From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- .../src/filesystem/windows/SDL_sysfilesystem.c | 382 --------------------- 1 file changed, 382 deletions(-) delete mode 100644 contrib/SDL-3.2.8/src/filesystem/windows/SDL_sysfilesystem.c (limited to 'contrib/SDL-3.2.8/src/filesystem/windows/SDL_sysfilesystem.c') diff --git a/contrib/SDL-3.2.8/src/filesystem/windows/SDL_sysfilesystem.c b/contrib/SDL-3.2.8/src/filesystem/windows/SDL_sysfilesystem.c deleted file mode 100644 index 39ba414..0000000 --- a/contrib/SDL-3.2.8/src/filesystem/windows/SDL_sysfilesystem.c +++ /dev/null @@ -1,382 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "SDL_internal.h" - -#ifdef SDL_FILESYSTEM_WINDOWS - -/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ -// System dependent filesystem routines - -#include "../SDL_sysfilesystem.h" - -#include "../../core/windows/SDL_windows.h" -#include -#include - -// These aren't all defined in older SDKs, so define them here -DEFINE_GUID(SDL_FOLDERID_Profile, 0x5E6C858F, 0x0E22, 0x4760, 0x9A, 0xFE, 0xEA, 0x33, 0x17, 0xB6, 0x71, 0x73); -DEFINE_GUID(SDL_FOLDERID_Desktop, 0xB4BFCC3A, 0xDB2C, 0x424C, 0xB0, 0x29, 0x7F, 0xE9, 0x9A, 0x87, 0xC6, 0x41); -DEFINE_GUID(SDL_FOLDERID_Documents, 0xFDD39AD0, 0x238F, 0x46AF, 0xAD, 0xB4, 0x6C, 0x85, 0x48, 0x03, 0x69, 0xC7); -DEFINE_GUID(SDL_FOLDERID_Downloads, 0x374de290, 0x123f, 0x4565, 0x91, 0x64, 0x39, 0xc4, 0x92, 0x5e, 0x46, 0x7b); -DEFINE_GUID(SDL_FOLDERID_Music, 0x4BD8D571, 0x6D19, 0x48D3, 0xBE, 0x97, 0x42, 0x22, 0x20, 0x08, 0x0E, 0x43); -DEFINE_GUID(SDL_FOLDERID_Pictures, 0x33E28130, 0x4E1E, 0x4676, 0x83, 0x5A, 0x98, 0x39, 0x5C, 0x3B, 0xC3, 0xBB); -DEFINE_GUID(SDL_FOLDERID_SavedGames, 0x4c5c32ff, 0xbb9d, 0x43b0, 0xb5, 0xb4, 0x2d, 0x72, 0xe5, 0x4e, 0xaa, 0xa4); -DEFINE_GUID(SDL_FOLDERID_Screenshots, 0xb7bede81, 0xdf94, 0x4682, 0xa7, 0xd8, 0x57, 0xa5, 0x26, 0x20, 0xb8, 0x6f); -DEFINE_GUID(SDL_FOLDERID_Templates, 0xA63293E8, 0x664E, 0x48DB, 0xA0, 0x79, 0xDF, 0x75, 0x9E, 0x05, 0x09, 0xF7); -DEFINE_GUID(SDL_FOLDERID_Videos, 0x18989B1D, 0x99B5, 0x455B, 0x84, 0x1C, 0xAB, 0x7C, 0x74, 0xE4, 0xDD, 0xFC); - -char *SDL_SYS_GetBasePath(void) -{ - DWORD buflen = 128; - WCHAR *path = NULL; - char *result = NULL; - DWORD len = 0; - int i; - - while (true) { - void *ptr = SDL_realloc(path, buflen * sizeof(WCHAR)); - if (!ptr) { - SDL_free(path); - return NULL; - } - - path = (WCHAR *)ptr; - - len = GetModuleFileNameW(NULL, path, buflen); - // if it truncated, then len >= buflen - 1 - // if there was enough room (or failure), len < buflen - 1 - if (len < buflen - 1) { - break; - } - - // buffer too small? Try again. - buflen *= 2; - } - - if (len == 0) { - SDL_free(path); - WIN_SetError("Couldn't locate our .exe"); - return NULL; - } - - for (i = len - 1; i > 0; i--) { - if (path[i] == '\\') { - break; - } - } - - SDL_assert(i > 0); // Should have been an absolute path. - path[i + 1] = '\0'; // chop off filename. - - result = WIN_StringToUTF8W(path); - SDL_free(path); - - return result; -} - -char *SDL_SYS_GetPrefPath(const char *org, const char *app) -{ - /* - * Vista and later has a new