From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- .../pkg-support/android/INSTALL.md.in | 91 -------------- .../pkg-support/android/aar/__main__.py.in | 104 ---------------- .../android/aar/cmake/SDL3ConfigVersion.cmake.in | 38 ------ .../pkg-support/android/aar/description.json.in | 5 - .../build-scripts/pkg-support/mingw/INSTALL.md.in | 53 -------- .../build-scripts/pkg-support/mingw/Makefile | 39 ------ .../pkg-support/msvc/Directory.Build.props | 8 -- .../build-scripts/pkg-support/msvc/INSTALL.md.in | 45 ------- .../pkg-support/msvc/arm64/INSTALL.md.in | 13 -- .../pkg-support/msvc/cmake/SDL3Config.cmake.in | 135 --------------------- .../msvc/cmake/SDL3ConfigVersion.cmake.in | 38 ------ .../pkg-support/msvc/x64/INSTALL.md.in | 13 -- .../pkg-support/msvc/x86/INSTALL.md.in | 13 -- .../pkg-support/source/SDL_revision.h.cmake.in | 41 ------- .../pkg-support/source/SDL_revision.h.in | 56 --------- 15 files changed, 692 deletions(-) delete mode 100644 contrib/SDL-3.2.8/build-scripts/pkg-support/android/INSTALL.md.in delete mode 100755 contrib/SDL-3.2.8/build-scripts/pkg-support/android/aar/__main__.py.in delete mode 100644 contrib/SDL-3.2.8/build-scripts/pkg-support/android/aar/cmake/SDL3ConfigVersion.cmake.in delete mode 100644 contrib/SDL-3.2.8/build-scripts/pkg-support/android/aar/description.json.in delete mode 100644 contrib/SDL-3.2.8/build-scripts/pkg-support/mingw/INSTALL.md.in delete mode 100644 contrib/SDL-3.2.8/build-scripts/pkg-support/mingw/Makefile delete mode 100644 contrib/SDL-3.2.8/build-scripts/pkg-support/msvc/Directory.Build.props delete mode 100644 contrib/SDL-3.2.8/build-scripts/pkg-support/msvc/INSTALL.md.in delete mode 100644 contrib/SDL-3.2.8/build-scripts/pkg-support/msvc/arm64/INSTALL.md.in delete mode 100644 contrib/SDL-3.2.8/build-scripts/pkg-support/msvc/cmake/SDL3Config.cmake.in delete mode 100644 contrib/SDL-3.2.8/build-scripts/pkg-support/msvc/cmake/SDL3ConfigVersion.cmake.in delete mode 100644 contrib/SDL-3.2.8/build-scripts/pkg-support/msvc/x64/INSTALL.md.in delete mode 100644 contrib/SDL-3.2.8/build-scripts/pkg-support/msvc/x86/INSTALL.md.in delete mode 100644 contrib/SDL-3.2.8/build-scripts/pkg-support/source/SDL_revision.h.cmake.in delete mode 100644 contrib/SDL-3.2.8/build-scripts/pkg-support/source/SDL_revision.h.in (limited to 'contrib/SDL-3.2.8/build-scripts/pkg-support') diff --git a/contrib/SDL-3.2.8/build-scripts/pkg-support/android/INSTALL.md.in b/contrib/SDL-3.2.8/build-scripts/pkg-support/android/INSTALL.md.in deleted file mode 100644 index 80321c2..0000000 --- a/contrib/SDL-3.2.8/build-scripts/pkg-support/android/INSTALL.md.in +++ /dev/null @@ -1,91 +0,0 @@ - -# Using this package - -This package contains @<@PROJECT_NAME@>@ built for the Android platform. - -## Gradle integration - -For integration with CMake/ndk-build, it uses [prefab](https://google.github.io/prefab/). - -Copy the aar archive (@<@PROJECT_NAME@>@-@<@PROJECT_VERSION@>@.aar) to a `app/libs` directory of your project. - -In `app/build.gradle` of your Android project, add: -``` -android { - /* ... */ - buildFeatures { - prefab true - } -} -dependencies { - implementation files('libs/@<@PROJECT_NAME@>@-@<@PROJECT_VERSION@>@.aar') - /* ... */ -} -``` - -If you're using CMake, add the following to your CMakeLists.txt: -``` -find_package(@<@PROJECT_NAME@>@ REQUIRED CONFIG) -target_link_libraries(yourgame PRIVATE @<@PROJECT_NAME@>@::@<@PROJECT_NAME@>@) -``` - -If