From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- .../SDL-3.2.8/examples/renderer/17-read-pixels/README.txt | 12 ------------ 1 file changed, 12 deletions(-) delete mode 100644 contrib/SDL-3.2.8/examples/renderer/17-read-pixels/README.txt (limited to 'contrib/SDL-3.2.8/examples/renderer/17-read-pixels/README.txt') diff --git a/contrib/SDL-3.2.8/examples/renderer/17-read-pixels/README.txt b/contrib/SDL-3.2.8/examples/renderer/17-read-pixels/README.txt deleted file mode 100644 index dd474e6..0000000 --- a/contrib/SDL-3.2.8/examples/renderer/17-read-pixels/README.txt +++ /dev/null @@ -1,12 +0,0 @@ -This example creates an SDL window and renderer, and draws a -rotating texture to it, reads back the rendered pixels, converts them to -black and white, and then draws the converted image to a corner of the -screen. - -This isn't necessarily an efficient thing to do--in real life one might -want to do this sort of thing with a render target--but it's just a visual -example of how to use SDL_RenderReadPixels(). - -A better, but less visual, use of SDL_RenderReadPixels() is to make -screenshots: you grab the current contents of the screen, and save the pixels -as a bitmap file or whatever. -- cgit v1.2.3