/*------------------------------------------------------------------------------------- * * Copyright (c) Microsoft Corporation * Licensed under the MIT license * *-------------------------------------------------------------------------------------*/ import "OAIdl.idl"; import "OCIdl.idl"; import "dxgicommon.idl"; import "d3d12.idl"; cpp_quote("#include ") #pragma region App Family cpp_quote("#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)") typedef enum D3D12_VIDEO_FIELD_TYPE { D3D12_VIDEO_FIELD_TYPE_NONE = 0, D3D12_VIDEO_FIELD_TYPE_INTERLACED_TOP_FIELD_FIRST = 1, D3D12_VIDEO_FIELD_TYPE_INTERLACED_BOTTOM_FIELD_FIRST = 2, } D3D12_VIDEO_FIELD_TYPE; typedef enum D3D12_VIDEO_FRAME_STEREO_FORMAT { D3D12_VIDEO_FRAME_STEREO_FORMAT_NONE = 0, D3D12_VIDEO_FRAME_STEREO_FORMAT_MONO = 1, D3D12_VIDEO_FRAME_STEREO_FORMAT_HORIZONTAL = 2, D3D12_VIDEO_FRAME_STEREO_FORMAT_VERTICAL = 3, D3D12_VIDEO_FRAME_STEREO_FORMAT_SEPARATE = 4, } D3D12_VIDEO_FRAME_STEREO_FORMAT; typedef struct D3D12_VIDEO_FORMAT { DXGI_FORMAT Format; DXGI_COLOR_SPACE_TYPE ColorSpace; } D3D12_VIDEO_FORMAT; typedef struct D3D12_VIDEO_SAMPLE { UINT Width; UINT Height; D3D12_VIDEO_FORMAT Format; } D3D12_VIDEO_SAMPLE; typedef enum D3D12_VIDEO_FRAME_CODED_INTERLACE_TYPE { D3D12_VIDEO_FRAME_CODED_INTERLACE_TYPE_NONE = 0, D3D12_VIDEO_FRAME_CODED_INTERLACE_TYPE_FIELD_BASED = 1, } D3D12_VIDEO_FRAME_CODED_INTERLACE_TYPE; typedef enum D3D12_FEATURE_VIDEO { D3D12_FEATURE_VIDEO_DECODE_SUPPORT = 0, D3D12_FEATURE_VIDEO_DECODE_PROFILES = 1, D3D12_FEATURE_VIDEO_DECODE_FORMATS = 2, D3D12_FEATURE_VIDEO_DECODE_CONVERSION_SUPPORT = 3, D3D12_FEATURE_VIDEO_PROCESS_SUPPORT = 5, D3D12_FEATURE_VIDEO_PROCESS_MAX_INPUT_STREAMS = 6, D3D12_FEATURE_VIDEO_PROCESS_REFERENCE_INFO = 7, D3D12_FEATURE_VIDEO_DECODER_HEAP_SIZE = 8, D3D12_FEATURE_VIDEO_PROCESSOR_SIZE = 9, D3D12_FEATURE_VIDEO_DECODE_PROFILE_COUNT = 10, D3D12_FEATURE_VIDEO_DECODE_FORMAT_COUNT = 11, D3D12_FEATURE_VIDEO_ARCHITECTURE = 17, D3D12_FEATURE_VIDEO_DECODE_HISTOGRAM = 18, D3D12_FEATURE_VIDEO_FEATURE_AREA_SUPPORT = 19, D3D12_FEATURE_VIDEO_MOTION_ESTIMATOR = 20, D3D12_FEATURE_VIDEO_MOTION_ESTIMATOR_SIZE = 21, D3D12_FEATURE_VIDEO_EXTENSION_COMMAND_COUNT = 22, D3D12_FEATURE_VIDEO_EXTENSION_COMMANDS = 23, D3D12_FEATURE_VIDEO_EXTENSION_COMMAND_PARAMETER_COUNT = 24, D3D12_FEATURE_VIDEO_EXTENSION_COMMAND_PARAMETERS = 25, D3D12_FEATURE_VIDEO_EXTENSION_COMMAND_SUPPORT = 26, D3D12_FEATURE_VIDEO_EXTENSION_COMMAND_SIZE = 27, D3D12_FEATURE_VIDEO_DECODE_PROTECTED_RESOURCES = 28, D3D12_FEATURE_VIDEO_PROCESS_PROTECTED_RESOURCES = 29, D3D12_FEATURE_VIDEO_MOTION_ESTIMATOR_PROTECTED_RESOURCES = 30, D3D12_FEATURE_VIDEO_DECODER_HEAP_SIZE1 = 31, D3D12_FEATURE_VIDEO_PROCESSOR_SIZE1 = 32, } D3D12_FEATURE_VIDEO; typedef enum D3D12_BITSTREAM_ENCRYPTION_TYPE { D3D12_BITSTREAM_ENCRYPTION_TYPE_NONE = 0, } D3D12_BITSTREAM_ENCRYPTION_TYPE; typedef struct D3D12_VIDEO_DECODE_CONFIGURATION { GUID DecodeProfile; D3D12_BITSTREAM_ENCRYPTION_TYPE BitstreamEncryption; D3D12_VIDEO_FRAME_CODED_INTERLACE_TYPE InterlaceType; } D3D12_VIDEO_DECODE_CONFIGURATION; typedef struct D3D12_VIDEO_DECODER_DESC { UINT NodeMask; D3D12_VIDEO_DECODE_CONFIGURATION Configuration; } D3D12_VIDEO_DECODER_DESC; typedef struct D3D12_VIDEO_DECODER_HEAP_DESC { UINT NodeMask; D3D12_VIDEO_DECODE_CONFIGURATION Configuration; UINT DecodeWidth; UINT DecodeHeight; DXGI_FORMAT Format; DXGI_RATIONAL FrameRate; UINT BitRate; UINT MaxDecodePictureBufferCount; } D3D12_VIDEO_DECODER_HEAP_DESC; typedef struct D3D12_VIDEO_SIZE_RANGE { UINT MaxWidth; UINT MaxHeight; UINT MinWidth; UINT MinHeight; } D3D12_VIDEO_SIZE_RANGE; typedef enum D3D12_VIDEO_PROCESS_FILTER { D3D12_VIDEO_PROCESS_FILTER_BRIGHTNESS = 0, D3D12_VIDEO_PROCESS_FILTER_CONTRAST = 1, D3D12_VIDEO_PROCESS_FILTER_HUE = 2, D3D12_VIDEO_PROCESS_FILTER_SATURATION = 3, D3D12_VIDEO_PROCESS_FILTER_NOISE_REDUCTION = 4, D3D12_VIDEO_PROCESS_FILTER_EDGE_ENHANCEMENT = 5, D3D12_VIDEO_PROCESS_FILTER_ANAMORPHIC_SCALING = 6, D3D12_VIDEO_PROCESS_FILTER_STEREO_ADJUSTMENT = 7, } D3D12_VIDEO_PROCESS_FILTER; typedef enum D3D12_VIDEO_PROCESS_FILTER_FLAGS { D3D12_VIDEO_PROCESS_FILTER_FLAG_NONE = 0x0, D3D12_VIDEO_PROCESS_FILTER_FLAG_BRIGHTNESS = (1 << D3D12_VIDEO_PROCESS_FILTER_BRIGHTNESS), D3D12_VIDEO_PROCESS_FILTER_FLAG_CONTRAST = (1 << D3D12_VIDEO_PROCESS_FILTER_CONTRAST), D3D12_VIDEO_PROCESS_FILTER_FLAG_HUE = (1 << D3D12_VIDEO_PROCESS_FILTER_HUE), D3D12_VIDEO_PROCESS_FILTER_FLAG_SATURATION = (1 << D3D12_VIDEO_PROCESS_FILTER_SATURATION), D3D12_VIDEO_PROCESS_FILTER_FLAG_NOISE_REDUCTION = (1 << D3D12_VIDEO_PROCESS_FILTER_NOISE_REDUCTION), D3D12_VIDEO_PROCESS_FILTER_FLAG_EDGE_ENHANCEMENT = (1 << D3D12_VIDEO_PROCESS_FILTER_EDGE_ENHANCEMENT), D3D12_VIDEO_PROCESS_FILTER_FLAG_ANAMORPHIC_SCALING = (1 << D3D12_VIDEO_PROCESS_FILTER_ANAMORPHIC_SCALING), D3D12_VIDEO_PROCESS_FILTER_FLAG_STEREO_ADJUSTMENT = (1 << D3D12_VIDEO_PROCESS_FILTER_STEREO_ADJUSTMENT), } D3D12_VIDEO_PROCESS_FILTER_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_PROCESS_FILTER_FLAGS );") typedef enum D3D12_VIDEO_PROCESS_DEINTERLACE_FLAGS { D3D12_VIDEO_PROCESS_DEINTERLACE_FLAG_NONE = 0x0, D3D12_VIDEO_PROCESS_DEINTERLACE_FLAG_BOB = 0x1, D3D12_VIDEO_PROCESS_DEINTERLACE_FLAG_CUSTOM = 0x80000000, } D3D12_VIDEO_PROCESS_DEINTERLACE_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_PROCESS_DEINTERLACE_FLAGS );") typedef struct D3D12_VIDEO_PROCESS_ALPHA_BLENDING { BOOL Enable; FLOAT Alpha; } D3D12_VIDEO_PROCESS_ALPHA_BLENDING; typedef struct D3D12_VIDEO_PROCESS_LUMA_KEY { BOOL Enable; FLOAT Lower; FLOAT Upper; } D3D12_VIDEO_PROCESS_LUMA_KEY; typedef struct D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC { DXGI_FORMAT Format; DXGI_COLOR_SPACE_TYPE ColorSpace; DXGI_RATIONAL SourceAspectRatio; DXGI_RATIONAL DestinationAspectRatio; DXGI_RATIONAL FrameRate; D3D12_VIDEO_SIZE_RANGE SourceSizeRange; D3D12_VIDEO_SIZE_RANGE DestinationSizeRange; BOOL EnableOrientation; D3D12_VIDEO_PROCESS_FILTER_FLAGS FilterFlags; D3D12_VIDEO_FRAME_STEREO_FORMAT StereoFormat; D3D12_VIDEO_FIELD_TYPE FieldType; D3D12_VIDEO_PROCESS_DEINTERLACE_FLAGS DeinterlaceMode; BOOL EnableAlphaBlending; D3D12_VIDEO_PROCESS_LUMA_KEY LumaKey; UINT NumPastFrames; UINT NumFutureFrames; BOOL EnableAutoProcessing; } D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC; typedef enum D3D12_VIDEO_PROCESS_ALPHA_FILL_MODE { D3D12_VIDEO_PROCESS_ALPHA_FILL_MODE_OPAQUE = 0, D3D12_VIDEO_PROCESS_ALPHA_FILL_MODE_BACKGROUND = 1, D3D12_VIDEO_PROCESS_ALPHA_FILL_MODE_DESTINATION = 2, D3D12_VIDEO_PROCESS_ALPHA_FILL_MODE_SOURCE_STREAM = 3, } D3D12_VIDEO_PROCESS_ALPHA_FILL_MODE; typedef struct D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC { DXGI_FORMAT Format; DXGI_COLOR_SPACE_TYPE ColorSpace; D3D12_VIDEO_PROCESS_ALPHA_FILL_MODE AlphaFillMode; UINT AlphaFillModeSourceStreamIndex; FLOAT BackgroundColor[4]; DXGI_RATIONAL FrameRate; BOOL EnableStereo; } D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC; [uuid(0946B7C9-EBF6-4047-BB73-8683E27DBB1F), object, local, pointer_default(unique)] interface ID3D12VideoDecoderHeap : ID3D12Pageable { D3D12_VIDEO_DECODER_HEAP_DESC GetDesc(); } [uuid(1F052807-0B46-4ACC-8A89-364F793718A4), object, local, pointer_default(unique)] interface