From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- contrib/SDL-3.2.8/include/SDL3/SDL_misc.h | 78 ------------------------------- 1 file changed, 78 deletions(-) delete mode 100644 contrib/SDL-3.2.8/include/SDL3/SDL_misc.h (limited to 'contrib/SDL-3.2.8/include/SDL3/SDL_misc.h') diff --git a/contrib/SDL-3.2.8/include/SDL3/SDL_misc.h b/contrib/SDL-3.2.8/include/SDL3/SDL_misc.h deleted file mode 100644 index 3dd6fcd..0000000 --- a/contrib/SDL-3.2.8/include/SDL3/SDL_misc.h +++ /dev/null @@ -1,78 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * # CategoryMisc - * - * SDL API functions that don't fit elsewhere. - */ - -#ifndef SDL_misc_h_ -#define SDL_misc_h_ - -#include -#include - -#include - -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * Open a URL/URI in the browser or other appropriate external application. - * - * Open a URL in a separate, system-provided application. How this works will - * vary wildly depending on the platform. This will likely launch what makes - * sense to handle a specific URL's protocol (a web browser for `http://`, - * etc), but it might also be able to launch file managers for directories and - * other things. - * - * What happens when you open a URL varies wildly as well: your game window - * may lose focus (and may or may not lose focus if your game was fullscreen - * or grabbing input at the time). On mobile devices, your app will likely - * move to the background or your process might be paused. Any given platform - * may or may not handle a given URL. - * - * If this is unimplemented (or simply unavailable) for a platform, this will - * fail with an error. A successful result does not mean the URL loaded, just - * that we launched _something_ to handle it (or at least believe we did). - * - * All this to say: this function can be useful, but you should definitely - * test it on every platform you target. - * - * \param url a valid URL/URI to open. Use `file:///full/path/to/file` for - * local files, if supported. - * \returns true on success or false on failure; call SDL_GetError() for more - * information. - * - * \since This function is available since SDL 3.2.0. - */ -extern SDL_DECLSPEC bool SDLCALL SDL_OpenURL(const char *url); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include - -#endif /* SDL_misc_h_ */ -- cgit v1.2.3