API for this, but SHGetFolderPath works there, - * and apparently just wraps the new API. This is the new way to do it: - * - * SHGetKnownFolderPath(SDL_FOLDERID_RoamingAppData, KF_FLAG_CREATE, - * NULL, &wszPath); - */ - - HRESULT hr = E_FAIL; - WCHAR path[MAX_PATH]; - char *result = NULL; - WCHAR *worg = NULL; - WCHAR *wapp = NULL; - size_t new_wpath_len = 0; - BOOL api_result = FALSE; - - if (!app) { - SDL_InvalidParamError("app"); - return NULL; - } - if (!org) { - org = ""; - } - - hr = SHGetFolderPathW(NULL, CSIDL_APPDATA | CSIDL_FLAG_CREATE, NULL, 0, path); - if (!SUCCEEDED(hr)) { - WIN_SetErrorFromHRESULT("Couldn't locate our prefpath", hr); - return NULL; - } - - worg = WIN_UTF8ToStringW(org); - if (!worg) { - return NULL; - } - - wapp = WIN_UTF8ToStringW(app); - if (!wapp) { - SDL_free(worg); - return NULL; - } - - new_wpath_len = SDL_wcslen(worg) + SDL_wcslen(wapp) + SDL_wcslen(path) + 3; - - if ((new_wpath_len + 1) > MAX_PATH) { - SDL_free(worg); - SDL_free(wapp); - WIN_SetError("Path too long."); - return NULL; - } - - if (*worg) { - SDL_wcslcat(path, L"\\", SDL_arraysize(path)); - SDL_wcslcat(path, worg, SDL_arraysize(path)); - } - SDL_free(worg); - - api_result = CreateDirectoryW(path, NULL); - if (api_result == FALSE) { - if (GetLastError() != ERROR_ALREADY_EXISTS) { - SDL_free(wapp); - WIN_SetError("Couldn't create a prefpath."); - return NULL; - } - } - - SDL_wcslcat(path, L"\\", SDL_arraysize(path)); - SDL_wcslcat(path, wapp, SDL_arraysize(path)); - SDL_free(wapp); - - api_result = CreateDirectoryW(path, NULL); - if (api_result == FALSE) { - if (GetLastError() != ERROR_ALREADY_EXISTS) { - WIN_SetError("Couldn't create a prefpath."); - return NULL; - } - } - - SDL_wcslcat(path, L"\\", SDL_arraysize(path)); - - result = WIN_StringToUTF8W(path); - - return result; -} - -char *SDL_SYS_GetUserFolder(SDL_Folder folder) -{ - typedef HRESULT (WINAPI *pfnSHGetKnownFolderPath)(REFGUID /* REFKNOWNFOLDERID */, DWORD, HANDLE, PWSTR*); - HMODULE lib = LoadLibrary(L"Shell32.dll"); - pfnSHGetKnownFolderPath pSHGetKnownFolderPath = NULL; - char *result = NULL; - - if (lib) { - pSHGetKnownFolderPath = (pfnSHGetKnownFolderPath)GetProcAddress(lib, "SHGetKnownFolderPath"); - } - - if (pSHGetKnownFolderPath) { - GUID type; // KNOWNFOLDERID - HRESULT hr; - wchar_t *path; - - switch (folder) { - case SDL_FOLDER_HOME: - type = SDL_FOLDERID_Profile; - break; - - case SDL_FOLDER_DESKTOP: - type = SDL_FOLDERID_Desktop; - break; - - case SDL_FOLDER_DOCUMENTS: - type = SDL_FOLDERID_Documents; - break; - - case SDL_FOLDER_DOWNLOADS: - type = SDL_FOLDERID_Downloads; - break; - - case SDL_FOLDER_MUSIC: - type = SDL_FOLDERID_Music; - break; - - case SDL_FOLDER_PICTURES: - type = SDL_FOLDERID_Pictures; - break; - - case SDL_FOLDER_PUBLICSHARE: - SDL_SetError("Public share unavailable on Windows"); - goto done; - - case SDL_FOLDER_SAVEDGAMES: - type = SDL_FOLDERID_SavedGames; - break; - - case SDL_FOLDER_SCREENSHOTS: - type = SDL_FOLDERID_Screenshots; - break; - - case SDL_FOLDER_TEMPLATES: - type = SDL_FOLDERID_Templates; - break; - - case SDL_FOLDER_VIDEOS: - type = SDL_FOLDERID_Videos; - break; - - default: - SDL_SetError("Invalid SDL_Folder: %d", (int)folder); - goto done; - }; - - hr = pSHGetKnownFolderPath(&type, 0x00008000 /* KF_FLAG_CREATE */, NULL, &path); - if (SUCCEEDED(hr)) { - result = WIN_StringToUTF8W(path); - } else { - WIN_SetErrorFromHRESULT("Couldn't get folder", hr); - } - - } else { - int type; - HRESULT hr; - wchar_t path[MAX_PATH]; - - switch (folder) { - case SDL_FOLDER_HOME: - type = CSIDL_PROFILE; - break; - - case SDL_FOLDER_DESKTOP: - type = CSIDL_DESKTOP; - break; - - case SDL_FOLDER_DOCUMENTS: - type = CSIDL_MYDOCUMENTS; - break; - - case SDL_FOLDER_DOWNLOADS: - SDL_SetError("Downloads folder unavailable before Vista"); - goto done; - - case SDL_FOLDER_MUSIC: - type = CSIDL_MYMUSIC; - break; - - case SDL_FOLDER_PICTURES: - type = CSIDL_MYPICTURES; - break; - - case SDL_FOLDER_PUBLICSHARE: - SDL_SetError("Public share unavailable on Windows"); - goto done; - - case SDL_FOLDER_SAVEDGAMES: - SDL_SetError("Saved games unavailable before Vista"); - goto done; - - case SDL_FOLDER_SCREENSHOTS: - SDL_SetError("Screenshots folder unavailable before Vista"); - goto done; - - case SDL_FOLDER_TEMPLATES: - type = CSIDL_TEMPLATES; - break; - - case SDL_FOLDER_VIDEOS: - type = CSIDL_MYVIDEO; - break; - - default: - SDL_SetError("Unsupported SDL_Folder on Windows before Vista: %d", (int)folder); - goto done; - }; - - // Create the OS-specific folder if it doesn't already exist - type |= CSIDL_FLAG_CREATE; - -#if 0 - // Apparently the oldest, but not supported in modern Windows - HRESULT hr = SHGetSpecialFolderPath(NULL, path, type, TRUE); -#endif - - /* Windows 2000/XP and later, deprecated as of Windows 10 (still - available), available in Wine (tested 6.0.3) */ - hr = SHGetFolderPathW(NULL, type, NULL, SHGFP_TYPE_CURRENT, path); - - // use `== TRUE` for SHGetSpecialFolderPath - if (SUCCEEDED(hr)) { - result = WIN_StringToUTF8W(path); - } else { - WIN_SetErrorFromHRESULT("Couldn't get folder", hr); - } - } - - if (result) { - char *newresult = (char *) SDL_realloc(result, SDL_strlen(result) + 2); - - if (!newresult) { - SDL_free(result); - result = NULL; // will be returned - goto done; - } - - result = newresult; - SDL_strlcat(result, "\\", SDL_strlen(result) + 2); - } - -done: - if (lib) { - FreeLibrary(lib); - } - return result; -} - -char *SDL_SYS_GetCurrentDirectory(void) -{ - WCHAR *wstr = NULL; - DWORD buflen = 0; - while (true) { - const DWORD bw = GetCurrentDirectoryW(buflen, wstr); - if (bw == 0) { - WIN_SetError("GetCurrentDirectoryW failed"); - return NULL; - } else if (bw < buflen) { // we got it! - // make sure there's a path separator at the end. - SDL_assert(bw < (buflen + 2)); - if ((bw == 0) || (wstr[bw-1] != '\\')) { - wstr[bw] = '\\'; - wstr[bw + 1] = '\0'; - } - break; - } - - void *ptr = SDL_realloc(wstr, (bw + 1) * sizeof (WCHAR)); - if (!ptr) { - SDL_free(wstr); - return NULL; - } - wstr = (WCHAR *) ptr; - buflen = bw; - } - - char *retval = WIN_StringToUTF8W(wstr); - SDL_free(wstr); - return retval; -} - -#endif // SDL_FILESYSTEM_WINDOWS -- cgit v1.2.3