ID3D12VideoDevice : IUnknown { HRESULT CheckFeatureSupport( D3D12_FEATURE_VIDEO FeatureVideo, [annotation("_Inout_updates_bytes_(FeatureSupportDataSize)")] void* pFeatureSupportData, UINT FeatureSupportDataSize ); HRESULT CreateVideoDecoder( [annotation("_In_")] const D3D12_VIDEO_DECODER_DESC* pDesc, [annotation("_In_")] REFIID riid, // Expected: IID_ID3D12VideoDecoder, [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppVideoDecoder ); HRESULT CreateVideoDecoderHeap( [annotation("_In_")]const D3D12_VIDEO_DECODER_HEAP_DESC* pVideoDecoderHeapDesc, [annotation("_In_")] REFIID riid, // Expected: IID_ID3D12VideoDecoderHeap, [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppVideoDecoderHeap ); HRESULT CreateVideoProcessor( UINT NodeMask, [annotation("_In_")] const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC* pOutputStreamDesc, UINT NumInputStreamDescs, [annotation("_In_reads_(NumInputStreamDescs)")]const D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC *pInputStreamDescs, [annotation("_In_")] REFIID riid, // Expected: IID_ID3D12VideoProcessor, [out, iid_is(riid), annotation("_COM_Outptr_")] void **ppVideoProcessor ); } [uuid(C59B6BDC-7720-4074-A136-17A156037470), object, local, pointer_default(unique)] interface ID3D12VideoDecoder : ID3D12Pageable { D3D12_VIDEO_DECODER_DESC GetDesc(); } typedef enum D3D12_VIDEO_DECODE_TIER { D3D12_VIDEO_DECODE_TIER_NOT_SUPPORTED = 0, D3D12_VIDEO_DECODE_TIER_1 = 1, D3D12_VIDEO_DECODE_TIER_2 = 2, D3D12_VIDEO_DECODE_TIER_3 = 3, } D3D12_VIDEO_DECODE_TIER; typedef enum D3D12_VIDEO_DECODE_SUPPORT_FLAGS { D3D12_VIDEO_DECODE_SUPPORT_FLAG_NONE = 0x0, D3D12_VIDEO_DECODE_SUPPORT_FLAG_SUPPORTED = 0x1, } D3D12_VIDEO_DECODE_SUPPORT_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_DECODE_SUPPORT_FLAGS );") typedef enum D3D12_VIDEO_DECODE_CONFIGURATION_FLAGS { D3D12_VIDEO_DECODE_CONFIGURATION_FLAG_NONE = 0x0, D3D12_VIDEO_DECODE_CONFIGURATION_FLAG_HEIGHT_ALIGNMENT_MULTIPLE_32_REQUIRED = 0x1, D3D12_VIDEO_DECODE_CONFIGURATION_FLAG_POST_PROCESSING_SUPPORTED = 0x2, D3D12_VIDEO_DECODE_CONFIGURATION_FLAG_REFERENCE_ONLY_ALLOCATIONS_REQUIRED = 0x4, D3D12_VIDEO_DECODE_CONFIGURATION_FLAG_ALLOW_RESOLUTION_CHANGE_ON_NON_KEY_FRAME = 0x8, } D3D12_VIDEO_DECODE_CONFIGURATION_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_DECODE_CONFIGURATION_FLAGS );") typedef enum D3D12_VIDEO_DECODE_STATUS { D3D12_VIDEO_DECODE_STATUS_OK = 0, D3D12_VIDEO_DECODE_STATUS_CONTINUE = 1, D3D12_VIDEO_DECODE_STATUS_CONTINUE_SKIP_DISPLAY = 2, D3D12_VIDEO_DECODE_STATUS_RESTART = 3, D3D12_VIDEO_DECODE_STATUS_RATE_EXCEEDED = 4, } D3D12_VIDEO_DECODE_STATUS; typedef enum D3D12_VIDEO_DECODE_ARGUMENT_TYPE { D3D12_VIDEO_DECODE_ARGUMENT_TYPE_PICTURE_PARAMETERS = 0, D3D12_VIDEO_DECODE_ARGUMENT_TYPE_INVERSE_QUANTIZATION_MATRIX = 1, D3D12_VIDEO_DECODE_ARGUMENT_TYPE_SLICE_CONTROL = 2, D3D12_VIDEO_DECODE_ARGUMENT_TYPE_MAX_VALID = 3 } D3D12_VIDEO_DECODE_ARGUMENT_TYPE; typedef struct D3D12_FEATURE_DATA_VIDEO_DECODE_SUPPORT { UINT NodeIndex; // input D3D12_VIDEO_DECODE_CONFIGURATION Configuration; // input UINT Width; // input UINT Height; // input DXGI_FORMAT DecodeFormat; // input DXGI_RATIONAL FrameRate; // input UINT BitRate; // input D3D12_VIDEO_DECODE_SUPPORT_FLAGS SupportFlags; // output D3D12_VIDEO_DECODE_CONFIGURATION_FLAGS ConfigurationFlags; // output D3D12_VIDEO_DECODE_TIER DecodeTier; // output } D3D12_FEATURE_DATA_VIDEO_DECODE_SUPPORT; typedef struct D3D12_FEATURE_DATA_VIDEO_DECODE_PROFILE_COUNT { UINT NodeIndex; // input UINT ProfileCount; // output } D3D12_FEATURE_DATA_VIDEO_DECODE_PROFILE_COUNT; typedef struct D3D12_FEATURE_DATA_VIDEO_DECODE_PROFILES { UINT NodeIndex; // input UINT ProfileCount; // input [annotation("_Field_size_full_(ProfileCount)")] GUID *pProfiles; // output. The list of supported profiles. The caller allocates storage for the profile list before calling CheckFeatureSupport. } D3D12_FEATURE_DATA_VIDEO_DECODE_PROFILES; typedef struct D3D12_FEATURE_DATA_VIDEO_DECODE_FORMAT_COUNT { UINT NodeIndex; // input D3D12_VIDEO_DECODE_CONFIGURATION Configuration; // input UINT FormatCount; // output } D3D12_FEATURE_DATA_VIDEO_DECODE_FORMAT_COUNT; typedef struct D3D12_FEATURE_DATA_VIDEO_DECODE_FORMATS { UINT NodeIndex; // input D3D12_VIDEO_DECODE_CONFIGURATION Configuration; // input UINT FormatCount; // input [annotation("_Field_size_full_(FormatCount)")] DXGI_FORMAT *pOutputFormats; // output. The list of supported video formats. The caller allocates storage for the format list before calling CheckFeatureSupport. } D3D12_FEATURE_DATA_VIDEO_DECODE_FORMATS; typedef struct D3D12_FEATURE_DATA_VIDEO_ARCHITECTURE { BOOL IOCoherent; } D3D12_FEATURE_DATA_VIDEO_ARCHITECTURE; typedef enum D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT { D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_Y = 0, D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_U = 1, D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_V = 2, D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_R = 0, D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_G = 1, D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_B = 2, D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_A = 3, } D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT; typedef enum D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAGS { D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAG_NONE = 0x0, D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAG_Y = (1 << D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_Y), D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAG_U = (1 << D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_U), D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAG_V = (1 << D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_V), D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAG_R = (1 << D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_R), D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAG_G = (1 << D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_G), D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAG_B = (1 << D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_B), D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAG_A = (1 << D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_A), } D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAGS );") typedef struct D3D12_FEATURE_DATA_VIDEO_DECODE_HISTOGRAM { UINT NodeIndex; // in GUID DecodeProfile; // in UINT Width; // in UINT Height; // in DXGI_FORMAT DecodeFormat; // in D3D12_VIDEO_DECODE_HISTOGRAM_COMPONENT_FLAGS Components; // out UINT BinCount; // out UINT CounterBitDepth; // out } D3D12_FEATURE_DATA_VIDEO_DECODE_HISTOGRAM; typedef enum D3D12_VIDEO_DECODE_CONVERSION_SUPPORT_FLAGS { D3D12_VIDEO_DECODE_CONVERSION_SUPPORT_FLAG_NONE = 0x0, D3D12_VIDEO_DECODE_CONVERSION_SUPPORT_FLAG_SUPPORTED = 0x1, } D3D12_VIDEO_DECODE_CONVERSION_SUPPORT_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_DECODE_CONVERSION_SUPPORT_FLAGS );") typedef enum D3D12_VIDEO_SCALE_SUPPORT_FLAGS { D3D12_VIDEO_SCALE_SUPPORT_FLAG_NONE = 0x0, D3D12_VIDEO_SCALE_SUPPORT_FLAG_POW2_ONLY = 