From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- .../joystick/windows/SDL_windows_gaming_input.c | 1039 -------------------- 1 file changed, 1039 deletions(-) delete mode 100644 contrib/SDL-3.2.8/src/joystick/windows/SDL_windows_gaming_input.c (limited to 'contrib/SDL-3.2.8/src/joystick/windows/SDL_windows_gaming_input.c') diff --git a/contrib/SDL-3.2.8/src/joystick/windows/SDL_windows_gaming_input.c b/contrib/SDL-3.2.8/src/joystick/windows/SDL_windows_gaming_input.c deleted file mode 100644 index dbc5658..0000000 --- a/contrib/SDL-3.2.8/src/joystick/windows/SDL_windows_gaming_input.c +++ /dev/null @@ -1,1039 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "SDL_internal.h" - -#ifdef SDL_JOYSTICK_WGI - -#include "../SDL_sysjoystick.h" -#include "../hidapi/SDL_hidapijoystick_c.h" -#include "SDL_rawinputjoystick_c.h" - -#include "../../core/windows/SDL_windows.h" -#define COBJMACROS -#include "windows.gaming.input.h" -#include -#include -#include -#include - -#ifdef ____FIReference_1_INT32_INTERFACE_DEFINED__ -// MinGW-64 uses __FIReference_1_INT32 instead of Microsoft's __FIReference_1_int -#define __FIReference_1_int __FIReference_1_INT32 -#define __FIReference_1_int_get_Value __FIReference_1_INT32_get_Value -#define __FIReference_1_int_Release __FIReference_1_INT32_Release -#endif - -struct joystick_hwdata -{ - __x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller; - __x_ABI_CWindows_CGaming_CInput_CIGameController *game_controller; - __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo *battery; - __x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad; - __x_ABI_CWindows_CGaming_CInput_CGamepadVibration vibration; - UINT64 timestamp; -}; - -typedef struct WindowsGamingInputControllerState -{ - SDL_JoystickID instance_id; - __x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller; - char *name; - SDL_GUID guid; - SDL_JoystickType type; - int steam_virtual_gamepad_slot; -} WindowsGamingInputControllerState; - -typedef HRESULT(WINAPI *CoIncrementMTAUsage_t)(CO_MTA_USAGE_COOKIE *pCookie); -typedef HRESULT(WINAPI *RoGetActivationFactory_t)(HSTRING activatableClassId, REFIID iid, void **factory); -typedef HRESULT(WINAPI *WindowsCreateStringReference_t)(PCWSTR sourceString, UINT32 length, HSTRING_HEADER *hstringHeader, HSTRING *string); -typedef HRESULT(WINAPI *WindowsDeleteString_t)(HSTRING string); -typedef PCWSTR(WINAPI *WindowsGetStringRawBuffer_t)(HSTRING string, UINT32 *length); - -static struct -{ - CoIncrementMTAUsage_t CoIncrementMTAUsage; - RoGetActivationFactory_t RoGetActivationFactory; - WindowsCreateStringReference_t WindowsCreateStringReference; - WindowsDeleteString_t WindowsDeleteString; - WindowsGetStringRawBuffer_t WindowsGetStringRawBuffer; - __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics *controller_statics; - __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics *arcade_stick_statics; - __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2 *arcade_stick_statics2; - __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics *flight_stick_statics; - __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics *gamepad_statics; - __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 *gamepad_statics2; - __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics *racing_wheel_statics; - __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2 *racing_wheel_statics2; - EventRegistrationToken controller_added_token; - EventRegistrationToken controller_removed_token; - int controller_count; - WindowsGamingInputControllerState *controllers; -} wgi; - -// WinRT headers in official Windows SDK contain only declarations, and we have to define these GUIDs ourselves. -// https://stackoverflow.com/a/55605485/1795050 -DEFINE_GUID(IID___FIEventHandler_1_Windows__CGaming__CInput__CRawGameController, 0x00621c22, 0x42e8, 0x529f, 0x92, 0x70, 0x83, 0x6b, 0x32, 0x93, 0x1d, 0x72); -DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics, 0x5c37b8c8, 0x37b1, 0x4ad8, 0x94, 0x58, 0x20, 0x0f, 0x1a, 0x30, 0x01, 0x8e); -DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2, 0x52b5d744, 0xbb86, 0x445a, 0xb5, 0x9c, 0x59, 0x6f, 0x0e, 0x2a, 0x49, 0xdf); -DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics, 0x5514924a, 0xfecc, 0x435e, 0x83, 0xdc, 0x5c, 0xec, 0x8a, 0x18, 0xa5, 0x20); -DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIGameController, 0x1baf6522, 0x5f64, 0x42c5, 0x82, 0x67, 0xb9, 0xfe, 0x22, 0x15, 0xbf, 0xbd); -DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo, 0xdcecc681, 0x3963, 0x4da6, 0x95, 0x5d, 0x55, 0x3f, 0x3b, 0x6f, 0x61, 0x61); -DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIGamepadStatics, 0x8bbce529, 0xd49c, 0x39e9, 0x95, 0x60, 0xe4, 0x7d, 0xde, 0x96, 0xb7, 0xc8); -DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2, 0x42676dc5, 0x0856, 0x47c4, 0x92, 0x13, 0xb3, 0x95, 