you use ndk-build, add the following before `include $(BUILD_SHARED_LIBRARY)` to your `Android.mk`: -``` -LOCAL_SHARED_LIBARARIES := SDL3 SDL3-Headers -``` -And add the following at the bottom: -``` -# https://google.github.io/prefab/build-systems.html - -# Add the prefab modules to the import path. -$(call import-add-path,/out) - -# Import @<@PROJECT_NAME@>@ so we can depend on it. -$(call import-module,prefab/@<@PROJECT_NAME@>@) -``` - ---- - -## Other build systems (advanced) - -If you want to build a project without Gradle, -running the following command will extract the Android archive into a more common directory structure. -``` -python @<@PROJECT_NAME@>@-@<@PROJECT_VERSION@>@.aar -o android_prefix -``` -Add `--help` for a list of all available options. - -# Documentation - -An API reference, tutorials, and additional documentation is available at: - -https://wiki.libsdl.org/@<@PROJECT_NAME@>@ - -# Example code - -There are simple example programs available at: - -https://examples.libsdl.org/SDL3 - -# Discussions - -## Discord - -You can join the official Discord server at: - -https://discord.com/invite/BwpFGBWsv8 - -## Forums/mailing lists - -You can join SDL development discussions at: - -https://discourse.libsdl.org/ - -Once you sign up, you can use the forum through the website or as a mailing list from your email client. - -## Announcement list - -You can sign up for the low traffic announcement list at: - -https://www.libsdl.org/mailing-list.php - diff --git a/contrib/SDL-3.2.8/build-scripts/pkg-support/android/aar/__main__.py.in b/contrib/SDL-3.2.8/build-scripts/pkg-support/android/aar/__main__.py.in deleted file mode 100755 index 344cf71..0000000 --- a/contrib/SDL-3.2.8/build-scripts/pkg-support/android/aar/__main__.py.in +++ /dev/null @@ -1,104 +0,0 @@ -#!/usr/bin/env python - -""" -Create a @<@PROJECT_NAME@>@ SDK prefix from an Android archive -This file is meant to be placed in a the root of an android .aar archive - -Example usage: -```sh -python @<@PROJECT_NAME@>@-@<@PROJECT_VERSION@>@.aar -o /usr/opt/android-sdks -cmake -S my-project \ - -DCMAKE_PREFIX_PATH=/usr/opt/android-sdks \ - -DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK_HOME/build/cmake/android.toolchain.cmake \ - -B build-arm64 -DANDROID_ABI=arm64-v8a \ - -DCMAKE_BUILD_TYPE=Releaase -cmake --build build-arm64 -``` -""" -import argparse -import io -import json -import os -import pathlib -import re -import stat -import zipfile - - -AAR_PATH = pathlib.Path(__file__).resolve().parent -ANDROID_ARCHS = { "armeabi-v7a", "arm64-v8a", "x86", "x86_64" } - - -def main(): - parser = argparse.ArgumentParser( - description="Convert a @<@PROJECT_NAME@>@ Android .aar archive into a SDK", - allow_abbrev=False, - ) - parser.add_argument("--version", action="version", version="@<@PROJECT_NAME@>@ @<@PROJECT_VERSION@>@") - parser.add_argument("-o", dest="output", type=pathlib.Path, required=True, help="Folder where to store the SDK") - args = parser.parse_args() - - print(f"Creating a @<@PROJECT_NAME@>@ SDK at {args.output}...") - - prefix = args.output - incdir = prefix / "include" - libdir = prefix / "lib" - - RE_LIB_MODULE_ARCH = re.compile(r"prefab/modules/(?P[A-Za-z0-9_-]+)/libs/android\.(?P[a-zA-Z0-9_-]+)/(?Plib[A-Za-z0-9_]+\.(?:so|a))") - RE_INC_MODULE_ARCH = re.compile(r"prefab/modules/(?P[A-Za-z0-9_-]+)/include/(?P