0x1, D3D12_VIDEO_SCALE_SUPPORT_FLAG_EVEN_DIMENSIONS_ONLY = 0x2, } D3D12_VIDEO_SCALE_SUPPORT_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_SCALE_SUPPORT_FLAGS );") typedef struct D3D12_VIDEO_SCALE_SUPPORT { D3D12_VIDEO_SIZE_RANGE OutputSizeRange; D3D12_VIDEO_SCALE_SUPPORT_FLAGS Flags; } D3D12_VIDEO_SCALE_SUPPORT; typedef struct D3D12_FEATURE_DATA_VIDEO_DECODE_CONVERSION_SUPPORT { UINT NodeIndex; // input D3D12_VIDEO_DECODE_CONFIGURATION Configuration; // input D3D12_VIDEO_SAMPLE DecodeSample; // input D3D12_VIDEO_FORMAT OutputFormat; // input DXGI_RATIONAL FrameRate; // input UINT BitRate; // input D3D12_VIDEO_DECODE_CONVERSION_SUPPORT_FLAGS SupportFlags; // output D3D12_VIDEO_SCALE_SUPPORT ScaleSupport; // output } D3D12_FEATURE_DATA_VIDEO_DECODE_CONVERSION_SUPPORT; typedef struct D3D12_FEATURE_DATA_VIDEO_DECODER_HEAP_SIZE { D3D12_VIDEO_DECODER_HEAP_DESC VideoDecoderHeapDesc; // input UINT64 MemoryPoolL0Size; // output UINT64 MemoryPoolL1Size; // output } D3D12_FEATURE_DATA_VIDEO_DECODER_HEAP_SIZE; typedef struct D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE { UINT NodeMask; const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC* pOutputStreamDesc; // input UINT NumInputStreamDescs; // input const D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC *pInputStreamDescs; // input UINT64 MemoryPoolL0Size; // output UINT64 MemoryPoolL1Size; // output } D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE; typedef struct D3D12_QUERY_DATA_VIDEO_DECODE_STATISTICS { UINT64 Status; // see D3D12_VIDEO_DECODE_STATUS UINT64 NumMacroblocksAffected; DXGI_RATIONAL FrameRate; UINT BitRate; } D3D12_QUERY_DATA_VIDEO_DECODE_STATISTICS; typedef struct D3D12_VIDEO_DECODE_FRAME_ARGUMENT { D3D12_VIDEO_DECODE_ARGUMENT_TYPE Type; UINT Size; [annotation("_Field_size_bytes_full_(Size)")] void *pData; } D3D12_VIDEO_DECODE_FRAME_ARGUMENT; typedef struct D3D12_VIDEO_DECODE_REFERENCE_FRAMES { UINT NumTexture2Ds; [annotation("_Field_size_full_(NumTexture2Ds)")] ID3D12Resource** ppTexture2Ds; [annotation("_Field_size_full_(NumTexture2Ds)")] UINT* pSubresources; [annotation("_Field_size_full_opt_(NumTexture2Ds)")] ID3D12VideoDecoderHeap** ppHeaps; // If null, assume single decoder heap from input args. } D3D12_VIDEO_DECODE_REFERENCE_FRAMES; typedef struct D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM { ID3D12Resource* pBuffer; UINT64 Offset; UINT64 Size; } D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM; typedef struct D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS { BOOL Enable; ID3D12Resource* pReferenceTexture2D; UINT ReferenceSubresource; DXGI_COLOR_SPACE_TYPE OutputColorSpace; DXGI_COLOR_SPACE_TYPE DecodeColorSpace; } D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS; typedef struct D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS { UINT NumFrameArguments; D3D12_VIDEO_DECODE_FRAME_ARGUMENT FrameArguments[D3D12_VIDEO_DECODE_MAX_ARGUMENTS]; D3D12_VIDEO_DECODE_REFERENCE_FRAMES ReferenceFrames; D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM CompressedBitstream; ID3D12VideoDecoderHeap *pHeap; } D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS; typedef struct D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS { ID3D12Resource* pOutputTexture2D; UINT OutputSubresource; D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS ConversionArguments; } D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS; [uuid(304FDB32-BEDE-410A-8545-943AC6A46138), object, local, pointer_default(unique)] interface ID3D12VideoProcessor : ID3D12Pageable { UINT GetNodeMask(); UINT GetNumInputStreamDescs(); HRESULT GetInputStreamDescs(UINT NumInputStreamDescs, [annotation("_Out_writes_(NumInputStreamDescs)")] D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC *pInputStreamDescs); D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC GetOutputStreamDesc(); } typedef enum D3D12_VIDEO_PROCESS_FEATURE_FLAGS { D3D12_VIDEO_PROCESS_FEATURE_FLAG_NONE = 0x0, D3D12_VIDEO_PROCESS_FEATURE_FLAG_ALPHA_FILL = 0x1, D3D12_VIDEO_PROCESS_FEATURE_FLAG_LUMA_KEY = 0x2, D3D12_VIDEO_PROCESS_FEATURE_FLAG_STEREO = 0x4, D3D12_VIDEO_PROCESS_FEATURE_FLAG_ROTATION = 0x8, D3D12_VIDEO_PROCESS_FEATURE_FLAG_FLIP = 0x10, D3D12_VIDEO_PROCESS_FEATURE_FLAG_ALPHA_BLENDING = 0x20, D3D12_VIDEO_PROCESS_FEATURE_FLAG_PIXEL_ASPECT_RATIO = 0x40, } D3D12_VIDEO_PROCESS_FEATURE_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_PROCESS_FEATURE_FLAGS );") typedef enum D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAGS { D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAG_NONE = 0x0, D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAG_DENOISE = 0x01, D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAG_DERINGING = 0x02, D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAG_EDGE_ENHANCEMENT = 0x04, D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAG_COLOR_CORRECTION = 0x08, D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAG_FLESH_TONE_MAPPING = 0x10, D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAG_IMAGE_STABILIZATION = 0x20, D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAG_SUPER_RESOLUTION = 0x40, D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAG_ANAMORPHIC_SCALING = 0x80, D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAG_CUSTOM = 0x80000000, } D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAGS );") typedef enum D3D12_VIDEO_PROCESS_ORIENTATION { D3D12_VIDEO_PROCESS_ORIENTATION_DEFAULT = 0, D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_HORIZONTAL = 1, D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90 = 2, D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90_FLIP_HORIZONTAL = 3, D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_180 = 4, D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_VERTICAL = 5, D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270 = 6, D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270_FLIP_HORIZONTAL = 7, } D3D12_VIDEO_PROCESS_ORIENTATION; typedef enum D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAGS { D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_NONE = 0x0, D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_FRAME_DISCONTINUITY = 0x1, D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_FRAME_REPEAT = 0x2, } D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAGS );") typedef struct D3D12_VIDEO_PROCESS_FILTER_RANGE { INT Minimum; INT Maximum; INT Default; FLOAT Multiplier; } D3D12_VIDEO_PROCESS_FILTER_RANGE; typedef enum D3D12_VIDEO_PROCESS_SUPPORT_FLAGS { D3D12_VIDEO_PROCESS_SUPPORT_FLAG_NONE = 0x0, D3D12_VIDEO_PROCESS_SUPPORT_FLAG_SUPPORTED = 0x1, } D3D12_VIDEO_PROCESS_SUPPORT_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_PROCESS_SUPPORT_FLAGS );") typedef struct D3D12_FEATURE_DATA_VIDEO_PROCESS_SUPPORT { UINT NodeIndex; // input D3D12_VIDEO_SAMPLE InputSample; // input D3D12_VIDEO_FIELD_TYPE InputFieldType; // input D3D12_VIDEO_FRAME_STEREO_FORMAT InputStereoFormat; // input DXGI_RATIONAL InputFrameRate; // input D3D12_VIDEO_FORMAT OutputFormat; // input D3D12_VIDEO_FRAME_STEREO_FORMAT OutputStereoFormat; // input DXGI_RATIONAL OutputFrameRate; // input D3D12_VIDEO_PROCESS_SUPPORT_FLAGS