0x50, 0x4c, 0x3a, 0x3c); -DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics, 0x3ac12cd5, 0x581b, 0x4936, 0x9f, 0x94, 0x69, 0xf1, 0xe6, 0x51, 0x4c, 0x7d); -DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2, 0xe666bcaa, 0xedfd, 0x4323, 0xa9, 0xf6, 0x3c, 0x38, 0x40, 0x48, 0xd1, 0xed); -DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIRawGameController, 0x7cad6d91, 0xa7e1, 0x4f71, 0x9a, 0x78, 0x33, 0xe9, 0xc5, 0xdf, 0xea, 0x62); -DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIRawGameController2, 0x43c0c035, 0xbb73, 0x4756, 0xa7, 0x87, 0x3e, 0xd6, 0xbe, 0xa6, 0x17, 0xbd); -DEFINE_GUID(IID___x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics, 0xeb8d0792, 0xe95a, 0x4b19, 0xaf, 0xc7, 0x0a, 0x59, 0xf8, 0xbf, 0x75, 0x9e); - -extern bool SDL_XINPUT_Enabled(void); - - -static bool SDL_IsXInputDevice(Uint16 vendor, Uint16 product, const char *name) -{ -#if defined(SDL_JOYSTICK_XINPUT) || defined(SDL_JOYSTICK_RAWINPUT) - PRAWINPUTDEVICELIST raw_devices = NULL; - UINT i, raw_device_count = 0; - LONG vidpid = MAKELONG(vendor, product); - - // XInput and RawInput backends will pick up XInput-compatible devices - if (!SDL_XINPUT_Enabled() -#ifdef SDL_JOYSTICK_RAWINPUT - && !RAWINPUT_IsEnabled() -#endif - ) { - return false; - } - - // Sometimes we'll get a Windows.Gaming.Input callback before the raw input device is even in the list, - // so try to do some checks up front to catch these cases. - if (SDL_IsJoystickXboxOne(vendor, product) || - (name && SDL_strncmp(name, "Xbox ", 5) == 0)) { - return true; - } - - // Go through RAWINPUT (WinXP and later) to find HID devices. - if ((GetRawInputDeviceList(NULL, &raw_device_count, sizeof(RAWINPUTDEVICELIST)) == -1) || (!raw_device_count)) { - return false; // oh well. - } - - raw_devices = (PRAWINPUTDEVICELIST)SDL_malloc(sizeof(RAWINPUTDEVICELIST) * raw_device_count); - if (!raw_devices) { - return false; - } - - raw_device_count = GetRawInputDeviceList(raw_devices, &raw_device_count, sizeof(RAWINPUTDEVICELIST)); - if (raw_device_count == (UINT)-1) { - SDL_free(raw_devices); - raw_devices = NULL; - return false; // oh well. - } - - for (i = 0; i < raw_device_count; i++) { - RID_DEVICE_INFO rdi; - char devName[MAX_PATH] = { 0 }; - UINT rdiSize = sizeof(rdi); - UINT nameSize = SDL_arraysize(devName); - DEVINST devNode; - char devVidPidString[32]; - int j; - - rdi.cbSize = sizeof(rdi); - - if ((raw_devices[i].dwType != RIM_TYPEHID) || - (GetRawInputDeviceInfoA(raw_devices[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) == ((UINT)-1)) || - (GetRawInputDeviceInfoA(raw_devices[i].hDevice, RIDI_DEVICENAME, devName, &nameSize) == ((UINT)-1)) || - (SDL_strstr(devName, "IG_") == NULL)) { - // Skip non-XInput devices - continue; - } - - // First check for a simple VID/PID match. This will work for Xbox 360 controllers. - if (MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) == vidpid) { - SDL_free(raw_devices); - return true; - } - - /* For Xbox One controllers, Microsoft doesn't propagate the VID/PID down to the HID stack. - * We'll have to walk the device tree upwards searching for a match for our VID/PID. */ - - // Make sure the device interface string is something we know how to parse - // Example: \\?\HID#VID_045E&PID_02FF&IG_00#9&2c203035&2&0000#{4d1e55b2-f16f-11cf-88cb-001111000030} - if ((SDL_strstr(devName, "\\\\?\\") != devName) || (SDL_strstr(devName, "#{") == NULL)) { - continue; - } - - // Unescape the backslashes in the string and terminate before the GUID portion - for (j = 0; devName[j] != '\0'; j++) { - if (devName[j] == '#') { - if (devName[j + 1] == '{') { - devName[j] = '\0'; - break; - } else { - devName[j] = '\\'; - } - } - } - - /* We'll be left with a string like this: \\?\HID\VID_045E&PID_02FF&IG_00\9&2c203035&2&0000 - * Simply skip the \\?\ prefix and we'll have a properly formed device instance ID */ - if (CM_Locate_DevNodeA(&devNode, &devName[4], CM_LOCATE_DEVNODE_NORMAL) != CR_SUCCESS) { - continue; - } - - (void)SDL_snprintf(devVidPidString, sizeof(devVidPidString), "VID_%04X&PID_%04X", vendor, product); - - while (CM_Get_Parent(&devNode, devNode, 0) == CR_SUCCESS) { - char deviceId[MAX_DEVICE_ID_LEN]; - - if ((CM_Get_Device_IDA(devNode, deviceId, SDL_arraysize(deviceId), 0) == CR_SUCCESS) && - (SDL_strstr(deviceId, devVidPidString) != NULL)) { - // The VID/PID matched a parent device - SDL_free(raw_devices); - return true; - } - } - } - - SDL_free(raw_devices); -#endif // SDL_JOYSTICK_XINPUT || SDL_JOYSTICK_RAWINPUT - - return false; -} - -static void WGI_LoadRawGameControllerStatics(void) -{ - HRESULT hr; - HSTRING_HEADER class_name_header; - HSTRING class_name; - - hr = wgi.WindowsCreateStringReference(RuntimeClass_Windows_Gaming_Input_RawGameController, (UINT32)SDL_wcslen(RuntimeClass_Windows_Gaming_Input_RawGameController), &class_name_header, &class_name); - if (SUCCEEDED(hr)) { - hr = wgi.RoGetActivationFactory(class_name, &IID___x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics, (void **)&wgi.controller_statics); - if (!SUCCEEDED(hr)) { - WIN_SetErrorFromHRESULT("Couldn't find Windows.Gaming.Input.IRawGameControllerStatics", hr); - } - } -} - -static void WGI_LoadOtherControllerStatics(void) -{ - HRESULT hr; - HSTRING_HEADER class_name_header; - HSTRING class_name; - - if (!wgi.arcade_stick_statics) { - hr = wgi.WindowsCreateStringReference(RuntimeClass_Windows_Gaming_Input_ArcadeStick, (UINT32)SDL_wcslen(RuntimeClass_Windows_Gaming_Input_ArcadeStick), &class_name_header, &class_name); - if (SUCCEEDED(hr)) { - hr = wgi.RoGetActivationFactory(class_name, &IID___x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics, (void **)&wgi.arcade_stick_statics); - if (SUCCEEDED(hr)) { - __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_QueryInterface(wgi.arcade_stick_statics, &IID___x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2, (void **)&wgi.arcade_stick_statics2); - } else { - WIN_SetErrorFromHRESULT("Couldn't find Windows.Gaming.Input.IArcadeStickStatics", hr); - } - } - } - - if (!wgi.flight_stick_statics) { - hr = wgi.WindowsCreateStringReference(RuntimeClass_Windows_Gaming_Input_FlightStick, (UINT32)SDL_wcslen(RuntimeClass_Windows_Gaming_Input_FlightStick), &class_name_header, &class_name); - if (SUCCEEDED(hr)) { - hr = wgi.RoGetActivationFactory(class_name, &IID___x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics, (void **)&wgi.flight_stick_statics); - if (!SUCCEEDED(hr)) { - WIN_SetErrorFromHRESULT("Couldn't find Windows.Gaming.Input.IFlightStickStatics", hr); - } - } - } - - if (!wgi.gamepad_statics) { - hr = wgi.WindowsCreateStringReference(RuntimeClass_Windows_Gaming_Input_Gamepad, (UINT32)SDL_wcslen(RuntimeClass_Windows_Gaming_Input_Gamepad), &class_name_header, &class_name); - if (SUCCEEDED(hr)) { - hr = wgi.RoGetActivationFactory(class_name, &IID___x_ABI_CWindows_CGaming_CInput_CIGamepadStatics, (void **)&wgi.gamepad_statics); - if (SUCCEEDED(hr)) { - __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_QueryInterface(wgi.gamepad_statics, &IID___x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2, (void **)&wgi.gamepad_statics2); - } else { - WIN_SetErrorFromHRESULT("Couldn't find Windows.Gaming.Input.IGamepadStatics", hr); - } - } - } - - if (!wgi.racing_wheel_statics) { - hr = wgi.WindowsCreateStringReference(RuntimeClass_Windows_Gaming_Input_RacingWheel, (UINT32)SDL_wcslen(RuntimeClass_Windows_Gaming_Input_RacingWheel), &class_name_header, &class_name); - if (SUCCEEDED(hr)) { - hr = wgi.RoGetActivationFactory(class_name, &IID___x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics, (void **)&wgi.racing_wheel_statics); - if (SUCCEEDED(hr)) { - __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_QueryInterface(wgi.racing_wheel_statics, &IID___x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2, (void **)&wgi.racing_wheel_statics2); - } else { - WIN_SetErrorFromHRESULT("Couldn't find Windows.Gaming.Input.IRacingWheelStatics", hr); - } - } - } -} - -static SDL_JoystickType GetGameControllerType(__x_ABI_CWindows_CGaming_CInput_CIGameController *game_controller) -{ - __x_ABI_CWindows_CGaming_CInput_CIArcadeStick *arcade_stick = NULL; - __x_ABI_CWindows_CGaming_CInput_CIFlightStick *flight_stick = NULL; - __x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad = NULL; - __x_ABI_CWindows_CGaming_CInput_CIRacingWheel *racing_wheel = NULL; - - /* Wait to initialize these interfaces until we need them. - * Initializing the gamepad interface will switch Bluetooth PS4 controllers into enhanced mode, breaking DirectInput - */ - WGI_LoadOtherControllerStatics(); - - if (wgi.gamepad_statics2 && SUCCEEDED(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_FromGameController(wgi.gamepad_statics2, game_controller, &gamepad)) && gamepad) { - __x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(gamepad); - return SDL_JOYSTICK_TYPE_GAMEPAD; - } - - if (wgi.arcade_stick_statics2 && SUCCEEDED(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_FromGameController(wgi.arcade_stick_statics2, game_controller, &arcade_stick)) && arcade_stick) { - __x_ABI_CWindows_CGaming_CInput_CIArcadeStick_Release(arcade_stick); - return SDL_JOYSTICK_TYPE_ARCADE_STICK; - } - - if (wgi.flight_stick_statics && SUCCEEDED(__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_FromGameController(wgi.flight_stick_statics, game_controller, &flight_stick)) && flight_stick) { - __x_ABI_CWindows_CGaming_CInput_CIFlightStick_Release(flight_stick); - return SDL_JOYSTICK_TYPE_FLIGHT_STICK; - } - - if (wgi.racing_wheel_statics2 && SUCCEEDED(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_FromGameController(wgi.racing_wheel_statics2, game_controller, &racing_wheel)) && racing_wheel) { - __x_ABI_CWindows_CGaming_CInput_CIRacingWheel_Release(racing_wheel); - return