From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- contrib/SDL-3.2.8/src/joystick/SDL_joystick_c.h | 270 ------------------------ 1 file changed, 270 deletions(-) delete mode 100644 contrib/SDL-3.2.8/src/joystick/SDL_joystick_c.h (limited to 'contrib/SDL-3.2.8/src/joystick/SDL_joystick_c.h') diff --git a/contrib/SDL-3.2.8/src/joystick/SDL_joystick_c.h b/contrib/SDL-3.2.8/src/joystick/SDL_joystick_c.h deleted file mode 100644 index d931cf7..0000000 --- a/contrib/SDL-3.2.8/src/joystick/SDL_joystick_c.h +++ /dev/null @@ -1,270 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_joystick_c_h_ -#define SDL_joystick_c_h_ - -#include "SDL_internal.h" - -// Useful functions and variables from SDL_joystick.c - -// Set up for C function definitions, even when using C++ -#ifdef __cplusplus -extern "C" { -#endif - -struct SDL_JoystickDriver; -struct SDL_SteamVirtualGamepadInfo; - -// Initialization and shutdown functions -extern bool SDL_InitJoysticks(void); -extern void SDL_QuitJoysticks(void); - -// Return whether the joystick system is currently initialized -extern bool SDL_JoysticksInitialized(void); - -// Return whether the joystick system is shutting down -extern bool SDL_JoysticksQuitting(void); - -// Return whether the joysticks are currently locked -extern bool SDL_JoysticksLocked(void); - -// Make sure we currently have the joysticks locked -extern void SDL_AssertJoysticksLocked(void) SDL_ASSERT_CAPABILITY(SDL_joystick_lock); - -// Function to return whether there are any joysticks opened by the application -extern bool SDL_JoysticksOpened(void); - -// Function to determine whether a device is currently detected by this driver -extern bool SDL_JoystickHandledByAnotherDriver(struct SDL_JoystickDriver *driver, Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name); - -/* Function to standardize the name for a controller - This should be freed with SDL_free() when no longer needed - */ -extern char *SDL_CreateJoystickName(Uint16 vendor, Uint16 product, const char *vendor_name, const char *product_name); - -// Function to create a GUID for a joystick based on the VID/PID and name -extern SDL_GUID SDL_CreateJoystickGUID(Uint16 bus, Uint16 vendor, Uint16 product, Uint16 version, const char *vendor_name, const char *product_name, Uint8 driver_signature, Uint8 driver_data); - -// Function to create a GUID for a joystick based on the name, with no VID/PID information -extern SDL_GUID SDL_CreateJoystickGUIDForName(const char *name); - -// Function to set the vendor field of a joystick GUID -extern void SDL_SetJoystickGUIDVendor(SDL_GUID *guid, Uint16 vendor); - -// Function to set the product field of a joystick GUID -extern void SDL_SetJoystickGUIDProduct(SDL_GUID *guid, Uint16 product); - -// Function to set the version field of a joystick GUID -extern void SDL_SetJoystickGUIDVersion(SDL_GUID *guid, Uint16 version); - -// Function to set the CRC field of a joystick GUID -extern void SDL_SetJoystickGUIDCRC(SDL_GUID *guid, Uint16 crc); - -// Function to return the type of a controller -extern SDL_GamepadType SDL_GetGamepadTypeFromVIDPID(Uint16 vendor, Uint16 product, const char *name, bool forUI); -extern SDL_GamepadType SDL_GetGamepadTypeFromGUID(SDL_GUID guid, const char *name); - -// Function to return whether a joystick GUID uses the version field -extern bool SDL_JoystickGUIDUsesVersion(SDL_GUID guid); - -// Function to return whether a joystick is an Xbox One controller -extern bool SDL_IsJoystickXboxOne(Uint16 vendor_id, Uint16 product_id); - -// Function to return whether a joystick is an Xbox One Elite controller -extern bool SDL_IsJoystickXboxOneElite(Uint16 vendor_id, Uint16 product_id); - -// Function to return whether a joystick is an Xbox