From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- contrib/SDL-3.2.8/docs/INTRO-cmake.md | 50 ----------------------------------- 1 file changed, 50 deletions(-) delete mode 100644 contrib/SDL-3.2.8/docs/INTRO-cmake.md (limited to 'contrib/SDL-3.2.8/docs/INTRO-cmake.md') diff --git a/contrib/SDL-3.2.8/docs/INTRO-cmake.md b/contrib/SDL-3.2.8/docs/INTRO-cmake.md deleted file mode 100644 index e6ccace..0000000 --- a/contrib/SDL-3.2.8/docs/INTRO-cmake.md +++ /dev/null @@ -1,50 +0,0 @@ - -# Introduction to SDL with CMake - -The easiest way to use SDL is to include it as a subproject in your project. - -We'll start by creating a simple project to build and run [hello.c](hello.c) - -Create the file CMakeLists.txt -```cmake -cmake_minimum_required(VERSION 3.16) -project(hello) - -# set the output directory for built objects. -# This makes sure that the dynamic library goes into the build directory automatically. -set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$") -set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$") - -# This assumes the SDL source is available in vendored/SDL -add_subdirectory(vendored/SDL EXCLUDE_FROM_ALL) - -# Create your game executable target as usual -add_executable(hello WIN32 hello.c) - -# Link to the actual SDL3 library. -target_link_libraries(hello PRIVATE SDL3::SDL3) -``` - -Build: -```sh -cmake -S . -B build -cmake --build build -``` - -Run: -- On Windows the executable is in the build Debug directory: -```sh -cd build/Debug -./hello -``` -- On other platforms the executable is in the build directory: -```sh -cd build -./hello -``` - -A more complete example is available at: - -https://github.com/Ravbug/sdl3-sample - -Additional information and troubleshooting is available in [README-cmake.md](README-cmake.md) -- cgit v1.2.3