From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- contrib/SDL-3.2.8/include/SDL3/SDL_guid.h | 106 ------------------------------ 1 file changed, 106 deletions(-) delete mode 100644 contrib/SDL-3.2.8/include/SDL3/SDL_guid.h (limited to 'contrib/SDL-3.2.8/include/SDL3/SDL_guid.h') diff --git a/contrib/SDL-3.2.8/include/SDL3/SDL_guid.h b/contrib/SDL-3.2.8/include/SDL3/SDL_guid.h deleted file mode 100644 index 312c42c..0000000 --- a/contrib/SDL-3.2.8/include/SDL3/SDL_guid.h +++ /dev/null @@ -1,106 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/* WIKI CATEGORY: GUID */ - -/** - * # CategoryGUID - * - * A GUID is a 128-bit value that represents something that is uniquely - * identifiable by this value: "globally unique." - * - * SDL provides functions to convert a GUID to/from a string. - */ - -#ifndef SDL_guid_h_ -#define SDL_guid_h_ - -#include - -#include -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * An SDL_GUID is a 128-bit identifier for an input device that identifies - * that device across runs of SDL programs on the same platform. - * - * If the device is detached and then re-attached to a different port, or if - * the base system is rebooted, the device should still report the same GUID. - * - * GUIDs are as precise as possible but are not guaranteed to distinguish - * physically distinct but equivalent devices. For example, two game - * controllers from the same vendor with the same product ID and revision may - * have the same GUID. - * - * GUIDs may be platform-dependent (i.e., the same device may report different - * GUIDs on different operating systems). - * - * \since This struct is available since SDL 3.2.0. - */ -typedef struct SDL_GUID { - Uint8 data[16]; -} SDL_GUID; - -/* Function prototypes */ - -/** - * Get an ASCII string representation for a given SDL_GUID. - * - * \param guid the SDL_GUID you wish to convert to string. - * \param pszGUID buffer in which to write the ASCII string. - * \param cbGUID the size of pszGUID, should be at least 33 bytes. - * - * \threadsafety It is safe to call this function from any thread. - * - * \since This function is available since SDL 3.2.0. - * - * \sa SDL_StringToGUID - */ -extern SDL_DECLSPEC void SDLCALL SDL_GUIDToString(SDL_GUID guid, char *pszGUID, int cbGUID); - -/** - * Convert a GUID string into a SDL_GUID structure. - * - * Performs no error checking. If this function is given a string containing - * an invalid GUID, the function will silently succeed, but the GUID generated - * will not be useful. - * - * \param pchGUID string containing an ASCII representation of a GUID. - * \returns a SDL_GUID structure. - * - * \threadsafety It is safe to call this function from any thread. - * - * \since This function is available since SDL 3.2.0. - * - * \sa SDL_GUIDToString - */ -extern SDL_DECLSPEC SDL_GUID SDLCALL SDL_StringToGUID(const char *pchGUID); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include - -#endif /* SDL_guid_h_ */ -- cgit v1.2.3