diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/asset.c | 34 | ||||
-rw-r--r-- | src/isogfx.c | 605 |
2 files changed, 257 insertions, 382 deletions
diff --git a/src/asset.c b/src/asset.c new file mode 100644 index 0000000..98ca083 --- /dev/null +++ b/src/asset.c | |||
@@ -0,0 +1,34 @@ | |||
1 | #include <isogfx/asset.h> | ||
2 | |||
3 | bool ts_validate_tileset(const Ts_TileSet* tileset) { | ||
4 | assert(tileset); | ||
5 | |||
6 | for (uint16_t i = 0; i < tileset->num_tiles; ++i) { | ||
7 | const Ts_Tile* tile = ts_tileset_get_tile(tileset, i); | ||
8 | // Tile should be non-empty. | ||
9 | if (tile->width == 0) { | ||
10 | return false; | ||
11 | } | ||
12 | if (tile->height == 0) { | ||
13 | return false; | ||
14 | } | ||
15 | } | ||
16 | return true; | ||
17 | } | ||
18 | |||
19 | bool tm_validate_map(const Tm_Map* map, const Ts_TileSet* tileset) { | ||
20 | assert(map); | ||
21 | assert(tileset); | ||
22 | |||
23 | for (uint16_t t = 0; t < tileset->num_tiles; ++t) { | ||
24 | const Ts_Tile* tile = ts_tileset_get_tile(tileset, t); | ||
25 | // Tile dimensions should be a multiple of the base tile size. | ||
26 | if ((tile->width % map->base_tile_width) != 0) { | ||
27 | return false; | ||
28 | } | ||
29 | if ((tile->height % map->base_tile_height) != 0) { | ||
30 | return false; | ||
31 | } | ||
32 | } | ||
33 | return true; | ||
34 | } | ||
diff --git a/src/isogfx.c b/src/isogfx.c index 4dff67b..16760ac 100644 --- a/src/isogfx.c +++ b/src/isogfx.c | |||
@@ -3,27 +3,16 @@ | |||
3 | #include <isogfx/asset.h> | 3 | #include <isogfx/asset.h> |
4 | 4 | ||
5 | #include <filesystem.h> | 5 | #include <filesystem.h> |
6 | #include <mem.h> | 6 | #include <memstack.h> |
7 | #include <mempool.h> | ||
8 | #include <path.h> | 7 | #include <path.h> |
9 | 8 | ||
10 | #include <linux/limits.h> | ||
11 | |||
12 | #include <assert.h> | 9 | #include <assert.h> |
13 | #include <stdbool.h> | ||
14 | #include <stdint.h> | 10 | #include <stdint.h> |
15 | #include <stdio.h> | 11 | #include <stdio.h> |
16 | #include <stdlib.h> | ||
17 | #include <string.h> | 12 | #include <string.h> |
18 | 13 | ||
19 | /// Maximum number of tiles unless the user specifies a value. | 14 | /// Maximum path length. |
20 | #define DEFAULT_MAX_NUM_TILES 1024 | 15 | #define MAX_PATH 256 |
21 | |||
22 | /// Maximum number of sprites unless the user specifies a value. | ||
23 | #define DEFAULT_MAX_NUM_SPRITES 128 | ||
24 | |||
25 | /// Size of sprite sheet pool in bytes unless the user specifies a value. | ||
26 | #define DEFAULT_SPRITE_SHEET_POOL_SIZE_BYTES (8 * 1024 * 1024) | ||
27 | 16 | ||
28 | /// Default animation speed. | 17 | /// Default animation speed. |
29 | #define ANIMATION_FPS 10 | 18 | #define ANIMATION_FPS 10 |
@@ -43,41 +32,27 @@ typedef struct vec2 { | |||
43 | // Renderer state. | 32 | // Renderer state. |
44 | // ----------------------------------------------------------------------------- | 33 | // ----------------------------------------------------------------------------- |
45 | 34 | ||
46 | typedef struct TileData { | 35 | // TODO: Define a struct Screen with width, height and pixels. |
47 | uint16_t width; | ||
48 | uint16_t height; | ||
49 | uint16_t pixels_handle; // Handle to the tile's pixels in the pixel pool. | ||
50 | } TileData; | ||
51 | |||
52 | typedef struct SpriteData { | ||
53 | SpriteSheet sheet; // Handle to the sprite's sheet. | ||
54 | ivec2 position; | ||
55 | int animation; // Current animation. | ||
56 | int frame; // Current frame of animation. | ||
57 | } SpriteData; | ||
58 | 36 | ||
59 | DEF_MEMPOOL_DYN(TilePool, TileData) | 37 | typedef struct SpriteInstance { |
60 | DEF_MEM_DYN(PixelPool, Pixel) | 38 | struct SpriteInstance* next; |
61 | 39 | const Ss_SpriteSheet* sheet; | |
62 | DEF_MEMPOOL_DYN(SpritePool, SpriteData) | 40 | ivec2 position; |
63 | DEF_MEM_DYN(SpriteSheetPool, Ss_SpriteSheet) | 41 | int animation; // Current animation. |
42 | int frame; // Current frame of animation. | ||
43 | } SpriteInstance; | ||
64 | 44 | ||
65 | typedef struct IsoGfx { | 45 | typedef struct IsoGfx { |
66 | int screen_width; | 46 | int screen_width; |
67 | int screen_height; | 47 | int screen_height; |
68 | int tile_width; | ||
69 | int tile_height; | ||
70 | int world_width; | ||
71 | int world_height; | ||
72 | int max_num_sprites; | ||
73 | int sprite_sheet_pool_size_bytes; | ||
74 | double last_animation_time; | 48 | double last_animation_time; |
75 | Tile* world; | 49 | Tile next_tile; // For procedurally-generated tiles. |
76 | Pixel* screen; | 50 | Pixel* screen; |
77 | TilePool tiles; | 51 | Tm_Map* map; |
78 | PixelPool pixels; | 52 | Ts_TileSet* tileset; |
79 | SpritePool sprites; | 53 | SpriteInstance* head_sprite; // Head of sprites list. |
80 | SpriteSheetPool sheets; | 54 | memstack stack; |
55 | size_t watermark; | ||
81 | } IsoGfx; | 56 | } IsoGfx; |
82 | 57 | ||
83 | // ----------------------------------------------------------------------------- | 58 | // ----------------------------------------------------------------------------- |
@@ -114,42 +89,6 @@ static inline vec2 cart2iso(vec2 cart, int s, int t, int w) { | |||
114 | .y = (-one_over_s * x + one_over_t * cart.y)}; | 89 | .y = (-one_over_s * x + one_over_t * cart.y)}; |