SupportFlags; // output D3D12_VIDEO_SCALE_SUPPORT ScaleSupport; // output D3D12_VIDEO_PROCESS_FEATURE_FLAGS FeatureSupport; // output D3D12_VIDEO_PROCESS_DEINTERLACE_FLAGS DeinterlaceSupport; // output D3D12_VIDEO_PROCESS_AUTO_PROCESSING_FLAGS AutoProcessingSupport; // output D3D12_VIDEO_PROCESS_FILTER_FLAGS FilterSupport; // output D3D12_VIDEO_PROCESS_FILTER_RANGE FilterRangeSupport[D3D12_VIDEO_PROCESS_MAX_FILTERS]; // output } D3D12_FEATURE_DATA_VIDEO_PROCESS_SUPPORT; typedef struct D3D12_FEATURE_DATA_VIDEO_PROCESS_MAX_INPUT_STREAMS { UINT NodeIndex; // input UINT MaxInputStreams; // output } D3D12_FEATURE_DATA_VIDEO_PROCESS_MAX_INPUT_STREAMS; typedef struct D3D12_FEATURE_DATA_VIDEO_PROCESS_REFERENCE_INFO { UINT NodeIndex; // input D3D12_VIDEO_PROCESS_DEINTERLACE_FLAGS DeinterlaceMode; // input D3D12_VIDEO_PROCESS_FILTER_FLAGS Filters; // input D3D12_VIDEO_PROCESS_FEATURE_FLAGS FeatureSupport; // input DXGI_RATIONAL InputFrameRate; // input DXGI_RATIONAL OutputFrameRate; // input BOOL EnableAutoProcessing; // input UINT PastFrames; // output UINT FutureFrames; // output } D3D12_FEATURE_DATA_VIDEO_PROCESS_REFERENCE_INFO; typedef struct D3D12_VIDEO_PROCESS_REFERENCE_SET { UINT NumPastFrames; ID3D12Resource **ppPastFrames; UINT *pPastSubresources; UINT NumFutureFrames; ID3D12Resource **ppFutureFrames; UINT *pFutureSubresources; } D3D12_VIDEO_PROCESS_REFERENCE_SET; typedef struct D3D12_VIDEO_PROCESS_TRANSFORM { D3D12_RECT SourceRectangle; D3D12_RECT DestinationRectangle; D3D12_VIDEO_PROCESS_ORIENTATION Orientation; } D3D12_VIDEO_PROCESS_TRANSFORM; typedef struct D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE { UINT OutputIndex; UINT InputFrameOrField; } D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE; typedef struct D3D12_VIDEO_PROCESS_INPUT_STREAM { ID3D12Resource *pTexture2D; UINT Subresource; D3D12_VIDEO_PROCESS_REFERENCE_SET ReferenceSet; } D3D12_VIDEO_PROCESS_INPUT_STREAM; typedef struct D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS { D3D12_VIDEO_PROCESS_INPUT_STREAM InputStream[D3D12_VIDEO_PROCESS_STEREO_VIEWS]; D3D12_VIDEO_PROCESS_TRANSFORM Transform; D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAGS Flags; D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE RateInfo; INT FilterLevels[D3D12_VIDEO_PROCESS_MAX_FILTERS]; D3D12_VIDEO_PROCESS_ALPHA_BLENDING AlphaBlending; } D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS; typedef struct D3D12_VIDEO_PROCESS_OUTPUT_STREAM { ID3D12Resource* pTexture2D; UINT Subresource; } D3D12_VIDEO_PROCESS_OUTPUT_STREAM; typedef struct D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS { D3D12_VIDEO_PROCESS_OUTPUT_STREAM OutputStream[D3D12_VIDEO_PROCESS_STEREO_VIEWS]; D3D12_RECT TargetRectangle; } D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS; [uuid(3B60536E-AD29-4E64-A269-F853837E5E53), object, local, pointer_default(unique)] interface ID3D12VideoDecodeCommandList : ID3D12CommandList { HRESULT Close(); HRESULT Reset( [annotation("_In_")] ID3D12CommandAllocator* pAllocator ); void ClearState(); void ResourceBarrier( [annotation("_In_")] UINT NumBarriers, [annotation("_In_reads_(NumBarriers)")] const D3D12_RESOURCE_BARRIER* pBarriers ); void DiscardResource( [annotation("_In_")] ID3D12Resource* pResource, [annotation("_In_opt_")] const D3D12_DISCARD_REGION* pRegion ); void BeginQuery( [annotation("_In_")] ID3D12QueryHeap* pQueryHeap, [annotation("_In_")] D3D12_QUERY_TYPE Type, [annotation("_In_")] UINT Index ); void EndQuery( [annotation("_In_")] ID3D12QueryHeap* pQueryHeap, [annotation("_In_")] D3D12_QUERY_TYPE Type, [annotation("_In_")] UINT Index ); void ResolveQueryData( [annotation("_In_")] ID3D12QueryHeap* pQueryHeap, [annotation("_In_")] D3D12_QUERY_TYPE Type, [annotation("_In_")] UINT StartIndex, [annotation("_In_")] UINT NumQueries, [annotation("_In_")] ID3D12Resource* pDestinationBuffer, [annotation("_In_")] UINT64 AlignedDestinationBufferOffset ); void SetPredication( [annotation("_In_opt_")] ID3D12Resource* pBuffer, [annotation("_In_")] UINT64 AlignedBufferOffset, [annotation("_In_")] D3D12_PREDICATION_OP Operation ); void SetMarker( UINT Metadata, [annotation("_In_reads_bytes_opt_(Size)")] const void* pData, UINT Size); void BeginEvent( UINT Metadata, [annotation("_In_reads_bytes_opt_(Size)")] const void* pData, UINT Size); void EndEvent(); void DecodeFrame( [annotation("_In_")] ID3D12VideoDecoder* pDecoder, [annotation("_In_")] const D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS *pOutputArguments, [annotation("_In_")] const D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS *pInputArguments ); void WriteBufferImmediate( UINT Count, [annotation("_In_reads_(Count)")] const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, [annotation("_In_reads_opt_(Count)")] const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes ); } [uuid(AEB2543A-167F-4682-ACC8-D159ED4A6209), object, local, pointer_default(unique)] interface ID3D12VideoProcessCommandList : ID3D12CommandList { HRESULT Close(); HRESULT Reset( [annotation("_In_")] ID3D12CommandAllocator* pAllocator ); void ClearState(); void ResourceBarrier( [annotation("_In_")] UINT NumBarriers, [annotation("_In_reads_(NumBarriers)")] const D3D12_RESOURCE_BARRIER* pBarriers ); void DiscardResource( [annotation("_In_")] ID3D12Resource* pResource, [annotation("_In_opt_")] const D3D12_DISCARD_REGION* pRegion ); void BeginQuery( [annotation("_In_")] ID3D12QueryHeap* pQueryHeap, [annotation("_In_")] D3D12_QUERY_TYPE Type, [annotation("_In_")] UINT Index ); void EndQuery( [annotation("_In_")] ID3D12QueryHeap* pQueryHeap, [annotation("_In_")] D3D12_QUERY_TYPE Type, [annotation("_In_")] UINT Index ); void ResolveQueryData( [annotation("_In_")] ID3D12QueryHeap* pQueryHeap, [annotation("_In_")] D3D12_QUERY_TYPE Type, [annotation("_In_")] UINT StartIndex, [annotation("_In_")] UINT NumQueries, [annotation("_In_")] ID3D12Resource* pDestinationBuffer, [annotation("_In_")] UINT64 AlignedDestinationBufferOffset ); void SetPredication( [annotation("_In_opt_")] ID3D12Resource* pBuffer, [annotation("_In_")] UINT64 AlignedBufferOffset, [annotation("_In_")] D3D12_PREDICATION_OP Operation ); void SetMarker( UINT Metadata, [annotation("_In_reads_bytes_opt_(Size)")] const void* pData, UINT Size); void BeginEvent( UINT Metadata, [annotation("_In_reads_bytes_opt_(Size)")] const void* pData, UINT Size); void EndEvent(); void ProcessFrames( [annotation("_In_")] ID3D12VideoProcessor* pVideoProcessor, [annotation("_In_")] const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS *pOutputArguments, UINT NumInputStreams, [annotation("_In_reads_(NumInputStreams)")] const D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS *pInputArguments ); void WriteBufferImmediate( UINT Count, [annotation("_In_reads_(Count)")] const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, [annotation("_In_reads_opt_(Count)")] const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes ); } typedef struct D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM { UINT64 Offset; ID3D12Resource* pBuffer; } D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM; typedef struct