From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- .../src/joystick/windows/SDL_windowsjoystick_c.h | 103 --------------------- 1 file changed, 103 deletions(-) delete mode 100644 contrib/SDL-3.2.8/src/joystick/windows/SDL_windowsjoystick_c.h (limited to 'contrib/SDL-3.2.8/src/joystick/windows/SDL_windowsjoystick_c.h') diff --git a/contrib/SDL-3.2.8/src/joystick/windows/SDL_windowsjoystick_c.h b/contrib/SDL-3.2.8/src/joystick/windows/SDL_windowsjoystick_c.h deleted file mode 100644 index 16b9184..0000000 --- a/contrib/SDL-3.2.8/src/joystick/windows/SDL_windowsjoystick_c.h +++ /dev/null @@ -1,103 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "SDL_internal.h" - -#include "../SDL_sysjoystick.h" -#include "../../core/windows/SDL_windows.h" -#include "../../core/windows/SDL_directx.h" - -#define MAX_INPUTS 256 // each joystick can have up to 256 inputs - -// Set up for C function definitions, even when using C++ -#ifdef __cplusplus -extern "C" { -#endif - -typedef struct JoyStick_DeviceData -{ - SDL_GUID guid; - char *joystickname; - Uint8 send_add_event; - SDL_JoystickID nInstanceID; - bool bXInputDevice; - BYTE SubType; - Uint8 XInputUserId; - DIDEVICEINSTANCE dxdevice; - char path[MAX_PATH]; - int steam_virtual_gamepad_slot; - struct JoyStick_DeviceData *pNext; -} JoyStick_DeviceData; - -extern JoyStick_DeviceData *SYS_Joystick; // array to hold joystick ID values - -typedef enum Type -{ - BUTTON, - AXIS, - HAT -} Type; - -typedef struct input_t -{ - // DirectInput offset for this input type: - DWORD ofs; - - // Button, axis or hat: - Type type; - - // SDL input offset: - Uint8 num; -} input_t; - -// The private structure used to keep track of a joystick -struct joystick_hwdata -{ - SDL_GUID guid; - -#ifdef SDL_JOYSTICK_DINPUT - LPDIRECTINPUTDEVICE8 InputDevice; - DIDEVCAPS Capabilities; - bool buffered; - bool first_update; - input_t Inputs[MAX_INPUTS]; - int NumInputs; - int NumSliders; - bool ff_initialized; - DIEFFECT *ffeffect; - LPDIRECTINPUTEFFECT ffeffect_ref; -#endif - - bool bXInputDevice; // true if this device supports using the xinput API rather than DirectInput - bool bXInputHaptic; // Supports force feedback via XInput. - Uint8 userid; // XInput userid index for this joystick - DWORD dwPacketNumber; -}; - -#ifdef SDL_JOYSTICK_DINPUT -extern const DIDATAFORMAT SDL_c_dfDIJoystick2; -#endif - -extern void WINDOWS_AddJoystickDevice(JoyStick_DeviceData *device); - -// Ends C function definitions when using C++ -#ifdef __cplusplus -} -#endif -- cgit v1.2.3