/*------------------------------------------------------------------------------------- * * Copyright (c) Microsoft Corporation * Licensed under the MIT license * *-------------------------------------------------------------------------------------*/ import "OAIdl.idl"; import "OCIdl.idl"; import "dxgicommon.idl"; import "dxgiformat.idl"; import "d3dcommon.idl"; cpp_quote("#include ") #pragma region App Family cpp_quote("#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)") // NOTE: The following constants are generated from the D3D12 hardware spec. Do not edit these values directly. cpp_quote( "#ifndef _D3D12_CONSTANTS" ) cpp_quote( "#define _D3D12_CONSTANTS" ) const UINT D3D12_16BIT_INDEX_STRIP_CUT_VALUE = 0xffff; const UINT D3D12_32BIT_INDEX_STRIP_CUT_VALUE = 0xffffffff; const UINT D3D12_8BIT_INDEX_STRIP_CUT_VALUE = 0xff; const UINT D3D12_APPEND_ALIGNED_ELEMENT = 0xffffffff; const UINT D3D12_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT = 9; const UINT D3D12_CLIP_OR_CULL_DISTANCE_COUNT = 8; const UINT D3D12_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT = 2; const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14; const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4; const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32; const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15; const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT = 16; const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4; const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15; const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1; const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1; const UINT D3D12_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64; const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4; const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1; const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1; const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1; const UINT D3D12_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32; const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1; const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128; const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1; const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1; const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128; const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1; const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16; const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1; const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1; const UINT D3D12_COMMONSHADER_SAMPLER_SLOT_COUNT = 16; const UINT D3D12_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32; const UINT D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4; const UINT D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D12_COMMONSHADER_TEMP_REGISTER_COUNT = 4096; const UINT D3D12_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3; const UINT D3D12_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3; const UINT D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10; const INT D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10; const INT D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8; const UINT D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7; const UINT D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT = 256; const UINT D3D12_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 256; const UINT D3D12_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP = 64; const UINT D3D12_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 240; const UINT D3D12_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP = 68; const UINT D3D12_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 224; const UINT D3D12_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP = 72; const UINT D3D12_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 208; const UINT D3D12_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP = 76; const UINT D3D12_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 192; const UINT D3D12_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP = 84; const UINT D3D12_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 176; const UINT D3D12_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP = 92; const UINT D3D12_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 160; const UINT D3D12_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP = 100; const UINT D3D12_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 144; const UINT D3D12_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP = 112; const UINT D3D12_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 128; const UINT D3D12_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP = 128; const UINT D3D12_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 112; const UINT D3D12_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP = 144; const UINT D3D12_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 96; const UINT D3D12_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP = 168; const UINT D3D12_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 80; const UINT D3D12_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP = 204; const UINT D3D12_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 64; const UINT D3D12_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP = 256; const UINT D3D12_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 48; const UINT D3D12_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP = 340; const UINT D3D12_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 32; const UINT D3D12_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP = 512; const UINT D3D12_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 16; const UINT D3D12_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP = 768; const UINT D3D12_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION = 1; const UINT D3D12_CS_4_X_RAW_UAV_BYTE_ALIGNMENT = 256; const UINT D3D12_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP = 768; const UINT D3D12_CS_4_X_THREAD_GROUP_MAX_X = 768; const UINT D3D12_CS_4_X_THREAD_GROUP_MAX_Y = 768; const UINT D3D12_CS_4_X_UAV_REGISTER_COUNT = 1; const UINT D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION = 65535; const UINT D3D12_CS_TGSM_REGISTER_COUNT = 8192; const UINT D3D12_CS_TGSM_REGISTER_READS_PER_INST = 1; const UINT D3D12_CS_TGSM_RESOURCE_REGISTER_COMPONENTS = 1; const UINT D3D12_CS_TGSM_RESOURCE_REGISTER_READ_PORTS = 1; const UINT D3D12_CS_THREADGROUPID_REGISTER_COMPONENTS = 3; const UINT D3D12_CS_THREADGROUPID_REGISTER_COUNT = 1; const UINT D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS = 1; const UINT D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT = 1; const UINT D3D12_CS_THREADIDINGROUP_REGISTER_COMPONENTS = 3; const UINT D3D12_CS_THREADIDINGROUP_REGISTER_COUNT = 1; const UINT D3D12_CS_THREADID_REGISTER_COMPONENTS = 3; const UINT D3D12_CS_THREADID_REGISTER_COUNT = 1; const UINT D3D12_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP = 1024; const UINT D3D12_CS_THREAD_GROUP_MAX_X = 1024; const UINT D3D12_CS_THREAD_GROUP_MAX_Y = 1024; const UINT D3D12_CS_THREAD_GROUP_MAX_Z = 64; const UINT D3D12_CS_THREAD_GROUP_MIN_X = 1; const UINT D3D12_CS_THREAD_GROUP_MIN_Y = 1; const UINT D3D12_CS_THREAD_GROUP_MIN_Z = 1; const UINT D3D12_CS_THREAD_LOCAL_TEMP_REGISTER_POOL = 16384; cpp_quote( "#define D3D12_DEFAULT_BLEND_FACTOR_ALPHA ( 1.0f )" ) cpp_quote( "#define D3D12_DEFAULT_BLEND_FACTOR_BLUE ( 1.0f )" ) cpp_quote( "#define D3D12_DEFAULT_BLEND_FACTOR_GREEN ( 1.0f )" ) cpp_quote( "#define D3D12_DEFAULT_BLEND_FACTOR_RED ( 1.0f )" ) cpp_quote( "#define D3D12_DEFAULT_BORDER_COLOR_COMPONENT ( 0.0f )" ) const UINT D3D12_DEFAULT_DEPTH_BIAS = 0; cpp_quote( "#define D3D12_DEFAULT_DEPTH_BIAS_CLAMP ( 0.0f )" ) const UINT D3D12_DEFAULT_MAX_ANISOTROPY = 16; cpp_quote( "#define D3D12_DEFAULT_MIP_LOD_BIAS ( 0.0f )" ) const UINT D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT = 4194304; const UINT D3D12_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0; const UINT D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT = 65536; const UINT D3D12_DEFAULT_SAMPLE_MASK = 0xffffffff; const UINT D3D12_DEFAULT_SCISSOR_ENDX = 0; const UINT D3D12_DEFAULT_SCISSOR_ENDY = 0; const UINT D3D12_DEFAULT_SCISSOR_STARTX = 0; const UINT D3D12_DEFAULT_SCISSOR_STARTY = 0; cpp_quote( "#define D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS ( 0.0f )" ) const UINT D3D12_DEFAULT_STENCIL_READ_MASK = 0xff; const UINT D3D12_DEFAULT_STENCIL_REFERENCE = 0; const UINT D3D12_DEFAULT_STENCIL_WRITE_MASK = 0xff; const UINT D3D12_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0; const UINT D3D12_DEFAULT_VIEWPORT_HEIGHT = 0; cpp_quote( "#define D3D12_DEFAULT_VIEWPORT_MAX_DEPTH ( 0.0f )" ) cpp_quote( "#define D3D12_DEFAULT_VIEWPORT_MIN_DEPTH ( 0.0f )" ) const UINT D3D12_DEFAULT_VIEWPORT_TOPLEFTX = 0; const UINT D3D12_DEFAULT_VIEWPORT_TOPLEFTY = 0; const UINT D3D12_DEFAULT_VIEWPORT_WIDTH = 0; const UINT D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND = 0xffffffff; const UINT D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_END = 0xfffffff7; const UINT D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_START = 0xfffffff0; const UINT D3D12_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS = 3968; const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS = 4; const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COUNT = 32; const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST = 2; const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS = 1; const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS = 3; const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT = 1; const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST = 2; const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS = 1; const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS = 4; const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT = 32; const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2; const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1; const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS = 1; const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT = 1; const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST = 2; const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS = 1; const UINT D3D12_DS_OUTPUT_REGISTER_COMPONENTS = 4; const UINT D3D12_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D12_DS_OUTPUT_REGISTER_COUNT = 32; cpp_quote( "#define D3D12_FLOAT16_FUSED_TOLERANCE_IN_ULP ( 0.6 )" ) cpp_quote( "#define D3D12_FLOAT32_MAX ( 3.402823466e+38f )" ) cpp_quote( "#define D3D12_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP ( 0.6f )" ) cpp_quote( "#define D3D12_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR ( 2.4f )" ) cpp_quote( "#define D3D12_FLOAT_TO_SRGB_EXPONENT_NUMERATOR ( 1.0f )" ) cpp_quote( "#define D3D12_FLOAT_TO_SRGB_OFFSET ( 0.055f )" ) cpp_quote( "#define D3D12_FLOAT_TO_SRGB_SCALE_1 ( 12.92f )" ) cpp_quote( "#define D3D12_FLOAT_TO_SRGB_SCALE_2 ( 1.055f )" ) cpp_quote( "#define D3D12_FLOAT_TO_SRGB_THRESHOLD ( 0.0031308f )" ) cpp_quote( "#define D3D12_FTOI_INSTRUCTION_MAX_INPUT ( 2147483647.999f )" ) cpp_quote( "#define D3D12_FTOI_INSTRUCTION_MIN_INPUT ( -2147483648.999f )" ) cpp_quote( "#define D3D12_FTOU_INSTRUCTION_MAX_INPUT ( 4294967295.999f )" ) cpp_quote( "#define D3D12_FTOU_INSTRUCTION_MIN_INPUT ( 0.0f )" ) const UINT D3D12_GS_INPUT_INSTANCE_ID_READS_PER_INST = 2; const UINT D3D12_GS_INPUT_INSTANCE_ID_READ_PORTS = 1; const UINT D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS = 1; const UINT D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COUNT = 1; const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS = 1; const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_COUNT = 1; const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST = 2; const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS = 1; const UINT D3D12_GS_INPUT_REGISTER_COMPONENTS = 4; const UINT D3D12_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D12_GS_INPUT_REGISTER_COUNT = 32; const UINT D3D12_GS_INPUT_REGISTER_READS_PER_INST = 2; const UINT D3D12_GS_INPUT_REGISTER_READ_PORTS = 1; const UINT D3D12_GS_INPUT_REGISTER_VERTICES = 32; const UINT D3D12_GS_MAX_INSTANCE_COUNT = 32; const UINT D3D12_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES = 1024; const UINT D3D12_GS_OUTPUT_ELEMENTS = 32; const UINT D3D12_GS_OUTPUT_REGISTER_COMPONENTS = 4; const UINT D3D12_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D12_GS_OUTPUT_REGISTER_COUNT = 32; const UINT D3D12_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT = 32; const UINT D3D12_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT = 32; const UINT D3D12_HS_CONTROL_POINT_REGISTER_COMPONENTS = 4; const UINT D3D12_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D12_HS_CONTROL_POINT_REGISTER_READS_PER_INST = 2; const UINT D3D12_HS_CONTROL_POINT_REGISTER_READ_PORTS = 1; const UINT D3D12_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND = 0xFFFFFFFF; const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS = 1; const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT = 1; const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST = 2; const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS = 1; const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS = 1; const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT = 1; const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST = 2; const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS = 1; const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS = 1; const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT = 1; const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST = 2; const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS = 1; const UINT D3D12_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND = 0xFFFFFFFF; cpp_quote( "#define D3D12_HS_MAXTESSFACTOR_LOWER_BOUND ( 1.0f )" ) cpp_quote( "#define D3D12_HS_MAXTESSFACTOR_UPPER_BOUND ( 64.0f )" ) const UINT D3D12_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS = 3968; const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS = 1; const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT = 1; const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST = 2; const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS = 1; const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS = 4; const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT = 32; const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2; const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1; const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS = 128; const UINT D3D12_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0; const UINT D3D12_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0; const UINT D3D12_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0; const UINT D3D12_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1; const UINT D3D12_IA_INSTANCE_ID_BIT_COUNT = 32; const UINT D3D12_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32; const UINT D3D12_IA_PATCH_MAX_CONTROL_POINT_COUNT = 32; const UINT D3D12_IA_PRIMITIVE_ID_BIT_COUNT = 32; const UINT D3D12_IA_VERTEX_ID_BIT_COUNT = 32; const UINT D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32; const UINT D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128; const UINT D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 32; const UINT D3D12_INTEGER_DIVIDE_BY_ZERO_QUOTIENT = 0xffffffff; const UINT D3D12_INTEGER_DIVIDE_BY_ZERO_REMAINDER = 0xffffffff; const UINT D3D12_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL = 0xffffffff; const UINT D3D12_KEEP_UNORDERED_ACCESS_VIEWS = 0xffffffff; cpp_quote( "#define D3D12_LINEAR_GAMMA ( 1.0f )" ) const UINT D3D12_MAJOR_VERSION = 12; cpp_quote( "#define D3D12_MAX_BORDER_COLOR_COMPONENT ( 1.0f )" ) cpp_quote( "#define D3D12_MAX_DEPTH ( 1.0f )" ) const UINT D3D12_MAX_LIVE_STATIC_SAMPLERS = 2032; const UINT D3D12_MAX_MAXANISOTROPY = 16; const UINT D3D12_MAX_MULTISAMPLE_SAMPLE_COUNT = 32; cpp_quote( "#define D3D12_MAX_POSITION_VALUE ( 3.402823466e+34f )" ) const UINT D3D12_MAX_ROOT_COST = 64; const UINT D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1 = 1000000; const UINT D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_2 = 1000000; const UINT D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE = 2048; const UINT D3D12_MAX_TEXTURE_DIMENSION_2_TO_EXP = 17; const UINT D3D12_MAX_VIEW_INSTANCE_COUNT = 4; const UINT D3D12_MINOR_VERSION = 0; cpp_quote( "#define D3D12_MIN_BORDER_COLOR_COMPONENT ( 0.0f )" ) cpp_quote( "#define D3D12_MIN_DEPTH ( 0.0f )" ) const UINT D3D12_MIN_MAXANISOTROPY = 0; cpp_quote( "#define D3D12_MIP_LOD_BIAS_MAX ( 15.99f )" ) cpp_quote( "#define D3D12_MIP_LOD_BIAS_MIN ( -16.0f )" ) const UINT D3D12_MIP_LOD_FRACTIONAL_BIT_COUNT = 8; const UINT D3D12_MIP_LOD_RANGE_BIT_COUNT = 8; cpp_quote( "#define D3D12_MULTISAMPLE_ANTIALIAS_LINE_WIDTH ( 1.4f )" ) const UINT D3D12_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT = 0; const UINT D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_END = 0xffffffff; const UINT D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_START = 0xfffffff8; const UINT D3D12_PACKED_TILE = 0xffffffff; const UINT D3D12_PIXEL_ADDRESS_RANGE_BIT_COUNT = 15; const UINT D3D12_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT = 16; const UINT D3D12_PS_CS_UAV_REGISTER_COMPONENTS = 1; const UINT D3D12_PS_CS_UAV_REGISTER_COUNT = 8; const UINT D3D12_PS_CS_UAV_REGISTER_READS_PER_INST = 1; const UINT D3D12_PS_CS_UAV_REGISTER_READ_PORTS = 1; const UINT D3D12_PS_FRONTFACING_DEFAULT_VALUE = 0xFFFFFFFF; const UINT D3D12_PS_FRONTFACING_FALSE_VALUE = 0x00000000; const UINT D3D12_PS_FRONTFACING_TRUE_VALUE = 0xFFFFFFFF; const UINT D3D12_PS_INPUT_REGISTER_COMPONENTS = 4; const UINT D3D12_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D12_PS_INPUT_REGISTER_COUNT = 32; const UINT D3D12_PS_INPUT_REGISTER_READS_PER_INST = 2; const UINT D3D12_PS_INPUT_REGISTER_READ_PORTS = 1; cpp_quote( "#define D3D12_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT ( 0.0f )" ) const UINT D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1; const UINT D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D12_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1; const UINT D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1; const UINT D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D12_PS_OUTPUT_MASK_REGISTER_COUNT = 1; const UINT D3D12_PS_OUTPUT_REGISTER_COMPONENTS = 4; const UINT D3D12_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D12_PS_OUTPUT_REGISTER_COUNT = 8; cpp_quote( "#define D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT ( 0.5f )" ) const UINT D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT = 16; const UINT D3D12_RAYTRACING_AABB_BYTE_ALIGNMENT = 8; const UINT D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BYTE_ALIGNMENT = 256; const UINT D3D12_RAYTRACING_INSTANCE_DESCS_BYTE_ALIGNMENT = 16; const UINT D3D12_RAYTRACING_MAX_ATTRIBUTE_SIZE_IN_BYTES = 32; const UINT D3D12_RAYTRACING_MAX_DECLARABLE_TRACE_RECURSION_DEPTH = 31; const UINT D3D12_RAYTRACING_MAX_GEOMETRIES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE = 16777216; const UINT D3D12_RAYTRACING_MAX_INSTANCES_PER_TOP_LEVEL_ACCELERATION_STRUCTURE = 16777216; const UINT D3D12_RAYTRACING_MAX_PRIMITIVES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE = 536870912; const UINT D3D12_RAYTRACING_MAX_RAY_GENERATION_SHADER_THREADS = 1073741824; const UINT D3D12_RAYTRACING_MAX_SHADER_RECORD_STRIDE = 4096; const UINT D3D12_RAYTRACING_SHADER_RECORD_BYTE_ALIGNMENT = 32; const UINT D3D12_RAYTRACING_SHADER_TABLE_BYTE_ALIGNMENT = 64; const UINT D3D12_RAYTRACING_TRANSFORM3X4_BYTE_ALIGNMENT = 16; const UINT D3D12_REQ_BLEND_OBJECT_COUNT_PER_DEVICE = 4096; const UINT D3D12_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27; const UINT D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; const UINT D3D12_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE = 4096; const UINT D3D12_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32; const UINT D3D12_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32; const UINT D3D12_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 16384; const UINT D3D12_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024; const UINT D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; const UINT D3D12_REQ_MAXANISOTROPY = 16; const UINT D3D12_REQ_MIP_LEVELS = 15; const UINT D3D12_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048; const UINT D3D12_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE = 4096; const UINT D3D12_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 16384; const UINT D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM = 128; cpp_quote( "#define D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM ( 0.25f )" ) const UINT D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM = 2048; const UINT D3D12_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP = 20; const UINT D3D12_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE = 4096; const UINT D3D12_REQ_SUBRESOURCES = 30720; const UINT D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 2048; const UINT D3D12_REQ_TEXTURE1D_U_DIMENSION = 16384; const UINT D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 2048; const UINT D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384; const UINT D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048; const UINT D3D12_REQ_TEXTURECUBE_DIMENSION = 16384; const UINT D3D12_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0; const UINT D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES = 0xffffffff; const UINT D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT = 2; const UINT D3D12_SDK_VERSION = 4; const UINT D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES = 32; const UINT D3D12_SHADER_MAJOR_VERSION = 5; const UINT D3D12_SHADER_MAX_INSTANCES = 65535; const UINT D3D12_SHADER_MAX_INTERFACES = 253; const UINT D3D12_SHADER_MAX_INTERFACE_CALL_SITES = 4096; const UINT D3D12_SHADER_MAX_TYPES = 65535; const UINT D3D12_SHADER_MINOR_VERSION = 1; const UINT D3D12_SHIFT_INSTRUCTION_PAD_VALUE = 0; const UINT D3D12_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5; const UINT D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT = 8; const UINT D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT = 65536; const UINT D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT = 4096; const UINT D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048; const UINT D3D12_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 512; const UINT D3D12_SO_BUFFER_SLOT_COUNT = 4; const UINT D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff; const UINT D3D12_SO_NO_RASTERIZED_STREAM = 0xffffffff; const UINT D3D12_SO_OUTPUT_COMPONENT_COUNT = 128; const UINT D3D12_SO_STREAM_COUNT = 4; const UINT D3D12_SPEC_DATE_DAY = 14; const UINT D3D12_SPEC_DATE_MONTH = 11; const UINT D3D12_SPEC_DATE_YEAR = 2014; cpp_quote( "#define D3D12_SPEC_VERSION ( 1.16 )" ) cpp_quote( "#define D3D12_SRGB_GAMMA ( 2.2f )" ) cpp_quote( "#define D3D12_SRGB_TO_FLOAT_DENOMINATOR_1 ( 12.92f )" ) cpp_quote( "#define D3D12_SRGB_TO_FLOAT_DENOMINATOR_2 ( 1.055f )" ) cpp_quote( "#define D3D12_SRGB_TO_FLOAT_EXPONENT ( 2.4f )" ) cpp_quote( "#define D3D12_SRGB_TO_FLOAT_OFFSET ( 0.055f )" ) cpp_quote( "#define D3D12_SRGB_TO_FLOAT_THRESHOLD ( 0.04045f )" ) cpp_quote( "#define D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP ( 0.5f )" ) const UINT D3D12_STANDARD_COMPONENT_BIT_COUNT = 32; const UINT D3D12_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64; const UINT D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4; const UINT D3D12_STANDARD_PIXEL_COMPONENT_COUNT = 128; const UINT D3D12_STANDARD_PIXEL_ELEMENT_COUNT = 32; const UINT D3D12_STANDARD_VECTOR_SIZE = 4; const UINT D3D12_STANDARD_VERTEX_ELEMENT_COUNT = 32; const UINT D3D12_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64; const UINT D3D12_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8; const UINT D3D12_SUBTEXEL_FRACTIONAL_BIT_COUNT = 8; const UINT D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_END = 0xffffffff; const UINT D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_START = 0xfffffff0; const UINT D3D12_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR = 64; const UINT D3D12_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR = 64; const UINT D3D12_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR = 63; const UINT D3D12_TESSELLATOR_MAX_TESSELLATION_FACTOR = 64; const UINT D3D12_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR = 2; const UINT D3D12_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR = 1; const UINT D3D12_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR = 1; const UINT D3D12_TEXEL_ADDRESS_RANGE_BIT_COUNT = 16; const UINT D3D12_TEXTURE_DATA_PITCH_ALIGNMENT = 256; const UINT D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT = 512; const UINT D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES = 65536; const UINT D3D12_TRACKED_WORKLOAD_MAX_INSTANCES = 32; const UINT D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT = 4096; const UINT D3D12_UAV_SLOT_COUNT = 64; const UINT D3D12_UNBOUND_MEMORY_ACCESS_RESULT = 0; const UINT D3D12_VIDEO_DECODE_MAX_ARGUMENTS = 10; const UINT D3D12_VIDEO_DECODE_MAX_HISTOGRAM_COMPONENTS = 4; const UINT D3D12_VIDEO_DECODE_MIN_BITSTREAM_OFFSET_ALIGNMENT = 256; const UINT D3D12_VIDEO_DECODE_MIN_HISTOGRAM_OFFSET_ALIGNMENT = 256; const UINT D3D12_VIDEO_DECODE_STATUS_MACROBLOCKS_AFFECTED_UNKNOWN = 0xffffffff; const UINT D3D12_VIDEO_PROCESS_MAX_FILTERS = 32; const UINT D3D12_VIDEO_PROCESS_STEREO_VIEWS = 2; const UINT D3D12_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15; const UINT D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16; const UINT D3D12_VIEWPORT_BOUNDS_MAX = 32767; const INT D3D12_VIEWPORT_BOUNDS_MIN = -32768; const UINT D3D12_VS_INPUT_REGISTER_COMPONENTS = 4; const UINT D3D12_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D12_VS_INPUT_REGISTER_COUNT = 32; const UINT D3D12_VS_INPUT_REGISTER_READS_PER_INST = 2; const UINT D3D12_VS_INPUT_REGISTER_READ_PORTS = 1; const UINT D3D12_VS_OUTPUT_REGISTER_COMPONENTS = 4; const UINT D3D12_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D12_VS_OUTPUT_REGISTER_COUNT = 32; const UINT D3D12_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT = 10; const UINT D3D12_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 25; const UINT D3D12_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP = 25; cpp_quote( "#endif" ) // Forward declarations interface ID3D12CommandQueue; typedef UINT64 D3D12_GPU_VIRTUAL_ADDRESS; typedef enum D3D12_COMMAND_LIST_TYPE { D3D12_COMMAND_LIST_TYPE_DIRECT = 0, D3D12_COMMAND_LIST_TYPE_BUNDLE = 1, D3D12_COMMAND_LIST_TYPE_COMPUTE = 2, D3D12_COMMAND_LIST_TYPE_COPY = 3, D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE = 4, D3D12_COMMAND_LIST_TYPE_VIDEO_PROCESS = 5, D3D12_COMMAND_LIST_TYPE_VIDEO_ENCODE = 6, } D3D12_COMMAND_LIST_TYPE; typedef enum D3D12_COMMAND_QUEUE_FLAGS { D3D12_COMMAND_QUEUE_FLAG_NONE = 0x0, D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT = 0x1, } D3D12_COMMAND_QUEUE_FLAGS; cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_QUEUE_FLAGS );" ) typedef enum D3D12_COMMAND_QUEUE_PRIORITY { D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0, D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100, D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME = 10000 } D3D12_COMMAND_QUEUE_PRIORITY; typedef struct D3D12_COMMAND_QUEUE_DESC { D3D12_COMMAND_LIST_TYPE Type; INT Priority; D3D12_COMMAND_QUEUE_FLAGS Flags; UINT NodeMask; } D3D12_COMMAND_QUEUE_DESC; typedef enum D3D12_PRIMITIVE_TOPOLOGY_TYPE { D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0, D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1, D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2, D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3, D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4 } D3D12_PRIMITIVE_TOPOLOGY_TYPE; typedef enum D3D12_INPUT_CLASSIFICATION { D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA = 0, D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA = 1 } D3D12_INPUT_CLASSIFICATION; typedef struct D3D12_INPUT_ELEMENT_DESC { LPCSTR SemanticName; UINT SemanticIndex; DXGI_FORMAT Format; UINT InputSlot; UINT AlignedByteOffset; D3D12_INPUT_CLASSIFICATION InputSlotClass; UINT InstanceDataStepRate; } D3D12_INPUT_ELEMENT_DESC; // Keep FILL_MODE values in sync with earlier DX versions (HW consumes values directly). typedef enum D3D12_FILL_MODE { // 1 was POINT in D3D, unused in D3D12 D3D12_FILL_MODE_WIREFRAME = 2, D3D12_FILL_MODE_SOLID = 3 } D3D12_FILL_MODE; typedef D3D_PRIMITIVE_TOPOLOGY D3D12_PRIMITIVE_TOPOLOGY; typedef D3D_PRIMITIVE D3D12_PRIMITIVE; // Keep CULL_MODE values in sync with earlier DX versions (HW consumes values directly). typedef enum D3D12_CULL_MODE { D3D12_CULL_MODE_NONE = 1, D3D12_CULL_MODE_FRONT = 2, D3D12_CULL_MODE_BACK = 3 } D3D12_CULL_MODE; typedef struct D3D12_SO_DECLARATION_ENTRY { UINT Stream; LPCSTR SemanticName; UINT SemanticIndex; BYTE StartComponent; BYTE ComponentCount; BYTE OutputSlot; } D3D12_SO_DECLARATION_ENTRY; typedef struct D3D12_VIEWPORT { FLOAT TopLeftX; FLOAT TopLeftY; FLOAT Width; FLOAT Height; FLOAT MinDepth; FLOAT MaxDepth; } D3D12_VIEWPORT; typedef RECT D3D12_RECT; typedef struct D3D12_BOX { UINT left; UINT top; UINT front; UINT right; UINT bottom; UINT back; } D3D12_BOX; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // Depth-Stencil State // //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Keep COMPARISON_FUNC values in sync with earlier DX versions (HW consumes values directly). typedef enum D3D12_COMPARISON_FUNC { D3D12_COMPARISON_FUNC_NEVER = 1, D3D12_COMPARISON_FUNC_LESS = 2, D3D12_COMPARISON_FUNC_EQUAL = 3, D3D12_COMPARISON_FUNC_LESS_EQUAL = 4, D3D12_COMPARISON_FUNC_GREATER = 5, D3D12_COMPARISON_FUNC_NOT_EQUAL = 6, D3D12_COMPARISON_FUNC_GREATER_EQUAL = 7, D3D12_COMPARISON_FUNC_ALWAYS = 8 } D3D12_COMPARISON_FUNC; typedef enum D3D12_DEPTH_WRITE_MASK { D3D12_DEPTH_WRITE_MASK_ZERO = 0, D3D12_DEPTH_WRITE_MASK_ALL = 1 } D3D12_DEPTH_WRITE_MASK; // Keep STENCILOP values in sync with earlier DX versions (HW consumes values directly). typedef enum D3D12_STENCIL_OP { D3D12_STENCIL_OP_KEEP = 1, D3D12_STENCIL_OP_ZERO = 2, D3D12_STENCIL_OP_REPLACE = 3, D3D12_STENCIL_OP_INCR_SAT = 4, D3D12_STENCIL_OP_DECR_SAT = 5, D3D12_STENCIL_OP_INVERT = 6, D3D12_STENCIL_OP_INCR = 7, D3D12_STENCIL_OP_DECR = 8 } D3D12_STENCIL_OP; typedef struct D3D12_DEPTH_STENCILOP_DESC { D3D12_STENCIL_OP StencilFailOp; D3D12_STENCIL_OP StencilDepthFailOp; D3D12_STENCIL_OP StencilPassOp; D3D12_COMPARISON_FUNC StencilFunc; } D3D12_DEPTH_STENCILOP_DESC; typedef struct D3D12_DEPTH_STENCIL_DESC { BOOL DepthEnable; D3D12_DEPTH_WRITE_MASK DepthWriteMask; D3D12_COMPARISON_FUNC DepthFunc; BOOL StencilEnable; UINT8 StencilReadMask; UINT8 StencilWriteMask; D3D12_DEPTH_STENCILOP_DESC FrontFace; D3D12_DEPTH_STENCILOP_DESC BackFace; } D3D12_DEPTH_STENCIL_DESC; typedef struct D3D12_DEPTH_STENCIL_DESC1 { BOOL DepthEnable; D3D12_DEPTH_WRITE_MASK DepthWriteMask; D3D12_COMPARISON_FUNC DepthFunc; BOOL StencilEnable; UINT8 StencilReadMask; UINT8 StencilWriteMask; D3D12_DEPTH_STENCILOP_DESC FrontFace; D3D12_DEPTH_STENCILOP_DESC BackFace; BOOL DepthBoundsTestEnable; } D3D12_DEPTH_STENCIL_DESC1; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // Blend State // //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Keep BLEND values in sync with earlier DX versions (HW consumes values directly). typedef enum D3D12_BLEND { D3D12_BLEND_ZERO = 1, D3D12_BLEND_ONE = 2, D3D12_BLEND_SRC_COLOR = 3, // PS output oN.rgb (N is current RT being blended) D3D12_BLEND_INV_SRC_COLOR = 4, // 1.0f - PS output oN.rgb D3D12_BLEND_SRC_ALPHA = 5, // PS output oN.a D3D12_BLEND_INV_SRC_ALPHA = 6, // 1.0f - PS output oN.a D3D12_BLEND_DEST_ALPHA = 7, // RT(N).a (N is current RT being blended) D3D12_BLEND_INV_DEST_ALPHA = 8, // 1.0f - RT(N).a D3D12_BLEND_DEST_COLOR = 9, // RT(N).rgb D3D12_BLEND_INV_DEST_COLOR = 10,// 1.0f - RT(N).rgb D3D12_BLEND_SRC_ALPHA_SAT = 11,// (f,f,f,1), f = min(1 - RT(N).a, oN.a) // 12 reserved (was BOTHSRCALPHA) // 13 reserved (was BOTHSRCALPHA) D3D12_BLEND_BLEND_FACTOR = 14, D3D12_BLEND_INV_BLEND_FACTOR = 15, D3D12_BLEND_SRC1_COLOR = 16, // PS output o1.rgb D3D12_BLEND_INV_SRC1_COLOR = 17, // 1.0f - PS output o1.rgb D3D12_BLEND_SRC1_ALPHA = 18, // PS output o1.a D3D12_BLEND_INV_SRC1_ALPHA = 19, // 1.0f - PS output o1.a } D3D12_BLEND; // Keep BLENDOP values in sync with earlier DX versions (HW consumes values directly). typedef enum D3D12_BLEND_OP { D3D12_BLEND_OP_ADD = 1, D3D12_BLEND_OP_SUBTRACT = 2, D3D12_BLEND_OP_REV_SUBTRACT = 3, D3D12_BLEND_OP_MIN = 4, // min semantics are like min shader instruction D3D12_BLEND_OP_MAX = 5, // max semantics are like max shader instruction } D3D12_BLEND_OP; typedef enum D3D12_COLOR_WRITE_ENABLE { D3D12_COLOR_WRITE_ENABLE_RED = 1, D3D12_COLOR_WRITE_ENABLE_GREEN = 2, D3D12_COLOR_WRITE_ENABLE_BLUE = 4, D3D12_COLOR_WRITE_ENABLE_ALPHA = 8, D3D12_COLOR_WRITE_ENABLE_ALL = (D3D12_COLOR_WRITE_ENABLE_RED|D3D12_COLOR_WRITE_ENABLE_GREEN| D3D12_COLOR_WRITE_ENABLE_BLUE|D3D12_COLOR_WRITE_ENABLE_ALPHA), } D3D12_COLOR_WRITE_ENABLE; typedef enum D3D12_LOGIC_OP { // Operation: // (s == PS output, d = RTV contents) D3D12_LOGIC_OP_CLEAR = 0, // 0 D3D12_LOGIC_OP_SET, // 1 D3D12_LOGIC_OP_COPY, // s D3D12_LOGIC_OP_COPY_INVERTED, // ~s D3D12_LOGIC_OP_NOOP, // d D3D12_LOGIC_OP_INVERT, // ~d D3D12_LOGIC_OP_AND, // s & d D3D12_LOGIC_OP_NAND, // ~(s & d) D3D12_LOGIC_OP_OR, // s | d D3D12_LOGIC_OP_NOR, // ~(s | d) D3D12_LOGIC_OP_XOR, // s ^ d D3D12_LOGIC_OP_EQUIV, // ~(s ^ d) D3D12_LOGIC_OP_AND_REVERSE, // s & ~d D3D12_LOGIC_OP_AND_INVERTED, // ~s & d D3D12_LOGIC_OP_OR_REVERSE, // s | ~d D3D12_LOGIC_OP_OR_INVERTED, // ~s | d } D3D12_LOGIC_OP; typedef struct D3D12_RENDER_TARGET_BLEND_DESC { BOOL BlendEnable; BOOL LogicOpEnable; // LogicOpEnable and BlendEnable can't both be true D3D12_BLEND SrcBlend; D3D12_BLEND DestBlend; D3D12_BLEND_OP BlendOp; D3D12_BLEND SrcBlendAlpha; D3D12_BLEND DestBlendAlpha; D3D12_BLEND_OP BlendOpAlpha; D3D12_LOGIC_OP LogicOp; // applies to RGBA UINT8 RenderTargetWriteMask; // D3D12_COLOR_WRITE_ENABLE } D3D12_RENDER_TARGET_BLEND_DESC; typedef struct D3D12_BLEND_DESC { BOOL AlphaToCoverageEnable; // relevant to multisample antialiasing only BOOL IndependentBlendEnable; // if FALSE, then replicate the first entry in RenderTarget array to other entries D3D12_RENDER_TARGET_BLEND_DESC RenderTarget[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT]; } D3D12_BLEND_DESC; cpp_quote( "/* Note, the array size for RenderTarget[] above is D3D12_SIMULTANEOUS_RENDERTARGET_COUNT. ") cpp_quote( " IDL processing/generation of this header replaces the define; this comment is merely explaining what happened. */" ) //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // Rasterizer State // //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// typedef enum D3D12_CONSERVATIVE_RASTERIZATION_MODE { D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0, // Default D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON = 1, } D3D12_CONSERVATIVE_RASTERIZATION_MODE; typedef struct D3D12_RASTERIZER_DESC { D3D12_FILL_MODE FillMode; D3D12_CULL_MODE CullMode; BOOL FrontCounterClockwise; INT DepthBias; FLOAT DepthBiasClamp; FLOAT SlopeScaledDepthBias; BOOL DepthClipEnable; BOOL MultisampleEnable; BOOL AntialiasedLineEnable; UINT ForcedSampleCount; D3D12_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster; } D3D12_RASTERIZER_DESC; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // Pipeline State v1 // //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// [ uuid( c54a6b66-72df-4ee8-8be5-a946a1429214 ), object, local, pointer_default( unique ) ] interface ID3D12RootSignature : ID3D12DeviceChild { } typedef struct D3D12_SHADER_BYTECODE { [annotation("_Field_size_bytes_full_(BytecodeLength)")] const void* pShaderBytecode; SIZE_T BytecodeLength; } D3D12_SHADER_BYTECODE; typedef struct D3D12_STREAM_OUTPUT_DESC { [annotation("_Field_size_full_(NumEntries)")] const D3D12_SO_DECLARATION_ENTRY* pSODeclaration; UINT NumEntries; [annotation("_Field_size_full_(NumStrides)")] const UINT* pBufferStrides; UINT NumStrides; UINT RasterizedStream; } D3D12_STREAM_OUTPUT_DESC; typedef struct D3D12_INPUT_LAYOUT_DESC { [annotation("_Field_size_full_(NumElements)")] const D3D12_INPUT_ELEMENT_DESC* pInputElementDescs; UINT NumElements; } D3D12_INPUT_LAYOUT_DESC; typedef enum D3D12_INDEX_BUFFER_STRIP_CUT_VALUE { D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED = 0, D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF = 1, D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF = 2 } D3D12_INDEX_BUFFER_STRIP_CUT_VALUE; typedef struct D3D12_CACHED_PIPELINE_STATE { [annotation("_Field_size_bytes_full_(CachedBlobSizeInBytes)")] const void* pCachedBlob; SIZE_T CachedBlobSizeInBytes; } D3D12_CACHED_PIPELINE_STATE; typedef enum D3D12_PIPELINE_STATE_FLAGS { D3D12_PIPELINE_STATE_FLAG_NONE = 0x0, D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG = 0x1, } D3D12_PIPELINE_STATE_FLAGS; cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_PIPELINE_STATE_FLAGS );" ) typedef struct D3D12_GRAPHICS_PIPELINE_STATE_DESC { ID3D12RootSignature* pRootSignature; D3D12_SHADER_BYTECODE VS; D3D12_SHADER_BYTECODE PS; D3D12_SHADER_BYTECODE DS; D3D12_SHADER_BYTECODE HS; D3D12_SHADER_BYTECODE GS; D3D12_STREAM_OUTPUT_DESC StreamOutput; D3D12_BLEND_DESC BlendState; UINT SampleMask; D3D12_RASTERIZER_DESC RasterizerState; D3D12_DEPTH_STENCIL_DESC DepthStencilState; D3D12_INPUT_LAYOUT_DESC InputLayout; D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue; D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType; UINT NumRenderTargets; DXGI_FORMAT RTVFormats[ D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT ]; DXGI_FORMAT DSVFormat; DXGI_SAMPLE_DESC SampleDesc; UINT NodeMask; D3D12_CACHED_PIPELINE_STATE CachedPSO; D3D12_PIPELINE_STATE_FLAGS Flags; } D3D12_GRAPHICS_PIPELINE_STATE_DESC; typedef struct D3D12_COMPUTE_PIPELINE_STATE_DESC { ID3D12RootSignature* pRootSignature; D3D12_SHADER_BYTECODE CS; UINT NodeMask; D3D12_CACHED_PIPELINE_STATE CachedPSO; D3D12_PIPELINE_STATE_FLAGS Flags; } D3D12_COMPUTE_PIPELINE_STATE_DESC; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // Pipeline State v2 // //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// struct D3D12_RT_FORMAT_ARRAY { DXGI_FORMAT RTFormats[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT]; UINT NumRenderTargets; }; typedef struct D3D12_PIPELINE_STATE_STREAM_DESC { [annotation("_In_")] SIZE_T SizeInBytes; [annotation("_In_reads_(_Inexpressible_(\"Dependent on size of subobjects\"))")] void* pPipelineStateSubobjectStream; } D3D12_PIPELINE_STATE_STREAM_DESC; typedef enum D3D12_PIPELINE_STATE_SUBOBJECT_TYPE { D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE, // ID3D12RootSignature* D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS, // D3D12_SHADER_BYTECODE D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS, // D3D12_SHADER_BYTECODE D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS, // D3D12_SHADER_BYTECODE D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS, // D3D12_SHADER_BYTECODE D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS, // D3D12_SHADER_BYTECODE D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS, // D3D12_SHADER_BYTECODE D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT, // D3D12_STREAM_OUTPUT_DESC D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND, // D3D12_BLEND_DESC D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK, // UINT D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER, // D3D12_RASTERIZER_DESC D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL, // D3D12_DEPTH_STENCIL_DESC D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT, // D3D12_INPUT_LAYOUT_DESC D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE, // D3D12_INDEX_BUFFER_STRIP_CUT_VALUE D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY, // D3D12_PRIMITIVE_TOPOLOGY_TYPE D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS, // D3D12_RT_FORMAT_ARRAY D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT, // DXGI_FORMAT D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC, // DXGI_SAMPLE_DESC D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK, // UINT D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO, // D3D12_CACHED_PIPELINE_STATE D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS, // D3D12_PIPELINE_STATE_FLAGS D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1, // D3D12_DEPTH_STENCIL_DESC1 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING, // D3D12_VIEW_INSTANCING_DESC D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS = 24, // D3D12_SHADER_BYTECODE D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS = 25, // D3D12_SHADER_BYTECODE D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID, } D3D12_PIPELINE_STATE_SUBOBJECT_TYPE; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // D3D12 Caps // //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// typedef enum D3D12_FEATURE { D3D12_FEATURE_D3D12_OPTIONS = 0, D3D12_FEATURE_ARCHITECTURE = 1, // Deprecated by D3D12_FEATURE_ARCHITECTURE1 D3D12_FEATURE_FEATURE_LEVELS = 2, D3D12_FEATURE_FORMAT_SUPPORT = 3, D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS = 4, D3D12_FEATURE_FORMAT_INFO = 5, D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 6, D3D12_FEATURE_SHADER_MODEL = 7, D3D12_FEATURE_D3D12_OPTIONS1 = 8, D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT = 10, D3D12_FEATURE_ROOT_SIGNATURE = 12, D3D12_FEATURE_ARCHITECTURE1 = 16, D3D12_FEATURE_D3D12_OPTIONS2 = 18, D3D12_FEATURE_SHADER_CACHE = 19, D3D12_FEATURE_COMMAND_QUEUE_PRIORITY = 20, D3D12_FEATURE_D3D12_OPTIONS3 = 21, D3D12_FEATURE_EXISTING_HEAPS = 22, D3D12_FEATURE_D3D12_OPTIONS4 = 23, D3D12_FEATURE_SERIALIZATION = 24, D3D12_FEATURE_CROSS_NODE = 25, D3D12_FEATURE_D3D12_OPTIONS5 = 27, D3D12_FEATURE_DISPLAYABLE = 28, D3D12_FEATURE_D3D12_OPTIONS6 = 30, D3D12_FEATURE_QUERY_META_COMMAND = 31, D3D12_FEATURE_D3D12_OPTIONS7 = 32, D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT = 33, D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES = 34, D3D12_FEATURE_D3D12_OPTIONS8 = 36, D3D12_FEATURE_D3D12_OPTIONS9 = 37, D3D12_FEATURE_D3D12_OPTIONS10 = 39, D3D12_FEATURE_D3D12_OPTIONS11 = 40, } D3D12_FEATURE; typedef enum D3D12_SHADER_MIN_PRECISION_SUPPORT { D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0x0, D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 0x1, D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 0x2 } D3D12_SHADER_MIN_PRECISION_SUPPORT; cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_MIN_PRECISION_SUPPORT );" ) typedef enum D3D12_TILED_RESOURCES_TIER { D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED = 0, D3D12_TILED_RESOURCES_TIER_1 = 1, D3D12_TILED_RESOURCES_TIER_2 = 2, D3D12_TILED_RESOURCES_TIER_3 = 3, D3D12_TILED_RESOURCES_TIER_4 = 4, } D3D12_TILED_RESOURCES_TIER; typedef enum D3D12_RESOURCE_BINDING_TIER { D3D12_RESOURCE_BINDING_TIER_1 = 1, D3D12_RESOURCE_BINDING_TIER_2 = 2, D3D12_RESOURCE_BINDING_TIER_3 = 3, } D3D12_RESOURCE_BINDING_TIER; typedef enum D3D12_CONSERVATIVE_RASTERIZATION_TIER { D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED = 0, D3D12_CONSERVATIVE_RASTERIZATION_TIER_1 = 1, D3D12_CONSERVATIVE_RASTERIZATION_TIER_2 = 2, D3D12_CONSERVATIVE_RASTERIZATION_TIER_3 = 3, } D3D12_CONSERVATIVE_RASTERIZATION_TIER; typedef enum D3D12_FORMAT_SUPPORT1 { D3D12_FORMAT_SUPPORT1_NONE = 0, D3D12_FORMAT_SUPPORT1_BUFFER = 0x00000001, D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER = 0x00000002, D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER = 0x00000004, D3D12_FORMAT_SUPPORT1_SO_BUFFER = 0x00000008, D3D12_FORMAT_SUPPORT1_TEXTURE1D = 0x00000010, D3D12_FORMAT_SUPPORT1_TEXTURE2D = 0x00000020, D3D12_FORMAT_SUPPORT1_TEXTURE3D = 0x00000040, D3D12_FORMAT_SUPPORT1_TEXTURECUBE = 0x00000080, D3D12_FORMAT_SUPPORT1_SHADER_LOAD = 0x00000100, D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE = 0x00000200, D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON = 0x00000400, D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT = 0x00000800, D3D12_FORMAT_SUPPORT1_MIP = 0x00001000, D3D12_FORMAT_SUPPORT1_RENDER_TARGET = 0x00004000, D3D12_FORMAT_SUPPORT1_BLENDABLE = 0x00008000, D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL = 0x00010000, D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE = 0x00040000, D3D12_FORMAT_SUPPORT1_DISPLAY = 0x00080000, D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT = 0x00100000, D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET = 0x00200000, D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD = 0x00400000, D3D12_FORMAT_SUPPORT1_SHADER_GATHER = 0x00800000, D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST = 0x01000000, D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW = 0x02000000, D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON = 0x04000000, D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT = 0x08000000, D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT = 0x10000000, D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT = 0x20000000, D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER = 0x40000000, } D3D12_FORMAT_SUPPORT1; cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_FORMAT_SUPPORT1 );" ) typedef enum D3D12_FORMAT_SUPPORT2 { D3D12_FORMAT_SUPPORT2_NONE = 0, D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x00000001, D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x00000002, D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x00000004, D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x00000008, D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x00000010, D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x00000020, D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x00000040, D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x00000080, D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x00000100, D3D12_FORMAT_SUPPORT2_TILED = 0x00000200, D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x00004000, D3D12_FORMAT_SUPPORT2_SAMPLER_FEEDBACK = 0x00008000, } D3D12_FORMAT_SUPPORT2; cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_FORMAT_SUPPORT2 );" ) typedef enum D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS { D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE = 0, D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE = 0x00000001, } D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS; cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS );" ) typedef enum D3D12_CROSS_NODE_SHARING_TIER { D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED = 0, D3D12_CROSS_NODE_SHARING_TIER_1_EMULATED = 1, D3D12_CROSS_NODE_SHARING_TIER_1 = 2, D3D12_CROSS_NODE_SHARING_TIER_2 = 3, D3D12_CROSS_NODE_SHARING_TIER_3 = 4, } D3D12_CROSS_NODE_SHARING_TIER; typedef enum D3D12_RESOURCE_HEAP_TIER { D3D12_RESOURCE_HEAP_TIER_1 = 1, D3D12_RESOURCE_HEAP_TIER_2 = 2, } D3D12_RESOURCE_HEAP_TIER; typedef enum D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER { D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED = 0, D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_1 = 1, D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_2 = 2, } D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER; typedef enum D3D12_VIEW_INSTANCING_TIER { D3D12_VIEW_INSTANCING_TIER_NOT_SUPPORTED = 0, D3D12_VIEW_INSTANCING_TIER_1 = 1, D3D12_VIEW_INSTANCING_TIER_2 = 2, D3D12_VIEW_INSTANCING_TIER_3 = 3, } D3D12_VIEW_INSTANCING_TIER; // D3D12_FEATURE_D3D12_OPTIONS typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS { [annotation("_Out_")] BOOL DoublePrecisionFloatShaderOps; [annotation("_Out_")] BOOL OutputMergerLogicOp; [annotation("_Out_")] D3D12_SHADER_MIN_PRECISION_SUPPORT MinPrecisionSupport; [annotation("_Out_")] D3D12_TILED_RESOURCES_TIER TiledResourcesTier; [annotation("_Out_")] D3D12_RESOURCE_BINDING_TIER ResourceBindingTier; [annotation("_Out_")] BOOL PSSpecifiedStencilRefSupported; [annotation("_Out_")] BOOL TypedUAVLoadAdditionalFormats; [annotation("_Out_")] BOOL ROVsSupported; [annotation("_Out_")] D3D12_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier; [annotation("_Out_")] UINT MaxGPUVirtualAddressBitsPerResource; [annotation("_Out_")] BOOL StandardSwizzle64KBSupported; [annotation("_Out_")] D3D12_CROSS_NODE_SHARING_TIER CrossNodeSharingTier; [annotation("_Out_")] BOOL CrossAdapterRowMajorTextureSupported; [annotation("_Out_")] BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation; [annotation("_Out_")] D3D12_RESOURCE_HEAP_TIER ResourceHeapTier; } D3D12_FEATURE_DATA_D3D12_OPTIONS; // D3D12_FEATURE_D3D12_OPTIONS1 typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS1 { [annotation("_Out_")] BOOL WaveOps; [annotation("_Out_")] UINT WaveLaneCountMin; [annotation("_Out_")] UINT WaveLaneCountMax; [annotation("_Out_")] UINT TotalLaneCount; [annotation("_Out_")] BOOL ExpandedComputeResourceStates; [annotation("_Out_")] BOOL Int64ShaderOps; } D3D12_FEATURE_DATA_D3D12_OPTIONS1; // D3D12_FEATURE_D3D12_OPTIONS2 typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS2 { [annotation("_Out_")] BOOL DepthBoundsTestSupported; [annotation("_Out_")] D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER ProgrammableSamplePositionsTier; } D3D12_FEATURE_DATA_D3D12_OPTIONS2; // D3D12_FEATURE_ROOT_SIGNATURE typedef enum D3D_ROOT_SIGNATURE_VERSION { D3D_ROOT_SIGNATURE_VERSION_1 = 0x1, D3D_ROOT_SIGNATURE_VERSION_1_0 = 0x1, D3D_ROOT_SIGNATURE_VERSION_1_1 = 0x2, } D3D_ROOT_SIGNATURE_VERSION; typedef struct D3D12_FEATURE_DATA_ROOT_SIGNATURE { [annotation("_Inout_")] D3D_ROOT_SIGNATURE_VERSION HighestVersion; } D3D12_FEATURE_DATA_ROOT_SIGNATURE; // D3D12_FEATURE_ARCHITECTURE typedef struct D3D12_FEATURE_DATA_ARCHITECTURE // Deprecated by D3D12_FEATURE_DATA_ARCHITECTURE1 { [annotation("_In_")] UINT NodeIndex; [annotation("_Out_")] BOOL TileBasedRenderer; [annotation("_Out_")] BOOL UMA; // Needed for applications to understand WRITE_COMBINE [annotation("_Out_")] BOOL CacheCoherentUMA; // Only TRUE when UMA is also TRUE } D3D12_FEATURE_DATA_ARCHITECTURE; // D3D12_FEATURE_ARCHITECTURE1 typedef struct