diff options
Diffstat (limited to 'game/src/game.c')
-rw-r--r-- | game/src/game.c | 216 |
1 files changed, 216 insertions, 0 deletions
diff --git a/game/src/game.c b/game/src/game.c new file mode 100644 index 0000000..64be4f3 --- /dev/null +++ b/game/src/game.c | |||
@@ -0,0 +1,216 @@ | |||
1 | /* | ||
2 | * Main game module with entry point and game loop. | ||
3 | * | ||
4 | * The game module sets up the window and GL context and defers the core game | ||
5 | * logic to a plugin. | ||
6 | */ | ||
7 | #define _GNU_SOURCE 200112L // For readlink() | ||
8 | |||
9 | #include "game.h" | ||
10 | |||
11 | #include "plugins/plugin.h" | ||
12 | |||
13 | #include <gfx/gfx.h> | ||
14 | #include <gfx/gfx_app.h> | ||
15 | #include <gfx/render_backend.h> | ||
16 | #include <gfx/renderer.h> | ||
17 | #include <gfx/scene/camera.h> | ||
18 | #include <gfx/scene/node.h> | ||
19 | #include <gfx/scene/object.h> | ||
20 | #include <gfx/scene/scene.h> | ||
21 | |||
22 | #include <error.h> | ||
23 | #include <log/log.h> | ||
24 | #include <math/camera.h> | ||
25 | #include <plugin.h> | ||
26 | |||
27 | #include <assert.h> | ||
28 | #include <stdbool.h> | ||
29 | #include <stdio.h> | ||
30 | #include <stdlib.h> | ||
31 | |||
32 | #include <linux/limits.h> | ||
33 | |||
34 | #include <unistd.h> | ||
35 | |||
36 | #undef _GNU_SOURCE | ||
37 | |||
38 | static const int WIDTH = 1350; | ||
39 | static const int HEIGHT = 900; | ||
40 | static const int MAX_FPS = 60; | ||
41 | |||
42 | /// Initialize the game's plugin. | ||
43 | static bool init_plugin(Game* game) { | ||
44 | assert(game); | ||
45 | assert(game->plugin); | ||
46 | // Plugin state is allowed to be null, either when the plugin does not | ||
47 | // expose an init() or when init() does not initialize a state. | ||
48 | if (plugin_resolve(game->plugin, plugin_init, "init")) { | ||
49 | State* plugin_state = 0; | ||
50 | if (!plugin_call(game->plugin, plugin_init, "init", game, &plugin_state)) { | ||
51 | return false; | ||
52 | } | ||
53 | set_plugin_state(game->plugin, plugin_state); | ||
54 | } | ||
55 | return true; // Plugin does not need to expose an init(). | ||
56 | } | ||
57 | |||
58 | /// Shutdown the game's plugin. | ||
59 | /// The game's plugin is allowed to be null in the call to this function. | ||
60 | static void shutdown_plugin(Game* game) { | ||
61 | assert(game); | ||
62 | if (game->plugin && | ||
63 | (plugin_resolve(game->plugin, plugin_shutdown, "shutdown"))) { | ||
64 | void* plugin_state = get_plugin_state(game->plugin); | ||
65 | plugin_call(game->plugin, plugin_shutdown, "shutdown", game, plugin_state); | ||
66 | set_plugin_state(game->plugin, 0); | ||
67 | } | ||
68 | } | ||
69 | |||
70 | /// Boot the game's plugin. | ||
71 | static bool boot_plugin(Game* game) { | ||
72 | assert(game); | ||
73 | assert(game->plugin); | ||
74 | if (plugin_resolve(game->plugin, plugin_boot, "boot")) { | ||
75 | void* plugin_state = get_plugin_state(game->plugin); | ||
76 | return plugin_call(game->plugin, plugin_boot, "boot", game, plugin_state); | ||
77 | } | ||
78 | return true; // Plugin does not need to expose a boot(). | ||
79 | } | ||
80 | |||
81 | /// Update the plugin's state. | ||
82 | static void update_plugin(Game* game, double t, double dt) { | ||
83 | assert(game); | ||
84 | assert(game->plugin); | ||
85 | if (plugin_resolve(game->plugin, plugin_update, "update")) { | ||
86 | void* plugin_state = get_plugin_state(game->plugin); | ||
87 | plugin_call( | ||
88 | game->plugin, plugin_update, "update", game, plugin_state, t, dt); | ||
89 | } | ||
90 | } | ||
91 | |||
92 | /// Plugin render. | ||
93 | static void render_plugin(const Game* game) { | ||
94 | assert(game); | ||
95 | assert(game->plugin); | ||
96 | if (plugin_resolve(game->plugin, plugin_render, "render")) { | ||
97 | void* plugin_state = get_plugin_state(game->plugin); | ||
98 | plugin_call(game->plugin, plugin_render, "render", game, plugin_state); | ||
