/// Strongly-typed indices for every kind of scene node resource. #pragma once #include typedef uint16_t gfx_idx; #define DEF_STRONG_INDEX(TYPE_NAME, IDX_TYPE) \ typedef struct TYPE_NAME##_idx { \ IDX_TYPE val; \ } TYPE_NAME##_idx; DEF_STRONG_INDEX(anima, gfx_idx) DEF_STRONG_INDEX(animation, gfx_idx) DEF_STRONG_INDEX(camera, gfx_idx) DEF_STRONG_INDEX(light, gfx_idx) DEF_STRONG_INDEX(material, gfx_idx) DEF_STRONG_INDEX(mesh, gfx_idx) DEF_STRONG_INDEX(mesh_link, gfx_idx) DEF_STRONG_INDEX(model, gfx_idx) DEF_STRONG_INDEX(node, gfx_idx) DEF_STRONG_INDEX(object, gfx_idx) DEF_STRONG_INDEX(scene, gfx_idx) DEF_STRONG_INDEX(skeleton, gfx_idx)