From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- contrib/SDL-3.2.8/src/render/SDL_yuv_sw_c.h | 63 ----------------------------- 1 file changed, 63 deletions(-) delete mode 100644 contrib/SDL-3.2.8/src/render/SDL_yuv_sw_c.h (limited to 'contrib/SDL-3.2.8/src/render/SDL_yuv_sw_c.h') diff --git a/contrib/SDL-3.2.8/src/render/SDL_yuv_sw_c.h b/contrib/SDL-3.2.8/src/render/SDL_yuv_sw_c.h deleted file mode 100644 index 807c44c..0000000 --- a/contrib/SDL-3.2.8/src/render/SDL_yuv_sw_c.h +++ /dev/null @@ -1,63 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_yuv_sw_c_h_ -#define SDL_yuv_sw_c_h_ - -#include "SDL_internal.h" - -// This is the software implementation of the YUV texture support - -struct SDL_SW_YUVTexture -{ - SDL_PixelFormat format; - SDL_Colorspace colorspace; - SDL_PixelFormat target_format; - int w, h; - Uint8 *pixels; - - // These are just so we don't have to allocate them separately - int pitches[3]; - Uint8 *planes[3]; - - // This is a temporary surface in case we have to stretch copy - SDL_Surface *stretch; - SDL_Surface *display; -}; - -typedef struct SDL_SW_YUVTexture SDL_SW_YUVTexture; - -extern SDL_SW_YUVTexture *SDL_SW_CreateYUVTexture(SDL_PixelFormat format, SDL_Colorspace colorspace, int w, int h); -extern bool SDL_SW_QueryYUVTexturePixels(SDL_SW_YUVTexture *swdata, void **pixels, int *pitch); -extern bool SDL_SW_UpdateYUVTexture(SDL_SW_YUVTexture *swdata, const SDL_Rect *rect, const void *pixels, int pitch); -extern bool SDL_SW_UpdateYUVTexturePlanar(SDL_SW_YUVTexture *swdata, const SDL_Rect *rect, - const Uint8 *Yplane, int Ypitch, - const Uint8 *Uplane, int Upitch, - const Uint8 *Vplane, int Vpitch); -extern bool SDL_SW_UpdateNVTexturePlanar(SDL_SW_YUVTexture *swdata, const SDL_Rect *rect, - const Uint8 *Yplane, int Ypitch, - const Uint8 *UVplane, int UVpitch); -extern bool SDL_SW_LockYUVTexture(SDL_SW_YUVTexture *swdata, const SDL_Rect *rect, void **pixels, int *pitch); -extern void SDL_SW_UnlockYUVTexture(SDL_SW_YUVTexture *swdata); -extern bool SDL_SW_CopyYUVToRGB(SDL_SW_YUVTexture *swdata, const SDL_Rect *srcrect, SDL_PixelFormat target_format, int w, int h, void *pixels, int pitch); -extern void SDL_SW_DestroyYUVTexture(SDL_SW_YUVTexture *swdata); - -#endif // SDL_yuv_sw_c_h_ -- cgit v1.2.3