From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- contrib/SDL-3.2.8/src/haptic/SDL_syshaptic.h | 194 --------------------------- 1 file changed, 194 deletions(-) delete mode 100644 contrib/SDL-3.2.8/src/haptic/SDL_syshaptic.h (limited to 'contrib/SDL-3.2.8/src/haptic/SDL_syshaptic.h') diff --git a/contrib/SDL-3.2.8/src/haptic/SDL_syshaptic.h b/contrib/SDL-3.2.8/src/haptic/SDL_syshaptic.h deleted file mode 100644 index ec60a71..0000000 --- a/contrib/SDL-3.2.8/src/haptic/SDL_syshaptic.h +++ /dev/null @@ -1,194 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#include "SDL_internal.h" - -#ifndef SDL_syshaptic_h_ -#define SDL_syshaptic_h_ - -// Set up for C function definitions, even when using C++ -#ifdef __cplusplus -extern "C" { -#endif - -struct haptic_effect -{ - SDL_HapticEffect effect; // The current event - struct haptic_hweffect *hweffect; // The hardware behind the event -}; - -/* - * The real SDL_Haptic struct. - */ -struct SDL_Haptic -{ - SDL_HapticID instance_id; // Device instance, monotonically increasing from 0 - char *name; // Device name - system dependent - - struct haptic_effect *effects; // Allocated effects - int neffects; // Maximum amount of effects - int nplaying; // Maximum amount of effects to play at the same time - Uint32 supported; // Supported effects and features - int naxes; // Number of axes on the device. - - struct haptic_hwdata *hwdata; // Driver dependent - int ref_count; // Count for multiple opens - - int rumble_id; // ID of rumble effect for simple rumble API. - SDL_HapticEffect rumble_effect; // Rumble effect. - struct SDL_Haptic *next; // pointer to next haptic we have allocated -}; - -/* - * Scans the system for haptic devices. - * - * Returns number of devices on success, -1 on error. - */ -extern bool SDL_SYS_HapticInit(void); - -// Function to return the number of haptic devices plugged in right now -extern int SDL_SYS_NumHaptics(void); - -/* - * Gets the instance ID of the haptic device - */ -extern SDL_HapticID SDL_SYS_HapticInstanceID(int index); - -/* - * Gets the device dependent name of the haptic device - */ -extern const char *SDL_SYS_HapticName(int index); - -/* - * Opens the haptic device for usage. The haptic device should have - * the index value set previously. - */ -extern bool SDL_SYS_HapticOpen(SDL_Haptic *haptic); - -/* - * Returns the index of the haptic core pointer or -1 if none is found. - */ -extern int SDL_SYS_HapticMouse(void); - -/* - * Checks to see if the joystick has haptic capabilities. - */ -extern bool SDL_SYS_JoystickIsHaptic(SDL_Joystick *joystick); - -/* - * Opens the haptic device for usage using the same device as - * the joystick. - */ -extern bool SDL_SYS_HapticOpenFromJoystick(SDL_Haptic *haptic, - SDL_Joystick *joystick); -/* - * Checks to see if haptic device and joystick device are the same. - * - * Returns true if they are the same, false if they aren't. - */ -extern bool SDL_SYS_JoystickSameHaptic(SDL_Haptic *haptic, - SDL_Joystick *joystick); - -/* - * Closes a haptic device after usage. - */ -extern void SDL_SYS_HapticClose(SDL_Haptic *haptic); - -/* - * Performs a cleanup on the haptic subsystem. - */ -extern void SDL_SYS_HapticQuit(void); - -/* - * Creates a new haptic effect on the haptic device using base - * as a template for the effect. - */ -extern bool SDL_SYS_HapticNewEffect(SDL_Haptic *haptic, - struct haptic_effect *effect, - const SDL_HapticEffect *base); - -/* - * Updates the haptic effect on the haptic device using data - * as a template. - */ -extern bool SDL_SYS_HapticUpdateEffect(SDL_Haptic *haptic, - struct haptic_effect *effect, - const SDL_HapticEffect *data); - -/* - * Runs the effect on the haptic device. - */ -extern bool SDL_SYS_HapticRunEffect(SDL_Haptic *haptic, - struct haptic_effect *effect, - Uint32 iterations); - -/* - * Stops the effect on the haptic device. - */ -extern bool SDL_SYS_HapticStopEffect(SDL_Haptic *haptic, - struct haptic_effect *effect); - -/* - * Cleanups up the effect on the haptic device. - */ -extern void SDL_SYS_HapticDestroyEffect(SDL_Haptic *haptic, - struct haptic_effect *effect); - -/* - * Queries the device for the status of effect. - * - * Returns 0 if device is stopped, >0 if device is playing and - * -1 on error. - */ -extern int SDL_SYS_HapticGetEffectStatus(SDL_Haptic *haptic, - struct haptic_effect *effect); - -/* - * Sets the global gain of the haptic device. - */ -extern bool SDL_SYS_HapticSetGain(SDL_Haptic *haptic, int gain); - -/* - * Sets the autocenter feature of the haptic device. - */ -extern bool SDL_SYS_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter); - -/* - * Pauses the haptic device. - */ -extern bool SDL_SYS_HapticPause(SDL_Haptic *haptic); - -/* - * Unpauses the haptic device. - */ -extern bool SDL_SYS_HapticResume(SDL_Haptic *haptic); - -/* - * Stops all the currently playing haptic effects on the device. - */ -extern bool SDL_SYS_HapticStopAll(SDL_Haptic *haptic); - -// Ends C function definitions when using C++ -#ifdef __cplusplus -} -#endif - -#endif // SDL_syshaptic_h_ -- cgit v1.2.3