[a-zA-Z0-9_./-]+)") - RE_LICENSE = re.compile(r"(?:.*/)?(?P(?:license|copying)(?:\.md|\.txt)?)", flags=re.I) - RE_PROGUARD = re.compile(r"(?:.*/)?(?Pproguard.*\.(?:pro|txt))", flags=re.I) - RE_CMAKE = re.compile(r"(?:.*/)?(?P.*\.cmake)", flags=re.I) - - with zipfile.ZipFile(AAR_PATH) as zf: - project_description = json.loads(zf.read("description.json")) - project_name = project_description["name"] - project_version = project_description["version"] - licensedir = prefix / "share/licenses" / project_name - cmakedir = libdir / "cmake" / project_name - javadir = prefix / "share/java" / project_name - javadocdir = prefix / "share/javadoc" / project_name - - def read_zipfile_and_write(path: pathlib.Path, zippath: str): - data = zf.read(zippath) - path.parent.mkdir(parents=True, exist_ok=True) - path.write_bytes(data) - - for zip_info in zf.infolist(): - zippath = zip_info.filename - if m := RE_LIB_MODULE_ARCH.match(zippath): - lib_path = libdir / m["arch"] / m["filename"] - read_zipfile_and_write(lib_path, zippath) - if m["filename"].endswith(".so"): - os.chmod(lib_path, stat.S_IRWXU | stat.S_IRGRP | stat.S_IXGRP | stat.S_IROTH | stat.S_IXOTH) - - elif m := RE_INC_MODULE_ARCH.match(zippath): - header_path = incdir / m["header"] - read_zipfile_and_write(header_path, zippath) - elif m:= RE_LICENSE.match(zippath): - license_path = licensedir / m["filename"] - read_zipfile_and_write(license_path, zippath) - elif m:= RE_PROGUARD.match(zippath): - proguard_path = javadir / m["filename"] - read_zipfile_and_write(proguard_path, zippath) - elif m:= RE_CMAKE.match(zippath): - cmake_path = cmakedir / m["filename"] - read_zipfile_and_write(cmake_path, zippath) - elif zippath == "classes.jar": - versioned_jar_path = javadir / f"{project_name}-{project_version}.jar" - unversioned_jar_path = javadir / f"{project_name}.jar" - read_zipfile_and_write(versioned_jar_path, zippath) - os.symlink(src=versioned_jar_path.name, dst=unversioned_jar_path) - elif zippath == "classes-sources.jar": - jarpath = javadir / f"{project_name}-{project_version}-sources.jar" - read_zipfile_and_write(jarpath, zippath) - elif zippath == "classes-doc.jar": - jarpath = javadocdir / f"{project_name}-{project_version}-javadoc.jar" - read_zipfile_and_write(jarpath, zippath) - - print("... done") - return 0 - - -if __name__ == "__main__": - raise SystemExit(main()) diff --git a/contrib/SDL-3.2.8/build-scripts/pkg-support/android/aar/cmake/SDL3ConfigVersion.cmake.in b/contrib/SDL-3.2.8/build-scripts/pkg-support/android/aar/cmake/SDL3ConfigVersion.cmake.in deleted file mode 100644 index 3268da7..0000000 --- a/contrib/SDL-3.2.8/build-scripts/pkg-support/android/aar/cmake/SDL3ConfigVersion.cmake.in +++ /dev/null @@ -1,38 +0,0 @@ -# @<@PROJECT_NAME@>@ CMake version configuration file: -# This file is meant to be placed in a lib/cmake/@<@PROJECT_NAME@>@ subfolder of a reconstructed Android SDL3 SDK - -set(PACKAGE_VERSION "@<@PROJECT_VERSION@>@") - -if(PACKAGE_FIND_VERSION_RANGE) - # Package version must be in the requested version range - if ((PACKAGE_FIND_VERSION_RANGE_MIN STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION_MIN) - OR ((PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_GREATER PACKAGE_FIND_VERSION_MAX) - OR (PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "EXCLUDE" AND PACKAGE_VERSION VERSION_GREATER_EQUAL PACKAGE_FIND_VERSION_MAX))) - set(PACKAGE_VERSION_COMPATIBLE FALSE) - else() - set(PACKAGE_VERSION_COMPATIBLE TRUE) - endif() -else() - if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION) - set(PACKAGE_VERSION_COMPATIBLE