D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1 { BOOL Enable; ID3D12Resource* pReferenceTexture2D; UINT ReferenceSubresource; DXGI_COLOR_SPACE_TYPE OutputColorSpace; DXGI_COLOR_SPACE_TYPE DecodeColorSpace; UINT OutputWidth; UINT OutputHeight; } D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1; typedef struct D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1 { ID3D12Resource* pOutputTexture2D; UINT OutputSubresource; D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS1 ConversionArguments; D3D12_VIDEO_DECODE_OUTPUT_HISTOGRAM Histograms[D3D12_VIDEO_DECODE_MAX_HISTOGRAM_COMPONENTS]; } D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1; [uuid(D52F011B-B56E-453C-A05A-A7F311C8F472), object, local, pointer_default(unique)] interface ID3D12VideoDecodeCommandList1 : ID3D12VideoDecodeCommandList { void DecodeFrame1( [annotation("_In_")] ID3D12VideoDecoder* pDecoder, [annotation("_In_")] const D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS1 *pOutputArguments, [annotation("_In_")] const D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS *pInputArguments ); } typedef struct D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1 { D3D12_VIDEO_PROCESS_INPUT_STREAM InputStream[D3D12_VIDEO_PROCESS_STEREO_VIEWS]; D3D12_VIDEO_PROCESS_TRANSFORM Transform; D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAGS Flags; D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE RateInfo; INT FilterLevels[D3D12_VIDEO_PROCESS_MAX_FILTERS]; D3D12_VIDEO_PROCESS_ALPHA_BLENDING AlphaBlending; D3D12_VIDEO_FIELD_TYPE FieldType; } D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1; [uuid(542C5C4D-7596-434F-8C93-4EFA6766F267), object, local, pointer_default(unique)] interface ID3D12VideoProcessCommandList1 : ID3D12VideoProcessCommandList { void ProcessFrames1( [annotation("_In_")] ID3D12VideoProcessor* pVideoProcessor, [annotation("_In_")] const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS *pOutputArguments, UINT NumInputStreams, [annotation("_In_reads_(NumInputStreams)")] const D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1 *pInputArguments ); } typedef enum D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE { D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_8X8 = 0, D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_16X16 = 1, } D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE; typedef enum D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_FLAGS { D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_FLAG_NONE = 0, D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_FLAG_8X8 = (1 << D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_8X8), D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_FLAG_16X16 = (1 << D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_16X16), } D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_FLAGS; cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_FLAGS );" ) typedef enum D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION { D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_QUARTER_PEL = 0, } D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION; typedef enum D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_FLAGS { D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_FLAG_NONE = 0, D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_FLAG_QUARTER_PEL = (1 << D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_QUARTER_PEL), } D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_FLAGS; cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_FLAGS );" ) // D3D12_FEATURE_VIDEO_FEATURE_AREA_SUPPORT typedef struct D3D12_FEATURE_DATA_VIDEO_FEATURE_AREA_SUPPORT { UINT NodeIndex; // input BOOL VideoDecodeSupport; // output BOOL VideoProcessSupport; // output BOOL VideoEncodeSupport; // output } D3D12_FEATURE_DATA_VIDEO_FEATURE_AREA_SUPPORT; // D3D12_FEATURE_VIDEO_MOTION_ESTIMATOR typedef struct D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR { UINT NodeIndex; // input DXGI_FORMAT InputFormat; // input D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE_FLAGS BlockSizeFlags; // output D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION_FLAGS PrecisionFlags; // output D3D12_VIDEO_SIZE_RANGE SizeRange; // output } D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR; // D3D12_FEATURE_VIDEO_MOTION_ESTIMATOR_SIZE typedef struct D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_SIZE { UINT NodeIndex; // input DXGI_FORMAT InputFormat; // input D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE BlockSize; // input D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION Precision; // input D3D12_VIDEO_SIZE_RANGE SizeRange; // input BOOL Protected; // input UINT64 MotionVectorHeapMemoryPoolL0Size; // output UINT64 MotionVectorHeapMemoryPoolL1Size; // output UINT64 MotionEstimatorMemoryPoolL0Size; // output UINT64 MotionEstimatorMemoryPoolL1Size; // output } D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_SIZE; typedef struct D3D12_VIDEO_MOTION_ESTIMATOR_DESC { UINT NodeMask; DXGI_FORMAT InputFormat; D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE BlockSize; D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION Precision; D3D12_VIDEO_SIZE_RANGE SizeRange; } D3D12_VIDEO_MOTION_ESTIMATOR_DESC; [uuid(33FDAE0E-098B-428F-87BB-34B695DE08F8), object, local, pointer_default(unique)] interface ID3D12VideoMotionEstimator : ID3D12Pageable { D3D12_VIDEO_MOTION_ESTIMATOR_DESC GetDesc(); HRESULT GetProtectedResourceSession( [in] REFIID riid, // Expected: ID3D12ProtectedResourceSession [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppProtectedSession); } typedef struct D3D12_VIDEO_MOTION_VECTOR_HEAP_DESC { UINT NodeMask; DXGI_FORMAT InputFormat; D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE BlockSize; D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION Precision; D3D12_VIDEO_SIZE_RANGE SizeRange; } D3D12_VIDEO_MOTION_VECTOR_HEAP_DESC; [uuid(5BE17987-743A-4061-834B-23D22DAEA505), object, local, pointer_default(unique)] interface ID3D12VideoMotionVectorHeap : ID3D12Pageable { D3D12_VIDEO_MOTION_VECTOR_HEAP_DESC GetDesc(); HRESULT GetProtectedResourceSession( [in] REFIID riid, // Expected: ID3D12ProtectedResourceSession [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppProtectedSession); } [uuid(981611AD-A144-4C83-9890-F30E26D658AB), object, local, pointer_default(unique)] interface ID3D12VideoDevice1 : ID3D12VideoDevice { HRESULT CreateVideoMotionEstimator( [annotation("_In_")] const D3D12_VIDEO_MOTION_ESTIMATOR_DESC* pDesc, [annotation("_In_opt_")] ID3D12ProtectedResourceSession *pProtectedResourceSession, [annotation("_In_")] REFIID riid, // Expected: IID_ID3D12VideoMotionEstimator, [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppVideoMotionEstimator ); HRESULT CreateVideoMotionVectorHeap( [annotation("_In_")] const D3D12_VIDEO_MOTION_VECTOR_HEAP_DESC* pDesc, [annotation("_In_opt_")] ID3D12ProtectedResourceSession *pProtectedResourceSession, [annotation("_In_")] REFIID riid, // Expected: IID_ID3D12VideoMotionVectorHeap, [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppVideoMotionVectorHeap ); } typedef struct D3D12_RESOURCE_COORDINATE { // Coordinate values below index pixels. UINT64 X; // Used for buffer, 1D, 2D, 3D UINT Y; // Used for 2D, 3D UINT Z; // Used for 3D UINT SubresourceIndex; // indexes into mips, arrays, and planes. Used for 1D, 2D, 3D } D3D12_RESOURCE_COORDINATE; typedef struct D3D12_VIDEO_MOTION_ESTIMATOR_OUTPUT { ID3D12VideoMotionVectorHeap* pMotionVectorHeap; } D3D12_VIDEO_MOTION_ESTIMATOR_OUTPUT; typedef struct D3D12_VIDEO_MOTION_ESTIMATOR_INPUT { ID3D12Resource* pInputTexture2D; UINT InputSubresourceIndex; ID3D12Resource* pReferenceTexture2D; UINT ReferenceSubresourceIndex; ID3D12VideoMotionVectorHeap* pHintMotionVectorHeap; } D3D12_VIDEO_MOTION_ESTIMATOR_INPUT; typedef struct D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT { ID3D12Resource* pMotionVectorTexture2D; D3D12_RESOURCE_COORDINATE MotionVectorCoordinate; } D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT; typedef struct D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT { ID3D12VideoMotionVectorHeap* pMotionVectorHeap; UINT PixelWidth; UINT PixelHeight; } D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT; [uuid(8455293A-0CBD-4831-9B39-FBDBAB724723), object, local, pointer_default(unique)] interface ID3D12VideoEncodeCommandList : ID3D12CommandList { HRESULT Close(); HRESULT Reset( [annotation("_In_")] ID3D12CommandAllocator* pAllocator ); void ClearState(); void ResourceBarrier( [annotation("_In_")] UINT NumBarriers, [annotation("_In_reads_(NumBarriers)")] const D3D12_RESOURCE_BARRIER* pBarriers ); void DiscardResource( [annotation("_In_")] ID3D12Resource* pResource, [annotation("_In_opt_")] const D3D12_DISCARD_REGION* pRegion ); void BeginQuery( [annotation("_In_")] ID3D12QueryHeap* pQueryHeap, [annotation("_In_")] D3D12_QUERY_TYPE Type, [annotation("_In_")] UINT Index ); void EndQuery( [annotation("_In_")] ID3D12QueryHeap* pQueryHeap, [annotation("_In_")] D3D12_QUERY_TYPE Type, [annotation("_In_")] UINT Index ); void ResolveQueryData( [annotation("_In_")] ID3D12QueryHeap* pQueryHeap, [annotation("_In_")] D3D12_QUERY_TYPE Type, [annotation("_In_")] UINT StartIndex, [annotation("_In_")] UINT NumQueries, [annotation("_In_")] ID3D12Resource* pDestinationBuffer, [annotation("_In_")] UINT64 AlignedDestinationBufferOffset ); void SetPredication( [annotation("_In_opt_")] ID3D12Resource* pBuffer, [annotation("_In_")] UINT64 AlignedBufferOffset, [annotation("_In_")] D3D12_PREDICATION_OP Operation ); void SetMarker( UINT Metadata, [annotation("_In_reads_bytes_opt_(Size)")] const void* pData, UINT Size); void BeginEvent( UINT Metadata, [annotation("_In_reads_bytes_opt_(Size)")] const void* pData, UINT Size); void EndEvent(); void EstimateMotion( [annotation("_In_")] ID3D12VideoMotionEstimator* pMotionEstimator, [annotation("_In_")] const D3D12_VIDEO_MOTION_ESTIMATOR_OUTPUT* pOutputArguments, [annotation("_In_")] const D3D12_VIDEO_MOTION_ESTIMATOR_INPUT* pInputArguments ); void ResolveMotionVectorHeap( const D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT* pOutputArguments, const D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT* pInputArguments ); void WriteBufferImmediate( UINT Count, [annotation("_In_reads_(Count)")] const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, [annotation("_In_reads_opt_(Count)")] const D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes ); void SetProtectedResourceSession( [annotation("_In_opt_")]ID3D12ProtectedResourceSession *pProtectedResourceSession ); } typedef enum D3D12_VIDEO_PROTECTED_RESOURCE_SUPPORT_FLAGS { D3D12_VIDEO_PROTECTED_RESOURCE_SUPPORT_FLAG_NONE = 0x0, D3D12_VIDEO_PROTECTED_RESOURCE_SUPPORT_FLAG_SUPPORTED = 0x1, } D3D12_VIDEO_PROTECTED_RESOURCE_SUPPORT_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_PROTECTED_RESOURCE_SUPPORT_FLAGS );") // D3D12_FEATURE_VIDEO_DECODE_PROTECTED_RESOURCES typedef struct D3D12_FEATURE_DATA_VIDEO_DECODE_PROTECTED_RESOURCES { UINT NodeIndex; // input D3D12_VIDEO_DECODE_CONFIGURATION Configuration; // input D3D12_VIDEO_PROTECTED_RESOURCE_SUPPORT_FLAGS SupportFlags; // output } D3D12_FEATURE_DATA_VIDEO_DECODE_PROTECTED_RESOURCES; // D3D12_FEATURE_VIDEO_PROCESS_PROTECTED_RESOURCES typedef struct D3D12_FEATURE_DATA_VIDEO_PROCESS_PROTECTED_RESOURCES { UINT NodeIndex; // input D3D12_VIDEO_PROTECTED_RESOURCE_SUPPORT_FLAGS SupportFlags; // output } D3D12_FEATURE_DATA_VIDEO_PROCESS_PROTECTED_RESOURCES; // D3D12_FEATURE_VIDEO_MOTION_ESTIMATOR_PROTECTED_RESOURCES typedef struct D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_PROTECTED_RESOURCES { UINT NodeIndex; // input D3D12_VIDEO_PROTECTED_RESOURCE_SUPPORT_FLAGS SupportFlags; // output } D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_PROTECTED_RESOURCES; //D3D12_FEATURE_VIDEO_DECODER_HEAP_SIZE1 typedef struct D3D12_FEATURE_DATA_VIDEO_DECODER_HEAP_SIZE1 { D3D12_VIDEO_DECODER_HEAP_DESC VideoDecoderHeapDesc; // input BOOL Protected; // input UINT64 MemoryPoolL0Size; // output UINT64 MemoryPoolL1Size; // output } D3D12_FEATURE_DATA_VIDEO_DECODER_HEAP_SIZE1; // D3D12_FEATURE_VIDEO_PROCESSOR_SIZE1 typedef struct D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE1 { UINT NodeMask; const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC* pOutputStreamDesc; // input UINT NumInputStreamDescs; // input const D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC *pInputStreamDescs; // input BOOL Protected; // input UINT64 MemoryPoolL0Size; // output UINT64 MemoryPoolL1Size; // output } D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE1; typedef enum D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE { D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE_CREATION = 0, D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE_INITIALIZATION = 1, D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE_EXECUTION = 2, D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE_CAPS_INPUT = 3, D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE_CAPS_OUTPUT = 4, D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE_DEVICE_EXECUTE_INPUT = 5, D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE_DEVICE_EXECUTE_OUTPUT = 6, } D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE; typedef enum D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE { D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_UINT8 = 0, D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_UINT16 = 1, D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_UINT32 = 2, D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_UINT64 = 3, D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_SINT8 = 4, D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_SINT16 = 5, D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_SINT32 = 6, D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_SINT64 = 7, D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_FLOAT = 8, D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_DOUBLE = 9, D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE_RESOURCE = 10, } D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE; typedef enum D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_FLAGS { D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_FLAG_NONE = 