D3D12_FEATURE_DATA_ARCHITECTURE1 { [annotation("_In_")] UINT NodeIndex; [annotation("_Out_")] BOOL TileBasedRenderer; [annotation("_Out_")] BOOL UMA; // Needed for applications to understand WRITE_COMBINE [annotation("_Out_")] BOOL CacheCoherentUMA; // Only TRUE when UMA is also TRUE [annotation("_Out_")] BOOL IsolatedMMU; // GPU accesses don't honor the same MMU functionality as the CPU } D3D12_FEATURE_DATA_ARCHITECTURE1; // D3D12_FEATURE_FEATURE_LEVELS typedef struct D3D12_FEATURE_DATA_FEATURE_LEVELS { [annotation("_In_")] UINT NumFeatureLevels; [annotation("_In_reads_(NumFeatureLevels)")] const D3D_FEATURE_LEVEL* pFeatureLevelsRequested; [annotation("_Out_")] D3D_FEATURE_LEVEL MaxSupportedFeatureLevel; } D3D12_FEATURE_DATA_FEATURE_LEVELS; // D3D_SHADER_MODEL typedef enum D3D_SHADER_MODEL { D3D_SHADER_MODEL_5_1 = 0x51, D3D_SHADER_MODEL_6_0 = 0x60, D3D_SHADER_MODEL_6_1 = 0x61, D3D_SHADER_MODEL_6_2 = 0x62, D3D_SHADER_MODEL_6_3 = 0x63, D3D_SHADER_MODEL_6_4 = 0x64, D3D_SHADER_MODEL_6_5 = 0x65, D3D_SHADER_MODEL_6_6 = 0x66, D3D_SHADER_MODEL_6_7 = 0x67, } D3D_SHADER_MODEL; typedef struct D3D12_FEATURE_DATA_SHADER_MODEL { [annotation("_Inout_")] D3D_SHADER_MODEL HighestShaderModel; } D3D12_FEATURE_DATA_SHADER_MODEL; // D3D12_FEATURE_FORMAT_SUPPORT typedef struct D3D12_FEATURE_DATA_FORMAT_SUPPORT { [annotation("_In_")] DXGI_FORMAT Format; [annotation("_Out_")] D3D12_FORMAT_SUPPORT1 Support1; [annotation("_Out_")] D3D12_FORMAT_SUPPORT2 Support2; } D3D12_FEATURE_DATA_FORMAT_SUPPORT; // D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS typedef struct D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS { [annotation("_In_")] DXGI_FORMAT Format; [annotation("_In_")] UINT SampleCount; [annotation("_In_")] D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags; [annotation("_Out_")] UINT NumQualityLevels; } D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS; // D3D12_FEATURE_FORMAT_INFO typedef struct D3D12_FEATURE_DATA_FORMAT_INFO { DXGI_FORMAT Format; UINT8 PlaneCount; } D3D12_FEATURE_DATA_FORMAT_INFO; // D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT typedef struct D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT { UINT MaxGPUVirtualAddressBitsPerResource; UINT MaxGPUVirtualAddressBitsPerProcess; } D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT; typedef enum D3D12_SHADER_CACHE_SUPPORT_FLAGS { D3D12_SHADER_CACHE_SUPPORT_NONE = 0x0, D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO = 0x1, // Always supported D3D12_SHADER_CACHE_SUPPORT_LIBRARY = 0x2, D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 0x4, D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 0x8, D3D12_SHADER_CACHE_SUPPORT_DRIVER_MANAGED_CACHE = 0x10, D3D12_SHADER_CACHE_SUPPORT_SHADER_CONTROL_CLEAR = 0x20, D3D12_SHADER_CACHE_SUPPORT_SHADER_SESSION_DELETE = 0x40 } D3D12_SHADER_CACHE_SUPPORT_FLAGS; cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_CACHE_SUPPORT_FLAGS );" ) // D3D12_FEATURE_SHADER_CACHE typedef struct D3D12_FEATURE_DATA_SHADER_CACHE { [annotation("_Out_")] D3D12_SHADER_CACHE_SUPPORT_FLAGS SupportFlags; } D3D12_FEATURE_DATA_SHADER_CACHE; // D3D12_FEATURE_COMMAND_QUEUE_PRIORITY typedef struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY { [annotation("_In_")] D3D12_COMMAND_LIST_TYPE CommandListType; [annotation("_In_")] UINT Priority; [annotation("_Out_")] BOOL PriorityForTypeIsSupported; } D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY; typedef enum D3D12_COMMAND_LIST_SUPPORT_FLAGS { D3D12_COMMAND_LIST_SUPPORT_FLAG_NONE = 0x00000000, D3D12_COMMAND_LIST_SUPPORT_FLAG_DIRECT = 1 << D3D12_COMMAND_LIST_TYPE_DIRECT, D3D12_COMMAND_LIST_SUPPORT_FLAG_BUNDLE = 1 << D3D12_COMMAND_LIST_TYPE_BUNDLE, D3D12_COMMAND_LIST_SUPPORT_FLAG_COMPUTE = 1 << D3D12_COMMAND_LIST_TYPE_COMPUTE, D3D12_COMMAND_LIST_SUPPORT_FLAG_COPY = 1 << D3D12_COMMAND_LIST_TYPE_COPY, D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_DECODE = 1 << D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE, D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_PROCESS = 1 << D3D12_COMMAND_LIST_TYPE_VIDEO_PROCESS, D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_ENCODE = 1 << D3D12_COMMAND_LIST_TYPE_VIDEO_ENCODE, } D3D12_COMMAND_LIST_SUPPORT_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_LIST_SUPPORT_FLAGS );") // D3D12_FEATURE_D3D12_OPTIONS3 typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS3 { [annotation("_Out_")] BOOL CopyQueueTimestampQueriesSupported; [annotation("_Out_")] BOOL CastingFullyTypedFormatSupported; [annotation("_Out_")] D3D12_COMMAND_LIST_SUPPORT_FLAGS WriteBufferImmediateSupportFlags; [annotation("_Out_")] D3D12_VIEW_INSTANCING_TIER ViewInstancingTier; [annotation("_Out_")] BOOL BarycentricsSupported; } D3D12_FEATURE_DATA_D3D12_OPTIONS3; // D3D12_FEATURE_EXISTING_HEAPS typedef struct D3D12_FEATURE_DATA_EXISTING_HEAPS { [annotation("_Out_")] BOOL Supported; } D3D12_FEATURE_DATA_EXISTING_HEAPS; typedef enum D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER { D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_0, D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_1, D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_2, D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_3, } D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER; typedef struct D3D12_FEATURE_DATA_DISPLAYABLE { [annotation("_Out_")] BOOL DisplayableTexture; [annotation("_Out_")] D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier; } D3D12_FEATURE_DATA_DISPLAYABLE; // D3D12_FEATURE_D3D12_OPTIONS4 typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS4 { [annotation("_Out_")] BOOL MSAA64KBAlignedTextureSupported; [annotation("_Out_")] D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier; [annotation("_Out_")] BOOL Native16BitShaderOpsSupported; } D3D12_FEATURE_DATA_D3D12_OPTIONS4; typedef enum D3D12_HEAP_SERIALIZATION_TIER { D3D12_HEAP_SERIALIZATION_TIER_0 = 0, D3D12_HEAP_SERIALIZATION_TIER_10 = 10, } D3D12_HEAP_SERIALIZATION_TIER; // D3D12_FEATURE_SERIALIZATION typedef struct D3D12_FEATURE_DATA_SERIALIZATION { [annotation("_In_")] UINT NodeIndex; [annotation("_Out_")] D3D12_HEAP_SERIALIZATION_TIER HeapSerializationTier; } D3D12_FEATURE_DATA_SERIALIZATION; // D3D12_FEATURE_CROSS_NODE typedef struct D3D12_FEATURE_DATA_CROSS_NODE { D3D12_CROSS_NODE_SHARING_TIER SharingTier; BOOL AtomicShaderInstructions; } D3D12_FEATURE_DATA_CROSS_NODE; typedef enum D3D12_RENDER_PASS_TIER { D3D12_RENDER_PASS_TIER_0 = 0, D3D12_RENDER_PASS_TIER_1 = 1, D3D12_RENDER_PASS_TIER_2 = 2, } D3D12_RENDER_PASS_TIER; typedef enum D3D12_RAYTRACING_TIER { D3D12_RAYTRACING_TIER_NOT_SUPPORTED = 0, D3D12_RAYTRACING_TIER_1_0 = 10, D3D12_RAYTRACING_TIER_1_1 = 11, } D3D12_RAYTRACING_TIER; // D3D12_FEATURE_D3D12_OPTIONS5 typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS5 { [annotation("_Out_")] BOOL SRVOnlyTiledResourceTier3; [annotation("_Out_")] D3D12_RENDER_PASS_TIER RenderPassesTier; [annotation("_Out_")] D3D12_RAYTRACING_TIER RaytracingTier; } D3D12_FEATURE_DATA_D3D12_OPTIONS5; typedef enum D3D12_VARIABLE_SHADING_RATE_TIER { D3D12_VARIABLE_SHADING_RATE_TIER_NOT_SUPPORTED = 0, D3D12_VARIABLE_SHADING_RATE_TIER_1 = 1, D3D12_VARIABLE_SHADING_RATE_TIER_2 = 2, } D3D12_VARIABLE_SHADING_RATE_TIER; // D3D12_FEATURE_D3D12_OPTIONS6 typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS6 { [annotation("_Out_")] BOOL AdditionalShadingRatesSupported; [annotation("_Out_")] BOOL PerPrimitiveShadingRateSupportedWithViewportIndexing; [annotation("_Out_")] D3D12_VARIABLE_SHADING_RATE_TIER VariableShadingRateTier; [annotation("_Out_")] UINT ShadingRateImageTileSize; [annotation("_Out_")] BOOL BackgroundProcessingSupported; } D3D12_FEATURE_DATA_D3D12_OPTIONS6; typedef enum D3D12_MESH_SHADER_TIER { D3D12_MESH_SHADER_TIER_NOT_SUPPORTED = 0, D3D12_MESH_SHADER_TIER_1 = 10, } D3D12_MESH_SHADER_TIER; typedef enum D3D12_SAMPLER_FEEDBACK_TIER { D3D12_SAMPLER_FEEDBACK_TIER_NOT_SUPPORTED = 0, D3D12_SAMPLER_FEEDBACK_TIER_0_9 = 90, D3D12_SAMPLER_FEEDBACK_TIER_1_0 = 100 } D3D12_SAMPLER_FEEDBACK_TIER; // D3D12_FEATURE_D3D12_OPTIONS7 typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS7 { [annotation("_Out_")] D3D12_MESH_SHADER_TIER MeshShaderTier; [annotation("_Out_")] D3D12_SAMPLER_FEEDBACK_TIER SamplerFeedbackTier; } D3D12_FEATURE_DATA_D3D12_OPTIONS7; typedef struct D3D12_FEATURE_DATA_QUERY_META_COMMAND { [annotation("_In_")] GUID CommandId; [annotation("_In_")] UINT NodeMask; [annotation("_Field_size_bytes_full_opt_( QueryInputDataSizeInBytes )")] const void* pQueryInputData; [annotation("_In_")] SIZE_T QueryInputDataSizeInBytes; [annotation("_Field_size_bytes_full_( QueryOutputDataSizeInBytes )")] void* pQueryOutputData; [annotation("_In_")] SIZE_T QueryOutputDataSizeInBytes; } D3D12_FEATURE_DATA_QUERY_META_COMMAND; // D3D12_FEATURE_D3D12_OPTIONS8 typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS8 { [annotation("_Out_")] BOOL UnalignedBlockTexturesSupported; } D3D12_FEATURE_DATA_D3D12_OPTIONS8; typedef enum D3D12_WAVE_MMA_TIER { D3D12_WAVE_MMA_TIER_NOT_SUPPORTED = 0, D3D12_WAVE_MMA_TIER_1_0 = 10, } D3D12_WAVE_MMA_TIER; // D3D12_FEATURE_D3D12_OPTIONS9 typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS9 { [annotation("_Out_")] BOOL MeshShaderPipelineStatsSupported; [annotation("_Out_")] BOOL MeshShaderSupportsFullRangeRenderTargetArrayIndex; [annotation("_Out_")] BOOL AtomicInt64OnTypedResourceSupported; [annotation("_Out_")] BOOL AtomicInt64OnGroupSharedSupported; [annotation("_Out_")] BOOL DerivativesInMeshAndAmplificationShadersSupported; [annotation("_Out_")] D3D12_WAVE_MMA_TIER WaveMMATier; } D3D12_FEATURE_DATA_D3D12_OPTIONS9; // D3D12_FEATURE_D3D12_OPTIONS10 typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS10 { [annotation("_Out_")] BOOL VariableRateShadingSumCombinerSupported; [annotation("_Out_")] BOOL MeshShaderPerPrimitiveShadingRateSupported; } D3D12_FEATURE_DATA_D3D12_OPTIONS10; // D3D12_FEATURE_D3D12_OPTIONS11 typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS11 { [annotation("_Out_")] BOOL AtomicInt64OnDescriptorHeapResourceSupported; } D3D12_FEATURE_DATA_D3D12_OPTIONS11; typedef struct D3D12_RESOURCE_ALLOCATION_INFO { UINT64 SizeInBytes; UINT64 Alignment; } D3D12_RESOURCE_ALLOCATION_INFO; typedef struct D3D12_RESOURCE_ALLOCATION_INFO1 { UINT64 Offset; UINT64 Alignment; UINT64 SizeInBytes; } D3D12_RESOURCE_ALLOCATION_INFO1; typedef enum D3D12_HEAP_TYPE { D3D12_HEAP_TYPE_DEFAULT = 1, D3D12_HEAP_TYPE_UPLOAD = 2, D3D12_HEAP_TYPE_READBACK = 3, D3D12_HEAP_TYPE_CUSTOM = 4, } D3D12_HEAP_TYPE; typedef enum D3D12_CPU_PAGE_PROPERTY { D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0, D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE = 1, D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2, D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3, } D3D12_CPU_PAGE_PROPERTY; typedef enum D3D12_MEMORY_POOL { D3D12_MEMORY_POOL_UNKNOWN = 0, D3D12_MEMORY_POOL_L0 = 1, // Maximum bandwidth for CPU D3D12_MEMORY_POOL_L1 = 2, // More bandwidth for GPU, less for CPU } D3D12_MEMORY_POOL; typedef struct D3D12_HEAP_PROPERTIES { D3D12_HEAP_TYPE Type; D3D12_CPU_PAGE_PROPERTY CPUPageProperty; D3D12_MEMORY_POOL MemoryPoolPreference; UINT CreationNodeMask; UINT VisibleNodeMask; } D3D12_HEAP_PROPERTIES; typedef enum D3D12_HEAP_FLAGS { D3D12_HEAP_FLAG_NONE = 0x0, D3D12_HEAP_FLAG_SHARED = 0x1, D3D12_HEAP_FLAG_DENY_BUFFERS = 0x4, D3D12_HEAP_FLAG_ALLOW_DISPLAY = 0x8, D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 0x20, D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 0x40, D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 0x80, D3D12_HEAP_FLAG_HARDWARE_PROTECTED = 0x100, D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH = 0x200, D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS = 0x400, D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT = 0x800, D3D12_HEAP_FLAG_CREATE_NOT_ZEROED = 0x1000, // These are convenience aliases to manage resource heap tier restrictions. They cannot be bitwise OR'ed together cleanly. D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0x0, D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 0xC0, D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 0x44, D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 0x84, } D3D12_HEAP_FLAGS; cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_HEAP_FLAGS );" ) typedef struct D3D12_HEAP_DESC { UINT64 SizeInBytes; D3D12_HEAP_PROPERTIES Properties; UINT64 Alignment; D3D12_HEAP_FLAGS Flags; } D3D12_HEAP_DESC; typedef enum D3D12_RESOURCE_DIMENSION { D3D12_RESOURCE_DIMENSION_UNKNOWN = 0, D3D12_RESOURCE_DIMENSION_BUFFER = 1, D3D12_RESOURCE_DIMENSION_TEXTURE1D = 2, D3D12_RESOURCE_DIMENSION_TEXTURE2D = 3, D3D12_RESOURCE_DIMENSION_TEXTURE3D = 4, } D3D12_RESOURCE_DIMENSION; typedef enum D3D12_TEXTURE_LAYOUT { D3D12_TEXTURE_LAYOUT_UNKNOWN = 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1, // Must be used with buffers. Can be used with cross-adapter shared textures. D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2, D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3, } D3D12_TEXTURE_LAYOUT; typedef enum D3D12_RESOURCE_FLAGS { D3D12_RESOURCE_FLAG_NONE = 0x0, D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 0x1, D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 0x2, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 0x4, D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 0x8, D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 0x10, D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 0x20, D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY = 0x40, D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY = 0x80, } D3D12_RESOURCE_FLAGS; cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESOURCE_FLAGS );" ) typedef struct D3D12_MIP_REGION { UINT Width; UINT Height; UINT Depth; } D3D12_MIP_REGION; typedef struct D3D12_RESOURCE_DESC { D3D12_RESOURCE_DIMENSION Dimension; UINT64 Alignment; UINT64 Width; UINT Height; UINT16 DepthOrArraySize; UINT16 MipLevels; DXGI_FORMAT Format; DXGI_SAMPLE_DESC SampleDesc; D3D12_TEXTURE_LAYOUT Layout; D3D12_RESOURCE_FLAGS Flags; } D3D12_RESOURCE_DESC; typedef struct D3D12_RESOURCE_DESC1 { D3D12_RESOURCE_DIMENSION Dimension; UINT64 Alignment; UINT64 Width; UINT Height; UINT16 DepthOrArraySize; UINT16 MipLevels; DXGI_FORMAT Format; DXGI_SAMPLE_DESC SampleDesc; D3D12_TEXTURE_LAYOUT Layout; D3D12_RESOURCE_FLAGS Flags; D3D12_MIP_REGION SamplerFeedbackMipRegion; } D3D12_RESOURCE_DESC1; typedef struct D3D12_DEPTH_STENCIL_VALUE { FLOAT Depth; UINT8 Stencil; } D3D12_DEPTH_STENCIL_VALUE; typedef struct D3D12_CLEAR_VALUE { DXGI_FORMAT Format; union { FLOAT Color[4]; D3D12_DEPTH_STENCIL_VALUE DepthStencil; }; } D3D12_CLEAR_VALUE; typedef struct D3D12_RANGE { SIZE_T Begin; SIZE_T End; // One past end, so (End - Begin) = Size } D3D12_RANGE; typedef struct D3D12_RANGE_UINT64 { UINT64 Begin; UINT64 End; // One past end, so (End - Begin) = Size } D3D12_RANGE_UINT64; typedef struct D3D12_SUBRESOURCE_RANGE_UINT64 { UINT Subresource; D3D12_RANGE_UINT64 Range; } D3D12_SUBRESOURCE_RANGE_UINT64; typedef struct D3D12_SUBRESOURCE_INFO { UINT64 Offset; UINT RowPitch; UINT DepthPitch; } D3D12_SUBRESOURCE_INFO; typedef struct D3D12_TILED_RESOURCE_COORDINATE { UINT X; UINT Y; UINT Z; UINT Subresource; } D3D12_TILED_RESOURCE_COORDINATE; typedef struct D3D12_TILE_REGION_SIZE { UINT NumTiles; BOOL UseBox; UINT Width; UINT16 Height; UINT16 Depth; } D3D12_TILE_REGION_SIZE; typedef enum D3D12_TILE_RANGE_FLAGS { D3D12_TILE_RANGE_FLAG_NONE = 0, D3D12_TILE_RANGE_FLAG_NULL = 1, D3D12_TILE_RANGE_FLAG_SKIP = 2, D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE = 4, } D3D12_TILE_RANGE_FLAGS; typedef struct D3D12_SUBRESOURCE_TILING { UINT WidthInTiles; UINT16 HeightInTiles; UINT16 DepthInTiles; UINT StartTileIndexInOverallResource; } D3D12_SUBRESOURCE_TILING; typedef struct D3D12_TILE_SHAPE { UINT WidthInTexels; UINT HeightInTexels; UINT DepthInTexels; } D3D12_TILE_SHAPE; typedef struct D3D12_PACKED_MIP_INFO { UINT8 NumStandardMips; UINT8 NumPackedMips; UINT NumTilesForPackedMips; UINT StartTileIndexInOverallResource; } D3D12_PACKED_MIP_INFO; typedef enum D3D12_TILE_MAPPING_FLAGS { D3D12_TILE_MAPPING_FLAG_NONE = 0x0, D3D12_TILE_MAPPING_FLAG_NO_HAZARD = 0x1, } D3D12_TILE_MAPPING_FLAGS; cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_TILE_MAPPING_FLAGS );" ) typedef enum D3D12_TILE_COPY_FLAGS { D3D12_TILE_COPY_FLAG_NONE = 0x0, D3D12_TILE_COPY_FLAG_NO_HAZARD = 0x1, D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2, D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4, } D3D12_TILE_COPY_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_TILE_COPY_FLAGS );") // Resource Barrier typedef enum D3D12_RESOURCE_STATES { D3D12_RESOURCE_STATE_COMMON = 0, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 0x00001, D3D12_RESOURCE_STATE_INDEX_BUFFER = 0x00002, D3D12_RESOURCE_STATE_RENDER_TARGET = 0x00004, D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 0x00008, D3D12_RESOURCE_STATE_DEPTH_WRITE = 0x00010, D3D12_RESOURCE_STATE_DEPTH_READ = 0x00020, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 0x00040, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 0x00080, D3D12_RESOURCE_STATE_STREAM_OUT = 0x00100, D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 0x00200, D3D12_RESOURCE_STATE_COPY_DEST = 0x00400, D3D12_RESOURCE_STATE_COPY_SOURCE = 0x00800, D3D12_RESOURCE_STATE_RESOLVE_DEST = 0x01000, D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 0x02000, D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE = 0x400000, D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE = 0x1000000, D3D12_RESOURCE_STATE_GENERIC_READ = /*D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER*/ 0x0001 | /*D3D12_RESOURCE_STATE_INDEX_BUFFER*/ 0x0002 | /*D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE*/ 0x0040 | /*D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE*/ 0x0080 | /*D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT*/ 0x0200 | /*D3D12_RESOURCE_STATE_COPY_SOURCE*/ 0x0800, D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE = /*D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE*/ 0x40 | /*D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE*/ 0x80, D3D12_RESOURCE_STATE_PRESENT = 0, D3D12_RESOURCE_STATE_PREDICATION = /*D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT*/ 0x0200, D3D12_RESOURCE_STATE_VIDEO_DECODE_READ = 0x00010000, D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE = 0x00020000, D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ = 0x00040000, D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE = 0x00080000, D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ = 0x00200000, D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE = 0x00800000, } D3D12_RESOURCE_STATES; cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESOURCE_STATES );" ) typedef enum D3D12_RESOURCE_BARRIER_TYPE { D3D12_RESOURCE_BARRIER_TYPE_TRANSITION, D3D12_RESOURCE_BARRIER_TYPE_ALIASING, D3D12_RESOURCE_BARRIER_TYPE_UAV, } D3D12_RESOURCE_BARRIER_TYPE; interface ID3D12Resource; typedef struct D3D12_RESOURCE_TRANSITION_BARRIER { ID3D12Resource* pResource; UINT Subresource; D3D12_RESOURCE_STATES StateBefore; D3D12_RESOURCE_STATES StateAfter; } D3D12_RESOURCE_TRANSITION_BARRIER; typedef struct D3D12_RESOURCE_ALIASING_BARRIER { ID3D12Resource* pResourceBefore; ID3D12Resource* pResourceAfter; } D3D12_RESOURCE_ALIASING_BARRIER; typedef struct D3D12_RESOURCE_UAV_BARRIER { ID3D12Resource* pResource; } D3D12_RESOURCE_UAV_BARRIER; typedef enum D3D12_RESOURCE_BARRIER_FLAGS { D3D12_RESOURCE_BARRIER_FLAG_NONE = 0x0, D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY = 0x1, D3D12_RESOURCE_BARRIER_FLAG_END_ONLY = 0x2, } D3D12_RESOURCE_BARRIER_FLAGS; cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESOURCE_BARRIER_FLAGS );" ) typedef struct D3D12_RESOURCE_BARRIER { D3D12_RESOURCE_BARRIER_TYPE Type; D3D12_RESOURCE_BARRIER_FLAGS Flags; union { D3D12_RESOURCE_TRANSITION_BARRIER Transition; D3D12_RESOURCE_ALIASING_BARRIER Aliasing; D3D12_RESOURCE_UAV_BARRIER UAV; }; } D3D12_RESOURCE_BARRIER; typedef struct D3D12_SUBRESOURCE_FOOTPRINT { DXGI_FORMAT Format; UINT Width; UINT Height; UINT Depth; UINT RowPitch; // Must be a multiple of D3D12_TEXTURE_DATA_PITCH_ALIGNMENT } D3D12_SUBRESOURCE_FOOTPRINT; typedef struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT { UINT64 Offset; // Must be a multiple of D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT D3D12_SUBRESOURCE_FOOTPRINT Footprint; } D3D12_PLACED_SUBRESOURCE_FOOTPRINT; typedef enum D3D12_TEXTURE_COPY_TYPE { D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX = 0, D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT = 1, } D3D12_TEXTURE_COPY_TYPE; typedef struct D3D12_TEXTURE_COPY_LOCATION { ID3D12Resource* pResource; D3D12_TEXTURE_COPY_TYPE Type; union { D3D12_PLACED_SUBRESOURCE_FOOTPRINT PlacedFootprint; UINT SubresourceIndex; }; } D3D12_TEXTURE_COPY_LOCATION; typedef enum D3D12_RESOLVE_MODE { D3D12_RESOLVE_MODE_DECOMPRESS = 0, D3D12_RESOLVE_MODE_MIN = 1, D3D12_RESOLVE_MODE_MAX = 2, D3D12_RESOLVE_MODE_AVERAGE = 3, D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK = 4, D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK = 5 } D3D12_RESOLVE_MODE; typedef struct D3D12_SAMPLE_POSITION { INT8 X; INT8 Y; } D3D12_SAMPLE_POSITION; typedef struct D3D12_VIEW_INSTANCE_LOCATION { UINT ViewportArrayIndex; UINT RenderTargetArrayIndex; } D3D12_VIEW_INSTANCE_LOCATION; typedef enum D3D12_VIEW_INSTANCING_FLAGS { D3D12_VIEW_INSTANCING_FLAG_NONE = 0x0, D3D12_VIEW_INSTANCING_FLAG_ENABLE_VIEW_INSTANCE_MASKING = 0x1, } D3D12_VIEW_INSTANCING_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_VIEW_INSTANCING_FLAGS );") typedef struct D3D12_VIEW_INSTANCING_DESC { UINT ViewInstanceCount; [annotation("_Field_size_full_(ViewInstanceCount)")] const D3D12_VIEW_INSTANCE_LOCATION* pViewInstanceLocations; D3D12_VIEW_INSTANCING_FLAGS Flags; } D3D12_VIEW_INSTANCING_DESC; // D3D12 view descriptions typedef enum D3D12_SHADER_COMPONENT_MAPPING { D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0, D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1, D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2, D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3, D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4, D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5, } D3D12_SHADER_COMPONENT_MAPPING; cpp_quote( "#define D3D12_SHADER_COMPONENT_MAPPING_MASK 0x7 ") cpp_quote( "#define D3D12_SHADER_COMPONENT_MAPPING_SHIFT 3 ") cpp_quote( "#define D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES (1<<(D3D12_SHADER_COMPONENT_MAPPING_SHIFT*4)) ") cpp_quote( "#define D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(Src0,Src1,Src2,Src3) ((((Src0)&D3D12_SHADER_COMPONENT_MAPPING_MASK)| \\") cpp_quote( " (((Src1)&D3D12_SHADER_COMPONENT_MAPPING_MASK)<> (D3D12_SHADER_COMPONENT_MAPPING_SHIFT*ComponentToExtract) & D3D12_SHADER_COMPONENT_MAPPING_MASK))") cpp_quote( "#define D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(0,1,2,3) ") typedef enum D3D12_BUFFER_SRV_FLAGS { D3D12_BUFFER_SRV_FLAG_NONE = 0, D3D12_BUFFER_SRV_FLAG_RAW = 0x00000001, // allow device multi-component reads with DWORD addressing } D3D12_BUFFER_SRV_FLAGS; cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_BUFFER_SRV_FLAGS );" ) typedef struct D3D12_BUFFER_SRV { UINT64 FirstElement; UINT NumElements; UINT StructureByteStride; // if nonzero, format must be DXGI_FORMAT_UNKNOWN D3D12_BUFFER_SRV_FLAGS Flags; } D3D12_BUFFER_SRV; typedef struct D3D12_TEX1D_SRV { UINT MostDetailedMip; UINT MipLevels; FLOAT ResourceMinLODClamp; } D3D12_TEX1D_SRV; typedef struct D3D12_TEX1D_ARRAY_SRV { UINT MostDetailedMip; UINT MipLevels; UINT FirstArraySlice; UINT ArraySize; FLOAT ResourceMinLODClamp; } D3D12_TEX1D_ARRAY_SRV; typedef struct D3D12_TEX2D_SRV { UINT MostDetailedMip; UINT MipLevels; UINT PlaneSlice; FLOAT ResourceMinLODClamp; } D3D12_TEX2D_SRV; typedef struct D3D12_TEX2D_ARRAY_SRV { UINT MostDetailedMip; UINT MipLevels; UINT FirstArraySlice; UINT ArraySize; UINT PlaneSlice; FLOAT ResourceMinLODClamp; } D3D12_TEX2D_ARRAY_SRV; typedef struct D3D12_TEX3D_SRV { UINT MostDetailedMip; UINT MipLevels; FLOAT ResourceMinLODClamp; } D3D12_TEX3D_SRV; typedef struct D3D12_TEXCUBE_SRV { UINT MostDetailedMip; UINT MipLevels; FLOAT ResourceMinLODClamp; } D3D12_TEXCUBE_SRV; typedef struct D3D12_TEXCUBE_ARRAY_SRV { UINT MostDetailedMip; UINT MipLevels; UINT First2DArrayFace; UINT NumCubes; FLOAT ResourceMinLODClamp; } D3D12_TEXCUBE_ARRAY_SRV; typedef struct D3D12_TEX2DMS_SRV { // don't need to define anything specific for this view dimension UINT UnusedField_NothingToDefine; } D3D12_TEX2DMS_SRV; typedef struct D3D12_TEX2DMS_ARRAY_SRV { UINT FirstArraySlice; UINT ArraySize; } D3D12_TEX2DMS_ARRAY_SRV; typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV { D3D12_GPU_VIRTUAL_ADDRESS Location; } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV; typedef enum D3D12_SRV_DIMENSION { D3D12_SRV_DIMENSION_UNKNOWN = 0, D3D12_SRV_DIMENSION_BUFFER = 1, D3D12_SRV_DIMENSION_TEXTURE1D = 2, D3D12_SRV_DIMENSION_TEXTURE1DARRAY = 3, D3D12_SRV_DIMENSION_TEXTURE2D = 4, D3D12_SRV_DIMENSION_TEXTURE2DARRAY = 5, D3D12_SRV_DIMENSION_TEXTURE2DMS = 6, D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, D3D12_SRV_DIMENSION_TEXTURE3D = 