SDL_JOYSTICK_TYPE_WHEEL; - } - - return SDL_JOYSTICK_TYPE_UNKNOWN; -} - -typedef struct RawGameControllerDelegate -{ - __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController iface; - SDL_AtomicInt refcount; -} RawGameControllerDelegate; - -static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_QueryInterface(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController *This, REFIID riid, void **ppvObject) -{ - if (!ppvObject) { - return E_INVALIDARG; - } - - *ppvObject = NULL; - if (WIN_IsEqualIID(riid, &IID_IUnknown) || WIN_IsEqualIID(riid, &IID_IAgileObject) || WIN_IsEqualIID(riid, &IID___FIEventHandler_1_Windows__CGaming__CInput__CRawGameController)) { - *ppvObject = This; - __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController_AddRef(This); - return S_OK; - } else if (WIN_IsEqualIID(riid, &IID_IMarshal)) { - // This seems complicated. Let's hope it doesn't happen. - return E_OUTOFMEMORY; - } else { - return E_NOINTERFACE; - } -} - -static ULONG STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_AddRef(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController *This) -{ - RawGameControllerDelegate *self = (RawGameControllerDelegate *)This; - return SDL_AddAtomicInt(&self->refcount, 1) + 1UL; -} - -static ULONG STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_Release(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController *This) -{ - RawGameControllerDelegate *self = (RawGameControllerDelegate *)This; - int rc = SDL_AddAtomicInt(&self->refcount, -1) - 1; - // Should never free the static delegate objects - SDL_assert(rc > 0); - return rc; -} - -static int GetSteamVirtualGamepadSlot(__x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller, Uint16 vendor_id, Uint16 product_id) -{ - int slot = -1; - - if (vendor_id == USB_VENDOR_VALVE && - product_id == USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD) { - __x_ABI_CWindows_CGaming_CInput_CIRawGameController2 *controller2 = NULL; - HRESULT hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(controller, &IID___x_ABI_CWindows_CGaming_CInput_CIRawGameController2, (void **)&controller2); - if (SUCCEEDED(hr)) { - HSTRING hString; - hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_get_NonRoamableId(controller2, &hString); - if (SUCCEEDED(hr)) { - PCWSTR string = wgi.WindowsGetStringRawBuffer(hString, NULL); - if (string) { - char *id = WIN_StringToUTF8W(string); - if (id) { - (void)SDL_sscanf(id, "{wgi/nrid/:steam-%*X&%*X&%*X#%d#%*u}", &slot); - SDL_free(id); - } - } - wgi.WindowsDeleteString(hString); - } - __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_Release(controller2); - } - } - return slot; -} - -static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdded(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController *This, IInspectable *sender, __x_ABI_CWindows_CGaming_CInput_CIRawGameController *e) -{ - HRESULT hr; - __x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller = NULL; - - SDL_LockJoysticks(); - - // We can get delayed calls to InvokeAdded() after WGI_JoystickQuit() - if (SDL_JoysticksQuitting() || !SDL_JoysticksInitialized()) { - SDL_UnlockJoysticks(); - return S_OK; - } - - hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(e, &IID___x_ABI_CWindows_CGaming_CInput_CIRawGameController, (void **)&controller); - if (SUCCEEDED(hr)) { - char *name = NULL; - Uint16 bus = SDL_HARDWARE_BUS_USB; - Uint16 vendor = 0; - Uint16 product = 0; - Uint16 version = 0; - SDL_JoystickType type = SDL_JOYSTICK_TYPE_UNKNOWN; - __x_ABI_CWindows_CGaming_CInput_CIRawGameController2 *controller2 = NULL; - __x_ABI_CWindows_CGaming_CInput_CIGameController *game_controller = NULL; - bool ignore_joystick = false; - - __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_HardwareVendorId(controller, &vendor); - __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_HardwareProductId(controller, &product); - - hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(controller, &IID___x_ABI_CWindows_CGaming_CInput_CIGameController, (void **)&game_controller); - if (SUCCEEDED(hr)) { - boolean wireless = 0; - hr = __x_ABI_CWindows_CGaming_CInput_CIGameController_get_IsWireless(game_controller, &wireless); - if (SUCCEEDED(hr) && wireless) { - bus = SDL_HARDWARE_BUS_BLUETOOTH; - - // Fixup for Wireless Xbox 360 Controller - if (product == 0) { - vendor = USB_VENDOR_MICROSOFT; - product = USB_PRODUCT_XBOX360_XUSB_CONTROLLER; - } - } - - __x_ABI_CWindows_CGaming_CInput_CIGameController_Release(game_controller); - } - - hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(controller, &IID___x_ABI_CWindows_CGaming_CInput_CIRawGameController2, (void **)&controller2); - if (SUCCEEDED(hr)) { - HSTRING hString; - hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_get_DisplayName(controller2, &hString); - if (SUCCEEDED(hr)) { - PCWSTR string = wgi.WindowsGetStringRawBuffer(hString, NULL); - if (string) { - name = WIN_StringToUTF8W(string); - } - wgi.WindowsDeleteString(hString); - } - __x_ABI_CWindows_CGaming_CInput_CIRawGameController2_Release(controller2); - } - if (!name) { - name = SDL_strdup(""); - } - - if (!ignore_joystick && SDL_ShouldIgnoreJoystick(vendor, product, version, name)) { - ignore_joystick = true; - } - - if (!ignore_joystick && SDL_JoystickHandledByAnotherDriver(&SDL_WGI_JoystickDriver, vendor, product, version, name)) { - ignore_joystick = true; - } - - if (!ignore_joystick && SDL_IsXInputDevice(vendor, product, name)) { - // This hasn't been detected by the RAWINPUT driver yet, but it will be picked up later. - ignore_joystick = true; - } - - if (!ignore_joystick) { - // New device, add it - WindowsGamingInputControllerState *controllers = SDL_realloc(wgi.controllers, sizeof(wgi.controllers[0]) * (wgi.controller_count + 1)); - if (controllers) { - WindowsGamingInputControllerState *state = &controllers[wgi.controller_count]; - SDL_JoystickID joystickID = SDL_GetNextObjectID(); - - if (game_controller) { - type = GetGameControllerType(game_controller); - } - - SDL_zerop(state); - state->instance_id = joystickID; - state->controller = controller; - state->name = name; - state->guid = SDL_CreateJoystickGUID(bus, vendor, product, version, NULL, name, 'w', (Uint8)type); - state->type = type; - state->steam_virtual_gamepad_slot = GetSteamVirtualGamepadSlot(controller, vendor, product); - - __x_ABI_CWindows_CGaming_CInput_CIRawGameController_AddRef(controller); - - ++wgi.controller_count; - wgi.controllers = controllers; - - SDL_PrivateJoystickAdded(joystickID); - } else { - SDL_free(name); - } - } else { - SDL_free(name); - } - - __x_ABI_CWindows_CGaming_CInput_CIRawGameController_Release(controller); - } - - SDL_UnlockJoysticks(); - - return S_OK; -} - -static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeRemoved(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController *This, IInspectable *sender, __x_ABI_CWindows_CGaming_CInput_CIRawGameController *e) -{ - HRESULT hr; - __x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller = NULL; - - SDL_LockJoysticks(); - - // Can we get delayed calls to InvokeRemoved() after WGI_JoystickQuit()? - if (!SDL_JoysticksInitialized()) { - SDL_UnlockJoysticks(); - return S_OK; - } - - hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(e, &IID___x_ABI_CWindows_CGaming_CInput_CIRawGameController, (void **)&controller); - if (SUCCEEDED(hr)) { - int i; - - for (i = 0; i < wgi.controller_count; i++) { - if (wgi.controllers[i].controller == controller) { - WindowsGamingInputControllerState *state = &wgi.controllers[i]; - SDL_JoystickID joystickID = state->instance_id; - - __x_ABI_CWindows_CGaming_CInput_CIRawGameController_Release(state->controller); - - SDL_free(state->name); - - --wgi.controller_count; - if (i < wgi.controller_count) { - SDL_memmove(&wgi.controllers[i], &wgi.controllers[i + 1], (wgi.controller_count - i) * sizeof(wgi.controllers[i])); - } - - SDL_PrivateJoystickRemoved(joystickID); - break; - } - } - - __x_ABI_CWindows_CGaming_CInput_CIRawGameController_Release(controller); - } - - SDL_UnlockJoysticks(); - - return S_OK; -} - -#ifdef _MSC_VER -#pragma warning(push) -#pragma warning(disable : 4028) // formal parameter 3 different from declaration, when using older buggy WGI headers -#pragma warning(disable : 4113) // formal parameter 3 different from declaration (a more specific warning added in VS 2022), when using older buggy WGI headers -#endif - -static __FIEventHandler_1_Windows__CGaming__CInput__CRawGameControllerVtbl controller_added_vtbl = { - IEventHandler_CRawGameControllerVtbl_QueryInterface, - IEventHandler_CRawGameControllerVtbl_AddRef, - IEventHandler_CRawGameControllerVtbl_Release, - IEventHandler_CRawGameControllerVtbl_InvokeAdded -}; -static RawGameControllerDelegate controller_added = { - { &controller_added_vtbl }, - { 1 } -}; - -static __FIEventHandler_1_Windows__CGaming__CInput__CRawGameControllerVtbl controller_removed_vtbl = { - IEventHandler_CRawGameControllerVtbl_QueryInterface, - IEventHandler_CRawGameControllerVtbl_AddRef, - IEventHandler_CRawGameControllerVtbl_Release, - IEventHandler_CRawGameControllerVtbl_InvokeRemoved -}; -static RawGameControllerDelegate controller_removed = { - { &controller_removed_vtbl }, - { 1 } -}; - -#ifdef _MSC_VER -#pragma warning(pop) -#endif - -static bool WGI_JoystickInit(void) -{ - HRESULT hr; - - if (!SDL_GetHintBoolean(SDL_HINT_JOYSTICK_WGI, true)) { - return true; - } - - if (FAILED(WIN_RoInitialize())) { - return SDL_SetError("RoInitialize() failed"); - } - -#define RESOLVE(x) wgi.x = (x##_t)WIN_LoadComBaseFunction(#x); if (!wgi.x) return WIN_SetError("GetProcAddress failed