Series X controller -extern bool SDL_IsJoystickXboxSeriesX(Uint16 vendor_id, Uint16 product_id); - -// Function to return whether a joystick is an Xbox One controller connected via Bluetooth -extern bool SDL_IsJoystickBluetoothXboxOne(Uint16 vendor_id, Uint16 product_id); - -// Function to return whether a joystick is a PS4 controller -extern bool SDL_IsJoystickPS4(Uint16 vendor_id, Uint16 product_id); - -// Function to return whether a joystick is a PS5 controller -extern bool SDL_IsJoystickPS5(Uint16 vendor_id, Uint16 product_id); -extern bool SDL_IsJoystickDualSenseEdge(Uint16 vendor_id, Uint16 product_id); - -// Function to return whether a joystick is a Nintendo Switch Pro controller -extern bool SDL_IsJoystickNintendoSwitchPro(Uint16 vendor_id, Uint16 product_id); -extern bool SDL_IsJoystickNintendoSwitchProInputOnly(Uint16 vendor_id, Uint16 product_id); -extern bool SDL_IsJoystickNintendoSwitchJoyCon(Uint16 vendor_id, Uint16 product_id); -extern bool SDL_IsJoystickNintendoSwitchJoyConLeft(Uint16 vendor_id, Uint16 product_id); -extern bool SDL_IsJoystickNintendoSwitchJoyConRight(Uint16 vendor_id, Uint16 product_id); -extern bool SDL_IsJoystickNintendoSwitchJoyConGrip(Uint16 vendor_id, Uint16 product_id); -extern bool SDL_IsJoystickNintendoSwitchJoyConPair(Uint16 vendor_id, Uint16 product_id); - -// Function to return whether a joystick is a Nintendo GameCube style controller -extern bool SDL_IsJoystickGameCube(Uint16 vendor_id, Uint16 product_id); - -// Function to return whether a joystick is an Amazon Luna controller -extern bool SDL_IsJoystickAmazonLunaController(Uint16 vendor_id, Uint16 product_id); - -// Function to return whether a joystick is a Google Stadia controller -extern bool SDL_IsJoystickGoogleStadiaController(Uint16 vendor_id, Uint16 product_id); - -// Function to return whether a joystick is an NVIDIA SHIELD controller -extern bool SDL_IsJoystickNVIDIASHIELDController(Uint16 vendor_id, Uint16 product_id); - -// Function to return whether a joystick is a Steam Virtual Gamepad -extern bool SDL_IsJoystickSteamVirtualGamepad(Uint16 vendor_id, Uint16 product_id, Uint16 version); - -// Function to return whether a joystick is a Steam Controller -extern bool SDL_IsJoystickSteamController(Uint16 vendor_id, Uint16 product_id); - -// Function to return whether a joystick is a HORI Steam controller -extern bool SDL_IsJoystickHoriSteamController(Uint16 vendor_id, Uint16 product_id); - -// Function to return whether a joystick is a Steam Deck -extern bool SDL_IsJoystickSteamDeck(Uint16 vendor_id, Uint16 product_id); - -// Function to return whether a joystick guid comes from the XInput driver -extern bool SDL_IsJoystickXInput(SDL_GUID guid); - -// Function to return whether a joystick guid comes from the WGI driver -extern bool SDL_IsJoystickWGI(SDL_GUID guid); - -// Function to return whether a joystick guid comes from the HIDAPI driver -extern bool SDL_IsJoystickHIDAPI(SDL_GUID guid); - -// Function to return whether a joystick guid comes from the MFI driver -extern bool SDL_IsJoystickMFI(SDL_GUID guid); - -// Function to return whether a joystick guid comes from the RAWINPUT driver -extern bool SDL_IsJoystickRAWINPUT(SDL_GUID guid); - -// Function to return whether a joystick guid comes from the Virtual driver -extern bool SDL_IsJoystickVIRTUAL(SDL_GUID guid); - -// Function to return whether a joystick should be ignored -extern bool SDL_ShouldIgnoreJoystick(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name); - -// Internal event queueing functions -extern void SDL_PrivateJoystickAddTouchpad(SDL_Joystick *joystick, int nfingers); -extern void SDL_PrivateJoystickAddSensor(SDL_Joystick *joystick, SDL_SensorType type, float rate); -extern