8, D3D12_SRV_DIMENSION_TEXTURECUBE = 9, D3D12_SRV_DIMENSION_TEXTURECUBEARRAY = 10, D3D12_SRV_DIMENSION_RAYTRACING_ACCELERATION_STRUCTURE = 11, } D3D12_SRV_DIMENSION; typedef struct D3D12_SHADER_RESOURCE_VIEW_DESC { DXGI_FORMAT Format; D3D12_SRV_DIMENSION ViewDimension; UINT Shader4ComponentMapping; union { D3D12_BUFFER_SRV Buffer; D3D12_TEX1D_SRV Texture1D; D3D12_TEX1D_ARRAY_SRV Texture1DArray; D3D12_TEX2D_SRV Texture2D; D3D12_TEX2D_ARRAY_SRV Texture2DArray; D3D12_TEX2DMS_SRV Texture2DMS; D3D12_TEX2DMS_ARRAY_SRV Texture2DMSArray; D3D12_TEX3D_SRV Texture3D; D3D12_TEXCUBE_SRV TextureCube; D3D12_TEXCUBE_ARRAY_SRV TextureCubeArray; D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV RaytracingAccelerationStructure; }; } D3D12_SHADER_RESOURCE_VIEW_DESC; typedef struct D3D12_CONSTANT_BUFFER_VIEW_DESC { D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; UINT SizeInBytes; } D3D12_CONSTANT_BUFFER_VIEW_DESC; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // Sampler // //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// typedef enum D3D12_FILTER { // Bits used in defining enumeration of valid filters: // bits [1:0] - mip: 0 == point, 1 == linear, 2,3 unused // bits [3:2] - mag: 0 == point, 1 == linear, 2,3 unused // bits [5:4] - min: 0 == point, 1 == linear, 2,3 unused // bit [6] - aniso // bits [8:7] - reduction type: // 0 == standard filtering // 1 == comparison // 2 == min // 3 == max // bit [31] - mono 1-bit (narrow-purpose filter) [no longer supported in D3D12] D3D12_FILTER_MIN_MAG_MIP_POINT = 0x00000000, D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x00000001, D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x00000004, D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x00000005, D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x00000010, D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x00000011, D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x00000014, D3D12_FILTER_MIN_MAG_MIP_LINEAR = 0x00000015, D3D12_FILTER_ANISOTROPIC = 0x00000055, D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x00000080, D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x00000081, D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x00000084, D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x00000085, D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x00000090, D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x00000091, D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x00000094, D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x00000095, D3D12_FILTER_COMPARISON_ANISOTROPIC = 0x000000d5, D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x00000100, D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x00000101, D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x00000104, D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x00000105, D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x00000110, D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x00000111, D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x00000114, D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x00000115, D3D12_FILTER_MINIMUM_ANISOTROPIC = 0x00000155, D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x00000180, D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x00000181, D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x00000184, D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x00000185, D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x00000190, D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x00000191, D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x00000194, D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x00000195, D3D12_FILTER_MAXIMUM_ANISOTROPIC = 0x000001d5 } D3D12_FILTER; typedef enum D3D12_FILTER_TYPE { D3D12_FILTER_TYPE_POINT = 0, D3D12_FILTER_TYPE_LINEAR = 1, } D3D12_FILTER_TYPE; typedef enum D3D12_FILTER_REDUCTION_TYPE { D3D12_FILTER_REDUCTION_TYPE_STANDARD = 0, D3D12_FILTER_REDUCTION_TYPE_COMPARISON = 1, D3D12_FILTER_REDUCTION_TYPE_MINIMUM = 2, D3D12_FILTER_REDUCTION_TYPE_MAXIMUM = 3, } D3D12_FILTER_REDUCTION_TYPE; const UINT D3D12_FILTER_REDUCTION_TYPE_MASK = 0x00000003; const UINT D3D12_FILTER_REDUCTION_TYPE_SHIFT = 7; const UINT D3D12_FILTER_TYPE_MASK = 0x00000003; const UINT D3D12_MIN_FILTER_SHIFT = 4; const UINT D3D12_MAG_FILTER_SHIFT = 2; const UINT D3D12_MIP_FILTER_SHIFT = 0; const UINT D3D12_ANISOTROPIC_FILTERING_BIT = 0x00000040; // encode enum entry for most filters except anisotropic filtering cpp_quote( "#define D3D12_ENCODE_BASIC_FILTER( min, mag, mip, reduction ) \\" ) cpp_quote( " ( ( D3D12_FILTER ) ( \\" ) cpp_quote( " ( ( ( min ) & D3D12_FILTER_TYPE_MASK ) << D3D12_MIN_FILTER_SHIFT ) | \\" ) cpp_quote( " ( ( ( mag ) & D3D12_FILTER_TYPE_MASK ) << D3D12_MAG_FILTER_SHIFT ) | \\" ) cpp_quote( " ( ( ( mip ) & D3D12_FILTER_TYPE_MASK ) << D3D12_MIP_FILTER_SHIFT ) | \\" ) cpp_quote( " ( ( ( reduction ) & D3D12_FILTER_REDUCTION_TYPE_MASK ) << D3D12_FILTER_REDUCTION_TYPE_SHIFT ) ) ) " ) // encode enum entry for anisotropic filtering (with or without comparison filtering) cpp_quote( "#define D3D12_ENCODE_ANISOTROPIC_FILTER( reduction ) \\" ) cpp_quote( " ( ( D3D12_FILTER ) ( \\" ) cpp_quote( " D3D12_ANISOTROPIC_FILTERING_BIT | \\" ) cpp_quote( " D3D12_ENCODE_BASIC_FILTER( D3D12_FILTER_TYPE_LINEAR, \\" ) cpp_quote( " D3D12_FILTER_TYPE_LINEAR, \\" ) cpp_quote( " D3D12_FILTER_TYPE_LINEAR, \\" ) cpp_quote( " reduction ) ) ) " ) cpp_quote( "#define D3D12_DECODE_MIN_FILTER( D3D12Filter ) \\" ) cpp_quote( " ( ( D3D12_FILTER_TYPE ) \\" ) cpp_quote( " ( ( ( D3D12Filter ) >> D3D12_MIN_FILTER_SHIFT ) & D3D12_FILTER_TYPE_MASK ) ) " ) cpp_quote( "#define D3D12_DECODE_MAG_FILTER( D3D12Filter ) \\" ) cpp_quote( " ( ( D3D12_FILTER_TYPE ) \\" ) cpp_quote( " ( ( ( D3D12Filter ) >> D3D12_MAG_FILTER_SHIFT ) & D3D12_FILTER_TYPE_MASK ) ) " ) cpp_quote( "#define D3D12_DECODE_MIP_FILTER( D3D12Filter ) \\" ) cpp_quote( " ( ( D3D12_FILTER_TYPE ) \\" ) cpp_quote( " ( ( ( D3D12Filter ) >> D3D12_MIP_FILTER_SHIFT ) & D3D12_FILTER_TYPE_MASK ) ) " ) cpp_quote( "#define D3D12_DECODE_FILTER_REDUCTION( D3D12Filter ) \\" ) cpp_quote( " ( ( D3D12_FILTER_REDUCTION_TYPE ) \\" ) cpp_quote( " ( ( ( D3D12Filter ) >> D3D12_FILTER_REDUCTION_TYPE_SHIFT ) & D3D12_FILTER_REDUCTION_TYPE_MASK ) ) " ) cpp_quote( "#define D3D12_DECODE_IS_COMPARISON_FILTER( D3D12Filter ) \\" ) cpp_quote( " ( D3D12_DECODE_FILTER_REDUCTION( D3D12Filter ) == D3D12_FILTER_REDUCTION_TYPE_COMPARISON ) " ) cpp_quote( "#define D3D12_DECODE_IS_ANISOTROPIC_FILTER( D3D12Filter ) \\" ) cpp_quote( " ( ( ( D3D12Filter ) & D3D12_ANISOTROPIC_FILTERING_BIT ) && \\" ) cpp_quote( " ( D3D12_FILTER_TYPE_LINEAR == D3D12_DECODE_MIN_FILTER( D3D12Filter ) ) && \\" ) cpp_quote( " ( D3D12_FILTER_TYPE_LINEAR == D3D12_DECODE_MAG_FILTER( D3D12Filter ) ) && \\" ) cpp_quote( " ( D3D12_FILTER_TYPE_LINEAR == D3D12_DECODE_MIP_FILTER( D3D12Filter ) ) ) " ) typedef enum D3D12_TEXTURE_ADDRESS_MODE { D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1, D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2, D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3, D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4, D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5 } D3D12_TEXTURE_ADDRESS_MODE; typedef struct D3D12_SAMPLER_DESC { D3D12_FILTER Filter; D3D12_TEXTURE_ADDRESS_MODE AddressU; D3D12_TEXTURE_ADDRESS_MODE AddressV; D3D12_TEXTURE_ADDRESS_MODE AddressW; FLOAT MipLODBias; UINT MaxAnisotropy; D3D12_COMPARISON_FUNC ComparisonFunc; FLOAT BorderColor[4]; // RGBA FLOAT MinLOD; FLOAT MaxLOD; } D3D12_SAMPLER_DESC; typedef enum D3D12_BUFFER_UAV_FLAGS { D3D12_BUFFER_UAV_FLAG_NONE = 0, D3D12_BUFFER_UAV_FLAG_RAW = 0x00000001, } D3D12_BUFFER_UAV_FLAGS; cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_BUFFER_UAV_FLAGS );" ) typedef struct D3D12_BUFFER_UAV { UINT64 FirstElement; UINT NumElements; UINT StructureByteStride; // if nonzero, format must be DXGI_FORMAT_UNKNOWN UINT64 CounterOffsetInBytes; D3D12_BUFFER_UAV_FLAGS Flags; } D3D12_BUFFER_UAV; typedef struct D3D12_TEX1D_UAV { UINT MipSlice; } D3D12_TEX1D_UAV; typedef struct D3D12_TEX1D_ARRAY_UAV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D12_TEX1D_ARRAY_UAV; typedef struct D3D12_TEX2D_UAV { UINT MipSlice; UINT PlaneSlice; } D3D12_TEX2D_UAV; typedef struct D3D12_TEX2D_ARRAY_UAV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; UINT PlaneSlice; } D3D12_TEX2D_ARRAY_UAV; typedef struct D3D12_TEX3D_UAV { UINT MipSlice; UINT FirstWSlice; UINT WSize; } D3D12_TEX3D_UAV; typedef enum D3D12_UAV_DIMENSION { D3D12_UAV_DIMENSION_UNKNOWN = 0, D3D12_UAV_DIMENSION_BUFFER = 1, D3D12_UAV_DIMENSION_TEXTURE1D = 2, D3D12_UAV_DIMENSION_TEXTURE1DARRAY = 3, D3D12_UAV_DIMENSION_TEXTURE2D = 4, D3D12_UAV_DIMENSION_TEXTURE2DARRAY = 5, D3D12_UAV_DIMENSION_TEXTURE3D = 8, } D3D12_UAV_DIMENSION; typedef struct D3D12_UNORDERED_ACCESS_VIEW_DESC { DXGI_FORMAT Format; D3D12_UAV_DIMENSION ViewDimension; union { D3D12_BUFFER_UAV Buffer; D3D12_TEX1D_UAV Texture1D; D3D12_TEX1D_ARRAY_UAV Texture1DArray; D3D12_TEX2D_UAV Texture2D; D3D12_TEX2D_ARRAY_UAV Texture2DArray; D3D12_TEX3D_UAV Texture3D; }; } D3D12_UNORDERED_ACCESS_VIEW_DESC; typedef struct D3D12_BUFFER_RTV { UINT64 FirstElement; UINT NumElements; } D3D12_BUFFER_RTV; typedef struct D3D12_TEX1D_RTV { UINT MipSlice; } D3D12_TEX1D_RTV; typedef struct D3D12_TEX1D_ARRAY_RTV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D12_TEX1D_ARRAY_RTV; typedef struct D3D12_TEX2D_RTV { UINT MipSlice; UINT PlaneSlice; } D3D12_TEX2D_RTV; typedef struct D3D12_TEX2DMS_RTV { UINT UnusedField_NothingToDefine; } D3D12_TEX2DMS_RTV; typedef struct D3D12_TEX2D_ARRAY_RTV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; UINT PlaneSlice; } D3D12_TEX2D_ARRAY_RTV; typedef struct D3D12_TEX2DMS_ARRAY_RTV { UINT FirstArraySlice; UINT ArraySize; } D3D12_TEX2DMS_ARRAY_RTV; typedef struct D3D12_TEX3D_RTV { UINT MipSlice; UINT FirstWSlice; UINT WSize; } D3D12_TEX3D_RTV; typedef enum D3D12_RTV_DIMENSION { D3D12_RTV_DIMENSION_UNKNOWN = 0, D3D12_RTV_DIMENSION_BUFFER = 1, D3D12_RTV_DIMENSION_TEXTURE1D = 2, D3D12_RTV_DIMENSION_TEXTURE1DARRAY = 3, D3D12_RTV_DIMENSION_TEXTURE2D = 4, D3D12_RTV_DIMENSION_TEXTURE2DARRAY = 5, D3D12_RTV_DIMENSION_TEXTURE2DMS = 6, D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY = 7, D3D12_RTV_DIMENSION_TEXTURE3D = 8, } D3D12_RTV_DIMENSION; typedef struct D3D12_RENDER_TARGET_VIEW_DESC { DXGI_FORMAT Format; D3D12_RTV_DIMENSION ViewDimension; union { D3D12_BUFFER_RTV Buffer; D3D12_TEX1D_RTV Texture1D; D3D12_TEX1D_ARRAY_RTV Texture1DArray; D3D12_TEX2D_RTV Texture2D; D3D12_TEX2D_ARRAY_RTV Texture2DArray; D3D12_TEX2DMS_RTV Texture2DMS; D3D12_TEX2DMS_ARRAY_RTV Texture2DMSArray; D3D12_TEX3D_RTV Texture3D; }; } D3D12_RENDER_TARGET_VIEW_DESC; typedef struct D3D12_TEX1D_DSV { UINT MipSlice; } D3D12_TEX1D_DSV; typedef struct D3D12_TEX1D_ARRAY_DSV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D12_TEX1D_ARRAY_DSV; typedef struct D3D12_TEX2D_DSV { UINT MipSlice; } D3D12_TEX2D_DSV; typedef struct D3D12_TEX2D_ARRAY_DSV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D12_TEX2D_ARRAY_DSV; typedef struct D3D12_TEX2DMS_DSV { UINT UnusedField_NothingToDefine; } D3D12_TEX2DMS_DSV; typedef struct D3D12_TEX2DMS_ARRAY_DSV { UINT FirstArraySlice; UINT ArraySize; } D3D12_TEX2DMS_ARRAY_DSV; typedef enum D3D12_DSV_FLAGS { D3D12_DSV_FLAG_NONE = 0x0, D3D12_DSV_FLAG_READ_ONLY_DEPTH = 0x1, D3D12_DSV_FLAG_READ_ONLY_STENCIL = 0x2, } D3D12_DSV_FLAGS; cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_DSV_FLAGS );" ) typedef enum D3D12_DSV_DIMENSION { D3D12_DSV_DIMENSION_UNKNOWN = 0, D3D12_DSV_DIMENSION_TEXTURE1D = 1, D3D12_DSV_DIMENSION_TEXTURE1DARRAY = 2, D3D12_DSV_DIMENSION_TEXTURE2D = 3, D3D12_DSV_DIMENSION_TEXTURE2DARRAY = 4, D3D12_DSV_DIMENSION_TEXTURE2DMS = 5, D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY = 6, } D3D12_DSV_DIMENSION; typedef struct D3D12_DEPTH_STENCIL_VIEW_DESC { DXGI_FORMAT Format; D3D12_DSV_DIMENSION ViewDimension; D3D12_DSV_FLAGS Flags; union { D3D12_TEX1D_DSV Texture1D; D3D12_TEX1D_ARRAY_DSV Texture1DArray; D3D12_TEX2D_DSV Texture2D; D3D12_TEX2D_ARRAY_DSV Texture2DArray; D3D12_TEX2DMS_DSV Texture2DMS; D3D12_TEX2DMS_ARRAY_DSV Texture2DMSArray; }; } D3D12_DEPTH_STENCIL_VIEW_DESC; typedef enum D3D12_CLEAR_FLAGS { // Intentionally no flag for NONE D3D12_CLEAR_FLAG_DEPTH = 0x01, D3D12_CLEAR_FLAG_STENCIL = 0x02, } D3D12_CLEAR_FLAGS; cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_CLEAR_FLAGS );" ) typedef enum D3D12_FENCE_FLAGS { D3D12_FENCE_FLAG_NONE = 0x0, D3D12_FENCE_FLAG_SHARED = 0x1, D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x2, D3D12_FENCE_FLAG_NON_MONITORED = 0x4, } D3D12_FENCE_FLAGS; cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_FENCE_FLAGS );" ) typedef enum D3D12_DESCRIPTOR_HEAP_TYPE { D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER, D3D12_DESCRIPTOR_HEAP_TYPE_RTV, D3D12_DESCRIPTOR_HEAP_TYPE_DSV, D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES } D3D12_DESCRIPTOR_HEAP_TYPE; typedef enum D3D12_DESCRIPTOR_HEAP_FLAGS { D3D12_DESCRIPTOR_HEAP_FLAG_NONE = 0x0, D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE = 0x1, } D3D12_DESCRIPTOR_HEAP_FLAGS; cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_DESCRIPTOR_HEAP_FLAGS );" ) typedef struct D3D12_DESCRIPTOR_HEAP_DESC { D3D12_DESCRIPTOR_HEAP_TYPE Type; UINT NumDescriptors; D3D12_DESCRIPTOR_HEAP_FLAGS Flags; UINT NodeMask; } D3D12_DESCRIPTOR_HEAP_DESC; typedef enum D3D12_DESCRIPTOR_RANGE_TYPE { D3D12_DESCRIPTOR_RANGE_TYPE_SRV, D3D12_DESCRIPTOR_RANGE_TYPE_UAV, D3D12_DESCRIPTOR_RANGE_TYPE_CBV, D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER } D3D12_DESCRIPTOR_RANGE_TYPE; typedef struct D3D12_DESCRIPTOR_RANGE { D3D12_DESCRIPTOR_RANGE_TYPE RangeType; UINT NumDescriptors; UINT BaseShaderRegister; UINT RegisterSpace; UINT OffsetInDescriptorsFromTableStart; } D3D12_DESCRIPTOR_RANGE; typedef struct D3D12_ROOT_DESCRIPTOR_TABLE { UINT NumDescriptorRanges; [annotation("_Field_size_full_(NumDescriptorRanges)")] const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges; } D3D12_ROOT_DESCRIPTOR_TABLE; typedef struct D3D12_ROOT_CONSTANTS { UINT ShaderRegister; UINT RegisterSpace; UINT Num32BitValues; } D3D12_ROOT_CONSTANTS; typedef struct D3D12_ROOT_DESCRIPTOR { UINT ShaderRegister; UINT RegisterSpace; } D3D12_ROOT_DESCRIPTOR; typedef enum D3D12_SHADER_VISIBILITY { D3D12_SHADER_VISIBILITY_ALL = 0, D3D12_SHADER_VISIBILITY_VERTEX = 1, D3D12_SHADER_VISIBILITY_HULL = 2, D3D12_SHADER_VISIBILITY_DOMAIN = 3, D3D12_SHADER_VISIBILITY_GEOMETRY = 4, D3D12_SHADER_VISIBILITY_PIXEL = 5, D3D12_SHADER_VISIBILITY_AMPLIFICATION = 6, D3D12_SHADER_VISIBILITY_MESH = 7, } D3D12_SHADER_VISIBILITY; typedef enum D3D12_ROOT_PARAMETER_TYPE { D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE, D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS, D3D12_ROOT_PARAMETER_TYPE_CBV, D3D12_ROOT_PARAMETER_TYPE_SRV, D3D12_ROOT_PARAMETER_TYPE_UAV } D3D12_ROOT_PARAMETER_TYPE; typedef struct D3D12_ROOT_PARAMETER { D3D12_ROOT_PARAMETER_TYPE ParameterType; union { D3D12_ROOT_DESCRIPTOR_TABLE DescriptorTable; D3D12_ROOT_CONSTANTS Constants; D3D12_ROOT_DESCRIPTOR Descriptor; }; D3D12_SHADER_VISIBILITY ShaderVisibility; } D3D12_ROOT_PARAMETER; typedef enum D3D12_ROOT_SIGNATURE_FLAGS { D3D12_ROOT_SIGNATURE_FLAG_NONE = 0x0, D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x1, D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x2, D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x4, D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x8, D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10, D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20, D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40, D3D12_ROOT_SIGNATURE_FLAG_LOCAL_ROOT_SIGNATURE = 0x80, D3D12_ROOT_SIGNATURE_FLAG_DENY_AMPLIFICATION_SHADER_ROOT_ACCESS = 0x100, D3D12_ROOT_SIGNATURE_FLAG_DENY_MESH_SHADER_ROOT_ACCESS = 0x200, D3D12_ROOT_SIGNATURE_FLAG_CBV_SRV_UAV_HEAP_DIRECTLY_INDEXED = 0x400, D3D12_ROOT_SIGNATURE_FLAG_SAMPLER_HEAP_DIRECTLY_INDEXED = 0x800, } D3D12_ROOT_SIGNATURE_FLAGS; cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_ROOT_SIGNATURE_FLAGS );" ) typedef enum D3D12_STATIC_BORDER_COLOR { D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK, // 0.0f,0.0f,0.0f,0.0f D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK, // 0.0f,0.0f,0.0f,1.0f D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE, // 1.0f,1.0f,1.0f,1.0f } D3D12_STATIC_BORDER_COLOR; typedef struct D3D12_STATIC_SAMPLER_DESC { D3D12_FILTER Filter; D3D12_TEXTURE_ADDRESS_MODE AddressU; D3D12_TEXTURE_ADDRESS_MODE AddressV; D3D12_TEXTURE_ADDRESS_MODE AddressW; FLOAT MipLODBias; UINT MaxAnisotropy; D3D12_COMPARISON_FUNC ComparisonFunc; D3D12_STATIC_BORDER_COLOR BorderColor; FLOAT MinLOD; FLOAT MaxLOD; UINT ShaderRegister; UINT RegisterSpace; D3D12_SHADER_VISIBILITY ShaderVisibility; } D3D12_STATIC_SAMPLER_DESC; typedef struct D3D12_ROOT_SIGNATURE_DESC { UINT NumParameters; [annotation("_Field_size_full_(NumParameters)")] const D3D12_ROOT_PARAMETER* pParameters; UINT NumStaticSamplers; [annotation("_Field_size_full_(NumStaticSamplers)")] const D3D12_STATIC_SAMPLER_DESC* pStaticSamplers; D3D12_ROOT_SIGNATURE_FLAGS Flags; } D3D12_ROOT_SIGNATURE_DESC; typedef enum D3D12_DESCRIPTOR_RANGE_FLAGS { D3D12_DESCRIPTOR_RANGE_FLAG_NONE = 0x0, D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1, D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2, D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8, D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS = 0x10000, } D3D12_DESCRIPTOR_RANGE_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_DESCRIPTOR_RANGE_FLAGS );") typedef struct D3D12_DESCRIPTOR_RANGE1 { D3D12_DESCRIPTOR_RANGE_TYPE RangeType; UINT NumDescriptors; UINT BaseShaderRegister; UINT RegisterSpace; D3D12_DESCRIPTOR_RANGE_FLAGS Flags; UINT OffsetInDescriptorsFromTableStart; } D3D12_DESCRIPTOR_RANGE1; typedef struct D3D12_ROOT_DESCRIPTOR_TABLE1 { UINT NumDescriptorRanges; [annotation("_Field_size_full_(NumDescriptorRanges)")] const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges; } D3D12_ROOT_DESCRIPTOR_TABLE1; typedef enum D3D12_ROOT_DESCRIPTOR_FLAGS { D3D12_ROOT_DESCRIPTOR_FLAG_NONE = 0x0, D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE = 0x2, D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC = 0x8, } D3D12_ROOT_DESCRIPTOR_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_ROOT_DESCRIPTOR_FLAGS );") typedef struct D3D12_ROOT_DESCRIPTOR1 { UINT ShaderRegister; UINT RegisterSpace; D3D12_ROOT_DESCRIPTOR_FLAGS Flags; } D3D12_ROOT_DESCRIPTOR1; typedef struct D3D12_ROOT_PARAMETER1 { D3D12_ROOT_PARAMETER_TYPE ParameterType; union { D3D12_ROOT_DESCRIPTOR_TABLE1 DescriptorTable; D3D12_ROOT_CONSTANTS Constants; D3D12_ROOT_DESCRIPTOR1 Descriptor; }; D3D12_SHADER_VISIBILITY ShaderVisibility; } D3D12_ROOT_PARAMETER1; typedef struct D3D12_ROOT_SIGNATURE_DESC1 { UINT NumParameters; [annotation("_Field_size_full_(NumParameters)")] const D3D12_ROOT_PARAMETER1* pParameters; UINT NumStaticSamplers; [annotation("_Field_size_full_(NumStaticSamplers)")] const D3D12_STATIC_SAMPLER_DESC* pStaticSamplers; D3D12_ROOT_SIGNATURE_FLAGS Flags; } D3D12_ROOT_SIGNATURE_DESC1; typedef struct D3D12_VERSIONED_ROOT_SIGNATURE_DESC { D3D_ROOT_SIGNATURE_VERSION Version; union { D3D12_ROOT_SIGNATURE_DESC Desc_1_0; D3D12_ROOT_SIGNATURE_DESC1 Desc_1_1; }; } D3D12_VERSIONED_ROOT_SIGNATURE_DESC; [ uuid( 34AB647B-3CC8-46AC-841B-C0965645C046 ), object, local, pointer_default( unique ) ] interface ID3D12RootSignatureDeserializer : IUnknown { const D3D12_ROOT_SIGNATURE_DESC * GetRootSignatureDesc(); }; [ uuid( 7F91CE67-090C-4BB7-B78E-ED8FF2E31DA0 ), object, local, pointer_default( unique ) ] interface ID3D12VersionedRootSignatureDeserializer : IUnknown { HRESULT GetRootSignatureDescAtVersion(D3D_ROOT_SIGNATURE_VERSION convertToVersion, [annotation("_Out_")] const D3D12_VERSIONED_ROOT_SIGNATURE_DESC** ppDesc); const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* GetUnconvertedRootSignatureDesc(); }; cpp_quote( "typedef HRESULT (WINAPI* PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)(") cpp_quote( " _In_ const D3D12_ROOT_SIGNATURE_DESC* pRootSignature," ) cpp_quote( " _In_ D3D_ROOT_SIGNATURE_VERSION Version," ) cpp_quote( " _Out_ ID3DBlob** ppBlob," ) cpp_quote( " _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob);" ) cpp_quote( "" ) cpp_quote( "HRESULT WINAPI D3D12SerializeRootSignature(") cpp_quote( " _In_ const D3D12_ROOT_SIGNATURE_DESC* pRootSignature," ) cpp_quote( " _In_ D3D_ROOT_SIGNATURE_VERSION Version," ) cpp_quote( " _Out_ ID3DBlob** ppBlob," ) cpp_quote( " _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob);" ) cpp_quote( "" ) cpp_quote( "typedef HRESULT (WINAPI* PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER)(") cpp_quote( " _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData," ) cpp_quote( " _In_ SIZE_T SrcDataSizeInBytes," ) cpp_quote( " _In_ REFIID pRootSignatureDeserializerInterface," ) cpp_quote( " _Out_ void** ppRootSignatureDeserializer);" ) cpp_quote( "" ) cpp_quote( "HRESULT WINAPI D3D12CreateRootSignatureDeserializer(") cpp_quote( " _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData," ) cpp_quote( " _In_ SIZE_T SrcDataSizeInBytes," ) cpp_quote( " _In_ REFIID pRootSignatureDeserializerInterface," ) cpp_quote( " _Out_ void** ppRootSignatureDeserializer);" ) cpp_quote( "" ) cpp_quote( "typedef HRESULT (WINAPI* PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE)(" ) cpp_quote( " _In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignature," ) cpp_quote( " _Out_ ID3DBlob** ppBlob," ) cpp_quote( " _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob);" ) cpp_quote( "" ) cpp_quote( "HRESULT WINAPI D3D12SerializeVersionedRootSignature(" ) cpp_quote( " _In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignature," ) cpp_quote( " _Out_ ID3DBlob** ppBlob," ) cpp_quote( " _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob);" ) cpp_quote( "" ) cpp_quote( "typedef HRESULT (WINAPI* PFN_D3D12_CREATE_VERSIONED_ROOT_SIGNATURE_DESERIALIZER)(" ) cpp_quote( " _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData," ) cpp_quote( " _In_ SIZE_T SrcDataSizeInBytes," ) cpp_quote( " _In_ REFIID pRootSignatureDeserializerInterface," ) cpp_quote( " _Out_ void** ppRootSignatureDeserializer);" ) cpp_quote( "" ) cpp_quote( "HRESULT WINAPI D3D12CreateVersionedRootSignatureDeserializer(") cpp_quote( " _In_reads_bytes_(SrcDataSizeInBytes) LPCVOID pSrcData," ) cpp_quote( " _In_ SIZE_T SrcDataSizeInBytes," ) cpp_quote( " _In_ REFIID pRootSignatureDeserializerInterface," ) cpp_quote( " _Out_ void** ppRootSignatureDeserializer);" ) cpp_quote( "" ) typedef struct D3D12_CPU_DESCRIPTOR_HANDLE { SIZE_T ptr; } D3D12_CPU_DESCRIPTOR_HANDLE; typedef struct D3D12_GPU_DESCRIPTOR_HANDLE { UINT64 ptr; } D3D12_GPU_DESCRIPTOR_HANDLE; cpp_quote( "// If rects are supplied in D3D12_DISCARD_REGION, below, the resource " ) cpp_quote( "// must have 2D subresources with all specified subresources the same dimension." ) typedef struct D3D12_DISCARD_REGION { UINT NumRects; [annotation("_In_reads_(NumRects)")] const D3D12_RECT* pRects; UINT FirstSubresource; UINT NumSubresources; } D3D12_DISCARD_REGION; typedef enum D3D12_QUERY_HEAP_TYPE { D3D12_QUERY_HEAP_TYPE_OCCLUSION = 0, D3D12_QUERY_HEAP_TYPE_TIMESTAMP = 1, D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS = 2, D3D12_QUERY_HEAP_TYPE_SO_STATISTICS = 3, D3D12_QUERY_HEAP_TYPE_VIDEO_DECODE_STATISTICS = 4, D3D12_QUERY_HEAP_TYPE_COPY_QUEUE_TIMESTAMP = 5, D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS1 = 7, } D3D12_QUERY_HEAP_TYPE; typedef struct D3D12_QUERY_HEAP_DESC { D3D12_QUERY_HEAP_TYPE Type; UINT Count; UINT NodeMask; } D3D12_QUERY_HEAP_DESC; typedef enum D3D12_QUERY_TYPE { D3D12_QUERY_TYPE_OCCLUSION = 0, D3D12_QUERY_TYPE_BINARY_OCCLUSION = 1, D3D12_QUERY_TYPE_TIMESTAMP = 2, D3D12_QUERY_TYPE_PIPELINE_STATISTICS = 3, D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0 = 4, D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1 = 5, D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2 = 6, D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3 = 7, D3D12_QUERY_TYPE_VIDEO_DECODE_STATISTICS = 8, D3D12_QUERY_TYPE_PIPELINE_STATISTICS1 = 10, } D3D12_QUERY_TYPE; typedef enum D3D12_PREDICATION_OP { D3D12_PREDICATION_OP_EQUAL_ZERO = 0, D3D12_PREDICATION_OP_NOT_EQUAL_ZERO = 1, } D3D12_PREDICATION_OP; typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS { UINT64 IAVertices; UINT64 IAPrimitives; UINT64 VSInvocations; UINT64 GSInvocations; UINT64 GSPrimitives; UINT64 CInvocations; UINT64 CPrimitives; UINT64 PSInvocations; UINT64 HSInvocations; UINT64 DSInvocations; UINT64 CSInvocations; } D3D12_QUERY_DATA_PIPELINE_STATISTICS; typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS1 { UINT64 IAVertices; UINT64 IAPrimitives; UINT64 VSInvocations; UINT64 GSInvocations; UINT64 GSPrimitives; UINT64 CInvocations; UINT64 CPrimitives; UINT64 PSInvocations; UINT64 HSInvocations; UINT64 DSInvocations; UINT64 CSInvocations; UINT64 ASInvocations; UINT64 MSInvocations; UINT64 MSPrimitives; } D3D12_QUERY_DATA_PIPELINE_STATISTICS1; typedef struct D3D12_QUERY_DATA_SO_STATISTICS { UINT64 NumPrimitivesWritten; UINT64 PrimitivesStorageNeeded; } D3D12_QUERY_DATA_SO_STATISTICS; typedef struct