115 | } | 90 | } |
116 | 91 | ||
117 | static const Pixel* tile_xy_const_ref( | ||
118 | const IsoGfx* iso, const TileData* tile, int x, int y) { | ||
119 | assert(iso); | ||
120 | assert(tile); | ||
121 | assert(x >= 0); | ||
122 | assert(y >= 0); | ||
123 | assert(x < tile->width); | ||
124 | assert(y < tile->height); | ||
125 | return &mem_get_chunk(&iso->pixels, tile->pixels_handle)[y * tile->width + x]; | ||
126 | } | ||
127 | |||
128 | // static Pixel tile_xy(const IsoGfx* iso, const TileData* tile, int x, int y) { | ||
129 | // return *tile_xy_const_ref(iso, tile, x, y); | ||
130 | // } | ||
131 | |||
132 | static Pixel* tile_xy_mut(const IsoGfx* iso, TileData* tile, int x, int y) { | ||
133 | return (Pixel*)tile_xy_const_ref(iso, tile, x, y); | ||
134 | } | ||
135 | |||
136 | static inline const Tile* world_xy_const_ref(const IsoGfx* iso, int x, int y) { | ||
137 | assert(iso); | ||
138 | assert(x >= 0); | ||
139 | assert(y >= 0); | ||
140 | assert(x < iso->world_width); | ||
141 | assert(y < iso->world_height); | ||
142 | return &iso->world[y * iso->world_width + x]; | ||
143 | } | ||
144 | |||
145 | static inline Tile world_xy(const IsoGfx* iso, int x, int y) { | ||
146 | return *world_xy_const_ref(iso, x, y); | ||
147 | } | ||
148 | |||
149 | static inline Tile* world_xy_mut(IsoGfx* iso, int x, int y) { | ||
150 | return (Tile*)world_xy_const_ref(iso, x, y); | ||
151 | } | ||
152 | |||
153 | static inline const Pixel* screen_xy_const_ref( | 92 | static inline const Pixel* screen_xy_const_ref( |
154 | const IsoGfx* iso, int x, int y) { | 93 | const IsoGfx* iso, int x, int y) { |
155 | assert(iso); | 94 | assert(iso); |
@@ -168,15 +107,6 @@ static inline Pixel* screen_xy_mut(IsoGfx* iso, int x, int y) { | |||
168 | return (Pixel*)screen_xy_const_ref(iso, x, y); | 107 | return (Pixel*)screen_xy_const_ref(iso, x, y); |
169 | } | 108 | } |
170 | 109 | ||
171 | static int calc_num_tile_blocks( | ||
172 | int base_tile_width, int base_tile_height, int tile_width, | ||
173 | int tile_height) { | ||
174 | const int base_tile_size = base_tile_width * base_tile_height; | ||
175 | const int tile_size = tile_width * tile_height; | ||
176 | const int num_blocks = tile_size / base_tile_size; | ||
177 | return num_blocks; | ||
178 | } | ||
179 | |||
180 | // ----------------------------------------------------------------------------- | 110 | // ----------------------------------------------------------------------------- |
181 | // Renderer, world and tile management. | 111 | // Renderer, world and tile management. |
182 | // ----------------------------------------------------------------------------- | 112 | // ----------------------------------------------------------------------------- |
@@ -188,68 +118,54 @@ IsoGfx* isogfx_new(const IsoGfxDesc* desc) { | |||
188 | assert((desc->screen_width & 1) == 0); | 118 | assert((desc->screen_width & 1) == 0); |
189 | assert((desc->screen_height & 1) == 0); | 119 | assert((desc->screen_height & 1) == 0); |
190 | 120 | ||
191 | IsoGfx* iso = calloc(1, sizeof(IsoGfx)); | 121 | IsoGfx tmp = {0}; |
192 | if (!iso) { | 122 | if (!memstack_make(&tmp.stack, desc->memory_size, desc->memory)) { |
193 | return 0; | 123 | goto cleanup; |
194 | } | 124 | } |
125 | IsoGfx* iso = | ||
126 | memstack_alloc_aligned(&tmp.stack, sizeof(IsoGfx), alignof(IsoGfx)); | ||
127 | *iso = tmp; | ||
195 | 128 | ||
196 | iso->screen_width = desc->screen_width; | 129 | iso->screen_width = desc->screen_width; |
197 | iso->screen_height = desc->screen_height; | 130 | iso->screen_height = desc->screen_height; |
198 | |||
199 | iso->last_animation_time = 0.0; | 131 | iso->last_animation_time = 0.0; |
200 | 132 | ||
201 | iso->max_num_sprites = desc->max_num_sprites == 0 ? DEFAULT_MAX_NUM_SPRITES | 133 | const size_t screen_size_bytes = |
202 | : desc->max_num_sprites; | 134 | desc->screen_width * desc->screen_height * sizeof(Pixel); |
203 | iso->sprite_sheet_pool_size_bytes = desc->sprite_sheet_pool_size_bytes == 0 | 135 | iso->screen = |
204 | ? DEFAULT_SPRITE_SHEET_POOL_SIZE_BYTES | 136 | memstack_alloc_aligned(&iso->stack, screen_size_bytes, alignof(Pixel)); |
205 | : desc->sprite_sheet_pool_size_bytes; | ||
206 | 137 | ||
207 | const int screen_size = desc->screen_width * desc->screen_height; | 138 | iso->watermark = memstack_get_watermark(&iso->stack); |
208 | if (!(iso->screen = calloc(screen_size, sizeof(Pixel)))) { | ||
209 | goto cleanup; | ||
210 | } | ||
211 | 139 | ||
212 | return iso; | 140 | return iso; |
213 | 141 | ||
214 | cleanup: | 142 | cleanup: |
215 | isogfx_del(&iso); | 143 | isogfx_del(&iso); |
216 | return 0; | 144 | return nullptr; |
217 | } | 145 | } |
218 | 146 | ||
219 | /// Destroy the world, its tile set, and the underlying pools. | 147 | void isogfx_clear(IsoGfx* iso) { |
220 | static void destroy_world(IsoGfx* iso) { | ||
221 | assert(iso); | 148 | assert(iso); |
222 | if (iso->world) { | 149 | iso->last_animation_time = 0.0; |
223 | free(iso->world); | 150 | iso->next_tile = 0; |
224 | iso->world = 0; | 151 | iso->map = nullptr; |
225 | } | 152 | iso->tileset = nullptr; |
226 | mempool_del(&iso->tiles); | 153 | iso->head_sprite = nullptr; |
227 | mem_del(&iso->pixels); | 154 | // The base of the stack contains the IsoGfx and the screen buffer. Make sure |
