From 65d448aad0e6c792b1adba1272efef73b31c4885 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 24 Oct 2025 18:33:36 -0700 Subject: Consolidate renderers --- src/renderer/imm_renderer_impl.h | 43 ---------------------------------------- 1 file changed, 43 deletions(-) delete mode 100644 src/renderer/imm_renderer_impl.h (limited to 'src/renderer/imm_renderer_impl.h') diff --git a/src/renderer/imm_renderer_impl.h b/src/renderer/imm_renderer_impl.h deleted file mode 100644 index d87b910..0000000 --- a/src/renderer/imm_renderer_impl.h +++ /dev/null @@ -1,43 +0,0 @@ -#pragma once - -#include - -#include - -#include -#include - -typedef struct Geometry Geometry; -typedef struct GfxCore GfxCore; -typedef struct IBL IBL; -typedef struct LLR LLR; -typedef struct Material Material; -typedef struct ShaderProgram ShaderProgram; -typedef struct Texture Texture; - -/// Immediate mode renderer. -/// -/// Currently, the immediate mode renderer can only draw up to a maximum number -/// of primitives per frame. It does not adjust this number dynamically. Keeps -/// things simple while the extra complexity is not needed. -/// TODO: Flush the buffer when it reaches its maximum size to remove this -/// constraint. -typedef struct Imm { - GfxCore* gfxcore; - LLR* llr; - - ShaderProgram* shader; // Immediate-mode shader program for primitives. - Geometry* triangles; - size_t num_triangle_verts; // Number of triangle verts this frame. - // TODO: wireframe rendering. - struct { - bool wireframe : 1; - } flags; - vec3 triangle_verts[GFX_IMM_MAX_NUM_TRIANGLES * 3]; -} Imm; - -/// Create a new immediate mode renderer. -bool gfx_imm_make(Imm*, GfxCore*, LLR*); - -/// Destroy the immediate mode renderer. -void gfx_imm_destroy(Imm*); -- cgit v1.2.3