FALSE) - else() - set(PACKAGE_VERSION_COMPATIBLE TRUE) - if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION) - set(PACKAGE_VERSION_EXACT TRUE) - endif() - endif() -endif() - -# if the using project doesn't have CMAKE_SIZEOF_VOID_P set, fail. -if("${CMAKE_SIZEOF_VOID_P}" STREQUAL "") - set(PACKAGE_VERSION_UNSUITABLE TRUE) -endif() - -include("${CMAKE_CURRENT_LIST_DIR}/sdlcpu.cmake") -SDL_DetectTargetCPUArchitectures(_detected_archs) - -# check that the installed version has a compatible architecture as the one which is currently searching: -if(NOT(SDL_CPU_X86 OR SDL_CPU_X64 OR SDL_CPU_ARM32 OR SDL_CPU_ARM64)) - set(PACKAGE_VERSION "${PACKAGE_VERSION} (X86,X64,ARM32,ARM64)") - set(PACKAGE_VERSION_UNSUITABLE TRUE) -endif() diff --git a/contrib/SDL-3.2.8/build-scripts/pkg-support/android/aar/description.json.in b/contrib/SDL-3.2.8/build-scripts/pkg-support/android/aar/description.json.in deleted file mode 100644 index e75ef38..0000000 --- a/contrib/SDL-3.2.8/build-scripts/pkg-support/android/aar/description.json.in +++ /dev/null @@ -1,5 +0,0 @@ -{ - "name": "@<@PROJECT_NAME@>@", - "version": "@<@PROJECT_VERSION@>@", - "git-hash": "@<@PROJECT_COMMIT@>@" -} diff --git a/contrib/SDL-3.2.8/build-scripts/pkg-support/mingw/INSTALL.md.in b/contrib/SDL-3.2.8/build-scripts/pkg-support/mingw/INSTALL.md.in deleted file mode 100644 index f1a6a78..0000000 --- a/contrib/SDL-3.2.8/build-scripts/pkg-support/mingw/INSTALL.md.in +++ /dev/null @@ -1,53 +0,0 @@ - -# Using this package - -This package contains @<@PROJECT_NAME@>@ built for the mingw-w64 toolchain. - -The files for 32-bit architecture are in i686-w64-mingw32 -The files for 64-bit architecture are in x86_64-w64-mingw32 - -You can install them to another location, just type `make` for help. - -To use this package, point your include path at _arch_/include and your library path at _arch_/lib, link with the @<@PROJECT_NAME@>@ library and copy _arch_/bin/@<@PROJECT_NAME@>@.dll next to your executable. - -e.g. -```sh -gcc -o hello.exe hello.c -Ix86_64-w64-mingw32/include -Lx86_64-w64-mingw32/lib -l@<@PROJECT_NAME@>@ -cp x86_64-w64-mingw32/bin/@<@PROJECT_NAME@>@.dll . -./hello.exe -``` - -# Documentation - -An API reference, tutorials, and additional documentation is available at: - -https://wiki.libsdl.org/@<@PROJECT_NAME@>@ - -# Example code - -There are simple example programs available at: - -https://examples.libsdl.org/SDL3 - -# Discussions - -## Discord - -You can join the official Discord server at: - -https://discord.com/invite/BwpFGBWsv8 - -## Forums/mailing lists - -You can join SDL development discussions at: - -https://discourse.libsdl.org/ - -Once you sign up, you can use the forum through the website or as a mailing list from your email client. - -## Announcement list - -You can sign up for the low traffic announcement list at: - -https://www.libsdl.org/mailing-list.php - diff --git a/contrib/SDL-3.2.8/build-scripts/pkg-support/mingw/Makefile b/contrib/SDL-3.2.8/build-scripts/pkg-support/mingw/Makefile deleted file mode 100644 index 9b6cd55..0000000 --- a/contrib/SDL-3.2.8/build-scripts/pkg-support/mingw/Makefile +++ /dev/null @@ -1,39 +0,0 @@ -# -# Makefile for installing the mingw32 version of the SDL library - -DESTDIR = /usr/local -ARCHITECTURES := i686-w64-mingw32 x86_64-w64-mingw32 - -default: - @echo "Run \"make install-i686\" to install 32-bit" - @echo "Run \"make install-x86_64\" to install 64-bit" - @echo "Run \"make install-all\" to install both" - @echo "Add DESTDIR=/custom/path to change the destination folder" - -install: - @if test -d $(ARCH) && test -d $(DESTDIR); then \ - (cd $(ARCH) && cp -rv bin include lib share $(DESTDIR)/); \ - else \ - echo "*** ERROR: $(ARCH) or $(DESTDIR) does not exist!"; \ - exit 1; \ - fi - -install-i686: - $(MAKE) install ARCH=i686-w64-mingw32 - -install-x86_64: - $(MAKE) install ARCH=x86_64-w64-mingw32 - -install-all: - @if test -d $(DESTDIR); then \ - mkdir -p $(DESTDIR)/cmake; \ - cp -rv cmake/* $(DESTDIR)/cmake; \ - for arch in $(ARCHITECTURES); do \ - $(MAKE) install ARCH=$$arch DESTDIR=$(DESTDIR)/$$arch; \ - done \ - else \ - echo "*** ERROR: $(DESTDIR) does not exist!"; \ - exit 1; \ - fi - -.PHONY: default install install-i686 install-x86_64 install-all diff --git a/contrib/SDL-3.2.8/build-scripts/pkg-support/msvc/Directory.Build.props b/contrib/SDL-3.2.8/build-scripts/pkg-support/msvc/Directory.Build.props deleted file mode 100644 index 24033f4..0000000 --- a/contrib/SDL-3.2.8/build-scripts/pkg-support/msvc/Directory.Build.props +++ /dev/null @@ -1,8 +0,0 @@ - - - - - SDL_VENDOR_INFO="libsdl.org";%(PreprocessorDefinitions) - - - diff --git a/contrib/SDL-3.2.8/build-scripts/pkg-support/msvc/INSTALL.md.in b/contrib/SDL-3.2.8/build-scripts/pkg-support/msvc/INSTALL.md.in deleted file mode 100644 index 671f524..0000000 --- a/contrib/SDL-3.2.8/build-scripts/pkg-support/msvc/INSTALL.md.in +++ /dev/null @@ -1,45 +0,0 @@ - -# Using this package - -This package contains @<@PROJECT_NAME@>@ built for Visual Studio. - -To use this package, edit your project properties: -- Add the include directory to "VC++ Directories" -> "Include Directories" -- Add the lib/_arch_ directory to "VC++ Directories" -> "Library Directories" -- Add @<@PROJECT_NAME@>@.lib to Linker -> Input -> "Additional Dependencies" -- Copy lib/_arch_/@<@PROJECT_NAME@>@.dll to your project directory. - -# Documentation - -An API reference, tutorials, and additional documentation is available at: - -https://wiki.libsdl.org/@<@PROJECT_NAME@>@ - -# Example code - -There are simple example programs available at: - -https://examples.libsdl.org/SDL3 - -# Discussions - -## Discord - -You can join the official Discord server at: - -https://discord.com/invite/BwpFGBWsv8 - -## Forums/mailing lists - -You can join SDL development discussions at: - -https://discourse.libsdl.org/ - -Once you sign up, you can use the forum through the website or as a mailing list from your email client. - -## Announcement list - -You can sign up for the low traffic announcement list at: - -https://www.libsdl.org/mailing-list.php - diff --git a/contrib/SDL-3.2.8/build-scripts/pkg-support/msvc/arm64/INSTALL.md.in b/contrib/SDL-3.2.8/build-scripts/pkg-support/msvc/arm64/INSTALL.md.in deleted file mode 100644 index c185171..0000000 --- a/contrib/SDL-3.2.8/build-scripts/pkg-support/msvc/arm64/INSTALL.md.in +++ /dev/null @@ -1,13 +0,0 @@ - -# Using this package - -This package contains @<@PROJECT_NAME@>@ built for arm64 Windows. - -To use this package, simply replace an existing 64-bit ARM @<@PROJECT_NAME@>@.dll with the one included here. - -# Development packages - -If you're looking for packages with headers and libraries, you can download one of these: -- @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-VC.zip, for development using Visual Studio -- @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-mingw.zip, for development using mingw-w64 - diff --git a/contrib/SDL-3.2.8/build-scripts/pkg-support/msvc/cmake/SDL3Config.cmake.in b/contrib/SDL-3.2.8/build-scripts/pkg-support/msvc/cmake/SDL3Config.cmake.in deleted file mode 100644 index 6387376..0000000 --- a/contrib/SDL-3.2.8/build-scripts/pkg-support/msvc/cmake/SDL3Config.cmake.in +++ /dev/null @@ -1,135 +0,0 @@ -# @<@PROJECT_NAME@>@ CMake configuration file: -# This file is meant to be placed in a cmake subfolder of @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-VC.zip - -cmake_minimum_required(VERSION 3.0...3.28) - -include(FeatureSummary) -set_package_properties(SDL3 PROPERTIES - URL "https://www.libsdl.org/" - DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware" -) - -# Copied from `configure_package_config_file` -macro(set_and_check _var _file) - set(${_var} "${_file}") - if(NOT EXISTS "${_file}") - message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !") - endif() -endmacro() - -# Copied from `configure_package_config_file` -macro(check_required_components _NAME) - foreach(comp ${${_NAME}_FIND_COMPONENTS}) - if(NOT ${_NAME}_${comp}_FOUND) - if(${_NAME}_FIND_REQUIRED_${comp}) - set(${_NAME}_FOUND FALSE) - endif() - endif() - endforeach() -endmacro() - -set(SDL3_FOUND TRUE) - -if(SDL_CPU_X86) - set(_sdl_arch_subdir "x86") -elseif(SDL_CPU_X64 OR SDL_CPU_ARM64EC) - set(_sdl_arch_subdir "x64") -elseif(SDL_CPU_ARM64) - set(_sdl_arch_subdir "arm64") -else() - set(SDL3_FOUND FALSE) - return() -endif() - -get_filename_component(_sdl3_prefix "${CMAKE_CURRENT_LIST_DIR}/.." ABSOLUTE) -set_and_check(_sdl3_prefix "${_sdl3_prefix}") -set(_sdl3_include_dirs "${_sdl3_prefix}/include") - -set(_sdl3_implib "${_sdl3_prefix}/lib/${_sdl_arch_subdir}/SDL3.lib") -set(_sdl3_dll "${_sdl3_prefix}/lib/${_sdl_arch_subdir}/SDL3.dll") -set(_sdl3test_lib "${_sdl3_prefix}/lib/${_sdl_arch_subdir}/SDL3_test.lib") - -unset(_sdl_arch_subdir) -unset(_sdl3_prefix) - -# All targets are created, even when some might not be requested though COMPONENTS. -# This is done for compatibility with CMake generated SDL3-target.cmake files. - -if(NOT TARGET SDL3::Headers) - add_library(SDL3::Headers INTERFACE IMPORTED) - set_target_properties(SDL3::Headers - PROPERTIES - INTERFACE_INCLUDE_DIRECTORIES "${_sdl3_include_dirs}" - ) -endif() -set(SDL3_Headers_FOUND TRUE) -unset(_sdl3_include_dirs) - -if(EXISTS "${_sdl3_implib}" AND EXISTS "${_sdl3_dll}") - if(NOT TARGET SDL3::SDL3-shared) - add_library(SDL3::SDL3-shared SHARED IMPORTED) - set_target_properties(SDL3::SDL3-shared - PROPERTIES - INTERFACE_LINK_LIBRARIES "SDL3::Headers" - IMPORTED_IMPLIB "${_sdl3_implib}" - IMPORTED_LOCATION "${_sdl3_dll}" - COMPATIBLE_INTERFACE_BOOL "SDL3_SHARED" - INTERFACE_SDL3_SHARED "ON" - COMPATIBLE_INTERFACE_STRING "SDL_VERSION" - INTERFACE_SDL_VERSION "SDL3" - ) - endif() - set(SDL3_SDL3-shared_FOUND TRUE) -else() - set(SDL3_SDL3-shared_FOUND FALSE) -endif() -unset(_sdl3_implib) -unset(_sdl3_dll) - -set(SDL3_SDL3-static_FOUND FALSE) - -if(EXISTS "${_sdl3test_lib}") - if(NOT TARGET SDL3::SDL3_test) - add_library(SDL3::SDL3_test STATIC IMPORTED) - set_target_properties(SDL3::SDL3_test - PROPERTIES - INTERFACE_LINK_LIBRARIES "SDL3::Headers" - IMPORTED_LOCATION "${_sdl3test_lib}" - COMPATIBLE_INTERFACE_STRING "SDL_VERSION" - INTERFACE_SDL_VERSION "SDL3" - ) - endif() - set(SDL3_SDL3_test_FOUND TRUE) -else() - set(SDL3_SDL3_test_FOUND