for " #x); - RESOLVE(CoIncrementMTAUsage); - RESOLVE(RoGetActivationFactory); - RESOLVE(WindowsCreateStringReference); - RESOLVE(WindowsDeleteString); - RESOLVE(WindowsGetStringRawBuffer); -#undef RESOLVE - - { - /* There seems to be a bug in Windows where a dependency of WGI can be unloaded from memory prior to WGI itself. - * This results in Windows_Gaming_Input!GameController::~GameController() invoking an unloaded DLL and crashing. - * As a workaround, we will keep a reference to the MTA to prevent COM from unloading DLLs later. - * See https://github.com/libsdl-org/SDL/issues/5552 for more details. - */ - static CO_MTA_USAGE_COOKIE cookie = NULL; - if (!cookie) { - hr = wgi.CoIncrementMTAUsage(&cookie); - if (FAILED(hr)) { - return WIN_SetErrorFromHRESULT("CoIncrementMTAUsage() failed", hr); - } - } - } - - WGI_LoadRawGameControllerStatics(); - - if (wgi.controller_statics) { - __FIVectorView_1_Windows__CGaming__CInput__CRawGameController *controllers; - - hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_add_RawGameControllerAdded(wgi.controller_statics, &controller_added.iface, &wgi.controller_added_token); - if (!SUCCEEDED(hr)) { - WIN_SetErrorFromHRESULT("Windows.Gaming.Input.IRawGameControllerStatics.add_RawGameControllerAdded failed", hr); - } - - hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_add_RawGameControllerRemoved(wgi.controller_statics, &controller_removed.iface, &wgi.controller_removed_token); - if (!SUCCEEDED(hr)) { - WIN_SetErrorFromHRESULT("Windows.Gaming.Input.IRawGameControllerStatics.add_RawGameControllerRemoved failed", hr); - } - - hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_get_RawGameControllers(wgi.controller_statics, &controllers); - if (SUCCEEDED(hr)) { - unsigned i, count = 0; - - hr = __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_get_Size(controllers, &count); - if (SUCCEEDED(hr)) { - for (i = 0; i < count; ++i) { - __x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller = NULL; - - hr = __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_GetAt(controllers, i, &controller); - if (SUCCEEDED(hr) && controller) { - IEventHandler_CRawGameControllerVtbl_InvokeAdded(&controller_added.iface, NULL, controller); - __x_ABI_CWindows_CGaming_CInput_CIRawGameController_Release(controller); - } - } - } - - __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_Release(controllers); - } - } - - return true; -} - -static int WGI_JoystickGetCount(void) -{ - return wgi.controller_count; -} - -static void WGI_JoystickDetect(void) -{ -} - -static bool WGI_JoystickIsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name) -{ - // We don't override any other drivers - return false; -} - -static const char *WGI_JoystickGetDeviceName(int device_index) -{ - return wgi.controllers[device_index].name; -} - -static const char *WGI_JoystickGetDevicePath(int device_index) -{ - return NULL; -} - -static int WGI_JoystickGetDeviceSteamVirtualGamepadSlot(int device_index) -{ - return wgi.controllers[device_index].steam_virtual_gamepad_slot; -} - -static int WGI_JoystickGetDevicePlayerIndex(int device_index) -{ - return false; -} - -static void WGI_JoystickSetDevicePlayerIndex(int device_index, int player_index) -{ -} - -static SDL_GUID WGI_JoystickGetDeviceGUID(int device_index) -{ - return wgi.controllers[device_index].guid; -} - -static SDL_JoystickID WGI_JoystickGetDeviceInstanceID(int device_index) -{ - return wgi.controllers[device_index].instance_id; -} - -static bool WGI_JoystickOpen(SDL_Joystick *joystick, int device_index) -{ - WindowsGamingInputControllerState *state = &wgi.controllers[device_index]; - struct joystick_hwdata *hwdata; - boolean wireless = false; - - hwdata = (struct joystick_hwdata *)SDL_calloc(1, sizeof(*hwdata)); - if (!hwdata) { - return false; - } - joystick->hwdata = hwdata; - - hwdata->controller = state->controller; - __x_ABI_CWindows_CGaming_CInput_CIRawGameController_AddRef(hwdata->controller); - __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(hwdata->controller, &IID___x_ABI_CWindows_CGaming_CInput_CIGameController, (void **)&hwdata->game_controller); - __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(hwdata->controller, &IID___x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo, (void **)&hwdata->battery); - - if (wgi.gamepad_statics2) { - __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_FromGameController(wgi.gamepad_statics2, hwdata->game_controller, &hwdata->gamepad); - } - - if (hwdata->game_controller) { - __x_ABI_CWindows_CGaming_CInput_CIGameController_get_IsWireless(hwdata->game_controller, &wireless); - } - - // Initialize the joystick capabilities - if (wireless) { - joystick->connection_state = SDL_JOYSTICK_CONNECTION_WIRELESS; - } else { - joystick->connection_state = SDL_JOYSTICK_CONNECTION_WIRED; - } - __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_ButtonCount(hwdata->controller, &joystick->nbuttons); - __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_AxisCount(hwdata->controller, &joystick->naxes); - __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_SwitchCount(hwdata->controller, &joystick->nhats); - - if (hwdata->gamepad) { - // FIXME: Can WGI even tell us if trigger rumble is supported? - SDL_SetBooleanProperty(SDL_GetJoystickProperties(joystick), SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN, true); - SDL_SetBooleanProperty(SDL_GetJoystickProperties(joystick), SDL_PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN, true); - } - return true; -} - -static bool WGI_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) -{ - struct joystick_hwdata *hwdata = joystick->hwdata; - - if (hwdata->gamepad) { - HRESULT hr; - - // Note: reusing partially filled vibration data struct - hwdata->vibration.LeftMotor = (DOUBLE)low_frequency_rumble / SDL_MAX_UINT16; - hwdata->vibration.RightMotor = (DOUBLE)high_frequency_rumble / SDL_MAX_UINT16; - hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration(hwdata->gamepad, hwdata->vibration); - if (SUCCEEDED(hr)) { - return true; - } else { - return WIN_SetErrorFromHRESULT("Windows.Gaming.Input.IGamepad.put_Vibration failed", hr); - } - } else { - return SDL_Unsupported(); - } -} - -static bool WGI_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble) -{ - struct joystick_hwdata *hwdata = joystick->hwdata; - - if (hwdata->gamepad) { - HRESULT hr; - - // Note: reusing partially filled vibration data struct - hwdata->vibration.LeftTrigger = (DOUBLE)left_rumble / SDL_MAX_UINT16; - hwdata->vibration.RightTrigger = (DOUBLE)right_rumble / SDL_MAX_UINT16; - hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration(hwdata->gamepad, hwdata->vibration); - if (SUCCEEDED(hr)) { - return true; - } else { - return WIN_SetErrorFromHRESULT("Windows.Gaming.Input.IGamepad.put_Vibration failed", hr); - } - } else { - return SDL_Unsupported(); - } -} - -static bool WGI_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue) -{ - return SDL_Unsupported(); -} - -static bool WGI_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size) -{ - return SDL_Unsupported(); -} - -static bool WGI_JoystickSetSensorsEnabled(SDL_Joystick *joystick, bool enabled) -{ - return SDL_Unsupported(); -} - -static Uint8 ConvertHatValue(__x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition value) -{ - switch (value) { - case GameControllerSwitchPosition_Up: - return SDL_HAT_UP; - case GameControllerSwitchPosition_UpRight: - return SDL_HAT_RIGHTUP; - case GameControllerSwitchPosition_Right: - return SDL_HAT_RIGHT; - case GameControllerSwitchPosition_DownRight: - return SDL_HAT_RIGHTDOWN; - case GameControllerSwitchPosition_Down: - return SDL_HAT_DOWN; - case GameControllerSwitchPosition_DownLeft: - return SDL_HAT_LEFTDOWN; - case GameControllerSwitchPosition_Left: - return SDL_HAT_LEFT; - case GameControllerSwitchPosition_UpLeft: - return SDL_HAT_LEFTUP; - default: - return SDL_HAT_CENTERED; - } -} - -static void WGI_JoystickUpdate(SDL_Joystick *joystick) -{ - struct joystick_hwdata *hwdata = joystick->hwdata; - HRESULT hr; - UINT32 nbuttons = SDL_min(joystick->nbuttons, SDL_MAX_UINT8); - boolean *buttons = NULL; - UINT32 nhats = SDL_min(joystick->nhats, SDL_MAX_UINT8); - __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition *hats = NULL; - UINT32 naxes = SDL_min(joystick->naxes, SDL_MAX_UINT8); - DOUBLE *axes = NULL; - UINT64 timestamp; - - if (nbuttons > 0) { - buttons = SDL_stack_alloc(boolean, nbuttons); - } - if (nhats > 0) { - hats = SDL_stack_alloc(__x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition, nhats); - } - if (naxes > 0) { - axes = SDL_stack_alloc(DOUBLE, naxes); - } - - hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetCurrentReading(hwdata->controller, nbuttons, buttons, nhats, hats, naxes, axes, ×tamp); - if (SUCCEEDED(hr) && (!timestamp || timestamp != hwdata->timestamp)) { - UINT32 i; - bool all_zero = false; - - hwdata->timestamp = timestamp; - - // The axes are all zero when the application loses focus - if (naxes > 0) { - all_zero = true; - for (i = 0; i < naxes; ++i) { - if (axes[i] != 0.0f) { - all_zero = false; - break; - } - } - } - if (all_zero) { - SDL_PrivateJoystickForceRecentering(joystick); - } else { - // FIXME: What units are the timestamp we get from GetCurrentReading()? - timestamp = SDL_GetTicksNS(); - for (i = 0; i < nbuttons; ++i) { - SDL_SendJoystickButton(timestamp, joystick, (Uint8)i, buttons[i]); - } - for (i = 0; i < nhats; ++i) { - SDL_SendJoystickHat(timestamp, joystick, (Uint8)i, ConvertHatValue(hats[i])); - } - for (i = 0; i < naxes; ++i) { - SDL_SendJoystickAxis(timestamp, joystick, (Uint8)i, (Sint16)((int)(axes[i] * 65535) - 