From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- contrib/SDL-3.2.8/src/audio/SDL_audioqueue.h | 79 ---------------------------- 1 file changed, 79 deletions(-) delete mode 100644 contrib/SDL-3.2.8/src/audio/SDL_audioqueue.h (limited to 'contrib/SDL-3.2.8/src/audio/SDL_audioqueue.h') diff --git a/contrib/SDL-3.2.8/src/audio/SDL_audioqueue.h b/contrib/SDL-3.2.8/src/audio/SDL_audioqueue.h deleted file mode 100644 index 4662946..0000000 --- a/contrib/SDL-3.2.8/src/audio/SDL_audioqueue.h +++ /dev/null @@ -1,79 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "SDL_internal.h" - -#ifndef SDL_audioqueue_h_ -#define SDL_audioqueue_h_ - -// Internal functions used by SDL_AudioStream for queueing audio. - -typedef void (SDLCALL *SDL_ReleaseAudioBufferCallback)(void *userdata, const void *buffer, int buflen); - -typedef struct SDL_AudioQueue SDL_AudioQueue; -typedef struct SDL_AudioTrack SDL_AudioTrack; - -// Create a new audio queue -extern SDL_AudioQueue *SDL_CreateAudioQueue(size_t chunk_size); - -// Destroy an audio queue -extern void SDL_DestroyAudioQueue(SDL_AudioQueue *queue); - -// Completely clear the queue -extern void SDL_ClearAudioQueue(SDL_AudioQueue *queue); - -// Mark the last track as flushed -extern void SDL_FlushAudioQueue(SDL_AudioQueue *queue); - -// Pop the current head track -// REQUIRES: The head track must exist, and must have been flushed -extern void SDL_PopAudioQueueHead(SDL_AudioQueue *queue); - -// Write data to the end of queue -// REQUIRES: If the spec has changed, the last track must have been flushed -extern bool SDL_WriteToAudioQueue(SDL_AudioQueue *queue, const SDL_AudioSpec *spec, const int *chmap, const Uint8 *data, size_t len); - -// Create a track where the input data is owned by the caller -extern SDL_AudioTrack *SDL_CreateAudioTrack(SDL_AudioQueue *queue, - const SDL_AudioSpec *spec, const int *chmap, Uint8 *data, size_t len, size_t capacity, - SDL_ReleaseAudioBufferCallback callback, void *userdata); - -// Add a track to the end of the queue -// REQUIRES: `track != NULL` -extern void SDL_AddTrackToAudioQueue(SDL_AudioQueue *queue, SDL_AudioTrack *track); - -// Iterate over the tracks in the queue -extern void *SDL_BeginAudioQueueIter(SDL_AudioQueue *queue); - -// Query and update the track iterator -// REQUIRES: `*inout_iter != NULL` (a valid iterator) -extern size_t SDL_NextAudioQueueIter(SDL_AudioQueue *queue, void **inout_iter, SDL_AudioSpec *out_spec, int **out_chmap, bool *out_flushed); - -extern const Uint8 *SDL_ReadFromAudioQueue(SDL_AudioQueue *queue, - Uint8 *dst, SDL_AudioFormat dst_format, int dst_channels, const int *dst_map, - int past_frames, int present_frames, int future_frames, - Uint8 *scratch, float gain); - -// Get the total number of bytes currently queued -extern size_t SDL_GetAudioQueueQueued(SDL_AudioQueue *queue); - -extern bool SDL_ResetAudioQueueHistory(SDL_AudioQueue *queue, int num_frames); - -#endif // SDL_audioqueue_h_ -- cgit v1.2.3