void SDL_PrivateJoystickSensorRate(SDL_Joystick *joystick, SDL_SensorType type, float rate); -extern void SDL_PrivateJoystickAdded(SDL_JoystickID instance_id); -extern bool SDL_IsJoystickBeingAdded(void); -extern void SDL_PrivateJoystickRemoved(SDL_JoystickID instance_id); -extern void SDL_PrivateJoystickForceRecentering(SDL_Joystick *joystick); -extern void SDL_SendJoystickAxis(Uint64 timestamp, SDL_Joystick *joystick, Uint8 axis, Sint16 value); -extern void SDL_SendJoystickBall(Uint64 timestamp, SDL_Joystick *joystick, Uint8 ball, Sint16 xrel, Sint16 yrel); -extern void SDL_SendJoystickHat(Uint64 timestamp, SDL_Joystick *joystick, Uint8 hat, Uint8 value); -extern void SDL_SendJoystickButton(Uint64 timestamp, SDL_Joystick *joystick, Uint8 button, bool down); -extern void SDL_SendJoystickTouchpad(Uint64 timestamp, SDL_Joystick *joystick, int touchpad, int finger, bool down, float x, float y, float pressure); -extern void SDL_SendJoystickSensor(Uint64 timestamp, SDL_Joystick *joystick, SDL_SensorType type, Uint64 sensor_timestamp, const float *data, int num_values); -extern void SDL_SendJoystickPowerInfo(SDL_Joystick *joystick, SDL_PowerState state, int percent); - -// Function to get the Steam virtual gamepad info for a joystick -extern const struct SDL_SteamVirtualGamepadInfo *SDL_GetJoystickVirtualGamepadInfoForID(SDL_JoystickID instance_id); - -// Internal sanity checking functions -extern bool SDL_IsJoystickValid(SDL_Joystick *joystick); - -typedef enum -{ - EMappingKind_None, - EMappingKind_Button, - EMappingKind_Axis, - EMappingKind_Hat, -} EMappingKind; - -typedef struct SDL_InputMapping -{ - EMappingKind kind; - Uint8 target; - bool axis_reversed; - bool half_axis_positive; - bool half_axis_negative; -} SDL_InputMapping; - -typedef struct SDL_GamepadMapping -{ - SDL_InputMapping a; - SDL_InputMapping b; - SDL_InputMapping x; - SDL_InputMapping y; - SDL_InputMapping back; - SDL_InputMapping guide; - SDL_InputMapping start; - SDL_InputMapping leftstick; - SDL_InputMapping rightstick; - SDL_InputMapping leftshoulder; - SDL_InputMapping rightshoulder; - SDL_InputMapping dpup; - SDL_InputMapping dpdown; - SDL_InputMapping dpleft; - SDL_InputMapping dpright; - SDL_InputMapping misc1; - SDL_InputMapping misc2; - SDL_InputMapping misc3; - SDL_InputMapping misc4; - SDL_InputMapping misc5; - SDL_InputMapping misc6; - SDL_InputMapping right_paddle1; - SDL_InputMapping left_paddle1; - SDL_InputMapping right_paddle2; - SDL_InputMapping left_paddle2; - SDL_InputMapping leftx; - SDL_InputMapping lefty; - SDL_InputMapping rightx; - SDL_InputMapping righty; - SDL_InputMapping lefttrigger; - SDL_InputMapping righttrigger; - SDL_InputMapping touchpad; -} SDL_GamepadMapping; - -// Function to get autodetected gamepad controller mapping from the driver -extern bool SDL_PrivateJoystickGetAutoGamepadMapping(SDL_JoystickID instance_id, - SDL_GamepadMapping *out); - - -typedef struct -{ - const char *included_hint_name; - int num_included_entries; - int max_included_entries; - Uint32 *included_entries; - - const char *excluded_hint_name; - int num_excluded_entries; - int max_excluded_entries; - Uint32 *excluded_entries; - - int num_initial_entries; - Uint32 *initial_entries; - - bool initialized; -} SDL_vidpid_list; - -extern void SDL_LoadVIDPIDList(SDL_vidpid_list *list); -extern void SDL_LoadVIDPIDListFromHints(SDL_vidpid_list *list, const char *included_list, const char *excluded_list); -extern bool SDL_VIDPIDInList(Uint16 vendor_id, Uint16 product_id, const SDL_vidpid_list *list); -extern void SDL_FreeVIDPIDList(SDL_vidpid_list *list); - -// Ends C function definitions when using C++ -#ifdef __cplusplus -} -#endif - -#endif // SDL_joystick_c_h_ -- cgit v1.2.3