From 5a079a2d114f96d4847d1ee305d5b7c16eeec50e Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Sat, 27 Dec 2025 12:03:39 -0800 Subject: Initial commit --- contrib/SDL-3.2.8/src/joystick/SDL_gamepad_c.h | 50 ++++++++++++++++++++++++++ 1 file changed, 50 insertions(+) create mode 100644 contrib/SDL-3.2.8/src/joystick/SDL_gamepad_c.h (limited to 'contrib/SDL-3.2.8/src/joystick/SDL_gamepad_c.h') diff --git a/contrib/SDL-3.2.8/src/joystick/SDL_gamepad_c.h b/contrib/SDL-3.2.8/src/joystick/SDL_gamepad_c.h new file mode 100644 index 0000000..f1b1d10 --- /dev/null +++ b/contrib/SDL-3.2.8/src/joystick/SDL_gamepad_c.h @@ -0,0 +1,50 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_gamepad_c_h_ +#define SDL_gamepad_c_h_ + +#include "SDL_internal.h" + +// Useful functions and variables from SDL_gamepad.c + +// Initialization and shutdown functions +extern bool SDL_InitGamepadMappings(void); +extern void SDL_QuitGamepadMappings(void); +extern bool SDL_InitGamepads(void); +extern void SDL_QuitGamepads(void); + +extern void SDL_PrivateGamepadAdded(SDL_JoystickID instance_id); +extern void SDL_PrivateGamepadRemoved(SDL_JoystickID instance_id); + +// Function to return whether a joystick name and GUID is a gamepad +extern bool SDL_IsGamepadNameAndGUID(const char *name, SDL_GUID guid); + +// Function to return whether a gamepad should be ignored +extern bool SDL_ShouldIgnoreGamepad(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name); + +// Handle delayed guide button on a gamepad +extern void SDL_GamepadHandleDelayedGuideButton(SDL_Joystick *joystick); + +// Handle system sensor data +extern void SDL_GamepadSensorWatcher(Uint64 timestamp, SDL_SensorID sensor, Uint64 sensor_timestamp, float *data, int num_values); + +#endif // SDL_gamepad_c_h_ -- cgit v1.2.3