99 | } | ||
100 | } | ||
101 | |||
102 | /// Plugin resize. | ||
103 | static void resize_plugin(Game* game, int width, int height) { | ||
104 | assert(game); | ||
105 | assert(game->plugin); | ||
106 | if (plugin_resolve(game->plugin, plugin_resize, "resize")) { | ||
107 | void* plugin_state = get_plugin_state(game->plugin); | ||
108 | plugin_call( | ||
109 | game->plugin, plugin_resize, "resize", game, plugin_state, width, | ||
110 | height); | ||
111 | } | ||
112 | } | ||
113 | |||
114 | void app_end(Game* game); | ||
115 | |||
116 | bool app_init(const GfxAppDesc* desc, void** app_state) { | ||
117 | assert(desc); | ||
118 | |||
119 | if (desc->argc <= 1) { | ||
120 | LOGE("Usage: %s <plugin> [plugin args]", desc->argv[0]); | ||
121 | return false; | ||
122 | } | ||
123 | |||
124 | Game* game = calloc(1, sizeof(Game)); | ||
125 | if (!game) { | ||
126 | LOGE("Failed to allocate game state"); | ||
127 | return false; | ||
128 | } | ||
129 | |||
130 | // Syntax: game <plugin> [plugin args] | ||
131 | // | ||
132 | // Here we consume the <plugin> arg so that plugins receive the remainder | ||
133 | // args starting from 0. | ||
134 | game->argc = desc->argc - 1; | ||
135 | game->argv = desc->argv + 1; | ||
136 | |||
137 | char exe_path_buf[NAME_MAX] = {0}; | ||
138 | if (readlink("/proc/self/exe", exe_path_buf, sizeof(exe_path_buf)) == -1) { | ||
139 | LOGE("readlink(/proc/self/exe) failed"); | ||
140 | goto cleanup; | ||
141 | } | ||
142 | |||
143 | // Replace the last / with a null terminator to remove the exe file from the | ||
144 | // path. This gets the file's parent directory. | ||
145 | *strrchr(exe_path_buf, '/') = 0; | ||
146 | |||
147 | const mstring exe_dir = mstring_make(exe_path_buf); | ||
148 | const mstring plugins_path = mstring_concat_cstr(exe_dir, "/src/plugins"); | ||
149 | |||
150 | if (!(game->plugin_engine = new_plugin_engine( | ||
151 | &(PluginEngineDesc){.plugins_dir = mstring_cstr(&plugins_path)}))) { | ||
152 | goto cleanup; | ||
153 | } | ||
154 | |||
155 | const char* plugin = desc->argv[1]; | ||
156 | if (!(game->plugin = load_plugin(game->plugin_engine, plugin))) { | ||
157 | goto cleanup; | ||
158 | } | ||
159 | |||
160 | if (!(game->gfx = gfx_init())) { | ||
161 | goto cleanup; | ||
162 | } | ||
163 | |||
164 | if (!init_plugin(game)) { | ||
165 | goto cleanup; | ||
166 | } | ||
167 | if (!boot_plugin(game)) { | ||
168 | goto cleanup; | ||
169 | } | ||
170 | |||
171 | *app_state = game; | ||
172 | return true; | ||
173 | |||
174 | cleanup: | ||
175 | LOGE("Gfx error: %s", get_error()); | ||
176 | app_end(game); | ||
177 | return false; | ||
178 | } | ||
179 | |||
180 | void app_end(Game* game) { | ||
181 | assert(game); | ||
182 | shutdown_plugin(game); | ||
183 | if (game->gfx) { | ||
184 | gfx_destroy(&game->gfx); | ||
185 | } | ||
186 | if (game->plugin) { | ||
187 | delete_plugin(&game->plugin); | ||
188 | } | ||
189 | if (game->plugin_engine) { | ||
190 | delete_plugin_engine(&game->plugin_engine); | ||
191 | } | ||
192 | } | ||
193 | |||
194 | void app_update(Game* game, double t, double dt) { | ||
195 | plugin_engine_update(game->plugin_engine); | ||
196 | if (plugin_reloaded(game->plugin)) { | ||
197 | shutdown_plugin(game); | ||
198 | const bool result = init_plugin(game); | ||
199 | assert(result); // TODO: handle error better. | ||
200 | } | ||
201 | |||
202 | update_plugin(game, t, dt); | ||
203 | } | ||
204 | |||
205 | void app_render(const Game* game) { | ||
206 | RenderBackend* render_backend = gfx_get_render_backend(game->gfx); | ||
207 | gfx_start_frame(render_backend); | ||
208 | render_plugin(game); | ||
209 | gfx_end_frame(render_backend); | ||
210 | } | ||
211 | |||
212 | void app_resize(Game* game, int width, int height) { | ||
213 | resize_plugin(game, width, height); | ||
214 | } | ||
215 | |||
216 | GFX_APP_MAIN(WIDTH, HEIGHT, MAX_FPS); | ||