From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- .../examples/asyncio/01-load-bitmaps/README.txt | 6 - .../asyncio/01-load-bitmaps/load-bitmaps.c | 125 --------------------- .../examples/asyncio/01-load-bitmaps/thumbnail.png | Bin 76234 -> 0 bytes contrib/SDL-3.2.8/examples/asyncio/description.txt | 1 - 4 files changed, 132 deletions(-) delete mode 100644 contrib/SDL-3.2.8/examples/asyncio/01-load-bitmaps/README.txt delete mode 100644 contrib/SDL-3.2.8/examples/asyncio/01-load-bitmaps/load-bitmaps.c delete mode 100644 contrib/SDL-3.2.8/examples/asyncio/01-load-bitmaps/thumbnail.png delete mode 100644 contrib/SDL-3.2.8/examples/asyncio/description.txt (limited to 'contrib/SDL-3.2.8/examples/asyncio') diff --git a/contrib/SDL-3.2.8/examples/asyncio/01-load-bitmaps/README.txt b/contrib/SDL-3.2.8/examples/asyncio/01-load-bitmaps/README.txt deleted file mode 100644 index e4283d4..0000000 --- a/contrib/SDL-3.2.8/examples/asyncio/01-load-bitmaps/README.txt +++ /dev/null @@ -1,6 +0,0 @@ -This example code loads a few bitmap files from disk using the asynchronous -i/o, and then draws it to the window. It uses a task group to watch multiple -reads and deal with them in whatever order they finish. - -Note that for a single tiny file like this, you'd probably not want to bother -with async i/o in real life, but this is just an example of how to do it. diff --git a/contrib/SDL-3.2.8/examples/asyncio/01-load-bitmaps/load-bitmaps.c b/contrib/SDL-3.2.8/examples/asyncio/01-load-bitmaps/load-bitmaps.c deleted file mode 100644 index 44c2abf..0000000 --- a/contrib/SDL-3.2.8/examples/asyncio/01-load-bitmaps/load-bitmaps.c +++ /dev/null @@ -1,125 +0,0 @@ -/* - * This example code loads a bitmap with asynchronous i/o and renders it. - * - * This code is public domain. Feel free to use it for any purpose! - */ - -#define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */ -#include -#include - -/* We will use this renderer to draw into this window every frame. */ -static SDL_Window *window = NULL; -static SDL_Renderer *renderer = NULL; -static SDL_AsyncIOQueue *queue = NULL; - -#define TOTAL_TEXTURES 4 -static const char * const bmps[TOTAL_TEXTURES] = { "sample.bmp", "gamepad_front.bmp", "speaker.bmp", "icon2x.bmp" }; -static SDL_Texture *textures[TOTAL_TEXTURES]; -static const SDL_FRect texture_rects[TOTAL_TEXTURES] = { - { 116, 156, 408, 167 }, - { 20, 200, 96, 60 }, - { 525, 180, 96, 96 }, - { 288, 375, 64, 64 } -}; - -/* This function runs once at startup. */ -SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) -{ - int i; - - if (!SDL_Init(SDL_INIT_VIDEO)) { - SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Couldn't initialize SDL!", SDL_GetError(), NULL); - return SDL_APP_FAILURE; - } - - if (!SDL_CreateWindowAndRenderer("examples/asyncio/load-bitmaps", 640, 480, 0, &window, &renderer)) { - SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Couldn't create window/renderer!", SDL_GetError(), NULL); - return SDL_APP_FAILURE; - } - - queue = SDL_CreateAsyncIOQueue(); - if (!queue) { - SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Couldn't create async i/o queue!", SDL_GetError(), NULL); - return SDL_APP_FAILURE; - } - - /* Load some .bmp files asynchronously from wherever the app is being run from, put them in the same queue. */ - for (i = 0; i < SDL_arraysize(bmps); i++) { - char *path = NULL; - SDL_asprintf(&path, "%s%s", SDL_GetBasePath(), bmps[i]); /* allocate a string of the full file path */ - /* you _should) check for failure, but we'll just go on without files here. */ - SDL_LoadFileAsync(path, queue, (void *) bmps[i]); /* attach the filename as app-specific data, so we can see it later. */ - SDL_free(path); - } - - return SDL_APP_CONTINUE; /* carry on with the program! */ -} - -/* This function runs when a new event (mouse input, keypresses, etc) occurs. */ -SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) -{ - if (event->type == SDL_EVENT_QUIT) { - return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */ - } - - return SDL_APP_CONTINUE; /* carry on with the program! */ -} - -/* This function runs once per frame, and is the heart of the program. */ -SDL_AppResult SDL_AppIterate(void *appstate) -{ - SDL_AsyncIOOutcome outcome; - int i; - - if (SDL_GetAsyncIOResult(queue, &outcome)) { /* a .bmp file load has finished? */ - if (outcome.result == SDL_ASYNCIO_COMPLETE) { - /* this might be _any_ of the bmps; they might finish loading in any order. */ - for (i = 0; i < SDL_arraysize(bmps); i++) { - /* this doesn't need a strcmp because we gave the pointer from this array to SDL_LoadFileAsync */ - if (outcome.userdata == bmps[i]) { - break; - } - } - - if (i < SDL_arraysize(bmps)) { /* (just in case.) */ - SDL_Surface *surface = SDL_LoadBMP_IO(SDL_IOFromConstMem(outcome.buffer, (size_t) outcome.bytes_transferred), true); - if (surface) { /* the renderer is not multithreaded, so create the texture here once the data loads. */ - textures[i] = SDL_CreateTextureFromSurface(renderer, surface); - if (!textures[i]) { - SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Couldn't create texture!", SDL_GetError(), NULL); - return SDL_APP_FAILURE; - } - SDL_DestroySurface(surface); - } - } - } - SDL_free(outcome.buffer); - } - - SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); - SDL_RenderClear(renderer); - - for (i = 0; i < SDL_arraysize(textures); i++) { - SDL_RenderTexture(renderer, textures[i], NULL, &texture_rects[i]); - } - - SDL_RenderPresent(renderer); - - return SDL_APP_CONTINUE; /* carry on with the program! */ -} - -/* This function runs once at shutdown. */ -void SDL_AppQuit(void *appstate, SDL_AppResult result) -{ - int i; - - SDL_DestroyAsyncIOQueue(queue); - - for (i = 0; i < SDL_arraysize(textures); i++) { - SDL_DestroyTexture(textures[i]); - } - - /* SDL will clean up the window/renderer for us. */ -} - diff --git a/contrib/SDL-3.2.8/examples/asyncio/01-load-bitmaps/thumbnail.png b/contrib/SDL-3.2.8/examples/asyncio/01-load-bitmaps/thumbnail.png deleted file mode 100644 index 4f8be2a..0000000 Binary files a/contrib/SDL-3.2.8/examples/asyncio/01-load-bitmaps/thumbnail.png and /dev/null differ diff --git a/contrib/SDL-3.2.8/examples/asyncio/description.txt b/contrib/SDL-3.2.8/examples/asyncio/description.txt deleted file mode 100644 index c3aafe1..0000000 --- a/contrib/SDL-3.2.8/examples/asyncio/description.txt +++ /dev/null @@ -1 +0,0 @@ -Asynchronous I/O \ No newline at end of file -- cgit v1.2.3