0x00000000, D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_FLAG_READ = 0x00000001, D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_FLAG_WRITE = 0x00000002 } D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_FLAGS );") typedef struct D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMAND_COUNT { UINT NodeIndex; // in UINT CommandCount; // out } D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMAND_COUNT; typedef struct D3D12_VIDEO_EXTENSION_COMMAND_INFO { GUID CommandId; LPCWSTR Name; D3D12_COMMAND_LIST_SUPPORT_FLAGS CommandListSupportFlags; } D3D12_VIDEO_EXTENSION_COMMAND_INFO; typedef struct D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMANDS { UINT NodeIndex; UINT CommandCount; [annotation("_Field_size_full_(CommandCount)")] D3D12_VIDEO_EXTENSION_COMMAND_INFO* pCommandInfos; } D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMANDS; typedef struct D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMAND_PARAMETER_COUNT { GUID CommandId; // in D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE Stage; // in UINT ParameterCount; // out UINT ParameterPacking; // out } D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMAND_PARAMETER_COUNT; typedef struct D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_INFO { LPCWSTR Name; D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_TYPE Type; D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_FLAGS Flags; } D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_INFO; typedef struct D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMAND_PARAMETERS { GUID CommandId; // in D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_STAGE Stage; // in UINT ParameterCount; // in [annotation("_Field_size_full_(ParameterCount)")] D3D12_VIDEO_EXTENSION_COMMAND_PARAMETER_INFO* pParameterInfos; // out } D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMAND_PARAMETERS; typedef struct D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMAND_SUPPORT { UINT NodeIndex; GUID CommandId; [annotation("_Field_size_bytes_full_opt_(InputDataSizeInBytes)")] const void *pInputData; SIZE_T InputDataSizeInBytes; [annotation("_Field_size_bytes_full_opt_(OutputDataSizeInBytes)")] void *pOutputData; SIZE_T OutputDataSizeInBytes; } D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMAND_SUPPORT; typedef struct D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMAND_SIZE { UINT NodeIndex; GUID CommandId; [annotation("_Field_size_bytes_full_(CreationParametersDataSizeInBytes)")] const void* pCreationParameters; SIZE_T CreationParametersSizeInBytes; UINT64 MemoryPoolL0Size; // output UINT64 MemoryPoolL1Size; // output } D3D12_FEATURE_DATA_VIDEO_EXTENSION_COMMAND_SIZE; typedef struct D3D12_VIDEO_EXTENSION_COMMAND_DESC { UINT NodeMask; GUID CommandId; } D3D12_VIDEO_EXTENSION_COMMAND_DESC; [uuid(79A2E5FB-CCD2-469A-9FDE-195D10951F7E), object, local, pointer_default(unique)] interface ID3D12VideoDecoder1 : ID3D12VideoDecoder { HRESULT GetProtectedResourceSession( [in] REFIID riid, // Expected: ID3D12ProtectedResourceSession [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppProtectedSession); } [uuid(DA1D98C5-539F-41B2-BF6B-1198A03B6D26), object, local, pointer_default(unique)] interface ID3D12VideoDecoderHeap1 : ID3D12VideoDecoderHeap { HRESULT GetProtectedResourceSession( [in] REFIID riid, // Expected: ID3D12ProtectedResourceSession [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppProtectedSession); } [uuid(F3CFE615-553F-425C-86D8-EE8C1B1FB01C), object, local, pointer_default(unique)] interface ID3D12VideoProcessor1 : ID3D12VideoProcessor { HRESULT GetProtectedResourceSession( [in] REFIID riid, // Expected: ID3D12ProtectedResourceSession [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppProtectedSession); } [uuid(554E41E8-AE8E-4A8C-B7D2-5B4F274A30E4), object, local, pointer_default(unique)] interface ID3D12VideoExtensionCommand : ID3D12Pageable { D3D12_VIDEO_EXTENSION_COMMAND_DESC GetDesc(); HRESULT GetProtectedResourceSession( [in] REFIID riid, // Expected: ID3D12ProtectedResourceSession [out, iid_is(riid), annotation("_COM_Outptr_opt_")] void** ppProtectedSession); } [uuid(F019AC49-F838-4A95-9B17-579437C8F513), object, local, pointer_default(unique)] interface ID3D12VideoDevice2 : ID3D12VideoDevice1 { HRESULT CreateVideoDecoder1( [annotation("_In_")] const D3D12_VIDEO_DECODER_DESC* pDesc, [annotation("_In_opt_")] ID3D12ProtectedResourceSession *pProtectedResourceSession, [annotation("_In_")] REFIID riid, // Expected: IID_ID3D12VideoDecoder1, [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppVideoDecoder ); HRESULT CreateVideoDecoderHeap1( [annotation("_In_")] const D3D12_VIDEO_DECODER_HEAP_DESC* pVideoDecoderHeapDesc, [annotation("_In_opt_")] ID3D12ProtectedResourceSession *pProtectedResourceSession, [annotation("_In_")] REFIID riid, // Expected: IID_ID3D12VideoDecoderHeap1, [out, iid_is(riid), annotation("_COM_Outptr_")] void** ppVideoDecoderHeap ); HRESULT CreateVideoProcessor1( UINT NodeMask, [annotation("_In_")] const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC* pOutputStreamDesc, UINT NumInputStreamDescs, [annotation("_In_reads_(NumInputStreamDescs)")]const D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC *pInputStreamDescs, [annotation("_In_opt_")] ID3D12ProtectedResourceSession *pProtectedResourceSession, [annotation("_In_")] REFIID riid, // Expected: IID_ID3D12VideoProcessor1, [out, iid_is(riid), annotation("_COM_Outptr_")] void **ppVideoProcessor ); HRESULT CreateVideoExtensionCommand( [annotation("_In_")] const D3D12_VIDEO_EXTENSION_COMMAND_DESC* pDesc, [annotation("_In_reads_bytes_(CreationParametersDataSizeInBytes)")] const void* pCreationParameters, SIZE_T CreationParametersDataSizeInBytes, [annotation("_In_opt_")] ID3D12ProtectedResourceSession* pProtectedResourceSession, [annotation("_In_")] REFIID riid, // Expected: IID_ID3D12VideoExtensionCommand, [annotation("_COM_Outptr_")] void** ppVideoExtensionCommand); HRESULT ExecuteExtensionCommand( [annotation("_In_")] ID3D12VideoExtensionCommand* pExtensionCommand, [annotation("_In_reads_bytes_(ExecutionParametersSizeInBytes)")] const void *pExecutionParameters, SIZE_T ExecutionParametersSizeInBytes, [annotation("_Out_writes_bytes_(OutputDataSizeInBytes)")] void *pOutputData, SIZE_T OutputDataSizeInBytes ); } [uuid(6e120880-c114-4153-8036-d247051e1729), object, local, pointer_default(unique)] interface ID3D12VideoDecodeCommandList2 : ID3D12VideoDecodeCommandList1 { void SetProtectedResourceSession( [annotation("_In_opt_")]ID3D12ProtectedResourceSession *pProtectedResourceSession ); void InitializeExtensionCommand( [annotation("_In_")] ID3D12VideoExtensionCommand* pExtensionCommand, [annotation("_In_reads_bytes_(InitializationParametersSizeInBytes)")] const void *pInitializationParameters, SIZE_T InitializationParametersSizeInBytes); void ExecuteExtensionCommand( [annotation("_In_")] ID3D12VideoExtensionCommand* pExtensionCommand, [annotation("_In_reads_bytes_(ExecutionParametersSizeInBytes)")] const void *pExecutionParameters, SIZE_T ExecutionParametersSizeInBytes); } [uuid(db525ae4-6ad6-473c-baa7-59b2e37082e4), object, local, pointer_default(unique)] interface