228 | } | 155 | // we don't clear them. |
229 | 156 | memstack_set_watermark(&iso->stack, iso->watermark); | |
230 | /// Destroy all loaded sprites and the underlying pools. | 157 | } |
231 | static void destroy_sprites(IsoGfx* iso) { | 158 | |
232 | assert(iso); | 159 | void isogfx_del(IsoGfx** ppIso) { |
233 | mempool_del(&iso->sprites); | 160 | assert(ppIso); |
234 | mem_del(&iso->sheets); | 161 | IsoGfx* iso = *ppIso; |
235 | } | ||
236 | |||
237 | void isogfx_del(IsoGfx** pIso) { | ||
238 | assert(pIso); | ||
239 | IsoGfx* iso = *pIso; | ||
240 | if (iso) { | 162 | if (iso) { |
241 | destroy_world(iso); | 163 | memstack_del(&iso->stack); |
242 | destroy_sprites(iso); | 164 | *ppIso = nullptr; |
243 | if (iso->screen) { | ||
244 | free(iso->screen); | ||
245 | iso->screen = 0; | ||
246 | } | ||
247 | free(iso); | ||
248 | *pIso = 0; | ||
249 | } | 165 | } |
250 | } | 166 | } |
251 | 167 | ||
252 | bool isogfx_make_world(IsoGfx* iso, const WorldDesc* desc) { | 168 | void isogfx_make_world(IsoGfx* iso, const WorldDesc* desc) { |
253 | assert(iso); | 169 | assert(iso); |
254 | assert(desc); | 170 | assert(desc); |
255 | assert(desc->tile_width > 0); | 171 | assert(desc->tile_width > 0); |
@@ -258,36 +174,41 @@ bool isogfx_make_world(IsoGfx* iso, const WorldDesc* desc) { | |||
258 | // precision. | 174 | // precision. |
259 | assert((desc->tile_width & 1) == 0); | 175 | assert((desc->tile_width & 1) == 0); |
260 | assert((desc->tile_height & 1) == 0); | 176 | assert((desc->tile_height & 1) == 0); |
261 | 177 | // World must be non-empty. | |
262 | // Handle recreation by destroying the previous world. | 178 | assert(desc->world_width > 0); |
263 | destroy_world(iso); | 179 | assert(desc->world_height > 0); |
264 | 180 | // Must have >0 tiles. | |
265 | iso->tile_width = desc->tile_width; | 181 | assert(desc->num_tiles > 0); |
266 | iso->tile_height = desc->tile_height; | 182 | |
267 | iso->world_width = desc->world_width; | 183 | // Handle recreation by destroying the previous world and sprites. |
268 | iso->world_height = desc->world_height; | 184 | isogfx_clear(iso); |
269 | 185 | ||
270 | const int world_size = desc->world_width * desc->world_height; | 186 | const int world_size = desc->world_width * desc->world_height; |
271 | const int tile_size = desc->tile_width * desc->tile_height; | 187 | const size_t map_size_bytes = sizeof(Tm_Map) + (world_size * sizeof(Tile)); |
272 | const int tile_size_bytes = tile_size * (int)sizeof(Pixel); | 188 | |
273 | const int tile_pool_size = | 189 | // This implies that all tiles are of the base tile dimensions. |
274 | desc->max_num_tiles > 0 ? desc->max_num_tiles : DEFAULT_MAX_NUM_TILES; | 190 | // We could enhance the API to allow for supertiles as well. Take in max tile |
275 | 191 | // width and height and allocate enough space using those values. | |
276 | if (!(iso->world = calloc(world_size, sizeof(Tile)))) { | 192 | const size_t tile_size = desc->tile_width * desc->tile_height; |
277 | goto cleanup; | 193 | const size_t tile_size_bytes = tile_size * sizeof(Pixel); |
278 | } | 194 | const size_t tile_data_size_bytes = desc->num_tiles * tile_size_bytes; |
279 | if (!mempool_make_dyn(&iso->tiles, world_size, sizeof(TileData))) { | 195 | const size_t tileset_size_bytes = sizeof(Ts_TileSet) + |
280 | goto cleanup; | 196 | (desc->num_tiles * sizeof(Ts_Tile)) + |
281 | } | 197 | tile_data_size_bytes; |
282 | if (!mem_make_dyn(&iso->pixels, tile_pool_size, tile_size_bytes)) { | 198 | |
283 | goto cleanup; | 199 | iso->map = memstack_alloc_aligned(&iso->stack, map_size_bytes, 4); |
284 | } | 200 | *iso->map = (Tm_Map){ |
285 | 201 | .world_width = desc->world_width, | |
286 | return true; | 202 | .world_height = desc->world_height, |
287 | 203 | .base_tile_width = desc->tile_width, | |
288 | cleanup: | 204 | .base_tile_height = desc->tile_height, |
289 | destroy_world(iso); | 205 | .num_layers = 1, |
290 | return false; | 206 | }; |
207 | |||
208 | iso->tileset = memstack_alloc_aligned(&iso->stack, tileset_size_bytes, 4); | ||
209 | *iso->tileset = (Ts_TileSet){ | ||
210 | .num_tiles = desc->num_tiles, | ||
211 | }; | ||
291 | } | 212 | } |
292 | 213 | ||
293 | bool isogfx_load_world(IsoGfx* iso, const char* filepath) { | 214 | bool isogfx_load_world(IsoGfx* iso, const char* filepath) { |
@@ -296,135 +217,74 @@ bool isogfx_load_world(IsoGfx* iso, const char* filepath) { | |||
296 | 217 | ||
297 | bool success = false; | 218 | bool success = false; |
298 | 219 | ||
299 | // Handle recreation by destroying the previous world. | 220 | // Handle recreation by destroying the previous world and sprites. |
300 | destroy_world(iso); | 221 | isogfx_clear(iso); |
301 | 222 | ||
302 | // Load the map. | 223 | // Load the map. |
303 | printf("Load tile map: %s\n", filepath); | 224 | printf("Load tile map: %s\n", filepath); |
304 | Tm_Map* map = read_file(filepath); | 225 | WITH_FILE(filepath, { |
305 | if (!map) { | 226 | const size_t map_size = get_file_size_f(file); |
227 | iso->map = memstack_alloc_aligned(&iso->stack, map_size, 4); | ||
228 | success = read_file_f(file, iso->map); | ||
229 | }); | ||
230 | if (!success) { | ||
306 | goto cleanup; | 231 | goto cleanup; |
