D3D12_AUTO_BREADCRUMB_NODE1; + +// D3D12_DRED_VERSION +typedef enum D3D12_DRED_VERSION +{ + D3D12_DRED_VERSION_1_0 = 0x1, + D3D12_DRED_VERSION_1_1 = 0x2, + D3D12_DRED_VERSION_1_2 = 0x3, + D3D12_DRED_VERSION_1_3 = 0x4, +} D3D12_DRED_VERSION; + +typedef enum D3D12_DRED_FLAGS +{ + D3D12_DRED_FLAG_NONE = 0, + D3D12_DRED_FLAG_FORCE_ENABLE = 1, + D3D12_DRED_FLAG_DISABLE_AUTOBREADCRUMBS = 2, +} D3D12_DRED_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_DRED_FLAGS );") + +typedef enum D3D12_DRED_ENABLEMENT +{ + D3D12_DRED_ENABLEMENT_SYSTEM_CONTROLLED = 0, + D3D12_DRED_ENABLEMENT_FORCED_OFF = 1, + D3D12_DRED_ENABLEMENT_FORCED_ON = 2, +} D3D12_DRED_ENABLEMENT; + +typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA +{ + [annotation("_In_")] D3D12_DRED_FLAGS Flags; // Dred flags + [annotation("_Out_")] D3D12_AUTO_BREADCRUMB_NODE *pHeadAutoBreadcrumbNode; // Pointer to head of a linked list of auto-breadcrumb data +} D3D12_DEVICE_REMOVED_EXTENDED_DATA; + +typedef enum D3D12_DRED_ALLOCATION_TYPE +{ + // Enum starts at 19 and skips 26 to maintain compatibility with older D3D12 drivers + D3D12_DRED_ALLOCATION_TYPE_COMMAND_QUEUE = 19, + D3D12_DRED_ALLOCATION_TYPE_COMMAND_ALLOCATOR = 20, + D3D12_DRED_ALLOCATION_TYPE_PIPELINE_STATE = 21, + D3D12_DRED_ALLOCATION_TYPE_COMMAND_LIST = 22, + D3D12_DRED_ALLOCATION_TYPE_FENCE = 23, + D3D12_DRED_ALLOCATION_TYPE_DESCRIPTOR_HEAP = 24, + D3D12_DRED_ALLOCATION_TYPE_HEAP = 25, + D3D12_DRED_ALLOCATION_TYPE_QUERY_HEAP = 27, + D3D12_DRED_ALLOCATION_TYPE_COMMAND_SIGNATURE = 28, + D3D12_DRED_ALLOCATION_TYPE_PIPELINE_LIBRARY = 29, + D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER = 30, + D3D12_DRED_ALLOCATION_TYPE_VIDEO_PROCESSOR = 32, + D3D12_DRED_ALLOCATION_TYPE_RESOURCE = 34, + D3D12_DRED_ALLOCATION_TYPE_PASS = 35, + D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSION = 36, + D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSIONPOLICY = 37, + D3D12_DRED_ALLOCATION_TYPE_PROTECTEDRESOURCESESSION = 38, + D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER_HEAP = 39, + D3D12_DRED_ALLOCATION_TYPE_COMMAND_POOL = 40, + D3D12_DRED_ALLOCATION_TYPE_COMMAND_RECORDER = 41, + D3D12_DRED_ALLOCATION_TYPE_STATE_OBJECT = 42, + D3D12_DRED_ALLOCATION_TYPE_METACOMMAND = 43, + D3D12_DRED_ALLOCATION_TYPE_SCHEDULINGGROUP = 44, + D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_ESTIMATOR = 45, + D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_VECTOR_HEAP = 46, + D3D12_DRED_ALLOCATION_TYPE_VIDEO_EXTENSION_COMMAND = 47, + D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER = 48, + D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER_HEAP = 49, + + + D3D12_DRED_ALLOCATION_TYPE_INVALID = 0xFFFFFFFF +} D3D12_DRED_ALLOCATION_TYPE; + +typedef struct D3D12_DRED_ALLOCATION_NODE +{ + const char *ObjectNameA; + const wchar_t *ObjectNameW; + D3D12_DRED_ALLOCATION_TYPE AllocationType; + const struct D3D12_DRED_ALLOCATION_NODE *pNext; +} D3D12_DRED_ALLOCATION_NODE; + +typedef struct D3D12_DRED_ALLOCATION_NODE1 +{ + const char *ObjectNameA; + const wchar_t *ObjectNameW; + D3D12_DRED_ALLOCATION_TYPE AllocationType; + const struct D3D12_DRED_ALLOCATION_NODE1 *pNext; + const IUnknown *pObject; +} D3D12_DRED_ALLOCATION_NODE1; + +typedef struct D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT +{ + [annotation("_Out_")] const D3D12_AUTO_BREADCRUMB_NODE *pHeadAutoBreadcrumbNode; // Pointer to head of a null-terminated linked list of auto-breadcrumb data +} D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT; + +typedef struct D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 +{ + [annotation("_Out_")] const D3D12_AUTO_BREADCRUMB_NODE1 *pHeadAutoBreadcrumbNode; // Pointer to head of a null-terminated linked list of auto-breadcrumb data +} D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1; + +typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT +{ + D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA; //If the device removal was due to GPU Fault, this contains the VA of the faulting op + [annotation("_Out_")] const D3D12_DRED_ALLOCATION_NODE *pHeadExistingAllocationNode; + [annotation("_Out_")] const D3D12_DRED_ALLOCATION_NODE *pHeadRecentFreedAllocationNode; +} D3D12_DRED_PAGE_FAULT_OUTPUT; + +typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT1 +{ + D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA; //If the device removal was due to GPU Fault, this contains the VA of the faulting op + [annotation("_Out_")] const D3D12_DRED_ALLOCATION_NODE1 *pHeadExistingAllocationNode; + [annotation("_Out_")] const D3D12_DRED_ALLOCATION_NODE1 *pHeadRecentFreedAllocationNode; +} D3D12_DRED_PAGE_FAULT_OUTPUT1; + +typedef enum D3D12_DRED_PAGE_FAULT_FLAGS +{ + D3D12_DRED_PAGE_FAULT_FLAGS_NONE = 0, +} D3D12_DRED_PAGE_FAULT_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_DRED_PAGE_FAULT_FLAGS );") + +typedef enum D3D12_DRED_DEVICE_STATE +{ + D3D12_DRED_DEVICE_STATE_UNKNOWN = 0, // Only known if DRED event occurred + D3D12_DRED_DEVICE_STATE_HUNG = 3, + D3D12_DRED_DEVICE_STATE_FAULT = 6, + D3D12_DRED_DEVICE_STATE_PAGEFAULT = 7, +} D3D12_DRED_DEVICE_STATE; + +typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT2 +{ + D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA; //If