From 5a079a2d114f96d4847d1ee305d5b7c16eeec50e Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Sat, 27 Dec 2025 12:03:39 -0800 Subject: Initial commit --- .../SDL-3.2.8/src/dynapi/SDL_dynapi_overrides.h | 1261 ++++++++++++++++++++ 1 file changed, 1261 insertions(+) create mode 100644 contrib/SDL-3.2.8/src/dynapi/SDL_dynapi_overrides.h (limited to 'contrib/SDL-3.2.8/src/dynapi/SDL_dynapi_overrides.h') diff --git a/contrib/SDL-3.2.8/src/dynapi/SDL_dynapi_overrides.h b/contrib/SDL-3.2.8/src/dynapi/SDL_dynapi_overrides.h new file mode 100644 index 0000000..77fd553 --- /dev/null +++ b/contrib/SDL-3.2.8/src/dynapi/SDL_dynapi_overrides.h @@ -0,0 +1,1261 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + + +// DO NOT EDIT THIS FILE BY HAND. It is autogenerated by gendynapi.py. + +#if !SDL_DYNAMIC_API +#error You should not be here. +#endif + +// New API symbols are added at the end +#define SDL_AcquireCameraFrame SDL_AcquireCameraFrame_REAL +#define SDL_AcquireGPUCommandBuffer SDL_AcquireGPUCommandBuffer_REAL +#define SDL_AcquireGPUSwapchainTexture SDL_AcquireGPUSwapchainTexture_REAL +#define SDL_AddAtomicInt SDL_AddAtomicInt_REAL +#define SDL_AddEventWatch SDL_AddEventWatch_REAL +#define SDL_AddGamepadMapping SDL_AddGamepadMapping_REAL +#define SDL_AddGamepadMappingsFromFile SDL_AddGamepadMappingsFromFile_REAL +#define SDL_AddGamepadMappingsFromIO SDL_AddGamepadMappingsFromIO_REAL +#define SDL_AddHintCallback SDL_AddHintCallback_REAL +#define SDL_AddSurfaceAlternateImage SDL_AddSurfaceAlternateImage_REAL +#define SDL_AddTimer SDL_AddTimer_REAL +#define SDL_AddTimerNS SDL_AddTimerNS_REAL +#define SDL_AddVulkanRenderSemaphores SDL_AddVulkanRenderSemaphores_REAL +#define SDL_AttachVirtualJoystick SDL_AttachVirtualJoystick_REAL +#define SDL_AudioDevicePaused SDL_AudioDevicePaused_REAL +#define SDL_BeginGPUComputePass SDL_BeginGPUComputePass_REAL +#define SDL_BeginGPUCopyPass SDL_BeginGPUCopyPass_REAL +#define SDL_BeginGPURenderPass SDL_BeginGPURenderPass_REAL +#define SDL_BindAudioStream SDL_BindAudioStream_REAL +#define SDL_BindAudioStreams SDL_BindAudioStreams_REAL +#define SDL_BindGPUComputePipeline SDL_BindGPUComputePipeline_REAL +#define SDL_BindGPUComputeSamplers SDL_BindGPUComputeSamplers_REAL +#define SDL_BindGPUComputeStorageBuffers SDL_BindGPUComputeStorageBuffers_REAL +#define SDL_BindGPUComputeStorageTextures SDL_BindGPUComputeStorageTextures_REAL +#define SDL_BindGPUFragmentSamplers SDL_BindGPUFragmentSamplers_REAL +#define SDL_BindGPUFragmentStorageBuffers SDL_BindGPUFragmentStorageBuffers_REAL +#define SDL_BindGPUFragmentStorageTextures SDL_BindGPUFragmentStorageTextures_REAL +#define SDL_BindGPUGraphicsPipeline SDL_BindGPUGraphicsPipeline_REAL +#define SDL_BindGPUIndexBuffer SDL_BindGPUIndexBuffer_REAL +#define SDL_BindGPUVertexBuffers SDL_BindGPUVertexBuffers_REAL +#define SDL_BindGPUVertexSamplers SDL_BindGPUVertexSamplers_REAL +#define SDL_BindGPUVertexStorageBuffers SDL_BindGPUVertexStorageBuffers_REAL +#define SDL_BindGPUVertexStorageTextures SDL_BindGPUVertexStorageTextures_REAL +#define SDL_BlitGPUTexture SDL_BlitGPUTexture_REAL +#define SDL_BlitSurface SDL_BlitSurface_REAL +#define SDL_BlitSurface9Grid SDL_BlitSurface9Grid_REAL +#define SDL_BlitSurfaceScaled SDL_BlitSurfaceScaled_REAL +#define SDL_BlitSurfaceTiled SDL_BlitSurfaceTiled_REAL +#define SDL_BlitSurfaceTiledWithScale SDL_BlitSurfaceTiledWithScale_REAL +#define SDL_BlitSurfaceUnchecked SDL_BlitSurfaceUnchecked_REAL +#define SDL_BlitSurfaceUncheckedScaled SDL_BlitSurfaceUncheckedScaled_REAL +#define SDL_BroadcastCondition SDL_BroadcastCondition_REAL +#define SDL_CaptureMouse SDL_CaptureMouse_REAL +#define SDL_ClaimWindowForGPUDevice SDL_ClaimWindowForGPUDevice_REAL +#define SDL_CleanupTLS SDL_CleanupTLS_REAL +#define SDL_ClearAudioStream SDL_ClearAudioStream_REAL +#define SDL_ClearClipboardData SDL_ClearClipboardData_REAL +#define SDL_ClearComposition SDL_ClearComposition_REAL +#define SDL_ClearError SDL_ClearError_REAL +#define SDL_ClearProperty SDL_ClearProperty_REAL +#define SDL_ClearSurface SDL_ClearSurface_REAL +#define SDL_CloseAudioDevice SDL_CloseAudioDevice_REAL +#define SDL_CloseCamera SDL_CloseCamera_REAL +#define SDL_CloseGamepad SDL_CloseGamepad_REAL +#define SDL_CloseHaptic SDL_CloseHaptic_REAL +#define SDL_CloseIO SDL_CloseIO_REAL +#define SDL_CloseJoystick SDL_CloseJoystick_REAL +#define SDL_CloseSensor SDL_CloseSensor_REAL +#define SDL_CloseStorage SDL_CloseStorage_REAL +#define SDL_CompareAndSwapAtomicInt SDL_CompareAndSwapAtomicInt_REAL +#define SDL_CompareAndSwapAtomicPointer SDL_CompareAndSwapAtomicPointer_REAL +#define SDL_CompareAndSwapAtomicU32 SDL_CompareAndSwapAtomicU32_REAL +#define SDL_ComposeCustomBlendMode SDL_ComposeCustomBlendMode_REAL +#define SDL_ConvertAudioSamples SDL_ConvertAudioSamples_REAL +#define SDL_ConvertEventToRenderCoordinates SDL_ConvertEventToRenderCoordinates_REAL +#define SDL_ConvertPixels SDL_ConvertPixels_REAL +#define SDL_ConvertPixelsAndColorspace SDL_ConvertPixelsAndColorspace_REAL +#define SDL_ConvertSurface SDL_ConvertSurface_REAL +#define SDL_ConvertSurfaceAndColorspace SDL_ConvertSurfaceAndColorspace_REAL +#define SDL_CopyFile SDL_CopyFile_REAL +#define SDL_CopyGPUBufferToBuffer SDL_CopyGPUBufferToBuffer_REAL +#define SDL_CopyGPUTextureToTexture SDL_CopyGPUTextureToTexture_REAL +#define SDL_CopyProperties SDL_CopyProperties_REAL +#define SDL_CopyStorageFile SDL_CopyStorageFile_REAL +#define SDL_CreateAudioStream SDL_CreateAudioStream_REAL +#define SDL_CreateColorCursor SDL_CreateColorCursor_REAL +#define SDL_CreateCondition SDL_CreateCondition_REAL +#define SDL_CreateCursor SDL_CreateCursor_REAL +#define SDL_CreateDirectory SDL_CreateDirectory_REAL +#define SDL_CreateEnvironment SDL_CreateEnvironment_REAL +#define SDL_CreateGPUBuffer SDL_CreateGPUBuffer_REAL +#define SDL_CreateGPUComputePipeline SDL_CreateGPUComputePipeline_REAL +#define SDL_CreateGPUDevice SDL_CreateGPUDevice_REAL +#define SDL_CreateGPUDeviceWithProperties SDL_CreateGPUDeviceWithProperties_REAL +#define SDL_CreateGPUGraphicsPipeline SDL_CreateGPUGraphicsPipeline_REAL +#define SDL_CreateGPUSampler SDL_CreateGPUSampler_REAL +#define SDL_CreateGPUShader SDL_CreateGPUShader_REAL +#define SDL_CreateGPUTexture SDL_CreateGPUTexture_REAL +#define SDL_CreateGPUTransferBuffer SDL_CreateGPUTransferBuffer_REAL +#define SDL_CreateHapticEffect SDL_CreateHapticEffect_REAL +#define SDL_CreateMutex SDL_CreateMutex_REAL +#define SDL_CreatePalette SDL_CreatePalette_REAL +#define SDL_CreatePopupWindow SDL_CreatePopupWindow_REAL +#define SDL_CreateProcess SDL_CreateProcess_REAL +#define SDL_CreateProcessWithProperties SDL_CreateProcessWithProperties_REAL +#define SDL_CreateProperties SDL_CreateProperties_REAL +#define SDL_CreateRWLock SDL_CreateRWLock_REAL +#define SDL_CreateRenderer SDL_CreateRenderer_REAL +#define SDL_CreateRendererWithProperties SDL_CreateRendererWithProperties_REAL +#define SDL_CreateSemaphore SDL_CreateSemaphore_REAL +#define SDL_CreateSoftwareRenderer SDL_CreateSoftwareRenderer_REAL +#define SDL_CreateStorageDirectory SDL_CreateStorageDirectory_REAL +#define SDL_CreateSurface SDL_CreateSurface_REAL +#define SDL_CreateSurfaceFrom SDL_CreateSurfaceFrom_REAL +#define SDL_CreateSurfacePalette SDL_CreateSurfacePalette_REAL +#define SDL_CreateSystemCursor SDL_CreateSystemCursor_REAL +#define SDL_CreateTexture SDL_CreateTexture_REAL +#define SDL_CreateTextureFromSurface SDL_CreateTextureFromSurface_REAL +#define SDL_CreateTextureWithProperties SDL_CreateTextureWithProperties_REAL +#define SDL_CreateThreadRuntime SDL_CreateThreadRuntime_REAL +#define SDL_CreateThreadWithPropertiesRuntime SDL_CreateThreadWithPropertiesRuntime_REAL +#define SDL_CreateWindow SDL_CreateWindow_REAL +#define SDL_CreateWindowAndRenderer SDL_CreateWindowAndRenderer_REAL +#define SDL_CreateWindowWithProperties SDL_CreateWindowWithProperties_REAL +#define SDL_CursorVisible SDL_CursorVisible_REAL +#define SDL_DateTimeToTime SDL_DateTimeToTime_REAL +#define SDL_Delay SDL_Delay_REAL +#define SDL_DelayNS SDL_DelayNS_REAL +#define SDL_DestroyAudioStream SDL_DestroyAudioStream_REAL +#define SDL_DestroyCondition SDL_DestroyCondition_REAL +#define SDL_DestroyCursor SDL_DestroyCursor_REAL +#define SDL_DestroyEnvironment SDL_DestroyEnvironment_REAL +#define SDL_DestroyGPUDevice SDL_DestroyGPUDevice_REAL +#define SDL_DestroyHapticEffect SDL_DestroyHapticEffect_REAL +#define SDL_DestroyMutex SDL_DestroyMutex_REAL +#define SDL_DestroyPalette SDL_DestroyPalette_REAL +#define SDL_DestroyProcess SDL_DestroyProcess_REAL +#define SDL_DestroyProperties SDL_DestroyProperties_REAL +#define SDL_DestroyRWLock SDL_DestroyRWLock_REAL +#define SDL_DestroyRenderer