From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- .../src/joystick/hidapi/SDL_hidapi_gamecube.c | 534 --------------------- 1 file changed, 534 deletions(-) delete mode 100644 contrib/SDL-3.2.8/src/joystick/hidapi/SDL_hidapi_gamecube.c (limited to 'contrib/SDL-3.2.8/src/joystick/hidapi/SDL_hidapi_gamecube.c') diff --git a/contrib/SDL-3.2.8/src/joystick/hidapi/SDL_hidapi_gamecube.c b/contrib/SDL-3.2.8/src/joystick/hidapi/SDL_hidapi_gamecube.c deleted file mode 100644 index 4d45c7a..0000000 --- a/contrib/SDL-3.2.8/src/joystick/hidapi/SDL_hidapi_gamecube.c +++ /dev/null @@ -1,534 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "SDL_internal.h" - -#ifdef SDL_JOYSTICK_HIDAPI - -#include "../../SDL_hints_c.h" -#include "../SDL_sysjoystick.h" -#include "SDL_hidapijoystick_c.h" -#include "SDL_hidapi_rumble.h" -#include "../../hidapi/SDL_hidapi_c.h" - -#ifdef SDL_JOYSTICK_HIDAPI_GAMECUBE - -// Define this if you want to log all packets from the controller -// #define DEBUG_GAMECUBE_PROTOCOL - -#define MAX_CONTROLLERS 4 - -typedef struct -{ - bool pc_mode; - SDL_JoystickID joysticks[MAX_CONTROLLERS]; - Uint8 wireless[MAX_CONTROLLERS]; - Uint8 min_axis[MAX_CONTROLLERS * SDL_GAMEPAD_AXIS_COUNT]; - Uint8 max_axis[MAX_CONTROLLERS * SDL_GAMEPAD_AXIS_COUNT]; - Uint8 rumbleAllowed[MAX_CONTROLLERS]; - Uint8 rumble[1 + MAX_CONTROLLERS]; - // Without this variable, hid_write starts to lag a TON - bool rumbleUpdate; - bool useRumbleBrake; -} SDL_DriverGameCube_Context; - -static void HIDAPI_DriverGameCube_RegisterHints(SDL_HintCallback callback, void *userdata) -{ - SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE, callback, userdata); -} - -static void HIDAPI_DriverGameCube_UnregisterHints(SDL_HintCallback callback, void *userdata) -{ - SDL_RemoveHintCallback(SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE, callback, userdata); -} - -static bool HIDAPI_DriverGameCube_IsEnabled(void) -{ - return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE, - SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI, - SDL_HIDAPI_DEFAULT)); -} - -static bool HIDAPI_DriverGameCube_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GamepadType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol) -{ - if (vendor_id == USB_VENDOR_NINTENDO && product_id == USB_PRODUCT_NINTENDO_GAMECUBE_ADAPTER) { - // Nintendo Co., Ltd. Wii U GameCube Controller Adapter - return true; - } - if (vendor_id == USB_VENDOR_DRAGONRISE && - (product_id == USB_PRODUCT_EVORETRO_GAMECUBE_ADAPTER1 || - product_id == USB_PRODUCT_EVORETRO_GAMECUBE_ADAPTER2)) { - // EVORETRO GameCube Controller Adapter - return true; - } - return false; -} - -static void ResetAxisRange(SDL_DriverGameCube_Context *ctx, int joystick_index) -{ - SDL_memset(&ctx->min_axis[joystick_index * SDL_GAMEPAD_AXIS_COUNT], 128 - 88, SDL_GAMEPAD_AXIS_COUNT); - SDL_memset(&ctx->max_axis[joystick_index * SDL_GAMEPAD_AXIS_COUNT], 128 + 88, SDL_GAMEPAD_AXIS_COUNT); - - // Trigger axes may have a higher resting value - ctx->min_axis[joystick_index * SDL_GAMEPAD_AXIS_COUNT + SDL_GAMEPAD_AXIS_LEFT_TRIGGER] = 40; - ctx->min_axis[joystick_index * SDL_GAMEPAD_AXIS_COUNT + SDL_GAMEPAD_AXIS_RIGHT_TRIGGER] = 40; -} - -static void SDLCALL SDL_JoystickGameCubeRumbleBrakeHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint) -{ - if (hint) { - SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)userdata; - ctx->useRumbleBrake = SDL_GetStringBoolean(hint, false); - } -} - -static bool HIDAPI_DriverGameCube_InitDevice(SDL_HIDAPI_Device *device) -{ - SDL_DriverGameCube_Context *ctx; - Uint8 packet[37]; - Uint8 *curSlot; - Uint8 i; - int size; - Uint8 initMagic = 0x13; - Uint8 rumbleMagic = 0x11; - -#ifdef HAVE_ENABLE_GAMECUBE_ADAPTORS - SDL_EnableGameCubeAdaptors(); -#endif - - ctx = (SDL_DriverGameCube_Context *)SDL_calloc(1, sizeof(*ctx)); - if (!ctx) { - return false; - } - device->context = ctx; - - ctx->joysticks[0] = 0; - ctx->joysticks[1] = 0; - ctx->joysticks[2] = 0; - ctx->joysticks[3] = 0; - ctx->rumble[0] = rumbleMagic; - ctx->useRumbleBrake = false; - - if (device->vendor_id != USB_VENDOR_NINTENDO) { - ctx->pc_mode = true; - } - - if (ctx->pc_mode) { - for (i = 0; i < MAX_CONTROLLERS; ++i) { - ResetAxisRange(ctx, i); - HIDAPI_JoystickConnected(device, &ctx->joysticks[i]); - } - } else { - // This is all that's needed to initialize the device. Really! - if (SDL_hid_write(device->dev, &initMagic, sizeof(initMagic)) != sizeof(initMagic)) { - SDL_LogDebug(SDL_LOG_CATEGORY_INPUT, - "HIDAPI_DriverGameCube_InitDevice(): Couldn't initialize WUP-028"); - return false; - } - - // Wait for the adapter to initialize - SDL_Delay(10); - - // Add all the applicable joysticks - while ((size = SDL_hid_read_timeout(device->dev, packet, sizeof(packet), 0)) > 0) { -#ifdef DEBUG_GAMECUBE_PROTOCOL - HIDAPI_DumpPacket("Nintendo GameCube packet: size = %d", packet, size); -#endif - if (size < 37 || packet[0] != 0x21) { - continue; // Nothing to do yet...? - } - - // Go through all 4 slots - curSlot = packet + 1; - for (i = 0; i < MAX_CONTROLLERS; i += 1, curSlot += 9) { - ctx->wireless[i] = (curSlot[0] & 0x20) != 0; - - // Only allow rumble if the adapter's second USB cable is connected - ctx->rumbleAllowed[i] = (curSlot[0] & 0x04) && !ctx->wireless[i]; - - if (curSlot[0] & 0x30) { // 0x10 - Wired, 0x20 - Wireless - if (ctx->joysticks[i] == 0) { - ResetAxisRange(ctx, i); - HIDAPI_JoystickConnected(device, &ctx->joysticks[i]); - } - } else { - if (ctx->joysticks[i] != 0) { - HIDAPI_JoystickDisconnected(device, ctx->joysticks[i]); - ctx->joysticks[i] = 0; - } - continue; - } - } - } - } - - SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE, - SDL_JoystickGameCubeRumbleBrakeHintChanged, ctx); - - HIDAPI_SetDeviceName(device, "Nintendo GameCube Controller"); - - return true; -} - -static int HIDAPI_DriverGameCube_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id) -{ - SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context; - Uint8 i; - - for (i = 0; i < 4; ++i) { - if (instance_id == ctx->joysticks[i]) { - return i; - } - } - return -1; -} - -static void HIDAPI_DriverGameCube_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index) -{ -} - -static void HIDAPI_DriverGameCube_HandleJoystickPacket(SDL_HIDAPI_Device *device, SDL_DriverGameCube_Context *ctx, const Uint8 *packet, int size) -{ - SDL_Joystick *joystick; - Uint8 i, v; - Sint16 axis_value; - Uint64 timestamp = SDL_GetTicksNS(); - - if (size != 10) { - return; // How do we handle this packet? - } - - i = packet[0] - 1; - if (i >= MAX_CONTROLLERS) { - return; // How do we handle this packet? - } - - joystick = SDL_GetJoystickFromID(ctx->joysticks[i]); - if (!joystick) { - // Hasn't been opened yet, skip - return; - } - -#define READ_BUTTON(off, flag, button) \ - SDL_SendJoystickButton( \ - timestamp, \ - joystick, \ - button, \ - ((packet[off] & flag) != 0)); - READ_BUTTON(1, 0x02, 0) // A - READ_BUTTON(1, 0x04, 1) // B - READ_BUTTON(1, 0x08, 3) // Y - READ_BUTTON(1, 0x01, 2) // X - READ_BUTTON(2, 0x80, 4) // DPAD_LEFT - READ_BUTTON(2, 0x20, 5) // DPAD_RIGHT - READ_BUTTON(2, 0x40, 6) // DPAD_DOWN - READ_BUTTON(2, 0x10, 7) // DPAD_UP - READ_BUTTON(2, 0x02, 8) // START - READ_BUTTON(1, 0x80, 9) // RIGHTSHOULDER - /* These two buttons are for the bottoms of the analog triggers. - * More than likely, you're going to want to read the axes instead! - * -flibit - */ - READ_BUTTON(1, 0x20, 10) // TRIGGERRIGHT - READ_BUTTON(1, 0x10, 11) // TRIGGERLEFT -#undef READ_BUTTON - -#define READ_AXIS(off, axis, invert) \ - v = invert ? (0xff - packet[off]) : packet[off]; \ - if (v < ctx->min_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis]) \ - ctx->min_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis] = v; \ - if (v > ctx->max_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis]) \ - ctx->max_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis] = v; \ - axis_value = (Sint16)HIDAPI_RemapVal(v, ctx->min_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis], ctx->max_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis], SDL_MIN_SINT16, SDL_MAX_SINT16); \ - SDL_SendJoystickAxis( \ - timestamp, \ - joystick, \ - axis, axis_value); - READ_AXIS(3, SDL_GAMEPAD_AXIS_LEFTX, 0) - READ_AXIS(4, SDL_GAMEPAD_AXIS_LEFTY, 1) - READ_AXIS(6, SDL_GAMEPAD_AXIS_RIGHTX, 0) - READ_AXIS(5, SDL_GAMEPAD_AXIS_RIGHTY, 1) - READ_AXIS(7, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, 0) - READ_AXIS(8, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, 0) -#undef READ_AXIS -} - -static void HIDAPI_DriverGameCube_HandleNintendoPacket(SDL_HIDAPI_Device *device, SDL_DriverGameCube_Context *ctx, Uint8 *packet, int size) -{ - SDL_Joystick *joystick; - Uint8 *curSlot; - Uint8 i; - Sint16 axis_value; - Uint64 timestamp = SDL_GetTicksNS(); - - if (size < 37 || packet[0] != 0x21) { - return; // Nothing to do right now...? - } - - // Go through all 4 slots - curSlot = packet + 1; - for (i = 0; i < MAX_CONTROLLERS; i += 1, curSlot += 9) { - ctx->wireless[i] = (curSlot[0] & 0x20) != 0; - - // Only allow rumble if the adapter's second USB cable is connected - ctx->rumbleAllowed[i] = (curSlot[0] & 0x04) && !ctx->wireless[i]; - - if (curSlot[0] & 0x30) { // 0x10 - Wired, 0x20 - Wireless - if (ctx->joysticks[i] == 0) { - ResetAxisRange(ctx, i); - HIDAPI_JoystickConnected(device, &ctx->joysticks[i]); - } - joystick = SDL_GetJoystickFromID(ctx->joysticks[i]); - - // Hasn't been opened yet, skip - if (!joystick) { - continue; - } - } else { - if (ctx->joysticks[i] != 0) { - HIDAPI_JoystickDisconnected(device, ctx->joysticks[i]); - ctx->joysticks[i] = 0; - } - continue; - } - -#define READ_BUTTON(off, flag, button) \ - SDL_SendJoystickButton( \ - timestamp, \ - joystick, \ - button, \ - ((curSlot[off] & flag) != 0)); - READ_BUTTON(1, 0x01, 0) // A - READ_BUTTON(1, 0x02, 1) // B - READ_BUTTON(1, 0x04, 2) // X - READ_BUTTON(1, 0x08, 3) // Y - READ_BUTTON(1, 0x10, 4) // DPAD_LEFT - READ_BUTTON(1, 0x20, 5) // DPAD_RIGHT - READ_BUTTON(1, 0x40, 6) // DPAD_DOWN - READ_BUTTON(1, 0x80, 7) // DPAD_UP - READ_BUTTON(2, 0x01, 8) // START - READ_BUTTON(2, 0x02, 9) // RIGHTSHOULDER - /* These two buttons are for the bottoms of the analog triggers. - * More than likely, you're going to want to read the axes instead! - * -flibit - */ - READ_BUTTON(2, 0x04, 10) // TRIGGERRIGHT - READ_BUTTON(2, 0x08, 11) // TRIGGERLEFT -#undef READ_BUTTON - -#define READ_AXIS(off, axis) \ - if (curSlot[off] < ctx->min_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis]) \ - ctx->min_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis] = curSlot[off]; \ - if (curSlot[off] > ctx->max_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis]) \ - ctx->max_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis] = curSlot[off]; \ - axis_value = (Sint16)HIDAPI_RemapVal(curSlot[off], ctx->min_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis], ctx->max_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis], SDL_MIN_SINT16, SDL_MAX_SINT16); \ - SDL_SendJoystickAxis( \ - timestamp, \ - joystick, \ - axis, axis_value); - READ_AXIS(3, SDL_GAMEPAD_AXIS_LEFTX) - READ_AXIS(4, SDL_GAMEPAD_AXIS_LEFTY) - READ_AXIS(5, SDL_GAMEPAD_AXIS_RIGHTX) - READ_AXIS(6, SDL_GAMEPAD_AXIS_RIGHTY) - READ_AXIS(7, SDL_GAMEPAD_AXIS_LEFT_TRIGGER) - READ_AXIS(8, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER) -#undef READ_AXIS - } -} - -static bool HIDAPI_DriverGameCube_UpdateDevice(SDL_HIDAPI_Device *device) -{ - SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context; - Uint8 packet[USB_PACKET_LENGTH]; - int size; - - // Read input packet - while ((size = SDL_hid_read_timeout(device->dev, packet, sizeof(packet), 0)) > 0) { -#ifdef DEBUG_GAMECUBE_PROTOCOL - HIDAPI_DumpPacket("Nintendo GameCube packet: size = %d", packet, size); -#endif - if (ctx->pc_mode) { - HIDAPI_DriverGameCube_HandleJoystickPacket(device, ctx, packet, size); - } else { - HIDAPI_DriverGameCube_HandleNintendoPacket(device, ctx, packet, size); - } - } - - // Write rumble packet - if (ctx->rumbleUpdate) { - SDL_HIDAPI_SendRumble(device, ctx->rumble, sizeof(ctx->rumble)); - ctx->rumbleUpdate = false; - } - - // If we got here, nothing bad happened! - return true; -} - -static bool HIDAPI_DriverGameCube_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick) -{ - SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context; - Uint8 i; - - SDL_AssertJoysticksLocked(); - - for (i = 0; i < MAX_CONTROLLERS; i += 1) { - if (joystick->instance_id == ctx->joysticks[i]) { - joystick->nbuttons = 12; - joystick->naxes = SDL_GAMEPAD_AXIS_COUNT; - if (ctx->wireless[i]) { - joystick->connection_state = SDL_JOYSTICK_CONNECTION_WIRELESS; - } else { - joystick->connection_state = SDL_JOYSTICK_CONNECTION_WIRED; - } - return true; - } - } - return false; // Should never get here! -} - -static bool HIDAPI_DriverGameCube_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) -{ - SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context; - Uint8 i, val; - - SDL_AssertJoysticksLocked(); - - if (ctx->pc_mode) { - return SDL_Unsupported(); - } - - for (i = 0; i < MAX_CONTROLLERS; i += 1) { - if (joystick->instance_id == ctx->joysticks[i]) { - if (ctx->wireless[i]) { - return SDL_SetError("Nintendo GameCube WaveBird controllers do not support rumble"); - } - if (!ctx->rumbleAllowed[i]) { - return SDL_SetError("Second USB cable for WUP-028 not connected"); - } - if (ctx->useRumbleBrake) { - if (low_frequency_rumble == 0 && high_frequency_rumble > 0) { - val = 0; // if only low is 0 we want to do a regular stop - } else if (low_frequency_rumble == 0 && high_frequency_rumble == 0) { - val = 2; // if both frequencies are 0 we want to do a hard stop - } else { - val = 1; // normal rumble - } - } else { - val = (low_frequency_rumble > 0 || high_frequency_rumble > 0); - } - if (val != ctx->rumble[i + 1]) { - ctx->rumble[i + 1] = val; - ctx->rumbleUpdate = true; - } - return true; - } - } - - // Should never get here! - return SDL_SetError("Couldn't find joystick"); -} - -static bool HIDAPI_DriverGameCube_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble) -{ - return SDL_Unsupported(); -} - -static Uint32 HIDAPI_DriverGameCube_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick) -{ - SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context; - Uint32 result = 0; - - SDL_AssertJoysticksLocked(); - - if (!ctx->pc_mode) { - Uint8 i; - - for (i = 0; i < MAX_CONTROLLERS; i += 1) { - if (joystick->instance_id == ctx->joysticks[i]) { - if (!ctx->wireless[i] && ctx->rumbleAllowed[i]) { - result |= SDL_JOYSTICK_CAP_RUMBLE; - break; - } - } - } - } - - return result; -} - -static bool HIDAPI_DriverGameCube_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue) -{ - return SDL_Unsupported(); -} - -static bool HIDAPI_DriverGameCube_SendJoystickEffect(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, const void *data, int size) -{ - return SDL_Unsupported(); -} - -static bool HIDAPI_DriverGameCube_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, bool enabled) -{ - return SDL_Unsupported(); -} - -static void HIDAPI_DriverGameCube_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick) -{ - SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context; - - // Stop rumble activity - if (ctx->rumbleUpdate) { - SDL_HIDAPI_SendRumble(device, ctx->rumble, sizeof(ctx->rumble)); - ctx->rumbleUpdate = false; - } -} - -static void HIDAPI_DriverGameCube_FreeDevice(SDL_HIDAPI_Device *device) -{ - SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context; - - SDL_RemoveHintCallback(SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE, - SDL_JoystickGameCubeRumbleBrakeHintChanged, ctx); -} - -SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverGameCube = { - SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE, - true, - HIDAPI_DriverGameCube_RegisterHints, - HIDAPI_DriverGameCube_UnregisterHints, - HIDAPI_DriverGameCube_IsEnabled, - HIDAPI_DriverGameCube_IsSupportedDevice, - HIDAPI_DriverGameCube_InitDevice, - HIDAPI_DriverGameCube_GetDevicePlayerIndex, - HIDAPI_DriverGameCube_SetDevicePlayerIndex, - HIDAPI_DriverGameCube_UpdateDevice, - HIDAPI_DriverGameCube_OpenJoystick, - HIDAPI_DriverGameCube_RumbleJoystick, - HIDAPI_DriverGameCube_RumbleJoystickTriggers, - HIDAPI_DriverGameCube_GetJoystickCapabilities, - HIDAPI_DriverGameCube_SetJoystickLED, - HIDAPI_DriverGameCube_SendJoystickEffect, - HIDAPI_DriverGameCube_SetJoystickSensorsEnabled, - HIDAPI_DriverGameCube_CloseJoystick, - HIDAPI_DriverGameCube_FreeDevice, -}; - -#endif // SDL_JOYSTICK_HIDAPI_GAMECUBE - -#endif // SDL_JOYSTICK_HIDAPI -- cgit v1.2.3