32768)); - } - } - } - - SDL_stack_free(buttons); - SDL_stack_free(hats); - SDL_stack_free(axes); - - if (hwdata->battery) { - __x_ABI_CWindows_CDevices_CPower_CIBatteryReport *report = NULL; - - hr = __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_TryGetBatteryReport(hwdata->battery, &report); - if (SUCCEEDED(hr) && report) { - SDL_PowerState state = SDL_POWERSTATE_UNKNOWN; - int percent = 0; - __x_ABI_CWindows_CSystem_CPower_CBatteryStatus status; - int full_capacity = 0, curr_capacity = 0; - __FIReference_1_int *full_capacityP, *curr_capacityP; - - hr = __x_ABI_CWindows_CDevices_CPower_CIBatteryReport_get_Status(report, &status); - if (SUCCEEDED(hr)) { - switch (status) { - case BatteryStatus_NotPresent: - state = SDL_POWERSTATE_NO_BATTERY; - break; - case BatteryStatus_Discharging: - state = SDL_POWERSTATE_ON_BATTERY; - break; - case BatteryStatus_Idle: - state = SDL_POWERSTATE_CHARGED; - break; - case BatteryStatus_Charging: - state = SDL_POWERSTATE_CHARGING; - break; - default: - state = SDL_POWERSTATE_UNKNOWN; - break; - } - } - - hr = __x_ABI_CWindows_CDevices_CPower_CIBatteryReport_get_FullChargeCapacityInMilliwattHours(report, &full_capacityP); - if (SUCCEEDED(hr)) { - __FIReference_1_int_get_Value(full_capacityP, &full_capacity); - __FIReference_1_int_Release(full_capacityP); - } - - hr = __x_ABI_CWindows_CDevices_CPower_CIBatteryReport_get_RemainingCapacityInMilliwattHours(report, &curr_capacityP); - if (SUCCEEDED(hr)) { - __FIReference_1_int_get_Value(curr_capacityP, &curr_capacity); - __FIReference_1_int_Release(curr_capacityP); - } - - if (full_capacity > 0) { - percent = (int)SDL_roundf(((float)curr_capacity / full_capacity) * 100.0f); - } - - SDL_SendJoystickPowerInfo(joystick, state, percent); - - __x_ABI_CWindows_CDevices_CPower_CIBatteryReport_Release(report); - } - } -} - -static void WGI_JoystickClose(SDL_Joystick *joystick) -{ - struct joystick_hwdata *hwdata = joystick->hwdata; - - if (hwdata) { - if (hwdata->controller) { - __x_ABI_CWindows_CGaming_CInput_CIRawGameController_Release(hwdata->controller); - } - if (hwdata->game_controller) { - __x_ABI_CWindows_CGaming_CInput_CIGameController_Release(hwdata->game_controller); - } - if (hwdata->battery) { - __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_Release(hwdata->battery); - } - if (hwdata->gamepad) { - __x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(hwdata->gamepad); - } - SDL_free(hwdata); - } - joystick->hwdata = NULL; -} - -static void WGI_JoystickQuit(void) -{ - if (wgi.controller_statics) { - while (wgi.controller_count > 0) { - IEventHandler_CRawGameControllerVtbl_InvokeRemoved(&controller_removed.iface, NULL, wgi.controllers[wgi.controller_count - 1].controller); - } - if (wgi.controllers) { - SDL_free(wgi.controllers); - } - - if (wgi.arcade_stick_statics) { - __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_Release(wgi.arcade_stick_statics); - } - if (wgi.arcade_stick_statics2) { - __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_Release(wgi.arcade_stick_statics2); - } - if (wgi.flight_stick_statics) { - __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_Release(wgi.flight_stick_statics); - } - if (wgi.gamepad_statics) { - __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_Release(wgi.gamepad_statics); - } - if (wgi.gamepad_statics2) { - __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_Release(wgi.gamepad_statics2); - } - if (wgi.racing_wheel_statics) { - __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_Release(wgi.racing_wheel_statics); - } - if (wgi.racing_wheel_statics2) { - __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_Release(wgi.racing_wheel_statics2); - } - - __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_remove_RawGameControllerAdded(wgi.controller_statics, wgi.controller_added_token); - __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_remove_RawGameControllerRemoved(wgi.controller_statics, wgi.controller_removed_token); - __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_Release(wgi.controller_statics); - } - - WIN_RoUninitialize(); - - SDL_zero(wgi); -} - -static bool WGI_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out) -{ - return false; -} - -SDL_JoystickDriver SDL_WGI_JoystickDriver = { - WGI_JoystickInit, - WGI_JoystickGetCount, - WGI_JoystickDetect, - WGI_JoystickIsDevicePresent, - WGI_JoystickGetDeviceName, - WGI_JoystickGetDevicePath, - WGI_JoystickGetDeviceSteamVirtualGamepadSlot, - WGI_JoystickGetDevicePlayerIndex, - WGI_JoystickSetDevicePlayerIndex, - WGI_JoystickGetDeviceGUID, - WGI_JoystickGetDeviceInstanceID, - WGI_JoystickOpen, - WGI_JoystickRumble, - WGI_JoystickRumbleTriggers, - WGI_JoystickSetLED, - WGI_JoystickSendEffect, - WGI_JoystickSetSensorsEnabled, - WGI_JoystickUpdate, - WGI_JoystickClose, - WGI_JoystickQuit, - WGI_JoystickGetGamepadMapping -}; - -#endif // SDL_JOYSTICK_WGI -- cgit v1.2.3