SDL_DestroyRenderer_REAL +#define SDL_DestroySemaphore SDL_DestroySemaphore_REAL +#define SDL_DestroySurface SDL_DestroySurface_REAL +#define SDL_DestroyTexture SDL_DestroyTexture_REAL +#define SDL_DestroyWindow SDL_DestroyWindow_REAL +#define SDL_DestroyWindowSurface SDL_DestroyWindowSurface_REAL +#define SDL_DetachThread SDL_DetachThread_REAL +#define SDL_DetachVirtualJoystick SDL_DetachVirtualJoystick_REAL +#define SDL_DisableScreenSaver SDL_DisableScreenSaver_REAL +#define SDL_DispatchGPUCompute SDL_DispatchGPUCompute_REAL +#define SDL_DispatchGPUComputeIndirect SDL_DispatchGPUComputeIndirect_REAL +#define SDL_DownloadFromGPUBuffer SDL_DownloadFromGPUBuffer_REAL +#define SDL_DownloadFromGPUTexture SDL_DownloadFromGPUTexture_REAL +#define SDL_DrawGPUIndexedPrimitives SDL_DrawGPUIndexedPrimitives_REAL +#define SDL_DrawGPUIndexedPrimitivesIndirect SDL_DrawGPUIndexedPrimitivesIndirect_REAL +#define SDL_DrawGPUPrimitives SDL_DrawGPUPrimitives_REAL +#define SDL_DrawGPUPrimitivesIndirect SDL_DrawGPUPrimitivesIndirect_REAL +#define SDL_DuplicateSurface SDL_DuplicateSurface_REAL +#define SDL_EGL_GetCurrentConfig SDL_EGL_GetCurrentConfig_REAL +#define SDL_EGL_GetCurrentDisplay SDL_EGL_GetCurrentDisplay_REAL +#define SDL_EGL_GetProcAddress SDL_EGL_GetProcAddress_REAL +#define SDL_EGL_GetWindowSurface SDL_EGL_GetWindowSurface_REAL +#define SDL_EGL_SetAttributeCallbacks SDL_EGL_SetAttributeCallbacks_REAL +#define SDL_EnableScreenSaver SDL_EnableScreenSaver_REAL +#define SDL_EndGPUComputePass SDL_EndGPUComputePass_REAL +#define SDL_EndGPUCopyPass SDL_EndGPUCopyPass_REAL +#define SDL_EndGPURenderPass SDL_EndGPURenderPass_REAL +#define SDL_EnterAppMainCallbacks SDL_EnterAppMainCallbacks_REAL +#define SDL_EnumerateDirectory SDL_EnumerateDirectory_REAL +#define SDL_EnumerateProperties SDL_EnumerateProperties_REAL +#define SDL_EnumerateStorageDirectory SDL_EnumerateStorageDirectory_REAL +#define SDL_EventEnabled SDL_EventEnabled_REAL +#define SDL_FillSurfaceRect SDL_FillSurfaceRect_REAL +#define SDL_FillSurfaceRects SDL_FillSurfaceRects_REAL +#define SDL_FilterEvents SDL_FilterEvents_REAL +#define SDL_FlashWindow SDL_FlashWindow_REAL +#define SDL_FlipSurface SDL_FlipSurface_REAL +#define SDL_FlushAudioStream SDL_FlushAudioStream_REAL +#define SDL_FlushEvent SDL_FlushEvent_REAL +#define SDL_FlushEvents SDL_FlushEvents_REAL +#define SDL_FlushIO SDL_FlushIO_REAL +#define SDL_FlushRenderer SDL_FlushRenderer_REAL +#define SDL_GDKResumeGPU SDL_GDKResumeGPU_REAL +#define SDL_GDKSuspendComplete SDL_GDKSuspendComplete_REAL +#define SDL_GDKSuspendGPU SDL_GDKSuspendGPU_REAL +#define SDL_GL_CreateContext SDL_GL_CreateContext_REAL +#define SDL_GL_DestroyContext SDL_GL_DestroyContext_REAL +#define SDL_GL_ExtensionSupported SDL_GL_ExtensionSupported_REAL +#define SDL_GL_GetAttribute SDL_GL_GetAttribute_REAL +#define SDL_GL_GetCurrentContext SDL_GL_GetCurrentContext_REAL +#define SDL_GL_GetCurrentWindow SDL_GL_GetCurrentWindow_REAL +#define SDL_GL_GetProcAddress SDL_GL_GetProcAddress_REAL +#define SDL_GL_GetSwapInterval SDL_GL_GetSwapInterval_REAL +#define SDL_GL_LoadLibrary SDL_GL_LoadLibrary_REAL +#define SDL_GL_MakeCurrent SDL_GL_MakeCurrent_REAL +#define SDL_GL_ResetAttributes SDL_GL_ResetAttributes_REAL +#define SDL_GL_SetAttribute SDL_GL_SetAttribute_REAL +#define SDL_GL_SetSwapInterval SDL_GL_SetSwapInterval_REAL +#define SDL_GL_SwapWindow SDL_GL_SwapWindow_REAL +#define SDL_GL_UnloadLibrary SDL_GL_UnloadLibrary_REAL +#define SDL_GPUSupportsProperties SDL_GPUSupportsProperties_REAL +#define SDL_GPUSupportsShaderFormats SDL_GPUSupportsShaderFormats_REAL +#define SDL_GPUTextureFormatTexelBlockSize SDL_GPUTextureFormatTexelBlockSize_REAL +#define SDL_GPUTextureSupportsFormat SDL_GPUTextureSupportsFormat_REAL +#define SDL_GPUTextureSupportsSampleCount SDL_GPUTextureSupportsSampleCount_REAL +#define SDL_GUIDToString SDL_GUIDToString_REAL +#define SDL_GamepadConnected SDL_GamepadConnected_REAL +#define SDL_GamepadEventsEnabled SDL_GamepadEventsEnabled_REAL +#define SDL_GamepadHasAxis SDL_GamepadHasAxis_REAL +#define SDL_GamepadHasButton SDL_GamepadHasButton_REAL +#define SDL_GamepadHasSensor SDL_GamepadHasSensor_REAL +#define SDL_GamepadSensorEnabled SDL_GamepadSensorEnabled_REAL +#define SDL_GenerateMipmapsForGPUTexture SDL_GenerateMipmapsForGPUTexture_REAL +#define SDL_GetAndroidActivity SDL_GetAndroidActivity_REAL +#define SDL_GetAndroidCachePath SDL_GetAndroidCachePath_REAL +#define SDL_GetAndroidExternalStoragePath SDL_GetAndroidExternalStoragePath_REAL +#define SDL_GetAndroidExternalStorageState SDL_GetAndroidExternalStorageState_REAL +#define SDL_GetAndroidInternalStoragePath SDL_GetAndroidInternalStoragePath_REAL +#define SDL_GetAndroidJNIEnv SDL_GetAndroidJNIEnv_REAL +#define SDL_GetAndroidSDKVersion SDL_GetAndroidSDKVersion_REAL +#define SDL_GetAppMetadataProperty SDL_GetAppMetadataProperty_REAL +#define SDL_GetAssertionHandler SDL_GetAssertionHandler_REAL +#define SDL_GetAssertionReport SDL_GetAssertionReport_REAL +#define SDL_GetAtomicInt SDL_GetAtomicInt_REAL +#define SDL_GetAtomicPointer SDL_GetAtomicPointer_REAL +#define SDL_GetAtomicU32 SDL_GetAtomicU32_REAL +#define SDL_GetAudioDeviceChannelMap SDL_GetAudioDeviceChannelMap_REAL +#define SDL_GetAudioDeviceFormat SDL_GetAudioDeviceFormat_REAL +#define SDL_GetAudioDeviceGain SDL_GetAudioDeviceGain_REAL +#define SDL_GetAudioDeviceName SDL_GetAudioDeviceName_REAL +#define SDL_GetAudioDriver SDL_GetAudioDriver_REAL +#define SDL_GetAudioFormatName SDL_GetAudioFormatName_REAL +#define SDL_GetAudioPlaybackDevices SDL_GetAudioPlaybackDevices_REAL +#define SDL_GetAudioRecordingDevices SDL_GetAudioRecordingDevices_REAL +#define SDL_GetAudioStreamAvailable SDL_GetAudioStreamAvailable_REAL +#define SDL_GetAudioStreamData SDL_GetAudioStreamData_REAL +#define SDL_GetAudioStreamDevice SDL_GetAudioStreamDevice_REAL +#define SDL_GetAudioStreamFormat SDL_GetAudioStreamFormat_REAL +#define SDL_GetAudioStreamFrequencyRatio SDL_GetAudioStreamFrequencyRatio_REAL +#define SDL_GetAudioStreamGain SDL_GetAudioStreamGain_REAL +#define SDL_GetAudioStreamInputChannelMap SDL_GetAudioStreamInputChannelMap_REAL +#define SDL_GetAudioStreamOutputChannelMap SDL_GetAudioStreamOutputChannelMap_REAL +#define SDL_GetAudioStreamProperties SDL_GetAudioStreamProperties_REAL +#define SDL_GetAudioStreamQueued SDL_GetAudioStreamQueued_REAL +#define SDL_GetBasePath SDL_GetBasePath_REAL +#define SDL_GetBooleanProperty SDL_GetBooleanProperty_REAL +#define SDL_GetCPUCacheLineSize SDL_GetCPUCacheLineSize_REAL +#define SDL_GetCameraDriver SDL_GetCameraDriver_REAL +#define SDL_GetCameraFormat SDL_GetCameraFormat_REAL +#define SDL_GetCameraID SDL_GetCameraID_REAL +#define SDL_GetCameraName SDL_GetCameraName_REAL +#define SDL_GetCameraPermissionState SDL_GetCameraPermissionState_REAL +#define SDL_GetCameraPosition SDL_GetCameraPosition_REAL +#define SDL_GetCameraProperties SDL_GetCameraProperties_REAL +#define SDL_GetCameraSupportedFormats SDL_GetCameraSupportedFormats_REAL +#define SDL_GetCameras SDL_GetCameras_REAL +#define SDL_GetClipboardData SDL_GetClipboardData_REAL +#define SDL_GetClipboardMimeTypes SDL_GetClipboardMimeTypes_REAL +#define SDL_GetClipboardText SDL_GetClipboardText_REAL +#define SDL_GetClosestFullscreenDisplayMode SDL_GetClosestFullscreenDisplayMode_REAL +#define SDL_GetCurrentAudioDriver SDL_GetCurrentAudioDriver_REAL +#define SDL_GetCurrentCameraDriver SDL_GetCurrentCameraDriver_REAL +#define SDL_GetCurrentDisplayMode SDL_GetCurrentDisplayMode_REAL +#define SDL_GetCurrentDisplayOrientation SDL_GetCurrentDisplayOrientation_REAL +#define SDL_GetCurrentRenderOutputSize SDL_GetCurrentRenderOutputSize_REAL +#define SDL_GetCurrentThreadID SDL_GetCurrentThreadID_REAL +#define SDL_GetCurrentTime SDL_GetCurrentTime_REAL +#define SDL_GetCurrentVideoDriver SDL_GetCurrentVideoDriver_REAL +#define SDL_GetCursor SDL_GetCursor_REAL +#define SDL_GetDXGIOutputInfo SDL_GetDXGIOutputInfo_REAL +#define SDL_GetDateTimeLocalePreferences SDL_GetDateTimeLocalePreferences_REAL +#define SDL_GetDayOfWeek SDL_GetDayOfWeek_REAL +#define SDL_GetDayOfYear SDL_GetDayOfYear_REAL +#define SDL_GetDaysInMonth SDL_GetDaysInMonth_REAL +#define SDL_GetDefaultAssertionHandler SDL_GetDefaultAssertionHandler_REAL +#define SDL_GetDefaultCursor SDL_GetDefaultCursor_REAL +#define SDL_GetDesktopDisplayMode SDL_GetDesktopDisplayMode_REAL +#define SDL_GetDirect3D9AdapterIndex SDL_GetDirect3D9AdapterIndex_REAL +#define SDL_GetDisplayBounds SDL_GetDisplayBounds_REAL +#define SDL_GetDisplayContentScale SDL_GetDisplayContentScale_REAL +#define SDL_GetDisplayForPoint SDL_GetDisplayForPoint_REAL +#define SDL_GetDisplayForRect SDL_GetDisplayForRect_REAL +#define SDL_GetDisplayForWindow SDL_GetDisplayForWindow_REAL +#define SDL_GetDisplayName SDL_GetDisplayName_REAL +#define SDL_GetDisplayProperties SDL_GetDisplayProperties_REAL +#define SDL_GetDisplayUsableBounds SDL_GetDisplayUsableBounds_REAL +#define SDL_GetDisplays SDL_GetDisplays_REAL +#define SDL_GetEnvironment SDL_GetEnvironment_REAL +#define SDL_GetEnvironmentVariable SDL_GetEnvironmentVariable_REAL +#define SDL_GetEnvironmentVariables SDL_GetEnvironmentVariables_REAL +#define SDL_GetError SDL_GetError_REAL +#define SDL_GetEventFilter SDL_GetEventFilter_REAL +#define SDL_GetFloatProperty SDL_GetFloatProperty_REAL +#define SDL_GetFullscreenDisplayModes SDL_GetFullscreenDisplayModes_REAL +#define SDL_GetGDKDefaultUser SDL_GetGDKDefaultUser_REAL +#define SDL_GetGDKTaskQueue SDL_GetGDKTaskQueue_REAL +#define SDL_GetGPUDeviceDriver SDL_GetGPUDeviceDriver_REAL +#define SDL_GetGPUDriver SDL_GetGPUDriver_REAL +#define SDL_GetGPUShaderFormats SDL_GetGPUShaderFormats_REAL +#define SDL_GetGPUSwapchainTextureFormat SDL_GetGPUSwapchainTextureFormat_REAL +#define SDL_GetGamepadAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis_REAL +#define SDL_GetGamepadAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton_REAL +#define SDL_GetGamepadAxis SDL_GetGamepadAxis_REAL +#define SDL_GetGamepadAxisFromString SDL_GetGamepadAxisFromString_REAL +#define SDL_GetGamepadBindings SDL_GetGamepadBindings_REAL +#define SDL_GetGamepadButton SDL_GetGamepadButton_REAL +#define SDL_GetGamepadButtonFromString SDL_GetGamepadButtonFromString_REAL +#define SDL_GetGamepadButtonLabel SDL_GetGamepadButtonLabel_REAL +#define SDL_GetGamepadButtonLabelForType SDL_GetGamepadButtonLabelForType_REAL +#define SDL_GetGamepadConnectionState SDL_GetGamepadConnectionState_REAL +#define SDL_GetGamepadFirmwareVersion SDL_GetGamepadFirmwareVersion_REAL +#define SDL_GetGamepadFromID SDL_GetGamepadFromID_REAL +#define SDL_GetGamepadFromPlayerIndex SDL_GetGamepadFromPlayerIndex_REAL +#define SDL_GetGamepadGUIDForID SDL_GetGamepadGUIDForID_REAL +#define SDL_GetGamepadID SDL_GetGamepadID_REAL +#define SDL_GetGamepadJoystick SDL_GetGamepadJoystick_REAL +#define SDL_GetGamepadMapping SDL_GetGamepadMapping_REAL +#define SDL_GetGamepadMappingForGUID SDL_GetGamepadMappingForGUID_REAL +#define SDL_GetGamepadMappingForID SDL_GetGamepadMappingForID_REAL +#define SDL_GetGamepadMappings SDL_GetGamepadMappings_REAL +#define SDL_GetGamepadName SDL_GetGamepadName_REAL +#define SDL_GetGamepadNameForID SDL_GetGamepadNameForID_REAL +#define SDL_GetGamepadPath SDL_GetGamepadPath_REAL +#define SDL_GetGamepadPathForID SDL_GetGamepadPathForID_REAL +#define SDL_GetGamepadPlayerIndex SDL_GetGamepadPlayerIndex_REAL +#define SDL_GetGamepadPlayerIndexForID SDL_GetGamepadPlayerIndexForID_REAL +#define SDL_GetGamepadPowerInfo SDL_GetGamepadPowerInfo_REAL +#define SDL_GetGamepadProduct SDL_GetGamepadProduct_REAL +#define SDL_GetGamepadProductForID SDL_GetGamepadProductForID_REAL +#define SDL_GetGamepadProductVersion SDL_GetGamepadProductVersion_REAL +#define SDL_GetGamepadProductVersionForID SDL_GetGamepadProductVersionForID_REAL +#define SDL_GetGamepadProperties SDL_GetGamepadProperties_REAL +#define SDL_GetGamepadSensorData SDL_GetGamepadSensorData_REAL +#define SDL_GetGamepadSensorDataRate SDL_GetGamepadSensorDataRate_REAL +#define SDL_GetGamepadSerial SDL_GetGamepadSerial_REAL +#define SDL_GetGamepadSteamHandle SDL_GetGamepadSteamHandle_REAL +#define SDL_GetGamepadStringForAxis SDL_GetGamepadStringForAxis_REAL +#define SDL_GetGamepadStringForButton SDL_GetGamepadStringForButton_REAL +#define SDL_GetGamepadStringForType SDL_GetGamepadStringForType_REAL +#define SDL_GetGamepadTouchpadFinger SDL_GetGamepadTouchpadFinger_REAL +#define SDL_GetGamepadType SDL_GetGamepadType_REAL +#define SDL_GetGamepadTypeForID SDL_GetGamepadTypeForID_REAL +#define SDL_GetGamepadTypeFromString SDL_GetGamepadTypeFromString_REAL +#define SDL_GetGamepadVendor SDL_GetGamepadVendor_REAL +#define SDL_GetGamepadVendorForID SDL_GetGamepadVendorForID_REAL +#define SDL_GetGamepads SDL_GetGamepads_REAL +#define SDL_GetGlobalMouseState SDL_GetGlobalMouseState_REAL +#define SDL_GetGlobalProperties SDL_GetGlobalProperties_REAL +#define SDL_GetGrabbedWindow SDL_GetGrabbedWindow_REAL +#define SDL_GetHapticEffectStatus SDL_GetHapticEffectStatus_REAL +#define SDL_GetHapticFeatures SDL_GetHapticFeatures_REAL +#define SDL_GetHapticFromID SDL_GetHapticFromID_REAL +#define SDL_GetHapticID SDL_GetHapticID_REAL +#define SDL_GetHapticName SDL_GetHapticName_REAL +#define SDL_GetHapticNameForID SDL_GetHapticNameForID_REAL +#define SDL_GetHaptics SDL_GetHaptics_REAL +#define SDL_GetHint SDL_GetHint_REAL +#define SDL_GetHintBoolean SDL_GetHintBoolean_REAL +#define SDL_GetIOProperties SDL_GetIOProperties_REAL +#define SDL_GetIOSize SDL_GetIOSize_REAL +#define SDL_GetIOStatus SDL_GetIOStatus_REAL +#define SDL_GetJoystickAxis SDL_GetJoystickAxis_REAL +#define SDL_GetJoystickAxisInitialState SDL_GetJoystickAxisInitialState_REAL +#define SDL_GetJoystickBall SDL_GetJoystickBall_REAL +#define SDL_GetJoystickButton SDL_GetJoystickButton_REAL +#define SDL_GetJoystickConnectionState SDL_GetJoystickConnectionState_REAL +#define SDL_GetJoystickFirmwareVersion SDL_GetJoystickFirmwareVersion_REAL +#define SDL_GetJoystickFromID SDL_GetJoystickFromID_REAL +#define SDL_GetJoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex_REAL +#define SDL_GetJoystickGUID SDL_GetJoystickGUID_REAL +#define SDL_GetJoystickGUIDForID SDL_GetJoystickGUIDForID_REAL +#define SDL_GetJoystickGUIDInfo SDL_GetJoystickGUIDInfo_REAL +#define SDL_GetJoystickHat SDL_GetJoystickHat_REAL +#define SDL_GetJoystickID SDL_GetJoystickID_REAL +#define SDL_GetJoystickName SDL_GetJoystickName_REAL +#define SDL_GetJoystickNameForID SDL_GetJoystickNameForID_REAL +#define SDL_GetJoystickPath SDL_GetJoystickPath_REAL +#define SDL_GetJoystickPathForID SDL_GetJoystickPathForID_REAL +#define SDL_GetJoystickPlayerIndex SDL_GetJoystickPlayerIndex_REAL +#define SDL_GetJoystickPlayerIndexForID SDL_GetJoystickPlayerIndexForID_REAL +#define SDL_GetJoystickPowerInfo SDL_GetJoystickPowerInfo_REAL +#define SDL_GetJoystickProduct SDL_GetJoystickProduct_REAL +#define SDL_GetJoystickProductForID SDL_GetJoystickProductForID_REAL +#define SDL_GetJoystickProductVersion SDL_GetJoystickProductVersion_REAL +#define SDL_GetJoystickProductVersionForID SDL_GetJoystickProductVersionForID_REAL +#define SDL_GetJoystickProperties SDL_GetJoystickProperties_REAL +#define SDL_GetJoystickSerial SDL_GetJoystickSerial_REAL +#define SDL_GetJoystickType SDL_GetJoystickType_REAL +#define SDL_GetJoystickTypeForID SDL_GetJoystickTypeForID_REAL +#define SDL_GetJoystickVendor SDL_GetJoystickVendor_REAL +#define SDL_GetJoystickVendorForID SDL_GetJoystickVendorForID_REAL +#define SDL_GetJoysticks SDL_GetJoysticks_REAL +#define SDL_GetKeyFromName SDL_GetKeyFromName_REAL +#define SDL_GetKeyFromScancode SDL_GetKeyFromScancode_REAL +#define SDL_GetKeyName SDL_GetKeyName_REAL +#define SDL_GetKeyboardFocus SDL_GetKeyboardFocus_REAL +#define SDL_GetKeyboardNameForID SDL_GetKeyboardNameForID_REAL +#define SDL_GetKeyboardState SDL_GetKeyboardState_REAL +#define SDL_GetKeyboards SDL_GetKeyboards_REAL +#define SDL_GetLogOutputFunction SDL_GetLogOutputFunction_REAL +#define SDL_GetLogPriority SDL_GetLogPriority_REAL +#define SDL_GetMasksForPixelFormat SDL_GetMasksForPixelFormat_REAL +#define SDL_GetMaxHapticEffects SDL_GetMaxHapticEffects_REAL +#define SDL_GetMaxHapticEffectsPlaying SDL_GetMaxHapticEffectsPlaying_REAL +#define SDL_GetMemoryFunctions SDL_GetMemoryFunctions_REAL +#define SDL_GetMice SDL_GetMice_REAL +#define SDL_GetModState SDL_GetModState_REAL +#define SDL_GetMouseFocus SDL_GetMouseFocus_REAL +#define SDL_GetMouseNameForID SDL_GetMouseNameForID_REAL +#define SDL_GetMouseState SDL_GetMouseState_REAL +#define SDL_GetNaturalDisplayOrientation SDL_GetNaturalDisplayOrientation_REAL +#define SDL_GetNumAllocations SDL_GetNumAllocations_REAL +#define SDL_GetNumAudioDrivers SDL_GetNumAudioDrivers_REAL +#define SDL_GetNumCameraDrivers SDL_GetNumCameraDrivers_REAL +#define SDL_GetNumGPUDrivers SDL_GetNumGPUDrivers_REAL +#define SDL_GetNumGamepadTouchpadFingers SDL_GetNumGamepadTouchpadFingers_REAL +#define SDL_GetNumGamepadTouchpads SDL_GetNumGamepadTouchpads_REAL +#define SDL_GetNumHapticAxes SDL_GetNumHapticAxes_REAL +#define SDL_GetNumJoystickAxes SDL_GetNumJoystickAxes_REAL +#define SDL_GetNumJoystickBalls SDL_GetNumJoystickBalls_REAL +#define SDL_GetNumJoystickButtons SDL_GetNumJoystickButtons_REAL +#define SDL_GetNumJoystickHats SDL_GetNumJoystickHats_REAL +#define SDL_GetNumLogicalCPUCores