From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- contrib/SDL-3.2.8/include/SDL3/SDL_messagebox.h | 226 ------------------------ 1 file changed, 226 deletions(-) delete mode 100644 contrib/SDL-3.2.8/include/SDL3/SDL_messagebox.h (limited to 'contrib/SDL-3.2.8/include/SDL3/SDL_messagebox.h') diff --git a/contrib/SDL-3.2.8/include/SDL3/SDL_messagebox.h b/contrib/SDL-3.2.8/include/SDL3/SDL_messagebox.h deleted file mode 100644 index 365ae36..0000000 --- a/contrib/SDL-3.2.8/include/SDL3/SDL_messagebox.h +++ /dev/null @@ -1,226 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * # CategoryMessagebox - * - * SDL offers a simple message box API, which is useful for simple alerts, - * such as informing the user when something fatal happens at startup without - * the need to build a UI for it (or informing the user _before_ your UI is - * ready). - * - * These message boxes are native system dialogs where possible. - * - * There is both a customizable function (SDL_ShowMessageBox()) that offers - * lots of options for what to display and reports on what choice the user - * made, and also a much-simplified version (SDL_ShowSimpleMessageBox()), - * merely takes a text message and title, and waits until the user presses a - * single "OK" UI button. Often, this is all that is necessary. - */ - -#ifndef SDL_messagebox_h_ -#define SDL_messagebox_h_ - -#include -#include -#include /* For SDL_Window */ - -#include -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * Message box flags. - * - * If supported will display warning icon, etc. - * - * \since This datatype is available since SDL 3.2.0. - */ -typedef Uint32 SDL_MessageBoxFlags; - -#define SDL_MESSAGEBOX_ERROR 0x00000010u /**< error dialog */ -#define SDL_MESSAGEBOX_WARNING 0x00000020u /**< warning dialog */ -#define SDL_MESSAGEBOX_INFORMATION 0x00000040u /**< informational dialog */ -#define SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT 0x00000080u /**< buttons placed left to right */ -#define SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT 0x00000100u /**< buttons placed right to left */ - -/** - * SDL_MessageBoxButtonData flags. - * - * \since This datatype is available since SDL 3.2.0. - */ -typedef Uint32 SDL_MessageBoxButtonFlags; - -#define SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT 0x00000001u /**< Marks the default button when return is hit */ -#define SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT 0x00000002u /**< Marks the default button when escape is hit */ - -/** - * Individual button data. - * - * \since This struct is available since SDL 3.2.0. - */ -typedef struct SDL_MessageBoxButtonData -{ - SDL_MessageBoxButtonFlags flags; - int buttonID; /**< User defined button id (value returned via SDL_ShowMessageBox) */ - const char *text; /**< The UTF-8 button text */ -} SDL_MessageBoxButtonData; - -/** - * RGB value used in a message box color scheme - * - * \since This struct is available since SDL 3.2.0. - */ -typedef struct SDL_MessageBoxColor -{ - Uint8 r, g, b; -} SDL_MessageBoxColor; - -/** - * An enumeration of indices inside the colors array of - * SDL_MessageBoxColorScheme. - */ -typedef enum SDL_MessageBoxColorType -{ - SDL_MESSAGEBOX_COLOR_BACKGROUND, - SDL_MESSAGEBOX_COLOR_TEXT, - SDL_MESSAGEBOX_COLOR_BUTTON_BORDER, - SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND, - SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED, - SDL_MESSAGEBOX_COLOR_COUNT /**< Size of the colors array of SDL_MessageBoxColorScheme. */ -} SDL_MessageBoxColorType; - -/** - * A set of colors to use for message box dialogs - * - * \since This struct is available since SDL 3.2.0. - */ -typedef struct SDL_MessageBoxColorScheme -{ - SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_COUNT]; -} SDL_MessageBoxColorScheme; - -/** - * MessageBox structure containing title, text, window, etc. - * - * \since This struct is available since SDL 3.2.0. - */ -typedef struct SDL_MessageBoxData -{ - SDL_MessageBoxFlags flags; - SDL_Window *window; /**< Parent window, can be NULL */ - const char *title; /**< UTF-8 title */ - const char *message; /**< UTF-8 message text */ - - int numbuttons; - const SDL_MessageBoxButtonData *buttons; - - const SDL_MessageBoxColorScheme *colorScheme; /**< SDL_MessageBoxColorScheme, can be NULL to use system settings */ -} SDL_MessageBoxData; - -/** - * Create a modal message box. - * - * If your needs aren't complex, it might be easier to use - * SDL_ShowSimpleMessageBox. - * - * This function should be called on the thread that created the parent - * window, or on the main thread if the messagebox has no parent. It will - * block execution of that thread until the user clicks a button or closes the - * messagebox. - * - * This function may be called at any time, even before SDL_Init(). This makes - * it useful for reporting errors like a failure to create a renderer or - * OpenGL context. - * - * On X11, SDL rolls its own dialog box with X11 primitives instead of a - * formal toolkit like GTK+ or Qt. - * - * Note that if SDL_Init() would fail because there isn't any available video - * target, this function is likely to fail for the same reasons. If this is a - * concern, check the return value from this function and fall back to writing - * to stderr if you can. - * - * \param messageboxdata the SDL_MessageBoxData structure with title, text and - * other options. - * \param buttonid the pointer to which user id of hit button should be - * copied. - * \returns true on success or false on failure; call SDL_GetError() for more - * information. - * - * \since This function is available since SDL 3.2.0. - * - * \sa SDL_ShowSimpleMessageBox - */ -extern SDL_DECLSPEC bool SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid); - -/** - * Display a simple modal message box. - * - * If your needs aren't complex, this function is preferred over - * SDL_ShowMessageBox. - * - * `flags` may be any of the following: - * - * - `SDL_MESSAGEBOX_ERROR`: error dialog - * - `SDL_MESSAGEBOX_WARNING`: warning dialog - * - `SDL_MESSAGEBOX_INFORMATION`: informational dialog - * - * This function should be called on the thread that created the parent - * window, or on the main thread if the messagebox has no parent. It will - * block execution of that thread until the user clicks a button or closes the - * messagebox. - * - * This function may be called at any time, even before SDL_Init(). This makes - * it useful for reporting errors like a failure to create a renderer or - * OpenGL context. - * - * On X11, SDL rolls its own dialog box with X11 primitives instead of a - * formal toolkit like GTK+ or Qt. - * - * Note that if SDL_Init() would fail because there isn't any available video - * target, this function is likely to fail for the same reasons. If this is a - * concern, check the return value from this function and fall back to writing - * to stderr if you can. - * - * \param flags an SDL_MessageBoxFlags value. - * \param title UTF-8 title text. - * \param message UTF-8 message text. - * \param window the parent window, or NULL for no parent. - * \returns true on success or false on failure; call SDL_GetError() for more - * information. - * - * \since This function is available since SDL 3.2.0. - * - * \sa SDL_ShowMessageBox - */ -extern SDL_DECLSPEC bool SDLCALL SDL_ShowSimpleMessageBox(SDL_MessageBoxFlags flags, const char *title, const char *message, SDL_Window *window); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include - -#endif /* SDL_messagebox_h_ */ -- cgit v1.2.3