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1#include <math/vec3.h>
2
3#include <math/float.h>
4
5#include "test.h"
6
7#include <stdio.h>
8
9static const float eps = 1e-7;
10
11static inline void print_vec3(vec3 v) {
12 printf("{ %f, %f, %f }\n", v.x, v.y, v.z);
13}
14
15/// Slerp between two vectors forming an acute angle.
16TEST_CASE(vec3_slerp_acute_angle) {
17 const R angle1 = 0;
18 const R angle2 = PI / 4;
19 const R t = 0.5;
20
21 const vec3 a = vec3_make(cos(angle1), sin(angle1), 0);
22 const vec3 b = vec3_make(cos(angle2), sin(angle2), 0);
23
24 const vec3 result = vec3_slerp(a, b, t);
25
26 const R angle3 = lerp(angle1, angle2, t);
27 const vec3 expected = vec3_make(cos(angle3), sin(angle3), 0.0);
28 TEST_TRUE(vec3_eq(result, expected, eps));
29}
30
31/// Slerp between two vectors forming an obtuse angle (negative dot product).
32///
33/// The interpolation must follow the shortest path between both vectors.
34TEST_CASE(vec3_slerp_obtuse_angle) {
35 const R angle1 = 0;
36 const R angle2 = 3 * PI / 4;
37 const R t = 0.5;
38
39 const vec3 a = vec3_make(cos(angle1), sin(angle1), 0);
40 const vec3 b = vec3_make(cos(angle2), sin(angle2), 0);
41
42 const vec3 result = vec3_slerp(a, b, t);
43
44 const R angle3 = lerp(angle1, angle2, t);
45 const vec3 expected = vec3_make(cos(angle3), sin(angle3), 0.0);
46 TEST_TRUE(vec3_eq(result, expected, eps));
47}
48
49/// Slerp between two vectors forming a reflex angle.
50///
51/// The interpolation must follow the shortest path between both vectors.
52TEST_CASE(vec3_slerp_reflex_angle) {
53 const R angle1 = 0;
54 const R angle2 = 5 * PI / 4;
55 const R t = 0.5;
56
57 const vec3 a = vec3_make(cos(angle1), sin(angle1), 0);
58 const vec3 b = vec3_make(cos(angle2), sin(angle2), 0);
59
60 const vec3 result = vec3_slerp(a, b, t);
61
62 // slerp goes from a to b following the shortest path, which is down from a
63 // towards b. The resulting angle is therefore +PI of the angle we get from
64 // lerping the two input angles.
65 const R angle3 = lerp(angle1, angle2, t) + PI;
66 const vec3 expected = vec3_make(cos(angle3), sin(angle3), 0.0);
67 TEST_TRUE(vec3_eq(result, expected, 1e-5));
68}