the device removal was due to GPU Fault, this contains the VA of the faulting op + [annotation("_Out_")] const D3D12_DRED_ALLOCATION_NODE1 *pHeadExistingAllocationNode; + [annotation("_Out_")] const D3D12_DRED_ALLOCATION_NODE1 *pHeadRecentFreedAllocationNode; + D3D12_DRED_PAGE_FAULT_FLAGS PageFaultFlags; + +} D3D12_DRED_PAGE_FAULT_OUTPUT2; + +typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA1 +{ + HRESULT DeviceRemovedReason; + D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT AutoBreadcrumbsOutput; + D3D12_DRED_PAGE_FAULT_OUTPUT PageFaultOutput; +} D3D12_DEVICE_REMOVED_EXTENDED_DATA1; + +typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA2 +{ + HRESULT DeviceRemovedReason; + D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 AutoBreadcrumbsOutput; + D3D12_DRED_PAGE_FAULT_OUTPUT1 PageFaultOutput; +} D3D12_DEVICE_REMOVED_EXTENDED_DATA2; + +typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA3 +{ + HRESULT DeviceRemovedReason; + D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 AutoBreadcrumbsOutput; + D3D12_DRED_PAGE_FAULT_OUTPUT2 PageFaultOutput; + D3D12_DRED_DEVICE_STATE DeviceState; +} D3D12_DEVICE_REMOVED_EXTENDED_DATA3; + +typedef struct D3D12_VERSIONED_DEVICE_REMOVED_EXTENDED_DATA +{ + D3D12_DRED_VERSION Version; // Version of the DRED data + union + { + D3D12_DEVICE_REMOVED_EXTENDED_DATA Dred_1_0; + D3D12_DEVICE_REMOVED_EXTENDED_DATA1 Dred_1_1; + D3D12_DEVICE_REMOVED_EXTENDED_DATA2 Dred_1_2; + D3D12_DEVICE_REMOVED_EXTENDED_DATA3 Dred_1_3; + }; +} D3D12_VERSIONED_DEVICE_REMOVED_EXTENDED_DATA; + +[uuid(82BC481C-6B9B-4030-AEDB-7EE3D1DF1E63), object, local, pointer_default(unique)] +interface ID3D12DeviceRemovedExtendedDataSettings + : IUnknown +{ + void SetAutoBreadcrumbsEnablement(D3D12_DRED_ENABLEMENT Enablement); + void SetPageFaultEnablement(D3D12_DRED_ENABLEMENT Enablement); + void SetWatsonDumpEnablement(D3D12_DRED_ENABLEMENT Enablement); +}; + +[uuid(DBD5AE51-3317-4F0A-ADF9-1D7CEDCAAE0B), object, local, pointer_default(unique)] +interface ID3D12DeviceRemovedExtendedDataSettings1 + : ID3D12DeviceRemovedExtendedDataSettings +{ + void SetBreadcrumbContextEnablement(D3D12_DRED_ENABLEMENT Enablement); +}; + + +[uuid(98931D33-5AE8-4791-AA3C-1A73A2934E71), object, local, pointer_default(unique)] +interface ID3D12DeviceRemovedExtendedData + : IUnknown +{ + HRESULT GetAutoBreadcrumbsOutput([annotation("_Out_")] D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT *pOutput); + HRESULT GetPageFaultAllocationOutput([annotation("_Out_")] D3D12_DRED_PAGE_FAULT_OUTPUT *pOutput); +}; + +[uuid(9727A022-CF1D-4DDA-9EBA-EFFA653FC506), object, local, pointer_default(unique)] +interface ID3D12DeviceRemovedExtendedData1 + : ID3D12DeviceRemovedExtendedData +{ + HRESULT GetAutoBreadcrumbsOutput1([annotation("_Out_")] D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 *pOutput); + HRESULT GetPageFaultAllocationOutput1([annotation("_Out_")] D3D12_DRED_PAGE_FAULT_OUTPUT1 *pOutput); +}; + +[uuid(67FC5816-E4CA-4915-BF18-42541272DA54), object, local, pointer_default(unique)] +interface ID3D12DeviceRemovedExtendedData2 + : ID3D12DeviceRemovedExtendedData1 +{ + HRESULT GetPageFaultAllocationOutput2([annotation("_Out_")] D3D12_DRED_PAGE_FAULT_OUTPUT2 *pOutput); + D3D12_DRED_DEVICE_STATE GetDeviceState(); +}; + +typedef enum D3D12_BACKGROUND_PROCESSING_MODE +{ + D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED, + D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS, + D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK, + D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_PROFILING_BY_SYSTEM, +} D3D12_BACKGROUND_PROCESSING_MODE; + +typedef enum D3D12_MEASUREMENTS_ACTION +{ + D3D12_MEASUREMENTS_ACTION_KEEP_ALL, + D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS, + D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY, + D3D12_MEASUREMENTS_ACTION_DISCARD_PREVIOUS, +} D3D12_MEASUREMENTS_ACTION; + +[uuid(c70b221b-40e4-4a17-89af-025a0727a6dc), object, local, pointer_default(unique)] +interface ID3D12Device6 : ID3D12Device5 +{ + HRESULT SetBackgroundProcessingMode( + D3D12_BACKGROUND_PROCESSING_MODE Mode, + D3D12_MEASUREMENTS_ACTION MeasurementsAction, + [annotation("_In_opt_")] HANDLE hEventToSignalUponCompletion, + [annotation("_Out_opt_")] BOOL* pbFurtherMeasurementsDesired); +}; + +cpp_quote("DEFINE_GUID(D3D12_PROTECTED_RESOURCES_SESSION_HARDWARE_PROTECTED, 0x62B0084E, 0xC70E, 0x4DAA, 0xA1, 0x09, 0x30, 0xFF, 0x8D, 0x5A, 0x04, 0x82); ") + +// D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT +typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT +{ + UINT NodeIndex; // input + UINT Count; // output +} D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT; + +// D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES +typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES +{ + UINT NodeIndex; // input + UINT Count; // input + GUID* pTypes; // output +} D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES; + +typedef struct D3D12_PROTECTED_RESOURCE_SESSION_DESC1 +{ + UINT NodeMask; + D3D12_PROTECTED_RESOURCE_SESSION_FLAGS Flags; + GUID ProtectionType; +} D3D12_PROTECTED_RESOURCE_SESSION_DESC1; + +[uuid(D6F12DD6-76FB-406E-8961-4296EEFC0409), object, local, pointer_default(unique)] +interface