#pragma once // Shaders vertex attribute locations must match the channels here. #define GFX_POSITION_CHANNEL 0 #define GFX_NORMAL_CHANNEL 1 #define GFX_TANGENT_CHANNEL 2 #define GFX_TEXCOORDS_CHANNEL 3 #define GFX_JOINTS_CHANNEL 4 #define GFX_WEIGHTS_CHANNEL 5