From fba8184491e0b7ae6fab7ac01b4600d230dc4569 Mon Sep 17 00:00:00 2001 From: marsunet Date: Tue, 21 Dec 2021 17:04:22 -0800 Subject: Initial commit with window demo. --- .../docs/html/structGLFWgamepadstate.html | 129 +++++++++++++++++++++ 1 file changed, 129 insertions(+) create mode 100644 contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/structGLFWgamepadstate.html (limited to 'contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/structGLFWgamepadstate.html') diff --git a/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/structGLFWgamepadstate.html b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/structGLFWgamepadstate.html new file mode 100644 index 0000000..b2dfa35 --- /dev/null +++ b/contrib/glfw/glfw-3.3.5.bin.WIN64/docs/html/structGLFWgamepadstate.html @@ -0,0 +1,129 @@ + + + + + + + +GLFW: GLFWgamepadstate Struct Reference + + + + + + + + + + +
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GLFWgamepadstate Struct Reference
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Gamepad input state. + More...

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#include <glfw3.h>

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+Data Fields

unsigned char buttons [15]
 
float axes [6]
 
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Detailed Description

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This describes the input state of a gamepad.

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See also
Gamepad input
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+glfwGetGamepadState
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Since
Added in version 3.3.
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Field Documentation

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◆ buttons

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unsigned char GLFWgamepadstate::buttons[15]
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The states of each gamepad button, GLFW_PRESS or GLFW_RELEASE.

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◆ axes

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float GLFWgamepadstate::axes[6]
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The states of each gamepad axis, in the range -1.0 to 1.0 inclusive.

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The documentation for this struct was generated from the following file: +
+ + + -- cgit v1.2.3