307 | } | 232 | } |
233 | Tm_Map* const map = iso->map; | ||
308 | 234 | ||
309 | // Allocate memory for the map and tile sets. | 235 | // Load the tile set. |
310 | const int world_size = map->world_width * map->world_height; | 236 | // |
311 | const int base_tile_size = map->base_tile_width * map->base_tile_height; | 237 | // Tile set path is relative to the tile map file. Make it relative to the |
312 | const int base_tile_size_bytes = base_tile_size * (int)sizeof(Pixel); | 238 | // current working directory before loading. |
313 | // TODO: Need to get the total number of tiles from the map. | 239 | const char* ts_path = map->tileset_path; |
314 | const int tile_pool_size = DEFAULT_MAX_NUM_TILES; | 240 | char ts_path_cwd[MAX_PATH] = {0}; |
315 | 241 | if (!path_make_relative(filepath, ts_path, ts_path_cwd, MAX_PATH)) { | |
316 | if (!(iso->world = calloc(world_size, sizeof(Tile)))) { | ||
317 | goto cleanup; | ||
318 | } | ||
319 | if (!mempool_make_dyn(&iso->tiles, tile_pool_size, sizeof(TileData))) { | ||
320 | goto cleanup; | 242 | goto cleanup; |
321 | } | 243 | } |
322 | if (!mem_make_dyn(&iso->pixels, tile_pool_size, base_tile_size_bytes)) { | 244 | printf("Load tile set: %s\n", ts_path_cwd); |
245 | WITH_FILE(ts_path_cwd, { | ||
246 | const size_t file_size = get_file_size_f(file); | ||
247 | iso->tileset = memstack_alloc_aligned(&iso->stack, file_size, 4); | ||
248 | success = read_file_f(file, iso->tileset); | ||
249 | }); | ||
250 | if (!success) { | ||
251 | // TODO: Log errors using the log library. | ||
323 | goto cleanup; | 252 | goto cleanup; |
324 | } | 253 | } |
254 | const Ts_TileSet* const tileset = iso->tileset; | ||
255 | printf("Loaded tile set (%u tiles): %s\n", tileset->num_tiles, ts_path_cwd); | ||
325 | 256 | ||
326 | // Load the tile sets. | 257 | // TODO: These assertions on input data should be library runtime errors. |
327 | const Tm_Layer* layer = &map->layers[0]; | 258 | assert(ts_validate_tileset(tileset)); |
328 | // TODO: Handle num_layers layers. | 259 | assert(tm_validate_map(map, tileset)); |
329 | for (int i = 0; i < 1; ++i) { | ||
330 | const char* ts_path = layer->tileset_path; | ||
331 | |||
332 | // Tile set path is relative to the tile map file. Make it relative to the | ||
333 | // current working directory before loading. | ||
334 | char ts_path_cwd[PATH_MAX] = {0}; | ||
335 | if (!path_make_relative(filepath, ts_path, ts_path_cwd, PATH_MAX)) { | ||
336 | goto cleanup; | ||
337 | } | ||
338 | |||
339 | Ts_TileSet* tileset = read_file(ts_path_cwd); | ||
340 | if (!tileset) { | ||
341 | // TODO: Log errors using the log library. | ||
342 | goto cleanup; | ||
343 | }; | ||
344 | |||
345 | // Load tile data. | ||
346 | const Ts_Tile* tile = &tileset->tiles[0]; | ||
347 | for (uint16_t j = 0; j < tileset->num_tiles; ++j) { | ||
348 | // TODO: These checks should be library runtime errors. | ||
349 | // Tile dimensions should be a multiple of the base tile size. | ||
350 | assert((tile->width % map->base_tile_width) == 0); | ||
351 | assert((tile->height % map->base_tile_height) == 0); | ||
352 | |||
353 | // Allocate N base tile size blocks for the tile. | ||
354 | const uint16_t tile_size = tile->width * tile->height; | ||
355 | const int num_blocks = tile_size / base_tile_size; | ||
356 | Pixel* pixels = mem_alloc(&iso->pixels, num_blocks); | ||
357 | assert(pixels); | ||
358 | memcpy(pixels, tile->pixels, tile_size * sizeof(Pixel)); | ||
359 | |||
360 | // Allocate the tile data. | ||
361 | TileData* tile_data = mempool_alloc(&iso->tiles); | ||
362 | assert(tile_data); | ||
363 | tile_data->width = tile->width; | ||
364 | tile_data->height = tile->height; | ||
365 | tile_data->pixels_handle = | ||
366 | (uint16_t)mem_get_chunk_handle(&iso->pixels, pixels); | ||
367 | |||
368 | tile = ts_tileset_get_next_tile(tileset, tile); | ||
369 | } | ||
370 | |||
371 | printf("Loaded tile set (%u tiles): %s\n", tileset->num_tiles, ts_path_cwd); | ||
372 | |||
373 | free(tileset); | ||
374 | layer = tm_map_get_next_layer(map, layer); | ||
375 | } | ||
376 | |||
377 | // Load the map into the world. | ||
378 | layer = &map->layers[0]; | ||
379 | // TODO: Handle num_layers layers. | ||
380 | for (int i = 0; i < 1; ++i) { | ||
381 | memcpy(iso->world, layer->tiles, world_size * sizeof(Tile)); | ||
382 | |||
383 | // TODO: We need to handle 'firsgid' in TMX files. | ||
384 | for (int j = 0; j < world_size; ++j) { | ||
385 | iso->world[j] -= 1; | ||
386 | } | ||
387 | |||
388 | layer = tm_map_get_next_layer(map, layer); | ||
389 | } | ||
390 | |||
391 | iso->world_width = map->world_width; | ||
392 | iso->world_height = map->world_height; | ||
393 | iso->tile_width = map->base_tile_width; | ||
394 | iso->tile_height = map->base_tile_height; | ||
395 | 260 | ||
396 | success = true; | 261 | success = true; |
397 | 262 | ||
398 | cleanup: | 263 | cleanup: |
399 | if (map) { | ||
400 | free(map); | ||
401 | } | ||
402 | if (!success) { | 264 | if (!success) { |
403 | destroy_world(iso); | 265 | isogfx_clear(iso); |
404 | } | 266 | } |
405 | return success; | 267 | return success; |
406 | } | 268 | } |
407 | 269 | ||
408 | int isogfx_world_width(const IsoGfx* iso) { | 270 | int isogfx_world_width(const IsoGfx* iso) { |
