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Author
2023-02-25
Simplify buffer creation, add support for dynamic geometry.
3gg
2023-02-17
Fix sizeof calculations in gfx_make_buffer().
3gg
2023-02-11
Fix IBL cubemap coordinate system and put position-normal-tangent in world ↵
3gg
space in CookTorrance.
2023-02-11
Add support for 8-bit vertex indices.
3gg
2023-02-11
Use floating-point textures for IBL to get a proper range of values.
3gg
2023-02-11
Create default material for meshes that do not specify one.
3gg
2023-02-10
Add shader and shader program caches.
3gg
2023-02-10
Fix traversal of root children during animation.
3gg
2023-02-04
More compliance with C11.
3gg
2023-02-04
Consolidate READMEs under one file.
3gg
2023-02-04
Factor out emissive term, more spec-compliant AO.
3gg
2023-02-04
Add support for skeletal animation.
3gg
2023-02-04
Rename cstring -> cstr.
3gg
2023-02-04
Simplify Buffer implementation.
3gg
2023-02-04
Warm up application update function before first render.
3gg
2023-01-29
Rename gfx application window title.
3gg
2023-01-07
Destroy all scene and scene elements upon termination.
3gg
2023-01-07
Recursively destroy a node's children when destroying the node.
3gg
2023-01-07
Let scene loader create logical nodes for other unhandled nodes; fix scene ↵
3gg
graph node wiring.
2023-01-06
More spec-compliant rendering of albedo and metal-roughness.
3gg
2023-01-05
Move skyquad node setup to util.
3gg
2023-01-05
Let the scene loader compile shader computations.
3gg
2023-01-05
Add ability to set shader compiler defines.
3gg
2023-01-04
Simplify cleanup in the scene loader.
3gg
2023-01-04
Move ShaderProgram from Material to Mesh in preparation for shader permutations.
3gg
2023-01-03
Initial commit.
3gg