SDL_GetNumLogicalCPUCores_REAL +#define SDL_GetNumRenderDrivers SDL_GetNumRenderDrivers_REAL +#define SDL_GetNumVideoDrivers SDL_GetNumVideoDrivers_REAL +#define SDL_GetNumberProperty SDL_GetNumberProperty_REAL +#define SDL_GetOriginalMemoryFunctions SDL_GetOriginalMemoryFunctions_REAL +#define SDL_GetPathInfo SDL_GetPathInfo_REAL +#define SDL_GetPerformanceCounter SDL_GetPerformanceCounter_REAL +#define SDL_GetPerformanceFrequency SDL_GetPerformanceFrequency_REAL +#define SDL_GetPixelFormatDetails SDL_GetPixelFormatDetails_REAL +#define SDL_GetPixelFormatForMasks SDL_GetPixelFormatForMasks_REAL +#define SDL_GetPixelFormatName SDL_GetPixelFormatName_REAL +#define SDL_GetPlatform SDL_GetPlatform_REAL +#define SDL_GetPointerProperty SDL_GetPointerProperty_REAL +#define SDL_GetPowerInfo SDL_GetPowerInfo_REAL +#define SDL_GetPrefPath SDL_GetPrefPath_REAL +#define SDL_GetPreferredLocales SDL_GetPreferredLocales_REAL +#define SDL_GetPrimaryDisplay SDL_GetPrimaryDisplay_REAL +#define SDL_GetPrimarySelectionText SDL_GetPrimarySelectionText_REAL +#define SDL_GetProcessInput SDL_GetProcessInput_REAL +#define SDL_GetProcessOutput SDL_GetProcessOutput_REAL +#define SDL_GetProcessProperties SDL_GetProcessProperties_REAL +#define SDL_GetPropertyType SDL_GetPropertyType_REAL +#define SDL_GetRGB SDL_GetRGB_REAL +#define SDL_GetRGBA SDL_GetRGBA_REAL +#define SDL_GetRealGamepadType SDL_GetRealGamepadType_REAL +#define SDL_GetRealGamepadTypeForID SDL_GetRealGamepadTypeForID_REAL +#define SDL_GetRectAndLineIntersection SDL_GetRectAndLineIntersection_REAL +#define SDL_GetRectAndLineIntersectionFloat SDL_GetRectAndLineIntersectionFloat_REAL +#define SDL_GetRectEnclosingPoints SDL_GetRectEnclosingPoints_REAL +#define SDL_GetRectEnclosingPointsFloat SDL_GetRectEnclosingPointsFloat_REAL +#define SDL_GetRectIntersection SDL_GetRectIntersection_REAL +#define SDL_GetRectIntersectionFloat SDL_GetRectIntersectionFloat_REAL +#define SDL_GetRectUnion SDL_GetRectUnion_REAL +#define SDL_GetRectUnionFloat SDL_GetRectUnionFloat_REAL +#define SDL_GetRelativeMouseState SDL_GetRelativeMouseState_REAL +#define SDL_GetRenderClipRect SDL_GetRenderClipRect_REAL +#define SDL_GetRenderColorScale SDL_GetRenderColorScale_REAL +#define SDL_GetRenderDrawBlendMode SDL_GetRenderDrawBlendMode_REAL +#define SDL_GetRenderDrawColor SDL_GetRenderDrawColor_REAL +#define SDL_GetRenderDrawColorFloat SDL_GetRenderDrawColorFloat_REAL +#define SDL_GetRenderDriver SDL_GetRenderDriver_REAL +#define SDL_GetRenderLogicalPresentation SDL_GetRenderLogicalPresentation_REAL +#define SDL_GetRenderLogicalPresentationRect SDL_GetRenderLogicalPresentationRect_REAL +#define SDL_GetRenderMetalCommandEncoder SDL_GetRenderMetalCommandEncoder_REAL +#define SDL_GetRenderMetalLayer SDL_GetRenderMetalLayer_REAL +#define SDL_GetRenderOutputSize SDL_GetRenderOutputSize_REAL +#define SDL_GetRenderSafeArea SDL_GetRenderSafeArea_REAL +#define SDL_GetRenderScale SDL_GetRenderScale_REAL +#define SDL_GetRenderTarget SDL_GetRenderTarget_REAL +#define SDL_GetRenderVSync SDL_GetRenderVSync_REAL +#define SDL_GetRenderViewport SDL_GetRenderViewport_REAL +#define SDL_GetRenderWindow SDL_GetRenderWindow_REAL +#define SDL_GetRenderer SDL_GetRenderer_REAL +#define SDL_GetRendererFromTexture SDL_GetRendererFromTexture_REAL +#define SDL_GetRendererName SDL_GetRendererName_REAL +#define SDL_GetRendererProperties SDL_GetRendererProperties_REAL +#define SDL_GetRevision SDL_GetRevision_REAL +#define SDL_GetSIMDAlignment SDL_GetSIMDAlignment_REAL +#define SDL_GetScancodeFromKey SDL_GetScancodeFromKey_REAL +#define SDL_GetScancodeFromName SDL_GetScancodeFromName_REAL +#define SDL_GetScancodeName SDL_GetScancodeName_REAL +#define SDL_GetSemaphoreValue SDL_GetSemaphoreValue_REAL +#define SDL_GetSensorData SDL_GetSensorData_REAL +#define SDL_GetSensorFromID SDL_GetSensorFromID_REAL +#define SDL_GetSensorID SDL_GetSensorID_REAL +#define SDL_GetSensorName SDL_GetSensorName_REAL +#define SDL_GetSensorNameForID SDL_GetSensorNameForID_REAL +#define SDL_GetSensorNonPortableType SDL_GetSensorNonPortableType_REAL +#define SDL_GetSensorNonPortableTypeForID SDL_GetSensorNonPortableTypeForID_REAL +#define SDL_GetSensorProperties SDL_GetSensorProperties_REAL +#define SDL_GetSensorType SDL_GetSensorType_REAL +#define SDL_GetSensorTypeForID SDL_GetSensorTypeForID_REAL +#define SDL_GetSensors SDL_GetSensors_REAL +#define SDL_GetSilenceValueForFormat SDL_GetSilenceValueForFormat_REAL +#define SDL_GetStorageFileSize SDL_GetStorageFileSize_REAL +#define SDL_GetStoragePathInfo SDL_GetStoragePathInfo_REAL +#define SDL_GetStorageSpaceRemaining SDL_GetStorageSpaceRemaining_REAL +#define SDL_GetStringProperty SDL_GetStringProperty_REAL +#define SDL_GetSurfaceAlphaMod SDL_GetSurfaceAlphaMod_REAL +#define SDL_GetSurfaceBlendMode SDL_GetSurfaceBlendMode_REAL +#define SDL_GetSurfaceClipRect SDL_GetSurfaceClipRect_REAL +#define SDL_GetSurfaceColorKey SDL_GetSurfaceColorKey_REAL +#define SDL_GetSurfaceColorMod SDL_GetSurfaceColorMod_REAL +#define SDL_GetSurfaceColorspace SDL_GetSurfaceColorspace_REAL +#define SDL_GetSurfaceImages SDL_GetSurfaceImages_REAL +#define SDL_GetSurfacePalette SDL_GetSurfacePalette_REAL +#define SDL_GetSurfaceProperties SDL_GetSurfaceProperties_REAL +#define SDL_GetSystemRAM SDL_GetSystemRAM_REAL +#define SDL_GetSystemTheme SDL_GetSystemTheme_REAL +#define SDL_GetTLS SDL_GetTLS_REAL +#define SDL_GetTextInputArea SDL_GetTextInputArea_REAL +#define SDL_GetTextureAlphaMod SDL_GetTextureAlphaMod_REAL +#define SDL_GetTextureAlphaModFloat SDL_GetTextureAlphaModFloat_REAL +#define SDL_GetTextureBlendMode SDL_GetTextureBlendMode_REAL +#define SDL_GetTextureColorMod SDL_GetTextureColorMod_REAL +#define SDL_GetTextureColorModFloat SDL_GetTextureColorModFloat_REAL +#define SDL_GetTextureProperties SDL_GetTextureProperties_REAL +#define SDL_GetTextureScaleMode SDL_GetTextureScaleMode_REAL +#define SDL_GetTextureSize SDL_GetTextureSize_REAL +#define SDL_GetThreadID SDL_GetThreadID_REAL +#define SDL_GetThreadName SDL_GetThreadName_REAL +#define SDL_GetTicks SDL_GetTicks_REAL +#define SDL_GetTicksNS SDL_GetTicksNS_REAL +#define SDL_GetTouchDeviceName SDL_GetTouchDeviceName_REAL +#define SDL_GetTouchDeviceType SDL_GetTouchDeviceType_REAL +#define SDL_GetTouchDevices SDL_GetTouchDevices_REAL +#define SDL_GetTouchFingers SDL_GetTouchFingers_REAL +#define SDL_GetUserFolder SDL_GetUserFolder_REAL +#define SDL_GetVersion SDL_GetVersion_REAL +#define SDL_GetVideoDriver SDL_GetVideoDriver_REAL +#define SDL_GetWindowAspectRatio SDL_GetWindowAspectRatio_REAL +#define SDL_GetWindowBordersSize SDL_GetWindowBordersSize_REAL +#define SDL_GetWindowDisplayScale SDL_GetWindowDisplayScale_REAL +#define SDL_GetWindowFlags SDL_GetWindowFlags_REAL +#define SDL_GetWindowFromEvent SDL_GetWindowFromEvent_REAL +#define SDL_GetWindowFromID SDL_GetWindowFromID_REAL +#define SDL_GetWindowFullscreenMode SDL_GetWindowFullscreenMode_REAL +#define SDL_GetWindowICCProfile SDL_GetWindowICCProfile_REAL +#define SDL_GetWindowID SDL_GetWindowID_REAL +#define SDL_GetWindowKeyboardGrab SDL_GetWindowKeyboardGrab_REAL +#define SDL_GetWindowMaximumSize SDL_GetWindowMaximumSize_REAL +#define SDL_GetWindowMinimumSize SDL_GetWindowMinimumSize_REAL +#define SDL_GetWindowMouseGrab SDL_GetWindowMouseGrab_REAL +#define SDL_GetWindowMouseRect SDL_GetWindowMouseRect_REAL +#define SDL_GetWindowOpacity SDL_GetWindowOpacity_REAL +#define SDL_GetWindowParent SDL_GetWindowParent_REAL +#define SDL_GetWindowPixelDensity SDL_GetWindowPixelDensity_REAL +#define SDL_GetWindowPixelFormat SDL_GetWindowPixelFormat_REAL +#define SDL_GetWindowPosition SDL_GetWindowPosition_REAL +#define SDL_GetWindowProperties SDL_GetWindowProperties_REAL +#define SDL_GetWindowRelativeMouseMode SDL_GetWindowRelativeMouseMode_REAL +#define SDL_GetWindowSafeArea SDL_GetWindowSafeArea_REAL +#define SDL_GetWindowSize SDL_GetWindowSize_REAL +#define SDL_GetWindowSizeInPixels SDL_GetWindowSizeInPixels_REAL +#define SDL_GetWindowSurface SDL_GetWindowSurface_REAL +#define SDL_GetWindowSurfaceVSync SDL_GetWindowSurfaceVSync_REAL +#define SDL_GetWindowTitle SDL_GetWindowTitle_REAL +#define SDL_GetWindows SDL_GetWindows_REAL +#define SDL_GlobDirectory SDL_GlobDirectory_REAL +#define SDL_GlobStorageDirectory SDL_GlobStorageDirectory_REAL +#define SDL_HapticEffectSupported SDL_HapticEffectSupported_REAL +#define SDL_HapticRumbleSupported SDL_HapticRumbleSupported_REAL +#define SDL_HasARMSIMD SDL_HasARMSIMD_REAL +#define SDL_HasAVX SDL_HasAVX_REAL +#define SDL_HasAVX2 SDL_HasAVX2_REAL +#define SDL_HasAVX512F SDL_HasAVX512F_REAL +#define SDL_HasAltiVec SDL_HasAltiVec_REAL +#define SDL_HasClipboardData SDL_HasClipboardData_REAL +#define