From bd57f345ed9dbed1d81683e48199626de2ea9044 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 27 Jun 2025 10:18:39 -0700 Subject: Restructure project --- shaders/view_normal_mapped_normals.vert | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) create mode 100644 shaders/view_normal_mapped_normals.vert (limited to 'shaders/view_normal_mapped_normals.vert') diff --git a/shaders/view_normal_mapped_normals.vert b/shaders/view_normal_mapped_normals.vert new file mode 100644 index 0000000..004ed9a --- /dev/null +++ b/shaders/view_normal_mapped_normals.vert @@ -0,0 +1,22 @@ +precision highp float; + +uniform mat4 Modelview; +uniform mat4 Projection; + +layout (location = 0) in vec3 vPosition; +layout (location = 1) in vec3 vNormal; +layout (location = 2) in vec4 vTangent; +layout (location = 3) in vec2 vTexcoord; + +out vec3 Normal; +out vec4 Tangent; +out vec3 Bitangent; // TODO: Compute here or in PS? +out vec2 Texcoord; + +void main() { + Texcoord = vTexcoord; + Normal = mat3(Modelview) * vNormal; + Tangent = vec4(mat3(Modelview) * vTangent.xyz, vTangent.w); + Bitangent = cross(Normal, Tangent.xyz) * vTangent.w; + gl_Position = Projection * Modelview * vec4(vPosition, 1.0); +} -- cgit v1.2.3