diff options
Diffstat (limited to 'gfx-iso/src')
-rw-r--r-- | gfx-iso/src/app.c | 198 |
1 files changed, 198 insertions, 0 deletions
diff --git a/gfx-iso/src/app.c b/gfx-iso/src/app.c new file mode 100644 index 0000000..079ac96 --- /dev/null +++ b/gfx-iso/src/app.c | |||
@@ -0,0 +1,198 @@ | |||
1 | #include <isogfx/app.h> | ||
2 | #include <isogfx/isogfx.h> | ||
3 | |||
4 | #include <gfx/gfx.h> | ||
5 | #include <gfx/gfx_app.h> | ||
6 | #include <gfx/render_backend.h> | ||
7 | #include <gfx/renderer.h> | ||
8 | #include <gfx/scene.h> | ||
9 | #include <gfx/util/geometry.h> | ||
10 | #include <gfx/util/shader.h> | ||
11 | |||
12 | #include <assert.h> | ||
13 | #include <stdbool.h> | ||
14 | #include <stdlib.h> | ||
15 | |||
16 | static const int SCREEN_WIDTH = 1408; | ||
17 | static const int SCREEN_HEIGHT = 960; | ||
18 | static const int MAX_FPS = 60; | ||
19 | |||
20 | typedef struct AppState { | ||
21 | Gfx* gfx; | ||
22 | IsoGfx* iso; | ||
23 | IsoGfxApp* app; | ||
24 | Texture* screen_texture; | ||
25 | Scene* scene; | ||
26 | } AppState; | ||
27 | |||
28 | typedef struct GfxAppState { | ||
29 | AppState state; | ||
30 | } GfxAppState; | ||
31 | |||
32 | static bool init(GfxAppState* gfx_app_state, int argc, const char** argv) { | ||
33 | assert(gfx_app_state); | ||
34 | AppState* state = &gfx_app_state->state; | ||
35 | |||
36 | IsoGfxApp* app = state->app; | ||
37 | |||
38 | if (!(state->iso = isogfx_new(&(IsoGfxDesc){ | ||
39 | .screen_width = SCREEN_WIDTH, .screen_height = SCREEN_HEIGHT}))) { | ||
40 | goto cleanup; | ||
41 | } | ||
42 | |||
43 | if (!(*app->init)(app->state, state->iso, argc, argv)) { | ||
44 | goto cleanup; | ||
45 | } | ||
46 | |||
47 | // Apply pixel scaling if requested by the app. | ||
48 | int texture_width, texture_height; | ||
49 | if (app->pixel_scale > 1) { | ||
50 | texture_width = SCREEN_WIDTH / app->pixel_scale; | ||
51 | texture_height = SCREEN_HEIGHT / app->pixel_scale; | ||
52 | isogfx_resize(state->iso, texture_width, texture_height); | ||
53 | } else { | ||
54 | texture_width = SCREEN_WIDTH; | ||
55 | texture_height = SCREEN_HEIGHT; | ||
56 | } | ||
57 | |||
58 | if (!(state->gfx = gfx_init())) { | ||
59 | goto cleanup; | ||
60 | } | ||
61 | RenderBackend* render_backend = gfx_get_render_backend(state->gfx); | ||
62 | |||
63 | if (!(state->screen_texture = gfx_make_texture( | ||
64 | render_backend, &(TextureDesc){ | ||
65 | .width = texture_width, | ||
66 | .height = texture_height, | ||
67 | .dimension = Texture2D, | ||
68 | .format = TextureSRGBA8, | ||
69 | .filtering = NearestFiltering, | ||
70 | .wrap = ClampToEdge, | ||
71 | .mipmaps = false}))) { | ||
72 | goto cleanup; | ||
73 | } | ||
74 | |||
75 | ShaderProgram* shader = gfx_make_view_texture_shader(render_backend); | ||
76 | if (!shader) { | ||
77 | goto cleanup; | ||
78 | } | ||
79 | |||
80 | Geometry* geometry = gfx_make_quad_11(render_backend); | ||
81 | if (!geometry) { | ||
82 | goto cleanup; | ||
83 | } | ||
84 | |||
85 | MaterialDesc material_desc = (MaterialDesc){.num_uniforms = 1}; | ||
86 | material_desc.uniforms[0] = (ShaderUniform){ | ||
87 | .type = UniformTexture, | ||
88 | .value.texture = state->screen_texture, | ||
89 | .name = sstring_make("Texture")}; | ||
90 | Material* material = gfx_make_material(&material_desc); | ||
91 | if (!material) { | ||
92 | return false; | ||
93 | } | ||
94 | |||
95 | const MeshDesc mesh_desc = | ||
96 | (MeshDesc){.geometry = geometry, .material = material, .shader = shader}; | ||