ID3D12ProtectedResourceSession1 + : ID3D12ProtectedResourceSession +{ + D3D12_PROTECTED_RESOURCE_SESSION_DESC1 GetDesc1(); +}; + +[uuid(5c014b53-68a1-4b9b-8bd1-dd6046b9358b), object, local, pointer_default(unique)] +interface ID3D12Device7 : ID3D12Device6 +{ + HRESULT AddToStateObject( + [in] const D3D12_STATE_OBJECT_DESC* pAddition, + [in] ID3D12StateObject* pStateObjectToGrowFrom, + [in] REFIID riid, // ID3D12StateObject + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppNewStateObject + ); + + HRESULT CreateProtectedResourceSession1( + [annotation("_In_")] const D3D12_PROTECTED_RESOURCE_SESSION_DESC1* pDesc, + [annotation("_In_")] REFIID riid, // Expected: ID3D12ProtectedResourceSession1, + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppSession + ); +}; + +[uuid(9218E6BB-F944-4F7E-A75C-B1B2C7B701F3), object, local, pointer_default(unique)] +interface ID3D12Device8 : ID3D12Device7 +{ + D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo2( + UINT visibleMask, + UINT numResourceDescs, + [annotation("_In_reads_(numResourceDescs)")] const D3D12_RESOURCE_DESC1* pResourceDescs, + [annotation("_Out_writes_opt_(numResourceDescs)")] D3D12_RESOURCE_ALLOCATION_INFO1* pResourceAllocationInfo1); + + HRESULT CreateCommittedResource2( + [annotation("_In_")] const D3D12_HEAP_PROPERTIES* pHeapProperties, + D3D12_HEAP_FLAGS HeapFlags, + [annotation("_In_")] const D3D12_RESOURCE_DESC1* pDesc, + D3D12_RESOURCE_STATES InitialResourceState, + [annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue, + [annotation("_In_opt_")] ID3D12ProtectedResourceSession* pProtectedSession, + [in] REFIID riidResource, // Expected: ID3D12Resource1* + [out, iid_is(riidResource), annotation("_COM_Outptr_opt_")] void** ppvResource); + + HRESULT CreatePlacedResource1( + [annotation("_In_")] ID3D12Heap* pHeap, + UINT64 HeapOffset, + [annotation("_In_")] const D3D12_RESOURCE_DESC1* pDesc, + D3D12_RESOURCE_STATES InitialState, + [annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue, + [in] REFIID riid, // Expected: ID3D12Resource* + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvResource); + + void CreateSamplerFeedbackUnorderedAccessView( + [annotation("_In_opt_")] ID3D12Resource* pTargetedResource, + [annotation("_In_opt_")] ID3D12Resource* pFeedbackResource, + [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); + + void GetCopyableFootprints1( + [annotation("_In_")] const D3D12_RESOURCE_DESC1* pResourceDesc, + [annotation("_In_range_(0,D3D12_REQ_SUBRESOURCES)")] UINT FirstSubresource, + [annotation("_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource)")] UINT NumSubresources, + UINT64 BaseOffset, + [annotation("_Out_writes_opt_(NumSubresources)")] D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts, + [annotation("_Out_writes_opt_(NumSubresources)")] UINT* pNumRows, + [annotation("_Out_writes_opt_(NumSubresources)")] UINT64* pRowSizeInBytes, + [annotation("_Out_opt_")] UINT64* pTotalBytes); +}; + + + +[uuid(9D5E227A-4430-4161-88B3-3ECA6BB16E19), object, local, pointer_default(unique)] +interface ID3D12Resource1 + : ID3D12Resource +{ + HRESULT GetProtectedResourceSession( + [in] REFIID riid, // Expected: ID3D12ProtectedResourceSession + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppProtectedSession); +} + +[uuid(BE36EC3B-EA85-4AEB-A45A-E9D76404A495), object, local, pointer_default(unique)] +interface ID3D12Resource2 + : ID3D12Resource1 +{ + D3D12_RESOURCE_DESC1 GetDesc1(); +} + + +[uuid(572F7389-2168-49E3-9693-D6DF5871BF6D), object, local, pointer_default(unique)] +interface ID3D12Heap1 + : ID3D12Heap +{ + HRESULT GetProtectedResourceSession( + [in] REFIID riid, // Expected: ID3D12ProtectedResourceSession + [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppProtectedSession); +} + + +[uuid(6FDA83A7-B84C-4E38-9AC8-C7BD22016B3D), object, local, pointer_default(unique)] +interface ID3D12GraphicsCommandList3 : ID3D12GraphicsCommandList2 +{ + void SetProtectedResourceSession( + [annotation("_In_opt_")]ID3D12ProtectedResourceSession *pProtectedResourceSession + ); +} + +// Beginning Access +typedef enum D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE +{ + D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_DISCARD, + D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE, + D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR, + D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_NO_ACCESS +} D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE; + +typedef struct D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS +{ + D3D12_CLEAR_VALUE ClearValue; +} D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS; + +typedef struct D3D12_RENDER_PASS_BEGINNING_ACCESS +{ + D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE Type; + + union + { + D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS Clear; + }; +} D3D12_RENDER_PASS_BEGINNING_ACCESS; + +// Ending Access +typedef enum D3D12_RENDER_PASS_ENDING_ACCESS_TYPE +{ + D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_DISCARD, + D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE, + D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE, + D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_NO_ACCESS +} D3D12_RENDER_PASS_ENDING_ACCESS_TYPE; + +typedef struct D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS +{ + UINT SrcSubresource; + UINT DstSubresource; + + UINT DstX; + UINT DstY; + D3D12_RECT SrcRect; // (0, 0, 0, 0) == resolve entire resource. + +} D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS; + +typedef struct D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS +{ + ID3D12Resource* pSrcResource; + ID3D12Resource* pDstResource; + + // Can be a subset of RT's array slices, but can't target subresources that were't part of RTV/DSV. + UINT SubresourceCount; + [annotation("_Field_size_full_(SubresourceCount)")] const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS *pSubresourceParameters; + + DXGI_FORMAT Format; + D3D12_RESOLVE_MODE ResolveMode; + + BOOL PreserveResolveSource; + +} D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS; + +typedef struct D3D12_RENDER_PASS_ENDING_ACCESS +{ + D3D12_RENDER_PASS_ENDING_ACCESS_TYPE Type; + + union + { + D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS Resolve; + }; +} D3D12_RENDER_PASS_ENDING_ACCESS; + +// Render Target Desc +typedef struct D3D12_RENDER_PASS_RENDER_TARGET_DESC +{ + D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptor; + + D3D12_RENDER_PASS_BEGINNING_ACCESS BeginningAccess; + D3D12_RENDER_PASS_ENDING_ACCESS EndingAccess; + +} D3D12_RENDER_PASS_RENDER_TARGET_DESC; + +// Depth-Stencil Desc +typedef struct D3D12_RENDER_PASS_DEPTH_STENCIL_DESC +{ + D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptor; + + D3D12_RENDER_PASS_BEGINNING_ACCESS DepthBeginningAccess; + D3D12_RENDER_PASS_BEGINNING_ACCESS StencilBeginningAccess; + + D3D12_RENDER_PASS_ENDING_ACCESS DepthEndingAccess; + D3D12_RENDER_PASS_ENDING_ACCESS StencilEndingAccess; + +} D3D12_RENDER_PASS_DEPTH_STENCIL_DESC; + +// UAV Access Mode +typedef enum D3D12_RENDER_PASS_FLAGS +{ + D3D12_RENDER_PASS_FLAG_NONE = 0x0, + D3D12_RENDER_PASS_FLAG_ALLOW_UAV_WRITES = 0x1, + D3D12_RENDER_PASS_FLAG_SUSPENDING_PASS = 0x2, + D3D12_RENDER_PASS_FLAG_RESUMING_PASS = 0x4 +} D3D12_RENDER_PASS_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_RENDER_PASS_FLAGS );") + +[uuid(DBB84C27-36CE-4FC9-B801-F048C46AC570), object, local, pointer_default(unique)] +interface ID3D12MetaCommand : ID3D12Pageable +{ + UINT64 GetRequiredParameterResourceSize([annotation("_In_")] D3D12_META_COMMAND_PARAMETER_STAGE Stage, [annotation("_In_")] UINT ParameterIndex); +} + +typedef struct D3D12_DISPATCH_RAYS_DESC +{ + D3D12_GPU_VIRTUAL_ADDRESS_RANGE RayGenerationShaderRecord; + D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE MissShaderTable; + D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE HitGroupTable; + D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE CallableShaderTable; + UINT Width; + UINT Height; + UINT Depth; +} D3D12_DISPATCH_RAYS_DESC; + +[uuid(8754318e-d3a9-4541-98cf-645b50dc4874), object, local, pointer_default(unique)] +interface ID3D12GraphicsCommandList4 : ID3D12GraphicsCommandList3 +{ + void BeginRenderPass( + [annotation("_In_")] UINT NumRenderTargets, + [annotation("_In_reads_opt_(NumRenderTargets)")] const D3D12_RENDER_PASS_RENDER_TARGET_DESC* pRenderTargets, + [annotation("_In_opt_")] const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC* pDepthStencil, + D3D12_RENDER_PASS_FLAGS Flags + ); + + void EndRenderPass(); + + void InitializeMetaCommand( + [annotation("_In_")] ID3D12MetaCommand * pMetaCommand, + [annotation("_In_reads_bytes_opt_(InitializationParametersDataSizeInBytes)")] const void * pInitializationParametersData, + [annotation("_In_")] SIZE_T InitializationParametersDataSizeInBytes + ); + + void ExecuteMetaCommand( + [annotation("_In_")] ID3D12MetaCommand * pMetaCommand, + [annotation("_In_reads_bytes_opt_(ExecutionParametersDataSizeInBytes)")] const void * pExecutionParametersData, + [annotation("_In_")] SIZE_T ExecutionParametersDataSizeInBytes + ); + + void BuildRaytracingAccelerationStructure( + [annotation("_In_")] const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC* pDesc, + [annotation("_In_")] UINT NumPostbuildInfoDescs, + [annotation("_In_reads_opt_(NumPostbuildInfoDescs)")] const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC* pPostbuildInfoDescs + ); + + void EmitRaytracingAccelerationStructurePostbuildInfo( + [annotation("_In_")] const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC* pDesc, + [annotation("_In_")] UINT NumSourceAccelerationStructures, + [annotation("_In_reads_( NumSourceAccelerationStructures )")] const D3D12_GPU_VIRTUAL_ADDRESS* pSourceAccelerationStructureData); + + void CopyRaytracingAccelerationStructure( + [annotation("_In_")] D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData, + [annotation("_In_")] D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData, + [annotation("_In_")] D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE Mode); + + void SetPipelineState1( + [annotation("_In_")] ID3D12StateObject* pStateObject); + + void DispatchRays( + [annotation("_In_")] const D3D12_DISPATCH_RAYS_DESC* pDesc); +} + +typedef enum D3D12_SHADER_CACHE_MODE +{ + D3D12_SHADER_CACHE_MODE_MEMORY, + D3D12_SHADER_CACHE_MODE_DISK, +} D3D12_SHADER_CACHE_MODE; + +typedef