ID3D12VideoProcessCommandList2 : ID3D12VideoProcessCommandList1 { void SetProtectedResourceSession( [annotation("_In_opt_")]ID3D12ProtectedResourceSession *pProtectedResourceSession ); void InitializeExtensionCommand( [annotation("_In_")] ID3D12VideoExtensionCommand* pExtensionCommand, [annotation("_In_reads_bytes_(InitializationParametersSizeInBytes)")] const void *pInitializationParameters, SIZE_T InitializationParametersSizeInBytes); void ExecuteExtensionCommand( [annotation("_In_")] ID3D12VideoExtensionCommand* pExtensionCommand, [annotation("_In_reads_bytes_(ExecutionParametersSizeInBytes)")] const void *pExecutionParameters, SIZE_T ExecutionParametersSizeInBytes); } [uuid(94971eca-2bdb-4769-88cf-3675ea757ebc), object, local, pointer_default(unique)] interface ID3D12VideoEncodeCommandList1 : ID3D12VideoEncodeCommandList { void InitializeExtensionCommand( [annotation("_In_")] ID3D12VideoExtensionCommand* pExtensionCommand, [annotation("_In_reads_bytes_(InitializationParametersSizeInBytes)")] const void *pInitializationParameters, SIZE_T InitializationParametersSizeInBytes); void ExecuteExtensionCommand( [annotation("_In_")] ID3D12VideoExtensionCommand* pExtensionCommand, [annotation("_In_reads_bytes_(ExecutionParametersSizeInBytes)")] const void *pExecutionParameters, SIZE_T ExecutionParametersSizeInBytes); } cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_MPEG2, 0xee27417f, 0x5e28, 0x4e65, 0xbe, 0xea, 0x1d, 0x26, 0xb5, 0x08, 0xad, 0xc9); ") cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_MPEG1_AND_MPEG2, 0x86695f12, 0x340e, 0x4f04, 0x9f, 0xd3, 0x92, 0x53, 0xdd, 0x32, 0x74, 0x60); ") cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_H264, 0x1b81be68, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5);") cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_H264_STEREO_PROGRESSIVE, 0xd79be8da, 0x0cf1, 0x4c81, 0xb8, 0x2a, 0x69, 0xa4, 0xe2, 0x36, 0xf4, 0x3d);") cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_H264_STEREO, 0xf9aaccbb, 0xc2b6, 0x4cfc, 0x87, 0x79, 0x57, 0x07, 0xb1, 0x76, 0x05, 0x52);") cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_H264_MULTIVIEW, 0x705b9d82, 0x76cf, 0x49d6, 0xb7, 0xe6, 0xac, 0x88, 0x72, 0xdb, 0x01, 0x3c);") cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_VC1, 0x1b81beA3, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5);") cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_VC1_D2010, 0x1b81beA4, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5);") cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_MPEG4PT2_SIMPLE, 0xefd64d74, 0xc9e8,0x41d7,0xa5,0xe9,0xe9,0xb0,0xe3,0x9f,0xa3,0x19);") cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_MPEG4PT2_ADVSIMPLE_NOGMC, 0xed418a9f, 0x010d, 0x4eda, 0x9a, 0xe3, 0x9a, 0x65, 0x35, 0x8d, 0x8d, 0x2e);") cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_HEVC_MAIN, 0x5b11d51b, 0x2f4c, 0x4452, 0xbc, 0xc3, 0x09, 0xf2, 0xa1, 0x16, 0x0c, 0xc0);") cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_HEVC_MAIN10, 0x107af0e0, 0xef1a, 0x4d19, 0xab, 0xa8, 0x67, 0xa1, 0x63, 0x07, 0x3d, 0x13);") cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_VP9, 0x463707f8, 0xa1d0, 0x4585, 0x87, 0x6d, 0x83, 0xaa, 0x6d, 0x60, 0xb8, 0x9e);") cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_VP9_10BIT_PROFILE2, 0xa4c749ef, 0x6ecf, 0x48aa, 0x84, 0x48, 0x50, 0xa7, 0xa1, 0x16, 0x5f, 0xf7);") cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_VP8, 0x90b899ea, 0x3a62, 0x4705, 0x88, 0xb3, 0x8d, 0xf0, 0x4b, 0x27, 0x44, 0xe7);") cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_AV1_PROFILE0, 0xb8be4ccb, 0xcf53, 0x46ba, 0x8d, 0x59, 0xd6, 0xb8, 0xa6, 0xda, 0x5d, 0x2a);") cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_AV1_PROFILE1, 0x6936ff0f, 0x45b1, 0x4163, 0x9c, 0xc1, 0x64, 0x6e, 0xf6, 0x94, 0x61, 0x08);") cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_AV1_PROFILE2, 0x0c5f2aa1, 0xe541, 0x4089, 0xbb, 0x7b, 0x98, 0x11, 0x0a, 0x19, 0xd7, 0xc8);") cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_AV1_12BIT_PROFILE2, 0x17127009, 0xa00f, 0x4ce1, 0x99, 0x4e, 0xbf, 0x40, 0x81, 0xf6, 0xf3, 0xf0);") cpp_quote("DEFINE_GUID(D3D12_VIDEO_DECODE_PROFILE_AV1_12BIT_PROFILE2_420, 0x2d80bed6, 0x9cac, 0x4835, 0x9e, 0x91, 0x32, 0x7b, 0xbc, 0x4f, 0x9e, 0xe8);") cpp_quote("#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) */") #pragma endregion cpp_quote( "DEFINE_GUID(IID_ID3D12VideoDecoderHeap,0x0946B7C9,0xEBF6,0x4047,0xBB,0x73,0x86,0x83,0xE2,0x7D,0xBB,0x1F);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12VideoDevice,0x1F052807,0x0B46,0x4ACC,0x8A,0x89,0x36,0x4F,0x79,0x37,0x18,0xA4);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12VideoDecoder,0xC59B6BDC,0x7720,0x4074,0xA1,0x36,0x17,0xA1,0x56,0x03,0x74,0x70);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12VideoProcessor,0x304FDB32,0xBEDE,0x410A,0x85,0x45,0x94,0x3A,0xC6,0xA4,0x61,0x38);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12VideoDecodeCommandList,0x3B60536E,0xAD29,0x4E64,0xA2,0x69,0xF8,0x53,0x83,0x7E,0x5E,0x53);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12VideoProcessCommandList,0xAEB2543A,0x167F,0x4682,0xAC,0xC8,0xD1,0x59,0xED,0x4A,0x62,0x09);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12VideoDecodeCommandList1,0xD52F011B,0xB56E,0x453C,0xA0,0x5A,0xA7,0xF3,0x11,0xC8,0xF4,0x72);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12VideoProcessCommandList1,0x542C5C4D,0x7596,0x434F,0x8C,0x93,0x4E,0xFA,0x67,0x66,0xF2,0x67);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12VideoMotionEstimator,0x33FDAE0E,0x098B,0x428F,0x87,0xBB,0x34,0xB6,0x95,0xDE,0x08,0xF8);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12VideoMotionVectorHeap,0x5BE17987,0x743A,0x4061,0x83,0x4B,0x23,0xD2,0x2D,0xAE,0xA5,0x05);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12VideoDevice1,0x981611AD,0xA144,0x4C83,0x98,0x90,0xF3,0x0E,0x26,0xD6,0x58,0xAB);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12VideoEncodeCommandList,0x8455293A,0x0CBD,0x4831,0x9B,0x39,0xFB,0xDB,0xAB,0x72,0x47,0x23);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12VideoDecoder1,0x79A2E5FB,0xCCD2,0x469A,0x9F,0xDE,0x19,0x5D,0x10,0x95,0x1F,0x7E);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12VideoDecoderHeap1,0xDA1D98C5,0x539F,0x41B2,0xBF,0x6B,0x11,0x98,0xA0,0x3B,0x6D,0x26);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12VideoProcessor1,0xF3CFE615,0x553F,0x425C,0x86,0xD8,0xEE,0x8C,0x1B,0x1F,0xB0,0x1C);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12VideoExtensionCommand,0x554E41E8,0xAE8E,0x4A8C,0xB7,0xD2,0x5B,0x4F,0x27,0x4A,0x30,0xE4);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12VideoDevice2,0xF019AC49,0xF838,0x4A95,0x9B,0x17,0x57,0x94,0x37,0xC8,0xF5,0x13);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12VideoDecodeCommandList2,0x6e120880,0xc114,0x4153,0x80,0x36,0xd2,0x47,0x05,0x1e,0x17,0x29);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12VideoProcessCommandList2,0xdb525ae4,0x6ad6,0x473c,0xba,0xa7,0x59,0xb2,0xe3,0x70,0x82,0xe4);" ) cpp_quote( "DEFINE_GUID(IID_ID3D12VideoEncodeCommandList1,0x94971eca,0x2bdb,0x4769,0x88,0xcf,0x36,0x75,0xea,0x75,0x7e,0xbc);" )