409 | assert(iso); | 271 | assert(iso); |
410 | return iso->world_width; | 272 | return iso->map->world_width; |
411 | } | 273 | } |
412 | 274 | ||
413 | int isogfx_world_height(const IsoGfx* iso) { | 275 | int isogfx_world_height(const IsoGfx* iso) { |
414 | assert(iso); | 276 | assert(iso); |
415 | return iso->world_height; | 277 | return iso->map->world_height; |
416 | } | 278 | } |
417 | 279 | ||
418 | /// Create a tile mask procedurally. | ||
419 | static void make_tile_from_colour( | 280 | static void make_tile_from_colour( |
420 | const IsoGfx* iso, Pixel colour, TileData* tile) { | 281 | Pixel colour, const Ts_Tile* tile, Pixel* tile_pixels) { |
421 | assert(iso); | ||
422 | assert(tile); | 282 | assert(tile); |
283 | assert(tile_pixels); | ||
423 | 284 | ||
424 | const int width = tile->width; | 285 | const int width = tile->width; |
425 | const int height = tile->height; | 286 | const int height = tile->height; |
426 | const int r = width / height; | 287 | const int r = width / height; |
427 | |||
428 | for (int y = 0; y < height / 2; ++y) { | 288 | for (int y = 0; y < height / 2; ++y) { |
429 | const int mask_start = width / 2 - r * y - 1; | 289 | const int mask_start = width / 2 - r * y - 1; |
430 | const int mask_end = width / 2 + r * y + 1; | 290 | const int mask_end = width / 2 + r * y + 1; |
@@ -433,11 +293,11 @@ static void make_tile_from_colour( | |||
433 | const Pixel val = mask ? colour : (Pixel){.r = 0, .g = 0, .b = 0, .a = 0}; | 293 | const Pixel val = mask ? colour : (Pixel){.r = 0, .g = 0, .b = 0, .a = 0}; |
434 | 294 | ||
435 | // Top half. | 295 | // Top half. |
436 | *tile_xy_mut(iso, tile, x, y) = val; | 296 | *ts_tile_xy_mut(tile_pixels, tile, x, y) = val; |
437 | 297 | ||
438 | // Bottom half reflects the top half. | 298 | // Bottom half reflects the top half. |
439 | const int y_reflected = height - y - 1; | 299 | const int y_reflected = height - y - 1; |
440 | *tile_xy_mut(iso, tile, x, y_reflected) = val; | 300 | *ts_tile_xy_mut(tile_pixels, tile, x, y_reflected) = val; |
441 | } | 301 | } |
442 | } | 302 | } |
443 | } | 303 | } |
@@ -445,41 +305,58 @@ static void make_tile_from_colour( | |||
445 | Tile isogfx_make_tile(IsoGfx* iso, const TileDesc* desc) { | 305 | Tile isogfx_make_tile(IsoGfx* iso, const TileDesc* desc) { |
446 | assert(iso); | 306 | assert(iso); |
447 | assert(desc); | 307 | assert(desc); |
448 | // Client must create world before creating tiles. | 308 | // Client must create a world first. |
449 | assert(iso->tile_width > 0); | 309 | assert(iso->map); |
450 | assert(iso->tile_height > 0); | 310 | assert(iso->tileset); |
311 | // Currently, procedural tiles must match the base tile size. | ||
312 | assert(desc->width == iso->map->base_tile_width); | ||
313 | assert(desc->height == iso->map->base_tile_height); | ||
314 | // Cannot exceed max tiles. | ||
315 | assert(iso->next_tile < iso->tileset->num_tiles); | ||
451 | 316 | ||
452 | TileData* tile = mempool_alloc(&iso->tiles); | 317 | const Tile tile = iso->next_tile++; |
453 | assert(tile); // TODO: Make this a hard assert. | ||
454 | 318 | ||
455 | const int num_blocks = calc_num_tile_blocks( | 319 | const size_t tile_size_bytes = desc->width * desc->height * sizeof(Pixel); |
456 | iso->tile_width, iso->tile_height, desc->width, desc->height); | ||
457 | 320 | ||
458 | Pixel* pixels = mem_alloc(&iso->pixels, num_blocks); | 321 | switch (desc->type) { |
459 | assert(pixels); // TODO: Make this a hard assert. | 322 | case TileFromColour: { |
323 | assert(desc->width > 0); | ||
324 | assert(desc->height > 0); | ||
460 | 325 | ||
461 | tile->width = desc->width; | 326 | Ts_Tile* const ts_tile = ts_tileset_get_tile_mut(iso->tileset, tile); |
462 | tile->height = desc->height; | ||
463 | tile->pixels_handle = mem_get_chunk_handle(&iso->pixels, pixels); | ||
464 | 327 | ||
465 | switch (desc->type) { | 328 | *ts_tile = (Ts_Tile){ |
466 | case TileFromColour: | 329 | .width = iso->map->base_tile_width, |
467 | make_tile_from_colour(iso, desc->colour, tile); | 330 | .height = iso->map->base_tile_height, |
331 | .pixels = tile * tile_size_bytes, | ||
332 | }; | ||
333 | |||
334 | Pixel* const tile_pixels = | ||
335 | ts_tileset_get_tile_pixels_mut(iso->tileset, tile); | ||
336 | make_tile_from_colour(desc->colour, ts_tile, tile_pixels); | ||
468 | break; | 337 | break; |
338 | } | ||
469 | case TileFromFile: | 339 | case TileFromFile: |
470 | assert(false); // TODO | 340 | assert(false); // TODO |
471 | break; | 341 | break; |
472 | case TileFromMemory: | 342 | case TileFromMemory: { |
343 | assert(desc->width > 0); | ||
344 | assert(desc->height > 0); | ||
473 | assert(false); // TODO | 345 | assert(false); // TODO |
474 | break; | 346 | break; |
475 | } | 347 | } |
348 | } | ||
476 | 349 | ||
477 | return (Tile)mempool_get_block_index(&iso->tiles, tile); | 350 | return tile; |
478 | } | 351 | } |
479 | 352 | ||
480 | void isogfx_set_tile(IsoGfx* iso, int x, int y, Tile tile) { | 353 | void isogfx_set_tile(IsoGfx* iso, int x, int y, Tile tile) { |
481 | assert(iso); | 354 | assert(iso); |
482 | *world_xy_mut(iso, x, y) = tile; | 355 | |
356 | Tm_Layer* const layer = tm_map_get_layer_mut(iso->map, 0); | ||
357 | Tile* map_tile = tm_layer_get_tile_mut(iso->map, layer, x, y); | ||
