From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- contrib/SDL-3.2.8/docs/README-porting.md | 65 -------------------------------- 1 file changed, 65 deletions(-) delete mode 100644 contrib/SDL-3.2.8/docs/README-porting.md (limited to 'contrib/SDL-3.2.8/docs/README-porting.md') diff --git a/contrib/SDL-3.2.8/docs/README-porting.md b/contrib/SDL-3.2.8/docs/README-porting.md deleted file mode 100644 index ada1d67..0000000 --- a/contrib/SDL-3.2.8/docs/README-porting.md +++ /dev/null @@ -1,65 +0,0 @@ -Porting -======= - -* Porting To A New Platform - - The first thing you have to do when porting to a new platform, is look at -include/SDL_platform.h and create an entry there for your operating system. -The standard format is "SDL_PLATFORM_X", where X is the name of the OS. -Ideally SDL_platform_defines.h will be able to auto-detect the system it's building -on based on C preprocessor symbols. - -There are two basic ways of building SDL at the moment: - -1. CMake: cmake -S . -B build && cmake --build build && cmake --install install - - If you have a system that supports CMake, then you might try this. Edit CMakeLists.txt, - - take a look at the large section labelled: - - "Platform-specific options and settings!" - - Add a section for your platform, and then re-run 'cmake -S . -B build' and build! - -2. Using an IDE: - - If you're using an IDE or other non-configure build system, you'll probably want to create a custom `SDL_build_config.h` for your platform. Edit `include/build_config/SDL_build_config.h`, add a section for your platform, and create a custom `SDL_build_config_{platform}.h`, based on `SDL_build_config_minimal.h` and `SDL_build_config.h.cmake` - - Add the top level include directory to the header search path, and then add - the following sources to the project: - - src/*.c - src/atomic/*.c - src/audio/*.c - src/cpuinfo/*.c - src/events/*.c - src/file/*.c - src/haptic/*.c - src/joystick/*.c - src/power/*.c - src/render/*.c - src/render/software/*.c - src/stdlib/*.c - src/thread/*.c - src/timer/*.c - src/video/*.c - src/audio/disk/*.c - src/audio/dummy/*.c - src/filesystem/dummy/*.c - src/video/dummy/*.c - src/haptic/dummy/*.c - src/joystick/dummy/*.c - src/thread/generic/*.c - src/timer/dummy/*.c - src/loadso/dummy/*.c - - -Once you have a working library without any drivers, you can go back to each -of the major subsystems and start implementing drivers for your platform. - -If you have any questions, don't hesitate to ask on the SDL mailing list: - http://www.libsdl.org/mailing-list.php - -Enjoy! - Sam Lantinga (slouken@libsdl.org) - -- cgit v1.2.3