97 | Mesh* mesh = gfx_make_mesh(&mesh_desc); | ||
98 | if (!mesh) { | ||
99 | goto cleanup; | ||
100 | } | ||
101 | |||
102 | SceneObject* object = | ||
103 | gfx_make_object(&(ObjectDesc){.num_meshes = 1, .meshes = {mesh}}); | ||
104 | if (!object) { | ||
105 | goto cleanup; | ||
106 | } | ||
107 | |||
108 | state->scene = gfx_make_scene(); | ||
109 | SceneNode* node = gfx_make_object_node(object); | ||
110 | SceneNode* root = gfx_get_scene_root(state->scene); | ||
111 | gfx_set_node_parent(node, root); | ||
112 | |||
113 | return true; | ||
114 | |||
115 | cleanup: | ||
116 | if (state->gfx) { | ||
117 | gfx_destroy(&state->gfx); | ||
118 | } | ||
119 | free(state); | ||
120 | return false; | ||
121 | } | ||
122 | |||
123 | static void shutdown(GfxAppState* gfx_app_state) { | ||
124 | assert(gfx_app_state); | ||
125 | AppState* state = &gfx_app_state->state; | ||
126 | |||
127 | if (state->app) { | ||
128 | assert(state->iso); | ||
129 | (*state->app->shutdown)(state->app->state, state->iso); | ||
130 | } | ||
131 | |||
132 | isogfx_del(&state->iso); | ||
133 | gfx_destroy(&state->gfx); | ||
134 | } | ||
135 | |||
136 | static void update(GfxAppState* gfx_app_state, double t, double dt) { | ||
137 | assert(gfx_app_state); | ||
138 | AppState* state = &gfx_app_state->state; | ||
139 | |||
140 | isogfx_update(state->iso, t); | ||
141 | |||
142 | assert(state->app->update); | ||
143 | (*state->app->update)(state->app->state, state->iso, t, dt); | ||
144 | } | ||
145 | |||
146 | static void render(GfxAppState* gfx_app_state) { | ||
147 | assert(gfx_app_state); | ||
148 | AppState* state = &gfx_app_state->state; | ||
149 | |||
150 | assert(state->app->render); | ||
151 | (*state->app->render)(state->app->state, state->iso); | ||
152 | |||
153 | const Pixel* screen = isogfx_get_screen_buffer(state->iso); | ||
154 | assert(screen); | ||
155 | gfx_update_texture( | ||
156 | state->screen_texture, &(TextureDataDesc){.pixels = screen}); | ||
157 | |||
158 | RenderBackend* render_backend = gfx_get_render_backend(state->gfx); | ||
159 | Renderer* renderer = gfx_get_renderer(state->gfx); | ||
160 | |||
161 | gfx_start_frame(render_backend); | ||
162 | gfx_render_scene( | ||
163 | renderer, &(RenderSceneParams){ | ||
164 | .mode = RenderDefault, .scene = state->scene, .camera = 0}); | ||
165 | gfx_end_frame(render_backend); | ||
166 | } | ||
167 | |||
168 | static void resize(GfxAppState* gfx_app_state, int width, int height) { | ||
169 | assert(gfx_app_state); | ||
170 | AppState* state = &gfx_app_state->state; | ||
171 | |||
172 | RenderBackend* render_backend = gfx_get_render_backend(state->gfx); | ||
173 | gfx_set_viewport(render_backend, width, height); | ||
174 | } | ||
175 | |||
176 | void iso_run(int argc, const char** argv, IsoGfxApp* app) { | ||
177 | GfxAppState app_state = { | ||
178 | .state = (AppState){ | ||
179 | .app = app, | ||
180 | } | ||
181 | }; | ||
182 | gfx_app_run( | ||
183 | &(GfxAppDesc){ | ||
184 | .argc = argc, | ||
185 | .argv = argv, | ||
186 | .width = SCREEN_WIDTH, | ||
187 | .height = SCREEN_HEIGHT, | ||
188 | .max_fps = MAX_FPS, | ||
189 | .update_delta_time = MAX_FPS > 0 ? 1.0 / (double)MAX_FPS : 0.0, | ||
190 | .title = "Isometric Renderer", | ||
191 | .app_state = &app_state}, | ||
192 | &(GfxAppCallbacks){ | ||
193 | .init = init, | ||
194 | .update = update, | ||
195 | .render = render, | ||
196 | .resize = resize, | ||
197 | .shutdown = shutdown}); | ||
198 | } | ||