358 | |||
359 | *map_tile = tile; | ||
483 | } | 360 | } |
484 | 361 | ||
485 | void isogfx_set_tiles(IsoGfx* iso, int x0, int y0, int x1, int y1, Tile tile) { | 362 | void isogfx_set_tiles(IsoGfx* iso, int x0, int y0, int x1, int y1, Tile tile) { |
@@ -491,88 +368,67 @@ void isogfx_set_tiles(IsoGfx* iso, int x0, int y0, int x1, int y1, Tile tile) { | |||
491 | } | 368 | } |
492 | } | 369 | } |
493 | 370 | ||
494 | bool isogfx_load_sprite_sheet( | 371 | SpriteSheet isogfx_load_sprite_sheet(IsoGfx* iso, const char* filepath) { |
495 | IsoGfx* iso, const char* filepath, SpriteSheet* p_sheet) { | ||
496 | assert(iso); | 372 | assert(iso); |
497 | assert(filepath); | 373 | assert(filepath); |
498 | assert(p_sheet); | ||
499 | 374 | ||
500 | bool success = false; | 375 | bool success = false; |
501 | 376 | SpriteSheet spriteSheet = 0; | |
502 | // Lazy initialization of sprite pools. | 377 | const size_t watermark = memstack_get_watermark(&iso->stack); |
503 | if (mempool_capacity(&iso->sprites) == 0) { | ||
504 | if (!mempool_make_dyn( | ||
505 | &iso->sprites, iso->max_num_sprites, sizeof(SpriteData))) { | ||
506 | return false; | ||
507 | } | ||
508 | } | ||
509 | if (mem_capacity(&iso->sheets) == 0) { | ||
510 | // Using a block size of 1 byte for sprite sheet data. | ||
511 | if (!mem_make_dyn(&iso->sheets, iso->sprite_sheet_pool_size_bytes, 1)) { | ||
512 | return false; | ||
513 | } | ||
514 | } | ||
515 | 378 | ||
516 | // Load sprite sheet file. | 379 | // Load sprite sheet file. |
517 | printf("Load sprite sheet: %s\n", filepath); | 380 | printf("Load sprite sheet: %s\n", filepath); |
518 | FILE* file = fopen(filepath, "rb"); | 381 | Ss_SpriteSheet* ss_sheet = nullptr; |
519 | if (file == NULL) { | 382 | WITH_FILE(filepath, { |
520 | goto cleanup; | 383 | const size_t file_size = get_file_size_f(file); |
521 | } | 384 | ss_sheet = |
522 | const size_t sheet_size = get_file_size(file); | 385 | memstack_alloc_aligned(&iso->stack, file_size, alignof(Ss_SpriteSheet)); |
523 | Ss_SpriteSheet* ss_sheet = mem_alloc(&iso->sheets, sheet_size); | 386 | success = read_file_f(file, ss_sheet); |
524 | if (!ss_sheet) { | 387 | }); |
525 | goto cleanup; | 388 | if (!success) { |
526 | } | ||
527 | if (fread(ss_sheet, sheet_size, 1, file) != 1) { | ||
528 | goto cleanup; | 389 | goto cleanup; |
529 | } | 390 | } |
391 | assert(ss_sheet); | ||
530 | 392 | ||
531 | *p_sheet = mem_get_chunk_handle(&iso->sheets, ss_sheet); | 393 | spriteSheet = (SpriteSheet)ss_sheet; |
532 | success = true; | ||
533 | 394 | ||
534 | cleanup: | 395 | cleanup: |
535 | // Pools remain initialized since client may attempt to load other sprites. | ||
536 | if (file != NULL) { | ||
537 | fclose(file); | ||
538 | } | ||
539 | if (!success) { | 396 | if (!success) { |
540 | if (ss_sheet) { | 397 | if (ss_sheet) { |
541 | mem_free(&iso->sheets, &ss_sheet); | 398 | memstack_set_watermark(&iso->stack, watermark); |
542 | } | 399 | } |
543 | } | 400 | } |
544 | return success; | 401 | return spriteSheet; |
545 | } | 402 | } |
546 | 403 | ||
547 | Sprite isogfx_make_sprite(IsoGfx* iso, SpriteSheet sheet) { | 404 | Sprite isogfx_make_sprite(IsoGfx* iso, SpriteSheet sheet) { |
548 | assert(iso); | 405 | assert(iso); |
406 | assert(sheet); | ||
549 | 407 | ||
550 | SpriteData* sprite = mempool_alloc(&iso->sprites); | 408 | // TODO: Remove memstack_alloc() and replace it with a same-name macro that |
551 | assert(sprite); | 409 | // calls memstack_alloc_aligned() with sizeof/alignof. No real point in |
410 | // having unaligned allocations. | ||
411 | SpriteInstance* sprite = memstack_alloc_aligned( | ||
412 | &iso->stack, sizeof(SpriteInstance), alignof(SpriteInstance)); | ||
552 | 413 | ||
553 | sprite->sheet = sheet; | 414 | sprite->sheet = (const Ss_SpriteSheet*)sheet; |
415 | sprite->next = iso->head_sprite; | ||
416 | iso->head_sprite = sprite; | ||
554 | 417 | ||
555 | return mempool_get_block_index(&iso->sprites, sprite); | 418 | return (Sprite)sprite; |
556 | } | 419 | } |
557 | 420 | ||
558 | #define with_sprite(SPRITE, BODY) \ | 421 | void isogfx_set_sprite_position(IsoGfx* iso, Sprite hSprite, int x, int y) { |
559 | { \ | ||
560 | SpriteData* data = mempool_get_block(&iso->sprites, sprite); \ | ||
561 | assert(data); \ | ||
562 | BODY; \ | ||
563 | } | ||
564 | |||
565 | void isogfx_set_sprite_position(IsoGfx* iso, Sprite sprite, int x, int y) { | ||
566 | assert(iso); | 422 | assert(iso); |
567 | with_sprite(sprite, { | 423 | SpriteInstance* sprite = (SpriteInstance*)hSprite; |
568 | data->position.x = x; | 424 | sprite->position.x = x; |
569 | data->position.y = y; | 425 | sprite->position.y = y; |
570 | }); | ||
571 | } | 426 | } |
572 | 427 | ||
573 | void isogfx_set_sprite_animation(IsoGfx* iso, Sprite sprite, int animation) { | 428 | void isogfx_set_sprite_animation(IsoGfx* iso, Sprite hSprite, int animation) { |
574 | assert(iso); | 429 | assert(iso); |
575 | with_sprite(sprite, { data->animation = animation; }); | 430 | SpriteInstance* sprite = (SpriteInstance*)hSprite; |
431 | sprite->animation = animation; | ||
576 | } | 432 | } |
577 | 433 | ||
578 | void isogfx_update(IsoGfx* iso, double t) { | 434 | void isogfx_update(IsoGfx* iso, double t) { |