enum D3D12_SHADER_CACHE_FLAGS +{ + D3D12_SHADER_CACHE_FLAG_NONE = 0x0, + D3D12_SHADER_CACHE_FLAG_DRIVER_VERSIONED = 0x1, + D3D12_SHADER_CACHE_FLAG_USE_WORKING_DIR = 0x2, +} D3D12_SHADER_CACHE_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_CACHE_FLAGS );") + +typedef struct D3D12_SHADER_CACHE_SESSION_DESC +{ + GUID Identifier; + D3D12_SHADER_CACHE_MODE Mode; + D3D12_SHADER_CACHE_FLAGS Flags; + + UINT MaximumInMemoryCacheSizeBytes; + UINT MaximumInMemoryCacheEntries; + + UINT MaximumValueFileSizeBytes; + + UINT64 Version; +} D3D12_SHADER_CACHE_SESSION_DESC; + +[uuid(28e2495d-0f64-4ae4-a6ec-129255dc49a8), object, local, pointer_default(unique)] +interface ID3D12ShaderCacheSession + : ID3D12DeviceChild +{ + HRESULT FindValue( + [in, annotation("_In_reads_bytes_(KeySize)")] const void* pKey, + UINT KeySize, + [out, annotation("_Out_writes_bytes_(*pValueSize)")] void* pValue, + [annotation("_Inout_")] UINT* pValueSize); + HRESULT StoreValue( + [in, annotation("_In_reads_bytes_(KeySize)")] const void* pKey, + UINT KeySize, + [in, annotation("_In_reads_bytes_(ValueSize)")] const void* pValue, + UINT ValueSize); + + void SetDeleteOnDestroy(); + D3D12_SHADER_CACHE_SESSION_DESC GetDesc(); +}; + +typedef enum D3D12_SHADER_CACHE_KIND_FLAGS +{ + D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CACHE_FOR_DRIVER = 0x1, + D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CONVERSIONS = 0x2, + D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_DRIVER_MANAGED = 0x4, + D3D12_SHADER_CACHE_KIND_FLAG_APPLICATION_MANAGED = 0x8, +} D3D12_SHADER_CACHE_KIND_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_CACHE_KIND_FLAGS );") + +typedef enum D3D12_SHADER_CACHE_CONTROL_FLAGS +{ + D3D12_SHADER_CACHE_CONTROL_FLAG_DISABLE = 0x1, + D3D12_SHADER_CACHE_CONTROL_FLAG_ENABLE = 0x2, + D3D12_SHADER_CACHE_CONTROL_FLAG_CLEAR = 0x4, +} D3D12_SHADER_CACHE_CONTROL_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_CACHE_CONTROL_FLAGS );") + +[uuid(4c80e962-f032-4f60-bc9e-ebc2cfa1d83c), object, local, pointer_default(unique)] +interface ID3D12Device9 + : ID3D12Device8 +{ + HRESULT CreateShaderCacheSession( + [annotation("_In_")] const D3D12_SHADER_CACHE_SESSION_DESC* pDesc, + REFIID riid, + [annotation("_COM_Outptr_opt_")] void** ppvSession); + + HRESULT ShaderCacheControl( + D3D12_SHADER_CACHE_KIND_FLAGS Kinds, + D3D12_SHADER_CACHE_CONTROL_FLAGS Control); + + HRESULT CreateCommandQueue1( + [annotation("_In_")] const D3D12_COMMAND_QUEUE_DESC* pDesc, + REFIID CreatorID, + [in] REFIID riid, // Expected: ID3D12CommandQueue + [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppCommandQueue + ); +}; + + +[uuid(7071e1f0-e84b-4b33-974f-12fa49de65c5), object, local, pointer_default(unique)] +interface ID3D12Tools + : IUnknown +{ + void EnableShaderInstrumentation(BOOL bEnable); + BOOL ShaderInstrumentationEnabled(); +} + +typedef struct D3D12_SUBRESOURCE_DATA +{ + const void* pData; + LONG_PTR RowPitch; + LONG_PTR SlicePitch; +} D3D12_SUBRESOURCE_DATA; + +typedef struct D3D12_MEMCPY_DEST +{ + void* pData; + SIZE_T RowPitch; + SIZE_T SlicePitch; +} D3D12_MEMCPY_DEST; + + + +cpp_quote( "#if !defined( D3D12_IGNORE_SDK_LAYERS ) ") +cpp_quote( "#include \"d3d12sdklayers.h\" ") +cpp_quote( "#endif ") + + +cpp_quote("") +cpp_quote("///////////////////////////////////////////////////////////////////////////") +cpp_quote("// D3D12CreateDevice") +cpp_quote("// ------------------") +cpp_quote("//") +cpp_quote("// pAdapter") +cpp_quote("// If NULL, D3D12CreateDevice will choose the primary adapter.") +cpp_quote("// If non-NULL, D3D12CreateDevice will use the provided adapter.") +cpp_quote("// MinimumFeatureLevel") +cpp_quote("// The minimum feature level required for successful device creation.") +cpp_quote("// riid") +cpp_quote("// The interface IID of the device to be returned. Expected: ID3D12Device.") +cpp_quote("// ppDevice") +cpp_quote("// Pointer to returned interface. May be NULL.") +cpp_quote("//") +cpp_quote("// Return Values") +cpp_quote("// Any of those documented for ") +cpp_quote("// CreateDXGIFactory1") +cpp_quote("// IDXGIFactory::EnumAdapters") +cpp_quote("// D3D12CreateDevice") +cpp_quote("//") +cpp_quote("///////////////////////////////////////////////////////////////////////////") +cpp_quote("typedef HRESULT (WINAPI* PFN_D3D12_CREATE_DEVICE)( _In_opt_ IUnknown*, ") +cpp_quote(" D3D_FEATURE_LEVEL, ") +cpp_quote(" _In_ REFIID, _COM_Outptr_opt_ void** );") +cpp_quote("") +cpp_quote("HRESULT WINAPI D3D12CreateDevice(") +cpp_quote(" _In_opt_ IUnknown* pAdapter,") +cpp_quote(" D3D_FEATURE_LEVEL MinimumFeatureLevel,") +cpp_quote(" _In_ REFIID riid, // Expected: ID3D12Device") +cpp_quote(" _COM_Outptr_opt_ void** ppDevice );") +cpp_quote("") + +cpp_quote("") +cpp_quote("typedef HRESULT (WINAPI* PFN_D3D12_GET_DEBUG_INTERFACE)( _In_ REFIID, _COM_Outptr_opt_ void** );") +cpp_quote("") +cpp_quote("HRESULT WINAPI D3D12GetDebugInterface( _In_ REFIID riid, _COM_Outptr_opt_ void** ppvDebug );") +cpp_quote("") + +cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------") +cpp_quote("// D3D12EnableExperimentalFeatures") +cpp_quote("//") +cpp_quote("// Pass in a list of feature GUIDs to be enabled