From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- contrib/SDL-3.2.8/include/SDL3/SDL_power.h | 102 ----------------------------- 1 file changed, 102 deletions(-) delete mode 100644 contrib/SDL-3.2.8/include/SDL3/SDL_power.h (limited to 'contrib/SDL-3.2.8/include/SDL3/SDL_power.h') diff --git a/contrib/SDL-3.2.8/include/SDL3/SDL_power.h b/contrib/SDL-3.2.8/include/SDL3/SDL_power.h deleted file mode 100644 index 4056ce3..0000000 --- a/contrib/SDL-3.2.8/include/SDL3/SDL_power.h +++ /dev/null @@ -1,102 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_power_h_ -#define SDL_power_h_ - -/** - * # CategoryPower - * - * SDL power management routines. - * - * There is a single function in this category: SDL_GetPowerInfo(). - * - * This function is useful for games on the go. This allows an app to know if - * it's running on a draining battery, which can be useful if the app wants to - * reduce processing, or perhaps framerate, to extend the duration of the - * battery's charge. Perhaps the app just wants to show a battery meter when - * fullscreen, or alert the user when the power is getting extremely low, so - * they can save their game. - */ - -#include -#include - -#include -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * The basic state for the system's power supply. - * - * These are results returned by SDL_GetPowerInfo(). - * - * \since This enum is available since SDL 3.2.0. - */ -typedef enum SDL_PowerState -{ - SDL_POWERSTATE_ERROR = -1, /**< error determining power status */ - SDL_POWERSTATE_UNKNOWN, /**< cannot determine power status */ - SDL_POWERSTATE_ON_BATTERY, /**< Not plugged in, running on the battery */ - SDL_POWERSTATE_NO_BATTERY, /**< Plugged in, no battery available */ - SDL_POWERSTATE_CHARGING, /**< Plugged in, charging battery */ - SDL_POWERSTATE_CHARGED /**< Plugged in, battery charged */ -} SDL_PowerState; - -/** - * Get the current power supply details. - * - * You should never take a battery status as absolute truth. Batteries - * (especially failing batteries) are delicate hardware, and the values - * reported here are best estimates based on what that hardware reports. It's - * not uncommon for older batteries to lose stored power much faster than it - * reports, or completely drain when reporting it has 20 percent left, etc. - * - * Battery status can change at any time; if you are concerned with power - * state, you should call this function frequently, and perhaps ignore changes - * until they seem to be stable for a few seconds. - * - * It's possible a platform can only report battery percentage or time left - * but not both. - * - * \param seconds a pointer filled in with the seconds of battery life left, - * or NULL to ignore. This will be filled in with -1 if we - * can't determine a value or there is no battery. - * \param percent a pointer filled in with the percentage of battery life - * left, between 0 and 100, or NULL to ignore. This will be - * filled in with -1 we can't determine a value or there is no - * battery. - * \returns the current battery state or `SDL_POWERSTATE_ERROR` on failure; - * call SDL_GetError() for more information. - * - * \since This function is available since SDL 3.2.0. - */ -extern SDL_DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *seconds, int *percent); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include - -#endif /* SDL_power_h_ */ -- cgit v1.2.3