From b37b5398a6afa940acd1138bde922a70838f33af Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 4 Jul 2025 10:37:01 -0700 Subject: Add the new low-level renderer, shared between the imm and scene graph renderer. LLR integration with the scene graph renderer not yet done. --- src/llr/material_impl.h | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'src/llr/material_impl.h') diff --git a/src/llr/material_impl.h b/src/llr/material_impl.h index f27bf4d..138497f 100644 --- a/src/llr/material_impl.h +++ b/src/llr/material_impl.h @@ -11,6 +11,5 @@ typedef struct Material { /// Activate the material. /// -/// This activates the material's shader and configures the shader uniforms that -/// are specific to the material. -void material_activate(ShaderProgram* shader, const Material* material); +/// This configures the shader uniforms that are specific to the material. +void gfx_material_activate(ShaderProgram* shader, const Material* material); -- cgit v1.2.3