From 090f91787b3f4e4711e4aada5ffc232d984b8ce1 Mon Sep 17 00:00:00 2001
From: 3gg <3gg@shellblade.net>
Date: Tue, 13 Feb 2024 18:26:47 -0800
Subject: Adjust camera field of view.

---
 game/src/plugins/viewer.c | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)

diff --git a/game/src/plugins/viewer.c b/game/src/plugins/viewer.c
index 1ed3b9d..3000b30 100644
--- a/game/src/plugins/viewer.c
+++ b/game/src/plugins/viewer.c
@@ -119,6 +119,7 @@ bool init(Game* game, State** pp_state) {
   if (!node) {
     goto cleanup;
   }
+
   Anima* anima = gfx_get_node_anima(node);
   gfx_play_animation(
       anima, &(AnimationPlaySettings){.name = "Walk", .loop = true});
@@ -159,7 +160,7 @@ void update(Game* game, State* state, double t, double dt) {
   Camera*    camera      = gfx_get_camera_camera(state->camera);
   spatial3_orbit(
       &camera->spatial, orbit_point,
-      /*radius=*/2.5,
+      /*radius=*/5,
       /*azimuth=*/t * 0.5, /*zenith=*/0);
   spatial3_lookat(&camera->spatial, orbit_point);
 }
@@ -246,7 +247,7 @@ void resize(Game* game, State* state, int width, int height) {
   assert(game);
   assert(state);
 
-  const R    fovy       = 90 * TO_RAD;
+  const R    fovy       = 60 * TO_RAD;
   const R    aspect     = (R)width / (R)height;
   const R    near       = 0.1;
   const R    far        = 1000;
-- 
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