together.") +cpp_quote("// ") +cpp_quote("// If a particular feature requires some configuration information on enablement, it will have") +cpp_quote("// a configuration struct that can be passed alongside the GUID.") +cpp_quote("// ") +cpp_quote("// Some features might use an interface IID as the GUID. For these, once the feature is enabled via") +cpp_quote("// D3D12EnableExperimentalFeatures, D3D12GetDebugInterface can then be called with the IID to retrieve the interface") +cpp_quote("// for manipulating the feature. This allows for control that might not cleanly be expressed by just ") +cpp_quote("// the configuration struct that D3D12EnableExperimentalFeatures provides.") +cpp_quote("//") +cpp_quote("// If this method is called and a change to existing feature enablement is made, ") +cpp_quote("// all current D3D12 devices are set to DEVICE_REMOVED state, since under the covers there is really only one") +cpp_quote("// singleton device for a process. Removing the devices when configuration changes prevents") +cpp_quote("// mismatched expectations of how a device is supposed to work after it has been created from the app's point of view.") +cpp_quote("//") +cpp_quote("// The call returns E_NOINTERFACE if an unrecognized feature is passed in or Windows Developer mode is not on.") +cpp_quote("// The call returns E_INVALIDARG if the configuration of a feature is incorrect, the set of features passed") +cpp_quote("// in are known to be incompatible with each other, or other errors.") +cpp_quote("// Returns S_OK otherwise.") +cpp_quote("//") +cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------") +cpp_quote("HRESULT WINAPI D3D12EnableExperimentalFeatures(") +cpp_quote(" UINT NumFeatures,") +cpp_quote(" _In_count_(NumFeatures) const IID* pIIDs,") +cpp_quote(" _In_opt_count_(NumFeatures) void* pConfigurationStructs,") +cpp_quote(" _In_opt_count_(NumFeatures) UINT* pConfigurationStructSizes);") +cpp_quote("") +cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------") +cpp_quote("// Experimental Feature: D3D12ExperimentalShaderModels") +cpp_quote("//") +cpp_quote("// Use with D3D12EnableExperimentalFeatures to enable experimental shader model support,") +cpp_quote("// meaning shader models that haven't been finalized for use in retail.") +cpp_quote("//") +cpp_quote("// Enabling D3D12ExperimentalShaderModels needs no configuration struct, pass NULL in the pConfigurationStructs array.") +cpp_quote("//") +cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------") +cpp_quote("static const UUID D3D12ExperimentalShaderModels = { /* 76f5573e-f13a-40f5-b297-81ce9e18933f */") +cpp_quote(" 0x76f5573e,") +cpp_quote(" 0xf13a,") +cpp_quote(" 0x40f5,") +cpp_quote(" { 0xb2, 0x97, 0x81, 0xce, 0x9e, 0x18, 0x93, 0x3f }") +cpp_quote("};") +cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------") +cpp_quote("// Experimental Feature: D3D12TiledResourceTier4") +cpp_quote("//") +cpp_quote("// Use with D3D12EnableExperimentalFeatures to enable tiled resource tier 4 support,") +cpp_quote("// meaning texture tile data-inheritance is allowed.") +cpp_quote("//") +cpp_quote("// Enabling D3D12TiledResourceTier4 needs no configuration struct, pass NULL in the pConfigurationStructs array.") +cpp_quote("//") +cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------") +cpp_quote("static const UUID D3D12TiledResourceTier4 = { /* c9c4725f-a81a-4f56-8c5b-c51039d694fb */") +cpp_quote(" 0xc9c4725f,") +cpp_quote(" 0xa81a,") +cpp_quote(" 0x4f56,") +cpp_quote(" { 0x8c, 0x5b, 0xc5, 0x10, 0x39, 0xd6, 0x94, 0xfb }") +cpp_quote("};") +cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------") +cpp_quote("// Experimental Feature: D3D12MetaCommand") +cpp_quote("//") +cpp_quote("// Use with D3D12EnableExperimentalFeatures to enable the D3D12 Meta Command.") +cpp_quote("//") +cpp_quote("// Enabling D3D12MetaCommand needs no configuration struct, pass NULL in the pConfigurationStructs array.") +cpp_quote("//") +cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------") +cpp_quote("static const UUID D3D12MetaCommand = { /* C734C97E-8077-48C8-9FDC-D9D1DD31DD77 */") +cpp_quote(" 0xc734c97e,") +cpp_quote(" 0x8077,") +cpp_quote(" 0x48c8,") +cpp_quote(" { 0x9f, 0xdc, 0xd9, 0xd1, 0xdd, 0x31, 0xdd, 0x77 }") +cpp_quote("};") + +cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------") +cpp_quote("// D3D12GetInterface") +cpp_quote("//") +cpp_quote("// Retrieve Global D3D12 Interface.") +cpp_quote("//") +cpp_quote("") +cpp_quote("DEFINE_GUID(CLSID_D3D12Debug, 0xf2352aeb, 0xdd84, 0x49fe, 0xb9, 0x7b, 0xa9, 0xdc, 0xfd, 0xcc, 0x1b, 0x4f);") +cpp_quote("DEFINE_GUID(CLSID_D3D12Tools, 0xe38216b1, 0x3c8c, 0x4833, 0xaa, 0x09, 0x0a, 0x06, 0xb6, 0x5d, 0x96, 0xc8);") +cpp_quote("DEFINE_GUID(CLSID_D3D12DeviceRemovedExtendedData, 0x4a75bbc4, 0x9ff4, 0x4ad8, 0x9f, 0x18, 0xab, 0xae, 0x84, 0xdc, 0x5f, 0xf2);") +cpp_quote("DEFINE_GUID(CLSID_D3D12SDKConfiguration, 0x7cda6aca, 0xa03e, 0x49c8, 0x94, 0x58, 0x03, 0x34, 0xd2, 0x0e, 0x07, 0xce);") +cpp_quote("") +cpp_quote("typedef HRESULT (WINAPI* PFN_D3D12_GET_INTERFACE)( _In_ REFCLSID, _In_ REFIID, _COM_Outptr_opt_ void** );") +cpp_quote("") +cpp_quote("HRESULT WINAPI D3D12GetInterface( _In_ REFCLSID rclsid, _In_ REFIID