SDL_HasClipboardText SDL_HasClipboardText_REAL +#define SDL_HasEvent SDL_HasEvent_REAL +#define SDL_HasEvents SDL_HasEvents_REAL +#define SDL_HasGamepad SDL_HasGamepad_REAL +#define SDL_HasJoystick SDL_HasJoystick_REAL +#define SDL_HasKeyboard SDL_HasKeyboard_REAL +#define SDL_HasLASX SDL_HasLASX_REAL +#define SDL_HasLSX SDL_HasLSX_REAL +#define SDL_HasMMX SDL_HasMMX_REAL +#define SDL_HasMouse SDL_HasMouse_REAL +#define SDL_HasNEON SDL_HasNEON_REAL +#define SDL_HasPrimarySelectionText SDL_HasPrimarySelectionText_REAL +#define SDL_HasProperty SDL_HasProperty_REAL +#define SDL_HasRectIntersection SDL_HasRectIntersection_REAL +#define SDL_HasRectIntersectionFloat SDL_HasRectIntersectionFloat_REAL +#define SDL_HasSSE SDL_HasSSE_REAL +#define SDL_HasSSE2 SDL_HasSSE2_REAL +#define SDL_HasSSE3 SDL_HasSSE3_REAL +#define SDL_HasSSE41 SDL_HasSSE41_REAL +#define SDL_HasSSE42 SDL_HasSSE42_REAL +#define SDL_HasScreenKeyboardSupport SDL_HasScreenKeyboardSupport_REAL +#define SDL_HideCursor SDL_HideCursor_REAL +#define SDL_HideWindow SDL_HideWindow_REAL +#define SDL_IOFromConstMem SDL_IOFromConstMem_REAL +#define SDL_IOFromDynamicMem SDL_IOFromDynamicMem_REAL +#define SDL_IOFromFile SDL_IOFromFile_REAL +#define SDL_IOFromMem SDL_IOFromMem_REAL +#define SDL_IOprintf SDL_IOprintf_REAL +#define SDL_IOvprintf SDL_IOvprintf_REAL +#define SDL_Init SDL_Init_REAL +#define SDL_InitHapticRumble SDL_InitHapticRumble_REAL +#define SDL_InitSubSystem SDL_InitSubSystem_REAL +#define SDL_InsertGPUDebugLabel SDL_InsertGPUDebugLabel_REAL +#define SDL_IsChromebook SDL_IsChromebook_REAL +#define SDL_IsDeXMode SDL_IsDeXMode_REAL +#define SDL_IsGamepad SDL_IsGamepad_REAL +#define SDL_IsJoystickHaptic SDL_IsJoystickHaptic_REAL +#define SDL_IsJoystickVirtual SDL_IsJoystickVirtual_REAL +#define SDL_IsMouseHaptic SDL_IsMouseHaptic_REAL +#define SDL_IsTV SDL_IsTV_REAL +#define SDL_IsTablet SDL_IsTablet_REAL +#define SDL_JoystickConnected SDL_JoystickConnected_REAL +#define SDL_JoystickEventsEnabled SDL_JoystickEventsEnabled_REAL +#define SDL_KillProcess SDL_KillProcess_REAL +#define SDL_LoadBMP SDL_LoadBMP_REAL +#define SDL_LoadBMP_IO SDL_LoadBMP_IO_REAL +#define SDL_LoadFile SDL_LoadFile_REAL +#define SDL_LoadFile_IO SDL_LoadFile_IO_REAL +#define SDL_LoadFunction SDL_LoadFunction_REAL +#define SDL_LoadObject SDL_LoadObject_REAL +#define SDL_LoadWAV SDL_LoadWAV_REAL +#define SDL_LoadWAV_IO SDL_LoadWAV_IO_REAL +#define SDL_LockAudioStream SDL_LockAudioStream_REAL +#define SDL_LockJoysticks SDL_LockJoysticks_REAL +#define SDL_LockMutex SDL_LockMutex_REAL +#define SDL_LockProperties SDL_LockProperties_REAL +#define SDL_LockRWLockForReading SDL_LockRWLockForReading_REAL +#define SDL_LockRWLockForWriting SDL_LockRWLockForWriting_REAL +#define SDL_LockSpinlock SDL_LockSpinlock_REAL +#define SDL_LockSurface SDL_LockSurface_REAL +#define SDL_LockTexture SDL_LockTexture_REAL +#define SDL_LockTextureToSurface SDL_LockTextureToSurface_REAL +#define SDL_Log SDL_Log_REAL +#define SDL_LogCritical SDL_LogCritical_REAL +#define SDL_LogDebug SDL_LogDebug_REAL +#define SDL_LogError SDL_LogError_REAL +#define SDL_LogInfo SDL_LogInfo_REAL +#define SDL_LogMessage SDL_LogMessage_REAL +#define SDL_LogMessageV SDL_LogMessageV_REAL +#define SDL_LogTrace SDL_LogTrace_REAL +#define SDL_LogVerbose SDL_LogVerbose_REAL +#define SDL_LogWarn SDL_LogWarn_REAL +#define SDL_MapGPUTransferBuffer SDL_MapGPUTransferBuffer_REAL +#define SDL_MapRGB SDL_MapRGB_REAL +#define SDL_MapRGBA SDL_MapRGBA_REAL +#define SDL_MapSurfaceRGB SDL_MapSurfaceRGB_REAL +#define SDL_MapSurfaceRGBA SDL_MapSurfaceRGBA_REAL +#define SDL_MaximizeWindow SDL_MaximizeWindow_REAL +#define SDL_MemoryBarrierAcquireFunction SDL_MemoryBarrierAcquireFunction_REAL +#define SDL_MemoryBarrierReleaseFunction SDL_MemoryBarrierReleaseFunction_REAL +#define SDL_Metal_CreateView SDL_Metal_CreateView_REAL +#define SDL_Metal_DestroyView SDL_Metal_DestroyView_REAL +#define SDL_Metal_GetLayer SDL_Metal_GetLayer_REAL +#define SDL_MinimizeWindow SDL_MinimizeWindow_REAL +#define SDL_MixAudio SDL_MixAudio_REAL +#define SDL_OnApplicationDidChangeStatusBarOrientation SDL_OnApplicationDidChangeStatusBarOrientation_REAL +#define SDL_OnApplicationDidEnterBackground SDL_OnApplicationDidEnterBackground_REAL +#define SDL_OnApplicationDidEnterForeground SDL_OnApplicationDidEnterForeground_REAL +#define SDL_OnApplicationDidReceiveMemoryWarning SDL_OnApplicationDidReceiveMemoryWarning_REAL +#define SDL_OnApplicationWillEnterBackground SDL_OnApplicationWillEnterBackground_REAL +#define SDL_OnApplicationWillEnterForeground SDL_OnApplicationWillEnterForeground_REAL +#define SDL_OnApplicationWillTerminate SDL_OnApplicationWillTerminate_REAL +#define SDL_OpenAudioDevice SDL_OpenAudioDevice_REAL +#define SDL_OpenAudioDeviceStream SDL_OpenAudioDeviceStream_REAL +#define SDL_OpenCamera SDL_OpenCamera_REAL +#define SDL_OpenFileStorage SDL_OpenFileStorage_REAL +#define SDL_OpenGamepad SDL_OpenGamepad_REAL +#define SDL_OpenHaptic SDL_OpenHaptic_REAL +#define SDL_OpenHapticFromJoystick SDL_OpenHapticFromJoystick_REAL +#define SDL_OpenHapticFromMouse SDL_OpenHapticFromMouse_REAL +#define SDL_OpenIO SDL_OpenIO_REAL +#define SDL_OpenJoystick SDL_OpenJoystick_REAL +#define SDL_OpenSensor SDL_OpenSensor_REAL +#define SDL_OpenStorage SDL_OpenStorage_REAL +#define SDL_OpenTitleStorage SDL_OpenTitleStorage_REAL +#define SDL_OpenURL SDL_OpenURL_REAL +#define SDL_OpenUserStorage SDL_OpenUserStorage_REAL +#define SDL_OutOfMemory SDL_OutOfMemory_REAL +#define SDL_PauseAudioDevice SDL_PauseAudioDevice_REAL +#define SDL_PauseAudioStreamDevice SDL_PauseAudioStreamDevice_REAL +#define SDL_PauseHaptic SDL_PauseHaptic_REAL +#define SDL_PeepEvents SDL_PeepEvents_REAL +#define SDL_PlayHapticRumble SDL_PlayHapticRumble_REAL +#define SDL_PollEvent SDL_PollEvent_REAL +#define SDL_PopGPUDebugGroup SDL_PopGPUDebugGroup_REAL +#define SDL_PremultiplyAlpha SDL_PremultiplyAlpha_REAL +#define SDL_PremultiplySurfaceAlpha SDL_PremultiplySurfaceAlpha_REAL +#define SDL_PumpEvents SDL_PumpEvents_REAL +#define SDL_PushEvent SDL_PushEvent_REAL +#define SDL_PushGPUComputeUniformData SDL_PushGPUComputeUniformData_REAL +#define SDL_PushGPUDebugGroup SDL_PushGPUDebugGroup_REAL +#define SDL_PushGPUFragmentUniformData SDL_PushGPUFragmentUniformData_REAL +#define SDL_PushGPUVertexUniformData SDL_PushGPUVertexUniformData_REAL +#define SDL_PutAudioStreamData SDL_PutAudioStreamData_REAL +#define SDL_QueryGPUFence SDL_QueryGPUFence_REAL +#define SDL_Quit SDL_Quit_REAL +#define SDL_QuitSubSystem SDL_QuitSubSystem_REAL +#define SDL_RaiseWindow SDL_RaiseWindow_REAL +#define SDL_ReadIO SDL_ReadIO_REAL +#define SDL_ReadProcess SDL_ReadProcess_REAL +#define SDL_ReadS16BE SDL_ReadS16BE_REAL +#define SDL_ReadS16LE SDL_ReadS16LE_REAL +#define SDL_ReadS32BE SDL_ReadS32BE_REAL +#define SDL_ReadS32LE SDL_ReadS32LE_REAL +#define SDL_ReadS64BE SDL_ReadS64BE_REAL +#define SDL_ReadS64LE SDL_ReadS64LE_REAL +#define SDL_ReadS8 SDL_ReadS8_REAL +#define SDL_ReadStorageFile SDL_ReadStorageFile_REAL +#define SDL_ReadSurfacePixel SDL_ReadSurfacePixel_REAL +#define SDL_ReadSurfacePixelFloat SDL_ReadSurfacePixelFloat_REAL +#define SDL_ReadU16BE SDL_ReadU16BE_REAL +#define SDL_ReadU16LE SDL_ReadU16LE_REAL +#define SDL_ReadU32BE SDL_ReadU32BE_REAL +#define SDL_ReadU32LE SDL_ReadU32LE_REAL +#define SDL_ReadU64BE SDL_ReadU64BE_REAL +#define SDL_ReadU64LE SDL_ReadU64LE_REAL +#define SDL_ReadU8 SDL_ReadU8_REAL +#define SDL_RegisterApp SDL_RegisterApp_REAL +#define SDL_RegisterEvents SDL_RegisterEvents_REAL +#define SDL_ReleaseCameraFrame SDL_ReleaseCameraFrame_REAL +#define SDL_ReleaseGPUBuffer SDL_ReleaseGPUBuffer_REAL +#define SDL_ReleaseGPUComputePipeline SDL_ReleaseGPUComputePipeline_REAL +#define SDL_ReleaseGPUFence SDL_ReleaseGPUFence_REAL +#define SDL_ReleaseGPUGraphicsPipeline SDL_ReleaseGPUGraphicsPipeline_REAL +#define SDL_ReleaseGPUSampler SDL_ReleaseGPUSampler_REAL +#define SDL_ReleaseGPUShader SDL_ReleaseGPUShader_REAL +#define SDL_ReleaseGPUTexture SDL_ReleaseGPUTexture_REAL +#define SDL_ReleaseGPUTransferBuffer SDL_ReleaseGPUTransferBuffer_REAL +#define SDL_ReleaseWindowFromGPUDevice SDL_ReleaseWindowFromGPUDevice_REAL +#define SDL_ReloadGamepadMappings SDL_ReloadGamepadMappings_REAL +#define SDL_RemoveEventWatch SDL_RemoveEventWatch_REAL +#define SDL_RemoveHintCallback SDL_RemoveHintCallback_REAL +#define SDL_RemovePath SDL_RemovePath_REAL +#define SDL_RemoveStoragePath SDL_RemoveStoragePath_REAL +#define SDL_RemoveSurfaceAlternateImages SDL_RemoveSurfaceAlternateImages_REAL +#define SDL_RemoveTimer SDL_RemoveTimer_REAL +#define SDL_RenamePath SDL_RenamePath_REAL +#define SDL_RenameStoragePath SDL_RenameStoragePath_REAL +#define SDL_RenderClear SDL_RenderClear_REAL +#define SDL_RenderClipEnabled SDL_RenderClipEnabled_REAL +#define SDL_RenderCoordinatesFromWindow SDL_RenderCoordinatesFromWindow_REAL +#define SDL_RenderCoordinatesToWindow SDL_RenderCoordinatesToWindow_REAL +#define SDL_RenderFillRect SDL_RenderFillRect_REAL +#define SDL_RenderFillRects SDL_RenderFillRects_REAL +#define SDL_RenderGeometry SDL_RenderGeometry_REAL +#define SDL_RenderGeometryRaw SDL_RenderGeometryRaw_REAL +#define SDL_RenderLine SDL_RenderLine_REAL +#define SDL_RenderLines SDL_RenderLines_REAL +#define SDL_RenderPoint SDL_RenderPoint_REAL +#define SDL_RenderPoints SDL_RenderPoints_REAL +#define SDL_RenderPresent SDL_RenderPresent_REAL +#define SDL_RenderReadPixels SDL_RenderReadPixels_REAL +#define SDL_RenderRect SDL_RenderRect_REAL +#define SDL_RenderRects SDL_RenderRects_REAL +#define SDL_RenderTexture SDL_RenderTexture_REAL +#define SDL_RenderTexture9Grid SDL_RenderTexture9Grid_REAL +#define SDL_RenderTextureRotated SDL_RenderTextureRotated_REAL +#define SDL_RenderTextureTiled SDL_RenderTextureTiled_REAL +#define SDL_RenderViewportSet SDL_RenderViewportSet_REAL +#define SDL_ReportAssertion SDL_ReportAssertion_REAL +#define SDL_RequestAndroidPermission SDL_RequestAndroidPermission_REAL +#define SDL_ResetAssertionReport SDL_ResetAssertionReport_REAL +#define SDL_ResetHint SDL_ResetHint_REAL +#define SDL_ResetHints SDL_ResetHints_REAL +#define SDL_ResetKeyboard SDL_ResetKeyboard_REAL +#define SDL_ResetLogPriorities SDL_ResetLogPriorities_REAL +#define SDL_RestoreWindow SDL_RestoreWindow_REAL +#define SDL_ResumeAudioDevice SDL_ResumeAudioDevice_REAL +#define SDL_ResumeAudioStreamDevice SDL_ResumeAudioStreamDevice_REAL +#define SDL_ResumeHaptic SDL_ResumeHaptic_REAL +#define SDL_RumbleGamepad SDL_RumbleGamepad_REAL +#define SDL_RumbleGamepadTriggers SDL_RumbleGamepadTriggers_REAL +#define SDL_RumbleJoystick SDL_RumbleJoystick_REAL +#define SDL_RumbleJoystickTriggers SDL_RumbleJoystickTriggers_REAL +#define SDL_RunApp SDL_RunApp_REAL +#define SDL_RunHapticEffect SDL_RunHapticEffect_REAL +#define SDL_SaveBMP SDL_SaveBMP_REAL +#define SDL_SaveBMP_IO SDL_SaveBMP_IO_REAL +#define SDL_ScaleSurface SDL_ScaleSurface_REAL +#define SDL_ScreenKeyboardShown SDL_ScreenKeyboardShown_REAL +#define SDL_ScreenSaverEnabled SDL_ScreenSaverEnabled_REAL +#define SDL_SeekIO SDL_SeekIO_REAL +#define SDL_SendAndroidBackButton SDL_SendAndroidBackButton_REAL +#define SDL_SendAndroidMessage SDL_SendAndroidMessage_REAL +#define SDL_SendGamepadEffect SDL_SendGamepadEffect_REAL +#define SDL_SendJoystickEffect SDL_SendJoystickEffect_REAL +#define SDL_SendJoystickVirtualSensorData SDL_SendJoystickVirtualSensorData_REAL +#define SDL_SetAppMetadata SDL_SetAppMetadata_REAL +#define SDL_SetAppMetadataProperty SDL_SetAppMetadataProperty_REAL +#define SDL_SetAssertionHandler SDL_SetAssertionHandler_REAL +#define SDL_SetAtomicInt SDL_SetAtomicInt_REAL +#define SDL_SetAtomicPointer SDL_SetAtomicPointer_REAL +#define SDL_SetAtomicU32 SDL_SetAtomicU32_REAL +#define SDL_SetAudioDeviceGain SDL_SetAudioDeviceGain_REAL +#define SDL_SetAudioPostmixCallback SDL_SetAudioPostmixCallback_REAL +#define SDL_SetAudioStreamFormat SDL_SetAudioStreamFormat_REAL +#define SDL_SetAudioStreamFrequencyRatio SDL_SetAudioStreamFrequencyRatio_REAL +#define SDL_SetAudioStreamGain SDL_SetAudioStreamGain_REAL +#define SDL_SetAudioStreamGetCallback SDL_SetAudioStreamGetCallback_REAL +#define SDL_SetAudioStreamInputChannelMap SDL_SetAudioStreamInputChannelMap_REAL +#define SDL_SetAudioStreamOutputChannelMap SDL_SetAudioStreamOutputChannelMap_REAL +#define SDL_SetAudioStreamPutCallback SDL_SetAudioStreamPutCallback_REAL +#define SDL_SetBooleanProperty SDL_SetBooleanProperty_REAL +#define SDL_SetClipboardData SDL_SetClipboardData_REAL +#define SDL_SetClipboardText SDL_SetClipboardText_REAL +#define SDL_SetCurrentThreadPriority SDL_SetCurrentThreadPriority_REAL +#define SDL_SetCursor SDL_SetCursor_REAL +#define SDL_SetEnvironmentVariable SDL_SetEnvironmentVariable_REAL +#define SDL_SetError SDL_SetError_REAL +#define SDL_SetEventEnabled SDL_SetEventEnabled_REAL +#define SDL_SetEventFilter SDL_SetEventFilter_REAL +#define SDL_SetFloatProperty SDL_SetFloatProperty_REAL +#define SDL_SetGPUBlendConstants SDL_SetGPUBlendConstants_REAL +#define SDL_SetGPUBufferName SDL_SetGPUBufferName_REAL +#define SDL_SetGPUScissor SDL_SetGPUScissor_REAL +#define SDL_SetGPUStencilReference SDL_SetGPUStencilReference_REAL +#define SDL_SetGPUSwapchainParameters SDL_SetGPUSwapchainParameters_REAL +#define SDL_SetGPUTextureName SDL_SetGPUTextureName_REAL +#define SDL_SetGPUViewport SDL_SetGPUViewport_REAL +#define SDL_SetGamepadEventsEnabled SDL_SetGamepadEventsEnabled_REAL +#define SDL_SetGamepadLED SDL_SetGamepadLED_REAL +#define SDL_SetGamepadMapping SDL_SetGamepadMapping_REAL +#define SDL_SetGamepadPlayerIndex SDL_SetGamepadPlayerIndex_REAL +#define SDL_SetGamepadSensorEnabled SDL_SetGamepadSensorEnabled_REAL +#define SDL_SetHapticAutocenter SDL_SetHapticAutocenter_REAL +#define SDL_SetHapticGain SDL_SetHapticGain_REAL +#define SDL_SetHint SDL_SetHint_REAL +#define SDL_SetHintWithPriority SDL_SetHintWithPriority_REAL +#define SDL_SetInitialized SDL_SetInitialized_REAL +#define SDL_SetJoystickEventsEnabled SDL_SetJoystickEventsEnabled_REAL +#define SDL_SetJoystickLED SDL_SetJoystickLED_REAL +#define SDL_SetJoystickPlayerIndex SDL_SetJoystickPlayerIndex_REAL +#define SDL_SetJoystickVirtualAxis SDL_SetJoystickVirtualAxis_REAL +#define SDL_SetJoystickVirtualBall SDL_SetJoystickVirtualBall_REAL +#define SDL_SetJoystickVirtualButton SDL_SetJoystickVirtualButton_REAL +#define SDL_SetJoystickVirtualHat SDL_SetJoystickVirtualHat_REAL +#define SDL_SetJoystickVirtualTouchpad SDL_SetJoystickVirtualTouchpad_REAL +#define SDL_SetLinuxThreadPriority SDL_SetLinuxThreadPriority_REAL +#define SDL_SetLinuxThreadPriorityAndPolicy SDL_SetLinuxThreadPriorityAndPolicy_REAL +#define SDL_SetLogOutputFunction SDL_SetLogOutputFunction_REAL +#define SDL_SetLogPriorities SDL_SetLogPriorities_REAL +#define SDL_SetLogPriority SDL_SetLogPriority_REAL +#define SDL_SetLogPriorityPrefix SDL_SetLogPriorityPrefix_REAL +#define SDL_SetMainReady SDL_SetMainReady_REAL +#define SDL_SetMemoryFunctions SDL_SetMemoryFunctions_REAL +#define SDL_SetModState SDL_SetModState_REAL +#define SDL_SetNumberProperty SDL_SetNumberProperty_REAL +#define SDL_SetPaletteColors SDL_SetPaletteColors_REAL +#define SDL_SetPointerProperty SDL_SetPointerProperty_REAL +#define SDL_SetPointerPropertyWithCleanup SDL_SetPointerPropertyWithCleanup_REAL +#define SDL_SetPrimarySelectionText SDL_SetPrimarySelectionText_REAL +#define SDL_SetRenderClipRect SDL_SetRenderClipRect_REAL +#define SDL_SetRenderColorScale SDL_SetRenderColorScale_REAL +#define SDL_SetRenderDrawBlendMode SDL_SetRenderDrawBlendMode_REAL +#define SDL_SetRenderDrawColor SDL_SetRenderDrawColor_REAL +#define SDL_SetRenderDrawColorFloat SDL_SetRenderDrawColorFloat_REAL +#define SDL_SetRenderLogicalPresentation SDL_SetRenderLogicalPresentation_REAL +#define SDL_SetRenderScale SDL_SetRenderScale_REAL +#define SDL_SetRenderTarget SDL_SetRenderTarget_REAL +#define SDL_SetRenderVSync SDL_SetRenderVSync_REAL +#define SDL_SetRenderViewport SDL_SetRenderViewport_REAL +#define SDL_SetScancodeName SDL_SetScancodeName_REAL +#define SDL_SetStringProperty SDL_SetStringProperty_REAL +#define SDL_SetSurfaceAlphaMod SDL_SetSurfaceAlphaMod_REAL +#define SDL_SetSurfaceBlendMode SDL_SetSurfaceBlendMode_REAL +#define SDL_SetSurfaceClipRect SDL_SetSurfaceClipRect_REAL +#define SDL_SetSurfaceColorKey SDL_SetSurfaceColorKey_REAL +#define SDL_SetSurfaceColorMod SDL_SetSurfaceColorMod_REAL +#define SDL_SetSurfaceColorspace SDL_SetSurfaceColorspace_REAL +#define SDL_SetSurfacePalette SDL_SetSurfacePalette_REAL +#define SDL_SetSurfaceRLE SDL_SetSurfaceRLE_REAL +#define SDL_SetTLS SDL_SetTLS_REAL +#define SDL_SetTextInputArea SDL_SetTextInputArea_REAL +#define SDL_SetTextureAlphaMod SDL_SetTextureAlphaMod_REAL +#define SDL_SetTextureAlphaModFloat SDL_SetTextureAlphaModFloat_REAL +#define SDL_SetTextureBlendMode SDL_SetTextureBlendMode_REAL +#define SDL_SetTextureColorMod SDL_SetTextureColorMod_REAL +#define SDL_SetTextureColorModFloat SDL_SetTextureColorModFloat_REAL +#define SDL_SetTextureScaleMode SDL_SetTextureScaleMode_REAL +#define SDL_SetWindowAlwaysOnTop SDL_SetWindowAlwaysOnTop_REAL +#define SDL_SetWindowAspectRatio SDL_SetWindowAspectRatio_REAL +#define SDL_SetWindowBordered SDL_SetWindowBordered_REAL +#define SDL_SetWindowFocusable SDL_SetWindowFocusable_REAL +#define SDL_SetWindowFullscreen SDL_SetWindowFullscreen_REAL +#define SDL_SetWindowFullscreenMode