D3D12_STREAM_OUTPUT_BUFFER_VIEW { D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; UINT64 SizeInBytes; D3D12_GPU_VIRTUAL_ADDRESS BufferFilledSizeLocation; } D3D12_STREAM_OUTPUT_BUFFER_VIEW; typedef struct D3D12_DRAW_ARGUMENTS { UINT VertexCountPerInstance; UINT InstanceCount; UINT StartVertexLocation; UINT StartInstanceLocation; } D3D12_DRAW_ARGUMENTS; typedef struct D3D12_DRAW_INDEXED_ARGUMENTS { UINT IndexCountPerInstance; UINT InstanceCount; UINT StartIndexLocation; INT BaseVertexLocation; UINT StartInstanceLocation; } D3D12_DRAW_INDEXED_ARGUMENTS; typedef struct D3D12_DISPATCH_ARGUMENTS { UINT ThreadGroupCountX; UINT ThreadGroupCountY; UINT ThreadGroupCountZ; } D3D12_DISPATCH_ARGUMENTS; typedef struct D3D12_VERTEX_BUFFER_VIEW { D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; UINT SizeInBytes; UINT StrideInBytes; } D3D12_VERTEX_BUFFER_VIEW; typedef struct D3D12_INDEX_BUFFER_VIEW { D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; UINT SizeInBytes; DXGI_FORMAT Format; } D3D12_INDEX_BUFFER_VIEW; typedef enum D3D12_INDIRECT_ARGUMENT_TYPE { D3D12_INDIRECT_ARGUMENT_TYPE_DRAW, D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED, D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH, D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW, D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW, D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT, D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW, D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW, D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW, D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS, D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH, } D3D12_INDIRECT_ARGUMENT_TYPE; typedef struct D3D12_INDIRECT_ARGUMENT_DESC { D3D12_INDIRECT_ARGUMENT_TYPE Type; union { struct { UINT Slot; } VertexBuffer; struct { UINT RootParameterIndex; UINT DestOffsetIn32BitValues; UINT Num32BitValuesToSet; } Constant; struct { UINT RootParameterIndex; } ConstantBufferView; struct { UINT RootParameterIndex; } ShaderResourceView; struct { UINT RootParameterIndex; } UnorderedAccessView; }; } D3D12_INDIRECT_ARGUMENT_DESC; typedef struct D3D12_COMMAND_SIGNATURE_DESC { // The number of bytes between each drawing structure UINT ByteStride; UINT NumArgumentDescs; [annotation("_Field_size_full_(NumArgumentDescs)")] const D3D12_INDIRECT_ARGUMENT_DESC* pArgumentDescs; UINT NodeMask; } D3D12_COMMAND_SIGNATURE_DESC; interface ID3D12Device; [ uuid( c4fec28f-7966-4e95-9f94-f431cb56c3b8 ), object, local, pointer_default( unique ) ] interface ID3D12Object : IUnknown { HRESULT GetPrivateData( [annotation("_In_")] REFGUID guid, [annotation("_Inout_")] UINT* pDataSize, [annotation("_Out_writes_bytes_opt_( *pDataSize )")] void* pData ); HRESULT SetPrivateData( [annotation("_In_")] REFGUID guid, [annotation("_In_")] UINT DataSize, [annotation("_In_reads_bytes_opt_( DataSize )")] const void* pData ); HRESULT SetPrivateDataInterface( [annotation("_In_")] REFGUID guid, [annotation("_In_opt_")] const IUnknown* pData ); HRESULT SetName( [annotation("_In_z_")] LPCWSTR Name ); } [ uuid( 905db94b-a00c-4140-9df5-2b64ca9ea357 ), object, local, pointer_default( unique ) ] interface ID3D12DeviceChild : ID3D12Object { HRESULT GetDevice( [in] REFIID riid, [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvDevice ); } [ uuid( 63ee58fb-1268-4835-86da-f008ce62f0d6 ), object, local, pointer_default( unique ) ] interface ID3D12Pageable : ID3D12DeviceChild { } [ uuid( 6b3b2502-6e51-45b3-90ee-9884265e8df3 ), object, local, pointer_default( unique ) ] interface ID3D12Heap : ID3D12Pageable { D3D12_HEAP_DESC GetDesc(); } [ uuid( 696442be-a72e-4059-bc79-5b5c98040fad ), object, local, pointer_default( unique ) ] interface ID3D12Resource : ID3D12Pageable { HRESULT Map( UINT Subresource, [annotation("_In_opt_")] const D3D12_RANGE* pReadRange, [annotation("_Outptr_opt_result_bytebuffer_(_Inexpressible_(\"Dependent on resource\"))")] void** ppData); void Unmap(UINT Subresource, [annotation("_In_opt_")] const D3D12_RANGE* pWrittenRange ); D3D12_RESOURCE_DESC GetDesc(); D3D12_GPU_VIRTUAL_ADDRESS GetGPUVirtualAddress(); HRESULT WriteToSubresource( UINT DstSubresource, [annotation("_In_opt_")] const D3D12_BOX* pDstBox, [annotation("_In_")] const void* pSrcData, UINT SrcRowPitch, UINT SrcDepthPitch ); HRESULT ReadFromSubresource( [annotation("_Out_")] void* pDstData, UINT DstRowPitch, UINT DstDepthPitch, UINT SrcSubresource, [annotation("_In_opt_")] const D3D12_BOX* pSrcBox ); HRESULT GetHeapProperties( [annotation("_Out_opt_")] D3D12_HEAP_PROPERTIES* pHeapProperties, [annotation("_Out_opt_")] D3D12_HEAP_FLAGS* pHeapFlags ); } [ uuid( 6102dee4-af59-4b09-b999-b44d73f09b24 ), object, local, pointer_default( unique ) ] interface ID3D12CommandAllocator : ID3D12Pageable { HRESULT Reset(); } [ uuid( 0a753dcf-c4d8-4b91-adf6-be5a60d95a76 ), object, local, pointer_default( unique ) ] interface ID3D12Fence : ID3D12Pageable { UINT64 GetCompletedValue(); HRESULT SetEventOnCompletion(UINT64 Value, HANDLE hEvent); HRESULT Signal(UINT64 Value); }; [ uuid( 433685fe-e22b-4ca0-a8db-b5b4f4dd0e4a ), object, local, pointer_default( unique ) ] interface ID3D12Fence1 : ID3D12Fence { D3D12_FENCE_FLAGS GetCreationFlags(); }; [ uuid( 765a30f3-f624-4c6f-a828-ace948622445 ), object, local, pointer_default( unique ) ] interface ID3D12PipelineState : ID3D12Pageable { HRESULT GetCachedBlob([annotation("_COM_Outptr_")] ID3DBlob** ppBlob); } [ uuid( 8efb471d-616c-4f49-90f7-127bb763fa51 ), object, local, pointer_default( unique ) ] interface ID3D12DescriptorHeap : ID3D12Pageable { D3D12_DESCRIPTOR_HEAP_DESC GetDesc(); D3D12_CPU_DESCRIPTOR_HANDLE GetCPUDescriptorHandleForHeapStart(); D3D12_GPU_DESCRIPTOR_HANDLE GetGPUDescriptorHandleForHeapStart(); } [ uuid( 0d9658ae-ed45-469e-a61d-970ec583cab4 ), object, local, pointer_default( unique ) ] interface ID3D12QueryHeap : ID3D12Pageable { }; [ uuid( c36a797c-ec80-4f0a-8985-a7b2475082d1 ), object, local, pointer_default( unique ) ] interface ID3D12CommandSignature : ID3D12Pageable { }; [ uuid( 7116d91c-e7e4-47ce-b8c6-ec8168f437e5 ), object, local, pointer_default( unique ) ] interface ID3D12CommandList : ID3D12DeviceChild { D3D12_COMMAND_LIST_TYPE GetType(); } // Superseded by ID3D12GraphicsCommandList1 [ uuid( 5b160d0f-ac1b-4185-8ba8-b3ae42a5a455 ), object, local, pointer_default( unique ) ] interface ID3D12GraphicsCommandList : ID3D12CommandList { HRESULT Close(); HRESULT Reset( [annotation("_In_")] ID3D12CommandAllocator* pAllocator, [annotation("_In_opt_")] ID3D12PipelineState* pInitialState ); void ClearState( [annotation("_In_opt_")] ID3D12PipelineState* pPipelineState ); void DrawInstanced( [annotation("_In_")] UINT VertexCountPerInstance, [annotation("_In_")] UINT InstanceCount, [annotation("_In_")] UINT StartVertexLocation, [annotation("_In_")] UINT StartInstanceLocation ); void DrawIndexedInstanced( [annotation("_In_")] UINT IndexCountPerInstance, [annotation("_In_")] UINT InstanceCount, [annotation("_In_")] UINT StartIndexLocation, [annotation("_In_")] INT BaseVertexLocation, [annotation("_In_")] UINT StartInstanceLocation ); void Dispatch( [annotation("_In_")] UINT ThreadGroupCountX, [annotation("_In_")] UINT ThreadGroupCountY, [annotation("_In_")] UINT ThreadGroupCountZ ); void CopyBufferRegion( [annotation("_In_")] ID3D12Resource* pDstBuffer, UINT64 DstOffset, [annotation("_In_")] ID3D12Resource* pSrcBuffer, UINT64 SrcOffset, UINT64 NumBytes ); void CopyTextureRegion( [annotation("_In_")] const D3D12_TEXTURE_COPY_LOCATION* pDst, UINT DstX, UINT DstY, UINT DstZ, [annotation("_In_")] const D3D12_TEXTURE_COPY_LOCATION* pSrc, [annotation("_In_opt_")] const D3D12_BOX* pSrcBox ); void CopyResource( [annotation("_In_")] ID3D12Resource* pDstResource, [annotation("_In_")] ID3D12Resource* pSrcResource ); void CopyTiles( [annotation("_In_")] ID3D12Resource* pTiledResource, [annotation("_In_")] const D3D12_TILED_RESOURCE_COORDINATE* pTileRegionStartCoordinate, [annotation("_In_")] const D3D12_TILE_REGION_SIZE* pTileRegionSize, [annotation("_In_")] ID3D12Resource* pBuffer, UINT64 BufferStartOffsetInBytes, D3D12_TILE_COPY_FLAGS Flags ); void ResolveSubresource( [annotation("_In_")] ID3D12Resource* pDstResource, [annotation("_In_")] UINT DstSubresource, [annotation("_In_")] ID3D12Resource* pSrcResource, [annotation("_In_")] UINT SrcSubresource, [annotation("_In_")] DXGI_FORMAT Format ); void IASetPrimitiveTopology( [annotation("_In_")] D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology ); void RSSetViewports( [annotation("_In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE)")] UINT NumViewports, [annotation("_In_reads_( NumViewports)")] const D3D12_VIEWPORT* pViewports ); void RSSetScissorRects( [annotation("_In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE)")] UINT NumRects, [annotation("_In_reads_( NumRects)")] const D3D12_RECT* pRects ); void OMSetBlendFactor( [annotation("_In_reads_opt_(4)")] const FLOAT BlendFactor[ 4 ] ); void OMSetStencilRef( [annotation("_In_")] UINT StencilRef ); void SetPipelineState( [annotation("_In_")] ID3D12PipelineState* pPipelineState ); void ResourceBarrier( [annotation("_In_")] UINT NumBarriers, [annotation("_In_reads_(NumBarriers)")] const D3D12_RESOURCE_BARRIER* pBarriers ); void ExecuteBundle( [annotation("_In_")] ID3D12GraphicsCommandList* pCommandList ); void SetDescriptorHeaps( [annotation("_In_")] UINT NumDescriptorHeaps, [annotation("_In_reads_(NumDescriptorHeaps)")] ID3D12DescriptorHeap* const* ppDescriptorHeaps ); void SetComputeRootSignature( [annotation("_In_opt_")] ID3D12RootSignature* pRootSignature ); void SetGraphicsRootSignature( [annotation("_In_opt_")] ID3D12RootSignature* pRootSignature ); void SetComputeRootDescriptorTable( [annotation("_In_")] UINT RootParameterIndex, [annotation("_In_")] D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor ); void SetGraphicsRootDescriptorTable( [annotation("_In_")] UINT RootParameterIndex, [annotation("_In_")] D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor ); // Single constant void SetComputeRoot32BitConstant( [annotation("_In_")] UINT RootParameterIndex, [annotation("_In_")] UINT SrcData, [annotation("_In_")] UINT DestOffsetIn32BitValues ); void SetGraphicsRoot32BitConstant( [annotation("_In_")] UINT RootParameterIndex, [annotation("_In_")] UINT SrcData, [annotation("_In_")] UINT DestOffsetIn32BitValues ); // Group of constants void SetComputeRoot32BitConstants( [annotation("_In_")] UINT RootParameterIndex, [annotation("_In_")] UINT Num32BitValuesToSet, [annotation("_In_reads_(Num32BitValuesToSet*sizeof(UINT))")] const void* pSrcData, [annotation("_In_")] UINT DestOffsetIn32BitValues ); void SetGraphicsRoot32BitConstants( [annotation("_In_")] UINT RootParameterIndex, [annotation("_In_")] UINT Num32BitValuesToSet, [annotation("_In_reads_(Num32BitValuesToSet*sizeof(UINT))")] const void* pSrcData, [annotation("_In_")] UINT DestOffsetIn32BitValues ); // CBV void SetComputeRootConstantBufferView( [annotation("_In_")] UINT RootParameterIndex, [annotation("_In_")] D3D12_GPU_VIRTUAL_ADDRESS BufferLocation ); void SetGraphicsRootConstantBufferView( [annotation("_In_")] UINT RootParameterIndex, [annotation("_In_")] D3D12_GPU_VIRTUAL_ADDRESS BufferLocation ); // SRV void SetComputeRootShaderResourceView( [annotation("_In_")] UINT RootParameterIndex, [annotation("_In_")] D3D12_GPU_VIRTUAL_ADDRESS BufferLocation ); void SetGraphicsRootShaderResourceView( [annotation("_In_")] UINT RootParameterIndex, [annotation("_In_")] D3D12_GPU_VIRTUAL_ADDRESS BufferLocation ); // UAV void SetComputeRootUnorderedAccessView( [annotation("_In_")] UINT RootParameterIndex, [annotation("_In_")] D3D12_GPU_VIRTUAL_ADDRESS BufferLocation ); void SetGraphicsRootUnorderedAccessView( [annotation("_In_")] UINT RootParameterIndex, [annotation("_In_")] D3D12_GPU_VIRTUAL_ADDRESS BufferLocation ); void IASetIndexBuffer( [annotation("_In_opt_")] const D3D12_INDEX_BUFFER_VIEW* pView ); void IASetVertexBuffers( [annotation("_In_")] UINT StartSlot, [annotation("_In_")] UINT NumViews, [annotation("_In_reads_opt_(NumViews)")] const D3D12_VERTEX_BUFFER_VIEW* pViews ); void SOSetTargets( [annotation("_In_")] UINT StartSlot, [annotation("_In_")] UINT NumViews, [annotation("_In_reads_opt_(NumViews)")] const D3D12_STREAM_OUTPUT_BUFFER_VIEW* pViews ); void OMSetRenderTargets( [annotation("_In_")] UINT NumRenderTargetDescriptors, [annotation("_In_opt_")] const D3D12_CPU_DESCRIPTOR_HANDLE* pRenderTargetDescriptors, [annotation("_In_")] BOOL RTsSingleHandleToDescriptorRange, [annotation("_In_opt_")] const D3D12_CPU_DESCRIPTOR_HANDLE* pDepthStencilDescriptor ); void ClearDepthStencilView( [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, [annotation("_In_")] D3D12_CLEAR_FLAGS ClearFlags, [annotation("_In_")] FLOAT Depth, [annotation("_In_")] UINT8 Stencil, [annotation("_In_")] UINT NumRects, [annotation("_In_reads_(NumRects)")] const D3D12_RECT* pRects ); void ClearRenderTargetView( [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, [annotation("_In_")] const FLOAT ColorRGBA[4], [annotation("_In_")] UINT NumRects, [annotation("_In_reads_(NumRects)")] const D3D12_RECT* pRects ); void ClearUnorderedAccessViewUint( [annotation("_In_")] D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, [annotation("_In_")] ID3D12Resource* pResource, [annotation("_In_")] const UINT Values[4], [annotation("_In_")] UINT NumRects, [annotation("_In_reads_(NumRects)")] const D3D12_RECT* pRects ); void ClearUnorderedAccessViewFloat( [annotation("_In_")] D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, [annotation("_In_")] ID3D12Resource* pResource, [annotation("_In_")] const FLOAT Values[4], [annotation("_In_")] UINT NumRects, [annotation("_In_reads_(NumRects)")] const D3D12_RECT* pRects ); void DiscardResource( [annotation("_In_")] ID3D12Resource* pResource, [annotation("_In_opt_")] const D3D12_DISCARD_REGION* pRegion ); void BeginQuery( [annotation("_In_")] ID3D12QueryHeap* pQueryHeap, [annotation("_In_")] D3D12_QUERY_TYPE Type, [annotation("_In_")] UINT Index ); void EndQuery( [annotation("_In_")] ID3D12QueryHeap* pQueryHeap, [annotation("_In_")] D3D12_QUERY_TYPE Type, [annotation("_In_")] UINT Index ); void ResolveQueryData( [annotation("_In_")] ID3D12QueryHeap* pQueryHeap, [annotation("_In_")] D3D12_QUERY_TYPE Type, [annotation("_In_")] UINT StartIndex, [annotation("_In_")] UINT NumQueries, [annotation("_In_")] ID3D12Resource* pDestinationBuffer, [annotation("_In_")] UINT64 AlignedDestinationBufferOffset ); void SetPredication( [annotation("_In_opt_")] ID3D12Resource* pBuffer, [annotation("_In_")] UINT64 AlignedBufferOffset, [annotation("_In_")] D3D12_PREDICATION_OP Operation ); void SetMarker(UINT Metadata, [annotation("_In_reads_bytes_opt_(Size)")] const void* pData, UINT Size); void BeginEvent(UINT Metadata, [annotation("_In_reads_bytes_opt_(Size)")] const void* pData, UINT Size); void EndEvent(); void ExecuteIndirect( [annotation("_In_")] ID3D12CommandSignature* pCommandSignature, [annotation("_In_")] UINT MaxCommandCount, [annotation("_In_")] ID3D12Resource* pArgumentBuffer, [annotation("_In_")] UINT64 ArgumentBufferOffset, [annotation("_In_opt_")] ID3D12Resource* pCountBuffer, [annotation("_In_")] UINT64 CountBufferOffset ); } [ uuid( 553103fb-1fe7-4557-bb38-946d7d0e7ca7 ), object, local, pointer_default( unique ) ] interface ID3D12GraphicsCommandList1 : ID3D12GraphicsCommandList { void AtomicCopyBufferUINT( [annotation("_In_")] ID3D12Resource* pDstBuffer, UINT64 DstOffset, [annotation("_In_")] ID3D12Resource* pSrcBuffer, UINT64 SrcOffset, UINT Dependencies, // 0 Dependencies means only the dst buffer offset is synchronized [annotation("_In_reads_(Dependencies)")] ID3D12Resource*const* ppDependentResources, [annotation("_In_reads_(Dependencies)")] const D3D12_SUBRESOURCE_RANGE_UINT64* pDependentSubresourceRanges ); // UINT64 is only valid on UMA architectures void AtomicCopyBufferUINT64( [annotation("_In_")] ID3D12Resource* pDstBuffer, UINT64 DstOffset, [annotation("_In_")] ID3D12Resource* pSrcBuffer, UINT64 SrcOffset, UINT Dependencies, // 0 Dependencies means only the dst buffer offset is synchronized [annotation("_In_reads_(Dependencies)")] ID3D12Resource*const* ppDependentResources, [annotation("_In_reads_(Dependencies)")] const D3D12_SUBRESOURCE_RANGE_UINT64* pDependentSubresourceRanges ); void OMSetDepthBounds( [annotation("_In_")] FLOAT Min, [annotation("_In_")] FLOAT Max ); void SetSamplePositions( [annotation("_In_")] UINT NumSamplesPerPixel, [annotation("_In_")] UINT NumPixels, [annotation("_In_reads_(NumSamplesPerPixel*NumPixels)")] D3D12_SAMPLE_POSITION* pSamplePositions ); void ResolveSubresourceRegion( [annotation("_In_")] ID3D12Resource* pDstResource, [annotation("_In_")] UINT DstSubresource, [annotation("_In_")] UINT DstX, [annotation("_In_")] UINT DstY, [annotation("_In_")] ID3D12Resource* pSrcResource, [annotation("_In_")] UINT SrcSubresource, [annotation("_In_opt_")] D3D12_RECT* pSrcRect, [annotation("_In_")] DXGI_FORMAT Format, [annotation("_In_")] D3D12_RESOLVE_MODE ResolveMode ); void SetViewInstanceMask( [annotation("_In_")] UINT Mask ); } typedef struct D3D12_WRITEBUFFERIMMEDIATE_PARAMETER { D3D12_GPU_VIRTUAL_ADDRESS Dest; UINT32 Value; } D3D12_WRITEBUFFERIMMEDIATE_PARAMETER; typedef enum D3D12_WRITEBUFFERIMMEDIATE_MODE { D3D12_WRITEBUFFERIMMEDIATE_MODE_DEFAULT = 0x0, D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_IN = 0x1, D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_OUT = 0x2, } D3D12_WRITEBUFFERIMMEDIATE_MODE; [uuid(38C3E585-FF17-412C-9150-4FC6F9D72A28), object, local, pointer_default(unique)] interface ID3D12GraphicsCommandList2 : ID3D12GraphicsCommandList1 { void WriteBufferImmediate( UINT Count, [annotation("_In_reads_(Count)")] const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, [annotation("_In_reads_opt_(Count)")] const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes ); } [ uuid( 0ec870a6-5d7e-4c22-8cfc-5baae07616ed ), object, local, pointer_default( unique ) ] interface ID3D12CommandQueue : ID3D12Pageable { void UpdateTileMappings( [annotation("_In_")] ID3D12Resource* pResource, UINT NumResourceRegions, [annotation("_In_reads_opt_(NumResourceRegions)")] const D3D12_TILED_RESOURCE_COORDINATE* pResourceRegionStartCoordinates, [annotation("_In_reads_opt_(NumResourceRegions)")] const D3D12_TILE_REGION_SIZE* pResourceRegionSizes, [annotation("_In_opt_")] ID3D12Heap* pHeap, UINT NumRanges, [annotation("_In_reads_opt_(NumRanges)")] const D3D12_TILE_RANGE_FLAGS* pRangeFlags, [annotation("_In_reads_opt_(NumRanges)")] const UINT* pHeapRangeStartOffsets, [annotation("_In_reads_opt_(NumRanges)")] const UINT* pRangeTileCounts, D3D12_TILE_MAPPING_FLAGS Flags ); void CopyTileMappings( [annotation("_In_")] ID3D12Resource* pDstResource, [annotation("_In_")] const D3D12_TILED_RESOURCE_COORDINATE* pDstRegionStartCoordinate, [annotation("_In_")] ID3D12Resource* pSrcResource, [annotation("_In_")] const D3D12_TILED_RESOURCE_COORDINATE* pSrcRegionStartCoordinate, [annotation("_In_")] const D3D12_TILE_REGION_SIZE* pRegionSize, D3D12_TILE_MAPPING_FLAGS Flags ); void ExecuteCommandLists( [annotation("_In_")] UINT NumCommandLists, [annotation("_In_reads_(NumCommandLists)")] ID3D12CommandList * const * ppCommandLists ); void SetMarker(UINT Metadata, [annotation("_In_reads_bytes_opt_(Size)")] const void* pData, UINT Size); void BeginEvent(UINT Metadata, [annotation("_In_reads_bytes_opt_(Size)")] const void* pData, UINT Size); void EndEvent(); HRESULT Signal(ID3D12Fence* pFence, UINT64 Value); HRESULT Wait(ID3D12Fence* pFence, UINT64 Value); HRESULT GetTimestampFrequency( [annotation("_Out_")] UINT64* pFrequency ); HRESULT GetClockCalibration( [annotation("_Out_")] UINT64* pGpuTimestamp, [annotation("_Out_")] UINT64* pCpuTimestamp ); D3D12_COMMAND_QUEUE_DESC GetDesc(); } //-------------------------------------------------------------------------------------------------------- // The system LUID struct isn't defined in wtypes, so we repeat it here just // for the MIDL compiler. cpp_quote("#ifdef __midl") cpp_quote("#ifndef LUID_DEFINED") cpp_quote("#define LUID_DEFINED 1") typedef struct __LUID { DWORD LowPart; LONG HighPart; } LUID, *PLUID; cpp_quote("#endif") cpp_quote("#endif") [ uuid( 189819f1-1db6-4b57-be54-1821339b85f7 ), object, local, pointer_default( unique ) ] interface ID3D12Device : ID3D12Object { UINT GetNodeCount(); HRESULT CreateCommandQueue( [annotation("_In_")] const D3D12_COMMAND_QUEUE_DESC* pDesc, [in] REFIID riid, // Expected: ID3D12CommandQueue [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppCommandQueue ); HRESULT CreateCommandAllocator( [annotation("_In_")] D3D12_COMMAND_LIST_TYPE type, [in] REFIID riid, // Expected: ID3D12CommandAllocator [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppCommandAllocator ); HRESULT CreateGraphicsPipelineState( [annotation("_In_")] const D3D12_GRAPHICS_PIPELINE_STATE_DESC* pDesc, [in] REFIID riid, // Expected: ID3D12PipelineState [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppPipelineState ); HRESULT CreateComputePipelineState( [annotation("_In_")] const D3D12_COMPUTE_PIPELINE_STATE_DESC* pDesc, [in] REFIID riid, // Expected: ID3D12PipelineState [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppPipelineState ); HRESULT CreateCommandList( [annotation("_In_")] UINT nodeMask, [annotation("_In_")] D3D12_COMMAND_LIST_TYPE type, [annotation("_In_")] ID3D12CommandAllocator* pCommandAllocator, [annotation("_In_opt_")] ID3D12PipelineState* pInitialState, [in] REFIID riid, // Expected: ID3D12CommandList [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppCommandList ); HRESULT CheckFeatureSupport( D3D12_FEATURE Feature, [annotation("_Inout_updates_bytes_(FeatureSupportDataSize)")] void* pFeatureSupportData, UINT FeatureSupportDataSize ); HRESULT CreateDescriptorHeap( [annotation("_In_")] const D3D12_DESCRIPTOR_HEAP_DESC* pDescriptorHeapDesc, [in] REFIID riid, // Expected ID3D12DescriptorHeap [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppvHeap); UINT GetDescriptorHandleIncrementSize( [annotation("_In_")] D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); HRESULT CreateRootSignature( [annotation("_In_")] UINT nodeMask, [annotation("_In_reads_(blobLengthInBytes)")] const void* pBlobWithRootSignature, [annotation("_In_")] SIZE_T blobLengthInBytes, [in] REFIID riid, // Expected ID3D12RootSignature [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppvRootSignature); void CreateConstantBufferView( [annotation("_In_opt_")] const D3D12_CONSTANT_BUFFER_VIEW_DESC* pDesc, [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); void CreateShaderResourceView( [annotation("_In_opt_")] ID3D12Resource* pResource, [annotation("_In_opt_")] const D3D12_SHADER_RESOURCE_VIEW_DESC* pDesc, [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); void CreateUnorderedAccessView( [annotation("_In_opt_")] ID3D12Resource* pResource, [annotation("_In_opt_")] ID3D12Resource* pCounterResource, [annotation("_In_opt_")] const D3D12_UNORDERED_ACCESS_VIEW_DESC* pDesc, [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); void CreateRenderTargetView( [annotation("_In_opt_")] ID3D12Resource* pResource, [annotation("_In_opt_")] const D3D12_RENDER_TARGET_VIEW_DESC* pDesc, [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); void CreateDepthStencilView( [annotation("_In_opt_")] ID3D12Resource* pResource, [annotation("_In_opt_")] const D3D12_DEPTH_STENCIL_VIEW_DESC* pDesc, [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); void CreateSampler( [annotation("_In_")] const D3D12_SAMPLER_DESC* pDesc, [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); void CopyDescriptors( [annotation("_In_")] UINT NumDestDescriptorRanges, [annotation("_In_reads_(NumDestDescriptorRanges)")] const D3D12_CPU_DESCRIPTOR_HANDLE* pDestDescriptorRangeStarts, [annotation("_In_reads_opt_(NumDestDescriptorRanges)")] const UINT* pDestDescriptorRangeSizes, // NULL means all ranges 1 [annotation("_In_")] UINT NumSrcDescriptorRanges, [annotation("_In_reads_(NumSrcDescriptorRanges)")] const D3D12_CPU_DESCRIPTOR_HANDLE* pSrcDescriptorRangeStarts, [annotation("_In_reads_opt_(NumSrcDescriptorRanges)")] const UINT* pSrcDescriptorRangeSizes, // NULL means all ranges 1 [annotation("_In_")] D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); void CopyDescriptorsSimple( [annotation("_In_")] UINT NumDescriptors, [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, [annotation("_In_")] D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo( [annotation("_In_")] UINT visibleMask, [annotation("_In_")] UINT numResourceDescs, [annotation("_In_reads_(numResourceDescs)")] const D3D12_RESOURCE_DESC* pResourceDescs ); D3D12_HEAP_PROPERTIES GetCustomHeapProperties( [annotation("_In_")] UINT nodeMask, D3D12_HEAP_TYPE heapType ); HRESULT CreateCommittedResource( [annotation("_In_")] const D3D12_HEAP_PROPERTIES* pHeapProperties, D3D12_HEAP_FLAGS HeapFlags, [annotation("_In_")] const D3D12_RESOURCE_DESC* pDesc, D3D12_RESOURCE_STATES InitialResourceState, [annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue, [in] REFIID riidResource, // Expected: ID3D12Resource* [out, iid_is(riidResource), annotation("_COM_Outptr_opt_")] void** ppvResource ); HRESULT CreateHeap( [annotation("_In_")] const