riid, _COM_Outptr_opt_ void** ppvDebug );") +cpp_quote("") + +//================================================================================================================================== +// +// SDK Configuration +// +//================================================================================================================================== + +[uuid(e9eb5314-33aa-42b2-a718-d77f58b1f1c7), object, local, pointer_default(unique)] +interface ID3D12SDKConfiguration + : IUnknown +{ + HRESULT SetSDKVersion( + UINT SDKVersion, + [annotation("_In_z_")] LPCSTR SDKPath + ); +} + + +typedef enum D3D12_AXIS_SHADING_RATE +{ + D3D12_AXIS_SHADING_RATE_1X = 0x0, + D3D12_AXIS_SHADING_RATE_2X = 0x1, + D3D12_AXIS_SHADING_RATE_4X = 0x2 +} D3D12_AXIS_SHADING_RATE; + + +cpp_quote("#define D3D12_SHADING_RATE_X_AXIS_SHIFT 2") +cpp_quote("#define D3D12_SHADING_RATE_VALID_MASK 3") + +cpp_quote("#define D3D12_MAKE_COARSE_SHADING_RATE(x,y) ((x) << D3D12_SHADING_RATE_X_AXIS_SHIFT | (y))") + +cpp_quote("#define D3D12_GET_COARSE_SHADING_RATE_X_AXIS(x) (((x) >> D3D12_SHADING_RATE_X_AXIS_SHIFT) & D3D12_SHADING_RATE_VALID_MASK)") +cpp_quote("#define D3D12_GET_COARSE_SHADING_RATE_Y_AXIS(y) ((y) & D3D12_SHADING_RATE_VALID_MASK)") + +typedef enum D3D12_SHADING_RATE +{ + D3D12_SHADING_RATE_1X1 = 0x0, + D3D12_SHADING_RATE_1X2 = 0x1, + D3D12_SHADING_RATE_2X1 = 0x4, + D3D12_SHADING_RATE_2X2 = 0x5, + D3D12_SHADING_RATE_2X4 = 0x6, + D3D12_SHADING_RATE_4X2 = 0x9, + D3D12_SHADING_RATE_4X4 = 0xA +} D3D12_SHADING_RATE; + +typedef enum D3D12_SHADING_RATE_COMBINER +{ + D3D12_SHADING_RATE_COMBINER_PASSTHROUGH = 0, + D3D12_SHADING_RATE_COMBINER_OVERRIDE = 1, + D3D12_SHADING_RATE_COMBINER_MIN = 2, + D3D12_SHADING_RATE_COMBINER_MAX = 3, + D3D12_SHADING_RATE_COMBINER_SUM = 4, +} D3D12_SHADING_RATE_COMBINER; + +[uuid(55050859-4024-474c-87f5-6472eaee44ea), object, local, pointer_default(unique)] +interface ID3D12GraphicsCommandList5 : ID3D12GraphicsCommandList4 +{ + void RSSetShadingRate( + [annotation("_In_")] D3D12_SHADING_RATE baseShadingRate, + [annotation("_In_reads_opt_(D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT)")] const D3D12_SHADING_RATE_COMBINER* combiners); + + void RSSetShadingRateImage( + [annotation("_In_opt_")] ID3D12Resource* shadingRateImage); +} + +typedef struct D3D12_DISPATCH_MESH_ARGUMENTS +{ + UINT ThreadGroupCountX; + UINT ThreadGroupCountY; + UINT ThreadGroupCountZ; +} D3D12_DISPATCH_MESH_ARGUMENTS; + +[uuid(c3827890-e548-4cfa-96cf-5689a9370f80), object, local, pointer_default(unique)] +interface ID3D12GraphicsCommandList6 : ID3D12GraphicsCommandList5 +{ + void DispatchMesh( + [annotation("_In_")] UINT ThreadGroupCountX, + [annotation("_In_")] UINT ThreadGroupCountY, + [annotation("_In_")] UINT ThreadGroupCountZ + ); +} + + +//---------------------------------------------------------------------------------------------------------- +// Old types which are still supported by the runtime for app-compat + +cpp_quote("#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) */") +#pragma endregion + +cpp_quote( "DEFINE_GUID(IID_ID3D12Object,0xc4fec28f,0x7966,0x4e95,0x9f,0x94,0xf4,0x31,0xcb,0x56,0xc3,0xb8);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceChild,0x905db94b,0xa00c,0x4140,0x9d,0xf5,0x2b,0x64,0xca,0x9e,0xa3,0x57);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12RootSignature,0xc54a6b66,0x72df,0x4ee8,0x8b,0xe5,0xa9,0x46,0xa1,0x42,0x92,0x14);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12RootSignatureDeserializer,0x34AB647B,0x3CC8,0x46AC,0x84,0x1B,0xC0,0x96,0x56,0x45,0xC0,0x46);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12VersionedRootSignatureDeserializer,0x7F91CE67,0x090C,0x4BB7,0xB7,0x8E,0xED,0x8F,0xF2,0xE3,0x1D,0xA0);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Pageable,0x63ee58fb,0x1268,0x4835,0x86,0xda,0xf0,0x08,0xce,0x62,0xf0,0xd6);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Heap,0x6b3b2502,0x6e51,0x45b3,0x90,0xee,0x98,0x84,0x26,0x5e,0x8d,0xf3);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Resource,0x696442be,0xa72e,0x4059,0xbc,0x79,0x5b,0x5c,0x98,0x04,0x0f,0xad);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12CommandAllocator,0x6102dee4,0xaf59,0x4b09,0xb9,0x99,0xb4,0x4d,0x73,0xf0,0x9b,0x24);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Fence,0x0a753dcf,0xc4d8,0x4b91,0xad,0xf6,0xbe,0x5a,0x60,0xd9,0x5a,0x76);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Fence1,0x433685fe,0xe22b,0x4ca0,0xa8,0xdb,0xb5,0xb4,0xf4,0xdd,0x0e,0x4a);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12PipelineState,0x765a30f3,0xf624,0x4c6f,0xa8,0x28,0xac,0xe9,0x48,0x62,0x24,0x45);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12DescriptorHeap,0x8efb471d,0x616c,0x4f49,0x90,0xf7,0x12,0x7b,0xb7,0x63,0xfa,0x51);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12QueryHeap,0x0d9658ae,0xed45,0x469e,0xa6,0x1d,0x97,0x0e,0xc5,0x83,0xca,0xb4);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12CommandSignature,0xc36a797c,0xec80,0x4f0a,0x89,0x85,0xa7,0xb2,0x47,0x50,0x82,0xd1);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12CommandList,0x7116d91c,0xe7e4,0x47ce,0xb8,0xc6,0xec,0x81,0x68,0xf4,0x37,0xe5);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList,0x5b160d0f,0xac1b,0x4185,0x8b,0xa8,0xb3,0xae,0x42,0xa5,0xa4,0x55);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList1,0x553103fb,0x1fe7,0x4557,0xbb,0x38,0x94,0x6d,0x7d,0x0e,0x7c,0xa7);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList2,0x38C3E585,0xFF17,0x412C,0x91,0x50,0x4F,0xC6,0xF9,0xD7,0x2A,0x28);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12CommandQueue,0x0ec870a6,0x5d7e,0x4c22,0x8c,0xfc,0x5b,0xaa,0xe0,0x76,0x16,0xed);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Device,0x189819f1,0x1db6,0x4b57,0xbe,0x54,0x18,0x21,0x33,0x9b,0x85,0xf7);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12PipelineLibrary,0xc64226a8,0x9201,0x46af,0xb4,0xcc,0x53,0xfb,0x9f,0xf7,0x41,0x4f);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12PipelineLibrary1,0x80eabf42,0x2568,0x4e5e,0xbd,0x82,0xc3,0x7f,0x86,0x96,0x1d,0xc3);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Device1,0x77acce80,0x638e,0x4e65,0x88,0x95,0xc1,0xf2,0x33,0x86,0x86,0x3e);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Device2,0x30baa41e,0xb15b,0x475c,0xa0,0xbb,0x1a,0xf5,0xc5,0xb6,0x43,0x28);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Device3,0x81dadc15,0x2bad,0x4392,0x93,0xc5,0x10,0x13,0x45,0xc4,0xaa,0x98);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12ProtectedSession,0xA1533D18,0x0AC1,0x4084,0x85,0xB9,0x89,0xA9,0x61,0x16,0x80,0x6B);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12ProtectedResourceSession,0x6CD696F4,0xF289,0x40CC,0x80,0x91,0x5A,0x6C,0x0A,0x09,0x9C,0x3D);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Device4,0xe865df17,0xa9ee,0x46f9,0xa4,0x63,0x30,0x98,0x31,0x5a,0xa2,0xe5);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12LifetimeOwner,0xe667af9f,0xcd56,0x4f46,0x83,0xce,0x03,0x2e,0x59,0x5d,0x70,0xa8);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12SwapChainAssistant,0xf1df64b6,0x57fd,0x49cd,0x88,0x07,0xc0,0xeb,0x88,0xb4,0x5c,0x8f);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12LifetimeTracker,0x3fd03d36,0x4eb1,0x424a,0xa5,0x82,0x49,0x4e,0xcb,0x8b,0xa8,0x13);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12StateObject,0x47016943,0xfca8,0x4594,0x93,0xea,0xaf,0x25,0x8b,0x55,0x34,0x6d);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12StateObjectProperties,0xde5fa827,0x9bf9,0x4f26,0x89,0xff,0xd7,0xf5,0x6f,0xde,0x38,0x60);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Device5,0x8b4f173b,0x2fea,0x4b80,0x8f,0x58,0x43,0x07,0x19,0x1a,0xb9,0x5d);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedDataSettings,0x82BC481C,0x6B9B,0x4030,0xAE,0xDB,0x7E,0xE3,0xD1,0xDF,0x1E,0x63);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedDataSettings1,0xDBD5AE51,0x3317,0x4F0A,0xAD,0xF9,0x1D,0x7C,0xED,0xCA,0xAE,0x0B);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedData,0x98931D33,0x5AE8,0x4791,0xAA,0x3C,0x1A,0x73,0xA2,0x93,0x4E,0x71);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedData1,0x9727A022,0xCF1D,0x4DDA,0x9E,0xBA,0xEF,0xFA,0x65,0x3F,0xC5,0x06);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedData2,0x67FC5816,0xE4CA,0x4915,0xBF,0x18,0x42,0x54,0x12,0x72,0xDA,0x54);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Device6,0xc70b221b,0x40e4,0x4a17,0x89,0xaf,0x02,0x5a,0x07,0x27,0xa6,0xdc);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12ProtectedResourceSession1,0xD6F12DD6,0x76FB,0x406E,0x89,0x61,0x42,0x96,0xEE,0xFC,0x04,0x09);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Device7,0x5c014b53,0x68a1,0x4b9b,0x8b,0xd1,0xdd,0x60,0x46,0xb9,0x35,0x8b);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Device8,0x9218E6BB,0xF944,0x4F7E,0xA7,0x5C,0xB1,0xB2,0xC7,0xB7,0x01,0xF3);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Resource1,0x9D5E227A,0x4430,0x4161,0x88,0xB3,0x3E,0xCA,0x6B,0xB1,0x6E,0x19);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Resource2,0xBE36EC3B,0xEA85,0x4AEB,0xA4,0x5A,0xE9,0xD7,0x64,0x04,0xA4,0x95);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Heap1,0x572F7389,0x2168,0x49E3,0x96,0x93,0xD6,0xDF,0x58,0x71,0xBF,0x6D);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList3,0x6FDA83A7,0xB84C,0x4E38,0x9A,0xC8,0xC7,0xBD,0x22,0x01,0x6B,0x3D);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12MetaCommand,0xDBB84C27,0x36CE,0x4FC9,0xB8,0x01,0xF0,0x48,0xC4,0x6A,0xC5,0x70);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList4,0x8754318e,0xd3a9,0x4541,0x98,0xcf,0x64,0x5b,0x50,0xdc,0x48,0x74);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12ShaderCacheSession,0x28e2495d,0x0f64,0x4ae4,0xa6,0xec,0x12,0x92,0x55,0xdc,0x49,0xa8);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Device9,0x4c80e962,0xf032,0x4f60,0xbc,0x9e,0xeb,0xc2,0xcf,0xa1,0xd8,0x3c);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12Tools,0x7071e1f0,0xe84b,0x4b33,0x97,0x4f,0x12,0xfa,0x49,0xde,0x65,0xc5);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12SDKConfiguration,0xe9eb5314,0x33aa,0x42b2,0xa7,0x18,0xd7,0x7f,0x58,0xb1,0xf1,0xc7);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList5,0x55050859,0x4024,0x474c,0x87,0xf5,0x64,0x72,0xea,0xee,0x44,0xea);" ) +cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList6,0xc3827890,0xe548,0x4cfa,0x96,0xcf,0x56,0x89,0xa9,0x37,0x0f,0x80);" ) -- cgit v1.2.3