@@ -586,14 +442,14 @@ void isogfx_update(IsoGfx* iso, double t) { | |||
586 | } | 442 | } |
587 | 443 | ||
588 | if ((t - iso->last_animation_time) >= ANIMATION_UPDATE_DELTA) { | 444 | if ((t - iso->last_animation_time) >= ANIMATION_UPDATE_DELTA) { |
589 | // TODO: Consider linking animated sprites in a list so that we only walk | 445 | // TODO: Consider linking animated sprites in a separate list so that we |
590 | // over those here and not also the static sprites. | 446 | // only walk over those here and not also the static sprites. |
591 | mempool_foreach(&iso->sprites, sprite, { | 447 | for (SpriteInstance* sprite = iso->head_sprite; sprite; |
592 | const Ss_SpriteSheet* sheet = mem_get_chunk(&iso->sheets, sprite->sheet); | 448 | sprite = sprite->next) { |
593 | assert(sheet); // TODO: Make this a hard assert inside the mem/pool. | 449 | const Ss_SpriteSheet* sheet = sprite->sheet; |
594 | const Ss_Row* row = get_sprite_sheet_row(sheet, sprite->animation); | 450 | const Ss_Row* row = ss_get_sprite_sheet_row(sheet, sprite->animation); |
595 | sprite->frame = (sprite->frame + 1) % row->num_cols; | 451 | sprite->frame = (sprite->frame + 1) % row->num_cols; |
596 | }); | 452 | } |
597 | 453 | ||
598 | iso->last_animation_time = t; | 454 | iso->last_animation_time = t; |
599 | } | 455 | } |
@@ -614,8 +470,10 @@ typedef struct CoordSystem { | |||
614 | static CoordSystem make_iso_coord_system(const IsoGfx* iso) { | 470 | static CoordSystem make_iso_coord_system(const IsoGfx* iso) { |
615 | assert(iso); | 471 | assert(iso); |
616 | const ivec2 o = {iso->screen_width / 2, 0}; | 472 | const ivec2 o = {iso->screen_width / 2, 0}; |
617 | const ivec2 x = {.x = iso->tile_width / 2, .y = iso->tile_height / 2}; | 473 | const ivec2 x = { |
618 | const ivec2 y = {.x = -iso->tile_width / 2, .y = iso->tile_height / 2}; | 474 | .x = iso->map->base_tile_width / 2, .y = iso->map->base_tile_height / 2}; |
475 | const ivec2 y = { | ||
476 | .x = -iso->map->base_tile_width / 2, .y = iso->map->base_tile_height / 2}; | ||
619 | return (CoordSystem){o, x, y}; | 477 | return (CoordSystem){o, x, y}; |
620 | } | 478 | } |
621 | 479 | ||
@@ -696,19 +554,20 @@ static void draw_rect( | |||
696 | /// World (0, 0) -> (screen_width / 2, 0). | 554 | /// World (0, 0) -> (screen_width / 2, 0). |
697 | static void draw_tile(IsoGfx* iso, ivec2 screen_origin, Tile tile) { | 555 | static void draw_tile(IsoGfx* iso, ivec2 screen_origin, Tile tile) { |
698 | assert(iso); | 556 | assert(iso); |
557 | assert(iso->tileset); | ||
699 | 558 | ||
700 | const TileData* tile_data = mempool_get_block(&iso->tiles, tile); | 559 | const Ts_Tile* pTile = ts_tileset_get_tile(iso->tileset, tile); |
701 | assert(tile_data); | 560 | const Pixel* pixels = ts_tileset_get_tile_pixels(iso->tileset, tile); |
702 | const Pixel* pixels = tile_xy_const_ref(iso, tile_data, 0, 0); | ||
703 | 561 | ||
704 | // Move from the top diamond-corner to the top-left corner of the tile image. | 562 | // Move from the top diamond-corner to the top-left corner of the tile image. |
705 | // For regular tiles, tile height == base tile height, so the y offset is 0. | 563 | // For regular tiles, tile height == base tile height, so the y offset is 0. |
706 | // For super tiles, move as high up as the height of the tile. | 564 | // For super tiles, move as high up as the height of the tile. |
707 | const ivec2 offset = { | 565 | const ivec2 offset = { |
708 | -(iso->tile_width / 2), tile_data->height - iso->tile_height}; | 566 | -(iso->map->base_tile_width / 2), |
567 | pTile->height - iso->map->base_tile_height}; | ||
709 | const ivec2 top_left = ivec2_add(screen_origin, offset); | 568 | const ivec2 top_left = ivec2_add(screen_origin, offset); |
710 | 569 | ||
711 | draw_rect(iso, top_left, tile_data->width, tile_data->height, pixels, 0); | 570 | draw_rect(iso, top_left, pTile->width, pTile->height, pixels, 0); |
712 | } | 571 | } |
713 | 572 | ||
714 | static void draw_world(IsoGfx* iso) { | 573 | static void draw_world(IsoGfx* iso) { |
@@ -721,14 +580,16 @@ static void draw_world(IsoGfx* iso) { | |||
721 | 580 | ||
722 | const CoordSystem iso_space = make_iso_coord_system(iso); | 581 | const CoordSystem iso_space = make_iso_coord_system(iso); |
723 | 582 | ||
583 | const Tm_Layer* layer = tm_map_get_layer(iso->map, 0); | ||
584 | |||
724 | // TODO: Culling. | 585 | // TODO: Culling. |
725 | // Ex: map the screen corners to tile space to cull. | 586 | // Ex: map the screen corners to tile space to cull. |
726 | // Ex: walk in screen space and fetch the tile. | 587 | // Ex: walk in screen space and fetch the tile. |
727 | // The tile-centric approach might be more cache-friendly since the | 588 | // The tile-centric approach might be more cache-friendly since the |
728 | // screen-centric approach would juggle multiple tiles throughout the scan. | 589 | // screen-centric approach would juggle multiple tiles throughout the scan. |
729 | for (int wy = 0; wy < iso->world_height; ++wy) { | 590 | for (int wy = 0; wy < iso->map->world_height; ++wy) { |
730 | for (int wx = 0; wx < iso->world_width; ++wx) { | 591 | for (int wx = 0; wx < iso->map->world_width; ++wx) { |
731 | const Tile tile = world_xy(iso, wx, wy); | 592 | const Tile tile = tm_layer_get_tile(iso->map, layer, wx, wy); |