SDL_SetWindowFullscreenMode_REAL +#define SDL_SetWindowHitTest SDL_SetWindowHitTest_REAL +#define SDL_SetWindowIcon SDL_SetWindowIcon_REAL +#define SDL_SetWindowKeyboardGrab SDL_SetWindowKeyboardGrab_REAL +#define SDL_SetWindowMaximumSize SDL_SetWindowMaximumSize_REAL +#define SDL_SetWindowMinimumSize SDL_SetWindowMinimumSize_REAL +#define SDL_SetWindowModal SDL_SetWindowModal_REAL +#define SDL_SetWindowMouseGrab SDL_SetWindowMouseGrab_REAL +#define SDL_SetWindowMouseRect SDL_SetWindowMouseRect_REAL +#define SDL_SetWindowOpacity SDL_SetWindowOpacity_REAL +#define SDL_SetWindowParent SDL_SetWindowParent_REAL +#define SDL_SetWindowPosition SDL_SetWindowPosition_REAL +#define SDL_SetWindowRelativeMouseMode SDL_SetWindowRelativeMouseMode_REAL +#define SDL_SetWindowResizable SDL_SetWindowResizable_REAL +#define SDL_SetWindowShape SDL_SetWindowShape_REAL +#define SDL_SetWindowSize SDL_SetWindowSize_REAL +#define SDL_SetWindowSurfaceVSync SDL_SetWindowSurfaceVSync_REAL +#define SDL_SetWindowTitle SDL_SetWindowTitle_REAL +#define SDL_SetWindowsMessageHook SDL_SetWindowsMessageHook_REAL +#define SDL_SetX11EventHook SDL_SetX11EventHook_REAL +#define SDL_SetiOSAnimationCallback SDL_SetiOSAnimationCallback_REAL +#define SDL_SetiOSEventPump SDL_SetiOSEventPump_REAL +#define SDL_ShouldInit SDL_ShouldInit_REAL +#define SDL_ShouldQuit SDL_ShouldQuit_REAL +#define SDL_ShowAndroidToast SDL_ShowAndroidToast_REAL +#define SDL_ShowCursor SDL_ShowCursor_REAL +#define SDL_ShowMessageBox SDL_ShowMessageBox_REAL +#define SDL_ShowOpenFileDialog SDL_ShowOpenFileDialog_REAL +#define SDL_ShowOpenFolderDialog SDL_ShowOpenFolderDialog_REAL +#define SDL_ShowSaveFileDialog SDL_ShowSaveFileDialog_REAL +#define SDL_ShowSimpleMessageBox SDL_ShowSimpleMessageBox_REAL +#define SDL_ShowWindow SDL_ShowWindow_REAL +#define SDL_ShowWindowSystemMenu SDL_ShowWindowSystemMenu_REAL +#define SDL_SignalCondition SDL_SignalCondition_REAL +#define SDL_SignalSemaphore SDL_SignalSemaphore_REAL +#define SDL_StartTextInput SDL_StartTextInput_REAL +#define SDL_StartTextInputWithProperties SDL_StartTextInputWithProperties_REAL +#define SDL_StepUTF8 SDL_StepUTF8_REAL +#define SDL_StopHapticEffect SDL_StopHapticEffect_REAL +#define SDL_StopHapticEffects SDL_StopHapticEffects_REAL +#define SDL_StopHapticRumble SDL_StopHapticRumble_REAL +#define SDL_StopTextInput SDL_StopTextInput_REAL +#define SDL_StorageReady SDL_StorageReady_REAL +#define SDL_StringToGUID SDL_StringToGUID_REAL +#define SDL_SubmitGPUCommandBuffer SDL_SubmitGPUCommandBuffer_REAL +#define SDL_SubmitGPUCommandBufferAndAcquireFence SDL_SubmitGPUCommandBufferAndAcquireFence_REAL +#define SDL_SurfaceHasAlternateImages SDL_SurfaceHasAlternateImages_REAL +#define SDL_SurfaceHasColorKey SDL_SurfaceHasColorKey_REAL +#define SDL_SurfaceHasRLE SDL_SurfaceHasRLE_REAL +#define SDL_SyncWindow SDL_SyncWindow_REAL +#define SDL_TellIO SDL_TellIO_REAL +#define SDL_TextInputActive SDL_TextInputActive_REAL +#define SDL_TimeFromWindows SDL_TimeFromWindows_REAL +#define SDL_TimeToDateTime SDL_TimeToDateTime_REAL +#define SDL_TimeToWindows SDL_TimeToWindows_REAL +#define SDL_TryLockMutex SDL_TryLockMutex_REAL +#define SDL_TryLockRWLockForReading SDL_TryLockRWLockForReading_REAL +#define SDL_TryLockRWLockForWriting SDL_TryLockRWLockForWriting_REAL +#define SDL_TryLockSpinlock SDL_TryLockSpinlock_REAL +#define SDL_TryWaitSemaphore SDL_TryWaitSemaphore_REAL +#define SDL_UCS4ToUTF8 SDL_UCS4ToUTF8_REAL +#define SDL_UnbindAudioStream SDL_UnbindAudioStream_REAL +#define SDL_UnbindAudioStreams SDL_UnbindAudioStreams_REAL +#define SDL_UnloadObject SDL_UnloadObject_REAL +#define SDL_UnlockAudioStream SDL_UnlockAudioStream_REAL +#define SDL_UnlockJoysticks SDL_UnlockJoysticks_REAL +#define SDL_UnlockMutex SDL_UnlockMutex_REAL +#define SDL_UnlockProperties SDL_UnlockProperties_REAL +#define SDL_UnlockRWLock SDL_UnlockRWLock_REAL +#define SDL_UnlockSpinlock SDL_UnlockSpinlock_REAL +#define SDL_UnlockSurface SDL_UnlockSurface_REAL +#define SDL_UnlockTexture SDL_UnlockTexture_REAL +#define SDL_UnmapGPUTransferBuffer SDL_UnmapGPUTransferBuffer_REAL +#define SDL_UnregisterApp SDL_UnregisterApp_REAL +#define SDL_UnsetEnvironmentVariable SDL_UnsetEnvironmentVariable_REAL +#define SDL_UpdateGamepads SDL_UpdateGamepads_REAL +#define SDL_UpdateHapticEffect SDL_UpdateHapticEffect_REAL +#define SDL_UpdateJoysticks SDL_UpdateJoysticks_REAL +#define SDL_UpdateNVTexture SDL_UpdateNVTexture_REAL +#define SDL_UpdateSensors SDL_UpdateSensors_REAL +#define SDL_UpdateTexture SDL_UpdateTexture_REAL +#define SDL_UpdateWindowSurface SDL_UpdateWindowSurface_REAL +#define SDL_UpdateWindowSurfaceRects SDL_UpdateWindowSurfaceRects_REAL +#define SDL_UpdateYUVTexture SDL_UpdateYUVTexture_REAL +#define SDL_UploadToGPUBuffer SDL_UploadToGPUBuffer_REAL +#define SDL_UploadToGPUTexture SDL_UploadToGPUTexture_REAL +#define SDL_Vulkan_CreateSurface SDL_Vulkan_CreateSurface_REAL +#define SDL_Vulkan_DestroySurface SDL_Vulkan_DestroySurface_REAL +#define SDL_Vulkan_GetInstanceExtensions SDL_Vulkan_GetInstanceExtensions_REAL +#define SDL_Vulkan_GetPresentationSupport SDL_Vulkan_GetPresentationSupport_REAL +#define SDL_Vulkan_GetVkGetInstanceProcAddr SDL_Vulkan_GetVkGetInstanceProcAddr_REAL +#define SDL_Vulkan_LoadLibrary SDL_Vulkan_LoadLibrary_REAL +#define SDL_Vulkan_UnloadLibrary SDL_Vulkan_UnloadLibrary_REAL +#define SDL_WaitCondition SDL_WaitCondition_REAL +#define SDL_WaitConditionTimeout SDL_WaitConditionTimeout_REAL +#define SDL_WaitEvent SDL_WaitEvent_REAL +#define SDL_WaitEventTimeout SDL_WaitEventTimeout_REAL +#define SDL_WaitForGPUFences SDL_WaitForGPUFences_REAL +#define SDL_WaitForGPUIdle SDL_WaitForGPUIdle_REAL +#define SDL_WaitProcess SDL_WaitProcess_REAL +#define SDL_WaitSemaphore SDL_WaitSemaphore_REAL +#define SDL_WaitSemaphoreTimeout SDL_WaitSemaphoreTimeout_REAL +#define SDL_WaitThread SDL_WaitThread_REAL +#define SDL_WarpMouseGlobal SDL_WarpMouseGlobal_REAL +#define SDL_WarpMouseInWindow SDL_WarpMouseInWindow_REAL +#define SDL_WasInit SDL_WasInit_REAL +#define SDL_WindowHasSurface SDL_WindowHasSurface_REAL +#define SDL_WindowSupportsGPUPresentMode SDL_WindowSupportsGPUPresentMode_REAL +#define SDL_WindowSupportsGPUSwapchainComposition SDL_WindowSupportsGPUSwapchainComposition_REAL +#define SDL_WriteIO SDL_WriteIO_REAL +#define SDL_WriteS16BE SDL_WriteS16BE_REAL +#define SDL_WriteS16LE SDL_WriteS16LE_REAL +#define SDL_WriteS32BE SDL_WriteS32BE_REAL +#define SDL_WriteS32LE SDL_WriteS32LE_REAL +#define SDL_WriteS64BE SDL_WriteS64BE_REAL +#define SDL_WriteS64LE SDL_WriteS64LE_REAL +#define SDL_WriteS8 SDL_WriteS8_REAL +#define SDL_WriteStorageFile SDL_WriteStorageFile_REAL +#define SDL_WriteSurfacePixel SDL_WriteSurfacePixel_REAL +#define SDL_WriteSurfacePixelFloat SDL_WriteSurfacePixelFloat_REAL +#define SDL_WriteU16BE SDL_WriteU16BE_REAL +#define SDL_WriteU16LE SDL_WriteU16LE_REAL +#define SDL_WriteU32BE SDL_WriteU32BE_REAL +#define SDL_WriteU32LE SDL_WriteU32LE_REAL +#define SDL_WriteU64BE SDL_WriteU64BE_REAL +#define SDL_WriteU64LE SDL_WriteU64LE_REAL +#define SDL_WriteU8 SDL_WriteU8_REAL +#define SDL_abs SDL_abs_REAL +#define SDL_acos SDL_acos_REAL +#define SDL_acosf SDL_acosf_REAL +#define SDL_aligned_alloc SDL_aligned_alloc_REAL +#define SDL_aligned_free SDL_aligned_free_REAL +#define SDL_asin SDL_asin_REAL +#define SDL_asinf SDL_asinf_REAL +#define SDL_asprintf SDL_asprintf_REAL +#define SDL_atan SDL_atan_REAL +#define SDL_atan2 SDL_atan2_REAL +#define SDL_atan2f SDL_atan2f_REAL +#define SDL_atanf SDL_atanf_REAL +#define SDL_atof SDL_atof_REAL +#define SDL_atoi SDL_atoi_REAL +#define SDL_bsearch SDL_bsearch_REAL +#define SDL_bsearch_r SDL_bsearch_r_REAL +#define SDL_calloc SDL_calloc_REAL +#define SDL_ceil SDL_ceil_REAL +#define SDL_ceilf SDL_ceilf_REAL +#define SDL_copysign SDL_copysign_REAL +#define SDL_copysignf SDL_copysignf_REAL +#define SDL_cos SDL_cos_REAL +#define SDL_cosf SDL_cosf_REAL +#define SDL_crc16 SDL_crc16_REAL +#define SDL_crc32 SDL_crc32_REAL +#define SDL_exp SDL_exp_REAL +#define SDL_expf SDL_expf_REAL +#define SDL_fabs SDL_fabs_REAL +#define SDL_fabsf SDL_fabsf_REAL +#define SDL_floor SDL_floor_REAL +#define SDL_floorf SDL_floorf_REAL +#define SDL_fmod SDL_fmod_REAL +#define SDL_fmodf SDL_fmodf_REAL +#define SDL_free SDL_free_REAL +#define SDL_getenv SDL_getenv_REAL +#define SDL_getenv_unsafe SDL_getenv_unsafe_REAL +#define SDL_hid_ble_scan SDL_hid_ble_scan_REAL +#define SDL_hid_close SDL_hid_close_REAL +#define SDL_hid_device_change_count SDL_hid_device_change_count_REAL +#define SDL_hid_enumerate SDL_hid_enumerate_REAL +#define SDL_hid_exit SDL_hid_exit_REAL +#define SDL_hid_free_enumeration SDL_hid_free_enumeration_REAL +#define SDL_hid_get_device_info SDL_hid_get_device_info_REAL +#define SDL_hid_get_feature_report SDL_hid_get_feature_report_REAL +#define SDL_hid_get_indexed_string SDL_hid_get_indexed_string_REAL +#define SDL_hid_get_input_report SDL_hid_get_input_report_REAL +#define SDL_hid_get_manufacturer_string SDL_hid_get_manufacturer_string_REAL +#define SDL_hid_get_product_string SDL_hid_get_product_string_REAL +#define SDL_hid_get_report_descriptor SDL_hid_get_report_descriptor_REAL +#define SDL_hid_get_serial_number_string SDL_hid_get_serial_number_string_REAL +#define SDL_hid_init SDL_hid_init_REAL +#define SDL_hid_open SDL_hid_open_REAL +#define SDL_hid_open_path SDL_hid_open_path_REAL +#define SDL_hid_read SDL_hid_read_REAL +#define SDL_hid_read_timeout SDL_hid_read_timeout_REAL +#define SDL_hid_send_feature_report SDL_hid_send_feature_report_REAL +#define SDL_hid_set_nonblocking SDL_hid_set_nonblocking_REAL +#define SDL_hid_write SDL_hid_write_REAL +#define SDL_iconv SDL_iconv_REAL +#define SDL_iconv_close SDL_iconv_close_REAL +#define SDL_iconv_open SDL_iconv_open_REAL +#define SDL_iconv_string SDL_iconv_string_REAL +#define SDL_isalnum SDL_isalnum_REAL +#define SDL_isalpha SDL_isalpha_REAL +#define SDL_isblank SDL_isblank_REAL +#define SDL_iscntrl SDL_iscntrl_REAL +#define SDL_isdigit SDL_isdigit_REAL +#define SDL_isgraph SDL_isgraph_REAL +#define SDL_isinf SDL_isinf_REAL +#define SDL_isinff SDL_isinff_REAL +#define SDL_islower SDL_islower_REAL +#define SDL_isnan SDL_isnan_REAL +#define SDL_isnanf SDL_isnanf_REAL +#define SDL_isprint SDL_isprint_REAL +#define SDL_ispunct SDL_ispunct_REAL +#define SDL_isspace SDL_isspace_REAL +#define SDL_isupper SDL_isupper_REAL +#define SDL_isxdigit SDL_isxdigit_REAL +#define SDL_itoa SDL_itoa_REAL +#define SDL_lltoa SDL_lltoa_REAL +#define SDL_log SDL_log_REAL +#define SDL_log10 SDL_log10_REAL +#define SDL_log10f SDL_log10f_REAL +#define SDL_logf SDL_logf_REAL +#define SDL_lround SDL_lround_REAL +#define SDL_lroundf SDL_lroundf_REAL +#define SDL_ltoa SDL_ltoa_REAL +#define SDL_malloc SDL_malloc_REAL +#define SDL_memcmp SDL_memcmp_REAL +#define SDL_memcpy SDL_memcpy_REAL +#define SDL_memmove SDL_memmove_REAL +#define SDL_memset SDL_memset_REAL +#define SDL_memset4 SDL_memset4_REAL +#define SDL_modf SDL_modf_REAL +#define SDL_modff SDL_modff_REAL +#define SDL_murmur3_32 SDL_murmur3_32_REAL +#define SDL_pow SDL_pow_REAL +#define SDL_powf SDL_powf_REAL +#define SDL_qsort SDL_qsort_REAL +#define SDL_qsort_r SDL_qsort_r_REAL +#define SDL_rand SDL_rand_REAL +#define SDL_rand_bits SDL_rand_bits_REAL +#define SDL_rand_bits_r SDL_rand_bits_r_REAL +#define SDL_rand_r SDL_rand_r_REAL +#define SDL_randf SDL_randf_REAL +#define SDL_randf_r SDL_randf_r_REAL +#define SDL_realloc SDL_realloc_REAL +#define SDL_round SDL_round_REAL +#define SDL_roundf SDL_roundf_REAL +#define SDL_scalbn SDL_scalbn_REAL +#define SDL_scalbnf SDL_scalbnf_REAL +#define SDL_setenv_unsafe SDL_setenv_unsafe_REAL +#define SDL_sin SDL_sin_REAL +#define SDL_sinf SDL_sinf_REAL +#define SDL_snprintf SDL_snprintf_REAL +#define SDL_sqrt SDL_sqrt_REAL +#define SDL_sqrtf SDL_sqrtf_REAL +#define SDL_srand SDL_srand_REAL +#define SDL_sscanf SDL_sscanf_REAL +#define SDL_strcasecmp SDL_strcasecmp_REAL +#define SDL_strcasestr SDL_strcasestr_REAL +#define SDL_strchr SDL_strchr_REAL +#define SDL_strcmp SDL_strcmp_REAL +#define SDL_strdup SDL_strdup_REAL +#define SDL_strlcat SDL_strlcat_REAL +#define SDL_strlcpy SDL_strlcpy_REAL +#define SDL_strlen SDL_strlen_REAL +#define SDL_strlwr SDL_strlwr_REAL +#define SDL_strncasecmp SDL_strncasecmp_REAL +#define SDL_strncmp SDL_strncmp_REAL +#define SDL_strndup SDL_strndup_REAL +#define SDL_strnlen SDL_strnlen_REAL +#define SDL_strnstr SDL_strnstr_REAL +#define SDL_strpbrk SDL_strpbrk_REAL +#define SDL_strrchr SDL_strrchr_REAL +#define SDL_strrev SDL_strrev_REAL +#define SDL_strstr SDL_strstr_REAL +#define SDL_strtod SDL_strtod_REAL +#define SDL_strtok_r SDL_strtok_r_REAL +#define SDL_strtol SDL_strtol_REAL +#define SDL_strtoll SDL_strtoll_REAL +#define SDL_strtoul SDL_strtoul_REAL +#define SDL_strtoull SDL_strtoull_REAL +#define SDL_strupr SDL_strupr_REAL +#define SDL_swprintf SDL_swprintf_REAL +#define SDL_tan SDL_tan_REAL +#define SDL_tanf SDL_tanf_REAL +#define SDL_tolower SDL_tolower_REAL +#define SDL_toupper SDL_toupper_REAL +#define SDL_trunc SDL_trunc_REAL +#define SDL_truncf SDL_truncf_REAL +#define SDL_uitoa SDL_uitoa_REAL +#define SDL_ulltoa SDL_ulltoa_REAL +#define SDL_ultoa SDL_ultoa_REAL +#define SDL_unsetenv_unsafe SDL_unsetenv_unsafe_REAL +#define SDL_utf8strlcpy SDL_utf8strlcpy_REAL +#define SDL_utf8strlen SDL_utf8strlen_REAL +#define SDL_utf8strnlen SDL_utf8strnlen_REAL +#define SDL_vasprintf SDL_vasprintf_REAL +#define SDL_vsnprintf SDL_vsnprintf_REAL +#define SDL_vsscanf SDL_vsscanf_REAL +#define SDL_vswprintf SDL_vswprintf_REAL +#define SDL_wcscasecmp SDL_wcscasecmp_REAL +#define SDL_wcscmp SDL_wcscmp_REAL +#define SDL_wcsdup SDL_wcsdup_REAL +#define SDL_wcslcat SDL_wcslcat_REAL +#define SDL_wcslcpy SDL_wcslcpy_REAL +#define SDL_wcslen SDL_wcslen_REAL +#define SDL_wcsncasecmp SDL_wcsncasecmp_REAL +#define SDL_wcsncmp SDL_wcsncmp_REAL +#define SDL_wcsnlen SDL_wcsnlen_REAL +#define SDL_wcsnstr SDL_wcsnstr_REAL +#define SDL_wcsstr SDL_wcsstr_REAL +#define SDL_wcstol SDL_wcstol_REAL +#define SDL_StepBackUTF8 SDL_StepBackUTF8_REAL +#define SDL_DelayPrecise SDL_DelayPrecise_REAL +#define SDL_CalculateGPUTextureFormatSize SDL_CalculateGPUTextureFormatSize_REAL +#define SDL_SetErrorV SDL_SetErrorV_REAL +#define SDL_GetDefaultLogOutputFunction SDL_GetDefaultLogOutputFunction_REAL +#define SDL_RenderDebugText SDL_RenderDebugText_REAL +#define SDL_GetSandbox SDL_GetSandbox_REAL +#define SDL_CancelGPUCommandBuffer SDL_CancelGPUCommandBuffer_REAL +#define SDL_SaveFile_IO SDL_SaveFile_IO_REAL +#define SDL_SaveFile SDL_SaveFile_REAL +#define SDL_GetCurrentDirectory SDL_GetCurrentDirectory_REAL +#define SDL_IsAudioDevicePhysical SDL_IsAudioDevicePhysical_REAL +#define SDL_IsAudioDevicePlayback SDL_IsAudioDevicePlayback_REAL +#define SDL_AsyncIOFromFile SDL_AsyncIOFromFile_REAL +#define SDL_GetAsyncIOSize SDL_GetAsyncIOSize_REAL +#define SDL_ReadAsyncIO SDL_ReadAsyncIO_REAL +#define SDL_WriteAsyncIO SDL_WriteAsyncIO_REAL +#define SDL_CloseAsyncIO SDL_CloseAsyncIO_REAL +#define SDL_CreateAsyncIOQueue SDL_CreateAsyncIOQueue_REAL +#define SDL_DestroyAsyncIOQueue SDL_DestroyAsyncIOQueue_REAL +#define SDL_GetAsyncIOResult SDL_GetAsyncIOResult_REAL +#define SDL_WaitAsyncIOResult SDL_WaitAsyncIOResult_REAL +#define SDL_SignalAsyncIOQueue SDL_SignalAsyncIOQueue_REAL +#define SDL_LoadFileAsync SDL_LoadFileAsync_REAL +#define SDL_ShowFileDialogWithProperties SDL_ShowFileDialogWithProperties_REAL +#define SDL_IsMainThread SDL_IsMainThread_REAL +#define SDL_RunOnMainThread SDL_RunOnMainThread_REAL +#define SDL_SetGPUAllowedFramesInFlight SDL_SetGPUAllowedFramesInFlight_REAL +#define SDL_RenderTextureAffine SDL_RenderTextureAffine_REAL +#define SDL_WaitForGPUSwapchain SDL_WaitForGPUSwapchain_REAL +#define SDL_WaitAndAcquireGPUSwapchainTexture SDL_WaitAndAcquireGPUSwapchainTexture_REAL +#define SDL_RenderDebugTextFormat SDL_RenderDebugTextFormat_REAL +#define SDL_CreateTray SDL_CreateTray_REAL +#define SDL_SetTrayIcon SDL_SetTrayIcon_REAL +#define SDL_SetTrayTooltip SDL_SetTrayTooltip_REAL +#define SDL_CreateTrayMenu SDL_CreateTrayMenu_REAL +#define SDL_CreateTraySubmenu SDL_CreateTraySubmenu_REAL +#define SDL_GetTrayMenu SDL_GetTrayMenu_REAL +#define SDL_GetTraySubmenu SDL_GetTraySubmenu_REAL +#define SDL_GetTrayEntries SDL_GetTrayEntries_REAL +#define SDL_RemoveTrayEntry SDL_RemoveTrayEntry_REAL +#define SDL_InsertTrayEntryAt SDL_InsertTrayEntryAt_REAL +#define SDL_SetTrayEntryLabel SDL_SetTrayEntryLabel_REAL +#define SDL_GetTrayEntryLabel SDL_GetTrayEntryLabel_REAL +#define SDL_SetTrayEntryChecked SDL_SetTrayEntryChecked_REAL +#define SDL_GetTrayEntryChecked SDL_GetTrayEntryChecked_REAL +#define SDL_SetTrayEntryEnabled SDL_SetTrayEntryEnabled_REAL +#define SDL_GetTrayEntryEnabled SDL_GetTrayEntryEnabled_REAL +#define SDL_SetTrayEntryCallback SDL_SetTrayEntryCallback_REAL +#define SDL_DestroyTray SDL_DestroyTray_REAL +#define SDL_GetTrayEntryParent SDL_GetTrayEntryParent_REAL +#define SDL_GetTrayMenuParentEntry SDL_GetTrayMenuParentEntry_REAL +#define SDL_GetTrayMenuParentTray SDL_GetTrayMenuParentTray_REAL +#define SDL_GetThreadState SDL_GetThreadState_REAL +#define SDL_AudioStreamDevicePaused SDL_AudioStreamDevicePaused_REAL +#define SDL_ClickTrayEntry SDL_ClickTrayEntry_REAL +#define SDL_UpdateTrays SDL_UpdateTrays_REAL +#define SDL_StretchSurface SDL_StretchSurface_REAL -- cgit v1.2.3