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-rw-r--r--src/main.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/main.c b/src/main.c
index 1be2ac3..30d777d 100644
--- a/src/main.c
+++ b/src/main.c
@@ -344,7 +344,7 @@ static bool Render(State* state) {
344 //sgDepth(state->gfx); 344 //sgDepth(state->gfx);
345 //sgNormals(state->gfx); 345 //sgNormals(state->gfx);
346 // --> 346 // -->
347 sgGammaInv(state->gfx, sgColourBuffer(state->gfx), BufferWidth, BufferHeight); 347 sgGammaInv(sgColourBuffer(state->gfx), BufferWidth, BufferHeight);
348 sgPresent(state->gfx, WindowDims, window_surface->pixels); 348 sgPresent(state->gfx, WindowDims, window_surface->pixels);
349 349
350 if (!SDL_UpdateWindowSurface(state->window)) { 350 if (!SDL_UpdateWindowSurface(state->window)) {
@@ -391,7 +391,7 @@ static bool LoadTexture(State* state, const char* path) {
391 } 391 }
392 assert(channels == desired_channels); 392 assert(channels == desired_channels);
393 // Gamma-correct for lighting. 393 // Gamma-correct for lighting.
394 sgGamma(state->gfx, texture->pixels, texture->width, texture->height); 394 sgGamma(texture->pixels, texture->width, texture->height);
395 sgTextureRegister(state->gfx, (sgTextureId)id, texture, sgBilinear); 395 sgTextureRegister(state->gfx, (sgTextureId)id, texture, sgBilinear);
396 return true; 396 return true;
397} 397}