D3D12_HEAP_DESC* pDesc, [in] REFIID riid, // Expected: ID3D12Heap* [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvHeap ); HRESULT CreatePlacedResource( [annotation("_In_")] ID3D12Heap* pHeap, UINT64 HeapOffset, [annotation("_In_")] const D3D12_RESOURCE_DESC* pDesc, D3D12_RESOURCE_STATES InitialState, [annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue, [in] REFIID riid, // Expected: ID3D12Resource* [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvResource ); HRESULT CreateReservedResource( [annotation("_In_")] const D3D12_RESOURCE_DESC* pDesc, D3D12_RESOURCE_STATES InitialState, [annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue, [in] REFIID riid, // Expected: ID3D12Resource* [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvResource ); HRESULT CreateSharedHandle( [annotation("_In_")] ID3D12DeviceChild* pObject, [annotation("_In_opt_")] const SECURITY_ATTRIBUTES* pAttributes, DWORD Access, [annotation("_In_opt_")] LPCWSTR Name, [annotation("_Out_")] HANDLE* pHandle ); HRESULT OpenSharedHandle( [annotation("_In_")] HANDLE NTHandle, [in] REFIID riid, // Expected: ID3D12Resource*, ID3D12Heap*, or ID3D12Fence [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvObj ); HRESULT OpenSharedHandleByName( [annotation("_In_")] LPCWSTR Name, DWORD Access, [out, annotation("_Out_")] HANDLE* pNTHandle ); HRESULT MakeResident( UINT NumObjects, [annotation("_In_reads_(NumObjects)")] ID3D12Pageable*const* ppObjects ); HRESULT Evict( UINT NumObjects, [annotation("_In_reads_(NumObjects)")] ID3D12Pageable*const* ppObjects ); HRESULT CreateFence( UINT64 InitialValue, D3D12_FENCE_FLAGS Flags, [in] REFIID riid, // Expected: ID3D12Fence [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppFence); HRESULT GetDeviceRemovedReason(); void GetCopyableFootprints( [annotation("_In_")] const D3D12_RESOURCE_DESC* pResourceDesc, [annotation("_In_range_(0,D3D12_REQ_SUBRESOURCES)")] UINT FirstSubresource, [annotation("_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource)")] UINT NumSubresources, UINT64 BaseOffset, [annotation("_Out_writes_opt_(NumSubresources)")] D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts, [annotation("_Out_writes_opt_(NumSubresources)")] UINT* pNumRows, [annotation("_Out_writes_opt_(NumSubresources)")] UINT64* pRowSizeInBytes, [annotation("_Out_opt_")] UINT64* pTotalBytes ); HRESULT CreateQueryHeap( [annotation("_In_")] const D3D12_QUERY_HEAP_DESC* pDesc, [in] REFIID riid, // Expected: ID3D12QueryHeap [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvHeap ); HRESULT SetStablePowerState(BOOL Enable); HRESULT CreateCommandSignature( [annotation("_In_")] const D3D12_COMMAND_SIGNATURE_DESC* pDesc, [annotation("_In_opt_")] ID3D12RootSignature* pRootSignature, [in] REFIID riid, // Expected: ID3D12CommandSignature [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvCommandSignature ); void GetResourceTiling( [annotation("_In_")] ID3D12Resource* pTiledResource, [annotation("_Out_opt_")] UINT* pNumTilesForEntireResource, [annotation("_Out_opt_")] D3D12_PACKED_MIP_INFO* pPackedMipDesc, [annotation("_Out_opt_")] D3D12_TILE_SHAPE* pStandardTileShapeForNonPackedMips, [annotation("_Inout_opt_")] UINT* pNumSubresourceTilings, [annotation("_In_")] UINT FirstSubresourceTilingToGet, [annotation("_Out_writes_(*pNumSubresourceTilings)")] D3D12_SUBRESOURCE_TILING* pSubresourceTilingsForNonPackedMips ); LUID GetAdapterLuid(); } // D3D12 Revision 1 [ uuid( c64226a8-9201-46af-b4cc-53fb9ff7414f ), object, local, pointer_default( unique ) ] interface ID3D12PipelineLibrary : ID3D12DeviceChild { HRESULT StorePipeline( [annotation("_In_opt_")] LPCWSTR pName, [annotation("_In_")] ID3D12PipelineState *pPipeline ); HRESULT LoadGraphicsPipeline( [annotation("_In_")] LPCWSTR pName, [annotation("_In_")] const D3D12_GRAPHICS_PIPELINE_STATE_DESC* pDesc, [in] REFIID riid, // Expected: ID3D12PipelineState [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppPipelineState ); HRESULT LoadComputePipeline( [annotation("_In_")] LPCWSTR pName, [annotation("_In_")] const D3D12_COMPUTE_PIPELINE_STATE_DESC* pDesc, [in] REFIID riid, // Expected: ID3D12PipelineState [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppPipelineState ); SIZE_T GetSerializedSize(); HRESULT Serialize( [annotation("_Out_writes_(DataSizeInBytes)")] void* pData, SIZE_T DataSizeInBytes ); } // Pipeline State v2 [ uuid( 80eabf42-2568-4e5e-bd82-c37f86961dc3 ), object, local, pointer_default( unique ) ] interface ID3D12PipelineLibrary1 : ID3D12PipelineLibrary { HRESULT LoadPipeline( [annotation("_In_")] LPCWSTR pName, [annotation("_In_")] const D3D12_PIPELINE_STATE_STREAM_DESC* pDesc, [in] REFIID riid, // Expected: ID3D12PipelineState [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppPipelineState ); } typedef enum D3D12_MULTIPLE_FENCE_WAIT_FLAGS { D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE = 0x0, D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY = 0x1, D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL = 0x0, // Alias, default behavior is ALL } D3D12_MULTIPLE_FENCE_WAIT_FLAGS; cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_MULTIPLE_FENCE_WAIT_FLAGS );" ) // Applications may use the whole value range of UINT for a priority. // These names are merely semantic suggestions. typedef enum D3D12_RESIDENCY_PRIORITY { D3D12_RESIDENCY_PRIORITY_MINIMUM = 0x28000000, D3D12_RESIDENCY_PRIORITY_LOW = 0x50000000, D3D12_RESIDENCY_PRIORITY_NORMAL = 0x78000000, D3D12_RESIDENCY_PRIORITY_HIGH = 0xa0010000, D3D12_RESIDENCY_PRIORITY_MAXIMUM = 0xc8000000, } D3D12_RESIDENCY_PRIORITY; [uuid(77acce80-638e-4e65-8895-c1f23386863e), object, local, pointer_default(unique)] interface ID3D12Device1 : ID3D12Device { HRESULT CreatePipelineLibrary( [annotation("_In_reads_(BlobLength)")] const void *pLibraryBlob, SIZE_T BlobLength, [in] REFIID riid, // Expected: ID3D12PipelineLibrary [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppPipelineLibrary ); HRESULT SetEventOnMultipleFenceCompletion( [annotation("_In_reads_(NumFences)")] ID3D12Fence* const* ppFences, [annotation("_In_reads_(NumFences)")] const UINT64* pFenceValues, UINT NumFences, D3D12_MULTIPLE_FENCE_WAIT_FLAGS Flags, HANDLE hEvent ); HRESULT SetResidencyPriority( UINT NumObjects, [annotation("_In_reads_(NumObjects)")] ID3D12Pageable*const* ppObjects, [annotation("_In_reads_(NumObjects)")] const D3D12_RESIDENCY_PRIORITY* pPriorities ); } [uuid(30baa41e-b15b-475c-a0bb-1af5c5b64328), object, local, pointer_default(unique)] interface ID3D12Device2 : ID3D12Device1 { HRESULT CreatePipelineState( [in] const D3D12_PIPELINE_STATE_STREAM_DESC* pDesc, [in] REFIID riid, // Can be any pipeline state interface, provided the pipeline subobjects match [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppPipelineState ); } typedef enum D3D12_RESIDENCY_FLAGS { D3D12_RESIDENCY_FLAG_NONE = 0x0, D3D12_RESIDENCY_FLAG_DENY_OVERBUDGET = 0x1, } D3D12_RESIDENCY_FLAGS; cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESIDENCY_FLAGS );" ) [uuid(81dadc15-2bad-4392-93c5-101345c4aa98), object, local, pointer_default(unique)] interface ID3D12Device3 : ID3D12Device2 { HRESULT OpenExistingHeapFromAddress( [annotation("_In_")] const void* pAddress, [in] REFIID riid, // Expected: ID3D12Heap [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppvHeap ); HRESULT OpenExistingHeapFromFileMapping( [annotation("_In_")] HANDLE hFileMapping, [in] REFIID riid, // Expected: ID3D12Heap [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppvHeap ); HRESULT EnqueueMakeResident( D3D12_RESIDENCY_FLAGS Flags, UINT NumObjects, [annotation("_In_reads_(NumObjects)")] ID3D12Pageable*const* ppObjects, [annotation("_In_")] ID3D12Fence* pFenceToSignal, UINT64 FenceValueToSignal ); } typedef enum D3D12_COMMAND_LIST_FLAGS { D3D12_COMMAND_LIST_FLAG_NONE = 0x0, } D3D12_COMMAND_LIST_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_LIST_FLAGS );") typedef enum D3D12_COMMAND_POOL_FLAGS { D3D12_COMMAND_POOL_FLAG_NONE = 0x0, } D3D12_COMMAND_POOL_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_POOL_FLAGS );") typedef enum D3D12_COMMAND_RECORDER_FLAGS { D3D12_COMMAND_RECORDER_FLAG_NONE = 0x0, } D3D12_COMMAND_RECORDER_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_RECORDER_FLAGS );") typedef enum D3D12_PROTECTED_SESSION_STATUS { D3D12_PROTECTED_SESSION_STATUS_OK = 0, D3D12_PROTECTED_SESSION_STATUS_INVALID = 1, } D3D12_PROTECTED_SESSION_STATUS; [uuid(A1533D18-0AC1-4084-85B9-89A96116806B), object, local, pointer_default(unique)] interface ID3D12ProtectedSession : ID3D12DeviceChild { HRESULT GetStatusFence( [in] REFIID riid, [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppFence); D3D12_PROTECTED_SESSION_STATUS GetSessionStatus(); } typedef enum D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS { D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_NONE = 0x0, D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_SUPPORTED = 0x1, } D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS );") typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT { UINT NodeIndex; // input D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS Support; // output } D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT; typedef enum D3D12_PROTECTED_RESOURCE_SESSION_FLAGS { D3D12_PROTECTED_RESOURCE_SESSION_FLAG_NONE = 0x0, } D3D12_PROTECTED_RESOURCE_SESSION_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_PROTECTED_RESOURCE_SESSION_FLAGS );") typedef struct D3D12_PROTECTED_RESOURCE_SESSION_DESC { UINT NodeMask; D3D12_PROTECTED_RESOURCE_SESSION_FLAGS Flags; } D3D12_PROTECTED_RESOURCE_SESSION_DESC; [uuid(6CD696F4-F289-40CC-8091-5A6C0A099C3D), object, local, pointer_default(unique)] interface ID3D12ProtectedResourceSession : ID3D12ProtectedSession { D3D12_PROTECTED_RESOURCE_SESSION_DESC GetDesc(); } [uuid(e865df17-a9ee-46f9-a463-3098315aa2e5), object, local, pointer_default(unique)] interface ID3D12Device4 : ID3D12Device3 { HRESULT CreateCommandList1( [annotation("_In_")] UINT nodeMask, [annotation("_In_")] D3D12_COMMAND_LIST_TYPE type, [annotation("_In_")] D3D12_COMMAND_LIST_FLAGS flags, [in] REFIID riid, // Expected: ID3D12CommandList [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppCommandList ); HRESULT CreateProtectedResourceSession( [annotation("_In_")] const D3D12_PROTECTED_RESOURCE_SESSION_DESC* pDesc, [annotation("_In_")] REFIID riid, // Expected: ID3D12ProtectedResourceSession, [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppSession ); HRESULT CreateCommittedResource1( [annotation("_In_")] const D3D12_HEAP_PROPERTIES* pHeapProperties, D3D12_HEAP_FLAGS HeapFlags, [annotation("_In_")] const D3D12_RESOURCE_DESC* pDesc, D3D12_RESOURCE_STATES InitialResourceState, [annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue, [annotation("_In_opt_")] ID3D12ProtectedResourceSession *pProtectedSession, [in] REFIID riidResource, // Expected: ID3D12Resource1* [out, iid_is(riidResource), annotation("_COM_Outptr_opt_")] void** ppvResource ); HRESULT CreateHeap1( [annotation("_In_")] const D3D12_HEAP_DESC* pDesc, [annotation("_In_opt_")] ID3D12ProtectedResourceSession *pProtectedSession, [in] REFIID riid, // Expected: ID3D12Heap1* [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvHeap ); HRESULT CreateReservedResource1( [annotation("_In_")] const D3D12_RESOURCE_DESC* pDesc, D3D12_RESOURCE_STATES InitialState, [annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue, [annotation("_In_opt_")] ID3D12ProtectedResourceSession *pProtectedSession, [in] REFIID riid, // Expected: ID3D12Resource1* [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvResource ); D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo1( UINT visibleMask, UINT numResourceDescs, [annotation("_In_reads_(numResourceDescs)")] const D3D12_RESOURCE_DESC* pResourceDescs, [annotation("_Out_writes_opt_(numResourceDescs)")] D3D12_RESOURCE_ALLOCATION_INFO1* pResourceAllocationInfo1 ); } typedef enum D3D12_LIFETIME_STATE { D3D12_LIFETIME_STATE_IN_USE, D3D12_LIFETIME_STATE_NOT_IN_USE, } D3D12_LIFETIME_STATE; interface ID3D12LifetimeTracker; [uuid(e667af9f-cd56-4f46-83ce-032e595d70a8), object, local, pointer_default(unique)] interface ID3D12LifetimeOwner : IUnknown { void LifetimeStateUpdated(D3D12_LIFETIME_STATE NewState); } [uuid(f1df64b6-57fd-49cd-8807-c0eb88b45c8f), object, local, pointer_default(unique)] interface ID3D12SwapChainAssistant : IUnknown { LUID GetLUID(); HRESULT GetSwapChainObject(REFIID riid, [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppv); HRESULT GetCurrentResourceAndCommandQueue(REFIID riidResource, [out, iid_is(riidResource), annotation("_COM_Outptr_")] void** ppvResource, REFIID riidQueue, [out, iid_is(riidQueue), annotation("_COM_Outptr_")] void** ppvQueue); HRESULT InsertImplicitSync(); } [uuid(3fd03d36-4eb1-424a-a582-494ecb8ba813), object, local, pointer_default(unique)] interface ID3D12LifetimeTracker : ID3D12DeviceChild { HRESULT DestroyOwnedObject([annotation("_In_")] ID3D12DeviceChild* pObject); } typedef enum D3D12_META_COMMAND_PARAMETER_TYPE { D3D12_META_COMMAND_PARAMETER_TYPE_FLOAT = 0, D3D12_META_COMMAND_PARAMETER_TYPE_UINT64 = 1, D3D12_META_COMMAND_PARAMETER_TYPE_GPU_VIRTUAL_ADDRESS = 2, D3D12_META_COMMAND_PARAMETER_TYPE_CPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 3, D3D12_META_COMMAND_PARAMETER_TYPE_GPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 4, } D3D12_META_COMMAND_PARAMETER_TYPE; typedef enum D3D12_META_COMMAND_PARAMETER_FLAGS { D3D12_META_COMMAND_PARAMETER_FLAG_INPUT = 0x00000001, D3D12_META_COMMAND_PARAMETER_FLAG_OUTPUT = 0x00000002 } D3D12_META_COMMAND_PARAMETER_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_META_COMMAND_PARAMETER_FLAGS );") typedef enum D3D12_META_COMMAND_PARAMETER_STAGE { D3D12_META_COMMAND_PARAMETER_STAGE_CREATION = 0, D3D12_META_COMMAND_PARAMETER_STAGE_INITIALIZATION = 1, D3D12_META_COMMAND_PARAMETER_STAGE_EXECUTION = 2, } D3D12_META_COMMAND_PARAMETER_STAGE; typedef struct D3D12_META_COMMAND_PARAMETER_DESC { LPCWSTR Name; D3D12_META_COMMAND_PARAMETER_TYPE Type; D3D12_META_COMMAND_PARAMETER_FLAGS Flags; D3D12_RESOURCE_STATES RequiredResourceState; UINT StructureOffset; } D3D12_META_COMMAND_PARAMETER_DESC; typedef enum D3D12_GRAPHICS_STATES { D3D12_GRAPHICS_STATE_NONE = 0, D3D12_GRAPHICS_STATE_IA_VERTEX_BUFFERS = (1 << 0), D3D12_GRAPHICS_STATE_IA_INDEX_BUFFER = (1 << 1), D3D12_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY = (1 << 2), D3D12_GRAPHICS_STATE_DESCRIPTOR_HEAP = (1 << 3), D3D12_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE = (1 << 4), D3D12_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE = (1 << 5), D3D12_GRAPHICS_STATE_RS_VIEWPORTS = (1 << 6), D3D12_GRAPHICS_STATE_RS_SCISSOR_RECTS = (1 << 7), D3D12_GRAPHICS_STATE_PREDICATION = (1 << 8), D3D12_GRAPHICS_STATE_OM_RENDER_TARGETS = (1 << 9), D3D12_GRAPHICS_STATE_OM_STENCIL_REF = (1 << 10), D3D12_GRAPHICS_STATE_OM_BLEND_FACTOR = (1 << 11), D3D12_GRAPHICS_STATE_PIPELINE_STATE = (1 << 12), D3D12_GRAPHICS_STATE_SO_TARGETS = (1 << 13), D3D12_GRAPHICS_STATE_OM_DEPTH_BOUNDS = (1 << 14), D3D12_GRAPHICS_STATE_SAMPLE_POSITIONS = (1 << 15), D3D12_GRAPHICS_STATE_VIEW_INSTANCE_MASK = (1 << 16), } D3D12_GRAPHICS_STATES; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_GRAPHICS_STATES );") typedef struct D3D12_META_COMMAND_DESC { GUID Id; LPCWSTR Name; D3D12_GRAPHICS_STATES InitializationDirtyState; D3D12_GRAPHICS_STATES ExecutionDirtyState; } D3D12_META_COMMAND_DESC; [uuid(47016943-fca8-4594-93ea-af258b55346d), object, local, pointer_default(unique)] interface ID3D12StateObject : ID3D12Pageable { } [uuid(de5fa827-9bf9-4f26-89ff-d7f56fde3860), object, local, pointer_default(unique)] interface ID3D12StateObjectProperties : IUnknown { void* GetShaderIdentifier([annotation("_In_")] LPCWSTR pExportName); UINT64 GetShaderStackSize([annotation("_In_")] LPCWSTR pExportName); UINT64 GetPipelineStackSize(); void SetPipelineStackSize(UINT64 PipelineStackSizeInBytes); } typedef enum D3D12_STATE_SUBOBJECT_TYPE { D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG = 0, // D3D12_STATE_OBJECT_CONFIG D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE = 1, // D3D12_GLOBAL_ROOT_SIGNATURE D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE = 2, // D3D12_LOCAL_ROOT_SIGNATURE D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK = 3, // D3D12_NODE_MASK // 4 unused D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY = 5, // D3D12_DXIL_LIBRARY_DESC D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION = 6, // D3D12_EXISTING_COLLECTION_DESC D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 7, // D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 8, // D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG = 9, // D3D12_RAYTRACING_SHADER_CONFIG D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG = 10, // D3D12_RAYTRACING_PIPELINE_CONFIG D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP = 11, // D3D12_HIT_GROUP_DESC D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1 = 12, // D3D12_RAYTRACING_PIPELINE_CONFIG1 D3D12_STATE_SUBOBJECT_TYPE_MAX_VALID, } D3D12_STATE_SUBOBJECT_TYPE; typedef struct D3D12_STATE_SUBOBJECT { D3D12_STATE_SUBOBJECT_TYPE Type; const void* pDesc; } D3D12_STATE_SUBOBJECT; typedef enum D3D12_STATE_OBJECT_FLAGS { D3D12_STATE_OBJECT_FLAG_NONE = 0x0, D3D12_STATE_OBJECT_FLAG_ALLOW_LOCAL_DEPENDENCIES_ON_EXTERNAL_DEFINITIONS = 0x1, D3D12_STATE_OBJECT_FLAG_ALLOW_EXTERNAL_DEPENDENCIES_ON_LOCAL_DEFINITIONS = 0x2, D3D12_STATE_OBJECT_FLAG_ALLOW_STATE_OBJECT_ADDITIONS = 0x4, } D3D12_STATE_OBJECT_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_STATE_OBJECT_FLAGS );") typedef struct D3D12_STATE_OBJECT_CONFIG { D3D12_STATE_OBJECT_FLAGS Flags; } D3D12_STATE_OBJECT_CONFIG; typedef struct D3D12_GLOBAL_ROOT_SIGNATURE { ID3D12RootSignature* pGlobalRootSignature; } D3D12_GLOBAL_ROOT_SIGNATURE; typedef struct D3D12_LOCAL_ROOT_SIGNATURE { ID3D12RootSignature* pLocalRootSignature; } D3D12_LOCAL_ROOT_SIGNATURE; typedef struct D3D12_NODE_MASK { UINT NodeMask; } D3D12_NODE_MASK; typedef enum D3D12_EXPORT_FLAGS { D3D12_EXPORT_FLAG_NONE = 0x0, } D3D12_EXPORT_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_EXPORT_FLAGS );") typedef struct D3D12_EXPORT_DESC { LPCWSTR Name; [annotation("_In_opt_")] LPCWSTR ExportToRename; D3D12_EXPORT_FLAGS Flags; } D3D12_EXPORT_DESC; typedef struct D3D12_DXIL_LIBRARY_DESC { D3D12_SHADER_BYTECODE DXILLibrary; UINT NumExports; // Optional, if 0 all exports in the library/collection will be surfaced [annotation("_In_reads_(NumExports)")] D3D12_EXPORT_DESC* pExports; } D3D12_DXIL_LIBRARY_DESC; typedef struct D3D12_EXISTING_COLLECTION_DESC { ID3D12StateObject* pExistingCollection; UINT NumExports; // Optional, if 0 all exports in the library/collection will be surfaced [annotation("_In_reads_(NumExports)")] D3D12_EXPORT_DESC* pExports; } D3D12_EXISTING_COLLECTION_DESC; typedef struct D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION { const D3D12_STATE_SUBOBJECT* pSubobjectToAssociate; UINT NumExports; [annotation("_In_reads_(NumExports)")] LPCWSTR* pExports; } D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION; typedef struct D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION { LPCWSTR SubobjectToAssociate; UINT NumExports; [annotation("_In_reads_(NumExports)")] LPCWSTR* pExports; } D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION; typedef enum D3D12_HIT_GROUP_TYPE { D3D12_HIT_GROUP_TYPE_TRIANGLES = 0x0, D3D12_HIT_GROUP_TYPE_PROCEDURAL_PRIMITIVE = 0x1, } D3D12_HIT_GROUP_TYPE; typedef struct D3D12_HIT_GROUP_DESC { LPCWSTR HitGroupExport; D3D12_HIT_GROUP_TYPE Type; [annotation("_In_opt_")] LPCWSTR AnyHitShaderImport; [annotation("_In_opt_")] LPCWSTR ClosestHitShaderImport; [annotation("_In_opt_")] LPCWSTR IntersectionShaderImport; } D3D12_HIT_GROUP_DESC; typedef struct D3D12_RAYTRACING_SHADER_CONFIG { UINT MaxPayloadSizeInBytes; UINT MaxAttributeSizeInBytes; } D3D12_RAYTRACING_SHADER_CONFIG; typedef struct D3D12_RAYTRACING_PIPELINE_CONFIG { UINT MaxTraceRecursionDepth; } D3D12_RAYTRACING_PIPELINE_CONFIG; typedef enum D3D12_RAYTRACING_PIPELINE_FLAGS { D3D12_RAYTRACING_PIPELINE_FLAG_NONE = 0x0, D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES = 0x100, D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES = 0x200, } D3D12_RAYTRACING_PIPELINE_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAYTRACING_PIPELINE_FLAGS );") typedef struct D3D12_RAYTRACING_PIPELINE_CONFIG1 { UINT MaxTraceRecursionDepth; D3D12_RAYTRACING_PIPELINE_FLAGS Flags; } D3D12_RAYTRACING_PIPELINE_CONFIG1; typedef enum D3D12_STATE_OBJECT_TYPE { D3D12_STATE_OBJECT_TYPE_COLLECTION = 0, // D3D12_STATE_OBJECT_TYPE_COMPUTE_PIPELINE = 1, // D3D12_STATE_OBJECT_TYPE_GRAPHICS_PIPELINE = 2, D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE = 3, } D3D12_STATE_OBJECT_TYPE; typedef struct D3D12_STATE_OBJECT_DESC { D3D12_STATE_OBJECT_TYPE Type; UINT NumSubobjects; [annotation("_In_reads_(NumSubobjects)")] const D3D12_STATE_SUBOBJECT* pSubobjects; } D3D12_STATE_OBJECT_DESC; typedef enum D3D12_RAYTRACING_GEOMETRY_FLAGS { D3D12_RAYTRACING_GEOMETRY_FLAG_NONE = 0x0, D3D12_RAYTRACING_GEOMETRY_FLAG_OPAQUE = 0x1, D3D12_RAYTRACING_GEOMETRY_FLAG_NO_DUPLICATE_ANYHIT_INVOCATION = 0x2, } D3D12_RAYTRACING_GEOMETRY_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAYTRACING_GEOMETRY_FLAGS );") typedef enum D3D12_RAYTRACING_GEOMETRY_TYPE { D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES, D3D12_RAYTRACING_GEOMETRY_TYPE_PROCEDURAL_PRIMITIVE_AABBS, } D3D12_RAYTRACING_GEOMETRY_TYPE; typedef enum D3D12_RAYTRACING_INSTANCE_FLAGS { D3D12_RAYTRACING_INSTANCE_FLAG_NONE = 0x0, D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE = 0x1, D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE = 0x2, D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE = 0x4, D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE = 0x8 } D3D12_RAYTRACING_INSTANCE_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAYTRACING_INSTANCE_FLAGS );") typedef struct D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE { D3D12_GPU_VIRTUAL_ADDRESS StartAddress; UINT64 StrideInBytes; } D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE; typedef struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE { D3D12_GPU_VIRTUAL_ADDRESS StartAddress; UINT64 SizeInBytes; } D3D12_GPU_VIRTUAL_ADDRESS_RANGE; typedef struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE { D3D12_GPU_VIRTUAL_ADDRESS StartAddress; UINT64 SizeInBytes; UINT64 StrideInBytes; } D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE; typedef struct D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC { D3D12_GPU_VIRTUAL_ADDRESS Transform3x4; DXGI_FORMAT IndexFormat; DXGI_FORMAT VertexFormat; UINT IndexCount; UINT VertexCount; D3D12_GPU_VIRTUAL_ADDRESS IndexBuffer; D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE VertexBuffer; } D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC; typedef struct D3D12_RAYTRACING_AABB { FLOAT MinX; FLOAT MinY; FLOAT MinZ; FLOAT MaxX; FLOAT MaxY; FLOAT MaxZ; } D3D12_RAYTRACING_AABB; typedef struct D3D12_RAYTRACING_GEOMETRY_AABBS_DESC { UINT64 AABBCount; D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE AABBs; } D3D12_RAYTRACING_GEOMETRY_AABBS_DESC; typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS { D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_NONE = 0x00, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_UPDATE = 0x01, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_COMPACTION = 0x02, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_TRACE = 0x04, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_BUILD = 0x08, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_MINIMIZE_MEMORY = 0x10, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PERFORM_UPDATE = 0x20, } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS );") typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE { D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_CLONE = 0x0, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_COMPACT = 0x1, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_VISUALIZATION_DECODE_FOR_TOOLS = 0x2, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_SERIALIZE = 0x3, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_DESERIALIZE = 0x4, } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE; typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE { D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL = 0x0, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL = 0x1 } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE; typedef enum D3D12_ELEMENTS_LAYOUT { D3D12_ELEMENTS_LAYOUT_ARRAY = 0x0, D3D12_ELEMENTS_LAYOUT_ARRAY_OF_POINTERS = 0x1 } D3D12_ELEMENTS_LAYOUT; typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE { D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE = 0x0, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION = 0x1, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION = 0x2, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE = 0x3, } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE; typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC { D3D12_GPU_VIRTUAL_ADDRESS DestBuffer; D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE InfoType; } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC; typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC { UINT64 CompactedSizeInBytes; } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC; typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC { UINT64 DecodedSizeInBytes; } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC; typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER { D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE Type; UINT NumDescs; } D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER; cpp_quote("// Regarding D3D12_BUILD_RAY_TRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER above,") cpp_quote("// depending on Type field, NumDescs above is followed by either:") cpp_quote("// D3D12_RAY_TRACING_INSTANCE_DESC InstanceDescs[NumDescs]") cpp_quote("// or D3D12_RAY_TRACING_GEOMETRY_DESC GeometryDescs[NumDescs].") cpp_quote("// There is 4 bytes of padding between GeometryDesc structs in the array so alignment is natural when viewed by CPU.") cpp_quote("") typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC { UINT64 SerializedSizeInBytes; UINT64 NumBottomLevelAccelerationStructurePointers; } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC; typedef struct D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER { GUID DriverOpaqueGUID; BYTE DriverOpaqueVersioningData[16]; } D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER; typedef enum D3D12_SERIALIZED_DATA_TYPE { D3D12_SERIALIZED_DATA_RAYTRACING_ACCELERATION_STRUCTURE = 0x0, } D3D12_SERIALIZED_DATA_TYPE; typedef enum D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS { D3D12_DRIVER_MATCHING_IDENTIFIER_COMPATIBLE_WITH_DEVICE = 0x0, D3D12_DRIVER_MATCHING_IDENTIFIER_UNSUPPORTED_TYPE = 0x1, D3D12_DRIVER_MATCHING_IDENTIFIER_UNRECOGNIZED = 0x2, D3D12_DRIVER_MATCHING_IDENTIFIER_INCOMPATIBLE_VERSION = 0x3, D3D12_DRIVER_MATCHING_IDENTIFIER_INCOMPATIBLE_TYPE = 0x4, } D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS; typedef struct D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER { D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER DriverMatchingIdentifier; UINT64 SerializedSizeInBytesIncludingHeader; UINT64 DeserializedSizeInBytes; UINT64 NumBottomLevelAccelerationStructurePointersAfterHeader; } D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER; typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC { UINT64 CurrentSizeInBytes; } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC; typedef struct D3D12_RAYTRACING_INSTANCE_DESC { FLOAT Transform[3][4]; UINT InstanceID : 24; UINT InstanceMask : 8; UINT InstanceContributionToHitGroupIndex : 24; UINT Flags : 8; D3D12_GPU_VIRTUAL_ADDRESS AccelerationStructure; } D3D12_RAYTRACING_INSTANCE_DESC; typedef struct D3D12_RAYTRACING_GEOMETRY_DESC { D3D12_RAYTRACING_GEOMETRY_TYPE Type; D3D12_RAYTRACING_GEOMETRY_FLAGS Flags; union { D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC Triangles; D3D12_RAYTRACING_GEOMETRY_AABBS_DESC AABBs; }; } D3D12_RAYTRACING_GEOMETRY_DESC; typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS { D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE Type; D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS Flags; UINT NumDescs; D3D12_ELEMENTS_LAYOUT DescsLayout; union { D3D12_GPU_VIRTUAL_ADDRESS InstanceDescs; const D3D12_RAYTRACING_GEOMETRY_DESC* pGeometryDescs; const D3D12_RAYTRACING_GEOMETRY_DESC*const* ppGeometryDescs; }; } D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS; typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC { D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData; D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS Inputs; [annotation("_In_opt_")] D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData; D3D12_GPU_VIRTUAL_ADDRESS ScratchAccelerationStructureData; } D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC; typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO { UINT64 ResultDataMaxSizeInBytes; UINT64 ScratchDataSizeInBytes; UINT64 UpdateScratchDataSizeInBytes; } D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO; typedef enum D3D12_RAY_FLAGS { D3D12_RAY_FLAG_NONE = 0x00, D3D12_RAY_FLAG_FORCE_OPAQUE = 0x01, D3D12_RAY_FLAG_FORCE_NON_OPAQUE = 0x02, D3D12_RAY_FLAG_ACCEPT_FIRST_HIT_AND_END_SEARCH = 0x04, D3D12_RAY_FLAG_SKIP_CLOSEST_HIT_SHADER = 0x08, D3D12_RAY_FLAG_CULL_BACK_FACING_TRIANGLES = 0x10, D3D12_RAY_FLAG_CULL_FRONT_FACING_TRIANGLES = 0x20, D3D12_RAY_FLAG_CULL_OPAQUE = 0x40, D3D12_RAY_FLAG_CULL_NON_OPAQUE = 0x80, D3D12_RAY_FLAG_SKIP_TRIANGLES = 0x100, D3D12_RAY_FLAG_SKIP_PROCEDURAL_PRIMITIVES = 0x200, } D3D12_RAY_FLAGS; cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_RAY_FLAGS );" ) typedef enum D3D12_HIT_KIND { D3D12_HIT_KIND_TRIANGLE_FRONT_FACE = 0xfe, D3D12_HIT_KIND_TRIANGLE_BACK_FACE = 0xff, } D3D12_HIT_KIND; [uuid(8b4f173b-2fea-4b80-8f58-4307191ab95d), object, local, pointer_default(unique)] interface ID3D12Device5 : ID3D12Device4 { HRESULT CreateLifetimeTracker( [annotation("_In_")] ID3D12LifetimeOwner* pOwner, [in] REFIID riid, // Expected: ID3D12LifetimeTracker* [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppvTracker ); void RemoveDevice(); HRESULT EnumerateMetaCommands( [annotation("_Inout_")] UINT* pNumMetaCommands, [annotation("_Out_writes_opt_(*pNumMetaCommands)")] D3D12_META_COMMAND_DESC* pDescs ); HRESULT EnumerateMetaCommandParameters( [annotation("_In_")] REFGUID CommandId, [annotation("_In_")] D3D12_META_COMMAND_PARAMETER_STAGE Stage, [annotation("_Out_opt_")] UINT* pTotalStructureSizeInBytes, [annotation("_Inout_")] UINT* pParameterCount, [annotation("_Out_writes_opt_(*pParameterCount)")] D3D12_META_COMMAND_PARAMETER_DESC* pParameterDescs ); HRESULT CreateMetaCommand( [annotation("_In_")] REFGUID CommandId, [annotation("_In_")] UINT NodeMask, [annotation("_In_reads_bytes_opt_(CreationParametersDataSizeInBytes)")] const void * pCreationParametersData, [annotation("_In_")] SIZE_T CreationParametersDataSizeInBytes, [in] REFIID riid, [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppMetaCommand ); HRESULT CreateStateObject( [in] const D3D12_STATE_OBJECT_DESC* pDesc, [in] REFIID riid, // ID3D12StateObject [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppStateObject ); void GetRaytracingAccelerationStructurePrebuildInfo( [annotation("_In_")] const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS* pDesc, [annotation("_Out_")] D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *pInfo ); D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS CheckDriverMatchingIdentifier( [annotation("_In_")] D3D12_SERIALIZED_DATA_TYPE SerializedDataType, [annotation("_In_")] const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER* pIdentifierToCheck); } typedef enum D3D12_AUTO_BREADCRUMB_OP { D3D12_AUTO_BREADCRUMB_OP_SETMARKER = 0, D3D12_AUTO_BREADCRUMB_OP_BEGINEVENT = 1, D3D12_AUTO_BREADCRUMB_OP_ENDEVENT = 2, D3D12_AUTO_BREADCRUMB_OP_DRAWINSTANCED = 3, D3D12_AUTO_BREADCRUMB_OP_DRAWINDEXEDINSTANCED = 4, D3D12_AUTO_BREADCRUMB_OP_EXECUTEINDIRECT = 5, D3D12_AUTO_BREADCRUMB_OP_DISPATCH = 6, D3D12_AUTO_BREADCRUMB_OP_COPYBUFFERREGION = 7, D3D12_AUTO_BREADCRUMB_OP_COPYTEXTUREREGION = 8, D3D12_AUTO_BREADCRUMB_OP_COPYRESOURCE = 9, D3D12_AUTO_BREADCRUMB_OP_COPYTILES = 10, D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCE = 11, D3D12_AUTO_BREADCRUMB_OP_CLEARRENDERTARGETVIEW = 12, D3D12_AUTO_BREADCRUMB_OP_CLEARUNORDEREDACCESSVIEW = 13, D3D12_AUTO_BREADCRUMB_OP_CLEARDEPTHSTENCILVIEW = 14, D3D12_AUTO_BREADCRUMB_OP_RESOURCEBARRIER = 15, D3D12_AUTO_BREADCRUMB_OP_EXECUTEBUNDLE = 16, D3D12_AUTO_BREADCRUMB_OP_PRESENT = 17, D3D12_AUTO_BREADCRUMB_OP_RESOLVEQUERYDATA = 18, D3D12_AUTO_BREADCRUMB_OP_BEGINSUBMISSION = 19, D3D12_AUTO_BREADCRUMB_OP_ENDSUBMISSION = 20, D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME = 21, D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES = 22, D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT = 23, D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT64 = 24, D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCEREGION = 25, D3D12_AUTO_BREADCRUMB_OP_WRITEBUFFERIMMEDIATE = 26, D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME1 = 27, D3D12_AUTO_BREADCRUMB_OP_SETPROTECTEDRESOURCESESSION = 28, D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME2 = 29, D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES1 = 30, D3D12_AUTO_BREADCRUMB_OP_BUILDRAYTRACINGACCELERATIONSTRUCTURE = 31, D3D12_AUTO_BREADCRUMB_OP_EMITRAYTRACINGACCELERATIONSTRUCTUREPOSTBUILDINFO = 32, D3D12_AUTO_BREADCRUMB_OP_COPYRAYTRACINGACCELERATIONSTRUCTURE = 33, D3D12_AUTO_BREADCRUMB_OP_DISPATCHRAYS = 34, D3D12_AUTO_BREADCRUMB_OP_INITIALIZEMETACOMMAND = 35, D3D12_AUTO_BREADCRUMB_OP_EXECUTEMETACOMMAND = 36, D3D12_AUTO_BREADCRUMB_OP_ESTIMATEMOTION = 37, D3D12_AUTO_BREADCRUMB_OP_RESOLVEMOTIONVECTORHEAP = 38, D3D12_AUTO_BREADCRUMB_OP_SETPIPELINESTATE1 = 39, D3D12_AUTO_BREADCRUMB_OP_INITIALIZEEXTENSIONCOMMAND = 40, D3D12_AUTO_BREADCRUMB_OP_EXECUTEEXTENSIONCOMMAND = 41, D3D12_AUTO_BREADCRUMB_OP_DISPATCHMESH = 42, D3D12_AUTO_BREADCRUMB_OP_ENCODEFRAME = 43, D3D12_AUTO_BREADCRUMB_OP_RESOLVEENCODEROUTPUTMETADATA = 44, } D3D12_AUTO_BREADCRUMB_OP; typedef struct D3D12_AUTO_BREADCRUMB_NODE { const char *pCommandListDebugNameA; const wchar_t *pCommandListDebugNameW; const char *pCommandQueueDebugNameA; const wchar_t *pCommandQueueDebugNameW; ID3D12GraphicsCommandList *pCommandList; ID3D12CommandQueue *pCommandQueue; UINT32 BreadcrumbCount; const UINT32 *pLastBreadcrumbValue; const D3D12_AUTO_BREADCRUMB_OP *pCommandHistory; const struct D3D12_AUTO_BREADCRUMB_NODE *pNext; // pointer to next node } D3D12_AUTO_BREADCRUMB_NODE; typedef struct D3D12_DRED_BREADCRUMB_CONTEXT { UINT BreadcrumbIndex; const wchar_t *pContextString; } D3D12_DRED_BREADCRUMB_CONTEXT; // !!! Must be castable to D3D12_AUTO_BREADCRUMB_NODE typedef struct D3D12_AUTO_BREADCRUMB_NODE1 { const char *pCommandListDebugNameA; const wchar_t *pCommandListDebugNameW; const char *pCommandQueueDebugNameA; const wchar_t *pCommandQueueDebugNameW; ID3D12GraphicsCommandList *pCommandList; ID3D12CommandQueue *pCommandQueue; UINT BreadcrumbCount; const UINT *pLastBreadcrumbValue; const D3D12_AUTO_BREADCRUMB_OP *pCommandHistory; const struct D3D12_AUTO_BREADCRUMB_NODE1 *pNext; // pointer to next node UINT BreadcrumbContextsCount; D3D12_DRED_BREADCRUMB_CONTEXT *pBreadcrumbContexts; } D3D12_AUTO_BREADCRUMB_NODE1; // D3D12_DRED_VERSION typedef enum D3D12_DRED_VERSION { D3D12_DRED_VERSION_1_0 = 0x1, D3D12_DRED_VERSION_1_1 = 0x2, D3D12_DRED_VERSION_1_2 = 0x3, D3D12_DRED_VERSION_1_3 = 0x4, } D3D12_DRED_VERSION; typedef enum D3D12_DRED_FLAGS { D3D12_DRED_FLAG_NONE = 0, D3D12_DRED_FLAG_FORCE_ENABLE = 1, D3D12_DRED_FLAG_DISABLE_AUTOBREADCRUMBS = 2, } D3D12_DRED_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_DRED_FLAGS );") typedef enum D3D12_DRED_ENABLEMENT { D3D12_DRED_ENABLEMENT_SYSTEM_CONTROLLED = 0, D3D12_DRED_ENABLEMENT_FORCED_OFF = 1, D3D12_DRED_ENABLEMENT_FORCED_ON = 2, } D3D12_DRED_ENABLEMENT; typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA { [annotation("_In_")] D3D12_DRED_FLAGS Flags; // Dred flags [annotation("_Out_")] D3D12_AUTO_BREADCRUMB_NODE *pHeadAutoBreadcrumbNode; // Pointer to head of a linked list of auto-breadcrumb data } D3D12_DEVICE_REMOVED_EXTENDED_DATA; typedef enum D3D12_DRED_ALLOCATION_TYPE { // Enum starts at 19 and skips 26 to maintain compatibility with older D3D12 drivers D3D12_DRED_ALLOCATION_TYPE_COMMAND_QUEUE = 19, D3D12_DRED_ALLOCATION_TYPE_COMMAND_ALLOCATOR = 20, D3D12_DRED_ALLOCATION_TYPE_PIPELINE_STATE = 21, D3D12_DRED_ALLOCATION_TYPE_COMMAND_LIST = 22, D3D12_DRED_ALLOCATION_TYPE_FENCE = 23, D3D12_DRED_ALLOCATION_TYPE_DESCRIPTOR_HEAP = 24, D3D12_DRED_ALLOCATION_TYPE_HEAP = 25, D3D12_DRED_ALLOCATION_TYPE_QUERY_HEAP = 27, D3D12_DRED_ALLOCATION_TYPE_COMMAND_SIGNATURE = 28, D3D12_DRED_ALLOCATION_TYPE_PIPELINE_LIBRARY = 29, D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER = 30, D3D12_DRED_ALLOCATION_TYPE_VIDEO_PROCESSOR = 32, D3D12_DRED_ALLOCATION_TYPE_RESOURCE = 34, D3D12_DRED_ALLOCATION_TYPE_PASS = 35, D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSION = 36, D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSIONPOLICY = 37, D3D12_DRED_ALLOCATION_TYPE_PROTECTEDRESOURCESESSION = 38, D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER_HEAP = 39, D3D12_DRED_ALLOCATION_TYPE_COMMAND_POOL = 40, D3D12_DRED_ALLOCATION_TYPE_COMMAND_RECORDER = 41, D3D12_DRED_ALLOCATION_TYPE_STATE_OBJECT = 42, D3D12_DRED_ALLOCATION_TYPE_METACOMMAND = 43, D3D12_DRED_ALLOCATION_TYPE_SCHEDULINGGROUP = 44, D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_ESTIMATOR = 45, D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_VECTOR_HEAP = 46, D3D12_DRED_ALLOCATION_TYPE_VIDEO_EXTENSION_COMMAND = 47, D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER = 48, D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER_HEAP = 49, D3D12_DRED_ALLOCATION_TYPE_INVALID = 0xFFFFFFFF } D3D12_DRED_ALLOCATION_TYPE; typedef struct D3D12_DRED_ALLOCATION_NODE { const char *ObjectNameA; const wchar_t *ObjectNameW; D3D12_DRED_ALLOCATION_TYPE AllocationType; const struct D3D12_DRED_ALLOCATION_NODE *pNext; } D3D12_DRED_ALLOCATION_NODE; typedef struct D3D12_DRED_ALLOCATION_NODE1 { const char *ObjectNameA; const wchar_t *ObjectNameW; D3D12_DRED_ALLOCATION_TYPE AllocationType; const struct D3D12_DRED_ALLOCATION_NODE1 *pNext; const IUnknown *pObject; } D3D12_DRED_ALLOCATION_NODE1; typedef struct D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT { [annotation("_Out_")] const D3D12_AUTO_BREADCRUMB_NODE *pHeadAutoBreadcrumbNode; // Pointer to head of a null-terminated linked list of auto-breadcrumb data } D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT; typedef struct D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 { [annotation("_Out_")] const D3D12_AUTO_BREADCRUMB_NODE1 *pHeadAutoBreadcrumbNode; // Pointer to head of a null-terminated linked list of auto-breadcrumb data } D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1; typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT { D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA; //If the device removal was due to GPU Fault, this contains the VA of the faulting op [annotation("_Out_")] const D3D12_DRED_ALLOCATION_NODE *pHeadExistingAllocationNode; [annotation("_Out_")] const D3D12_DRED_ALLOCATION_NODE *pHeadRecentFreedAllocationNode; } D3D12_DRED_PAGE_FAULT_OUTPUT; typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT1 { D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA; //If the device removal was due to GPU Fault, this contains the VA of the faulting op [annotation("_Out_")] const D3D12_DRED_ALLOCATION_NODE1 *pHeadExistingAllocationNode; [annotation("_Out_")] const D3D12_DRED_ALLOCATION_NODE1 *pHeadRecentFreedAllocationNode; } D3D12_DRED_PAGE_FAULT_OUTPUT1; typedef enum D3D12_DRED_PAGE_FAULT_FLAGS { D3D12_DRED_PAGE_FAULT_FLAGS_NONE = 0, } D3D12_DRED_PAGE_FAULT_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_DRED_PAGE_FAULT_FLAGS );") typedef enum D3D12_DRED_DEVICE_STATE { D3D12_DRED_DEVICE_STATE_UNKNOWN = 0, // Only known if DRED event occurred D3D12_DRED_DEVICE_STATE_HUNG = 3, D3D12_DRED_DEVICE_STATE_FAULT = 6, D3D12_DRED_DEVICE_STATE_PAGEFAULT = 7, } D3D12_DRED_DEVICE_STATE; typedef struct D3D12_DRED_PAGE_FAULT_OUTPUT2 { D3D12_GPU_VIRTUAL_ADDRESS PageFaultVA; //If the device removal was due to GPU Fault, this contains the VA of the faulting op [annotation("_Out_")] const D3D12_DRED_ALLOCATION_NODE1 *pHeadExistingAllocationNode; [annotation("_Out_")] const D3D12_DRED_ALLOCATION_NODE1 *pHeadRecentFreedAllocationNode; D3D12_DRED_PAGE_FAULT_FLAGS PageFaultFlags; } D3D12_DRED_PAGE_FAULT_OUTPUT2; typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA1 { HRESULT DeviceRemovedReason; D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT AutoBreadcrumbsOutput; D3D12_DRED_PAGE_FAULT_OUTPUT PageFaultOutput; } D3D12_DEVICE_REMOVED_EXTENDED_DATA1; typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA2 { HRESULT DeviceRemovedReason; D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 AutoBreadcrumbsOutput; D3D12_DRED_PAGE_FAULT_OUTPUT1 PageFaultOutput; } D3D12_DEVICE_REMOVED_EXTENDED_DATA2; typedef struct D3D12_DEVICE_REMOVED_EXTENDED_DATA3 { HRESULT DeviceRemovedReason; D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 AutoBreadcrumbsOutput; D3D12_DRED_PAGE_FAULT_OUTPUT2 PageFaultOutput; D3D12_DRED_DEVICE_STATE DeviceState; } D3D12_DEVICE_REMOVED_EXTENDED_DATA3; typedef struct D3D12_VERSIONED_DEVICE_REMOVED_EXTENDED_DATA { D3D12_DRED_VERSION Version; // Version of the DRED data union { D3D12_DEVICE_REMOVED_EXTENDED_DATA Dred_1_0; D3D12_DEVICE_REMOVED_EXTENDED_DATA1 Dred_1_1; D3D12_DEVICE_REMOVED_EXTENDED_DATA2 Dred_1_2; D3D12_DEVICE_REMOVED_EXTENDED_DATA3 Dred_1_3; }; } D3D12_VERSIONED_DEVICE_REMOVED_EXTENDED_DATA; [uuid(82BC481C-6B9B-4030-AEDB-7EE3D1DF1E63), object, local, pointer_default(unique)] interface ID3D12DeviceRemovedExtendedDataSettings : IUnknown { void SetAutoBreadcrumbsEnablement(D3D12_DRED_ENABLEMENT Enablement); void SetPageFaultEnablement(D3D12_DRED_ENABLEMENT Enablement); void SetWatsonDumpEnablement(D3D12_DRED_ENABLEMENT Enablement); }; [uuid(DBD5AE51-3317-4F0A-ADF9-1D7CEDCAAE0B), object, local, pointer_default(unique)] interface ID3D12DeviceRemovedExtendedDataSettings1 : ID3D12DeviceRemovedExtendedDataSettings { void SetBreadcrumbContextEnablement(D3D12_DRED_ENABLEMENT Enablement); }; [uuid(98931D33-5AE8-4791-AA3C-1A73A2934E71), object, local, pointer_default(unique)] interface ID3D12DeviceRemovedExtendedData : IUnknown { HRESULT GetAutoBreadcrumbsOutput([annotation("_Out_")] D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT *pOutput); HRESULT GetPageFaultAllocationOutput([annotation("_Out_")] D3D12_DRED_PAGE_FAULT_OUTPUT *pOutput); }; [uuid(9727A022-CF1D-4DDA-9EBA-EFFA653FC506), object, local, pointer_default(unique)] interface ID3D12DeviceRemovedExtendedData1 : ID3D12DeviceRemovedExtendedData { HRESULT GetAutoBreadcrumbsOutput1([annotation("_Out_")] D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 *pOutput); HRESULT GetPageFaultAllocationOutput1([annotation("_Out_")] D3D12_DRED_PAGE_FAULT_OUTPUT1 *pOutput); }; [uuid(67FC5816-E4CA-4915-BF18-42541272DA54), object, local, pointer_default(unique)] interface ID3D12DeviceRemovedExtendedData2 : ID3D12DeviceRemovedExtendedData1 { HRESULT GetPageFaultAllocationOutput2([annotation("_Out_")] D3D12_DRED_PAGE_FAULT_OUTPUT2 *pOutput); D3D12_DRED_DEVICE_STATE GetDeviceState(); }; typedef enum D3D12_BACKGROUND_PROCESSING_MODE { D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED, D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS, D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK, D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_PROFILING_BY_SYSTEM, } D3D12_BACKGROUND_PROCESSING_MODE; typedef enum D3D12_MEASUREMENTS_ACTION { D3D12_MEASUREMENTS_ACTION_KEEP_ALL, D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS, D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY, D3D12_MEASUREMENTS_ACTION_DISCARD_PREVIOUS, } D3D12_MEASUREMENTS_ACTION; [uuid(c70b221b-40e4-4a17-89af-025a0727a6dc), object, local, pointer_default(unique)] interface ID3D12Device6 : ID3D12Device5 { HRESULT SetBackgroundProcessingMode( D3D12_BACKGROUND_PROCESSING_MODE Mode, D3D12_MEASUREMENTS_ACTION MeasurementsAction, [annotation("_In_opt_")] HANDLE hEventToSignalUponCompletion, [annotation("_Out_opt_")] BOOL* pbFurtherMeasurementsDesired); }; cpp_quote("DEFINE_GUID(D3D12_PROTECTED_RESOURCES_SESSION_HARDWARE_PROTECTED, 0x62B0084E, 0xC70E, 0x4DAA, 0xA1, 0x09, 0x30, 0xFF, 0x8D, 0x5A, 0x04, 0x82); ") // D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT { UINT NodeIndex; // input UINT Count; // output } D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT; // D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES typedef struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES { UINT NodeIndex; // input UINT Count; // input GUID* pTypes; // output } D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES; typedef struct D3D12_PROTECTED_RESOURCE_SESSION_DESC1 { UINT NodeMask; D3D12_PROTECTED_RESOURCE_SESSION_FLAGS Flags; GUID ProtectionType; } D3D12_PROTECTED_RESOURCE_SESSION_DESC1; [uuid(D6F12DD6-76FB-406E-8961-4296EEFC0409), object, local, pointer_default(unique)] interface ID3D12ProtectedResourceSession1 : ID3D12ProtectedResourceSession { D3D12_PROTECTED_RESOURCE_SESSION_DESC1 GetDesc1(); }; [uuid(5c014b53-68a1-4b9b-8bd1-dd6046b9358b), object, local, pointer_default(unique)] interface ID3D12Device7 : ID3D12Device6 { HRESULT AddToStateObject( [in] const D3D12_STATE_OBJECT_DESC* pAddition, [in] ID3D12StateObject* pStateObjectToGrowFrom, [in] REFIID riid, // ID3D12StateObject [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppNewStateObject ); HRESULT CreateProtectedResourceSession1( [annotation("_In_")] const D3D12_PROTECTED_RESOURCE_SESSION_DESC1* pDesc, [annotation("_In_")] REFIID riid, // Expected: ID3D12ProtectedResourceSession1, [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppSession ); }; [uuid(9218E6BB-F944-4F7E-A75C-B1B2C7B701F3), object, local, pointer_default(unique)] interface ID3D12Device8 : ID3D12Device7 { D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo2( UINT visibleMask, UINT numResourceDescs, [annotation("_In_reads_(numResourceDescs)")] const D3D12_RESOURCE_DESC1* pResourceDescs, [annotation("_Out_writes_opt_(numResourceDescs)")] D3D12_RESOURCE_ALLOCATION_INFO1* pResourceAllocationInfo1); HRESULT CreateCommittedResource2( [annotation("_In_")] const D3D12_HEAP_PROPERTIES* pHeapProperties, D3D12_HEAP_FLAGS HeapFlags, [annotation("_In_")] const D3D12_RESOURCE_DESC1* pDesc, D3D12_RESOURCE_STATES InitialResourceState, [annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue, [annotation("_In_opt_")] ID3D12ProtectedResourceSession* pProtectedSession, [in] REFIID riidResource, // Expected: ID3D12Resource1* [out, iid_is(riidResource), annotation("_COM_Outptr_opt_")] void** ppvResource); HRESULT CreatePlacedResource1( [annotation("_In_")] ID3D12Heap* pHeap, UINT64 HeapOffset, [annotation("_In_")] const D3D12_RESOURCE_DESC1* pDesc, D3D12_RESOURCE_STATES InitialState, [annotation("_In_opt_")] const D3D12_CLEAR_VALUE* pOptimizedClearValue, [in] REFIID riid, // Expected: ID3D12Resource* [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppvResource); void CreateSamplerFeedbackUnorderedAccessView( [annotation("_In_opt_")] ID3D12Resource* pTargetedResource, [annotation("_In_opt_")] ID3D12Resource* pFeedbackResource, [annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); void GetCopyableFootprints1( [annotation("_In_")] const D3D12_RESOURCE_DESC1* pResourceDesc, [annotation("_In_range_(0,D3D12_REQ_SUBRESOURCES)")] UINT FirstSubresource, [annotation("_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource)")] UINT NumSubresources, UINT64 BaseOffset, [annotation("_Out_writes_opt_(NumSubresources)")] D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts, [annotation("_Out_writes_opt_(NumSubresources)")] UINT* pNumRows, [annotation("_Out_writes_opt_(NumSubresources)")] UINT64* pRowSizeInBytes, [annotation("_Out_opt_")] UINT64* pTotalBytes); }; [uuid(9D5E227A-4430-4161-88B3-3ECA6BB16E19), object, local, pointer_default(unique)] interface ID3D12Resource1 : ID3D12Resource { HRESULT GetProtectedResourceSession( [in] REFIID riid, // Expected: ID3D12ProtectedResourceSession [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppProtectedSession); } [uuid(BE36EC3B-EA85-4AEB-A45A-E9D76404A495), object, local, pointer_default(unique)] interface ID3D12Resource2 : ID3D12Resource1 { D3D12_RESOURCE_DESC1 GetDesc1(); } [uuid(572F7389-2168-49E3-9693-D6DF5871BF6D), object, local, pointer_default(unique)] interface ID3D12Heap1 : ID3D12Heap { HRESULT GetProtectedResourceSession( [in] REFIID riid, // Expected: ID3D12ProtectedResourceSession [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppProtectedSession); } [uuid(6FDA83A7-B84C-4E38-9AC8-C7BD22016B3D), object, local, pointer_default(unique)] interface ID3D12GraphicsCommandList3 : ID3D12GraphicsCommandList2 { void SetProtectedResourceSession( [annotation("_In_opt_")]ID3D12ProtectedResourceSession *pProtectedResourceSession ); } // Beginning Access typedef enum D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE { D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_DISCARD, D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE, D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR, D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_NO_ACCESS } D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE; typedef struct D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS { D3D12_CLEAR_VALUE ClearValue; } D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS; typedef struct D3D12_RENDER_PASS_BEGINNING_ACCESS { D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE Type; union { D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS Clear; }; } D3D12_RENDER_PASS_BEGINNING_ACCESS; // Ending Access typedef enum D3D12_RENDER_PASS_ENDING_ACCESS_TYPE { D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_DISCARD, D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE, D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE, D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_NO_ACCESS } D3D12_RENDER_PASS_ENDING_ACCESS_TYPE; typedef