FALSE) -endif() -unset(_sdl3test_lib) - -if(SDL3_SDL3-shared_FOUND OR SDL3_SDL3-static_FOUND) - set(SDL3_SDL3_FOUND TRUE) -endif() - -function(_sdl_create_target_alias_compat NEW_TARGET TARGET) - if(CMAKE_VERSION VERSION_LESS "3.18") - # Aliasing local targets is not supported on CMake < 3.18, so make it global. - add_library(${NEW_TARGET} INTERFACE IMPORTED) - set_target_properties(${NEW_TARGET} PROPERTIES INTERFACE_LINK_LIBRARIES "${TARGET}") - else() - add_library(${NEW_TARGET} ALIAS ${TARGET}) - endif() -endfunction() - -# Make sure SDL3::SDL3 always exists -if(NOT TARGET SDL3::SDL3) - if(TARGET SDL3::SDL3-shared) - _sdl_create_target_alias_compat(SDL3::SDL3 SDL3::SDL3-shared) - endif() -endif() - -check_required_components(SDL3) - -set(SDL3_LIBRARIES SDL3::SDL3) -set(SDL3_STATIC_LIBRARIES SDL3::SDL3-static) -set(SDL3_STATIC_PRIVATE_LIBS) - -set(SDL3TEST_LIBRARY SDL3::SDL3_test) diff --git a/contrib/SDL-3.2.8/build-scripts/pkg-support/msvc/cmake/SDL3ConfigVersion.cmake.in b/contrib/SDL-3.2.8/build-scripts/pkg-support/msvc/cmake/SDL3ConfigVersion.cmake.in deleted file mode 100644 index 82b6af0..0000000 --- a/contrib/SDL-3.2.8/build-scripts/pkg-support/msvc/cmake/SDL3ConfigVersion.cmake.in +++ /dev/null @@ -1,38 +0,0 @@ -# @<@PROJECT_NAME@>@ CMake version configuration file: -# This file is meant to be placed in a cmake subfolder of @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-VC.zip - -set(PACKAGE_VERSION "@<@PROJECT_VERSION@>@") - -if(PACKAGE_FIND_VERSION_RANGE) - # Package version must be in the requested version range - if ((PACKAGE_FIND_VERSION_RANGE_MIN STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION_MIN) - OR ((PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_GREATER PACKAGE_FIND_VERSION_MAX) - OR (PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "EXCLUDE" AND PACKAGE_VERSION VERSION_GREATER_EQUAL PACKAGE_FIND_VERSION_MAX))) - set(PACKAGE_VERSION_COMPATIBLE FALSE) - else() - set(PACKAGE_VERSION_COMPATIBLE TRUE) - endif() -else() - if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION) - set(PACKAGE_VERSION_COMPATIBLE FALSE) - else() - set(PACKAGE_VERSION_COMPATIBLE TRUE) - if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION) - set(PACKAGE_VERSION_EXACT TRUE) - endif() - endif() -endif() - -# if the using project doesn't have CMAKE_SIZEOF_VOID_P set, fail. -if("${CMAKE_SIZEOF_VOID_P}" STREQUAL "") - set(PACKAGE_VERSION_UNSUITABLE TRUE) -endif() - -include("${CMAKE_CURRENT_LIST_DIR}/sdlcpu.cmake") -SDL_DetectTargetCPUArchitectures(_detected_archs) - -# check that the installed version has a compatible architecture as the one which is currently searching: -if(NOT(SDL_CPU_X86 OR SDL_CPU_X64 OR SDL_CPU_ARM64 OR SDL_CPU_ARM64EC)) - set(PACKAGE_VERSION "${PACKAGE_VERSION} (X86,X64,ARM64)") - set(PACKAGE_VERSION_UNSUITABLE TRUE) -endif() diff --git a/contrib/SDL-3.2.8/build-scripts/pkg-support/msvc/x64/INSTALL.md.in b/contrib/SDL-3.2.8/build-scripts/pkg-support/msvc/x64/INSTALL.md.in deleted file mode 100644 index 74cd678..0000000 --- a/contrib/SDL-3.2.8/build-scripts/pkg-support/msvc/x64/INSTALL.md.in +++ /dev/null @@ -1,13 +0,0 @@ - -# Using this package - -This package contains @<@PROJECT_NAME@>@ built for x64 Windows. - -To use this package, simply replace an existing 64-bit @<@PROJECT_NAME@>@.dll with the one included here. - -# Development packages - -If you're looking for packages with headers and libraries, you