From b37b5398a6afa940acd1138bde922a70838f33af Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 4 Jul 2025 10:37:01 -0700 Subject: Add the new low-level renderer, shared between the imm and scene graph renderer. LLR integration with the scene graph renderer not yet done. --- src/llr/material.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/llr/material.c') diff --git a/src/llr/material.c b/src/llr/material.c index 47cb45f..4014482 100644 --- a/src/llr/material.c +++ b/src/llr/material.c @@ -48,7 +48,7 @@ static void set_uniform(ShaderProgram* prog, const ShaderUniform* uniform) { } } -void material_activate(ShaderProgram* shader, const Material* material) { +void gfx_material_activate(ShaderProgram* shader, const Material* material) { assert(material); for (int i = 0; i < material->num_uniforms; ++i) { const ShaderUniform* uniform = &material->uniforms[i]; -- cgit v1.2.3