struct D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS { UINT SrcSubresource; UINT DstSubresource; UINT DstX; UINT DstY; D3D12_RECT SrcRect; // (0, 0, 0, 0) == resolve entire resource. } D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS; typedef struct D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS { ID3D12Resource* pSrcResource; ID3D12Resource* pDstResource; // Can be a subset of RT's array slices, but can't target subresources that were't part of RTV/DSV. UINT SubresourceCount; [annotation("_Field_size_full_(SubresourceCount)")] const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS *pSubresourceParameters; DXGI_FORMAT Format; D3D12_RESOLVE_MODE ResolveMode; BOOL PreserveResolveSource; } D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS; typedef struct D3D12_RENDER_PASS_ENDING_ACCESS { D3D12_RENDER_PASS_ENDING_ACCESS_TYPE Type; union { D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS Resolve; }; } D3D12_RENDER_PASS_ENDING_ACCESS; // Render Target Desc typedef struct D3D12_RENDER_PASS_RENDER_TARGET_DESC { D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptor; D3D12_RENDER_PASS_BEGINNING_ACCESS BeginningAccess; D3D12_RENDER_PASS_ENDING_ACCESS EndingAccess; } D3D12_RENDER_PASS_RENDER_TARGET_DESC; // Depth-Stencil Desc typedef struct D3D12_RENDER_PASS_DEPTH_STENCIL_DESC { D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptor; D3D12_RENDER_PASS_BEGINNING_ACCESS DepthBeginningAccess; D3D12_RENDER_PASS_BEGINNING_ACCESS StencilBeginningAccess; D3D12_RENDER_PASS_ENDING_ACCESS DepthEndingAccess; D3D12_RENDER_PASS_ENDING_ACCESS StencilEndingAccess; } D3D12_RENDER_PASS_DEPTH_STENCIL_DESC; // UAV Access Mode typedef enum D3D12_RENDER_PASS_FLAGS { D3D12_RENDER_PASS_FLAG_NONE = 0x0, D3D12_RENDER_PASS_FLAG_ALLOW_UAV_WRITES = 0x1, D3D12_RENDER_PASS_FLAG_SUSPENDING_PASS = 0x2, D3D12_RENDER_PASS_FLAG_RESUMING_PASS = 0x4 } D3D12_RENDER_PASS_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_RENDER_PASS_FLAGS );") [uuid(DBB84C27-36CE-4FC9-B801-F048C46AC570), object, local, pointer_default(unique)] interface ID3D12MetaCommand : ID3D12Pageable { UINT64 GetRequiredParameterResourceSize([annotation("_In_")] D3D12_META_COMMAND_PARAMETER_STAGE Stage, [annotation("_In_")] UINT ParameterIndex); } typedef struct D3D12_DISPATCH_RAYS_DESC { D3D12_GPU_VIRTUAL_ADDRESS_RANGE RayGenerationShaderRecord; D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE MissShaderTable; D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE HitGroupTable; D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE CallableShaderTable; UINT Width; UINT Height; UINT Depth; } D3D12_DISPATCH_RAYS_DESC; [uuid(8754318e-d3a9-4541-98cf-645b50dc4874), object, local, pointer_default(unique)] interface ID3D12GraphicsCommandList4 : ID3D12GraphicsCommandList3 { void BeginRenderPass( [annotation("_In_")] UINT NumRenderTargets, [annotation("_In_reads_opt_(NumRenderTargets)")] const D3D12_RENDER_PASS_RENDER_TARGET_DESC* pRenderTargets, [annotation("_In_opt_")] const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC* pDepthStencil, D3D12_RENDER_PASS_FLAGS Flags ); void EndRenderPass(); void InitializeMetaCommand( [annotation("_In_")] ID3D12MetaCommand * pMetaCommand, [annotation("_In_reads_bytes_opt_(InitializationParametersDataSizeInBytes)")] const void * pInitializationParametersData, [annotation("_In_")] SIZE_T InitializationParametersDataSizeInBytes ); void ExecuteMetaCommand( [annotation("_In_")] ID3D12MetaCommand * pMetaCommand, [annotation("_In_reads_bytes_opt_(ExecutionParametersDataSizeInBytes)")] const void * pExecutionParametersData, [annotation("_In_")] SIZE_T ExecutionParametersDataSizeInBytes ); void BuildRaytracingAccelerationStructure( [annotation("_In_")] const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC* pDesc, [annotation("_In_")] UINT NumPostbuildInfoDescs, [annotation("_In_reads_opt_(NumPostbuildInfoDescs)")] const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC* pPostbuildInfoDescs ); void EmitRaytracingAccelerationStructurePostbuildInfo( [annotation("_In_")] const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC* pDesc, [annotation("_In_")] UINT NumSourceAccelerationStructures, [annotation("_In_reads_( NumSourceAccelerationStructures )")] const D3D12_GPU_VIRTUAL_ADDRESS* pSourceAccelerationStructureData); void CopyRaytracingAccelerationStructure( [annotation("_In_")] D3D12_GPU_VIRTUAL_ADDRESS DestAccelerationStructureData, [annotation("_In_")] D3D12_GPU_VIRTUAL_ADDRESS SourceAccelerationStructureData, [annotation("_In_")] D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE Mode); void SetPipelineState1( [annotation("_In_")] ID3D12StateObject* pStateObject); void DispatchRays( [annotation("_In_")] const D3D12_DISPATCH_RAYS_DESC* pDesc); } typedef enum D3D12_SHADER_CACHE_MODE { D3D12_SHADER_CACHE_MODE_MEMORY, D3D12_SHADER_CACHE_MODE_DISK, } D3D12_SHADER_CACHE_MODE; typedef enum D3D12_SHADER_CACHE_FLAGS { D3D12_SHADER_CACHE_FLAG_NONE = 0x0, D3D12_SHADER_CACHE_FLAG_DRIVER_VERSIONED = 0x1, D3D12_SHADER_CACHE_FLAG_USE_WORKING_DIR = 0x2, } D3D12_SHADER_CACHE_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_CACHE_FLAGS );") typedef struct D3D12_SHADER_CACHE_SESSION_DESC { GUID Identifier; D3D12_SHADER_CACHE_MODE Mode; D3D12_SHADER_CACHE_FLAGS Flags; UINT MaximumInMemoryCacheSizeBytes; UINT MaximumInMemoryCacheEntries; UINT MaximumValueFileSizeBytes; UINT64 Version; } D3D12_SHADER_CACHE_SESSION_DESC; [uuid(28e2495d-0f64-4ae4-a6ec-129255dc49a8), object, local, pointer_default(unique)] interface ID3D12ShaderCacheSession : ID3D12DeviceChild { HRESULT FindValue( [in, annotation("_In_reads_bytes_(KeySize)")] const void* pKey, UINT KeySize, [out, annotation("_Out_writes_bytes_(*pValueSize)")] void* pValue, [annotation("_Inout_")] UINT* pValueSize); HRESULT StoreValue( [in, annotation("_In_reads_bytes_(KeySize)")] const void* pKey, UINT KeySize, [in, annotation("_In_reads_bytes_(ValueSize)")] const void* pValue, UINT ValueSize); void SetDeleteOnDestroy(); D3D12_SHADER_CACHE_SESSION_DESC GetDesc(); }; typedef enum D3D12_SHADER_CACHE_KIND_FLAGS { D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CACHE_FOR_DRIVER = 0x1, D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CONVERSIONS = 0x2, D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_DRIVER_MANAGED = 0x4, D3D12_SHADER_CACHE_KIND_FLAG_APPLICATION_MANAGED = 0x8, } D3D12_SHADER_CACHE_KIND_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_CACHE_KIND_FLAGS );") typedef enum D3D12_SHADER_CACHE_CONTROL_FLAGS { D3D12_SHADER_CACHE_CONTROL_FLAG_DISABLE = 0x1, D3D12_SHADER_CACHE_CONTROL_FLAG_ENABLE = 0x2, D3D12_SHADER_CACHE_CONTROL_FLAG_CLEAR = 0x4, } D3D12_SHADER_CACHE_CONTROL_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_SHADER_CACHE_CONTROL_FLAGS );") [uuid(4c80e962-f032-4f60-bc9e-ebc2cfa1d83c), object, local, pointer_default(unique)] interface ID3D12Device9 : ID3D12Device8 { HRESULT CreateShaderCacheSession( [annotation("_In_")] const D3D12_SHADER_CACHE_SESSION_DESC* pDesc, REFIID riid, [annotation("_COM_Outptr_opt_")] void** ppvSession); HRESULT ShaderCacheControl( D3D12_SHADER_CACHE_KIND_FLAGS Kinds, D3D12_SHADER_CACHE_CONTROL_FLAGS Control); HRESULT CreateCommandQueue1( [annotation("_In_")] const D3D12_COMMAND_QUEUE_DESC* pDesc, REFIID CreatorID, [in] REFIID riid, // Expected: ID3D12CommandQueue [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppCommandQueue ); }; [uuid(7071e1f0-e84b-4b33-974f-12fa49de65c5), object, local, pointer_default(unique)] interface ID3D12Tools : IUnknown { void EnableShaderInstrumentation(BOOL bEnable); BOOL ShaderInstrumentationEnabled(); } typedef struct D3D12_SUBRESOURCE_DATA { const void* pData; LONG_PTR RowPitch; LONG_PTR SlicePitch; } D3D12_SUBRESOURCE_DATA; typedef struct D3D12_MEMCPY_DEST { void* pData; SIZE_T RowPitch; SIZE_T SlicePitch; } D3D12_MEMCPY_DEST; cpp_quote( "#if !defined( D3D12_IGNORE_SDK_LAYERS ) ") cpp_quote( "#include \"d3d12sdklayers.h\" ") cpp_quote( "#endif ") cpp_quote("") cpp_quote("///////////////////////////////////////////////////////////////////////////") cpp_quote("// D3D12CreateDevice") cpp_quote("// ------------------") cpp_quote("//") cpp_quote("// pAdapter") cpp_quote("// If NULL, D3D12CreateDevice will choose the primary adapter.") cpp_quote("// If non-NULL, D3D12CreateDevice will use the provided adapter.") cpp_quote("// MinimumFeatureLevel") cpp_quote("// The minimum feature level required for successful device creation.") cpp_quote("// riid") cpp_quote("// The interface IID of the device to be returned. Expected: ID3D12Device.") cpp_quote("// ppDevice") cpp_quote("// Pointer to returned interface. May be NULL.") cpp_quote("//") cpp_quote("// Return Values") cpp_quote("// Any of those documented for ") cpp_quote("// CreateDXGIFactory1") cpp_quote("// IDXGIFactory::EnumAdapters") cpp_quote("// D3D12CreateDevice") cpp_quote("//") cpp_quote("///////////////////////////////////////////////////////////////////////////") cpp_quote("typedef HRESULT (WINAPI* PFN_D3D12_CREATE_DEVICE)( _In_opt_ IUnknown*, ") cpp_quote(" D3D_FEATURE_LEVEL, ") cpp_quote(" _In_ REFIID, _COM_Outptr_opt_ void** );") cpp_quote("") cpp_quote("HRESULT WINAPI D3D12CreateDevice(") cpp_quote(" _In_opt_ IUnknown* pAdapter,") cpp_quote(" D3D_FEATURE_LEVEL MinimumFeatureLevel,") cpp_quote(" _In_ REFIID riid, // Expected: ID3D12Device") cpp_quote(" _COM_Outptr_opt_ void** ppDevice );") cpp_quote("") cpp_quote("") cpp_quote("typedef HRESULT (WINAPI* PFN_D3D12_GET_DEBUG_INTERFACE)( _In_ REFIID, _COM_Outptr_opt_ void** );") cpp_quote("") cpp_quote("HRESULT WINAPI D3D12GetDebugInterface( _In_ REFIID riid, _COM_Outptr_opt_ void** ppvDebug );") cpp_quote("") cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------") cpp_quote("// D3D12EnableExperimentalFeatures") cpp_quote("//") cpp_quote("// Pass in a list of feature GUIDs to be enabled together.") cpp_quote("// ") cpp_quote("// If a particular feature requires some configuration information on enablement, it will have") cpp_quote("// a configuration struct that can be passed alongside the GUID.") cpp_quote("// ") cpp_quote("// Some features might use an interface IID as the GUID. For these, once the feature is enabled via") cpp_quote("// D3D12EnableExperimentalFeatures, D3D12GetDebugInterface can then be called with the IID to retrieve the interface") cpp_quote("// for manipulating the feature. This allows for control that might not cleanly be expressed by just ") cpp_quote("// the configuration struct that D3D12EnableExperimentalFeatures provides.") cpp_quote("//") cpp_quote("// If this method is called and a change to existing feature enablement is made, ") cpp_quote("// all current D3D12 devices are set to DEVICE_REMOVED state, since under the covers there is really only one") cpp_quote("// singleton device for a process. Removing the devices when configuration changes prevents") cpp_quote("// mismatched expectations of how a device is supposed to work after it has been created from the app's point of view.") cpp_quote("//") cpp_quote("// The call returns E_NOINTERFACE if an unrecognized feature is passed in or Windows Developer mode is not on.") cpp_quote("// The call returns E_INVALIDARG if the configuration of a feature is incorrect, the set of features passed") cpp_quote("// in are known to be incompatible with each other, or other errors.") cpp_quote("// Returns S_OK otherwise.") cpp_quote("//") cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------") cpp_quote("HRESULT WINAPI D3D12EnableExperimentalFeatures(") cpp_quote(" UINT NumFeatures,") cpp_quote(" _In_count_(NumFeatures) const IID* pIIDs,") cpp_quote(" _In_opt_count_(NumFeatures) void* pConfigurationStructs,") cpp_quote(" _In_opt_count_(NumFeatures) UINT* pConfigurationStructSizes);") cpp_quote("") cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------") cpp_quote("// Experimental Feature: D3D12ExperimentalShaderModels") cpp_quote("//") cpp_quote("// Use with D3D12EnableExperimentalFeatures to enable experimental shader model support,") cpp_quote("// meaning shader models that haven't been finalized for use in retail.") cpp_quote("//") cpp_quote("// Enabling D3D12ExperimentalShaderModels needs no configuration struct, pass NULL in the pConfigurationStructs array.") cpp_quote("//") cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------") cpp_quote("static const UUID D3D12ExperimentalShaderModels = { /* 76f5573e-f13a-40f5-b297-81ce9e18933f */") cpp_quote(" 0x76f5573e,") cpp_quote(" 0xf13a,") cpp_quote(" 0x40f5,") cpp_quote(" { 0xb2, 0x97, 0x81, 0xce, 0x9e, 0x18, 0x93, 0x3f }") cpp_quote("};") cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------") cpp_quote("// Experimental Feature: D3D12TiledResourceTier4") cpp_quote("//") cpp_quote("// Use with D3D12EnableExperimentalFeatures to enable tiled resource tier 4 support,") cpp_quote("// meaning texture tile data-inheritance is allowed.") cpp_quote("//") cpp_quote("// Enabling D3D12TiledResourceTier4 needs no configuration struct, pass NULL in the pConfigurationStructs array.") cpp_quote("//") cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------") cpp_quote("static const UUID D3D12TiledResourceTier4 = { /* c9c4725f-a81a-4f56-8c5b-c51039d694fb */") cpp_quote(" 0xc9c4725f,") cpp_quote(" 0xa81a,") cpp_quote(" 0x4f56,") cpp_quote(" { 0x8c, 0x5b, 0xc5, 0x10, 0x39, 0xd6, 0x94, 0xfb }") cpp_quote("};") cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------") cpp_quote("// Experimental Feature: D3D12MetaCommand") cpp_quote("//") cpp_quote("// Use with D3D12EnableExperimentalFeatures to enable the D3D12 Meta Command.") cpp_quote("//") cpp_quote("// Enabling D3D12MetaCommand needs no configuration struct, pass NULL in the pConfigurationStructs array.") cpp_quote("//") cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------") cpp_quote("static const UUID D3D12MetaCommand = { /* C734C97E-8077-48C8-9FDC-D9D1DD31DD77 */") cpp_quote(" 0xc734c97e,") cpp_quote(" 0x8077,") cpp_quote(" 0x48c8,") cpp_quote(" { 0x9f, 0xdc, 0xd9, 0xd1, 0xdd, 0x31, 0xdd, 0x77 }") cpp_quote("};") cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------") cpp_quote("// D3D12GetInterface") cpp_quote("//") cpp_quote("// Retrieve Global D3D12 Interface.") cpp_quote("//") cpp_quote("") cpp_quote("DEFINE_GUID(CLSID_D3D12Debug, 0xf2352aeb, 0xdd84, 0x49fe, 0xb9, 0x7b, 0xa9, 0xdc, 0xfd, 0xcc, 0x1b, 0x4f);") cpp_quote("DEFINE_GUID(CLSID_D3D12Tools, 0xe38216b1, 0x3c8c, 0x4833, 0xaa, 0x09, 0x0a, 0x06, 0xb6, 0x5d, 0x96, 0xc8);") cpp_quote("DEFINE_GUID(CLSID_D3D12DeviceRemovedExtendedData, 0x4a75bbc4, 0x9ff4, 0x4ad8, 0x9f, 0x18, 0xab, 0xae, 0x84, 0xdc, 0x5f, 0xf2);") cpp_quote("DEFINE_GUID(CLSID_D3D12SDKConfiguration, 0x7cda6aca, 0xa03e, 0x49c8, 0x94, 0x58, 0x03, 0x34, 0xd2, 0x0e, 0x07, 0xce);") cpp_quote("") cpp_quote("typedef HRESULT (WINAPI* PFN_D3D12_GET_INTERFACE)( _In_ REFCLSID, _In_ REFIID, _COM_Outptr_opt_ void** );") cpp_quote("") cpp_quote("HRESULT WINAPI D3D12GetInterface( _In_ REFCLSID rclsid, _In_ REFIID riid, _COM_Outptr_opt_ void** ppvDebug );") cpp_quote("") //================================================================================================================================== // // SDK Configuration // //================================================================================================================================== [uuid(e9eb5314-33aa-42b2-a718-d77f58b1f1c7), object, local, pointer_default(unique)] interface ID3D12SDKConfiguration : IUnknown { HRESULT SetSDKVersion( UINT SDKVersion, [annotation("_In_z_")] LPCSTR SDKPath ); } typedef enum D3D12_AXIS_SHADING_RATE { D3D12_AXIS_SHADING_RATE_1X = 0x0, D3D12_AXIS_SHADING_RATE_2X = 0x1, D3D12_AXIS_SHADING_RATE_4X = 0x2 } D3D12_AXIS_SHADING_RATE; cpp_quote("#define D3D12_SHADING_RATE_X_AXIS_SHIFT 2") cpp_quote("#define D3D12_SHADING_RATE_VALID_MASK 3") cpp_quote("#define D3D12_MAKE_COARSE_SHADING_RATE(x,y) ((x) << D3D12_SHADING_RATE_X_AXIS_SHIFT | (y))") cpp_quote("#define D3D12_GET_COARSE_SHADING_RATE_X_AXIS(x) (((x) >> D3D12_SHADING_RATE_X_AXIS_SHIFT) & D3D12_SHADING_RATE_VALID_MASK)") cpp_quote("#define D3D12_GET_COARSE_SHADING_RATE_Y_AXIS(y) ((y) & D3D12_SHADING_RATE_VALID_MASK)") typedef enum D3D12_SHADING_RATE { D3D12_SHADING_RATE_1X1 = 0x0, D3D12_SHADING_RATE_1X2 = 0x1, D3D12_SHADING_RATE_2X1 = 0x4, D3D12_SHADING_RATE_2X2 = 0x5, D3D12_SHADING_RATE_2X4 = 0x6, D3D12_SHADING_RATE_4X2 = 0x9, D3D12_SHADING_RATE_4X4 = 0xA } D3D12_SHADING_RATE; typedef enum D3D12_SHADING_RATE_COMBINER { D3D12_SHADING_RATE_COMBINER_PASSTHROUGH = 0, D3D12_SHADING_RATE_COMBINER_OVERRIDE = 1, D3D12_SHADING_RATE_COMBINER_MIN = 2, D3D12_SHADING_RATE_COMBINER_MAX = 3, D3D12_SHADING_RATE_COMBINER_SUM = 4, } D3D12_SHADING_RATE_COMBINER; [uuid(55050859-4024-474c-87f5-6472eaee44ea), object, local, pointer_default(unique)] interface ID3D12GraphicsCommandList5 : ID3D12GraphicsCommandList4 { void RSSetShadingRate( [annotation("_In_")] D3D12_SHADING_RATE baseShadingRate, [annotation("_In_reads_opt_(D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT)")] const D3D12_SHADING_RATE_COMBINER* combiners); void RSSetShadingRateImage( [annotation("_In_opt_")] ID3D12Resource* shadingRateImage); } typedef struct D3D12_DISPATCH_MESH_ARGUMENTS { UINT ThreadGroupCountX; UINT ThreadGroupCountY; UINT ThreadGroupCountZ; } D3D12_DISPATCH_MESH_ARGUMENTS; [uuid(c3827890-e548-4cfa-96cf-5689a9370f80), object, local, pointer_default(unique)] interface ID3D12GraphicsCommandList6 : ID3D12GraphicsCommandList5 { void DispatchMesh( [annotation("_In_")] UINT ThreadGroupCountX, [annotation("_In_")] UINT ThreadGroupCountY, [annotation("_In_")] UINT ThreadGroupCountZ ); } //---------------------------------------------------------------------------------------------------------- // Old types which are still supported by the runtime for app-compat cpp_quote("#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) */") #pragma endregion cpp_quote( "DEFINE_GUID(IID_ID3D12Object,0xc4fec28f,0x7966,0x4e95,0x9f,0x94,0xf4,0x31,0xcb,0x56,0xc3,0xb8);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceChild,0x905db94b,0xa00c,0x4140,0x9d,0xf5,0x2b,0x64,0xca,0x9e,0xa3,0x57);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12RootSignature,0xc54a6b66,0x72df,0x4ee8,0x8b,0xe5,0xa9,0x46,0xa1,0x42,0x92,0x14);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12RootSignatureDeserializer,0x34AB647B,0x3CC8,0x46AC,0x84,0x1B,0xC0,0x96,0x56,0x45,0xC0,0x46);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12VersionedRootSignatureDeserializer,0x7F91CE67,0x090C,0x4BB7,0xB7,0x8E,0xED,0x8F,0xF2,0xE3,0x1D,0xA0);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12Pageable,0x63ee58fb,0x1268,0x4835,0x86,0xda,0xf0,0x08,0xce,0x62,0xf0,0xd6);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12Heap,0x6b3b2502,0x6e51,0x45b3,0x90,0xee,0x98,0x84,0x26,0x5e,0x8d,0xf3);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12Resource,0x696442be,0xa72e,0x4059,0xbc,0x79,0x5b,0x5c,0x98,0x04,0x0f,0xad);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12CommandAllocator,0x6102dee4,0xaf59,0x4b09,0xb9,0x99,0xb4,0x4d,0x73,0xf0,0x9b,0x24);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12Fence,0x0a753dcf,0xc4d8,0x4b91,0xad,0xf6,0xbe,0x5a,0x60,0xd9,0x5a,0x76);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12Fence1,0x433685fe,0xe22b,0x4ca0,0xa8,0xdb,0xb5,0xb4,0xf4,0xdd,0x0e,0x4a);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12PipelineState,0x765a30f3,0xf624,0x4c6f,0xa8,0x28,0xac,0xe9,0x48,0x62,0x24,0x45);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12DescriptorHeap,0x8efb471d,0x616c,0x4f49,0x90,0xf7,0x12,0x7b,0xb7,0x63,0xfa,0x51);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12QueryHeap,0x0d9658ae,0xed45,0x469e,0xa6,0x1d,0x97,0x0e,0xc5,0x83,0xca,0xb4);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12CommandSignature,0xc36a797c,0xec80,0x4f0a,0x89,0x85,0xa7,0xb2,0x47,0x50,0x82,0xd1);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12CommandList,0x7116d91c,0xe7e4,0x47ce,0xb8,0xc6,0xec,0x81,0x68,0xf4,0x37,0xe5);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList,0x5b160d0f,0xac1b,0x4185,0x8b,0xa8,0xb3,0xae,0x42,0xa5,0xa4,0x55);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList1,0x553103fb,0x1fe7,0x4557,0xbb,0x38,0x94,0x6d,0x7d,0x0e,0x7c,0xa7);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList2,0x38C3E585,0xFF17,0x412C,0x91,0x50,0x4F,0xC6,0xF9,0xD7,0x2A,0x28);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12CommandQueue,0x0ec870a6,0x5d7e,0x4c22,0x8c,0xfc,0x5b,0xaa,0xe0,0x76,0x16,0xed);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12Device,0x189819f1,0x1db6,0x4b57,0xbe,0x54,0x18,0x21,0x33,0x9b,0x85,0xf7);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12PipelineLibrary,0xc64226a8,0x9201,0x46af,0xb4,0xcc,0x53,0xfb,0x9f,0xf7,0x41,0x4f);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12PipelineLibrary1,0x80eabf42,0x2568,0x4e5e,0xbd,0x82,0xc3,0x7f,0x86,0x96,0x1d,0xc3);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12Device1,0x77acce80,0x638e,0x4e65,0x88,0x95,0xc1,0xf2,0x33,0x86,0x86,0x3e);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12Device2,0x30baa41e,0xb15b,0x475c,0xa0,0xbb,0x1a,0xf5,0xc5,0xb6,0x43,0x28);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12Device3,0x81dadc15,0x2bad,0x4392,0x93,0xc5,0x10,0x13,0x45,0xc4,0xaa,0x98);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12ProtectedSession,0xA1533D18,0x0AC1,0x4084,0x85,0xB9,0x89,0xA9,0x61,0x16,0x80,0x6B);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12ProtectedResourceSession,0x6CD696F4,0xF289,0x40CC,0x80,0x91,0x5A,0x6C,0x0A,0x09,0x9C,0x3D);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12Device4,0xe865df17,0xa9ee,0x46f9,0xa4,0x63,0x30,0x98,0x31,0x5a,0xa2,0xe5);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12LifetimeOwner,0xe667af9f,0xcd56,0x4f46,0x83,0xce,0x03,0x2e,0x59,0x5d,0x70,0xa8);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12SwapChainAssistant,0xf1df64b6,0x57fd,0x49cd,0x88,0x07,0xc0,0xeb,0x88,0xb4,0x5c,0x8f);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12LifetimeTracker,0x3fd03d36,0x4eb1,0x424a,0xa5,0x82,0x49,0x4e,0xcb,0x8b,0xa8,0x13);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12StateObject,0x47016943,0xfca8,0x4594,0x93,0xea,0xaf,0x25,0x8b,0x55,0x34,0x6d);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12StateObjectProperties,0xde5fa827,0x9bf9,0x4f26,0x89,0xff,0xd7,0xf5,0x6f,0xde,0x38,0x60);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12Device5,0x8b4f173b,0x2fea,0x4b80,0x8f,0x58,0x43,0x07,0x19,0x1a,0xb9,0x5d);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedDataSettings,0x82BC481C,0x6B9B,0x4030,0xAE,0xDB,0x7E,0xE3,0xD1,0xDF,0x1E,0x63);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedDataSettings1,0xDBD5AE51,0x3317,0x4F0A,0xAD,0xF9,0x1D,0x7C,0xED,0xCA,0xAE,0x0B);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedData,0x98931D33,0x5AE8,0x4791,0xAA,0x3C,0x1A,0x73,0xA2,0x93,0x4E,0x71);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedData1,0x9727A022,0xCF1D,0x4DDA,0x9E,0xBA,0xEF,0xFA,0x65,0x3F,0xC5,0x06);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedData2,0x67FC5816,0xE4CA,0x4915,0xBF,0x18,0x42,0x54,0x12,0x72,0xDA,0x54);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12Device6,0xc70b221b,0x40e4,0x4a17,0x89,0xaf,0x02,0x5a,0x07,0x27,0xa6,0xdc);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12ProtectedResourceSession1,0xD6F12DD6,0x76FB,0x406E,0x89,0x61,0x42,0x96,0xEE,0xFC,0x04,0x09);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12Device7,0x5c014b53,0x68a1,0x4b9b,0x8b,0xd1,0xdd,0x60,0x46,0xb9,0x35,0x8b);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12Device8,0x9218E6BB,0xF944,0x4F7E,0xA7,0x5C,0xB1,0xB2,0xC7,0xB7,0x01,0xF3);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12Resource1,0x9D5E227A,0x4430,0x4161,0x88,0xB3,0x3E,0xCA,0x6B,0xB1,0x6E,0x19);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12Resource2,0xBE36EC3B,0xEA85,0x4AEB,0xA4,0x5A,0xE9,0xD7,0x64,0x04,0xA4,0x95);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12Heap1,0x572F7389,0x2168,0x49E3,0x96,0x93,0xD6,0xDF,0x58,0x71,0xBF,0x6D);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList3,0x6FDA83A7,0xB84C,0x4E38,0x9A,0xC8,0xC7,0xBD,0x22,0x01,0x6B,0x3D);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12MetaCommand,0xDBB84C27,0x36CE,0x4FC9,0xB8,0x01,0xF0,0x48,0xC4,0x6A,0xC5,0x70);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList4,0x8754318e,0xd3a9,0x4541,0x98,0xcf,0x64,0x5b,0x50,0xdc,0x48,0x74);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12ShaderCacheSession,0x28e2495d,0x0f64,0x4ae4,0xa6,0xec,0x12,0x92,0x55,0xdc,0x49,0xa8);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12Device9,0x4c80e962,0xf032,0x4f60,0xbc,0x9e,0xeb,0xc2,0xcf,0xa1,0xd8,0x3c);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12Tools,0x7071e1f0,0xe84b,0x4b33,0x97,0x4f,0x12,0xfa,0x49,0xde,0x65,0xc5);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12SDKConfiguration,0xe9eb5314,0x33aa,0x42b2,0xa7,0x18,0xd7,0x7f,0x58,0xb1,0xf1,0xc7);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList5,0x55050859,0x4024,0x474c,0x87,0xf5,0x64,0x72,0xea,0xee,0x44,0xea);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList6,0xc3827890,0xe548,0x4cfa,0x96,0xcf,0x56,0x89,0xa9,0x37,0x0f,0x80);" )