732 | const ivec2 screen_origin = GetTileScreenOrigin(iso_space, wx, wy); | 593 | const ivec2 screen_origin = GetTileScreenOrigin(iso_space, wx, wy); |
733 | draw_tile(iso, screen_origin, tile); | 594 | draw_tile(iso, screen_origin, tile); |
734 | } | 595 | } |
@@ -736,7 +597,7 @@ static void draw_world(IsoGfx* iso) { | |||
736 | } | 597 | } |
737 | 598 | ||
738 | static void draw_sprite( | 599 | static void draw_sprite( |
739 | IsoGfx* iso, ivec2 origin, const SpriteData* sprite, | 600 | IsoGfx* iso, ivec2 origin, const SpriteInstance* sprite, |
740 | const Ss_SpriteSheet* sheet) { | 601 | const Ss_SpriteSheet* sheet) { |
741 | assert(iso); | 602 | assert(iso); |
742 | assert(sprite); | 603 | assert(sprite); |
@@ -745,8 +606,8 @@ static void draw_sprite( | |||
745 | assert(sprite->animation < sheet->num_rows); | 606 | assert(sprite->animation < sheet->num_rows); |
746 | assert(sprite->frame >= 0); | 607 | assert(sprite->frame >= 0); |
747 | 608 | ||
748 | const Ss_Row* row = get_sprite_sheet_row(sheet, sprite->animation); | 609 | const Ss_Row* row = ss_get_sprite_sheet_row(sheet, sprite->animation); |
749 | const uint8_t* frame = get_sprite_sheet_sprite(sheet, row, sprite->frame); | 610 | const uint8_t* frame = ss_get_sprite_sheet_sprite(sheet, row, sprite->frame); |
750 | draw_rect( | 611 | draw_rect( |
751 | iso, origin, sheet->sprite_width, sheet->sprite_height, | 612 | iso, origin, sheet->sprite_width, sheet->sprite_height, |
752 | sheet->palette.colours, frame); | 613 | sheet->palette.colours, frame); |
@@ -757,14 +618,15 @@ static void draw_sprites(IsoGfx* iso) { | |||
757 | 618 | ||
758 | const CoordSystem iso_space = make_iso_coord_system(iso); | 619 | const CoordSystem iso_space = make_iso_coord_system(iso); |
759 | 620 | ||
760 | mempool_foreach(&iso->sprites, sprite, { | 621 | for (const SpriteInstance* sprite = iso->head_sprite; sprite; |
761 | const Ss_SpriteSheet* sheet = mem_get_chunk(&iso->sheets, sprite->sheet); | 622 | sprite = sprite->next) { |
623 | const Ss_SpriteSheet* sheet = sprite->sheet; | ||
762 | assert(sheet); | 624 | assert(sheet); |
763 | 625 | ||
764 | const ivec2 screen_origin = | 626 | const ivec2 screen_origin = |
765 | GetTileScreenOrigin(iso_space, sprite->position.x, sprite->position.y); | 627 | GetTileScreenOrigin(iso_space, sprite->position.x, sprite->position.y); |
766 | draw_sprite(iso, screen_origin, sprite, sheet); | 628 | draw_sprite(iso, screen_origin, sprite, sheet); |
767 | }); | 629 | } |
768 | } | 630 | } |
769 | 631 | ||
770 | void isogfx_render(IsoGfx* iso) { | 632 | void isogfx_render(IsoGfx* iso) { |
@@ -777,35 +639,14 @@ void isogfx_draw_tile(IsoGfx* iso, int x, int y, Tile tile) { | |||
777 | assert(iso); | 639 | assert(iso); |
778 | assert(x >= 0); | 640 | assert(x >= 0); |
779 | assert(y >= 0); | 641 | assert(y >= 0); |
780 | assert(x < iso->world_width); | 642 | assert(x < iso->map->world_width); |
781 | assert(y < iso->world_height); | 643 | assert(y < iso->map->world_height); |
782 | 644 | ||
783 | const CoordSystem iso_space = make_iso_coord_system(iso); | 645 | const CoordSystem iso_space = make_iso_coord_system(iso); |
784 | const ivec2 screen_origin = GetTileScreenOrigin(iso_space, x, y); | 646 | const ivec2 screen_origin = GetTileScreenOrigin(iso_space, x, y); |
785 | draw_tile(iso, screen_origin, tile); | 647 | draw_tile(iso, screen_origin, tile); |
786 | } | 648 | } |
787 | 649 | ||
788 | bool isogfx_resize(IsoGfx* iso, int screen_width, int screen_height) { | ||
789 | assert(iso); | ||
790 | assert(iso->screen); | ||
791 | |||
792 | const int current_size = iso->screen_width * iso->screen_height; | ||
793 | const int new_size = screen_width * screen_height; | ||
794 | |||
795 | if (new_size > current_size) { | ||
796 | Pixel* new_screen = calloc(new_size, sizeof(Pixel)); | ||
797 | if (new_screen) { | ||
798 | free(iso->screen); | ||
799 | iso->screen = new_screen; | ||
800 | } else { | ||
801 | return false; | ||
802 | } | ||
803 | } | ||
804 | iso->screen_width = screen_width; | ||
805 | iso->screen_height = screen_height; | ||
806 | return true; | ||
807 | } | ||
808 | |||
809 | void isogfx_get_screen_size(const IsoGfx* iso, int* width, int* height) { | 650 | void isogfx_get_screen_size(const IsoGfx* iso, int* width, int* height) { |
810 | assert(iso); | 651 | assert(iso); |
811 | assert(width); | 652 | assert(width); |
@@ -826,11 +667,11 @@ void isogfx_pick_tile( | |||
826 | assert(yiso); | 667 | assert(yiso); |
827 | 668 | ||
828 | const vec2 xy_iso = cart2iso( | 669 | const vec2 xy_iso = cart2iso( |
829 | (vec2){.x = xcart, .y = ycart}, iso->tile_width, iso->tile_height, | 670 | (vec2){.x = xcart, .y = ycart}, iso->map->base_tile_width, |
830 | iso->screen_width); | 671 | iso->map->base_tile_height, iso->screen_width); |
831 | 672 | ||
832 | if ((0 <= xy_iso.x) && (xy_iso.x < iso->world_width) && (0 <= xy_iso.y) && | 673 | if ((0 <= xy_iso.x) && (xy_iso.x < iso->map->world_width) && |
833 | (xy_iso.y < iso->world_height)) { | 674 | (0 <= xy_iso.y) && (xy_iso.y < iso->map->world_height)) { |
834 | *xiso = (int)xy_iso.x; | 675 | *xiso = (int)xy_iso.x; |
835 | *yiso = (int)xy_iso.y; | 676 | *yiso = (int)xy_iso.y; |
836 | } else { | 677 | } else { |