From b37b5398a6afa940acd1138bde922a70838f33af Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 4 Jul 2025 10:37:01 -0700 Subject: Add the new low-level renderer, shared between the imm and scene graph renderer. LLR integration with the scene graph renderer not yet done. --- src/util/skyquad.c | 17 ++++++----------- 1 file changed, 6 insertions(+), 11 deletions(-) (limited to 'src/util') diff --git a/src/util/skyquad.c b/src/util/skyquad.c index 08fa044..094de67 100644 --- a/src/util/skyquad.c +++ b/src/util/skyquad.c @@ -1,18 +1,14 @@ #include #include -#include -#include -#include -#include +#include +#include +#include #include #include -#include #include #include -#include - #include SceneObject* gfx_make_skyquad(GfxCore* gfxcore, const Texture* texture) { @@ -36,10 +32,9 @@ SceneObject* gfx_make_skyquad(GfxCore* gfxcore, const Texture* texture) { } MaterialDesc material_desc = (MaterialDesc){0}; - material_desc.uniforms[0] = (ShaderUniform){ - .type = UniformTexture, - .value.texture = texture, - .name = sstring_make("Skyquad")}; + material_desc.uniforms[0] = (ShaderUniform){.type = UniformTexture, + .value.texture = texture, + .name = sstring_make("Skyquad")}; material_desc.num_uniforms = 1; material = gfx_make_material(&material_desc); if (!material) { -- cgit v1.2.3