can download one of these: -- @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-VC.zip, for development using Visual Studio -- @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-mingw.zip, for development using mingw-w64 - diff --git a/contrib/SDL-3.2.8/build-scripts/pkg-support/msvc/x86/INSTALL.md.in b/contrib/SDL-3.2.8/build-scripts/pkg-support/msvc/x86/INSTALL.md.in deleted file mode 100644 index 041c116..0000000 --- a/contrib/SDL-3.2.8/build-scripts/pkg-support/msvc/x86/INSTALL.md.in +++ /dev/null @@ -1,13 +0,0 @@ - -# Using this package - -This package contains @<@PROJECT_NAME@>@ built for x86 Windows. - -To use this package, simply replace an existing 32-bit @<@PROJECT_NAME@>@.dll with the one included here. - -# Development packages - -If you're looking for packages with headers and libraries, you can download one of these: -- @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-VC.zip, for development using Visual Studio -- @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-mingw.zip, for development using mingw-w64 - diff --git a/contrib/SDL-3.2.8/build-scripts/pkg-support/source/SDL_revision.h.cmake.in b/contrib/SDL-3.2.8/build-scripts/pkg-support/source/SDL_revision.h.cmake.in deleted file mode 100644 index 99e9f80..0000000 --- a/contrib/SDL-3.2.8/build-scripts/pkg-support/source/SDL_revision.h.cmake.in +++ /dev/null @@ -1,41 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/* WIKI CATEGORY: Version */ - -/* - * SDL_revision.h contains the SDL revision, which might be defined on the - * compiler command line, or generated right into the header itself by the - * build system. - */ - -#ifndef SDL_revision_h_ -#define SDL_revision_h_ - -#cmakedefine SDL_VENDOR_INFO "@SDL_VENDOR_INFO@" - -#if defined(SDL_VENDOR_INFO) -#define SDL_REVISION "@<@PROJECT_REVISION@>@ (" SDL_VENDOR_INFO ")" -#else -#define SDL_REVISION "@<@PROJECT_REVISION@>@" -#endif - -#endif /* SDL_revision_h_ */ diff --git a/contrib/SDL-3.2.8/build-scripts/pkg-support/source/SDL_revision.h.in b/contrib/SDL-3.2.8/build-scripts/pkg-support/source/SDL_revision.h.in deleted file mode 100644 index 7dd6bc1..0000000 --- a/contrib/SDL-3.2.8/build-scripts/pkg-support/source/SDL_revision.h.in +++ /dev/null @@ -1,56 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/* WIKI CATEGORY: Version */ - -/* - * SDL_revision.h contains the SDL revision, which might be defined on the - * compiler command line, or generated right into the header itself by the - * build system. - */ - -#ifndef SDL_revision_h_ -#define SDL_revision_h_ - -#ifdef SDL_WIKI_DOCUMENTATION_SECTION - -/** - * This macro is a string describing the source at a particular point in - * development. - * - * This string is often generated from revision control's state at build time. - * - * This string can be quite complex and does not follow any standard. For - * example, it might be something like "SDL-prerelease-3.1.1-47-gf687e0732". - * It might also be user-defined at build time, so it's best to treat it as a - * clue in debugging forensics and not something the app will parse in any - * way. - * - * \since This macro is available since SDL 3.0.0. - */ -#define SDL_REVISION "Some arbitrary string decided at SDL build time" -#elif defined(SDL_VENDOR_INFO) -#define SDL_REVISION "@<@PROJECT_REVISION@>@ (" SDL_VENDOR_INFO ")" -#else -#define SDL_REVISION "@<@PROJECT_REVISION@>@" -#endif - -#endif /* SDL_revision_h_ */ -- cgit v1.2.3