From 5a079a2d114f96d4847d1ee305d5b7c16eeec50e Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Sat, 27 Dec 2025 12:03:39 -0800 Subject: Initial commit --- .../src/joystick/windows/SDL_windowsjoystick_c.h | 103 +++++++++++++++++++++ 1 file changed, 103 insertions(+) create mode 100644 contrib/SDL-3.2.8/src/joystick/windows/SDL_windowsjoystick_c.h (limited to 'contrib/SDL-3.2.8/src/joystick/windows/SDL_windowsjoystick_c.h') diff --git a/contrib/SDL-3.2.8/src/joystick/windows/SDL_windowsjoystick_c.h b/contrib/SDL-3.2.8/src/joystick/windows/SDL_windowsjoystick_c.h new file mode 100644 index 0000000..16b9184 --- /dev/null +++ b/contrib/SDL-3.2.8/src/joystick/windows/SDL_windowsjoystick_c.h @@ -0,0 +1,103 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "SDL_internal.h" + +#include "../SDL_sysjoystick.h" +#include "../../core/windows/SDL_windows.h" +#include "../../core/windows/SDL_directx.h" + +#define MAX_INPUTS 256 // each joystick can have up to 256 inputs + +// Set up for C function definitions, even when using C++ +#ifdef __cplusplus +extern "C" { +#endif + +typedef struct JoyStick_DeviceData +{ + SDL_GUID guid; + char *joystickname; + Uint8 send_add_event; + SDL_JoystickID nInstanceID; + bool bXInputDevice; + BYTE SubType; + Uint8 XInputUserId; + DIDEVICEINSTANCE dxdevice; + char path[MAX_PATH]; + int steam_virtual_gamepad_slot; + struct JoyStick_DeviceData *pNext; +} JoyStick_DeviceData; + +extern JoyStick_DeviceData *SYS_Joystick; // array to hold joystick ID values + +typedef enum Type +{ + BUTTON, + AXIS, + HAT +} Type; + +typedef struct input_t +{ + // DirectInput offset for this input type: + DWORD ofs; + + // Button, axis or hat: + Type type; + + // SDL input offset: + Uint8 num; +} input_t; + +// The private structure used to keep track of a joystick +struct joystick_hwdata +{ + SDL_GUID guid; + +#ifdef SDL_JOYSTICK_DINPUT + LPDIRECTINPUTDEVICE8 InputDevice; + DIDEVCAPS Capabilities; + bool buffered; + bool first_update; + input_t Inputs[MAX_INPUTS]; + int NumInputs; + int NumSliders; + bool ff_initialized; + DIEFFECT *ffeffect; + LPDIRECTINPUTEFFECT ffeffect_ref; +#endif + + bool bXInputDevice; // true if this device supports using the xinput API rather than DirectInput + bool bXInputHaptic; // Supports force feedback via XInput. + Uint8 userid; // XInput userid index for this joystick + DWORD dwPacketNumber; +}; + +#ifdef SDL_JOYSTICK_DINPUT +extern const DIDATAFORMAT SDL_c_dfDIJoystick2; +#endif + +extern void WINDOWS_AddJoystickDevice(JoyStick_DeviceData *device); + +// Ends C function definitions when using C++ +#ifdef __cplusplus +} +#endif -- cgit v1.2.3